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Tales of Innocence

Tales of Innocence (Japanese: テイルズオブイノセンス, Hepburn: Teiruzu Obu Inosensu) is an action role-playing game, developed and released for the Nintendo DS and PlayStation Vita. Innocence is the ninth main installment in the Tales series, developed by Alfa System and published by Bandai Namco Games. It was released in December 2007. A remake for the Vita developed by 7th Chord, Tales of Innocence R (テイルズオブイノセンス アール, Teiruzu Obu Inosensu Āru), was released in January 2012. Multiple elements are carried over from previous entries in the series, including the action-based Linear Motion Battle System. Innocence R includes both an updated battle system and additional story content. Both versions remain exclusive to Asia.

Tales of Innocence
Developer(s)Alfa System (DS)
7th Chord (PSV)
Publisher(s)Bandai Namco Games
Director(s)Taketoshi Inagaki
Producer(s)Ryuji Ōdate
Makoto Yoshizumi (DS)
Mika Murakita (PSV)
Programmer(s)Masatoshi Fukasawa (DS)
Artist(s)Mutsumi Inomata
Writer(s)Mami Kajio (DS)
Keisuke Shigematsu, Keishi Maeda (PSV)
Composer(s)Kazuhiro Nakamura
SeriesTales
Platform(s)Nintendo DS
PlayStation Vita
ReleaseNintendo DS
  • JP: December 6, 2007
PlayStation Vita
  • JP: January 26, 2012
Genre(s)Action role-playing game
Mode(s)Single-player, multiplayer

Both Innocence and Innocence R focus on Ruca, a merchant's son who encounters a fugitive named Illia. In rescuing her, he discovers he has inherited supernatural powers from his past life. He teams up with Illia and multiple others who have gained similar powers from past lives. The group become involved in the wars consuming the world, along with events pertaining to their past lives and the future of their world.

Innocence began production in 2006 at Alfa System as the next main entry in the Tales series. Developed parallel to the DS spin-off title Tales of the Tempest, the goal was to include all the series' main gameplay and narrative elements despite the limited medium. The character designs were done by Mutsumi Inomata, while the music was composed by series newcomer Kazuhiro Nakamura. Extensive voice acting was included using CRI Middleware's Kyuseishu Sound Streamer compression algorithm. After release, it was decided to remake Innocence for the Vita, using platform-specific gameplay functions, redone voice work and music, and new characters. Japanese singer-songwriter Kokia created the opening theme songs for both versions of Innocence. Both versions have been positively received in Japan, and Western opinions on the two versions of Innocence have been mostly positive.

Gameplay

 
 
Gameplay as seen in Innocence (top) and its Vita remake (bottom). The two versions both share elements and have several differences in graphical quality and gameplay functions.

As with previous entries in the Tales series, Tales of Innocence is an action role-playing game. The player navigates overworld and town environments, and enters a separate arena-like area during battle. The characters and environments are represented using full 3D graphics and models.[1][2] Characters gain experience levels using experience points, gained by completing quests and fighting. Side-quests separate from the main narrative can be taken through guilds in various parts of the overworld. As the player completes side-quests, guilds level up with the character, providing extra materials and items. Guilds level up as players complete quests for them, and some of the game's dungeons are directly linked to guild quests. Guilds are also used to communicate with other players using the Nintendo DS' wireless function. Multiplayer allows two players to cooperate in battle.[3] During navigation, extra plot-related or casual conversations with characters called Skits can be triggered by the player.[2] Some character interactions used a choice-based "bonding" system, where a dialogue choice is offered while conversing with another character or during certain story scenes: choosing the right response increases the bond with a character, granting both items and special boons in battle.[4]

As with previous games, Innocence uses an retouched version of the "Linear Motion Battle System" (LMBS), a battle system involving direct control of characters similar to a fighting game. The version used is called the "Dimension Stride LMBS". Full range of movement is available, and when enemies are launched into the air by attacks, characters can jump up after them and continue attacking. Three characters are controllable in battle, with one controlled by the player and two handled by the game's artificial intelligence (AI). There are standard attacks, and more powerful moves called Artes. The player can switch between characters instantly.[5] By stringing attacks together into long combos or successfully defending against attacks, characters charge up their tension gauge. When fully charged, the selected character enters an "awakened" state, allowing their attacks to deal more damage. This state can be maintained as long as the player continues to successfully attack and defend without taking hits. If the right buttons are pressed during this period, the character teams up with the other two and unleashes powerful Artes.[5] In addition to these standard and special attacks, each character can activate Mystic Artes, transforming into a form resembling their past selves to deal high amounts of damage.[3] Defeated enemies drop items and currency that the player must collect before they fade or the battle ends.[2] Whereas previous titles had set roles for characters in battle such as healing or ranged attacks, Innocence allows full customization of both the AI-controlled characters' rough roles and their detailed behavior. Materials gathered in exploration and battle can be fused with the weapons. Different fusions can both make the weapon stronger and grant special abilities, such as poisoning the enemy while striking it.[6]

Innocence R uses altered and improved features and elements from the original, including character displays, the "awakened" character state, and the skit, title, grade and cooking systems.[7] The dungeons are rebuilt, featuring new puzzle elements, switches and the need to push boulders to form pathways and unblock passages.[8] An extra dungeon tied into the extra story content is also added.[7] The game uses an altered battle system under the name "Direct Interface LMBS", which includes a fourth playable character. During battle, the characters can be directly commanded using the PlayStation Vita's touch screen. A second Mystic Arte is included for the old characters and two new ones introduced for the two extra characters.[7] After each battle, characters earn Ability Points (AP). AP are used in each character's skill tree by purchasing abilities and stat boosts. Each character has their own unique skill trees.[9] Another additional element is the "Rave Gauge": players can line up different artes in the battle menu, then unleash them all at once on an enemy during battle.[10] An arena is also open to players, where cameo characters from previous Tales titles can be fought.[8]

Plot

The world of Innocence is divided between the "divine" world of Devaloka (divided between the regions of Sensus and Ratio) and the lower human world of Naraka. As Devaloka needed human souls to survive, the Sensus general Asura decided to use the Manifest, an artifact created by the ancient Primordial Giant, to merge Devaloka and Naraka. This plan was opposed by many, leading to war between Sensus and Ratio. Asura was aided by the Devalokans Inanna, Orifiel and Sakuya; his sentient sword Durandal; and his dragon companion Vrtra. Asura eventually won, defeating the Ratio general Hypnos in battle. Before he could use the Manifest, Inanna betrayed and stabbed him with Durandal. He kills her before he dies, leaving the unification of Devaloka and Naraka unfinished. Most of Devaloka's population is killed in the process, with the others eventually dying years later. In the present, Naraka is governed by the imperial capital of Regnum and the western country of Garam, who are in a state of war. Added to this is the emergence of "avatars", Devalokans reincarnated in human form who hold supernatural powers. They are hunted and inducted into Regnum's military and used for experimentation or as front line troops in the war.

