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Wikipedia

Tekken

Tekken (Japanese: 鉄拳, "Iron Fist") is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations.

Tekken
Genre(s)Fighting
Developer(s)
Publisher(s)
Creator(s)
Platform(s)
First releaseTekken
September 21, 1994 (1994-09-21)
Latest releaseTekken Mobile
March 1, 2018 (2018-03-01)

The main games in the series follow the events of the King of Iron Fist Tournament, hosted by the Mishima Zaibatsu, where players control a plethora of characters to win the tournament and gain control of the company; the conflict between the Mishima family serves as the main focus of the series' plot, while players explore other characters' motivations in aiming to control the Zaibatsu.

Gameplay focuses on hand-to-hand combat with an opponent, with the gameplay system including blocks, throws, escapes, and ground fighting. The series later introduced combos and special moves, with characters also able to stage break arenas. Tekken is noted as being one of the first fighting games at the time to use 3D animation.

Japanese video game developer Namco began the series in 1994, with the release of the self-titled first entry. As of 2017, it has nine additional entries, eight spin-off games, and has been adapted into three feature films and other media. Tekken 2, as well as the third game Tekken 3, are considered landmark titles; they received critical acclaim for their gameplay and more immersive experience. Subsequent titles have followed this concept, and received generally positive critical responses.

The series has been universally acclaimed and commercially successful, having shipped more than 53.5 million units, making it one of the best-selling video game franchises of all time, and the fourth best-selling fighting game franchise in history.[1][2][3] The main series has been widely credited by critics and video game publications for raising the standards of fighting games, praising it for its gameplay mechanics and replay value.

Games

All major installments of the series are originally arcade games, and the boards used to run them have traditionally been based on PlayStation hardware. Following their release in arcades, home releases in the series have mainly been for consoles in the PlayStation line.

Year Title Arcade board Home release
1994 Tekken[a][b] Namco System 11 PlayStation
1995 Tekken 2[a][c][d]
1997 Tekken 3[a] Namco System 12
1999 Tekken Tag Tournament[e] PlayStation 2
2001 Tekken 4 Namco System 246
2004 Tekken 5 Namco System 256
2005 Tekken: Dark Resurrection[f] PlayStation Portable
2007 Tekken 6[g] Namco System 357 PlayStation 3, PlayStation Portable, Xbox 360
2011 Tekken Tag Tournament 2 Namco System 369 PlayStation 3, Xbox 360, Wii U
2015 Tekken 7 Namco System ES3 PlayStation 4, Xbox One, Microsoft Windows[4]
2023 Tekken 8 TBA PlayStation 5, Xbox Series X and Series S, Microsoft Windows
Notes:
  1. ^ a b c Arcade versions re-released and included in the home version of Tekken 5
  2. ^ Re-released on the PlayStation 3 via the PlayStation Network as part of the PSone Classics line on June 3, 2011.
  3. ^ Re-released on the PlayStation Portable, PlayStation 3, and PlayStation Vita via the PlayStation Network as part of the PSone Classics line on December 4, 2006 and May 3, 2007, respectively.
  4. ^ Re-released for the Zeebo via 3G in Brazil and Mexico on October 8 and November 4, 2009, respectively.
  5. ^ Remastered in HD as part of the Tekken Hybrid package for PlayStation 3 on November 22, 2011.
  6. ^ Re-released on the PlayStation 3 via the PlayStation Network on December 12, 2006 and updated with an online component and renamed Tekken 5: Dark Resurrection Online on August 1, 2007.
  7. ^ Scaled down version was released for the PlayStation Portable on November 24, 2009.

1994–1997: Original trilogy

Tekken

The first game in the series, Tekken, was released in 1994, first as an arcade game and as a port for the PlayStation in 1995.[5] The game features eight playable characters, each with their own sub-boss. The PlayStation version features remixes of the stage themes, and also made the sub-bosses playable for a total of eighteen characters, including a costume swap for Kazuya (Devil Kazuya). In addition, a cutscene is unlocked when the player finishes arcade mode with each of the original eight characters. The canon ending of the game consists of Kazuya exacting revenge on his father Heihachi Mishima, beating him in the tournament and tossing him off the same cliff that he was thrown off by Heihachi.[6]

Tekken 2

Tekken 2 was released in 1995 in arcades and in 1996 for the PlayStation. A port was also made several years later for Zeebo. There are ten playable characters as well as fifteen to unlock, for a total of twenty-five characters. The home version features four new modes that would become staples to the series, which were Survival, Team Battle, Time Attack, and Practice. The game features remixes of the arcade versions' characters' themes, and a cutscene unlocked once the player completes the arcade mode. The canon ending of this game consists of Heihachi surviving the fall, entering the King of Iron Fist Tournament 2 and defeating Kazuya, throwing him into an erupting volcano and reclaiming the Mishima Zaibatsu.[6] During the events of the second King of Iron First Tournament, Kazuya and Jun Kazama were mysteriously drawn to one another and became intimate.

Tekken 3

 
Tekken 3 arcade cabinet

Tekken 3 was released in arcades and for the PlayStation in 1997 and 1998, respectively. Due to the 19-year storyline span between the game and its predecessor, the game largely features a new cast of characters, including the debut of staple main character Jin Kazama, the child of Kazuya and Jun, as well as now-staple characters Ling Xiaoyu and Hwoarang, with a total of twenty-three characters. The home version includes a mode called Tekken Force, as well as the bonus Tekken Ball mode, and also includes remixes to the characters' themes from the arcade version.[7][8] The canon ending of Tekken 3 consists of Paul Phoenix defeating Ogre and leaving victorious. After its defeat, Ogre transforms into a monstrous creature, "True Ogre". Jin Kazama faces True Ogre and defeats him, avenging his mother. With Ogre out of the way, Jin's grandfather Heihachi shoots him, leaving him for dead. However, Jin survives, being revived by the Devil Gene he inherited from his father.[6]

1999–2004: Debut of tag-team oriented games

Tekken Tag Tournament

Tekken Tag Tournament is the next installment, released in 1999 in arcades and as a launch title for the PlayStation 2 in 2000. Although the game is non-canonical to the storyline, it is considered a major entry to the franchise. In contrast to previous titles, Tekken Tag Tournament features tag battles and includes almost all of the Tekken characters in the series up until that point in time, for a total of 34 characters. The game ran on the same arcade board with an updated Tekken 3 engine, and thus saw major graphical upgrades when ported to the PlayStation 2. The home version features remixes of the characters' themes from the arcade version, and also features a bonus Tekken Bowl mode. A remastered version of the game, Tekken Tag Tournament HD, is included in the 2011 collection Tekken Hybrid,[9] which also contained a playable demo of Tekken Tag Tournament 2 and the film Tekken: Blood Vengeance.[10]

Tekken 4

Tekken 4 is the fifth installment and the next canonical game in the series, released in 2001 in arcades and 2002 for the PlayStation 2. Placing distinction on the story, the home version includes a new Story mode that unlocks cutscenes when played, in contrast to previous installments in which such cutscenes were unlocked from playing the Arcade Mode. The game also harbores many gameplay revisions, including the ability for the player to move about before the round begins, as well as walled-stages. For the first time, the themes used in the arcade mode are the same ones put into the home version. There are 23 characters to choose from. The story reveals that Kazuya survived the fall into the volcano from 20 years prior, and enters the King of Iron Fist Tournament 4 to take back the Mishima Zaibatsu. In the canonical ending, Kazuya and Heihachi are both defeated by Jin. Jin unwillingly transforms into his Devil form, but after glimpsing a vision of his mother, Jun (whom he had not seen in six years), he refrains from executing Heihachi.[6]

Tekken 5

Tekken 5 was released in arcades in 2004 and 2005 for the PlayStation 2, with a short period of time of transition from arcade to PlayStation, of two months in North America and four months in Japan.[11][12] There are 32 characters to choose from, including for the first time, Devil Jin and Osaka's Asuka Kazama. Most of the characters who were removed from Tekken 3 return in Tekken 5. The home version includes a mode known as Devil Within, a variant of the Tekken Force mode introduced in Tekken 3. In the canonical ending, Jin Kazama defeats his great-grandfather Jinpachi Mishima (who took over the Mishima Zaibatsu shortly after the ending events of Tekken 4), and inherits the Mishima Zaibatsu.[6]

2005–present: Expansion to multi-platform

Tekken 5: Dark Resurrection

Although Tekken games normally saw updates to the arcade versions, Tekken 5 was the first installment in the series that had a revision significant enough that it was rereleased, with the subtitle Dark Resurrection in 2005. The game was ported to the PlayStation Portable in 2006 and features two new characters: Emilie "Lili" De Rochefort and Sergei Dragunov. Armor King was also reintroduced as a playable character in this revision. The game also introduces a ranking system to the series. The home version featured new modes, such as Ghost Mode, Tekken Dojo Mode, and the two bonus modes, Gold Rush mode, and a revised version of the Tekken Bowl mode introduced in Tekken Tag Tournament. The Devil Within mode from the PlayStation 2 version however, was absent. Namco Bandai saw the fan demand for a console version and a port for the PlayStation 3 via the PlayStation Network was released in 2007, in full 1080p HD.[13][14] The PlayStation 3 version also saw an update and was retitled Tekken 5: Dark Resurrection ONLINE, marking the first time in the series that online play was featured. The PlayStation 3 version also made Jinpachi Mishima playable (but not online).

