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Tales (video game series)

The Tales series[a] is a franchise of fantasy role-playing video games published by Bandai Namco Entertainment (formerly Namco), and developed by its subsidiary, Namco Tales Studio until 2011 and presently by Bandai Namco Studios. First begun in 1995 with the development and release of Tales of Phantasia for the Super Famicom, the series currently spans seventeen main titles, multiple spin-off games and supplementary media in the form of manga series, anime series, and audio dramas.

Tales
The Tales of series logo, used in the series' 25th anniversary logo. Each entry in the series uses its own font and styling.
Genre(s)Action role-playing game
Developer(s)
Publisher(s)Bandai Namco Entertainment
Creator(s)Yoshiharu Gotanda
Artist(s)
Composer(s)Motoi Sakuraba
Platform(s)
First releaseTales of Phantasia
December 15, 1995
Latest releaseTales of Arise
September 10, 2021

While entries in the series generally stand independent of each other with different characters and stories, they are commonly linked by their gameplay, themes and high fantasy settings. The series is characterized by its art style, which draws from Japanese manga and anime, and its action-based fighting system called the "Linear Motion Battle System". Multiple people have become linked with the series, including character designers Kōsuke Fujishima and Mutsumi Inomata, producers Hideo Baba and Makoto Yoshizumi, and composer Motoi Sakuraba. The series was created by Yoshiharu Gotanda.

Most of the main Tales games have been localized for North America and Europe, although almost none of the spinoff titles have been released abroad. While generally seen as a niche series in English-speaking regions, Tales is considered to be among the most important JRPG franchises in Japan. The series has been gaining popularity in the West since the release of Tales of Symphonia, which is still considered one of its most popular games. As of 2023, the series had shipped over 29 million copies.

Titles edit

Games edit

Since the first installment was released in 1995, the Tales series has grown to include the main entries and multiple spin-offs that derive multiple gameplay and narrative elements from the main entries.[1][2][3] Except when indicated by naming, the main Tales entries are separate from each other apart from gameplay mechanics and themes.[4][5] While Tales titles are often ported to new consoles after their original release, these remakes are rarely localized.[6] The 2006 Nintendo DS game Tales of the Tempest was originally seen as a main entry in the series, but in 2007 was classified as a spin-off, possibly due to poor reception of that particular title.[1][7]

Main series edit

The series debuted on the Super Famicom with Tales of Phantasia in 1995, and introduced multiple elements that would become staples of the Tales series.[8] It was released in the West on the Game Boy Advance in 2006. It was also ported to the PlayStation, PlayStation Portable and iOS.[9][10][11] The PlayStation received two original Tales games: Tales of Destiny in 1997, which was the first title to be released in North America,[12] and Tales of Eternia in 2000, which was released in North America as Tales of Destiny 2 in 2001.[13]

Five titles were released on the PlayStation 2. The true direct sequel to Destiny, Tales of Destiny 2, was released on the PlayStation 2 in 2001 across Asian territories and ported to the PlayStation Portable in Japan in 2007; both versions have yet to receive a Western release.[14][15] Tales of Symphonia was released in Japan on the PS2 and GameCube. The GameCube version was also released in North America and Europe.[16][17] It was the first entry to feature 3D graphics for its characters and environments and the first to be released in Europe.[8][18] Tales of Rebirth was released in 2004[19] and ported to the PlayStation Portable in 2008, but has not yet received a Western localization.[20] Tales of Legendia and Tales of the Abyss were both released in Japan in 2005, with both being released in North America the following year.[21][22] Legendia was the first and only Tales game developed by Namco internal development team "Project Melfes",[23] while Abyss was developed by the same team that developed Symphonia, and used its same graphics engine.[18] Abyss was later ported to the Nintendo 3DS and released in Japan, North America and Europe.[24][25]

Tales of the Tempest was released in Japan on the Nintendo DS in 2006 and is the first in the trilogy of games created for the system often called the Triverse. Though previously seen as a spin-off title, it is now a mainline title.[2][26] Tales of Innocence was the next game released in Japan on the Nintendo DS in 2007.[27] A remake of the game, Innocence R was released on the PlayStation Vita in 2012.[28] Neither version has been released in the West.[29] The first release on seventh-generation consoles, Tales of Vesperia for Xbox 360, was released in Japan and North America in 2008 and in Europe in 2009.[30][31][32] A Japan-exclusive PlayStation 3 port with updated content was released in 2009, which became available worldwide in 2019 with the remastered Definitive Edition on PlayStation 4, Microsoft Windows, Xbox One and Nintendo Switch.[33][34] Tales of Hearts was released on the Nintendo DS in 2008.[35] A remake, Hearts R, was released in 2013 in Japan and 2014 in North America and Europe.[3][36]

The twelfth entry, Tales of Graces, released on the Wii in Japan in 2009.[37] A PlayStation 3 port, Graces f, was released in 2010 in Japan, and in 2012 in North America and Europe.[37][38][39] Tales of Xillia, the series' 15th anniversary title,[40] was released in Japan for PlayStation 3 in 2011,[41] and in North America and Europe in 2013.[42][43] Xillia's direct sequel and the fourteenth main title, Tales of Xillia 2, was released in 2012 in Japan and 2014 in North America and Europe.[44][45][46] The series' 20th anniversary title, Tales of Zestiria, was released in January 2015 in Japan and worldwide in October 2015, for PS3, PS4 and PC.[3][47][48] The sixteenth main title, Tales of Berseria, was released in Japan for PS3 and PS4 in August 2016, and worldwide for PS4 and PC in January 2017.[49] Tales of Arise, designed as a departure from series conventions, was originally set to release in 2020 for Windows, PlayStation 4 and Xbox One, but was delayed to September 2021 due to internal issues and the desire to launch the game on next-generation consoles.[50]

Sequels and spin-offs edit

As the Tales series grew, games became categorised under certain branches: "Mothership" for main titles, "Escort" for spin-offs, and "Mobile" for phone games. A live-stream on January 20, 2020, celebrating the brand's upcoming 25th anniversary, revealed that these categories would be reworked: "Original" for larger titles, and "Spin-off" for smaller and non-canon games.[51][52]

The series has received a small number of sequels, and a large number of spin-off titles and subseries. These games are derivative rather than original works.[51] Three direct sequels have been produced: Destiny 2, Xillia 2 and Tales of Symphonia: Dawn of the New World.[3] Eternia received an MMORPG spin-off for Microsoft Windows titled Tales of Eternia Online.[53] Multiple crossover games have been made for mobile platforms, including Tales of Link, the Tales of Mobile series, Tales of Card Evolve, Tales of Kizna and Tales of Asteria.[54][55][56][57] Two titles for the PlayStation Portable have been released in Japan: Tales of VS. in 2009,[58] and Tales of the Heroes: Twin Brave in 2012.[59] The main spin-off subseries is Tales of the World, which has grown to include ten games beginning with Tales of Phantasia: Narikiri Dungeon, released in Japan on the Game Boy Color in 2000.[60] Only Tales of the World: Radiant Mythology has been released in the West.[61] A second subseries, Tales of Fandom, consists of two puzzle-adventure games released respectively for the PlayStation and PlayStation 2 in 2002 and 2007.[62][63] On February 28, 2017, they had released another mobile Tales game called Tales of the Rays in Japan and worldwide on July 24, 2017. On March 28, 2018, however, Tales of Links ended their service, and a day after the closure, they announced the global version of Tales of the Rays would end their service as well on May 29, 2018.[64][65] Tales of Crestoria another mobile game, was released on July 16, 2020.[66]

Related media edit

The Tales series has expanded into other media, including CD dramas, manga and anime. Multiple Tales games have been adapted into anime OVAs and TV series. The Symphonia OVA was released in three parts between 2007 and 2011, and released as a single collection in 2013.[67] Abyss was adapted into a 26-episode TV series between October 2008 and March 2009.[68] Phantasia and Eternia have also received anime adaptations.[69] The series' first theatrical film, a prequel to Vesperia called Tales of Vesperia: The First Strike, was released in 2009 in Japan and 2012 in North America.[70] A made-for-television anime based on the opening sections of Zestiria, Dawn of the Shepherd, was produced as part of the 20th anniversary celebrations related to the title. It was also released on the game disc.[71] A full series based on Zestiria began airing in July 2016.[72]

Books and audio dramas have also been made. Phantasia received multiple CD dramas, including four collected into anthologies in January and March 2000.[73][74] and a stand-alone drama in December 2001.[75] Symphonia received seven audio dramas.[76] Two CD dramas for Legendia were respectively released in August and September 2005.[77][78] A manga of Phantasia was written and serialized in 2008 and 2009,[79] while Abyss received three manga adaptations in the years after its release.[80] Symphonia was adapted into novelizations and a manga serial.[81] Destiny, Graces and Xillia also received adaptations of these kinds.[82][83][84][85][86]

Common elements edit

Gameplay edit

The Tales series is classified as a role-playing video game series. Multiple gameplay elements carry over from entry to entry. The main unifying element is the combat system, the Linear Motion Battle System (LMBS for short). Considered one of the mainstays and building blocks for every main entry in the series, it undergoes multiple incremental changes and alterations from one installment to the next.[87] Introduced in Phantasia, it is a real-time fighting system similar to a brawler, as opposed to the majority of RPGs at the time of Phantasia's release, which primarily used turn-based battle systems.[8]

