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God of War Ragnarök

God of War: Ragnarök is an action-adventure game developed by Santa Monica Studio and published by Sony Interactive Entertainment. It was released worldwide on November 9, 2022, for both the PlayStation 4 and PlayStation 5, marking the first cross-gen release in the God of War series. It is the ninth installment in the series, the ninth chronologically, and the sequel to 2018's God of War. Loosely based on Norse mythology, the game is set in ancient Scandinavia and features series protagonist, Kratos, and his now teenage son, Atreus. Concluding the Norse era of the series, the game covers Ragnarök, the eschatological event which is central to Norse mythology and was foretold to happen in the previous game after Kratos killed the Aesir god Baldur.

God of War Ragnarök
Developer(s)Santa Monica Studio[a]
Publisher(s)Sony Interactive Entertainment
Director(s)
Producer(s)Chad Cox
Designer(s)Jason McDonald
Programmer(s)Josh Hobson
Artist(s)Rafael Grassetti
Writer(s)
  • Matt Sophos
  • Richard Zangrande Gaubert
Composer(s)Bear McCreary
SeriesGod of War
Platform(s)
ReleaseNovember 9, 2022
Genre(s)Action-adventure, hack and slash
Mode(s)Single-player

The gameplay is similar to the previous 2018 installment. It features combo-based combat, as well as puzzle and role-playing elements. The gameplay has been revamped from the previous game: in addition to Kratos' main weapons, a magical battle axe and his double-chained blades, he also acquires a magical spear and his shield has become more versatile, with different types of shields that have differing offensive and defensive abilities. His son Atreus, as well as some other characters, provide assistance in combat and can be passively controlled. Additionally, and for the first time in the series, there are some story missions where the player takes full control of Atreus; his gameplay is similar to Kratos, but he uses his magical bow as his weapon. There are also more enemy types and mini-bosses than in the previous game. Originally slated for a 2021 release, the game was delayed in part due to Kratos actor Christopher Judge's health problems in August 2019, and later, the impact of the COVID-19 pandemic on development.

Ragnarök garnered universal acclaim from critics and was praised for its storytelling, characters, visuals, level design, music, and overall improvements to the gameplay over its predecessor. The game sold 5.1 million units in its first week, making it the fastest-selling first-party launch week in PlayStation history. It had sold 11 million units by February 2023.[2]

At The Game Awards 2022, Ragnarök received a leading 11 nominations, including Game of the Year, winning six. It received a leading 12 nominations at the 26th Annual D.I.C.E. Awards, ultimately winning seven awards including Adventure Game of the Year. It received a leading 15 nominations at the 19th British Academy Games Awards, the most nominations for any game in the history of the ceremony, from which it won six awards, including the EE Game of the Year Award.

Gameplay edit

 
An example of gameplay in God of War Ragnarök. The HUD is shown at the bottom left, indicating Kratos' health, rage meter, and equipped abilities. The bottom right shows similar info for the companion character (e.g., Atreus).

God of War Ragnarök is a third-person action-adventure game. It features an over-the-shoulder player-controlled camera, and the game is presented with no camera cuts or loading screens. The gameplay is similar to the previous installment, God of War (2018), including being single-player-only.[3][4] Throughout the game, players battle Norse mythological foes, with more enemy types than in the prior entry, including newer enemies, such as einherjar, wyverns, stalkers (centaur-like creatures with antlers), phantoms, human raiders, and nokkens, among many others.[5] The developers also added more mini-bosses to give the game more variety.[4]

The player primarily controls the character Kratos in combo-based combat and puzzle game elements. Kratos' main weapons are a magical battle axe called the Leviathan Axe, and his signature double-chained blades, the Blades of Chaos. He also dons his original Guardian Shield, and utilizes hand-to-hand combat. The Leviathan Axe is infused with ice elemental magic. It can be thrown at enemies and magically summoned back to his hand, similar to Thor's hammer Mjölnir. The weapon can be thrown at environmental objects to trigger a damaging explosion, and freeze objects and some enemies in place for puzzle-solving until resummoned. The Blades of Chaos, infused with fire elemental magic, are a pair of blades attached to chains that can be swung around in various maneuvers. A new mechanic for Ragnarök is that the blades can be used like a grappling hook to traverse over chasms, and pick up objects to hurl at enemies.[3][6] Kratos also obtains a new weapon called the Draupnir Spear, a close- and long-range attack spear that is infused with wind elemental magic and can make copies of itself; Kratos can throw multiple spears at an enemy then have them all explode at once. The spear is also used to traverse or unblock certain pathways.[7] Each weapon has standard light and heavy attacks. They can be upgraded with runes to allow for magical runic attacks, with slots for a light and heavy magical attack, providing a variety of play style options.[3][6] Additionally, a "Weapon Signature Move" ability was added, which unleashes a powerful magical attack for the equipped weapon.[8] Another added mechanic is that if on a higher ledge, the player can leap down to perform a powerful weapon attack on enemies below.[4]

The developers also revamped the shield for versatility beyond a minor parry; different shields can be obtained and used offensively or defensively depending on which is equipped. Smaller shields are more for parrying and can stun enemies while larger ones are more defensive and can create a large wave of energy to knock enemies back.[8] Kratos' Spartan Rage ability was also updated to three variants: Fury, Valor, and Wrath. Fury is the standard mode for Spartan Rage and is identical to the previous game in which Kratos uses bare handed attacks to greatly damage enemies. Valor consumes rage energy to restore health and can also be used as a parry if activated precisely, while Wrath unleashes a powerful weapon attack for the equipped weapon.[9]

The character Atreus provides assistance through artificial intelligence (AI), helping in combat, traversal, exploration, and puzzle-solving. The player can passively control Atreus by dictating where he fires his arrows with his bow, either in combat or for puzzle-solving, as well as what magical spectral animals he can summon to further assist with combat.[3] Additionally, Atreus' combat was updated to reflect his character's growth. He has longer chained combos, may initiate a fight before Kratos, and his magical abilities were expanded.[10] There are also points in the game where another character will accompany Kratos instead of Atreus and they too can be passively controlled.[7] For the first time in the God of War series, the player can play entirely as a character other than Kratos (not including Ascension's multiplayer). This only occurs during some story missions when Atreus goes off on his own without Kratos and the player takes full control of Atreus. His gameplay is similar to Kratos in that he has close range combat by hitting enemies with his bow, and he has long range attacks by using his bow to shoot arrows. Additionally, he has special magical arrows, can create a shield from magic, and can summon magical spectral animals to assist in combat. Atreus also has his own rage ability in which he transforms into a wolf (and later, a bear) to deal greater damage. During these missions, Atreus typically has another character accompanying him and the player can passively control this character just as they do with Atreus when playing as Kratos. For some missions, Atreus has a magical floating sword called Ingrid that replaces the accompanying character.[7][11]

The game retains the role-playing video game (RPG) elements of the 2018 installment. This includes the crafting system with many of the same resources to create new armor or upgrade existing armor and weapons with better perks. There are also many side quests found outside the game's core narrative.[3][10] Ragnarök also adds armor transmogrification, which allows the player to change the appearance of their equipped armor to any other acquired armor without losing any of the equipped armor's stats.[12][13]

Ragnarök has over 70 accessibility options. The game's user interface (UI) system was redesigned "to allow for more flexibility and readability", and more customization options for combat and interaction systems were also added. All accessibility features from the 2018 installment were retained but also expanded upon to allow players to adjust the gameplay to suit their own play style and needs.[14][15]

Synopsis edit

Setting edit

Ragnarök is set in the world of Norse mythology, taking place three years after the previous game. Unlike that prior entry, all nine realms of Norse mythology are visited as part of the story. Midgard is the primary realm which has become a frigid wasteland, dramatically changed by Fimbulwinter, a three-year long winter that began upon the conclusion of the previous game. The Lake of the Nine, previously navigable by means of a boat, is now frozen over, with Kratos making use of a sleigh and two pet wolves to navigate around the area. The other returning realms include Alfheim, the mystical home of the dark and light Elves; Helheim, the icy land of the dead; Jötunheim, land of the Giants; the fiery realm Muspelheim, and fog realm Niflheim, now covered with ice and snow—the latter two were previously optional to explore. The three new realms for Ragnarök include Svartalfheim, the industrial abode of the Dwarves; Vanaheim, the lush home of the Vanir gods as well as the giant wolves Sköll and Hati; and Asgard, the humble home of the Aesir gods that is only visited as part of the story and cannot be accessed after its conclusion.

Characters edit

 
Christopher Judge (pictured in 2015) portrayed Kratos, reprising the role from the 2018 installment.

The main protagonists are Kratos (played by Christopher Judge) and his teenage son, Atreus (Sunny Suljic). Kratos is the former Greek God of War, while Atreus is half Giant, one-quarter god, and one-quarter mortal and is also referred to by his Giant name, Loki. Since the conclusion of the previous game, Kratos and Atreus have been in hiding at their home in Scandinavia in the realm of Midgard, training for the inevitable battle ahead of them. They are often accompanied by the head of Mímir (Alastair Duncan), who claims to be the smartest man alive and is a loyal companion who provides knowledge and counsel. Other major returning characters include Freya (Danielle Bisutti), a Vanir goddess, former Queen of the Valkyries, and Odin's ex-wife, also known as Frigg, who seeks revenge against Kratos and Atreus for the death of her son, Baldur; and the Huldra Brothers, Brok (Robert Craighead) and Sindri (Adam Harrington), a pair of dwarven blacksmiths who assist Kratos and Atreus by forging new gear and also found a way to travel to other realms without using the realm travel table in Týr's Temple. A new character is Angrboda (Laya DeLeon Hayes), one of the last remaining Giants who had been in hiding in Jötunheim in a secluded forest called the Ironwood, protecting its animals.

The game's primary antagonist is the Aesir god Odin (Richard Schiff), the king of Asgard and Allfather of the Nine Realms. An unseen character in the previous game, he is a pathological liar and manipulator obsessed with preventing his death at Ragnarök and will take any means to stop it. He lost an eye while looking into a rift between worlds in hopes of finding answers to prevent the catastrophic event. His ravens, including Huginn and Muninn, allow him and the Aesir to travel freely to any realm, and they are his watchful eyes over them. Thor (Ryan Hurst), Aesir God of Thunder and eldest son of Odin, serves as a secondary antagonist; he is the half-brother of Baldur and father of Modi and Magni, all of whom Kratos and Atreus killed in the previous game. He wields the hammer Mjölnir with which he slays Giants, despite being part-Giant himself, and does the bidding of his father although constantly belittled by him. Another antagonist is the Aesir god Heimdall (Scott Porter), another son of Odin and half-brother to Thor who has a superiority complex and believes himself untouchable due to his foresight ability. Known as the "Herald of Ragnarök", he watches over Asgard for threats, rides atop the horse Gulltoppr, and possesses the magical horn Gjallarhorn that signals the start of Ragnarök and opens simultaneous realm travel to Asgard.

