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Sid Meier's Gettysburg!

Sid Meier's Gettysburg! is a 1997 real-time wargame developed by Firaxis Games and published by Electronic Arts. It was designed by Sid Meier, and followed by Sid Meier's Antietam! in 1999.

Sid Meier's Gettysburg!
Developer(s)Firaxis Games
Publisher(s)Electronic Arts
Designer(s)Sid Meier
Composer(s)David Evans
Platform(s)Microsoft Windows
Release
Genre(s)Real-time wargame
Mode(s)Single-player, multiplayer

Gameplay edit

 
A battle scene

The game allows the player to control either the Confederate or Union troops during the Battle of Gettysburg in the American Civil War. It can be played as single scenarios, or as a campaign of linked scenarios, either recounting the original history or exploring alternative possibilities.

Online play edit

There was a large online following when the game was being hosted on Mplayer (a multi-player game network bought by GameSpy industries). After moving to GameSpy, the game dwindled in popularity for online players. At the pinnacle of online play, there were many groups of players. A competitive ladder (league) was also a fixture of this time, where the hall of fame can still be viewed. "Case's Ladder" Online play is now, for the most part, impossible due to the shutdown of GameSpy's servers.

As of 2017, the game is still playable online with GameRanger.[2]

Development edit

The engine was also used for the Napoleonic game Waterloo: Napoleon's Last Battle (as was a modified version for Austerlitz: Napoleon's Greatest Victory), both by BreakAway Games.

Reception edit

Gettysburg! was a commercial success, with more than 200,000 copies sold by August 1999. At the time, Jeff Briggs of Firaxis commented that the game "did extremely well for us".[11] From critics, it received "universal acclaim" according to the review aggregation website Metacritic.[3]

During the AIAS' inaugural Interactive Achievement Awards, Gettysburg! was a nominee for "PC Strategy Game of the Year",[12] which was ultimately awarded to StarCraft and Age of Empires (tie).[13] Similarly, the Computer Game Developers Conference nominated Gettysburg! for its "Best Strategy/Wargame" Spotlight Award, but gave the prize to Myth: The Fallen Lords.[14] However, it was named the best computer wargame of 1997 by Computer Gaming World, Computer Games Strategy Plus and GameSpot.[15][16][17] The editors of Computer Gaming World called it "the return to form of arguably the best designer ever", and wrote that "this is one game that really will play until Johnny comes marching home."[16]

Next Generation stated that "Gettysburg is an excellent first offering from Firaxis. It not only overshadows previous historical sims, but it also beats most of the realtime strategy games available today." They cited its simple, intuitive control interface as key to making it stand out from the often overly complex games in its genre, stating that it allows players to more easily focus on the finer points of strategy and planning.[7] J.C. Herz, writing for The New York Times, pondered the assumptions underlying the game's simulation of the historical battle. He felt that the game could be a useful tool to teach history but worried that the interactive medium could obscure historical facts behind its systems.[18]

In 1998, Gettysburg won the Origins Award for Best Strategy Computer Game of 1997.[19]

Legacy edit

Gettysburg had a large modification ("mod") community. Players can customize uniforms, maps, sounds, and units. This aspect of tweaking the game proved vital to Civil War aficionados looking for historically accurate models. This ultimately led to the creation of other famous battles such as the Battle of Fredericksburg, the First Battle of Bull Run, the Peninsula Campaign, and more.

