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Sid Meier

Sidney K. Meier (/ˈmaɪər/ MIRE; born February 24, 1954) is a Canadian-American programmer, designer, and producer of several strategy video games and simulation video games, including the Civilization series. Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. For his contributions to the video game industry, Meier was inducted into the Academy of Interactive Arts and Sciences Hall of Fame.

Sid Meier
Meier at the 2010 Game Developers Conference
Born
Sidney K. Meier[1]

(1954-02-24) February 24, 1954 (age 68)
Sarnia, Ontario, Canada
Alma materUniversity of Michigan (BA)
Occupation(s)Game programmer, video game designer, video game producer
Years active1982–present
Employer2K Games
Known forMicroProse, Firaxis Games, Civilization series
SpouseSusan Meier
ChildrenRyan Meier
AwardsAIAS Hall of Fame Award (1999)[2]

Early life and education

Meier was born in Sarnia, Ontario, Canada, to parents of Dutch and Swiss descent, giving him both Canadian and Swiss citizenship.[3] A few years later, the family moved to Michigan, US, where Meier was raised. He studied history and computer science, graduating with a degree in computer science[4] from the University of Michigan in 1975.[5][6]

Career

Following college, Meier worked in developing cash register systems for department stores.[5] During this period, Meier purchased an Atari 800 c. 1981, which helped him realize that computer programming could be used to make video games. He found a co-worker, Bill Stealey, who had a similar interest in developing games, and shared the games that Meier had developed. The two decided to launch a new company for computer game development.[7]

At MicroProse

Sid Meier has stated on numerous occasions that he emphasizes the "fun parts" of a simulation and throws out the rest.

Meier founded MicroProse with Stealey in 1982.[9] After a few initial 2D action games, such as Meier's platformer Floyd of the Jungle,[10] MicroProse settled into a run of flight simulation titles beginning with Hellcat Ace (1982) and continuing with Spitfire Ace (1982), Solo Flight (1983), and F-15 Strike Eagle (1985), all designed and programmed by Meier.[11]

By 1986 MicroProse was using Meier's name and face in advertisements for its games.[12] In 1987, the company released Sid Meier's Pirates!, the first with Meier's name in the title. He later explained that the inclusion of his name was because Pirates! is very different from the company's earlier titles. Stealey decided that Meier's name would make those who purchased the flight simulators more likely to play the game. Stealey recalled: "We were at dinner at a Software Publishers Association meeting, and Robin Williams was there. And he kept us in stitches for two hours. And he turns to me and says 'Bill, you should put Sid's name on a couple of these boxes, and promote him as the star.' And that's how Sid's name got on Pirates, and Civilization."[7][4]

The idea was successful; by 1992 an entry in Computer Gaming World's poetry contest praised Meier's name as "a guarantee they got it right".[13] Meier is not always the main designer on titles that carry his name. For instance, Brian Reynolds has been credited as the primary designer behind Sid Meier's Civilization II, Sid Meier's Alpha Centauri, and Sid Meier's Colonization,[14][15] while Jeff Briggs designed Sid Meier's Civilization III,[16] Soren Johnson led Sid Meier's Civilization IV,[17] Jon Shafer led Sid Meier's Civilization V,[18] and Will Miller and David McDonough were the designers of Sid Meier's Civilization: Beyond Earth.[19]

After the release of F-19 Stealth Fighter, Meier focused on strategy games, later saying "Everything I thought was cool about a flight simulator had gone into that game."[20] Inspired by SimCity and Empire, he created Sid Meier's Railroad Tycoon and later the game series for which he is most widely recognized, Sid Meier's Civilization,[15] although he designed only the first installment.

Around 1990, Stealey wanted to expand MicroProse to produce arcade games, which Meier felt was too risky. Unable to resolve the matter with Stealey, Meier quietly sold Stealey his half of the company but otherwise remained with the company in his same role.[21]

At Firaxis Games

MicroProse, after it had become a public company, merged with Spectrum HoloByte in 1993 under Spectrum's name, with Spectrum as the operating company. As a cost-cutting measure, Spectrum cut many of the jobs at MicroProse at 1996 and consolidated much of their operations. Meier, along with MicroProse employees Jeff Briggs and Brian Reynolds, were dissastified with these decisions, and opted to leave the company to form Firaxis Games in 1997.[22][23]

Firaxis continued to develop the same type of strategy games that Meier had developed at MicroProse, many of which are follow-ups to those titles, such as the new Civilization games and a remake of Sid Meier's Pirates! (2004). In 1996, he invented a "System for Real-Time Music Composition and Synthesis" used in C.P.U. Bach.[24] Next Generation listed him in their "75 Most Important People in the Games Industry of 1995", calling him "a prolific developer of some of the best games in [MicroProse]'s catalog".[25]

According to Firaxis employees, Meier has been constantly developing a special game engine since around 1996 which he uses to prototype his game ideas and which he has not shared with anyone else. Dennis Shirk, a senior producer, said in 2016 that Meier would sometimes arrive at the office and announce he had a new game prototype for the company to try out and see if it could be developed further. The engine is believed by Firaxis employees to be based on his original Civilization source, but expanded over the years with updates that he or other engineers will write for him.[26]