Other characters include Freyr (Brett Dalton), Freya's Vanir twin brother who has been leading a resistance against Odin and the Aesir in Vanaheim; Týr (Ben Prendergast), the Norse God of War but a peaceful one who was thought to have been killed by Odin prior to the events of the previous game; Sif (Emily Rose), Thor's golden-haired Aesir wife who wants Thor to stand up to Odin; Thrúd (Mina Sundwall), the daughter of Thor and Sif who dreams of becoming a Valkyrie and is unaware of Odin's true nature; and Surtr (Chris Browning), a fire Giant who lives in Muspelheim. The three Norns also appear, who are the Fates of Norse mythology—Urð (Kate Miller), the Norn associated with the past, Verðandi (Emily O'Brien), the Norn associated with the present, and Skuld (Shelby Young), the Norn associated with the future. Kratos' second wife—Atreus' mother—Laufey (Deborah Ann Woll), a Giantess who goes by Faye for short and had died shortly before the start of the previous game, appears in flashbacks to Kratos, preparing him for her death and her final wish, which was the basis of the previous game.

Plot edit

Near the end of Fimbulwinter, Kratos and Atreus return home—fending off an ambush from a vengeful Freya—to find their wolf Fenrir in his final moments. Atreus' grief transforms him into a bear through his still-uncontrolled Giant and godly magic, briefly battling Kratos before returning to his senses. As prophesied in Atreus' dream three winters ago, Thor arrives with Odin, who proposes leaving them alone if Atreus abandons his secret search for Týr.

Atreus admits he and Sindri have been searching for clues about Týr's whereabouts. Though angered at Atreus' secrecy, Kratos reluctantly agrees to help him and they rescue a pacifistic Týr in Svartalfheim. The group head to Gróa's shrine in Alfheim to understand the prophecy concerning Ragnarök and learn Gróa lied: only Asgard is fated to be destroyed while all other realms survive under a new champion, implied to be Atreus under the name Loki.

Kratos and Atreus argue over the latter's supposed destiny. That night, Atreus is magically transported to Jötunheim where he meets Angrboda who shows him a mural[b] foretelling Kratos' death in Ragnarök and Atreus serving Odin. Atreus learns the Giants transferred their souls into spiritual stones; he is entrusted with them and puts a Giant's soul into a snake's body. Atreus returns to Midgard and hides his journey from an infuriated Kratos. Freya attacks again, agreeing to spare Kratos if he helps her break the curse binding her to Midgard — she temporarily circumvents it by taking form of a falcon. In Vanaheim, Kratos opens up to Freya about his first family's deaths in Greece, his vengeance against Olympus, and the emptiness of revenge. After breaking the curse, Freya and Kratos make amends.

Later, Kratos and Atreus argue regarding the latter's deceitful behavior; Atreus flees to Asgard to find a way to prevent Kratos' death. He works with Thor and Thrúd to prevent Ragnarök by reassembling an ancient mask for Odin that can supposedly grant infinite knowledge. Meanwhile, Kratos, Freya, and Mímir visit the Norns who say Heimdall is destined to kill Atreus. Kratos and Brok forge the Draupnir ring into a powerful spear, capable of harming Heimdall. In Helheim, Atreus releases the soulless giant wolf Garm who begins tearing holes in the realms. After reuniting with Kratos, Atreus — realizing Fenrir's soul was bound to his knife when he died — resurrects Fenrir by transferring his soul into Garm. Kratos and Atreus then reconcile. With Mímir and Freya, they return to Vanaheim to rescue Freyr from the Aesir. Kratos is forced to kill Heimdall and claims Gjallarhorn, setting Ragnarök in motion.

Atreus returns to Asgard and finishes assembling the mask in Niflheim before escaping with it after Thor attempts to kill him. At the refuge, Týr unexpectedly agrees to fight and asks for the mask; suspicious of Týr's change of heart, Brok realizes he is calling Atreus "Loki", like Asgardians. Týr fatally stabs Brok, revealing he has been Odin in disguise. The group drives him away but a grief-stricken Sindri blames Atreus for Brok's death and abandons the group. Atreus and Kratos commit to Ragnarök, entering Muspelheim to help Surtr achieve a destined primordial form that will destroy Asgard.

The united forces of the realms gather under Kratos' leadership; he sounds Gjallarhorn to begin the siege of Asgard. The battle begins poorly; the Elves and Vanir struggle with Asgard's defenses, Sindri comes alone to avoid more dwarven deaths, and the army is forced to rescue innocent Midgardian refugees. The tides turn when Angrboda arrives with Fenrir and the snake Atreus saved, now fully grown into Jörmungandr, who battles Thor while Sindri destroys Asgard's protective wall. Thrúd and Sif defect after discovering Odin used refugees as shields. Thor knocks Jörmungandr back in time and again battles Kratos, but is convinced to stand down to help his family, only to be killed by Odin for disobeying. Kratos, Atreus, Freya, and Mímir overpower and defeat Odin; Atreus shatters the mask and traps Odin's soul in a spiritual stone (mirroring the mural he saw in Jötunheim), which a vengeful Sindri smashes to ensure Odin dies. Freyr sacrifices himself so everyone can flee as Surtr destroys Asgard.

In Midgard, Atreus reunites with Angrboda, who shows him and Kratos a mural Faye had destroyed so they could determine their own fate. Atreus resolves to find other surviving Giants, and bids a heartfelt farewell to his father. Shortly afterward, Kratos discovers a second mural depicting him as a god of peace and justice, beloved and worshiped by the people. Overcome with emotion and finally hopeful about his future, Kratos recruits Freya and Mímir to rebuild and restore peace. Asgard's Einherjar are cleared out. Freya kills the vengeful Valkyrie Queen Gná and reclaims her mantle. The Aesir relocate to Vanaheim and achieve peace with the Vanir. Thrúd wields Mjölnir to honor Thor. The real Týr is freed in Niflheim. In the secret ending, Kratos, Freya, Mímir, and a still grieving Sindri attend a funeral for Brok in Svartalfheim.

Development edit

During the development of God of War (2018), that game's director, Cory Barlog, confirmed that the 2018 installment would not be Kratos' last game,[16] and that future games would continue to be set in the Norse environment and include Atreus.[17] A sequel was then teased at the end of that game; it ended with Ragnarök looming, as well as a secret ending that showed a vision of Thor confronting Kratos and Atreus at the end of Fimbulwinter.[18] Following this saw various pre-release marketing materials that included the hidden phrase "Ragnarök is coming".[19][20][21]

During the PlayStation 5 (PS5) Showcase event on September 16, 2020, a new God of War was officially announced for a 2021 release on the newer console.[22] After Sony Interactive Entertainment revealed their plans to support their previous console until at least 2022, it was later confirmed that the game would also release on the PlayStation 4 (PS4),[23] in turn marking the first cross-gen release in the series.[24][25] The game's title was confirmed to be God of War Ragnarök during the following year's showcase event,[26] although earlier that year, the title had accidentally been leaked.[27][28][29] Although the 2018 installment was ported to Windows (PC) in January 2022, Barlog, who served as a producer and creative director for the sequel, could not confirm if Ragnarök would also receive a PC port.[30]

Development of the game was impacted by the COVID-19 pandemic. In June 2021, head of PlayStation Studios, Hermen Hulst, confirmed that the game had been delayed, partly due to the pandemic,[31] as he stated that there were issues getting access to performance capture and talent.[23] Santa Monica Studio issued a statement regarding the delay, which said that while they were focused on delivering a top-quality game, they also wanted to maintain the safety of those involved with the development.[32]

 
Cory Barlog (pictured in 2019) and Eric Williams served as the creative director and game director, respectively.

The delay brought a unique issue with Atreus actor Sunny Suljic, who was going through puberty during the time of production. Due to the change in his voice, supervising dialogue designer Jodie Kupsco said "We had to go in and even out that performance so [that in the game] it sounds like it took place over a short period of time". Senior producer Ariel Angelotti noted there were no changes to cinematics as a result of the delay, but they had to get creative in how they made the content. In following pandemic guidelines, they had actors "stand in" for background characters in some scenes "to avoid a situation where too many people were on-set".[33] In a series of tweets posted by Kratos actor Christopher Judge in late September 2021, he said that he was the reason that the game was delayed due to surgery he needed in August 2019, and that Santa Monica allowed him time to recover and rehabilitate before continuing production.[34]

During the 2021 PlayStation Showcase event, Eric Williams, who worked on every previous installment, was confirmed as the game's director, continuing the previous era's tradition of having a different director for each game. It was also revealed that Ragnarök would conclude the Norse era of the series.[35] The main reason Santa Monica decided to end the Norse era with Ragnarök was due to the game's size and scale. The 2018 installment and Ragnarök each respectively took about five years to develop, and they did not want to take another five years, totaling nearly 15 years, to tell one story.[36] Lead writer Rich Gaubert said there were pros and cons to doing a trilogy or ending the Norse era at two games. The developers debated this and said that Ragnarök could have been split into two games, as it was much larger in scope than they had originally planned. They also had worry if Ragnarök would do the apocalyptic concept justice in just one game.[37] This caused some of the team to have concern if the game would be good as they originally thought that the Norse era would be a trilogy with Ragnarök split into two games.[38] The decision to end the Norse era with Ragnarök was ultimately left to Barlog,[37] and Williams stated that although they had to make adjustments for pacing, the story was not scaled back.[38]

Barlog told Williams that with the second game concluding the Norse saga, the three important plot aspects of the story that had to be retained were that Ragnarök would happen, Atreus would depart from Kratos in the game's conclusion, and Brok would be killed off, which was a decision Barlog had made during the development of the 2018 installment, as Brok was described as the "family dog". Thematically, the game explores what kind of man Kratos would be without his son, and what kind of god would Atreus be without his father.[39] Narrative director Matt Sophos revealed that during early development, there was an idea pitched in which Kratos died during his first battle with Thor and then there would have been a 20-year time jump where Atreus would rescue him from Helheim. This was rejected as Williams did not like it, but he also did not want to repeat a plot sequence that had been done during the Greek games. The emotion and main hook of Ragnarök's actual story were also missing in this proposed idea, and the actual ending worked better for what they wanted to do, which was to say that prophecy and fate are not predetermined.[40] Williams also said that there would likely not be a story-based expansion pack post-launch.[41]