The story begins when Ruca Milda, the reincarnation of Asura, encounters another avatar Illia Animi, an avatar of Inanna. She is being chased by agents of Regnum. Ruca decides to protect her, awakening his supernatural powers. The two are eventually captured and forced to become fighters on the front lines along with swordsman Spada Belforma, the reincarnation of Durandal. During their time as prisoners, Ruca develops a relationship with Chitose Cxarma, who is a reincarnation of Sakuya and retains her former self's deep love for Asura. Ruca, Illia and Spada eventually escape, briefly encountering the mercenary Ricardo Soldato, who is a reincarnation of Hypnos. The three are eventually joined by Ricardo, along with Ange Serena and Hermana Larmo, the respective reincarnations of Orifiel and Vrtra.

As they travel across the war-torn land, they are confronted by avatars in the service of multiple nations, and Arca - a cult made up of avatars led by a woman known as Mathias. Chitose joins Arca to further their cause of a utopia for avatars, and tries to persuade Ruca to join, causing a rift between them. The conflicts between the groups is further inflamed as more people regain their memories as warriors of Sensus or Ratio, sparking old conflicts. In their adventures, the group works to end the fighting and learn about their past lives. When the full truth is revealed, they decide to fulfill Asura's wishes and unite the two worlds. This brings them into conflict with Mathias, who is revealed to be the incarnation of Asura's wrath at being betrayed, and now wishes to destroy both Devaloka and Naraka. Chitose, consumed by Sakuya's love for Asura, helps Mathias in her task. The party confront Mathias and Chitose in Devaloka's ruined capital, where the Manifest is hidden. They defeat Mathias, and Chitose kills herself in a fit of despair. Ruca then proceeds to use the Manifest to merge Devaloka and Naraka, nullifying the avatars' powers and lessening the chance of future conflicts. The group then returns to their normal lives.

Innocence R mostly preserves the story of Innocence, while adding two further characters: a spearwoman named QQ Selezneva, and a spellcaster named Kongwai Tao. These two belong to different worlds, and enter the world of Innocence through the so-called "Triverse Gate". Kongwai came to "save" two souls (Chitose and the antagonist Hasta Ekstermi, a reincarnation of the demonic spear Gaebolg), while QQ is an archeologist who comes to investigate the world of Innocence. Each enters and leaves the world while leaving the main events mostly unaltered. While they appear to be on friendly terms, a second playthrough reveals that they are bitter enemies who have been playing a "friendship game" while in the world of Innocence. As they return to their world, they part ways, with QQ swearing to kill Kongwai the next time they meet.

Characters

  • Ruca Milda (ルカ・ミルダ, Ruka Miruda) is a merchant's son living in the capital city of Regnum. A student with high school grades, he is naturally shy and often teased by his classmates.[11] He is the reincarnation of the Devalokan Asura (アスラ), general of the Sensus army.[12] Ruca is voiced by Akiko Kimura, and Asura is voiced by Rikiya Koyama.[13]
  • Illia Animi (イリア・アニーミ, Iria Anīmi) is an honest and independent village girl who was forced to flee from the Regnum authorities after her powers awaken.[11] She is accompanied by Coda, one of a race called "Myusu" who follows her in order to eat nice food.[14] Illia is the reincarnation of Inanna (イナンナ), a former ally of Asura.[12] Illia is voiced by Yuko Sasamoto, and Inanna is voiced by Atsuko Tanaka.[13]
  • Spada Belforma (スパーダ・ベルフォルマ, Supāda Beruforuma) is a swordsman from Regnam, a former noble who was rejected by his family.[15] Spada is the reincarnation of Asura's sentient sword and companion Durandal (デュランダル).[12] Both characters are voiced by Yuji Ueda.[13]
  • Ricardo Soldato (リカルド・ソルダート, Rikarudo Sorudato) is a marksman and mercenary who is initially forced to fight Ruca, Illia and Spada. Raised in the middle of war, he is a professional type who takes his job seriously.[16] He is the reincarnation of the Ratio general Hypnos (ヒュプノス).[12] Both characters are voiced by Hiroaki Hirata.[13]
  • Ange Serena (アンジュ・セレーナ, Anju Serena) is a priestess who takes in and cares for avatars, using her powers to heal the sick and wounded, earning the nickname of "saint". She acts as an older sister figure to Ruca.[16] She is the reincarnation of Orifiel (オリフィエル), a strategist who defected from Ratio to Sensus.[12] Agne is voiced by Kaori Nazuka, and Orifiel is voiced by Tomokazu Sugita.[13]
  • Hermana Larmo (エルマーナ・ラルモ, Erumāna Rarumo) is a street urchin who looks after war orphans in Regnum's sewers. Despite her deprived upbringing, she holds a positive outlook on life.[16] She is the reincarnation of Vrtra (ヴリトラ), an ancient dragon who raised Asura.[12] Both characters are voiced by Yuki Matsuoka.[13]
  • QQ Selezneva (キュキュ・セレツネワ, Kyukyu Seretsunewa) and Kongwai Tao (コンウェイ・タウ, Konwei Tao) are two characters introduced in Innocence R. Both traveled from other worlds. While Kongwai is a reserved spellcaster on a secretive mission, QQ is an outgoing, self-proclaimed archeologist fascinated by the technology of Innocence's world.[16][17] Kongwai is voiced by Kenji Nojima, and QQ is voiced by Saki Fujita.[13]

Development

Planning and early development of Innocence began between March and April 2006, with full development beginning in late 2006 to early 2007. Total development time came to roughly a year and a half. It was being developed at the same time as Tales of the Tempest, another Tales title for the DS, as the next main entry in the Tales series, as opposed to Tempest which would become a spin-off title. While Tempest was conceived as a "compact" version of a Tales title, Innocence was designed to include all the elements expected from a mainline console title, meaning it was created with very different development goals.[18][19] Rather than by established Tales developer Namco Tales Studio, Innocence was developed by Alfa System, a Japanese studio that had previously worked on the first two Tales of the World spin-off titles.[1] They were chosen to work on the game because of their previous successful efforts with these spin-offs. It was the company's first title for the DS.[18] While developing the title, the team drew on previous difficulties suffered while developing Tempest to promote a smoother development and better final product.[20] The team tweaked the battle system used for the title so that it felt fresh to series veterans while still retaining its identity. One of these aspects was the new character growth system, which relied on customization more than gaining levels in a linear fashion through experience; the theme behind the creation of this system was "a more profound battle with wider frontage". The team incorporated an updated version of the free-running ability from Tales of the Abyss so players could have maximum freedom in battle.[21]

The game's title was inspired by Ruca's portrayal as an innocent young boy thrust into the world's troubles. Ruca himself was portrayed as a shy and introverted type, unlike many previous Tales protagonists, which were portrayed as outgoing and confident.[22] As well as themes of coexistence common in the Tales series, the team incorporated aesthetics and motifs from the late 19th and early 20th centuries.[23] The characters were designed by regular Tales artist Mutsumi Inomata, who almost turned down the offer to work on the title due to scheduling conflicts. She created the cast of Innocence at the same time as that of Tales of Hearts, leading to difficulties with her workload.[24][25] Inomata's brief was not to emphasise the characters' status as heroes, with Luca being deliberately drawn and designed as a physically weak character.[26] As with previous games, Innocence was given a characteristic genre name. The name for Innocence was Omoi o tsunagu RPG (想いを繋ぐRPG, RPG To Tie Thoughts Together). This name was carried over into Innocence R.[27] The game's opening was animated by long-time collaborator Production I.G.[1] Innocence was first announced at a special event in July 2007, alongside ports of Tales of Rebirth and Tales of Destiny as well as Tales of Symphonia: Dawn of the New World for the Wii.[28] Innocence did not receive a localization, remaining a Japan-exclusive title. Despite this, a fan translation group working under the name "Absolute Zero" created an patch for the game that both translated the text, and fixed bugs and glitches.[29]

