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Need for Speed: The Run

Need for Speed: The Run is a 2011 racing video game and the eighteenth title in the Need for Speed series. Published by Electronic Arts, it was released on November 15, 2011, with EA Black Box developing versions for PlayStation 3, Windows, Xbox 360, while Firebrand Games developed versions for the 3DS, and Wii. An iOS version was planned to be developed by EA Mobile, but it was eventually cancelled. The game focuses on point-to-point races involving overtaking opponents, defeating rivals, time attacks, and evading the efforts of both police and criminal gang members to stop them.

Need for Speed: The Run
Cover art with a Shelby GT500 Super Snake
Developer(s)
Publisher(s)Electronic Arts
Director(s)Justin Wiebe
Producer(s)
  • Alex Grimbley
  • Brian Lindley
  • Steve Anthony
Programmer(s)Eric Turmel
Artist(s)Kirk Gibsons
Writer(s)Alex De Rakoff
Composer(s)Brian Tyler
SeriesNeed for Speed
EngineFrostbite 2 (PC, PS3, X360)
Platform(s)
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

Unlike previous entries in the series, The Run features an extensive collection of races set against real-life locations, including the cities of New York, Chicago, Las Vegas, and San Francisco, and features a wide variety of real-life cars to drive in. The game's career mode sees players assume the role of street racer taking part in a large-scale race from San Francisco to New York and seeking to win it against various odds. While the game received extensive marketing and heavy promotion from its developers, it received mixed reviews from critics following its release.

It was the last game that was developed by EA Black Box as the studio was shut down in April 2013.

As of 2021, Need for Speed: The Run is no longer available for purchase in any online stores. The online servers were closed in Q4 2021. [4]

Gameplay

 
A screenshot of a stage in the game. The Run features sprint race events where the player must overtake all opponents to win.

Need for Speed: The Run is a racing video game and the eighteenth title in the Need for Speed series. Players take part in street racing across real world locations in the United States.[5] There are over 300 kilometres (190 mi) of road, three times more than Hot Pursuit, making it the biggest Need For Speed game on release.[6] Most event types require the player to overtake opponents to win the race. There are also time attack events and survival events where the players must prevent their vehicle from being destroyed while under attack. Cars are divided into tiers based on performance. During a race, the player can enter a gas station to change the vehicle they are using and make visual customisations. Unlike previous Need for Speed titles, The Run features sections where the player exits their car and is travelling on foot. Gameplay in these sections is restricted to quick time events.[6]

The driving model of the game is described as "sit somewhere between Shift and Hot Pursuit", not as arcade-styled as Hot Pursuit, but neither as simulator-styled as Shift. The Run employs a large range of real-world vehicles, seemingly taking in the usual mix of muscle cars, street racers and refined exotics, described as "each car presents a different driving challenge for the player".[6][7] Exclusively digitized for the game is the 2012 Porsche 911 Carrera S and the Pagani Huayra.[8][9] The damage system is similar to that seen in Hot Pursuit.[10] The cars can be altered with performance upgrades and visual upgrades, such as paint colors and body kits. There are cosmetic body kits known as Style Pack kits and Aero Pack kits, which affect aerodynamics as well as performance.

An experience points (XP) system is used for unlocking cars and events in multiplayer and Challenge Series races. The game also feature a Rewind option that allows the player to restart an event to their last checkpoint if they wreck their vehicle or to rewind their vehicle from a collision or missed opportunity. Rewinds are only available in limited quantities as their amount depends on the difficulty level that the player has selected; Easy has 10 Rewinds, Normal has 5 Rewinds, Hard has 3 Rewinds, and Extreme has 1 Rewind, as well as the most difficult AI opponents.[11]

Additionally, Need for Speed Autolog, the Need for Speed franchise's social competition functionality, which was introduced in Hot Pursuit and was previously used in Shift 2: Unleashed, is also back as it continues to track career progression and compare game stats.[5]

Multiplayer

Up to eight players can participate in a single online match. Players are able to party with friends, pick a playlist of their favorite challenges and compete for supremacy across every stage of game. In addition to this, players never have to wait in a lobby again even if they are joining a race in progress.[12] The multiplayer matches are split into differing game type playlists, such as Supercar Challenge, NFS Edition Racing, The Underground, Mixed Competition, Exotic Sprint, and Muscle Car Battles. Most of these modes pertain to different car varieties for each race, but the Supercar Challenge is meant entirely for the fastest cars on the fastest tracks. The player can select an event and vote towards the race course where the multiplayer game should be taking place on. Players also take part in a reward system known as "The Bonus Wheel", which randomly selects a reward and required goal criteria for it.[13][14]

Wii and 3DS versions

The game is similar to Need for Speed: Hot Pursuit. Players race down freeways until they meet a police car. The police then try to chase them down and wreck their car. They also encounter other objectives such as a straight-up race. There is another mode where players 'duel' a rival. They can also race to toll booths that double as checkpoints.[3]

The 3DS version also features Autolog, which is integrated throughout the career mode and uses 40 in-game challenges scattered throughout the campaign. The game also takes advantage of StreetPass, letting players upload their best Autolog scores to other Nintendo 3DS devices. In multiplayer, the game features a straight race mode where eight people compete. There is also a four-on-four Cops vs. Racers mode. The game supports Wi-Fi and local wireless connections.[3] However, the Wii version lacks online play, yet it has split-screen multiplayer.

Plot

Jack Rourke (Sean Faris), an experienced street racer, finds himself in serious trouble with the Mob due to a massive debt with them. After narrowly escaping being crushed within his car at a scrapyard in Oakland, due to his failure to repay what he owes, Rourke evades his captors by stealing one of their cars. Heading to San Francisco, he makes contact with his friend Sam Harper (Christina Hendricks), a fixer who arranges his entries into street races, who offers to help him deal with the mob on one condition - Rourke must enter an illegal, large-scale street race from San Francisco to New York City, for which she will front the entry fee, and win the race's cash pot of $25 million for her. Rourke agrees to her condition, knowing that he will be allowed to keep 10% of the prize money for himself, and receives a tablet device from the race's mysterious organizer that details the race's route.