Meier worked with a team on a dinosaur-themed game starting in early 2000, but announced in an online development diary in 2001 that the game had been shelved. Despite trying various approaches, including turn-based and real-time gameplay, he said he found no way to make the concept fun enough. In 2005, he said, "We've been nonstop busy making other games over the past several years, so the dinosaur game remains on the shelf. However, I do love the idea of a dinosaur game and would like to revisit it when I have some time."[27]

An autobiography, Sid Meier's Memoir!: A Life in Computer Games, was published on September 8, 2020 by W. W. Norton & Company.[28]

Development style

Computer Gaming World reported in 1994 that "Sid Meier has stated on numerous occasions that he emphasizes the 'fun parts' of a simulation and throws out the rest".[8] "Meier insisted", the magazine reported that year, "that discovering the elusive quality of fun is the toughest part of design".[29] According to PC Gamer, "Though his games are frequently about violent times and places, there is never any blood or gore shown. He designs and creates his games by playing them, over and over, until they are fun".[30]

Personal life

Meier lives in Hunt Valley, Maryland, with his second wife Susan, whom he met at Faith Evangelical Lutheran Church in Cockeysville, where he is the Director of Contemporary Music. The couple lead contemporary music worship.[4][31] Meier has a son, Ryan Meier, who works for Blizzard Entertainment.[32]

Awards

 
Meier's star at the Walk of Game in the Metreon, San Francisco
  • In 1996, GameSpot put Meier at the top of their listing of the "Most Influential People in Computer Gaming of All Time", calling him "our Hitchcock, our Spielberg, our Ellington".[33]
  • That same year, Computer Gaming World ranked him as eighth on the list of the "Most Influential Industry Players of All Time", noting that no game designer has had as many CGW Hall of Fame games as Sid Meier.[34]
  • In 1997, Computer Gaming World ranked him as number one on the list of the "Most Influential People of All Time in Computer Gaming", for game design.[35]
  • In 1999, he became the second person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame.[36]
  • In 2008, he received a Lifetime Achievement Award at the 2008 Game Developer's Conference.[37]
  • In 2009, he came fifth in a Develop survey that asked some 9,000 game makers about their "ultimate development hero".[4]
  • In 2009, he was ranked second in IGN's list of "Top Game Creators of All Time", and was called "the ideal role model for any aspiring game designer".[38]
  • In 2017, he was awarded the Life Achievement by the Golden Joystick Awards.[39]

Games

The games developed, co-developed and/or produced by Sid Meier:[40][41][42]

