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Civilization III

Sid Meier's Civilization III is the third installment of the Sid Meier's Civilization turn-based strategy video game series. It was released in 2001, and followed by Civilization IV. Unlike the original game, Civilization III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.

Civilization III
Developer(s)Firaxis Games
Publisher(s)Infogrames Interactive (Win)
MacSoft (Mac)
Director(s)Sid Meier
Producer(s)Michael Gibson
Jeffrey Kennedy
Designer(s)Jeff Briggs
Soren Johnson
Writer(s)Paul Murphy
Composer(s)Roger Briggs
Mark Cromer
SeriesCivilization
Platform(s)Microsoft Windows, Mac OS
Release
  • NA: October 30, 2001
  • EU: March 1, 2002[1]
Genre(s)Turn-based strategy
Mode(s)Single-player, multiplayer

Civilization III, like the other Civilization games, entails building an empire, from the ground up, beginning in 4,000 BC and continuing slightly beyond the modern day. The player must construct and improve cities, train military and non-military units, improve terrain, research technologies, build Wonders of the World, make war or peace with neighboring civilizations, and so on. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.

Gameplay

 
Configuring city resources in the game

The game map is made up of square tiles on a grid. Each city, terrain improvement, and unit is located in a specific tile, and each tile can host any number of units. Land tiles can contain a transportation improvement (road or railroad) and a land improvement (farm or mine) or a city. Cities must be built a minimum of one tile away from each other, i.e., no two cities may touch. Each tile is made of a particular type of terrain that determines, among other things, how much food, production, and trade it produces when "worked". A tile can only be worked if it is one of the twenty tiles surrounding a city. A tile can only be worked by one city at a time, and each city can only work a number of tiles equal to or less than its population.

Food is used to grow the player's cities. Each population unit requires food to survive, and excess food is stored. Production, represented in the game as "shields", is used to build units, buildings, and wonders. Commerce powers the player's economy. This commerce is split up as the player sees fit between research, tax revenue, and luxuries, each with a different purpose.

Each city's citizens have a certain mood (happy, content, unhappy, or resisting). If most citizens are unhappy, the city falls into civil disorder and all production ceases; if a city remains in civil disorder for too long, it can lead to rioting, which results in improvements being destroyed. If most citizens are happy, they will like their leader and increase economic benefits.

Terrain improvements are built by Worker units. Irrigation increases food, mines increase production, and roads increase commerce and reduce movement costs for all allied land units using them. Two civilizations must have Right of passage treaty signed to benefit from each other's roads.

Buildings enhance a city in some way and cost maintenance. Like units and Wonders, each one can only be built when the requisite technology has been acquired. Buildings require financial maintenance each turn, and can be destroyed. Only one of each type of building can be constructed in each city.

As in previous installments of Civilization, there are unique Wonders of the World that can only be built once per game. Wonders provide a variety of major benefits to a specific city, all cities on a continent, or to an entire empire. Civilization III also added Small Wonders, which are functionally equivalent to Wonders except that each one can be constructed once per civilization, as opposed to once in every whole game. Small Wonders have, for the most part, a sociological requirement to construct them, as well as a technological requirement. When a civilization captures a city with a Small Wonder, it is automatically destroyed. Some examples of small wonders are Wall Street, the Forbidden Palace, and The Pentagon.

One of the major features of gameplay is scientific research. Completing the research of a new technology will make available new units, city improvements, and wonders of the world, as well as special bonuses and abilities that are related to the technology. The technology tree is divided into four ages (Ancient Age, Middle Ages, Industrial Age, and Modern Age); each age requires the research of specific technologies to advance to that age. Additionally, there are non-requisite technologies that nevertheless provide useful bonuses that are often essential for good empire management, or allow a civilization to install a new government. Technologies can also be traded to and from other civilizations in return for gold, resources, technologies, workers, and cities. Technologies acquired in this way can in turn be exchanged (also called 'technology brokering') for other new technologies by contacting one or more other civilizations.

Citizens are the people who work in a city. There are four kinds: Laborers, Entertainers, Tax Collectors, and Scientists. If there are more citizens in a city than available tiles to work, the extra citizens automatically become Entertainers. The second expansion, Conquests, adds two new types of citizens to the game: Policemen (reduce corruption) and Civil Engineers (enhance building and wonder production).

