fbpx
Wikipedia

Adrian Chmielarz

Adrian Chmielarz (born 1971 in Lubin[1]) is a Polish video game designer, programmer, creative director, producer and writer specializing in adventure games and first-person shooters. Chmielarz has co-founded and led Metropolis Software, People Can Fly and The Astronauts. He is one of the most prominent Polish video gaming figures, and has been described as one of the "most divisive" figures in the industry.[2]

Life and career edit

Piracy business and amateur game development edit

Born in Lubin on April 9, 1971,[3] Adrian Chmielarz moved into game development in a roundabout way. In 1985, at the age of 15, Chmielarz attended the first Polcon science fiction convention in Błażejewko, where he first discovered an affinity for computers. He soon went through a Star Wars fan phase that saw him interact with a computer for the first time. By the late 1980s, he had become fascinated with computer games such as Knight Lore and Bugsy by reading about them in Przegląd Techniczny.[4] He began saving for a ZX Spectrum despite never having used one before. His first experience playing games would see him typing in each line of code from gaming magazines into his friend's computer, though each time he turned off the computer the games were wiped as there was no way to save them.[5] Chmielarz was pushed by a desire to buy a computer with his own money, knowing that his parents had been forced into the black market to "put food on the table".[5]

In 1987, Chmielarz earned financial sustainability by traveling 40 miles each day to sell bootleg foreign films on VHS tapes, copied from a friend at a bazaar in Wrocław (such type of copyright infringement was not illegal in Poland until 1994).[5] The Wrocław marketplace where such goods were sold often had access to newer titles earlier.[1] He noted that while an Englishman could buy a game the day of release, the average Pole would often have to wait up to five weeks and become impatient during that time, leading to this natural solution.[4] According to Chmielarz "many people would buy games, if only it would be possible."[4] At one point, Chmielarz set up a distribution deal with the to-be-founders of what would become Polish distribution company CD Projekt, whereby they would drop cassette tapes full of pirated games at a local train station.[5] After picking them up, to get an advantage over his competitors at the bazaar, he would add subroutines to alter gameplay (such as changing the number of lives or adding invulnerability); he would also himself crack the games and then apply his own anti-piracy protection measures to prevent other pirates from copying and selling it. Eventually, his bootleg business expanded into a brick-and-mortar company which sold different types of media, including movies and games, while also building computers to feed the local business industry.[5][1] However, large companies started to enter Poland and the market became crowded.[6] While he had a computer engineering company, the times were getting tougher and only giants with big money could survive on the market.[7] Chmielarz decided to leave his profitable business and study at Wrocław University of Technology. However, he became bored and left without finishing his degree; he would later regret wasting his time at university.

By 1990, Chmielarz had his own computers and his obsession led to him playing and making games all the free time.[5][4] He sent the results of his experiments with creating video games the editorial offices of the magazines Komputer[1] and Bajtek, winning a subscription to the latter as a result.[4] One of these early titles was an erotic game Erotic Fun that sold well without any long-term profit; he later deemed this a good business lesson about exploiting an opportunity in the gaming market.[1] Some of his other early games included text adventure games Kosmolot Podróżnik and Sekretny Dziennik Adriana Mole, which he wrote on the Timex Computer 2048.[4]

Professional game development edit

In 1992, Adrian Chmielarz and Grzegorz Miechowski co-founded video game developing and publishing company Metropolis Software. The group realised that they could fill a gap in the untapped Polish software market, in which hundreds of thousands of people owned computers but were unable to become fully immersed in adventure games as they did not understand English.[4] Chmielarz was not worried about the Polish gaming market being a small niche, as he knew the trail had already been set by developer xLand. Furthermore, he had assessed that while the local market was currently not active it was potentially big, noting the number of people who attended conventions.[4] This project evolved into Chmielarz's first commercially released video game, the 1993 point-and-click adventure Tajemnica Statuetki.[5] Some of Chmielarz's next projects, such as another point-and-click adventure game Teenagent (1995), scrolling shooter Katharsis (1997), and tactical role-playing game Gorky 17 (1999, known as Odium in North America), have been published also outside Poland. Due to an internal conflict, Chmielarz left Metropolis in 2002.[8]

