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Civilization IV: Colonization

Sid Meier's Civilization IV: Colonization is a remake of the 1994 turn-based strategy game Sid Meier's Colonization.[3] Players control settlers from one of four European nations – Spain, England, France, and the Netherlands – that are trying to conquer/colonize the New World in the period 1492–1792. The victorious player is the first to build up his colonies and army, declare independence from the mother country, and defeat the military force that the king inevitably sends to crush the rebellion.[3][4][5][6][7]

Civilization IV: Colonization
North American cover art
Developer(s)Firaxis Games
Publisher(s)
Designer(s)H. Edward Piper
SeriesCivilization
EngineGamebryo
Platform(s)Microsoft Windows, Mac OS X
ReleaseMicrosoft Windows
Mac OS X
  • NA: December 22, 2009[2]
  • EU: May 12, 2010
Genre(s)Turn-based strategy
Mode(s)Single-player, multiplayer

The Windows version was released on September 23, 2008. A Mac OS X version was released in December 2009.[8] Sid Meier's Civilization IV: Colonization does not require the original Sid Meier's Civilization IV in order to play.[9]

Gameplay edit

 
Gameplay screenshot

To build their cities, players must balance negotiations with several groups: the natives of the Americas, colonists from the player's home country and other colonists from the old world. Players may also recruit founding fathers to join their cause, each with a specific bonus that helps throughout the game. The player influences the direction of his colony through choices in diplomacy, recruitment and city management. Additional colonists from Europe or converted natives can result in population increases after food surpluses exceed a preset level.

Economics and trade come into play when the player makes finished goods and sells them in Europe or trades with the natives for other goods or gold. By harvesting natural resources, skilled craftsmen can convert them into finished goods for sale or trade. Additionally, silver can be mined for direct trade and ore can be mined to turn into tools and then in turn guns. Skilled craftsmen produce twice as much as regular workers and specialist buildings can be built to increase overall production as well.

The player's selection of nationality, made at the start of the game, affects the colony's standing in the world: the English receive an immigration bonus, the Dutch enjoy trade bonuses, the French diplomacy edge encourages more favorable relations with native tribes, while the Spanish Conquistador bonus favors conquest against the natives.[6]

In addition to single-player campaigns, the new game has a multiplayer component.[3][6]

Civilization IV: Colonization has many new gameplay mechanics. When starting the game, in addition to choosing a starting European nation, a player chooses between two governors, each with different advantages.[10] In addition, national borders is a gameplay concept taken from Civilization IV. This means that rivals cannot pass into each other's land unless they have an open borders agreement — or they have declared war.

Unlike the original Colonization game, nations cannot recruit the same founding fathers. Each founding father is recruited by one and only one nation/player. Moreover, founding fathers will only join nations with certain criteria, namely a certain level of "points" obtained in various categories (political, military, exploration, religion, and trade).[11]

After the player declares independence, players draft a constitution determining the government style of their independent nation. For example, if a nation chooses a monarchical system, then it can still trade with Europe during the war for independence.[12]

Development edit

The game runs on an upgraded version of the Civilization IV engine with changes including enhanced graphics, streamlined code, and redesigned interfaces. With these enhancements, Colonization requires video cards that support Pixel Shader 1.1 (Direct X 8.0).[3][13]

Reception edit

The single victory condition – declaring and winning a war for independence – has been both criticized[11] and accepted[25] by reviewers. Another criticism of the game is that it only has four playable colonial powers. The exclusion of Europe's other prominent colonial powers has been called a "limiting" factor in the game.[6]

Variety video games reporter and reviews editor Ben Fritz criticized the concept of the game in his blog because of issues such as the depopulation of Indigenous Americans and the Atlantic slave trade that occurred during European and American colonization.[26][27][28] Firaxis has responded to Fritz's blog post with the statement, "the game does not endorse any particular position or strategy – players can and should make their own moral judgments."[29] Trevor Owens contributed to the conversation in an article that considers the game's usage of different, arguably problematic elements, asking "wouldn't, and shouldn't, any game about that period in the Americas be racist and offensive, if it were even remotely faithful to that time period?"[30]

See also edit

  • FreeCol, an open source Colonization clone

Notes edit

  1. ^ The only playable civilizations are the colonies.