On July 6, 2022, a new cinematic trailer was unveiled, which confirmed a worldwide release date of November 9, 2022.[42] Another trailer was shown during Sony's 2022 State of Play event on September 13, and it was confirmed that just like the 2018 installment, Ragnarök was done in one shot.[43] Additionally, the game supports options for players to run the game in either higher resolution or better performance, including 4K resolution at 30 frames per second (fps), 1080p resolution at 60fps, a high frame resolution mode in 4K at 40fps, and a high frame performance mode that syncs to 120 hertz. The latter two high frame options are only available for the PS5 version and require monitors with HDMI 2.1.[44] Animation director Bruno Velazquez stated that Santa Monica wanted to ensure that Ragnarök was fully optimized for the PS4, and as such, it does not utilize all of the capabilities of the PS5. Velazquez said that the PS4 version is a visual improvement over the 2018 installment and noted that all of the studio's design goals were achieved on the PS4 version, so the PS5 version "is essentially an enhancement of what's already possible [on the PS4]". The game does, however, include several features exclusive to the PS5 hardware, such as 3D audio, haptic feedback, higher frame rate, and overall better graphics. In terms of design, Velazquez said there were no compromises for the PS4 version and that the game would essentially be the same experience on both consoles.[45] Santa Monica also confirmed that the game would have a photo mode, but it would be added in a post-launch update.[46]

On October 7, 2022, Santa Monica announced that the game had gone gold. Additionally, it was revealed that eight other studios contributed to the development of Ragnarök, including PlayStation Studios Creative Arts, Valkyrie Entertainment, Bluepoint Games, Red Hot, SuperAlloy Interactive, Jetpack Interactive, Super Genius, and Original Force. The exact contribution from each studio was not detailed, except SuperAlloy, which worked on motion capture.[1] SuperAlloy specifically assisted with combat choreography, and the studio provided stunt coordination and stunt work for the game and key characters. Eric Jacobus also revealed that he again did the combat motion capture for Kratos, just as he did in the 2018 installment, as well as for some other characters.[47]

Casting edit

During the 2021 PlayStation Showcase event, game director Eric Williams revealed that Richard Schiff would portray Odin. Other casting announcements included Ryan Hurst as Thor, Ben Prendergast as Týr, Laya DeLeon Hayes as Angrboda, and Usman Ally as a dwarf named Durlin. In addition to Christopher Judge and Sunny Suljic returning as Kratos and Atreus, respectively, it was confirmed that Danielle Bisutti and Alastair Duncan would be reprising their respective roles as Freya and Mímir, and that Robert Craighead and Adam J. Harrington would reprise their respective roles as the Huldra Brothers, Brok and Sindri.[48] After Judge found out that Williams would be directing the game, he briefly quit as he was uncertain about Williams; however, Barlog was able to convince Judge that Williams was fully capable of directing the sequel, which Judge affirmed after working with him.[34]

SungWon Cho also announced that he would be providing the voice and motion capture for the squirrel Ratatoskr, and worked directly with the writers to write his scenes.[49] A day before release, Scott Porter revealed that he played Heimdall,[50] and the game's music composer, Bear McCreary, was also confirmed to play a Dwarf musician named Ræb.[51]

Unlike the popular portrayal of Thor by Chris Hemsworth in the Marvel Cinematic Universe (MCU), the Thor in Ragnarök looks closer to his depiction in Norse mythological literature, having a hefty build with long red hair and beard.[52][53] This type of portrayal was similarly done for the other Norse gods such as Odin himself, shown as a softly spoken and somewhat friendly middle aged man, as in the literature, the Norse gods were not as extravagant as the Greek gods were. In portraying Thor, Hurst took inspiration from another Marvel Comics character, Hulk, citing his rage and power. He also took inspiration from Tommy Lee Jones' character in No Country for Old Men (2007), Sheriff Ed Tom Bell, noting how he was a powerful character that harbored regret.[54]

Pre-release fan backlash edit

Following the announcement that Ragnarök had been delayed to 2022, Santa Monica's developers received harassment from some fans, including threatening messages. The delay was announced shortly after Alanah Pearce revealed her involvement on Ragnarök. Fans blamed Pearce for the delay and she received threatening messages of sexual harassment. Barlog came to her defense—and all of Santa Monica's developers—stating that he made the call to delay the game and that it had nothing to do with lower-level staff.[55] Furthermore, after a rumor circulated that Santa Monica would reveal the release date towards the end of June 2022, and that date passed, some developers received explicit images from angry fans in an attempt to get them to reveal the release date.[56]

Additionally, the reveal that Angrboda would be black was met with backlash from some fans. They claimed that since the game is set in Scandinavia, she should have been white. The developers, however, defended the decision due to the diversity of the Dwarves in the game, among other changes such as Mímir having a Scottish accent, and the fact that Angrboda is of a mythological race with a power of transformation.[57] There was also some backlash to the reveal that Ragnarök would be released on both the PS4 and PS5 due to concerns that the PS4 version would hold back the PS5 version. Barlog compared the situation to 2007's God of War II, which released exclusively on the PlayStation 2 despite the PlayStation 3's launch some months earlier, noting that it still worked out well for that game.[24]

Soundtrack edit

God of War Ragnarök (Original Soundtrack)
Soundtrack album by
ReleasedNovember 9, 2022 (2022-11-09)
GenreContemporary classical music
Length1:59:00
LabelSony Classical Records
 
Bear McCreary (pictured in 2010) returned to compose the score for Ragnarök.

God of War Ragnarök (Original Soundtrack) was released on November 9, 2022, by Sony Classical Records and was also included in the game's special editions. It was composed by Bear McCreary, returning from the previous game. The soundtrack features Faroese singer Eivør on the tracks "God of War Ragnarök", "Holding On", "Svartalfheim", "Pull of the Light", and "Remembering Faye".[58] McCreary had previously featured Eivør on the 2018 installment's soundtrack.[59]

Irish folk artist Hozier is featured on the track, "Blood Upon the Snow", which was Hozier's first contribution to a video game soundtrack. Hozier was particularly interested in working on the song as he was a fan of the series and also interested in the maturing medium of digital arts. He was also familiar with McCreary's other works. Due to Hozier being signed with Sony's Columbia Records in the United States, he was approached by Sony to contribute to Ragnarök. To help in composing the song, the game's director Eric Williams talked Hozier through the character arcs of Kratos and Atreus. Hozier was also inspired by nature and the natural world. In working with McCreary, Hozier said they were able to find a balance so that the song was "not too elegiac, not too much of an elegy, not too sweet, not too lullaby-esque, not too outrageously doom and gloom, and not too absolutely metal". Paolo Ragusa of Consequence described the song as "a daring, cinematic number that hits at all the thematic notes of God of War: Ragnarök, and finds Hozier using his signature velvety tone to evoke both tenderness and awe".[60] Hozier and McCreary performed the song live at The Game Awards on December 8, 2022.[61]

Release edit

God of War Ragnarök was released worldwide on November 9, 2022, for the PlayStation 4 and PlayStation 5.[42] Players who purchase the PS4 version can upgrade to the PS5 version for US$10. In addition to the standard base game (physical and digital), there are three special editions: the Jötnar Edition, the Collector's Edition, and the Digital Deluxe Edition. Early copies of the base game were also marketed as a Launch Edition and included the Risen Snow Armor and Tunic skins for Kratos and Atreus, respectively, which are also included with the three special editions. Pre-orders for all versions opened on July 15, 2022.[62]

The items in both the Jötnar Edition and the Collector's Edition are housed within a box called the Knowledge Keeper's Shrine (a shrine featured in the game). Both editions include a SteelBook game case; however, they do not include a physical copy of the game, only digital versions for both platforms. The centerpiece of both editions is a 16-inch replica of Thor's hammer Mjölnir, and both also include 2-inch carvings of the Vanir twins (Freya and Freyr). Physical items exclusive to the Jötnar Edition include a 7-inch vinyl record of music by Bear McCreary, a pin set of a Falcon, Bear, and Wolf (which represent Faye, Kratos, and Atreus, respectively), a replica Draupnir ring, Brok’s dice set, and a Yggdrasil cloth map which shows each of the nine realms. Instead of Brok's dice set, the Collector's Edition has a Dwarven dice set. The Digital Deluxe Edition includes the Darkdale armor and weapon skins for Kratos and Atreus, the official God of War Ragnarök soundtrack, a mini art book by Dark Horse Comics, a PlayStation Network avatar set, and a PS4 background theme; all of this downloadable content (DLC) is also included with both physical special editions.[62]

Available separately is a limited edition Ragnarök themed DualSense controller for the PS5.[63] Additionally, two PS5 bundles were available the same day as the game's release. One bundle is for the disc version of the console while the other is for the digital version, with both including a regular DualSense controller and a voucher code to download the standard version of the game.[64] Furthermore, an official art book from Dark Horse Comics titled The Art of God of War Ragnarök, in both a standard and deluxe edition, was released on November 29, 2022.[65]

Since launch, Santa Monica has supported the game with patch updates to address software bugs. As well, the developers have added new features along with these free updates. A photo mode, which was revealed prior to launch, was added as part of update patch 3.00 on December 5, 2022. It allows players to take customized in-game screenshots adjusting, among other things, the field of view, depth of view, filters, and the visibility and facial expressions of most major characters.[66] A New Game Plus mode was added in update patch 4.00 on April 5, 2023. Players must have completed the game on any difficulty before they can access New Game Plus. Experience levels and previously acquired gear carry over into New Game Plus (with a couple of game-progression related exceptions), which increases the level cap and adds new gear and resources to be acquired, as well as enemy adjustments to make them more challenging. The option to skip cutscenes was also added.[67]

Reception edit

God of War Ragnarök on PS5 received "universal acclaim", according to review aggregator Metacritic, garnering a score of 94/100.[68] This ties it with both the original 2005 installment and the 2018 installment for the highest Metacritic score in the series.[85][86] The game was praised for its storytelling, characters, visuals, level design, and overall improvements to the gameplay over its predecessor. Most reviewers agreed that it excelled over the 2018 installment in many aspects, and that it was a fitting end to the Norse era of the series. The game was, however, subject to minor criticism, such as the excessive hints during puzzles, as well as some gameplay mechanics.[68]

Writing for IGN, Simon Cardy said that Ragnarök provided fresh interpretations of well-known Norse mythological characters, and the actors gave them a unique take that was different from their popular MCU counterparts.[70] Tamoor Hussain of GameSpot opined that out of all the many different takes on Norse mythology, Ragnarök's is "easily one of the most memorable", as it takes the mythology, deconstructs it, and rebuilds it as an epic story about families.[74] Eurogamer's Chris Tapsell, however, felt that because Ragnarök tried to include as much of the series history as possible, the game can feel "both bloated and crowded", but positively noted that due to its length, it meant that there was more of the game to play.[71] Kyle Hilliard at Game Informer wrote that although Ragnarök did not have the same unique impact that the 2018 installment had, everything that worked well in that prior game is present.[73]