Tekken 6

Tekken 6 was originally released in arcades in 2007, followed by an updated version in 2008 titled Tekken 6: Bloodline Rebellion.[15] The home version was based on Bloodline Rebellion and was released for the PlayStation 3 and Xbox 360, marking the first time in the series that a game was multiplatform.[16][17] The game features a Scenario Campaign mode, which follows gameplay from previous Tekken Force modes, which was playable online alongside standard versus. In the Scenario Campaign ending, after being defeated by Heihachi's illegitimate son Lars Alexandersson (who suffered amnesia at one point during the Scenario Campaign), Jin Kazama is revealed to have wreaked havoc and waged war on the world to fill it with negative energy and generate a physical manifestation of Azazel, so that he himself can face and kill him, which he believed that killing Azazel may purge Jin himself from the Devil Gene inside his body. After the battle, Jin's body is found by Raven, and the Devil Gene is still intact in his body.[6]

Tekken Tag Tournament 2

Tekken Tag Tournament 2 was released in Japanese arcades in 2011.[18] Its console version was released the next year and is based on the updated arcade version called Tekken Tag Tournament 2 Unlimited that contained new features.[19] The Wii U version which serves as a launch title for the console includes a revised version of the Tekken Ball mode from Tekken 3.

Tekken 7

 
Promotion at Nexon Arena in 2015

In early 2014, Katsuhiro Harada expressed interest in continuing the series on PlayStation 4.[20] Tekken 7 was released in Japanese and Korean arcades in 2015. It is the first game in the series to be powered by the Unreal Engine.[21] The game received an update, subtitled Fated Retribution and released to arcades on July 5, 2016, and featured the series' second, third, fourth and fifth guest characters, the guest characters appearing are Akuma from the Street Fighter franchise by Capcom, Geese Howard from SNK's fighting game franchises, Noctis Lucis Caelum from the Final Fantasy franchise by Square Enix and Negan Smith from The Walking Dead franchise. The PlayStation 4 version was confirmed at Paris Games Week 2015, and features exclusive content as well as virtual reality support. The Xbox One and Microsoft Windows versions were released on June 2, 2017, alongside the PlayStation 4 version, and are based on the Fated Retribution.[22] In the canonical ending, considered the conclusion of the Mishima saga, Heihachi takes control of the Zaibatsu, and attempts to expose Kazuya of the Devil Gene, after a failed attempt on capturing a missing Jin, who was found safely by his uncles Lars and Lee. In the end, in their final battle, Kazuya permanently kills Heihachi and throws him into an erupting volcano, whereas Jin, who recovered from his coma thanks to Lars and Lee, declares that he must kill Kazuya to end the cursed Mishima bloodline. It was also revealed that Heihachi killed his wife Kazumi in self-defense because of her possession of the Devil Gene and the fact that she had gained a split personality because of it, shortly after Kazuya was born. Few side playable characters’ storylines have their endings from Tekken Tag Tournament 2 ties to this game.[6]

Tekken 8

A teaser for a new mainline entry in the series was shown during Tekken 7's tournament at EVO 2022, before being formally announced on September 13, 2022 during Sony's State of Play presentation. It is set for release on the PlayStation 5, Xbox Series X/S, and PC through Steam in 2023. As a continuation from the seventh mainline game, it will focus on a conclusion of Kazuya and Jin's enmity.[23] In contrast to the seventh mainline game's utility of Unreal Engine 4, Tekken 8 will utilize Unreal Engine 5, making it the first fighting game to do so.[24]

Spin-off and crossover games

Tekken 3 was also ported to the Game Boy Advance as Tekken Advance in 2001.[25] Tekken 6-based Tekken 3D: Prime Edition was released for the Nintendo 3DS in 2012. A free to play version of Tekken was released in 2013 for PSN as Tekken Revolution. Tekken Card Challenge was released on the WonderSwan, a Japan-exclusive handheld, in 1999.[26] A spin-off action adventure game featuring series' character Nina Williams as the protagonist, Death by Degrees, released for the PS2 in 2005.[27] Two mobile Tekken spin-off games were released in 2011: a 2D fighting game Tekken Resolute, which was the first game not to include Heihachi Mishima,[28] and Tekken Bowl, the bowling mini-game from Tekken Tag Tournament, for the iOS operating system. Tekken Bowl was first game not to include Yoshimitsu, Nina Williams, Paul Phoenix, or King.[29] In 2013, a third mobile game titled Tekken Card Tournament was released by Namco Bandai to the App Store for iOS and Google Play Store on Android.[30][31] That same year, Namco Bandai also released Tekken Arena to the Google Play Store on Android.[32] On April 30, 2015, Namco released Galaga: Tekken 20th Anniversary Edition, a mobile game variant of Galaga featuring characters from the franchise. It was originally announced on April 1, 2015.[33]

Namco and Capcom agreed to create crossover games of the Tekken and Street Fighter franchises. In 2012, Street Fighter X Tekken was released, which was developed by Capcom and includes 2D gameplay mechanics as seen in Street Fighter IV.[34][35] Namco was also developing Tekken X Street Fighter, which would feature gameplay mechanics similar to Tekken Tag Tournament 2, but it was placed on hold indefinitely in 2016.[36][37]

Pokkén Tournament was announced in August 2014, as a spin-off of the franchise set within the Pokémon franchise. It was initially released in Japan as an arcade game, but was released internationally on Wii U in 2016, and is also ported to Nintendo Switch.[38][39][40]

Tekken Mobile, another spinoff, was released on March 1, 2018.[41] Although it had a mixed reception from critics,[42][43][44] it was well received by the public and exceeded one million downloads.

Development

 
Producer Katsuhiro Harada

Tekken was not originally conceived as a fighting game. The project began as an internal Namco test case for animating 3D character models, and eventually incorporated texture mapping similar to that found in Namco's 1993 racing game Ridge Racer. Directed by Virtua Fighter designer Seiichi Ishii, Tekken was intended to be a fundamentally similar title, with the addition of detailed textures and twice the frame rate.[45] Tekken 4 received negative feedback to the point of being considered the worst installment within the series which led to major changes starting with 5.[46] This was done thanks to the new engine provided by Namco.[47] In retrospect, Harada believes Tekken 5, and Tekken 6, managed to attract a new group of fans, something Tekken 4 failed to do.[48]

Gameplay

 
An example of a fight in Tekken 5 which uses the series' common 3D design

As with many fighting games, players choose a character from a lineup and engage in hand-to-hand combat with an opponent. Traditional fighting games are usually played with buttons which correspond to the strength of the attack, such as strong punch or weak kick. Tekken, however, dedicates a button to each of the four limbs of the fighter.[49] The gameplay system includes blocks, throws, escapes, and ground fighting.[50]

In the original Tekken, players could only block attacks manually. From then on, starting with Tekken 2, characters automatically block while not moving forward or performing actions, a feature called "neutral guard." Standing or retreating characters will block high and middle attacks with no input from the player, while crouching characters will duck high attacks and block low ones. Normal middle attacks will hit crouching players, but some special mid-attacks can be blocked by both stand and crouching neutral guards. Meanwhile, pressing backwards will give the player an "active guard" that can withstand certain combo attacks that would normally penetrate the neutral guard. Some characters are equipped with parries and reversals that act like traditional "press button to block" systems.

Tekken 3 introduced several gameplay possibilities that were retained in later games, including the ability to sidestep into the foreground or background.[51] Tekken 3 and later games also reduced recovery time after being knocked down and gave characters rolls to recover instantly after hitting the ground, allowing the player to get back into the fight more quickly at the risk of being hit while rolling. Tekken 4 gave characters even greater mobility by adding true 3D movement inside geometrically complex arenas with uneven ground, obstacles, and walls. The 3D gameplay allows damaging side and back throws as a reward for outmaneuvering the opponent, as well as evasive attacks that develop directly from a sidestep.

