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Xiangqi

Xiangqi (Chinese: 象棋; pinyin: xiàngqí; Wade–Giles: Hsiang ch'i; English: /ˈʃɑːŋi/), commonly known as Chinese chess or elephant chess, is a strategy board game for two players. It is the most popular board game in China. Xiangqi is in the same family of games as shogi, janggi, Western chess, chaturanga, and Indian chess. Besides China and areas with significant ethnic Chinese communities, this game is also a popular pastime in Vietnam, where it is known as cờ tướng, literally 'General's chess'.

Xiangqi
Xiangqi board and starting setup
Years activeSouthern Song dynasty to present
Genres
Players2
Setup time< 1 minute
Playing time
  • Informal games: may vary from twenty minutes to several hours
  • Blitz games: up to 10 minutes
ChanceNone
SkillsStrategy, tactics
Synonyms
  • Chinese chess
  • Elephant chess
  • Elephant game
Xiangqi
Chinese name
Chinese象棋
Literal meaningElephant chess
Vietnamese name
Vietnamesecờ tướng
Hán-Nôm碁將
Literal meaningGeneral Chess
Korean name
Hangul샹치
Hanja象棋
Literal meaningElephant Chess
Transcriptions
Revised Romanizationsyangchi
Japanese name
Kanji象棋
Hiraganaしょうぎ
Katakanaシャンチー
Transcriptions
Romanizationshōgi
shankī

The game represents a battle between two armies, with the primary object being to checkmate the enemy's general (king). Distinctive features of xiangqi include the cannon (pao), which must jump to capture; a rule prohibiting the generals from facing each other directly; areas on the board called the river and palace, which restrict the movement of some pieces but enhance that of others; and the placement of the pieces on the intersections of the board lines, rather than within the squares.

Board

 
Xiangqi board

Xiangqi is played on a board nine lines wide and ten lines long. As in the game Go (圍碁; or Wéi qí 圍棋), the pieces are placed on the intersections, which are known as points. The vertical lines are known as files (Chinese: ; pinyin: ; "road"), and the horizontal lines are known as ranks (Chinese: 線/綫; pinyin: xiàn; "line").

Centred at the first to third and eighth to tenth ranks of the board are two zones, each three points by three points, demarcated by two diagonal lines connecting opposite corners and intersecting at the centre point. Each of these areas is known as gōng, a palace.

Dividing the two opposing sides, between the fifth and sixth ranks, is , the "river". The river is usually marked with the phrases 楚河 chǔ hé, meaning "River of the Chu", and 漢界 hàn jiè, meaning "Border of the Han", a reference to the Chu–Han War. Although the river (or Hanchu boundary) provides a visual division between the two sides, only two pieces are affected by its presence: soldiers have an enhanced move after crossing the river, and elephants cannot cross it. The starting points of the soldiers and cannons are usually, but not always, marked with small crosses.

Rules

 
Xiangqi is a common pastime in Chinese cities (Beijing, 2005)

The pieces start in the position shown in the diagram above. Which player moves first has varied throughout history and from one part of China to another. Different xiangqi books advise either that the black or red side moves first.[citation needed] Some books refer to the two sides as north and south; which direction corresponds to which colour also varies from source to source. Generally, Red moves first in most modern tournaments.[1]

Each player in turn moves one piece from the point it occupies, to another point. Pieces are generally not permitted to move through points occupied by other pieces, the exception being the cannon’s capturing move. A piece can be moved onto a point occupied by an enemy piece, in which case the enemy piece is captured and removed from the board. A player cannot capture one of their own pieces. Pieces are never promoted (converted into other pieces), although the soldier gains the ability to move sideways after it crosses the river. Almost all pieces capture using their normal moves, while the cannon has a special capture move described below.

 
An instance of checkmate that assumes the cannon is safe and Black cannot block the check. The horse is not needed for this checkmate.

The game ends when one player checkmates the other's general. When the general is in danger of being captured by the enemy player on their next move, the enemy player has "delivered a check" (照將/將軍, abbreviated as jiāng), and the general is "in check". A check should be announced. If the general's player can make no move to prevent the general's capture, the situation is called "checkmate" (將死). Unlike in chess, in which stalemate is a draw, in xiangqi, it is a loss for the stalemated player.

In xiangqi, a player—often with a material or positional disadvantage—may attempt to check or chase pieces in a way such that the moves fall in a cycle, preventing the opponent from winning. While this is accepted in Western chess, in xiangqi, the following special rules are used to make it harder to draw the game by endless checking or chasing, regardless of whether the positions of the pieces are repeated or not:

  • A player making perpetual checks with one piece or several pieces can be ruled to have lost unless he or she stops such checking.
  • A player who perpetually chases any one unprotected piece with one or more pieces, excluding generals and soldiers, will be ruled to have lost unless he or she stops such chasing.[2]
  • If one side perpetually checks and the other side perpetually chases, the checking side has to stop or be ruled to have lost.
  • When neither side violates the rules and both persist in not making an alternate move, the game can be ruled as a draw.
  • When both sides violate the same rule at the same time and both persist in not making an alternate move, the game can be ruled as a draw.

Different sets of rules set different limits on what is considered perpetual. For example, club xiangqi rules allow a player to check or chase six consecutive times using one piece, twelve times using two pieces, and eighteen times using three pieces before considering the action perpetual.[2]

The above rules to prevent perpetual checking and chasing, while popular, are not the only ones; there are numerous end game situations.[3]

Pieces

Each player controls an army of 16 pieces; the armies are usually coloured red and black.[4] Pieces are flat circular disks labelled or engraved with a Chinese character identifying the piece type, and in a colour indicating which player has ownership. The black pieces are marked with somewhat different characters from the corresponding red pieces.

On mainland China, most sets still use traditional Chinese characters (as opposed to simplified Chinese characters). Modern pieces are usually plastic, though some sets are wooden, and more expensive sets may use jade. In more ancient times, many sets were simple unpainted woodcarvings; thus, to distinguish between pieces of the two sides, most corresponding pieces used characters that were similar but varied slightly.[4] This practice may have originated in situations where there was only one material available to make the pieces from and no colouring material available to distinguish the opposing armies. The oldest xiangqi piece found to date is a (chariot) piece. It is kept in the Three Gorges Museum.[5][6]

General

 
The generals
 
General and advisors

Generals (or kings) are labelled 將 (trad.) / 将 (simp.) jiàng ("general") on the black side and 帥 (trad.) / 帅 (simp.) shuài ("marshal") on the red side.

The general starts the game at the midpoint of the back edge, within the palace. The general may move and capture one point orthogonally and may not leave the palace, with the following exception.

If the two generals face each other along the same file with no intervening pieces, the 飛將 ("flying general") move may be executed, in which the general to move crosses the board to capture the enemy general. In practice, this rule means that creating this situation in the first place means moving into check, and is therefore not allowed.[7][8]

The Indian name king for this piece was changed to general because of Chinese naming taboos; China's rulers objected to their royal titles being given to game pieces.[9][dubious ] Despite this, the general is sometimes called the "king" by English-speaking players, due to their similar functions as royal pieces.[10]

Advisor

 
The advisors

Advisors (also known as guards and less commonly as assistants, mandarins, ministers or warriors) are labelled 士 shì ("scholar", "gentleman", "officer", "guardian") for Black and 仕 shì ("scholar", "official", "guardian") for Red. Rarely, sets use the character 士 for both colours.

The advisors start on either side of the general. They move and capture one point diagonally and may not leave the palace, which confines them to five points on the board.[8] The advisor is probably derived from the mantri in chaturanga, like the queen in Western chess.

There is some controversy about whether "士" really is intended to mean "scholar", "gentleman" which would be "士人", or "guard", "guardian" which would be "衛士" (simplified Chinese: 卫士). One argument for the latter is that their functionality seems to be to guard/protect the general. The common Western translation "advisor" does not reflect this layer of meaning.

Elephant

 
The elephants

Elephants (or bishops) are labeled xiàng ("elephant") for Black and 相 xiàng ("minister") for Red. They are located next to the advisors. These pieces move and capture exactly two points diagonally and may not jump over intervening pieces; the move is described as being like the character 田 Tián ("field"), in reference to the board's squares.[8] If an elephant cannot move due to a diagonally adjacent piece, it is known as "blocking the elephant's eye" (塞象眼).[11]

Elephants may not cross the river to attack the enemy general, and serve as defensive pieces. Because an elephant's movement is restricted to just seven board positions, it can be easily trapped or threatened. The two elephants are often used to defend each other.

The Chinese characters for "minister" and "elephant" are homophones in Mandarin (Listen) and both have alternative meanings as "appearance" or "image". However, in English, both are referred to as elephants, and less commonly as "bishops", due to their similar movements.[10]

Horse

 
The horses
 
The red horse may capture the black horse, but the black horse cannot capture the red horse because its movement is obstructed by another piece.
 
Green moves are legal; red ones are illegal because another piece is obstructing the movement of the horse.

Horses (or knights) are labelled 馬 for Black and 傌 for Red in sets marked with Traditional Chinese characters and 马 for both Black and Red in sets marked with Simplified Chinese characters. Some sets use 馬 for both colours. Horses begin the game next to the elephants, on their outside flanks. A horse moves and captures one point orthogonally and then one point diagonally away from its former position, a move which is traditionally described as being like the character 日 .[8] The horse does not jump as the knight does in Western chess, and can be blocked by a piece of either colour located one point horizontally or vertically adjacent to it. Blocking a horse is called "hobbling the horse's leg" (蹩馬腿). The diagram on the left illustrates the horse's movement.

Since horses can be blocked, it is possible for one player's horse to have an asymmetric attack advantage if an opponent's horse is blocked, as seen in the diagram on the right.

The horse is sometimes called the "knight" by English-speaking players, due to their similar movements.[10]

Chariot

 
The chariots

Chariots (or rooks or cars) are labelled 車 for Black and 俥 for Red in sets marked with Traditional Chinese characters and 车 for both Black and Red in sets marked with Simplified Chinese characters. Some traditional sets use 車 for both colours. In the context of xiangqi, all of these characters are pronounced as (instead of the common pronunciation chē). The chariot moves and captures any distance orthogonally, but may not jump over intervening pieces. The chariots begin the game on the points at the corners of the board. The chariot is often considered to be the strongest piece in the game due to its freedom of movement and lack of restrictions.[8]

The chariot is sometimes called the "rook" by English-speaking players, since it moves identically to the rook in Western chess.[10] Chinese players (and others) often call this piece a car, since that is one modern meaning of the character 車.

Cannon

 
The cannons
 
The long-range threat of the cannon

Cannons are labelled 砲 pào ("catapult") for Black and 炮 pào ("cannon") for Red. The names are homophones, though sometimes 炮 is used for both Red and Black. The 石 shí radical of 砲 means "stone", and the 火 huǒ radical of 炮 means "fire". Both colours' pieces are normally referred to as cannons in English. The black piece is sometimes labelled 包 bāo.

Each player has two cannons, which start on the row behind the soldiers, two points in front of the horses. Cannons move like chariots, any distance orthogonally without jumping, but can only capture by jumping a single piece of either colour along the path of attack. The piece over which the cannon jumps is called the 炮臺 (trad.) / 炮台 (simp.) pào tái ("cannon platform" or "screen"). Any number of unoccupied spaces, including none, may exist between the cannon, screen, and the piece to be captured. Cannons can be exchanged for horses immediately from their starting positions.[8]

Soldier

 
The soldiers

Soldiers (or pawns) are labelled 卒 ("pawn" or "private") for Black and 兵 bīng ("soldier") for Red. Each side starts with five soldiers. Soldiers begin the game located on every other point one row back from the edge of the river. They move and capture by advancing one point. Once they have crossed the river, they may also move and capture one point horizontally. Soldiers cannot move backward, and therefore cannot retreat; after advancing to the last rank of the board, however, a soldier may still move sideways at the enemy's edge.[8] The soldier is sometimes called the "pawn" by English-speaking players, due to the pieces' similar movements.[10]

Approximate relative values of the pieces

 
Xiangqi is a popular weekend activity in Beijing.
Piece Points
Soldier before crossing the river 1
Soldier after crossing the river 2
Advisor 2
Elephant 2
Horse 4
Cannon
Chariot 9

These approximate values[12] do not take into account the position of the piece in question (except the soldier in a general sense), the positions of other pieces on the board, or the number of pieces remaining. In what follows, “minor piece” will refer to horses and cannons, and "defensive piece", unless otherwise specified, will refer to the non-royal pieces that cannot cross the river, namely advisors and elephants.

Other common rules of assessment:

  • A horse plus a cannon is generally better than two horses or two cannons.
  • The chariot is not only the strongest piece, but it is also generally stronger than any combination of two minor pieces. When the relative values of both sides' pieces are approximately even, the side with more chariots generally has the advantage, especially when one side has a chariot and one side does not (Chinese: 有車壓無車). However, the chariot is not particularly strong in basic endgames: for example, chariot versus four defensive pieces is generally a draw, while if the offensive side instead has two horses or even three unadvanced soldiers it is a win.
  • In the earlier stages, the cannon is stronger than the horse, because platforms are plentiful and the horse is often blocked by the multitude of pieces on the board. In the endgame, the horse is stronger as an attacking piece, not needing any platforms, but the cannon generally has better defensive abilities.
  • The values of soldiers vary in different stages of the game. In the opening and the middlegame, the initiative and mobility of pieces often require sacrificing soldiers. In these stages, soldiers closer to the middle file are generally more valuable, since they can effectively join the offence. With few attacking pieces on the board, soldiers have more power and can cross the river more easily. In this stage, advanced soldiers are generally less powerful, since soldiers cannot move backward. In basic endgames, three soldiers starting on the 7th rank are approximately equal to a chariot: they can force a win against four defensive pieces or a horse/cannon plus two elephants, while instead a chariot cannot, and a chariot cannot force a win against three soldiers on the 7th rank when well-defended.

Notation

There are several types of notation used to record xiangqi games. In each case the moves are numbered and written with the same general pattern.

  1. (first move) (first response)
  2. (second move) (second response)
  3. ...

It is clearer but not required to write each move pair on a separate line.

