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Obsidian Entertainment

Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.

Obsidian Entertainment, Inc.
Company typeSubsidiary
IndustryVideo games
FoundedJune 12, 2003; 20 years ago (2003-06-12)
Founders
Headquarters,
U.S.[1]
Number of employees
200[2] (2019)
ParentXbox Game Studios (2018–present)
Websiteobsidian.net

Although they have created original intellectual property, many of their games are sequels based on licensed properties. Early projects included Star Wars: Knights of the Old Republic II: The Sith Lords and Neverwinter Nights 2, both sequels to BioWare-developed games. The team then developed their first original game, Alpha Protocol, in 2010. Other notable works from Obsidian include Fallout: New Vegas, Dungeon Siege III, and South Park: The Stick of Truth, all of which are also licensed properties.

Throughout the studio's history, many projects—including Futureblight, Dwarfs, Aliens: Crucible, and Stormlands—were canceled. Due to having so many projects canceled, the company entered a severe financial crisis in 2012. As a result, Obsidian decided to crowdfund their next game, Pillars of Eternity, a role-playing game played from an isometric perspective, which ultimately became a success and saved the studio from closure. The team's focus then changed from developing licensed titles to creating original games based on the studio's own intellectual property, including a sequel to Pillars of Eternity.

In November 2018, Obsidian Entertainment was acquired by Microsoft and became part of Xbox Game Studios. Their latest releases are the survival game Grounded and adventure game Pentiment. The studio is currently developing Avowed and The Outer Worlds 2.

History edit

 
 
Chris Avellone (top) and Feargus Urquhart (bottom), two of the five founders of Obsidian

2003: Founding edit

Obsidian Entertainment was founded by Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan and Chris Jones on June 12, 2003.[3][4] Prior to the establishment of Obsidian, they worked for Interplay Entertainment's subsidiary Black Isle Studios. At Black Isle they created several role-playing games including Icewind Dale, Planescape: Torment, and Fallout 2, and collaborated with BioWare on Neverwinter Nights, Baldur's Gate, and Baldur's Gate II. Most of these games were critically and commercially successful, but Interplay's financial situation was poor and the studio lost its license to produce Dungeons & Dragons-based games.[a][5] This led to the cancellation of Baldur's Gate III: The Black Hound.[6] Urquhart and most of the staff members were dissatisfied and frustrated with the cancellation, as the game had already been under development for a year and a half. Urquhart became convinced that staying at Black Isle was no longer a "viable option" for the team, and decided to leave the company. He was in his early thirties at the time, and thought that if he did not start a new company soon, he may become too old to do so.[7] Urquhart officially left Interplay in 2003 with Avellone, Parker, Monahan, and Jones, and founded Obsidian Entertainment with them the same year.[8]

At the time of the company's establishment there were seven employees, including the company's five founders. Parker, Urquhart, and Monahan invested $100,000 to $125,000 into their newly founded company.[5] When choosing the name of the company, they had prepared a short list of names for them to choose. The list included "Scorched Earth" and "Three Clown Software". The team eventually chose "Obsidian Entertainment", which they thought was strong, memorable, and felt similar to name of their old studio, Black Isle.[9]

Upon its establishment, the studio needed more capital in order to keep its operation running, and thus needed to gain support from publishers. They approached Electronic Arts, but it did not result in a project. The studio also contacted Ubisoft looking to make a Might & Magic game, but Ubisoft instead ended up contracting with Arkane Studios on that project, which became Dark Messiah of Might & Magic. Obsidian pitched a game to Take-Two Interactive called Futureblight, which was described as a Fallout-style game powered by the Neverwinter Nights engine. Similar to the EA and Ubisoft projects, Futureblight was never made.[7]

Late 2003–2008: Sequels to BioWare games edit

Towards the end of 2003, the team was contacted by LucasArts president Simon Jeffrey, who requested that Obsidian make an action role-playing game set in the Star Wars universe. The team suggested a game concept which featured first-person lightsaber melee combat and that included established characters like R2-D2. Their idea was rejected, and Jeffrey instead asked Obsidian to create a follow-up to the BioWare-developed Star Wars: Knights of the Old Republic, as the team at Obsidian was familiar with the technology that the original game used.[7] The partnership between the two companies finalized in late 2003, and development of the game, which became Star Wars Knights of the Old Republic II: The Sith Lords, began in October 2003.[10] Obsidian was given 15 months to develop The Sith Lords. Originally set for a holiday 2004 release, LucasArts gave the studio an extension into 2005, before shifting the release date back to holiday 2004 following the Electronic Entertainment Expo.[10] While LucasArts did dispatch members of its own staff to help get the game out on time,[11] a number of features wound up being cut due to time constraints. Due to the moved deadline, Obsidian also did not have enough time to polish the game, and The Sith Lords suffered from crashes and other technical issues.[7][12] Despite its issues, The Sith Lords was released to positive critical reception.[7] The cut features were eventually restored by modders, who began their effort in 2009 and finished in 2012.[13]

From the beginning, the studio's goal was to be able to develop multiple projects simultaneously, and the decision led the company to expand very quickly.[5] Soon after the development of The Sith Lords began, the team expanded to 20 employees. As of July 2004, it had expanded to 27, with 18 from Black Isle, and others from Blizzard Entertainment, Electronic Arts, Taldren, Totally Games, Treyarch, and Troika.[14]

Prior to the launch of The Sith Lords, Obsidian was approached by Atari. Atari acquired the license to produce Dungeons & Dragons-based games, and wanted Obsidian to create a sequel to Neverwinter Nights, which became Neverwinter Nights 2. Development of the game began in July 2005 with a team of ten people.[13][15][16] The development of the game was headed by Monahan and Avellone. Obsidian became the game's lead developer, while Neverwinter Nights creator BioWare provided technical assistance.[17] While they were developing the game, the team's size grew to about 50 people.[5] The team were given sufficient time for the game's development, and Atari was willing to delay the project's targeted release window from Christmas 2005 to October 31, 2006.[15] Neverwinter Nights 2 received a generally positive critical reception.[18] Two expansions, Mask of the Betrayer and Storm of Zehir, were released in 2007 and 2008.[19][20]

During Neverwinter Nights 2's development, the team approached other publishers to work on additional projects. Disney Interactive Studios commissioned Obsidian to develop a prequel to Snow White and the Seven Dwarves called Dwarfs, which was set to be a third-person action game for the PlayStation 3 and Xbox 360.[21] Work began in 2005, and the team developed a prototype and was a year into development when Bob Iger replaced Michael Eisner as CEO of The Walt Disney Company. As CEO, Iger led Disney to head in a completely different direction, which made the Snow White franchise "untouchable" and resulted in the cancellation of the project.[22] According to Urquhart, the team loved the game and its cancellation was a "heartbreaking" experience for them.[7]

2009–2014: Alpha Protocol and licensed properties edit

With the development of Neverwinter Nights 2 coming to an end, Obsidian was contacted by three different publishers. Electronic Arts wanted Obsidian to develop a role-playing game to compete with The Elder Scrolls IV: Oblivion, and another publisher was also interested in having Obsidian develop a fantasy RPG.[7] The third publisher was Sega, who wanted the studio to develop an action role-playing game set within the Alien franchise. The game, titled Aliens: Crucible, was to feature base-building, dialogue choices, and character customization.[21][23] In February 2009, Obsidian sent a prototype to Sega. Sega decided to cancel the game three weeks later without inspecting the demo.[7] The cancellation was officially confirmed in June of that year.[24] At around the same time, Atari again approached Obsidian, this time to revive Baldur's Gate III.[25] Obsidian requested a large budget, which Atari could not afford, and the deal between the two companies fell apart when Atari Europe was sold to Namco Bandai Games.[26]

Despite the cancellation of Aliens: Crucible, Sega was still interested in working with Obsidian to develop another project. Instead of developing a sequel, they were asked to develop a role-playing game based on a new intellectual property. The team came up with an idea of a "spy RPG".[27] Sega approved the idea and decided to help with the game's funding and serve as its publisher. The game would go on to become Alpha Protocol. The game's development was troubled; the team did not have a precise vision for Alpha Protocol and struggled to settle on what gameplay elements to include and what the target audience should be. As a result, it suffered from an identity crisis and featured elements from multiple genres.[28] Sega, for its part, was also unable to make decisions quickly and the publisher cut features from the game after their completion. This resulted in numerous delays and excessively long production time; Alpha Protocol took four years to develop. It was finally released in June 2010.[7]