Tekken 5 saw a combination of walled and infinite arenas, while discarding uneven ground. Tekken 6 retains much of the design from Tekken 5 but also includes a "Rage" mode, which activates when a character is near the end of his vitality bar and earns a damage multiplier. "Bound" (later known as "Ground Bound") hits were also added, in which a player connected with an airborne opponent will place him in an inescapable grounded state, allowing combo extensions. Tekken 6 also has destructible floors and walls that allow the fighters to blast through to new fighting areas when broken. Tekken Tag Tournament 2 retains these elements while also adding a new kind of stage break ("balcony breaks", which is a combination of floor and wall breaks where characters will go through a breakable wall and fall to a lower level in the same sequence). Tag 2 specific features include Tag Assaults (cooperative combos triggered by hitting a Bound and a tag at the same time) and Tag Crashes (an emergency tag occurring when downed and the partner is currently in Rage).

Tekken 7 introduces some movement changes to the Tekken formula. The back walk animation is now similar to Tekken Revolution, featuring a more fluid movement away from the opponent as opposed to a slower shuffle. Regular back rolling from a grounded state has been removed and instead replaced with new rising animation and performing an "ankle kick" (kicking the standing opponent while laying face up on the ground) is now accompanied by a new back roll to help create separation. Balcony breaks from Tag Tournament 2 are present and function similarly to how they did in solo play. New features include "Power Crushes" (an attack that cannot be interrupted by regular attacks once the animation has begun) and "Rage Arts" (a super move attack that can only be used when your character has hit a Raged state near the end of their vitality meter, sacrificing the Rage mode to perform the attack). Bound has been mostly removed save for specific situations (certain moves can cause a Ground Bound if not combo-ed into and all low parries will cause a Ground Bound effect, similar to Tekken 6: Bloodline Rebellion; floor breaks now result in an effect similar to a Tag Assault in Tag 2 rather than a standard Ground Bound) and instead, characters now have more frequent access to an "Aerial Tailspin" effect (an attack that throws an opponent backward onto their head as opposed to straight downwards, although it is still inescapable once triggered which means the combo can continue). Later Tekken 7 updates eventually add "Rage Drive" (also cost Rage mode, and is an equivalent of EX and lower level super moves) as of Tekken 7: Fated Retribution, with the console ports' post-Season 1 adds two new damage properties which were originally existed in previous characters and still can only work against an opponent while they are on the ground. Tekken 7 Season 2 adds "Wall Bound" mechanic, which bounces opponents from the wall to nearby them to an airborne state with a knockdown attack, originally used by both NANCY-MI847J in Tekken 6 and a guest character Geese Howard prior to Season 2. However, currently, only a guest character Negan Smith can utilize Wall Bounce against an airborne opponent via one of his Rage Drives. The last update patch of Tekken 7 Season 4 adds "Wall Stun", which causes opponents to be bounced from the wall and entered a downed hit stun, whether they were being hit by or blocked their attacking opponents' attack.

Characters

 
The conflict between the Mishima family serves as the main focus of the series' plot.[52] As seen from left to right: Jinpachi Mishima, Heihachi Mishima, Kazuya Mishima and Jin Kazama.

Players can choose from a diverse cast that hails from a variety of ethnic backgrounds and fighting styles. A few characters have supernatural origin, such as Devil, Alisa Bosconovitch, Angel, Mokujin, Ogre and Azazel, while animal characters like Kuma, Panda, the Roger family, and Alex provide comic relief.[53] In the story mode of the game, each character generally has their own personal reasons for entering the tournament and competing for the prize.

The protagonist of the series has varied between installments; the character ending of each canon game determines the protagonist of each. Kazuya Mishima was the protagonist in the original game and Tekken 7, his father Heihachi Mishima was the protagonist of Tekken 2, and Jin Kazama has been the central protagonist since his debut in Tekken 3. The conflict between the Mishima family within multiple generations serves as the main conflict to the series' plot according to Katsuhiro Harada who describes it as a simple struggle.[52] Although Lars Alexandersson among other characters are not fully related to them, they serve as major characters within Tekken 6 where Jin serves as the main antagonist instead of his relatives.[54]

Characters with background connections in the story typically have styles or moves in common. For example, Heihachi and Kazuya Mishima, by virtues of familial connection and studying under the same Advanced Mishima Style Fighting Karate discipline, have very similar moves and a signature "crouch dash" stance for pretty much their entire appearances in the series. Jin Kazama, when he debuted, also had the same Mishima fighting style, though he mixed this with Kazama Style Traditional Martial Arts as practiced by his mother, Jun Kazama. For storyline reasons, starting on Tekken 4, he forwent this in favor of Traditional Karate, a completely different discipline that technically made him an entirely different character, while his old movelist was given to his demonic form, Devil Jin. Meanwhile, there are some characters who were formerly clones of each other before they diverged and gained unique moves, such as Lee Chaolan (a clone of Marshall Law), Anna Williams (a clone of her sister, Nina), and Armor King (a clone of King).[55][56] Still further, there are also characters who are replacements or "successors" of older characters; this happened principally in Tekken 3 due to the significant time skip, though some older characters later returned alongside their successors anyway. Examples include Julia Chang (replacing her adoptive mother, Michelle), Hwoarang (replacing his mentor, Baek Doo San, who later returned) and as mentioned above, Jin Kazama (replacing both of his parents, Kazuya and Jun, the former of whom later returned, while the latter was replaced by Asuka Kazama).

Some Tekken characters have been featured as guest characters in other video games, such as Anna Kournikova's Smash Court Tennis, Digimon World Re:Digitize, Naruto Shippuden: Ultimate Ninja Storm 2, Pac-Man Fever, PlayStation All-Stars Battle Royale, Ridge Racer 6, Smash Court Tennis Pro Tournament 2, Soulcalibur II, Super Smash Bros. Ultimate, and Urban Reign, as well as in some crossover role-playing video games, including Cross Edge, Namco × Capcom, Project X Zone, Project X Zone 2, Queen's Gate: Spiral Chaos and The King of Fighters All Star.

Adaptations

Anime series

Tekken: Bloodline, a streaming television anime series, was announced by Netflix in March 2022.[57] It loosely adapts the events of Tekken 3 and was released on August 18, 2022.[58]

Animated films

Tekken: The Motion Picture, a two-part OVA anime series, was released in Japan in 1998. It was developed by Studio Deen and directed by Kunihisa Sugishima. Its story follows Kazuya Mishima's revenge against his father Heihachi in the King of Iron Fist Tournament.[59]

Tekken: Blood Vengeance, a full-length CGI-animated film in Digital 3D directed by Youichi Mouri, premiered in the United States in 2011 and was released in Japan two months later that same year. Digital Frontier developed and Bandai Entertainment distributed the film.[60] Blood Vengeance is an alternate retelling between the events of Tekken 5 and Tekken 6.[61] It was released in Japan in December 2011 as a part of the Tekken Hybrid collection.[10]

Live-action films

Tekken is a live-action film directed by Dwight Little and starring Jon Foo, Ian Anthony Dale and Kelly Overton. It was released at the AFI Film Festival on November 5, 2009, and in Japan on March 20, 2010, through Warner Bros. The film focuses on Jin Kazama who enters into the King of Iron Fist Tournament after his mother's death.[62] Katsuhiro Harada, director of the Tekken video game series, has panned the film.[63]

A prequel to the 2009 film titled Tekken 2: Kazuya's Revenge was released direct-to-DVD on August 12, 2014. It is directed by Wych Kaosayananda and stars Kane Kosugi and Kelly Wenham, with Cary-Hiroyuki Tagawa and Gary Daniels returning from the first film.[64][65] Variety reports that Paul Stevens will produce a Tekken remake with China's company Financing City Network.[66]

Tekken Tag Tournament 2, a live-action short film by Wild Stunt Europe, was released on Namco Bandai Games Europe's YouTube channel on October 19, 2012.[67]

Other media

There have been five printed adaptations of the Tekken games. Knightstone Comics published both Tekken Saga and Tekken 2, released in October 1997 and September 1998 respectively. Both comics were written by John Kim and illustrated by Walter McDaniel.[68][69] Tekken Forever, a comic book by Dave Chi, illustrated by Paco Diaz, and published by Image Comics in December 2001, features a story that focused on the Kazama family and also the Unknown character from Tekken Tag Tournament.[70] Tekken: Tatakai no Kanatani (鉄拳:闘いの彼方に, lit. "Tekken: The Other Side of Battle") is a manga written by Keiichi Suzuki and published by Shogakukan, which was collected in two tankōbon volumes with the first one on December 5, 2000, and the second one on April 5, 2001.[71][72] Tekken Comic is a manga illustrated by Rui Takato and published by Ultra Egg Jump in 2009. Although the story leads up to the King of Iron Fist Tournament 6, it is non-canonical to the main video game series. In October 2016, Titan Comics announced a new Tekken comic book, a four-issue mini-series by Cavan Scott, illustrated by Andie Tong, and published in mid-2017. The series takes place between Tekken 6 and 7, and deals with Jin struggling against the Devil within him.[73]

Characters and settings from the series also appear in the collectible card game Universal Fighting System by Fantasy Flight Games and in Epic Battles by Score Entertainment.

