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Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth is a turn-based strategy, 4X video game in the Civilization series developed by Firaxis Games, published by 2K Games and released for Microsoft Windows on October 24, 2014,[4] the Mac App Store on November 27, 2014 and for Linux on December 18, 2014. The game's premise is that Earth became uninhabitable due to an undescribed disaster known as "the Great Mistake", forcing humanity to colonize space.[5] As a spiritual successor to the 1999 game Alpha Centauri, Beyond Earth shares much of its development team and some concepts, most notably its setting on an exoplanet in the future.[6][7]

Sid Meier's Civilization: Beyond Earth
Developer(s)Firaxis Games
Publisher(s)2K Games[note 1]
Producer(s)Lena Brenk
Designer(s)
  • Will Miller
  • David McDonough
Programmer(s)Don Wuenschell
Artist(s)Michael R. Bates
Writer(s)
  • Rex Martin
  • Peter Murray
  • Walt Williams
  • Scott Wittbecker
Composer(s)
SeriesCivilization
Enginecf. LORE
Platform(s)
Release
  • Microsoft Windows
  • October 24, 2014[1]
  • Mac
  • November 26, 2014[2]
  • Linux
  • December 18, 2014[3]
Genre(s)
Mode(s)

An expansion pack, titled Rising Tide, was released on October 9, 2015.

Gameplay edit

Beyond Earth is a turn-based strategy game played on a hexagonal grid, iterating the ideas and building upon the engine of its predecessor, Civilization V.[8] Co-lead designer David McDonough described the relationship between the two games by saying "The bones of the experience are very much recognisably Civ. The idea of the cities, city-base progression, leaders, the passage of time, tile-based, turn-based, building improvements, technologies. A lot of them are very familiar themes to the Civ player."[9]

Changes from the traditional Civilization formula edit

There are a number of significant changes from the Civilization model. In previous Civilization titles, players selected from historical empires led by historical figures, each with preset personalities. In Beyond Earth, players make choices at the beginning of the game, including what sponsors backed their expedition, what kind of spacecraft they used to reach the planet, and who and what they brought to the new world, allowing players to create a customized civilization of their own. Early decisions have a significant effect on the gameplay.

Because Beyond Earth's "tech web" branches out radially and requires only one prerequisite to unlock dependent technologies, players can research certain directions in depth while ignoring other directions. Traditional Civilization technologies instead require all prerequisites, for a more linear technology tree that advances in one general direction over time. While technology can be stolen, Beyond Earth intentionally does not allow for technology trading, and it is difficult to unlock all of the game's technologies in a single playthrough. This encourages players to be more selective in their technology choices and specialize in certain directions based on the player's situations and strategy.

The "affinities" are overarching philosophies on human advancement that shape players' technological advancement and unlock affinity-unique units. The Harmony affinity aims to co-exist with the planet, utilizing genetic modification, and is able to domesticate the native wildlife. The Supremacy affinity puts its trust in advanced technology, and utilizes highly specialized units that aid each other on the field. The Purity affinity is isolationist, building powerful defensive structures and attempting to make the new planet more Earth-like. Each affinity has a special project that is unlocked once fully embraced, and grants victory to the player who completes it first.[9][10] Other victory conditions include conquering the other factions by force and following the traces of an alien civilization in order to ultimately establish contact.

Beyond Earth adds a quest system to the civilization formula. Quests can come from the construction of buildings or the discovery of certain items. Many quests give the player a choice on what perks they want.

Aliens are more than just the "barbarians" of a traditional civilization game. They tend to be in much greater numbers and can put up a much bigger fight in the beginning of the game. Should the player choose to provoke them, aliens tend to be more aggressive, and may openly attack the player's lands.

An orbital layer has been added to Beyond Earth. Satellites launched around a faction's orbital layer provide bonuses to the tiles below them. For example, if a player launches a solar collector, any tile below this collector will provide the player with an additional energy bonus. In the later game, some satellites can serve as weaponry or can help transport units across the map. To counter orbital units artillery style units can shoot them down.

