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Wikipedia

Prototype

A prototype is an early sample, model, or release of a product built to test a concept or process.[1] It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to evaluate a new design to enhance precision by system analysts and users.[2] Prototyping serves to provide specifications for a real, working system rather than a theoretical one.[3] In some design workflow models, creating a prototype (a process sometimes called materialization) is the step between the formalization and the evaluation of an idea.[4]

Prototype signage on the Boise Greenbelt, testing for rust, paint-fastness, durability, etc.
A sign explaining prototype signage

A prototype can also mean a typical example of something such as in the use of the derivation 'prototypical'.[5] This is a useful term in identifying objects, behaviours and concepts which are considered the accepted norm and is analogous with terms such as stereotypes and archetypes.

The word prototype derives from the Greek πρωτότυπον prototypon, "primitive form", neutral of πρωτότυπος prototypos, "original, primitive", from πρῶτος protos, "first" and τύπος typos, "impression" (originally in the sense of a mark left by a blow, then by a stamp struck by a die (note "typewriter"); by implication a scar or mark; by analogy a shape i.e. a statue, (figuratively) style, or resemblance; a model for imitation or illustrative example—note "typical").[1][6][7]

Types

Prototypes explore different aspects of an intended design:[8]

  • A proof-of-principle prototype serves to verify some key functional aspects of the intended design, but usually does not have all the functionality of the final product.[9]
  • A working prototype represents all or nearly all of the functionality of the final product.[10]
  • A visual prototype represents the size and appearance, but not the functionality, of the intended design. A form study prototype is a preliminary type of visual prototype in which the geometric features of a design are emphasized, with less concern for color, texture, or other aspects of the final appearance.[11]
  • A user experience prototype represents enough of the appearance and function of the product that it can be used for user research.[12]
  • A functional prototype captures both function and appearance of the intended design, though it may be created with different techniques and even different scale from final design.[13][14]
  • A paper prototype is a printed or hand-drawn representation of the user interface of a software product. Such prototypes are commonly used for early testing of a software design, and can be part of a software walkthrough to confirm design decisions before more costly levels of design effort are expended.[15]

Differences in creating a prototype vs. a final product

In general, the creation of prototypes will differ from creation of the final product in some fundamental ways:

  • Material: The materials that will be used in a final product may be expensive or difficult to fabricate, so prototypes may be made from different materials than the final product. In some cases, the final production materials may still be undergoing development themselves and not yet available for use in a prototype.
  • Process: Mass-production processes are often unsuitable for making a small number of parts, so prototypes may be made using different fabrication processes than the final product. For example, a final product that will be made by plastic injection molding will require expensive custom tooling, so a prototype for this product may be fabricated by machining or stereolithography instead. Differences in fabrication process may lead to differences in the appearance of the prototype as compared to the final product.
  • Verification: The final product may be subject to a number of quality assurance tests to verify conformance with drawings or specifications. These tests may involve custom inspection fixtures, statistical sampling methods, and other techniques appropriate for ongoing production of a large quantity of the final product. Prototypes are generally made with much closer individual inspection and the assumption that some adjustment or rework will be part of the fabrication process. Prototypes may also be exempted from some requirements that will apply to the final product.

Engineers and prototype specialists attempt to minimize the impact of these differences on the intended role for the prototype. For example, if a visual prototype is not able to use the same materials as the final product, they will attempt to substitute materials with properties that closely simulate the intended final materials.

Characteristics and limitations of prototypes

 
A prototype of the Polish economy hatchback car Beskid 106 designed in the 1980s

Engineers and prototyping specialists seek to understand the limitations of prototypes to exactly simulate the characteristics of their intended design.

It is important to recognize that by their very nature, prototypes represent some compromise from the final production design. This is due to not just the skill and choices of the designer(s), but the inevitable inherent limitations of a prototype due to the "map-territory relation". Just as a map is a reduced abstraction representing far more detailed actual territory, or "the menu represents the meal" but cannot capture all the detail of the actual delivered food: a prototype is a necessarily inexact and limited approximation of a "real" final product.

Further, prototypers make both deliberate and unintended choices and tradeoffs for reasons ranging from cost/time savings to what they consider "important" vs. "trivial" aspects to focus design attention and execution on. Due to differences in materials, processes and design fidelity, it is possible that a prototype may fail to perform acceptably although the production design may have been sound. Conversely, and somewhat counter-intuitively: prototypes may actually perform acceptably but the production design and outcome may prove unsuccessful, as prototyping materials and processes may actually outperform their production counterparts.

In general, it can be expected that individual prototype costs will be substantially greater than the final production costs due to inefficiencies in materials and processes. Prototypes are also used to revise the design for the purposes of reducing costs through optimization and refinement.[16]

It is possible to use prototype testing to reduce the risk that a design may not perform as intended, however prototypes generally cannot eliminate all risk. There are pragmatic and practical limitations to the ability of a prototype to match the intended final performance of the product and some allowances and engineering judgement are often required before moving forward with a production design.