Reception

Aggregate review scores
As of June 02, 2017.
Game GameRankings Metacritic
Tekken 75%[74]
Tekken 2 93%[75] 89[76]
Tekken 3 95%[77] 96[78]
Tekken Tag Tournament 85%[79] 85[80]
Tekken 4 81%[81] 79[82]
Tekken 5 89%[83] 88[84]
Tekken 5: Dark Resurrection (PSP) 89%[85]
(PS3) 82%[86]
(PSP) 88[87]
(PS3) 82[88]
Tekken 6 (PSP) 83%[89]
(X360) 81%[90]
(PS3) 80%[91]
(PSP) 82[92]
(360) 80[93]
(PS3) 79[94]
Tekken Tag Tournament 2 (PS3) 82%[95]
(360) 83%[96]
(Wii U) 83%[97]
(PS3) 82[98]
(360) 83[99]
(Wii U) 83[100]
Tekken 7 (PC) 83%[101]
(PS4) 81%[102]
(XONE) 82%[103]
(PC) 82[104]
(PS4) 82[105]
(XONE) 81[106]

Critical reception to the games has been positive, with the series peaking with the release of Tekken 3 receiving an average of 96% at Metacritic and GameRankings, and to this day considered one of the greatest fighting games of all time.[77][78]

In 1999, Next Generation listed the Tekken series as number 12 on their "Top 50 Games of All Time", commenting that, "In the transition from 16-bit to 32-bit, Tekken stole the crown from Street Fighter as the king of modern brawlers with addictive fighting in its rawest form."[107]

Developers of non-Tekken games have commented on the series in various ways. Ed Boon, the co-creator of Mortal Kombat, revealed in one of his interviews with GamePro that his favorite fighting game out of his competitors is Tekken.[108] Both Sega and Namco have shown interest in a possible crossover between Virtua Fighter and Tekken,[109] which came in the form of Project X Zone and its sequel for the 3DS. The series has often been labelled as a "rival" to Virtua Fighter as the two became the most famous 3D fighting game series.[110] On the other hand, Tomonobu Itagaki, designer of the Dead or Alive series, expressed dislike for the Tekken franchise to the point of placing it as one of his most hated games.[111]

In 2004's Shaun of the Dead, characters Pete, Shaun, and Ed "stayed up all night, drinking apple schnapps and playing Tekken 2."[112][113] Tekken 3 is considered one of the greatest games of all time.

In 2012, Complex ranked Tekken at number 11 on the list of the best video game franchises, commenting: "Just when we thought that the Street Fighter franchise was going to be the epitome of fighting games, Tekken came to make it share its portion of the knuckle-busting pie. Tekken has cult-like fans who live and breathe the moves and storylines."[114]

Sales

As of November 2021, the Tekken franchise sold over 53.5 million units of games,[1][2][3] with a large portion of sales achieved while being exclusive to the PlayStation series of consoles.[115][116][117] Tekken 3, which is critically the most successful in the series, was previously the most successful commercially as well, having sold 8.5 million copies to date, with 1.4 million in Japan,[118] until Tekken 7 surpassed the record by reaching 9 million sales in June 2022.[119]

Legacy

Yes, we have developed it [for] PlayStation 1, 2, and now 3, so it is true that we have really grown with the PlayStation brand - we have a lot of fond memories, and we worked very closely with Mr. Kutaragi as well, so we had a really good relationship. We love the platform.

– Katsuhiro Harada, addressing Tekken's multiplatform debut[120]

Since the series has a long history of being exclusive to PlayStation along with the arcade cabinets running on PlayStation hardware, Tekken has been associated closely with the PlayStation brand.[121][122][123][124][125] Katsuhiro Harada has stated that PlayStation remains the main platform of development for Tekken.[126][127]

The first game in the series was the first PlayStation game to sell over a million units,[128][129] which earned it a Guinness World Records Gamer's Edition award in 2008, among other awards including "First Fighting Game To Feature Simulated 3D", and a record for the entire series, "The Best Selling Fighting Series for PlayStation Consoles."[130] Tekken Tag Tournament was one of the most popular launch titles for the PlayStation 2.[131]

Another game developed by Namco, Soulcalibur II, included exclusive characters for different console versions and featured Heihachi Mishima, a character that has been in all Tekken games and the protagonist of Tekken 2, exclusive to the PlayStation 2 version.[132] He was also playable in PlayStation All-Stars Battle Royale and is Harada's favorite character in the series.[133]

Tekken 7's PlayStation 4 announcement trailer featured a retrospective celebration of "20 Years of Tekken",[134] and the PlayStation 4 version of the game features exclusive content from previous titles in the series, including character costumes and musical tracks.[135] The PlayStation 4 version was the best selling version of the game, and provided a 6% boost in hardware sales in Japan.[136] While PlayStation Classic was not well received by the public, Tekken 3 was included in the preloaded collection. Tekken 3 is also available in all regions.[137]

Astro's Playroom, a 2020 video game released as a launch title for PlayStation 5 included a homage to the Tekken series.[138] The inclusion was supervised by Harada as well.[139]

In May 2012, Namco Bandai opened Tekken Museum in Osaka, Japan.[140] The museum showcases goods, action figures, artworks, life-size statues of Tekken characters, and various merchandise. The items on display are rotated regularly so that the museum is worth multiple visits.[141]

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External links

  • Official website
  • Official website (in Japanese)