Additionally, many of the later game technologies that were present in previous Civilization titles are now available very early in the game, or, as some developers put it during a YouTube game/interview, players are not "reinventing the wheel".[11]

Development edit

 
Firaxis lead designers Will Miller and David McDonough present a development retrospective at GDC 2015

Civilization: Beyond Earth was announced by Firaxis Games on April 12, 2014 at PAX East in Boston, Massachusetts.[6]

In designing the tech web, the Beyond Earth team began by going to the Wikipedia article on Alpha Centauri, as well as reading books the article listed as sources of inspiration for Alpha Centauri designer Brian Reynolds.[9] The events of the game are set roughly 200 to 300 years from the present, and the development team are using modern day space sciences, such as the SpaceX launches and the lessons of Cosmos: A Spacetime Odyssey, to develop their vision for the game's future. The game was also announced to support AMD's Mantle API in a post-announcement interview.[12]

Firaxis Games and its publisher Take-Two Interactive garnered criticism from the gaming community in August after the price of the Australian retail and digital distributed version was adjusted from $49.95 to $89.95 without warning. Many gaming publications and consumers criticized the move, relating the price increase to the Australia Tax.[13][14]

In early 2015, Firaxis announced Sid Meier's Starships, a standalone title that builds upon the narrative of Beyond Earth, featuring space fleet-based exploration of the larger galaxy. The game, released in March 2015, includes cross-connectivity with Beyond Earth for those that own both titles.[15]

LORE edit

LORE (Low Overhead Rendering Engine) is the name of the graphics engine used by Civilization V, the predecessor of Civilization: Beyond Earth. Unlike OpenGL or Direct3D until version 11, LORE employs a stateless concept as implemented by Mantle, Direct3D 12 and Vulkan. While Civilization: Beyond Earth officially supports Mantle, no announcements have been made by Firaxis to also implement support for Vulkan or Direct3D 12.

Rising Tide edit

Sid Meier's Civilization: Beyond Earth: Rising Tide, is the official expansion pack for the turn-based strategy video game Civilization: Beyond Earth that was announced on May 18, 2015 and released on October 9, 2015.[16]

The expansion's features include an improved diplomacy system, expanded water gameplay (which includes floating cities), a new artifact system and hybrid affinities. It is set in the aftermath of the first wave of colonies, in which the people of Earth continue to struggle for existence. New factions have arisen and have launched a new wave of colonies off planet.[17]

The biggest change in Rising Tide is the addition of aquatic cities. Unlike land based cities, or even ocean cities in previous iterations of the game, aquatic based cities can move.[18] In addition to the major changes, Rising Tide adds two new biomes: frigid, an ice world; and primordial, a geologically active world.[18] Four new sponsors have also been added.[18]

Reception edit

Civilization: Beyond Earth received positive reviews. It received an aggregated score of 80% on GameRankings based on 52 reviews[19] and 81/100 on Metacritic based on 78 reviews.[20]

During the 18th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Civilization: Beyond Earth for "Strategy/Simulation Game of the Year".[34]

Daniel Tack from Game Informer gave the game 9/10, praising the new affinity system which influence players take on how to approach the alien life and the future of humanity on the new planet. He also praised the interesting sound effects, comprehensive advice guide and high replay value.[23]

Darren Nakamura from Destructoid also gave the game 9/10, praising the rewarding gameplay, colorful visuals, various new and influential features such as the orbital layer, the Virtues and the Affinity system, substantial overhaul in the technology system and appropriately grandiose soundtrack. He also stated that the story "had been emphasized more strongly than any previous title in the series."[21]

Ben Moore from GameTrailers gave the game 8.7/10, praising the tech web system, which he described as "the biggest and best addition in the game", as well as the multiplayer aspect, which changed the tone of the game drastically and made the game feel far more unpredictable. He criticized the diplomacy and the AI for being restrictively rigid.[27]

