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Wikipedia

CD Projekt

CD Projekt S.A. (Polish: [ˌt͡sɛˈdɛ ˈprɔjɛkt]) is a Polish video game developer, publisher and distributor based in Warsaw, founded in May 1994 by Marcin Iwiński and Michał Kiciński. Iwiński and Kiciński were video game retailers before they founded the company, which initially acted as a distributor of foreign video games for the domestic market. The department responsible for developing original games, CD Projekt Red (stylised as CD PROJEKT RED), best known for The Witcher series, was formed in 2002. In 2008, CD Projekt launched the digital distribution service Good Old Games, now known as GOG.com.

CD Projekt S.A.
Logo used since May 2014
Company typePublic
ISINPLOPTTC00011
IndustryVideo games
FoundedMay 1994; 30 years ago (1994-05)
Founders
  • Marcin Iwiński
  • Michał Kiciński
Headquarters,
Poland
Area served
Worldwide
Key people
  • Michał Nowakowski (CEO)
  • Adam Badowski (CEO)
  • Piotr Nielubowicz (CFO)
Products
Revenue 952.6 million (2022)[1]
393.2 million zł (2021)[1]
347.1 million zł (2021)[1]
Total assets 2.27 billion zł (2021)[1]
Total equity 2.03 billion zł (2021)[1]
Owner
  • Marcin Iwiński (12.89%)
  • Michał Kiciński (9.99%)
  • Piotr Nielubowicz (6.87%)
  • Adam Kiciński (4.05%)[2]
Number of employees
1,236 (As of 30 June 2022)[3]
Subsidiaries
Websitecdprojekt.com

The company began by translating major video-game releases into Polish, collaborating with Interplay Entertainment for two Baldur's Gate games. CD Projekt was working on the PC version of Baldur's Gate: Dark Alliance when Interplay experienced financial difficulties. The game was cancelled and the company decided to reuse the code for their own video game. It became The Witcher, a video game based on the works of novelist Andrzej Sapkowski.

After the release of The Witcher, CD Projekt worked on a console port called The Witcher: White Wolf; however, development issues and increasing costs almost led the company to the brink of bankruptcy. CD Projekt later released The Witcher 2: Assassins of Kings in 2011 and The Witcher 3: Wild Hunt in 2015, with the latter winning various Game of the Year awards. In 2020, the company released Cyberpunk 2077, a role-playing game based on the Cyberpunk 2020 tabletop game system for which it opened a new division in Wrocław.

A video game distribution service, GOG.com, was established by CD Projekt to help players find old games. Its mission is to offer games free of digital rights management (DRM) to players and its service was expanded to cover new AAA and independent games.

In 2009, CD Projekt's then-parent company, CDP Investment, announced its plans to merge with Optimus S.A. in a deal intended to reorganise CD Projekt as a publicly traded company. The merger was closed in December 2010 with Optimus as the legal surviving entity; Optimus became the current incarnation of CD Projekt S.A. in July 2011.[6] By September 2017, it was the largest publicly traded video game company in Poland, worth about US$2.3 billion,[7] and by May 2020, had reached a valuation of US$8.1 billion, making it the largest video game company in Europe.[8] In March 2018, the company joined WIG20, an index of the 20 largest companies on the Warsaw Stock Exchange.[9]

History edit

Founding edit

 
CD Projekt co-founder Marcin Iwiński in 2011
 
Former logo that was used until 2014

CD Projekt was founded in May 1994 by Marcin Iwiński and Michał Kiciński.[10] According to Iwiński, although he enjoyed playing video games as a child they were scarce in then-communist Poland. Marcin Iwiński, in high school, was selling cracked copies of Western video games at a Warsaw marketplace.[11] In high school, Iwiński met Kiciński, who became his business partner; at that time, Kiciński was also selling video games.[12]

Wanting to conduct business legitimately, Iwiński and Kiciński began importing games from US retailers and were the first importers of CD-ROM games.[13] After Poland's transition to a primarily market-based economy in the early 90s, they founded their own company. Iwiński and Kiciński founded CD Projekt in the second quarter of 1994. With only $2,000, they used a friend's flat as a rent-free office.[11][12]

Localization edit

When CD Projekt was founded, their biggest challenge was overcoming video game piracy. The company was one of the first in Poland to localize games; according to Iwiński, most of their products were sold to "mom-and-pop shops". CD Projekt began partial localization for developers such as Seven Stars and Leryx-LongSoft in 1996, and full-scale localization a year later.[14] According to Iwiński, one of their first successful localization titles was for Ace Ventura; whereas previous localizations had only sold copies in the hundreds, Ace Ventura sold in the thousands, establishing the success of their localization approach.[15] With their methods affirmed, CD Projekt approached BioWare and Interplay Entertainment for the Polish localization of Baldur's Gate. They expected the title to become popular in Poland, and felt that no retailer would be able to translate the text from English to Polish. To increase the title's popularity in Poland, CD Projekt added items to the game's packaging and hired well-known Polish actors to voice its characters. Their first attempt was successful, with 18,000 units shipped on the game's release day (higher than the average shipments of other games at the time).[11][12]

The company continued to work with Interplay after the release of Baldur's Gate, collaborating on a PC port for the sequel Baldur's Gate: Dark Alliance. To develop the port, CD Projekt hired Sebastian Zieliński (who had developed Mortyr 2093-1944) and Adam Badowski. Six months after development began, Interplay experienced financial problems and cancelled the PC version. CD Projekt continued to localize other games after Dark Alliance's cancellation, and received Business Gazelle awards in 2003 and 2004.[16]

CD Projekt Red edit

 
Logo used since May 2014

Enthusiasm for game distribution ebbed, and CD Projekt's founders wondered if the company should continue as a distributor or a game developer after Dark Alliance's cancellation. With the game cancelled and its code owned by CD Projekt, the company planned to use them to develop their first original game.[11][12] They intended to develop a game series based on Andrzej Sapkowski's Wiedźmin books (which were popular in Poland) and the author accepted the company's development proposal. The franchise rights had been sold to Metropolis Software in 1997 and a playable version of the first chapter was made, but then left abandoned.[17] CD Projekt acquired the rights to the Wiedźmin franchise in 2002. According to Iwiński, he and Kiciński had no idea how to develop a video game at that time.[12]

CD Projekt Red created a demo in a year. "It was a piece of crap," chuckles Adam Badowski. "We tried to convince Marcin and Michal not to go on the first business trip with the demo, but they decided..." to show it to a dozen publishers all around Europe on the most expensive and powerful laptop money could buy, Iwiński fills in. "After two weeks of meetings, we get two emails saying, in a very nice British way, 'It's not so good'. So pretty much: 'Boys, go home'. We were shattered. We were like, 'Oh my god we suck'".

— CD Projekt co-founder Marcin Iwiński, on publisher rejection of the Witcher demo[12]

To develop the game, the company formed a video-game development studio (CD Projekt Red Sp. z o.o., headed by Sebastian Zieliński) in Łódź in 2002. The studio made a demonstration game, which Adam Badowski called "a piece of crap" in retrospect. The demo was a role-playing game with a top-down perspective, similar to Dark Alliance and Diablo, and used the game engine which powered Mortyr.[18] Iwiński and Kiciński pitched the demo to a number of publishers, without success. The Łódź office closed and the staff, except for Zieliński, moved to the Warsaw headquarters.[12]

Zieliński left the company, and Kiciński headed the project. Although the game's development continued, the demo was abandoned. According to CD Projekt, the development team had different ideas for the game and lacked overall direction; as a result, it was returned to the drawing board in 2003.[19][20] The team, unfamiliar with video-game development, spent nearly two years organising production.[13] They received assistance from BioWare, who helped promote the game at the 2004 Electronic Entertainment Expo by offering CD Projekt space in their booth next to Jade Empire. BioWare also licensed their Aurora game engine to the company.[21]

The game's budget exceeded expectations. The original 15-person development team expanded to about 100, at a cost of 20 million złoty. According to Iwiński, content was removed from the game for budgetary reasons but the characters' personalities were retained; however, there was difficulty in translating the game's Polish text into English.[22] Atari agreed to publish the game.[23] After five years of development,[13] the game brought Wiedźmin to an international audience, and so the company adopted the English name, The Witcher, coined by Adrian Chmielarz.[a][17] The Witcher was released in 2007 to generally positive reviews.[24]

