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Technological convergence

Technological convergence is the tendency for technologies that were originally unrelated to become more closely integrated and even unified as they develop and advance. For example, watches, telephones, television, computers, and social media platforms began as separate and mostly unrelated technologies, but have converged in many ways into an interrelated telecommunication, media, and technology industry.

Definitions edit

"Convergence is a deep integration of knowledge, tools, and all relevant activities of human activity for a common goal, to allow society to answer new questions to change the respective physical or social ecosystem. Such changes in the respective ecosystem open new trends, pathways, and opportunities in the following divergent phase of the process".[1][2]

Siddhartha Menon defines convergence as integration and digitalization. Integration, here, is defined as "a process of transformation measure by the degree to which diverse media such as phone, data broadcast and information technology infrastructures are combined into a single seamless all purpose network architecture platform".[3] Digitalization is not so much defined by its physical infrastructure, but by the content or the medium. Jan van Dijk suggests that "digitalization means breaking down signals into bytes consisting of ones and zeros".[4][page needed][5]

Convergence is defined by Blackman (1998) as a trend in the evolution of technology services and industry structures.[6] Convergence is later defined more specifically as the coming together of telecommunications, computing and broadcasting into a single digital bit-stream.[7][8]

Mueller stands against the statement that convergence is really a takeover of all forms of media by one technology: digital computers.[9][page needed]

Acronyms edit

Some acronyms for converging scientific or technological fields include:

Biotechnology edit

A 2010 citation analysis of patent data shows that biomedical devices are strongly connected to computing and mobile telecommunications, and that molecular bioengineering is strongly connected to several IT fields.[15]: 447 

Bioconvergence is the integration of biology with engineering.[16] Possible areas of bioconvergence include:[16][17]

  • Materials inspired by biology (such as in electronics)
  • DNA data storage
  • Medical technologies:
  • Traceable pharmaceutical packaging
  • More efficient bioreactors

Digital convergence edit

Digital convergence is the inclination for various digital innovations and media to become more similar with time. It enables the convergence of access devices and content as well as the industry participant operations and strategy.[18] This is how this type of technological convergence creates opportunities, particularly in the area of product development and growth strategies for digital product companies.[18] The same can be said in the case of individual content creators, such as vloggers on YouTube. The convergence in this example is demonstrated in the involvement of the Internet, home devices such as smart television, camera, the YouTube application, and digital content. In this setup, there are the so-called "spokes",[19] which are the devices that connect to a central hub (such as a PC or smart TV). Here, the Internet serves as the intermediary, particularly through its interactivity tools and social networking, in order to create unique mixes of products and services via horizontal integration.[18]

The above example highlights how digital convergence encompasses three phenomena:

  1. previously stand-alone devices are being connected by networks and software, significantly enhancing functionalities;
  2. previously stand-alone products are being converged onto the same platform, creating hybrid products in the process; and,
  3. companies are crossing traditional boundaries such as hardware and software to provide new products and new sources of competition.[20]

Another example is the convergence of different types of digital contents. According to Harry Strasser, former CTO of Siemens "[digital convergence will substantially impact people's lifestyle and work style]".[21][verification needed]

Cellphones edit

 
Mobile/desktop convergence: the Librem 5 mobile, when connected to a keyboard, screen, and mouse, runs as a desktop computer.

The functions of the cellphone changes as technology converges. Because of technological advancement, a cellphone functions as more than just a phone: it can also contain an Internet connection, video players, MP3 players, gaming, and a camera. Their areas of use have increased over time, partly substituting for other devices.

A mobile convergence device is one that, if connected to a keyboard, monitor, and mouse, can run applications as a desktop computer would.[22][23][24] Convergent operating systems include the Linux operating systems Ubuntu Touch,[25] Plasma Mobile[26] and PureOS.[27]

Convergence can also refer to being able to run the same app across different devices and being able to develop apps for different devices (such as smartphones, TVs and desktop computers) at once, with the same code base.[28][26] This can be done via Linux applications that adapt to the device they are being used on[26][29][30] (including native apps designed for such via frameworks like Kirigami)[31][32] or by the use of multi-platform frameworks like the Quasar framework that use tools such as Apache Cordova, Electron and Capacitor, which can increase the userbase, the pace and ease of development and the number of reached platforms while decreasing development costs.[33][34][35]

The Internet edit

The role of the Internet has changed from its original use as a communication tool to easier and faster access to information and services, mainly through a broadband connection. The television, radio and newspapers were the world's media for accessing news and entertainment; now, all three media have converged into one, and people all over the world can read and hear news and other information on the Internet. The convergence of the Internet and conventional TV became popular in the 2010s, through Smart TV, also sometimes referred to as "Connected TV" or "Hybrid TV", (not to be confused with IPTV, Internet TV, or with Web TV). Smart TV is used to describe the current trend of integration of the Internet and Web 2.0 features into modern television sets and set-top boxes, as well as the technological convergence between computers and these television sets or set-top boxes. These new devices most often also have a much higher focus on online interactive media, Internet TV, over-the-top content, as well as on-demand streaming media, and less focus on traditional broadcast media like previous generations of television sets and set-top boxes always have had.[36]

Social movements edit

The integration of social movements in cyberspace is one of the potential strategies that social movements can use in the age of media convergence. Because of the neutrality of the Internet and the end-to-end design, the power structure of the Internet was designed to avoid discrimination between applications. Mexico's Zapatistas campaign for land rights was one of the most influential case in the information age; Manuel Castells defines the Zapatistas as "the first informational guerrilla movement".[37] The Zapatista uprising had been marginalized by the popular press. The Zapatistas were able to construct a grassroots, decentralized social movement by using the Internet. The Zapatistas Effect, observed by Cleaver,[38] continues to organize social movements on a global scale. A sophisticated webmetric analysis, which maps the links between different websites and seeks to identify important nodal points in a network, demonstrates that the Zapatistas cause binds together hundreds of global NGOs.[39] The majority of the social movement organized by Zapatistas targets their campaign especially against global neoliberalism.[40] A successful social movement not only need online support but also protest on the street. Papic wrote, "Social Media Alone Do Not Instigate Revolutions", which discusses how the use of social media in social movements needs good organization both online and offline.[41]

Media edit

Media technological convergence is the tendency that as technology changes, different technological systems sometimes evolve toward performing similar tasks. It is the interlinking of computing and other information technologies, media content, media companies and communication networks that have arisen as the result of the evolution and popularization of the Internet as well as the activities, products and services that have emerged in the digital media space.

Generally, media convergence refers to the merging of both old and new media and can be seen as a product, a system or a process. Jenkins states that convergence is, "the flow of content across multiple media platforms, the cooperation between multiple media industries, and the migratory behaviour of media audiences who would go almost anywhere in search of the kinds of entertainment experiences they wanted".[42] According to Jenkins, there are five areas of convergence: technological, economic, social or organic, cultural, and global.[43] Media convergence is not just a technological shift or a technological process, it also includes shifts within the industrial, cultural, and social paradigms that encourage the consumer to seek out new information. Convergence, simply put, is how individual consumers interact with others on a social level and use various media platforms to create new experiences, new forms of media and content that connect us socially, and not just to other consumers, but to the corporate producers of media in ways that have not been as readily accessible in the past. However, Lugmayr and Dal Zotto argued, that media convergence takes place on technology, content, consumer, business model, and management level.[44] They argue that media convergence is a matter of evolution and can be described through the triadic phenomena of convergence, divergence, and coexistence. Today's digital media ecosystems coexist, as e.g., mobile app stores provide vendor lock-ins into particular eco-systems; some technology platforms are converging under one technology, due to, for example, the usage of common communication protocols as in digital TV; and other media are diverging, as, for example, media content offerings are more and more specializing and provides a space for niche media.[45]

Closely linked to the multilevel process of media convergence are also several developments in different areas of the media and communication sector which are also summarized under the term of media deconvergence. Many experts[who?] view this as simply being the tip of the iceberg, as all facets of institutional activity and social life such as business, government, art, journalism, health, and education, are increasingly being carried out in these digital media spaces across a growing network of information and communication technology devices. Also included in this topic is the basis of computer networks, wherein many different operating systems are able to communicate via different protocols. Convergent services, such as VoIP, IPTV, Smart TV, and others, tend to replace the older technologies and thus can disrupt markets. IP-based convergence is inevitable and will result in new service and new demand in the market.[46] When the old technology converges into the public-owned common, IP based services become access-independent or less dependent. The old service is access-dependent.[47]

Advances in technology bring the ability for technological convergence that Rheingold believes can alter the "social-side effects," in that "the virtual, social and physical world are colliding, merging and coordinating."[48] It was predicted in the late 1980s,[49] around the time that CD-ROM was becoming commonplace, that a digital revolution would take place, and that old media would be pushed to one side by new media. Broadcasting is increasingly being replaced by the Internet, enabling consumers all over the world the freedom to access their preferred media content more easily and at a more available rate than ever before.