System 1

The book The Chess of China describes a move notation method in which the ranks of the board are numbered 1 to 10 from closest to farthest away, followed by a digit 1 to 9 for files from right to left.[13] Both values are relative to the moving player. Moves are then indicated as follows:

[piece name] ([former rank][former file])-[new rank][new file]

Thus, the most common opening in the game would be written as:

  1. 炮 (32)–35   馬 (18)–37

System 2

Name Abbr. Pieces
Advisor A  
Cannon C  
Chariot R*  
Elephant E  
General G  
Horse H  
Soldier S  
* using C would conflict with the letter for Cannon

A notation system partially described in A Manual of Chinese Chess[14] and used by several computer software implementations describes moves in relative terms as follows:

[single-letter piece abbreviation][former file][operator indicating direction of movement][new file, or in the case of purely vertical movement, number of ranks traversed]

The file numbers are counted from each player's right to each player's left.

In case there are two identical pieces in one file, symbols + (front) and – (rear) are used instead of former file number. Direction of movement is indicated via an operator symbol. A plus sign is used to indicate forward movement. A minus sign is used to indicate backward movement. A dot or period or equals sign is used to indicate horizontal or lateral movement. For a piece that moves diagonally (such as the horse or elephant), the plus or minus sign is used rather than the period.

Thus, the most common opening in the game would be written as:

  1. C2.5 H8+7

According to World Xiangqi Federation (WXF), in the case of tripled, quadrupled, or quintupled soldiers (pawns), there is no need to specify the P for pawn. Instead, the soldiers are numbered starting from the frontmost soldier, and this number replaces the usual piece abbreviation. The file number is given immediately after as usual.

Thus the notation to move the middle of a set of tripled soldiers on the 5th file to the 4th file would be:

  1. 25=4

In older books written in Chinese the system is the same, except that: the names of the pieces are written in Chinese; the name for the cannon on both sides is 炮; the name for the horse on both sides is 馬; forward motion is indicated with 進 (pronounced jìn); backward motion is indicated with 退 (tuì); sideways motion is indicated with 平 (píng); and numbers are written in Chinese either for both players or for just Black.

Thus, the most common opening in the game might be written as:

  1. 炮二平五 馬8進7

System 3

This system is unofficial and principally used by Western players.[citation needed] It is similar to algebraic notation for Western chess. Letters are used for files and numbers for ranks. File "a" is on Red's left and rank "1" is nearest to Red. A point's designation does not depend on which player moves; for both sides "a1" is the lowest left point from Red's side.

[single-letter piece abbreviation][former position][capture indication][new position][check indication][analysis]

Pieces are abbreviated as in notation system 2, except that no letter is used for the soldier.

Former position is only indicated if necessary to distinguish between two identical pieces that could have made the move. If they share the same file, indicate which rank moves; if they share the same rank, indicate which file moves. If they share neither rank nor file, then the file is indicated.

Capture is indicated by "x". No symbol is used to indicate a non-capturing move.

Check is indicated by "+", double check by "++", triple check by "+++", and quadruple check by "++++". Checkmate is indicated by "#".

For analysis purposes, bad moves are indicated by "?" and good moves by "!". These can be combined if the analysis is uncertain ("!?" might be either but is probably good; "?!" is probably bad) or repeated for emphasis ("??" is a disaster).

Thus, the most common opening in the game would be written as:

  1. Che3 Hg8

For example, the following game is tied with several others as the shortest possible xiangqi game:

Gameplay

Because of the size of the board and the low number of long-range pieces, there is a tendency for the battle to focus on a particular area of the board.[clarification needed]

Tactics

Xiangqi involves several tactics common to games in the chess family. Some common ones are briefly discussed here.

  • In a fork, one piece attacks two or more enemy pieces at once.
  • A piece is pinned when it cannot move without exposing a more important piece to capture. Every piece except soldiers and advisors can pin, but only chariot pins exactly resemble pins in western chess; pins by other pieces in xiangqi take on many unique forms: Cannons can pin two pieces at once on one file or rank, horses can pin because they can be blocked, and generals can pin because of the "flying general" move rule. In pins by horses and elephants, the pinning piece never attacks the pinned piece, while in a pin by a cannon, only one of the pieces is directly attacked by the cannon. A general can only pin pieces to the enemy general, and the pinning general can never capture the pinned piece, since that would place it in check from the enemy general.
  • A piece is skewered when it is attacked and, by moving, exposes a less important piece to be captured. In contrast to pins, only cannons and chariots can skewer.
Fork Pin Skewer
 
 
 
 
 
 
Red's horse (傌) at d5 forks black's soldier (卒) at c7 and cannon (砲) at e7.
 
 
 
 
 
Black's cannon (砲) at e8 is pinned by red's chariot (俥) at e5.
 
 
 
 
 
Red's chariot (俥) at e5 is skewering black's general (將) at e8 and chariot (車) at e10. When the general moves sideways to avoid being captured, its chariot could be captured.
  • A discovered check occurs when an attacking piece moves so that it unblocks a line for a chariot, cannon, and/or horse to check the enemy general.
  • A double check occurs when two pieces simultaneously threaten the enemy general. Unlike a Western chess double check, a double check in xiangqi may be blockable or, in one case, possibly met with a capture by a piece other than the general. The only blockable cases are either a chariot and cannon on the same file as the general, with the chariot acting as a screen for the cannon, two horses giving discovered check after another piece unblocks the attack from both, or a cannon using an enemy piece as a platform uncovered by a horse (see below). Double checks delivered by other means are not blockable. In one exceptional case, if a horse moves to give a double check by uncovering a cannon, and the cannon’s platform is an enemy chariot or defensive piece (advisor or elephant), the enemy chariot or defensive piece might be able to capture the horse, which removes the cannon’s platform at the same time. Otherwise, capturing either checking piece is insufficient to remove the threat, unless the general makes the capture.
Blockable double check Double check met by capture Double check that compels the general to move
 
 
 
 
 
 
Red's horse has moved to d7, creating a double check against Black's general, but Black can answer by moving the cannon to d8, blocking the horse and removing the cannon's platform
 
 
 
 
 
 
Red's horse has moved from e4 to d6, unveiling a double check with the cannon, but Black can reply by simply capturing the horse with the chariot.
 
 
 
 
 
 
 
 
 
 
Red's horse has moved from e6 to f8 and placed the black general in double check. Since, as in western chess, there are two independent lines of attack, Black cannot respond with any move other than moving the general to f10, whereupon Red wins Black's horse for free.
  • Unique to xiangqi is a triple check, which arises in four combinations. In the first case of a cannon, a chariot or soldier, and a horse, the horse moves to give check, uncovering a double check from the chariot and the cannon. In the second, rarer case of a chariot or soldier and two horses, the chariot moves to give check, uncovering a double check from the two horses. In the third case of two cannons and two horses, one cannon may uncover a double check from the horses and act as a screen for the other cannon. Finally, a chariot or soldier can move to give check, uncovering a check from a horse while acting as a platform for a cannon to give another check. Quadruple check is also possible, arising with two horses, a chariot, and a cannon. Triple and quadruple check cannot be blocked or met by captures (again, unless the general makes the capture).
Triple check Quadruple check Triple check, alternate position
 
 
 
 
 
 
Red's horse (傌) has moved from e5 to d7, giving check and exposing a double check from the chariot (俥) at e3 and the cannon (炮) at e2.
 
 
 
 
 
 
 
 
Red's chariot (俥) has moved from f9 to e9, giving check and exposing a triple check from the cannon (炮) at e7 and both horses (傌) at f8 and g9. Replacing the chariot with a cannon or removing a horse produces a triple check.
 
 
 
 
 
 
 
Red's chariot (俥) has moved from f9 to e9, discovering two checks from both horses (傌) at f8 and g9 and gives check itself.

In contrast to the ubiquity of pawn chains in western chess, soldiers typically do not support each other until the endgame, because from the initial position it takes a minimum of five moves of a soldier to allow mutual protection between two of them, and they are often prone to capture by other pieces.

Soldiers, horses, cannons and chariots can form up formations that protect each other. However, lining up chariots must be done with caution, as this risks losing one chariot to an enemy's inferior piece. Horses that support each other are called Linked Horses (Chinese: 連環馬), which is a relatively safe formation of the horses, though it can still be threatened with a soldier, a chariot plus another minor piece, or a piece blocking one of the horses thus making the protection one-sided.

It is common to use cannons independently to control particular ranks and files. Using a cannon to control the middle file is often considered vital strategy, because it pins pieces such as the advisors and elephants to the general, which in turn restrict their general’s movement. The two files adjacent to the middle file are also considered important and horses and chariots can be used to push for checkmate there.

Since the general is usually safest in its original position before the endgame phase, attacking the general commonly involves forcing the general out of its original position with check or with threats. Thus, specific points and formations are very important in xiangqi.

For an attacking (Red) horse, the most fatal points are c9 and g9 (Chinese: 臥槽馬), especially since without proper defence a quick mate can follow with an extra chariot or cannon.

Liang vs. Zhao, 1982
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Due to the pin of two pieces by the red cannon, Black's centroid horse has become a liability rather than an asset.

For a cannon, one of the most fatal formations is the exposed cannon (Chinese: 空心炮), where the cannon directly controls the middle file with no other pieces between the cannon and the general. This formation is particularly dangerous since the defensive side cannot move any piece in front of the cannon; while with an extra cannon joining the attack, mate can follow on the spot, and with an extra rook, the offensive side can mount a double check (with the rook in front of the cannon) followed by a windmill (as when the check is blocked, the rook moving laterally discovers a new check from the cannon), often winning at least a piece afterwards. If the defensive side cannot chase the cannon away or capture it, it must move the general forward to avoid these threats, leaving the general vulnerable to attacks.

Another fatal formation, called the "cannon-controlled centroid horse" (Chinese: 炮鎮窩心馬, diagram at right), also requires particularly bad coordination of the enemy pieces. In the diagram, Black's "centroid horse" occupies the centre of the palace, blocking Black's own general and advisors, and being pinned to the general by the red cannon, cannot move. Black's cannon at e8 is also pinned to its own general; it too is unable to move and restricts the movement of Black's two elephants, making them unable to protect each other. Such a formation in the middlegame often produces deadly threats of smothered mates, while in the endgame, as in the diagram, Red's cannon cannot be chased away, rendering Black's general, advisors, cannon on e8, and horse all permanently immobilized. Even though Black is up a minor piece, Red has a clear win: The game concluded 41.Hg7 (forking the elephant and pinned cannon and creating a mating threat) Eg10 42.Hh9 Ci9 43.Hf8+ Cf9 (if not for the other black cannon, it is instant mate) 44.Hxg6, and Black resigned: Black's only active piece (the cannon on f9) is absolutely helpless to stop Red's horse and soldiers, which will soon invade the palace.

A common defensive configuration is to leave the general at its starting position, deploy one advisor and one elephant on the two points directly in front of the general, and to leave the other advisor and elephant in their starting positions, to the side of the general. In this setup, the advisor and elephant pairs support each other, and the general is immune from attacks by cannons. Losing any defensive pieces makes the general vulnerable to cannon attack, and the setup may need to be abandoned. The defender may move defensive pieces away from the general, or even sacrifice them intentionally, to ward off attack by a cannon.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Red mates in 11

Solution: 1.Rh10++

  • 1. ...Eig10 gets mated faster: 2.Rgxg10+ Af10 (Exg10 3.Rxg10#) 3.Rxf10+ Ge9 4.Rh9#.
  • 1. ...Eeg10 gets mated immediately with 2.Rhxg10#

1. ...Af10

2.Rh9+ Afe9

3.Rg10++ Af10

4.Rg9+ Afe9

5.Rh10++

  • Again both 5. ...Eig10 and 5. ...Eeg10 lead to faster mates.

5. ...Af10 6.Re9+!!

  • A brilliant smothered-check inducing move. If 6. ...Gxe9 7. Rh9#

6. ...Adxe9

7.Rh9+ Eeg10

8.Rxe9+ (the chariot is untouchable with legal moves) Gd10

9.Re10+ Gd9

10.d8+ Gxd8

11.Rd10#

Note that if Red plays 4.Re9+? instead, Red cannot force a mate: 4. ...Adxe9 5.Rg9+ Eig10 and Red cannot play Rxe9+ on the next move because the chariot is then not supported by the general, and black can simply play Gxe9. The purpose of using the g-chariot to give check is to place the h-chariot on the h9 point, blocking Black's Eig10.

Long sequences of checks leading to mate or gain of material are common both in chess compositions and in actual play. A skilled xiangqi player would often have to calculate several steps, or even tens of steps ahead for a forced sequence. In the diagram on the right, Black has an immediate mating threat which cannot be parried, forcing Red to check Black on every move. Although it requires 11 moves to mate, its general idea is clear: Induce a smothered check by sacrificing a chariot at the centre of the palace (e9), then force Black to open the centre file, enabling the Red general to assist the attack, and finally mate by facing generals.

Openings

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
The most common opening pair of moves

Since the left and right flanks of the starting setup are symmetrical, it is customary to make the first move on the right flank. Starting on the left flank is considered needlessly confusing.[citation needed]

The most common opening is to move the cannon to the central column, an opening known as 當頭炮 (trad.) / 当头炮 (simp.) dāng tóu pào or "Central Cannon". The most common reply is to advance the horse on the same flank. Together, this move-and-response is known by the rhyme 當頭炮,馬來跳 (trad.) / 当头炮,马来跳 (simp.) dāng tóu pào, mǎ lái tiào. The notation for this is "1. 炮 (32)–35, 馬 (18)–37", "1. C2.5 H8+7", or "1. Che3 Hg8" (diagram at right). After Black's 1. ...H8+7 (Hg8) response, the game can develop into a variety of openings, the most common being the 屏風馬 (trad.) / 屏风马 (simp.) or "Screen Horses (Defence)" in which Black develops the other horse to further protect their middle pawn (...H2+3 or ...Hc8) either immediately on their second move, or later when Black transposes the game into this opening.