Some features introduced in certain games have proven popular enough to remain in future installments like "Free Running" (the ability for a character to freely roam the battlefield).[88] Elements of turn-based combat are also present, though to a lesser degree: an example of this is Destiny's "Chain Capacity" feature (the number of skills a character can perform), which appears in later games in the series.[40][88] The battle system for Legendia was deliberately designed to be similar to a brawler: the stated reason was that the team wished to combine brawler combat with the story and leveling mechanics of a Tales game.[89] Characters generally use Artes, which are special attacks characters can perform in battle.[90] Players can usually only control one character,[91] though a multiplayer option was implemented for Destiny and has reappeared in later Tales games.[92][93][94]

The battle system's name for each installment is augmented with descriptive titles representative of features of that game's battle system: examples are the "Style Shift" system from Graces (characters shifting between two types of Artes) and the "Fusionic-Chain" system from Zestiria (a human character merging with a magical character for a brief period to deal greater damage, termed in-game as Armatization).[95][96] Characters are awarded with "Titles", nicknames that sometimes grant benefits to them in battle when assigned to them.[97] In the majority of previous Tales games, when navigating the overworld or environment and encountering an enemy, combat took place on a separate battle screen. From Zestiria onwards, combat took place in the same space as exploration.[98]

Most Tales games have skits, side conversations between different characters that can be both dramatic and comedic in nature. They are commonly portrayed as character portraits or profiles, with text along the bottom of the screen. They were first introduced in Tales of Destiny, though the majority were cut from the English release.[99][100] In the original English GameCube release of Symphonia, the voice track for the skits was removed, but for its HD re-release, the Japanese voice track, and consequently the skit voice tracks, were included.[101] The first English release to include fully voiced skits was Vesperia: they had been planned for Abyss, but were cut due to space issues.[92] Another recurring feature is the Cooking system, where characters learn and prepare dishes to restore health and forms of experience points.[102] In Tales of Crestoria, unlike the previous titles, the combat system is a turn-based RPG, which is very rare in the series.[103]

Themes, plots and characters edit

The prominent narrative theme of the Tales series is the issue of coexistence between different races.[3] A particular example of this is Tales of Rebirth, which extensively explores themes of racism. Scenario writer Hiramatsu Masaki was inspired by the ethnic conflicts seen in Yugoslavia.[104] Another recurring feature is the plot and characters, which are often rooted in and revolve around themes such as justice or faith.[105] The theme for each entry in the series is decided by the series producer based on current world events.[106] The chosen theme helps dictate what the game will be called: once the theme is decided, the team search through various languages to find a suitable representative word.[107] The narratives of each story were described by Gamasutra as "very typical" during a 2008 interview with staff members, although it was not elaborated upon by the interviewer. The interviewers suggested that this point of view was based on the fact that Western fans were not generally experienced in Japanese culture, and so would see the stories in each entry as similar. The writers for each game are hired on a per-project basis, with both freelancers and in-house story writers being involved. Two of the recurring writers are Takumi Miyajima (Symphonia and Abyss), and Naoki Yamamoto (Hearts, Xillia, Zestiria).[18][108] There are very few mainline games that share a setting: Symphonia takes place along the same "time axis" as Phantasia, while Zestiria and Berseria take place on the same world at different time periods.[109][110]

The settings for the stories are primarily high fantasy worlds, with the producers opting not to use a dark or science fiction-based setting.[111] An exception is Xillia 2, which mostly took place in a modern setting, and explored darker themes than usual. This direction was confirmed as a one-off experiment for the series.[106] The main characters play a key role in the Tales games, as it is partially through them that the main theme of each entry is depicted.[106] For Abyss, it was decided to take a risk and create an unorthodox protagonist that would be initially unlikable.[112] For Vesperia, the team opted to raise the age limit of the target audience, showing this in the game by making the main protagonist a more mature type.[18] A female main protagonist was included for the first time in Xillia in the form of Milla Maxwell alongside male protagonist Jude Mathis, although at the time it was stated that there were no solid plans to create a game with a single female protagonist.[113] A sole main female character, called Velvet, was eventually included in Berseria.[49] The way the characters interact with each other during the narrative forms one of the core aspects of designing each game.[87] Another main priority is for players to see a part of themselves in the characters.[114]

Terminology edit

Unique terminology is used when referring to games within the series. In 2007, Yoshizumi announced two classes of Tales games, "Mothership Titles" and "Escort Titles".[1] "Mothership" essentially means "Main series", where as "Escort" essentially means "Spinoff". One of the recurring differences between the two game types internally is that "Escort" titles don't supply inspiration for main entries in the series, but draw the most popular elements from them.[3] The games are also frequently given what is called a "Characteristic Genre Name", which is essentially a short subtitle or phrase that outlines the game's overall theme. The main reason for this, as stated by Yoshizumi, was that the series was not seen as a role-playing series by the development team, but rather "Character Playing Game", with the player learning about the game's characters and watching them grow rather than using them as avatars: the genre names are meant to distinguish them from other role-playing games.[112] The terms, however, are largely removed from the English localized versions. There are also terms that are used in remakes or ports of games: "R" stands for "remake" or "Re-imagination" (as in Hearts R), while "F" in Graces f stood for "future", in reference to the game's extra story content.[115][116][117]

Development edit

History edit

The Tales series originated when Phantasia began production, based on an unpublished novel titled Tale Phantasia (テイルファンタジア, Teiru Fantajia), written by the game's scenario writer and lead programmer Yoshiharu Gotanda. During the story development process, several elements of the original novel were dropped or changed.[118][119] The game was developed by Wolf Team, an independent game development studio founded in 1986.[120] Due to bad experiences at Telenet Japan, the previous employer of multiple Wolf Team members, the staff sought an independent publisher for the game. After an unsuccessful pitch to Enix, they entered a publishing contract with Bandai Namco (then Namco).[121] Phantasia had a troubled development cycle for the original Super Famicom version, with many creative disagreements between Wolf Team and Namco.[122] The disagreements led to most of the Wolf Team staff leaving after the game in order to start a new company, tri-Ace, which would go on to make the Star Ocean series.[122][123] Remaining members would continue to develop games in the Tales series.[122]

The studio remained independent until 2003, when it was acquired by Bandai Namco and renamed Namco Tales Studio.[120] The studio's shares were divided between Bandai Namco, Telenet Japan and series director Eiji Kikuchi. In 2006, Namco bought Telenet's shares, then later Kikuchi's, giving them full control over the studio.[124][125] In mid 2011, a financial report indicated that Namco Tales was in serious financial trouble, having a debt of 21 million dollars and posting a loss for the previous financial year.[126] The studio's absorption into its parent company was formally announced in November of that year.[127] After the absorption of Namco Tales, former series brand manager Hideo Baba was appointed as series producer. He had previously been the producer of the original version of Hearts.[128][129] Alongside Baba, the chief series producer is Makoto Yoshizumi, who had produced multiple titles including Destiny and Innocence.[51][126][130]

Art design edit

The series is distinguished by its art style, which emulates manga and anime.[8] According to Baba, the character designs are created once the main character's story, personality, and environment are determined by the rest of the production team. Beyond that, the artist is allowed to use their imagination, though they can be asked to alter things like costume details, and facial expressions.[131] One of the main designers for the series is manga artist Kōsuke Fujishima. He was first brought in to design the characters for Phantasia, and has since designed for multiple entries including Abyss and Xillia.[8][132][133] Another designer, Mutsumi Inomata, first designed for the series with Destiny, and has contributed designs for multiple entries including Eternia, Rebirth and Xillia.[8][134] A third regular artist is Daigo Okumura, who designed characters for Vesperia and Xillia 2, as well as Dawn of the New World.[135] Other designers to work on the series include Kazuto Nakazawa (Legendia),[136] Kouichi Kimura (Xillia 2),[137] and Minoru Iwamoto (Zestiria).[138] The art design for each game's world and characters has ranged between a cel-shaded anime style (Vesperia) to a more realistic style (Xillia 2).[92][137] Skit character images are also directly inspired by anime art.[99] The art style for each title is determined by the theme and story decided upon by the developers.[114]

Anime cutscenes are included in each game, and are a primary focus for the production team as they help make the first impression on players. The series aims to avoid standard anime tropes and common narrative elements with each installment.[4] The first game to feature such cutscenes was Destiny.[139] The cutscenes were animated by Production I.G, which has provided cutscenes for the series until Xillia. For Xillia, aiming to demonstrate a new artistic direction for the series, production of the anime cutscenes was given to Ufotable.[114] For the Nintendo DS release of Hearts, two identical versions of the game were released as an experiment by the production team, with one featuring traditional anime animation by Production I.G., and one featuring computer-generated cutscenes by Shirogumi Ltd. The CGI cutscenes proved less popular with fans than the established anime style.[140][141] For the brand new title Tales of Arise, the world design went in a darker direction compared to earlier entries, both to further the series evolution and appeal to the Western market. Despite the overt focus on 3D graphics, 2D anime cutscenes are still planned as with previous entries.[108] Similar to the previous games in the series, the anime sequences were produced by Ufotable.