Innocence R

At a much later date, members of the team decided to remake Innocence, as fan feedback had pointed out many features they had wanted to include despite putting all that was possible into Innocence. Controlling the characters using the PlayStation Vita's touch screen was included for ease of play, although gameplay features using the Vita's other functions was considered during development.[30] Innocence R was developed by Japanese developer 7th Chord.[7] Innocence R was a ground-up remake, with the "R" in the title standing for "re-imagination", referring to the team's development wish for the gameplay and story. Everything from the coding to the animation was redone. The team hoped that the game would provide a boost to the sales of its prospective platform.[31] Inomata returned in her role as character designer for the new characters, while Mika Murakita joined Odate as a producer.[16][30][32] New opening and in-game anime cutscenes were created by Production I.G.[16] Development overlapped with the Vita remake of Hearts, with staff from Innocence R also working on Hearts R.[33]

The existence of Innocence R was first revealed through information from a leaked issue of V Jump about the Tales games that were scheduled to appear at the 2011 Tokyo Game Show.[34] The game's teaser site was officially unveiled shortly after this.[35] The first details and gameplay footage were shown to the public during the show alongside Tales of the Heroes: Twin Brave.[31] Innocence R was heavily promoted by the company, with one campaign involving playing out an animated skit using the outdoor monitors around Shibuya Station.[36] As with the original, Innocence R has not received a localization, making it one of three mainline Tales titles not to be released in the west.[37] The decision not to localize it was influenced by poor marketing feedback from western territories.[38] Later, during an interview involving Hearts R and Tales of Xillia 2, series producer Hideo Baba stated that while the game was never intended for localization, if Hearts R sold well, a localization could be considered.[39]

Audio

Voice acting in Tempest was restricted to battles. Dissatisfied with this approach, the developers wanted to have full voice acting for Innocence while keeping as many planned features in the game as possible. After some trial and error, and on the verge of scrapping voice acting altogether, the team used CRI Middleware's Kyuseishu Sound Streamer compression algorithm to fit the voice acting into the game alongside the other features. The team first learned of the algorithm in May 2006, when the first prototype of Innocence had already been built. The inclusion of the algorithm forced the team to scrap elements of the first build and restart development. The new prototype was completed in November 2006. The predicted amount of voice recording was estimated at 120 minutes. The final product included 40 minutes more than that. According to Ōdate, approximately 70-80% percent of the main scenario was voiced, with the rest of the game's dialogue using text due to hardware limitations.[18] The voice work took up one gigabit of storage space on the DS card.[25] For Innocence R, the voice acting was re-recorded, with the entire main scenario being voiced.[32] This enabled minor changes to character portrayals, as in the case of Kimura when she was redoing Luca's lines: according to her, she worked to inject a little more energy into Luca's voice. For the two new characters, the team created a fictional language called the "Triverse Language", which the characters' actors sometimes had trouble speaking.[40]

Music

 
Singer-songwriter Kokia provided the theme songs for both Tales of Innocence and its remake Innocence R. She drew inspiration from the game's content and themes.[18][41]

The music for Innocence was composed by Kazuhiro Nakamura, who had previously worked on the Time Crisis and Tekken series.[42] The tracks were arranged with the help of Taisuke Sawachika.[43] For his work on the game, Nakamura chose a different style of music from that of Motoi Sakuraba, who had handled the majority of previous Tales titles: he used ethnic music to distinguish it from earlier games. For the battle music, he used Sakuraba's battle compositions as a reference while keeping to his own style.[44] The remixed and additional music for Innocence R was again handled and composed by Nakamura.[32]

The theme song for Innocence, "Follow the Nightingale", was created and sung by Japanese singer-songwriter Kokia. She was asked on board by the game's staff as they were favorably impressed by her voice. While composing the song, she was allowed to draw inspiration from storyboards and early footage.[18] The theme and lyrics of "Follow the Nightingale" tie in with the characters' status as people reincarnated in the game's present, focusing on the main protagonist Luca asking why they were reborn. As with some of her earlier songs, she wrote some parts of it in code, with Kokia herself describing them as "perplexing riddle words".[41][45] For Innocence R, Kokia was brought in again and asked to create a different opening number, "New Day, New Life". For this song, Kokia drew from the opening sequence, where Luca wakes from dreaming of his past life and opens the window. Unlike "Follow the Nightingale", "New Day, New Life" was written entirely in standard Japanese, as she wanted to fully convey Luca's feelings in the song, along with those of Kongwai.[31][41]

The official soundtrack album, Tales of Innocence Original Soundtrack Another Innocence (テイルズ オブ イノセンス オリジナルサウンドトラック アナザーイノセンス), was released on December 19, 2007. It did not enter the Oricon charts.[46] Reviews of the soundtrack have been mixed to positive. Bryan Matheny, in a review published by Game-OST, said that while the music would satisfy Tales fans, it felt Nakamura had missed the chance of doing something different in the vein of Tales of Legendia.[43] RPGFan's Patrick Gann called the album "solid", and noted several tracks that stood out including the battle and overworld themes. Despite this, he felt that it was "forgettable" compared to other Tales soundtracks.[47] "Follow the Nightingale" was released on November 21, 2007, as a single alongside Innocence's ending song "say goodbye & good day". It reached #33 in the Oricon charts, and remained in the charts for nine weeks.[48] "New Day, New Life" was released on January 25, 2012. It reached #29 in the charts, and remained for four weeks.[49]

Reception

Prior to release, Innocence was reporting to be one of the most pre-ordered role-playing title at Amazon Japan alongside Xbox 360 exclusive Lost Odyssey.[53] The game received an initial shipment of 160,000 copies, with projected sales estimated at 150,000.[54][55] Innocence reached #3 in the Japanese sales charts after Wii Fit and Mario Party DS, with estimated opening sales of 104,000 copies.[56] After the first week, sales dropped dramatically, selling only 28,000 units the following week.[57] Ultimately, Innocence was considered a success by the company, selling approximately 246,000 copies and exceeding their sales forecasts for the title.[55][58] Innocence R reached #3 in the Japanese sales charts in its opening week, coming behind Armored Core V and Resident Evil: Revelations and selling 54,853 copies.[59] By July of that year, Innocence R was the sixth best-selling title for the Vita, with total sales of 74,718 copies.[60]

Famitsu praised Innocence's high-polygon character models, and the story and characters, which were generally engaging and entertaining. Gameplay was also praised, with the increased freedom of movement in battle being positively noted, along with the breadth of character customization available. Some minor points came in for criticism, such as parts of the game that would be difficult for newcomers, and a lack of explanation for some parts of the story.[50] The score given by the magazine was noted as being the highest given by Famitsu to a Tales game up to that point.[2] Paul Koehler of RPGamer, writing up his impression of the game at TGS 2007, was favorably impressed, calling map navigation "fluid" and saying that the graphics were "one of the better offerings at the show on the DS."[61] Cubed3's Adam Riley was generally positive during his hands-on preview. He called the game's quality acting "amazingly high", praised the amount of voice acting, and saw it as "one of the better-rounded titles in the franchise so far." Comparing the game to Tempest, he said that Innocence made the previous DS game "look amateur in nature."[2] RPGFan's Neal Chandran shared many points of praise with Riley, saying that the game promised to be "both a high quality RPG for Nintendo's DS and a high quality entry to this prolific RPG series."[62]