4 hours later, Rourke selects a car from his personal garage, and begins the race by completing three stages covering the route from San Francisco to Las Vegas, learning he must be in the top 150 before reaching the end of the third stages to stay in the race. In addition to dealing with other racers, seeking to win the cash prize, and the local police, who seek to stop and arrest the racers involved, Rourke finds himself attempting to defeat Marcus Blackwell - a family member of the Mob, who wants to ensure his defeat after he escaped his execution. Rourke manages to win all three stages, but is caught out by a police roadblock, forcing him to evade the cops and secure a new vehicle for the next four stages of race from Las Vegas to Chicago, learning he must be in the top 50 to keep in the race.

As Rourke holds out against the increasing efforts of his rivals and police to stop him, he soon finds the Mob entering the race to stop him. Despite reaching Chicago in the top 50, the Mob catch him out with a roadblock, forcing him to lose them initially in a police cruiser. Upon securing a new car for the remainder of the race to New York City, Rourke contends with both the police, the Mob, and an armed helicopter along the next stage of the route, but evades both sides and reaches a garage that can supply him a new vehicle, at Harper's request, to compete against the top drivers. As the police step up their efforts, Rourke evades capture, overcomes his rivals, and defeats Blackwell in New York to win the race.

Following the race's conclusion, Rourke meets with Harper in a streetside diner, who reveals his trouble with the Mob has been dealt with. Upon receiving a key to a safety deposit box containing his cut of the prize money, Harper suggests that he take time to relax, but upon seeing him question this, she offers him an opportunity to double his money, stating she got a call to another high-stake race.

Development

Since the release of Undercover, Black Box had been working on another entry to the franchise, presumably continuing the action focused street-racing gameplay of Black Box's previous titles. This game had an extended development window to give the developers a chance to create a game that "could really blow the doors off the category".[15][16][17] It was confirmed that the game would feature a fictional storyline and characters.[18][19] The game was first hinted early in November 2010 by Senior Vice President of EA Games Europe, Patrick Söderlund in an interview with Eurogamer, before the release of Hot Pursuit. Söderlund stated he wanted to alternate developers to give them time to make a good game. Eurogamer's Robert Purchese asked, "You say there will be an arcade NFS game every year in November, but next year's game won't be developed by Criterion. Is it Black Box?", Söderlund stated "You can assume that, yes. Yes. I would say so, yes."[19]

"This is the year that Need for Speed goes to the next level. We think that Need for Speed: The Run is going to surprise people with its intense, thrilling story and big action feel. But the game would be nothing without hot cars and crazy-fast chases. So that is what we're delivering — explosive racing that will have players flirting with disaster at 200-miles an hour."

—Jason DeLong, executive producer[5]

The game was originally set to be revealed at E3 2011, however, on April 28, 2011, a listing for Need for Speed: The Run appeared on UK retailer site ShopTo. Later, EA released the teaser trailer for all to see. On April 29, the firm confirmed the game's details.[5] EA Games Label president, Frank Gibeau stated that Need for Speed: The Run would offer "an edgier experience" than previous entries in the racing series.[20]

The Run's lead development platform was the PlayStation 3.[21] At E3 2011, it was announced that the PlayStation 3 version of the game includes seven exclusive cars, including the Bugatti Veyron Super Sport, Hennessey Venom GT, Lexus LFA, Gumpert Apollo Sports, Lamborghini Countach 5000QV, Koenigsegg Agera R and Porsche Carrera GT.[2][22]

EA Black Box stated that the Frostbite 2 engine allowed The Run to look stunning, stating that Frostbite 2 was not only the best engine it had used in a game to date, but "the most versatile" too.[23] According to designer Alex Grimbley, it apparently took a year to re-purpose the tech for driving rather than shooting.[6] The EA Black Box team, especially the artists, coders and designers, for the first time, worked collaboratively in small groups on The Run.[6] Executive producer Jason DeLong stated that the Frostbite engine provided a more detailed cinematic environment and experience to the game.[24] The Run was the first non-DICE game to use Frostbite 2, but Black Box did collaborate with DICE to make certain that the engine was used properly, with DeLong commenting that the collaboration allowed for a "very deep racing mechanic of handling physics into the game".[citation needed] Executive producer Jason DeLong claimed that the studio used DICE's Frostbite 2 engine for The Run as it was intent on making a "Hollywood" experience and to give the game a more cinematic feel than past story-based Need for Speed titles.[25]

The Run's producer Alex Grimbley confirmed that The Run would not feature any form of vehicle customization, stating: "We decided against customization because that is not what The Run is about. It is an understandable stance given that is a whole new direction for the franchise. We want to focus on the story and the race itself."[26] However, this statement was retracted after some trailers and screenshots of the game featured visually modified vehicles. A GameSpot trailer released on November 2, 2011, officially confirmed that body kits and selectable body paints can be placed on vehicles.

When asked why The Run is from San Fran – New York rather than LA – New York, game's producer Brian Lindley replied: "That's a good question. I think we were maybe looking for more of a direct route. It's more of a straight line route rather than being sort of corner to corner. But also, San Fran has some iconic landmarks and things like the bridge and the downtown. Also, what we can do with the environment with things like fog, it makes it of a bit cooler place to drive than LA. And my experiences driving in LA are largely being stuck in traffic! So that's the primary reason, it's just a cooler looking start for the game."[27] Black Box PR Manager Dana Sissons stated that The Run was going to be more exciting, more varied, and bigger than ever. The race from San Francisco to New York was full of new race modes, tons of different terrain, and a few "Michael Bay movie moment" avalanches to keep you on your toes.[28]

The Run is powered by DICE's Frostbite 2 game engine, making the game the first non-shooter and one of the first console titles to use the engine.