Sales were satisfactory, and the development of sequels began almost immediately after The Witcher's release. The team began the design work for The Witcher 2: Assassins of Kings, and experimented with consoles to develop a new engine for The Witcher 3. Their development was halted when the team began work on The Witcher: White Wolf, a console version of The Witcher.[12] Although they collaborated with French studio Widescreen Games for the console port, it entered development limbo. Widescreen demanded more manpower, money and time to develop the title, complaining that they were not being paid;[25] according to Iwiński, CD Projekt paid them more than their own staff members. The team cancelled the project, suspending its development.[26] Unhappy with the decision, Atari demanded that CD Projekt repay them for funding the console port development and Iwiński agreed that Atari would be the North American publisher of the sequel of The Witcher 2.[12] CD Projekt acquired Metropolis Software in 2008.[27]

The dispute over White Wolf was costly; the company faced bankruptcy,[28] with the financial crisis of 2007–08 as a contributing factor.[12] To stay afloat, the team decided to focus on The Witcher 2 with the Witcher 3 engine. When the engine (known as Red Engine) was finished, the game could be ported to other consoles.[29] To develop The Witcher 2, the company suspended development of Metropolis' first-person shooter, titled They.[30] After three-and-a-half years of development, The Witcher 2: Assassins of Kings was released in 2011 to critical praise[12] and sales of more than 1.7 million copies.[31]

After The Witcher 2, CD Projekt wanted to develop an open-world game of a quality similar to their other games, and the company wanted to add features to avoid criticism that it was Witcher 2.5. They wanted to push the game's graphics boundaries, releasing it only for the PC and eighth-generation consoles. This triggered debate on the team, some of whom wanted to release the game for older consoles to maximise profit.[12] The Witcher 3: Wild Hunt took three-and-a-half years to develop[13] and cost over $81 million.[12][32] A report alleged that the team had to crunch extensively for a year in order to meet release date deadlines.[33] After multiple delays, it was released in May 2015 to critical praise.[34] Wild Hunt was commercially successful, selling six million copies in its first six weeks and giving the studio a profit of 236 million złoty ($62.5 million) in the first half of 2015.[35][36] The team released 16 free content downloads and two paid expansions, Hearts of Stone and Blood and Wine.[37] The team decided that The Witcher 3: Wild Hunt would be the final game in the series with Geralt.[31][38] Regarding the future of the Witcher series, Konrad Tomaszkiewicz, game director of The Witcher 3, stated in May 2016 that he hoped to continue working with the series sometime in the future, but had nothing planned at the time.[39] As of 2017, the series had sold over 33 million copies.[40] A spin-off of the series, Gwent: The Witcher Card Game, based on the popular card game in The Witcher 3, was released in 2018.[41]

The success of The Witcher 3 enabled CD Projekt to expand. In March 2016, the company announced that they had another role-playing game in development, and that the title is scheduled to be released in the period of 2017 to 2021. They also announced plans for expansion, where the Red division will expand two-fold.[42] It also listed itself at Warsaw Stock Exchange, riding on the success of The Witcher 3[citation needed]. In March 2018, the opening of a new studio in Wrocław was announced. Acquired from a studio called Strange New Things, it is headed by former Techland COO Paweł Zawodny and composed of other ex-Techland, IO Interactive, and CD Projekt Red employees.[43] In August 2018, CD Projekt established Spokko, a development studio focused on mobile gaming.[44] The Witcher 3's success as well as CD Projekt RED's customer-friendly policies during that period enabled the studio to earn a lot of goodwill within the gaming community. However, the studio's working conditions were questioned after disgruntled employees flooded the company's profile at Glassdoor with negative reviews. Iwinski later responded by saying that the studio's approach to making games "is not for everyone".[45]

Following the successful release of The Witcher 3: Wild Hunt, Cyberpunk 2077, the studio's next title, became one of the most anticipated video games of all time.[46] It is an open-world role-playing game based on the Cyberpunk 2020 tabletop system created by Mike Pondsmith. The game was initially introduced in May 2012.[47] The hype for the title, alongside the release of The Witcher TV series on Netflix, enabled CD Projekt to become the most valuable video game company in Europe in May 2020, surpassing Ubisoft.[48] The game suffered multiple delays, with the team stressing that they would not release the game until it was ready.[49] While management introduced a "non-obligatory crunch" model for the team to lessen the effects of game development on their personal lives,[50] management broke their promise and forced all developers to crunch and work six days a week.[51] The game was released in December 2020. The PC version received generally positive reviews and became one of the biggest video game launches for PC. The development cost was fully recouped based on pre-order sales alone.[52] However, the console versions were plagued with technical issues and software bugs, with some players reporting that these versions were unplayable. The studio was accused of hiding the poor state of the console versions from its customers during the game's marketing. On 18 December 2020 the game was removed from the PlayStation online store.[53] Kiciński acknowledged that the company's approach to marketing the console versions eroded players' trust in the studio, and promised to release patches for the game.[54]

In early February 2021, CD Projekt Red was hit by a ransomware attack, with the attackers able to acquire the source code to several of the studio's games, including Gwent, The Witcher 3 and Cyberpunk 2077 as well as administrative files.[55] The attackers demanded CD Projekt Red pay them a large sum of money within a few days under threat of leaking or selling the stolen code and files. CD Projekt refused to negotiate with the attackers, stating to the press that "We will not give in to the demands or negotiate with the actor", affirming no personal information was obtained in the attack and that they were working with law enforcement to track down the attackers.[56][57] Security analysts saw the code being auctioned on the dark web for a minimum price of US$1 million, and subsequently closed later with the attackers stating they had received an offer that satisfied them.[58] Within a week of these auctions, the code was being shared online via social media, and CD Projekt began using DMCA takedown notices to remove postings of its code.[59]

In March 2021, CD Projekt Red acquired Vancouver, Canada-based Digital Scapes Studios and rebranded the studio as CD Projekt Red Vancouver.[60] In May, it was reported that Tomaszkiewicz had resigned from studio following workplace bullying allegations.[61] In October 2021, CD Projekt Red acquired Boston-based independent studio The Molasses Flood, the developer of The Flame in the Flood.[62]

On 6 October 2022, CD Projekt announced a slew of new projects that were in the works. These included a sequel to Cyberpunk 2077, codenamed Orion, and several new titles in The Witcher series. These included a new trilogy of games, the first of which is codenamed Polaris, a standalone game known as Canis Majoris (later confirmed to be a remake of the first Witcher game[63]), and a single-player/multiplayer hybrid game from The Molasses Flood.[64]

In December, it was announced that active development on Gwent would end after 2023. Instead of shutting down completely, the game would be controlled by the community, allowing players to determine matters like balance decisions.[65] 30 members of the Gwent development team were laid off in June 2023.[66] The game's final update was released in October 2023.[67]

On 20 March 2023, CD Projekt announced its intentions to write-off funds allocated to the development of Project Sirius, and that work would need to be restarted from scratch.[68][69] That May, 29 employees of The Molasses Flood were laid off once changes were made to Project Sirius.[70] In July 2023, CD Projekt CEO Adam Kiciński announced that they would be laying off around 100 workers—9% of its total workforce—from CD Projekt RED.[71][72]

REDengine edit

REDengine is a game engine developed by CD Projekt Red exclusively for their nonlinear role-playing video games.[73] It is the replacement of the Aurora Engine CD Projekt Red had previously licensed from BioWare for the development of The Witcher.[74]

REDengine is portable across 32- and 64-bit software platforms and runs under Windows.[73] REDengine was first used in The Witcher 2: Assassins of Kings for Windows.[75] REDengine 2, an updated version of REDengine used in The Witcher 2,[73] also runs under Xbox 360[76] and both OS X[77] and Linux, however these ports were made using a compatibility layer similar to Wine called eON. REDengine 3 was designed exclusively for a 64-bit software platform, and also runs under PlayStation 4,[78] Xbox One, and Nintendo Switch.

