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Firaxis Games

Firaxis Games, Inc. is an American video game developer based in Sparks, Maryland. The company was founded in May 1996 by Sid Meier, Jeff Briggs and Brian Reynolds following their departure from MicroProse, Meier's earlier venture. They were acquired by Take-Two Interactive in August 2005, and subsequently became part of the publisher's 2K label. Firaxis Games is best known for developing the Civilization and XCOM series, as well as many other games bearing Meier's name.

Firaxis Games, Inc.
Firaxis' logo features a fire wheel, meant to symbolize the "fiery axis of creativity from which all great game elements arise".[1]
FormerlyFiraxis Software, Inc. (1996–1997)
TypeSubsidiary
IndustryVideo games
FoundedMay 1, 1996; 26 years ago (1996-05-01) in Hunt Valley, Maryland, US
Founders
Headquarters,
US
Key people
ProductsSee List of games by Firaxis Games
Number of employees
180 (2015)
Parent2K (2005–present)
Websitefiraxis.com

History

 
Executive Plaza III at 11350 McCormick Road, Hunt Valley, Maryland, home to Firaxis Games' former headquarters

Firaxis Software was founded on May 1, 1996,[2] by Sid Meier, Brian Reynolds and Jeff Briggs, three video game designers formerly employed by MicroProse, a video game venture founded by Meier and partner Bill Stealey in 1982.[3] The name "Firaxis", a portmanteau of "fiery" and "axis", was derived from the name of a piece of music created by Briggs.[1] Briggs explained that they decided to stay in the Baltimore area, rather than moving to Silicon Valley, because it was "just a great place to be".[4] Unlike MicroProse, Firaxis Software aimed at being a "design house", leaving manufacturing, marketing, and distribution of their games to outside contractors.[3][5] As such, the company talked to six potential video game publishers for their games,[6] and finally signed an agreement with Electronic Arts, through which their games would be distributed under Electronic Arts' Origin Systems label.[3][7] The studio's opening was announced on June 24, 1996.[8] Firaxis Software was originally located in a 2,500-square-foot office on Gilroy Road in Hunt Valley, Maryland, temporarily sharing office space.[3][8] To accommodate their growth, in February 1997, they announced that they were moving their corporate headquarters to a 7,200-square-foot office suite in Executive Plaza III, an office building at 11350 McCormick Road and part of the Hunt Valley Business Community.[8] The deal, assisted by broker William W. Whitty Jr. of MacKenzie/O'Conor, Piper & Flynn Commercial Real Estate Services, was expected to be completed by March that year.[8] The company had 13 employees at the time.[8]

Firaxis Software announced their first title, Sid Meier's Gettysburg!, in June 1997.[6] Interimly, on July 24, 1997, the company was legally renamed Firaxis Games.[2][9] Electronic Arts announced to have acquired a minority interest in Firaxis Games, to undisclosed terms, in August 1997.[10] By September 1997, Firaxis Games signed life insurances for its three founders.[11] Gettysburg! was released in October 1997 to critical and commercial success, scoring near-perfect reviews from critics,[12] and selling 200,000 copies by August 1999.[13] Starting with Gettysburg!, Firaxis Games prefixed all games designed by Meier with "Sid Meier's", a trend the three founders carried over from MicroProse, as they believed that Meier's name added more recognizability to their games.[14] For his works on many MicroProse games, as well as Gettysburg! and Firaxis Games' second title, Sid Meier's Alpha Centauri, Meier became the second-ever person in the Academy of Interactive Arts & Sciences's Hall of Fame, following Shigeru Miyamoto.[15] Co-founder Reynolds left Firaxis Games to pursue his personal interests in February 2000.[16] To compensate his departure, the company started hiring various industry veterans by March 2000.[17] For his executive engagement at Firaxis Games, co-founder and chief executive officer Briggs was named "CEO of the Year" by Smart CEO Magazine in October 2004.[18] Briggs later left the company in November 2006, and was succeeded by Steve Martin.[19] Also for his executive work at Firaxis Games, Martin was awarded the "Maryland International Business Leadership Award" by the World Trade Center Institute in March 2011.[20]