Russ Pitts from PC Gamer gave the game 87/100, praising the reactive AI, huge variety of alien lifeforms, as well as the orbital layer, which he described as "a fun, new twist and an engaging tactical element to Civ 5’s already finely tuned tactical game." He criticized the game for being too similar to Civilization V, as well as occasionally confusing and anticlimactically concluded quests. He concluded that Beyond Earth had succeeded as it is steeped in the traditions and mechanics of Civilization, but is nevertheless surprising and new in often unexpected ways."[31]

Nick Tan from Game Revolution praised the strong contextual setting, but added that several issues from Civilization V have been left unaddressed, such as limited diplomacy and trade between civilizations, as well as the lack of indicators which he stated "plagues the game throughout" and "strains the experience unnecessarily".[24]

Dennis Scimeca from The Daily Dot gave the game 4.5/5, praising its consistency within the larger context of the Civilization franchise, and the added level of structure presented by the quest system. He felt the Affinity system was extraneous, however, and the new layout of the tech tree did not make scientific research markedly different from previous Civilization games.[33]

David Roberts from GamesRadar gave the game 8/10, praising the familiar Civilization gameplay, rewarding quests, and affinities, which change how players approach the new world's alien resources, but criticizing the game for being too similar to its predecessors, as well as the late game for being less interesting than opening turns. He also stated the game would be incredibly complex for players who are new to the franchise.[26]

Nick Capozzoli from GameSpot gave the game 7/10, praising the affinity system and quests, which bring a narrative to the player's civilization development. He criticized the unbalanced and non-challenging gameplay, as well as the pared-back culture system, which results in excessive focus on military conquest.[25]

Alex Navarro from Giant Bomb gave the game 3/5, criticizing its meaningless and inconsequential choices, which he stated did not really have any significant impact in winning a game. He also criticized the passive AI, gameplay mechanics that rarely work, lack of personality, lack of improvement over the game's predecessor, and too great a similarity to Civilization V in both user interface, pacing, and visual design. He summarized his review by saying that Beyond Earth "itself feels incomplete and regressive compared to the many changes made to Civ V's formula throughout its lifespan."[28]

Notes edit

  1. ^ The Mac and the Linux version were published by Aspyr Media.