Building the full design is often expensive and can be time-consuming, especially when repeated several times—building the full design, figuring out what the problems are and how to solve them, then building another full design. As an alternative, rapid prototyping or rapid application development techniques are used for the initial prototypes, which implement part, but not all, of the complete design. This allows designers and manufacturers to rapidly and inexpensively test the parts of the design that are most likely to have problems, solve those problems, and then build the full design.

This counter-intuitive idea—that the quickest way to build something is, first to build something else—is shared by scaffolding and Thomson's telescope rule.

Engineering sciences

In technology research, a technology demonstrator is a prototype serving as proof-of-concept and demonstration model for a new technology or future product, proving its viability and illustrating conceivable applications.

In large development projects, a testbed is a platform and prototype development environment for rigorous experimentation and testing of new technologies, components, scientific theories and computational tools.[17]

With recent advances in computer modeling it is becoming practical to eliminate the creation of a physical prototype (except possibly at greatly reduced scales for promotional purposes), instead modeling all aspects of the final product as a computer model. An example of such a development can be seen in Boeing 787 Dreamliner, in which the first full sized physical realization is made on the series production line. Computer modeling is now being extensively used in automotive design, both for form (in the styling and aerodynamics of the vehicle) and in function—especially for improving vehicle crashworthiness and in weight reduction to improve mileage.

Mechanical and electrical engineering

The most common use of the word prototype is a functional, although experimental, version of a non-military machine (e.g., automobiles, domestic appliances, consumer electronics) whose designers would like to have built by mass production means, as opposed to a mockup, which is an inert representation of a machine's appearance, often made of some non-durable substance.

An electronics designer often builds the first prototype from breadboard or stripboard or perfboard, typically using "DIP" packages.

However, more and more often the first functional prototype is built on a "prototype PCB" almost identical to the production PCB, as PCB manufacturing prices fall and as many components are not available in DIP packages, but only available in SMT packages optimized for placing on a PCB.

Builders of military machines and aviation prefer the terms "experimental" and "service test".[18]

Electronics

 
A simple electronic circuit prototype on a breadboard
 
Example of prototype in optoelectronics (Texas Instruments, DLP Cinema Prototype System)

In electronics, prototyping means building an actual circuit to a theoretical design to verify that it works, and to provide a physical platform for debugging it if it does not. The prototype is often constructed using techniques such as wire wrapping or using a breadboard, stripboard or perfboard, with the result being a circuit that is electrically identical to the design but not physically identical to the final product.[19]

Open-source tools like Fritzing exist to document electronic prototypes (especially the breadboard-based ones) and move toward physical production. Prototyping platforms such as Arduino also simplify the task of programming and interacting with a microcontroller.[20] The developer can choose to deploy their invention as-is using the prototyping platform, or replace it with only the microcontroller chip and the circuitry that is relevant to their product.

A technician can quickly build a prototype (and make additions and modifications) using these techniques, but for volume production it is much faster and usually cheaper to mass-produce custom printed circuit boards than to produce these other kinds of prototype boards. The proliferation of quick-turn PCB fabrication and assembly companies has enabled the concepts of rapid prototyping to be applied to electronic circuit design. It is now possible, even with the smallest passive components and largest fine-pitch packages, to have boards fabricated, assembled, and even tested in a matter of days.

Computer programming and computer science

Prototype software is often referred to as alpha grade, meaning it is the first version to run. Often only a few functions are implemented, the primary focus of the alpha is to have a functional base code on to which features may be added. Once alpha grade software has most of the required features integrated into it, it becomes beta software for testing of the entire software and to adjust the program to respond correctly during situations unforeseen during development.[21]

Often the end users may not be able to provide a complete set of application objectives, detailed input, processing, or output requirements in the initial stage. After the user evaluation, another prototype will be built based on feedback from users, and again the cycle returns to customer evaluation. The cycle starts by listening to the user, followed by building or revising a mock-up, and letting the user test the mock-up, then back. There is now a new generation of tools called Application Simulation Software which help quickly simulate application before their development.[22]

Extreme programming uses iterative design to gradually add one feature at a time to the initial prototype.[23]

Other programming/computing concepts

In many programming languages, a function prototype is the declaration of a subroutine or function (and should not be confused with software prototyping). This term is rather C/C++-specific; other terms for this notion are signature, type and interface. In prototype-based programming (a form of object-oriented programming), new objects are produced by cloning existing objects, which are called prototypes.[24]

The term may also refer to the Prototype Javascript Framework.

Additionally, the term may refer to the prototype design pattern.

Continuous learning approaches within organizations or businesses may also use the concept of business or process prototypes through software models.