References edit

  1. ^ a b I. G. N. Staff (September 23, 2008). "2K Games Announces Sid Meier's Civilization IV: Colonization Now Available". IGN. Retrieved November 6, 2023.
  2. ^ . January 24, 2010. Archived from the original on January 24, 2010. Retrieved November 6, 2023.
  3. ^ a b c d . Firaxis Games, Inc. Archived from the original on August 28, 2008. Retrieved June 17, 2008.
  4. ^ (Press release). 2K Games. June 9, 2008. Archived from the original on June 10, 2008. Retrieved June 9, 2008.
  5. ^ Keiser, Joe (June 9, 2008). "2K Games Revives Sid Meier's Colonization". Archived from the original on January 15, 2013.
  6. ^ a b c d Miller, Jon (June 26, 2008). . Archived from the original on December 7, 2008. Retrieved July 2, 2008.
  7. ^ "Civilization Colonization Updated Hands-On". GameSpot. August 19, 2008. Retrieved June 28, 2012.[permanent dead link]
  8. ^ Brown, Christopher. . AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved April 24, 2018.
  9. ^ . Firaxis.com. July 23, 2009. Archived from the original on August 28, 2008. Retrieved June 28, 2012.
  10. ^ . IGN. August 21, 2008. Archived from the original on August 25, 2008. Retrieved August 23, 2008.
  11. ^ a b Kosak, Dave 'Fargo' (July 18, 2008). "Sid Meier's Civilization IV: Colonization (PC)". GameSpy. from the original on August 21, 2008. Retrieved August 23, 2008.
  12. ^ Park, Andrew (July 15, 2008). "E3 2008: Sid Meier's Civilization IV: Colonization Updated Impressions — New Information and Details". GameSpot. Retrieved August 23, 2008.[permanent dead link]
  13. ^ Thorsen, Tor (June 13, 2008). "Q&A: Meier on revolutionizing Colonization". from the original on August 13, 2009. Retrieved June 15, 2008.
  14. ^ Chick, Tom (September 25, 2008). . 1UP.com. Archived from the original on December 21, 2008. Retrieved September 27, 2008.
  15. ^ Meer, Alec (September 22, 2008). "Civilization IV: Colonization Review - Computer and Video Games". Computer and Video Games. from the original on September 22, 2008. Retrieved September 23, 2008.
  16. ^ Clare, Oliver (September 22, 2008). "Civilization IV: Colonization Review - EuroGamer". EuroGamer. p. 2. Retrieved September 22, 2008.[permanent dead link]
  17. ^ Hunt, Jonathan (September 23, 2008). "Sid Meier's Civilization IV: Colonization (PC)". GameSpy. Archived from the original on January 10, 2013. Retrieved April 3, 2011.
  18. ^ Biessener, Adam (September 22, 2009). . Game Informer. Archived from the original on January 3, 2010. Retrieved April 3, 2011.
  19. ^ Kosak, Dave 'Fargo' (October 2, 2008). "Sid Meier's Civilization IV: Colonization (PC)". GameSpy. from the original on December 24, 2008. Retrieved April 3, 2011.
  20. ^ Watters, Chris (October 3, 2008). . GameSpot. Archived from the original on December 1, 2008. Retrieved October 4, 2008.
  21. ^ Butts, Steve (September 26, 2008). . IGN. p. 3. Archived from the original on September 29, 2008. Retrieved September 27, 2008.
  22. ^ "G4 X-Play Review: Sid Meier's Civilization IV: Colonization". G4. September 23, 2008. Archived from the original on January 10, 2013. Retrieved October 15, 2008.
  23. ^ "Civ IV: Colonization". GameRankings. from the original on December 21, 2008. Retrieved December 17, 2008.
  24. ^ "Civilization IV: Colonization Review - MetaCritic". Metacritic. from the original on September 22, 2008. Retrieved December 17, 2008.
  25. ^ Butts, Steve (September 26, 2008). "Sid Meier's Civilization IV: Colonization Review". IGN. from the original on July 23, 2013. Retrieved September 26, 2013. [this winning condition] should appeal to strategy gamers who are unhappy with the less structured victory paths in Civilization IV
  26. ^ . Variety. June 25, 2008. Archived from the original on June 27, 2008. Retrieved September 10, 2008.
  27. ^ . The Escapist. June 27, 2008. Archived from the original on July 13, 2008. Retrieved August 18, 2008.
  28. ^ "Variety Troubled By Sid Meier's Next Game". June 26, 2008. from the original on October 20, 2008. Retrieved August 18, 2008.
  29. ^ . Variety. June 27, 2008. Archived from the original on September 30, 2010. Retrieved September 17, 2008.
  30. ^ "Sid Meier's Colonization: Is it offensive enough?". Play The Past. November 23, 2010. from the original on February 7, 2017. Retrieved October 14, 2016.