References edit

  1. ^ Fingas, Jon (July 4, 2014). "Civilization: Beyond Earth ships October 24th with maps based on real planets". Engadget. Retrieved July 6, 2014.
  2. ^ . GameAgent. November 25, 2014. Archived from the original on November 28, 2014. Retrieved December 25, 2014.
  3. ^ Russ Looney (December 16, 2014). . GameAgent. Archived from the original on December 20, 2014. Retrieved December 16, 2014.
  4. ^ . Archived from the original on May 6, 2016. Retrieved July 31, 2014.
  5. ^ Tach, Dave (April 12, 2014). "Sid Meier's Civilization: Beyond Earth will take humanity to space this fall". Polygon. Retrieved April 12, 2014.
  6. ^ a b Orland, Kyle (April 12, 2014). "Firaxis takes Civilization to the stars with Beyond Earth announcement". ArsTechnica. Retrieved April 12, 2014.
  7. ^ Yin-Poole, Wesley (April 12, 2014). "Firaxis announces Sid Meier's Civilization: Beyond Earth". Eurogamer. Retrieved April 12, 2014.
  8. ^ Tito, Greg (April 12, 2014). "Civilization: Beyond Earth Could Be Alpha Centauri 2 Without the Name". The Escapist. Archived from the original on May 6, 2014. Retrieved April 12, 2014. Part of the team that brought you Civ V and its expansions has been working on a new entry using the same engine called Civilization: Beyond Earth.
  9. ^ a b c Senior, Tom (April 12, 2014). "Civilization: Beyond Earth interview - everything you need to know about the new factions, aliens, technology and more". PC Gamer UK. Future Publishing Limited. Retrieved April 14, 2014.
  10. ^ Stapleton, Dan (April 12, 2014). "Firaxis Revisits Alpha Centauri With Civilization: Beyond Earth". IGN. Retrieved April 12, 2014.
  11. ^ "Civilization Beyond Earth Boot Camp". YouTube.
  12. ^ Nakamura, Darren (April 18, 2014). "Civilization: Beyond Earth designers inspired by Cosmos". Destructoid. Retrieved April 18, 2014.
  13. ^ Serrels, Mark (August 25, 2014). "If You're Going To Rip Off Australian Gamers, At Least Hide Your Tracks". Kotaku. Kotaku. Retrieved September 5, 2014.
  14. ^ Colwill, Tim (August 24, 2014). . Games.on.net. Games.on.net. Archived from the original on November 21, 2015. Retrieved September 5, 2014.
  15. ^ Makuch, Eddie (January 19, 2015). "Firaxis Reveals New Interstellar Strategy Game, Sid Meier's Starships". GameSpot. Retrieved January 19, 2015.
  16. ^ Tack, Daniel (May 18, 2015). "Civilization: Beyond Earth – Rising Tide Emerges From The Deep". Game Informer. Retrieved May 18, 2015.
  17. ^ . Civilization Beyond Earth- Rising Tide. Firaxis Games. Archived from the original on November 15, 2015. Retrieved October 21, 2015.
  18. ^ a b c McCormick, Rich (October 16, 2015). "Alien Oceans are Familiar Territory For Civilization: Beyond Earth's First Expansion". The Verge. Retrieved October 21, 2015.
  19. ^ a b "Sid Meier's Civilization: Beyond Earth for PC". GameRankings. Retrieved October 24, 2014.
  20. ^ a b "Sid Meier's Civilization: Beyond Earth for PC Reviews". Metacritic. Retrieved October 24, 2014.
  21. ^ a b Makamura, Darren (October 23, 2014). "Review: Sid Meier's Civilization: Beyond Earth". Destructoid. Retrieved October 24, 2014.
  22. ^ Donlan, Christian (October 23, 2014). "Sid Meier's Civilization: Beyond Earth review". Eurogamer. Retrieved October 24, 2014.
  23. ^ a b Tack, Daniel (October 23, 2014). "Civilization: Beyond Earth". Game Informer. Retrieved October 24, 2014.
  24. ^ a b Tan, Nick (October 23, 2014). "Sid Meier's Civilization: Beyond Earth Review". Game Revolution. Retrieved October 24, 2014.
  25. ^ a b Capozzoli, Nick (October 23, 2014). "Sid Meier's Civilization: Beyond Earth Review". GameSpot. Retrieved October 24, 2014.
  26. ^ a b Roberts, David (October 23, 2014). "Sid Meier's Civilization: Beyond Earth review". GamesRadar. Retrieved October 24, 2014.
  27. ^ a b Moore, Ben (October 24, 2014). "Civilization: Beyond Earth - Review". GameTrailers. Retrieved October 24, 2014.
  28. ^ a b Alex Navarro (October 29, 2014). "Sid Meier's Civilization: Beyond Earth Review". Giant Bomb. Retrieved November 1, 2014.
  29. ^ Stapleton, Dan (October 23, 2014). "Civilization: Beyond Earth Review". IGN. Retrieved October 24, 2014.
  30. ^ Sliwinsk, Alexanderi (October 23, 2014). "Civilization: Beyond Earth review: Buy-in Alpha Centauri". Joystiq. Retrieved October 24, 2014.
  31. ^ a b Pitts, Russ (October 24, 2014). "Civilization: Beyond Earth review". PC Gamer. Retrieved October 24, 2014.
  32. ^ Campbell, Colin (October 23, 2014). "Civilization Beyond Earth review: starstruck". Polygon. Retrieved October 24, 2014.
  33. ^ a b Scimeca, Dennis (October 23, 2014). "Get ready to lose hours of your life to Civilization: Beyond Earth". The Daily Dot. Retrieved October 23, 2014.
  34. ^ "2015 Awards Category Details Strategy/Simulation Game of the Year". interactive.org. Academy of Interactive Arts & Sciences. Retrieved November 29, 2023.