However, when the dot-com bubble of the 1990s suddenly popped, that poured cold water over the talk of such a digital revolution.[50] In today's society, the idea of media convergence has once again emerged as a key point of reference as newer as well as established media companies attempt to visualize the future of the entertainment industry. If this revolutionary digital paradigm shift presumed that old media would be increasingly replaced by new media, the convergence paradigm that is currently emerging suggests that new and old media would interact in more complex ways than previously predicted. The paradigm shift that followed the digital revolution assumed that new media was going to change everything. When the dot com market crashed, there was a tendency to imagine that nothing had changed. The real truth lay somewhere in between as there were so many aspects of the current media environment to take into consideration. Many industry leaders are increasingly reverting to media convergence as a way of making sense in an era of disorientating change. In that respect, media convergence in theory is essentially an old concept taking on a new meaning. Media convergence, in reality, is more than just a shift in technology. It alters relationships between industries, technologies, audiences, genres and markets. Media convergence changes the rationality media industries operate in, and the way that media consumers process news and entertainment. Media convergence is essentially a process and not an outcome, so no single black box controls the flow of media. With proliferation of different media channels and increasing portability of new telecommunications and computing technologies, we have entered into an era where media constantly surrounds us.[51]

Media convergence requires that media companies rethink existing assumptions about media from the consumer's point of view, as these affect marketing and programming decisions. Media producers must respond to newly empowered consumers. Conversely, it would seem that hardware is instead diverging whilst media content is converging. Media has developed into brands that can offer content in a number of forms. Two examples of this are Star Wars and The Matrix. Both are films, but are also books, video games, cartoons, and action figures. Branding encourages expansion of one concept, rather than the creation of new ideas.[52] In contrast, hardware has diversified to accommodate media convergence. Hardware must be specific to each function. While most scholars argue that the flow of cross-media is accelerating,[53] O'Donnell suggests, especially between films and video game, the semblance of media convergence is misunderstood by people outside of the media production industry. The conglomeration of media industry continues to sell the same story line in different media. For example, Batman is in comics, films, anime, and games. However, the data to create the image of batman in each media is created individually by different teams of creators. The same character and the same visual effect repetitively appear in different media is because of the synergy of media industry to make them similar as possible. In addition, convergence does not happen when the game of two different consoles is produced. No flows between two consoles because it is faster to create game from scratch for the industry.[54]

One of the more interesting new media journalism forms is virtual reality. Reuters, a major international news service, has created and staffed a news “island” in the popular online virtual reality environment Second Life. Open to anyone, Second Life has emerged as a compelling 3D virtual reality for millions of citizens around the world who have created avatars (virtual representations of themselves) to populate and live in an altered state where personal flight is a reality, altered egos can flourish, and real money (US$1,296,257 were spent during the 24 hours concluding at 10:19 a.m. eastern time January 7, 2008) can be made without ever setting foot into the real world. The Reuters Island in Second Life is a virtual version of the Reuters real-world news service but covering the domain of Second Life for the citizens of Second Life (numbering 11,807,742 residents as of January 5, 2008).[55]

Media convergence in the digital era means the changes that are taking place with older forms of media and media companies. Media convergence has two roles, the first is the technological merging of different media channels – for example, magazines, radio programs, TV shows, and movies, now are available on the Internet through laptops, iPads, and smartphones. As discussed in Media Culture (by Campbell), convergence of technology is not new. It has been going on since the late 1920s. An example is RCA, the Radio Corporation of America, which purchased Victor Talking Machine Company and introduced machines that could receive radio and play recorded music. Next came the TV, and radio lost some of its appeal as people started watching television, which has both talking and music as well as visuals. As technology advances, convergence of media change to keep up. The second definition of media convergence Campbell discusses is cross-platform by media companies. This usually involves consolidating various media holdings, such as cable, phone, television (over the air, satellite, cable) and Internet access under one corporate umbrella. This is not for the consumer to have more media choices, this is for the benefit of the company to cut down on costs and maximize its profits.[56] As stated in the article Convergence Culture and Media Work by Mark Deuze, “the convergence of production and consumption of media across companies, channels, genres, and technologies is an expression of the convergence of all aspects of everyday life: work and play, the local and the global, self and social identity."[57]

History edit

Communication networks were designed to carry different types of information independently. The older media, such as television and radio, are broadcasting networks with passive audiences. Convergence of telecommunication technology permits the manipulation of all forms of information, voice, data, and video. Telecommunication has changed from a world of scarcity to one of seemingly limitless capacity. Consequently, the possibility of audience interactivity morphs the passive audience into an engaged audience.[6] The historical roots of convergence can be traced back to the emergence of mobile telephony and the Internet, although the term properly applies only from the point in marketing history when fixed and mobile telephony began to be offered by operators as joined products. Fixed and mobile operators were, for most of the 1990s, independent companies. Even when the same organization marketed both products, these were sold and serviced independently.

In the 1990s, an implicit and often explicit assumption was that new media was going to replace the old media and Internet was going to replace broadcasting. In Nicholas Negroponte's Being Digital, Negroponte predicts the collapse of broadcast networks in favor of an era of narrow-casting. He also suggests that no government regulation can shatter the media conglomerate. "The monolithic empires of mass media are dissolving into an array of cottage industries... Media barons of today will be grasping to hold onto their centralized empires tomorrow.... The combined forces of technology and human nature will ultimately take a stronger hand in plurality than any laws Congress can invent."[58] The new media companies claimed that the old media would be absorbed fully and completely into the orbit of the emerging technologies. George Gilder dismisses such claims saying,[clarification needed] "The computer industry is converging with the television industry in the same sense that the automobile converged with the horse, the TV converged with the nickelodeon, the word-processing program converged with the typewriter, the CAD program converged with the drafting board, and digital desktop publishing converged with the Linotype machine and the letterpress." Gilder believes that computers had come not to transform mass culture but to destroy it.

Media companies put media convergence back to their agenda after the dot-com bubble burst. In 1994, Knight Ridder promulgated the concept of portable magazines, newspaper, and books: "Within news corporations it became increasingly obvious that an editorial model based on mere replication in the Internet of contents that had previously been written for print newspapers, radio, or television was no longer sufficient."[59] The rise of digital communication in the late 20th century has made it possible for media organizations (or individuals) to deliver text, audio, and video material over the same wired, wireless, or fiber-optic connections. At the same time, it inspired some media organizations to explore multimedia delivery of information. This digital convergence of news media, in particular, was called "Mediamorphosis" by researcher Roger Fidler in his 1997 book by that name.[60] Today, we are surrounded by a multi-level convergent media world where all modes of communication and information are continually reforming to adapt to the enduring demands of technologies, "changing the way we create, consume, learn and interact with each other".[61]

Convergence culture edit

Henry Jenkins determines convergence culture to be the flow of content across multiple media platforms, the cooperation between multiple media industries, and the migratory behavior of media audiences who will go almost anywhere in search of the kinds of entertainment experiences they want. The convergence culture is an important factor in transmedia storytelling. Convergence culture introduces new stories and arguments from one form of media into many. Transmedia storytelling is defined by Jenkins as a process "where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. Ideally, each medium makes its own unique contribution to the unfolding of the story".[62] For instance, The Matrix starts as a film, which is followed by two other instalments, but in a convergence culture it is not constrained to that form. It becomes a story not only told in the movies but in animated shorts, video games and comic books, three different media platforms. Online, a wiki is created to keep track of the story's expanding canon. Fan films, discussion forums, and social media pages also form, expanding The Matrix to different online platforms. Convergence culture took what started as a film and expanded it across almost every type of media.[63] Bert is Evil (images) Bert and Bin Laden appeared in CNN coverage of anti-American protest following September 11. The association of Bert and Bin Laden links back to the Ignacio's Photoshop project for fun.[64]

Convergence culture is a part of participatory culture. Because average people can now access their interests on many types of media they can also have more of a say. Fans and consumers are able to participate in the creation and circulation of new content. Some companies take advantage of this and search for feedback from their customers through social media and sharing sites such as YouTube. Besides marketing and entertainment, convergence culture has also affected the way we interact with news and information. We can access news on multiple levels of media from the radio, TV, newspapers, and the Internet. The Internet allows more people to be able to report the news through independent broadcasts and therefore allows a multitude of perspectives to be put forward and accessed by people in many different areas. Convergence allows news to be gathered on a much larger scale. For instance, photographs were taken of torture at Abu Ghraib. These photos were shared and eventually posted on the Internet. This led to the breaking of a news story in newspapers, on TV, and the Internet.[63]

Media scholar Henry Jenkins has described the media convergence with participatory culture as:

...a "catalyst" for amateur digital film-making and what this case study suggests about the future directions popular culture may take. Star Wars fan films represent the intersection of two significant cultural trends—the corporate movement towards media convergence and the unleashing of significant new tools, which enable the grassroots archiving, annotation, appropriation, and recirculation of media content. These fan films build on long-standing practices of the fan community but they also reflect the influence of this changed technological environment that has dramatically lowered the costs of film production and distribution.[65]

Appliances edit

Some media observers expect that we will eventually access all media content through one device, or "black box".[66] As such, media business practice has been to identify the next "black box" to invest in and provide media for. This has caused a number of problems. Firstly, as "black boxes" are invented and abandoned, the individual is left with numerous devices that can perform the same task, rather than one dedicated for each task. For example, one may own both a computer and a video games console, subsequently owning two DVD players. This is contrary to the streamlined goal of the "black box" theory, and instead creates clutter.[67] Secondly, technological convergence tends to be experimental in nature. This has led to consumers owning technologies with additional functions that are harder, if not impractical, to use rather than one specific device. Many people would only watch the TV for the duration of the meal's cooking time, or whilst in the kitchen, but would not use the microwave as the household TV. These examples show that in many cases technological convergence is unnecessary or unneeded.