In November 2004, Infogrames, at the time owner of the Civilization franchise and parent to the series' publisher, sold all intellectual property (IP) to an undisclosed buyer for US$22.3 million.[21][22] The buyer was announced to be Take-Two Interactive on January 26, 2005.[23] The publisher announced that the franchise would be managed by their 2K label, which was founded the day before, and that Firaxis Games would stay in charge of the series' development.[24] In March 2005, NDL announced a partnership with Firaxis Games, wherein their Gamebryo engine would be used for the development of Civilization IV, which was to be released later that year.[25] On November 7, 2005, Take-Two Interactive announced that they had acquired Firaxis Games.[26] Through the deal, Firaxis Games became part of 2K, although its present management and development plans would stay intact.[27] Meier and Briggs both expressed that the acquisition saw a great opportunity for Firaxis Games in terms of creative development and marketing capabilities, and were fortunate to have re-gained full control over the Civilization franchise.[28][29] In April 2007, Soren Johnson, lead designer on Civilization IV, left the company to move to Maxis and work on Spore.[30] Similarly, Civilization V's lead designer Jon Shafer departed following the game's release, in December 2010.[31]

In August 2014, Firaxis Games announced Firaxicon, a convention dedicated to Firaxis games.[32][33] The event was held from September 27 to 28, 2014, at a hotel in Hunt Valley, and included meet and greets with the company's staff, a presentation titled "An Evening with Sid Meier", and early playtests of Civilization: Beyond Earth.[34][35] A tour of Firaxis Games' offices was also held at the event.[36] The event was renewed for a second edition in July 2015, and held on October 3, 2015, at the Baltimore Convention Center.[37][38] Events were similar to that of the 2014 event, with XCOM 2 and Civilization: Beyond Earth – Rising Tide up for early testing.[39][40]

By December 2015, Firaxis Games expanded their Sparks headquarters, which they moved to in 2009, to 40,000 square feet (3,700 m2), and employed 40 new staff, totaling to 180 employees present at the company.[41] In June 2016, at the Games for Change festival, Firaxis Games announced that they had partnered with GlassLab to develop CivilizationEDU, an educational derivative of Civilization V optimized for classrooms.[42] On July 23, 2018, David Ismailer of 2K confirmed that Firaxis Games was working on a new IP.[43]

Games developed

Further reading

  • Gamespot Staff (December 15, 2004). "An Interview with Brian Reynolds". GameSpot.
  • Donlan, Christian (July 6, 2014). "The grand strategies of Firaxis". Eurogamer.