Founding the video game development studio People Can Fly in 2002, he went on to create the successful first-person shooter Painkiller (2004) and its follow-ups Painkiller: Battle Out of Hell (2004), Painkiller: Hell Wars (2006), and Painkiller: Hell & Damnation (2012). A partnership with Epic Games and the work on the Gears of War series of third-person shooters, in which he personally went from a multiplayer level designer for the first two games to being the original creative director of Gears of War: Judgment (2013), led to Epic acquiring People Can Fly in 2007 and the creation of their next first-person shooter, Bulletstorm (2011).

After leaving People Can Fly (by then fully owned by Epic) in 2012, Chmielarz formed the independent video game studio The Astronauts, which developed and published its debut game, the first-person adventure The Vanishing of Ethan Carter in 2014. His next game and a return to the first-person shooter genre, Witchfire, is to be released "when it's done".[9]

Chmielarz has also written commentary articles for Polish video game magazines, including his monthly columns "Gawędy bez fai" and "Gawędy po fai" in Secret Service and NEO+. In English, he has written blogs at Gamasutra[10] and Medium.[11]

Works edit

Video games edit

Year Title Role
1995 Teenagent Scenario designer [12]
1997 Blaster! Designer [12]
1999 Odium Designer [12]
2004 Painkiller Project leader, lead game designer [13]
2007 Gears of War Additional level design [12]
2011 Bulletstorm Creative director [14]
2013 Gears of War: Judgement Original creative direction [15]
2014 The Vanishing of Ethan Carter Developed as part of The Astronauts[16]

References edit

  1. ^ a b c d e Marcin, Kosman. . pp. 89–93. Archived from the original on January 7, 2018.
  2. ^ "Meet Adrian Chmielarz, Video Gaming's Most Divisive Designer and Critic". Vice. 2016-04-19. Retrieved 2018-03-19.
  3. ^ Chmielarz, Adrian (2019-05-10). "April 9th, 1971". @adrianchm. Retrieved 2019-05-10.
  4. ^ a b c d e f g h Mały Gigant – Wywlad z autorami gry TAJEMN1CA STATUETKI: Adrlanem Chmlelarzem (A.Ch.) i Grzegorzem Miechowskim (Q.M.) (in Polish). Secret Service. December 1993. pp. 20–1.
  5. ^ a b c d e f g Hall, Charlie (July 16, 2014). "The Astronauts: A Polish team gets small to think bigger". Polygon. from the original on December 9, 2017. Retrieved December 28, 2017.
  6. ^ "Adrian Chmielarz – człowiek, który uwierzył, że ludzie potrafią latać". forsal.pl. from the original on February 25, 2017. Retrieved January 9, 2018.
  7. ^ "Opowieści z krypty: Teraz Polska | Polygamia". polygamia.pl (in Polish). from the original on December 29, 2017. Retrieved January 7, 2018.
  8. ^ Hall, Charlie (2014-07-16). "The Astronauts: A Polish team gets small to think bigger". Polygon. Retrieved 2023-08-20.
  9. ^ "It'll be Done when It's Done". The Astronauts. 2019-04-10. Retrieved 2019-05-10.
  10. ^ "Adrian Chmielarz's Blog". www.gamasutra.com. Retrieved 2019-05-06.
  11. ^ "Adrian Chmielarz". Medium. Retrieved 2019-05-06.
  12. ^ a b c d "Adrian Chmielarz". Moby Games. Retrieved 5 November 2022.
  13. ^ youtube.com https://www.youtube.com/watch?v=Q7W5_O_f4kc. Retrieved 5 November 2022. {{cite web}}: Missing or empty |title= (help)
  14. ^ "Bulletstorm (Credits)". IGDB. Retrieved 5 November 2022.
  15. ^ "Adrian Chmielarz". IGDB. Retrieved 5 November 2022.
  16. ^ youtube.com https://www.youtube.com/watch?v=jZIwMFs_nog. Retrieved 5 November 2022. {{cite web}}: Missing or empty |title= (help)