Marketing and release

 
 
 
The Limited Edition of the game features three exclusive cars, the Lamborghini Aventador (top), the Porsche 911 Carrera S (middle), and the Chevrolet Camaro ZL1 (bottom)

Prior to its release, Need for Speed: The Run was marketed and promoted heavily through the use of numerous Internet and TV trailers. Famed Hollywood action director Michael Bay directed a TV advertisement for the game. The advertisement features explosions, car crashes, supercars and police vehicles.[29] In addition to the standard edition, a Limited Edition of the game was announced, which was available through pre-order. The Limited Edition features numerous bonuses over the standard edition, including exclusive packaging, three exclusive cars (the Lamborghini Aventador, Chevrolet Camaro ZL1 and Porsche 911 Carrera S) and five exclusive challenges with bonus rewards and achievements.[30]

There were three pre-order offers through several retail outlets. Each pre-order consisted of two bonus cars and three events inspired by the "exclusive" Challenge Series, which depended on the outlets the player pre-ordered the game. The three "exclusive" Challenge Series on offer were inspired by EA Black Box previous Need for Speed games Underground, Most Wanted and Carbon. The Underground Edition Nissan 370Z (Z34) and Underground Edition Nissan Skyline GT-R (R32) are included in the Need for Speed The Run Underground Challenge Series as bonus cars, while the Most Wanted Edition BMW M3 GTS and Razor's Mustang Boss 302 are included in the Need for Speed The Run Most Wanted Challenge Series as bonus cars, and the Carbon Edition Corvette Z06 (C6) and Darius' Audi R8 V10 are included in the Need for Speed The Run Carbon Challenge Series as bonus cars.[30][31][32][33] Buying the game through Origin came with two special offers. Those who pre-ordered the game received a PC Digital download for one of five past Need for Speed titles (Hot Pursuit, Shift 2: Unleashed, Shift, Undercover and Prostreet). The Need for Speed The Run Carbon Challenge Series was also included as a pre-order bonus. This offer was only available until November 14, 2011. Those who bought the game after November 14 through Origin received a discount on seven EA racing titles, which included The Run, Shift 2: Unleashed, Shift, Hot Pursuit, Undercover, Prostreet and Burnout Paradise. This offer was available until December 31.[34][35]

To promote the game in Europe, EA and Need for Speed conducted the 2011 Need for Speed European Spokesmodel Search. This continent wide search was set to discover two women with boundless energy, an outgoing personality and an edgy style fused with a passion for cars and gaming. The winners acted as Need for Speed ambassadors at events throughout 2012, including representing Need for Speed products at high-profile gaming events across Europe and the Team Need for Speed racing team in the prestigious FIA GT3 European Championship and Euro Drift program. Models searches were being conducted in five territories: France, Germany, Norway, Russia and the United Kingdom. Finalists was selected from each territory with the final two winners being announced in November 2011 in conjunction with the release of Need for Speed: The Run.[36] To promote the game in US, Canada and UK, EA announced a competition, giving away one 2012 Porsche Carrera S. All the competitions had to do was enter by logging in with the EA account, or register for free.[37]

Electronic Arts and Sports Illustrated announced a marketing partnership for the Need for Speed franchise, "bringing together the worlds of fashion, video games, cars and beauty in a first-of-its-kind partnership." EA announced that the likenesses of 2011 Sports Illustrated swimsuit issue cover model Irina Shayk and model Chrissy Teigen appears in the game as part of a promotional deal struck between the game publisher and popular sports magazine. The cross promotion isn't limited to the models appearance in the game. Sports Illustrated is a featured advertiser on billboards that appear in the gamescape. Sports Illustrated offered a bundle that saw buyers receive a six-month "All Access" subscription to Sports Illustrated, a copy of Need for Speed: The Run for PlayStation 3 or Xbox 360, and a Making of Need for Speed: The Run documentary DVD starring the two swimsuit models.[38][39] EA also collaborated with Adidas to produce 100 pair of shoes tied into Need for Speed: The Run. The first 50 pair of shoes was available at the Adidas Originals Chicago store on October 10, with another 50 available at the San Francisco store on October 22. The first to purchase the shoes was invited to "exclusive kick-off" events at the stores a few days later.[40]

 
Promotion at IgroMir 2011

A demo of the game was released on Xbox Live first on October 18 (expired on November 1) and PlayStation Network on October 19 (also expired on November 1), a month ahead of the game's launch. The demo featured two levels: Desert Hills, California and Independence Pass, Colorado in a Lamborghini Gallardo LP 550-2 Valentino Balboni, and supported a "refer a friend to download the demo" feature giving players access to a 2012 Porsche 911 Carrera S. Autolog also implemented in the demo, allowing the player to compare best times with friends across the two tracks.[41][42] Need for Speed teamed up with HP and Vagrant Records to let fans decide which of the favorite bands they would like to see in The Run. The fans got a choice to vote for their favorite song and artist, which includes the song "Mama Taught Me Better" by Black Rebel Motorcycle Club, "Solar" by MonstrO and "Tropical Depression" by The Night Marchers, on The Run's official website.[43]

Downloadable content

The first post-launch downloadable content (DLC) package, titled "Signature Edition Booster Pack", features nine new cars, all modified to insane levels ranging from a "Venom" Nissan 370Z to a "Falken" Porsche 911 GT3 RS 4.0.[44] The second post-launch DLC package, titled "Italian Pack", features seven new cars (Alfa Romeo 8C Competizione, Lancia Delta HF Integrale Evoluzione, Lamborghini Diablo SV, Lamborghini Gallardo LP 570-4 Superleggera, Pagani Zonda R, Maserati GranTurismo MC Stradale, Maserati MC12) and ten new challenge events added into Challenge Series.[45] The third DLC is the Heroes and Villains pack which features all the pre-order vehicles available for download.