REDengine 2 utilized middleware such as Havok for physics, Scaleform GFx for the user interface, and FMOD for audio.[79] The engine was used for the Xbox 360 port of The Witcher 2.[80]

REDengine 3 was designed to run exclusively on a 64-bit software platform. CD Projekt Red created REDengine 3 for the purpose of developing open world[73] video game environments, such as those of The Witcher 3: Wild Hunt. It introduces improvements to facial and other animations.[73] Lighting effects no longer suffer from reduced contrast ratio.[73] REDengine 3 also supports volumetric effects enabling advanced rendering of clouds, mist, fog, smoke, and other particle effects.[81] There is also support for high-resolution textures and mapping, as well as dynamic physics and an advanced dialogue lip-syncing system. However, due to limitations on texture streaming, the use of high-resolution textures may not always be the case.[citation needed]

REDengine 3 has a flexible renderer prepared for deferred or forward+ rendering pipelines.[73] The result is a wide array of cinematic effects, including depth-of-view, color grading and lens flares associated with multiple lighting.[73] The terrain system in REDengine 3 uses tessellation and layers varying material, which can then be easily blended.[73]

Cyberpunk 2077 used REDengine 4, which supported ray-traced global illumination and other effects.[82][83] In March 2022, CD Projekt announced a partnership with Epic Games after retiring REDengine to use Unreal Engine 5.[84][85][86]

Game distribution edit

 

In 2008, the company introduced Good Old Games, a distribution service with a digital rights management-free strategy.[14] GOG.com aims to help players find "good old games", preserving old games. To do so, the team needed to unravel licensing issues for defunct developers or negotiate with publishers for distribution rights. To recover old code for conversion to modern platforms, they had to use retail versions or second-hand games.[87] CD Projekt partnered with small developers and large publishers, including Activision, Electronic Arts and Ubisoft, to broaden the service's portfolio of games to triple-A and independent video games.[88]

Despite suspicions that it was a "doomed project", according to managing director Guillaume Rambourg, it has expanded since its introduction.[89] As of June 2015, GOG.com sold 690,000 units[90] of CD Projekt Red's game The Witcher 3: Wild Hunt redeemed through the service, more than the second largest digital seller Steam (approx. 580,000 units[91]) and all other PC digital distribution services combined.[92] As of 8 July 2019, every third Cyberpunk 2077 digital pre-order was sold on GOG.com.[93] Income from GOG.com (known internally as CD Projekt Blue) accrues to CD Projekt Red.[12]

Subsidiaries edit

Name Location Founded Acquired Notes
GOG.com Warsaw 2008 Video game distribution platform
CD Projekt Red CD Projekt Red Warsaw 2002
CD Projekt Red Wrocław Wrocław 2018
CD Projekt Red Kraków Kraków 2013
CD Projekt Red North America[94] CD Projekt Red Vancouver Vancouver 2012 2021 Formerly Digital Scapes Studios[60]
CD Projekt Red Boston Boston 2022
The Molasses Flood 2014 2021

Former Subsidiaries edit

Name Location Founded Notes
Spokko Warsaw 2018 Merged into CD Projekt Red[95]

Games developed edit

Year Title Platform(s) Developer(s) Notes
2007 The Witcher Windows, macOS CD Projekt Red Enhanced Edition released in 2008
2011 The Witcher 2: Assassins of Kings Windows, Linux, macOS, Xbox 360 Enhanced Edition released in 2012
2014 The Witcher Adventure Game Android, iOS, macOS, Windows CD Projekt Red
Can Explode[96]
2015 The Witcher Battle Arena Android, iOS CD Projekt Red
Fuero Games[97]
The Witcher 3: Wild Hunt PlayStation 4, Windows, Xbox One, Nintendo Switch, PlayStation 5, Xbox Series X/S CD Projekt Red
The Witcher 3: Wild Hunt – Hearts of Stone Expansion pack to The Witcher 3
2016 The Witcher 3: Wild Hunt – Blood and Wine
2018 Gwent: The Witcher Card Game PlayStation 4, Windows, Xbox One, iOS, Android Spin-off of a card game featured in The Witcher 3
Thronebreaker: The Witcher Tales Windows, PlayStation 4, Xbox One, Nintendo Switch, iOS, Android Standalone single-player game originally planned to be included in Gwent as Gwent: Thronebreaker[98]
2020 Cyberpunk 2077 PlayStation 4, Stadia, Windows, Xbox One, PlayStation 5, Xbox Series X/S
2021 The Witcher: Monster Slayer Android, iOS Spokko[99][100]
2022 Gwent: Rogue Mage PC, Android, iOS CD Projekt Red Standalone single-player expansion to Gwent[101]
Roach Race Android, iOS CD Projekt Red
Crunching Koalas
Also released as an arcade minigame in Cyberpunk 2077 via DLC
2023 Cyberpunk 2077: Phantom Liberty PlayStation 5, Windows, Xbox Series X/S CD Projekt Red Expansion pack to Cyberpunk 2077[102]
TBA The Witcher Remake TBA Fool's Theory Remake of The Witcher (2007), developed using Unreal Engine 5[103]
Project Hadar CD Projekt Red CD Projekt's first original IP
Project Orion CD Projekt Red North America Sequel to Cyberpunk 2077[104]
Project Polaris CD Projekt Red First game in a new trilogy set in The Witcher universe, developed using Unreal Engine 5[105]
Project Sirius The Molasses Flood
CD Projekt Red North America
New game set in The Witcher universe featuring multiplayer[106]

Business views edit

The moment we start becoming conservative [and] stop taking creative risks and business risks, and stop being true to what we're doing, that's when we should worry. And I am not worried. Our values and our care for what we are doing and – hopefully what gamers would agree with – care for gamers is what drives this company forward. It's my personal horror to become a faceless behemoth of game development or publishing or whatnot. As long as I am here I will be fighting for this not to happen.

— CD Projekt Red founder Marcin Iwiński, on maintaining independence[107]

The company claims to focus on certain aspects and features of a game at a time, in order to ensure quality.[108] The company focuses on the development of role-playing games, with the team working on established franchises with a fan base and introducing lesser-known franchises to a wide audience.[109] The studio has been praised for prioritising quest design over the size of the game world in its open-world games.[110]

CD Projekt Red opposes the inclusion of digital-rights-management technology in video games and software. The company believes that DRM is ineffective in halting software piracy, based on data from sales of The Witcher 2: Assassins of Kings. CD Projekt Red found that their initial release (which included DRM technology) was pirated over 4.5 million times; their DRM-free re-release was pirated far less.[111] The Witcher 3: Wild Hunt and Cyberpunk 2077 were released without DRM technology.[112] The team believes that free downloadable content should be an industry standard. The company demonstrated this by releasing several free DLC for Wild Hunt.[113]

According to Studio Head Adam Badowski, CD Projekt Red avoided becoming a subsidiary of another company in order to preserve their financial and creative freedom and ownership of their projects.[114] In 2015, Electronic Arts was rumoured to be attempting to acquire CD Projekt, but this was denied by Iwiński who said that maintaining the company's independence was something he would be fighting for.[107] Financial details on development, marketing and release costs are freely published, citing being "open in communication" as one of the company's core values.[115]

The company used to follow Rockstar Games' business model, where the company works on a single project with a large team and avoids working on multiple projects at the same time.[116] In March 2021, they changed their strategy. From 2022 onward, they will work on multiple AAA games in parallel.[117]

Controversy edit

In December 2021, CD Projekt agreed to pay $1.85 million while negotiating to settle a class-action lawsuit over the problematic release of Cyberpunk 2077, a game which had several technical issues that many users experienced.[118][119][120]

References edit

  1. ^ Chmielarz's claim to the term "Witcher" is disputed by Sapkowski in the latter's 2005 book-interview (see The Witcher § The name "Witcher")
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External links edit