The concept of prototypicality is used to describe how much a website deviates from the expected norm, and leads to a lowering of user preference for that site's design.[25]

Data prototyping

A data prototype is a form of functional or working prototype.[26] The justification for its creation is usually a data migration, data integration or application implementation project and the raw materials used as input are an instance of all the relevant data which exists at the start of the project.

The objectives of data prototyping are to produce:

  • A set of data cleansing and transformation rules which have been seen to produce data which is all fit for purpose.
  • A dataset which is the result of those rules being applied to an instance of the relevant raw (source) data.

To achieve this, a data architect uses a graphical interface to interactively develop and execute transformation and cleansing rules using raw data. The resultant data is then evaluated and the rules refined. Beyond the obvious visual checking of the data on-screen by the data architect, the usual evaluation and validation approaches are to use Data profiling software[27] and then to insert the resultant data into a test version of the target application and trial its use.

Prototyping for Human-Computer Interaction

When developing software or digital tools that humans interact with, a prototype is an artifact that is used to ask and answer a design question. Prototypes provide the means for examining design problems and evaluating solutions.[28]

HCI practitioners can employ several different types of prototypes:

  • 'Wizard of Oz' prototype: named after the Wizard of Oz in the film The Wizard of Oz. This is a prototyping method with which the computer-side of the interaction is faked by an offsite or hidden human.[29] This prototyping technique is particularly useful for demonstrating functionality that is difficult or lengthy to engineer, such as applications like voice user interface.
  • role prototype: this prototype may not be engineered or look and feel like a finished product, but the purpose of this type of prototype is to investigate and evaluation a user need, or what the prototype could do for the user. They can present features and functionality that the user might benefit from, to demonstrate what role an artifact like the prototype might fulfill for the user.[28] A famous example of this kind of prototype would be the block of wood carried by Jeff Hawkins, when developing the Palm Pilot.
  • paper prototype: this prototype may use cut paper, cardboard, or other inexpensive materials to demonstrate an interface. The purpose of this prototype is to test with users, without having to use a digital tool or develop a program to test functionality.[30] Recently, paper prototyping has fallen out of favor within certain design circles, particularly because the low-fidelity nature of this method and the lack of effectiveness when testing with users.[31]

Scale modeling

 
A scale model of an Douglas SB2D Destroyer in a wind tunnel for testing

In the field of scale modeling (which includes model railroading, vehicle modeling, airplane modeling, military modeling, etc.), a prototype is the real-world basis or source for a scale model—such as the real EMD GP38-2 locomotive—which is the prototype of Athearn's (among other manufacturers) locomotive model. Technically, any non-living object can serve as a prototype for a model, including structures, equipment, and appliances, and so on, but generally prototypes have come to mean full-size real-world vehicles including automobiles (the prototype 1957 Chevy has spawned many models), military equipment (such as M4 Shermans, a favorite among US Military modelers), railroad equipment, motor trucks, motorcycles, and space-ships (real-world such as Apollo/Saturn Vs, or the ISS). As of 2014, basic rapid prototype machines (such as 3D printers) cost about $2,000, but larger and more precise machines can cost as much as $500,000.[32]

Architecture

In architecture, prototyping refers to either architectural model making (as form of scale modelling) or as part of aesthetic or material experimentation, such as the Forty Wall House open source material prototyping centre in Australia.[33][34]

Architects prototype to test ideas structurally, aesthetically and technically. Whether the prototype works or not is not the primary focus: architectural prototyping is the revelatory process through which the architect gains insight.[35]

Metrology

In the science and practice of metrology, a prototype is a human-made object that is used as the standard of measurement of some physical quantity to base all measurement of that physical quantity against. Sometimes this standard object is called an artifact. In the International System of Units (SI), there remains no prototype standard since May 20, 2019. Before that date, the last prototype used was the international prototype of the kilogram, a solid platinum-iridium cylinder kept at the Bureau International des Poids et Mesures (International Bureau of Weights and Measures) in Sèvres France (a suburb of Paris) that by definition was the mass of exactly one kilogram. Copies of this prototype are fashioned and issued to many nations to represent the national standard of the kilogram and are periodically compared to the Paris prototype. Now the kilogram is redefined in such a way that the Planck constant h is prescribed a value of exactly 6.62607015×10−34 joule-second (J⋅s)

Until 1960, the meter was defined by a platinum-iridium prototype bar with two marks on it (that were, by definition, spaced apart by one meter), the international prototype of the metre, and in 1983 the meter was redefined to be the distance in free space covered by light in 1/299,792,458 of a second (thus defining the speed of light to be 299,792,458 meters per second).

Natural sciences

In many sciences, from pathology to taxonomy, prototype refers to a disease, species, etc. which sets a good example for the whole category. In biology, prototype is the ancestral or primitive form of a species or other group; an archetype.[36] For example, the Senegal bichir is regarded as the prototypes of its genus, Polypterus.