Technology and development teams edit

The engines for the games are generally developed in-house. The cited reasons for this included problems with outsourced development. Until Vesperia, the team worked on a by-project basis, creating new development tools and engines for each installment. Due to cost increases, the development process was altered and streamlined as more user-friendly software engines became available.[18] The studio was divided into two teams: Team Destiny worked on 2D Tales titles such as Tales of Destiny, while Team Symphonia developed 3D titles.[18] In-house, major distinctions were made between the two studios except for some core staff [18] Namco Tales produced the majority of the mainline Tales games until its absorption in 2011.[127] The notable exceptions are Legendia, which was developed by an internal staff group at Bandai Namco,[142][143] and Innocence, which was developed by Alfa System.[9] Alfa System also developed many of the portable spin-off titles.[18] After the absorption of Namco Tales by Bandai Namco, the teams and staff transferred to the new in-house development studio called Bandai Namco Studios.[144] The size of the teams was reduced and the previous studio's main divisions were merged. This allowed production to be streamlined, but also meant that the team could only focus on one game at a time, rather than working on two games simultaneously as they had done before.[145]

Music edit

The regular main composer for the Tales series is Motoi Sakuraba. His first work on the series was for Phantasia, and has since contributed to nearly every main entry since there in the capacity of a freelance composer.[146] Sakuraba has become noted for his signature musical style, which is present in the majority of his Tales scores.[147] He also frequently collaborates with Shinji Tamura.[146] The entries Sakuraba has not worked on are Legendia, which was composed by Go Shiina, an in-house composer,[148] and Innocence, whose composer was Kazuhiro Nakamura.[149] Sakuraba and Shiina had collaborated on the score for Zestiria.[150] Multiple titles in the series use licensed theme songs by multiple Japanese artists: among the artists are Garnet Crow (Eternia), Deen (Destiny/Hearts), Kokia (Innocence), Ayumi Hamasaki (Xillia/Xillia 2) and FLOW (Berseria).[151][152][153][154] One recurring aspect of many earlier localizations was the removal of the Japanese theme song, such as with Symphonia, which had its theme song replaced with an orchestral version.[155][156] The first Western release of a Tales game to feature the theme song used in Japan was Vesperia.[157]

Localization edit

Multiple Tales titles, the majority of which are spin-offs, have not been localized for the West or have only been released in North America: two examples of the former case for entries in the main series are Rebirth and Innocence, while an example of the latter is Legendia.[20][29][158] Speaking in 2013, Baba explained that the main priority for localizations was for the main series rather than spin-offs. In addition to this, he stated that their localization team was limited and they needed to "pick and choose" which game to bring to the West.[57] For its Western release, Eternia's name was changed to "Destiny 2": this was due to a possible trademark conflict and the wish to exploit the popularity of Destiny.[13] The 2006 PSP port of Eternia retained its original title. With Zestiria, Bandai Namco planned to attempt releasing the game in the West in the same year it was released in Japan.[48] The deciding factor in this resolution was the delayed release of Xillia and its sequel, and the reaction of Western fans to this.[96] Fan localizations have also been created, such as for the original versions of Phantasia and Innocence.[9][29] While the option of the Japanese voice tracks have been heavily requested for Western releases by fans, licensing issues have mostly prevented Bandai Namco from implementing it.[106] Localization for mobile titles is also a low priority due to them being co-developed by Japan-based mobile developers.[107]

Reception and legacy edit

The series has generally sold well during its lifetime. The series' strongest sales base has been Japan: in 2007, sales distribution was 87% in Japan, 8% in North America, 3% in Europe and 2% in mainland Asia.[159] The best-selling titles of the series as of April 2008 were Tales of Symphonia (1.6 million copies for the GameCube and PS2),[160] Tales of Destiny (1.534 million for PlayStation and PS2), Tales of Phantasia (1.431 million for Super Famicom, PlayStation, GBA, and PSP), Tales of Eternia (1.271 million for PlayStation and PSP), and Tales of Destiny 2 (1.106 million for PS2 and PSP), not including mobile or online games.[159] Other titles that have since sold over 1 million copies worldwide include Tales of Vesperia (614,305 copies for the Xbox 360,[161][162] 465,888 for PS3,[163] and over 500,000 for Definitive Edition),[164] Tales of Xillia (PS3),[165] Tales of Berseria,[166] and Tales of Arise.[167][168] By March 2023, the series in total had shipped over 29.29 million copies.[169]

While keeping a lower profile in English-speaking regions, in Japan, it is regarded as one of the biggest role-playing video game series. 1UP.com's Jeremy Parish, speaking in 2006, referred to it as the third biggest RPG series in Japan behind Final Fantasy and Dragon Quest.[170] Gamasutra's Brandon Sheffield echoed these sentiments, stating that "While the series doesn't have quite the cultural cache of Final Fantasy in the West or Dragon Quest in Japan, it's still a very popular brand worldwide".[4] IGN's Anoop Gantayat additionally referred to it as the third biggest Japanese role-playing series in regards to sales.[171] Multiple entries in the series, notably Destiny and Legendia have been favorably compared with fighting games and brawlers, especially the Street Fighter series.[8][91][172][173][174] GameTrailers ranked the Linear Motion Battle System, with particular reference to Graces, as one of the top five JRPG battle systems.[175] Their stories and characters have generally received a more mixed response from Western critics: opinions on entries such as Legendia, Abyss, Xillia were mixed to positive,[174][176][177][178][179][180][181][182][183] while others such as Symphonia, Graces and Xillia 2 were criticized.[184][185][186][187][188][189] The main criticism for these games and Legendia was that the story was either predictable or cliché.[176][185][188] The in-game graphics have also drawn mixed responses for several games in the series, including Destiny, Eternia, Graces and Xillia.[97][182][190][191]

In 2013, leading up to the release of Tales of Symphonia Chronicles, Baba called Symphonia the most successful title in the series in the West thus far, although the series' main target audience was still in Japan.[192] In an earlier interview, Baba commented that the team behind the series put a large amount of effort and development in keeping the series fresh while retaining the base elements across each installment.[4] The positive reaction of gamers in the US to Symphonia influenced the way the various teams developed titles after that point.[18] Speaking in 2014, production manager Denis Lee said that, since Symphonia's release, the popularity of the series has grown. In response, Bandai Namco have focused on getting more entries out in Western territories. Much of their research about what titles to release or develop in the future revolves around direct conversation with Tales series fans at gaming conventions and special events.[193]

See also edit

Notes edit

  1. ^ Known in Japan as the Tales of series (Japanese: 「テイルズ オブ」シリーズ, Hepburn: "Teiruzu Obu" Shirīzu)

References

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External links edit

  • Official website (Europe) (in English)
  • テイルズチャンネル+ (in Japanese)
  • Tales Channel Plus (in English)