  • Official website  

projekt, cdpr, redirects, here, other, uses, california, department, pesticide, regulation, polish, sɛˈdɛ, ˈprɔjɛkt, polish, video, game, developer, publisher, distributor, based, warsaw, founded, 1994, marcin, iwiński, michał, kiciński, iwiński, kiciński, wer. CDPR redirects here For other uses see California Department of Pesticide Regulation CD Projekt S A Polish ˌt sɛˈdɛ ˈprɔjɛkt is a Polish video game developer publisher and distributor based in Warsaw founded in May 1994 by Marcin Iwinski and Michal Kicinski Iwinski and Kicinski were video game retailers before they founded the company which initially acted as a distributor of foreign video games for the domestic market The department responsible for developing original games CD Projekt Red stylised as CD PROJEKT RED best known for The Witcher series was formed in 2002 In 2008 CD Projekt launched the digital distribution service Good Old Games now known as GOG com CD Projekt S A Logo used since May 2014Company typePublicTraded asWSE CDR FWB 7CD WIG20 componentISINPLOPTTC00011IndustryVideo gamesFoundedMay 1994 30 years ago 1994 05 FoundersMarcin IwinskiMichal KicinskiHeadquartersWarsaw PolandArea servedWorldwideKey peopleMichal Nowakowski CEO Adam Badowski CEO Piotr Nielubowicz CFO ProductsThe WitcherCyberpunk 2077Revenue952 6 million zl 2022 1 Operating income393 2 million zl 2021 1 Net income347 1 million zl 2021 1 Total assets2 27 billion zl 2021 1 Total equity2 03 billion zl 2021 1 OwnerMarcin Iwinski 12 89 Michal Kicinski 9 99 Piotr Nielubowicz 6 87 Adam Kicinski 4 05 2 Number of employees1 236 As of 30 June 2022 3 SubsidiariesGOG Sp z o o Spokko 4 CD Projekt RedCD Projekt Red CracowCD Projekt Red North AmericaCD Projekt Red Wroclaw 5 CD Projekt Red VancouverThe Molasses FloodWebsitecdprojekt com The company began by translating major video game releases into Polish collaborating with Interplay Entertainment for two Baldur s Gate games CD Projekt was working on the PC version of Baldur s Gate Dark Alliance when Interplay experienced financial difficulties The game was cancelled and the company decided to reuse the code for their own video game It became The Witcher a video game based on the works of novelist Andrzej Sapkowski After the release of The Witcher CD Projekt worked on a console port called The Witcher White Wolf however development issues and increasing costs almost led the company to the brink of bankruptcy CD Projekt later released The Witcher 2 Assassins of Kings in 2011 and The Witcher 3 Wild Hunt in 2015 with the latter winning various Game of the Year awards In 2020 the company released Cyberpunk 2077 a role playing game based on the Cyberpunk 2020 tabletop game system for which it opened a new division in Wroclaw A video game distribution service GOG com was established by CD Projekt to help players find old games Its mission is to offer games free of digital rights management DRM to players and its service was expanded to cover new AAA and independent games In 2009 CD Projekt s then parent company CDP Investment announced its plans to merge with Optimus S A in a deal intended to reorganise CD Projekt as a publicly traded company The merger was closed in December 2010 with Optimus as the legal surviving entity Optimus became the current incarnation of CD Projekt S A in July 2011 6 By September 2017 it was the largest publicly traded video game company in Poland worth about US 2 3 billion 7 and by May 2020 had reached a valuation of US 8 1 billion making it the largest video game company in Europe 8 In March 2018 the company joined WIG20 an index of the 20 largest companies on the Warsaw Stock Exchange 9 Contents 1 History 1 1 Founding 1 2 Localization 1 3 CD Projekt Red 1 4 REDengine 1 5 Game distribution 2 Subsidiaries 2 1 Former Subsidiaries 3 Games developed 4 Business views 5 Controversy 6 References 7 External linksHistory editFounding edit nbsp CD Projekt co founder Marcin Iwinski in 2011 nbsp Former logo that was used until 2014 CD Projekt was founded in May 1994 by Marcin Iwinski and Michal Kicinski 10 According to Iwinski although he enjoyed playing video games as a child they were scarce in then communist Poland Marcin Iwinski in high school was selling cracked copies of Western video games at a Warsaw marketplace 11 In high school Iwinski met Kicinski who became his business partner at that time Kicinski was also selling video games 12 Wanting to conduct business legitimately Iwinski and Kicinski began importing games from US retailers and were the first importers of CD ROM games 13 After Poland s transition to a primarily market based economy in the early 90s they founded their own company Iwinski and Kicinski founded CD Projekt in the second quarter of 1994 With only 2 000 they used a friend s flat as a rent free office 11 12 Localization edit When CD Projekt was founded their biggest challenge was overcoming video game piracy The company was one of the first in Poland to localize games according to Iwinski most of their products were sold to mom and pop shops CD Projekt began partial localization for developers such as Seven Stars and Leryx LongSoft in 1996 and full scale localization a year later 14 According to Iwinski one of their first successful localization titles was for Ace Ventura whereas previous localizations had only sold copies in the hundreds Ace Ventura sold in the thousands establishing the success of their localization approach 15 With their methods affirmed CD Projekt approached BioWare and Interplay Entertainment for the Polish localization of Baldur s Gate They expected the title to become popular in Poland and felt that no retailer would be able to translate the text from English to Polish To increase the title s popularity in Poland CD Projekt added items to the game s packaging and hired well known Polish actors to voice its characters Their first attempt was successful with 18 000 units shipped on the game s release day higher than the average shipments of other games at the time 11 12 The company continued to work with Interplay after the release of Baldur s Gate collaborating on a PC port for the sequel Baldur s Gate Dark Alliance To develop the port CD Projekt hired Sebastian Zielinski who had developed Mortyr 2093 1944 and Adam Badowski Six months after development began Interplay experienced financial problems and cancelled the PC version CD Projekt continued to localize other games after Dark Alliance s cancellation and received Business Gazelle awards in 2003 and 2004 16 CD Projekt Red edit nbsp Logo used since May 2014 Enthusiasm for game distribution ebbed and CD Projekt s founders wondered if the company should continue as a distributor or a game developer after Dark Alliance s cancellation With the game cancelled and its code owned by CD Projekt the company planned to use them to develop their first original game 11 12 They intended to develop a game series based on Andrzej Sapkowski s Wiedzmin books which were popular in Poland and the author accepted the company s development proposal The franchise rights had been sold to Metropolis Software in 1997 and a playable version of the first chapter was made but then left abandoned 17 CD Projekt acquired the rights to the Wiedzmin franchise in 2002 According to Iwinski he and Kicinski had no idea how to develop a video game at that time 12 CD Projekt Red created a demo in a year It was a piece of crap chuckles Adam Badowski We tried to convince Marcin and Michal not to go on the first business trip with the demo but they decided to show it to a dozen publishers all around Europe on the most expensive and powerful laptop money could buy Iwinski fills in After two weeks of meetings we get two emails saying in a very nice British way It s not so good So pretty much Boys go home We were shattered We were like Oh my god we suck CD Projekt co founder Marcin Iwinski on publisher rejection of the Witcher demo 12 To develop the game the company formed a video game development studio CD Projekt Red Sp z o o headed by Sebastian Zielinski in Lodz in 2002 The studio made a demonstration game which Adam Badowski called a piece of crap in retrospect The demo was a role playing game with a top down perspective similar to Dark Alliance and Diablo and used the game engine which powered Mortyr 18 Iwinski and Kicinski pitched the demo to a number of publishers without success The Lodz office closed and the staff except for Zielinski moved to the Warsaw headquarters 12 Zielinski left the company and Kicinski headed the project Although the game s development continued the demo was abandoned According to CD Projekt the development team had different ideas for the game and lacked overall direction as a result it was returned to the drawing board in 2003 19 20 The team unfamiliar with video game development spent nearly two years organising production 13 They