See also

References

  1. ^ a b Blackwell, A. H.; Manar, E., eds. (2015). "Prototype". UXL Encyclopedia of Science (3rd ed.). Retrieved 13 July 2015.
  2. ^ Gero, John S. (1990-12-15). "Design Prototypes: A Knowledge Representation Schema for Design". AI Magazine. 11 (4): 26. ISSN 0738-4602.
  3. ^ . PC Magazine. Archived from the original on 2012-10-15. Retrieved 2012-05-03.
  4. ^ Marcelo M. Soares; Francesco Rebelo (15 August 2012). Advances in Usability Evaluation. CRC Press. p. 482. ISBN 978-1-4398-7025-9.
  5. ^ "prototypical (adjective) definition and synonyms | Macmillan Dictionary". www.macmillandictionary.com. Retrieved 2019-12-15.
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  7. ^ "Strong's Concordance". strongsconcordance.org. Retrieved 2022-08-07.
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  10. ^ "What Is A Working Prototype". product-design-prototype-experts.com. Retrieved 2019-12-15.
  11. ^ "What Is A Visual Prototype". 3d-printing-expert.com. Retrieved 2019-12-15.
  12. ^ "User Experience Prototype". 3d-printing-expert.com. Retrieved 2019-12-15.
  13. ^ Somiya, Shigeyuki, ed. (2013). Handbook of Advanced Ceramics: Materials, Applications, Processing, and Properties (2nd ed.). Academic Press. p. 491. ISBN 9780123854704.
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  15. ^ "Prototyping". Brown University - User Experience, Independent Study Project. Retrieved 2015-02-24.
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  17. ^ Simon, Heilesen (2007-01-31). Designing for Networked Communications: Strategies and Development: Strategies and Development. Idea Group Inc (IGI). ISBN 9781599040714.
  18. ^ Willcox, Cornélis De Witt; Stuart, Edwin Roy (1918). International Military Digest. Cumulative digest corporation.
  19. ^ "PCB Rapid Prototype". www.wellpcb.com. WellPCB. Retrieved 2017-06-01.
  20. ^ Trevennor, Alan (2012-10-17). Practical AVR Microcontrollers: Games, Gadgets, and Home Automation with the Microcontroller Used in the Arduino. Apress. ISBN 9781430244462.
  21. ^ "Alpha Version Definition". PC Magazine. Retrieved 2012-05-03.
  22. ^ "Baseblock Software LLC, Software for the Motor Control Industry". www.baseblock.com. Retrieved 2019-12-15.
  23. ^ Garvin, David A. (1993-07-01). "Building a Learning Organization". Harvard Business Review. No. July–August 1993. ISSN 0017-8012. Retrieved 2019-12-15.
  24. ^ "5.5 Function Prototypes". HP. Retrieved 2012-05-03.
  25. ^ Tuch, Alexandre N.; Presslaber, Eva E.; Stöcklin, Markus; Opwis, Klaus; Bargas-Avila, Javier A. (2012-11-01). "The role of visual complexity and prototypicality regarding first impression of websites: Working towards understanding aesthetic judgments". International Journal of Human-Computer Studies. 70 (11): 794–811. doi:10.1016/j.ijhcs.2012.06.003. ISSN 1071-5819.
  26. ^ Introduction to Engineering: Engineering Fundamentals and Concepts: E-Book. Türker Canbazoğlu. 2018-12-11.
  27. ^ Abedjan, Ziawasch (2018). Zimányi, Esteban (ed.). "An Introduction to Data Profiling". Business Intelligence and Big Data. Lecture Notes in Business Information Processing. Springer International Publishing. 324: 1–20. doi:10.1007/978-3-319-96655-7_1. ISBN 978-3-319-96655-7.
  28. ^ a b Houde, Stephanie; Hill, Charles (1997-01-01), Helander, Marting G.; Landauer, Thomas K.; Prabhu, Prasad V. (eds.), "Chapter 16 - What do Prototypes Prototype?", Handbook of Human-Computer Interaction (Second Edition), Amsterdam: North-Holland, pp. 367–381, doi:10.1016/b978-044481862-1.50082-0, ISBN 978-0-444-81862-1, S2CID 18520479, retrieved 2021-12-13
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  32. ^ . Archived from the original on 2013-10-28. Retrieved 2013-10-30.
  33. ^ "Open source architecture lab launched in Tasmania". Architecture News. 2021.
  34. ^ Lev, Jiri. "Forty Wall House – 40walls.org". Retrieved 2021-09-29.{{cite web}}: CS1 maint: url-status (link)
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prototype, other, uses, disambiguation, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, sch. For other uses see Prototype disambiguation This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Prototype news newspapers books scholar JSTOR August 2014 Learn how and when to remove this template message A prototype is an early sample model or release of a product built to test a concept or process 1 It is a term used in a variety of contexts including semantics design electronics and software programming A prototype is generally used to evaluate a new design to enhance precision by system analysts and users 2 Prototyping serves to provide specifications for a real working system rather than a theoretical one 3 In some design workflow models creating a prototype a process sometimes called materialization is the step between the formalization and the evaluation of an idea 4 Prototype signage on the Boise Greenbelt testing for rust paint fastness durability etc A sign explaining prototype signage A prototype can also mean a typical example of something such as in the use of the derivation prototypical 5 This is a useful term in identifying objects behaviours and concepts which are considered the accepted norm and is analogous with terms such as stereotypes and archetypes The word prototype derives from the Greek prwtotypon prototypon primitive form neutral of prwtotypos prototypos original primitive from prῶtos protos first and typos typos impression originally in the sense of a mark left by a blow then by a stamp struck by a die note typewriter by implication a scar or mark by analogy a shape i e a statue figuratively style or resemblance a model for imitation or illustrative example note typical 1 6 7 Contents 1 Types 2 Differences in creating a prototype vs a final product 3 