External links edit

adrian, chmielarz, born, 1971, lubin, polish, video, game, designer, programmer, creative, director, producer, writer, specializing, adventure, games, first, person, shooters, chmielarz, founded, metropolis, software, people, astronauts, most, prominent, polis. Adrian Chmielarz born 1971 in Lubin 1 is a Polish video game designer programmer creative director producer and writer specializing in adventure games and first person shooters Chmielarz has co founded and led Metropolis Software People Can Fly and The Astronauts He is one of the most prominent Polish video gaming figures and has been described as one of the most divisive figures in the industry 2 Contents 1 Life and career 1 1 Piracy business and amateur game development 1 2 Professional game development 2 Works 2 1 Video games 3 References 4 External linksLife and career editPiracy business and amateur game development edit Born in Lubin on April 9 1971 3 Adrian Chmielarz moved into game development in a roundabout way In 1985 at the age of 15 Chmielarz attended the first Polcon science fiction convention in Blazejewko where he first discovered an affinity for computers He soon went through a Star Wars fan phase that saw him interact with a computer for the first time By the late 1980s he had become fascinated with computer games such as Knight Lore and Bugsy by reading about them in Przeglad Techniczny 4 He began saving for a ZX Spectrum despite never having used one before His first experience playing games would see him typing in each line of code from gaming magazines into his friend s computer though each time he turned off the computer the games were wiped as there was no way to save them 5 Chmielarz was pushed by a desire to buy a computer with his own money knowing that his parents had been forced into the black market to put food on the table 5 In 1987 Chmielarz earned financial sustainability by traveling 40 miles each day to sell bootleg foreign films on VHS tapes copied from a friend at a bazaar in Wroclaw such type of copyright infringement was not illegal in Poland until 1994 5 The Wroclaw marketplace where such goods were sold often had access to newer titles earlier 1 He noted that while an Englishman could buy a game the day of release the average Pole would often have to wait up to five weeks and become impatient during that time leading to this natural solution 4 According to Chmielarz many people would buy games if only it would be possible 4 At one point Chmielarz set up a distribution deal with the to be founders of what would become Polish distribution company CD Projekt whereby they would drop cassette tapes full of pirated games at a local train station 5 After picking them up to get an advantage over his competitors at the bazaar he would add subroutines to alter gameplay such as changing the number of lives or adding invulnerability he would also himself crack the games and then apply his own anti piracy protection measures to prevent other pirates from copying and selling it Eventually his bootleg business expanded into a brick and mortar company which sold different types of media including movies and games while also building computers to feed the local business industry 5 1 However large companies started to enter Poland and the market became crowded 6 While he had a computer engineering company the times were getting tougher and only giants with big money could survive on the market 7 Chmielarz decided to leave his profitable business and study at Wroclaw University of Technology However he became bored and left without finishing his degree he would later regret wasting his time at university By 1990 Chmielarz had his own computers and his obsession led to him playing and making games all the free time 5 4 He sent the results of his experiments with creating video games the editorial offices of the magazines Komputer 1 and Bajtek winning a subscription to the latter as a result 4 One of these early titles was an erotic game Erotic Fun that sold well without any long term profit he later deemed this a good business lesson about exploiting an opportunity in the gaming market 1 Some of his other early games included text adventure games Kosmolot Podroznik and Sekretny Dziennik Adriana Mole which he wrote on the Timex Computer 2048 4 Professional game development edit In 1992 Adrian Chmielarz and Grzegorz Miechowski co founded video game developing and publishing company Metropolis Software The group realised that they could fill a