received assistance from BioWare who helped promote the game at the 2004 Electronic Entertainment Expo by offering CD Projekt space in their booth next to Jade Empire BioWare also licensed their Aurora game engine to the company 21 The game s budget exceeded expectations The original 15 person development team expanded to about 100 at a cost of 20 million zloty According to Iwinski content was removed from the game for budgetary reasons but the characters personalities were retained however there was difficulty in translating the game s Polish text into English 22 Atari agreed to publish the game 23 After five years of development 13 the game brought Wiedzmin to an international audience and so the company adopted the English name The Witcher coined by Adrian Chmielarz a 17 The Witcher was released in 2007 to generally positive reviews 24 Sales were satisfactory and the development of sequels began almost immediately after The Witcher s release The team began the design work for The Witcher 2 Assassins of Kings and experimented with consoles to develop a new engine for The Witcher 3 Their development was halted when the team began work on The Witcher White Wolf a console version of The Witcher 12 Although they collaborated with French studio Widescreen Games for the console port it entered development limbo Widescreen demanded more manpower money and time to develop the title complaining that they were not being paid 25 according to Iwinski CD Projekt paid them more than their own staff members The team cancelled the project suspending its development 26 Unhappy with the decision Atari demanded that CD Projekt repay them for funding the console port development and Iwinski agreed that Atari would be the North American publisher of the sequel of The Witcher 2 12 CD Projekt acquired Metropolis Software in 2008 27 The dispute over White Wolf was costly the company faced bankruptcy 28 with the financial crisis of 2007 08 as a contributing factor 12 To stay afloat the team decided to focus on The Witcher 2 with the Witcher 3 engine When the engine known as Red Engine was finished the game could be ported to other consoles 29 To develop The Witcher 2 the company suspended development of Metropolis first person shooter titled They 30 After three and a half years of development The Witcher 2 Assassins of Kings was released in 2011 to critical praise 12 and sales of more than 1 7 million copies 31 After The Witcher 2 CD Projekt wanted to develop an open world game of a quality similar to their other games and the company wanted to add features to avoid criticism that it was Witcher 2 5 They wanted to push the game s graphics boundaries releasing it only for the PC and eighth generation consoles This triggered debate on the team some of whom wanted to release the game for older consoles to maximise profit 12 The Witcher 3 Wild Hunt took three and a half years to develop 13 and cost over 81 million 12 32 A report alleged that the team had to crunch extensively for a year in order to meet release date deadlines 33 After multiple delays it was released in May 2015 to critical praise 34 Wild Hunt was commercially successful selling six million copies in its first six weeks and giving the studio a profit of 236 million zloty 62 5 million in the first half of 2015 35 36 The team released 16 free content downloads and two paid expansions Hearts of Stone and Blood and Wine 37 The team decided that The Witcher 3 Wild Hunt would be the final game in the series with Geralt 31 38 Regarding the future of the Witcher series Konrad Tomaszkiewicz game director of The Witcher 3 stated in May 2016 that he hoped to continue working with the series sometime in the future but had nothing planned at the time 39 As of 2017 the series had sold over 33 million copies 40 A spin off of the series Gwent The Witcher Card Game based on the popular card game in The Witcher 3 was released in 2018 41 The success of The Witcher 3 enabled CD Projekt to expand In March 2016 the company announced that they had another role playing game in development and that the title is scheduled to be released in the period of 2017 to 2021 They also announced plans for expansion where the Red division will expand two fold 42 It also listed itself at Warsaw Stock Exchange riding on the success of The Witcher 3 citation needed In March 2018 the opening of a new studio in Wroclaw was announced Acquired from a studio called Strange New Things it is headed by former Techland COO Pawel Zawodny and composed of other ex Techland IO Interactive and CD Projekt Red employees 43 In August 2018 CD Projekt established Spokko a development studio focused on mobile gaming 44 The Witcher 3 s success as well as CD Projekt RED s customer friendly policies during that period enabled the studio to earn a lot of goodwill within the gaming community However the studio s working conditions were questioned after disgruntled employees flooded the company s profile at Glassdoor with negative reviews Iwinski later responded by saying that the studio s approach to making games is not for everyone 45 Following the successful release of The Witcher 3 Wild Hunt Cyberpunk 2077 the studio s next title became one of the most anticipated video games of all time 46 It is an open world role playing game based on the Cyberpunk 2020 tabletop system created by Mike Pondsmith The game was initially introduced in May 2012 47 The hype for the title alongside the release of The Witcher TV series on Netflix enabled CD Projekt to become the most valuable video game company in Europe in May 2020 surpassing Ubisoft 48 The game suffered multiple delays with the team stressing that they would not release the game until it was ready 49 While management introduced a non obligatory crunch model for the team to lessen the effects of game development on their personal lives 50 management broke their promise and forced all developers to crunch and work six days a week 51 The game was released in December 2020 The PC version received generally positive reviews and became one of the biggest video game launches for PC The development cost was fully recouped based on pre order sales alone 52 However the console versions were plagued with technical issues and software bugs with some players reporting that these versions were unplayable The studio was accused of hiding the poor state of the console versions from its customers during the game s marketing On 18 December 2020 the game was removed from the PlayStation online store 53 Kicinski acknowledged that the company s approach to marketing the console versions eroded players trust in the studio and promised to release patches for the game 54 In early February 2021 CD Projekt Red was hit by a ransomware attack with the attackers able to acquire the source code to several of the studio s games including Gwent The Witcher 3 and Cyberpunk 2077 as well as administrative files 55 The attackers demanded CD Projekt Red pay them a large sum of money within a few days under threat of leaking or selling the stolen code and files CD Projekt refused to negotiate with the attackers stating to the press that We will not give in to the demands or negotiate with the actor affirming no personal information was obtained in the attack and that they were working with law enforcement to track down the attackers 56 57 Security analysts saw the code being auctioned on the dark web for a minimum price of US 1 million and subsequently closed later with the attackers stating they had received an offer that satisfied them 58 Within a week of these auctions the code was being shared online via social media and CD Projekt began using DMCA takedown notices to remove postings of its code 59 In March 2021 CD Projekt Red acquired Vancouver Canada based Digital Scapes Studios and rebranded the studio as CD Projekt Red Vancouver 60 In May it was reported that Tomaszkiewicz had resigned from studio following workplace bullying allegations 61 In October 2021 CD Projekt Red acquired Boston based independent studio The Molasses Flood the developer of The Flame in the Flood 62 On 6 October 2022 CD Projekt announced a slew of new projects that were in the works These included a sequel to Cyberpunk 2077 codenamed Orion and several new titles in The Witcher series These included a new trilogy of games the first of which is codenamed Polaris a standalone game known as Canis Majoris later confirmed to be a remake of the first Witcher game 63 and a single player multiplayer hybrid game from The Molasses Flood 64 In December it was announced that active development on Gwent would end after 2023 Instead of shutting down completely the game would be controlled by the community allowing players to determine matters like balance decisions 65 30 members of the Gwent development team were laid off in June 2023 66 The game s final update was released in