In terms of gameplay, Ragnarök does not make any drastic changes over the 2018 installment, but there are some new additions to the existing mechanics. Hussain said that while the core gameplay is fundamentally the same, this is in Ragnarök's favor, as it made it easy to begin playing.[74] Tapsell, however, was somewhat critical of the combat, stating that he would have liked a more systematic approach, and although there is synergy across the weapons' skills, there is practically no room for expression.[71] Cardy was positive on the combat, saying that being able to perform a weapon attack when leaping off a ledge added another layer to battles. He also said the combat harkens back to the series roots, noting that the Blades of Chaos have a more similar feel to how they performed in the Greek games, but still also felt modern.[70] The update to the shield was also praised, with Hussain stating that it "enhances the offensive feel of combat".[74] Cardy similarly felt the shield was more of an offensive tool, and that parrying is a skill players would want to perfect.[70] The variety of enemies and bosses were also praised among the reviewers.[71][73][74][70][79]

Hilliard opined that the only negative thing about the gameplay was that it was not much different from the previous game.[73] Hussain did have criticism over some gameplay mechanics, stating that in more challenging scenarios, "the mechanics can struggle under the pressure of the increased speed and aggression".[74] Tapsell had similar comments and stated this can be a hindrance in battle.[71] One common criticism among reviewers was the excessive hints in solving puzzles, as the accompanying character offers these hints too soon and too frequently, barely giving the player any time to think about a solution.[71][70]

Although the RPG elements were praised for giving players a variety of play styles, reviewers felt the system was not innovative.[74] Tapsell further noted that although there were some new ideas, nothing was really memorable or expressive like in other RPGs, and players could get by without engaging much with it.[71] Cardy, however, said the system was more streamlined and felt it encouraged players to make their own custom builds, praising it as accessible and not overwhelming.[70] Writing for PCMag, Clay Halton was more critical of the system, stating it was the game's "most tedious aspect", as it can be difficult to determine which weapon or armor piece needs upgraded. He also noted this was an issue in the prior game, but it was more complicated in the sequel.[79]

The environments were also well-praised for their sense of scale and the changes to returning locations. Hussain praised the changes as not only did they show the effects of Fimbulwinter, but they provided new areas to explore.[74] Tapsell shared similar sentiments and said that the realms were more varied and more inviting, and also said that the sense of scale that was missing in the 2018 installment was resolved in Ragnarök.[71] Halton said that although there is not a noticeable difference from the prior game, largely due to Ragnarök releasing on both the PS4 and PS5, the game is still beautiful, saying that each realm and their respective environments are "thoughtfully crafted".[79]

Sales edit

In Japan, the PlayStation 5 version of God of War Ragnarök sold 29,377 physical units, making it the third best-selling retail game during its first week of release in the country. The PlayStation 4 version sold 11,260 physical units, making it the sixth best-selling retail game in the country throughout the same week.[87]

In the United Kingdom, although the exact sales numbers were not revealed, it was reported that Ragnarök sold more physical units on its first day than any previous God of War title did in their first week, with 82% of the total sold on PS5 and 18% on PS4. Of the PS5 sales, 12% came from the PS5 bundles. Additionally, it sold 51% more in its first week than the 2018 installment did.[88] This made Ragnarök the biggest launch in the series in the UK, which was largely due to it being the first cross-gen release in the series.[89] In terms of physical units, it was the country's second biggest launch of the year, behind FIFA 23, and it had a bigger launch than Call of Duty: Modern Warfare II, Elden Ring, and Pokémon Legends: Arceus.[88] By the end of 2022, 670,617 units of the game had been sold in the UK, making it the sixth best-selling game of the year in the country.[90]

In Germany, the game had sold over 200,000 units by the end of December 2022.[91]

Ragnarök became the fastest-selling first-party game in PlayStation history, selling 5.1 million units in its first week, Marvel's Spider-Man 2 broke the 24 hours record by selling 2.5 million units.[92] Ragnarök still holds the record for the fastest-selling first week selling 5.1 million units in 5 days whereas Marvel's Spider-Man 2 took 11 days to reach 5 million units.[93] By February 2023, the game had sold 11 million units in 75 days.[94]

Awards edit

At the 2020 Golden Joystick Awards, the game received the award for Most Wanted Game.[95][96] That same year, it also received the award for PlayStation.Blog's Most Anticipated Game.[97] It was also a nominee for Most Anticipated Game at The Game Awards in both 2020[98][99] and 2021.[100] Various media outlets also included the sequel on their respective lists for most anticipated games of 2021, prior to the game's delay to the following year.[101][102][103][104][105] It was a nominee for Ultimate Game of the Year at the 2022 Golden Joystick Awards,[106] and was named as Time magazine's #1 game of the year.[107] At The Game Awards 2022, Ragnarök won six of its 11 nominations, which was both the most nominations and most awards won at the event. It was nominated for Game of the Year and won Best Narrative and Innovation in Accessibility. Christopher Judge also won Best Performance with Sunny Suljic a nominee for the same award.[108] The game won Game of the Year at the 2022 Titanium Awards.[109] It won all 14 of its nominations at the Game Audio Network Guild Awards, representing more than half of the overall winners.[110] It also received a leading 15 nominations at the 19th British Academy Games Awards, the most nominations for any game in the history of the ceremony, which is hosted by the British Academy of Film and Television Arts (BAFTA).[111] It won six of its 15 nominations, which was the most awards won at the event, including the EE Game of the Year Award.[112] During the AIAS' 26th Annual D.I.C.E. Awards, Ragnarök received the most nominations (12), as well as the most awards (7), of the ceremony.[113][114]

Year Award Category Result Ref.
2020 Golden Joystick Awards Most Wanted Game Won [95]
The Game Awards 2020 Most Anticipated Game Nominated [98]
2021 Golden Joystick Awards Most Wanted Game Nominated [115][116]
The Game Awards 2021 Most Anticipated Game Nominated [100]
2022 20th Game Audio Network Guild Awards Best Game Trailer Audio Won [117]
13th Hollywood Music in Media Awards Original Score — Video Game (Bear McCreary) Nominated [118]
Original Song — Video Game ("Blood Upon The Snow") Won
Titanium Awards Game of the Year Won [109][119]
Best Narrative Design Won
Best Game Design Nominated
Best Art Direction Nominated
Best Sound Direction Nominated
Golden Joystick Awards Ultimate Game of the Year Nominated [106][120]
Best Performer (Christopher Judge) Nominated
The Game Awards 2022 Game of the Year Nominated [108]
Best Game Direction Nominated
Best Narrative Won
Best Art Direction Nominated
Best Score and Music (Bear McCreary) Won
Best Audio Design Won
Best Performance (Christopher Judge) Won
Best Performance (Sunny Suljic) Nominated
Best Action/Adventure Won
Innovation in Accessibility[121] Won
Players' Voice Nominated
2023 New York Game Awards Big Apple Award for Game of the Year Nominated [122]
Herman Melville Award for Best Writing in a Game Won
Statue of Liberty Award for Best World Nominated
Tin Pan Alley Award for Best Music in a Game Nominated
Great White Way Award for Best Acting in a Game (Christopher Judge) Nominated
21st Visual Effects Society Awards Outstanding Visual Effects in a Real-Time Project Nominated [123]
26th Annual D.I.C.E. Awards Game of the Year Nominated [124]
Adventure Game of the Year Won
Outstanding Achievement in Animation Won
Outstanding Achievement in Art Direction Won
Outstanding Achievement in Audio Design Won
Outstanding Achievement in Character (Atreus) Nominated
Outstanding Achievement in Character (Kratos) Won
Outstanding Achievement in Game Design Nominated
Outstanding Achievement in Game Direction Nominated
Outstanding Achievement in Original Music Composition Won
Outstanding Achievement in Story Won
Outstanding Technical Achievement Nominated
50th Annie Awards Best Character Animation – Video Game Nominated [125]
70th Golden Reel Awards Outstanding Achievement in Sound Editing – Game Dialogue / ADR Nominated [126]
Outstanding Achievement in Music Editing – Game Music Won
Outstanding Achievement in Sound Editing – Game Effects / Foley Won
23rd Game Developers Choice Awards Game of the Year Nominated [127][128]
Best Audio Won
Best Design Honorable mention
Innovation Award Honorable mention
Best Narrative Nominated
Social Impact Award Honorable mention
Best Technology Won
Best Visual Art Nominated
Audience Award Won
21st Annual Game Audio Network Guild Awards Audio of the Year Won [110]
Best Audio Mix Won
Best Cinematic & Cutscene Audio Won
Best Game Foley Won
Best Game Trailer Audio Won
Best Main Theme Won[c]
Best Original Song Won
Best Original Soundtrack Album Won
Best UI, Reward, or Objective Sound Design Won
Creative and Technical Achievement in Music Won
Creative and Technical Achievement in Sound Design Won
Dialogue of the Year Won
Music of the Year Won
Sound Design of the Year Won
19th British Academy Games Awards Best Game Nominated [112]
Animation Won
Artistic Achievement Nominated
Audio Achievement Won
Game Design Nominated
Music Won
Narrative Nominated
Performer in a Leading Role (Christopher Judge as Kratos) Won
Performer in a Leading Role (Sunny Suljic as Atreus) Nominated
Performer in a Supporting Role (Adam J. Harrington as Sindri) Nominated
Performer in a Supporting Role (Danielle Bisutti as Freya) Nominated
Performer in a Supporting Role (Laya DeLeon Hayes as Angrboða) Won
Performer in a Supporting Role (Ryan Hurst as Thor) Nominated
Technical Achievement Nominated
EE Game of the Year Won
2024 66th Annual Grammy Awards Best Score Soundtrack for Video Games and Other Interactive Media Nominated [129]

Future edit

Prior to the release of the 2018 installment, Cory Barlog said that after the Norse era of God of War, future games could see the series tackling either Egyptian or Maya mythology.[130] He said that the game alluded to other mythologies co-existing in the world, including Celtic, Japanese, and Irish mythology.[131] Ragnarök would subsequently also have similar references.[132]

Notes edit

  1. ^ Additional work by PlayStation Studios Creative Arts, Valkyrie Entertainment, Bluepoint Games, Red Hot, Super Alloy, Jetpack Interactive, Super Genius, and Original Force[1]
  2. ^ As depicted in the previous game's ending
  3. ^ Tied with "Haiyue Theme" from Honor of Kings[110]