tales, video, game, series, confused, with, nihon, falcom, trails, series, tales, series, franchise, fantasy, role, playing, video, games, published, bandai, namco, entertainment, formerly, namco, developed, subsidiary, namco, tales, studio, until, 2011, prese. Not to be confused with Nihon Falcom s Trails series The Tales series a is a franchise of fantasy role playing video games published by Bandai Namco Entertainment formerly Namco and developed by its subsidiary Namco Tales Studio until 2011 and presently by Bandai Namco Studios First begun in 1995 with the development and release of Tales of Phantasia for the Super Famicom the series currently spans seventeen main titles multiple spin off games and supplementary media in the form of manga series anime series and audio dramas TalesThe Tales of series logo used in the series 25th anniversary logo Each entry in the series uses its own font and styling Genre s Action role playing gameDeveloper s Namco Tales Studio formerly Wolf Team 1995 2011 Bandai Namco Studios 2012 present Publisher s Bandai Namco EntertainmentCreator s Yoshiharu GotandaArtist s Mutsumi InomataKōsuke FujishimaDaigo OkumuraMinoru IwamotoComposer s Motoi SakurabaPlatform s AndroidGame Boy AdvanceGame Boy ColorGameCubeiOSMobile phoneWindowsNintendo DSNintendo 3DSNintendo SwitchPlayStationPlayStation 2PlayStation 3PlayStation 4PlayStation 5PlayStation PortablePlayStation VitaSuper FamicomWeb BrowserWiiXbox 360Xbox OneXbox Series X SFirst releaseTales of PhantasiaDecember 15 1995Latest releaseTales of AriseSeptember 10 2021 While entries in the series generally stand independent of each other with different characters and stories they are commonly linked by their gameplay themes and high fantasy settings The series is characterized by its art style which draws from Japanese manga and anime and its action based fighting system called the Linear Motion Battle System Multiple people have become linked with the series including character designers Kōsuke Fujishima and Mutsumi Inomata producers Hideo Baba and Makoto Yoshizumi and composer Motoi Sakuraba The series was created by Yoshiharu Gotanda Most of the main Tales games have been localized for North America and Europe although almost none of the spinoff titles have been released abroad While generally seen as a niche series in English speaking regions Tales is considered to be among the most important JRPG franchises in Japan The series has been gaining popularity in the West since the release of Tales of Symphonia which is still considered one of its most popular games As of 2023 the series had shipped over 29 million copies Contents 1 Titles 1 1 Games 1 1 1 Main series 1 1 2 Sequels and spin offs 1 2 Related media 2 Common elements 2 1 Gameplay 2 2 Themes plots and characters 2 3 Terminology 3 Development 3 1 History 3 2 Art design 3 3 Technology and development teams 3 4 Music 3 5 Localization 4 Reception and legacy 5 See also 6 Notes 7 External linksTitles editMain article List of Tales media Games edit Since the first installment was released in 1995 the Tales series has grown to include the main entries and multiple spin offs that derive multiple gameplay and narrative elements from the main entries 1 2 3 Except when indicated by naming the main Tales entries are separate from each other apart from gameplay mechanics and themes 4 5 While Tales titles are often ported to new consoles after their original release these remakes are rarely localized 6 The 2006 Nintendo DS game Tales of the Tempest was originally seen as a main entry in the series but in 2007 was classified as a spin off possibly due to poor reception of that particular title 1 7 Main series edit Release timeline1995Tales of Phantasia19961997Tales of Destiny199819992000Tales of Eternia20012002Tales of Destiny 22003Tales of Symphonia2004Tales of Rebirth2005Tales of LegendiaTales of the Abyss2006Tales of the Tempest2007Tales of Innocence2008Tales of VesperiaTales of Hearts2009Tales of Graces20102011Tales of Xillia2012Tales of Xillia 2201320142015Tales of Zestiria2016Tales of Berseria20172018201920202021Tales of Arise The series debuted on the Super Famicom with Tales of Phantasia in 1995 and introduced multiple elements that would become staples of the Tales series 8 It was released in the West on the Game Boy Advance in 2006 It was also ported to the PlayStation PlayStation Portable and iOS 9 10 11 The PlayStation received two original Tales games Tales of Destiny in 1997 which was the first title to be released in North America 12 and Tales of Eternia in 2000 which was released in North America as Tales of Destiny 2 in 2001 13 Five titles were released on the PlayStation 2 The true direct sequel to Destiny Tales of Destiny 2 was released on the PlayStation 2 in 2001 across Asian territories and ported to the PlayStation Portable in Japan in 2007 both versions have yet to receive a Western release 14 15 Tales of Symphonia was released in Japan on the PS2 and GameCube The GameCube version was also released in North America and Europe 16 17 It was the first entry to feature 3D graphics for its characters and environments and the first to be released in Europe 8 18 Tales of Rebirth was released in 2004 19 and ported to the PlayStation Portable in 2008 but has not yet received a Western localization 20 Tales of Legendia and Tales of the Abyss were both released in Japan in 2005 with both being released in North America the following year 21 22 Legendia was the first and only Tales game developed by Namco internal development team Project Melfes 23 while Abyss was developed by the same team that developed Symphonia and used its same graphics engine 18 Abyss was later ported to the Nintendo 3DS and released in Japan North America and Europe 24 25 Tales of the Tempest was released in Japan on the Nintendo DS in 2006 and is the first in the trilogy of games created for the system often called the Triverse Though previously seen as a spin off title it is now a mainline title 2 26 Tales of Innocence was the next game released in Japan on the Nintendo DS in 2007 27 A remake of the game Innocence R was released on the PlayStation Vita in 2012 28 Neither version has been released in the West 29 The first release on seventh generation consoles Tales of Vesperia for Xbox 360 was released in Japan and North America in 2008 and in Europe in 2009 30 31 32 A Japan exclusive PlayStation 3 port with updated content was released in 2009 which became available worldwide in 2019 with the remastered Definitive Edition on PlayStation 4 Microsoft Windows Xbox One and Nintendo Switch 33 34 Tales of Hearts was released on the Nintendo DS in 2008 35 A remake Hearts R was released in 2013 in Japan and 2014 in North America and Europe 3 36 The twelfth entry Tales of Graces released on the Wii in Japan in 2009 37 A PlayStation 3 port Graces f was released in 2010 in Japan and in 2012 in North America and Europe 37 38 39 Tales of Xillia the series 15th anniversary title 40 was released in Japan for PlayStation 3 in 2011 41 and in North America and Europe in 2013 42 43 Xillia s direct sequel and the fourteenth main title Tales of Xillia 2 was released in 2012 in Japan and 2014 in North America and Europe 44 45 46 The series 20th anniversary title Tales of Zestiria was released in January 2015 in Japan and worldwide in October 2015 for PS3 PS4 and PC 3 47 48 The sixteenth main title Tales of Berseria was released in Japan for PS3 and PS4 in August 2016 and worldwide for PS4 and PC in January 2017 49 Tales of Arise designed as a departure from series conventions was originally set to release in 2020 for Windows PlayStation 4 and Xbox One but was delayed to September 2021 due to internal issues and the desire to launch the game on next generation consoles 50 Sequels and spin offs edit As the Tales series grew games became categorised under certain branches Mothership for main titles Escort for spin offs and Mobile for phone games A live stream on January 20 2020 celebrating the brand s upcoming 25th anniversary revealed that these categories would be reworked Original for larger titles and Spin off for smaller and non canon games 51 52 The series has received a small number of sequels and a large number of spin off titles and subseries These games are derivative rather than original works 51 Three direct sequels have been produced Destiny 2 Xillia 2 and Tales of Symphonia Dawn of the New World 3 Eternia received an MMORPG spin off for Microsoft Windows titled Tales of Eternia Online 53 Multiple crossover games have been made for mobile platforms including Tales of Link the Tales of Mobile series Tales of Card Evolve Tales of Kizna and Tales of Asteria 54 55 56 57 Two titles for the PlayStation Portable have been released in Japan Tales of VS in 2009 58 and Tales of the Heroes Twin Brave in 2012 59 The main spin off subseries is Tales of the World which has grown to include ten games beginning with Tales of Phantasia Narikiri Dungeon released in Japan on the Game Boy Color in 2000 60 Only Tales of the World Radiant Mythology has been released in the West 61 A second subseries Tales of Fandom consists of two puzzle adventure games released respectively for the PlayStation and PlayStation 2 in 2002 and 2007 62 63 On February 28 2017 they had released another mobile Tales game called Tales of the Rays in Japan and worldwide on July 24 2017 On March 28 2018 however Tales of Links ended their service and a day after the closure they announced the global version of Tales of the Rays would end their service as well on May 29 2018 64 65 Tales of Crestoria another mobile game was released on July 16 2020 66 Related media edit The Tales series has expanded into other media including CD dramas manga and anime Multiple Tales games have been adapted into anime OVAs and TV series The Symphonia OVA was released in three parts between 2007 and 2011 and released as a single collection in 2013 67 Abyss was adapted into a 26 episode TV series between October 2008 and March 2009 68 Phantasia and Eternia have also received anime adaptations 69 The series first theatrical film a prequel to Vesperia called Tales of Vesperia The First Strike was released in 2009 in Japan and 2012 in North America 70 A made for television anime based on the opening sections of Zestiria Dawn of the Shepherd was produced as part of the 20th anniversary celebrations related to the title It was also released on the game disc 71 A full series based on