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Wikipedia

Brand licensing

Brand licensing means renting or leasing of an intangible asset. It is a process of creating and managing contracts between the owner of a brand and a company or individual who wants to use the brand in association with a product, for an agreed period of time, within an agreed territory. Licensing is used by brand owners to extend a trademark or character onto products of a completely different nature.[1]

Examples of intangible assets include a song ("Over the Rainbow"), a character (Donald Duck), a name (David Beckham), or a brand (Rolls-Royce). An arrangement to license a brand requires a licensing agreement. A licensing agreement authorizes a company which markets a product or service (a licensee) to lease or rent a brand from a brand owner who operates a licensing program (a licensor).

History edit

 
1903 patent for a Peter Rabbit soft toy created by Beatrix Potter

Brand licensing is a well-established business, in both patents and trademarks. A concept established in British business, the world's first licensed character was a soft toy of Peter Rabbit, a fictional character created by Beatrix Potter and patented in 1903, to be sold alongside the first public edition of The Tale of Peter Rabbit.[2][3] Merchandise of Peter and other Potter characters have been sold at Harrods department store in London since at least 1910 when the range first appeared in their catalogues.[4] For the rest of her career, Potter would continue to oversee merchandising and licensing opportunities for her characters, with Peter depicted in a multitude of spinoff merchandise such as porcelain figurines, painting books and dishes.[2][3]

Trademark licensing also has a rich history in American business, largely beginning with the rise of mass entertainment such as the movies, comics and later television. Mickey Mouse's popularity in the 1930s and 1940s resulted in an explosion of toys, books, and consumer products with the lovable rodent's likeness on them, none of which were manufactured by the Walt Disney Company. McDonald's play food, Burger King T-shirts and even ghastly Good Humor Halloween costumes became commonplace. Brand extensions later made the brand licensing marketplace much more lucrative, as companies realized they could make real dollars renting out their equity to manufacturers. Instead of spending untold millions to create a new brand, companies were willing to pay a royalty on net sales of their products to rent the product of an established brand name. Armor All auto vacuums, Breyers yogurt, TGI Friday's frozen appetizers, and Lucite nail polish are only a handful of the products carrying well-known brand names which are made under license by companies unrelated to the companies who own the brand.

Reasons for licensing edit

A company may choose to license its brand(s) when they believe there is strong consumer acceptance for brand extensions or products.

Apart from benefits to licensors, there are benefits to licensees as well. Licensees lease the rights to a brand for incorporation into their merchandise, but do not share ownership in it. Having access to major national and global brands, and the logos and trademarks associated with those brands, gives the licensee significant benefits. The most important of these is the marketing power the brand brings to the licensee's products. When brand managers enter or extend into new product categories via licensing they create an opportunity for a licensee to grow their company. Below is an example of the licensed product process steps:

  • Licensor chooses the product categories to be licensed
  • Licensor finds and negotiates a license with the best licensees
  • Licensees develop concepts, prototypes and final production samples and submit for approval
  • Licensor approves licensed products for sale
  • Licensees sell licensed products to authorized retailers

Licensees expect that the license will provide them with sales growth. This sales growth may be in the form of growth within existing market or the opportunity to enter a new market. To achieve this, licensees expect that the brand they are licensing has significant brand preference, that it will open doors and ultimately help them meet or exceed their business objectives. The licensing contract forces the licensee to achieve certain sales targets and royalties; therefore, the goal of the licensee is to quickly meet their business objectives, thereby achieving their contract obligations. Royalties are the money paid to a licensor by the licensee for the right to use the licensed property. It is calculated by multiplying the Royalty Rate by the Net Sales.[5]

Global brand licensing industry edit

The main international professional association for brand licensing is the Licensing Industry Merchandiser's Association, which sponsors the annual Licensing International Expo.