References

  1. ^ a b Keefer, John (March 31, 2006). . GameSpy. Archived from the original on June 9, 2007.
  2. ^ a b "FIRAXIS GAMES, INC.: D04399861". Maryland Business Express. from the original on May 10, 2018. Retrieved February 11, 2018.
  3. ^ a b c d Ey, Craig S. (June 24, 1996). "Designer starts new game firm". The Business Journals. from the original on April 15, 2003. Retrieved February 11, 2018.
  4. ^ "In Hunt Valley, games are a serious business". The Business Journals. April 28, 1997. from the original on July 8, 2004. Retrieved February 11, 2018.
  5. ^ "Games Are Going to Take Over the World". Next Generation. No. 31. Imagine Media. July 1997. p. 12.
  6. ^ a b Mullaney, Timothy J. (June 23, 1997). "A young business with a game plan Firaxis: The year-old company just unveiled its first product and expects in a year 'have two successful products on the market and be working on the next two.'". The Baltimore Sun. Retrieved February 11, 2018.
  7. ^ Noer, Michael (July 25, 1997). "Sid starts up. Again". Forbes. from the original on October 25, 2012. Retrieved February 11, 2018.
  8. ^ a b c d e Ey, Craig S. (February 17, 1997). "Game maker opening new HQ in Hunt Valley". The Business Journals. from the original on November 28, 2003. Retrieved February 11, 2018.
  9. ^ Ey, Craig S. (September 1, 1997). "Valley of the games". The Business Journals. from the original on July 1, 2004. Retrieved February 11, 2018.
  10. ^ "COMPANY BRIEFS". The New York Times. August 22, 1996. from the original on February 12, 2018. Retrieved February 11, 2018.
  11. ^ Wolpoff, Charles R. (September 1, 1997). "A price on their heads". The Business Journals. Retrieved February 11, 2018.
  12. ^ E., Michael (October 30, 1997). "Sid Meier's Gettysburg! Review". GameSpot. from the original on October 6, 2007. Retrieved February 11, 2018.
  13. ^ Campbell, Colin (August 30, 1999). "What's Up With Sid Meier's Antietam?". IGN. from the original on June 12, 2018. Retrieved February 11, 2018.
  14. ^ Suellentrop, Chris (May 8, 2017). "'Civilization' Creator Sid Meier: "I Didn't Expect to be a Game Designer"". Rolling Stone. from the original on December 9, 2017. Retrieved February 11, 2018.
  15. ^ Glanz, William (April 5, 1999). "Sid Meier enters games Hall of Fame". The Business Journals. from the original on December 13, 2002. Retrieved February 11, 2018.
  16. ^ Ajami, Amer (February 7, 2000). "Brian Reynolds Leaves Firaxis". GameSpot. from the original on February 12, 2018. Retrieved February 11, 2018.
  17. ^ IGN Staff (March 23, 2000). "Firaxis Growing Strong Again With Promotions And New Hires". IGN. from the original on February 12, 2018. Retrieved February 11, 2018.
  18. ^ Gamespot Staff (October 11, 2004). "Firaxis' Jeffery Briggs named CEO of the Year". GameSpot. from the original on December 23, 2017. Retrieved February 11, 2018.
  19. ^ Bozeman, Bobby (November 16, 2014). "Developing Civilization". TimesDaily. from the original on December 17, 2019. Retrieved May 10, 2018.
  20. ^ IGN Staff (March 17, 2011). "Firaxis Games' President, Steve Martin, Receives Business Leadership Award". IGN. from the original on February 12, 2018. Retrieved February 11, 2018.
  21. ^ GamesIndustry International (November 25, 2004). "Infogrames sells Civilisation franchise for $22.3m". Eurogamer. from the original on February 12, 2018. Retrieved February 11, 2018.
  22. ^ Feldman, Curt (November 24, 2004). "Civilization sold off to mystery buyer". GameSpot. from the original on February 12, 2018. Retrieved February 11, 2018.