Alternative common first moves by Black are developing either cannons (1. ...C8.5/1. ...Che8, or 1. ...C2.5/1. ...Cbe8); note that after either of these moves, taking the central soldier with the cannon (2. C5+4 or 2. Cxe7+) is a beginner's trap that impedes development and coordination of Red's pieces if Black plays correctly (for example, 1. Che3 Che8 2. Cxe7+?? Ade9 3. Hg3 Hg8 4. Ce5 Rh10 when Black develops the rook first, and the loss of Black's middle pawn actually enabled Black's horses to occupy the centre on the next moves).

Other common first moves by Red include moving an elephant to the central column (1. Ege3), advancing the soldier on the third or seventh file (1. c5), moving a horse forward (1. Hg3), and moving either cannon to the 4th or 6th (d- or f-) file (1. Chd3 or 1. Chf3). Compared to the Central Cannon openings, these openings are generally less restricted by theory.

General advice for the opening includes rapid development of at least one chariot and putting it on open files and ranks, as it is the most powerful piece with a long attack range. There is a saying that only a poor player does not move a chariot in the first three moves (Chinese: 三步不出車,必定要輸棋); however this is not to be taken literally, and is in fact often violated in modern Xiangqi games.[citation needed] Attacking and defending the centre, especially the central soldiers / central pawns, are common themes in the opening, hence the Central Cannon openings. Usually, at least one horse should be moved to the middle in order to defend the central soldier; however undefended central soldiers can also become "poisoned pawns" in the early moves, especially if the attacking side does not have an immediate follow-up to retain the pressure on the central file.

Middlegame strategy

Xiangqi strategy shares common themes with chess, but has some differences:

  • Occupying the centre is relatively less important in xiangqi, but controlling and attacking the middle file is still one of the vital themes. Since the middle file is often well defended, players would then seek to mount an offense on either of the flanks on the enemy side, especially when the defense of one flank is neglected.
  • The significance of pawn formation in xiangqi and chess are different. In xiangqi, soldiers (pawns) are often pushed to avoid blocking their own horses, and it is uncommon for them to defend each other (in contrast with a Western chess pawn chain). Successfully getting a soldier to cross a river as an attacking force can often tilt the scales of the middlegame by a large margin.
  • In high-level play, the initiative is highly important, and a minor mistake can doom a game.
  • Sacrifices are common in xiangqi, however they are more often tactical rather than positional. Usually, at most a minor piece is sacrificed for positional advantages, or a semi-tactical attack.

Like in chess, xiangqi piece values depend highly on the position on the board. The following study from Volume 42 of the Elegant Pastime Manual, dating from the Ming Dynasty, illustrates this dramatically. It is Red to play and win.[15]

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

In this position, Red is up two soldiers and a cannon but Black threatens seemingly unstoppable mate with ...Rf1#, since 1.Ec5? Ad8! renews the mate threat. Note that the red chariot is nearly useless, having only two legal moves, in stark contrast to the very active black chariot. However, Red averts the checkmate by sacrificing both the cannon and chariot: 1.Ca10+!! Hxa10 2.Ea3! Rxa1 (or the chariot is lost, since the general protects the elephant on e3, which in turn guards g1, and the red horse guards e2) 3.Eec1:

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Despite the substantial sacrifice of material by Red, Black's chariot has now become useless as it is permanently immobilized by the red elephants and horse; the red general prevents the black soldier on g2 from moving laterally to free the chariot (for example 3...g1 4.Gf2). Black's horse similarly has no safe move due to the red soldier on c8, which also, along with the soldier on f9, prevents the black general from attacking the soldier on f9 from the behind. In addition, the black soldier on g6 is undefended and has no safe move, so Red can win it by pushing the soldier on c4 to c6 and moving it laterally to the g-file, after which the position is effectively an endgame of three soldiers against two advisers, an easy win for Red (see below) despite being down a chariot for three soldiers.

Endgame

Though xiangqi endgames require remarkable skill to be played well, there are a number of widely known book wins and book draws. Without a counterpart to pawn promotion, xiangqi endgames instead focus more directly on forcing checkmate or stalemate, and in this regard resemble pawnless chess endgames. Since stalemate is a loss for the stalemated player instead of a draw, most book draws in xiangqi are due to fortresses, with a few draws due to insufficient material.

A general rule in xiangqi endgames for the advantageous side is that, when there's less material on the board, do not trade pieces easily, as with fewer attacking pieces on the board, defending is easier (in contrast to Western chess, where it is almost always advantageous to trade pieces when up on material). Hence, if a certain type of endgame can transpose, by trading pieces, into another type of endgame which is a book win, then this endgame itself is a book win.

Zugzwang in xiangqi endgames

 
 
 
 

Red wins with either side to move.

Inducing zugzwang is a crucial theme in winning simple endgames, and almost exclusively in simple endgames. In the general + soldier vs general endgame shown on the right, Red's first main goal is to occupy the middle file. Red wins with 1. Gd1, a waiting move, and Black is in zugzwang. Black must proceed with 1. ...Ge8, as 1. ...Ge10 instantly loses after 2. f9#. After 1. ...Ge8 2. f9 Gf8 3. e9 Ge8 4. d9 Gf8 5. Ge1, Red's general successfully occupies the middle file. The game would conclude with 5. ...Gf9 6. e9+, and regardless of Black's reply, 7. Ge2# (stale)mates Black.

 
 
 
 
 
 
 
 

Reciprocal zugzwang: Whoever moves first loses.

Reciprocal zugzwang is possible, but very rare and usually seen in endgame compositions. In this endgame shown on the right, whoever moves loses, since when either of the two generals moves to an open d- or f- file, it threatens unstoppable mate, while the player to move only helps the enemy general occupy one of the files. For instance, Red can only move their two soldiers if he is to move. Moving the f-(or d-)soldier allows the enemy general to occupy the f-file(d-file). Even if 1. fe9+ Gf10 2. d10, when Red threatens mate in 1, Black still mates immediately with either 2. ...fe2# or 2. ...f1#.

Soldier (pawn) endgames

 
 
 
 
 
 

Red to play wins; Black to play draws.

  • A soldier, as long as it does not reach the opposite rank, wins against a bare general easily. With any extra defensive piece on the defensive side, it is a draw; however, soldier vs advisor requires skill to play well.
  • Two unadvanced (i.e., on the 6th or 7th ranks) soldiers win against the following combinations: Two advisors, two elephants, a bare horse/cannon. Generally a draw against one advisor plus one elephant, or a horse/cannon plus a defending piece.
  • Three unadvanced soldiers win against the following combinations: All 4 defensive pieces (2 advisors plus 2 elephants, Chinese: 士象全), a horse plus two advisors/two elephants, a cannon plus two elephants.

Horse endgames

 
 
 
 
 
Red to play wins with 1. Hd7, preventing the elephant from getting to the opposite flank, and thus placing Black in zugzwang (1...Gd9 loses to the fork 2.Hb8+ while after 1...Ea8, 2.Hb8 puts Black in zugzwang again and the elephant is lost on the following move). Black to play draws with 1. ...Ee8.
  • A bare horse wins against a bare advisor, but not a bare elephant.
  • A horse plus an unadvanced soldier wins against both combinations of 3 defensive pieces, or any combination of a minor piece plus a defensive piece except horse + elephant. This combination draws against all 4 defensive pieces.
  • A horse plus an advanced soldier(on the 8th or 9th rank) draws against either combination of 3 defensive pieces, but defending requires precise positions.
  • A horse plus a soldier on the 10th rank wins against two advisors, or one advisor plus one elephant. This combination draws against 2 elephants.
  • A horse plus two soldiers can win against one minor piece + one advisor + two elephants. With an extra advisor on the defensive side, it is a book draw.
  • Two horses win against all 4 defensive pieces, or any combination of a minor piece plus 2 defensive pieces except cannon + 2 elephants.

Cannon endgames

 
 
 
 
 
 
 
After 1. Ge3, Black must lose an advisor, since 1...Gd9 is met by 2.Ae2#. Note that after 1. ...Ge10 2. Cxd8, taking the cannon with Axd8 is illegal as the advisor is pinned to its general (the generals may not face each other on the same file).
  • A bare cannon, or a cannon with elephants, cannot win against a bare general due to insufficient material. Cannons without other offensive pieces need defensive pieces to act as platforms, especially the advisor, since the advisor can act as a platform on any of the three central files, while an elephant can only act as a platform on the centermost file.
  • A cannon needs only one advisor to win against two advisors, or a single elephant. Meanwhile, even with all 4 defensive pieces, it is a book draw against two elephants, one advisor + one elephant, one soldier + one advisor, or any minor piece.
  • A cannon with all 4 defensive pieces needs at least an extra soldier to win against 4 defensive pieces. A bare cannon with a soldier on the 6th rank wins against any combination of 2 defensive pieces.
  • A cannon + 4 defensive pieces + 2 unadvanced soldiers generally draw against one minor piece + 4 defensive pieces. But if the defensive side lacks a single piece, it is a book win.

Horse+Cannon endgames

This type of endgame is considered one of the more complex endgames. Commonly known book wins and book draws are:

  • Horse + Cannon + 4 defensive pieces vs a minor piece vs 4 defensive pieces: A win if the minor piece is a horse (the attacking side does not need all 4 defensive pieces to win), a draw if it is a cannon.
  • With the same combination of the two minor pieces and all 4 defensive pieces on both sides, one needs two extra soldiers for a book win.
  • If both sides have 2 minor pieces and 4 defensive pieces, and the advantegeous side only has one extra soldier, then regardless of the combination of the two minor pieces, it is a book draw.

Chariot endgames

 
 
 
 
 
 
 
The drawing fortress for chariot vs horse + 2 elephants. Other defensive positions, aside from this position's symmetrical variation, generally lose: If, instead, the elephant on g6 had been on g10, then Red to play wins, starting with 1. Rb7.

Single chariot endgames:

  • A single chariot generally cannot win against 4 defensive pieces, but with 3 or fewer defensive pieces, it is a forced win.
  • Chariot vs one minor piece plus 2 defensive pieces: A win if the 2 defensive pieces are not the same, or if the combination is horse + two advisors. If the defensive side has horse + two elephants, a specific fortress is required to draw.
  • Chariot vs one minor piece plus 3 defensive pieces: A draw.
  • Chariot vs two minor pieces with no defensive pieces: A draw, but requires good defensive positions.

Chariot + soldiers (unadvanced):

  • Chariot + soldier, with sufficient defensive pieces on their own side, wins against a chariot plus an advisor, a chariot plus two elephants, or a chariot plus a soldier.
  • Chariot + soldier wins against any 2 minor pieces + 2 advisors. This combination also wins against horse + 4 defensive pieces, but not cannon + 4 defensive pieces.
  • Chariot + soldier vs 2 unadvanced soldiers + 4 defensive pieces: If the offensive side has no defensive piece, it is a draw since the 2 enemy soldiers can still be a formidable force. If the offensive side has one advisor, it is a win.
  • Chariot + 2 soldiers cannot force a win against chariot + 4 defensive pieces. In this endgame, both attacking and defending require great skill.

Chariot + horse:

  • A chariot plus a horse needs one advisor on their own side to win against a chariot plus two advisors.
  • Chariot + horse vs chariot + two elephants: With enough defensive pieces for the attacking side, it is generally a win if the move limit is not taken into consideration.

Chariot + cannon:

  • A chariot plus a cannon cannot win against a bare chariot, as long as the defending chariot occupies the middle file. However, with any extra defensive piece on the attacking side, it is a win.
  • Chariot + cannon + 2 advisors would win against chariot + two elephants.
  • Chariot + cannon + 4 defensive pieces vs chariot + 4 defensive pieces: Draw.

Two chariots:

  • Two chariots vs chariot + 4 defensive pieces: A draw with good defensive positions.
  • Two chariots vs chariot + minor piece + 2 defensive pieces: The only drawing combination is chariot + cannon + 2 advisors.
  • Two chariots vs 2 minor pieces + 4 defensive pieces: A win if the 2 minor pieces are 2 horses.

History

 
A picture of xiangqi in the Southern Song dynasty

A game called xiangqi was mentioned as dating to the Warring States period; according to the first-century-BC text Shuo Yuan (說苑/说苑), it was one of Lord Mengchang of Qi's interests. However, the rules of that game are not described, and it was not necessarily related to the present-day game.[16] Emperor Wu of Northern Zhou wrote a book in AD 569 called Xiang Jing. It described the rules of an astronomically themed game called xiangqi or xiangxi (象戲). The word xiàngqí 象棋 is usually translated as "elephant game" or "figure game", because the Chinese character 象 means "elephant" and "figure"; it originated as a stylized drawing of an elephant, and was used to write a word meaning "figure", likely because the two words were pronounced the same.

For these reasons, Murray theorized that "in China [chess] took over the board and name of a game called 象棋 in the sense of 'Astronomical Game', which represented the apparent movements of naked-eye-visible astronomical objects in the night sky, and that the earliest Chinese references to 象棋 meant the Astronomical Game and not Chinese chess". Previous games called xiàngqí may have been based on the movements of sky objects. However, the connection between 象 and astronomy is marginal, and arose from constellations being called "figures" in astronomical contexts where other meanings of "figure" were less likely; this usage may have led some ancient Chinese authors to theorize that the game 象棋 started as a simulation of astronomy.[citation needed]

 
Xiangqi game pieces dated to the Northern Song dynasty

To support his argument, Murray quoted an old Chinese source that says that in the older xiangqi (which modern xiangqi may have taken some of its rules from) the game pieces could be shuffled, which does not happen in the modern chess-style xiangqi.[17] Murray also wrote that in ancient China there was more than one game called xiangqi.[18] Murray also even supposed that chaturanga from India influenced the formation of present-day xiangqi.[19]

An alternative hypothesis to Murray's is that xiangqi was patterned after the array of troops in the Warring States period. David H. Li, for example, argues that the game was developed by Han Xin in the winter of 204 BC-203 BC to prepare for an upcoming battle.[20] His theories have been questioned by other chess researchers, however.[21] The earliest description of the game's rules appears in the story "Cén Shùn" (岑順) in the collection Xuanguai lu (玄怪錄), written by Niu Sengru in the middle part of the Tang dynasty.

Xiangqi is the same as it is today from Southern Song dynasty.

Janggi of Korean Peninsula originates from Xiangqi.