Furthermore, although consumers primarily use a specialized media device for their needs, other "black box" devices that perform the same task can be used to suit their current situation. As a 2002 Cheskin Research report explained: "...Your email needs and expectations are different whether you're at home, work, school, commuting, the airport, etc., and these different devices are designed to suit your needs for accessing content depending on where you are- your situated context." Despite the creation of "black boxes", intended to perform all tasks, the trend is to use devices that can suit the consumer's physical position.[68] Due to the variable utility of portable technology, convergence occurs in high-end mobile devices. They incorporate multimedia services, GPS, Internet access, and mobile telephony into a single device, heralding the rise of what has been termed the "smartphone," a device designed to remove the need to carry multiple devices. Convergence of media occurs when multiple products come together to form one product with the advantages of all of them, also known as the black box. This idea of one technology, concocted by Henry Jenkins, has become known more as a fallacy because of the inability to actually put all technical pieces into one. For example, while people can have email and Internet on their phone, they still want full computers with Internet and email in addition. Mobile phones are a good example, in that they incorporate digital cameras, MP3 players, voice recorders, and other devices. For the consumer, it means more features in less space; for media conglomerates it means remaining competitive.

However, convergence has a downside. Particularly in initial forms, converged devices are frequently less functional and reliable than their component parts (e.g., a mobile phone's web browser may not render some web pages correctly, due to not supporting certain rendering methods, such as the iPhone browser not supporting Flash content). As the number of functions in a single device escalates, the ability of that device to serve its original function decreases.[69] As Rheingold asserts, technological convergence holds immense potential for the "improvement of life and liberty in some ways and (could) degrade it in others".[48] He believes the same technology has the potential to be "used as both a weapon of social control and a means of resistance".[48] Since technology has evolved in the past ten years or so, companies are beginning to converge technologies to create demand for new products. This includes phone companies integrating 3G and 4G on their phones. In the mid 20th century, television converged the technologies of movies and radio, and television is now being converged with the mobile phone industry and the Internet. Phone calls are also being made with the use of personal computers. Converging technologies combine multiple technologies into one. Newer mobile phones feature cameras, and can hold images, videos, music, and other media. Manufacturers now integrate more advanced features, such as video recording, GPS receivers, data storage, and security mechanisms into the traditional cellphone.

Telecommunications edit

Telecommunications convergence or network convergence describes emerging telecommunications technologies, and network architecture used to migrate multiple communications services into a single network.[70] Specifically, this involves the converging of previously distinct media such as telephony and data communications into common interfaces on single devices, such as most smart phones can make phone calls and search the web.[citation needed]

Messaging edit

Combination services include those that integrate SMS with voice, such as voice SMS. Providers include Bubble Motion, Jott, Kirusa, and SpinVox. Several operators have launched services that combine SMS with mobile instant messaging (MIM) and presence. Text-to-landline services also exist, where subscribers can send text messages to any landline phone and are charged at standard rates. The text messages are converted into spoken language. This service has been popular in America, where fixed and mobile numbers are similar. Inbound SMS has been converging to enable reception of different formats (SMS, voice, MMS, etc.). In April 2008, O2 UK launched voice-enabled shortcodes, adding voice functionality to the five-digit codes already used for SMS. This type of convergence is helpful for media companies, broadcasters, enterprises, call centres and help desks who need to develop a consistent contact strategy with the consumer. Because SMS is very popular today, it became relevant to include text messaging as a contact possibility for consumers. To avoid having multiple numbers (one for voice calls, another one for SMS), a simple way is to merge the reception of both formats under one number. This means that a consumer can text or call one number and be sure that the message will be received.[citation needed]

Mobile edit

"Mobile service provisions" refers not only to the ability to purchase mobile phone services, but the ability to wirelessly access everything: voice, Internet, audio, and video. Advancements in WiMAX and other leading edge technologies provide the ability to transfer information over a wireless link at a variety of speeds, distances, and non-line-of-sight conditions.[citation needed]

Multi-play edit

Multi-play is a marketing term describing the provision of different telecommunication services, such as Internet access, television, telephone, and mobile phone service, by organizations that traditionally only offered one or two of these services. Multi-play is a catch-all phrase; usually, the terms triple play (voice, video and data) or quadruple play (voice, video, data and wireless) are used to describe a more specific meaning. A dual play service is a marketing term for the provisioning of the two services: it can be high-speed Internet (digital subscriber line) and telephone service over a single broadband connection in the case of phone companies, or high-speed Internet (cable modem) and TV service over a single broadband connection in the case of cable TV companies. The convergence can also concern the underlying communication infrastructure. An example of this is a triple play service, where communication services are packaged allowing consumers to purchase TV, Internet, and telephony in one subscription. The broadband cable market is transforming as pay-TV providers move aggressively into what was once considered the telco space. Meanwhile, customer expectations have risen as consumer and business customers alike seek rich content, multi-use devices, networked products and converged services including on-demand video, digital TV, high speed Internet, VoIP, and wireless applications. It is uncharted territory for most broadband companies.[citation needed]

A quadruple play service combines the triple play service of broadband Internet access, television, and telephone with wireless service provisions.[71] This service set is also sometimes humorously referred to as "The Fantastic Four" or "Grand Slam".[72] A fundamental aspect of the quadruple play is not only the long-awaited broadband convergence but also the players involved. Many of them, from the largest global service providers to whom we connect today via wires and cables to the smallest of startup service providers are interested. Opportunities are attractive: the big three telecom services – telephony, cable television, and wireless—could combine their industries. In the UK, the merger of NTL: Telewest and Virgin Mobile resulted in a company offering a quadruple play of cable television, broadband Internet, home telephone, and mobile telephone services.[citation needed]

Home network edit

Early in the 21st century, home LAN convergence so rapidly integrated home routers, wireless access points, and DSL modems that users were hard put to identify the resulting box they used to connect their computers to their Internet service. A general term for such a combined device is a residential gateway.[citation needed]

VoIP edit

The U.S. Federal Communications Commission (FCC) has not been able to decide how to regulate VoIP (Internet Telephony) because the convergent technology is still growing and changing. In addition to its growth, FCC is tentative to set regulation on VoIP in order to promote competition in the telecommunication industry.[73] There is not a clear line between telecommunication service and the information service because of the growth of the new convergent media. Historically, telecommunication is subject to state regulation. The state of California concerned about the increasing popularity of Internet telephony will eventually obliterate funding for the Universal Service Fund.[74] Some states attempt to assert their traditional role of common carrier oversight onto this new technology.[75] Meisel and Needles (2005) suggests that the FCC, federal courts, and state regulatory bodies on access line charges will directly impact the speed in which Internet telephony market grows.[76] On one hand, the FCC is hesitant to regulate convergent technology because VoIP with different feature from the old Telecommunication; no fixed model to build legislature yet. On the other hand, the regulations is needed because Service over the Internet might be quickly replaced telecommunication service, which will affect the entire economy.

Convergence has also raised several debates about classification of certain telecommunications services. As the lines between data transmission, and voice and media transmission are eroded, regulators are faced with the task of how best to classify the converging segments of the telecommunication sector. Traditionally, telecommunication regulation has focused on the operation of physical infrastructure, networks, and access to network. No content is regulated in the telecommunication because the content is considered private. In contrast, film and Television are regulated by contents. The rating system regulates its distribution to the audience. Self-regulation is promoted by the industry. Bogle senior persuaded the entire industry to pay 0.1 percent levy on all advertising and the money was used to give authority to the Advertising Standards Authority, which keeps the government away from setting legislature in the media industry.[77]

The premises to regulate the new media, two-ways communications, concerns much about the change from old media to new media. Each medium has different features and characteristics. First, Internet, the new medium, manipulates all form of information – voice, data and video. Second, the old regulation on the old media, such as radio and Television, emphasized its regulation on the scarcity of the channels. Internet, on the other hand, has the limitless capacity, due to the end-to-end design. Third, Two-ways communication encourages interactivity between the content producers and the audiences. "...Fundamental basis for classification, therefore, is to consider the need for regulation in terms of either market failure or in the public interests"(Blackman).[6] The Electronic Frontier Foundation, founded in 1990, is a non profit organization that defends free speech, privacy, innovation, and consumer rights.[78] The Digital Millennium Copyright Act regulates and protect the digital content producers and consumers.[citation needed]

Trends edit

Network neutrality is an issue. Wu and Lessig set out two reasons for network neutrality: firstly, by removing the risk of future discrimination, it incentivizes people to invest more in the development of broadband applications; secondly, it enables fair competition between applications without network bias.[79] The two reasons also coincide with FCC's interest to stimulate investment and enhance innovation in broadband technology and services.[80] Despite regulatory efforts of deregulation, privatization, and liberalization, the infrastructure barrier has been a negative factor in achieving effective competition. Kim et al. argues that IP dissociates the telephony application from the infrastructure and Internet telephony is at the forefront of such dissociation.[81] The neutrality of the network is very important for fair competition.[82][page needed] As the former FCC Charman Michael Copps put it: "From its inception, the Internet was designed, as those present during the course of its creating will tell you, to prevent government or a corporation or anyone else from controlling it. It was designed to defeat discrimination against users, ideas and technologies".[83] Because of these reasons, Shin concludes that regulator should make sure to regulate application and infrastructure separately.