Each May, License! Global magazine publishes an annual list of "The Top 150 Global Licensors". For 2017, the leader was Disney Consumer Products with $53 billion in retail sales of licensed merchandise, followed by Meredith Corp. with $23.2 Billion and PVH with $18 Billion.[6]

According to the International Licensing Industry Merchandisers' Association (LIMA), global licensed merchandise sales was $272.2 billion in 2016, versus $262.2 billion in 2015.[7]

Brand licensing in South Korea edit

Han Chang-Wan, a professor at Sejong University, published the history of animation character design in Korea at the Character Licensing Fair 2016. This study became the first to have rabbit and turtle illustrations as Korean animated characters. This was revealed in The Independent newspaper.[8]

With American and Japanese characters dominating the Korean animation industry until the 1970s, it was not until 1983 when Dooly the Little Dinosaur (아기 공룡 둘리) appeared in Bomulsum—a monthly magazine for kids—and changed the Korean character market.[9] In 1987, Dooly the Little Dinosaur first aired as a six-part TV show, with another seven parts airing in 1988. In 1995, Kim Soo-jung, its creator, established a company named 'Dooly World' and went into the character design industry. The following year, the animated movie 'Dooly the Little Dinosaur' was released. In the 30 years since Dooly the Little Dinosaur launched, its related market generated 2–3 billion won per year (about 1.7–2.7 million dollars as of July 2018). This paved the way for the character market in Korea.[10]

References edit

  1. ^ Manton, Steve (2005). Integrated Intellectual Asset Management. Gower Publishing, Ltd. ISBN 0-566-08721-9.
  2. ^ a b Wagner, Erica (23 December 2009). "Peter Rabbit blazed a trail still well trod". The Times. Retrieved 25 April 2023.
  3. ^ a b Eccleshare, Julia (22 April 2002). "Peter Rabbit Turns 100". Publishers Weekly. Retrieved 21 March 2023.
  4. ^ "Peter Rabbit hops into Harrods in film affiliation". Luxury Daily. Retrieved 11 May 2023.
  5. ^ Atlanta Business Radio Interview
  6. ^ Anonymous. "Top 150 Global Licensors".
  7. ^ Stone, Michael; Ames, Allison (2017-06-01). "8 Trends Ahead for the $263 Billion Licensing Industry". Advertising Age. Retrieved 2017-06-01.
  8. ^ Gu, Jungmo (2016-07-14). "한국 캐릭터 변천사를 살피다…'캐릭터·라이선싱 페어'" [The history of Korean character...'Character·licensing fair']. MSN.
  9. ^ Korean Ministry of Trade, Industry and Energy, Official blog (2013-04-19). "황글알을 낳는 거위! 떠오르는 '한국 캐릭터 산업'" 2022-12-09 at the Wayback Machine [The golden goose! Growing Korean character industries]. Korean Ministry of Trade, Industry and Energy.
  10. ^ No, Jawoon (2013-05-01). "'둘리' 이후 30년…캐릭터 시장 규모 8조원 육박'" [30 years after 'Dooly'… The size of Character market is closing in upon 8 trillion won]. Chosun Biz.