Further reading edit

  • Owens, Trevor; Mir, Rebecca (2013). "Modeling Indigenous Peoples: Unpacking Ideology in Sid Meier's Colonization". In Kapell, Matthew Wilhelm; Elliott, Andrew B. R. (eds.). Playing with the Past: Digital Games and the Simulation of History (PDF). Bloomsbury Academic. pp. 91–106. doi:10.5040/9781628928259.ch-006. ISBN 978-1-6235-6728-6.

External links edit

  • Official website (2K Games)
  • Developer's site

civilization, colonization, meier, remake, 1994, turn, based, strategy, game, meier, colonization, players, control, settlers, from, four, european, nations, spain, england, france, netherlands, that, trying, conquer, colonize, world, period, 1492, 1792, victo. Sid Meier s Civilization IV Colonization is a remake of the 1994 turn based strategy game Sid Meier s Colonization 3 Players control settlers from one of four European nations Spain England France and the Netherlands that are trying to conquer colonize the New World in the period 1492 1792 The victorious player is the first to build up his colonies and army declare independence from the mother country and defeat the military force that the king inevitably sends to crush the rebellion 3 4 5 6 7 Civilization IV ColonizationNorth American cover artDeveloper s Firaxis GamesPublisher s 2K Games Win Aspyr Mac Designer s H Edward PiperSeriesCivilizationEngineGamebryoPlatform s Microsoft Windows Mac OS XReleaseMicrosoft WindowsNA September 23 2008 1 PAL September 26 2008 1 Mac OS XNA December 22 2009 2 EU May 12 2010Genre s Turn based strategyMode s Single player multiplayerThe Windows version was released on September 23 2008 A Mac OS X version was released in December 2009 8 Sid Meier s Civilization IV Colonization does not require the original Sid Meier s Civilization IV in order to play 9 Contents 1 Gameplay 2 Development 3 Reception 4 See also 5 Notes 6 References 7 Further reading 8 External linksGameplay edit nbsp Gameplay screenshotTo build their cities players must balance negotiations with several groups the natives of the Americas colonists from the player s home country and other colonists from the old world Players may also recruit founding fathers to join their cause each with a specific bonus that helps throughout the game The player influences the direction of his colony through choices in diplomacy recruitment and city management Additional colonists from Europe or converted natives can result in population increases after food surpluses exceed a preset level Economics and trade come into play when the player makes finished goods and sells them in Europe or trades with the natives for other goods or gold By harvesting natural resources skilled craftsmen can convert them into finished goods for sale or trade Additionally silver can be mined for direct trade and ore can be mined to turn into tools and then in turn guns Skilled craftsmen produce twice as much as regular workers and specialist buildings can be built to increase overall production as well The player s selection of nationality made at the start of the game affects the colony s standing in the world the English receive an immigration bonus the Dutch enjoy trade bonuses the French diplomacy edge encourages more favorable relations with native tribes while the Spanish Conquistador bonus favors conquest against the natives 6 List of civilizations nb 1 Civilization Leader s New England John AdamsGeorge WashingtonNew France Louis de FrontenacSamuel de ChamplainNew Netherlands Adriaen van der DonckPeter StuyvesantNew Spain Simon BolivarJose de San MartinEngland King of EnglandFrance King of FranceNetherlands King of the NetherlandsSpain King of SpainApache Mangas ColoradasArawak AgueybanaAztecs Montezuma IICherokee OconostotaIncas Huayna CapacIroquois LoganSioux Sitting BullTupi CunhambebeIn addition to single player campaigns the new game has a multiplayer component 3 6 Civilization