  23. ^ Jenkins, David (January 26, 2005). "Take-Two Partners With Firaxis As Civilization Goes Forth". Gamasutra. from the original on February 12, 2018. Retrieved February 11, 2018.
  24. ^ Winegarner, Beth; Thorsen, Tor (January 26, 2005). "Take-Two takes over Civilization". GameSpot. from the original on February 12, 2018. Retrieved February 11, 2018.
  25. ^ GamesIndustry International (March 10, 2005). "NDL and Firaxis Games Expand Relationship". GamesIndustry.biz. from the original on February 12, 2018. Retrieved February 11, 2018.
  26. ^ Adams, David (November 7, 2005). "Take-Two Buys Firaxis". IGN. from the original on February 12, 2018. Retrieved February 11, 2018.
  27. ^ Carless, Simon (November 7, 2005). "Take-Two Acquires Firaxis Games". Gamasutra. from the original on February 12, 2018. Retrieved February 11, 2018.
  28. ^ Thorsen, Tor (November 7, 2005). "Take-Two takes in Firaxis". GameSpot. from the original on September 22, 2017. Retrieved February 11, 2018.
  29. ^ GamesIndustry International (November 8, 2005). "Firaxis acquired by Take-Two". Eurogamer. from the original on February 12, 2018. Retrieved February 11, 2018.
  30. ^ Miller, Ross (April 18, 2007). "From Firaxis to Maxis: Civ IV designer leaves to work on Spore". Engadget. from the original on February 12, 2018. Retrieved February 11, 2018.
  31. ^ Purchese, Robert (December 22, 2010). "Civilization V leader leaves Firaxis". Eurogamer. from the original on February 12, 2018. Retrieved February 11, 2018.
  32. ^ Makuch, Eddie (August 22, 2014). "Civilization Dev Opening Its Doors for First-Ever Firaxicon, Tickets On Sale Now". GameSpot. from the original on February 12, 2018. Retrieved February 11, 2018.
  33. ^ Mahardy, Mike (August 21, 2014). "Firaxis Games Announces First Ever Firaxicon". IGN. from the original on February 12, 2018. Retrieved February 11, 2018.
  34. ^ Hillier, Brenna (August 22, 2014). "Every Civilization tragic has their day at Firaxicon". VG247. from the original on February 12, 2018. Retrieved February 11, 2018.
  35. ^ Cavalli, Earnest (August 25, 2014). "Civilization dev launches Firaxicon fan conference". Engadget. from the original on February 12, 2018. Retrieved February 11, 2018.
  36. ^ Dean, Paul (October 5, 2014). "Firaxis opens its doors at the first Firaxicon". Eurogamer. from the original on February 12, 2018. Retrieved February 11, 2018.
  37. ^ Chalk, Andy (July 29, 2015). "Second annual Firaxicon is happening in October". PC Gamer. from the original on February 12, 2018. Retrieved February 11, 2018.
  38. ^ Brown, Fraser (July 29, 2015). "Firaxis' second annual Firaxicon kicks off in October". PCGamesN. from the original on February 12, 2018. Retrieved February 11, 2018.
  39. ^ Reilly, Luke (July 29, 2015). "Firaxis Games Confirms Second Annual Firaxicon". IGN. from the original on February 12, 2018. Retrieved February 11, 2018.
  40. ^ Mejia, Ozzie (July 29, 2015). "Firaxicon 2015 comes to Baltimore in October". Shacknews. from the original on February 12, 2018. Retrieved February 11, 2018.
  41. ^ Dance, Scott (December 8, 2015). "Firaxis Games growing slowly as its legacy competes with a changing industry". The Baltimore Sun. from the original on March 6, 2018. Retrieved February 11, 2018.
  42. ^ Francis, Bryant (June 23, 2016). "Firaxis partners with GlassLab for educational version of Civilization V". Gamasutra. from the original on February 12, 2018. Retrieved February 11, 2018.
  43. ^ Bailey, Dustin (July 23, 2018). "A new game is in the works at Firaxis, and it's not Civ or XCOM". PCGamesN. from the original on July 31, 2018. Retrieved July 31, 2018.