Culture is a feature that was not present in previous installments of the franchise. Each city has a cultural rating, which is the city's influence over local terrain. Essentially, the culture's outer edge, or "border", acts as the boundary of each civilization's empire. As the city's culture rating increases, so does its sphere of influence, bringing more territory under the player's control. Civilizations' borders may abut, resulting in their culture ratings vying for territory. If one player's culture rating is sufficiently higher than the other's, the former's borders will encroach into territory previously owned by the latter. Given enough time and cultural pressure, the latter player's city may even elect to join, or "flip to," the former's empire. Culture can thus serve as a means of peaceful conquest.

Every civilization starts with certain special abilities, and they have a special "unique unit" that only they can build; these units usually have a historical basis (for example: the Japanese unique unit is the samurai, which replaces the standard knight, whereas the British unique unit is the Man-O-War, which replaces the standard frigate).

 
Citizens may be of different nationalities

Citizens have a nationality based upon the civilization under which they were "born." Citizens have a "memory" of their nationality and will consider themselves members of their previous civilization until they are assimilated into their new civilization.

Combat is an important aspect of the game. Each combat unit begins as a "regular" unit with three hit points (although some units have additional hit points bonuses which affect their stats). If the unit loses all its hit points, it dies. Units can be promoted after successful combat missions and gain hit points. The highest rank a unit can attain is that of "elite" (which features five hit points), whereas the lowest is "conscript" (featuring two hit points; this rank is only given to newly drafted soldiers and barbarian units). Each unit has an attack and defense value to determine the winner of each battle. Additional defensive bonuses can be conferred by, e.g., certain terrain types, the unit's "Fortify" command, or defending across a river. Ultimately, a random number generator determines the outcome of each battle. When an elite unit wins a battle against an enemy unit, there is also a small chance that it will produce a Great Leader. A Great Leader has the ability to create an Army or instantly finish construction of a building in a city, which made them particularly useful for completing wonders.

With respect to developing the cities within an empire, bonus resources may be found on tiles within the cultural borders. Each type of resource may provide a bonus to food, production, or commerce if found within the city radius and worked by a citizen. Particular kinds of resources, such as luxury or strategic resources, provide additional benefits such as increasing citizens' happiness or providing access to resource-specific combat units.

Corruption exists in Civilization III alongside waste, which decreases a city's productivity; together, corruption and waste represent the mismanagement of resources, the malfeasance of city-level bureaucrats, and the limits of a central authority's ability to manage an empire. Corruption and waste is often lowest in the capital city and highest on the outskirts of an empire. Furthermore, the levels of corruption and waste are dependent on the system of government of a civilization. There are a number of ways to combat corruption which include building city improvements, such as the courthouse and the police station. Small wonders like the Forbidden Palace and the Secret Police HQ also drastically reduce corruption and waste by acting, in effect, as supplementary capitals.

There are several ways to win the game. A player needs to meet only one of the victory conditions in order to win. These include Conquest victory, achieved when no civilizations besides the player's exist; Domination victory, achieved when two thirds of the world's land and population are controlled by the player; Cultural victory, achieved when the player successfully assimilates other civilizations; Diplomatic victory, achieved when the player is elected leader of the United Nations; and a science-based victory, achieved when the player researches a sufficient number of technologies and builds a spaceship to reach Alpha Centauri. If no civilization has met any of the other victory conditions by the year 2050, the civilization with the highest score wins the game.

Development

Civilization III was released after about two years of development on October 30, 2001.[2]

Reception

Sales

In the United States, Civilization III entered NPD Intelect's weekly computer game sales rankings at #1 for October 28–November 3, 2001. Its Collectors Edition SKU claimed second during the period.[3] Thanks to this debut, Civilization III became the country's fourth-best-selling computer title of October as a whole, with an average retail price of $49.[4] In its second week of availability, the game was pushed to #2 by Backyard Basketball, and the Collectors Edition was absent from the top 10.[5] Firaxis's title remained in NPD's weekly top 10 from November 11–December 1,[4][6][7] and took sixth place for November as a whole.[8] After an absence,[8][9] it reappeared in the weekly top 10 twice during December and secured 11th for the month.[10][11][12] Civilization III finished 2001 with domestic sales of 294,789 units, for revenues of $13.5 million.[13]

Civilization III sold 550,000 copies and earned $21.7 million in the United States by August 2006. At the time, this led Edge to declare it the country's 21st-best-selling computer game released since January 2000. Combined sales of all Civilization titles released during the 2000s totaled 2.5 million units by 2006.[14] Internationally, Civilization III received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[15] indicating sales of at least 100,000 copies in the United Kingdom.[16]