The layered model was first proposed by Solum and Chug, Sicker, and Nakahata. Sicker, Warbach and Witt have supported using a layered model to regulate the telecommunications industry with the emergence of convergence services. Many researchers have different layered approach, but they all agree that the emergence of convergent technology will create challenges and ambiguities for regulations.[46] The key point of the layered model is that it reflects the reality of network architecture, and current business model.[84][page needed] The layered model consists of:

  1. Access layer – where the physical infrastructure resides: copper wires, cable, or fiber optic.
  2. Transport layer – the provider of service.
  3. Application layer – the interface between the data and the users.
  4. Content layer – the layer which users see.[84]

Shin combines the layered model and network neutrality as the principle to regulate the convergent media industry.[46]

Robotics edit

Medical applications of robotics have become increasingly prominent in the robotics literature.[85]

The use of robots in service sectors is much less than the use of robots in manufacturing.[85]

See also edit

References edit

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  2. ^ Bainbridge, W.S.; Roco, M.C. (2016). "'Science and technology convergence: with emphasis for nanotechnology-inspired convergence". J. Nanoparticle Res. 18 (7): 211. Bibcode:2016JNR....18..211B. doi:10.1007/s11051-016-3520-0. S2CID 14402420.
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Bibliography edit

  • Menon, Siddhartha (2006). "Policy Initiative Dilemmas Surrounding Media Convergence: A Cross National Perspective". Prometheus. 24 (1): 59–80. doi:10.1080/08109020600563937. ISSN 0810-9028. S2CID 153930145.
  • Cleaver, Harry M. (1998). "The Zapatista Effect: The Internet and the Rise of an Alternative Political Fabric". Journal of International Affairs. 51 (2): 621–640 – via JSTOR.
  • Jenkins, Henry (2006). Convergence Culture: Where Old and New Media Collide. NYU Press.

Further reading edit

  • Roco, Mihail C.; Bainbridge, William Sims; Tonn, Bruce; Whitesides, George, eds. (2013). Convergence of Knowledge, Technology and Society: Beyond Convergence of Nano-Bio-Info-Cognitive Technologies. Science Policy Reports. Springer International Publishing. ISBN 9783319022031 – via www.springer.com.
  • Bainbridge, William Sims; Roco, Mihail C. (2016). Handbook of Science and Technology Convergence. Springer International Publishing. ISBN 9783319070513 – via www.springer.com.
  • Roco, Mihail C. (2015). "Principles and Methods That Facilitate Convergence". Handbook of Science and Technology Convergence. Cham: Springer International Publishing. pp. 1–20. doi:10.1007/978-3-319-04033-2_2-2. ISBN 9783319040332.
  • Kurbanoglu, Serap; Al, Umut; Erdogan, Phyllis Lepon; Tonta, Yasar; Ucak, Nazan (2010-09-09). Technological Convergence and Social Networks in Information Management: Second International Symposium on Information Management in a Changing World, IMCW 2010, Ankara, Turkey. Springer Science & Business Media. ISBN 978-3-642-16031-8.
  • Goundar, Sam (2021-01-01). Enterprise Systems and Technological Convergence: Research and Practice. IAP. ISBN 978-1-64802-343-9.
  • Colomo, Pablo Ibáñez (2011-12-14). European Communications Law and Technological Convergence: Deregulation, Re-regulation and Regulatory Convergence in Television and Telecommunications. Kluwer Law International B.V. ISBN 978-90-411-4293-1.
  • Wienroth, Matthias; Rodrigues, Eugénia (2015-02-20). Knowing New Biotechnologies: Social Aspects of Technological Convergence. Routledge. ISBN 978-1-317-69150-1.

External links edit

  • Amdocs MultiPlay Strategy WhitePaper
  • Technology Convergence Update with Bob Brown – Video