External links

  • Official website

firaxis, games, american, video, game, developer, based, sparks, maryland, company, founded, 1996, meier, jeff, briggs, brian, reynolds, following, their, departure, from, microprose, meier, earlier, venture, they, were, acquired, take, interactive, august, 20. Firaxis Games Inc is an American video game developer based in Sparks Maryland The company was founded in May 1996 by Sid Meier Jeff Briggs and Brian Reynolds following their departure from MicroProse Meier s earlier venture They were acquired by Take Two Interactive in August 2005 and subsequently became part of the publisher s 2K label Firaxis Games is best known for developing the Civilization and XCOM series as well as many other games bearing Meier s name Firaxis Games Inc Firaxis logo features a fire wheel meant to symbolize the fiery axis of creativity from which all great game elements arise 1 FormerlyFiraxis Software Inc 1996 1997 TypeSubsidiaryIndustryVideo gamesFoundedMay 1 1996 26 years ago 1996 05 01 in Hunt Valley Maryland USFoundersSid MeierJeff BriggsBrian ReynoldsHeadquartersSparks Maryland USKey peopleSteve Martin president studio head Sid Meier creative director ProductsSee List of games by Firaxis GamesNumber of employees180 2015 Parent2K 2005 present Websitefiraxis com Contents 1 History 2 Games developed 3 Further reading 4 References 5 External linksHistory Edit Executive Plaza III at 11350 McCormick Road Hunt Valley Maryland home to Firaxis Games former headquarters Firaxis Software was founded on May 1 1996 2 by Sid Meier Brian Reynolds and Jeff Briggs three video game designers formerly employed by MicroProse a video game venture founded by Meier and partner Bill Stealey in 1982 3 The name Firaxis a portmanteau of fiery and axis was derived from the name of a piece of music created by Briggs 1 Briggs explained that they decided to stay in the Baltimore area rather than moving to Silicon Valley because it was just a great place to be 4 Unlike MicroProse Firaxis Software aimed at being a design house leaving manufacturing marketing and distribution of their games to outside contractors 3 5 As such the company talked to six potential video game publishers for their games 6 and finally signed an agreement with Electronic Arts through which their games would be distributed under Electronic Arts Origin Systems label 3 7 The studio s opening was announced on June 24 1996 8 Firaxis Software was originally located in a 2 500 square foot office on Gilroy Road in Hunt Valley Maryland temporarily sharing office space 3 8 To accommodate their growth in February 1997 they announced that they were moving their corporate headquarters to a 7 200 square foot office suite in Executive Plaza III an office building at 11350 McCormick Road and part of the Hunt Valley Business Community 8 The deal assisted by broker William W Whitty Jr of MacKenzie O Conor Piper amp Flynn Commercial Real Estate Services was expected to be completed by March that year 8 The company had 13 employees at the time 8 Firaxis Software announced their first title Sid Meier s Gettysburg in June 1997 6 Interimly on July 24 1997 the company was legally renamed Firaxis Games 2 9 Electronic Arts announced to have acquired a minority interest in Firaxis Games to undisclosed terms in August 1997 10 By September 1997 Firaxis Games signed life insurances for its three founders 11 Gettysburg was released in October 1997 to critical and commercial success scoring near perfect reviews from critics 12 and selling 200 000 copies by August 1999 13 Starting with Gettysburg Firaxis Games prefixed all games designed by Meier with Sid Meier s a trend the three founders carried over from MicroProse as they believed that Meier s name added more recognizability to their games 14 For his works on many MicroProse games as well as Gettysburg and Firaxis Games second title Sid Meier s Alpha Centauri Meier became the second ever person in the Academy of Interactive Arts amp Sciences s Hall of Fame following Shigeru Miyamoto 15 Co founder Reynolds left Firaxis Games to pursue his personal interests in February 2000 16 To compensate his departure the company started hiring various industry veterans by March 2000 17 For his executive engagement at Firaxis Games co founder and chief executive officer Briggs was named CEO of the Year by Smart CEO Magazine in October 2004 18 Briggs later left the company in November 2006 and was succeeded by Steve Martin 19 Also for his executive work at Firaxis Games Martin was awarded the Maryland International Business Leadership Award by the World Trade Center Institute in March 2011 20 In November 2004 Infogrames at the time owner of the Civilization franchise and parent to the series publisher