References edit

  1. ^ Staff (October 14, 1997). . PC Gamer. Archived from the original on February 18, 1998. Retrieved December 5, 2019.
    Now Shipping: "...Sid Meier's Gettysburg from Firaxis and EA..."
  2. ^ "GameRanger - Supported Games". www.gameranger.com.
  3. ^ a b "Sid Meier's Gettysburg! for PC Reviews". Metacritic. Retrieved May 25, 2017.
  4. ^ Suciu, Peter. . AllGame. Archived from the original on November 14, 2014. Retrieved May 25, 2017.
  5. ^ Proctor, Bob (January 1998). "Gettysburg Addressed (Sid Meier's Gettysburg! Review)" (PDF). Computer Gaming World. No. 162. pp. 274–75. Retrieved May 26, 2017.
  6. ^ Ryan, Michael E. (October 30, 1997). "Sid Meier's Gettysburg! Review". GameSpot. from the original on October 6, 2007. Retrieved May 25, 2017.
  7. ^ a b "Finals". Next Generation. No. 37. Imagine Media. January 1998. p. 158.
  8. ^ McDonald, T. Liam (January 1998). . PC Gamer. p. 218. Archived from the original on October 8, 1999. Retrieved May 25, 2017.
  9. ^ "PC Review: Sid Meier's Gettysburg!". PC Zone. 1997.
  10. ^ Udell, Scott (1997). . Computer Games Strategy Plus. Archived from the original on March 6, 2005.
  11. ^ Campbell, Colin (August 30, 1999). . IGN. Archived from the original on June 2, 2002.
  12. ^ . Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998.
  13. ^ . Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998.
  14. ^ Jensen, Chris (May 8, 1998). . Online Gaming Review. Strategy Plus, Inc. Archived from the original on April 29, 1999.
  15. ^ Staff. . GameSpot. Archived from the original on February 8, 2001.
  16. ^ a b Staff (March 1998). "CGW Presents The Best & Worst of 1997". Computer Gaming World. No. 164. pp. 74–77, 80, 84, 88, 89.
  17. ^ Staff (January 19, 1998). . Computer Games Strategy Plus. Archived from the original on February 6, 2005.
  18. ^ Herz, J.C. (1998-06-18). "Game Theory; Replaying, or Twisting, Battle of Gettysburg". The New York Times. Retrieved 2022-04-30.
  19. ^ . Academy of Adventure Gaming Arts & Design. Archived from the original on 2008-03-31. Retrieved 2008-06-03.