Reviews and awards

Jeff Lundrigan reviewed the PC version of the game for Next Generation, rating it five stars out of five, and stated that "Given that Civ II was as close to perfect as any game has ever been, it's arguable that it wasn't possible to change it so much as add to it."[22]

Upon release, the reaction to Civilization III was very positive.[citation needed] It won several "Game of the Year" awards such as the Interactive Achievement Awards 2002 Computer Strategy Game of the Year.[25] The editors of Computer Games Magazine named Civilization III the best strategy title and best overall computer game of 2001. They commented, "It's the best Civilization yet, and that's saying something."[26] Nonetheless, the initial release of the game was slightly marred by bugs and glitches. The first patch came very soon after the game's initial release and other patches were released subsequently, improving gameplay significantly.[citation needed] The patches also added certain features, such as the group movement command. There were complaints about the addition of features and bug fixes after initial release.[citation needed]

The editors of PC Gamer US awarded Civilization III their 2001 "Best Turn-Based Strategy Game" prize, and wrote that it "manages to recapture all that was great about its predecessors and color them with a few great new strokes—without pantsing up what was so great about them in the first place."[27] Civilization III was a nominee for Computer Gaming World's 2001 "Best Strategy Game" award, which ultimately went to Kohan: Immortal Sovereigns. The editors wrote, "Civilization III was another fantastic candidate. Many feel it's the best game so far in the series and is the new benchmark for turn-based strategy games."[28]

Expansions

Two expansion sets have been published for Sid Meier's Civilization III: Play the World in October 2002, and Conquests in November 2003.[29] Play the World added multiplayer capabilities, eight new civilizations and some new units to the original release.[29] The roll-out of the multiplayer functionalities with this expansion was highly criticized.[clarification needed][30] Play the World was followed-up by Conquests, which offers nine more historical scenarios, ranging from Mesopotamia to WWII in the Pacific. Many of these scenarios have resources, improvements, wonders, music, and even government types that are specific to the scenario, especially the Mesoamerican and Sengoku Japan campaigns.[29]

The stand-alone version is Civilization III: Complete Edition, which includes the two expansions and several patches. (This version came after Civilization III: Gold Edition and Civilization III: Game of the Year Edition.)

Board game

In 2002, Eagle Games published the Sid Meier's Civilization board game, created by Glenn Dover. The game was based on Civilization III and mirrored many of the video game's concepts and gameplay components.[31]