sold all intellectual property IP to an undisclosed buyer for US 22 3 million 21 22 The buyer was announced to be Take Two Interactive on January 26 2005 23 The publisher announced that the franchise would be managed by their 2K label which was founded the day before and that Firaxis Games would stay in charge of the series development 24 In March 2005 NDL announced a partnership with Firaxis Games wherein their Gamebryo engine would be used for the development of Civilization IV which was to be released later that year 25 On November 7 2005 Take Two Interactive announced that they had acquired Firaxis Games 26 Through the deal Firaxis Games became part of 2K although its present management and development plans would stay intact 27 Meier and Briggs both expressed that the acquisition saw a great opportunity for Firaxis Games in terms of creative development and marketing capabilities and were fortunate to have re gained full control over the Civilization franchise 28 29 In April 2007 Soren Johnson lead designer on Civilization IV left the company to move to Maxis and work on Spore 30 Similarly Civilization V s lead designer Jon Shafer departed following the game s release in December 2010 31 In August 2014 Firaxis Games announced Firaxicon a convention dedicated to Firaxis games 32 33 The event was held from September 27 to 28 2014 at a hotel in Hunt Valley and included meet and greets with the company s staff a presentation titled An Evening with Sid Meier and early playtests of Civilization Beyond Earth 34 35 A tour of Firaxis Games offices was also held at the event 36 The event was renewed for a second edition in July 2015 and held on October 3 2015 at the Baltimore Convention Center 37 38 Events were similar to that of the 2014 event with XCOM 2 and Civilization Beyond Earth Rising Tide up for early testing 39 40 By December 2015 Firaxis Games expanded their Sparks headquarters which they moved to in 2009 to 40 000 square feet 3 700 m2 and employed 40 new staff totaling to 180 employees present at the company 41 In June 2016 at the Games for Change festival Firaxis Games announced that they had partnered with GlassLab to develop CivilizationEDU an educational derivative of Civilization V optimized for classrooms 42 On July 23 2018 David Ismailer of 2K confirmed that Firaxis Games was working on a new IP 43 Games developed EditMain article List of games by Firaxis GamesFurther reading EditGamespot Staff December 15 2004 An Interview with Brian Reynolds GameSpot Donlan Christian July 6 2014 The grand strategies of Firaxis Eurogamer References Edit a b Keefer John March 31 2006 GameSpy Retro Developer Origins Page 2 of 19 GameSpy Archived from the original on June 9 2007 a b FIRAXIS GAMES INC D04399861 Maryland Business Express Archived from the original on May 10 2018 Retrieved February 11 2018 a b c d Ey Craig S June 24 1996 Designer starts new game firm The Business Journals Archived from the original on April 15 2003 Retrieved February 11 2018 In Hunt Valley games are a serious business The Business Journals April 28 1997 Archived from the original on July 8 2004 Retrieved February 11 2018 Games Are Going to Take Over the World Next Generation No 31 Imagine Media July 1997 p 12 a b Mullaney Timothy J June 23 1997 A young business with a game plan Firaxis The year old company just unveiled its first product and expects in a year have two successful products on the market and be working on the next two The Baltimore Sun Retrieved February 11 2018 Noer Michael July 25 1997 Sid starts up Again Forbes Archived from the original on October 25 2012 Retrieved February 11 2018 a b c d e Ey Craig S February 17 1997 Game maker opening new HQ in Hunt Valley The Business Journals Archived from the original on November 28 2003 Retrieved February 11 2018 Ey Craig S September 1 1997 Valley of the games The Business Journals Archived from the original on July 1 2004 Retrieved February 11 2018 COMPANY BRIEFS The New York Times August 22 1996 Archived from the original on February 12 2018 Retrieved February 11 2018 Wolpoff Charles R September 1 1997 A price on their heads The Business Journals Retrieved February 11 2018 E Michael October 30 1997 Sid Meier s Gettysburg Review GameSpot Archived from the original on October 6 2007 Retrieved February 11 2018 Campbell Colin August 30 1999 What s Up With Sid Meier s Antietam IGN Archived from the original on June 12 2018 Retrieved February 11 2018 Suellentrop Chris May 8 2017 Civilization Creator Sid Meier I Didn t Expect to be a Game Designer Rolling Stone Archived from the original on December 9 2017 Retrieved February 11 2018 Glanz William April 5 1999 Sid Meier enters games Hall of Fame The Business Journals Archived from the original