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Overworld

An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games.

An example of an overworld in the platformer SuperTux (2004)

Description edit

An overworld or hub world is an area within a video game which connects its other levels or locations.[1] The term can also refer to a safer area which players frequently return to, like a town.[2] They are common in adventure games, role-playing games (RPGs), platformers, and dungeon crawlers.[1][3] Multiplayer games have hub worlds which serve as a centre for interaction with other players and non-player characters (NPCs).[1]

Hub worlds in single-player games are often used for worldbuilding, while hubs in multiplayer games are more purposed for storage for weapons and equipment, as well as restocking supplies. They serve as safe areas in between dangerous areas and quests where players can take on more passive actions. Wired and Kotaku described overworlds as a sort of "home" for the player in-game.[1][2] They have also been considered an essential element of RPGs.[1][3]

History edit

The 1981 arcade games Route-16[4] and 005 were among the earliest examples of a hub world.[1] In Route-16, a driving maze game, exiting a maze takes the player to a large overworld map showing the locations of the player, cars, mazes and treasures.[4] In 005, an early stealth game, players could enter buildings like ice rinks and warehouses from the main screen to avoid enemies, leading to different screens. The final scene tasks you with controlling your getaway helicopter to escape and finish the level. Dubbed "a game in four screens",[1][5] 005 was then described as a "RasterScan Convert-a-Game" according to The Encyclopedia of Arcade Games.[1]

In Super Mario 64 (1996), Princess Peach's Castle serves as its hub world. Free of enemies, the castle serves as a safe area where players can experiment with its movement system and serves as an entrance to all other levels. Players are free to leave the castle whenever they wish.[1][6][7]

Audio design edit

In terms of video game music, overworld themes are often orchestral in nature, and of greater length and complexity than other pieces in the same game, due to the amount of time spent travelling the overworld map.[citation needed] Because players will usually visit a single level or area a few times in a given play session, the music for any such section of the game will typically be shorter and/or less complex,[8] and thus less time-consuming for the designers to produce. The overworld theme frequently functions as the main theme of a game, often used as a motif for other tracks (e.g., a "romance" theme features the main melody of the overworld theme, orchestrated in a different key).[9]

See also edit

References edit

  1. ^ a b c d e f g h i Everman, Tess (August 24, 2021). "How Hub Worlds Shape Video Game Design". Wired. ISSN 1078-3148. from the original on 2021-08-24. Retrieved May 27, 2023.
  2. ^ a b Alexandra, Heather (January 29, 2018). "Hub Worlds Can Be Games' Greatest Pleasure". Kotaku. Retrieved May 27, 2023.
  3. ^ a b McFadden, Jason (April 8, 2022). "Ode to the Overworld". RPGamer. Retrieved May 27, 2023.
  4. ^ a b "Five great (but forgotten) alternatives to Pac-Man from the early '80s". Digitally Downloaded. 8 June 2017. Retrieved 7 December 2023.
  5. ^ Biondich, Paul (2010). . AllGame. Archived from the original on November 14, 2014.
  6. ^ Williamson, Riley (November 6, 2022). "Why Super Mario 64's Peach's Castle Is Such a Great Hub World". CBR. Retrieved May 27, 2023.
  7. ^ Albiges, Luke; Thorpe, Nick; et al. (June 24, 2021). "Super Mario 64 turns 25: Examining the impact of the N64's most revolutionary game". GamesRadar+. Retrieved May 27, 2023.
  8. ^ "The Evolution of Video Game Music". All Things Considered (Podcast). NPR. April 13, 2008. Retrieved May 27, 2023.
  9. ^ Price, Seth (2002). "Early Video Game Soundtracks" (PDF). In Magazine. Retrieved May 28, 2023 – via UbuWeb.

Further reading edit

  • Marshalkowski, Benjamin (April 19, 2016). "Overworld Overload: An Analysis of Link to the Past's Light World, Part 1". Game Developer. Retrieved May 27, 2023.
  • Marshalkowski, Benjamin (April 25, 2016). "Overworld Overload: An Analysis of Link to the Past's Light World, Part 2". Game Developer. Retrieved May 27, 2023.
  • Marshalkowski, Benjamin (May 13, 2016). "Overworld Overload: An Analysis of Link to the Past's Light World, Part 3". Game Developer. Retrieved May 27, 2023.