Release Game Notes
1981 Bank Game I Meier was paid to make a game for a bank with a piggybank catching falling coins.[42]
1981 Bank Game II In Meier's second bank-game the goal was to cross the road to the bank.[42]
1981 Faux Space Invaders Written in assembly, and a local store bought five or ten copies.[43][42]
1981 Faux Pac-Man Pac-Man rip-off, developed as training and shared with the users group.[42]
1982 Formula 1 Racing The first commercial game by Sid Meier, published by Acorn Software Products Inc.[44][45]
Hellcat Ace Sid Meier's first project for MicroProse according to Bill Stealey.[46]
Chopper Rescue Improved and commercial version of Hostage Rescue. Sid Meier has said this was the first game he wrote at MicroProse.[43]
Spitfire Ace
Floyd of the Jungle[10]
1983 NATO Commander
Wingman[47]
Floyd of the Jungle II
Solo Flight
1984 Air Rescue I[48]
F-15 Strike Eagle
1985 Silent Service World War II submarine simulation game
Crusade in Europe
Decision in the Desert
1986 Conflict in Vietnam Last Sid Meier game released for the Atari 8-bit family.[49]
Gunship
1987 Sid Meier's Pirates! A pirate simulation game based around life of a pirate, a privateer, or a pirate hunter in the 16th-18th centuries. The first game to have Sid Meier's name included in its title.
1988 Red Storm Rising Nuclear submarine simulation game, based on the novel by Tom Clancy.
F-19 Stealth Fighter
1989 F-15 Strike Eagle II
1990 Covert Action An espionage game offering a range of arcade-style game modes.
Sid Meier's Railroad Tycoon A business simulation game that paints the early development of railroads in the United States and Europe. With the release of Sid Meier's Railroads!, this series now has four installments.
1991 Sid Meier's Civilization A vastly successful turn-based strategy game, that has now run to a franchise (see below). This is Meier's most successful game franchise to date, having sold over 35 million copies as of August 2016.[50]
1993 Pirates! Gold Remake of 1987's Pirates! game that included several new features, such as extra missions. Paul Murphy was lead designer on the game.
1994 Sid Meier's Colonization A turn-based strategy game themed on the early European colonization of the New World.
C.P.U. Bach Meier's patented music-making program for 3DO, that became a commercial failure.[42][51]
1995 Sid Meier's CivNet A remake of Civilization with support for internet-based multiplayer gameplay.
1996 Sid Meier's Civilization II Follow-up to Sid Meier's successful Civilization; Brian Reynolds was lead designer on the game.
1997 Magic: The Gathering This would be the last game that Sid Meier worked on for MicroProse.
Sid Meier's Gettysburg! Sid Meier's first real-time tactical game.
1999 Sid Meier's Alpha Centauri Brian Reynolds was lead designer on this adaptation of Civilization to an extraterrestrial theme.
Sid Meier's Antietam! Sid Meier's Gettysburg and Antietam are part of his Civil War set.
2001 Sid Meier's Civilization III Jeff Briggs designed the third installment of the series, with more complex rules, graphics and gameplay.
2002 Sid Meier's SimGolf A golfing simulation in which the player built their own golf course and played it against computer players, co-created by Maxis. (Not to be confused with Maxis' 1996 title SimGolf.)
2004 Sid Meier's Pirates! Follow-up to the acclaimed Pirates! game from 1987, updating the graphics and featuring some entirely new gameplay elements.
2005 Sid Meier's Civilization IV Designed by Soren Johnson. A full 3D engine replaces the isometric maps of Civilization II and III.
2006 Sid Meier's Railroads! When Take 2 shut down PopTop Software and folded it into Firaxis, Meier once again became responsible for the Railroad Tycoon series, and this is billed as the sequel to Railroad Tycoon 3.
2008 Sid Meier's Civilization Revolution A seventh generation console edition of Civilization.
Sid Meier's Pirates! Mobile The game was developed and published by Oasys Mobile and was led by one of the original programmers for Pirates! Gold.
Sid Meier's Railroad Tycoon Mobile Developed by Blue Heat and published by Oasys Mobile. This mobile version allows players to build their own transportation empire.
Sid Meier's Civilization IV: Colonization A 2008 remake of the 1994 Colonization, and a standalone game based on the Civilization IV engine.
2010 Sid Meier's Civilization V Headed by Jon Shafer with new features.
2011 Sid Meier's CivWorld A massively multiplayer online game released on Facebook. Game closed down on May 29, 2013.[52]
2013 Sid Meier's Ace Patrol A World War I flight strategy game published by 2K Games.[53]
Sid Meier's Ace Patrol: Pacific Skies A World War II flight strategy game published by 2K Games.
2014 Sid Meier's Civilization Revolution 2 A mobile sequel to Sid Meier's Civilization Revolution.
Sid Meier's Civilization: Beyond Earth A spiritual successor to Sid Meier's Alpha Centauri built atop the Civilization V engine
2015 Sid Meier's Starships Follows on from Sid Meier's Civilization: Beyond Earth
2016 Sid Meier's Civilization VI Sixth main title in the Civilization series.