IV Colonization has many new gameplay mechanics When starting the game in addition to choosing a starting European nation a player chooses between two governors each with different advantages 10 In addition national borders is a gameplay concept taken from Civilization IV This means that rivals cannot pass into each other s land unless they have an open borders agreement or they have declared war Unlike the original Colonization game nations cannot recruit the same founding fathers Each founding father is recruited by one and only one nation player Moreover founding fathers will only join nations with certain criteria namely a certain level of points obtained in various categories political military exploration religion and trade 11 After the player declares independence players draft a constitution determining the government style of their independent nation For example if a nation chooses a monarchical system then it can still trade with Europe during the war for independence 12 Development editThe game runs on an upgraded version of the Civilization IV engine with changes including enhanced graphics streamlined code and redesigned interfaces With these enhancements Colonization requires video cards that support Pixel Shader 1 1 Direct X 8 0 3 13 Reception editReceptionAggregate scoresAggregatorScoreGameRankings80 23 Metacritic83 24 Review scoresPublicationScore1Up comA 14 Computer and Video Games7 9 10 15 Eurogamer8 10 16 G44 5 17 Game Informer9 10 18 GameSpot80 20 GameSpy4 5 19 IGN8 7 10 21 X Play4 5 22 The single victory condition declaring and winning a war for independence has been both criticized 11 and accepted 25 by reviewers Another criticism of the game is that it only has four playable colonial powers The exclusion of Europe s other prominent colonial powers has been called a limiting factor in the game 6 Variety video games reporter and reviews editor Ben Fritz criticized the concept of the game in his blog because of issues such as the depopulation of Indigenous Americans and the Atlantic slave trade that occurred during European and American colonization 26 27 28 Firaxis has responded to Fritz s blog post with the statement the game does not endorse any particular position or strategy players can and should make their own moral judgments 29 Trevor Owens contributed to the conversation in an article that considers the game s usage of different arguably problematic elements asking wouldn t and shouldn t any game about that period in the Americas be racist and offensive if it were even remotely faithful to that time period 30 See also editFreeCol an open source Colonization cloneNotes edit The only playable civilizations are the colonies References edit a b I G N Staff September 23 2008 2K Games Announces Sid Meier s Civilization IV Colonization Now Available IGN Retrieved November 6 2023 Aspyr Sid Meier s Civilization IV Colonization January 24 2010 Archived from the original on January 24 2010 Retrieved November 6 2023 a b c d Firaxis Games Coming Soon Firaxis Games Inc Archived from the original on August 28 2008 Retrieved June 17 2008 2K Games Announces Sid Meier s Civilization IV Colonization for Games for Windows Press release 2K Games June 9 2008 Archived from the original on June 10 2008 Retrieved June 9 2008 Keiser Joe June 9 2008 2K Games Revives Sid Meier s Colonization Archived from the original on January 15 2013 a b c d Miller Jon June 26 2008 Civilization IV Colonization First Look Archived from the original on December 7 2008 Retrieved July 2 2008 Civilization Colonization Updated Hands On GameSpot August 19 2008 Retrieved June 28 2012 permanent dead link Brown Christopher Sid Meier s Civilization IV Colonization AllGame All Media Network Archived from the original on November 14 2014 Retrieved April 24 2018 Firaxis Games Games Sid Meier s Civilization IV Colonization Firaxis com July 23 2009 Archived