Zestiria began airing in July 2016 72 Books and audio dramas have also been made Phantasia received multiple CD dramas including four collected into anthologies in January and March 2000 73 74 and a stand alone drama in December 2001 75 Symphonia received seven audio dramas 76 Two CD dramas for Legendia were respectively released in August and September 2005 77 78 A manga of Phantasia was written and serialized in 2008 and 2009 79 while Abyss received three manga adaptations in the years after its release 80 Symphonia was adapted into novelizations and a manga serial 81 Destiny Graces and Xillia also received adaptations of these kinds 82 83 84 85 86 Common elements editGameplay edit The Tales series is classified as a role playing video game series Multiple gameplay elements carry over from entry to entry The main unifying element is the combat system the Linear Motion Battle System LMBS for short Considered one of the mainstays and building blocks for every main entry in the series it undergoes multiple incremental changes and alterations from one installment to the next 87 Introduced in Phantasia it is a real time fighting system similar to a brawler as opposed to the majority of RPGs at the time of Phantasia s release which primarily used turn based battle systems 8 Some features introduced in certain games have proven popular enough to remain in future installments like Free Running the ability for a character to freely roam the battlefield 88 Elements of turn based combat are also present though to a lesser degree an example of this is Destiny s Chain Capacity feature the number of skills a character can perform which appears in later games in the series 40 88 The battle system for Legendia was deliberately designed to be similar to a brawler the stated reason was that the team wished to combine brawler combat with the story and leveling mechanics of a Tales game 89 Characters generally use Artes which are special attacks characters can perform in battle 90 Players can usually only control one character 91 though a multiplayer option was implemented for Destiny and has reappeared in later Tales games 92 93 94 The battle system s name for each installment is augmented with descriptive titles representative of features of that game s battle system examples are the Style Shift system from Graces characters shifting between two types of Artes and the Fusionic Chain system from Zestiria a human character merging with a magical character for a brief period to deal greater damage termed in game as Armatization 95 96 Characters are awarded with Titles nicknames that sometimes grant benefits to them in battle when assigned to them 97 In the majority of previous Tales games when navigating the overworld or environment and encountering an enemy combat took place on a separate battle screen From Zestiria onwards combat took place in the same space as exploration 98 Most Tales games have skits side conversations between different characters that can be both dramatic and comedic in nature They are commonly portrayed as character portraits or profiles with text along the bottom of the screen They were first introduced in Tales of Destiny though the majority were cut from the English release 99 100 In the original English GameCube release of Symphonia the voice track for the skits was removed but for its HD re release the Japanese voice track and consequently the skit voice tracks were included 101 The first English release to include fully voiced skits was Vesperia they had been planned for Abyss but were cut due to space issues 92 Another recurring feature is the Cooking system where characters learn and prepare dishes to restore health and forms of experience points 102 In Tales of Crestoria unlike the previous titles the combat system is a turn based RPG which is very rare in the series 103 Themes plots and characters edit The prominent narrative theme of the Tales series is the issue of coexistence between different races 3 A particular example of this is Tales of Rebirth which extensively explores themes of racism Scenario writer Hiramatsu Masaki was inspired by the ethnic conflicts seen in Yugoslavia 104 Another recurring feature is the plot and characters which are often rooted in and revolve around themes such as justice or faith 105 The theme for each entry in the series is decided by the series producer based on current world events 106 The chosen theme helps dictate what the game will be called once the theme is decided the team search through various languages to find a suitable representative word 107 The narratives of each story were described by Gamasutra as very typical during a 2008 interview with staff members although it was not elaborated upon by the interviewer The interviewers suggested that this point of view was based on the fact that Western fans were not generally experienced in Japanese culture and so would see the stories in each entry as similar The writers for each game are hired on a per project basis with both freelancers and in house story writers being involved Two of the recurring writers are Takumi Miyajima Symphonia and Abyss and Naoki Yamamoto Hearts Xillia Zestiria 18 108 There are very few mainline games that share a setting Symphonia takes place along the same time axis as Phantasia while Zestiria and Berseria take place on the same world at different time periods 109 110 The settings for the stories are primarily high fantasy worlds with the producers opting not to use a dark or science fiction based setting 111 An exception is Xillia 2 which mostly took place in a modern setting and explored darker themes than usual This direction was confirmed as a one off experiment for the series 106 The main characters play a key role in the Tales games as it is partially through them that the main theme of each entry is depicted 106 For Abyss it was decided to take a risk and create an unorthodox protagonist that would be initially unlikable 112 For Vesperia the team opted to raise the age limit of the target audience showing this in the game by making the main protagonist a more mature type 18 A female main protagonist was included for the first time in Xillia in the form of Milla Maxwell alongside male protagonist Jude Mathis although at the time it was stated that there were no solid plans to create a game with a single female protagonist 113 A sole main female character called Velvet was eventually included in Berseria 49 The way the characters interact with each other during the narrative forms one of the core aspects of designing each game 87 Another main priority is for players to see a part of themselves in the characters 114 Terminology edit Unique terminology is used when referring to games within the series In 2007 Yoshizumi announced two classes of Tales games Mothership Titles and Escort Titles 1 Mothership essentially means Main series where as Escort essentially means Spinoff One of the recurring differences between the two game types internally is that Escort titles don t supply inspiration for main entries in the series but draw the most popular elements from them 3 The games are also frequently given what is called a Characteristic Genre Name which is essentially a short subtitle or phrase that outlines the game s overall theme The main reason for this as stated by Yoshizumi was that the series was not seen as a role playing series by the development team but rather Character Playing Game with the player learning about the game s characters and watching them grow rather than using them as avatars the genre names are meant to distinguish them from other role playing games 112 The terms however are largely removed from the English localized versions There are also terms that are used in remakes or ports of games R stands for remake or Re imagination as in Hearts R while F in Graces f stood for future in reference to the game s extra story content 115 116 117 Development editHistory edit The Tales series originated when Phantasia began production based on an unpublished novel titled Tale Phantasia テイルファンタジア Teiru Fantajia written by the game s scenario writer and lead programmer Yoshiharu Gotanda During the story development process several elements of the original novel were dropped or changed 118 119 The game was developed by Wolf Team an independent game development studio founded in 1986 120 Due to bad experiences at Telenet Japan the previous employer of multiple Wolf Team members the staff sought an independent publisher for the game After an unsuccessful pitch to Enix they entered a publishing contract with Bandai Namco then Namco 121 Phantasia had a troubled development cycle for the original Super Famicom version with many creative disagreements between Wolf Team and Namco 122 The disagreements led to most of the Wolf Team staff leaving after the game in order to start a new company tri Ace which would go on to make the Star Ocean series 122 123 Remaining members would continue to develop games in the Tales series 122 The studio remained independent until 2003 when it was acquired by Bandai Namco and renamed Namco Tales Studio 120 The studio s shares were divided between Bandai Namco Telenet Japan and series director Eiji Kikuchi In 2006 Namco bought Telenet s shares then later Kikuchi s giving them full control over the studio 124 125 In mid 2011 a financial report indicated that Namco Tales was in serious financial trouble having a debt of 21 million dollars and posting a loss for the previous financial year 126 The studio s absorption into its parent company was formally announced in November of that year 127 After the absorption of Namco Tales former series brand manager Hideo Baba was appointed as series producer He had previously been the producer of the original version of Hearts 128 129 Alongside Baba the chief series producer is Makoto Yoshizumi who had produced multiple titles including Destiny and Innocence 51 126 130 Art design edit The series is distinguished by its art style which emulates manga and anime 8 According to Baba the character designs are created once the main character s story personality and environment are determined by the rest of the production team Beyond that the artist is allowed to use their imagination though they can be asked to alter things like costume details and facial expressions 131 One of the main designers for the series is manga artist Kōsuke Fujishima He was first brought in to design the characters for Phantasia and