technological, convergence, convergent, technology, redirects, here, computer, company, convergent, technologies, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, . Convergent technology redirects here For the computer company see Convergent Technologies This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article is written like a personal reflection personal essay or argumentative essay that states a Wikipedia editor s personal feelings or presents an original argument about a topic Please help improve it by rewriting it in an encyclopedic style June 2009 Learn how and when to remove this template message This article may be confusing or unclear to readers Please help clarify the article There might be a discussion about this on the talk page May 2011 Learn how and when to remove this template message This article contains too many or overly lengthy quotations Please help summarize the quotations Consider transferring direct quotations to Wikiquote or excerpts to Wikisource November 2022 An editor has expressed concern that this article may have a number of irrelevant and questionable citations Please help improve this article by verifying these references and challenge or remove any that are not reliable or do not support the article February 2023 Learn how and when to remove this template message Learn how and when to remove this template message Technological convergence is the tendency for technologies that were originally unrelated to become more closely integrated and even unified as they develop and advance For example watches telephones television computers and social media platforms began as separate and mostly unrelated technologies but have converged in many ways into an interrelated telecommunication media and technology industry Contents 1 Definitions 1 1 Acronyms 2 Biotechnology 3 Digital convergence 3 1 Cellphones 3 2 The Internet 3 2 1 Social movements 4 Media 4 1 History 4 2 Convergence culture 4 3 Appliances 5 Telecommunications 5 1 Messaging 5 2 Mobile 5 3 Multi play 5 4 Home network 5 5 VoIP 5 6 Trends 6 Robotics 7 See also 8 References 8 1 Bibliography 9 Further reading 10 External linksDefinitions edit Convergence is a deep integration of knowledge tools and all relevant activities of human activity for a common goal to allow society to answer new questions to change the respective physical or social ecosystem Such changes in the respective ecosystem open new trends pathways and opportunities in the following divergent phase of the process 1 2 Siddhartha Menon defines convergence as integration and digitalization Integration here is defined as a process of transformation measure by the degree to which diverse media such as phone data broadcast and information technology infrastructures are combined into a single seamless all purpose network architecture platform 3 Digitalization is not so much defined by its physical infrastructure but by the content or the medium Jan van Dijk suggests that digitalization means breaking down signals into bytes consisting of ones and zeros 4 page needed 5 Convergence is defined by Blackman 1998 as a trend in the evolution of technology services and industry structures 6 Convergence is later defined more specifically as the coming together of telecommunications computing and broadcasting into a single digital bit stream 7 8 Mueller stands against the statement that convergence is really a takeover of all forms of media by one technology digital computers 9 page needed Acronyms edit Some acronyms for converging scientific or technological fields include NBIC Nanotechnology Biotechnology Information technology and Cognitive science 10 GNR Genetics Nanotechnology and Robotics 11 GRIN Genetics Robotics Information and Nano processes 12 GRAIN Genetics Robotics Artificial Intelligence and Nanotechnology 13 BANG Bits Atoms Neurons Genes 14 Biotechnology editMain article Bioconvergence This section needs expansion You can help by adding to it February 2023 A 2010 citation analysis of patent data shows that biomedical devices are strongly connected to computing and mobile telecommunications and that molecular bioengineering is strongly connected to several IT fields 15 447 Bioconvergence is the integration of biology with engineering 16 Possible areas of bioconvergence include 16 17 Materials inspired by biology such as in electronics DNA data storage Medical technologies Omics based profiling Miniaturized drug delivery Tissue reconstruction Traceable pharmaceutical packaging More efficient bioreactorsDigital convergence editDigital convergence is the inclination for various digital innovations and media to become more similar with time It enables the convergence of access devices and content as well as the industry participant operations and strategy 18 This is how this type of technological convergence creates opportunities particularly in the area of product development and growth strategies for digital product companies 18 The same can be said in the case of individual content creators such as vloggers on YouTube The convergence in this example is demonstrated in the involvement of the Internet home devices such as smart television camera the YouTube application and digital content In this setup there are the so called spokes 19 which are the devices that connect to a central hub such as a PC or smart TV Here the Internet serves as the intermediary particularly through its interactivity tools and social networking in order to create unique mixes of products and services via horizontal integration 18 The above example highlights how digital convergence encompasses three phenomena previously stand alone devices are being connected by networks and software significantly enhancing functionalities previously stand alone products are being converged onto the same platform creating hybrid products in the process and companies are crossing traditional boundaries such as hardware and software to provide new products and new sources of competition 20 Another example is the convergence of different types of digital contents According to Harry Strasser former CTO of Siemens digital convergence will substantially impact people s lifestyle and work style 21 verification needed Cellphones edit Further information Smartphone Contemporary use and convergence nbsp Mobile desktop convergence the Librem 5 mobile when connected to a keyboard screen and mouse runs as a desktop computer The functions of the cellphone changes as technology converges Because of technological advancement a cellphone functions as more than just a phone it can also contain an Internet connection video players MP3 players gaming and a camera Their areas of use have increased over time partly substituting for other devices A mobile convergence device is one that if connected to a keyboard monitor and mouse can run applications as a desktop computer would 22 23 24 Convergent operating systems include the Linux operating systems Ubuntu Touch 25 Plasma Mobile 26 and PureOS 27 Convergence can also refer to being able to run the same app across different devices and being able to develop apps for different devices such as smartphones TVs and desktop computers at once with the same code base 28 26 This can be done via Linux applications that adapt to the device they are being used on 26 29 30 including native apps designed for such via frameworks like Kirigami 31 32 or by the use of multi platform frameworks like the Quasar framework that use tools such as Apache Cordova Electron and Capacitor which can increase the userbase the pace and ease of development and the number of reached platforms while decreasing development costs 33 34 35 The Internet edit The role of the Internet has changed from its original use as a communication tool to easier and faster access to information and services mainly through a broadband connection The television radio and newspapers were the world s media for accessing news and entertainment now all three media have converged into one and people all over the world can read and hear news and other information on the Internet The convergence of the Internet and conventional TV became popular in the 2010s through Smart TV also sometimes referred to as Connected TV or Hybrid TV not to be confused with IPTV Internet TV or with Web TV Smart TV is used to describe the current trend of integration of the Internet and Web 2 0 features into modern television sets and set top boxes as well as the technological convergence between computers and these television sets or set top boxes These new devices most often also have a much higher focus on online interactive media Internet TV over the top content as well as on demand streaming media and less focus on traditional broadcast media like previous generations of television sets and set top boxes always have had 36 Social movements edit The integration of social movements in cyberspace is one of the potential strategies that social movements can use in the age of media convergence Because of the neutrality of the Internet and the end to end design the power structure of the Internet was designed to avoid discrimination between applications Mexico s Zapatistas campaign for land rights was one of the most influential case in the information age Manuel Castells defines the Zapatistas as the first informational guerrilla movement 37 The Zapatista uprising had been marginalized by the popular press The Zapatistas were able to construct a grassroots decentralized social movement by using the Internet The Zapatistas Effect observed by Cleaver 38 continues to organize social movements on a global scale A sophisticated webmetric analysis which maps the links between different websites and seeks to identify important nodal points in a network demonstrates that the Zapatistas cause binds together hundreds of global NGOs 39 The majority of the social movement organized by Zapatistas targets their campaign especially against global neoliberalism 40 A successful social movement not only need online support but also protest on the street Papic wrote Social Media Alone Do Not Instigate Revolutions which discusses how the use of social media in social movements needs good organization both online and offline 41 Media editMedia technological convergence is the tendency that as technology changes different technological systems sometimes evolve toward performing similar tasks It is the interlinking of computing and other information technologies media content media companies and communication networks that have arisen as the result of the evolution and popularization of the Internet as well as the activities products and services that have emerged in the digital media space Generally media convergence refers to the merging of both old and new media and can be seen as a product a system or a process Jenkins states that convergence is the flow of content across multiple media platforms the cooperation between multiple media industries and the migratory behaviour of media audiences who would go almost anywhere in search of the kinds of entertainment experiences they wanted 42 According to Jenkins there are five areas of convergence technological economic social or organic cultural and global 43 Media convergence is not just a technological shift or a technological process it also includes shifts within the industrial cultural and social paradigms that encourage the consumer to seek out new information Convergence simply put is how individual consumers interact with others on a social level and use various media platforms to create new experiences new forms of media and content that connect us socially and not just to other consumers but to the corporate producers of media in ways that have not been as readily accessible in the past However Lugmayr and Dal Zotto argued that media convergence takes place on technology content consumer business model and management level 44 They argue that media convergence is a matter of evolution and can be described through the triadic phenomena of convergence divergence and coexistence Today s digital media ecosystems coexist as e g mobile app stores provide vendor lock ins into particular eco systems some technology platforms are converging under one technology due to for example the usage of common communication protocols as in digital TV and other media are diverging as for example media content offerings are more and more specializing and provides a space for niche media 45 Closely linked to the multilevel process of media convergence are also several developments in different areas of the media and communication sector which are also summarized under the term of media deconvergence Many experts who view this as simply being the tip of the iceberg as all facets of institutional activity and social life such as business government art journalism health and education are increasingly being carried out in these digital media spaces across a growing network of information and communication technology devices Also included in this topic is the basis of computer networks wherein many different operating systems are able to communicate via different protocols Convergent services such as VoIP IPTV Smart TV and others tend to replace the older technologies and thus can disrupt markets IP based convergence is inevitable and will result in new service and new demand in the market 46 When the old technology converges into the public owned common IP based services become access independent or less dependent The old service is access dependent 47 Advances in technology bring the ability for technological convergence that Rheingold believes can alter the social side effects in that the virtual social and physical world