References

  1. ^ Moseley, Roger (October 28, 2016). Keys to Play: Music as a Ludic Medium from Apollo to Nintendo. Univ of California Press. ISBN 978-0-520-29124-9.
  2. ^ "D.I.C.E Special Awards". Retrieved January 22, 2017.
  3. ^ "Firaxicon: An Evening with Sid Meier and Jake Solomon of Firaxis Games". Sid Meier's Civilization. October 8, 2014. Archived from the original on December 11, 2021 – via YouTube.
  4. ^ a b c d "Sid Meier: The Father of Civilization". Kotaku.com. June 26, 2013. Retrieved August 25, 2013.
  5. ^ a b Jahromi, Neima (September 22, 2021). "Sid Meier and the Meaning of "Civilization"". The New Yorker. Retrieved October 18, 2021.
  6. ^ "Sid Meier's Game Design Boot Camp at the University of Michigan". Eecs.umich.edu. Retrieved August 25, 2013.
  7. ^ a b Sullentrop, Chris (May 8, 2017). "'Civilization' Creator Sid Meier: "I Didn't Really Expect to be a Game Designer"". Glixel. Retrieved May 8, 2017.
  8. ^ a b Brooks, M. Evan (May 1994). "Pachyderm Platoon". Computer Gaming World. pp. 166, 168.
  9. ^ Plunkett, Luke (August 31, 2011). "Remembering The House That Civilization Built". Kotaku. Gawker Media. from the original on January 10, 2012. Retrieved September 8, 2011.
  10. ^ a b "Floyd of the Jungle". Atari Mania. from the original on March 17, 2018. Retrieved March 16, 2018.
  11. ^ Rouse, Richard (2001). Game Design: Theory & Practice. Plano, Texas: Wordware Publishing, Inc. p. 41. ISBN 1-55622-735-3.
  12. ^ "Another Great Simulation from Sid Meier - Author of F-15 Strike Eagle (advertisement)". Run. February 1986. p. 48. Retrieved October 8, 2013.
  13. ^ "CGW's Last Annual Game Poetry Contest". Computer Gaming World. December 1, 1992. p. 48. Retrieved July 5, 2014.
  14. ^ . Archive.gamespy.com. Archived from the original on October 17, 2008. Retrieved November 26, 2014.
  15. ^ a b . GameSpot. Archived from the original on August 12, 2013.
  16. ^ Musgrove, Mike (December 10, 2001). "For the Fun of It". The Washington Post. Retrieved November 26, 2014.
  17. ^ PC Zone staff (July 6, 2006). . Interviews: PC. Computer and Video Games U.S. pp. 1–3. 142558. Archived from the original (PHP) on July 26, 2010. Retrieved February 28, 2007. We pull up a pew with developer Firaxis and talk deep, dark diplomacy.
  18. ^ Murdoch, Julian; Wilson, Jason (April 30, 2010). . GamePro.com. Archived from the original on May 3, 2010. Retrieved August 10, 2010.
  19. ^ Parkin, Simon (March 5, 2015). "'We should have been more audacious' - A Civilization: Beyond Earth retrospective". Gamasutra. from the original on March 6, 2015. Retrieved March 5, 2015.
  20. ^ Rouse III, Richard (2005). Game Design: Theory & Practice Second Edition. Wordware Publishing. pp. 20–39. ISBN 1-55622-912-7.
  21. ^ Scott-Jones, Richard (September 1, 2020). "An excerpt from Sid Meier's Memoir! on the making of Civilization". PCGamesN. Retrieved September 26, 2020.
  22. ^ "Sid starts up. Again". Forbes. July 25, 1997. from the original on December 1, 2017. Retrieved September 26, 2018.
  23. ^ "Sid Meier Leaves Microprose". Next Generation. No. 20. Imagine Media. August 1996. p. 25.
  24. ^ US A system for automatically generating musical compositions on demand one after another without duplication ... in a variety of genres and forms so that concerts based on generated compositions will have a varied mix of pieces incorporated therein. 5496962, Meier, Sidney K. & Briggs, Jeffery L., "System for Real-Time Music Composition and Synthesis", issued March 5, 1996 
  25. ^ "75 Power Players". Next Generation. Imagine Media (11): 51. November 1995.
  26. ^ McKeand, Kirk (June 15, 2016). "Sid Meier prototypes his ideas on a 20-year-old engine only he knows how to use". PCGamesN. Retrieved April 28, 2017.
  27. ^ . Firaxis. August 2005. Archived from the original on March 26, 2006. Retrieved February 5, 2006.
  28. ^ Schreier, Jason (September 8, 2020). "Creator of 'Civilization' Looks Back at One of the Longest Careers in the Industry". Bloomberg News. Retrieved September 8, 2020.
  29. ^ Wilson, Johnny L.; Brown, Ken; Lombardi, Chris; Weksler, Mike; Coleman, Terry (July 1994). "The Designer's Dilemma: The Eighth Computer Game Developers Conference". Computer Gaming World. pp. 26–31.
  30. ^ "How Sid Meier became one of the most recognizable names in gaming | News". PC Gamer. June 28, 2013. Retrieved August 25, 2013.
  31. ^ "Game Boy". Joabj.com. Retrieved December 20, 2020."Game Boy Magazine : Sid Meier, May 1999" (PDF). Joabj.com. Retrieved December 20, 2020.
  32. ^ Hensel, Jennifer Judge (May 22, 2012). . ur.umich.edu. Archived from the original on January 3, 2017. Retrieved December 19, 2018.
  33. ^ . May 17, 2005. Archived from the original on August 12, 2013. Retrieved August 25, 2013.
  34. ^ CGW 148: The 15 Most Influential Industry Players of All Time
  35. ^ CGW 159: The Most Influential People in Computer Gaming
  36. ^ "Special Awards - Sid Meier, Firaxis Games". Academy of Interactive Arts & Sciences. Retrieved September 9, 2011.
  37. ^ "Game Developer's Choice Online Awards – Sid Meier". Game Developers Conference. UBM TechWeb. Retrieved September 9, 2011.
  38. ^ "IGN - 2. Sid Meier". IGN. News Corporation. Retrieved August 27, 2011.
  39. ^ Chalk, Andy (November 17, 2017). "Here are your 2017 Golden Joystick Award winners". PC Gamer. Retrieved July 23, 2019.
  40. ^ . Firaxis. Archived from the original on October 6, 2010. Retrieved October 20, 2010.
  41. ^ "Firaxis Games". www.firaxis.com. Retrieved August 29, 2017.
  42. ^ a b c d e f Meier, Sid (2020). Sid Meier's Memoir!. W. W. Norton & Company. pp. 277–278. ISBN 9781324005872.
  43. ^ a b Edwards, Benj (July 18, 2007). "The History of Civilization". Gamasutra. from the original on February 7, 2016. Retrieved February 12, 2016.
  44. ^ ROM MAGAZINE 3 — December 1983/January 1984 p 12, Peter Ellison
  45. ^ "Sid Meier's First(?) Game and an Early Look at MicroProse - How They Got Game". web.stanford.edu.
  46. ^ Gamers at Work: Stories Behind the Games People Play, by Morgan Ramsay, p 40
  47. ^ "Wingman". Atari Mania. from the original on January 27, 2016. Retrieved January 22, 2016.
  48. ^ "Air Rescue I". Atari Mania. from the original on February 8, 2016. Retrieved July 31, 2016.
  49. ^ "List of Atari 400 800 XL XE Games : Meier, Sid, page 1". www.atarimania.com. Retrieved August 28, 2017.
  50. ^ "Civilization Series' Sales Cross 35 Million Copies « GamingBolt.com: Video Game News, Reviews, Previews and Blog". gamingbolt.com. Retrieved August 28, 2017.
  51. ^ Sid Meier's Memoir!, pp. 142–153
  52. ^ "CIVWORLD SHUTDOWN: FREQUENTLY ASKED QUESTIONS". 2K Games. Retrieved November 26, 2014.
  53. ^ "Sid Meier's Ace Patrol launches on Steam". Eurogamer.net. August 27, 2013. Retrieved November 26, 2014.