External links edit

  • Official website

civilization, beyond, earth, meier, turn, based, strategy, video, game, civilization, series, developed, firaxis, games, published, games, released, microsoft, windows, october, 2014, store, november, 2014, linux, december, 2014, game, premise, that, earth, be. Sid Meier s Civilization Beyond Earth is a turn based strategy 4X video game in the Civilization series developed by Firaxis Games published by 2K Games and released for Microsoft Windows on October 24 2014 4 the Mac App Store on November 27 2014 and for Linux on December 18 2014 The game s premise is that Earth became uninhabitable due to an undescribed disaster known as the Great Mistake forcing humanity to colonize space 5 As a spiritual successor to the 1999 game Alpha Centauri Beyond Earth shares much of its development team and some concepts most notably its setting on an exoplanet in the future 6 7 Sid Meier s Civilization Beyond EarthDeveloper s Firaxis GamesPublisher s 2K Games note 1 Producer s Lena BrenkDesigner s Will Miller David McDonoughProgrammer s Don WuenschellArtist s Michael R BatesWriter s Rex Martin Peter Murray Walt Williams Scott WittbeckerComposer s Griffin Cohen Geoff Knorr Michael Curran Grant KirkhopeSeriesCivilizationEnginecf LOREPlatform s Microsoft Windows OS X LinuxReleaseMicrosoft WindowsOctober 24 2014 1 MacNovember 26 2014 2 LinuxDecember 18 2014 3 Genre s Turn based strategy 4XMode s Single player Multiplayer An expansion pack titled Rising Tide was released on October 9 2015 Contents 1 Gameplay 1 1 Changes from the traditional Civilization formula 2 Development 2 1 LORE 3 Rising Tide 4 Reception 5 Notes 6 References 7 External linksGameplay editBeyond Earth is a turn based strategy game played on a hexagonal grid iterating the ideas and building upon the engine of its predecessor Civilization V 8 Co lead designer David McDonough described the relationship between the two games by saying The bones of the experience are very much recognisably Civ The idea of the cities city base progression leaders the passage of time tile based turn based building improvements technologies A lot of them are very familiar themes to the Civ player 9 Changes from the traditional Civilization formula edit There are a number of significant changes from the Civilization model In previous Civilization titles players selected from historical empires led by historical figures each with preset personalities In Beyond Earth players make choices at the beginning of the game including what sponsors backed their expedition what kind of spacecraft they used to reach the planet and who and what they brought to the new world allowing players to create a customized civilization of their own Early decisions have a significant effect on the gameplay Because Beyond Earth s tech web branches out radially and requires only one prerequisite to unlock dependent technologies players can research certain directions in depth while ignoring other directions Traditional Civilization technologies instead require all prerequisites for a more linear technology tree that advances in one general direction over time While technology can be stolen Beyond Earth intentionally does not allow for technology trading and it is difficult to unlock all of the game s technologies in a single playthrough This encourages players to be more selective in their technology choices and specialize in certain directions based on the player s situations and strategy The affinities are overarching philosophies on human advancement that shape players technological advancement and unlock affinity unique units The Harmony affinity aims to co exist with the planet utilizing genetic modification and is able to domesticate the native wildlife The Supremacy affinity puts its trust in advanced technology and utilizes highly specialized units that aid each other on the field The Purity affinity is isolationist building powerful defensive structures and attempting to make the new planet more Earth like Each affinity has a special project that is unlocked once fully embraced and grants victory to the player who completes it first 9 10 Other victory conditions include conquering the other factions by force and following the traces of an alien civilization in order to ultimately establish contact Beyond Earth adds a quest system to the civilization formula Quests