Innocence R was also well received by Famitsu. General praise to the graphical upgrade over the original version, the rebuilt battle system and added voice acting and story content.[51] Japanese website Game Impress Watch was highly positive, praising the extra characters, updated gameplay and graphics. One minor reservation was that some aspects might be a little difficult or complex for players. The reviewer's closing comment was that it was a role-playing game they would "recommend to anyone".[7] Abraham Ashton Liu of RPGFan was fairly mixed about some aspects of it. While he found aspects of comparing the characters' past and present lives and enjoyed the gameplay and side-characters, he generally found the lead characters irritating. He also found the graphics rather poor for the Vita and saw some gameplay elements as archaic or poorly tuned.[52] In March 2013, Famitsu ranked the top games of 2012, and Innocence R reached 13th place.[63] In July 2014, Innocence R was ranked by Japanese website Inside Games among the top ten popular role-playing games for the Vita.[64]

Additional media

Multiple pieces of media have been created either to promote or complement the game before and after release. To promote the original title's release, the company created an "Adventure Voice DVD", featuring multiple characters from previous Tales games.[3] Multiple books were created after the game's release, including three guidebooks, a two-part novel adaptation released between January and March 2008, and a three-part weekly series of instruction guidebooks released between November 30 and December 30, 2007. The guidebooks contain gameplay hints, concept art and staff interviews.[65] The game was also adapted into a two-part audio drama. Titled Tales of Innocence Drama CD (テイルズオブイノセンス ドラマCD, Teiruzu Obu Inosensu Dorama CD), the two volumes were released on June 25 and July 25, 2008.[66]

Shortly after the release of Innocence R, Bandai Namco developed and released a free smartphone app and released it through iTunes on January 27, 2012. The app allowed users to play selected songs from Innocence R, as well as view concept art and character profiles. A rhythm game was also included for the tunes, allowing players to post their scores on Twitter.[67] Innocene R was adapted into a manga. It was collected into a single volume and released on May 25, 2012, as Tales of Innocence R Comic Anthology (テイルズオブイノセンス R コミックアンソロジー, Teiruzu Obu Inosensu R Komikku Ansorojī).[68]

References

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External links

  • (in Japanese)
  • Tales of Innocence R; official website (in Japanese)