Characteristics and limitations of prototypes 4 Engineering sciences 4 1 Mechanical and electrical engineering 4 2 Electronics 5 Computer programming and computer science 5 1 Other programming computing concepts 5 2 Data prototyping 5 3 Prototyping for Human Computer Interaction 6 Scale modeling 7 Architecture 8 Metrology 9 Natural sciences 10 See also 11 ReferencesTypes EditPrototypes explore different aspects of an intended design 8 A proof of principle prototype serves to verify some key functional aspects of the intended design but usually does not have all the functionality of the final product 9 A working prototype represents all or nearly all of the functionality of the final product 10 A visual prototype represents the size and appearance but not the functionality of the intended design A form study prototype is a preliminary type of visual prototype in which the geometric features of a design are emphasized with less concern for color texture or other aspects of the final appearance 11 A user experience prototype represents enough of the appearance and function of the product that it can be used for user research 12 A functional prototype captures both function and appearance of the intended design though it may be created with different techniques and even different scale from final design 13 14 A paper prototype is a printed or hand drawn representation of the user interface of a software product Such prototypes are commonly used for early testing of a software design and can be part of a software walkthrough to confirm design decisions before more costly levels of design effort are expended 15 Differences in creating a prototype vs a final product EditThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed August 2014 Learn how and when to remove this template message In general the creation of prototypes will differ from creation of the final product in some fundamental ways Material The materials that will be used in a final product may be expensive or difficult to fabricate so prototypes may be made from different materials than the final product In some cases the final production materials may still be undergoing development themselves and not yet available for use in a prototype Process Mass production processes are often unsuitable for making a small number of parts so prototypes may be made using different fabrication processes than the final product For example a final product that will be made by plastic injection molding will require expensive custom tooling so a prototype for this product may be fabricated by machining or stereolithography instead Differences in fabrication process may lead to differences in the appearance of the prototype as compared to the final product Verification The final product may be subject to a number of quality assurance tests to verify conformance with drawings or specifications These tests may involve custom inspection fixtures statistical sampling methods and other techniques appropriate for ongoing production of a large quantity of the final product Prototypes are generally made with much closer individual inspection and the assumption that some adjustment or rework will be part of the fabrication process Prototypes may also be exempted from some requirements that will apply to the final product Engineers and prototype specialists attempt to minimize the impact of these differences on the intended role for the prototype For example if a visual prototype is not able to use the same materials as the final product they will attempt to substitute materials with properties that closely simulate the intended final materials Characteristics and limitations of prototypes Edit A prototype of the Polish economy hatchback car Beskid 106 designed in the 1980s Engineers and prototyping specialists seek to understand the limitations of prototypes to exactly simulate the characteristics of their intended design It is important to recognize that by their very nature prototypes represent some compromise from the final production design This is due to not just the skill and choices of the designer s but the inevitable inherent limitations of a prototype due to the map territory relation Just as a map is a reduced abstraction representing far more detailed actual territory or the menu represents the meal but cannot capture all the detail of the actual delivered food a prototype is a necessarily inexact and limited approximation of a real final product Further prototypers make both deliberate and unintended choices and tradeoffs for reasons ranging from cost time savings to what they consider important vs trivial aspects to focus design attention and execution on Due to differences in materials processes and design fidelity it is possible that a prototype may fail to perform acceptably although the production design may have been sound Conversely and somewhat counter intuitively prototypes may actually perform acceptably but the production design and outcome may prove unsuccessful as prototyping materials and processes may actually outperform their production counterparts In general it can be expected that individual prototype costs will be substantially greater than the final production costs due to inefficiencies in materials and processes Prototypes are also used to revise the design for the purposes of reducing costs through optimization and refinement 16 It is possible to use prototype testing to reduce the risk that a design may not perform as intended however prototypes generally cannot eliminate all risk There are pragmatic and practical limitations to the ability of a prototype to match the intended final performance of the product and some allowances and engineering judgement are often required before moving forward with a production design Building the