October 2023 67 On 20 March 2023 CD Projekt announced its intentions to write off funds allocated to the development of Project Sirius and that work would need to be restarted from scratch 68 69 That May 29 employees of The Molasses Flood were laid off once changes were made to Project Sirius 70 In July 2023 CD Projekt CEO Adam Kicinski announced that they would be laying off around 100 workers 9 of its total workforce from CD Projekt RED 71 72 REDengine edit REDengine is a game engine developed by CD Projekt Red exclusively for their nonlinear role playing video games 73 It is the replacement of the Aurora Engine CD Projekt Red had previously licensed from BioWare for the development of The Witcher 74 REDengine is portable across 32 and 64 bit software platforms and runs under Windows 73 REDengine was first used in The Witcher 2 Assassins of Kings for Windows 75 REDengine 2 an updated version of REDengine used in The Witcher 2 73 also runs under Xbox 360 76 and both OS X 77 and Linux however these ports were made using a compatibility layer similar to Wine called eON REDengine 3 was designed exclusively for a 64 bit software platform and also runs under PlayStation 4 78 Xbox One and Nintendo Switch REDengine 2 utilized middleware such as Havok for physics Scaleform GFx for the user interface and FMOD for audio 79 The engine was used for the Xbox 360 port of The Witcher 2 80 REDengine 3 was designed to run exclusively on a 64 bit software platform CD Projekt Red created REDengine 3 for the purpose of developing open world 73 video game environments such as those of The Witcher 3 Wild Hunt It introduces improvements to facial and other animations 73 Lighting effects no longer suffer from reduced contrast ratio 73 REDengine 3 also supports volumetric effects enabling advanced rendering of clouds mist fog smoke and other particle effects 81 There is also support for high resolution textures and mapping as well as dynamic physics and an advanced dialogue lip syncing system However due to limitations on texture streaming the use of high resolution textures may not always be the case citation needed REDengine 3 has a flexible renderer prepared for deferred or forward rendering pipelines 73 The result is a wide array of cinematic effects including depth of view color grading and lens flares associated with multiple lighting 73 The terrain system in REDengine 3 uses tessellation and layers varying material which can then be easily blended 73 Cyberpunk 2077 used REDengine 4 which supported ray traced global illumination and other effects 82 83 In March 2022 CD Projekt announced a partnership with Epic Games after retiring REDengine to use Unreal Engine 5 84 85 86 Game distribution edit Main article GOG com nbsp In 2008 the company introduced Good Old Games a distribution service with a digital rights management free strategy 14 GOG com aims to help players find good old games preserving old games To do so the team needed to unravel licensing issues for defunct developers or negotiate with publishers for distribution rights To recover old code for conversion to modern platforms they had to use retail versions or second hand games 87 CD Projekt partnered with small developers and large publishers including Activision Electronic Arts and Ubisoft to broaden the service s portfolio of games to triple A and independent video games 88 Despite suspicions that it was a doomed project according to managing director Guillaume Rambourg it has expanded since its introduction 89 As of June 2015 update GOG com sold 690 000 units 90 of CD Projekt Red s game The Witcher 3 Wild Hunt redeemed through the service more than the second largest digital seller Steam approx 580 000 units 91 and all other PC digital distribution services combined 92 As of 8 July 2019 every third Cyberpunk 2077 digital pre order was sold on GOG com 93 Income from GOG com known internally as CD Projekt Blue accrues to CD Projekt Red 12 Subsidiaries editName Location Founded Acquired Notes GOG com Warsaw 2008 Video game distribution platform CD Projekt Red CD Projekt Red Warsaw 2002 CD Projekt Red Wroclaw Wroclaw 2018 CD Projekt Red Krakow Krakow 2013 CD Projekt Red North America 94 CD Projekt Red Vancouver Vancouver 2012 2021 Formerly Digital Scapes Studios 60 CD Projekt Red Boston Boston 2022 The Molasses Flood 2014 2021 Former Subsidiaries edit Name Location Founded Notes Spokko Warsaw 2018 Merged into CD Projekt Red 95 Games developed editYear Title Platform s Developer s Notes 2007 The Witcher Windows macOS CD Projekt Red Enhanced Edition released in 2008 2011 The Witcher 2 Assassins of Kings Windows Linux macOS Xbox 360 Enhanced Edition released in 2012 2014 The Witcher Adventure Game Android iOS macOS Windows CD Projekt RedCan Explode 96 2015 The Witcher Battle Arena Android iOS CD Projekt RedFuero Games 97 The Witcher 3 Wild Hunt PlayStation 4 Windows Xbox One Nintendo Switch PlayStation 5 Xbox Series X S CD Projekt Red The Witcher 3 Wild Hunt Hearts of Stone Expansion pack to The Witcher 3 2016 The Witcher 3 Wild Hunt Blood and Wine 2018 Gwent The Witcher Card Game PlayStation 4 Windows Xbox One iOS Android Spin off of a card game featured in The Witcher 3 Thronebreaker The Witcher Tales Windows PlayStation 4 Xbox One Nintendo Switch iOS Android Standalone single player game originally planned to be included in Gwent as Gwent Thronebreaker 98 2020 Cyberpunk 2077 PlayStation 4 Stadia Windows Xbox One PlayStation 5 Xbox Series X S 2021 The Witcher Monster Slayer Android iOS Spokko 99 100 2022 Gwent Rogue Mage PC Android iOS CD Projekt Red Standalone single player expansion to Gwent 101 Roach Race Android iOS CD Projekt RedCrunching Koalas Also released as an arcade minigame in Cyberpunk 2077 via DLC 2023 Cyberpunk 2077 Phantom Liberty PlayStation 5 Windows Xbox Series X S CD Projekt Red Expansion pack to Cyberpunk 2077 102 TBA The Witcher Remake TBA Fool s Theory Remake of The Witcher 2007 developed using Unreal Engine 5 103 Project Hadar CD Projekt Red CD Projekt s first original IP Project Orion CD Projekt Red North America Sequel to Cyberpunk 2077 104 Project Polaris CD Projekt Red First game in a new trilogy set in The Witcher universe developed using Unreal Engine 5 105 Project Sirius The Molasses FloodCD Projekt Red North America New game set in The Witcher universe featuring multiplayer 106 Business views editThe moment we start becoming conservative and stop taking creative risks and business risks and stop being true to what we re doing that s when we should worry And I am not worried Our values and our care for what we are doing and hopefully what gamers would agree with care for gamers is what drives this company forward It s my personal horror to become a faceless behemoth of game development or publishing or whatnot As long as I am here I will be fighting for this not to happen CD Projekt Red founder Marcin Iwinski on maintaining independence 107 The company claims to focus on certain aspects and features of a game at a time in order to ensure quality 108 The company focuses on the development of role playing games with the team working on established franchises with a fan base and introducing lesser known franchises to a wide audience 109 The studio has been praised for prioritising quest design over the size of the game world in its open world games 110 CD Projekt Red opposes the inclusion of digital rights management technology in video games and software The company believes that DRM is ineffective in halting software piracy based on data from sales of The Witcher 2 Assassins of Kings CD Projekt Red found that their initial release which included DRM technology was pirated over 4 5 million times their DRM free re release was pirated far less 111 The Witcher 3 Wild Hunt and Cyberpunk 2077 were released without DRM technology 112 The team believes that free downloadable content should be an industry standard The company demonstrated this by releasing several free DLC for Wild Hunt 113 According to Studio Head Adam Badowski CD Projekt Red avoided becoming a subsidiary of another company in order to preserve their financial and creative freedom and ownership of their projects 114 In 2015 Electronic Arts was rumoured to be attempting to acquire CD Projekt but this was denied by Iwinski who said that maintaining the company s independence was something he would be fighting for 107 Financial details on development marketing and release costs are freely published citing being open in communication as one of the company s core values 115 The company used to follow Rockstar Games business model where the company works on a single project with a large team and avoids working on multiple projects at the same time 116 In March 2021 they changed their strategy From 2022 onward they will work on multiple AAA games in parallel 117 Controversy editIn December 2021 CD Projekt