tekken, this, article, about, video, game, series, first, game, series, video, game, other, uses, disambiguation, japanese, 鉄拳, iron, fist, japanese, media, franchise, centered, series, fighting, video, arcade, games, developed, published, bandai, namco, enter. This article is about the video game series For the first game in the series see Tekken video game For other uses see Tekken disambiguation Tekken Japanese 鉄拳 Iron Fist is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Bandai Namco Entertainment formerly Namco The franchise also includes film and print adaptations TekkenGenre s FightingDeveloper s Bandai Namco Studios NamcoPublisher s Bandai Namco Entertainment Namco Sony Computer EntertainmentCreator s Seiichi IshiiPlatform s Android Arcade Game Boy Advance iOS Microsoft Windows Nintendo 3DS PlayStation PlayStation 2 PlayStation 3 PlayStation 4 PlayStation 5 PlayStation Portable Wii U Xbox 360 Xbox One Xbox Series X SFirst releaseTekkenSeptember 21 1994 1994 09 21 Latest releaseTekken MobileMarch 1 2018 2018 03 01 The main games in the series follow the events of the King of Iron Fist Tournament hosted by the Mishima Zaibatsu where players control a plethora of characters to win the tournament and gain control of the company the conflict between the Mishima family serves as the main focus of the series plot while players explore other characters motivations in aiming to control the Zaibatsu Gameplay focuses on hand to hand combat with an opponent with the gameplay system including blocks throws escapes and ground fighting The series later introduced combos and special moves with characters also able to stage break arenas Tekken is noted as being one of the first fighting games at the time to use 3D animation Japanese video game developer Namco began the series in 1994 with the release of the self titled first entry As of 2017 it has nine additional entries eight spin off games and has been adapted into three feature films and other media Tekken 2 as well as the third game Tekken 3 are considered landmark titles they received critical acclaim for their gameplay and more immersive experience Subsequent titles have followed this concept and received generally positive critical responses The series has been universally acclaimed and commercially successful having shipped more than 53 5 million units making it one of the best selling video game franchises of all time and the fourth best selling fighting game franchise in history 1 2 3 The main series has been widely credited by critics and video game publications for raising the standards of fighting games praising it for its gameplay mechanics and replay value Contents 1 Games 1 1 1994 1997 Original trilogy 1 1 1 Tekken 1 1 2 Tekken 2 1 1 3 Tekken 3 1 2 1999 2004 Debut of tag team oriented games 1 2 1 Tekken Tag Tournament 1 2 2 Tekken 4 1 2 3 Tekken 5 1 3 2005 present Expansion to multi platform 1 3 1 Tekken 5 Dark Resurrection 1 3 2 Tekken 6 1 3 3 Tekken Tag Tournament 2 1 3 4 Tekken 7 1 3 5 Tekken 8 1 3 6 Spin off and crossover games 2 Development 3 Gameplay 4 Characters 5 Adaptations 5 1 Anime series 5 2 Animated films 5 3 Live action films 5 4 Other media 6 Reception 6 1 Sales 7 Legacy 8 References 9 External linksGames EditSee also List of Tekken media All major installments of the series are originally arcade games and the boards used to run them have traditionally been based on PlayStation hardware Following their release in arcades home releases in the series have mainly been for consoles in the PlayStation line Year Title Arcade board Home release1994 Tekken a b Namco System 11 PlayStation1995 Tekken 2 a c d 1997 Tekken 3 a Namco System 121999 Tekken Tag Tournament e PlayStation 22001 Tekken 4 Namco System 2462004 Tekken 5 Namco System 2562005 Tekken Dark Resurrection f PlayStation Portable2007 Tekken 6 g Namco System 357 PlayStation 3 PlayStation Portable Xbox 3602011 Tekken Tag Tournament 2 Namco System 369 PlayStation 3 Xbox 360 Wii U2015 Tekken 7 Namco System ES3 PlayStation 4 Xbox One Microsoft Windows 4 2023 Tekken 8 TBA PlayStation 5 Xbox Series X and Series S Microsoft WindowsNotes a b c Arcade versions re released and included in the home version of Tekken 5 Re released on the PlayStation 3 via the PlayStation Network as part of the PSone Classics line on June 3 2011 Re released on the PlayStation Portable PlayStation 3 and PlayStation Vita via the PlayStation Network as part of the PSone Classics line on December 4 2006 and May 3 2007 respectively Re released for the Zeebo via 3G in Brazil and Mexico on October 8 and November 4 2009 respectively Remastered in HD as part of the Tekken Hybrid package for PlayStation 3 on November 22 2011 Re released on the PlayStation 3 via the PlayStation Network on December 12 2006 and updated with an online component and renamed Tekken 5 Dark Resurrection Online on August 1 2007 Scaled down version was released for the PlayStation Portable on November 24 2009 1994 1997 Original trilogy Edit Tekken Edit Main article Tekken video game The first game in the series Tekken was released in 1994 first as an arcade game and as a port for the PlayStation in 1995 5 The game features eight playable characters each with their own sub boss The PlayStation version features remixes of the stage themes and also made the sub bosses playable for a total of eighteen characters including a costume swap for Kazuya Devil Kazuya In addition a cutscene is unlocked when the player finishes arcade mode with each of the original eight characters The canon ending of the game consists of Kazuya exacting revenge on his father Heihachi Mishima beating him in the tournament and tossing him off the same cliff that he was thrown off by Heihachi 6 Tekken 2 Edit Main article Tekken 2 Tekken 2 was released in 1995 in arcades and in 1996 for the PlayStation A port was also made several years later for Zeebo There are ten playable characters as well as fifteen to unlock for a total of twenty five characters The home version features four new modes that would become staples to the series which were Survival Team Battle Time Attack and Practice The game features remixes of the arcade versions characters themes and a cutscene unlocked once the player completes the arcade mode The canon ending of this game consists of Heihachi surviving the fall entering the King of Iron Fist Tournament 2 and defeating Kazuya throwing him into an erupting volcano and reclaiming the Mishima Zaibatsu 6 During the events of the second King of Iron First Tournament Kazuya and Jun Kazama were mysteriously drawn to one another and became intimate Tekken 3 Edit Tekken 3 arcade cabinet Main article Tekken 3 Tekken 3 was released in arcades and for the PlayStation in 1997 and 1998 respectively Due to the 19 year storyline span between the game and its predecessor the game largely features a new cast of characters including the debut of staple main character Jin Kazama the child of Kazuya and Jun as well as now staple characters Ling Xiaoyu and Hwoarang with a total of twenty three characters The home version includes a mode called Tekken Force as well as the bonus Tekken Ball mode and also includes remixes to the characters themes from the arcade version 7 8 The canon ending of Tekken 3 consists of Paul Phoenix defeating Ogre and leaving victorious After its defeat Ogre transforms into a monstrous creature True Ogre Jin Kazama faces True Ogre and defeats him avenging his mother With Ogre out of the way Jin s grandfather Heihachi shoots him leaving him for dead However Jin survives being revived by the Devil Gene he inherited from his father 6 1999 2004 Debut of tag team oriented games Edit Tekken Tag Tournament Edit Main article Tekken Tag Tournament Tekken Tag Tournament is the next installment released in 1999 in arcades and as a launch title for the PlayStation 2 in 2000 Although the game is non canonical to the storyline it is considered a major entry to the franchise In contrast to previous titles Tekken Tag Tournament features tag battles and includes almost all of the Tekken characters in the series up until that point in time for a total of 34 characters The game ran on the same arcade board with an updated Tekken 3 engine and thus saw major graphical upgrades when ported to the PlayStation 2 The home version features remixes of the characters themes from the arcade version and also features a bonus Tekken Bowl mode A remastered version of the game Tekken Tag Tournament HD is included in the 2011 collection Tekken Hybrid 9 which also contained a playable demo of Tekken Tag Tournament 2 and the film Tekken Blood Vengeance 10 Tekken 4 Edit Main article Tekken 4 Tekken 4 is the fifth installment and the next canonical game in the series released in 2001 in arcades and 2002 for the PlayStation 2 Placing distinction on the story the home version includes a new Story mode that unlocks cutscenes when played in contrast to previous installments in which such cutscenes were unlocked from playing the Arcade Mode The game also harbores many gameplay revisions including the ability for the player to move about before the round begins as well as walled stages For the first time the themes used in the arcade mode are the same ones put into the home version There are 23 characters to choose from The story reveals that Kazuya survived the fall into the volcano from 20 years prior and enters the King of Iron Fist Tournament 4 to take back the Mishima Zaibatsu In the canonical ending Kazuya and Heihachi are both defeated by Jin Jin unwillingly transforms into his Devil form but after glimpsing a vision of his mother Jun whom he had not seen in six years he refrains from executing Heihachi 6 Tekken 5 Edit Main article Tekken 5 Tekken 5 was released in arcades in 2004 and 2005 for the PlayStation 2 with a short period of time of transition from arcade to PlayStation of two months in North America and four months in Japan 11 12 There are 32 characters to choose from including for the first time Devil Jin and Osaka s Asuka Kazama Most of the characters who were removed from Tekken 3 return in Tekken 5 The home version includes a mode known as Devil Within a variant of the Tekken Force mode introduced in Tekken 3 In the canonical ending Jin Kazama defeats his great