tales, innocence, japanese, テイルズオブイノセンス, hepburn, teiruzu, inosensu, action, role, playing, game, developed, released, nintendo, playstation, vita, innocence, ninth, main, installment, tales, series, developed, alfa, system, published, bandai, namco, games, re. Tales of Innocence Japanese テイルズオブイノセンス Hepburn Teiruzu Obu Inosensu is an action role playing game developed and released for the Nintendo DS and PlayStation Vita Innocence is the ninth main installment in the Tales series developed by Alfa System and published by Bandai Namco Games It was released in December 2007 A remake for the Vita developed by 7th Chord Tales of Innocence R テイルズオブイノセンス アール Teiruzu Obu Inosensu Aru was released in January 2012 Multiple elements are carried over from previous entries in the series including the action based Linear Motion Battle System Innocence R includes both an updated battle system and additional story content Both versions remain exclusive to Asia Tales of InnocenceDeveloper s Alfa System DS 7th Chord PSV Publisher s Bandai Namco GamesDirector s Taketoshi InagakiProducer s Ryuji ŌdateMakoto Yoshizumi DS Mika Murakita PSV Programmer s Masatoshi Fukasawa DS Artist s Mutsumi InomataWriter s Mami Kajio DS Keisuke Shigematsu Keishi Maeda PSV Composer s Kazuhiro NakamuraSeriesTalesPlatform s Nintendo DSPlayStation VitaReleaseNintendo DSJP December 6 2007PlayStation VitaJP January 26 2012Genre s Action role playing gameMode s Single player multiplayerBoth Innocence and Innocence R focus on Ruca a merchant s son who encounters a fugitive named Illia In rescuing her he discovers he has inherited supernatural powers from his past life He teams up with Illia and multiple others who have gained similar powers from past lives The group become involved in the wars consuming the world along with events pertaining to their past lives and the future of their world Innocence began production in 2006 at Alfa System as the next main entry in the Tales series Developed parallel to the DS spin off title Tales of the Tempest the goal was to include all the series main gameplay and narrative elements despite the limited medium The character designs were done by Mutsumi Inomata while the music was composed by series newcomer Kazuhiro Nakamura Extensive voice acting was included using CRI Middleware s Kyuseishu Sound Streamer compression algorithm After release it was decided to remake Innocence for the Vita using platform specific gameplay functions redone voice work and music and new characters Japanese singer songwriter Kokia created the opening theme songs for both versions of Innocence Both versions have been positively received in Japan and Western opinions on the two versions of Innocence have been mostly positive Contents 1 Gameplay 2 Plot 2 1 Characters 3 Development 3 1 Innocence R 4 Audio 4 1 Music 5 Reception 6 Additional media 7 References 8 External linksGameplay Edit Gameplay as seen in Innocence top and its Vita remake bottom The two versions both share elements and have several differences in graphical quality and gameplay functions As with previous entries in the Tales series Tales of Innocence is an action role playing game The player navigates overworld and town environments and enters a separate arena like area during battle The characters and environments are represented using full 3D graphics and models 1 2 Characters gain experience levels using experience points gained by completing quests and fighting Side quests separate from the main narrative can be taken through guilds in various parts of the overworld As the player completes side quests guilds level up with the character providing extra materials and items Guilds level up as players complete quests for them and some of the game s dungeons are directly linked to guild quests Guilds are also used to communicate with other players using the Nintendo DS wireless function Multiplayer allows two players to cooperate in battle 3 During navigation extra plot related or casual conversations with characters called Skits can be triggered by the player 2 Some character interactions used a choice based bonding system where a dialogue choice is offered while conversing with another character or during certain story scenes choosing the right response increases the bond with a character granting both items and special boons in battle 4 As with previous games Innocence uses an retouched version of the Linear Motion Battle System LMBS a battle system involving direct control of characters similar to a fighting game The version used is called the Dimension Stride LMBS Full range of movement is available and when enemies are launched into the air by attacks characters can jump up after them and continue attacking Three characters are controllable in battle with one controlled by the player and two handled by the game s artificial intelligence AI There are standard attacks and more powerful moves called Artes The player can switch between characters instantly 5 By stringing attacks together into long combos or successfully defending against attacks characters charge up their tension gauge When fully charged the selected character enters an awakened state allowing their attacks to deal more damage This state can be maintained as long as the player continues to successfully attack and defend without taking hits If the right buttons are pressed during this period the character teams up with the other two and unleashes powerful Artes 5 In addition to these standard and special attacks each character can activate Mystic Artes transforming into a form resembling their past selves to deal high amounts of damage 3 Defeated enemies drop items and currency that the player must collect before they fade or the battle ends 2 Whereas previous titles had set roles for characters in battle such as healing or ranged attacks Innocence allows full customization of both the AI controlled characters rough roles and their detailed behavior Materials gathered in exploration and battle can be fused with the weapons Different fusions can both make the weapon stronger and grant special abilities such as poisoning the enemy while striking it 6 Innocence R uses altered and improved features and elements from the original including character displays the awakened character state and the skit title grade and cooking systems 7 The dungeons are rebuilt featuring new puzzle elements switches and the need to push boulders to form pathways and unblock passages 8 An extra dungeon tied into the extra story content is also added 7 The game uses an altered battle system under the name Direct Interface LMBS which includes a fourth playable character During battle the characters can be directly commanded using the PlayStation Vita s touch screen A second Mystic Arte is included for the old characters and two new ones introduced for the two extra characters 7 After each battle characters earn Ability Points AP AP are used in each character s skill tree by purchasing abilities and stat boosts Each character has their own unique skill trees 9 Another additional element is the Rave Gauge players can line up different artes in the battle menu then unleash them all at once on an enemy during battle 10 An arena is also open to players where cameo characters from previous Tales titles can be fought 8 Plot EditThe world of Innocence is divided between the divine world of Devaloka divided between the regions of Sensus and Ratio and the lower human world of Naraka As Devaloka needed human souls to survive the Sensus general Asura decided to use the Manifest an artifact created by the ancient Primordial Giant to merge Devaloka and Naraka This plan was opposed by many leading to war between Sensus and Ratio Asura was aided by the Devalokans Inanna Orifiel and Sakuya his sentient sword Durandal and his dragon companion Vrtra Asura eventually won defeating the Ratio general Hypnos in battle Before he could use the Manifest Inanna betrayed and stabbed him with Durandal He kills her before he dies leaving the unification of Devaloka and Naraka unfinished Most of Devaloka s population is killed in the process with the others eventually dying years later In the present Naraka is governed by the imperial capital of Regnum and the western country of Garam who are in a state of war Added to this is the emergence of avatars Devalokans reincarnated in human form who hold supernatural powers They are hunted and inducted into Regnum s military and used for experimentation or as front line troops in the war The story begins when Ruca Milda the reincarnation of Asura encounters another avatar Illia Animi an avatar of Inanna She is being chased by agents of Regnum Ruca decides to protect her awakening his supernatural powers The two are eventually captured and forced to become fighters on the front lines along with swordsman Spada Belforma the reincarnation of Durandal During their time as prisoners Ruca develops a relationship with Chitose Cxarma who is a reincarnation of Sakuya and retains her former self s deep love for Asura Ruca Illia and Spada eventually escape briefly encountering the mercenary Ricardo Soldato who is a