agreed to pay 1 85 million while negotiating to settle a class action lawsuit over the problematic release of Cyberpunk 2077 a game which had several technical issues that many users experienced 118 119 120 References edit Chmielarz s claim to the term Witcher is disputed by Sapkowski in the latter s 2005 book interview see The Witcher The name Witcher a b c d e Consolidated Annual Report for 2022 CD Projekt 30 March 2023 Retrieved 27 December 2023 CD PROJEKT S A 13 November 2023 Shareholders CD PROJEKT Warszawa Poland Retrieved 27 December 2023 Management Board Report on the Activities of the CD Projekt Group in the period between 1 January and 30 June 2022 PDF CD PROJEKT is establishing a new company in the framework of its Capital Group Spokko Archived from the original on 8 April 2019 Retrieved 8 April 2019 CD Projekt Red launches a new studio to support Cyberpunk 2077 PC Gamer 20 March 2018 Archived from the original on 10 April 2018 Retrieved 8 April 2019 History Wawro Alex 6 September 2017 CD Projekt Red now worth over 2 billion Gamasutra Archived from the original on 25 October 2017 Retrieved 28 November 2017 Ivan Tom 20 May 2020 CD Projekt is now Europe s most valuable game company ahead of Ubisoft Video Games Chronicle Retrieved 20 May 2020 Games developer CD Projekt to replace IT firm Asseco in Warsaw s Reuters 1 March 2018 Archived from the original on 27 December 2018 Retrieved 27 December 2018 via www reuters com History CD Projekt Archived from the original on 17 June 2004 Retrieved 6 January 2018 a b c d Pitts Russ 16 July 2014 How The Team Behind The Witcher Conquered Poland Polygon Archived from the original on 24 November 2015 Retrieved 21 October 2015 a b c d e f g h i j k l m n Purchese Robert 17 May 2015 Seeing Red The story of CD Projekt Eurogamer Archived from the original on 8 January 2020 Retrieved 21 October 2015 a b c d Crapple Craig 10 June 2015 The wild road to The Witcher 3 Develop Archived from the original on 9 May 2016 Retrieved 21 October 2015 a b Mark J P Wolf 15 May 2015 Video Games Around the World MIT Press p 416 ISBN 978 0 262 52716 3 Wawro Alex 2 October 2017 Hear how CD Projekt Red built its business on the back of Ace Ventura Gamasutra Archived from the original on 3 October 2017 Retrieved 2 October 2017 CDP pl CD Projekt Gry Online Archived from the original on 2 March 2012 Retrieved 21 October 2010 a b Purchese Robert 19 May 2015 The Witcher game that never was Eurogamer Retrieved 15 July 2020 Klepek Patrick 22 May 2015 The Witcher Was Almost A Diablo Clone Kotaku Archived from the original on 16 November 2015 Retrieved 21 October 2015 Blake Vikki 26 May 2015 The Witcher Was Nearly A Diablo Inspired Top down ARPG IGN Archived from the original on 26 November 2015 Retrieved 21 October 2015 LaBella Anthony 22 May 2015 The Witcher Originally Developed as a Point and Click RPG Game Revolution Archived from the original on 10 September 2015 Retrieved 21 October 2015 Fogel Stefanie 27 September 2011 The Witcher 2 vs Dragon Age II GameZone Archived from the original on 29 February 2016 Retrieved 21 October 2015 Meer Alec 26 March 2008 RPS Interview CD Projekt on The Witcher Rock Paper Shotgun Archived from the original on 30 October 2015 Retrieved 21 October 2015 Ransom Wiley James 5 February 2007 Atari to publish The Witcher Joystiq Archived from the original on 22 December 2015 Retrieved 21 October 2015 The Witcher for PC reviews Metacritic CBS Interactive Archived from the original on 5 November 2015 Retrieved 21 October 2015 Martin Matt 29 April 2009 Financial dispute puts The Witcher games on hold Gameindustry biz Archived from the original on 22 December 2015 Retrieved 21 October 2015 Vandell Perry 9 November 2013 The Witcher 2 almost didn t happen PC Gamer Archived from the original on 6 September 2015 Retrieved 21 October 2015 Metropolis Joins CD Projekt Group IGN 18 February 2009 Archived from the original on 11 December 2017 Retrieved 21 October 2015 Derocher Joshua 11 August 2015 CD Projekt almost failed before The Witcher 2 Destructoid Archived from the original on 12 September 2015 Retrieved 21 October 2015 Leadbetter Richard 18 May 2012 The Making of The Witcher 2 Eurogamer Archived from the original on 1 October 2015 Retrieved 21 October 2015 Nunneley Stephany 28 January 2012 CD Projekt puts FPS They on hold to work on Witcher 2 VG247 Archived from the original on 21 September 2015 Retrieved 21 October 2015 a b Davis Matthew 15 October 2015 We re ready to move on CD Projekt Red on The Witcher Hearts of Stone and Cyberpunk 2077 MCV Archived from the original on 18 October 2015 Retrieved 21 October 2015 Makuch Eddie 9 September 2015 This is How Much The Witcher 3 Cost to Make GameSpot Archived from the original on 11 June 2017 Retrieved 21 October 2015 Crossley Rob 9 October 2014 Witcher 3 Studio Responds to Crunch Accusations GameSpot Retrieved 17 December 2020 Crossley Rob 8 December 2014 The Witcher 3 Delayed Again GameSpot Archived from the original on 12 November 2015 Retrieved 21 October 2015 Kerr Chris 9 September 2015 Video CD Projekt s budget breakdown of The Witcher 3 Gamasutra UBM plc Archived from the original on 17 October 2015 Retrieved 14 October 2015 Purchese Robert 26 August 2015 The Witcher 3 sells 6m copies in six weeks Eurogamer Archived from the original on 26 August 2015 Retrieved 27 August 2015 Krupa Daniel 7 April 2015 2 Massive Expansion Announced For The Witcher 3 Wild Hunt IGN Archived from the original on 3 November 2015 Retrieved 21 October 2015 Makuch Eddie 6 February 2013 Witcher 3 may not be final Witcher game GameSpot Archived from the original on 12 January 2016 Retrieved 21 October 2015 Purchese Robert 10 May 2016 No new content for The Witcher 3 after Blood and Wine comes out Eurogamer Archived from the original on 17 May 2016 Retrieved 15 May 2016 Witcher Series Sells Over 33 Million Copies in 10 Years Witcher 3 2017 PC Sales Equal PS4 XO Sales Wccftech 23 March 2018 Archived from the original on 3 July 2018 Retrieved 31 August 2018 Summer Nick 13 June 2016 Gwent from Witcher 3 is now its own digital card game Engadget AOL Archived from the original on 13 June 2016 Retrieved 13 June 2016 Purchese Robert 11 March 2016 It s been a great year for Witcher 3 dev CD Projekt Now what Eurogamer Archived from the original on 11 March 2016 Retrieved 11 March 2016 Chalk Andy 21 March 2018 CD Projekt Red launches a new studio to support Cyberpunk 2077 PC Gamer Archived from the original on 10 April 2018 Retrieved 10 April 2018 Kerr Chris 20 August 2018 The Witcher creator CD Projekt has opened a new mobile studio Gamasutra Archived from the original on 20 August 2018 Retrieved 20 August 2018 Purchese Robert 19 November 2017 CD Projekt Red We leave greed to others Eurogamer Retrieved 17 December 2020 Fahey Rob 11 December 2020 Cyberpunk 2077 launches with some real dystopia in tow Gameindustry biz Retrieved 17 December 2020 Crawley Dan 17 November 2014 Cyberpunk 2077 is CD Projekt Red s Fight Club it won t talk about it VentureBeat Archived from the original on 17 November 2015 Retrieved 21 October 2015 Williams Hayley 21 May 2020 CD Projekt Surpasses Ubisoft To Become Europe s Most Valuable Game Company GameSpot Retrieved 21 December 2010 Avard Alex 18 June 2020 Cyberpunk 2077 delayed again We won t ship something which is not ready gamesradar Retrieved 20 June 2020 Chalk Andy 14 June 2019 CD Projekt boss re commits to non obligatory crunch on Cyberpunk 2077 PC Gamer Retrieved 17 December 2020 Lives Taylor 29 September 2020 Cyberpunk 2077 dev breaks promise will force employees to work six days a week The Verge Retrieved 17 December 2020 Bailey Dustin 11 December 2020 Cyberpunk 2077 was profitable for CD Projekt before it even launched PCGamesN Retrieved 17 December 2020 Hern Alex 14 December 2020 Cyberpunk 2077 developers offer refunds after bug ridden launch The Guardian Retrieved 17 December 2020 Barker Sammy 16 December 2020 Cost of Fixing Cyberpunk 2077 Irrelevant Says CD Projekt RED Push Square Retrieved 17 December 2020 CDProject Hacked GWENT Source Code Leaked EIP Gaming 10 February 2021 Retrieved 22 May 2021 Criddle Cristina 9 February 2021 Cyberpunk 2077 makers CD Projekt hit by ransomware hack BBC News Retrieved 19 February 2021 Schreier Jason 25 February 2021 CD Projekt Ransomware Hack Severely Disrupts Work on Cyberpunk Updates Bloomberg Retrieved 22 May 2021 Orland Kyle 12 February 2021 CD Projekt Red source code reportedly sells for millions in dark Web auction Ars Technica Retrieved 19 February 2021 Franceschi Bicchierai Lorenzo 19 February 2021 CD Projekt Red Uses DMCA to Take Down Tweets Sharing Stolen Game Code Vice Retrieved 19 February 2021 a b Makuch Eddie 30 March 2021 Cyberpunk 2077 Dev Acquires Co Developer Digital Scapes To Create Its First Canadian Studio GameSpot Retrieved 30 March 2021 Winslow Jeremy 4 May 2021 The Witcher 3 