With the popularization of xiangqi, many different schools of circles and players came into prominence, many books and manuals on the techniques of playing the game were also published, they played an important role in popularizing xiangqi and improving the techniques of play in modern times. With the economic and cultural development during the Qing dynasty, xiangqi entered a new stage. A Western-style Encyclopedia of Chinese Chess Openings was written in 2004.[22]

Modern play

European xiangqi board
ABCDEFGHI
10
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
10
99
88
77
66
55
44
33
22
11
ABCDEFGHI
Initial arrangement of figures

Tournaments and leagues

Although xiangqi has its origin in Asia, there are xiangqi leagues and clubs all over the world. Each European nation generally has its own governing league; for example, in Britain, xiangqi is regulated by the United Kingdom Chinese Chess Association. Asian countries also have nationwide leagues, such as the Malaysia Chinese Chess Association.[citation needed]

In addition, there are several international federations and tournaments. The Chinese Xiangqi Association hosts several tournaments every year, including the Yin Li and Ram Cup Tournaments.[23] Other organizations include the Asian Xiangqi Federation[24] and a World Xiangqi Federation,[25] which hosts tournaments and competitions bi-annually, with most limited to players from member nations.

There are Europeanized versions of boards (10 × 9) and figures of xiangqi.[26][27][28]

Rankings

The Asian Xiangqi Federation (AXF) and its corresponding member associations rank players in a format similar to the Elo rating system of chess. According to the XiangQi DataBase, the top-ranking female and male players in China, as of June 2012, were Tang Dan and Jiang Chuan, with ratings of 2529 and 2667, respectively.[29][30] Other strong players include Zhao GuanFang (female), Xu Yinchuan (male), Lu Qin (male), and Wang LinNa (female).[citation needed]

The Asian Xiangqi Federation also bestows the title of grandmaster to select individuals around the world who have excelled at xiangqi or made special contributions to the game. There are no specific criteria for becoming a grandmaster and there are only approximately 100 grandmasters as of 2020.[31] The titles of grandmaster is bestowed by bodies such as the AXF and the Chinese Xiangqi Association (CXA).[32]

Computers

The game-tree complexity of xiangqi is approximately 10150; in 2004 it was projected that a human top player would be defeated before 2010.[33] Xiangqi is one of the more popular computer-versus-computer competitions at the Computer Olympiads.[34]

Computer programs for playing xiangqi show the same development trend as has occurred for international chess: they are usually console applications (called engines) which communicate their moves in text form through some standard protocol. For displaying the board graphically, they then rely on a separate graphical user interface (GUI). Through such standardization, many different engines can be used through the same GUI, which can also be used for automated play of different engines against each other. Popular protocols are UCI (Universal Chess Interface), UCCI (Universal Chinese Chess Interface), Qianhong (QH) protocol, and WinBoard/XBoard (WB) protocol (the latter two named after the GUIs that implemented them). There now exist many dozens of xiangqi engines supporting one or more of these protocols, including some commercial engines.[citation needed]

Variations

Blitz chess
Each player only has around 5–10 minutes each.

Manchu chess
Invented during the Manchu-led Qing dynasty. Red horses, cannons, and one of the chariots are absent, but the remaining chariot can be played as horses and cannons as well.

Supply chess
Similar to the Western chess variant Bughouse chess, this variant features the ability to re-deploy captured pieces, similar to a rule in shogi. Four players play as two-person teams in two side-by-side games. One teammate plays Black and other plays Red. Any piece obtained by capturing the opponent's piece is given to the teammate for use in the other game. These pieces can be deployed by the teammate to give him an advantage over the other player, so long as the piece starts on the player's own side of the board and does not cause the opponent to be in check.

Formation
Similar to Fischer Random Chess, one player's pieces are placed randomly on one side of the river, except for the generals and advisors, which must be at their usual positions, and the elephants, which must start at two of the seven points they can normally reach. The other player's pieces are set up to mirror the first's. All other rules are the same.

Banqi
This variation is more well known in Hong Kong than in mainland China. It uses the xiangqi pieces and board, but does not follow any of its rules, bearing more of a resemblance to the Western game Stratego as well as the Chinese game Luzhanqi.

Variations played with special boards or pieces

There are many versions of three-player xiangqi, or san xiangqui, all played on special boards.

San Guo Qi
"Game of the Three Kingdoms" is played on a special hexagonal board with three xiangqi armies (red, blue, and green) vying for dominance. A Y-shaped river divides the board into three gem-shaped territories, each containing the grid found on one side of a xiangqi board, but distorted to make the game playable by three people. Each player has eighteen pieces: the sixteen of regular xiangqi, plus two new ones that stand on the same rank as the cannons. The new pieces have different names depending on their side: huo ("fire") for Red, qi ("flag") for Blue, and feng ("wind") for Green. They move two spaces orthogonally, then one space diagonally. The generals each bear the name of a historical Chinese kingdom—Shu for Red, Wei for Blue, and Wu for Green—from China's Three Kingdoms period.[35] It is likely that San Guo Qi first appeared under the Southern Song dynasty (1127–1279).[36]

San You Qi
"Three Friends Chess" was invented by Zheng Jinde from Shexian in the Anhui province during the reign of the Kangxi Emperor of the Qing dynasty (1661–1722). It is played on a Y-shaped board with a full army of xiangqi pieces set up at the end of each of the board's three wide radii. In the centre of the board sits a triangular zone with certain features, such as ocean, mountain, or city walls, each of which is impassable by certain pieces. Two of an army's five soldiers are replaced by new pieces called huo ("fire") pieces, which move one space diagonally forward. Two qi ("flag") pieces are positioned on the front corners of the palace; they move two spaces forward inside their own camp, and then one space in any direction inside an enemy camp.[36]

Sanrenqi
"Three Men Chess" is a riverless, commercial variant played on a cross-shaped board with some special rules, including a fourth, neutral country called Han. Han has three Chariots, one Cannon, and one General named "Emperor Xian of Han", but these pieces do not move and do not belong to any of the players until a certain point in the game when two players team up against the third player. At that point the third player gets to also control Han.[36]

Si Guo Qi
"Four Kingdoms Chess" is also played on a riverless, cross-shaped board, but with four players. Because there are no rivers, elephants may move about the board freely.[36]

Qi Guo Xiang Qi
"Game of the Seven Kingdoms" is based symbolically on the Warring States Period.

In Unicode

Xiangqi pieces were added to the Unicode Standard in June 2018 with the release of version 11.0. They are assigned to the codepoints U+1FA60–U+1FA6D in the Chess Symbols block:

  • U+1FA60 🩠 XIANGQI RED GENERAL
  • U+1FA61 🩡 XIANGQI RED MANDARIN
  • U+1FA62 🩢 XIANGQI RED ELEPHANT
  • U+1FA63 🩣 XIANGQI RED HORSE
  • U+1FA64 🩤 XIANGQI RED CHARIOT
  • U+1FA65 🩥 XIANGQI RED CANNON
  • U+1FA66 🩦 XIANGQI RED SOLDIER
  • U+1FA67 🩧 XIANGQI BLACK GENERAL
  • U+1FA68 🩨 XIANGQI BLACK MANDARIN
  • U+1FA69 🩩 XIANGQI BLACK ELEPHANT
  • U+1FA6A 🩪 XIANGQI BLACK HORSE
  • U+1FA6B 🩫 XIANGQI BLACK CHARIOT
  • U+1FA6C 🩬 XIANGQI BLACK CANNON
  • U+1FA6D 🩭 XIANGQI BLACK SOLDIER

Popular culture

The game appears in the early 17th-century novel Jin Ping Mei.[37]

In Season 1, Episode 21 of Person of Interest, the protagonist John Reese plays the game with an older Chinese man.[38]

In the Soviet-North Vietnamese 1959 cartoon "Скоро будет дождь"/Trời sắp mưa (Soon There Will Be Rain), the plot is centered around the Lord of Heaven losing all the water on Earth to the Draught goddess in chess. The board seen appears to be Xiangqi.[39]

See also

Notes

  1. ^ Xiangqi: Chinese Chess 2017-07-16 at the Wayback Machine at chessvariants.com
  2. ^ a b Chinese Chess Rules 2006-08-13 at the Wayback Machine at clubxiangqi.com
  3. ^ "Asian Chinese Chess Rules".
  4. ^ a b Heinrich, Sally (2007). Key Into China. Curriculum Press. p. 74. ISBN 978-1863666978.
  5. ^ 《中国之最》 (11 March 2012). "中国年代最早的象棋实物出土于重庆" [The earliest Chinese chess object was unearthed in Chongoing]. Best of China (in Chinese (China)). Retrieved 2023-03-15.
  6. ^ 人民资讯 (2023-01-06). "最早的中国象棋 万州"车"内发现". k.sina.cn. Retrieved 2023-03-15.
  7. ^ 象棋简明规则 – 中国棋院在线 (in Chinese). Retrieved 27 May 2014.
  8. ^ a b c d e f g "Pieces and Moves". xiangqi.com.
  9. ^ A History of Chess, p.120, footnote 3 says that Ssŭ-ma Kuang wrote in T'ung-kien nun in AD 1084 that Emperor Wen of Sui (541–604) found at an inn some foreigners playing a board game whose pieces included a piece called "I pai ti" = "white emperor"; in anger at this misuse of his title he had everybody at the inn put to death.
  10. ^ a b c d e "How to Play Chinese Chess Xiangqi". Ancient Chess.
  11. ^ Png, Jim. "Xiangqi (Chinese Chess) in Wan Bao Quan Shu Part 1". xiangqi.com.
  12. ^ Lau, H. T. (1985). "Values and Uses of the Pieces". Chinese Chess. Tuttle Publishing. pp. 28–30. ISBN 0-8048-3508-X.
  13. ^ Leventhal, Dennis A. The Chess of China. Taipei, Taiwan: Mei Ya, 1978. (getCITED.org listing February 26, 2005, at the Wayback Machine)
  14. ^ Wilkes, Charles Fred. A Manual of Chinese Chess. 1952.
  15. ^ Ping, Jim (January 22, 2021). "The Value of the Pieces in Xiangqi". Xiangqi.com. Retrieved February 20, 2023.
  16. ^ "Facts on the Origin of Chinese Chess" 2011-07-23 at the Wayback Machine. Banaschak.net. Retrieved on 2011-10-01.
  17. ^ A History of Chess, p.122, footnote 12: "In the biography of Lü-Ts'ai. The Emperor T'ai-Tsung (627–650) was puzzled by the phrase 太子洗馬 t'ai-tze-si-ma ("the crown prince washes the horses") in the 周武帝三局象經 Zhou Wudi sanju xiangjing ("Zhou Wudi's three games in the Xiangjing"); "to wash the dominoes" means to shuffle them in modern Chinese; ma or "horse" is used for the pieces in a game. The phrase probably meant "the crown-prince shuffles the men". He consulted Yün-Kung, who had known the phrase as a young man but had forgotten it, and then Lü-Ts'ai. The latter, after a night's consideration, explained the point, and recovered the method of play of the astronomical game and the actual position."
  18. ^ A History of Chess, p.122: The 32nd book of the history of the T'ang dynasty (618–907) said that Wu-Ti wrote and expounded a book named San-kü-siang-king (Manual of the three xiangqi's).
  19. ^ Murray, H. J. R. (1913). A History of Chess. Benjamin Press (originally published by Oxford University Press). ISBN 0-936317-01-9. OCLC 13472872.
  20. ^ This theory is propounded in The Genealogy of Chess
  21. ^ Peter Banaschak. "A story well told is not necessarily true – being a critical assessment of David H. Li's 'Genealogy of Chess'". Banaschak.net. Retrieved 2011-10-01.
  22. ^ "中国象棋开局编号——ECCO 2004". xqbase.com. Retrieved 16 February 2018.
  23. ^ Leary, Stephen; Bodlaender, Hans (20 September 1996). "rec.games.chinese-chess FAQ – 21 What are some of the top tournaments in the world?". The Chess Variant Pages.
  24. ^ Asian Xiangqi Federation 2005-05-27 at the Wayback Machine homepage includes English translations of Asian tournament results, rules, etc.
  25. ^ World Xiangqi Federation 2016-05-11 at the Wayback Machine. Wxf.org. Retrieved on 2011-10-01.
  26. ^ "A Western Xiangqi Board".
  27. ^ "Xiangqi (Chinese chess) – Carolus Chess".
  28. ^ "Hartwork Blog · Designer wanted: Western pieces for Chinese chess".
  29. ^ Staff (June 2012). "2012 First half(Female) Player Rating". 01xq.com – Event Game Player Opening. 01xq.com. Retrieved 4 June 2012.
  30. ^ Staff (June 2012). "2012 First half(Male) Player Rating". 01xq.com – Events Game Player Opening. 01xq.com. Retrieved 4 June 2012.
  31. ^ "XiangQi Master Database". wxf.ca. Retrieved 2021-01-22.
  32. ^ Leary, Stephen; Bodlaender, Hans (20 September 1996). "rec.games.chinese-chess FAQ – 22 Who are some of the strongest players around the world?". The Chess Variant Pages. Retrieved 4 June 2012.
  33. ^ Yen, Chen, Yang, Hsu, 2004, Computer Chinese Chess June 14, 2007, at the Wayback Machine.
  34. ^ Results of the Computer Olympiad competitions are found here
  35. ^ Bodlaender, Hans; Leary, Steven; Cazaux, Jean-Louis; Ren Dong, Yu (18 March 2009). "Game of the Three Kingdoms". The Chess Variant Pages. Retrieved 31 August 2011.
  36. ^ a b c d "Sanguo Qi (Three Kingdoms Chess) & Sanyou Qi (Three Friends Chess)". Another view on Chess: Odyssey of Chess. Retrieved 31 August 2011.
  37. ^ The Golden Lotus: A Translation, from the Chinese original, of the novel Chin P'ing Mei by Clement Egerton (Volume 2 ed.). Singapore: Graham Brash (PTE) LTD. 1980. p. 234.
  38. ^ IMDB: Many Happy Returns, Trivia
  39. ^ Скоро будет дождь 2021-09-25 at the Wayback Machine on YouTube

References

  • Lau, H. T. (1985). Chinese Chess. Tuttle Publishing. ISBN 0-8048-3508-X.
  • Leventhal, Dennis A. The Chess of China. Taipei, Taiwan: Mei Ya, 1978. (out-of-print but can be partly downloaded)
  • Li, David H. The Genealogy of Chess. Premier Publishing, Bethesda, Maryland, 1998. ISBN 0-9637852-2-2.
  • Murray, H. J. R. (1913). A History of Chess (Reissued ed.). Oxford University Press. ISBN 0-19-827403-3.
  • Wilkes, Charles Fred. A Manual of Chinese Chess. 1952.