Their first original game, Alpha Protocol received mostly mixed reviews from critics. It was also a commercial failure for Sega, which led to their decision to put any plans for a sequel on hold.[29] After the game's launch, Urquhart admitted that there was still room for improvements.[30] Even though the game was a commercial failure, it was well received by the community, which has often demanded that Obsidian make a sequel. Urquhart responded by saying that the team hoped that they can develop Alpha Protocol 2, and "do better" with it.[31] Avellone later added that they were unable to develop a sequel because the rights to the game were owned by Sega and crowdfunding would not be a suitable option.[32]

On February 11, 2010, Red Eagle Games and Obsidian announced that they would co-develop one or more games based on The Wheel of Time fantasy novel series by Robert Jordan.[33] On April 25, 2014, however, Urquhart told Computer & Video Games that the agreement between the companies had dissolved after Red Eagle had failed to secure the necessary funding.[34]

At the same time that Alpha Protocol was in development, Obsidian was also working on Fallout: New Vegas. Prior to working on New Vegas, they were contacted by Bethesda Softworks about developing a Star Trek game, but the idea never gained traction. After Bethesda released Fallout 3 and began to shift its own focus back towards its Elder Scrolls series, it approached Obsidian with the idea of having the latter studio develop another game in the Fallout series, as several of Obsidian's founders had worked on the franchise while at Black Isle. In developing New Vegas, Obsidian looked at fan requests, which led to New Vegas giving a more prominent role to the in-game factions. When the concept was pitched to Bethesda, it was immediately approved. The development of New Vegas began soon after the cancellation of Aliens: Crucible, and it was released in October 2010.[7] It received generally positive reviews, with some critics saying that the game's quality exceeded that of the critically acclaimed Fallout 3.[7]

As was the case with The Sith Lords, the development team did not thoroughly assess New Vegas for bugs and glitches before it was released. Some players were unable to play the game due to constant crashes.[35] These problems were later patched and fixed. Obsidian considered New Vegas to be a learning experience; it was the studio's first AAA game, and it taught the studio how to manage quality assurance.[7] Between The Sith Lords and New Vegas, Obsidian had built a reputation for creating games with technical problems.[7][12] The team was determined to change this with future titles, and made improvements to their bug-tracking system,[7] These improvements were applied to the studio's next project, Dungeon Siege III, a sequel to the Gas Powered Games-developed Dungeon Siege,[36] published by Square Enix.[37] The game received mixed reviews upon release in 2011, but it enjoyed a stable launch.[7] Dungeon Siege III was the first game to use Obsidian's own in-house Onyx engine.[38]

In 2011, the company began working on a third-person open world game named "Stormlands". It was rumored that the game was being produced for the then-unannounced successor to the Xbox 360. The title was ultimately canceled in 2012 by its publisher, Microsoft Studios, causing Obsidian to lay off between 20 and 30 people.[7][39][40] Obsidian then transformed Stormlands into another game title called Fallen and then pitched it to other publishers including 2K Games and Ubisoft. Despite hearing no response from them, Fallen became the foundation for one of Obsidian's future games, Tyranny.[41]

In October 2009, Obsidian was contacted by South Park Digital Studios to develop a game set within the South Park universe.[42] The team originally thought the phone call from South Park Digital Studios was a prank carried out by another company located in the same building.[43] Obsidian met with South Park's creators, Matt Stone and Trey Parker, with the two parties agreeing that it was critical that the game share the television show's construction paper-like visual aesthetic. Funding was originally provided by Viacom, the parent company of the television channel that South Park is broadcast on. In 2011, Viacom decided to let the video game publisher THQ take over as the game's publisher.[7] Shortly after THQ took over, they entered into a financial crisis, eventually going bankrupt in late 2011. With THQ unable to continue its publishing and funding roles, an auction was held for other publishers to acquire their titles. Obsidian was worried that if the project was canceled, they too would face severe financial difficulties. Eventually Ubisoft acquired the game,[44] which was released as South Park: The Stick of Truth in March 2014.[45] In mid 2014, the studio announced Armored Warfare, a tank game developed for My.com. It launched in open beta during 2015.[46]

Obsidian has also maintained a friendly relationship with inXile Entertainment. Like Obsidian, inXile was founded by former employees of Interplay Entertainment. The two companies signed an agreement to share their technology with each other.[47] Obsidian assisted in the development of inXile's Wasteland 2 after its Kickstarter campaign raised $2.1 million,[48] Wasteland 2 was released in late 2014 and received generally positive reviews upon release.[49]

2014–2018: Financial troubles and Pillars of Eternity edit

We said look, somebody is gonna try to Kickstart a game like this. Somebody is going to try to Kickstart an 'isometric 2D background with 3D characters, real-time with pause, fantasy role-playing game.' There's no way that this is going to go untapped for that long. There are enough other ex-Black Isle and Bioware developers out there, that if we don't do it, we're just gonna miss a perfect opportunity.

—Josh Sawyer on crowdfunding Project Eternity

While the studio managed to complete South Park: The Stick of Truth, the company faced a precarious financial position. The studio received only a small "kill fee" for their work on an unannounced game, codenamed North Carolina.[7] They also lost their bonus for Fallout: New Vegas, as the game failed to meet Bethesda's standard—an aggregate review score of 85 at Metacritic—by 1 point.[50] The team lacked sufficient resources to keep the company's operation running. According to Adam Brennecke, an executive producer at Obsidian, if they failed to pitch a project to a publisher in time they would have exhausted their money and gone bankrupt.[51] At that time, the crowdfunding platform Kickstarter was growing popular and Josh Sawyer, creative director of New Vegas, proposed that the studio put their canceled game on Kickstarter and attempt to secure funding for it there. Some team members were skeptical about the idea and feared that they may not even be able to raise $100,000 through the platform. The question of whether to pursue a Kickstarter campaign led to numerous debates between key members of the company. The debates ended when Double Fine Adventure's campaign launched and saw huge success.[52]

Secure in the belief that Kickstarter was a viable funding option, the team decided to use it to fund the development of a game they wanted to make for a very long time: a spiritual successor to Baldur's Gate. The Kickstarter campaign for Pillars of Eternity was launched in September 2012 under the working name "Project Eternity", with Obsidian requesting $1.1 million.[53] The studio approached Kickstarter with the mindset that if their campaign was successful the game could eventually be turned into a franchise, while if they were unsuccessful, they would attempt to refine their ideas and try again with another campaign.[54]

Obsidian's campaign was hugely successful, raising $4 million and breaking the record set by Double Fine Adventure.[55] Pillars of Eternity was released in March 2015 to a positive critical reception.[56] Paradox Interactive served as the game's publisher.[57] Obsidian planned an expansion pack, called The White March.[58] It was divided into two different parts, one of which was released on August 25, 2015,[59] and the other on February 16, 2016.[60] A board game for Pillars of Eternity titled Pillars of Eternity: Lords of the Eastern Reach was announced on May 19, 2015. It was developed by Zero Radius Games with input provided by Obsidian. Like the main game, it was funded through a Kickstarter campaign, and it reached its funding goal within a day.[61]

In June 2015, studio co-founder Chris Avellone announced his departure from Obsidian.[62] In August 2015, Obsidian partnered with inXile and Double Fine to launch a new funding website named Fig, with Urquhart serving as a member of the company's advising board.[63] The new platform's aim is to offer "equity crowdfunding", and it will only focus exclusively on video game-related projects.[64] Obsidian is set to use Fig as its future crowdfunding platform.[65]

It was announced in July 2015 that the company was working on the localization for Skyforge.[66] On August 13, 2014, Obsidian announced that they had licensed the Pathfinder Roleplaying Game to make electronic games, starting with a tablet adaptation of it, which was released for iOS and Android devices in April 2016, with releases for other platforms to be announced.[67] Paizo CEO Lisa Stevens also confirmed plans for an Obsidian-developed computer role-playing game.[68] Urquhart had stated a desire to collaborate with BioWare again on a new Star Wars game. After the release of New Vegas, there is also a desire to work on another Fallout game.[69][70][71]

On March 15, 2016, Obsidian announced their new project called Tyranny, an isometric RPG set in a world where evil has already won. The game was announced for release in 2016 on Microsoft Windows, Mac and Linux, and was published by Paradox Interactive.[72] The game was originally called Fury, whose concept was created in 2006, and is set in "a world that had been laid waste by a magical apocalypse". The concept later became Defiance, whose concept is similar to that of Tyranny. Defiance, along with ideas of Obsidian's other projects later became Stormlands. As Stormlands was canceled, the company reconsidered the original idea of Defiance to make Tyranny.[73] In April 2016, Leonard Boyarsky joined Obsidian, becoming the second Troika Games co-founder to work for the company.[74]