References edit

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External links edit

  • Official website
  • God of War Ragnarök at IMDb
  • God of War Ragnarök at MobyGames
  • God of War Ragnarök at Metacritic  

ragnarök, ragnarök, action, adventure, game, developed, santa, monica, studio, published, sony, interactive, entertainment, released, worldwide, november, 2022, both, playstation, playstation, marking, first, cross, release, series, ninth, installment, series,. God of War Ragnarok is an action adventure game developed by Santa Monica Studio and published by Sony Interactive Entertainment It was released worldwide on November 9 2022 for both the PlayStation 4 and PlayStation 5 marking the first cross gen release in the God of War series It is the ninth installment in the series the ninth chronologically and the sequel to 2018 s God of War Loosely based on Norse mythology the game is set in ancient Scandinavia and features series protagonist Kratos and his now teenage son Atreus Concluding the Norse era of the series the game covers Ragnarok the eschatological event which is central to Norse mythology and was foretold to happen in the previous game after Kratos killed the Aesir god Baldur God of War RagnarokDeveloper s Santa Monica Studio a Publisher s Sony Interactive EntertainmentDirector s Eric WilliamsCory BarlogProducer s Chad CoxDesigner s Jason McDonaldProgrammer s Josh HobsonArtist s Rafael GrassettiWriter s Matt SophosRichard Zangrande GaubertComposer s Bear McCrearySeriesGod of WarPlatform s PlayStation 4PlayStation 5ReleaseNovember 9 2022Genre s Action adventure hack and slashMode s Single playerThe gameplay is similar to the previous 2018 installment It features combo based combat as well as puzzle and role playing elements The gameplay has been revamped from the previous game in addition to Kratos main weapons a magical battle axe and his double chained blades he also acquires a magical spear and his shield has become more versatile with different types of shields that have differing offensive and defensive abilities His son Atreus as well as some other characters provide assistance in combat and can be passively controlled Additionally and for the first time in the series there are some story missions where the player takes full control of Atreus his gameplay is similar to Kratos but he uses his magical bow as his weapon There are also more enemy types and mini bosses than in the previous game Originally slated for a 2021 release the game was delayed in part due to Kratos actor Christopher Judge s health problems in August 2019 and later the impact of the COVID 19 pandemic on development Ragnarok garnered universal acclaim from critics and was praised for its storytelling characters visuals level design music and overall improvements to the gameplay over its predecessor The game sold 5 1 million units in its first week making it the fastest selling first party launch week in PlayStation history It had sold 11 million units by February 2023 2 At The Game Awards 2022 Ragnarok received a leading 11 nominations including Game of the Year winning six It received a leading 12 nominations at the 26th Annual D I C E Awards ultimately winning seven awards including Adventure Game of the Year It received a leading 15 nominations at the 19th British Academy Games Awards the most nominations for any game in the history of the ceremony from which it won six awards including the EE Game of the Year Award Contents 1 Gameplay 2 Synopsis 2 1 Setting 2 2 Characters 2 3 Plot 3 Development 3 1 Casting 3 2 Pre release fan backlash 3 3 Soundtrack 4 Release 5 Reception 5 1 Sales 5 2 Awards 6 Future 7 Notes 8 References 9 External linksGameplay editFurther information God of War 2018 video game Gameplay nbsp An example of gameplay in God of War Ragnarok The HUD is shown at the bottom left indicating Kratos health rage meter and equipped abilities The bottom right shows similar info for the companion character e g Atreus God of War Ragnarok is a third person action adventure game It features an over the shoulder player controlled camera and the game is presented with no camera cuts or loading screens The gameplay is similar to the previous installment God of War 2018 including being single player only 3 4 Throughout the game players battle Norse mythological foes with more enemy types than in the prior entry including newer enemies such as einherjar wyverns stalkers centaur like creatures with antlers phantoms human raiders and nokkens among many others 5 The developers also added more mini bosses to give the game more variety 4 The player primarily controls the character Kratos in combo based combat and puzzle game elements Kratos main weapons are a magical battle axe called the Leviathan Axe and his signature double chained blades the Blades of Chaos He also dons his original Guardian Shield and utilizes hand to hand combat The Leviathan Axe is infused with ice elemental magic It can be thrown at enemies and magically summoned back to his hand similar to Thor s hammer Mjolnir The weapon can be thrown at environmental objects to trigger a damaging explosion and freeze objects and some enemies in place for puzzle solving until resummoned The Blades of Chaos infused with fire elemental magic are a pair of blades attached to chains that can be swung around in various maneuvers A new mechanic for Ragnarok is that the blades can be used like a grappling hook to traverse over chasms and pick up objects to hurl at enemies 3 6 Kratos also obtains a new weapon called the Draupnir Spear a close and long range attack spear that is infused with wind elemental magic and can make copies of itself Kratos can throw multiple spears at an enemy then have them all explode at once The spear is also used to traverse or unblock certain pathways 7 Each weapon has standard light and heavy attacks They can be upgraded with runes to allow for magical runic attacks with slots for a light and heavy magical attack providing a variety of play style options 3 6 Additionally a Weapon Signature Move ability was added which unleashes a powerful magical attack for the equipped weapon 8 Another added mechanic is that if on a higher ledge the player can leap down to perform a powerful weapon attack on enemies below 4 The developers also revamped the shield for versatility beyond a minor parry different shields can be obtained and used offensively or defensively depending on which is equipped Smaller shields are more for parrying and can stun enemies while larger ones are more defensive and can create a large wave of energy to knock enemies back 8 Kratos Spartan Rage ability was also updated to three variants Fury Valor and Wrath Fury is the standard mode for Spartan Rage and is identical to the previous game in which Kratos uses bare handed attacks to greatly damage enemies Valor consumes rage energy to restore health and can also be used as a parry if activated precisely while Wrath unleashes a powerful weapon attack for the equipped weapon 9 The character Atreus provides assistance through artificial intelligence AI helping in combat traversal exploration and puzzle solving The player can passively control Atreus by dictating where he fires his arrows with his bow either in combat or for puzzle solving as well as what magical spectral animals he can summon to further assist with combat 3 Additionally Atreus combat was updated to reflect his character s growth He has longer chained combos may initiate a fight before Kratos and his magical abilities were expanded 10 There are also points in the game where another character will accompany Kratos instead of Atreus and they too can be passively controlled 7 For the first time in the God of War series the player can play entirely as a character other than Kratos not including Ascension s multiplayer This only occurs during some story missions when Atreus goes off on his own without Kratos and the player takes full control of Atreus His gameplay is similar to Kratos in that he has close range combat by hitting enemies with his bow and he has long range attacks by using his bow to shoot arrows Additionally he has special magical arrows can create a shield from magic and can summon magical spectral animals to assist in combat Atreus also has his own rage ability in which he transforms into a wolf and later a bear to deal greater damage During these missions Atreus typically has another character accompanying him and the player can passively control this character just as they do with Atreus when playing as Kratos For some missions Atreus has a magical floating sword called Ingrid that replaces the accompanying character 7 11 The game retains the role playing video game RPG elements of the 2018 installment This includes the crafting system with many of the same resources to create new armor or upgrade existing armor and weapons with better perks There are also many side quests found outside the game s core narrative 3 10 Ragnarok also adds armor transmogrification which allows the player to change the appearance of their equipped armor to any other acquired armor without losing any of the equipped armor s stats 12 13 Ragnarok has over 70 accessibility options The game s user interface UI system was redesigned to allow for more flexibility and readability and more customization options for combat and interaction systems were also added All accessibility features from the 2018 installment were retained but also expanded upon to allow players to adjust the gameplay to suit their own play style and needs 14 15 Synopsis editSetting edit Ragnarok is set in the world of Norse mythology taking place three years after the previous game Unlike that prior entry all nine realms of Norse mythology are visited as part of the story Midgard is the primary realm which has become a frigid wasteland dramatically changed by Fimbulwinter a three year long winter that began upon the conclusion of the previous game The Lake of the Nine previously navigable by means of a boat is now frozen over with Kratos making use of a sleigh and two pet wolves to navigate around the area The other returning realms include Alfheim the mystical home of the dark and light Elves Helheim the icy land of the dead Jotunheim land of the Giants the fiery realm Muspelheim and fog realm Niflheim now covered with ice and snow the latter two were previously optional to explore The three new realms for Ragnarok include Svartalfheim the industrial abode of the Dwarves Vanaheim the lush home of the Vanir gods as well as the giant wolves Skoll and Hati and Asgard the humble home of the Aesir gods that is only visited as part of the story and cannot be accessed after its conclusion Characters edit See also Characters of God of War nbsp Christopher Judge pictured in 2015 portrayed Kratos reprising the role from the 2018 installment The main protagonists are Kratos played by Christopher Judge and his teenage son Atreus Sunny Suljic Kratos is the former Greek God of War while Atreus is half Giant one quarter god and one quarter mortal and is also referred to by his Giant name Loki Since the conclusion of the previous game Kratos and Atreus have been in hiding at their home in Scandinavia in the realm of Midgard training for the inevitable battle ahead of them They are often accompanied by the head of Mimir Alastair Duncan who claims to be the smartest man alive and is a loyal companion who provides knowledge and counsel Other major returning characters include Freya Danielle Bisutti a Vanir goddess former Queen of the Valkyries and Odin s ex wife also known as Frigg who seeks revenge against Kratos and Atreus for the death of her son Baldur and the Huldra Brothers Brok Robert Craighead and Sindri Adam Harrington a pair of dwarven blacksmiths who assist Kratos and Atreus by forging new gear and also found a way to travel to other realms without using the realm travel table in Tyr s Temple A new character is Angrboda Laya DeLeon Hayes one of the last remaining Giants who had been in hiding in Jotunheim in a secluded forest called the Ironwood protecting its animals The game s primary antagonist is the Aesir god Odin Richard Schiff the king of Asgard and Allfather of the Nine Realms An unseen character in the previous game he is a pathological liar and manipulator obsessed with preventing his death at Ragnarok and will take any means to stop it He lost an eye while looking into a rift between worlds in hopes of finding answers to prevent the catastrophic event His ravens including