External links

  • Sid Meier's biography and games history at Firaxis.com
  • Sid Meier at MobyGames
  • Sid Meier at IMDb
  • Official site for "Sid Meier's Memoir!"

meier, this, article, about, canadian, american, video, game, author, australian, businessman, myer, sidney, meier, aɪər, mire, born, february, 1954, canadian, american, programmer, designer, producer, several, strategy, video, games, simulation, video, games,. This article is about the Canadian American video game author For the Australian businessman see Sid Myer Sidney K Meier ˈ m aɪer MIRE born February 24 1954 is a Canadian American programmer designer and producer of several strategy video games and simulation video games including the Civilization series Meier co founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games which he co founded with Jeff Briggs and Brian Reynolds in 1996 For his contributions to the video game industry Meier was inducted into the Academy of Interactive Arts and Sciences Hall of Fame Sid MeierMeier at the 2010 Game Developers ConferenceBornSidney K Meier 1 1954 02 24 February 24 1954 age 68 Sarnia Ontario CanadaAlma materUniversity of Michigan BA Occupation s Game programmer video game designer video game producerYears active1982 presentEmployer2K GamesKnown forMicroProse Firaxis Games Civilization seriesSpouseSusan MeierChildrenRyan MeierAwardsAIAS Hall of Fame Award 1999 2 Contents 1 Early life and education 2 Career 2 1 At MicroProse 2 2 At Firaxis Games 2 3 Development style 3 Personal life 4 Awards 5 Games 6 References 7 External linksEarly life and education EditMeier was born in Sarnia Ontario Canada to parents of Dutch and Swiss descent giving him both Canadian and Swiss citizenship 3 A few years later the family moved to Michigan US where Meier was raised He studied history and computer science graduating with a degree in computer science 4 from the University of Michigan in 1975 5 6 Career EditFollowing college Meier worked in developing cash register systems for department stores 5 During this period Meier purchased an Atari 800 c 1981 which helped him realize that computer programming could be used to make video games He found a co worker Bill Stealey who had a similar interest in developing games and shared the games that Meier had developed The two decided to launch a new company for computer game development 7 At MicroProse Edit Sid Meier has stated on numerous occasions that he emphasizes the fun parts of a simulation and throws out the rest Computer Gaming World 1994 8 Meier founded MicroProse with Stealey in 1982 9 After a few initial 2D action games such as Meier s platformer Floyd of the Jungle 10 MicroProse settled into a run of flight simulation titles beginning with Hellcat Ace 1982 and continuing with Spitfire Ace 1982 Solo Flight 1983 and F 15 Strike Eagle 1985 all designed and programmed by Meier 11 By 1986 MicroProse was using Meier s name and face in advertisements for its games 12 In 1987 the company released Sid Meier s Pirates the first with Meier s name in the title He later explained that the inclusion of his name was because Pirates is very different from the company s earlier titles Stealey decided that Meier s name would make those who purchased the flight simulators more likely to play the game Stealey recalled We were at dinner at a Software Publishers Association meeting and Robin Williams was there And he kept us in stitches for two hours And he turns to me and says Bill you should put Sid s name on a couple of these boxes and promote him as the star And that s how Sid s name got on Pirates and Civilization 7 4 The idea was successful by 1992 an entry in Computer Gaming World s poetry contest praised Meier s name as a guarantee they got it right 13 Meier is not always the main designer on titles that carry his name For instance Brian Reynolds has been credited as the primary designer behind Sid Meier s Civilization II Sid Meier s Alpha Centauri and Sid Meier s Colonization 14 15 while Jeff Briggs designed Sid Meier s Civilization III 16 Soren Johnson led Sid Meier s Civilization IV 17 Jon Shafer led Sid Meier s Civilization V 18 and Will Miller and David McDonough were the designers of Sid Meier s Civilization Beyond Earth 19 After the release of F 19 Stealth Fighter Meier focused on strategy games later saying Everything I thought was cool about a flight simulator had gone into that game 20 Inspired by SimCity and Empire he created Sid Meier s Railroad Tycoon and later the game series for which he is most widely recognized Sid Meier s Civilization 15 although he designed only the first installment Around 1990 Stealey wanted to expand MicroProse to produce arcade games which Meier felt was too risky Unable to resolve the matter with Stealey Meier quietly sold Stealey his half of the company but otherwise remained with the company in his same role 21 At Firaxis Games Edit MicroProse after it had become a public company merged with Spectrum HoloByte in 1993 under Spectrum s name with Spectrum as the operating company As a cost cutting measure Spectrum cut many of the jobs at MicroProse at 1996 and consolidated much of their operations Meier along with MicroProse