reincarnation of Hypnos The three are eventually joined by Ricardo along with Ange Serena and Hermana Larmo the respective reincarnations of Orifiel and Vrtra As they travel across the war torn land they are confronted by avatars in the service of multiple nations and Arca a cult made up of avatars led by a woman known as Mathias Chitose joins Arca to further their cause of a utopia for avatars and tries to persuade Ruca to join causing a rift between them The conflicts between the groups is further inflamed as more people regain their memories as warriors of Sensus or Ratio sparking old conflicts In their adventures the group works to end the fighting and learn about their past lives When the full truth is revealed they decide to fulfill Asura s wishes and unite the two worlds This brings them into conflict with Mathias who is revealed to be the incarnation of Asura s wrath at being betrayed and now wishes to destroy both Devaloka and Naraka Chitose consumed by Sakuya s love for Asura helps Mathias in her task The party confront Mathias and Chitose in Devaloka s ruined capital where the Manifest is hidden They defeat Mathias and Chitose kills herself in a fit of despair Ruca then proceeds to use the Manifest to merge Devaloka and Naraka nullifying the avatars powers and lessening the chance of future conflicts The group then returns to their normal lives Innocence R mostly preserves the story of Innocence while adding two further characters a spearwoman named QQ Selezneva and a spellcaster named Kongwai Tao These two belong to different worlds and enter the world of Innocence through the so called Triverse Gate Kongwai came to save two souls Chitose and the antagonist Hasta Ekstermi a reincarnation of the demonic spear Gaebolg while QQ is an archeologist who comes to investigate the world of Innocence Each enters and leaves the world while leaving the main events mostly unaltered While they appear to be on friendly terms a second playthrough reveals that they are bitter enemies who have been playing a friendship game while in the world of Innocence As they return to their world they part ways with QQ swearing to kill Kongwai the next time they meet Characters Edit Ruca Milda ルカ ミルダ Ruka Miruda is a merchant s son living in the capital city of Regnum A student with high school grades he is naturally shy and often teased by his classmates 11 He is the reincarnation of the Devalokan Asura アスラ general of the Sensus army 12 Ruca is voiced by Akiko Kimura and Asura is voiced by Rikiya Koyama 13 Illia Animi イリア アニーミ Iria Animi is an honest and independent village girl who was forced to flee from the Regnum authorities after her powers awaken 11 She is accompanied by Coda one of a race called Myusu who follows her in order to eat nice food 14 Illia is the reincarnation of Inanna イナンナ a former ally of Asura 12 Illia is voiced by Yuko Sasamoto and Inanna is voiced by Atsuko Tanaka 13 Spada Belforma スパーダ ベルフォルマ Supada Beruforuma is a swordsman from Regnam a former noble who was rejected by his family 15 Spada is the reincarnation of Asura s sentient sword and companion Durandal デュランダル 12 Both characters are voiced by Yuji Ueda 13 Ricardo Soldato リカルド ソルダート Rikarudo Sorudato is a marksman and mercenary who is initially forced to fight Ruca Illia and Spada Raised in the middle of war he is a professional type who takes his job seriously 16 He is the reincarnation of the Ratio general Hypnos ヒュプノス 12 Both characters are voiced by Hiroaki Hirata 13 Ange Serena アンジュ セレーナ Anju Serena is a priestess who takes in and cares for avatars using her powers to heal the sick and wounded earning the nickname of saint She acts as an older sister figure to Ruca 16 She is the reincarnation of Orifiel オリフィエル a strategist who defected from Ratio to Sensus 12 Agne is voiced by Kaori Nazuka and Orifiel is voiced by Tomokazu Sugita 13 Hermana Larmo エルマーナ ラルモ Erumana Rarumo is a street urchin who looks after war orphans in Regnum s sewers Despite her deprived upbringing she holds a positive outlook on life 16 She is the reincarnation of Vrtra ヴリトラ an ancient dragon who raised Asura 12 Both characters are voiced by Yuki Matsuoka 13 QQ Selezneva キュキュ セレツネワ Kyukyu Seretsunewa and Kongwai Tao コンウェイ タウ Konwei Tao are two characters introduced in Innocence R Both traveled from other worlds While Kongwai is a reserved spellcaster on a secretive mission QQ is an outgoing self proclaimed archeologist fascinated by the technology of Innocence s world 16 17 Kongwai is voiced by Kenji Nojima and QQ is voiced by Saki Fujita 13 Development EditPlanning and early development of Innocence began between March and April 2006 with full development beginning in late 2006 to early 2007 Total development time came to roughly a year and a half It was being developed at the same time as Tales of the Tempest another Tales title for the DS as the next main entry in the Tales series as opposed to Tempest which would become a spin off title While Tempest was conceived as a compact version of a Tales title Innocence was designed to include all the elements expected from a mainline console title meaning it was created with very different development goals 18 19 Rather than by established Tales developer Namco Tales Studio Innocence was developed by Alfa System a Japanese studio that had previously worked on the first two Tales of the World spin off titles 1 They were chosen to work on the game because of their previous successful efforts with these spin offs It was the company s first title for the DS 18 While developing the title the team drew on previous difficulties suffered while developing Tempest to promote a smoother development and better final product 20 The team tweaked the battle system used for the title so that it felt fresh to series veterans while still retaining its identity One of these aspects was the new character growth system which relied on customization more than gaining levels in a linear fashion through experience the theme behind the creation of this system was a more profound battle with wider frontage The team incorporated an updated version of the free running ability from Tales of the Abyss so players could have maximum freedom in battle 21 The game s title was inspired by Ruca s portrayal as an innocent young boy thrust into the world s troubles Ruca himself was portrayed as a shy and introverted type unlike many previous Tales protagonists which were portrayed as outgoing and confident 22 As well as themes of coexistence common in the Tales series the team incorporated aesthetics and motifs from the late 19th and early 20th centuries 23 The characters were designed by regular Tales artist Mutsumi Inomata who almost turned down the offer to work on the title due to scheduling conflicts She created the cast of Innocence at the same time as that of Tales of Hearts leading to difficulties with her workload 24 25 Inomata s brief was not to emphasise the characters status as heroes with Luca being deliberately drawn and designed as a physically weak character 26 As with previous games Innocence was given a characteristic genre name The name for Innocence was Omoi o tsunagu RPG 想いを繋ぐRPG RPG To Tie Thoughts Together This name was carried over into Innocence R 27 The game s opening was animated by long time collaborator Production I G 1 Innocence was first announced at a special event in July 2007 alongside ports of Tales of Rebirth and Tales of Destiny as well as Tales of Symphonia Dawn of the New World for the Wii 28 Innocence did not receive a localization remaining a Japan exclusive title Despite this a fan translation group working under the name Absolute Zero created an patch for the game that both translated the text and fixed bugs and glitches 29 Innocence R Edit At a much later date members of the team decided to remake Innocence as fan feedback had pointed out many features they had wanted to include despite putting all that was possible into Innocence Controlling the characters using the PlayStation Vita s touch screen was included for ease of play although gameplay features using the Vita s other functions was considered during development 30 Innocence R was developed by Japanese developer 7th Chord 7 Innocence R was a ground up remake with the R in the title standing for re imagination referring to the team s development wish for the gameplay and story Everything from the coding to the animation was redone The team hoped that the game would provide a boost to the sales of its prospective platform 31 Inomata returned in her role as character designer for the new characters while Mika Murakita joined Odate as a producer 16 30 32 New opening and in game anime cutscenes were created by Production I G 16 Development overlapped with the Vita remake of Hearts with staff from Innocence R also working on Hearts R 33 The existence of Innocence R was first revealed through information from a leaked issue of V Jump about the Tales games that were scheduled to appear at the 2011 Tokyo Game Show 34 The game s teaser site was officially unveiled shortly after this 35 The first details and gameplay footage were shown to the public during the