On January 27, 2017, Obsidian announced Pillars of Eternity II: Deadfire and launched a crowdfunding campaign on Fig to raise additional development funds. The project achieved its funding goal in less than a day, and was released in May 2018.[75] In February 2017, it was announced that Obsidian were leaving the development of Armored Warfare in the hands of the game's publisher to finish the project.[76][77]

2018–present: Microsoft acquisition edit

On November 10, 2018, it was announced that the studio had been acquired by Microsoft and would become a part of its Microsoft Studios division.[78] Following the announcement of the acquisition, during The Game Awards ceremony in December 2018, Obsidian announced a new intellectual property named The Outer Worlds, an action role-playing game set in an alternate future in which megacorporations began colonizing and terraforming alien planets. The game was released on October 25, 2019, for Microsoft Windows, PlayStation 4, and Xbox One, and a version for Nintendo Switch released on June 5, 2020. In November 2019, Obsidian announced its next game, titled Grounded, describing it as a "survival adventure where you're the size of an ant".[79] On July 23, 2020, at the Xbox Games Showcase, Obsidian Entertainment revealed a brand new role-playing game called Avowed was currently in development for Microsoft Windows and Xbox Series X.[80] In 2021, another unannounced open-world project for PC and console was also found to be in development through a technical artist job posting on the company's website,[81] which was later revealed to be The Outer Worlds 2 during the Xbox + Bethesda E3 2021 showcase.[82]

In 2022, Obsidian revealed Pentiment, a narrative adventure game for Microsoft Windows, Xbox Series X/S and Xbox One with a November 2022 release window.[83] The game director is Josh Sawyer, the game director of Fallout: New Vegas.

Philosophy edit

We have to answer to players, no matter what. When you work for a publisher, you have to answer to both, and the two of them may not see eye-to-eye. I'd rather the player pay me directly for something they want, and I'd rather talk with them throughout the process to make sure I'm delivering something they want as well.

—Chris Avellone, founder of Obsidian Entertainment on Kickstarter

Obsidian built its reputation making sequels in well-established franchises including Star Wars: Knights of the Old Republic, Neverwinter Nights, Fallout, and Dungeon Siege. Urquhart has stated that the company is fine with developing sequels, as they are often fun to make since the studio can "get to go play in someone else's world" and further explore and expand upon the original games' ideas.[84] The studio also believes that such licensed projects are easier to develop.[85] Obsidian considered the making of these sequels as stepping stones towards eventually making original games based on their own intellectual property.[84] The studio's focus did later shift towards developing their own games, which allowed Obsidian to maximize their creative freedom and escape the constraints imposed by publishers.[86] The studio has used the crowdfunding platform Kickstarter as an indicator to see whether a game or genre is popular or not.[21]

As an independent company prior to their 2018 acquisition by Microsoft, Obsidian believed that they must act and react quickly to market changes and not stagnate on any certain point. While the core focus of Obsidian was still developing character-driven role-playing games, the team were willing to try out projects that are smaller and are in different genres. The decision to develop Armored Warfare was one result of this strategy.[87]

A dungeon crawler game based on the story of the company's five founders was made. The game was housed in an arcade cabinet inside Obsidian.[88]

Games edit

Title Details

Original release date:
December 6, 2004
Release years by system:
2004 – Xbox
2005 – Windows
2015 – macOS, Linux
2020 – Android, iOS
2022 – Nintendo Switch
Notes:

Original release date:
October 31, 2006
Release years by system:
2006 – Windows
2008 – macOS
Notes:

Original release date:
May 27, 2010[98]
Release years by system:
2010 – Windows, PlayStation 3, Xbox 360
Notes:

Original release date:
October 19, 2010[99]
Release years by system:
2010 – Windows, PlayStation 3, Xbox 360
Notes:

Original release date:
May 26, 2011
Release years by system:
2011 – Windows, PlayStation 3, Xbox 360
Notes:

Original release date:
March 4, 2014[101]
Release years by system:
2014 – Windows, PlayStation 3, Xbox 360
2018 – PlayStation 4, Xbox One, Nintendo Switch
Notes:
  • Role-playing game
  • Published by Ubisoft

Original release date:
March 26, 2015[102]
Release years by system:
2015 – Windows, macOS, Linux
2017 – PlayStation 4, Xbox One
2019 – Nintendo Switch
Notes:

Original release date:
July 16, 2015
Release years by system:
2015 – Windows
2017 – PlayStation 4, Xbox One
2021 – Nintendo Switch
Notes:
Pathfinder Adventures

Original release date:
April 27, 2016
Release years by system:
2016 – Android, iOS
2017 – Windows, macOS
Notes:

Original release date:
October 2015
Release years by system:
2015 – Windows
2018 – PlayStation 4, Xbox One
Notes:
  • Vehicular combat game
  • Published by My.games, formerly My.com
  • Obsidian originally worked on the game until February 2017, when development was moved in-house at Mail.ru Games[103][104][105]

Original release date:
November 10, 2016
Release years by system:
2016 – Windows, macOS, Linux
Notes:
  • Role-playing game
  • Published by Paradox Interactive
  • Uses the Unity engine

Original release date:
May 8, 2018[106]
Release years by system:
2018 – Windows, macOS, Linux
2020 – PlayStation 4, Xbox One
Notes:
  • Role-playing game
  • Published by Versus Evil
  • Sequel to Pillars of Eternity
  • Uses the Unity engine
  • Expansion packs published by Versus Evil: Beast of Winter (2018), Seeker, Slayer, Survivor (2018), The Forgotten Sanctum (2018)

Original release date:
October 25, 2019[107]
Release years by system:
2019 – Windows, PlayStation 4, Xbox One
2020 – Nintendo Switch
2023 – PlayStation 5, Xbox Series X/S
Notes:

Original release date:
September 27, 2022[108]
Release years by system:
2022 – Windows, Xbox One, Xbox Series X/S
2024 – Nintendo Switch, PlayStation 4, PlayStation 5
Notes:

Original release date:
November 15, 2022[83]
Release years by system:
2022 – Windows, Xbox One, Xbox Series X/S
2024 – Nintendo Switch, PlayStation 4, PlayStation 5
Notes:

Original release date:
2024[110][111]
Release years by system:
2024 – Windows, Xbox Series X/S
Notes:
The Outer Worlds 2

Original release date:
TBA[112]
Release years by system:
TBA – Windows, Xbox Series X/S
Notes:

Cancelled edit

Title Details
Dwarfs

Cancellation date:
2005–2006[22]
Proposed system release:
Xbox 360, PlayStation 3[22]
Notes:
Aliens: Crucible

Cancellation date:
February 2009[115]
Proposed system release:
Windows, Xbox 360, PlayStation 3[116]
Notes:
  • Third-person survival role-playing game based on the Alien movie franchise, with squad-based combat and base building[21]
  • Project was originally unveiled in December 2006[117]
  • Josh Sawyer-led project built on Obsidian's in-house Onyx engine[118][119]
  • Published by Sega[117]
Stormlands

Cancellation date:
March 12, 2012[120]
Proposed system release:
Xbox One
Notes:

Notes edit

  1. ^ Icewind Dale, Planescape: Torment, Neverwinter Nights, Baldur's Gate, and Baldur's Gate II were Dungeons and Dragons-based games.