employees Jeff Briggs and Brian Reynolds were dissastified with these decisions and opted to leave the company to form Firaxis Games in 1997 22 23 Firaxis continued to develop the same type of strategy games that Meier had developed at MicroProse many of which are follow ups to those titles such as the new Civilization games and a remake of Sid Meier s Pirates 2004 In 1996 he invented a System for Real Time Music Composition and Synthesis used in C P U Bach 24 Next Generation listed him in their 75 Most Important People in the Games Industry of 1995 calling him a prolific developer of some of the best games in MicroProse s catalog 25 According to Firaxis employees Meier has been constantly developing a special game engine since around 1996 which he uses to prototype his game ideas and which he has not shared with anyone else Dennis Shirk a senior producer said in 2016 that Meier would sometimes arrive at the office and announce he had a new game prototype for the company to try out and see if it could be developed further The engine is believed by Firaxis employees to be based on his original Civilization source but expanded over the years with updates that he or other engineers will write for him 26 Meier worked with a team on a dinosaur themed game starting in early 2000 but announced in an online development diary in 2001 that the game had been shelved Despite trying various approaches including turn based and real time gameplay he said he found no way to make the concept fun enough In 2005 he said We ve been nonstop busy making other games over the past several years so the dinosaur game remains on the shelf However I do love the idea of a dinosaur game and would like to revisit it when I have some time 27 An autobiography Sid Meier s Memoir A Life in Computer Games was published on September 8 2020 by W W Norton amp Company 28 Development style Edit Computer Gaming World reported in 1994 that Sid Meier has stated on numerous occasions that he emphasizes the fun parts of a simulation and throws out the rest 8 Meier insisted the magazine reported that year that discovering the elusive quality of fun is the toughest part of design 29 According to PC Gamer Though his games are frequently about violent times and places there is never any blood or gore shown He designs and creates his games by playing them over and over until they are fun 30 Personal life EditMeier lives in Hunt Valley Maryland with his second wife Susan whom he met at Faith Evangelical Lutheran Church in Cockeysville where he is the Director of Contemporary Music The couple lead contemporary music worship 4 31 Meier has a son Ryan Meier who works for Blizzard Entertainment 32 Awards Edit Meier s star at the Walk of Game in the Metreon San Francisco This list is incomplete you can help by adding missing items April 2013 In 1996 GameSpot put Meier at the top of their listing of the Most Influential People in Computer Gaming of All Time calling him our Hitchcock our Spielberg our Ellington 33 That same year Computer Gaming World ranked him as eighth on the list of the Most Influential Industry Players of All Time noting that no game designer has had as many CGW Hall of Fame games as Sid Meier 34 In 1997 Computer Gaming World ranked him as number one on the list of the Most Influential People of All Time in Computer Gaming for game design 35 In 1999 he became the second person to be inducted into the Academy of Interactive Arts and Sciences Hall of Fame 36 In 2008 he received a Lifetime Achievement Award at the 2008 Game Developer s Conference 37 In 2009 he came fifth in a Develop survey that asked some 9 000 game makers about their ultimate development hero 4 In 2009 he was ranked second in IGN s list of Top Game Creators of All Time and was called the ideal role model for any aspiring game designer 38 In 2017 he was awarded the Life Achievement by the Golden Joystick Awards 39 Games EditThe games developed co developed and or produced by Sid Meier 40 41 42 Release Game Notes1981 Bank Game I Meier was paid to make a game for a bank with a piggybank catching falling coins 42 1981 Bank Game II In Meier s second bank game the goal was to cross the road to the bank 42 1981 Faux Space Invaders Written in assembly and a local store bought five or ten copies 43 42 1981 Faux Pac Man Pac Man rip off developed as training and shared with the users group 42 1982 Formula 1 Racing The first commercial game by Sid Meier published by Acorn Software Products Inc 44 45 Hellcat Ace Sid Meier s first project for MicroProse according to Bill Stealey 46 Chopper Rescue Improved and commercial version of Hostage Rescue Sid Meier has said this was the first game he wrote at MicroProse 43 Spitfire AceFloyd of the Jungle 10 1983 NATO CommanderWingman 47 Floyd of the Jungle IISolo Flight1984 Air Rescue I 48 F 15 Strike Eagle1985 Silent Service World War II submarine simulation gameCrusade in EuropeDecision in the Desert1986 Conflict in Vietnam Last Sid Meier game released for the Atari 8 bit family 49 Gunship1987 Sid Meier s Pirates A pirate simulation game based around life of a pirate a privateer or a pirate hunter in the 16th 18th centuries The first game to