Reception

Need for Speed: The Run was met with mixed reviews. Aggregating review website Metacritic gave the PlayStation 3 and Wii versions 64/100,[49][50] the Xbox 360 version 68/100,[47] the Nintendo 3DS version 65/100,[48] and the PC version 69/100.[46]

The first review was published by Game Informer, which gave the game 7.75 out of 10, saying that "Need for Speed: The Run is by no stretch a bad game; it just fails to capitalize on its chances. San Francisco to New York is a long haul, and it's even longer when not enough happens in between."[54] A couple more positive reviews include GameTrailers, which gave it an 8.4 out of 10, writing "Need for Speed: The Run falters with its high-profile but underdeveloped plot as well as some awkward design choices. However, it overcomes these potholes with courses that are a blast to drive and simple multiplayer that keeps you hooked in."[57] IGN gave it a 6.5 "Okay" rating, stating "All this awesome racing action gets somewhat lost amid the nonexistent story, the dumb/scripted AI, the lack of options, and the overall shortness of the game. The Run is not a marathon racing game, it's a quick and dirty drag race." 1UP gave it a C+, stating "The Run takes an awkwardly serious approach to its story (...) to deliver a cross-country campaign that's sometimes exhilarating, but often frustrating and surprisingly banal."[58] Eurogamer gave it 5 out of 10, saying "The worst of the game's technical sins is performance, with appallingly low frame rates in our patched PS3 retail version when you brake suddenly or drift through many a corner."[53] GamesRadar was more positive to the game, which gave it 8 out of 10, and stated "It's possible Need for Speed The Run won't provide as many hours of entertainment as previous NFS games, but then it packs in unique events and some incredibly exciting chase sequences, meaning it packs a lot of entertainment-per-hour. It's not very forgiving of mistakes, but then it provides greater rewards as a result."[56] VideoGamer gave it 6 out of 10, saying "The Run certainly isn't terrible, and a big improvement on Black Box's previous effort, Undercover, but it needed more moments like the avalanche and less monotonous freeways. With the campaign over in an afternoon and the rest of the package failing to offer anything to keep you playing, The Run is some decent throwaway fun that will be forgotten as soon as you move on to something else."[60] GamePro gave it 6 out of 10, writing "The journey across America is beautifully rendered, capturing the varied landscapes spectacularly as you travel over the Sierra, across the Great Plains, and head towards the East Coast. The quality of the movies is very good too, and the characters' faces are nicely rendered to convey emotion. But the story and the gameplay just don't hold up their side of the bargain, and the game ends up falling short of its considerable potential."[55] Edge gave it one of its lowest scores, a 3 out of 10, saying "The notion that playing games is a waste of your time is nonsense, of course, but... stuffed with a procession of long-winded loading sequences, protracted menu flipping and unskippable cutscenes, it often feels like there's as much watching as there is playing. Time wasted, in other words." They criticized the many technical and graphical glitches, saying "sometimes the lighting effects mix textures into strange oily swirls, while at other times it feels like you're driving one big polygon." However, in the post script, they did concede that, while flawed, the game does have a clever concept and occasionally delivers those rare feelings of escapism that many arcade-style racers strive for: "The Run may not have much else going for it, but in its unusual approach to the genre it at least tries to do something new."[52]

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External links

  • Official website
  • Need for Speed: The Run at MobyGames
  • Need for Speed: The Run (Nintendo 3DS & Wii) at MobyGames