References edit

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External links edit

  • Official website

obsidian, entertainment, american, video, game, developer, based, irvine, california, founded, june, 2003, shortly, before, closure, black, isle, studios, black, isle, employees, feargus, urquhart, chris, avellone, chris, parker, darren, monahan, chris, jones,. Obsidian Entertainment Inc is an American video game developer based in Irvine California It was founded in June 2003 shortly before the closure of Black Isle Studios by ex Black Isle employees Feargus Urquhart Chris Avellone Chris Parker Darren Monahan and Chris Jones Obsidian Entertainment Inc Company typeSubsidiaryIndustryVideo gamesFoundedJune 12 2003 20 years ago 2003 06 12 FoundersFeargus UrquhartChris ParkerChris AvelloneDarren MonahanChris JonesHeadquartersIrvine California U S 1 Number of employees200 2 2019 ParentXbox Game Studios 2018 present Websiteobsidian net Although they have created original intellectual property many of their games are sequels based on licensed properties Early projects included Star Wars Knights of the Old Republic II The Sith Lords and Neverwinter Nights 2 both sequels to BioWare developed games The team then developed their first original game Alpha Protocol in 2010 Other notable works from Obsidian include Fallout New Vegas Dungeon Siege III and South Park The Stick of Truth all of which are also licensed properties Throughout the studio s history many projects including Futureblight Dwarfs Aliens Crucible and Stormlands were canceled Due to having so many projects canceled the company entered a severe financial crisis in 2012 As a result Obsidian decided to crowdfund their next game Pillars of Eternity a role playing game played from an isometric perspective which ultimately became a success and saved the studio from closure The team s focus then changed from developing licensed titles to creating original games based on the studio s own intellectual property including a sequel to Pillars of Eternity In November 2018 Obsidian Entertainment was acquired by Microsoft and became part of Xbox Game Studios Their latest releases are the survival game Grounded and adventure game Pentiment The studio is currently developing Avowed and The Outer Worlds 2 Contents 1 History 1 1 2003 Founding 1 2 Late 2003 2008 Sequels to BioWare games 1 3 2009 2014 Alpha Protocol and licensed properties 1 4 2014 2018 Financial troubles and Pillars of Eternity 1 5 2018 present Microsoft acquisition 2 Philosophy 3 Games 3 1 Cancelled 4 Notes 5 References 6 External linksHistory edit nbsp nbsp Chris Avellone top and Feargus Urquhart bottom two of the five founders of Obsidian 2003 Founding edit Obsidian Entertainment was founded by Feargus Urquhart Chris Avellone Chris Parker Darren Monahan and Chris Jones on June 12 2003 3 4 Prior to the establishment of Obsidian they worked for Interplay Entertainment s subsidiary Black Isle Studios At Black Isle they created several role playing games including Icewind Dale Planescape Torment and Fallout 2 and collaborated with BioWare on Neverwinter Nights Baldur s Gate and Baldur s Gate II Most of these games were critically and commercially successful but Interplay s financial situation was poor and the studio lost its license to produce Dungeons amp Dragons based games a 5 This led to the cancellation of Baldur s Gate III The Black Hound 6 Urquhart and most of the staff members were dissatisfied and frustrated with the cancellation as the game had already been under development for a year and a half Urquhart became convinced that staying at Black Isle was no longer a viable option for the team and decided to leave the company He was in his early thirties at the time and thought that if he did not start a new company soon he may become too old to do so 7 Urquhart officially left Interplay in 2003 with Avellone Parker Monahan and Jones and founded Obsidian Entertainment with them the same year 8 At the time of the company s establishment there were seven employees including the company s five founders Parker Urquhart and Monahan invested 100 000 to 125 000 into their newly founded company 5 When choosing the name of the company they had prepared a short list of names for them to choose The list included Scorched Earth and Three Clown Software The team eventually chose Obsidian Entertainment which they thought was strong memorable and felt similar to name of their old studio Black Isle 9 Upon its establishment the studio needed more capital in order to keep its operation running and thus needed to gain support from publishers They approached Electronic Arts but it did not result in a project The studio also contacted Ubisoft looking to make a Might amp Magic game but Ubisoft instead ended up contracting with Arkane Studios on that project which became Dark Messiah of Might amp Magic Obsidian pitched a game to Take Two Interactive called Futureblight which was described as a Fallout style game powered by the Neverwinter Nights engine Similar to the EA and Ubisoft projects Futureblight was never made 7 Late 2003 2008 Sequels to BioWare games edit Towards the end of 2003 the team was contacted by LucasArts president Simon Jeffrey who requested that Obsidian make an action role playing game set in the Star Wars universe The team suggested a game concept which featured first person lightsaber melee combat and that included established characters like R2 D2 Their idea was rejected and Jeffrey instead asked Obsidian to create a follow up to the BioWare developed Star Wars Knights of the Old Republic as the team at Obsidian was familiar with the technology that the original game used 7 The partnership between the two companies finalized in late 2003 and development of the game which became Star Wars Knights of the Old Republic II The Sith Lords began in October 2003 10 Obsidian was given 15 months to develop The Sith Lords Originally set for a holiday 2004 release LucasArts gave the studio an extension into 2005 before shifting the release date back to holiday 2004 following the Electronic Entertainment Expo 10 While LucasArts did dispatch members of its own staff to help get the game out on time 11 a number of features wound up being cut due to time constraints Due to the moved deadline Obsidian also did not have enough time to polish the game and The Sith Lords suffered from crashes and other technical issues 7 12 Despite its issues The Sith Lords was released to positive critical reception 7 The cut features were eventually restored by modders who began their effort in 2009 and finished in 2012 13 From the beginning the studio s goal was to be able to develop multiple projects simultaneously and the decision led the company to expand very quickly 5 Soon after the development of The Sith Lords began the team expanded to 20 employees As of July 2004 it had expanded to 27 with 18 from Black Isle and others from Blizzard Entertainment Electronic Arts Taldren Totally Games Treyarch and Troika 14 Prior to the launch of The Sith Lords Obsidian was approached by Atari Atari acquired the license to produce Dungeons amp Dragons based games and wanted Obsidian to create a sequel to Neverwinter Nights which became Neverwinter Nights 2 Development of the game began in July 2005 with a team of ten people 13 15 16 The development of the game was headed by Monahan and Avellone Obsidian became the game s lead developer while Neverwinter Nights creator BioWare provided technical assistance 17 While they were developing the game the team s size grew to about 50 people 5 The team were given sufficient time for the game s development and Atari was willing to delay the project s targeted release window from Christmas 2005 to October 31 2006 15 Neverwinter Nights 2 received a generally positive critical reception 18 Two expansions Mask of the Betrayer and Storm of Zehir were released in 2007 and 2008 19 20 During Neverwinter Nights 2 s development the team approached other publishers to work on additional projects Disney Interactive Studios commissioned Obsidian to develop a prequel to Snow White and the Seven Dwarves called Dwarfs which was set to be a third person action game for the PlayStation 3 and Xbox 360 21 Work began in 2005 and the team developed a prototype and was a year into development when Bob Iger replaced Michael Eisner as CEO of The Walt Disney Company As CEO Iger led Disney to head in a completely different direction which made the Snow White franchise untouchable and resulted in the cancellation of the project 22 According to Urquhart the team loved the game and its cancellation was a heartbreaking experience for them 7 2009 2014 Alpha Protocol and licensed properties edit With the development of Neverwinter Nights 2 coming to an end Obsidian was contacted by three different publishers Electronic Arts wanted Obsidian to develop a role playing game to compete with The Elder Scrolls IV Oblivion and another publisher was also interested in having Obsidian develop a fantasy RPG 7 The third publisher was Sega who wanted the studio to develop an action role playing game set within the Alien franchise The game titled Aliens Crucible was to feature base building dialogue choices and character customization 21 23 In February 2009 Obsidian sent a prototype to Sega Sega decided to cancel the game three weeks later without inspecting the demo 7 The cancellation was officially confirmed in June of that year 24 At around the same time Atari again approached Obsidian this time to revive Baldur s Gate III 25 Obsidian requested a large budget which Atari could not