References

  1. ^ . www.uk.infogrames.com. Archived from the original on 28 June 2003. Retrieved 22 February 2022.
  2. ^ "Civilization Fanatics: Civ III". 17 August 2008.
  3. ^ Walker, Trey (November 14, 2001). . GameSpot. Archived from the original on December 13, 2001. Retrieved July 4, 2019.
  4. ^ a b Walker, Trey (November 29, 2001). . GameSpot. Archived from the original on December 2, 2001. Retrieved July 4, 2019.
  5. ^ Walker, Trey (November 21, 2001). . GameSpot. Archived from the original on November 23, 2001. Retrieved July 4, 2019.
  6. ^ Walker, Trey (December 5, 2001). . GameSpot. Archived from the original on December 7, 2001. Retrieved July 4, 2019.
  7. ^ Walker, Trey (December 12, 2001). . GameSpot. Archived from the original on December 14, 2001. Retrieved July 4, 2019.
  8. ^ a b Walker, Trey (December 19, 2001). . GameSpot. Archived from the original on February 13, 2002. Retrieved July 4, 2019.
  9. ^ Walker, Trey (January 3, 2002). . GameSpot. Archived from the original on January 5, 2002. Retrieved July 4, 2019.
  10. ^ Walker, Trey (January 4, 2002). . GameSpot. Archived from the original on February 2, 2002. Retrieved July 4, 2019.
  11. ^ Walker, Trey (January 9, 2002). . GameSpot. Archived from the original on January 11, 2002. Retrieved July 4, 2019.
  12. ^ Walker, Trey (January 23, 2002). . GameSpot. Archived from the original on January 27, 2002. Retrieved July 4, 2019.
  13. ^ Bradshaw, Lucy (January 31, 2002). "Markle Forum on Children and Media" (PDF). New York University. (PDF) from the original on June 19, 2004.
  14. ^ Edge Staff (August 25, 2006). . Edge. Archived from the original on October 17, 2012.
  15. ^ . Entertainment and Leisure Software Publishers Association. Archived from the original on February 21, 2009.
  16. ^ Caoili, Eric (November 26, 2008). . Gamasutra. Archived from the original on September 18, 2017.
  17. ^ . GameInformer.com. Archived from the original on September 24, 2004.
  18. ^ Civilization III review for the PC 2007-03-05 at the Wayback Machine
  19. ^ Squire, Kurt; Constance Steinkuehler (2005-04-15). . LibraryJournal.com. Archived from the original on 2005-08-22. Retrieved 2007-01-28.
  20. ^ . GameSpot. Archived from the original on February 21, 2006.
  21. ^ . IGN. October 29, 2001. Archived from the original on October 21, 2017.
  22. ^ a b Lundrigan, Jeff (January 2002). "Finals". Next Generation. Vol. 5, no. 1. Imagine Media. p. 90.
  23. ^ Harms, William. . PC Gamer. Archived from the original on October 18, 2006.
  24. ^ "Sid Meier's Civilization III for PC Reviews". Metacritic. Retrieved March 25, 2017.
  25. ^ "2002 PC Strategy Game of the year". Academy of Interactive Arts and Sciences.
  26. ^ Staff (March 2002). "11th Annual Computer Games Awards". Computer Games Magazine (136): 50–56.
  27. ^ Staff (March 2002). "The Eighth Annual PC Gamer Awards". PC Gamer US. 9 (3): 32, 33, 36, 36, 37, 40, 42.
  28. ^ Editors of Computer Gaming World (April 2002). "Games of the Year; The Very Best of a (Sometimes) Great Year in Gaming". Computer Gaming World. No. 213. pp. 69–73, 76–84.
  29. ^ a b c . Civilization III Official Website. Archived from the original on 7 December 2014. Retrieved 5 December 2014.
  30. ^ Editors of CGW (July 2004). "Sim Games that Suck". Computer Gaming World. No. 240. p. 108.
  31. ^ "Sid Meier's Civilization: The Boardgame (2002)". Boardgame Geek. Retrieved January 24, 2018.

External links

  • Official website
  • (archived)
  • Civilization III on MobyGames
  • Civilization III on the Civ Fanatics website