from the original on August 28 2008 Retrieved June 28 2012 Sid Meier s Civilization IV Colonization Dutch Faction Profile IGN August 21 2008 Archived from the original on August 25 2008 Retrieved August 23 2008 a b Kosak Dave Fargo July 18 2008 Sid Meier s Civilization IV Colonization PC GameSpy Archived from the original on August 21 2008 Retrieved August 23 2008 Park Andrew July 15 2008 E3 2008 Sid Meier s Civilization IV Colonization Updated Impressions New Information and Details GameSpot Retrieved August 23 2008 permanent dead link Thorsen Tor June 13 2008 Q amp A Meier on revolutionizing Colonization Archived from the original on August 13 2009 Retrieved June 15 2008 Chick Tom September 25 2008 Sid Meier s Civilization IV Colonization PC 1UP com Archived from the original on December 21 2008 Retrieved September 27 2008 Meer Alec September 22 2008 Civilization IV Colonization Review Computer and Video Games Computer and Video Games Archived from the original on September 22 2008 Retrieved September 23 2008 Clare Oliver September 22 2008 Civilization IV Colonization Review EuroGamer EuroGamer p 2 Retrieved September 22 2008 permanent dead link Hunt Jonathan September 23 2008 Sid Meier s Civilization IV Colonization PC GameSpy Archived from the original on January 10 2013 Retrieved April 3 2011 Biessener Adam September 22 2009 Civilization IV Colonization Review Game Informer Game Informer Archived from the original on January 3 2010 Retrieved April 3 2011 Kosak Dave Fargo October 2 2008 Sid Meier s Civilization IV Colonization PC GameSpy Archived from the original on December 24 2008 Retrieved April 3 2011 Watters Chris October 3 2008 Civ IV Colonization Review GameSpot Archived from the original on December 1 2008 Retrieved October 4 2008 Butts Steve September 26 2008 Civilization IV Colonization Review IGN IGN p 3 Archived from the original on September 29 2008 Retrieved September 27 2008 G4 X Play Review Sid Meier s Civilization IV Colonization G4 September 23 2008 Archived from the original on January 10 2013 Retrieved October 15 2008 Civ IV Colonization GameRankings Archived from the original on December 21 2008 Retrieved December 17 2008 Civilization IV Colonization Review MetaCritic Metacritic Archived from the original on September 22 2008 Retrieved December 17 2008 Butts Steve September 26 2008 Sid Meier s Civilization IV Colonization Review IGN Archived from the original on July 23 2013 Retrieved September 26 2013 this winning condition should appeal to strategy gamers who are unhappy with the less structured victory paths in Civilization IV Civilization IV Colonization Wow that looks offensive Variety June 25 2008 Archived from the original on June 27 2008 Retrieved September 10 2008 Civilization IV Colonization Called Morally Disturbing The Escapist June 27 2008 Archived from the original on July 13 2008 Retrieved August 18 2008 Variety Troubled By Sid Meier s Next Game June 26 2008 Archived from the original on October 20 2008 Retrieved August 18 2008 Firaxis responds to my Colonization post Variety June 27 2008 Archived from the original on September 30 2010 Retrieved September 17 2008 Sid Meier s Colonization Is it offensive enough Play The Past November 23 2010 Archived from the original on February 7 2017 Retrieved October 14 2016 Further reading editOwens Trevor Mir Rebecca 2013 Modeling Indigenous Peoples Unpacking Ideology in Sid Meier s Colonization In Kapell Matthew Wilhelm Elliott Andrew B R eds Playing with the Past Digital Games and the Simulation of History PDF Bloomsbury Academic pp 91 106 doi 10 5040 9781628928259 ch 006 ISBN 978 1 6235 6728 6 External links editOfficial website 2K Games Developer s site Retrieved from https en wikipedia org w index php title Civilization IV Colonization amp oldid 1198630527, wikipedia, wiki, book, books, library,

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