need, speed, 2011, racing, video, game, eighteenth, title, need, speed, series, published, electronic, arts, released, november, 2011, with, black, developing, versions, playstation, windows, xbox, while, firebrand, games, developed, versions, version, planned. Need for Speed The Run is a 2011 racing video game and the eighteenth title in the Need for Speed series Published by Electronic Arts it was released on November 15 2011 with EA Black Box developing versions for PlayStation 3 Windows Xbox 360 while Firebrand Games developed versions for the 3DS and Wii An iOS version was planned to be developed by EA Mobile but it was eventually cancelled The game focuses on point to point races involving overtaking opponents defeating rivals time attacks and evading the efforts of both police and criminal gang members to stop them Need for Speed The RunCover art with a Shelby GT500 Super SnakeDeveloper s EA Black Box Firebrand Games Wii 3DS 3 Publisher s Electronic ArtsDirector s Justin WiebeProducer s Alex Grimbley Brian Lindley Steve AnthonyProgrammer s Eric TurmelArtist s Kirk GibsonsWriter s Alex De RakoffComposer s Brian TylerSeriesNeed for SpeedEngineFrostbite 2 PC PS3 X360 Platform s Microsoft Windows Xbox 360 PlayStation 3 Nintendo 3DS WiiReleaseNA November 15 2011 1 AU November 17 2011 2 EU November 18 2011 1 Genre s RacingMode s Single player multiplayerUnlike previous entries in the series The Run features an extensive collection of races set against real life locations including the cities of New York Chicago Las Vegas and San Francisco and features a wide variety of real life cars to drive in The game s career mode sees players assume the role of street racer taking part in a large scale race from San Francisco to New York and seeking to win it against various odds While the game received extensive marketing and heavy promotion from its developers it received mixed reviews from critics following its release It was the last game that was developed by EA Black Box as the studio was shut down in April 2013 As of 2021 Need for Speed The Run is no longer available for purchase in any online stores The online servers were closed in Q4 2021 4 Contents 1 Gameplay 1 1 Multiplayer 1 2 Wii and 3DS versions 2 Plot 3 Development 4 Marketing and release 4 1 Downloadable content 5 Reception 6 References 7 External linksGameplay Edit A screenshot of a stage in the game The Run features sprint race events where the player must overtake all opponents to win Need for Speed The Run is a racing video game and the eighteenth title in the Need for Speed series Players take part in street racing across real world locations in the United States 5 There are over 300 kilometres 190 mi of road three times more than Hot Pursuit making it the biggest Need For Speed game on release 6 Most event types require the player to overtake opponents to win the race There are also time attack events and survival events where the players must prevent their vehicle from being destroyed while under attack Cars are divided into tiers based on performance During a race the player can enter a gas station to change the vehicle they are using and make visual customisations Unlike previous Need for Speed titles The Run features sections where the player exits their car and is travelling on foot Gameplay in these sections is restricted to quick time events 6 The driving model of the game is described as sit somewhere between Shift and Hot Pursuit not as arcade styled as Hot Pursuit but neither as simulator styled as Shift The Run employs a large range of real world vehicles seemingly taking in the usual mix of muscle cars street racers and refined exotics described as each car presents a different driving challenge for the player 6 7 Exclusively digitized for the game is the 2012 Porsche 911 Carrera S and the Pagani Huayra 8 9 The damage system is similar to that seen in Hot Pursuit 10 The cars can be altered with performance upgrades and visual upgrades such as paint colors and body kits There are cosmetic body kits known as Style Pack kits and Aero Pack kits which affect aerodynamics as well as performance An experience points XP system is used for unlocking cars and events in multiplayer and Challenge Series races The game also feature a Rewind option that allows the player to restart an event to their last checkpoint if they wreck their vehicle or to rewind their vehicle from a collision or missed opportunity Rewinds are only available in limited quantities as their amount depends on the difficulty level that the player has selected Easy has 10 Rewinds Normal has 5 Rewinds Hard has 3 Rewinds and Extreme has 1 Rewind as well as the most difficult AI opponents 11 Additionally Need for Speed Autolog the Need for Speed franchise s social competition functionality which was introduced in Hot Pursuit and was previously used in Shift 2 Unleashed is also back as it continues to track career progression and compare game stats 5 Multiplayer Edit Up to eight players can participate in a single online match Players are able to party with friends pick a playlist of their favorite challenges and compete for supremacy across every stage of game In addition to this players never have to wait in a lobby again even if they are joining a race in progress 12 The multiplayer matches are split into differing game type playlists such as Supercar Challenge NFS Edition Racing The Underground Mixed Competition Exotic Sprint and Muscle Car Battles Most of these modes pertain to different car varieties for each race but the Supercar Challenge is meant entirely for the fastest cars on the fastest tracks The player can select an event and vote towards the race course where the multiplayer game should be taking place on Players also take part in a reward system known as The Bonus Wheel which randomly selects a reward and required goal criteria for it 13 14 Wii and 3DS versions Edit The game is similar to Need for Speed Hot Pursuit Players race down freeways until they meet a police car The police then try to chase them down and wreck their car They also encounter other objectives such as a straight up race There is another mode where players duel a rival They can also race to toll booths that double as checkpoints 3 The 3DS version also features Autolog which is integrated throughout the career mode and uses 40 in game challenges scattered throughout the campaign The game also takes advantage of StreetPass letting players upload their best Autolog scores to other Nintendo 3DS devices In multiplayer the game features a straight race mode where eight people compete There is also a four on four Cops vs Racers mode The game supports Wi Fi and local wireless connections 3 However the Wii version lacks online play yet it has split screen multiplayer Plot EditJack Rourke Sean Faris an experienced street racer finds himself in serious trouble with the Mob due to a massive debt with them After narrowly escaping being crushed within his car at a scrapyard in Oakland due to his failure to repay what he owes Rourke evades his captors by stealing one of their cars Heading to San Francisco he makes contact with his friend Sam Harper Christina Hendricks a fixer who arranges his entries into street races who offers to help him deal with the mob on one condition Rourke must enter an illegal large scale street race from San Francisco to New York City for which she will front the entry fee and win the race s cash pot of 25 million for her Rourke agrees to her condition knowing that he will be allowed to keep 10 of the prize money for himself and receives a tablet device from the race s mysterious organizer that details the race s route 4 hours later Rourke selects a car from his personal garage and begins the race by completing three stages covering the route from San Francisco to Las Vegas learning he must be in the top 150 before reaching the end of the third stages to stay in the