Further reading

  • Li, David H. First Syllabus on Xiangqi: Chinese Chess 1. Premier Publishing, Bethesda, Maryland, 1996. ISBN 0-9637852-5-7.
  • Li, David H. Xiangqi Syllabus on Cannon: Chinese Chess 2. Premier Publishing, Bethesda, Maryland, 1998. ISBN 0-9637852-7-3.
  • Li, David H. Xiangqi Syllabus on Elephant: Chinese Chess 3. Premier Publishing, Bethesda, Maryland, 2000. ISBN 0-9637852-0-6.
  • Li, David H. Xiangqi Syllabus on Pawn: Chinese Chess 4. Premier Publishing, Bethesda, Maryland, 2002. ISBN 0-9711690-1-2.
  • Li, David H. Xiangqi Syllabus on Horse: Chinese Chess 5. Premier Publishing, Bethesda, Maryland, 2004. ISBN 0-9711690-2-0.

External links

  • Xiangqi.com Play Xiangqi for free
  • Xiangqi Championships
  • Learn Chinese Chess in English Rules, openings, strategy, ancient manuals
  • An Introduction to Xiangqi for Chess Players
  • Xiangqi, Chinese Chess Presentation, rules, history and variants, by Jean-Louis Cazaux
  • Xiangqi (象棋): Chinese Chess by Hans Bodlaender, ed. Fergus Duniho, The Chess Variant Pages