overworld, this, article, about, video, game, concept, other, uses, disambiguation, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, missing, information,. This article is about the video game concept For other uses see Overworld disambiguation This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article is missing information about the history of overworlds in video games Please expand the article to include this information Further details may exist on the talk page June 2010 This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Overworld news newspapers books scholar JSTOR September 2007 Learn how and when to remove this template message This article possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed September 2007 Learn how and when to remove this template message Learn how and when to remove this template message An overworld or a hub world is in a broad sense an area within a video game that interconnects all its levels or locations They are mostly common in role playing games though this does not exclude other video game genres such as some platformers and strategy games An example of an overworld in the platformer SuperTux 2004 Contents 1 Description 2 History 3 Audio design 4 See also 5 References 6 Further readingDescription editAn overworld or hub world is an area within a video game which connects its other levels or locations 1 The term can also refer to a safer area which players frequently return to like a town 2 They are common in adventure games role playing games RPGs platformers and dungeon crawlers 1 3 Multiplayer games have hub worlds which serve as a centre for interaction with other players and non player characters NPCs 1 Hub worlds in single player games are often used for worldbuilding while hubs in multiplayer games are more purposed for storage for weapons and equipment as well as restocking supplies They serve as safe areas in between dangerous areas and quests where players can take on more passive actions Wired and Kotaku described overworlds as a sort of home for the player in game 1 2 They have also been considered an essential element of RPGs 1 3 History editThe 1981 arcade games Route 16 4 and 005 were among the earliest examples of a hub world 1 In Route 16 a driving maze game exiting a maze takes the player to a large overworld map showing the locations of the player cars mazes and treasures 4 In 005 an early stealth game players could enter buildings like ice rinks and warehouses from the main screen to avoid enemies leading to different screens The final scene tasks you with controlling your getaway helicopter to escape and finish the level Dubbed a game in four screens 1 5 005 was then described as a RasterScan Convert a Game according to The Encyclopedia of Arcade Games 1 In Super Mario 64 1996 Princess Peach s Castle serves as its hub world Free of enemies the castle serves as a safe area where players can experiment with its movement system and serves as an entrance to all other levels Players are free to leave the castle whenever they wish 1 6 7 Audio design editIn terms of video game music overworld themes are often orchestral in nature and of greater length and complexity than other pieces in the same game due to the amount of time spent travelling the overworld map citation needed Because players will usually visit a single level or area a few times in a given play session the music for any such section of the game will typically be shorter and or less complex 8 and thus less time consuming for the designers to produce The overworld theme frequently functions as the main theme of a game often used as a motif for other tracks e g a romance theme features the main melody of the overworld theme orchestrated in a different key 9 See also editLevel Level design Open world Role playing video gameReferences edit a b c d e f g h i Everman Tess August 24 2021 How Hub Worlds Shape Video Game Design Wired ISSN 1078 3148 Archived from the original on 2021 08 24 Retrieved May 27 2023 a b Alexandra Heather January 29 2018 Hub Worlds Can Be Games Greatest Pleasure Kotaku Retrieved May 27 2023 a b McFadden Jason April 8 2022 Ode to the Overworld RPGamer Retrieved May 27 2023 a b Five great but forgotten alternatives to Pac Man from the early 80s Digitally Downloaded 8 June 2017 Retrieved 7 December 2023 Biondich Paul 2010 005 AllGame Archived from the original on November 14 2014 Williamson Riley November 6 2022 Why Super Mario 64 s Peach s Castle Is Such a Great Hub World CBR Retrieved May 27 2023 Albiges Luke Thorpe Nick et al June 24 2021 Super Mario 64 turns 25 Examining the impact of the N64 s most revolutionary game GamesRadar Retrieved May 27 2023 The Evolution of Video Game Music All Things Considered Podcast NPR April 13 2008 Retrieved May 27 2023 Price Seth 2002 Early Video Game Soundtracks PDF In Magazine Retrieved May 28 2023 via UbuWeb Further reading editMarshalkowski Benjamin April 19 2016 Overworld Overload An Analysis of Link to the Past s Light World Part 1 Game Developer Retrieved May 27 2023 Marshalkowski Benjamin April 25 2016 Overworld Overload An Analysis of Link to the Past s Light World Part 2 Game Developer Retrieved May 27 2023 Marshalkowski Benjamin May 13 2016 Overworld Overload An Analysis of Link to the Past s Light World Part 3 Game Developer Retrieved May 27 2023 Retrieved from https en wikipedia org w index php title Overworld amp oldid 1196145749, wikipedia, wiki, book, books, library,

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