has since designed for multiple entries including Abyss and Xillia 8 132 133 Another designer Mutsumi Inomata first designed for the series with Destiny and has contributed designs for multiple entries including Eternia Rebirth and Xillia 8 134 A third regular artist is Daigo Okumura who designed characters for Vesperia and Xillia 2 as well as Dawn of the New World 135 Other designers to work on the series include Kazuto Nakazawa Legendia 136 Kouichi Kimura Xillia 2 137 and Minoru Iwamoto Zestiria 138 The art design for each game s world and characters has ranged between a cel shaded anime style Vesperia to a more realistic style Xillia 2 92 137 Skit character images are also directly inspired by anime art 99 The art style for each title is determined by the theme and story decided upon by the developers 114 Anime cutscenes are included in each game and are a primary focus for the production team as they help make the first impression on players The series aims to avoid standard anime tropes and common narrative elements with each installment 4 The first game to feature such cutscenes was Destiny 139 The cutscenes were animated by Production I G which has provided cutscenes for the series until Xillia For Xillia aiming to demonstrate a new artistic direction for the series production of the anime cutscenes was given to Ufotable 114 For the Nintendo DS release of Hearts two identical versions of the game were released as an experiment by the production team with one featuring traditional anime animation by Production I G and one featuring computer generated cutscenes by Shirogumi Ltd The CGI cutscenes proved less popular with fans than the established anime style 140 141 For the brand new title Tales of Arise the world design went in a darker direction compared to earlier entries both to further the series evolution and appeal to the Western market Despite the overt focus on 3D graphics 2D anime cutscenes are still planned as with previous entries 108 Similar to the previous games in the series the anime sequences were produced by Ufotable Technology and development teams edit The engines for the games are generally developed in house The cited reasons for this included problems with outsourced development Until Vesperia the team worked on a by project basis creating new development tools and engines for each installment Due to cost increases the development process was altered and streamlined as more user friendly software engines became available 18 The studio was divided into two teams Team Destiny worked on 2D Tales titles such as Tales of Destiny while Team Symphonia developed 3D titles 18 In house major distinctions were made between the two studios except for some core staff 18 Namco Tales produced the majority of the mainline Tales games until its absorption in 2011 127 The notable exceptions are Legendia which was developed by an internal staff group at Bandai Namco 142 143 and Innocence which was developed by Alfa System 9 Alfa System also developed many of the portable spin off titles 18 After the absorption of Namco Tales by Bandai Namco the teams and staff transferred to the new in house development studio called Bandai Namco Studios 144 The size of the teams was reduced and the previous studio s main divisions were merged This allowed production to be streamlined but also meant that the team could only focus on one game at a time rather than working on two games simultaneously as they had done before 145 Music edit The regular main composer for the Tales series is Motoi Sakuraba His first work on the series was for Phantasia and has since contributed to nearly every main entry since there in the capacity of a freelance composer 146 Sakuraba has become noted for his signature musical style which is present in the majority of his Tales scores 147 He also frequently collaborates with Shinji Tamura 146 The entries Sakuraba has not worked on are Legendia which was composed by Go Shiina an in house composer 148 and Innocence whose composer was Kazuhiro Nakamura 149 Sakuraba and Shiina had collaborated on the score for Zestiria 150 Multiple titles in the series use licensed theme songs by multiple Japanese artists among the artists are Garnet Crow Eternia Deen Destiny Hearts Kokia Innocence Ayumi Hamasaki Xillia Xillia 2 and FLOW Berseria 151 152 153 154 One recurring aspect of many earlier localizations was the removal of the Japanese theme song such as with Symphonia which had its theme song replaced with an orchestral version 155 156 The first Western release of a Tales game to feature the theme song used in Japan was Vesperia 157 Localization edit Multiple Tales titles the majority of which are spin offs have not been localized for the West or have only been released in North America two examples of the former case for entries in the main series are Rebirth and Innocence while an example of the latter is Legendia 20 29 158 Speaking in 2013 Baba explained that the main priority for localizations was for the main series rather than spin offs In addition to this he stated that their localization team was limited and they needed to pick and choose which game to bring to the West 57 For its Western release Eternia s name was changed to Destiny 2 this was due to a possible trademark conflict and the wish to exploit the popularity of Destiny 13 The 2006 PSP port of Eternia retained its original title With Zestiria Bandai Namco planned to attempt releasing the game in the West in the same year it was released in Japan 48 The deciding factor in this resolution was the delayed release of Xillia and its sequel and the reaction of Western fans to this 96 Fan localizations have also been created such as for the original versions of Phantasia and Innocence 9 29 While the option of the Japanese voice tracks have been heavily requested for Western releases by fans licensing issues have mostly prevented Bandai Namco from implementing it 106 Localization for mobile titles is also a low priority due to them being co developed by Japan based mobile developers 107 Reception and legacy editThe series has generally sold well during its lifetime The series strongest sales base has been Japan in 2007 sales distribution was 87 in Japan 8 in North America 3 in Europe and 2 in mainland Asia 159 The best selling titles of the series as of April 2008 update were Tales of Symphonia 1 6 million copies for the GameCube and PS2 160 Tales of Destiny 1 534 million for PlayStation and PS2 Tales of Phantasia 1 431 million for Super Famicom PlayStation GBA and PSP Tales of Eternia 1 271 million for PlayStation and PSP and Tales of Destiny 2 1 106 million for PS2 and PSP not including mobile or online games 159 Other titles that have since sold over 1 million copies worldwide include Tales of Vesperia 614 305 copies for the Xbox 360 161 162 465 888 for PS3 163 and over 500 000 for Definitive Edition 164 Tales of Xillia PS3 165 Tales of Berseria 166 and Tales of Arise 167 168 By March 2023 the series in total had shipped over 29 29 million copies 169 While keeping a lower profile in English speaking regions in Japan it is regarded as one of the biggest role playing video game series 1UP com s Jeremy Parish speaking in 2006 referred to it as the third biggest RPG series in Japan behind Final Fantasy and Dragon Quest 170 Gamasutra s Brandon Sheffield echoed these sentiments stating that While the series doesn t have quite the cultural cache of Final Fantasy in the West or Dragon Quest in Japan it s still a very popular brand worldwide 4 IGN s Anoop Gantayat additionally referred to it as the third biggest Japanese role playing series in regards to sales 171 Multiple entries in the series notably Destiny and Legendia have been favorably compared with fighting games and brawlers especially the Street Fighter series 8 91 172 173 174 GameTrailers ranked the Linear Motion Battle System with particular reference to Graces as one of the top five JRPG battle systems 175 Their stories and characters have generally received a more mixed response from Western critics opinions on entries such as Legendia Abyss Xillia were mixed to positive 174 176 177 178 179 180 181 182 183 while others such as Symphonia Graces and Xillia 2 were criticized 184 185 186 187 188 189 The main criticism for these games and Legendia was that the story was either predictable or cliche 176 185 188 The in game graphics have also drawn mixed responses for several games in the series including Destiny Eternia Graces and Xillia 97 182 190 191 In 2013 leading up to the release of Tales of Symphonia Chronicles Baba called Symphonia the most successful title in the series in the West thus far although the series main target audience was still in Japan 192 In an earlier interview Baba commented that the team behind the series put a large amount of effort and development in keeping the series fresh while retaining the base elements across each installment 4 The positive reaction of gamers in the US to Symphonia influenced the way the various teams developed titles after that point 18 Speaking in 2014 production manager Denis Lee said that since Symphonia s release the popularity of the series has grown In response Bandai Namco have focused on getting more entries out in Western territories Much of their research about what titles to release or develop in the future revolves around direct conversation with Tales series fans at gaming conventions and special events 193 See also editList of Japanese role playing game franchisesNotes edit Known in Japan as the Tales of series Japanese テイルズ オブ シリーズ Hepburn Teiruzu Obu Shirizu References a b c Creator s Voice Nintendo DS Creator s Voice Archived from the original on November 24 2007 Retrieved July 21 2014 a b Tales of the Tempest delayed in Japan GameSpot com October 26 2006 Retrieved August 23 2012 a b c d e f Robson Daniel June 26 2014 Why 90 of Fans at Tales of Festival Are Female IGN Retrieved July 15 2014 a b c d Sheffield Brandon November 2 2012 How Namco keeps its Tales Of RPG series fresh 17 years later Gamasutra Retrieved July 22 2014 Fahey Mike August 6 2013 Tips For Playing Tales Of Xillia Kotaku Retrieved August 3 2014 Carter Chris February 21 2014 Review Tales of Symphonia Chronicle Lloyd Irving returns at last Destructoid Retrieved August 3 2014 テイルズ オブ シリーズ最新作を各プロデューサーが熱弁 キャンペーンやWEB連動情報も Famitsu June 20 2006 Retrieved August 3 2014 a b c d e f g PlayStation Access August 9 2013 A History Of The Tales Series The Road To