full design is often expensive and can be time consuming especially when repeated several times building the full design figuring out what the problems are and how to solve them then building another full design As an alternative rapid prototyping or rapid application development techniques are used for the initial prototypes which implement part but not all of the complete design This allows designers and manufacturers to rapidly and inexpensively test the parts of the design that are most likely to have problems solve those problems and then build the full design This counter intuitive idea that the quickest way to build something is first to build something else is shared by scaffolding and Thomson s telescope rule Engineering sciences EditIn technology research a technology demonstrator is a prototype serving as proof of concept and demonstration model for a new technology or future product proving its viability and illustrating conceivable applications In large development projects a testbed is a platform and prototype development environment for rigorous experimentation and testing of new technologies components scientific theories and computational tools 17 With recent advances in computer modeling it is becoming practical to eliminate the creation of a physical prototype except possibly at greatly reduced scales for promotional purposes instead modeling all aspects of the final product as a computer model An example of such a development can be seen in Boeing 787 Dreamliner in which the first full sized physical realization is made on the series production line Computer modeling is now being extensively used in automotive design both for form in the styling and aerodynamics of the vehicle and in function especially for improving vehicle crashworthiness and in weight reduction to improve mileage Mechanical and electrical engineering Edit The most common use of the word prototype is a functional although experimental version of a non military machine e g automobiles domestic appliances consumer electronics whose designers would like to have built by mass production means as opposed to a mockup which is an inert representation of a machine s appearance often made of some non durable substance An electronics designer often builds the first prototype from breadboard or stripboard or perfboard typically using DIP packages However more and more often the first functional prototype is built on a prototype PCB almost identical to the production PCB as PCB manufacturing prices fall and as many components are not available in DIP packages but only available in SMT packages optimized for placing on a PCB Builders of military machines and aviation prefer the terms experimental and service test 18 Electronics Edit This section is an excerpt from Electronics prototyping edit A simple electronic circuit prototype on a breadboard Example of prototype in optoelectronics Texas Instruments DLP Cinema Prototype System In electronics prototyping means building an actual circuit to a theoretical design to verify that it works and to provide a physical platform for debugging it if it does not The prototype is often constructed using techniques such as wire wrapping or using a breadboard stripboard or perfboard with the result being a circuit that is electrically identical to the design but not physically identical to the final product 19 Open source tools like Fritzing exist to document electronic prototypes especially the breadboard based ones and move toward physical production Prototyping platforms such as Arduino also simplify the task of programming and interacting with a microcontroller 20 The developer can choose to deploy their invention as is using the prototyping platform or replace it with only the microcontroller chip and the circuitry that is relevant to their product A technician can quickly build a prototype and make additions and modifications using these techniques but for volume production it is much faster and usually cheaper to mass produce custom printed circuit boards than to produce these other kinds of prototype boards The proliferation of quick turn PCB fabrication and assembly companies has enabled the concepts of rapid prototyping to be applied to electronic circuit design It is now possible even with the smallest passive components and largest fine pitch packages to have boards fabricated assembled and even tested in a matter of days Computer programming and computer science EditMain articles Software prototyping and Software release cycle Prototype software is often referred to as alpha grade meaning it is the first version to run Often only a few functions are implemented the primary focus of the alpha is to have a functional base code on to which features may be added Once alpha grade software has most of the required features integrated into it it becomes beta software for testing of the entire software and to adjust the program to respond correctly during situations unforeseen during development 21 Often the end users may not be able to provide a complete set of application objectives detailed input processing or output requirements in the initial stage After the user evaluation another prototype will be built based on feedback from users and again the cycle returns to customer evaluation The cycle starts by listening to the user followed by building or revising a mock up and letting the user test the mock up then back There is now a new generation of tools called Application Simulation Software which help quickly simulate application before their development 22 Extreme programming uses iterative design to gradually add one feature at a time to the initial prototype 23 Other programming computing concepts Edit In many programming languages a function prototype is the declaration