are colliding merging and coordinating 48 It was predicted in the late 1980s 49 around the time that CD ROM was becoming commonplace that a digital revolution would take place and that old media would be pushed to one side by new media Broadcasting is increasingly being replaced by the Internet enabling consumers all over the world the freedom to access their preferred media content more easily and at a more available rate than ever before However when the dot com bubble of the 1990s suddenly popped that poured cold water over the talk of such a digital revolution 50 In today s society the idea of media convergence has once again emerged as a key point of reference as newer as well as established media companies attempt to visualize the future of the entertainment industry If this revolutionary digital paradigm shift presumed that old media would be increasingly replaced by new media the convergence paradigm that is currently emerging suggests that new and old media would interact in more complex ways than previously predicted The paradigm shift that followed the digital revolution assumed that new media was going to change everything When the dot com market crashed there was a tendency to imagine that nothing had changed The real truth lay somewhere in between as there were so many aspects of the current media environment to take into consideration Many industry leaders are increasingly reverting to media convergence as a way of making sense in an era of disorientating change In that respect media convergence in theory is essentially an old concept taking on a new meaning Media convergence in reality is more than just a shift in technology It alters relationships between industries technologies audiences genres and markets Media convergence changes the rationality media industries operate in and the way that media consumers process news and entertainment Media convergence is essentially a process and not an outcome so no single black box controls the flow of media With proliferation of different media channels and increasing portability of new telecommunications and computing technologies we have entered into an era where media constantly surrounds us 51 Media convergence requires that media companies rethink existing assumptions about media from the consumer s point of view as these affect marketing and programming decisions Media producers must respond to newly empowered consumers Conversely it would seem that hardware is instead diverging whilst media content is converging Media has developed into brands that can offer content in a number of forms Two examples of this are Star Wars and The Matrix Both are films but are also books video games cartoons and action figures Branding encourages expansion of one concept rather than the creation of new ideas 52 In contrast hardware has diversified to accommodate media convergence Hardware must be specific to each function While most scholars argue that the flow of cross media is accelerating 53 O Donnell suggests especially between films and video game the semblance of media convergence is misunderstood by people outside of the media production industry The conglomeration of media industry continues to sell the same story line in different media For example Batman is in comics films anime and games However the data to create the image of batman in each media is created individually by different teams of creators The same character and the same visual effect repetitively appear in different media is because of the synergy of media industry to make them similar as possible In addition convergence does not happen when the game of two different consoles is produced No flows between two consoles because it is faster to create game from scratch for the industry 54 One of the more interesting new media journalism forms is virtual reality Reuters a major international news service has created and staffed a news island in the popular online virtual reality environment Second Life Open to anyone Second Life has emerged as a compelling 3D virtual reality for millions of citizens around the world who have created avatars virtual representations of themselves to populate and live in an altered state where personal flight is a reality altered egos can flourish and real money US 1 296 257 were spent during the 24 hours concluding at 10 19 a m eastern time January 7 2008 can be made without ever setting foot into the real world The Reuters Island in Second Life is a virtual version of the Reuters real world news service but covering the domain of Second Life for the citizens of Second Life numbering 11 807 742 residents as of January 5 2008 55 Media convergence in the digital era means the changes that are taking place with older forms of media and media companies Media convergence has two roles the first is the technological merging of different media channels for example magazines radio programs TV shows and movies now are available on the Internet through laptops iPads and smartphones As discussed in Media Culture by Campbell convergence of technology is not new It has been going on since the late 1920s An example is RCA the Radio Corporation of America which purchased Victor Talking Machine Company and introduced machines that could receive radio and play recorded music Next came the TV and radio lost some of its appeal as people started watching television which has both talking and music as well as visuals As technology advances convergence of media change to keep up The second definition of media convergence Campbell discusses is cross platform by media companies This usually involves consolidating various media holdings such as cable phone television over the air satellite cable and Internet access under one corporate umbrella This is not for the consumer to have more media choices this is for the benefit of the company to cut down on costs and maximize its profits 56 As stated in the article Convergence Culture and Media Work by Mark Deuze the convergence of production and consumption of media across companies channels genres and technologies is an expression of the convergence of all aspects of everyday life work and play the local and the global self and social identity 57 History edit Communication networks were designed to carry different types of information independently The older media such as television and radio are broadcasting networks with passive audiences Convergence of telecommunication technology permits the manipulation of all forms of information voice data and video Telecommunication has changed from a world of scarcity to one of seemingly limitless capacity Consequently the possibility of audience interactivity morphs the passive audience into an engaged audience 6 The historical roots of convergence can be traced back to the emergence of mobile telephony and the Internet although the term properly applies only from the point in marketing history when fixed and mobile telephony began to be offered by operators as joined products Fixed and mobile operators were for most of the 1990s independent companies Even when the same organization marketed both products these were sold and serviced independently In the 1990s an implicit and often explicit assumption was that new media was going to replace the old media and Internet was going to replace broadcasting In Nicholas Negroponte s Being Digital Negroponte predicts the collapse of broadcast networks in favor of an era of narrow casting He also suggests that no government regulation can shatter the media conglomerate The monolithic empires of mass media are dissolving into an array of cottage industries Media barons of today will be grasping to hold onto their centralized empires tomorrow The combined forces of technology and human nature will ultimately take a stronger hand in plurality than any laws Congress can invent 58 The new media companies claimed that the old media would be absorbed fully and completely into the orbit of the emerging technologies George Gilder dismisses such claims saying clarification needed The computer industry is converging with the television industry in the same sense that the automobile converged with the horse the TV converged with the nickelodeon the word processing program converged with the typewriter the CAD program converged with the drafting board and digital desktop publishing converged with the Linotype machine and the letterpress Gilder believes that computers had come not to transform mass culture but to destroy it Media companies put media convergence back to their agenda after the dot com bubble burst In 1994 Knight Ridder promulgated the concept of portable magazines newspaper and books Within news corporations it became increasingly obvious that an editorial model based on mere replication in the Internet of contents that had previously been written for print newspapers radio or television was no longer sufficient 59 The rise of digital communication in the late 20th century has made it possible for media organizations or individuals to deliver text audio and video material over the same wired wireless or fiber optic connections At the same time it inspired some media organizations to explore multimedia delivery of information This digital convergence of news media in particular was called Mediamorphosis by researcher Roger Fidler in his 1997 book by that name 60 Today we are surrounded by a multi level convergent media world where all modes of communication and information are continually reforming to adapt to the enduring demands of technologies changing the way we create consume learn and interact with each other 61 Convergence culture edit Main article Convergence culture Henry Jenkins determines convergence culture to be the flow of content across multiple media platforms the cooperation between multiple media industries and the migratory behavior of media audiences who will go almost anywhere in search of the kinds of entertainment experiences they want The convergence culture is an important factor in transmedia storytelling Convergence culture introduces new stories and arguments from one form of media into many Transmedia storytelling is defined by Jenkins as a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience Ideally each medium makes its own unique contribution to the unfolding of the story 62 For instance The Matrix starts as a film which is followed by two other instalments but in a convergence culture it is not constrained to that form It becomes a story not only told in the movies but in animated shorts video games and comic books three different media platforms Online a wiki is created to keep track of the story s expanding canon Fan films discussion forums and social media pages also form expanding The Matrix to different online platforms Convergence culture took what started as a film and expanded it across almost every type of media 63 Bert is Evil images Bert and Bin Laden appeared in CNN coverage of anti American protest following September 11 The association of Bert and Bin Laden links back to the Ignacio s Photoshop project for fun 64 Convergence culture is a part of participatory culture Because average people can now access their interests on many types of media they can also have more of a say Fans and consumers are able to participate in the creation and circulation of new content Some companies take advantage of this and search for feedback from their customers through social media and sharing sites such as YouTube Besides marketing and entertainment convergence culture has also affected the way we interact with news and information We can access news on multiple levels of media from the radio TV newspapers and the Internet The Internet allows more people to be able to report the news through independent broadcasts and therefore allows a multitude of perspectives to be put forward and accessed by people in many different areas Convergence allows news to be gathered on a much larger scale For instance photographs were taken of torture at Abu Ghraib These photos were shared and eventually posted on the Internet This led to the breaking of a news story in newspapers on TV and the Internet 63 Media scholar Henry Jenkins has described the media convergence with participatory culture as a catalyst for amateur digital film making and what this case study suggests about the future directions popular culture may take Star Wars fan films represent the intersection of two significant cultural trends the corporate movement towards media convergence and the unleashing of significant new tools which enable the grassroots archiving annotation appropriation and recirculation of media content These fan films build on long standing practices of the fan community but they also reflect the influence of this changed technological environment that has dramatically lowered the costs of film production and distribution 65 Appliances edit Some media observers expect that we will eventually access all media content through one device or black box 66 As such media business practice has been to identify the next black box to invest in and provide media for This has caused a number of problems Firstly as black boxes are invented and abandoned the individual is left with numerous devices that can perform the same task rather than one dedicated for each task For example one may own both a computer and a video games console subsequently owning two DVD players This is contrary to the streamlined goal of the black box theory and instead creates clutter 67 Secondly technological convergence tends to be experimental in nature This has led to consumers owning technologies with additional functions that are harder if not impractical to use rather