grandfather Jinpachi Mishima who took over the Mishima Zaibatsu shortly after the ending events of Tekken 4 and inherits the Mishima Zaibatsu 6 2005 present Expansion to multi platform Edit Tekken 5 Dark Resurrection Edit Main article Tekken 5 Dark Resurrection Although Tekken games normally saw updates to the arcade versions Tekken 5 was the first installment in the series that had a revision significant enough that it was rereleased with the subtitle Dark Resurrection in 2005 The game was ported to the PlayStation Portable in 2006 and features two new characters Emilie Lili De Rochefort and Sergei Dragunov Armor King was also reintroduced as a playable character in this revision The game also introduces a ranking system to the series The home version featured new modes such as Ghost Mode Tekken Dojo Mode and the two bonus modes Gold Rush mode and a revised version of the Tekken Bowl mode introduced in Tekken Tag Tournament The Devil Within mode from the PlayStation 2 version however was absent Namco Bandai saw the fan demand for a console version and a port for the PlayStation 3 via the PlayStation Network was released in 2007 in full 1080p HD 13 14 The PlayStation 3 version also saw an update and was retitled Tekken 5 Dark Resurrection ONLINE marking the first time in the series that online play was featured The PlayStation 3 version also made Jinpachi Mishima playable but not online Tekken 6 Edit Main article Tekken 6 Tekken 6 was originally released in arcades in 2007 followed by an updated version in 2008 titled Tekken 6 Bloodline Rebellion 15 The home version was based on Bloodline Rebellion and was released for the PlayStation 3 and Xbox 360 marking the first time in the series that a game was multiplatform 16 17 The game features a Scenario Campaign mode which follows gameplay from previous Tekken Force modes which was playable online alongside standard versus In the Scenario Campaign ending after being defeated by Heihachi s illegitimate son Lars Alexandersson who suffered amnesia at one point during the Scenario Campaign Jin Kazama is revealed to have wreaked havoc and waged war on the world to fill it with negative energy and generate a physical manifestation of Azazel so that he himself can face and kill him which he believed that killing Azazel may purge Jin himself from the Devil Gene inside his body After the battle Jin s body is found by Raven and the Devil Gene is still intact in his body 6 Tekken Tag Tournament 2 Edit Main article Tekken Tag Tournament 2 Tekken Tag Tournament 2 was released in Japanese arcades in 2011 18 Its console version was released the next year and is based on the updated arcade version called Tekken Tag Tournament 2 Unlimited that contained new features 19 The Wii U version which serves as a launch title for the console includes a revised version of the Tekken Ball mode from Tekken 3 Tekken 7 Edit Promotion at Nexon Arena in 2015 Main article Tekken 7 In early 2014 Katsuhiro Harada expressed interest in continuing the series on PlayStation 4 20 Tekken 7 was released in Japanese and Korean arcades in 2015 It is the first game in the series to be powered by the Unreal Engine 21 The game received an update subtitled Fated Retribution and released to arcades on July 5 2016 and featured the series second third fourth and fifth guest characters the guest characters appearing are Akuma from the Street Fighter franchise by Capcom Geese Howard from SNK s fighting game franchises Noctis Lucis Caelum from the Final Fantasy franchise by Square Enix and Negan Smith from The Walking Dead franchise The PlayStation 4 version was confirmed at Paris Games Week 2015 and features exclusive content as well as virtual reality support The Xbox One and Microsoft Windows versions were released on June 2 2017 alongside the PlayStation 4 version and are based on the Fated Retribution 22 In the canonical ending considered the conclusion of the Mishima saga Heihachi takes control of the Zaibatsu and attempts to expose Kazuya of the Devil Gene after a failed attempt on capturing a missing Jin who was found safely by his uncles Lars and Lee In the end in their final battle Kazuya permanently kills Heihachi and throws him into an erupting volcano whereas Jin who recovered from his coma thanks to Lars and Lee declares that he must kill Kazuya to end the cursed Mishima bloodline It was also revealed that Heihachi killed his wife Kazumi in self defense because of her possession of the Devil Gene and the fact that she had gained a split personality because of it shortly after Kazuya was born Few side playable characters storylines have their endings from Tekken Tag Tournament 2 ties to this game 6 Tekken 8 Edit Main article Tekken 8 A teaser for a new mainline entry in the series was shown during Tekken 7 s tournament at EVO 2022 before being formally announced on September 13 2022 during Sony s State of Play presentation It is set for release on the PlayStation 5 Xbox Series X S and PC through Steam in 2023 As a continuation from the seventh mainline game it will focus on a conclusion of Kazuya and Jin s enmity 23 In contrast to the seventh mainline game s utility of Unreal Engine 4 Tekken 8 will utilize Unreal Engine 5 making it the first fighting game to do so 24 Spin off and crossover games Edit Release timeline1994Tekken1995Tekken 219961997Tekken 319981999Tekken Card ChallengeTekken Tag Tournament20002001Tekken 4Tekken Advance2002 20032004Tekken 52005Tekken 5 Dark Resurrection20062007Tekken 62008Tekken 6 Bloodline Rebellion20092010Tekken Resolute2011Tekken HybridTekken Tag Tournament 2Tekken Bowl2012Tekken 3D Prime EditionStreet Fighter X Tekken2013Tekken RevolutionTekken Card TournamentTekken Arena20142015Tekken 7Pokken TournamentGalaga TEKKEN Edition2016Tekken 7 Fated Retribution2017Pokken Tournament DX2018Tekken Mobile2019 20222023Tekken 8Tekken 3 was also ported to the Game Boy Advance as Tekken Advance in 2001 25 Tekken 6 based Tekken 3D Prime Edition was released for the Nintendo 3DS in 2012 A free to play version of Tekken was released in 2013 for PSN as Tekken Revolution Tekken Card Challenge was released on the WonderSwan a Japan exclusive handheld in 1999 26 A spin off action adventure game featuring series character Nina Williams as the protagonist Death by Degrees released for the PS2 in 2005 27 Two mobile Tekken spin off games were released in 2011 a 2D fighting game Tekken Resolute which was the first game not to include Heihachi Mishima 28 and Tekken Bowl the bowling mini game from Tekken Tag Tournament for the iOS operating system Tekken Bowl was first game not to include Yoshimitsu Nina Williams Paul Phoenix or King 29 In 2013 a third mobile game titled Tekken Card Tournament was released by Namco Bandai to the App Store for iOS and Google Play Store on Android 30 31 That same year Namco Bandai also released Tekken Arena to the Google Play Store on Android 32 On April 30 2015 Namco released Galaga Tekken 20th Anniversary Edition a mobile game variant of Galaga featuring characters from the franchise It was originally announced on April 1 2015 33 Namco and Capcom agreed to create crossover games of the Tekken and Street Fighter franchises In 2012 Street Fighter X Tekken was released which was developed by Capcom and includes 2D gameplay mechanics as seen in Street Fighter IV 34 35 Namco was also developing Tekken X Street Fighter which would feature gameplay mechanics similar to Tekken Tag Tournament 2 but it was placed on hold indefinitely in 2016 36 37 Pokken Tournament was announced in August 2014 as a spin off of the franchise set within the Pokemon franchise It was initially released in Japan as an arcade game but was released internationally on Wii U in 2016 and is also ported to Nintendo Switch 38 39 40 Tekken Mobile another spinoff was released on March 1 2018 41 Although it had a mixed reception from critics 42 43 44 it was well received by the public and exceeded one million downloads Development Edit Producer Katsuhiro Harada Tekken was not originally conceived as a fighting game The project began as an internal Namco test case for animating 3D character models and eventually incorporated texture mapping similar to that found in Namco s 1993 racing game Ridge Racer Directed by Virtua Fighter designer Seiichi Ishii Tekken was intended to be a fundamentally similar title with the addition of detailed textures and twice the frame rate 45 Tekken 4 received negative feedback to the point of being considered the worst installment within the series which led to major changes starting with 5 46 This was done thanks to the new engine provided by Namco 47 In retrospect Harada believes Tekken 5 and Tekken 6 managed to attract a new group of fans something Tekken 4 failed to do 48 Gameplay Edit An example of a fight in Tekken 5 which uses the series common 3D design As with many fighting games players choose a character from a lineup and engage in hand to hand combat with an opponent Traditional fighting games are usually played with buttons which correspond to the strength of the attack such as strong punch or weak kick Tekken however dedicates a button to each of the four limbs of the fighter 49 The gameplay system includes blocks throws escapes and ground fighting 50 In the original Tekken players could only block attacks manually From then on starting with Tekken 2 characters automatically block while not moving forward or performing actions a feature called neutral guard Standing or retreating characters will block high and middle attacks with no input from the player while crouching characters will duck high attacks and block low ones Normal middle attacks will hit crouching players but some special mid attacks can be blocked by both stand and crouching neutral guards Meanwhile pressing backwards will give the player an active guard that can withstand certain combo attacks that would normally penetrate the neutral guard Some characters are equipped with parries and reversals that act like traditional press button to block systems Tekken 3 introduced several gameplay possibilities that were retained in later games including the ability to sidestep into the foreground or background 51 Tekken 3 and later games also reduced recovery time after being knocked down