Huginn and Muninn allow him and the Aesir to travel freely to any realm and they are his watchful eyes over them Thor Ryan Hurst Aesir God of Thunder and eldest son of Odin serves as a secondary antagonist he is the half brother of Baldur and father of Modi and Magni all of whom Kratos and Atreus killed in the previous game He wields the hammer Mjolnir with which he slays Giants despite being part Giant himself and does the bidding of his father although constantly belittled by him Another antagonist is the Aesir god Heimdall Scott Porter another son of Odin and half brother to Thor who has a superiority complex and believes himself untouchable due to his foresight ability Known as the Herald of Ragnarok he watches over Asgard for threats rides atop the horse Gulltoppr and possesses the magical horn Gjallarhorn that signals the start of Ragnarok and opens simultaneous realm travel to Asgard Other characters include Freyr Brett Dalton Freya s Vanir twin brother who has been leading a resistance against Odin and the Aesir in Vanaheim Tyr Ben Prendergast the Norse God of War but a peaceful one who was thought to have been killed by Odin prior to the events of the previous game Sif Emily Rose Thor s golden haired Aesir wife who wants Thor to stand up to Odin Thrud Mina Sundwall the daughter of Thor and Sif who dreams of becoming a Valkyrie and is unaware of Odin s true nature and Surtr Chris Browning a fire Giant who lives in Muspelheim The three Norns also appear who are the Fates of Norse mythology Urd Kate Miller the Norn associated with the past Verdandi Emily O Brien the Norn associated with the present and Skuld Shelby Young the Norn associated with the future Kratos second wife Atreus mother Laufey Deborah Ann Woll a Giantess who goes by Faye for short and had died shortly before the start of the previous game appears in flashbacks to Kratos preparing him for her death and her final wish which was the basis of the previous game Plot edit Near the end of Fimbulwinter Kratos and Atreus return home fending off an ambush from a vengeful Freya to find their wolf Fenrir in his final moments Atreus grief transforms him into a bear through his still uncontrolled Giant and godly magic briefly battling Kratos before returning to his senses As prophesied in Atreus dream three winters ago Thor arrives with Odin who proposes leaving them alone if Atreus abandons his secret search for Tyr Atreus admits he and Sindri have been searching for clues about Tyr s whereabouts Though angered at Atreus secrecy Kratos reluctantly agrees to help him and they rescue a pacifistic Tyr in Svartalfheim The group head to Groa s shrine in Alfheim to understand the prophecy concerning Ragnarok and learn Groa lied only Asgard is fated to be destroyed while all other realms survive under a new champion implied to be Atreus under the name Loki Kratos and Atreus argue over the latter s supposed destiny That night Atreus is magically transported to Jotunheim where he meets Angrboda who shows him a mural b foretelling Kratos death in Ragnarok and Atreus serving Odin Atreus learns the Giants transferred their souls into spiritual stones he is entrusted with them and puts a Giant s soul into a snake s body Atreus returns to Midgard and hides his journey from an infuriated Kratos Freya attacks again agreeing to spare Kratos if he helps her break the curse binding her to Midgard she temporarily circumvents it by taking form of a falcon In Vanaheim Kratos opens up to Freya about his first family s deaths in Greece his vengeance against Olympus and the emptiness of revenge After breaking the curse Freya and Kratos make amends Later Kratos and Atreus argue regarding the latter s deceitful behavior Atreus flees to Asgard to find a way to prevent Kratos death He works with Thor and Thrud to prevent Ragnarok by reassembling an ancient mask for Odin that can supposedly grant infinite knowledge Meanwhile Kratos Freya and Mimir visit the Norns who say Heimdall is destined to kill Atreus Kratos and Brok forge the Draupnir ring into a powerful spear capable of harming Heimdall In Helheim Atreus releases the soulless giant wolf Garm who begins tearing holes in the realms After reuniting with Kratos Atreus realizing Fenrir s soul was bound to his knife when he died resurrects Fenrir by transferring his soul into Garm Kratos and Atreus then reconcile With Mimir and Freya they return to Vanaheim to rescue Freyr from the Aesir Kratos is forced to kill Heimdall and claims Gjallarhorn setting Ragnarok in motion Atreus returns to Asgard and finishes assembling the mask in Niflheim before escaping with it after Thor attempts to kill him At the refuge Tyr unexpectedly agrees to fight and asks for the mask suspicious of Tyr s change of heart Brok realizes he is calling Atreus Loki like Asgardians Tyr fatally stabs Brok revealing he has been Odin in disguise The group drives him away but a grief stricken Sindri blames Atreus for Brok s death and abandons the group Atreus and Kratos commit to Ragnarok entering Muspelheim to help Surtr achieve a destined primordial form that will destroy Asgard The united forces of the realms gather under Kratos leadership he sounds Gjallarhorn to begin the siege of Asgard The battle begins poorly the Elves and Vanir struggle with Asgard s defenses Sindri comes alone to avoid more dwarven deaths and the army is forced to rescue innocent Midgardian refugees The tides turn when Angrboda arrives with Fenrir and the snake Atreus saved now fully grown into Jormungandr who battles Thor while Sindri destroys Asgard s protective wall Thrud and Sif defect after discovering Odin used refugees as shields Thor knocks Jormungandr back in time and again battles Kratos but is convinced to stand down to help his family only to be killed by Odin for disobeying Kratos Atreus Freya and Mimir overpower and defeat Odin Atreus shatters the mask and traps Odin s soul in a spiritual stone mirroring the mural he saw in Jotunheim which a vengeful Sindri smashes to ensure Odin dies Freyr sacrifices himself so everyone can flee as Surtr destroys Asgard In Midgard Atreus reunites with Angrboda who shows him and Kratos a mural Faye had destroyed so they could determine their own fate Atreus resolves to find other surviving Giants and bids a heartfelt farewell to his father Shortly afterward Kratos discovers a second mural depicting him as a god of peace and justice beloved and worshiped by the people Overcome with emotion and finally hopeful about his future Kratos recruits Freya and Mimir to rebuild and restore peace Asgard s Einherjar are cleared out Freya kills the vengeful Valkyrie Queen Gna and reclaims her mantle The Aesir relocate to Vanaheim and achieve peace with the Vanir Thrud wields Mjolnir to honor Thor The real Tyr is freed in Niflheim In the secret ending Kratos Freya Mimir and a still grieving Sindri attend a funeral for Brok in Svartalfheim Development editDuring the development of God of War 2018 that game s director Cory Barlog confirmed that the 2018 installment would not be Kratos last game 16 and that future games would continue to be set in the Norse environment and include Atreus 17 A sequel was then teased at the end of that game it ended with Ragnarok looming as well as a secret ending that showed a vision of Thor confronting Kratos and Atreus at the end of Fimbulwinter 18 Following this saw various pre release marketing materials that included the hidden phrase Ragnarok is coming 19 20 21 During the PlayStation 5 PS5 Showcase event on September 16 2020 a new God of War was officially announced for a 2021 release on the newer console 22 After Sony Interactive Entertainment revealed their plans to support their previous console until at least 2022 it was later confirmed that the game would also release on the PlayStation 4 PS4 23 in turn marking the first cross gen release in the series 24 25 The game s title was confirmed to be God of War Ragnarok during the following year s showcase event 26 although earlier that year the title had accidentally been leaked 27 28 29 Although the 2018 installment was ported to Windows PC in January 2022 Barlog who served as a producer and creative director for the sequel could not confirm if Ragnarok would also receive a PC port 30 Development of the game was impacted by the COVID 19 pandemic In June 2021 head of PlayStation Studios Hermen Hulst confirmed that the game had been delayed partly due to the pandemic 31 as he stated that there were issues getting access to performance capture and talent 23 Santa Monica Studio issued a statement regarding the delay which said that while they were focused on delivering a top quality game they also wanted to maintain the safety of those involved with the development 32 nbsp Cory Barlog pictured in 2019 and Eric Williams served as the creative director and game director respectively The delay brought a unique issue with Atreus actor Sunny Suljic who was going through puberty during the time of production Due to the change in his voice supervising dialogue designer Jodie Kupsco said We had to go in and even out that performance so that in the game it sounds like it took place over a short period of time Senior producer Ariel Angelotti noted there were no changes to cinematics as a result of the delay but they had to get creative in how they made the content In following pandemic guidelines they had actors stand in for background characters in some scenes to avoid a situation where too many people were on set 33 In a series of tweets posted by Kratos actor Christopher Judge in late September 2021 he said that he was the reason that the game was delayed due to surgery he needed in August 2019 and that Santa Monica allowed him time to recover and rehabilitate before continuing production 34 During the 2021 PlayStation Showcase event Eric Williams who worked on every previous installment was confirmed as the game s director continuing the previous era s tradition of having a different director for each game It was also revealed that Ragnarok would conclude the Norse era of the series 35 The main reason Santa Monica decided to end the Norse era with Ragnarok was due to the game s size and scale The 2018 installment and Ragnarok each respectively took about five years to develop and they did not want to take another five years totaling nearly 15 years to tell one story 36 Lead writer Rich Gaubert said there were pros and cons to doing a trilogy or ending the Norse era at two games The developers debated this and said that Ragnarok could have been split into two games as it was much larger in scope than they had originally planned They also had worry if Ragnarok would do the apocalyptic concept justice in just one game 37 This caused some of the team to have concern if the game would be good as they originally thought that the Norse era would be a trilogy with Ragnarok split into two games 38 The decision to end the Norse era with Ragnarok was ultimately left to Barlog 37 and Williams stated that although they had to make adjustments for pacing the story was not scaled back 38 Barlog told Williams that with the second game concluding the Norse saga the three important plot aspects of the story that had to be retained were that Ragnarok would happen Atreus would depart from Kratos in the game s conclusion and Brok would be killed off which was a decision Barlog had made during the development of the 2018 installment as Brok was described as the family dog Thematically the game explores what kind of man Kratos would be without his son and what kind of god would Atreus be without his father 39 Narrative director Matt Sophos revealed that during early development there was an idea pitched in which Kratos died during his first battle with Thor and then there would have been a 20 year time jump where Atreus would rescue him from Helheim This was rejected as Williams did not like it but he also did not want to repeat a plot sequence that had been done during the Greek games The emotion and main hook of Ragnarok s actual story were also missing in this proposed idea and the actual ending worked better for what they wanted to do which was to say that prophecy and fate are not predetermined 40 Williams also said that there would likely not be a story based expansion pack post launch 41 On July 6 2022 a new cinematic trailer was unveiled which confirmed a worldwide release date of November 9 2022 42 Another trailer was shown during Sony s 2022 State of Play event on September 13 and it was confirmed that