of a subroutine or function and should not be confused with software prototyping This term is rather C C specific other terms for this notion are signature type and interface In prototype based programming a form of object oriented programming new objects are produced by cloning existing objects which are called prototypes 24 The term may also refer to the Prototype Javascript Framework Additionally the term may refer to the prototype design pattern Continuous learning approaches within organizations or businesses may also use the concept of business or process prototypes through software models The concept of prototypicality is used to describe how much a website deviates from the expected norm and leads to a lowering of user preference for that site s design 25 Data prototyping Edit This section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed August 2014 Learn how and when to remove this template message A data prototype is a form of functionalor working prototype 26 The justification for its creation is usually a data migration data integration or application implementation project and the raw materials used as input are an instance of all the relevant data which exists at the start of the project The objectives of data prototyping are to produce A set of data cleansing and transformation rules which have been seen to produce data which is all fit for purpose A dataset which is the result of those rules being applied to an instance of the relevant raw source data To achieve this a data architect uses a graphical interface to interactively develop and execute transformation and cleansing rules using raw data The resultant data is then evaluated and the rules refined Beyond the obvious visual checking of the data on screen by the data architect the usual evaluation and validation approaches are to use Data profiling software 27 and then to insert the resultant data into a test version of the target application and trial its use Prototyping for Human Computer Interaction Edit When developing software or digital tools that humans interact with a prototype is an artifact that is used to ask and answer a design question Prototypes provide the means for examining design problems and evaluating solutions 28 HCI practitioners can employ several different types of prototypes Wizard of Oz prototype named after the Wizard of Oz in the film The Wizard of Oz This is a prototyping method with which the computer side of the interaction is faked by an offsite or hidden human 29 This prototyping technique is particularly useful for demonstrating functionality that is difficult or lengthy to engineer such as applications like voice user interface role prototype this prototype may not be engineered or look and feel like a finished product but the purpose of this type of prototype is to investigate and evaluation a user need or what the prototype could do for the user They can present features and functionality that the user might benefit from to demonstrate what role an artifact like the prototype might fulfill for the user 28 A famous example of this kind of prototype would be the block of wood carried by Jeff Hawkins when developing the Palm Pilot paper prototype this prototype may use cut paper cardboard or other inexpensive materials to demonstrate an interface The purpose of this prototype is to test with users without having to use a digital tool or develop a program to test functionality 30 Recently paper prototyping has fallen out of favor within certain design circles particularly because the low fidelity nature of this method and the lack of effectiveness when testing with users 31 Scale modeling Edit A scale model of an Douglas SB2D Destroyer in a wind tunnel for testing In the field of scale modeling which includes model railroading vehicle modeling airplane modeling military modeling etc a prototype is the real world basis or source for a scale model such as the real EMD GP38 2 locomotive which is the prototype of Athearn s among other manufacturers locomotive model Technically any non living object can serve as a prototype for a model including structures equipment and appliances and so on but generally prototypes have come to mean full size real world vehicles including automobiles the prototype 1957 Chevy has spawned many models military equipment such as M4 Shermans a favorite among US Military modelers railroad equipment motor trucks motorcycles and space ships real world such as Apollo Saturn Vs or the ISS As of 2014 basic rapid prototype machines such as 3D printers cost about 2 000 but larger and more precise machines can cost as much as 500 000 32 Architecture EditIn architecture prototyping refers to either architectural model making as form of scale modelling or as part of aesthetic or material experimentation such as the Forty Wall House open source material prototyping centre in Australia 33 34 Architects prototype to test ideas structurally aesthetically and technically Whether the prototype works or not is not the primary focus architectural prototyping is the revelatory process through which the architect gains insight 35 Metrology EditIn the science and practice of metrology a prototype is a human made object that is used as the standard of measurement of some physical quantity to base all measurement of that physical quantity against Sometimes this standard object is called an artifact In the International System of Units SI there remains no prototype standard since May 20 2019 Before that date the last prototype used was the international prototype of the kilogram a solid platinum iridium cylinder kept at the Bureau International des Poids et Mesures International Bureau of Weights and Measures in Sevres France a suburb of Paris that by definition was the mass of