show alongside Tales of the Heroes Twin Brave 31 Innocence R was heavily promoted by the company with one campaign involving playing out an animated skit using the outdoor monitors around Shibuya Station 36 As with the original Innocence R has not received a localization making it one of three mainline Tales titles not to be released in the west 37 The decision not to localize it was influenced by poor marketing feedback from western territories 38 Later during an interview involving Hearts R and Tales of Xillia 2 series producer Hideo Baba stated that while the game was never intended for localization if Hearts R sold well a localization could be considered 39 Audio EditVoice acting in Tempest was restricted to battles Dissatisfied with this approach the developers wanted to have full voice acting for Innocence while keeping as many planned features in the game as possible After some trial and error and on the verge of scrapping voice acting altogether the team used CRI Middleware s Kyuseishu Sound Streamer compression algorithm to fit the voice acting into the game alongside the other features The team first learned of the algorithm in May 2006 when the first prototype of Innocence had already been built The inclusion of the algorithm forced the team to scrap elements of the first build and restart development The new prototype was completed in November 2006 The predicted amount of voice recording was estimated at 120 minutes The final product included 40 minutes more than that According to Ōdate approximately 70 80 percent of the main scenario was voiced with the rest of the game s dialogue using text due to hardware limitations 18 The voice work took up one gigabit of storage space on the DS card 25 For Innocence R the voice acting was re recorded with the entire main scenario being voiced 32 This enabled minor changes to character portrayals as in the case of Kimura when she was redoing Luca s lines according to her she worked to inject a little more energy into Luca s voice For the two new characters the team created a fictional language called the Triverse Language which the characters actors sometimes had trouble speaking 40 Music Edit Singer songwriter Kokia provided the theme songs for both Tales of Innocence and its remake Innocence R She drew inspiration from the game s content and themes 18 41 The music for Innocence was composed by Kazuhiro Nakamura who had previously worked on the Time Crisis and Tekken series 42 The tracks were arranged with the help of Taisuke Sawachika 43 For his work on the game Nakamura chose a different style of music from that of Motoi Sakuraba who had handled the majority of previous Tales titles he used ethnic music to distinguish it from earlier games For the battle music he used Sakuraba s battle compositions as a reference while keeping to his own style 44 The remixed and additional music for Innocence R was again handled and composed by Nakamura 32 The theme song for Innocence Follow the Nightingale was created and sung by Japanese singer songwriter Kokia She was asked on board by the game s staff as they were favorably impressed by her voice While composing the song she was allowed to draw inspiration from storyboards and early footage 18 The theme and lyrics of Follow the Nightingale tie in with the characters status as people reincarnated in the game s present focusing on the main protagonist Luca asking why they were reborn As with some of her earlier songs she wrote some parts of it in code with Kokia herself describing them as perplexing riddle words 41 45 For Innocence R Kokia was brought in again and asked to create a different opening number New Day New Life For this song Kokia drew from the opening sequence where Luca wakes from dreaming of his past life and opens the window Unlike Follow the Nightingale New Day New Life was written entirely in standard Japanese as she wanted to fully convey Luca s feelings in the song along with those of Kongwai 31 41 The official soundtrack album Tales of Innocence Original Soundtrack Another Innocence テイルズ オブ イノセンス オリジナルサウンドトラック アナザーイノセンス was released on December 19 2007 It did not enter the Oricon charts 46 Reviews of the soundtrack have been mixed to positive Bryan Matheny in a review published by Game OST said that while the music would satisfy Tales fans it felt Nakamura had missed the chance of doing something different in the vein of Tales of Legendia 43 RPGFan s Patrick Gann called the album solid and noted several tracks that stood out including the battle and overworld themes Despite this he felt that it was forgettable compared to other Tales soundtracks 47 Follow the Nightingale was released on November 21 2007 as a single alongside Innocence s ending song say goodbye amp good day It reached 33 in the Oricon charts and remained in the charts for nine weeks 48 New Day New Life was released on January 25 2012 It reached 29 in the charts and remained for four weeks 49 Reception EditReceptionReview scoresPublicationScoreFamitsu35 40 DS 50 36 40 Vita 51 RPGFan73 Vita 52 Prior to release Innocence was reporting to be one of the most pre ordered role playing title at Amazon Japan alongside Xbox 360 exclusive Lost Odyssey 53 The game received an initial shipment of 160 000 copies with projected sales estimated at 150 000 54 55 Innocence reached 3 in the Japanese sales charts after Wii Fit and Mario Party DS with estimated opening sales of 104 000 copies 56 After the first week sales dropped dramatically selling only 28 000 units the following week 57 Ultimately Innocence was considered a success by the company selling approximately 246 000 copies and exceeding their sales forecasts for the title 55 58 Innocence R reached 3 in the Japanese sales charts in its opening week coming behind Armored Core V and Resident Evil Revelations and selling 54 853 copies 59 By July of that year Innocence R was the sixth best selling title for the Vita with total sales of 74 718 copies 60 Famitsu praised Innocence s high polygon character models and the story and characters which were generally engaging and entertaining Gameplay was also praised with the increased freedom of movement in battle being positively noted along with the breadth of character customization available Some minor points came in for criticism such as parts of the game that would be difficult for newcomers and a lack of explanation for some parts of the story 50 The score given by the magazine was noted as being the highest given by Famitsu to a Tales game up to that point 2 Paul Koehler of RPGamer writing up his impression of the game at TGS 2007 was favorably impressed calling map navigation fluid and saying that the graphics were one of the better offerings at the show on the DS 61 Cubed3 s Adam Riley was generally positive during his hands on preview He called the game s quality acting amazingly high praised the amount of voice acting and saw it as one of the better rounded titles in the franchise so far Comparing the game to Tempest he said that Innocence made the previous DS game look amateur in nature 2 RPGFan s Neal Chandran shared many points of praise with Riley saying that the game promised to be both a high quality RPG for Nintendo s DS and a high quality entry to this prolific RPG series 62 Innocence R was also well received by Famitsu General praise to the graphical upgrade over the original version the rebuilt battle system and added voice acting and story content 51 Japanese website Game Impress Watch was highly positive praising the extra characters updated gameplay and graphics One minor reservation was that some aspects might be a little difficult or complex for players The reviewer s closing comment was that it was a role playing game they would recommend to anyone 7 Abraham Ashton Liu of RPGFan was fairly mixed about some aspects of it While he found aspects of comparing the characters past and present lives and enjoyed the gameplay and side characters he generally found the lead characters irritating He also found the graphics rather poor for the Vita and saw some gameplay elements as archaic or poorly tuned 52 In March 2013 Famitsu ranked the top games of 2012 and Innocence R reached 13th place 63 In July 2014 Innocence R was ranked by Japanese website Inside Games among the top ten popular role playing games for the Vita 64 Additional media EditMultiple pieces of media have been created either to promote or complement the game before and after release To promote the original title s release the company created an Adventure Voice DVD featuring multiple characters from previous Tales games 3 Multiple books were created after the game s release including three guidebooks a two part novel adaptation released between January and March 2008 and a three part weekly series of instruction guidebooks released between November 30 and December 30 2007 The guidebooks contain gameplay hints concept art and staff interviews 65 The game was also adapted into a two part audio drama Titled Tales of Innocence Drama CD テイルズオブイノセンス ドラマCD Teiruzu Obu Inosensu Dorama CD the two volumes were released on June 25 and July 25 2008 66 Shortly after the