civilization, meier, third, installment, meier, civilization, turn, based, strategy, video, game, series, released, 2001, followed, civilization, unlike, original, game, designed, meier, jeff, briggs, game, designer, soren, johnson, game, programmer, developer. Sid Meier s Civilization III is the third installment of the Sid Meier s Civilization turn based strategy video game series It was released in 2001 and followed by Civilization IV Unlike the original game Civilization III was not designed by Sid Meier but by Jeff Briggs a game designer and Soren Johnson a game programmer Civilization IIIDeveloper s Firaxis GamesPublisher s Infogrames Interactive Win MacSoft Mac Director s Sid MeierProducer s Michael Gibson Jeffrey KennedyDesigner s Jeff Briggs Soren JohnsonWriter s Paul MurphyComposer s Roger BriggsMark CromerSeriesCivilizationPlatform s Microsoft Windows Mac OSReleaseNA October 30 2001EU March 1 2002 1 Genre s Turn based strategyMode s Single player multiplayerCivilization III like the other Civilization games entails building an empire from the ground up beginning in 4 000 BC and continuing slightly beyond the modern day The player must construct and improve cities train military and non military units improve terrain research technologies build Wonders of the World make war or peace with neighboring civilizations and so on The player must balance a good infrastructure resources diplomatic and trading skills technological advancement city and empire management culture and military power to succeed Contents 1 Gameplay 2 Development 3 Reception 3 1 Sales 3 2 Reviews and awards 4 Expansions 5 Board game 6 References 7 External linksGameplay EditThis section may need to be rewritten to comply with Wikipedia s quality standards You can help The talk page may contain suggestions June 2012 Configuring city resources in the game The game map is made up of square tiles on a grid Each city terrain improvement and unit is located in a specific tile and each tile can host any number of units Land tiles can contain a transportation improvement road or railroad and a land improvement farm or mine or a city Cities must be built a minimum of one tile away from each other i e no two cities may touch Each tile is made of a particular type of terrain that determines among other things how much food production and trade it produces when worked A tile can only be worked if it is one of the twenty tiles surrounding a city A tile can only be worked by one city at a time and each city can only work a number of tiles equal to or less than its population Food is used to grow the player s cities Each population unit requires food to survive and excess food is stored Production represented in the game as shields is used to build units buildings and wonders Commerce powers the player s economy This commerce is split up as the player sees fit between research tax revenue and luxuries each with a different purpose Each city s citizens have a certain mood happy content unhappy or resisting If most citizens are unhappy the city falls into civil disorder and all production ceases if a city remains in civil disorder for too long it can lead to rioting which results in improvements being destroyed If most citizens are happy they will like their leader and increase economic benefits Terrain improvements are built by Worker units Irrigation increases food mines increase production and roads increase commerce and reduce movement costs for all allied land units using them Two civilizations must have Right of passage treaty signed to benefit from each other s roads Buildings enhance a city in some way and cost maintenance Like units and Wonders each one can only be built when the requisite technology has been acquired Buildings require financial maintenance each turn and can be destroyed Only one of each type of building can be constructed in each city As in previous installments of Civilization there are unique Wonders of the World that can only be built once per game Wonders provide a variety of major benefits to a specific city all cities on a continent or to an entire empire Civilization III also added Small Wonders which are functionally equivalent to Wonders except that each one can be constructed once per civilization as opposed to once in every whole game Small Wonders have for the most part a sociological requirement to construct them as well as a technological requirement When a civilization captures a city with a Small Wonder it is automatically destroyed Some examples of small wonders are Wall Street the Forbidden Palace and The Pentagon One of the major features of gameplay is scientific research Completing the research of a new technology will make available new units city improvements and wonders of the world as well as special bonuses and abilities that are related to the technology The technology tree is divided into four ages Ancient Age Middle Ages Industrial Age and Modern Age each age requires the research of specific technologies to advance to that age Additionally there are non requisite technologies that nevertheless provide useful bonuses that are often essential for good empire management or allow a civilization to install a new government Technologies can also be traded to and from other civilizations in return for gold resources technologies workers and cities Technologies acquired in this way can in turn be exchanged also called technology brokering for other new technologies by contacting one or more other civilizations Citizens are the people who work in a city There are four kinds Laborers Entertainers Tax Collectors and Scientists If there are more citizens in a city than available tiles to work the extra citizens automatically become Entertainers The second expansion Conquests adds two new types of citizens to the game Policemen reduce corruption and Civil Engineers enhance building and wonder production Culture is a feature that was not present in previous installments of the franchise Each city has a cultural rating which is the city s influence over local terrain Essentially the culture s outer edge or border acts as the boundary of each civilization s empire As the city s culture rating increases so does its sphere of influence bringing more territory under the player s