race In addition to dealing with other racers seeking to win the cash prize and the local police who seek to stop and arrest the racers involved Rourke finds himself attempting to defeat Marcus Blackwell a family member of the Mob who wants to ensure his defeat after he escaped his execution Rourke manages to win all three stages but is caught out by a police roadblock forcing him to evade the cops and secure a new vehicle for the next four stages of race from Las Vegas to Chicago learning he must be in the top 50 to keep in the race As Rourke holds out against the increasing efforts of his rivals and police to stop him he soon finds the Mob entering the race to stop him Despite reaching Chicago in the top 50 the Mob catch him out with a roadblock forcing him to lose them initially in a police cruiser Upon securing a new car for the remainder of the race to New York City Rourke contends with both the police the Mob and an armed helicopter along the next stage of the route but evades both sides and reaches a garage that can supply him a new vehicle at Harper s request to compete against the top drivers As the police step up their efforts Rourke evades capture overcomes his rivals and defeats Blackwell in New York to win the race Following the race s conclusion Rourke meets with Harper in a streetside diner who reveals his trouble with the Mob has been dealt with Upon receiving a key to a safety deposit box containing his cut of the prize money Harper suggests that he take time to relax but upon seeing him question this she offers him an opportunity to double his money stating she got a call to another high stake race Development EditSince the release of Undercover Black Box had been working on another entry to the franchise presumably continuing the action focused street racing gameplay of Black Box s previous titles This game had an extended development window to give the developers a chance to create a game that could really blow the doors off the category 15 16 17 It was confirmed that the game would feature a fictional storyline and characters 18 19 The game was first hinted early in November 2010 by Senior Vice President of EA Games Europe Patrick Soderlund in an interview with Eurogamer before the release of Hot Pursuit Soderlund stated he wanted to alternate developers to give them time to make a good game Eurogamer s Robert Purchese asked You say there will be an arcade NFS game every year in November but next year s game won t be developed by Criterion Is it Black Box Soderlund stated You can assume that yes Yes I would say so yes 19 This is the year that Need for Speed goes to the next level We think that Need for Speed The Run is going to surprise people with its intense thrilling story and big action feel But the game would be nothing without hot cars and crazy fast chases So that is what we re delivering explosive racing that will have players flirting with disaster at 200 miles an hour Jason DeLong executive producer 5 The game was originally set to be revealed at E3 2011 however on April 28 2011 a listing for Need for Speed The Run appeared on UK retailer site ShopTo Later EA released the teaser trailer for all to see On April 29 the firm confirmed the game s details 5 EA Games Label president Frank Gibeau stated that Need for Speed The Run would offer an edgier experience than previous entries in the racing series 20 The Run s lead development platform was the PlayStation 3 21 At E3 2011 it was announced that the PlayStation 3 version of the game includes seven exclusive cars including the Bugatti Veyron Super Sport Hennessey Venom GT Lexus LFA Gumpert Apollo Sports Lamborghini Countach 5000QV Koenigsegg Agera R and Porsche Carrera GT 2 22 EA Black Box stated that the Frostbite 2 engine allowed The Run to look stunning stating that Frostbite 2 was not only the best engine it had used in a game to date but the most versatile too 23 According to designer Alex Grimbley it apparently took a year to re purpose the tech for driving rather than shooting 6 The EA Black Box team especially the artists coders and designers for the first time worked collaboratively in small groups on The Run 6 Executive producer Jason DeLong stated that the Frostbite engine provided a more detailed cinematic environment and experience to the game 24 The Run was the first non DICE game to use Frostbite 2 but Black Box did collaborate with DICE to make certain that the engine was used properly with DeLong commenting that the collaboration allowed for a very deep racing mechanic of handling physics into the game citation needed Executive producer Jason DeLong claimed that the studio used DICE s Frostbite 2 engine for The Run as it was intent on making a Hollywood experience and to give the game a more cinematic feel than past story based Need for Speed titles 25 The Run s producer Alex Grimbley confirmed that The Run would not feature any form of vehicle customization stating We decided against customization because that is not what The Run is about It is an understandable stance given that is a whole new direction for the franchise We want to focus on the story and the race itself 26 However this statement was retracted after some trailers and screenshots of the game featured visually modified vehicles A GameSpot trailer released on November 2 2011 officially confirmed that body kits and selectable body paints can be placed on vehicles When asked why The Run is from San Fran New York rather than LA New York game s producer Brian Lindley replied That s a good question I think we were maybe looking for more of a direct route It s more of a straight line route rather than being sort of corner to corner But also San Fran has some iconic landmarks and things like the bridge and the downtown Also what we can do with the environment with things like fog it makes it of a bit cooler place to drive than LA And my experiences driving in LA are largely being stuck in traffic So that s the primary reason it s just a cooler looking start for the game 27 Black Box PR Manager Dana Sissons stated that The Run was going to be more exciting more varied and bigger than ever The race from San Francisco to New York was full of new race modes tons of different terrain and a few Michael Bay movie moment avalanches to keep you on your toes 28 The Run is powered by DICE s Frostbite 2 game engine making the game the first non shooter and one of the first console titles to use the engine Marketing and release Edit The Limited Edition of the game features three exclusive cars the Lamborghini Aventador top the Porsche 911 Carrera S middle and the Chevrolet Camaro ZL1 bottom Prior to its release Need for Speed The Run was marketed and promoted heavily through the use of numerous Internet and TV trailers Famed Hollywood action director Michael Bay directed a TV advertisement for the game The advertisement features explosions car crashes supercars and police vehicles 29 In addition to the standard edition a Limited Edition of the game was announced which was available through pre order The Limited Edition features numerous bonuses over the standard edition including exclusive packaging three exclusive cars the Lamborghini Aventador Chevrolet Camaro ZL1 and Porsche 911 Carrera S and five exclusive challenges with bonus rewards and achievements 30 There were three pre order offers through several retail outlets Each pre order consisted of two bonus cars and three events inspired by the exclusive Challenge Series which depended on the outlets the player pre ordered the game The three exclusive Challenge Series on offer were inspired by EA Black Box previous Need for Speed games Underground Most Wanted and Carbon The Underground Edition Nissan 370Z Z34 and Underground Edition Nissan Skyline GT R R32 are included in the Need for Speed The Run Underground Challenge Series as bonus cars while the Most Wanted Edition BMW M3 GTS and Razor s Mustang