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Sid Meier's SimGolf

Sid Meier's SimGolf is a video game developed by Firaxis and published by Electronic Arts in 2002. Players must successfully design golf courses and play them with their default professional golfer Gary Golf. Played in a near-isometric dimetric view, the game runs on fairly low system specs, and only at an 800x600 resolution.

Sid Meier's SimGolf
Developer(s)Firaxis Games
Publisher(s)EA Games
Producer(s)Nana Wallace
Designer(s)Bing Gordon
Sid Meier
Programmer(s)Sid Meier
Javier Sobrado
Jacob Solomon
Artist(s)Gregory A. Cunningham
Composer(s)Mark Cromer
SeriesSim
Platform(s)Microsoft Windows
Release
  • NA: January 23, 2002
  • EU: July 12, 2002
Genre(s)Simulation, sports
Mode(s)Single player

Overview edit

The game features a complete system that allows the player to build their own golf empire. Players begin with some money and choose a country to begin building the players' course. Once there, players begin by placing a teeing ground and a putting green for Hole One and are then allowed to go on adding or modifying what lies between: fairways, trees, rough, bunkers (or sand traps), landmarks, benches, paths, flowerbeds, terrain and just about anything players would normally see in a golf course. Players are advised not to waste money because if the budget stays in the red long enough, the game is over. If players design the course well, they can manage to build an entire 18-hole course while obtaining profits. Players can also populate their course with a variety of staff, such as groundskeepers who will pull out any unsightly weeds, greeters that will talk to customers, marshals to maintain pace of play, and drinks vendors to help golfers quench their thirst.

 
Player designed golf course.

Everything players add (or fail to) will modify the overall mood of the golfers; the main goal of the player is to make the course "look hard and play easy". Keeping them happy will allow them to invest in the players' course or donate a valuable landmark. Reward buildings, such as marinas, airstrips, and hotels, will be provided and may be used to beautify the landscape. Other facilities made available as players progress through the game include a snack bar, a putting green, a tennis court and homes to parodies of Hollywood stars or other international celebrities, such as Robin Williams, Bruce Springsteen, Pamela Anderson, or Rosie O'Donnell. These landmarks have different properties that help the environment in some way, improving unpopular spots and otherwise calming down angry golfers (Every part of the course is rated in this way, so that players have to raise its value with fun, skill and intelligence to have customers like it). There is an "aura" overlay that displays areas that tend to generate favorable, neutral or unfavorable responses from golfers.

The game also enables the player to save their professional golfer and then play championships with him to earn some extra money to further embellish or expand the course. On the official website players can visit the exchange part and enter a huge archive of player-designed Championship courses for players to download and play. Further adding to its depth, golfers play in pairs and usually talk about their own interests. If players put the proper landmarks in the proper places, these stories may progress and have a happy ending, which also adds to players' course. There is also a 'sandbox' mode, which allows players to play the game with an infinite amount of money, so they can hone their designing skills.

SimGolf calculates the skill rating of your course. There are three skills all golfers either have or don't have: length, accuracy, and imagination. Length is the ability to hit the ball a long way, accuracy the ability to hit the ball straight, and imagination is the ability to "shape" shots the way you want to and put spin on the ball. The skill rating of a hole is determined by the average score of people with each skill compared to the average score of people without each skill. For example, if the average score of people with length is 4, and without length is 4.5, you have a length rating of 4.25. The skill rating of your hole is the rating in all three categories added together, and the skill rating of your course is the ratings of all your holes added together.

Reception edit

The game received "favorable" reviews according to the review aggregation website Metacritic.[1]

SimGolf was nominated for Computer Gaming World's 2002 "Strategy Game of the Year" award, which ultimately went to Freedom Force.[13] It was also a runner-up for GameSpot's annual "Best Single-Player Strategy Game on PC" award, losing to Medieval: Total War.[14]