xiangqi, chinese, chess, redirects, here, other, uses, chinese, chess, disambiguation, chinese, 象棋, pinyin, xiàngqí, wade, giles, hsiang, english, ɑː, commonly, known, chinese, chess, elephant, chess, strategy, board, game, players, most, popular, board, game,. Chinese chess redirects here For other uses see Chinese chess disambiguation Xiangqi Chinese 象棋 pinyin xiangqi Wade Giles Hsiang ch i English ˈ ʃ ɑː ŋ tʃ i commonly known as Chinese chess or elephant chess is a strategy board game for two players It is the most popular board game in China Xiangqi is in the same family of games as shogi janggi Western chess chaturanga and Indian chess Besides China and areas with significant ethnic Chinese communities this game is also a popular pastime in Vietnam where it is known as cờ tướng literally General s chess XiangqiXiangqi board and starting setupYears activeSouthern Song dynasty to presentGenresBoard gameAbstract strategy gameMind sportPlayers2Setup time lt 1 minutePlaying timeInformal games may vary from twenty minutes to several hoursBlitz games up to 10 minutesChanceNoneSkillsStrategy tacticsSynonymsChinese chessElephant chessElephant game XiangqiChinese nameChinese象棋Literal meaningElephant chessTranscriptionsStandard MandarinHanyu PinyinxiangqiWade Gileshsiang4 ch i2IPA ɕja ŋ tɕʰi Yue CantoneseYale Romanizationjeuhng keiJyutpingzoeng6 kei2Southern MinHokkien POJchhiuⁿ kiEastern MinFuzhou BUCChiong giVietnamese nameVietnamesecờ tướngHan Nom碁將Literal meaningGeneral ChessKorean nameHangul샹치Hanja象棋Literal meaningElephant ChessTranscriptionsRevised RomanizationsyangchiJapanese nameKanji象棋HiraganaしょうぎKatakanaシャンチーTranscriptionsRomanizationshōgishanki This article includes inline links to audio files If you have trouble playing the files see Wikipedia Media help The game represents a battle between two armies with the primary object being to checkmate the enemy s general king Distinctive features of xiangqi include the cannon pao which must jump to capture a rule prohibiting the generals from facing each other directly areas on the board called the river and palace which restrict the movement of some pieces but enhance that of others and the placement of the pieces on the intersections of the board lines rather than within the squares Contents 1 Board 2 Rules 2 1 Pieces 2 1 1 General 2 1 2 Advisor 2 1 3 Elephant 2 1 4 Horse 2 1 5 Chariot 2 1 6 Cannon 2 1 7 Soldier 3 Approximate relative values of the pieces 4 Notation 4 1 System 1 4 2 System 2 4 3 System 3 5 Gameplay 5 1 Tactics 5 2 Openings 5 3 Middlegame strategy 5 4 Endgame 5 4 1 Zugzwang in xiangqi endgames 5 4 2 Soldier pawn endgames 5 4 3 Horse endgames 5 4 4 Cannon endgames 5 4 5 Horse Cannon endgames 5 4 6 Chariot endgames 6 History 7 Modern play 7 1 Tournaments and leagues 7 2 Rankings 7 3 Computers 8 Variations 9 Variations played with special boards or pieces 10 In Unicode 11 Popular culture 12 See also 13 Notes 14 References 15 Further reading 16 External linksBoard nbsp Xiangqi board Xiangqi is played on a board nine lines wide and ten lines long As in the game Go 圍碁 or Wei qi 圍棋 the pieces are placed on the intersections which are known as points The vertical lines are known as files Chinese 路 pinyin lu road and the horizontal lines are known as ranks Chinese 線 綫 pinyin xian line Centred at the first to third and eighth to tenth ranks of the board are two zones each three points by three points demarcated by two diagonal lines connecting opposite corners and intersecting at the centre point Each of these areas is known as 宮 gōng a palace Dividing the two opposing sides between the fifth and sixth ranks is 河 he the river The river is usually marked with the phrases 楚河 chǔ he meaning River of the Chu and 漢界 han jie meaning Border of the Han a reference to the Chu Han War Although the river or Hanchu boundary provides a visual division between the two sides only two pieces are affected by its presence soldiers have an enhanced move after crossing the river and elephants cannot cross it The starting points of the soldiers and cannons are usually but not always marked with small crosses Rules nbsp Xiangqi is a common pastime in Chinese cities Beijing 2005 The pieces start in the position shown in the diagram above Which player moves first has varied throughout history and from one part of China to another Different xiangqi books advise either that the black or red side moves first citation needed Some books refer to the two sides as north and south which direction corresponds to which colour also varies from source to source Generally Red moves first in most modern tournaments 1 Each player in turn moves one piece from the point it occupies to another point Pieces are generally not permitted to move through points occupied by other pieces the exception being the cannon s capturing move A piece can be moved onto a point occupied by an enemy piece in which case the enemy piece is captured and removed from the board A player cannot capture one of their own pieces Pieces are never promoted converted into other pieces although the soldier gains the ability to move sideways after it crosses the river Almost all pieces capture using their normal moves while the cannon has a special capture move described below nbsp An instance of checkmate that assumes the cannon is safe and Black cannot block the check The horse is not needed for this checkmate The game ends when one player checkmates the other s general When the general is in danger of being captured by the enemy player on their next move the enemy player has delivered a check 照將 將軍 abbreviated as 將 jiang and the general is in check A check should be announced If the general s player can make no move to prevent the general s capture the situation is called checkmate 將死 Unlike in chess in which stalemate is a draw in xiangqi it is a loss for the stalemated player In xiangqi a player often with a material or positional disadvantage may attempt to check or chase pieces in a way such that the moves fall in a cycle preventing the opponent from winning While this is accepted in Western chess in xiangqi the following special rules are used to make it harder to draw the game by endless checking or chasing regardless of whether the positions of the pieces are repeated or not A player making perpetual checks with one piece or several pieces can be ruled to have lost unless he or she stops such checking A player who perpetually chases any one unprotected piece with one or more pieces excluding generals and soldiers will be ruled to have lost unless he or she stops such chasing 2 If one side perpetually checks and the other side perpetually chases the checking side has to stop or be ruled to have lost When neither side violates the rules and both persist in not making an alternate move the game can be ruled as a draw When both sides violate the same rule at the same time and both persist in not making an alternate move the game can be ruled as a draw Different sets of rules set different limits on what is considered perpetual For example club xiangqi rules allow a player to check or chase six consecutive times using one piece twelve times using two pieces and eighteen times using three pieces before considering the action perpetual 2 The above rules to prevent perpetual checking and chasing while popular are not the only ones there are numerous end game situations 3 Pieces Each player controls an army of 16 pieces the armies are usually coloured red and black 4 Pieces are flat circular disks labelled or engraved with a Chinese character identifying the piece type and in a colour indicating which player has ownership The black pieces are marked with somewhat different characters from the corresponding red pieces On mainland China most sets still use traditional Chinese characters as opposed to simplified Chinese characters Modern pieces are usually plastic though some sets are wooden and more expensive sets may use jade In more ancient times many sets were simple unpainted woodcarvings thus to distinguish between pieces of the two sides most corresponding pieces used characters that were similar but varied slightly 4 This practice may have originated in situations where there was only one material available to make the pieces from and no colouring material available to distinguish the opposing armies The oldest xiangqi piece found to date is a 俥 chariot piece It is kept in the Three Gorges Museum 5 6 General nbsp The generals nbsp General and advisors Generals or kings are labelled 將 trad 将 simp jiang general on the black side and 帥 trad 帅 simp shuai marshal on the red side The general starts the game at the midpoint of the back edge within the palace The general may move and capture one point orthogonally and may not leave the palace with the following exception If the two generals face each other along the same file with no intervening pieces the 飛將 flying general move may be executed in which the general to move crosses the board to capture the enemy general In practice this rule means that creating this situation in the first place means moving into check and is therefore not allowed 7 8 The Indian name king for this piece was changed to general because of Chinese naming taboos China s rulers objected to their royal titles being given to game pieces 9 dubious discuss Despite this the general is sometimes called the king by English speaking players due to their similar functions as royal pieces 10 Advisor nbsp The advisors Advisors also known as guards and less commonly as assistants mandarins ministers or warriors are labelled 士 shi scholar gentleman officer guardian for Black and 仕 shi scholar official guardian for Red Rarely sets use the character 士 for both colours The advisors start on either side of the general They move and capture one point diagonally and may not leave the palace which confines them to five points on the board 8 The advisor is probably derived from the mantri in chaturanga like the queen in Western chess There is some controversy about whether 士 really is intended to mean scholar gentleman which would be 士人 or guard guardian which would be 衛士 simplified Chinese 卫士 One argument for the latter is that their functionality seems to be to guard protect the general The common Western translation advisor does not reflect this layer of meaning Elephant nbsp The elephants Elephants or bishops are labeled 象 xiang elephant for Black and 相 xiang minister for Red They are located next to the advisors These pieces move and capture exactly two points diagonally and may not jump over intervening pieces the move is described as being like the character 田 Tian field in reference to the board s squares 8 If an elephant cannot move due to a diagonally adjacent piece it is known as blocking the elephant s eye 塞象眼 11 Elephants may not cross the river to attack the enemy general and serve as defensive pieces Because an elephant s movement is restricted to just seven board positions it can be easily trapped or threatened The two elephants are often used to defend each other The Chinese characters for minister and elephant are homophones in Mandarin Listen and both have alternative meanings as appearance or image However in English both are referred to as elephants and less commonly as bishops due to their similar movements 10 Horse nbsp The horses nbsp The red horse may capture the black horse but the black horse cannot capture the red horse because its movement is obstructed by another piece nbsp Green moves are legal red ones are illegal because another piece is obstructing the movement of the horse Horses or knights are labelled 馬 mǎ for Black and 傌 mǎ for Red in sets marked with Traditional Chinese characters and 马 mǎ for both Black and Red in sets marked with Simplified Chinese characters Some sets use 馬 for both colours Horses begin the game next to the elephants on their outside flanks A horse moves and captures one point orthogonally and then one point diagonally away from its former position a move which is traditionally described as being like the character 日 Ri 8 The horse does not jump as the knight does in Western chess and can be blocked by a piece of either colour located one point horizontally or vertically adjacent to it Blocking a horse is called hobbling the horse s leg 蹩馬腿 The diagram on the left illustrates the horse s movement Since horses can be blocked it is possible for one player s horse to have an asymmetric attack advantage if an opponent s horse is blocked as seen in the diagram on the right The horse is sometimes called the knight by English speaking players due to their similar movements 10 Chariot nbsp The chariots Chariots or rooks or cars are labelled 車 ju for Black and 俥 ju for Red in sets marked with Traditional Chinese characters and 车 for both Black and Red in sets marked with Simplified Chinese characters Some traditional sets use 車 for both colours In the context of xiangqi all of these characters are pronounced as ju instead of the common pronunciation che The chariot moves and captures any distance orthogonally but may not jump over intervening pieces The chariots begin the game on the points at the corners of the board The chariot is often considered to be the strongest piece in the game due to its freedom of movement and lack of restrictions 8 The chariot is sometimes called the rook by English speaking players since it moves identically to the rook in Western chess 10 Chinese players and others often call this piece a car since that is one modern meaning of the character 車 Cannon nbsp The cannons nbsp The long range threat of the cannon Cannons are labelled 砲 pao catapult for Black and 炮 pao cannon for Red The names are homophones though sometimes 炮 is used for both Red and Black The 石 shi radical of 砲 means stone and the 火 huǒ radical of 炮 means fire Both colours pieces are normally referred to as cannons in English The black piece is sometimes labelled 包 bao Each player has two cannons which start on the row behind the soldiers two points in front of the horses Cannons move like chariots any distance orthogonally without jumping but can only capture by jumping a single piece of either colour along the path of attack The piece over which the cannon jumps is called the 炮臺 trad 炮台 simp pao tai cannon platform or screen Any number of unoccupied spaces including none may exist between the cannon screen and the piece to be captured Cannons can be exchanged for horses immediately from their starting positions 8 Soldier nbsp The soldiers Soldiers or pawns are labelled 卒 zu pawn or private for Black and 兵 bing soldier for Red Each side starts with five soldiers Soldiers begin the game located on every other point one row back from the edge of the river They move and capture by advancing one point Once they have crossed the river they may also move and capture one point horizontally Soldiers cannot move backward and therefore cannot retreat after advancing to the last rank of the board however a soldier may still move sideways at the enemy s edge 8 The soldier is sometimes called the pawn by English speaking players due to the pieces similar movements 10 Approximate relative values of the pieces nbsp Xiangqi is a popular weekend activity in Beijing Piece Points Soldier before crossing the river 1 Soldier after crossing the river 2 Advisor 2 Elephant 2 Horse 4 Cannon 4 Chariot 9 These approximate values 12 do not take into account the position of the piece in question except the soldier in a general sense the positions of other pieces on the board or the number of pieces remaining In what follows minor piece will refer to horses and cannons and defensive piece unless otherwise specified will refer to the non royal pieces that cannot cross the river namely advisors and elephants Other common rules of assessment A horse plus a cannon is generally better than two horses or two cannons The chariot is not only the strongest piece but it is also generally stronger than any combination of two minor pieces When the relative values of both sides pieces are approximately even the side with more chariots generally has the advantage especially when one side has a chariot and one side does not Chinese 有車壓無車 However the chariot is not particularly strong in basic endgames for example chariot versus four defensive pieces is generally a draw while if the offensive side instead has two horses or even three unadvanced soldiers it is a win In the earlier stages the cannon is stronger than the horse because platforms are plentiful and the horse is often blocked by the multitude of pieces on the board In the endgame the horse is stronger as an attacking piece not needing any platforms but the cannon generally has better defensive abilities The values of soldiers vary in different stages of the game In the opening and the middlegame the initiative and mobility of pieces often require sacrificing soldiers In these stages soldiers closer to the middle file are generally more valuable since they can effectively join the offence With few attacking pieces on the board soldiers have more power and can cross the river more easily In this stage advanced soldiers are generally less powerful since soldiers cannot move backward In basic endgames three soldiers starting on the 7th rank are approximately equal to a chariot they can force a win against four defensive pieces or a horse cannon plus two elephants while instead a chariot cannot and a chariot cannot force a win against three soldiers on the 7th rank when well defended NotationThere are several types of notation used to record xiangqi games In each case the moves are numbered and written with the same general pattern first move first response second move second response It is clearer but not required to write each move pair on a separate line System 1 The book The Chess of China describes a move notation method in which the ranks of the board are numbered 1 to 10 from closest to farthest away followed by a digit 1 to 9 for files from right to left 13 Both values are relative to the moving player Moves are then indicated as follows piece name former rank former file new rank new file Thus the most common opening in the game would be written as 炮 32 35 馬 18 37 System 2 Name Abbr Pieces Advisor A nbsp Cannon C nbsp Chariot R nbsp Elephant E nbsp General G nbsp Horse H nbsp Soldier S nbsp using C would conflict with the letter for Cannon A notation system partially described in A Manual of Chinese Chess 14 and used by several computer software implementations describes moves in relative terms as follows single letter piece abbreviation former file operator indicating direction of movement new file or in the case of purely vertical movement number of ranks traversed The file numbers are counted from each player s right to each player s left In case there are two identical pieces in one file symbols front and rear are used instead of former file number Direction of movement is indicated via an operator symbol A plus sign is used to indicate forward movement A minus sign is used to indicate backward movement A dot or period or equals sign is used to indicate horizontal or lateral movement For a piece that moves diagonally such as the horse or elephant the plus or minus sign is used rather than the period Thus the most common opening in the game would be written as C2 5 H8 7 According to World Xiangqi Federation WXF in the case of tripled quadrupled or quintupled soldiers pawns there is no need to specify the P for pawn Instead the soldiers are numbered starting from the frontmost soldier and this number replaces the usual piece abbreviation The file number is given immediately after as usual Thus the notation to move the middle of a set of tripled soldiers on the 5th file to the 4th file would be 25 4 In older books written in Chinese the system is the same except that the names of the pieces are written in Chinese the name for the cannon on both sides is 炮 the name for the horse on both sides is 馬 forward motion is indicated with 進 pronounced jin backward motion is indicated with 退 tui sideways motion is indicated with 平 ping and numbers are written in Chinese either for both players or for just Black Thus the most common opening in the game might be written as 炮二平五 馬8進7 System 3 This system is unofficial and principally used by Western players citation needed It is similar to algebraic notation for Western chess Letters are used for files and numbers for ranks File a is on Red s left and rank 1 is nearest to Red A point s designation does not depend on which player moves for both sides a1 is the lowest left point from Red s side single letter piece abbreviation former position capture indication new position check indication analysis Pieces are abbreviated as in notation system 2 except that no letter is used for the soldier Former position is only indicated if necessary to distinguish between two identical pieces that could have made the move If they share the same file indicate which rank moves if they share the same rank indicate which file moves If they share neither rank nor file then the file is indicated Capture is indicated by x No symbol is used to indicate a non capturing move Check is indicated by double check by triple check by and quadruple check by Checkmate is indicated by For