control Civilizations borders may abut resulting in their culture ratings vying for territory If one player s culture rating is sufficiently higher than the other s the former s borders will encroach into territory previously owned by the latter Given enough time and cultural pressure the latter player s city may even elect to join or flip to the former s empire Culture can thus serve as a means of peaceful conquest Every civilization starts with certain special abilities and they have a special unique unit that only they can build these units usually have a historical basis for example the Japanese unique unit is the samurai which replaces the standard knight whereas the British unique unit is the Man O War which replaces the standard frigate Citizens may be of different nationalities Citizens have a nationality based upon the civilization under which they were born Citizens have a memory of their nationality and will consider themselves members of their previous civilization until they are assimilated into their new civilization Combat is an important aspect of the game Each combat unit begins as a regular unit with three hit points although some units have additional hit points bonuses which affect their stats If the unit loses all its hit points it dies Units can be promoted after successful combat missions and gain hit points The highest rank a unit can attain is that of elite which features five hit points whereas the lowest is conscript featuring two hit points this rank is only given to newly drafted soldiers and barbarian units Each unit has an attack and defense value to determine the winner of each battle Additional defensive bonuses can be conferred by e g certain terrain types the unit s Fortify command or defending across a river Ultimately a random number generator determines the outcome of each battle When an elite unit wins a battle against an enemy unit there is also a small chance that it will produce a Great Leader A Great Leader has the ability to create an Army or instantly finish construction of a building in a city which made them particularly useful for completing wonders With respect to developing the cities within an empire bonus resources may be found on tiles within the cultural borders Each type of resource may provide a bonus to food production or commerce if found within the city radius and worked by a citizen Particular kinds of resources such as luxury or strategic resources provide additional benefits such as increasing citizens happiness or providing access to resource specific combat units Corruption exists in Civilization III alongside waste which decreases a city s productivity together corruption and waste represent the mismanagement of resources the malfeasance of city level bureaucrats and the limits of a central authority s ability to manage an empire Corruption and waste is often lowest in the capital city and highest on the outskirts of an empire Furthermore the levels of corruption and waste are dependent on the system of government of a civilization There are a number of ways to combat corruption which include building city improvements such as the courthouse and the police station Small wonders like the Forbidden Palace and the Secret Police HQ also drastically reduce corruption and waste by acting in effect as supplementary capitals There are several ways to win the game A player needs to meet only one of the victory conditions in order to win These include Conquest victory achieved when no civilizations besides the player s exist Domination victory achieved when two thirds of the world s land and population are controlled by the player Cultural victory achieved when the player successfully assimilates other civilizations Diplomatic victory achieved when the player is elected leader of the United Nations and a science based victory achieved when the player researches a sufficient number of technologies and builds a spaceship to reach Alpha Centauri If no civilization has met any of the other victory conditions by the year 2050 the civilization with the highest score wins the game Development EditThis section needs expansion You can help by adding to it January 2019 Civilization III was released after about two years of development on October 30 2001 2 Reception EditSales Edit In the United States Civilization III entered NPD Intelect s weekly computer game sales rankings at 1 for October 28 November 3 2001 Its Collectors Edition SKU claimed second during the period 3 Thanks to this debut Civilization III became the country s fourth best selling computer title of October as a whole with an average retail price of 49 4 In its second week of availability the game was pushed to 2 by Backyard Basketball and the Collectors Edition was absent from the top 10 5 Firaxis s title remained in NPD s weekly top 10 from November 11 December 1 4 6 7 and took sixth place for November as a whole 8 After an absence 8 9 it reappeared in the weekly top 10 twice during December and secured 11th for the month 10 11 12 Civilization III finished 2001 with domestic sales of 294 789 units for revenues of 13 5 million 13 Civilization III sold 550 000 copies and earned 21 7 million in the United States by August 2006 At the time this led Edge to declare it the country s 21st best selling computer game released since January 2000 Combined sales of all Civilization titles released during the 2000s totaled 2 5 million units by 2006 14 Internationally Civilization III received a Silver sales award from the Entertainment and Leisure Software Publishers Association ELSPA 15 indicating sales of at least 100 000 copies in the United Kingdom 16 Reviews and awards Edit ReceptionAggregate scoreAggregatorScoreMetacritic90 100 24 Review scoresPublicationScoreGame Informer8 5 10 17 GameRevolutionA 18 19 GameSpot9 2 10 20 IGN9 3 10 21 Next Generation 22 PC Gamer US 92 23 Jeff Lundrigan reviewed the PC version of the game for Next Generation rating it five stars out of five and stated that Given that Civ II was as close to perfect as any game has ever been it s arguable that it wasn t possible to change it so much as add to it 22 Upon release the reaction to Civilization III was very positive citation needed It won several Game of the Year awards such as the Interactive Achievement