Director Leaves CDPR Following Workplace Bullying Allegations GameSpot Retrieved 4 May 2021 Makuch Eddie 22 October 2021 CD Projekt Announces Ambitious Game Coming From Newly Acquired Studio GameSpot Retrieved 22 October 2021 LeBlanc Wesley CD Projekt Red Reveals Codename Canis Majoris Is A Remake Of The First Witcher Game Game Informer Retrieved 3 March 2024 Kennedy Victoria 4 October 2022 CD Projekt Red confirms Cyberpunk 2077 sequel next Witcher trilogy and new IP Eurogamer net Retrieved 3 March 2024 Parrish Ash 6 December 2022 CD Projekt Red is ending Gwent support The Verge Retrieved 3 March 2024 Kennedy Victoria 1 June 2023 Witcher developer laying off 30 staff as card game Gwent switches to community run model Eurogamer net Retrieved 3 March 2024 Wales Matt 18 October 2023 Witcher spin off Gwent s final update now here bringing development to end Eurogamer net Retrieved 3 March 2024 Current report no 8 2023 CD PROJEKT 20 March 2023 Retrieved 3 March 2024 Phillips Tom 21 March 2023 The Witcher spin off Project Sirius sounds like it s being rebooted from scratch Eurogamer net Retrieved 3 March 2024 Wales Matt 15 May 2023 The Witcher spin off studio The Molasses Flood hit by layoffs after project reboot Eurogamer net Retrieved 3 March 2024 CD PROJEKT RED Organizational Update 26 July 2023 Archived from the original on 26 July 2023 Ngan Liv 26 July 2023 CD Projekt Red announces third round of layoffs in three months Eurogamer net Retrieved 3 March 2024 a b c d e f g h i CDPRED RED Engine 3 is a revolution in RPGs IGN 1 February 2013 Archived from the original on 19 August 2019 Retrieved 25 March 2013 RedENGINE Game Development Engine MYCPLUS C and C Programming Resources 15 April 2021 Retrieved 22 May 2021 O Connor Alice 10 November 2010 The Witcher 2 Dev Diary Introduces New Engine Shacknews Archived from the original on 12 April 2019 Retrieved 4 June 2011 Peckham Matt 25 March 2010 The Witcher 2 Announced Non Linear with Smoother Combat PCWorld Archived from the original on 9 April 2012 Retrieved 4 June 2011 The Witcher 2 Is Coming To Mac Forbes 30 May 2012 Archived from the original on 29 December 2019 Retrieved 15 August 2012 Yin Poole Wesley 21 February 2013 The Witcher 3 Wild Hunt confirmed for PlayStation 4 in 2014 Eurogamer net Archived from the original on 24 February 2013 Retrieved 22 February 2013 Leadbetter Richard 24 January 2016 The Making of The Witcher 2 Eurogamer Archived from the original on 1 October 2015 Retrieved 7 June 2016 Hinkle David 1 February 2013 CD Projekt Red introduces REDengine 3 latest iteration of in house tech Engadget Archived from the original on 29 December 2019 Retrieved 7 June 2016 The amazing technology of The Witcher 3 PC Gamer 18 May 2015 Retrieved 22 May 2021 Morris Tatiana 22 March 2017 New Cyberpunk 2077 details suggest mid 2019 release GameZone Archived from the original on 23 June 2019 Retrieved 23 January 2020 Cyberpunk 2077 will support Nvidia RTX ray tracing at launch PC Gamer 11 June 2019 Archived from the original on 29 December 2019 Retrieved 11 June 2019 The Witcher A New Saga Begins 21 March 2022 Retrieved 7 April 2022 CD Projekt will swap REDengine for Unreal Engine 5 to create the next Witcher saga Game Developer 22 March 2022 After Cyberpunk 2077 s Disastrous Launch CDPR Is Ditching REDengine For Unreal The Gamer 9 September 2022 Bennet Tom 16 September 2015 How GOG com Save And Restore Classic Videogames Rock Paper Shotgun Archived from the original on 16 October 2015 Retrieved 21 October 2015 Bigger Fresher Newer See what s new on GOG com GOG com 27 March 2012 Archived from the original on 29 March 2012 Retrieved 5 April 2012 Makuch Eddie 8 September 2014 GOG Celebrates Six Years of Advancing the DRM Free Movement GameSpot Archived from the original on 4 September 2015 Retrieved 21 October 2015 News GOG Galaxy home to over half of The Witcher 3 Wild Hunt PC gamers GOG com 12 June 2015 Archived from the original on 11 June 2015 Retrieved 12 June 2015 The Witcher 3 Wild Hunt Steam Spy 11 June 2015 Archived from the original on 13 June 2015 Retrieved 11 June 2015 Newhouse Alex 11 June 2015 More People Playing Witcher 3 on GOG than on Steam CD Projekt s digital distribution service edges out Steam and all other PC platforms GameSpot Archived from the original on 11 June 2015 Retrieved 11 June 2015 DidYouKnow every third copy of the digital version of Cyberpunk2077 for PC so far has been pre ordered on GOGcom 8 July 2019 Archived from the original on 9 July 2019 Retrieved 18 July 2019 CD PROJEKT updates its strategy CD PROJEKT 4 October 2022 Retrieved 10 March 2024 James Batchelor 7 December 2022 CD Projekt to undergo structural changes as Spokko merged into Red studio Games Industry Retrieved 10 March 2024 Thew Geoff 9 January 2015 Review The Witcher Adventure Game Hardcore Gamer Archived from the original on 29 July 2016 Retrieved 26 May 2016 Leray Joseph 12 July 2014 Mo Money Mo MOBA CD Projekt RED Announce The Witcher Battle Arena TouchArcade Archived from the original on 3 October 2015 Retrieved 26 May 2016 Gwent single player is now Thronebreaker The Witcher Tales a standalone RPG PCGamesN Archived from the original on 28 August 2018 Retrieved 29 August 2018 Harsch Jonathan 22 July 2021 The Witcher Monster Slayer Die meisten Fans feiern es schimpfen aber auch uber Wartungsarbeiten GamePro in German Retrieved 25 July 2021 Bastian Matthias 26 August 2020 The Witcher CD Projekt bringt AR Spiel im Pokemon Go Stil MIXED in German Retrieved 25 July 2021 Roguelike deckbuilder GWENT Rogue Mage now available for PC iOS and Android Gematsu 7 July 2022 Retrieved 30 May 2023 Announcing Cyberpunk 2077 Phantom Liberty Cyberpunk 2077 from the creators of The Witcher 3 Wild Hunt 6 September 2022 Archived from the original on 25 September 2022 Retrieved 28 September 2022 Skrebels Joe 26 October 2022 CD Projekt Red Announces a Remake of The Witcher in Unreal Engine 5 IGN Retrieved 26 October 2022 CD Projekt is officially working on a Cyberpunk sequel Witcher trilogy and more VGC 4 October 2022 Retrieved 4 October 2022 Sarkar Samit 21 March 2022 The next Witcher game is in development Polygon Retrieved 22 March 2022 Cyberpunk 2077 Will Get A Sequel Witcher A New Trilogy But Expect Multiplayer Kotaku 4 October 2022 Retrieved 4 October 2022 a b Purchese Robert 15 September 2015 We are not talking with anyone regarding selling CD Projekt Red or GOG Period Eurogamer Archived from the original on 19 October 2015 Retrieved 21 October 2015 Williams Mike 19 June 2013 Witcher 3 dev on next gen avoiding an average crappy game Gameindustry biz Archived from the original on 22 December 2015 Retrieved 21 October 2015 Curtis Tom 16 July 2012 What The Witcher Taught CD Projekt About RPGs Gamasutra Archived from the original on 4 March 2016 Retrieved 21 October 2015 Doolin Patrick 28 January 2014 How CD Projekt RED Is Reinventing The Open World In Witcher 3 Kill Screen Archived from the original on 30 October 2015 Retrieved 21 October 2015 Makuch Eddie 12 November 2013 Witcher dev Publishers use DRM as smokescreen to cover their a es GameSpot Archived from the original on 16 September 2015 Retrieved 21 October 2015 Iwinski Marcin 30 October 2013 No DRM in The Witcher 3 Wild Hunt an open letter to the community CD Projekt Red Archived from the original on 3 November 2013 Retrieved 28 November 2013 Skipper Ben 21 August 2015 Witcher 3 developer CD Projekt Red thinks free DLC should be industry standard International Business Times Archived from the original on 20 November 2015 Retrieved 21 October 2015 Pearson Dan 7 March 2013 CD Projekt RED Independence is a crucial part of our strategy Gameindustry biz Archived from the original on 21 September 2015 Retrieved 21 October 2015 Klepek Patrick 14 October 2015 The Past Present And Future Of The Witcher 3 Kotaku Gizmodo Media Group Archived from the original on 15 October 2015 Retrieved 17 June 2017 Handrahan Matthew 27 April 2016 CD Projekt wants to emulate the Rockstar model Gameindustry biz Archived from the original on 28 April 2016 Retrieved 28 April 2016 CD Projekt updates its strategy CD Projekt 30 March 2021 Retrieved 19 December 2021 Obedkov Evgeny 16 December 2021 CD Projekt to pay investors less than 2 million in class action settlement Game World Observer Retrieved 10 January 2022 Hollister Sean 16 December 2021 Cyberpunk 2077 developer CD Projekt will pay just 1 85 million in proposed class action settlement The Verge Retrieved 10 January 2022 CD Projekt Red will pay only 1 85 million to settle Cyberpunk 2077 lawsuit Engadget 16 December 2021 Retrieved 10 January 2022 External links editOfficial website nbsp Portals nbsp Companies nbsp Poland nbsp Video games Retrieved from https en wikipedia org w index php title CD Projekt amp oldid 1221768982 REDengine, wikipedia, wiki, book, books, library,

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