Boss 302 are included in the Need for Speed The Run Most Wanted Challenge Series as bonus cars and the Carbon Edition Corvette Z06 C6 and Darius Audi R8 V10 are included in the Need for Speed The Run Carbon Challenge Series as bonus cars 30 31 32 33 Buying the game through Origin came with two special offers Those who pre ordered the game received a PC Digital download for one of five past Need for Speed titles Hot Pursuit Shift 2 Unleashed Shift Undercover and Prostreet The Need for Speed The Run Carbon Challenge Series was also included as a pre order bonus This offer was only available until November 14 2011 Those who bought the game after November 14 through Origin received a discount on seven EA racing titles which included The Run Shift 2 Unleashed Shift Hot Pursuit Undercover Prostreet and Burnout Paradise This offer was available until December 31 34 35 To promote the game in Europe EA and Need for Speed conducted the 2011 Need for Speed European Spokesmodel Search This continent wide search was set to discover two women with boundless energy an outgoing personality and an edgy style fused with a passion for cars and gaming The winners acted as Need for Speed ambassadors at events throughout 2012 including representing Need for Speed products at high profile gaming events across Europe and the Team Need for Speed racing team in the prestigious FIA GT3 European Championship and Euro Drift program Models searches were being conducted in five territories France Germany Norway Russia and the United Kingdom Finalists was selected from each territory with the final two winners being announced in November 2011 in conjunction with the release of Need for Speed The Run 36 To promote the game in US Canada and UK EA announced a competition giving away one 2012 Porsche Carrera S All the competitions had to do was enter by logging in with the EA account or register for free 37 Electronic Arts and Sports Illustrated announced a marketing partnership for the Need for Speed franchise bringing together the worlds of fashion video games cars and beauty in a first of its kind partnership EA announced that the likenesses of 2011 Sports Illustrated swimsuit issue cover model Irina Shayk and model Chrissy Teigen appears in the game as part of a promotional deal struck between the game publisher and popular sports magazine The cross promotion isn t limited to the models appearance in the game Sports Illustrated is a featured advertiser on billboards that appear in the gamescape Sports Illustrated offered a bundle that saw buyers receive a six month All Access subscription to Sports Illustrated a copy of Need for Speed The Run for PlayStation 3 or Xbox 360 and a Making of Need for Speed The Run documentary DVD starring the two swimsuit models 38 39 EA also collaborated with Adidas to produce 100 pair of shoes tied into Need for Speed The Run The first 50 pair of shoes was available at the Adidas Originals Chicago store on October 10 with another 50 available at the San Francisco store on October 22 The first to purchase the shoes was invited to exclusive kick off events at the stores a few days later 40 Promotion at IgroMir 2011 A demo of the game was released on Xbox Live first on October 18 expired on November 1 and PlayStation Network on October 19 also expired on November 1 a month ahead of the game s launch The demo featured two levels Desert Hills California and Independence Pass Colorado in a Lamborghini Gallardo LP 550 2 Valentino Balboni and supported a refer a friend to download the demo feature giving players access to a 2012 Porsche 911 Carrera S Autolog also implemented in the demo allowing the player to compare best times with friends across the two tracks 41 42 Need for Speed teamed up with HP and Vagrant Records to let fans decide which of the favorite bands they would like to see in The Run The fans got a choice to vote for their favorite song and artist which includes the song Mama Taught Me Better by Black Rebel Motorcycle Club Solar by MonstrO and Tropical Depression by The Night Marchers on The Run s official website 43 Downloadable content Edit The first post launch downloadable content DLC package titled Signature Edition Booster Pack features nine new cars all modified to insane levels ranging from a Venom Nissan 370Z to a Falken Porsche 911 GT3 RS 4 0 44 The second post launch DLC package titled Italian Pack features seven new cars Alfa Romeo 8C Competizione Lancia Delta HF Integrale Evoluzione Lamborghini Diablo SV Lamborghini Gallardo LP 570 4 Superleggera Pagani Zonda R Maserati GranTurismo MC Stradale Maserati MC12 and ten new challenge events added into Challenge Series 45 The third DLC is the Heroes and Villains pack which features all the pre order vehicles available for download Reception EditReceptionAggregate scoreAggregatorScoreMetacritic PC 69 100 46 X360 68 100 47 3DS 65 100 48 Wii 64 100 49 PS3 64 100 50 Review scoresPublicationScore1Up comC 51 Edge3 10 52 Eurogamer5 10 53 Game Informer7 75 10 54 GamePro6 10 55 GamesRadar 8 10 56 GameTrailers8 4 10 57 IGN6 5 10 58 Play63 59 VideoGamer com6 10 60 Need for Speed The Run was met with mixed reviews Aggregating review website Metacritic gave the PlayStation 3 and Wii versions 64 100 49 50 the Xbox 360 version 68 100 47 the Nintendo 3DS version 65 100 48 and the PC version 69 100 46 The first review was published by Game Informer which gave the game 7 75 out of 10 saying that Need for Speed The Run is by no stretch a bad game it just fails to capitalize on its chances San Francisco to New York is a long haul and it s even longer when not enough happens in between 54 A couple more positive reviews include GameTrailers which gave it an 8 4 out of 10 writing Need for Speed The Run falters with its high profile but underdeveloped plot as well as some awkward design choices However it overcomes these potholes with courses that are a blast to drive and simple multiplayer that keeps you hooked in 57 IGN gave it a 6 5 Okay rating stating All this awesome racing action gets somewhat lost amid the nonexistent story the dumb scripted AI the lack of options and the overall shortness of the game The Run is not a marathon racing game it s a quick and dirty drag race 1UP gave it a C stating The Run takes an awkwardly serious approach to its story to deliver a cross country campaign that s sometimes exhilarating but often frustrating and surprisingly banal 58 Eurogamer gave it 5 out of 10 saying The worst of the game s technical sins is performance with appallingly low frame rates in our patched PS3 retail version when you brake suddenly or drift through many a corner 53 GamesRadar was more positive to the game which gave it 8 out of 10 and stated It s possible Need for Speed The Run won t provide as many hours of entertainment as previous NFS games but then it packs in unique events and some incredibly exciting chase sequences meaning it packs a lot of entertainment per hour It s not very forgiving of mistakes but then it provides greater rewards as a result 56 VideoGamer gave it 6 out of 10 saying The Run certainly isn t terrible and a big improvement on Black Box s previous effort Undercover but it needed more moments like the avalanche and less monotonous freeways With the campaign over in an afternoon and the rest of the package failing to offer anything to keep you playing The Run is some decent throwaway fun that will be forgotten as soon as you move on to something else 60 GamePro gave it 6 out of 10 writing The journey across America is beautifully rendered capturing the varied landscapes spectacularly as you travel over the Sierra across the Great Plains and head towards the East Coast The quality of the movies is very good too and the characters faces are nicely rendered to convey emotion But the story and the gameplay just don t hold up their side of the bargain and the game ends up falling short of its considerable potential 