release of Innocence R Bandai Namco developed and released a free smartphone app and released it through iTunes on January 27 2012 The app allowed users to play selected songs from Innocence R as well as view concept art and character profiles A rhythm game was also included for the tunes allowing players to post their scores on Twitter 67 Innocene R was adapted into a manga It was collected into a single volume and released on May 25 2012 as Tales of Innocence R Comic Anthology テイルズオブイノセンス R コミックアンソロジー Teiruzu Obu Inosensu R Komikku Ansoroji 68 References Edit a b c Gantayat Anoop 20 July 2007 All About Tales IGN Retrieved 6 February 2015 a b c d e Riley Adam 13 January 2008 Tales of Innocence Hands On Nintendo DS Preview Cubed3 Retrieved 9 February 2015 a b c バンダイナムコゲームス DS テイルズ オブ イノセンス 無限の可能性を秘めた カスタマイズ の魅力を徹底紹介 Impress Watch 29 October 2007 Retrieved 9 February 2015 いよいよ発売まであと6日 想いを繋ぐRPG テイルズオブイノセンス 新情報公開 Dengeki Online 30 November 2007 Retrieved 9 February 2015 a b バンダイナムコゲームス DS テイルズ オブ イノセンス 爽快感を実現した新バトルシステムの詳細を公開 Impress Watch 28 September 2007 Retrieved 9 February 2015 Winkler Chris 23 October 2007 Tales of Innocence Growth System Detailed RPGFan Retrieved 9 February 2015 a b c d e PS Vitaゲームレビュー テイルズ オブ イノセンス R PS Vita Game Review Tales of Innocence R Impress Watch 9 February 2012 Retrieved 9 February 2015 a b Romano Sal 23 November 2011 Tales of Innocence R has more complex dungeons guest character arena battles Gematsu Retrieved 9 February 2015 Yip Spencer 1 November 2011 Tales Of Innocence R s Style Board Is Another Sphere Grid Siliconera Archived from the original on 5 November 2011 Retrieved 9 February 2015 Romano Sal 20 October 2011 Tales of Innocence R adds new combat element Gematsu Retrieved 9 February 2015 a b バンダイナムコゲームス DS テイルズ オブ イノセンス テイルズ オブ シリーズの正統進化最新作 Impress Watch 3 August 2007 Retrieved 7 February 2015 a b c d e f PS Vita テイルズ オブ イノセンス R 前世の姿に変身して敵を攻撃する 第二秘奥義 やキャラクターの衣装変更も可能な 称号 を紹介 Gamer ne jp 28 December 2012 Retrieved 7 February 2015 a b c d e f g Behind the Voice Actors Tales of Innocence Behind the Voice Actors Retrieved 7 February 2015 テイルズ オブ イノセンス その他重要キャラクター Tales of Innocence website Archived from the original on 6 February 2013 Retrieved 8 February 2015 テイルズ オブ イノセンス スパーダ ベルフォルマ Tales of Innocence website Archived from the original on 6 February 2013 Retrieved 8 February 2015 a b c d e f 新キャラ キュキュと同じ世界からもう1人の新キャラが来訪 テイルズ オブ イノセンス R 新情報 Dengeki Online 4 November 2011 Retrieved 7 February 2015 テイルズ オブ イノセンス R の第1報が到着 物語や戦闘 キャラクターに至るまで さまざまな要素が再構築されたPS Vita初の テイルズ オブ に 4Gamer net 4 November 2011 Retrieved 8 February 2015 a b c d e 携帯ゲーム機 の枠を超えたテイルズ テイルズ オブ イノセンス 開発スタッフインタビュー Inside Games 29 January 2008 Retrieved 6 February 2015 Creator s Voice メッセージ Nintendo DS Creator s Voice Archived from the original on 24 November 2007 Retrieved 21 July 2014 Nintendo Dream in Japanese Tokuma Shoten December 2007 18 19 20 October 2007 a href Template Cite journal html title Template Cite journal cite journal a Missing or empty title help Creator s Voice ゲームシステム Nintendo DS Creator s Voice Archived from the original on 5 February 2008 Retrieved 8 February 2015 テイルズ オブ シリーズ総合プロデューサー吉積信氏に直撃 Famitsu 3 August 2007 Retrieved 18 November 2014 Creator s Voice テイルズ らしさとは Nintendo DS Creator s Voice Archived from the original on 5 February 2008 Retrieved 8 February 2015 テイルズオブハーツ公式コンプリートガイド Tales of Hearts Official Complete Guide in Japanese Bandai Namco Games 1 January 2009 p 486 ISBN 9784757536197 a b マザーシップタイトル テイルズ オブ イノセンス はニンテンドーDSで PS2 PSP Wiiでも新作を発表 2 4 ITmedia 20 July 2007 Retrieved 3 March 2015 Creator s Voice テイルズ オブ イノセンス Nintendo DS Creator s Voice Archived from the original on 19 February 2008 Retrieved 8 February 2015 再構築 された テイルズ オブ イノセンス R プレイインプレッション Famitsu 26 January 2012 Retrieved 8 February 2015 Pantazis George 20 July 2007 Namco Bandai Reveals Talestravaganza RPGamer Archived from the original on 10 February 2015 Retrieved 8 February 2015 Lada Jenny 5 March 2010 Important Importables Notable fan translation projects Technology Tell Retrieved 7 February 2015 a b Yip Spencer 22 December 2011 Tales Series Interview Part 2 On Innocence Vita And 3DS Development Siliconera Archived from the original on 7 December 2013 Retrieved 8 February 2015 a b c TGS2011 テイルズ オブ 最新作2本公開 2人1組のアクションなど Gpara com 16 September 2011 Archived from the original on 2 December 2013 Retrieved 8 February 2015 a b c Loo Egan 11 December 2011 Tales of Innocence R RPG s 3rd Promo Video Streamed Anime News Network Retrieved 4 August 2014 Viva Tales of Magazine in Japanese ASCII Media Works September 2013 150 27 September 2013 a href Template Cite journal html title Template Cite journal cite journal a Missing or empty title help Romano Sal 13 September 2011 Tales of Innocence R for Vita Tales of the Heroes for PSP announcements leaked Gematsu Retrieved 8 February 2015 Romano Sal 14 September 2011 Tales of Innocence R announced Gematsu Retrieved 4 November 2011 テイルズ オブ イノセンス R 本日発売 ルカ イリア スパーダの3人が渋谷駅前で発売を祝うスキットを展開 Dengeki Online 26 January 2012 Retrieved 8 February 2015 Wallace Kimberley 2 May 2014 The Tales Games We Missed Game Informer Archived from the original on 5 January 2015 Retrieved 21 November 2014 Tony 19 July 2012 Our Interview with Tales of Producer Hideo Baba JPGames de Retrieved 8 February 2015 Tony 3 August 2014 AnimagiC 2014 Our interview with Hideo Baba JPGames de Archived from the original on 4 August 2014 Retrieved 4 August 2014 木村亜希子と藤田咲によるミニスキットも テイルズ オブ イノセンス R 発売記念イベントリポート Famitsu 22 January 2012 Retrieved 8 February 2015 a b c KOKIA テイルズ オブ イノセンス R 週刊ファミ通Face完全版 Famitsu 2 February 2012 Retrieved 7 January 2015 大盛況の やっぱり テイルズ オブ スペシャルステージ バンダイナムコゲームス バンプレストブース ITmedia 23 September 2007 Retrieved 7 February 2015 a b TALES OF INNOCENCE Original Soundtrack Another Innocence Game OST Retrieved 7 February 2015 ゲーム音楽作曲家 中村和宏氏インタビュー タイムクライシス テイルズ オブ イノセンス などを手がけてきたベテランが 初めてメディアで語る 4Gamer net 8 August 2015 Retrieved 8 August 2015 11月21日リリース ニューシングル in Japanese Otonami Music Translator Kokia s Blog 12 October 2007 Archived from the original on 1 May 2010 Retrieved 2 May 2010 ニンテンドーDS用ソフト テイルズ オブ イノセンス オリジナルサウンドトラック アナザーイノセンス in Japanese Oricon Retrieved 7 January 2015 Gann Patrick Tales of Innocence OST Another Innocence RPGFan Archived from the original on 11 June 2019 Retrieved 7 February 2015 Follow the Nightingale Kokia in Japanese Oricon Retrieved 7 January 2015 New Day New Life Kokia in Japanese Oricon Retrieved 7 January 2015 a b Tales of Innocence DS Scores High Gets High Price Gemaga com 28 November 2007 Archived from the original on 11 July 2011 Retrieved 9 February 2015 a b プレイステーションVita テイルズオブイノセンスR Famitsu Weekly in Japanese Enterbrain 1205 19 January 2012 a b Liu Abraham Ashton 5 March 2012 Tales of Innocence R Review RPGFan Archived from the original on 4 June 2019 Retrieved 10 February 2015 Cowen Danny 3 December 2007 Release This Japan Gets Heroes Innocence SingStar Hits UK PS3s Gamasutra Retrieved 7 February 2015 テイルズ オブ シリーズ全世界累計1 000 万本突破 PDF Bandai Namco Games 11 December 2007 Retrieved 21 September 2012 a b Riley Adam 8 December 2008 New Tales of Hearts Nintendo DS amp Wii Tidbits Cubed3 Archived from the original on 28 December 2014 Retrieved 28 December 2014 Jenkins David 13 December 2007 Wii Fit Exercises Legs At Top Of Japanese Charts Gamasutra Retrieved 8 February 2015 Savino Candace 17 December 2007 Another week in Japan Hardware and software numbers 12 10 12 16 Joystiq Archived from the original on 28 January 2015 Retrieved 8 February 2015 ゲームソフト販売本数ランキング TOP30 集計期間 2008年12月15日 12月21日 Famitsu in Japanese 9 January 2009 Archived from the original on 19 August 2014 Retrieved 9 November 2012 Caoili Eric 1 February 2012 Strong debuts for Armored Core V RE Revelations in Japan Gamasutra Retrieved 7 February 2015 Yin Poole Wesley 18 July 2012 How is PS Vita doing in Japan Eurogamer Retrieved 10 February 2015 Koehler Paul Tales of Innocence Tokyo Game Show Impression RPGamer Archived from the original on 10 February 2015 Retrieved 9 February 2015 Chandran Neal 12 July 2007 Tales of Innocence First Look Preview RPGFan Retrieved 9 February 2015 Brian 14 March 2013 Famitsu readers rank the top games of 2012 Nintendo Everything Retrieved 10 February 2015 この夏 PS Vitaで遊びたい良作RPG 10選 Inside Games 23 July 2014 Retrieved 10 February 2015 Tales of Innocence book releases in Japanese Namco Bandai Games Archived from the original on 17 March 2013 Retrieved 10 February 2015 Tales of Innocence CD releases in Japanese Namco Bandai Games Archived from the original on 17 March 2013 Retrieved 10 February 2015 Sherman Jennifer 20 February 2012 Tales of Innocence R Smartphone App Plays Game s Songs Anime News Network Retrieved 10 February 2015 Tales of Innocence R book releases in Japanese Namco Bandai Games Archived from the original on 17 March 2013 Retrieved 10 February 2015 External links EditTales of Innocence official website in Japanese Tales of Innocence R official website in Japanese Retrieved from https en wikipedia org w index php title Tales of Innocence amp oldid 1111506465, wikipedia, wiki, book, books, library,

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