just like the 2018 installment Ragnarok was done in one shot 43 Additionally the game supports options for players to run the game in either higher resolution or better performance including 4K resolution at 30 frames per second fps 1080p resolution at 60fps a high frame resolution mode in 4K at 40fps and a high frame performance mode that syncs to 120 hertz The latter two high frame options are only available for the PS5 version and require monitors with HDMI 2 1 44 Animation director Bruno Velazquez stated that Santa Monica wanted to ensure that Ragnarok was fully optimized for the PS4 and as such it does not utilize all of the capabilities of the PS5 Velazquez said that the PS4 version is a visual improvement over the 2018 installment and noted that all of the studio s design goals were achieved on the PS4 version so the PS5 version is essentially an enhancement of what s already possible on the PS4 The game does however include several features exclusive to the PS5 hardware such as 3D audio haptic feedback higher frame rate and overall better graphics In terms of design Velazquez said there were no compromises for the PS4 version and that the game would essentially be the same experience on both consoles 45 Santa Monica also confirmed that the game would have a photo mode but it would be added in a post launch update 46 On October 7 2022 Santa Monica announced that the game had gone gold Additionally it was revealed that eight other studios contributed to the development of Ragnarok including PlayStation Studios Creative Arts Valkyrie Entertainment Bluepoint Games Red Hot SuperAlloy Interactive Jetpack Interactive Super Genius and Original Force The exact contribution from each studio was not detailed except SuperAlloy which worked on motion capture 1 SuperAlloy specifically assisted with combat choreography and the studio provided stunt coordination and stunt work for the game and key characters Eric Jacobus also revealed that he again did the combat motion capture for Kratos just as he did in the 2018 installment as well as for some other characters 47 Casting edit During the 2021 PlayStation Showcase event game director Eric Williams revealed that Richard Schiff would portray Odin Other casting announcements included Ryan Hurst as Thor Ben Prendergast as Tyr Laya DeLeon Hayes as Angrboda and Usman Ally as a dwarf named Durlin In addition to Christopher Judge and Sunny Suljic returning as Kratos and Atreus respectively it was confirmed that Danielle Bisutti and Alastair Duncan would be reprising their respective roles as Freya and Mimir and that Robert Craighead and Adam J Harrington would reprise their respective roles as the Huldra Brothers Brok and Sindri 48 After Judge found out that Williams would be directing the game he briefly quit as he was uncertain about Williams however Barlog was able to convince Judge that Williams was fully capable of directing the sequel which Judge affirmed after working with him 34 SungWon Cho also announced that he would be providing the voice and motion capture for the squirrel Ratatoskr and worked directly with the writers to write his scenes 49 A day before release Scott Porter revealed that he played Heimdall 50 and the game s music composer Bear McCreary was also confirmed to play a Dwarf musician named Raeb 51 Unlike the popular portrayal of Thor by Chris Hemsworth in the Marvel Cinematic Universe MCU the Thor in Ragnarok looks closer to his depiction in Norse mythological literature having a hefty build with long red hair and beard 52 53 This type of portrayal was similarly done for the other Norse gods such as Odin himself shown as a softly spoken and somewhat friendly middle aged man as in the literature the Norse gods were not as extravagant as the Greek gods were In portraying Thor Hurst took inspiration from another Marvel Comics character Hulk citing his rage and power He also took inspiration from Tommy Lee Jones character in No Country for Old Men 2007 Sheriff Ed Tom Bell noting how he was a powerful character that harbored regret 54 Pre release fan backlash edit Following the announcement that Ragnarok had been delayed to 2022 Santa Monica s developers received harassment from some fans including threatening messages The delay was announced shortly after Alanah Pearce revealed her involvement on Ragnarok Fans blamed Pearce for the delay and she received threatening messages of sexual harassment Barlog came to her defense and all of Santa Monica s developers stating that he made the call to delay the game and that it had nothing to do with lower level staff 55 Furthermore after a rumor circulated that Santa Monica would reveal the release date towards the end of June 2022 and that date passed some developers received explicit images from angry fans in an attempt to get them to reveal the release date 56 Additionally the reveal that Angrboda would be black was met with backlash from some fans They claimed that since the game is set in Scandinavia she should have been white The developers however defended the decision due to the diversity of the Dwarves in the game among other changes such as Mimir having a Scottish accent and the fact that Angrboda is of a mythological race with a power of transformation 57 There was also some backlash to the reveal that Ragnarok would be released on both the PS4 and PS5 due to concerns that the PS4 version would hold back the PS5 version Barlog compared the situation to 2007 s God of War II which released exclusively on the PlayStation 2 despite the PlayStation 3 s launch some months earlier noting that it still worked out well for that game 24 Soundtrack edit God of War Ragnarok Original Soundtrack Soundtrack album by Bear McCrearyReleasedNovember 9 2022 2022 11 09 GenreContemporary classical musicLength1 59 00LabelSony Classical Records nbsp Bear McCreary pictured in 2010 returned to compose the score for Ragnarok God of War Ragnarok Original Soundtrack was released on November 9 2022 by Sony Classical Records and was also included in the game s special editions It was composed by Bear McCreary returning from the previous game The soundtrack features Faroese singer Eivor on the tracks God of War Ragnarok Holding On Svartalfheim Pull of the Light and Remembering Faye 58 McCreary had previously featured Eivor on the 2018 installment s soundtrack 59 Irish folk artist Hozier is featured on the track Blood Upon the Snow which was Hozier s first contribution to a video game soundtrack Hozier was particularly interested in working on the song as he was a fan of the series and also interested in the maturing medium of digital arts He was also familiar with McCreary s other works Due to Hozier being signed with Sony s Columbia Records in the United States he was approached by Sony to contribute to Ragnarok To help in composing the song the game s director Eric Williams talked Hozier through the character arcs of Kratos and Atreus Hozier was also inspired by nature and the natural world In working with McCreary Hozier said they were able to find a balance so that the song was not too elegiac not too much of an elegy not too sweet not too lullaby esque not too outrageously doom and gloom and not too absolutely metal Paolo Ragusa of Consequence described the song as a daring cinematic number that hits at all the thematic notes of God of War Ragnarok and finds Hozier using his signature velvety tone to evoke both tenderness and awe 60 Hozier and McCreary performed the song live at The Game Awards on December 8 2022 61 Release editGod of War Ragnarok was released worldwide on November 9 2022 for the PlayStation 4 and PlayStation 5 42 Players who purchase the PS4 version can upgrade to the PS5 version for US 10 In addition to the standard base game physical and digital there are three special editions the Jotnar Edition the Collector s Edition and the Digital Deluxe Edition Early copies of the base game were also marketed as a Launch Edition and included the Risen Snow Armor and Tunic skins for Kratos and Atreus respectively which are also included with the three special editions Pre orders for all versions opened on July 15 2022 62 The items in both the Jotnar Edition and the Collector s Edition are housed within a box called the Knowledge Keeper s Shrine a shrine featured in the game Both editions include a SteelBook game case however they do not include a physical copy of the game only digital versions for both platforms The centerpiece of both editions is a 16 inch replica of Thor s hammer Mjolnir and both also include 2 inch carvings of the Vanir twins Freya and Freyr Physical items exclusive to the Jotnar Edition include a 7 inch vinyl record of music by Bear McCreary a pin set of a Falcon Bear and Wolf which represent Faye Kratos and Atreus respectively a replica Draupnir ring Brok s dice set and a Yggdrasil cloth map which shows each of the nine realms Instead of Brok s dice set the Collector s Edition has a Dwarven dice set The Digital Deluxe Edition includes the Darkdale armor and weapon skins for Kratos and Atreus the official God of War Ragnarok soundtrack a mini art book by Dark Horse Comics a PlayStation Network avatar set and a PS4 background theme all of this downloadable content DLC is also included with both physical special editions 62 Available separately is a limited edition Ragnarok themed DualSense controller for the PS5 63 Additionally two PS5 bundles were available the same day as the game s release One bundle is for the disc version of the console while the other is for the digital version with both including a regular DualSense controller and a voucher code to download the standard version of the game 64 Furthermore an official art book from Dark Horse Comics titled The Art of God of War Ragnarok in both a standard and deluxe edition was released on November 29 2022 65 Since launch Santa Monica has supported the game with patch updates to address software bugs As well the developers have added new features along with these free updates A photo mode which was revealed prior to launch was added as part of update patch 3 00 on December 5 2022 It allows players to take customized in game screenshots adjusting among other things the field of view depth of view filters and the visibility and facial expressions of most major characters 66 A New Game Plus mode was added in update patch 4 00 on April 5 2023 Players must have completed the game on any difficulty before they can access New Game Plus Experience levels and previously acquired gear carry over into New Game Plus with a couple of game progression related exceptions which increases the level cap and adds new gear and resources to be acquired as well as enemy adjustments to make them more challenging The option to skip cutscenes was also added 67 Reception editReceptionAggregate scoreAggregatorScoreMetacritic94 100 PS5 68 N A PS4 69 Review scoresPublicationScoreDestructoid9 10 75 Electronic Gaming Monthly5 5 80 EurogamerRecommended 71 Famitsu36 40 84 Game Informer9 5 10 73 GameSpot9 10 74 GamesRadar 4 5 5 72 IGN10 10 70 PCMag4 5 5 79 Push Square10 10 78 Shacknews9 10 76 The Telegraph5 5 83 Video Games Chronicle5 5 82 VG2475 5 77 VideoGamer com10 10 81 God of War Ragnarok on PS5 received universal acclaim according to review aggregator Metacritic garnering a score of 94 100 68 This ties it with both the original 2005 installment and the 2018 installment for the highest Metacritic score in the series 85 86 The game was praised for its storytelling characters visuals level design and overall improvements to the gameplay over its predecessor Most reviewers agreed that it excelled over the 2018 installment in many aspects and that it was a fitting end to the Norse era of the series The game was however subject to minor criticism such as the excessive hints during puzzles as well as some gameplay mechanics 68 Writing for IGN Simon Cardy said that Ragnarok provided fresh interpretations of well known Norse mythological characters and the actors gave them a unique take that was different from their popular MCU counterparts 70 Tamoor Hussain of GameSpot opined that out of all the many different takes on Norse mythology Ragnarok s is easily one of the most memorable as it takes the mythology deconstructs it and rebuilds it as an epic story about families 74 Eurogamer s Chris Tapsell however felt that because Ragnarok tried to include as much of the series history as possible the game can feel both bloated and crowded but positively noted that due to its length it meant that there was