Awards 2002 Computer Strategy Game of the Year 25 The editors of Computer Games Magazine named Civilization III the best strategy title and best overall computer game of 2001 They commented It s the best Civilization yet and that s saying something 26 Nonetheless the initial release of the game was slightly marred by bugs and glitches The first patch came very soon after the game s initial release and other patches were released subsequently improving gameplay significantly citation needed The patches also added certain features such as the group movement command There were complaints about the addition of features and bug fixes after initial release citation needed The editors of PC Gamer US awarded Civilization III their 2001 Best Turn Based Strategy Game prize and wrote that it manages to recapture all that was great about its predecessors and color them with a few great new strokes without pantsing up what was so great about them in the first place 27 Civilization III was a nominee for Computer Gaming World s 2001 Best Strategy Game award which ultimately went to Kohan Immortal Sovereigns The editors wrote Civilization III was another fantastic candidate Many feel it s the best game so far in the series and is the new benchmark for turn based strategy games 28 Expansions EditTwo expansion sets have been published for Sid Meier s Civilization III Play the World in October 2002 and Conquests in November 2003 29 Play the World added multiplayer capabilities eight new civilizations and some new units to the original release 29 The roll out of the multiplayer functionalities with this expansion was highly criticized clarification needed 30 Play the World was followed up by Conquests which offers nine more historical scenarios ranging from Mesopotamia to WWII in the Pacific Many of these scenarios have resources improvements wonders music and even government types that are specific to the scenario especially the Mesoamerican and Sengoku Japan campaigns 29 The stand alone version is Civilization III Complete Edition which includes the two expansions and several patches This version came after Civilization III Gold Edition and Civilization III Game of the Year Edition Board game EditIn 2002 Eagle Games published the Sid Meier s Civilization board game created by Glenn Dover The game was based on Civilization III and mirrored many of the video game s concepts and gameplay components 31 References Edit Infogrames UK www uk infogrames com Archived from the original on 28 June 2003 Retrieved 22 February 2022 Civilization Fanatics Civ III 17 August 2008 Walker Trey November 14 2001 Civilization III takes first and second place GameSpot Archived from the original on December 13 2001 Retrieved July 4 2019 a b Walker Trey November 29 2001 Hot Date holds off Harry Potter GameSpot Archived from the original on December 2 2001 Retrieved July 4 2019 Walker Trey November 21 2001 Humongous takes the lead GameSpot Archived from the original on November 23 2001 Retrieved July 4 2019 Walker Trey December 5 2001 Hot Date still hot GameSpot Archived from the original on December 7 2001 Retrieved July 4 2019 Walker Trey December 12 2001 Harry Potter beats Hot Date GameSpot Archived from the original on December 14 2001 Retrieved July 4 2019 a b Walker Trey December 19 2001 Hot Date rules November GameSpot Archived from the original on February 13 2002 Retrieved July 4 2019 Walker Trey January 3 2002 Harry Potter on top again GameSpot Archived from the original on January 5 2002 Retrieved July 4 2019 Walker Trey January 4 2002 EA takes three GameSpot Archived from the original on February 2 2002 Retrieved July 4 2019 Walker Trey January 9 2002 Sims games dominate year end PC game sales GameSpot Archived from the original on January 11 2002 Retrieved July 4 2019 Walker Trey January 23 2002 Harry Potter takes December GameSpot Archived from the original on January 27 2002 Retrieved July 4 2019 Bradshaw Lucy January 31 2002 Markle Forum on Children and Media PDF New York University Archived PDF from the original on June 19 2004 Edge Staff August 25 2006 The Top 100 PC Games of the 21st Century Edge Archived from the original on October 17 2012 ELSPA Sales Awards Silver Entertainment and Leisure Software Publishers Association Archived from the original on February 21 2009 Caoili Eric November 26 2008 ELSPA Wii Fit Mario Kart Reach Diamond Status In UK Gamasutra Archived from the original on September 18 2017 Civilization Giveth GameInformer com Archived from the original on September 24 2004 Civilization III review for the PC Archived 2007 03 05 at the Wayback Machine Squire Kurt Constance Steinkuehler 2005 04 15 Meet the Gamers LibraryJournal com Archived from the original on 2005 08 22 Retrieved 2007 01 28 Civilization III for PC Review PC Civilization III Review GameSpot Archived from the original on February 21 2006 Civilization III Review IGN October 29 2001 Archived from the original on October 21 2017 a b Lundrigan Jeff January 2002 Finals Next Generation Vol 5 no 1 Imagine Media p 90 Harms William Sid Meier s Civilization III PC Gamer Archived from the original on October 18 2006 Sid Meier s Civilization III for PC Reviews Metacritic Retrieved March 25 2017 2002 PC Strategy Game of the year Academy of Interactive Arts and Sciences Staff March 2002 11th Annual Computer Games Awards Computer Games Magazine 136 50 56 Staff March 2002 The Eighth Annual PC Gamer Awards PC Gamer US 9 3 32 33 36 36 37 40 42 Editors of Computer Gaming World April 2002 Games of the Year The Very Best of a Sometimes Great Year in Gaming Computer Gaming World No 213 pp 69 73 76 84 a b c Civilization III Official Website Features Page Civilization III Official Website Archived from the original on 7 December 2014 Retrieved 5 December 2014 Editors of CGW July 2004 Sim Games that Suck Computer Gaming World No 240 p 108 Sid Meier s Civilization The Boardgame 2002 Boardgame Geek Retrieved January 24 2018 External links EditOfficial website Old official website archived Civilization III on MobyGames Civilization III on the Civ Fanatics website Retrieved from https en wikipedia org w index php title Civilization III amp oldid 1119258775, wikipedia, wiki, book, books, library,

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