55 Edge gave it one of its lowest scores a 3 out of 10 saying The notion that playing games is a waste of your time is nonsense of course but stuffed with a procession of long winded loading sequences protracted menu flipping and unskippable cutscenes it often feels like there s as much watching as there is playing Time wasted in other words They criticized the many technical and graphical glitches saying sometimes the lighting effects mix textures into strange oily swirls while at other times it feels like you re driving one big polygon However in the post script they did concede that while flawed the game does have a clever concept and occasionally delivers those rare feelings of escapism that many arcade style racers strive for The Run may not have much else going for it but in its unusual approach to the genre it at least tries to do something new 52 References Edit a b Need for Speed The Run Adead IGN April 28 2011 Archived from the original on April 30 2011 Retrieved June 6 2011 a b Need for Speed The Run Limited Edition for PlayStation 3 EBGames Archived from the original on October 31 2011 Retrieved November 12 2011 a b c Need for Speed The Run on Nintendo 3DS offers different story no running mercurynews July 14 2011 Retrieved September 6 2011 Max Joker May 31 2021 Sun is setting on some older NFS titles it s not you it s us r needforspeed Retrieved June 10 2021 a b c d Need for Speed The Run first trailer details VG247 April 29 2010 Retrieved May 1 2011 a b c d e Need for Speed The Run game preview Guardian July 7 2011 Retrieved September 6 2011 Need For Speed The Run May be the Best NFS game ever Entertainment amp Stars Ibtimes com July 11 2011 Retrieved November 12 2011 NFSCoulter September 8 2011 2012 Porsche Carrera S Announced In The Run Need For Speed The Run Official Website Retrieved September 14 2011 Pagani Huayra exclusive to Need for Speed New Game Network Retrieved November 12 2011 Electronic Arts Live to Play Electronic Arts Archived from the original on June 9 2011 Retrieved June 24 2015 NFSCars at Gamescom 2011 New NFS The Run trailer highlights Multiplayer gamepur com Archived from the original on November 1 2012 Retrieved June 24 2015 Need for Speed The Run Multiplayer Trailer YouTube November 2 2011 Retrieved June 24 2015 Need for Speed The Run streamlines online racing PlayStation Universe Rob Purchese January 30 2009 EA Black Box doing secret NFS game Eurogamer Retrieved January 31 2009 Alex Petraglia May 14 2009 Criterion Developing Need for Sped Title for Release in 2010 Primotech Archived from the original on November 29 2009 Retrieved October 26 2009 Munro Keith January 30 2009 EA readying Need for Speed threesome GameSpot Interview Transcript Interviewed by Tor Thorsen Retrieved October 21 2009 James Ransom Wiley July 1 2010 Need for Speed Shift 2 Black Box developed NFS both hinted for 2011 Joystiq Archived from the original on June 29 2011 Retrieved August 5 2010 a b Robert Purchese November 2 2010 The future of Need for Speed revealed Eurogamer Retrieved November 14 2010 Video Games Cheats Guides Codes Reviews GamesRadar computerandvideogames com Retrieved June 24 2015 Need For Speed The Run Lead Development Platform Revealed TheGamersHub July 27 2011 Archived from the original on November 30 2011 Retrieved November 12 2011 EA SSX NFS Run Battlefield 3 Coming With Exclusive Content On PS3 YouTube June 6 2011 Retrieved November 12 2011 Frostbite allows NFS The Run to look stunning says dev Need for Speed The Run for Xbox 360 News Videogamer com July 27 2011 Retrieved November 12 2011 Frostbite gives Need for Speed The Run a more detailed cinematic environment VG247 August 24 2011 Retrieved November 12 2011 Frostbite 2 used in NFS The Run because of cinematic requirements says Black Box VG247 October 19 2011 Retrieved November 12 2011 Need for Speed The Run No customization News tgn tv July 27 2011 Archived from the original on November 11 2011 Retrieved November 12 2011 Need for Speed The Run producer Brian Lindley interview Story Entertainment 3 News October 21 2011 Retrieved November 12 2011 Black Box NFS the Run has 303 times the track space of previous games BeefJack The Gamer s Sauce Beefjack com Archived from the original on October 12 2011 Retrieved November 12 2011 Need For Speed The Run trailer released directed by Michael Bay of the Transformers fame Video Rush Lane November 7 2011 Retrieved November 12 2011 a b NFSDrew August 2 2011 Announcing the Need For Speed The Run Limited Edition Need For Speed The Run Official Website Retrieved September 10 2011 Scammell David August 8 2011 Need For Speed The Run pre order bonuses turn up at retailers GamerZines Archived from the original on August 17 2011 Retrieved September 10 2011 Need For Speed The Run Underground Challenge Series Need For Speed The Run Official Website Retrieved September 10 2011 Need For Speed The Run Most Wanted Challenge Series Need For Speed The Run Official Website Retrieved September 10 2011 NFSPetra November 8 2011 Christmas comes early with two special offers on Origin Needforspeed com Retrieved November 12 2011 Need for Speed The Run Special Offers Needforspeed com Retrieved November 12 2011 EA Need for Speed UK Spokesmodel Search 2011 07 04 El Mundo Tech Elmundotech wordpress com July 4 2011 Retrieved November 12 2011 Run to a New Porsche Win a 2012 Porsche 911 Carrera S Needforspeed com Retrieved November 12 2011 chad sapieha September 27 2011 EA ratchets up in game advertising with Sports Illustrated swimsuit models The Globe and Mail Retrieved November 12 2011 CTV News Need for Speed The Run to feature swimsuit models Ctv ca September 27 2011 Retrieved November 12 2011 Sliwinski Alexander October 11 2011 Adidas and EA team up on NFS The Run ning shoe Joystiq Retrieved November 12 2011 NFS The Run demo landing on PSN and XBL October 18 VG247 October 4 2011 Retrieved November 12 2011 Yin Wesley September 29 2011 Need for Speed The Run demo release date Eurogamer net Retrieved November 12 2011 NFSCoulter September 6 2011 It s Your Last Chance To Vote Who Will Rock The Run Need For Speed The Run Official Website Retrieved September 10 2011 Mikel Reparaz January 22 2007 Cars review GamesRadar Retrieved June 24 2015 Jackson Mike January 31 2012 NFS The Run Italian Edition DLC adds 7 new supercars Computer and Video Games Archived from the original on February 2 2012 Retrieved March 17 2022 a b Need for Speed The Run PC Metacritic Retrieved March 13 2012 a b Need for Speed The Run X360 Metacritic Retrieved March 13 2012 a b Need for Speed The Run 3DS Metacritic Retrieved March 13 2012 a b Need for Speed The Run Wii Metacritic Retrieved March 13 2012 a b Need for Speed The Run PS3 Metacritic Retrieved March 13 2012 Need for Speed The Run Review for PC PS3 360 from 1UP com 1Up com Retrieved June 24 2015 a b Edge Magazine GamesRadar edge online com Retrieved June 24 2015 a b Need for Speed The Run Review Eurogamer net November 15 2011 Retrieved June 24 2015 a b Need for Speed The Run www GameInformer com Retrieved June 24 2015 a b https www webcitation org 63b3WbHfO url http www gamepro com article reviews 224897 review need for speed the run 360 ps3 dead link a b Matthew Keast November 14 2011 Need for Speed The Run review GamesRadar Retrieved June 24 2015 a b Need for Speed The Run GameTrailers November 14 2011 Retrieved June 24 2015 a b Need for Speed The Run Review IGN November 14 2011 Retrieved June 24 2015 Play magazine review issue 213 Imagine Publishing a b Tom Orry Need for Speed The Run Review for PS3 VideoGamer com VideoGamer Com Retrieved June 24 2015 External links EditOfficial website Need for Speed The Run at MobyGames Need for Speed The Run Nintendo 3DS amp Wii at MobyGames Retrieved from https en wikipedia org w index php title Need for Speed The Run amp oldid 1152935301, wikipedia, wiki, book, books, library,

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