can come from the construction of buildings or the discovery of certain items Many quests give the player a choice on what perks they want Aliens are more than just the barbarians of a traditional civilization game They tend to be in much greater numbers and can put up a much bigger fight in the beginning of the game Should the player choose to provoke them aliens tend to be more aggressive and may openly attack the player s lands An orbital layer has been added to Beyond Earth Satellites launched around a faction s orbital layer provide bonuses to the tiles below them For example if a player launches a solar collector any tile below this collector will provide the player with an additional energy bonus In the later game some satellites can serve as weaponry or can help transport units across the map To counter orbital units artillery style units can shoot them down Additionally many of the later game technologies that were present in previous Civilizationtitles are now available very early in the game or as some developers put it during a YouTube game interview players are not reinventing the wheel 11 Development edit nbsp Firaxis lead designers Will Miller and David McDonough present a development retrospective at GDC 2015 Civilization Beyond Earth was announced by Firaxis Games on April 12 2014 at PAX East in Boston Massachusetts 6 In designing the tech web the Beyond Earth team began by going to the Wikipedia article on Alpha Centauri as well as reading books the article listed as sources of inspiration for Alpha Centauri designer Brian Reynolds 9 The events of the game are set roughly 200 to 300 years from the present and the development team are using modern day space sciences such as the SpaceX launches and the lessons of Cosmos A Spacetime Odyssey to develop their vision for the game s future The game was also announced to support AMD s Mantle API in a post announcement interview 12 Firaxis Games and its publisher Take Two Interactive garnered criticism from the gaming community in August after the price of the Australian retail and digital distributed version was adjusted from 49 95 to 89 95 without warning Many gaming publications and consumers criticized the move relating the price increase to the Australia Tax 13 14 In early 2015 Firaxis announced Sid Meier s Starships a standalone title that builds upon the narrative of Beyond Earth featuring space fleet based exploration of the larger galaxy The game released in March 2015 includes cross connectivity with Beyond Earth for those that own both titles 15 LORE edit Main article LORE LORE Low Overhead Rendering Engine is the name of the graphics engine used by Civilization V the predecessor of Civilization Beyond Earth Unlike OpenGL or Direct3D until version 11 LORE employs a stateless concept as implemented by Mantle Direct3D 12 and Vulkan While Civilization Beyond Earth officially supports Mantle no announcements have been made by Firaxis to also implement support for Vulkan or Direct3D 12 Rising Tide editMain article Civilization Beyond Earth Rising Tide Sid Meier s Civilization Beyond Earth Rising Tide is the official expansion pack for the turn based strategy video game Civilization Beyond Earth that was announced on May 18 2015 and released on October 9 2015 16 The expansion s features include an improved diplomacy system expanded water gameplay which includes floating cities a new artifact system and hybrid affinities It is set in the aftermath of the first wave of colonies in which the people of Earth continue to struggle for existence New factions have arisen and have launched a new wave of colonies off planet 17 The biggest change in Rising Tide is the addition of aquatic cities Unlike land based cities or even ocean cities in previous iterations of the game aquatic based cities can move 18 In addition to the major changes Rising Tide adds two new biomes frigid an ice world and primordial a geologically active world 18 Four new sponsors have also been added 18 Reception editReceptionAggregate scoresAggregatorScoreGameRankings80 19 Metacritic81 100 20 Review scoresPublicationScoreDestructoid9 10 21 Eurogamer8 10 22 Game Informer9 10 23 GameRevolution nbsp nbsp nbsp nbsp nbsp 24 GameSpot7 10 25 GamesRadar nbsp nbsp nbsp nbsp nbsp 26 GameTrailers8 7 10 27 Giant Bomb nbsp nbsp nbsp nbsp nbsp 28 IGN7 9 10 29 Joystiq nbsp nbsp nbsp nbsp nbsp 30 PC