more of the game to play 71 Kyle Hilliard at Game Informer wrote that although Ragnarok did not have the same unique impact that the 2018 installment had everything that worked well in that prior game is present 73 In terms of gameplay Ragnarok does not make any drastic changes over the 2018 installment but there are some new additions to the existing mechanics Hussain said that while the core gameplay is fundamentally the same this is in Ragnarok s favor as it made it easy to begin playing 74 Tapsell however was somewhat critical of the combat stating that he would have liked a more systematic approach and although there is synergy across the weapons skills there is practically no room for expression 71 Cardy was positive on the combat saying that being able to perform a weapon attack when leaping off a ledge added another layer to battles He also said the combat harkens back to the series roots noting that the Blades of Chaos have a more similar feel to how they performed in the Greek games but still also felt modern 70 The update to the shield was also praised with Hussain stating that it enhances the offensive feel of combat 74 Cardy similarly felt the shield was more of an offensive tool and that parrying is a skill players would want to perfect 70 The variety of enemies and bosses were also praised among the reviewers 71 73 74 70 79 Hilliard opined that the only negative thing about the gameplay was that it was not much different from the previous game 73 Hussain did have criticism over some gameplay mechanics stating that in more challenging scenarios the mechanics can struggle under the pressure of the increased speed and aggression 74 Tapsell had similar comments and stated this can be a hindrance in battle 71 One common criticism among reviewers was the excessive hints in solving puzzles as the accompanying character offers these hints too soon and too frequently barely giving the player any time to think about a solution 71 70 Although the RPG elements were praised for giving players a variety of play styles reviewers felt the system was not innovative 74 Tapsell further noted that although there were some new ideas nothing was really memorable or expressive like in other RPGs and players could get by without engaging much with it 71 Cardy however said the system was more streamlined and felt it encouraged players to make their own custom builds praising it as accessible and not overwhelming 70 Writing for PCMag Clay Halton was more critical of the system stating it was the game s most tedious aspect as it can be difficult to determine which weapon or armor piece needs upgraded He also noted this was an issue in the prior game but it was more complicated in the sequel 79 The environments were also well praised for their sense of scale and the changes to returning locations Hussain praised the changes as not only did they show the effects of Fimbulwinter but they provided new areas to explore 74 Tapsell shared similar sentiments and said that the realms were more varied and more inviting and also said that the sense of scale that was missing in the 2018 installment was resolved in Ragnarok 71 Halton said that although there is not a noticeable difference from the prior game largely due to Ragnarok releasing on both the PS4 and PS5 the game is still beautiful saying that each realm and their respective environments are thoughtfully crafted 79 Sales edit In Japan the PlayStation 5 version of God of War Ragnarok sold 29 377 physical units making it the third best selling retail game during its first week of release in the country The PlayStation 4 version sold 11 260 physical units making it the sixth best selling retail game in the country throughout the same week 87 In the United Kingdom although the exact sales numbers were not revealed it was reported that Ragnarok sold more physical units on its first day than any previous God of War title did in their first week with 82 of the total sold on PS5 and 18 on PS4 Of the PS5 sales 12 came from the PS5 bundles Additionally it sold 51 more in its first week than the 2018 installment did 88 This made Ragnarok the biggest launch in the series in the UK which was largely due to it being the first cross gen release in the series 89 In terms of physical units it was the country s second biggest launch of the year behind FIFA 23 and it had a bigger launch than Call of Duty Modern Warfare II Elden Ring and Pokemon Legends Arceus 88 By the end of 2022 670 617 units of the game had been sold in the UK making it the sixth best selling game of the year in the country 90 In Germany the game had sold over 200 000 units by the end of December 2022 91 Ragnarok became the fastest selling first party game in PlayStation history selling 5 1 million units in its first week Marvel s Spider Man 2 broke the 24 hours record by selling 2 5 million units 92 Ragnarok still holds the record for the fastest selling first week selling 5 1 million units in 5 days whereas Marvel s Spider Man 2 took 11 days to reach 5 million units 93 By February 2023 the game had sold 11 million units in 75 days 94 Awards edit At the 2020 Golden Joystick Awards the game received the award for Most Wanted Game 95 96 That same year it also received the award for PlayStation Blog s Most Anticipated Game 97 It was also a nominee for Most Anticipated Game at The Game Awards in both 2020 98 99 and 2021 100 Various media outlets also included the sequel on their respective lists for most anticipated games of 2021 prior to the game s delay to the following year 101 102 103 104 105 It was a nominee for Ultimate Game of the Year at the 2022 Golden Joystick Awards 106 and was named as Time magazine s 1 game of the year 107 At The Game Awards 2022 Ragnarok won six of its 11 nominations which was both the most nominations and most awards won at the event It was nominated for Game of the Year and won Best Narrative and Innovation in Accessibility Christopher Judge also won Best Performance with Sunny Suljic a nominee for the same award 108 The game won Game of the Year at the 2022 Titanium Awards 109 It won all 14 of its nominations at the Game Audio Network Guild Awards representing more than half of the overall winners 110 It also received a leading 15 nominations at the 19th British Academy Games Awards the most nominations for any game in the history of the ceremony which is hosted by the British Academy of Film and Television Arts BAFTA 111 It won six of its 15 nominations which was the most awards won at the event including the EE Game of the Year Award 112 During the AIAS 26th Annual D I C E Awards Ragnarok received the most nominations 12 as well as the most awards 7 of the ceremony 113 114 Year Award Category Result Ref 2020 Golden Joystick Awards Most Wanted Game Won 95 The Game Awards 2020 Most Anticipated Game Nominated 98 2021 Golden Joystick Awards Most Wanted Game Nominated 115 116 The Game Awards 2021 Most Anticipated Game Nominated 100 2022 20th Game Audio Network Guild Awards Best Game Trailer Audio Won 117 13th Hollywood Music in Media Awards Original Score Video Game Bear McCreary Nominated 118 Original Song Video Game Blood Upon The Snow WonTitanium Awards Game of the Year Won 109 119 Best Narrative Design WonBest Game Design NominatedBest Art Direction NominatedBest Sound Direction NominatedGolden Joystick Awards Ultimate Game of the Year Nominated 106 120 Best Performer Christopher Judge NominatedThe Game Awards 2022 Game of the Year Nominated 108 Best Game Direction NominatedBest Narrative WonBest Art Direction NominatedBest Score and Music Bear McCreary WonBest Audio Design WonBest Performance Christopher Judge WonBest Performance Sunny Suljic NominatedBest Action Adventure WonInnovation in Accessibility 121 WonPlayers Voice Nominated2023 New York Game Awards Big Apple Award for Game of the Year Nominated 122 Herman Melville Award for Best Writing in a Game WonStatue of Liberty Award for Best World NominatedTin Pan Alley Award for Best Music in a Game NominatedGreat White Way Award for Best Acting in a Game Christopher Judge Nominated21st Visual Effects Society Awards Outstanding Visual Effects in a Real Time Project Nominated 123 26th Annual D I C E Awards Game of the Year Nominated 124 Adventure Game of the Year WonOutstanding Achievement in Animation WonOutstanding Achievement in Art Direction WonOutstanding Achievement in Audio Design WonOutstanding Achievement in Character Atreus NominatedOutstanding Achievement in Character Kratos WonOutstanding Achievement in Game Design NominatedOutstanding Achievement in Game Direction NominatedOutstanding Achievement in Original Music Composition WonOutstanding Achievement in Story WonOutstanding Technical Achievement Nominated50th Annie Awards Best Character Animation Video Game Nominated 125 70th Golden Reel Awards Outstanding Achievement in Sound Editing Game Dialogue ADR Nominated 126 Outstanding Achievement in Music Editing Game Music WonOutstanding Achievement in Sound Editing Game Effects Foley Won23rd Game Developers Choice Awards Game of the Year Nominated 127 128 Best Audio WonBest Design Honorable mentionInnovation Award Honorable mentionBest Narrative NominatedSocial Impact Award Honorable mentionBest Technology WonBest Visual Art NominatedAudience Award Won21st Annual Game Audio Network Guild Awards Audio of the Year Won 110 Best Audio Mix WonBest Cinematic amp Cutscene Audio WonBest Game Foley WonBest Game Trailer Audio WonBest Main Theme Won c Best Original Song WonBest Original Soundtrack Album WonBest UI Reward or Objective Sound Design WonCreative and Technical Achievement in Music WonCreative and Technical Achievement in Sound Design WonDialogue of the Year WonMusic of the Year WonSound Design of the Year Won19th British Academy Games Awards Best Game Nominated 112 Animation WonArtistic Achievement NominatedAudio Achievement WonGame Design NominatedMusic WonNarrative NominatedPerformer in a Leading Role Christopher Judge as Kratos WonPerformer in a Leading Role Sunny Suljic as Atreus NominatedPerformer in a Supporting Role Adam J Harrington as Sindri NominatedPerformer in a Supporting Role Danielle Bisutti as Freya NominatedPerformer in a Supporting Role Laya DeLeon Hayes as Angrboda WonPerformer in a Supporting Role Ryan Hurst as Thor NominatedTechnical Achievement NominatedEE Game of the Year Won2024 66th Annual Grammy Awards Best Score Soundtrack for Video Games and Other Interactive Media Nominated 129 Future editPrior to the release of the 2018 installment Cory Barlog said that after the Norse era of God of War future games could see the series tackling either Egyptian or Maya mythology 130 He said that the game alluded to other mythologies co existing in the world including Celtic Japanese and Irish mythology 131 Ragnarok would subsequently also have similar references 132 Notes edit Additional work by PlayStation Studios Creative Arts Valkyrie Entertainment Bluepoint Games Red Hot Super Alloy Jetpack Interactive Super Genius and Original Force 1 As depicted in the previous game s ending Tied with Haiyue Theme from Honor of Kings 110 References edit a b Makuch Eddie October 7 2022 God Of War Ragnarok Goes Gold As Sony Confirms 8 Other Studios Contributed GameSpot Fandom Inc Archived from the original on October 25 2022 Retrieved October 12 2022 Marvel s Spider Man 2 sold 5 million copies in 11 days Shacknews November 8 2023 Retrieved November 13 2023 a b c d e Park Gene October 21 2022 Ragnarok s opening hours point to a safe God of War sequel The Washington Post Fred Ryan Archived from the original on October 21 2022 Retrieved October 24 2022 a b c Barbosa 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How Sony is Reinventing God of War Game Informer No 298 Minneapolis Minnesota GameStop p 45 Barlog Cory Studstill Shannon January 9 2018 Norse and Beyond Expanding God of War s History YouTube Game Informer GameStop Archived from the original on May 18 2019 Retrieved February 1 2018 Chrysostomou George January 31 2023 10 Details You Totally Missed In God Of War Ragnarok Screen Rant Valnet Inc Archived from the original on May 4 2023 Retrieved May 4 2023 External links editOfficial website God of War Ragnarok at IMDb God of War Ragnarok at MobyGames God of War Ragnarok at Metacritic nbsp Portals nbsp Mythology nbsp Speculative fiction nbsp Video games Retrieved from https en wikipedia org w index php title God of War Ragnarok amp oldid 1188336756, wikipedia, wiki, book, books, library,

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