References edit

  1. ^ a b "Sid Meier's SimGolf for PC Reviews". Metacritic. from the original on June 4, 2015. Retrieved January 26, 2015.
  2. ^ Miller, Skyler. . AllGame. Archived from the original on November 15, 2014. Retrieved January 27, 2015.
  3. ^ Smolka, Rob (April 2002). "Sid Meier's SimGolf" (PDF). Computer Gaming World. No. 213. p. 97. Retrieved May 26, 2017.
  4. ^ "Sid Meier's SimGolf". Game Informer. No. 107. March 2002. p. 86.
  5. ^ Liu, Johnny (February 2002). "Sid Meier's SimGolf Review". Game Revolution. from the original on June 14, 2015. Retrieved January 27, 2015.
  6. ^ Park, Andrew (January 30, 2002). "[Sid Meier's] SimGolf Review". GameSpot. from the original on October 8, 2015. Retrieved January 27, 2015.
  7. ^ Lackey, Jeff (February 20, 2002). . GameSpy. Archived from the original on January 12, 2005. Retrieved January 27, 2015.
  8. ^ Lafferty, Michael (January 13, 2002). . GameZone. Archived from the original on February 8, 2009. Retrieved January 27, 2015.
  9. ^ Butts, Steve (January 29, 2002). "Sid Meier's SimGolf". IGN. from the original on July 5, 2015. Retrieved January 27, 2015.
  10. ^ Preston, Jim (March 2002). . PC Gamer: 62. Archived from the original on March 15, 2006. Retrieved January 27, 2015.
  11. ^ Bub, Andrew (February 8, 2002). . X-Play. Archived from the original on February 12, 2002. Retrieved January 27, 2015.
  12. ^ Boyce, Ryan (January 25, 2002). . Maxim. Archived from the original on February 3, 2002. Retrieved January 27, 2015.
  13. ^ Staff (April 2003). "Computer Gaming World's 2002 Games of the Year". Computer Gaming World. No. 225. pp. 83–86, 88, 89, 92–97.
  14. ^ GameSpot Staff (December 30, 2002). . GameSpot. Archived from the original on February 7, 2003.