gap in the untapped Polish software market in which hundreds of thousands of people owned computers but were unable to become fully immersed in adventure games as they did not understand English 4 Chmielarz was not worried about the Polish gaming market being a small niche as he knew the trail had already been set by developer xLand Furthermore he had assessed that while the local market was currently not active it was potentially big noting the number of people who attended conventions 4 This project evolved into Chmielarz s first commercially released video game the 1993 point and click adventure Tajemnica Statuetki 5 Some of Chmielarz s next projects such as another point and click adventure game Teenagent 1995 scrolling shooter Katharsis 1997 and tactical role playing game Gorky 17 1999 known as Odium in North America have been published also outside Poland Due to an internal conflict Chmielarz left Metropolis in 2002 8 Founding the video game development studio People Can Fly in 2002 he went on to create the successful first person shooter Painkiller 2004 and its follow ups Painkiller Battle Out of Hell 2004 Painkiller Hell Wars 2006 and Painkiller Hell amp Damnation 2012 A partnership with Epic Games and the work on the Gears of War series of third person shooters in which he personally went from a multiplayer level designer for the first two games to being the original creative director of Gears of War Judgment 2013 led to Epic acquiring People Can Fly in 2007 and the creation of their next first person shooter Bulletstorm 2011 After leaving People Can Fly by then fully owned by Epic in 2012 Chmielarz formed the independent video game studio The Astronauts which developed and published its debut game the first person adventure The Vanishing of Ethan Carter in 2014 His next game and a return to the first person shooter genre Witchfire is to be released when it s done 9 Chmielarz has also written commentary articles for Polish video game magazines including his monthly columns Gawedy bez fai and Gawedy po fai in Secret Service and NEO In English he has written blogs at Gamasutra 10 and Medium 11 Works editVideo games edit Year Title Role1995 Teenagent Scenario designer 12 1997 Blaster Designer 12 1999 Odium Designer 12 2004 Painkiller Project leader lead game designer 13 2007 Gears of War Additional level design 12 2011 Bulletstorm Creative director 14 2013 Gears of War Judgement Original creative direction 15 2014 The Vanishing of Ethan Carter Developed as part of The Astronauts 16 References edit a b c d e Marcin Kosman Nie tylko Wiedzmin Historia polskich gier komputerowych pp 89 93 Archived from the original on January 7 2018 Meet Adrian Chmielarz Video Gaming s Most Divisive Designer and Critic Vice 2016 04 19 Retrieved 2018 03 19 Chmielarz Adrian 2019 05 10 April 9th 1971 adrianchm Retrieved 2019 05 10 a b c d e f g h Maly Gigant Wywlad z autorami gry TAJEMN1CA STATUETKI Adrlanem Chmlelarzem A Ch i Grzegorzem Miechowskim Q M in Polish Secret Service December 1993 pp 20 1 a b c d e f g Hall Charlie July 16 2014 The Astronauts A Polish team gets small to think bigger Polygon Archived from the original on December 9 2017 Retrieved December 28 2017 Adrian Chmielarz czlowiek ktory uwierzyl ze ludzie potrafia latac forsal pl Archived from the original on February 25 2017 Retrieved January 9 2018 Opowiesci z krypty Teraz Polska Polygamia polygamia pl in Polish Archived from the original on December 29 2017 Retrieved January 7 2018 Hall Charlie 2014 07 16 The Astronauts A Polish team gets small to think bigger Polygon Retrieved 2023 08 20 It ll be Done when It s Done The Astronauts 2019 04 10 Retrieved 2019 05 10 Adrian Chmielarz s Blog www gamasutra com Retrieved 2019 05 06 Adrian Chmielarz Medium Retrieved 2019 05 06 a b c d Adrian Chmielarz Moby Games Retrieved 5 November 2022 youtube com https www youtube com watch v Q7W5 O f4kc Retrieved 5 November 2022 a href Template Cite web html title Template Cite web cite web a Missing or empty title help Bulletstorm Credits IGDB Retrieved 5 November 2022 Adrian Chmielarz IGDB Retrieved 5 November 2022 youtube com https www youtube com watch v jZIwMFs nog Retrieved 5 November 2022 a href Template Cite web html title Template Cite web cite web a Missing or empty title help External links editAdrian Chmielarz on Twitter Adrian Chmielarz at MobyGames Retrieved from https en wikipedia org w index php title Adrian Chmielarz amp oldid 1175646143, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.