Tales Of Xillia YouTube Archived from the original on November 13 2021 Retrieved July 22 2014 a b c Bozon Mark February 21 2006 Tales of Phantasia Game Boy Advance Preview at IGN IGN Retrieved August 18 2012 Alfonso Andrew September 12 2006 Tales of Phantasia Playtest PlayStation Portable Preview at IGN IGN Retrieved August 18 2012 Nelson Jarad July 7 2014 Bandai Namco Pulling Tales of Phantasia on iOS Will Become Unusable on August 28th Touch Arcade Retrieved August 13 2014 RPGFan Reviews Tales of Destiny Rpgfan com Archived from the original on February 1 2013 Retrieved August 18 2012 a b Tales of Destiny 2 Interview IGN June 8 2001 Retrieved June 19 2013 IGN Staff December 2 2002 Tales of Destiny 2 Hands On PlayStation 2 Preview at IGN IGN Retrieved August 18 2012 Gantayat Anoop February 15 2007 A Tale of More Tales IGN Retrieved August 13 2014 Massimilla Bethany June 25 2004 Tales of Symphonia Update GameSpot Retrieved May 2 2012 Niizumi Hirohiko June 30 2004 Symphonia to include Tales of Rebirth preview GameSpot Retrieved August 13 2014 a b c d e f g h i Nutt Christian August 26 2008 Interview Xbox 360 s Japanese Saviors Talk Tales Series Gamasutra Archived from the original on November 12 2013 Retrieved May 31 2014 Tales of Rebirth Early Impressions IGN December 16 2004 Retrieved February 21 2013 a b McElroy Justin July 20 2007 New Tales coming to PS2 PSP Wii and DS in Japan Joystiq Retrieved August 19 2012 Tales of Legenda PlayStation 2 IGN Retrieved July 4 2013 Tales of the Abyss Review GameSpot com October 10 2006 Retrieved August 19 2012 Gantayat Anoop December 9 2004 New Tales Game IGN Retrieved June 7 2012 Gantayat Anoop September 29 2010 Tales of the Abyss Set for 3DS Andriasang com Archived from the original on July 24 2014 Retrieved September 28 2010 Brian July 12 2012 Namco Bandai considers Tales of the Abyss a success in Europe Nintendo Everything Retrieved June 10 2013 permanent dead link a745 January 21 2020 Tales of Series and 25th Anniversary Logos Revealed Changes in Game Categorization Abyssal Chronicles Archived from the original on May 23 2022 Retrieved January 2 2023 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Tales of Innocence Nintendo DS GameSpy Ds gamespy com December 3 2007 Archived from the original on July 10 2010 Retrieved August 19 2012 RPGFan Review Tales of Innocence R Rpgfan com Archived from the original on June 4 2019 Retrieved August 19 2012 a b c Important Importables Notable fan translation projects GamerTell Technologytell com January 17 2012 Archived from the original on July 29 2014 Retrieved August 19 2012 Gantayat Anoop August 7 2008 Tales of Vesperia Launches in Japan IGN Retrieved August 13 2014 Tales of Vesperia Bandai Namco Archived from the original on August 19 2014 Retrieved August 13 2014 Bramwell Tom March 25 2009 Tales of Vesperia hits Europe in JuneTales of Vesperia hits Europe in June Eurogamer Retrieved September 23 2009 Goldman Tom September 9 2009 Japanese Tales of Vesperia Fans Upset Over PS3 Port Escapist Magazine Archived from the original on June 5 2019 Retrieved August 19 2012 Romano Sal June 10 2018 Tales of Vesperia Definitive Edition announced for PS4 Xbox One Switch and PC Gematsu Gematsu Retrieved March 28 2021 Spencer February 22 2012 Tales of Hearts Trademark Filed By Namco Bandai in the US Siliconera Archived from the original on February 24 2012 Retrieved August 20 2012 Eisenbeis Richard December 22 2012 Tales of Hearts R is Shaping Up To Be The Definitive Version of the Game Kotaku Retrieved July 24 2014 a b Gantayat Anoop September 7 2010 Date Set for Tales of Graces F Andriasang com Archived from the original on October 4 2013 Retrieved May 29 2012 Clements Ryan March 20 2012 Tales of Graces f IGN review IGN Archived from the original on March 20 2014 Retrieved May 20 2012 Namco Bandai Games unveils Tales of Graces f Day One Edition content and launch date Namco Bandai Games May 16 2011 Archived from the original on October 4 2013 Retrieved May 31 2012 a b Kamen Mat June 7 2013 Talking Tales of Xillia with Hideo Baba IGN Retrieved July 24 2014 Gantayat Anoop May 29 2011 Tales of Xillia Dated Gets Special PS3 Andriasang com Archived from the original on July 24 2014 Retrieved May 2 2013 Romano Sal April 5 2013 Tales of Xillia U S release date set Gematsu com Archived from the original on March 8 2014 Retrieved May 2 2013 Namco Bandai Games announce the release date pre order program and Collector s Edition of Tales of Xillia Namco Bandai Games Europe April 11 2013 Archived from the original on July 24 2014 Retrieved May 2 2013 Ishaan June 2 2012 Tales of Xillia 2 Trailer Shows Characters Choices And Battles Siliconera Archived from the original on July 6 2012 Retrieved August 20 2012 Spencer August 9 2012 Tales of Xillia 2 s Gorgeous Modern World Siliconera Archived from the original on August 12 2012 Retrieved August 20 2012 Romano Sal July 6 2013 Tales of Xillia 2 coming west in 2014 Gematsu Retrieved July 6 2013 Dunning Jason June 12 2015 Tales of Zestiria PS4 Version Confirmed PS4 amp PS3 Release Date Revealed PlayStation LifeStyle Archived from the original on June 12 2015 Retrieved June 12 2015 a b Romano Sal June 18 2014 Tales of Zestiria will hit the west the same year it hits Japan Gematsu Archived from the original on June 18 2014 Retrieved June 18 2014 a b Bandai Namco Ent Reveals Tales of Berseria PS4 PS3 Game Anime News Network June 6 2015 Retrieved June 6 2015 Bailey Kat April 22 2021 How Tales of Arise Reboots the Classic RPG Series IGN Retrieved August 8 2021 a b c テイルズ オブ シリーズ総合プロデューサー吉積信氏に直撃 Famitsu August 3 2008 Archived from the original on February 13 2014 Retrieved August 12 2014 Review of the original live stream by Abyssal Chronicles including archived screenshots January 21 2020 Retrieved February 18 2024 Ferris Nick Beck Adrienne September 12 2005 Namco Bandai Reveal Tokyo Game Show Lineups RPGamer Archived from the original on July 5 2013 Retrieved July 24 2014 Gera Emily August 1 2013 Tales of Link coming to mobile in Japan Polygon Retrieved August 28 2013 Tales Of Mobile テイルズ オブ モバイル Bandai Namco Official Website Archived from the original on November 16 2020 Retrieved July 24 2014 Tales of Asteria Mobile Game Unites Tales of Characters This Spring February 17 2014 Retrieved July 24 2014 a b Kai Cheng October 25 2013 The Tales Team Simply Doesn t Have Enough Staff To Localize Every Game Siliconera Archived from the original on May 21 2020 Retrieved June 23 2014 Tales of VS Getting Early August Release In Japan PSP Hyper May 14 2009 Archived from the original on May 18 2009 Retrieved July 29 2009 Ishaan February 23 2012 Tales of the Heroes Twin Brave Has A Nice Opening Theme Siliconera Archived from the original on February 28 2012 Retrieved July 11 2013 Gifford Kevin March 17 2010 Two Tales of Phantasia Remakes Hitting PSP 1UP com Archived from the original on May 14 2015 Tales of the World Radiant Mythology GameSpot com July 17 2007 Retrieved August 23 2012 Tales of Fandom Vol 1 GameSpot com January 31 2002 Retrieved August 23 2012 Tales of Fandom Vol 2 GameSpot June 28 2007 Retrieved August 23 2012 SATO January 25 2018 Tales of Link Is Shutting Down In Japan On March 28 2018 Siliconera Retrieved October 5 2020 Jenni Lada April 5 2018 Tales of the Rays Shuts Down On May 29 2018 Siliconera Retrieved October 5 2020 Sal Romano September 11 2018 Tales of Crestoria announced for smartphones Gematsu Retrieved October 5 2020 Tales of Symphonia Unisonant Pack announced Anime News Network June 1 2013 Retrieved June 2 2013 テイルズ オブ ジ アビス公式サイト in Japanese TV TOA com Retrieved July 7 2008 Tales of the Abyss Anime Reportedly in the Works Anime News Network June 16 2008 Retrieved July 24 2014 Funimation Adds Tales of Vesperia Anime Film News Anime News Network Retrieved August 19 2012 発売直前 テイルズ オブ ゼスティリア 馬場Pトークショー開催 Impress Watch January 18 2015 Retrieved January 18 2015 Tales of 20th Anniversary Animation Produced by ufotable for 2016 Airing Anime News Network June 7 2015 Archived from the original on June 7 2015 Retrieved June 7 2015 MACM 1094 Drama CD Tales of Phantasia Anthology 1 VGMdb Retrieved July 8 2013 MACM 1095 Drama CD Tales of Phantasia Anthology 2 VGMdb Retrieved July 8 2013 MACM 1144 Tales of Phantasia Chara Talk CD Panic World VGMdb Retrieved July 8 2013 Tales of Symphonia CD releases in Japanese Namco Bandai Games Archived from the original on November 4 2013 Retrieved May 16 2012 AVCA 22915 B Tales of Legendia voice of character quest 1 VGMdb Retrieved June 7 2013 AVCA 22966 7 B Tales of Legendia voice of character quest 2 VGMdb Retrieved June 7 2013 MAKOTO2号 2009 テイルズオブファンタジア 1 in Japanese 角川書店 ISBN 978 4 04 715232 8 a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link Tales of the Abyss Manga to Launch This Month Anime News Network April 3 2009 Retrieved April 3 2009 Tales of Symphonia book releases in Japanese Namco Bandai Games Archived from the original on November 4 2013 Retrieved May 15 2012 MACM 1092 Tales of Destiny Proust Forgotten Chronicle VGMdb Retrieved July 2 2013 Tales of Graces book releases in Japanese Namco Bandai Games Archived from the original on March 15 2014 Retrieved May 31 2012 Tales of Graces CD releases in Japanese Namco Bandai Games Archived from the original on March 15 2014 Retrieved May 31 2012 Tales of Xillia book releases in Japanese Namco Bandai Games Archived from the original on March 17 2013 Retrieved May 5 2013 Tales of Xillia CD releases in Japanese Namco Bandai Games Archived from the original on December 20 2014 Retrieved May 5 2013 a b Mackey Bob January 21 2013 Tales of Xillia Director Hideo Baba on the Ever Changing RPG Landscape 1Up com Archived from the original on May 13 2013 Retrieved July 23 2014 a b Sato Yoshi September 3 2009 CEDEC 09 Namco s Tales Studio Aims For Many Audiences Gamasutra Retrieved July 22 2014 Adams David December 7 2005 Tales of Legendia Interview Page 1 IGN Retrieved June 7 2013 Kreinberg David June 30 2014 Tales of Xillia 2 Hands On RPGSite Archived from the original on July 19 2014 Retrieved July 24 2014 a b Liu Abraham Ashton August 2 2007 RPGFan Reviews Tales of Graces F RPGFan Archived from the original on June 10 2019 Retrieved July 6 2013 a b c 1UP Staff April 16 2008 Tales of Vesperia Preview 1UP com Archived from the original on May 14 2015 Retrieved May 31 2014 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link IGN Staff July 13 2001 Tales of Destiny 2 IGN Retrieved August 12 2014 Soujirou Seta