than one specific device Many people would only watch the TV for the duration of the meal s cooking time or whilst in the kitchen but would not use the microwave as the household TV These examples show that in many cases technological convergence is unnecessary or unneeded Furthermore although consumers primarily use a specialized media device for their needs other black box devices that perform the same task can be used to suit their current situation As a 2002 Cheskin Research report explained Your email needs and expectations are different whether you re at home work school commuting the airport etc and these different devices are designed to suit your needs for accessing content depending on where you are your situated context Despite the creation of black boxes intended to perform all tasks the trend is to use devices that can suit the consumer s physical position 68 Due to the variable utility of portable technology convergence occurs in high end mobile devices They incorporate multimedia services GPS Internet access and mobile telephony into a single device heralding the rise of what has been termed the smartphone a device designed to remove the need to carry multiple devices Convergence of media occurs when multiple products come together to form one product with the advantages of all of them also known as the black box This idea of one technology concocted by Henry Jenkins has become known more as a fallacy because of the inability to actually put all technical pieces into one For example while people can have email and Internet on their phone they still want full computers with Internet and email in addition Mobile phones are a good example in that they incorporate digital cameras MP3 players voice recorders and other devices For the consumer it means more features in less space for media conglomerates it means remaining competitive However convergence has a downside Particularly in initial forms converged devices are frequently less functional and reliable than their component parts e g a mobile phone s web browser may not render some web pages correctly due to not supporting certain rendering methods such as the iPhone browser not supporting Flash content As the number of functions in a single device escalates the ability of that device to serve its original function decreases 69 As Rheingold asserts technological convergence holds immense potential for the improvement of life and liberty in some ways and could degrade it in others 48 He believes the same technology has the potential to be used as both a weapon of social control and a means of resistance 48 Since technology has evolved in the past ten years or so companies are beginning to converge technologies to create demand for new products This includes phone companies integrating 3G and 4G on their phones In the mid 20th century television converged the technologies of movies and radio and television is now being converged with the mobile phone industry and the Internet Phone calls are also being made with the use of personal computers Converging technologies combine multiple technologies into one Newer mobile phones feature cameras and can hold images videos music and other media Manufacturers now integrate more advanced features such as video recording GPS receivers data storage and security mechanisms into the traditional cellphone Telecommunications editThis section needs additional citations for verification Please help improve this article by adding citations to reliable sources in this section Unsourced material may be challenged and removed Find sources Technological convergence telecommunications news newspapers books scholar JSTOR November 2022 Learn how and when to remove this template message Telecommunications convergence or network convergence describes emerging telecommunications technologies and network architecture used to migrate multiple communications services into a single network 70 Specifically this involves the converging of previously distinct media such as telephony and data communications into common interfaces on single devices such as most smart phones can make phone calls and search the web citation needed Messaging edit Combination services include those that integrate SMS with voice such as voice SMS Providers include Bubble Motion Jott Kirusa and SpinVox Several operators have launched services that combine SMS with mobile instant messaging MIM and presence Text to landline services also exist where subscribers can send text messages to any landline phone and are charged at standard rates The text messages are converted into spoken language This service has been popular in America where fixed and mobile numbers are similar Inbound SMS has been converging to enable reception of different formats SMS voice MMS etc In April 2008 O2 UK launched voice enabled shortcodes adding voice functionality to the five digit codes already used for SMS This type of convergence is helpful for media companies broadcasters enterprises call centres and help desks who need to develop a consistent contact strategy with the consumer Because SMS is very popular today it became relevant to include text messaging as a contact possibility for consumers To avoid having multiple numbers one for voice calls another one for SMS a simple way is to merge the reception of both formats under one number This means that a consumer can text or call one number and be sure that the message will be received citation needed Mobile edit Mobile service provisions refers not only to the ability to purchase mobile phone services but the ability to wirelessly access everything voice Internet audio and video Advancements in WiMAX and other leading edge technologies provide the ability to transfer information over a wireless link at a variety of speeds distances and non line of sight conditions citation needed Multi play edit Multi play is a marketing term describing the provision of different telecommunication services such as Internet access television telephone and mobile phone service by organizations that traditionally only offered one or two of these services Multi play is a catch all phrase usually the terms triple play voice video and data or quadruple play voice video data and wireless are used to describe a more specific meaning A dual play service is a marketing term for the provisioning of the two services it can be high speed Internet digital subscriber line and telephone service over a single broadband connection in the case of phone companies or high speed Internet cable modem and TV service over a single broadband connection in the case of cable TV companies The convergence can also concern the underlying communication infrastructure An example of this is a triple play service where communication services are packaged allowing consumers to purchase TV Internet and telephony in one subscription The broadband cable market is transforming as pay TV providers move aggressively into what was once considered the telco space Meanwhile customer expectations have risen as consumer and business customers alike seek rich content multi use devices networked products and converged services including on demand video digital TV high speed Internet VoIP and wireless applications It is uncharted territory for most broadband companies citation needed A quadruple play service combines the triple play service of broadband Internet access television and telephone with wireless service provisions 71 This service set is also sometimes humorously referred to as The Fantastic Four or Grand Slam 72 A fundamental aspect of the quadruple play is not only the long awaited broadband convergence but also the players involved Many of them from the largest global service providers to whom we connect today via wires and cables to the smallest of startup service providers are interested Opportunities are attractive the big three telecom services telephony cable television and wireless could combine their industries In the UK the merger of NTL Telewest and Virgin Mobile resulted in a company offering a quadruple play of cable television broadband Internet home telephone and mobile telephone services citation needed Home network edit Early in the 21st century home LAN convergence so rapidly integrated home routers wireless access points and DSL modems that users were hard put to identify the resulting box they used to connect their computers to their Internet service A general term for such a combined device is a residential gateway citation needed VoIP edit The U S Federal Communications Commission FCC has not been able to decide how to regulate VoIP Internet Telephony because the convergent technology is still growing and changing In addition to its growth FCC is tentative to set regulation on VoIP in order to promote competition in the telecommunication industry 73 There is not a clear line between telecommunication service and the information service because of the growth of the new convergent media Historically telecommunication is subject to state regulation The state of California concerned about the increasing popularity of Internet telephony will eventually obliterate funding for the Universal Service Fund 74 Some states attempt to assert their traditional role of common carrier oversight onto this new technology 75 Meisel and Needles 2005 suggests that the FCC federal courts and state regulatory bodies on access line charges will directly impact the speed in which Internet telephony market grows 76 On one hand the FCC is hesitant to regulate convergent technology because VoIP with different feature from the old Telecommunication no fixed model to build legislature yet On the other hand the regulations is needed because Service over the Internet might be quickly replaced telecommunication service which will affect the entire economy Convergence has also raised several debates about classification of certain telecommunications services As the lines between data transmission and voice and media transmission are eroded regulators are faced with the task of how best to classify the converging segments of the telecommunication sector Traditionally telecommunication regulation has focused on the operation of physical infrastructure networks and access to network No content is regulated in the telecommunication because the content is considered private In contrast film and Television are regulated by contents The rating system regulates its distribution to the audience Self regulation is promoted by the industry Bogle senior persuaded the entire industry to pay 0 1 percent levy on all advertising and the money was used to give authority to the Advertising Standards Authority which keeps the government away from setting legislature in the media industry 77 The premises to regulate the new media two ways communications concerns much about the change from old media to new media Each medium has different features and characteristics First Internet the new medium manipulates all form of information voice data and video Second the old regulation on the old media such as radio and Television emphasized its regulation on the scarcity of the channels Internet on the other hand has the limitless capacity due to the end to end design Third Two ways communication encourages interactivity between the content producers and the audiences Fundamental basis for classification therefore is to consider the need for regulation in terms of either market failure or in the public interests Blackman 6 The Electronic Frontier Foundation founded in 1990 is a non profit organization that defends free speech privacy innovation and consumer rights 78 The Digital Millennium Copyright Act regulates and protect the digital content producers and consumers citation needed Trends edit Network neutrality is an issue Wu and Lessig set out two reasons for network neutrality firstly by removing the risk of future discrimination it incentivizes people to invest more in the development of broadband applications secondly it enables fair competition between applications without network bias 79 The two reasons also coincide with FCC s interest to stimulate investment and enhance innovation in broadband technology and services 80 Despite regulatory efforts of deregulation privatization and liberalization the infrastructure barrier has been a negative factor in achieving effective competition Kim et al argues that IP dissociates the telephony application from the infrastructure and Internet telephony is at the forefront of such dissociation 81 The neutrality of the network is very important for fair competition 82 page needed As the former FCC Charman Michael Copps put it From its inception the Internet was designed as those present during the course of its creating will tell you to prevent government or a corporation or anyone else from controlling it It was designed to defeat discrimination against users ideas and technologies 83 Because of these reasons Shin concludes that regulator should make sure to regulate application and infrastructure separately The layered model was first proposed by Solum and Chug Sicker and Nakahata Sicker Warbach and Witt have supported using a layered model to regulate the telecommunications industry with the emergence of convergence services Many researchers have different layered approach but they all agree that the emergence of convergent technology will create challenges and ambiguities for regulations 46 The key point of the layered model is that it reflects the reality of network architecture and current business model 84 page needed The layered model consists of Access layer where the physical infrastructure resides copper wires cable or fiber optic Transport layer the