analysis purposes bad moves are indicated by and good moves by These can be combined if the analysis is uncertain might be either but is probably good is probably bad or repeated for emphasis is a disaster Thus the most common opening in the game would be written as Che3 Hg8 For example the following game is tied with several others as the shortest possible xiangqi game nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp Cbe3 Che8 Ch6 Cb4 Cxe7 Cexe4 Che6 see diagram Black is mated and therefore loses Red s doubled cannons cannot be blocked and the general cannot move off the e file GameplayBecause of the size of the board and the low number of long range pieces there is a tendency for the battle to focus on a particular area of the board clarification needed Tactics See also Chess tactic Xiangqi involves several tactics common to games in the chess family Some common ones are briefly discussed here In a fork one piece attacks two or more enemy pieces at once A piece is pinned when it cannot move without exposing a more important piece to capture Every piece except soldiers and advisors can pin but only chariot pins exactly resemble pins in western chess pins by other pieces in xiangqi take on many unique forms Cannons can pin two pieces at once on one file or rank horses can pin because they can be blocked and generals can pin because of the flying general move rule In pins by horses and elephants the pinning piece never attacks the pinned piece while in a pin by a cannon only one of the pieces is directly attacked by the cannon A general can only pin pieces to the enemy general and the pinning general can never capture the pinned piece since that would place it in check from the enemy general A piece is skewered when it is attacked and by moving exposes a less important piece to be captured In contrast to pins only cannons and chariots can skewer Fork Pin Skewer nbsp nbsp nbsp nbsp nbsp nbsp Red s horse 傌 at d5 forks black s soldier 卒 at c7 and cannon 砲 at e7 nbsp nbsp nbsp nbsp nbsp Black s cannon 砲 at e8 is pinned by red s chariot 俥 at e5 nbsp nbsp nbsp nbsp nbsp Red s chariot 俥 at e5 is skewering black s general 將 at e8 and chariot 車 at e10 When the general moves sideways to avoid being captured its chariot could be captured A discovered check occurs when an attacking piece moves so that it unblocks a line for a chariot cannon and or horse to check the enemy general A double check occurs when two pieces simultaneously threaten the enemy general Unlike a Western chess double check a double check in xiangqi may be blockable or in one case possibly met with a capture by a piece other than the general The only blockable cases are either a chariot and cannon on the same file as the general with the chariot acting as a screen for the cannon two horses giving discovered check after another piece unblocks the attack from both or a cannon using an enemy piece as a platform uncovered by a horse see below Double checks delivered by other means are not blockable In one exceptional case if a horse moves to give a double check by uncovering a cannon and the cannon s platform is an enemy chariot or defensive piece advisor or elephant the enemy chariot or defensive piece might be able to capture the horse which removes the cannon s platform at the same time Otherwise capturing either checking piece is insufficient to remove the threat unless the general makes the capture Blockable double check Double check met by capture Double check that compels the general to move nbsp nbsp nbsp nbsp nbsp nbsp Red s horse has moved to d7 creating a double check against Black s general but Black can answer by moving the cannon to d8 blocking the horse and removing the cannon s platform nbsp nbsp nbsp nbsp nbsp nbsp Red s horse has moved from e4 to d6 unveiling a double check with the cannon but Black can reply by simply capturing the horse with the chariot nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp Red s horse has moved from e6 to f8 and placed the black general in double check Since as in western chess there are two independent lines of attack Black cannot respond with any move other than moving the general to f10 whereupon Red wins Black s horse for free Unique to xiangqi is a triple check which arises in four combinations In the first case of a cannon a chariot or soldier and a horse the horse moves to give check uncovering a double check from the chariot and the cannon In the second rarer case of a chariot or soldier and two horses the chariot moves to give check uncovering a double check from the two horses In the third case of two cannons and two horses one cannon may uncover a double check from the horses and act as a screen for the other cannon Finally a chariot or soldier can move to give check uncovering a check from a horse while acting as a platform for a cannon to give another check Quadruple check is also possible arising with two horses a chariot and a cannon Triple and quadruple check cannot be blocked or met by captures again unless the general makes the capture Triple check Quadruple check Triple check alternate position nbsp nbsp nbsp nbsp nbsp nbsp Red s horse 傌 has moved from e5 to d7 giving check and exposing a double check from the chariot 俥 at e3 and the cannon 炮 at e2 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp Red s chariot 俥 has moved from f9 to e9 giving check and exposing a triple check from the cannon 炮 at e7 and both horses 傌 at f8 and g9 Replacing the chariot with a cannon or removing a horse produces a triple check nbsp nbsp nbsp nbsp nbsp nbsp nbsp Red s chariot 俥 has moved from f9 to e9 discovering two checks from both horses 傌 at f8 and g9 and gives check itself In contrast to the ubiquity of pawn chains in western chess soldiers typically do not support each other until the endgame because from the initial position it takes a minimum of five moves of a soldier to allow mutual protection between two of them and they are often prone to capture by other pieces Soldiers horses cannons and chariots can form up formations that protect each other However lining up chariots must be done with caution as this risks losing one chariot to an enemy s inferior piece Horses that support each other are called Linked Horses Chinese 連環馬 which is a relatively safe formation of the horses though it can still be threatened with a soldier a chariot plus another minor piece or a piece blocking one of the horses thus making the protection one sided It is common to use cannons independently to control particular ranks and files Using a cannon to control the middle file is often considered vital strategy because it pins pieces such as the advisors and elephants to the general which in turn restrict their general s movement The two files adjacent to the middle file are also considered important and horses and chariots can be used to push for checkmate there Since the general is usually safest in its original position before the endgame phase attacking the general commonly involves forcing the general out of its original position with check or with threats Thus specific points and formations are very important in xiangqi For an attacking Red horse the most fatal points are c9 and g9 Chinese 臥槽馬 especially since without proper defence a quick mate can follow with an extra chariot or cannon Liang vs Zhao 1982 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp Due to the pin of two pieces by the red cannon Black s centroid horse has become a liability rather than an asset For a cannon one of the most fatal formations is the exposed cannon Chinese 空心炮 where the cannon directly controls the middle file with no other pieces between the cannon and the general This formation is particularly dangerous since the defensive side cannot move any piece in front of the cannon while with an extra cannon joining the attack mate can follow on the spot and with an extra rook the offensive side can mount a double check with the rook in front of the cannon followed by a windmill as when the check is blocked the rook moving laterally discovers a new check from the cannon often winning at least a piece afterwards If the defensive side cannot chase the cannon away or capture it it must move the general forward to avoid these threats leaving the general vulnerable to attacks Another fatal formation called the cannon controlled centroid horse Chinese 炮鎮窩心馬 diagram at right also requires particularly bad coordination of the enemy pieces In the diagram Black s centroid horse occupies the centre of the palace blocking Black s own general and advisors and being pinned to the general by the red cannon cannot move Black s cannon at e8 is also pinned to its own general it too is unable to move and restricts the movement of Black s two elephants making them unable to protect each other Such a formation in the middlegame often produces deadly threats of smothered mates while in the endgame as in the diagram Red s cannon cannot be chased away rendering Black s general advisors cannon on e8 and horse all permanently immobilized Even though Black is up a minor piece Red has a clear win The game concluded 41 Hg7 forking the elephant and pinned cannon and creating a mating threat Eg10 42 Hh9 Ci9 43 Hf8 Cf9 if not for the other black cannon it is instant mate 44 Hxg6 and Black resigned Black s only active piece the cannon on f9 is absolutely helpless to stop Red s horse and soldiers which will soon invade the palace A common defensive configuration is to leave the general at its starting position deploy one advisor and one elephant on the two points directly in front of the general and to leave the other advisor and elephant in their starting positions to the side of the general In this setup the advisor and elephant pairs support each other and the general is immune from attacks by cannons Losing any defensive pieces makes the general vulnerable to cannon attack and the setup may need to be abandoned The defender may move defensive pieces away from the general or even sacrifice them intentionally to ward off attack by a cannon nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp Red mates in 11Solution 1 Rh10 1 Eig10 gets mated faster 2 Rgxg10 Af10 Exg10 3 Rxg10 3 Rxf10 Ge9 4 Rh9 1 Eeg10 gets mated immediately with 2 Rhxg10 1 Af102 Rh9 Afe93 Rg10 Af104 Rg9 Afe95 Rh10 Again both 5 Eig10 and 5 Eeg10 lead to faster mates 5 Af10 6 Re9 A brilliant smothered check inducing move If 6 Gxe9 7 Rh9 6 Adxe97 Rh9 Eeg108 Rxe9 the chariot is untouchable with legal moves Gd109 Re10 Gd910 d8 Gxd811 Rd10 Note that if Red plays 4 Re9 instead Red cannot force a mate 4 Adxe9 5 Rg9 Eig10 and Red cannot play Rxe9 on the next move because the chariot is then not supported by the general and black can simply play Gxe9 The purpose of using the g chariot to give check is to place the h chariot on the h9 point blocking Black s Eig10 Long sequences of checks leading to mate or gain of material are common both in chess compositions and in actual play A skilled xiangqi player would often have to calculate several steps or even tens of steps ahead for a forced sequence In the diagram on the right Black has an immediate mating threat which cannot be parried forcing Red to check Black on every move Although it requires 11 moves to mate its general idea is clear Induce a smothered check by sacrificing a chariot at the centre of the palace e9 then force Black to open the centre file enabling the Red general to assist the attack and finally mate by facing generals Openings nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp The most common opening pair of moves Since the left and right flanks of the starting setup are symmetrical it is customary to make the first move on the right flank Starting on the left flank is considered needlessly confusing citation needed The most common opening is to move the cannon to the central column an opening known as 當頭炮 trad 当头炮 simp dang tou pao or Central Cannon The most common reply is to advance the horse on the same flank Together this move and response is known by the rhyme 當頭炮 馬來跳 trad 当头炮 马来跳 simp dang tou pao mǎ lai tiao The notation for this is 1 炮 32 35 馬 18 37 1 C2 5 H8 7 or 1 Che3 Hg8 diagram at right After Black s 1 H8 7 Hg8 response the game can develop into a variety of openings the most common being the 屏風馬 trad 屏风马 simp or Screen Horses Defence in which Black develops the other horse to further protect their middle pawn H2 3 or Hc8 either immediately on their second move or later when Black transposes the game into this opening Alternative common first moves by Black are developing either cannons 1 C8 5 1 Che8 or 1 C2 5 1 Cbe8 note that after either of these moves taking the central soldier with the cannon 2 C5 4 or 2 Cxe7 is a beginner s trap that impedes development and coordination of Red s pieces if Black plays correctly for example 1 Che3 Che8 2 Cxe7 Ade9 3 Hg3 Hg8 4 Ce5 Rh10 when Black develops the rook first and the loss of Black s middle pawn actually enabled Black s horses to occupy the centre on the next moves Other common first moves by Red include moving an elephant to the central column 1 Ege3 advancing the soldier on the third or seventh file 1 c5 moving a horse forward 1 Hg3 and moving either cannon to the 4th or 6th d or f file 1 Chd3 or 1 Chf3 Compared to the Central Cannon openings these openings are generally less restricted by theory General advice for the opening includes rapid development of at least one chariot and putting it on open files and ranks as it is the most powerful piece with a long attack range There is a saying that only a poor player does not move a chariot in the first three moves Chinese 三步不出車 必定要輸棋 however this is not to be taken literally and is in fact often violated in modern Xiangqi games citation needed Attacking and defending the centre especially the central soldiers central pawns are common themes in the opening hence the Central Cannon openings Usually at least one horse should be moved to the middle in order to defend the central soldier however undefended central soldiers can also become poisoned pawns in the early moves especially if the attacking side does not have an immediate follow up to retain the pressure on the central file Middlegame strategy Xiangqi strategy shares common themes with chess but has some differences Occupying the centre is relatively less important in xiangqi but controlling and attacking the middle file is still one of the vital themes Since the middle file is often well defended players would then seek to mount an offense on either of the flanks on the enemy side especially when the defense of one flank is neglected The significance of pawn formation in xiangqi and chess are different In xiangqi soldiers pawns are often pushed to avoid blocking their own horses and it is uncommon for them to defend each other in contrast with a Western chess pawn chain Successfully getting a soldier to cross a river as an attacking force can often tilt the scales of the middlegame by a large margin In high level play the initiative is highly important and a minor mistake can doom a game Sacrifices are common in xiangqi however they are more often tactical rather than positional Usually at most a minor piece is sacrificed for positional advantages or a semi tactical attack Like in chess xiangqi piece values depend highly on the position on the board The following study from Volume 42 of the Elegant Pastime Manual dating from the Ming Dynasty illustrates this dramatically It is Red to play and win 15 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp In this position Red is up two soldiers and a cannon but Black threatens seemingly unstoppable mate with Rf1 since 1 Ec5 Ad8 renews the mate threat Note that the red chariot is nearly useless having only two legal moves in stark contrast to the very active black chariot However Red averts the checkmate by sacrificing both the cannon and chariot 1 Ca10 Hxa10 2 Ea3 Rxa1 or the chariot is lost since the general protects the elephant on e3 which in turn guards g1 and the red horse guards e2 3 Eec1 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp Despite the substantial sacrifice of material by Red Black s chariot has now become useless as it is permanently immobilized by the red elephants and horse the red general prevents the black soldier on g2 from moving laterally to free the chariot for example 3 g1 4 Gf2 Black s horse similarly has no safe move due to the red soldier on c8 which also along with the soldier on f9 prevents the black general from attacking the soldier on f9 from the behind In addition the black soldier on g6 is undefended and has no safe move so Red can win it by pushing the soldier on c4 to c6 and moving it laterally to the g file after which the position is effectively an endgame of three soldiers against two advisers an easy win for Red see below despite being down a chariot for three soldiers Endgame Though xiangqi endgames require remarkable skill to be played well there are a number of widely known book wins and book draws Without a counterpart to pawn promotion xiangqi endgames instead focus more directly on forcing checkmate or stalemate and in this regard resemble pawnless chess endgames Since stalemate is a loss for the stalemated player instead of a draw most book draws in xiangqi are due to fortresses with a few draws due to insufficient material A general rule in xiangqi endgames for the advantageous side is that when there s less material on the board do not trade pieces easily as with fewer attacking pieces on the board defending is easier in contrast to Western chess where it is almost always advantageous to trade pieces when up on material Hence if a certain type of endgame can transpose by trading pieces into another type of endgame which is a book win then this endgame itself is a book win Zugzwang in xiangqi endgames nbsp nbsp nbsp nbsp Red wins with either side to move Inducing zugzwang is a crucial theme in winning simple endgames and almost exclusively in simple endgames In the general soldier vs general endgame shown on the right Red s first main goal is to occupy the middle file Red wins with 1 Gd1 a waiting move and Black is in zugzwang Black must proceed with 1 Ge8 as 1 Ge10 instantly loses after 2 f9 After 1 Ge8 2 f9 Gf8 3 e9 Ge8 4 d9 Gf8 5 Ge1 Red s general successfully occupies the middle file The game would conclude with 5 Gf9 6 e9 and regardless of Black s reply 7 Ge2 stale mates Black nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp Reciprocal zugzwang Whoever moves first loses Reciprocal zugzwang is possible but very rare and usually seen in endgame compositions In this endgame shown on the right whoever moves loses since when either of the two generals moves to an open d or f file it threatens unstoppable mate while the player to move only helps the enemy general occupy one of the files For instance Red can only move their two soldiers if he is to move Moving the f or d soldier allows the enemy general to occupy the f file d file Even if 1 fe9 Gf10 2 d10 when Red threatens mate in 1 Black still mates immediately with either 2 fe2 or 2 f1 Soldier pawn endgames nbsp nbsp nbsp nbsp nbsp nbsp Red to play wins Black to play draws A soldier as long as it does not reach the opposite rank wins against a bare general easily With any extra defensive piece on the defensive side it is a draw however soldier vs advisor requires skill to play well Two unadvanced i e on the 6th or 7th ranks soldiers win against the following combinations Two advisors two elephants a bare horse cannon Generally a draw against one advisor plus one elephant or a horse cannon plus a defending piece Three unadvanced soldiers win against the following combinations All 4 defensive pieces 2 advisors plus 2 elephants Chinese 士象全 a horse plus two advisors two elephants a cannon plus two elephants Horse endgames nbsp nbsp nbsp nbsp nbsp Red to play wins with 1 Hd7 preventing the elephant from getting to the opposite flank and thus placing Black in zugzwang 1 Gd9 loses to the fork 2 Hb8 while after 1 Ea8 2 Hb8 puts Black in zugzwang again and the elephant is lost on the following move Black to play draws with 1 Ee8 A bare horse wins against a bare advisor but not a bare elephant A horse plus an unadvanced soldier wins against both combinations of 3 defensive pieces or any combination of a minor piece plus a defensive piece except horse elephant This combination draws against all 4 defensive pieces A horse plus an advanced soldier on the 8th or 9th rank draws against either combination of 3 defensive pieces but defending requires precise positions A horse plus a soldier on the 10th rank wins against two advisors or one advisor plus one elephant This combination draws against 2 elephants A horse plus two soldiers can win against one minor piece one advisor two elephants With an extra advisor on the defensive side it is a book draw Two horses win against all 4 defensive pieces or any combination of a minor piece plus 2 defensive pieces except cannon 2 elephants Cannon endgames nbsp nbsp nbsp nbsp nbsp nbsp nbsp After 1 Ge3 Black must lose an advisor since 1 Gd9 is met by 2 Ae2 Note that after 1 Ge10 2 Cxd8 taking the cannon with Axd8 is illegal as the advisor is pinned to its general the generals may not face each other on