Gamer US 87 100 31 Polygon9 10 32 Daily Dot nbsp nbsp nbsp nbsp nbsp 33 Civilization Beyond Earth received positive reviews It received an aggregated score of 80 on GameRankings based on 52 reviews 19 and 81 100 on Metacritic based on 78 reviews 20 During the 18th Annual D I C E Awards the Academy of Interactive Arts amp Sciences nominated Civilization Beyond Earth for Strategy Simulation Game of the Year 34 Daniel Tack from Game Informer gave the game 9 10 praising the new affinity system which influence players take on how to approach the alien life and the future of humanity on the new planet He also praised the interesting sound effects comprehensive advice guide and high replay value 23 Darren Nakamura from Destructoid also gave the game 9 10 praising the rewarding gameplay colorful visuals various new and influential features such as the orbital layer the Virtues and the Affinity system substantial overhaul in the technology system and appropriately grandiose soundtrack He also stated that the story had been emphasized more strongly than any previous title in the series 21 Ben Moore from GameTrailers gave the game 8 7 10 praising the tech web system which he described as the biggest and best addition in the game as well as the multiplayer aspect which changed the tone of the game drastically and made the game feel far more unpredictable He criticized the diplomacy and the AI for being restrictively rigid 27 Russ Pitts from PC Gamer gave the game 87 100 praising the reactive AI huge variety of alien lifeforms as well as the orbital layer which he described as a fun new twist and an engaging tactical element to Civ 5 s already finely tuned tactical game He criticized the game for being too similar to Civilization V as well as occasionally confusing and anticlimactically concluded quests He concluded that Beyond Earth had succeeded as it is steeped in the traditions and mechanics of Civilization but is nevertheless surprising and new in often unexpected ways 31 Nick Tan from Game Revolution praised the strong contextual setting but added that several issues from Civilization V have been left unaddressed such as limited diplomacy and trade between civilizations as well as the lack of indicators which he stated plagues the game throughout and strains the experience unnecessarily 24 Dennis Scimeca from The Daily Dot gave the game 4 5 5 praising its consistency within the larger context of the Civilization franchise and the added level of structure presented by the quest system He felt the Affinity system was extraneous however and the new layout of the tech tree did not make scientific research markedly different from previous Civilization games 33 David Roberts from GamesRadar gave the game 8 10 praising the familiar Civilization gameplay rewarding quests and affinities which change how players approach the new world s alien resources but criticizing the game for being too similar to its predecessors as well as the late game for being less interesting than opening turns He also stated the game would be incredibly complex for players who are new to the franchise 26 Nick Capozzoli from GameSpot gave the game 7 10 praising the affinity system and quests which bring a narrative to the player s civilization development He criticized the unbalanced and non challenging gameplay as well as the pared back culture system which results in excessive focus on military conquest 25 Alex Navarro from Giant Bomb gave the game 3 5 criticizing its meaningless and inconsequential choices which he stated did not really have any significant impact in winning a game He also criticized the passive AI gameplay mechanics that rarely work lack of personality lack of improvement over the game s predecessor and too great a similarity to Civilization V in both user interface pacing and visual design He summarized his review by saying that Beyond Earth itself feels incomplete and regressive compared to the many changes made to Civ V s formula throughout its lifespan 28 Notes edit The Mac and the Linux version were published by Aspyr Media References edit Fingas Jon July 4 2014 Civilization Beyond Earth ships October 24th with maps based on real planets Engadget Retrieved July 6 2014 Civilization Beyond Earth Mac and Linux Dev Update 5 GameAgent November 25 2014 Archived from the original on November 28 2014 Retrieved December 25 2014 Russ Looney