and gave characters rolls to recover instantly after hitting the ground allowing the player to get back into the fight more quickly at the risk of being hit while rolling Tekken 4 gave characters even greater mobility by adding true 3D movement inside geometrically complex arenas with uneven ground obstacles and walls The 3D gameplay allows damaging side and back throws as a reward for outmaneuvering the opponent as well as evasive attacks that develop directly from a sidestep Tekken 5 saw a combination of walled and infinite arenas while discarding uneven ground Tekken 6 retains much of the design from Tekken 5 but also includes a Rage mode which activates when a character is near the end of his vitality bar and earns a damage multiplier Bound later known as Ground Bound hits were also added in which a player connected with an airborne opponent will place him in an inescapable grounded state allowing combo extensions Tekken 6 also has destructible floors and walls that allow the fighters to blast through to new fighting areas when broken Tekken Tag Tournament 2 retains these elements while also adding a new kind of stage break balcony breaks which is a combination of floor and wall breaks where characters will go through a breakable wall and fall to a lower level in the same sequence Tag 2 specific features include Tag Assaults cooperative combos triggered by hitting a Bound and a tag at the same time and Tag Crashes an emergency tag occurring when downed and the partner is currently in Rage Tekken 7 introduces some movement changes to the Tekken formula The back walk animation is now similar to Tekken Revolution featuring a more fluid movement away from the opponent as opposed to a slower shuffle Regular back rolling from a grounded state has been removed and instead replaced with new rising animation and performing an ankle kick kicking the standing opponent while laying face up on the ground is now accompanied by a new back roll to help create separation Balcony breaks from Tag Tournament 2 are present and function similarly to how they did in solo play New features include Power Crushes an attack that cannot be interrupted by regular attacks once the animation has begun and Rage Arts a super move attack that can only be used when your character has hit a Raged state near the end of their vitality meter sacrificing the Rage mode to perform the attack Bound has been mostly removed save for specific situations certain moves can cause a Ground Bound if not combo ed into and all low parries will cause a Ground Bound effect similar to Tekken 6 Bloodline Rebellion floor breaks now result in an effect similar to a Tag Assault in Tag 2 rather than a standard Ground Bound and instead characters now have more frequent access to an Aerial Tailspin effect an attack that throws an opponent backward onto their head as opposed to straight downwards although it is still inescapable once triggered which means the combo can continue Later Tekken 7 updates eventually add Rage Drive also cost Rage mode and is an equivalent of EX and lower level super moves as of Tekken 7 Fated Retribution with the console ports post Season 1 adds two new damage properties which were originally existed in previous characters and still can only work against an opponent while they are on the ground Tekken 7 Season 2 adds Wall Bound mechanic which bounces opponents from the wall to nearby them to an airborne state with a knockdown attack originally used by both NANCY MI847J in Tekken 6 and a guest character Geese Howard prior to Season 2 However currently only a guest character Negan Smith can utilize Wall Bounce against an airborne opponent via one of his Rage Drives The last update patch of Tekken 7 Season 4 adds Wall Stun which causes opponents to be bounced from the wall and entered a downed hit stun whether they were being hit by or blocked their attacking opponents attack Characters EditMain article List of Tekken characters The conflict between the Mishima family serves as the main focus of the series plot 52 As seen from left to right Jinpachi Mishima Heihachi Mishima Kazuya Mishima and Jin Kazama Players can choose from a diverse cast that hails from a variety of ethnic backgrounds and fighting styles A few characters have supernatural origin such as Devil Alisa Bosconovitch Angel Mokujin Ogre and Azazel while animal characters like Kuma Panda the Roger family and Alex provide comic relief 53 In the story mode of the game each character generally has their own personal reasons for entering the tournament and competing for the prize The protagonist of the series has varied between installments the character ending of each canon game determines the protagonist of each Kazuya Mishima was the protagonist in the original game and Tekken 7 his father Heihachi Mishima was the protagonist of Tekken 2 and Jin Kazama has been the central protagonist since his debut in Tekken 3 The conflict between the Mishima family within multiple generations serves as the main conflict to the series plot according to Katsuhiro Harada who describes it as a simple struggle 52 Although Lars Alexandersson among other characters are not fully related to them they serve as major characters within Tekken 6 where Jin serves as the main antagonist instead of his relatives 54 Characters with background connections in the story typically have styles or moves in common For example Heihachi and Kazuya Mishima by virtues of familial connection and studying under the same Advanced Mishima Style Fighting Karate discipline have very similar moves and a signature crouch dash stance for pretty much their entire appearances in the series Jin Kazama when he debuted also had the same Mishima fighting style though he mixed this with Kazama Style Traditional Martial Arts as practiced by his mother Jun Kazama For storyline reasons starting on Tekken 4 he forwent this in favor of Traditional Karate a completely different discipline that technically made him an entirely different character while his old movelist was given to his demonic form Devil Jin Meanwhile there are some characters who were formerly clones of each other before they diverged and gained unique moves such as Lee Chaolan a clone of Marshall Law Anna Williams a clone of her sister Nina and Armor King a clone of King 55 56 Still further there are also characters who are replacements or successors of older characters this happened principally in Tekken 3 due to the significant time skip though some older characters later returned alongside their successors anyway Examples include Julia Chang replacing her adoptive mother Michelle Hwoarang replacing his mentor Baek Doo San who later returned and as mentioned above Jin Kazama replacing both of his parents Kazuya and Jun the former of whom later returned while the latter was replaced by Asuka Kazama Some Tekken characters have been featured as guest characters in other video games such as Anna Kournikova s Smash Court Tennis Digimon World Re Digitize Naruto Shippuden Ultimate Ninja Storm 2 Pac Man Fever PlayStation All Stars Battle Royale Ridge Racer 6 Smash Court Tennis Pro Tournament 2 Soulcalibur II Super Smash Bros Ultimate and Urban Reign as well as in some crossover role playing video games including Cross Edge Namco Capcom Project X Zone Project X Zone 2 Queen s Gate Spiral Chaos and The King of Fighters All Star Adaptations EditAnime series Edit Tekken Bloodline a streaming television anime series was announced by Netflix in March 2022 57 It loosely adapts the events of Tekken 3 and was released on August 18 2022 58 Animated films Edit Tekken The Motion Picture a two part OVA anime series was released in Japan in 1998 It was developed by Studio Deen and directed by Kunihisa Sugishima Its story follows Kazuya Mishima s revenge against his father Heihachi in the King of Iron Fist Tournament 59 Tekken Blood Vengeance a full length CGI animated film in Digital 3D directed by Youichi Mouri premiered in the United States in 2011 and was released in Japan two months later that same year Digital Frontier developed and Bandai Entertainment distributed the film 60 Blood Vengeance is an alternate retelling between the events of Tekken 5 and Tekken 6 61 It was released in Japan in December 2011 as a part of the Tekken Hybrid collection 10 Live action films Edit Tekken is a live action film directed by Dwight Little and starring Jon Foo Ian Anthony Dale and Kelly Overton It was released at the AFI Film Festival on November 5 2009 and in Japan on March 20 2010 through Warner Bros The film focuses on Jin Kazama who enters into the King of Iron Fist Tournament after his mother s death 62 Katsuhiro Harada director of the Tekken video game series has panned the film 63 A prequel to the 2009 film titled Tekken 2 Kazuya s Revenge was released direct to DVD on August 12 2014 It is directed by Wych Kaosayananda and stars Kane Kosugi and Kelly Wenham with Cary Hiroyuki Tagawa and Gary Daniels returning from the first film 64 65 Variety reports that Paul Stevens will produce a Tekken remake with China s company Financing City Network 66 Tekken Tag Tournament 2 a live action short film by Wild Stunt Europe was released on Namco Bandai Games Europe s YouTube channel on October 19 2012 67 Other media Edit There have been five printed adaptations of the Tekken games Knightstone Comics published both Tekken Saga and Tekken 2 released in October 1997 and September 1998 respectively Both comics were written by John Kim and illustrated by Walter McDaniel 68 69 Tekken Forever a comic book by Dave Chi illustrated by Paco Diaz and published by Image Comics in December 2001 features a story that focused on the Kazama family and also the Unknown character from Tekken Tag Tournament 70 Tekken Tatakai no Kanatani 鉄拳 闘いの彼方に lit Tekken The Other Side of Battle is a manga written by Keiichi Suzuki and published by Shogakukan which was collected in two tankōbon volumes with the first one on December 5 2000 and the second one on April 5 2001 71 72 Tekken Comic is a manga illustrated by Rui Takato and published by Ultra Egg Jump in 2009 Although the story leads up to the King of Iron Fist Tournament 6 it is non canonical to the main video game series In October 2016 Titan Comics announced a new