External links edit

meier, gettysburg, 1997, real, time, wargame, developed, firaxis, games, published, electronic, arts, designed, meier, followed, meier, antietam, 1999, developer, firaxis, gamespublisher, electronic, artsdesigner, meiercomposer, david, evansplatform, microsoft. Sid Meier s Gettysburg is a 1997 real time wargame developed by Firaxis Games and published by Electronic Arts It was designed by Sid Meier and followed by Sid Meier s Antietam in 1999 Sid Meier s Gettysburg Developer s Firaxis GamesPublisher s Electronic ArtsDesigner s Sid MeierComposer s David EvansPlatform s Microsoft WindowsReleaseNA October 14 1997 1 Genre s Real time wargameMode s Single player multiplayer Contents 1 Gameplay 1 1 Online play 2 Development 3 Reception 4 Legacy 5 References 6 External linksGameplay edit nbsp A battle sceneThe game allows the player to control either the Confederate or Union troops during the Battle of Gettysburg in the American Civil War It can be played as single scenarios or as a campaign of linked scenarios either recounting the original history or exploring alternative possibilities Online play edit There was a large online following when the game was being hosted on Mplayer a multi player game network bought by GameSpy industries After moving to GameSpy the game dwindled in popularity for online players At the pinnacle of online play there were many groups of players A competitive ladder league was also a fixture of this time where the hall of fame can still be viewed Case s Ladder Online play is now for the most part impossible due to the shutdown of GameSpy s servers As of 2017 the game is still playable online with GameRanger 2 Development editThe engine was also used for the Napoleonic game Waterloo Napoleon s Last Battle as was a modified version for Austerlitz Napoleon s Greatest Victory both by BreakAway Games Reception editReceptionAggregate scoreAggregatorScoreMetacritic92 100 3 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 4 Computer Gaming World nbsp nbsp nbsp nbsp nbsp 5 GameSpot9 3 10 6 Next Generation nbsp nbsp nbsp nbsp nbsp 7 PC Gamer US 91 8 PC Zone90 9 Computer Games Strategy Plus nbsp nbsp nbsp nbsp nbsp 10 Gettysburg was a commercial success with more than 200 000 copies sold by August 1999 At the time Jeff Briggs of Firaxis commented that the game did extremely well for us 11 From critics it received universal acclaim according to the review aggregation website Metacritic 3 During the AIAS inaugural Interactive Achievement Awards Gettysburg was a nominee for PC Strategy Game of the Year 12 which was ultimately awarded to StarCraft and Age of Empires tie 13 Similarly the Computer Game Developers Conference nominated Gettysburg for its Best Strategy Wargame Spotlight Award but gave the prize to Myth The Fallen Lords 14 However it was named the best computer wargame of 1997 by Computer Gaming World Computer Games Strategy Plus and GameSpot 15 16 17 The editors of Computer Gaming World called it the return to form of arguably the best designer ever and wrote that this is one game that really will play until Johnny comes marching home 16 Next Generation stated that Gettysburg is an excellent first offering from Firaxis It not only overshadows previous historical sims but it also beats most of the realtime strategy games available today They cited its simple intuitive control interface as key to making it stand out from the often overly complex games in its genre stating that it allows players to more easily focus on the finer points of strategy and planning 7 J C Herz writing for The New York Times pondered the assumptions underlying the game s simulation of the historical battle He felt that the game could be a useful tool to teach history but worried that the interactive medium could obscure historical facts behind its systems 18 In 1998 Gettysburg won the Origins Award for Best Strategy Computer Game of 1997 19 Legacy editGettysburg had a large modification mod community Players can customize uniforms maps sounds and units This aspect of tweaking the game proved vital to Civil War aficionados looking for historically accurate models This ultimately led to the creation of other famous battles such as the Battle of Fredericksburg the First Battle of Bull Run the Peninsula Campaign and more References edit Staff October 14 1997 Now Shipping PC Gamer Archived from the original on February 18 1998 Retrieved December 5 2019 Now Shipping Sid Meier s Gettysburg from Firaxis and EA GameRanger Supported Games www gameranger com a b Sid Meier s Gettysburg for PC Reviews Metacritic Retrieved May 25 2017 Suciu Peter Sid Meier s Gettysburg Review AllGame Archived from the original on November 14 2014 Retrieved May 25 2017 Proctor Bob January 1998 Gettysburg Addressed Sid Meier s Gettysburg Review PDF Computer Gaming World No 162 pp 274 75 Retrieved May 26 2017 Ryan Michael E October 30 1997 Sid Meier s Gettysburg Review GameSpot Archived from the original on October 6 2007 Retrieved May 25 2017 a b Finals Next Generation No 37 Imagine Media January 1998 p 158 McDonald T Liam January 1998 Sid Meier s Gettysburg PC Gamer p 218 Archived from the original on October 8 1999 Retrieved May 25 2017 PC Review Sid Meier s Gettysburg PC Zone 1997 Udell Scott 1997 Sid Meier s Gettysburg Computer Games Strategy Plus Archived from the original on March 6 2005 Campbell Colin August 30 1999 What s Up With Sid Meier s Antietam IGN Archived from the original on June 2 2002 The Award Award Updates Academy of Interactive Arts amp Sciences Archived from the original on June 15 1998 The Award Award Updates Academy of Interactive Arts amp Sciences Archived from the original on June 15 1998 Jensen Chris May 8 1998 Spotlight Award Winners Online Gaming Review Strategy Plus Inc Archived from the original on April 29 1999 Staff Best amp Worst Awards 1997 GameSpot Archived from the original on February 8 2001 a b Staff March 1998 CGW Presents The Best amp Worst of 1997 Computer Gaming World No 164 pp 74 77 80 84 88 89 Staff January 19 1998 The winners of the 1997 Computer Games Awards Computer Games Strategy Plus Archived from the original on February 6 2005 Herz J C 1998 06 18 Game Theory Replaying or Twisting Battle of Gettysburg The New York Times Retrieved 2022 04 30 Origins Award Winners 1997 Academy of Adventure Gaming Arts amp Design Archived from the original on 2008 03 31 Retrieved 2008 06 03 External links editSid Meier s Gettysburg at MobyGames Retrieved from https en wikipedia org w index php title Sid Meier 27s Gettysburg amp oldid 1193426294, wikipedia, wiki, book, books, library,

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