afford and the deal between the two companies fell apart when Atari Europe was sold to Namco Bandai Games 26 Despite the cancellation of Aliens Crucible Sega was still interested in working with Obsidian to develop another project Instead of developing a sequel they were asked to develop a role playing game based on a new intellectual property The team came up with an idea of a spy RPG 27 Sega approved the idea and decided to help with the game s funding and serve as its publisher The game would go on to become Alpha Protocol The game s development was troubled the team did not have a precise vision for Alpha Protocol and struggled to settle on what gameplay elements to include and what the target audience should be As a result it suffered from an identity crisis and featured elements from multiple genres 28 Sega for its part was also unable to make decisions quickly and the publisher cut features from the game after their completion This resulted in numerous delays and excessively long production time Alpha Protocol took four years to develop It was finally released in June 2010 7 Their first original game Alpha Protocol received mostly mixed reviews from critics It was also a commercial failure for Sega which led to their decision to put any plans for a sequel on hold 29 After the game s launch Urquhart admitted that there was still room for improvements 30 Even though the game was a commercial failure it was well received by the community which has often demanded that Obsidian make a sequel Urquhart responded by saying that the team hoped that they can develop Alpha Protocol 2 and do better with it 31 Avellone later added that they were unable to develop a sequel because the rights to the game were owned by Sega and crowdfunding would not be a suitable option 32 On February 11 2010 Red Eagle Games and Obsidian announced that they would co develop one or more games based on The Wheel of Time fantasy novel series by Robert Jordan 33 On April 25 2014 however Urquhart told Computer amp Video Games that the agreement between the companies had dissolved after Red Eagle had failed to secure the necessary funding 34 At the same time that Alpha Protocol was in development Obsidian was also working on Fallout New Vegas Prior to working on New Vegas they were contacted by Bethesda Softworks about developing a Star Trek game but the idea never gained traction After Bethesda released Fallout 3 and began to shift its own focus back towards its Elder Scrolls series it approached Obsidian with the idea of having the latter studio develop another game in the Fallout series as several of Obsidian s founders had worked on the franchise while at Black Isle In developing New Vegas Obsidian looked at fan requests which led to New Vegas giving a more prominent role to the in game factions When the concept was pitched to Bethesda it was immediately approved The development of New Vegas began soon after the cancellation of Aliens Crucible and it was released in October 2010 7 It received generally positive reviews with some critics saying that the game s quality exceeded that of the critically acclaimed Fallout 3 7 As was the case with The Sith Lords the development team did not thoroughly assess New Vegas for bugs and glitches before it was released Some players were unable to play the game due to constant crashes 35 These problems were later patched and fixed Obsidian considered New Vegas to be a learning experience it was the studio s first AAA game and it taught the studio how to manage quality assurance 7 Between The Sith Lords and New Vegas Obsidian had built a reputation for creating games with technical problems 7 12 The team was determined to change this with future titles and made improvements to their bug tracking system 7 These improvements were applied to the studio s next project Dungeon Siege III a sequel to the Gas Powered Games developed Dungeon Siege 36 published by Square Enix 37 The game received mixed reviews upon release in 2011 but it enjoyed a stable launch 7 Dungeon Siege III was the first game to use Obsidian s own in house Onyx engine 38 In 2011 the company began working on a third person open world game named Stormlands It was rumored that the game was being produced for the then unannounced successor to the Xbox 360 The title was ultimately canceled in 2012 by its publisher Microsoft Studios causing Obsidian to lay off between 20 and 30 people 7 39 40 Obsidian then transformed Stormlands into another game title called Fallen and then pitched it to other publishers including 2K Games and Ubisoft Despite hearing no response from them Fallen became the foundation for one of Obsidian s future games Tyranny 41 In October 2009 Obsidian was contacted by South Park Digital Studios to develop a game set within the South Park universe 42 The team originally thought the phone call from South Park Digital Studios was a prank carried out by another company located in the same building 43 Obsidian met with South Park s creators Matt Stone and Trey Parker with the two parties agreeing that it was critical that the game share the television show s construction paper like visual aesthetic Funding was originally provided by Viacom the parent company of the television channel that South Park is broadcast on In 2011 Viacom decided to let the video game publisher THQ take over as the game s publisher 7 Shortly after THQ took over they entered into a financial crisis eventually going bankrupt in late 2011 With THQ unable to continue its publishing and funding roles an auction was held for other publishers to acquire their titles Obsidian was worried that if the project was canceled they too would face severe financial difficulties Eventually Ubisoft acquired the game 44 which was released as South Park The Stick of Truth in March 2014 45 In mid 2014 the studio announced Armored Warfare a tank game developed for My com It launched in open beta during 2015 46 Obsidian has also maintained a friendly relationship with inXile Entertainment Like Obsidian inXile was founded by former employees of Interplay Entertainment The two companies signed an agreement to share their technology with each other 47 Obsidian assisted in the development of inXile s Wasteland 2 after its Kickstarter campaign raised 2 1 million 48 Wasteland 2 was released in late 2014 and received generally positive reviews upon release 49 2014 2018 Financial troubles and Pillars of Eternity edit We said look somebody is gonna try to Kickstart a game like this Somebody is going to try to Kickstart an isometric 2D background with 3D characters real time with pause fantasy role playing game There s no way that this is going to go untapped for that long There are enough other ex Black Isle and Bioware developers out there that if we don t do it we re just gonna miss a perfect opportunity Josh Sawyer on crowdfunding Project Eternity While the studio managed to complete South Park The Stick of Truth the company faced a precarious financial position The studio received only a small kill fee for their work on an unannounced game codenamed North Carolina 7 They also lost their bonus for Fallout New Vegas as the game failed to meet Bethesda s standard an aggregate review score of 85 at Metacritic by 1 point 50 The team lacked sufficient resources to keep the company s operation running According to Adam Brennecke an executive producer at Obsidian if they failed to pitch a project to a publisher in time they would have exhausted their money and gone bankrupt 51 At that time the crowdfunding platform Kickstarter was growing popular and Josh Sawyer creative director of New Vegas proposed that the studio put their canceled game on Kickstarter and attempt to secure funding for it there Some team members were skeptical about the idea and feared that they may not even be able to raise 100 000 through the platform The question of whether to pursue a Kickstarter campaign led to numerous debates between key members of the company The debates ended when Double Fine Adventure s campaign launched and saw huge success 52 Secure in the belief that Kickstarter was a viable funding option the team decided to use it to fund the development of a game they wanted to make for a very long time a spiritual successor to Baldur s Gate The Kickstarter campaign for Pillars of Eternity was launched in September 2012 under the working name Project Eternity with Obsidian requesting 1 1 million 53 The studio approached Kickstarter with the mindset that if their campaign was successful the game could eventually be turned into a franchise while if they were unsuccessful they would attempt to refine their ideas and try again with another campaign 54 Obsidian s campaign was hugely successful raising 4 million and breaking the record set by Double Fine Adventure 55 Pillars of Eternity was released in March 2015 to a positive critical reception 56 Paradox Interactive served as the game s publisher 57 Obsidian planned an expansion pack called The White March 58 It was divided into two different parts one of which was released on August 25 2015 59 and the other on February 16 2016 60 A board game for Pillars of Eternity titled Pillars of Eternity Lords of the Eastern Reach was announced on May 19 2015 It was developed by Zero Radius Games with input provided by Obsidian Like the main game it was funded through a Kickstarter campaign and it reached its funding goal within a day 61 In June 2015 studio co founder Chris Avellone announced his departure from Obsidian 62 In August 2015 Obsidian partnered with inXile and Double Fine to launch a new funding website named