provider of service Application layer the interface between the data and the users Content layer the layer which users see 84 Shin combines the layered model and network neutrality as the principle to regulate the convergent media industry 46 Robotics editThis section needs expansion You can help by adding to it February 2023 Medical applications of robotics have become increasingly prominent in the robotics literature 85 The use of robots in service sectors is much less than the use of robots in manufacturing 85 See also editComputer multitasking the software equivalent of a converged device Dongle can facilitate inclusion of non converged devices Digital rhetoric Generic Access Network History of science and technology UMA Today IP Multimedia Subsystem IMS Mobile VoIP Next Generation Networks Next generation network services Post convergent Second screenReferences edit Roco MC 2002 Coherence and divergence of megatrends in science and engineering J Nanopart Res 4 1 2 9 19 Bibcode 2002JNR 4 9R doi 10 1023 A 1020157027792 S2CID 83484224 Bainbridge W S Roco M C 2016 Science and technology convergence with emphasis for nanotechnology inspired convergence J Nanoparticle Res 18 7 211 Bibcode 2016JNR 18 211B doi 10 1007 s11051 016 3520 0 S2CID 14402420 Menon 2006 p 2 Dijk Jan van 1999 The Network Society SAGE Publications ISBN 978 0 7619 6281 6 Menon 2006 page needed a b c Blackman Colin R 1998 Convergence between telecommunications and other media how should regulation adapt Telecommunication Policy 22 3 163 170 doi 10 1016 S0308 5961 98 00003 2 Collins Richard 1998 Back to the future Digital Television and Convergence in the United Kingdom Telecommunication Policy 22 4 5 383 96 doi 10 1016 S0308 5961 98 00022 6 Gates Arlan 2000 Convergence and competition Technological change industry concentration and competition policy in the telecommunications sector University of Toronto Faculty of Law Review 58 2 83 117 Mueller M 1999 Digital Convergence and its consequences Javnost The Public 6 3 11 27 CiteSeerX 10 1 1 114 230 doi 10 1080 13183222 1999 11008716 Roco Mihail C Bainbridge William Sims eds 2003 Converging Technologies for Improving Human Performance Springer ISBN 978 1 4020 1254 9 Joy Bill 2000 Why the Future Doesn t Need Us Wired Garreau Joel 2005 Radical Evolution The Promise and Peril of Enhancing Our Minds Our Bodies and What It Means to Be Human Doubleday ISBN 978 0 385 50965 7 Mulhall Douglas 2002 Our Molecular Future How Nanotechnology Robotics Genetics and Artificial Intelligence Will Transform Our World Prometheus Books ISBN 978 1 57392 992 9 ETC Group 2003 The Strategy for Converging Technologies The Little BANG Theory PDF Archived from the original PDF on 2007 09 25 Retrieved 2007 02 09 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Geum Youngjung 2012 06 01 Technological Convergence of IT and BT Evidence from Patent Analysis ETRI Journal 34 3 439 449 doi 10 4218 etrij 12 1711 0010 ISSN 1225 6463 S2CID 62193942 a b Vashisht Mayank 2021 04 13 BioConvergence Assembling the Forces of Nature and Technology for a Remarkable Future ELE Times Retrieved 2023 02 06 What is bioconvergence and is it the future of science World Economic Forum 4 January 2023 Retrieved 2023 02 06 a b c Strader Troy 2011 Digital Product Management Technology and Practice Interdisciplinary Perspectives Interdisciplinary Perspectives Hershey PA Business Science Reference pp 113 ISBN 9781616928773 Park Sangin 2007 Strategies and Policies in Digital Convergence Hershey PA Idea Group Reference pp 106 ISBN 978 1599041568 Mohr Jakki Sengupta Sanjit Slater Stanley 2010 Marketing of High technology Products and Innovations Upper Saddle NJ Prentice Hall p 271 ISBN 9780136049968 Van der Post L 2010 A Computing Studio Method for Teaching Design Thinking Nelson Mandela Metropolitan University 12 49 Jose Manuel Purism A Linux OS is talking Convergence again Larabel Michael Purism s PureOS Proclaims Convergence Success For Mobile amp Desktop Support Phoronix www phoronix com Amadeo Ron 2019 09 26 Purism s Librem 5 phone starts shipping a fully open GNU Linux phone Ars Technica Retrieved 2019 10 08 Brown Eric 4 February 2016 First Ubuntu Touch Tablet Brings Convergence at Last Linux com Retrieved 30 January 2022 a b c Crume Jacob 30 December 2021 Maui Shell is Here Ushering in a New Era of Desktop Linux It s FOSS News Retrieved 16 January 2022 Hamner David 29 September 2020 Desktop and Phone Convergence Purism Retrieved 30 January 2022 Relph Knight Terry Ubuntu Touch First Take OS convergence comes into focus ZDNet Retrieved 30 January 2022 Nestor Marius 16 February 2020 Maui Project Wants to Bring Convergent Apps to Linux Desktops and Android 9to5Linux Retrieved 30 January 2022 GNOME Shell is moving towards a convergent mobile friendly UI TuxPhones Linux phones tablets and portable devices 8 April 2020 Retrieved 30 January 2022 KDE Kirigami UI Framework Makes First Debut www phoronix com Retrieved 30 January 2022 Kirigami Retrieved 30 January 2022 Why Quasar Quasar Framework Retrieved 30 January 2022 Mulvihill Patrick O Flynn Jane Pesch Dirk June 2019 The Internet of Things for Lifetime Communities IEEE Internet of Things Magazine 2 2 15 19 doi 10 1109 IOTM 001 1900020 ISSN 2576 3199 S2CID 207972871 Kumpulainen Tomi February 2021 Web application development with Vue js PDF Bachelor s Thesis thesis JAMK University of Applied Sciences Steve Kovach December 8 2010 What Is A Smart TV Businessinsider com Retrieved January 17 2012 Castells Manuel 1 November 2004 The Network Society A Cross Cultural Perspective Edward Elgar Publishing Incorporated p 82 ISBN 978 1 84376 505 9 Cleaver 1998 Garrido Maria Halavais Alexander 2003 McCaughey Martha Ayers Michael D eds Cyberactivism Online Activism in Theory and Practice Routledge p 181 ISBN 978 1 135 38155 4 Cleaver 1998 p 630 Papic Marko Noonan Sean 3 February 2011 Social Media as a Tool for Protest Archived from the original on 12 May 2013 Retrieved 21 May 2013 Jenkins 2006 p 2 Siapera Eugenia Veglis Andreas 3 July 2012 The Handbook of Global Online Journalism John Wiley amp Sons p 26 ISBN 978 1 118 31394 7 Lugmayr Artur Zotto Cinzia Dal eds Media Convergence Handbook Vol 1 amp 2 Lugmayr Artur Zotto Cinzia Dal 2016 Media Convergence Handbook Vol 1 Springer Verlag pp 387 414 a b c Shin Dong Hee Kim Won Yong Lee Dong hoon 16 June 2006 Convergence Technologies and the Layered Policy Model Implication for Regulating Future Communications S2CID 106963782 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Grieve Willie Levin Stanford L 15 August 2005 From Clones to Packets The Development of Competition in Local Residential Telecommunications TPRC 2005 SSRN 2118937 via SSRN a b c Rheingold Howard 2007 03 21 Smart Mobs The Next Social Revolution Basic Books pp 157 82 ISBN 978 0 465 00439 3 COMPUTE magazine issue 93 Feb 1988 February 1988 If the wheels behind the CD ROM industry have their way this product will help open the door to a brave new multimedia world for microcomputers where the computer is intimately linked with the other household electronics and every gadget in the house reads tons of video audio and text data from CD ROM disks Jenkins Henry September 2008 Convergence Culture Where Old and New Media Collide NYU Press p 6 ISBN 978 0 8147 4295 2 Steiner Tobias 2015 Under the Macroscope Convergence in the US Television Market Between 2000 and 2014 PDF IMAGE Zeitschrift fur interdisziplinare Bildwissenschaft 11 2 4 21 doi 10 25969 mediarep 16487 Jenkins 2006 pp 101 112 Jenkins Henry Deuze Mark 1 February 2008 Editorial Convergence Culture Convergence The International Journal of Research into New Media Technologies 14 1 5 12 doi 10 1177 1354856507084415 ISSN 1354 8565 S2CID 220786858 O Donnell Casey 23 August 2011 Games are not convergence The lost promise of digital production and convergence Convergence The International Journal of Research into New Media Technologies 17 3 271 286 doi 10 1177 1354856511405766 ISSN 1354 8565 S2CID 145419859 Eadie William F ed 15 May 2009 21st Century Communication A Reference Handbook SAGE pp 643 651 ISBN 978 1 4129 5030 5 Campbell Richard Martin Christopher R Fabos Bettina 2013 Media amp Culture An Introduction To Mass Communication 8th ed Boston Bedford St Martin s pp 9 10 Holt Jennifer Perren Alisa eds 2009 Media Industries History Theory and Method West Sussex UK Wiley Blackwell p 145 Negroponte Nicholas 1995 Being Digital Print Knopf Ramon Salaverria Media Convergence online journalism utexas edu Archived from the original on 2015 11 20 Retrieved 2015 11 20 Fidler Roger F 1997 Mediamorphosis Understanding New Media Pine Forge Press ISBN 978 0 8039 9086 9 Jenkins 2006 page needed Transmedia 202 Further Reflections henryjenkins org August 1 2011 Archived from the original on 3 October 2011 Retrieved 26 April 2017 a href Template Cite web html title Template Cite web cite web a CS1 maint unfit URL link a b HCDMediaGroup 21 September 2009 Henry Jenkins Videotape Jenkins 2006 page needed Quentin Tarantino s Star Wars Digital Cinema Media Convergence and Participatory Culture Retrieved 11 November 2022 Compute Magazine Issue 071 April 1986 Retrieved 17 June 2015 Jenkins 2006 p 15 Cheskin Research Designing Digital Experiences for Youth Market Insights Series Fall 2002 pp 8 9 Jenkins 2006 page needed What is network convergence Definition from WhatIs com SearchITChannel Archived from the original on 28 October 2010 Retrieved 17 June 2015 Integrated Design for VoIP Enabled Quadruple Play Devices Archived 2007 12 26 at the Wayback Machine Cable consortium mobilizes quad play with Sprint CED Archived from the original on 27 September 2011 Retrieved 17 June 2015 Written in 2011 10 27 full citation needed Kopytoff Verne 14 November 2003 Internet phones in spotlight Companies face more scrutiny by U S state agencies SFGATE Retrieved 11 November 2022 Cutler J 2004 California Regulator Vote to Exammine Rules to Control Voice Over Internet Protocol Electronic Commerce and Law Report Vol 9 No 7 156 57 full citation needed Meisel J Needles M Voice over Internet protocol development and public policy Implications INFO the journal of policy regulation and strategy for telecommunications information and media Vol 7 Number 3 2005 PERSPECTIVE Media convergence puts self regulation at top of the agenda Campaign 1 Nov 2002 02 General Reference Center GOLD Web 13 Oct 2011 About the EFF Electronic Frontier Foundation 2007 02 06 Retrieved 2022 11 11 Wu Tim Lessig Lawrence 22 August 2003 Re Ex Parte Submission in CS Docket No 02 52 PDF www timwu org FCC 2004d Notice of Proposed Rulemaking March 11 2004 full citation needed Kim et al Regulating Internet telephony The Challenges and the Opportunities Proceedings of 15th Portland International Conference on Technology Management full citation needed Wu Tim 2003 Network Neutrality Broadband Discrimination Journal on Telecommunications amp High Technology Law 2 Copps Michael J 9 October 2003 THE BEGINNING OF THE END OF THE INTERNET DISCRIMINATION CLOSED NETWORKS AND THE FUTURE OF CYBERSPACE PDF apps fcc gov a b Whitt Richard S 2003 A Horizontal Leap Forward Formulating a New Communications Public Policy Framework Based on the Network Layers Model Federal Communications Law Journal 56 3 a b Kose Toshihiro Sakata Ichiro 2019 09 01 Identifying technology convergence in the field of robotics research Technological Forecasting and Social Change 146 751 766 doi 10 1016 j techfore 2018 09 005 ISSN 0040 1625 S2CID 158337252 Bibliography edit Menon Siddhartha 2006 Policy Initiative Dilemmas Surrounding Media Convergence A Cross National Perspective Prometheus 24 1 59 80 doi 10 1080 08109020600563937 ISSN 0810 9028 S2CID 153930145 Cleaver Harry M 1998 The Zapatista Effect The Internet and the Rise of an Alternative Political Fabric Journal of International Affairs 51 2 621 640 via JSTOR Jenkins Henry 2006 Convergence Culture Where Old and New Media Collide NYU Press Further reading editRoco Mihail C Bainbridge William Sims Tonn Bruce Whitesides George eds 2013 Convergence of Knowledge Technology and Society Beyond Convergence of Nano Bio Info Cognitive Technologies Science Policy Reports Springer International Publishing ISBN 9783319022031 via www springer com Bainbridge William Sims Roco Mihail C 2016 Handbook of Science and Technology Convergence Springer International Publishing ISBN 9783319070513 via www springer com Roco Mihail C 2015 Principles and Methods That Facilitate Convergence Handbook of Science and Technology Convergence Cham Springer International Publishing pp 1 20 doi 10 1007 978 3 319 04033 2 2 2 ISBN 9783319040332 Kurbanoglu Serap Al Umut Erdogan Phyllis Lepon Tonta Yasar Ucak Nazan 2010 09 09 Technological Convergence and Social Networks in Information Management Second International Symposium on Information Management in a Changing World IMCW 2010 Ankara Turkey Springer Science amp Business Media ISBN 978 3 642 16031 8 Goundar Sam 2021 01 01 Enterprise Systems and Technological Convergence Research and Practice IAP ISBN 978 1 64802 343 9 Colomo Pablo Ibanez 2011 12 14 European Communications Law and Technological Convergence Deregulation Re regulation and Regulatory Convergence in Television and Telecommunications Kluwer Law International B V ISBN 978 90 411 4293 1 Wienroth Matthias Rodrigues Eugenia 2015 02 20 Knowing New Biotechnologies Social Aspects of Technological Convergence Routledge ISBN 978 1 317 69150 1 External links editAmdocs MultiPlay Strategy WhitePaper Technology Convergence Update with Bob Brown Video Retrieved from https en wikipedia org w index php title Technological convergence amp oldid 1194047854, wikipedia, wiki, book, books, library,

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