Tekken comic book a four issue mini series by Cavan Scott illustrated by Andie Tong and published in mid 2017 The series takes place between Tekken 6 and 7 and deals with Jin struggling against the Devil within him 73 Characters and settings from the series also appear in the collectible card game Universal Fighting System by Fantasy Flight Games and in Epic Battles by Score Entertainment Reception EditAggregate review scoresAs of June 02 2017 Game GameRankings MetacriticTekken 75 74 Tekken 2 93 75 89 76 Tekken 3 95 77 96 78 Tekken Tag Tournament 85 79 85 80 Tekken 4 81 81 79 82 Tekken 5 89 83 88 84 Tekken 5 Dark Resurrection PSP 89 85 PS3 82 86 PSP 88 87 PS3 82 88 Tekken 6 PSP 83 89 X360 81 90 PS3 80 91 PSP 82 92 360 80 93 PS3 79 94 Tekken Tag Tournament 2 PS3 82 95 360 83 96 Wii U 83 97 PS3 82 98 360 83 99 Wii U 83 100 Tekken 7 PC 83 101 PS4 81 102 XONE 82 103 PC 82 104 PS4 82 105 XONE 81 106 Critical reception to the games has been positive with the series peaking with the release of Tekken 3 receiving an average of 96 at Metacritic and GameRankings and to this day considered one of the greatest fighting games of all time 77 78 In 1999 Next Generation listed the Tekken series as number 12 on their Top 50 Games of All Time commenting that In the transition from 16 bit to 32 bit Tekken stole the crown from Street Fighter as the king of modern brawlers with addictive fighting in its rawest form 107 Developers of non Tekken games have commented on the series in various ways Ed Boon the co creator of Mortal Kombat revealed in one of his interviews with GamePro that his favorite fighting game out of his competitors is Tekken 108 Both Sega and Namco have shown interest in a possible crossover between Virtua Fighter and Tekken 109 which came in the form of Project X Zone and its sequel for the 3DS The series has often been labelled as a rival to Virtua Fighter as the two became the most famous 3D fighting game series 110 On the other hand Tomonobu Itagaki designer of the Dead or Alive series expressed dislike for the Tekken franchise to the point of placing it as one of his most hated games 111 In 2004 s Shaun of the Dead characters Pete Shaun and Ed stayed up all night drinking apple schnapps and playing Tekken 2 112 113 Tekken 3 is considered one of the greatest games of all time In 2012 Complex ranked Tekken at number 11 on the list of the best video game franchises commenting Just when we thought that the Street Fighter franchise was going to be the epitome of fighting games Tekken came to make it share its portion of the knuckle busting pie Tekken has cult like fans who live and breathe the moves and storylines 114 Sales Edit As of November 2021 the Tekken franchise sold over 53 5 million units of games 1 2 3 with a large portion of sales achieved while being exclusive to the PlayStation series of consoles 115 116 117 Tekken 3 which is critically the most successful in the series was previously the most successful commercially as well having sold 8 5 million copies to date with 1 4 million in Japan 118 until Tekken 7 surpassed the record by reaching 9 million sales in June 2022 119 Legacy EditYes we have developed it for PlayStation 1 2 and now 3 so it is true that we have really grown with the PlayStation brand we have a lot of fond memories and we worked very closely with Mr Kutaragi as well so we had a really good relationship We love the platform Katsuhiro Harada addressing Tekken s multiplatform debut 120 Since the series has a long history of being exclusive to PlayStation along with the arcade cabinets running on PlayStation hardware Tekken has been associated closely with the PlayStation brand 121 122 123 124 125 Katsuhiro Harada has stated that PlayStation remains the main platform of development for Tekken 126 127 The first game in the series was the first PlayStation game to sell over a million units 128 129 which earned it a Guinness World Records Gamer s Edition award in 2008 among other awards including First Fighting Game To Feature Simulated 3D and a record for the entire series The Best Selling Fighting Series for PlayStation Consoles 130 Tekken Tag Tournament was one of the most popular launch titles for the PlayStation 2 131 Another game developed by Namco Soulcalibur II included exclusive characters for different console versions and featured Heihachi Mishima a character that has been in all Tekken games and the protagonist of Tekken 2 exclusive to the PlayStation 2 version 132 He was also playable in PlayStation All Stars Battle Royale and is Harada s favorite character in the series 133 Tekken 7 s PlayStation 4 announcement trailer featured a retrospective celebration of 20 Years of Tekken 134 and the PlayStation 4 version of the game features exclusive content from previous titles in the series including character costumes and musical tracks 135 The PlayStation 4 version was the best selling version of the game and provided a 6 boost in hardware sales in Japan 136 While PlayStation Classic was not well received by the public Tekken 3 was included in the preloaded collection Tekken 3 is also available in all regions 137 Astro s Playroom a 2020 video game released as a launch title for PlayStation 5 included a homage to the Tekken series 138 The inclusion was supervised by Harada as well 139 In May 2012 Namco Bandai opened Tekken Museum in Osaka Japan 140 The museum showcases goods action figures artworks life size statues of Tekken characters and various merchandise The items on display are rotated regularly so that the museum is worth multiple visits 141 References Edit a b Fact Book 2021 Bandai Namco Group 2021 p 3 Retrieved October 2 2021 a b Growth Strategies in the Digital Business Integrated Report 2021 Bandai Namco Group September 30 2021 pp 50 1 Retrieved October 2 2021 a b Harada TEKKEN November 24 2021 Actually we had achieved 8 million copies long ago but we declined to mention it Tweet via Twitter Roney Austyn Tekken 7 Coming to Xbox One PlayStation 4 and PC in Early 2017 Shoryuken Archived from the original on June 15 2016 Retrieved June 13 2016 Tekken for PlayStation Release Summary GameSpot Archived from the original on November 10 2010 Retrieved December 26 2009 a b c d e f g 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2011 James Mielke September 29 2005 Itagaki s Hit List 1UP com Retrieved September 23 2007 permanent dead link You ve Got Red on You Rotten Tomatoes Archived from the original on October 29 2014 This Week s Featured Movie Collection Best Buddies Fan TV Voice Archived from the original on October 10 2014 The 50 Best Video Game Franchises Complex September 25 2012 Retrieved October 15 2013 Tekken 6 bandainamcogames eu Archived from the original on March 11 2015 Retrieved October 2 2014 Tekken 6 Limited edition bandainamcogames eu Archived from the original on October 6 2014 Retrieved October 2 2014 Engadget Gaming Engadget Tekken 3 is the one of the best selling fighting games of all time sold 8 3 million copies on Playstation according to Tekken producer Katsuhiro Harada eventhubs com February 22 2014 Harada Katsuhiro Harada TEKKEN June 1 2022 TEKKEN7 had achieved Over 9 million sales The highest record in the series and Recorded Over 53 million copies sales for the series 鉄拳7 実販売数がシリーズ過去最高となる900万本を突破しました シリーズ累計は5300万本超 皆様に感謝いたします TEKKEN TEKKEN7 鉄拳 Tweet Retrieved July 19 2022 via Twitter Interview Tekken 6 Bloodline Rebellion interview Kikizo com Retrieved February 1 2015 PSU s Most Anticipated PS3 Exclusives of 2008 Retrieved February 1 2015 Harradence Michael Tekken 7 5 things we need to see from Namco s upcoming beat em up PSU Retrieved February 1 2015 Little Morgan A Playstation retrospective on eve of Sony s big PS4 announcement LA Times Retrieved February 1 2015 A brief history of the PlayStation lazygamer net December 11 2013 Retrieved February 1 2015 What s New Now Sony Tips Grey PS4 for PlayStation s 20th Anniversary YouTube PC Mag Archived from the original on November 4 2021 Retrieved February 1 2015 Doree Adam Interview Tekken 6 Bloodline Rebellion Kikizo Retrieved February 1 2015 Harada TEKKEN February 15 2014 Don t rush me Tekken is not development by PC base It s Develop by Playstation Native also we don t have Tweet Retrieved January 10 2015 via Twitter PlayStation History Written By SCEE Archived from the original on August 10 2011 Retrieved February 1 2015 Lynch Kevin PlayStation 4 Can Sony s new console live up to its predecessor s record breaking legacy Guinness World Records Langshaw Mark December 20 2014 Tekken retrospective How the 3D brawler rose to power Digital Spy Retrieved February 1 2015 Tekken Tag Tournament The Fighters Generation Retrieved February 26 2015 Edwards Matt November 22 2013 Soulcalibur II HD Online Review Eurogamer net Retrieved February 2 2015 Cook Dave November 15 2012 A history of violence Harada on his Tekken career vg247 Retrieved February 2 2015 PlayStation EU October 27 2015 Tekken 7 Announce TRAILER PlayStationPGW Archived from the original on November 4 2021 via YouTube Barker Sammy January 23 2017 Tekken 7 Fights Back with Exclusive PS4 Content Pushsquare Retrieved March 23 2017 Byrne Katharine Tekken 7 claims No 1 in Japan prompting 6 rise in PS4 sales MCV Archived from the original on July 16 2017 Announcing PlayStation Classic s Full Lineup of 20 Games October 29 2018 Retrieved January 28 2019 Astro s Playroom Tekken Easter Egg Was Supervised by Game s Director November 16 2020 Retrieved November 30 2020 Katsuhiro Harada on Twitter Retrieved November 30 2020 Press Release PDF in Japanese Namco Archived from the original PDF on July 24 2013 Retrieved June 4 2012 Namco Bandai Set to Open Tekken Museum Tomorrow in Osaka Grand Opening Event to Include Tournament Appearances by Nobi and Yuyu Shoryuken com Archived from the original on August 15 2020 Retrieved June 4 2012 External links EditPortals Japan Video games Animation Anime and manga Film United States Martial arts 1990s Wikimedia Commons has media related to Tekken Wikiquote has quotations related to Tekken Official website Official website in Japanese Retrieved from https en wikipedia org w index php title Tekken amp oldid 1130907839, wikipedia, wiki, book, books, library,

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