Fig with Urquhart serving as a member of the company s advising board 63 The new platform s aim is to offer equity crowdfunding and it will only focus exclusively on video game related projects 64 Obsidian is set to use Fig as its future crowdfunding platform 65 It was announced in July 2015 that the company was working on the localization for Skyforge 66 On August 13 2014 Obsidian announced that they had licensed the Pathfinder Roleplaying Game to make electronic games starting with a tablet adaptation of it which was released for iOS and Android devices in April 2016 with releases for other platforms to be announced 67 Paizo CEO Lisa Stevens also confirmed plans for an Obsidian developed computer role playing game 68 Urquhart had stated a desire to collaborate with BioWare again on a new Star Wars game After the release of New Vegas there is also a desire to work on another Fallout game 69 70 71 On March 15 2016 Obsidian announced their new project called Tyranny an isometric RPG set in a world where evil has already won The game was announced for release in 2016 on Microsoft Windows Mac and Linux and was published by Paradox Interactive 72 The game was originally called Fury whose concept was created in 2006 and is set in a world that had been laid waste by a magical apocalypse The concept later became Defiance whose concept is similar to that of Tyranny Defiance along with ideas of Obsidian s other projects later became Stormlands As Stormlands was canceled the company reconsidered the original idea of Defiance to make Tyranny 73 In April 2016 Leonard Boyarsky joined Obsidian becoming the second Troika Games co founder to work for the company 74 On January 27 2017 Obsidian announced Pillars of Eternity II Deadfire and launched a crowdfunding campaign on Fig to raise additional development funds The project achieved its funding goal in less than a day and was released in May 2018 75 In February 2017 it was announced that Obsidian were leaving the development of Armored Warfare in the hands of the game s publisher to finish the project 76 77 2018 present Microsoft acquisition edit On November 10 2018 it was announced that the studio had been acquired by Microsoft and would become a part of its Microsoft Studios division 78 Following the announcement of the acquisition during The Game Awards ceremony in December 2018 Obsidian announced a new intellectual property named The Outer Worlds an action role playing game set in an alternate future in which megacorporations began colonizing and terraforming alien planets The game was released on October 25 2019 for Microsoft Windows PlayStation 4 and Xbox One and a version for Nintendo Switch released on June 5 2020 In November 2019 Obsidian announced its next game titled Grounded describing it as a survival adventure where you re the size of an ant 79 On July 23 2020 at the Xbox Games Showcase Obsidian Entertainment revealed a brand new role playing game called Avowed was currently in development for Microsoft Windows and Xbox Series X 80 In 2021 another unannounced open world project for PC and console was also found to be in development through a technical artist job posting on the company s website 81 which was later revealed to be The Outer Worlds 2 during the Xbox Bethesda E3 2021 showcase 82 In 2022 Obsidian revealed Pentiment a narrative adventure game for Microsoft Windows Xbox Series X S and Xbox One with a November 2022 release window 83 The game director is Josh Sawyer the game director of Fallout New Vegas Philosophy editWe have to answer to players no matter what When you work for a publisher you have to answer to both and the two of them may not see eye to eye I d rather the player pay me directly for something they want and I d rather talk with them throughout the process to make sure I m delivering something they want as well Chris Avellone founder of Obsidian Entertainment on Kickstarter Obsidian built its reputation making sequels in well established franchises including Star Wars Knights of the Old Republic Neverwinter Nights Fallout and Dungeon Siege Urquhart has stated that the company is fine with developing sequels as they are often fun to make since the studio can get to go play in someone else s world and further explore and expand upon the original games ideas 84 The studio also believes that such licensed projects are easier to develop 85 Obsidian considered the making of these sequels as stepping stones towards eventually making original games based on their own intellectual property 84 The studio s focus did later shift towards developing their own games which allowed Obsidian to maximize their creative freedom and escape the constraints imposed by publishers 86 The studio has used the crowdfunding platform Kickstarter as an indicator to see whether a game or genre is popular or not 21 As an independent company prior to their 2018 acquisition by Microsoft Obsidian believed that they must act and react quickly to market changes and not stagnate on any certain point While the core focus of Obsidian was still developing character driven role playing games the team were willing to try out projects that are smaller and are in different genres The decision to develop Armored Warfare was one result of this strategy 87 A dungeon crawler game based on the story of the company s five founders was made The game was housed in an arcade cabinet inside Obsidian 88 Games editTitle Details Star Wars Knights of the Old Republic II The Sith LordsOriginal release date December 6 2004 Release years by system 2004 Xbox2005 Windows2015 macOS Linux2020 Android iOS2022 Nintendo Switch Notes Role playing game Published by LucasArts Sequel to BioWare s Star Wars Knights of the Old Republic 2003 89 Uses BioWare s proprietary Odyssey engine which was developed for the first game 90 Ported to macOS Linux Android iOS and Nintendo Switch by Aspyr 91 Neverwinter Nights 2Original release date October 31 2006 Release years by system 2006 Windows2008 macOS Notes Role playing game Published by Atari Sequel to BioWare s Neverwinter Nights 2002 Uses the proprietary Electron engine developed by Obsidian as an upgrade of the original game s Aurora engine 92 Ported to macOS by Aspyr 93 Mask of the Betrayer expansion pack released in September 2007 for Windows 94 95 Storm of Zehir expansion pack released in November 2008 for Windows 96 97 Alpha ProtocolOriginal release date May 27 2010 98 Release years by system 2010 Windows PlayStation 3 Xbox 360 Notes Action role playing game Published by Sega Uses Unreal Engine 3 Fallout New VegasOriginal release date October 19 2010 99 Release years by system 2010 Windows PlayStation 3 Xbox 360 Notes Action role playing game Published by Bethesda Softworks Part of the Fallout series Uses the Gamebryo engine 100 Dungeon Siege IIIOriginal release date May 26 2011 Release years by system 2011 Windows PlayStation 3 Xbox 360 Notes Action role playing game Uses Obsidian s proprietary Onyx engine 38 Published by Square Enix Part of the Dungeon Siege series South Park The Stick of TruthOriginal release date March 4 2014 101 Release years by system 2014 Windows PlayStation 3 Xbox 3602018 PlayStation 4 Xbox One Nintendo Switch Notes Role playing game Published by Ubisoft Pillars of EternityOriginal release date March 26 2015 102 Release years by system 2015 Windows macOS Linux2017 PlayStation 4 Xbox One2019 Nintendo Switch Notes Role playing game Published by Paradox Interactive Uses the Unity engine A two part expansion pack published by Paradox Interactive The White March 2015 2016 SkyforgeOriginal release date July 16 2015 Release years by system 2015 Windows2017 PlayStation 4 Xbox One2021 Nintendo Switch Notes Massively multiplayer online role playing game Developed by Allods Team in collaboration with Obsidian Entertainment Published by My com Pathfinder AdventuresOriginal release date April 27 2016 Release years by system 2016 Android iOS2017 Windows macOS Notes Strategy video game Published by Asmodee North America Armored WarfareOriginal release date October 2015 Release years by system 2015 Windows2018 PlayStation 4 Xbox One Notes Vehicular combat game Published by My games formerly My com Obsidian originally worked on the game until February 2017 when development was moved in house at Mail ru Games 103 104 105 TyrannyOriginal release date November 10 2016 Release years by system 2016 Windows macOS Linux Notes Role playing game Published by Paradox Interactive Uses the Unity engine Pillars of Eternity II DeadfireOriginal release date May 8 2018 106 Release years by system 2018 Windows macOS Linux2020 PlayStation 4 Xbox One Notes Role playing game Published by Versus Evil Sequel to Pillars of Eternity Uses the Unity engine Expansion packs published by Versus Evil Beast of Winter 2018 Seeker Slayer Survivor 2018 The Forgotten Sanctum 2018 The Outer WorldsOriginal release date October 25 2019 107 Release years by system 2019 Windows PlayStation 4 Xbox One2020 Nintendo Switch2023 PlayStation 5 Xbox Series X S Notes Role playing game Published by Private Division Uses Unreal Engine 4 GroundedOriginal release date September 27 2022 108 Release years by system 2022 Windows Xbox One Xbox Series X S2024 Nintendo Switch PlayStation 4 PlayStation 5 Notes Cooperative survival game Published by Xbox Game Studios Uses Unreal Engine 4 Initially released in early access on July 28 2020 109 PentimentOriginal release date November 15 2022 83 Release years by system 2022 Windows Xbox One Xbox Series X S2024 Nintendo Switch PlayStation 4 PlayStation 5 Notes Adventure game Published by Xbox Game Studios Uses