External links edit

meier, simgolf, similarly, titled, game, maxis, simgolf, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newsp. For the similarly titled game by Maxis see SimGolf This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Sid Meier s SimGolf news newspapers books scholar JSTOR February 2015 Learn how and when to remove this template message Sid Meier s SimGolf is a video game developed by Firaxis and published by Electronic Arts in 2002 Players must successfully design golf courses and play them with their default professional golfer Gary Golf Played in a near isometric dimetric view the game runs on fairly low system specs and only at an 800x600 resolution Sid Meier s SimGolfDeveloper s Firaxis GamesPublisher s EA GamesProducer s Nana WallaceDesigner s Bing GordonSid MeierProgrammer s Sid MeierJavier SobradoJacob SolomonArtist s Gregory A CunninghamComposer s Mark CromerSeriesSimPlatform s Microsoft WindowsReleaseNA January 23 2002EU July 12 2002Genre s Simulation sportsMode s Single player Contents 1 Overview 2 Reception 3 References 4 External linksOverview editThe game features a complete system that allows the player to build their own golf empire Players begin with some money and choose a country to begin building the players course Once there players begin by placing a teeing ground and a putting green for Hole One and are then allowed to go on adding or modifying what lies between fairways trees rough bunkers or sand traps landmarks benches paths flowerbeds terrain and just about anything players would normally see in a golf course Players are advised not to waste money because if the budget stays in the red long enough the game is over If players design the course well they can manage to build an entire 18 hole course while obtaining profits Players can also populate their course with a variety of staff such as groundskeepers who will pull out any unsightly weeds greeters that will talk to customers marshals to maintain pace of play and drinks vendors to help golfers quench their thirst nbsp Player designed golf course Everything players add or fail to will modify the overall mood of the golfers the main goal of the player is to make the course look hard and play easy Keeping them happy will allow them to invest in the players course or donate a valuable landmark Reward buildings such as marinas airstrips and hotels will be provided and may be used to beautify the landscape Other facilities made available as players progress through the game include a snack bar a putting green a tennis court and homes to parodies of Hollywood stars or other international celebrities such as Robin Williams Bruce Springsteen Pamela Anderson or Rosie O Donnell These landmarks have different properties that help the environment in some way improving unpopular spots and otherwise calming down angry golfers Every part of the course is rated in this way so that players have to raise its value with fun skill and intelligence to have customers like it There is an aura overlay that displays areas that tend to generate favorable neutral or unfavorable responses from golfers The game also enables the player to save their professional golfer and then play championships with him to earn some extra money to further embellish or expand the course On the official website players can visit the exchange part and enter a huge archive of player designed Championship courses for players to download and play Further adding to its depth golfers play in pairs and usually talk about their own interests If players put the proper landmarks in the proper places these stories may progress and have a happy ending which also adds to players course There is also a sandbox mode which allows players to play the game with an infinite amount of money so they can hone their designing skills SimGolf calculates the skill rating of your course There are three skills all golfers either have or don t have length accuracy and imagination Length is the ability to hit the ball a long way accuracy the ability to hit the ball straight and imagination is the ability to shape shots the way you want to and put spin on the ball The skill rating of a hole is determined by the average score of people with each skill compared to the average score of people without each skill For example if the average score of people with length is 4 and without length is 4 5 you have a length rating of 4 25 The skill rating of your hole is the rating in all three categories added together and the skill rating of your course is the ratings of all your holes added together Reception editReceptionAggregate scoreAggregatorScoreMetacritic84 100 1 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 2 Computer Gaming World nbsp nbsp nbsp nbsp nbsp 3 Game Informer9 25 10 4 GameRevolutionB 5 GameSpot8 8 10 6 GameSpy80 7 GameZone8 7 10 8 IGN8 5 10 9 PC Gamer US 76 10 X Play nbsp nbsp nbsp nbsp nbsp 11 Maxim10 10 12 The game received favorable reviews according to the review aggregation website Metacritic 1 SimGolf was nominated for Computer Gaming World s 2002 Strategy Game of the Year award which ultimately went to Freedom Force 13 It was also a runner up for GameSpot s annual Best Single Player Strategy Game on PC award losing to Medieval Total War 14 References edit a b Sid Meier s SimGolf for PC Reviews Metacritic Archived from the original on June 4 2015 Retrieved January 26 2015 Miller Skyler Sid Meier s SimGolf Review AllGame Archived from the original on November 15 2014 Retrieved January 27 2015 Smolka Rob April 2002 Sid Meier s SimGolf PDF Computer Gaming World No 213 p 97 Retrieved May 26 2017 Sid Meier s SimGolf Game Informer No 107 March 2002 p 86 Liu Johnny February 2002 Sid Meier s SimGolf Review Game Revolution Archived from the original on June 14 2015 Retrieved January 27 2015 Park Andrew January 30 2002 Sid Meier s SimGolf Review GameSpot Archived from the original on October 8 2015 Retrieved January 27 2015 Lackey Jeff February 20 2002 Sid Meier s SimGolf PC GameSpy Archived from the original on January 12 2005 Retrieved January 27 2015 Lafferty Michael January 13 2002 Sid Meier s SimGolf Review PC GameZone Archived from the original on February 8 2009 Retrieved January 27 2015 Butts Steve January 29 2002 Sid Meier s SimGolf IGN Archived from the original on July 5 2015 Retrieved January 27 2015 Preston Jim March 2002 Sid Meier s SimGolf PC Gamer 62 Archived from the original on March 15 2006 Retrieved January 27 2015 Bub Andrew February 8 2002 Sid Meier s SimGolf PC Review X Play Archived from the original on February 12 2002 Retrieved January 27 2015 Boyce Ryan January 25 2002 Sid Meier s SimGolf Maxim Archived from the original on February 3 2002 Retrieved January 27 2015 Staff April 2003 Computer Gaming World s 2002 Games of the Year Computer Gaming World No 225 pp 83 86 88 89 92 97 GameSpot Staff December 30 2002 GameSpot s Best and Worst of 2002 GameSpot Archived from the original on February 7 2003 External links editOfficial website archived Sid Meier s SimGolf at MobyGames Demo version at Internet Archive Retrieved from https en wikipedia org w index php title Sid Meier 27s SimGolf amp oldid 1185789119, wikipedia, wiki, book, books, library,

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