December 16 2014 Civilization Beyond Earth Mac and Linux Dev Update 8 GameAgent Archived from the original on December 20 2014 Retrieved December 16 2014 Sid Meier s Civilization Beyond Earth Archived from the original on May 6 2016 Retrieved July 31 2014 Tach Dave April 12 2014 Sid Meier s Civilization Beyond Earth will take humanity to space this fall Polygon Retrieved April 12 2014 a b Orland Kyle April 12 2014 Firaxis takes Civilization to the stars with Beyond Earth announcement ArsTechnica Retrieved April 12 2014 Yin Poole Wesley April 12 2014 Firaxis announces Sid Meier s Civilization Beyond Earth Eurogamer Retrieved April 12 2014 Tito Greg April 12 2014 Civilization Beyond Earth Could Be Alpha Centauri 2 Without the Name The Escapist Archived from the original on May 6 2014 Retrieved April 12 2014 Part of the team that brought you Civ V and its expansions has been working on a new entry using the same engine called Civilization Beyond Earth a b c Senior Tom April 12 2014 Civilization Beyond Earth interview everything you need to know about the new factions aliens technology and more PC Gamer UK Future Publishing Limited Retrieved April 14 2014 Stapleton Dan April 12 2014 Firaxis Revisits Alpha Centauri With Civilization Beyond Earth IGN Retrieved April 12 2014 Civilization Beyond Earth Boot Camp YouTube Nakamura Darren April 18 2014 Civilization Beyond Earth designers inspired by Cosmos Destructoid Retrieved April 18 2014 Serrels Mark August 25 2014 If You re Going To Rip Off Australian Gamers At Least Hide Your Tracks Kotaku Kotaku Retrieved September 5 2014 Colwill Tim August 24 2014 Civilization Beyond Earth just went up 40 on Games on net Games on net Archived from the original on November 21 2015 Retrieved September 5 2014 Makuch Eddie January 19 2015 Firaxis Reveals New Interstellar Strategy Game Sid Meier s Starships GameSpot Retrieved January 19 2015 Tack Daniel May 18 2015 Civilization Beyond Earth Rising Tide Emerges From The Deep Game Informer Retrieved May 18 2015 Firaxis Games Civilization Beyond Earth Rising Tide Firaxis Games Archived from the original on November 15 2015 Retrieved October 21 2015 a b c McCormick Rich October 16 2015 Alien Oceans are Familiar Territory For Civilization Beyond Earth s First Expansion The Verge Retrieved October 21 2015 a b Sid Meier s Civilization Beyond Earth for PC GameRankings Retrieved October 24 2014 a b Sid Meier s Civilization Beyond Earth for PC Reviews Metacritic Retrieved October 24 2014 a b Makamura Darren October 23 2014 Review Sid Meier s Civilization Beyond Earth Destructoid Retrieved October 24 2014 Donlan Christian October 23 2014 Sid Meier s Civilization Beyond Earth review Eurogamer Retrieved October 24 2014 a b Tack Daniel October 23 2014 Civilization Beyond Earth Game Informer Retrieved October 24 2014 a b Tan Nick October 23 2014 Sid Meier s Civilization Beyond Earth Review Game Revolution Retrieved October 24 2014 a b Capozzoli Nick October 23 2014 Sid Meier s Civilization Beyond Earth Review GameSpot Retrieved October 24 2014 a b Roberts David October 23 2014 Sid Meier s Civilization Beyond Earth review GamesRadar Retrieved October 24 2014 a b Moore Ben October 24 2014 Civilization Beyond Earth Review GameTrailers Retrieved October 24 2014 a b Alex Navarro October 29 2014 Sid Meier s Civilization Beyond Earth Review Giant Bomb Retrieved November 1 2014 Stapleton Dan October 23 2014 Civilization Beyond Earth Review IGN Retrieved October 24 2014 Sliwinsk Alexanderi October 23 2014 Civilization Beyond Earth review Buy in Alpha Centauri Joystiq Retrieved October 24 2014 a b Pitts Russ October 24 2014 Civilization Beyond Earth review PC Gamer Retrieved October 24 2014 Campbell Colin October 23 2014 Civilization Beyond Earth review starstruck Polygon Retrieved October 24 2014 a b Scimeca Dennis October 23 2014 Get ready to lose hours of your life to Civilization Beyond Earth The Daily Dot Retrieved October 23 2014 2015 Awards Category Details Strategy Simulation Game of the Year interactive org Academy of Interactive Arts amp Sciences Retrieved November 29 2023 External links editOfficial website Portals nbsp Speculative fiction nbsp Video games Retrieved from https en wikipedia org w index php title Civilization Beyond Earth amp oldid 1196805649, wikipedia, wiki, book, books, library,

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