have Sid Meier s name included in its title 1988 Red Storm Rising Nuclear submarine simulation game based on the novel by Tom Clancy F 19 Stealth Fighter1989 F 15 Strike Eagle II1990 Covert Action An espionage game offering a range of arcade style game modes Sid Meier s Railroad Tycoon A business simulation game that paints the early development of railroads in the United States and Europe With the release of Sid Meier s Railroads this series now has four installments 1991 Sid Meier s Civilization A vastly successful turn based strategy game that has now run to a franchise see below This is Meier s most successful game franchise to date having sold over 35 million copies as of August 2016 50 1993 Pirates Gold Remake of 1987 s Pirates game that included several new features such as extra missions Paul Murphy was lead designer on the game 1994 Sid Meier s Colonization A turn based strategy game themed on the early European colonization of the New World C P U Bach Meier s patented music making program for 3DO that became a commercial failure 42 51 1995 Sid Meier s CivNet A remake of Civilization with support for internet based multiplayer gameplay 1996 Sid Meier s Civilization II Follow up to Sid Meier s successful Civilization Brian Reynolds was lead designer on the game 1997 Magic The Gathering This would be the last game that Sid Meier worked on for MicroProse Sid Meier s Gettysburg Sid Meier s first real time tactical game 1999 Sid Meier s Alpha Centauri Brian Reynolds was lead designer on this adaptation of Civilization to an extraterrestrial theme Sid Meier s Antietam Sid Meier s Gettysburg and Antietam are part of his Civil War set 2001 Sid Meier s Civilization III Jeff Briggs designed the third installment of the series with more complex rules graphics and gameplay 2002 Sid Meier s SimGolf A golfing simulation in which the player built their own golf course and played it against computer players co created by Maxis Not to be confused with Maxis 1996 title SimGolf 2004 Sid Meier s Pirates Follow up to the acclaimed Pirates game from 1987 updating the graphics and featuring some entirely new gameplay elements 2005 Sid Meier s Civilization IV Designed by Soren Johnson A full 3D engine replaces the isometric maps of Civilization II and III 2006 Sid Meier s Railroads When Take 2 shut down PopTop Software and folded it into Firaxis Meier once again became responsible for the Railroad Tycoon series and this is billed as the sequel to Railroad Tycoon 3 2008 Sid Meier s Civilization Revolution A seventh generation console edition of Civilization Sid Meier s Pirates Mobile The game was developed and published by Oasys Mobile and was led by one of the original programmers for Pirates Gold Sid Meier s Railroad Tycoon Mobile Developed by Blue Heat and published by Oasys Mobile This mobile version allows players to build their own transportation empire Sid Meier s Civilization IV Colonization A 2008 remake of the 1994 Colonization and a standalone game based on the Civilization IV engine 2010 Sid Meier s Civilization V Headed by Jon Shafer with new features 2011 Sid Meier s CivWorld A massively multiplayer online game released on Facebook Game closed down on May 29 2013 52 2013 Sid Meier s Ace Patrol A World War I flight strategy game published by 2K Games 53 Sid Meier s Ace Patrol Pacific Skies A World War II flight strategy game published by 2K Games 2014 Sid Meier s Civilization Revolution 2 A mobile sequel to Sid Meier s Civilization Revolution Sid Meier s Civilization Beyond Earth A spiritual successor to Sid Meier s Alpha Centauri built atop the Civilization V engine2015 Sid Meier s Starships Follows on from Sid Meier s Civilization Beyond Earth2016 Sid Meier s Civilization VI Sixth main title in the Civilization series References Edit Moseley Roger October 28 2016 Keys to Play Music as a Ludic Medium from Apollo to Nintendo Univ of California Press ISBN 978 0 520 29124 9 D I C E Special Awards Retrieved January 22 2017 Firaxicon An Evening with Sid Meier and Jake Solomon of Firaxis Games Sid Meier s Civilization October 8 2014 Archived from the original on December 11 2021 via YouTube a b c d Sid Meier The Father of Civilization Kotaku com June 26 2013 Retrieved August 25 2013 a b Jahromi Neima September 22 2021 Sid Meier and the Meaning of Civilization The New Yorker Retrieved October 18 2021 Sid Meier s Game Design Boot Camp at the University of Michigan Eecs umich edu Retrieved August 25 2013 a b Sullentrop Chris May 8 2017 Civilization Creator Sid Meier I Didn t Really Expect to be a Game Designer Glixel Retrieved May 8 2017 a b Brooks M Evan May 1994 Pachyderm Platoon Computer Gaming World pp 166 168 Plunkett Luke August 31 2011 Remembering The House That Civilization Built Kotaku Gawker Media Archived from the original on January 10 2012 Retrieved September 8 2011 a b Floyd of the Jungle Atari Mania Archived from the original on March 17 2018 Retrieved March 16 2018 Rouse Richard 2001 Game Design Theory amp Practice Plano Texas Wordware Publishing Inc p 41 ISBN 1 55622 735 3 Another Great Simulation from Sid Meier Author of F 15 Strike Eagle advertisement Run February 1986 p 48 Retrieved October 8 2013 