the Unity engine AvowedOriginal release date 2024 110 111 Release years by system 2024 Windows Xbox Series X S Notes Role playing game Published by Xbox Game Studios Uses Unreal Engine 5 The Outer Worlds 2Original release date TBA 112 Release years by system TBA Windows Xbox Series X S Notes Role playing game Published by Xbox Game Studios Uses Unreal Engine 5 Cancelled edit Title Details DwarfsCancellation date 2005 2006 22 Proposed system release Xbox 360 PlayStation 3 22 Notes Third person action role playing game prequel to Snow White and the Seven Dwarfs 22 113 21 Started development in 2005 and canceled about a year later 22 with its development team being moved to work on Alpha Protocol 114 People on the project included Kevin Saunders as lead designer and Brian Mitsoda as creative lead 113 Published by Buena Vista Games 113 Aliens CrucibleCancellation date February 2009 115 Proposed system release Windows Xbox 360 PlayStation 3 116 Notes Third person survival role playing game based on the Alien movie franchise with squad based combat and base building 21 Project was originally unveiled in December 2006 117 Josh Sawyer led project built on Obsidian s in house Onyx engine 118 119 Published by Sega 117 StormlandsCancellation date March 12 2012 120 Proposed system release Xbox One Notes Third person action role playing game 41 Planned to be released in 2013 as a launch title for the Xbox One 120 Was being built on the Onyx engine 120 Published by Microsoft 41 Notes edit Icewind Dale Planescape Torment Neverwinter Nights Baldur s Gate and Baldur s Gate II were Dungeons and Dragons based games References edit Mueller Mark August 11 2008 Game Companies Taking Office Space at Faster Clip Orange County Business Journal p 82 Maki Jonas August 24 2019 Obsidian Entertainment has now reached 200 employees Gamereactor Archived from the original on September 2 2019 Retrieved September 2 2019 Costa Richard June 25 2018 From Shadow to Fire 15 Years of Obsidian Entertainment TechRaptor Archived from the original on December 15 2018 Retrieved December 12 2018 Obisidan Entertainment June 12 2016 Obsidian on Twitter Today marks our 13 year anniversary of being able to make awesome RPGs HappyBirthdayObsidian Twitter Archived from the original on January 2 2020 Retrieved December 12 2018 a b c d Morgan Ramsay 2012 Gamers at Work Stories Behind the Games People Play Routledge ISBN 9781430233527 Cobbett Richard April 16 2015 The Quests That Got Cancelled Rock Paper Shotgun Archived from the original on September 6 2015 Retrieved August 31 2015 a b c d e f g h i j k l m n o p q r Schreier Jason December 12 2012 The Knights of New Vegas How Obsidian Survived Countless Catastrophes And Made Some of the Coolest Role playing Games Ever Kotaku Archived from the original on December 16 2016 Retrieved August 31 2015 Crecente Brian June 9 2015 Obsidian chief creative officer and co founder departs studio update Polygon Archived from the original on August 15 2015 Retrieved August 31 2015 Schramm Mike February 25 2011 What s in a Name Obsidian Entertainment Joystiq Archived from the original on September 24 2015 Retrieved August 31 2015 a b Star Wars Knights of the Old Republic II The Sith Lords Wrap Report Part 1 IGN December 23 2004 Archived from the original on September 24 2015 Retrieved June 16 2015 Purchese Robert July 31 2013 Fear is the path to the dark side Obsidian on KOTOR2 and what KOTOR3 might have been Eurogamer Archived from the original on June 22 2015 Retrieved August 31 2015 a b Young Stuart September 27 2011 Was Obsidian Entertainment the smart choice for Fallout New Vegas GameZone Archived from the original on September 24 2015 Retrieved August 31 2015 a b Wilde Tyler July 25 2012 Community heroes modders debug and restore cut content in Knights of the Old Republic II PC Gamer Archived from the original on October 10 2014 Retrieved September 10 2015 Thorsen Tor August 11 2004 Q amp A Obsidian Entertainment s Feargus Urquhart GameSpot Archived from the original on November 29 2013 Retrieved August 31 2015 a b Gifford Kevin August 16 2004 Feargus Urquhart Interview 1UP com Archived from the original on November 4 2013 Retrieved April 12 2009 Blevins Tal August 6 2004 GameSpy speaks with Feargus Urquhart about the upcoming Neverwinter Nights 2 project Archived from the original on March 4 2016 Retrieved August 31 2015 Blevins Tal August 6 2004 Neverwinter Nights 2 First Details IGN Archived from the original on May 17 2008 Retrieved April 12 2009 Neverwinter Nights 2 for PC reviews Metacritic CBS Interactive Archived from the original on October 7 2015 Retrieved October 6 2015 Onyett Charles July 5 2007 Pre E3 2007 Mask of the Betrayer Q amp A page 2 IGN Archived from the original on September 22 2007 Retrieved August 1 2009 NWN2 rides Storm of Zehir GameSpot June 10 2008 Archived from the original on October 28 2013 Retrieved April 26 2009 a b c d e Purchese Robert June 27 2013 Obsidian base building in Aliens Crucible canned games and publishers now open to Kickstarter sized projects Eurogamer Archived from the original on August 2 2013 Retrieved November 26 2018 a b c d e Makuch Eddie December 17 2012 Obsidian worked on Snow White prequel GameSpot Archived from the original on June 29 2017 Retrieved November 26 2018 Cocke Taylor February 20 2013 Here s What Obsidian s Cancelled RPG Aliens Crucible Looked Like Eurogamer Archived from the original on October 27 2015 Retrieved August 31 2015 Thorsen Ton June 26 2009 Obsidian Sega confirm Aliens RPG no longer in development GameSpot Archived from the original on January 30 2015 Retrieved August 31 2015 Schreier Jason December 14 2012 Baldur s Gate 3 Was Almost Made Four Years Ago Archived from the original on September 4 2015 Retrieved August 31 2015 Hafer T J December 14 2012 Obsidian almost made Baldur s Gate 3 in 2008 PC Gamer Archived from the original on September 24 2015 Retrieved August 31 2015 Alpha Protocol Shooting and fighting explained GamesRadar May 3 2010 Archived from the original on September 24 2015 Retrieved August 31 2015 Cobbett Richard June 1 2013 Alpha Protocol retrospective Spy vs Sigh Eurogamer Archived from the original on October 5 2017 Retrieved August 31 2015 McDougall Jaz July 7 2010 Alpha Protocol 2 is not going to happen PC Gamer Archived from the original on September 24 2015 Retrieved August 31 2015 Marchiafava Jeff May 22 2011 Obsidian Still Wants To Make Alpha Protocol 2 Game Informer Archived from the original on January 28 2018 Retrieved August 31 2015 Sterling Jim May 22 2011 Obsidian would do better with Alpha Protocol 2 Destructoid Archived from the original on September 6 2015 Retrieved August 31 2015 Cook Dave September 21 2012 Alpha Protocol 2 isn t up to us Kickstarter not an option Obsidian VG247 Archived from the original on September 6 2015 Retrieved August 31 2015 Obsidian riding Wheel of Time GameSpot CBS Interactive February 12 2010 Archived from the original on August 31 2015 Retrieved September 8 2015 Sheridan Connor April 25 2014 Interview Obsidian on life after South Park Computer and Video Games Future plc Archived from the original on December 2 2014 Retrieved July 22 2014 Kuchera Ben October 25 2010 Fallout New Vegas is buggy as hell where s the outrage Ars Technica Archived from the original on September 26 2015 Retrieved August 31 2015 Citizen Jessica May 11 2011 Obsidian won t make New Vegas mistakes in Dungeon Siege III VG247 Archived from the original on September 7 2015 Retrieved August 31 2015 Hillier Brenna April 20 2011 Square Enix s Dungeon Siege acquisition was opportunistic VG247 Archived from the original on September 12 2015 Retrieved August 31 2015 a b Yin Poole Wesley February 7 2011 Dungeon Siege III More stable than New Vegas Eurogamer Archived from the original on August 28 2011 Retrieved August 31 2015 Goulter Tom March 14 2012 Fallout New Vegas developer Obsidian Entertainment lays off 20 30 people GamesRadar Archived from the original on September 24 2015 Retrieved August 31 2015 Schreier Jason March 14 2012 Rumor Obsidian s Cancelled Project Was For The Next Xbox Published By Microsoft Kotaku Archived from the original on October 8 2015 Retrieved October 10 2015 a b c Purchese Robert September 10 2017 Stormlands and the million man raid Obsidian s cancelled Xbox One exclusive Eurogamer Archived from the original on March 10 2018 Retrieved September 11 2017 Hanson Ben December 5 2011 Crafting The South Park RPG Game Informer Archived from the original on May 9 2013 Retrieved August 31 2015 Purchese Robert March 12 2014 South Park It all started with a suspected prank call Eurogamer Archived from the original on March 14 2014 Retrieved August 31 2015 Sliwinski Alexander January 23 2015 Ubisoft purchases THQ Montreal South Park Stick of Truth still on for 2013 Joystiq Archived from the original on September 24 2015 Retrieved August 31 2015 Purchese Robert July 1 2015 South Park RPG release date tweaked to 7th March Eurogamer Archived from the original on September 14 2015 Retrieved August 31 2015 Chalk Andy October 9 2015 Obsidian s Armored Warfare is now in open beta PC Gamer Archived from the original on February 14 2017 Retrieved February 13 2017 O Conner Alice March 29 2013 inXile and Obsidian sharing RPG tools and tech Shacknews Archived from the original on September 12 2015 Retrieved August 31 2015 Sliwinski Alexander March 30 2012 Obsidian will help with Wasteland 2 if Kickstarter reaches 2 1 million Joystiq Archived from the original on September 24 2015 Retrieved August 31 2015 Wasteland 2 for PC reviews Metacritic CBS Interactive