exactly one kilogram Copies of this prototype are fashioned and issued to many nations to represent the national standard of the kilogram and are periodically compared to the Paris prototype Now the kilogram is redefined in such a way that the Planck constant h is prescribed a value of exactly 6 626070 15 10 34 joule second J s Until 1960 the meter was defined by a platinum iridium prototype bar with two marks on it that were by definition spaced apart by one meter the international prototype of the metre and in 1983 the meter was redefined to be the distance in free space covered by light in 1 299 792 458 of a second thus defining the speed of light to be 299 792 458 meters per second Natural sciences EditIn many sciences from pathology to taxonomy prototype refers to a disease species etc which sets a good example for the whole category In biology prototype is the ancestral or primitive form of a species or other group an archetype 36 For example the Senegal bichir is regarded as the prototypes of its genus Polypterus See also Edit3D printing Clay modeling Minimum viable product Rapid prototyping Test article disambiguation References Edit a b Blackwell A H Manar E eds 2015 Prototype UXL Encyclopedia of Science 3rd ed Retrieved 13 July 2015 Gero John S 1990 12 15 Design Prototypes A Knowledge Representation Schema for Design AI Magazine 11 4 26 ISSN 0738 4602 Prototyping Definition PC Magazine Archived from the original on 2012 10 15 Retrieved 2012 05 03 Marcelo M Soares Francesco Rebelo 15 August 2012 Advances in Usability Evaluation CRC Press p 482 ISBN 978 1 4398 7025 9 prototypical adjective definition and synonyms Macmillan Dictionary www macmillandictionary com Retrieved 2019 12 15 Harper Douglas prototype n Online Etymology Dictionary Strong s Concordance strongsconcordance org Retrieved 2022 08 07 Lai Chun Sing Locatelli Giorgio February 2021 Valuing the option to prototype A case study with Generation Integrated Energy Storage Energy 217 119290 doi 10 1016 j energy 2020 119290 Proof of Principle Prototype 3d printing expert com Retrieved 2019 12 15 What Is A Working Prototype product design prototype experts com Retrieved 2019 12 15 What Is A Visual Prototype 3d printing expert com Retrieved 2019 12 15 User Experience Prototype 3d printing expert com Retrieved 2019 12 15 Somiya Shigeyuki ed 2013 Handbook of Advanced Ceramics Materials Applications Processing and Properties 2nd ed Academic Press p 491 ISBN 9780123854704 Prototypes General Categories ThomasNet Retrieved 13 July 2015 Prototyping Brown University User Experience Independent Study Project Retrieved 2015 02 24 Gschwind M Salapura V Maurer D April 2001 FPGA prototyping of a RISC processor core for embedded applications IEEE Transactions on Very Large Scale Integration VLSI Systems 9 2 241 250 doi 10 1109 92 924027 ISSN 1063 8210 Simon Heilesen 2007 01 31 Designing for Networked Communications Strategies and Development Strategies and Development Idea Group Inc IGI ISBN 9781599040714 Willcox Cornelis De Witt Stuart Edwin Roy 1918 International Military Digest Cumulative digest corporation PCB Rapid Prototype www wellpcb com WellPCB Retrieved 2017 06 01 Trevennor Alan 2012 10 17 Practical AVR Microcontrollers Games Gadgets and Home Automation with the Microcontroller Used in the Arduino Apress ISBN 9781430244462 Alpha Version Definition PC Magazine Retrieved 2012 05 03 Baseblock Software LLC Software for the Motor Control Industry www baseblock com Retrieved 2019 12 15 Garvin David A 1993 07 01 Building a Learning Organization Harvard Business Review No July August 1993 ISSN 0017 8012 Retrieved 2019 12 15 5 5 Function Prototypes HP Retrieved 2012 05 03 Tuch Alexandre N Presslaber Eva E Stocklin Markus Opwis Klaus Bargas Avila Javier A 2012 11 01 The role of visual complexity and prototypicality regarding first impression of websites Working towards understanding aesthetic judgments International Journal of Human Computer Studies 70 11 794 811 doi 10 1016 j ijhcs 2012 06 003 ISSN 1071 5819 Introduction to Engineering Engineering Fundamentals and Concepts E Book Turker Canbazoglu 2018 12 11 Abedjan Ziawasch 2018 Zimanyi Esteban ed An Introduction to Data Profiling Business Intelligence and Big Data Lecture Notes in Business Information Processing Springer International Publishing 324 1 20 doi 10 1007 978 3 319 96655 7 1 ISBN 978 3 319 96655 7 a b Houde Stephanie Hill Charles 1997 01 01 Helander Marting G Landauer Thomas K Prabhu Prasad V eds Chapter 16 What do Prototypes Prototype Handbook of Human Computer Interaction Second Edition Amsterdam North Holland pp 367 381 doi 10 1016 b978 044481862 1 50082 0 ISBN 978 0 444 81862 1 S2CID 18520479 retrieved 2021 12 13 Wizard of Oz Prototypes The Interaction Design Foundation Retrieved 2021 12 13 Rettig Marc April 1994 Prototyping for tiny fingers Communications of the ACM 37 4 21 27 doi 10 1145 175276 175288 ISSN 0001 0782 S2CID 9934034 Knapp Jake 2016 01 06 Paper prototyping is a waste of time Medium Retrieved 2021 12 13 Council on Foreign Relations Archived from the original on 2013 10 28 Retrieved 2013 10 30 Open source architecture lab launched in Tasmania Architecture News 2021 Lev Jiri Forty Wall House 40walls org Retrieved 2021 09 29 a href Template Cite web html title Template Cite web cite web a CS1 maint url status link Burry Mark 2017 Prototyping for Architects GB ISBN 9780500292495 prototype Archived 2013 01 21 at the Wayback Machine CollinsDictionary com Collins English Dictionary Complete amp Unabridged 11th Edition Retrieved December 07 2012 Look up prototype in Wiktionary the free dictionary Retrieved from https en wikipedia org w index php title Prototype amp oldid 1146812166, wikipedia, wiki, book, books, library,

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