on December 13 2002 Retrieved February 11 2018 Ajami Amer February 7 2000 Brian Reynolds Leaves Firaxis GameSpot Archived from the original on February 12 2018 Retrieved February 11 2018 IGN Staff March 23 2000 Firaxis Growing Strong Again With Promotions And New Hires IGN Archived from the original on February 12 2018 Retrieved February 11 2018 Gamespot Staff October 11 2004 Firaxis Jeffery Briggs named CEO of the Year GameSpot Archived from the original on December 23 2017 Retrieved February 11 2018 Bozeman Bobby November 16 2014 Developing Civilization TimesDaily Archived from the original on December 17 2019 Retrieved May 10 2018 IGN Staff March 17 2011 Firaxis Games President Steve Martin Receives Business Leadership Award IGN Archived from the original on February 12 2018 Retrieved February 11 2018 GamesIndustry International November 25 2004 Infogrames sells Civilisation franchise for 22 3m Eurogamer Archived from the original on February 12 2018 Retrieved February 11 2018 Feldman Curt November 24 2004 Civilization sold off to mystery buyer GameSpot Archived from the original on February 12 2018 Retrieved February 11 2018 Jenkins David January 26 2005 Take Two Partners With Firaxis As Civilization Goes Forth Gamasutra Archived from the original on February 12 2018 Retrieved February 11 2018 Winegarner Beth Thorsen Tor January 26 2005 Take Two takes over Civilization GameSpot Archived from the original on February 12 2018 Retrieved February 11 2018 GamesIndustry International March 10 2005 NDL and Firaxis Games Expand Relationship GamesIndustry biz Archived from the original on February 12 2018 Retrieved February 11 2018 Adams David November 7 2005 Take Two Buys Firaxis IGN Archived from the original on February 12 2018 Retrieved February 11 2018 Carless Simon November 7 2005 Take Two Acquires Firaxis Games Gamasutra Archived from the original on February 12 2018 Retrieved February 11 2018 Thorsen Tor November 7 2005 Take Two takes in Firaxis GameSpot Archived from the original on September 22 2017 Retrieved February 11 2018 GamesIndustry International November 8 2005 Firaxis acquired by Take Two Eurogamer Archived from the original on February 12 2018 Retrieved February 11 2018 Miller Ross April 18 2007 From Firaxis to Maxis Civ IV designer leaves to work on Spore Engadget Archived from the original on February 12 2018 Retrieved February 11 2018 Purchese Robert December 22 2010 Civilization V leader leaves Firaxis Eurogamer Archived from the original on February 12 2018 Retrieved February 11 2018 Makuch Eddie August 22 2014 Civilization Dev Opening Its Doors for First Ever Firaxicon Tickets On Sale Now GameSpot Archived from the original on February 12 2018 Retrieved February 11 2018 Mahardy Mike August 21 2014 Firaxis Games Announces First Ever Firaxicon IGN Archived from the original on February 12 2018 Retrieved February 11 2018 Hillier Brenna August 22 2014 Every Civilization tragic has their day at Firaxicon VG247 Archived from the original on February 12 2018 Retrieved February 11 2018 Cavalli Earnest August 25 2014 Civilization dev launches Firaxicon fan conference Engadget Archived from the original on February 12 2018 Retrieved February 11 2018 Dean Paul October 5 2014 Firaxis opens its doors at the first Firaxicon Eurogamer Archived from the original on February 12 2018 Retrieved February 11 2018 Chalk Andy July 29 2015 Second annual Firaxicon is happening in October PC Gamer Archived from the original on February 12 2018 Retrieved February 11 2018 Brown Fraser July 29 2015 Firaxis second annual Firaxicon kicks off in October PCGamesN Archived from the original on February 12 2018 Retrieved February 11 2018 Reilly Luke July 29 2015 Firaxis Games Confirms Second Annual Firaxicon IGN Archived from the original on February 12 2018 Retrieved February 11 2018 Mejia Ozzie July 29 2015 Firaxicon 2015 comes to Baltimore in October Shacknews Archived from the original on February 12 2018 Retrieved February 11 2018 Dance Scott December 8 2015 Firaxis Games growing slowly as its legacy competes with a changing industry The Baltimore Sun Archived from the original on March 6 2018 Retrieved February 11 2018 Francis Bryant June 23 2016 Firaxis partners with GlassLab for educational version of Civilization V Gamasutra Archived from the original on February 12 2018 Retrieved February 11 2018 Bailey Dustin July 23 2018 A new game is in the works at Firaxis and it s not Civ or XCOM PCGamesN Archived from the original on July 31 2018 Retrieved July 31 2018 External links EditOfficial website Retrieved from https en wikipedia org w index php title Firaxis Games amp oldid 1139266529, wikipedia, wiki, book, books, library,

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