Archived from the original on October 13 2015 Retrieved October 21 2015 Gilbert Ben March 15 2012 Obsidian missed Fallout New Vegas Metacritic bonus by one point Joystiq Archived from the original on February 14 2017 Retrieved October 10 2015 Purchese Robert March 11 2015 Before Pillars of Eternity Obsidian nearly met its end Eurogamer Archived from the original on March 14 2015 Retrieved August 31 2015 Schreier Jason August 7 2015 How Kickstarter Saved Obsidian Kotaku Archived from the original on August 25 2015 Retrieved August 31 2015 Makuch Eddie September 14 2012 Obsidian turns to Kickstarter for Project Eternity GameSpot Archived from the original on September 3 2017 Retrieved August 31 2015 Schreier Jason September 14 2012 The People Behind Fallout And Planescape Are Making My Dream RPG Kotaku Archived from the original on April 16 2015 Retrieved August 31 2015 Thew Geoff September 9 2014 Pillars of Eternity Could be a Modern Classic Hardcore Gamer Archived from the original on September 6 2015 Retrieved August 31 2015 Pillars of Eternity for PC Reviews Metacritic Archived from the original on August 19 2017 Retrieved March 26 2015 Ray Corriea Alexa March 18 2014 Paradox Interactive to publish Obsidian s Pillars of Eternity Polygon Archived from the original on September 10 2015 Retrieved August 31 2015 Livington Christopher June 17 2015 Pillars of Eternity s first expansion is The White March PC Gamer Archived from the original on November 5 2015 Retrieved October 21 2015 Potter Matt August 11 2015 Pillars of Eternity The White March Gets A Release Date IGN Archived from the original on October 25 2015 Retrieved October 21 2015 Hafer TJ February 16 2016 Pillars of 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crowdfunding site Fig Develop Archived from the original on October 15 2015 Retrieved October 21 2015 Newman Heather July 25 2015 Skyforge looks terrific now Obsidian s new MMO needs a story VentureBeat Archived from the original on September 15 2015 Retrieved August 31 2015 Walaszek Luke February 23 2016 Pathfinder Adventures Obsidian Entertainment Brings The Tabletop Experience to Tablets Game Informer Archived from the original on February 25 2016 Retrieved March 4 2016 Crecente Brian February 4 2015 Pathfinder card game coming soon Pathfinder RPG in discussion Polygon Archived from the original on August 28 2015 Retrieved August 31 2015 Grayson Nathan February 12 2013 And Here s Obsidian s Idea For Fallout New Vegas 2 Rock Paper Shotgun Archived from the original on December 8 2015 Retrieved December 18 2015 Grayson Nathan May 8 2013 Obsidian Hoping To Work With EA BioWare On Star Wars Rock Paper Shotgun Archived from the original on August 26 2015 Retrieved August 31 2015 Morrison Angus January 20 2016 Obsidian s Fenstermaker I m always up for working on a Fallout PC Gamer Archived from the original on January 22 2016 Retrieved January 20 2016 Schreier Jason March 15 2016 Obsidian Announces Brand New RPG Tyranny Kotaku Archived from the original on March 16 2016 Retrieved March 16 2016 Grayson Nathan March 28 2016 Tyranny Emerged From The Game That Nearly Sank Obsidian Kotaku Archived from the original on August 29 2017 Retrieved June 22 2016 Nunneley Stephany April 13 2016 Diablo 3 Vampire The Masquerade Bloodlines dev joins Obsidian Entertainment VG247 Archived from the original on April 14 2016 Retrieved April 14 2016 Yin Poole Wesley January 26 2017 Pillars of Eternity 2 Deadfire announced Eurogamer Archived from the original on January 26 2017 Retrieved January 26 2017 Armored Warfare site Official February 11 2017 Official announcement of Obsidian Entertainments departure My com Archived from the original on February 13 2017 Retrieved February 11 2017 Prescott Shaun February 13 2017 Obsidian is no longer working on Armored Warfare PC Gamer Archived from the original on July 24 2017 Retrieved February 13 2017 Microsoft acquires Obsidian Entertainment Polygon Archived from the original on November 10 2018 Retrieved November 10 2018 Webster Andrew November 14 2019 Obsidian s Grounded is a survival game crossed with Honey I Shrunk the Kids The Verge Archived from the original on November 16 2019 Retrieved November 16 2019 Messner Steven July 23 2020 Avowed is Obsidian s new Skyrim like RPG check out the first trailer PC Gamer Retrieved July 23 2020 Obisidian Entertainment Has an Unannounced Open World Project in the Works exputer com May 20 2021 Retrieved May 21 2021 Carpenter Nicole June 13 2021 The Outer Worlds 2 announced during E3 Polygon Retrieved July 16 2021 a b Obsidian reveals new RPG Pentiment from Fallout New Vegas director Polygon June 12 2022 Retrieved August 4 2022 a b Schramm Mike February 25 2011 Obsidian Entertainment 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Alice July 22 2015 Sithprise Knights of the Old Republic 2 s New Patch Rock Paper Shotgun Archived from the original on September 24 2015 Retrieved November 26 2018 Adams Dan November 14 2005 Neverwinter Nights 2 Preview page 2 IGN Archived from the original on September 29 2007 Retrieved April 12 2009 Cohen Peter February 19 2008 Neverwinter Nights 2 for Mac ships Feb 26 Macworld Archived from the original on March 25 2012 Retrieved November 26 2018 Bramwell Tom September 28 2007 What s New New PAL Releases Eurogamer Archived from the original on August 8 2017 Retrieved November 26 2018 Neverwinter Nights 2 Mask of the Betrayer System Requirements AllGame Archived from the original on November 15 2014 Retrieved November 26 2018 Neverwinter Nights 2 Storm of Zehir Related Games GameSpot Archived from the original on January 16 2013 Retrieved November 26 2018 Neverwinter Nights 2 Storm of Zehir System Requirements AllGame Archived from the original on November 15 2014 Retrieved November 26 2018 Brudvig Erik February 24 2010 Alpha Protocol Coming Soon IGN Archived from the original on October 8 2017 Retrieved October 5 2017 Mick Jason June 6 2010 Fallout New Vegas Collectors Edition Gameplay and Launch Date Revealed DailyTech Archived from the original on September 30 2016 Retrieved May 12 2014 Webb Dan June 3 2010 Interview Josh Sawyer Talks Fallout New Vegas Playstationtrophies org Archived from the original on July 23 2014 Retrieved May 12 2014 Scullion Chris February 25 2014 South Park The Stick Of Truth censored in Europe and Australia Computer and Video Games Future plc Archived from the original on March 5 2014 Retrieved April 4 2014 Savage Phil January 14 2015 Pillars of Eternity release date announced PC Gamer Archived from the original on January 16 2015 Retrieved January 14 2015 Prescott Shaun February 13 2017 Obsidian is no longer working on Armored Warfare PC Gamer Archived from the original on July 24 2017 Retrieved February 13 2017 Purchese Robert February 14 2017 We might not tackle a game like this again Eurogamer Armored Warfare FAQ Armored Warfare Official Website April 1 2016 Pillars of Eternity 2 Deadfire is delayed pcgamer Archived from the original on March 18 2018 Retrieved March 13 2018 Jon Fingas December 6 2018 Obsidian s The Outer Worlds is basically Fallout in space Engadget Archived from the original on December 7 2018 Retrieved December 7 2018 Romano Sal July 29 2022 Grounded launches September 27 Gematsu Retrieved July 29 2022 Chalk Andy April 8 2020 Obsidian s shrunken survival game Grounded is coming in July PC Gamer Archived from the original on April 9 2020 Retrieved April 8 2020 Robert Purchese July 24 2020 Obsidian reveals Avowed a first person RPG set in the Pillars of Eternity world Eurogamer Retrieved July 24 2020 Xbox Games Showcase 2023 and Starfield Direct Double Feature Every Announcement and Reveal Xbox Wire June 11 2023 Retrieved June 11 2023 Hetfeld Malindy June 13 2021 The Outer Worlds 2 is coming that s it that s the news PC Gamer a b c Brother None December 22 2012 Obsidian s Cancelled Dwarfs Project Detailed GameBanshee UGO Networks Archived from the original on December 25 2012 Retrieved June 29 2017 Feargus Urquhart January 31 2017 Legendary RPG Developer Feargus Urquhart IGN Unfiltered 15 video Interviewed by Ryan McCaffrey IGN 38 29 minutes in Archived from the original on September 3 2017 Retrieved November 26 2018 We were doing a game for Disney called Dwarfs and that got cancelled But luckily we signed up Alpha Protocol as that was happening and we didn t lay anybody off the team just moved over Schreier Jason December 18 2012 The Knights Of New Vegas How Obsidian Survived Catastrophes Kotaku Australia Archived from the original on December 18 2012 Retrieved November 26 2018 Purchese Robert February 18 2013 A video of Obsidian s Aliens RPG appears Eurogamer Archived from the original on February 20 2013 Retrieved November 26 2018 a b Kuo Li C December 13 2006 Developer Named for Alien RPG GameSpy Archived from the original on December 15 2006 Retrieved November 26 2018 Lemne Bengt March 19 2015 Today on GR Academy Obsidian Entertainment Gamereactor Archived from the original on January 30 2017 Retrieved November 26 2018 BuckGB July 2 2010 E3 2010 Feargus Urquhart Interview GameBanshee UGO Networks Archived from the original on November 26 2018 Retrieved November 26 2018 a b c Craddock David October 5 2018 The Roleplaying Company Shacknews Archived from the original on November 26 2018 Retrieved November 26 2018 External links editOfficial website Portals nbsp Companies nbsp California nbsp Video games Retrieved from https en wikipedia org w index php title Obsidian Entertainment amp oldid 1222322648, wikipedia, wiki, book, books, library,

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