Tales of Phantasia review RPG Fan Archived from the original on April 25 2020 Retrieved August 12 2014 Fuller Alex Tales of Graces F Preview Future Perfect RPGamer Archived from the original on May 20 2014 Retrieved July 24 2014 a b Robson Daniel June 26 2014 Tales of Zestiria s Secret Weapon is Fusionic Chain IGN Archived from the original on July 18 2014 Retrieved July 15 2014 a b Grayson Nathan March 16 2012 Tales of Graces f Joystiq review Joystiq Archived from the original on June 5 2013 Retrieved May 20 2012 Romano Sal July 24 2014 Tales of Zestiria screenshots show Matran Baltro map actions real map battles more Gematsu Retrieved July 24 2014 a b Andreas San April 21 2011 Namco Bandai To Introduce New Skit System To Tales of Xillia Real Otaku Gamer Retrieved July 22 2014 Classic Review Tales of Destiny Gamer Escape December 19 2013 Retrieved December 27 2020 Eisenbeis Richard November 8 2013 Four Reasons to Be Excited for the Tales of Symphonia HD Remaster Kotaku Retrieved July 22 2014 Motok Oliver Tales of Vesperia Staff Review A Familiar Aer About it RPGamer Archived from the original on March 9 2011 Retrieved July 24 2014 Alistair Wong September 15 2019 Tales of Crestoria Shows Off The Ins And Outs Of Battle For Its Turn Based Combat Siliconera Retrieved October 5 2020 テイルズ オブ リバース 公式コンプリートガイド Tales of Rebirth Complete Guide in Japanese Namco Bandai Books January 31 2005 p 466 ISBN 978 4 902372 05 2 Spencer December 24 2013 Tales Games Are Like Moving On A Highway Tales Of Zestiria Won t Be Like That Siliconera Archived from the original on February 27 2014 Retrieved April 9 2014 a b c d Chun Simon October 11 2013 Talking Tales with Hideo Baba Tales of Series Producer RPG Site Retrieved August 2 2014 a b Robertastic November 4 2013 Tales of Unser Interview mit Producer Hideo Baba Tales of Our Interview with Producer Hideo Baba JPGames de Archived from the original on November 8 2013 Retrieved August 4 2014 a b 情熱 を込めた作り手たちが語る Famitsu Weekly in Japanese 1362 Enterbrain 153 155 January 15 2015 テイルズオブシンフォニア イラスト集 藤島康介のキャラクター仕事 Kosuke Fujishima Character Works Tales of Symphonia Illustrations in Japanese Studio DNA January 26 2004 p 60 ISBN 978 4758010191 Romano Sal December 22 2015 Tales of Berseria set in the past world of Tales of Zestiria Gematsu Retrieved December 24 2015 Ferdjani Isshak August 14 2014 Hideo Baba answers your Tales of Xillia questions PlayStation Blog Retrieved August 20 2014 a b Laura June 23 2011 Tales Games Aren t RPGs Says Tales of the Abyss Producer Siliconera Archived from the original on July 6 2021 Retrieved July 22 2014 Romano Sal October 16 2012 Interview Tales producer Hideo Baba on Tales of Xillia more Gematsu Retrieved August 4 2014 a b c Joscelyne Svend December 16 2011 Interviews Tales of Reminiscence RPG Producer Hideo Baba Spong com Retrieved July 23 2014 Shreier Jason April 5 2013 Tales RPGs Are Like Gumdrops Says The Guy Who Makes Them Kotaku Retrieved August 2 2014 Romano Sal January 25 2012 Tales of Innocence R credits tease another Tales remake Gematsu Retrieved August 11 2014 Spencer August 2 2010 Tales Of Graces F Includes A Tale About Asbel s Future Siliconera Archived from the original on September 5 2010 Retrieved August 2 2014 テイルズ オブ クロニクル テイルズ オブ シリーズ15周年記念 公式設定資料集 Tales of Chronicle Official Tales Of Series 15th Anniversary Book in Japanese Bandai Namco Game Books March 11 2011 p 190 ISBN 978 4902372342 テイルズ オブ クロニクル テイルズ オブ シリーズ15周年記念 公式設定資料集 Tales of Chronicle Official Tales Of Series 15th Anniversary Book in Japanese Bandai Namco Game Books March 11 2011 p 253 ISBN 978 4902372342 a b Goulter Tom November 21 2011 Tales Studio shut down by Namco Bandai GamesRadar Retrieved August 2 2014 Villner Par Schaufelberger Fredrik September 2009 Square Enix Level in Swedish 29 Sweaden 44 59 a b c Staff Retroview Tales of Phantasia RPGamer Archived from the original on April 14 2014 Retrieved August 18 2012 Star Ocean Super Nintendo Review Nintendo Life April 9 2009 Retrieved August 18 2012 Niizumi Hirohiko March 31 2003 Namco creates subsidiary for Tales series GameSpot Retrieved August 13 2014 Brown Nathan November 21 2011 Namco Bandai to absorb and close Tales studio Edge Archived from the original on May 31 2013 Retrieved August 13 2014 a b Ashcraft Brian June 21 2011 Tales Studio Is Not Doing So Well Kotaku Retrieved July 22 2014 a b Eisenbeis Richard November 21 2011 Was This Inevitable The Tales Studio Is Dead Kotaku Retrieved August 2 2014 Nakamura Toshi September 19 2012 Tales Studio Getting Absorbed By Namco Bandai Wasn t Such A Bad Thing After All Kotaku Retrieved August 2 2014 Famitsu July 18 2008 テイルズ オブハーツ プロデューサー馬場氏と白組 小池氏にインタビュー Famitsu Retrieved September 29 2008 Press Release Namco Bandai Games America Inc Announces Tales of Zestiria for the Playstation 3 System Bandai Namco Games December 12 2013 Retrieved August 13 2014 Romano Sal May 2 2012 Tales fans interview series producer part 2 Gematsu Retrieved August 18 2014 Gantayat Anoop August 4 2003 Tales of Phantasia Playtest IGN Retrieved July 6 2013 Gantayat Anoop August 25 2005 Tales of the Abyss Trailer IGN Retrieved June 11 2013 Spencer May 18 2013 SaGa Final Fantasy And Tales Artists Create Shin Megami Tensei IV Artwork Siliconera Archived from the original on June 7 2013 Retrieved July 23 2014 Kris October 17 2013 How Namco Bandai Is Making More Realistic Characters For Tales of Xillia 2 Siliconera Retrieved July 22 2014 Gantayat Anoop February 18 2005 Kill Bill Anime Director to Work on Tales Game IGN Retrieved June 7 2013 a b Parish Jeremy September 19 2013 TGS Tales of Reinvigorated Localization USGamer Archived from the original on September 29 2020 Retrieved June 23 2014 Romano Sal December 12 2013 Tales of Zestiria confirmed for worldwide release Gematsu Retrieved December 13 2013 Chris Johnston amp Joe Fielder February 2 1998 Tekken 3 Release Date Confirmed GameSpot Archived from the original on July 3 2013 Retrieved July 2 2013 人の心が通じ合う出会いの旅に出よう テイルズ オブ ハーツ Famitsu July 14 2008 Retrieved August 11 2014 Tony May 26 2013 Our interview with Tales of Producer Hideo Baba JPGames net Retrieved August 11 2014 RPGFan Reviews Tales of Legendia Rpgfan com Archived from the original on June 10 2019 Retrieved August 19 2012 Adams David December 7 2005 Tales of Legendia Interview Page 2 IGN Retrieved June 7 2013 Slayton Olivia May 18 2011 Famitsu No 1224 Tales Series Producer Interview Gematsu Retrieved August 18 2014 TpGS 15 馬場英雄來台宣傳 時空幻境 熱情傳奇 20 週年紀念卡拉 OK 大賽舉辦 in Chinese Gamer com January 29 2015 Archived from the original on January 30 2015 Retrieved January 30 2015 a b Motoi Sakuraba Interview Diverse New Projects Game Music Online December 15 2011 Archived from the original on April 21 2014 Retrieved August 3 2014 Heemsbergen Derek September 7 2011 Review Tales of Xillia OST RPGFan Archived from the original on June 3 2019 Retrieved August 4 2014 Go Shiina Interview A Magical Mystery Tour Game Music Online November 15 2009 Archived 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Music May 17 2008 Tales Of Vesperia Goes Pink IGN Retrieved May 31 2014 Bramwell Tom June 21 2006 Four new Tales RPGs Eurogamer Retrieved August 3 2014 a b Winkler Chris December 11 2007 Tales Series Sales Top 10 Million Mark RPGFan Archived from the original on May 17 2014 Retrieved August 9 2009 特別インタビュー Xbox 360 テイルズ オブ ヴェスペリア 前編 Impress Watch April 14 2008 Archived from the original on July 11 2014 Retrieved November 2 2012 ゲーム産業のV字回復の決め手は 浜村弘一氏が恒例の講演を実施 Famitsu April 9 2010 Archived from the original on April 13 2015 Retrieved October 31 2015 Graft Kris November 6 2009 Namco Bandai Swings To Loss In First Half Posts Lower Sales Gamasutra Archived from the original on November 14 2013 Retrieved October 31 2015 Game Search Game Data Library Famitsu sales data Retrieved February 20 2019 Tales of Vesperia テイルズチャンネル February 13 2019 テイルズ オブ ヴェスペリア REMASTER 世界累計出荷本数50万本突破 tales ch in Japanese Retrieved February 13 2019 Spencer December 13 2013 Altogether Namco Bandai Shipped Over 16 Million Tales Games Siliconera Retrieved August 1 2014 テイルズ オブ ヴェスペリア REMASTER 正式リリースが到着 PS4 Xbox One STEAM Nintendo Switchで発売 1stトレーラーも公開に Famitsu June 11 2018 Retrieved May 4 2020 Romano Sal September 16 2021 Tales of Arise shipments and digital sales top one million Gematsu Gematsu Retrieved October 30 2021 Romano Sal October 28 2021 Tales of Arise shipments and digital sales top 1 5 million Gematsu Gematsu Retrieved October 30 2021 Fact Book 2023 PDF Bandai Namco Group 2023 p 3 Retrieved November 5 2023 Parish Jeremy September 22 2006 Tales of the Tempest Preview for DS from 1UP com Archived from the original on May 2 2015 Retrieved January 3 2018 Gantayat Anoop December 15 2004 Tales Headed For Big Sales IGN Retrieved August 1 2014 Tales of Destiny Review Rpgamer com Archived from the original on March 10 2014 Retrieved July 6 2013 Tales of Destiny IGN February 13 1999 Retrieved July 6 2013 a b Dunham Jeremy February 7 2006 Tales of Legendia IGN Retrieved June 7 2013 GT Countdown 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review GameSpot Retrieved May 15 2012 a b Irwin Mary Jane July 4 2006 IGN Tales of Symphonia review IGN Retrieved May 15 2012 Fahey Rob November 2 2004 Eurogamer Tales Of Symphonia Review Eurogamer Retrieved May 15 2012 Hilliard Kyle March 12 2012 Tales of Graces f Game Informer review Game Informer Archived from the original on November 15 2013 Retrieved May 31 2012 a b Nichols Scott April 24 2012 Tales of Graces f GameSpot review GameSpot Retrieved May 31 2012 Wallace Kimberley March 13 2012 Tales of Graces f GamesRadar review GamesRadar Retrieved May 31 2012 Shoemaker Brad September 14 2001 Tales of Destiny II Review GameSpot Retrieved June 19 2013 Esque October 23 1998 RPGFan Reviews Tales of Destiny RPGFan Archived from the original on February 1 2013 Retrieved July 1 2013 Swiader Keith December 4 2013 Tales producer comments on Symphonia s success Wii U Destructoid Retrieved August 1 2014 Ward Robert April 24 2014 Tales of RPGs Are Growing In The West Says Bandai Namco Siliconera Retrieved August 1 2014 External links edit nbsp Wikimedia Commons has media related to Tales video game series Official website Europe in English テイルズチャンネル in Japanese Tales Channel Plus in English Retrieved from https en wikipedia org w index php title Tales video game series amp oldid 1222773457 Sequels and spin offs, wikipedia, wiki, book, books, library,

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