CGW s Last Annual Game Poetry Contest Computer Gaming World December 1 1992 p 48 Retrieved July 5 2014 GameSpy PC Games Reviews News Previews Demos Mods amp Patches Archive gamespy com Archived from the original on October 17 2008 Retrieved November 26 2014 a b GameSpot Presents The Sid Meier Legacy GameSpot Archived from the original on August 12 2013 Musgrove Mike December 10 2001 For the Fun of It The Washington Post Retrieved November 26 2014 PC Zone staff July 6 2006 Interview Looking Back Civilization IV Interviews PC Computer and Video Games U S pp 1 3 142558 Archived from the original PHP on July 26 2010 Retrieved February 28 2007 We pull up a pew with developer Firaxis and talk deep dark diplomacy Murdoch Julian Wilson Jason April 30 2010 Civilization 5 GamePro com Archived from the original on May 3 2010 Retrieved August 10 2010 Parkin Simon March 5 2015 We should have been more audacious A Civilization Beyond Earth retrospective Gamasutra Archived from the original on March 6 2015 Retrieved March 5 2015 Rouse III Richard 2005 Game Design Theory amp Practice Second Edition Wordware Publishing pp 20 39 ISBN 1 55622 912 7 Scott Jones Richard September 1 2020 An excerpt from Sid Meier s Memoir on the making of Civilization PCGamesN Retrieved September 26 2020 Sid starts up Again Forbes July 25 1997 Archived from the original on December 1 2017 Retrieved September 26 2018 Sid Meier Leaves Microprose Next Generation No 20 Imagine Media August 1996 p 25 US A system for automatically generating musical compositions on demand one after another without duplication in a variety of genres and forms so that concerts based on generated compositions will have a varied mix of pieces incorporated therein 5496962 Meier Sidney K amp Briggs Jeffery L System for Real Time Music Composition and Synthesis issued March 5 1996 75 Power Players Next Generation Imagine Media 11 51 November 1995 McKeand Kirk June 15 2016 Sid Meier prototypes his ideas on a 20 year old engine only he knows how to use PCGamesN Retrieved April 28 2017 Ask Sid Firaxis August 2005 Archived from the original on March 26 2006 Retrieved February 5 2006 Schreier Jason September 8 2020 Creator of Civilization Looks Back at One of the Longest Careers in the Industry Bloomberg News Retrieved September 8 2020 Wilson Johnny L Brown Ken Lombardi Chris Weksler Mike Coleman Terry July 1994 The Designer s Dilemma The Eighth Computer Game Developers Conference Computer Gaming World pp 26 31 How Sid Meier became one of the most recognizable names in gaming News PC Gamer June 28 2013 Retrieved August 25 2013 Game Boy Joabj com Retrieved December 20 2020 Game Boy Magazine Sid Meier May 1999 PDF Joabj com Retrieved December 20 2020 Hensel Jennifer Judge May 22 2012 Students experience boot camp with legendary game designer Sid Meier ur umich edu Archived from the original on January 3 2017 Retrieved December 19 2018 GameSpot May 17 2005 Archived from the original on August 12 2013 Retrieved August 25 2013 CGW 148 The 15 Most Influential Industry Players of All Time CGW 159 The Most Influential People in Computer Gaming Special Awards Sid Meier Firaxis Games Academy of Interactive Arts amp Sciences Retrieved September 9 2011 Game Developer s Choice Online Awards Sid Meier Game Developers Conference UBM TechWeb Retrieved September 9 2011 IGN 2 Sid Meier IGN News Corporation Retrieved August 27 2011 Chalk Andy November 17 2017 Here are your 2017 Golden Joystick Award winners PC Gamer Retrieved July 23 2019 Biographies Sid Meier Firaxis Archived from the original on October 6 2010 Retrieved October 20 2010 Firaxis Games www firaxis com Retrieved August 29 2017 a b c d e f Meier Sid 2020 Sid Meier s Memoir W W Norton amp Company pp 277 278 ISBN 9781324005872 a b Edwards Benj July 18 2007 The History of Civilization Gamasutra Archived from the original on February 7 2016 Retrieved February 12 2016 ROM MAGAZINE 3 December 1983 January 1984 p 12 Peter Ellison Sid Meier s First Game and an Early Look at MicroProse How They Got Game web stanford edu Gamers at Work Stories Behind the Games People Play by Morgan Ramsay p 40 Wingman Atari Mania Archived from the original on January 27 2016 Retrieved January 22 2016 Air Rescue I Atari Mania Archived from the original on February 8 2016 Retrieved July 31 2016 List of Atari 400 800 XL XE Games Meier Sid page 1 www atarimania com Retrieved August 28 2017 Civilization Series Sales Cross 35 Million Copies GamingBolt com Video Game News Reviews Previews and Blog gamingbolt com Retrieved August 28 2017 Sid Meier s Memoir pp 142 153 CIVWORLD SHUTDOWN FREQUENTLY ASKED QUESTIONS 2K Games Retrieved November 26 2014 Sid Meier s Ace Patrol launches on Steam Eurogamer net August 27 2013 Retrieved November 26 2014 External links Edit Wikimedia Commons has media related to Sid Meier Wikiquote has quotations related to Sid Meier Sid Meier s biography and games history at Firaxis com Sid Meier at MobyGames Sid Meier at IMDb Official site for Sid Meier s Memoir Retrieved from https en wikipedia org w index php title Sid Meier amp oldid 1137705599, wikipedia, wiki, book, books, library,

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