the same file A bare cannon or a cannon with elephants cannot win against a bare general due to insufficient material Cannons without other offensive pieces need defensive pieces to act as platforms especially the advisor since the advisor can act as a platform on any of the three central files while an elephant can only act as a platform on the centermost file A cannon needs only one advisor to win against two advisors or a single elephant Meanwhile even with all 4 defensive pieces it is a book draw against two elephants one advisor one elephant one soldier one advisor or any minor piece A cannon with all 4 defensive pieces needs at least an extra soldier to win against 4 defensive pieces A bare cannon with a soldier on the 6th rank wins against any combination of 2 defensive pieces A cannon 4 defensive pieces 2 unadvanced soldiers generally draw against one minor piece 4 defensive pieces But if the defensive side lacks a single piece it is a book win Horse Cannon endgames This type of endgame is considered one of the more complex endgames Commonly known book wins and book draws are Horse Cannon 4 defensive pieces vs a minor piece vs 4 defensive pieces A win if the minor piece is a horse the attacking side does not need all 4 defensive pieces to win a draw if it is a cannon With the same combination of the two minor pieces and all 4 defensive pieces on both sides one needs two extra soldiers for a book win If both sides have 2 minor pieces and 4 defensive pieces and the advantegeous side only has one extra soldier then regardless of the combination of the two minor pieces it is a book draw Chariot endgames nbsp nbsp nbsp nbsp nbsp nbsp nbsp The drawing fortress for chariot vs horse 2 elephants Other defensive positions aside from this position s symmetrical variation generally lose If instead the elephant on g6 had been on g10 then Red to play wins starting with 1 Rb7 Single chariot endgames A single chariot generally cannot win against 4 defensive pieces but with 3 or fewer defensive pieces it is a forced win Chariot vs one minor piece plus 2 defensive pieces A win if the 2 defensive pieces are not the same or if the combination is horse two advisors If the defensive side has horse two elephants a specific fortress is required to draw Chariot vs one minor piece plus 3 defensive pieces A draw Chariot vs two minor pieces with no defensive pieces A draw but requires good defensive positions Chariot soldiers unadvanced Chariot soldier with sufficient defensive pieces on their own side wins against a chariot plus an advisor a chariot plus two elephants or a chariot plus a soldier Chariot soldier wins against any 2 minor pieces 2 advisors This combination also wins against horse 4 defensive pieces but not cannon 4 defensive pieces Chariot soldier vs 2 unadvanced soldiers 4 defensive pieces If the offensive side has no defensive piece it is a draw since the 2 enemy soldiers can still be a formidable force If the offensive side has one advisor it is a win Chariot 2 soldiers cannot force a win against chariot 4 defensive pieces In this endgame both attacking and defending require great skill Chariot horse A chariot plus a horse needs one advisor on their own side to win against a chariot plus two advisors Chariot horse vs chariot two elephants With enough defensive pieces for the attacking side it is generally a win if the move limit is not taken into consideration Chariot cannon A chariot plus a cannon cannot win against a bare chariot as long as the defending chariot occupies the middle file However with any extra defensive piece on the attacking side it is a win Chariot cannon 2 advisors would win against chariot two elephants Chariot cannon 4 defensive pieces vs chariot 4 defensive pieces Draw Two chariots Two chariots vs chariot 4 defensive pieces A draw with good defensive positions Two chariots vs chariot minor piece 2 defensive pieces The only drawing combination is chariot cannon 2 advisors Two chariots vs 2 minor pieces 4 defensive pieces A win if the 2 minor pieces are 2 horses History nbsp A picture of xiangqi in the Southern Song dynasty A game called xiangqi was mentioned as dating to the Warring States period according to the first century BC text Shuo Yuan 說苑 说苑 it was one of Lord Mengchang of Qi s interests However the rules of that game are not described and it was not necessarily related to the present day game 16 Emperor Wu of Northern Zhou wrote a book in AD 569 called Xiang Jing It described the rules of an astronomically themed game called xiangqi or xiangxi 象戲 The word xiangqi 象棋 is usually translated as elephant game or figure game because the Chinese character 象 means elephant and figure it originated as a stylized drawing of an elephant and was used to write a word meaning figure likely because the two words were pronounced the same For these reasons Murray theorized that in China chess took over the board and name of a game called 象棋 in the sense of Astronomical Game which represented the apparent movements of naked eye visible astronomical objects in the night sky and that the earliest Chinese references to 象棋 meant the Astronomical Game and not Chinese chess Previous games called xiangqi may have been based on the movements of sky objects However the connection between 象 and astronomy is marginal and arose from constellations being called figures in astronomical contexts where other meanings of figure were less likely this usage may have led some ancient Chinese authors to theorize that the game 象棋 started as a simulation of astronomy citation needed nbsp Xiangqi game pieces dated to the Northern Song dynasty To support his argument Murray quoted an old Chinese source that says that in the older xiangqi which modern xiangqi may have taken some of its rules from the game pieces could be shuffled which does not happen in the modern chess style xiangqi 17 Murray also wrote that in ancient China there was more than one game called xiangqi 18 Murray also even supposed that chaturanga from India influenced the formation of present day xiangqi 19 An alternative hypothesis to Murray s is that xiangqi was patterned after the array of troops in the Warring States period David H Li for example argues that the game was developed by Han Xin in the winter of 204 BC 203 BC to prepare for an upcoming battle 20 His theories have been questioned by other chess researchers however 21 The earliest description of the game s rules appears in the story Cen Shun 岑順 in the collection Xuanguai lu 玄怪錄 written by Niu Sengru in the middle part of the Tang dynasty Xiangqi is the same as it is today from Southern Song dynasty Janggi of Korean Peninsula originates from Xiangqi With the popularization of xiangqi many different schools of circles and players came into prominence many books and manuals on the techniques of playing the game were also published they played an important role in popularizing xiangqi and improving the techniques of play in modern times With the economic and cultural development during the Qing dynasty xiangqi entered a new stage A Western style Encyclopedia of Chinese Chess Openings was written in 2004 22 Modern playEuropean xiangqi board ABCDEFGHI10 nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 10998877665544332211ABCDEFGHIInitial arrangement of figures Tournaments and leagues Although xiangqi has its origin in Asia there are xiangqi leagues and clubs all over the world Each European nation generally has its own governing league for example in Britain xiangqi is regulated by the United Kingdom Chinese Chess Association Asian countries also have nationwide leagues such as the Malaysia Chinese Chess Association citation needed In addition there are several international federations and tournaments The Chinese Xiangqi Association hosts several tournaments every year including the Yin Li and Ram Cup Tournaments 23 Other organizations include the Asian Xiangqi Federation 24 and a World Xiangqi Federation 25 which hosts tournaments and competitions bi annually with most limited to players from member nations There are Europeanized versions of boards 10 9 and figures of xiangqi 26 27 28 Rankings The Asian Xiangqi Federation AXF and its corresponding member associations rank players in a format similar to the Elo rating system of chess According to the XiangQi DataBase the top ranking female and male players in China as of June 2012 were Tang Dan and Jiang Chuan with ratings of 2529 and 2667 respectively 29 30 Other strong players include Zhao GuanFang female Xu Yinchuan male Lu Qin male and Wang LinNa female citation needed The Asian Xiangqi Federation also bestows the title of grandmaster to select individuals around the world who have excelled at xiangqi or made special contributions to the game There are no specific criteria for becoming a grandmaster and there are only approximately 100 grandmasters as of 2020 31 The titles of grandmaster is bestowed by bodies such as the AXF and the Chinese Xiangqi Association CXA 32 Computers The game tree complexity of xiangqi is approximately 10150 in 2004 it was projected that a human top player would be defeated before 2010 33 Xiangqi is one of the more popular computer versus computer competitions at the Computer Olympiads 34 Computer programs for playing xiangqi show the same development trend as has occurred for international chess they are usually console applications called engines which communicate their moves in text form through some standard protocol For displaying the board graphically they then rely on a separate graphical user interface GUI Through such standardization many different engines can be used through the same GUI which can also be used for automated play of different engines against each other Popular protocols are UCI Universal Chess Interface UCCI Universal Chinese Chess Interface Qianhong QH protocol and WinBoard XBoard WB protocol the latter two named after the GUIs that implemented them There now exist many dozens of xiangqi engines supporting one or more of these protocols including some commercial engines citation needed VariationsBlitz chess Each player only has around 5 10 minutes each Manchu chessInvented during the Manchu led Qing dynasty Red horses cannons and one of the chariots are absent but the remaining chariot can be played as horses and cannons as well Supply chess Similar to the Western chess variant Bughouse chess this variant features the ability to re deploy captured pieces similar to a rule in shogi Four players play as two person teams in two side by side games One teammate plays Black and other plays Red Any piece obtained by capturing the opponent s piece is given to the teammate for use in the other game These pieces can be deployed by the teammate to give him an advantage over the other player so long as the piece starts on the player s own side of the board and does not cause the opponent to be in check Formation Similar to Fischer Random Chess one player s pieces are placed randomly on one side of the river except for the generals and advisors which must be at their usual positions and the elephants which must start at two of the seven points they can normally reach The other player s pieces are set up to mirror the first s All other rules are the same Banqi This variation is more well known in Hong Kong than in mainland China It uses the xiangqi pieces and board but does not follow any of its rules bearing more of a resemblance to the Western game Stratego as well as the Chinese game Luzhanqi Variations played with special boards or piecesThere are many versions of three player xiangqi or san xiangqui all played on special boards San Guo Qi Game of the Three Kingdoms is played on a special hexagonal board with three xiangqi armies red blue and green vying for dominance A Y shaped river divides the board into three gem shaped territories each containing the grid found on one side of a xiangqi board but distorted to make the game playable by three people Each player has eighteen pieces the sixteen of regular xiangqi plus two new ones that stand on the same rank as the cannons The new pieces have different names depending on their side huo fire for Red qi flag for Blue and feng wind for Green They move two spaces orthogonally then one space diagonally The generals each bear the name of a historical Chinese kingdom Shu for Red Wei for Blue and Wu for Green from China s Three Kingdoms period 35 It is likely that San Guo Qi first appeared under the Southern Song dynasty 1127 1279 36 San You Qi Three Friends Chess was invented by Zheng Jinde from Shexian in the Anhui province during the reign of the Kangxi Emperor of the Qing dynasty 1661 1722 It is played on a Y shaped board with a full army of xiangqi pieces set up at the end of each of the board s three wide radii In the centre of the board sits a triangular zone with certain features such as ocean mountain or city walls each of which is impassable by certain pieces Two of an army s five soldiers are replaced by new pieces called huo fire pieces which move one space diagonally forward Two qi flag pieces are positioned on the front corners of the palace they move two spaces forward inside their own camp and then one space in any direction inside an enemy camp 36 Sanrenqi Three Men Chess is a riverless commercial variant played on a cross shaped board with some special rules including a fourth neutral country called Han Han has three Chariots one Cannon and one General named Emperor Xian of Han but these pieces do not move and do not belong to any of the players until a certain point in the game when two players team up against the third player At that point the third player gets to also control Han 36 Si Guo Qi Four Kingdoms Chess is also played on a riverless cross shaped board but with four players Because there are no rivers elephants may move about the board freely 36 Qi Guo Xiang Qi Game of the Seven Kingdoms is based symbolically on the Warring States Period In UnicodeMain article Chess Symbols Xiangqi pieces were added to the Unicode Standard in June 2018 with the release of version 11 0 They are assigned to the codepoints U 1FA60 U 1FA6D in the Chess Symbols block U 1FA60 XIANGQI RED GENERAL U 1FA61 XIANGQI RED MANDARIN U 1FA62 XIANGQI RED ELEPHANT U 1FA63 XIANGQI RED HORSE U 1FA64 XIANGQI RED CHARIOT U 1FA65 XIANGQI RED CANNON U 1FA66 XIANGQI RED SOLDIER U 1FA67 XIANGQI BLACK GENERAL U 1FA68 XIANGQI BLACK MANDARIN U 1FA69 XIANGQI BLACK ELEPHANT U 1FA6A XIANGQI BLACK HORSE U 1FA6B XIANGQI BLACK CHARIOT U 1FA6C XIANGQI BLACK CANNON U 1FA6D XIANGQI BLACK SOLDIERPopular cultureThe game appears in the early 17th century novel Jin Ping Mei 37 In Season 1 Episode 21 of Person of Interest the protagonist John Reese plays the game with an older Chinese man 38 In the Soviet North Vietnamese 1959 cartoon Skoro budet dozhd Trời sắp mưa Soon There Will Be Rain the plot is centered around the Lord of Heaven losing all the water on Earth to the Draught goddess in chess The board seen appears to be Xiangqi 39 See alsoList of world championships in mind sports National Peasants Games Xiang Jing Xiangqi at the 2007 Asian Indoor Games Xiangqi at the 2009 Asian Indoor Games Xiangqi at the 2010 Asian Games Xiexiemaster World Xiangqi ChampionshipNotes Xiangqi Chinese Chess Archived 2017 07 16 at the Wayback Machine at chessvariants com a b Chinese Chess Rules Archived 2006 08 13 at the Wayback Machine at clubxiangqi com Asian Chinese Chess Rules a b Heinrich Sally 2007 Key Into China Curriculum Press p 74 ISBN 978 1863666978 中国之最 11 March 2012 中国年代最早的象棋实物出土于重庆 The earliest Chinese chess object was unearthed in Chongoing Best of China in Chinese China Retrieved 2023 03 15 人民资讯 2023 01 06 最早的中国象棋 万州 车 内发现 k sina cn Retrieved 2023 03 15 象棋简明规则 中国棋院在线 in Chinese Retrieved 27 May 2014 a b c d e f g Pieces and Moves xiangqi com A History of Chess p 120 footnote 3 says that Ssŭ ma Kuang wrote in T ung kien nun in AD 1084 that Emperor Wen of Sui 541 604 found at an inn some foreigners playing a board game whose pieces included a piece called I pai ti white emperor in anger at this misuse of his title he had everybody at the inn put to death a b c d e How to Play Chinese Chess Xiangqi Ancient Chess Png Jim Xiangqi Chinese Chess in Wan Bao Quan Shu Part 1 xiangqi com Lau H T 1985 Values and Uses of the Pieces Chinese Chess Tuttle Publishing pp 28 30 ISBN 0 8048 3508 X Leventhal Dennis A The Chess of China Taipei Taiwan Mei Ya 1978 getCITED org listing Archived February 26 2005 at the Wayback Machine Wilkes Charles Fred A Manual of Chinese Chess 1952 Ping Jim January 22 2021 The Value of the Pieces in Xiangqi Xiangqi com Retrieved February 20 2023 Facts on the Origin of Chinese Chess Archived 2011 07 23 at the Wayback Machine Banaschak net Retrieved on 2011 10 01 A History of Chess p 122 footnote 12 In the biography of Lu Ts ai The Emperor T ai Tsung 627 650 was puzzled by the phrase 太子洗馬 t ai tze si ma the crown prince washes the horses in the 周武帝三局象經 Zhou Wudi sanju xiangjing Zhou Wudi s three games in the Xiangjing to wash the dominoes means to shuffle them in modern Chinese ma or horse is used for the pieces in a game The phrase probably meant the crown prince shuffles the men He consulted Yun Kung who had known the phrase as a young man but had forgotten it and then Lu Ts ai The latter after a night s consideration explained the point and recovered the method of play of the astronomical game and the actual position A History of Chess p 122 The 32nd book of the history of the T ang dynasty 618 907 said that Wu Ti wrote and expounded a book named San ku siang king Manual of the three xiangqi s Murray H J R 1913 A History of Chess Benjamin Press originally published by Oxford University Press ISBN 0 936317 01 9 OCLC 13472872 This theory is propounded in The Genealogy of Chess Peter Banaschak A story well told is not necessarily true being a critical assessment of David H Li s Genealogy of Chess Banaschak net Retrieved 2011 10 01 中国象棋开局编号 ECCO 2004 xqbase com Retrieved 16 February 2018 Leary Stephen Bodlaender Hans 20 September 1996 rec games chinese chess FAQ 21 What are some of the top tournaments in the world The Chess Variant Pages Asian Xiangqi Federation Archived 2005 05 27 at the Wayback Machine homepage includes English translations of Asian tournament results rules etc World Xiangqi Federation Archived 2016 05 11 at the Wayback Machine Wxf org Retrieved on 2011 10 01 A Western Xiangqi Board Xiangqi Chinese chess Carolus Chess Hartwork Blog Designer wanted Western pieces for Chinese chess Staff June 2012 2012 First half Female Player Rating 01xq com Event Game Player Opening 01xq com Retrieved 4 June 2012 Staff June 2012 2012 First half Male Player Rating 01xq com Events Game Player Opening 01xq com Retrieved 4 June 2012 XiangQi Master Database wxf ca Retrieved 2021 01 22 Leary Stephen Bodlaender Hans 20 September 1996 rec games chinese chess FAQ 22 Who are some of the strongest players around the world The Chess Variant Pages Retrieved 4 June 2012 Yen Chen Yang Hsu 2004 Computer Chinese Chess Archived June 14 2007 at the Wayback Machine Results of the Computer Olympiad competitions are found here Bodlaender Hans Leary Steven Cazaux Jean Louis Ren Dong Yu 18 March 2009 Game of the Three Kingdoms The Chess Variant Pages Retrieved 31 August 2011 a b c d Sanguo Qi Three Kingdoms Chess amp Sanyou Qi Three Friends Chess Another view on Chess Odyssey of Chess Retrieved 31 August 2011 The Golden Lotus A Translation from the Chinese original of the novel Chin P ing Mei by Clement Egerton Volume 2 ed Singapore Graham Brash PTE LTD 1980 p 234 IMDB Many Happy Returns Trivia Skoro budet dozhd Archived 2021 09 25 at the Wayback Machine on YouTubeReferencesLau H T 1985 Chinese Chess Tuttle Publishing ISBN 0 8048 3508 X Leventhal Dennis A The Chess of China Taipei Taiwan Mei Ya 1978 out of print but can be partly downloaded Li David H The Genealogy of Chess Premier Publishing Bethesda Maryland 1998 ISBN 0 9637852 2 2 Murray H J R 1913 A History of Chess Reissued ed Oxford University Press ISBN 0 19 827403 3 Wilkes Charles Fred A Manual of Chinese Chess 1952 Further readingLi David H First Syllabus on Xiangqi Chinese Chess 1 Premier Publishing Bethesda Maryland 1996 ISBN 0 9637852 5 7 Li David H Xiangqi Syllabus on Cannon Chinese Chess 2 Premier Publishing Bethesda Maryland 1998 ISBN 0 9637852 7 3 Li David H Xiangqi Syllabus on Elephant Chinese Chess 3 Premier Publishing Bethesda Maryland 2000 ISBN 0 9637852 0 6 Li David H Xiangqi Syllabus on Pawn Chinese Chess 4 Premier Publishing Bethesda Maryland 2002 ISBN 0 9711690 1 2 Li David H Xiangqi Syllabus on Horse Chinese Chess 5 Premier Publishing Bethesda Maryland 2004 ISBN 0 9711690 2 0 External links nbsp Wikimedia Commons has media related to Xiangqi Xiangqi com Play Xiangqi for free Xiangqi Championships Learn Chinese Chess in English Rules openings strategy ancient manuals An Introduction to Xiangqi for Chess Players Xiangqi Chinese Chess Presentation rules history and variants by Jean Louis Cazaux Xiangqi 象棋 Chinese Chess by Hans Bodlaender ed Fergus Duniho The Chess Variant Pages Retrieved from https en wikipedia org w index php title Xiangqi amp oldid 1222352116, wikipedia, wiki, book, books, library,

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