brand, licensing, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, september. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Brand licensing news newspapers books scholar JSTOR September 2010 Learn how and when to remove this template message Brand licensing means renting or leasing of an intangible asset It is a process of creating and managing contracts between the owner of a brand and a company or individual who wants to use the brand in association with a product for an agreed period of time within an agreed territory Licensing is used by brand owners to extend a trademark or character onto products of a completely different nature 1 Examples of intangible assets include a song Over the Rainbow a character Donald Duck a name David Beckham or a brand Rolls Royce An arrangement to license a brand requires a licensing agreement A licensing agreement authorizes a company which markets a product or service a licensee to lease or rent a brand from a brand owner who operates a licensing program a licensor Contents 1 History 2 Reasons for licensing 3 Global brand licensing industry 3 1 Brand licensing in South Korea 4 ReferencesHistory edit nbsp 1903 patent for a Peter Rabbit soft toy created by Beatrix PotterBrand licensing is a well established business in both patents and trademarks A concept established in British business the world s first licensed character was a soft toy of Peter Rabbit a fictional character created by Beatrix Potter and patented in 1903 to be sold alongside the first public edition of The Tale of Peter Rabbit 2 3 Merchandise of Peter and other Potter characters have been sold at Harrods department store in London since at least 1910 when the range first appeared in their catalogues 4 For the rest of her career Potter would continue to oversee merchandising and licensing opportunities for her characters with Peter depicted in a multitude of spinoff merchandise such as porcelain figurines painting books and dishes 2 3 Trademark licensing also has a rich history in American business largely beginning with the rise of mass entertainment such as the movies comics and later television Mickey Mouse s popularity in the 1930s and 1940s resulted in an explosion of toys books and consumer products with the lovable rodent s likeness on them none of which were manufactured by the Walt Disney Company McDonald s play food Burger King T shirts and even ghastly Good Humor Halloween costumes became commonplace Brand extensions later made the brand licensing marketplace much more lucrative as companies realized they could make real dollars renting out their equity to manufacturers Instead of spending untold millions to create a new brand companies were willing to pay a royalty on net sales of their products to rent the product of an established brand name Armor All auto vacuums Breyers yogurt TGI Friday s frozen appetizers and Lucite nail polish are only a handful of the products carrying well known brand names which are made under license by companies unrelated to the companies who own the brand Reasons for licensing editA company may choose to license its brand s when they believe there is strong consumer acceptance for brand extensions or products Apart from benefits to licensors there are benefits to licensees as well Licensees lease the rights to a brand for incorporation into their merchandise but do not share ownership in it Having access to major national and global brands and the logos and trademarks associated with those brands gives the licensee significant benefits The most important of these is the marketing power the brand brings to the licensee s products When brand managers enter or extend into new product categories via licensing they create an opportunity for a licensee to grow their company Below is an example of the licensed product process steps Licensor chooses the product categories to be licensed Licensor finds and negotiates a license with the best licensees Licensees develop concepts prototypes and final production samples and submit for approval Licensor approves licensed products for sale Licensees sell licensed products to authorized retailersLicensees expect that the license will provide them with sales growth This sales growth may be in the form of growth within existing market or the opportunity to enter a new market To achieve this licensees expect that the brand they are licensing has significant brand preference that it will open doors and ultimately help them meet or exceed their business objectives The licensing contract forces the licensee to achieve certain sales targets and royalties therefore the goal of the licensee is to quickly meet their business objectives thereby achieving their contract obligations Royalties are the money paid to a licensor by the licensee for the right to use the licensed property It is calculated by multiplying the Royalty Rate by the Net Sales 5 Global brand licensing industry editThe main international professional association for brand licensing is the Licensing Industry Merchandiser s Association which sponsors the annual Licensing International Expo Each May License Global magazine publishes an annual list of The Top 150 Global Licensors For 2017 the leader was Disney Consumer Products with 53 billion in retail sales of licensed merchandise followed by Meredith Corp with 23 2 Billion and PVH with 18 Billion 6 According to the International Licensing Industry Merchandisers Association LIMA global licensed merchandise sales was 272 2 billion in 2016 versus 262 2 billion in 2015 7 Brand licensing in South Korea edit Han Chang Wan a professor at Sejong University published the history of animation character design in Korea at the Character Licensing Fair 2016 This study became the first to have rabbit and turtle illustrations as Korean animated characters This was revealed in The Independent newspaper 8 With American and Japanese characters dominating the Korean animation industry until the 1970s it was not until 1983 when Dooly the Little Dinosaur 아기 공룡 둘리 appeared in Bomulsum a monthly magazine for kids and changed the Korean character market 9 In 1987 Dooly the Little Dinosaur first aired as a six part TV show with another seven parts airing in 1988 In 1995 Kim Soo jung its creator established a company named Dooly World and went into the character design industry The following year the animated movie Dooly the Little Dinosaur was released In the 30 years since Dooly the Little Dinosaur launched its related market generated 2 3 billion won per year about 1 7 2 7 million dollars as of July 2018 This paved the way for the character market in Korea 10 References edit Manton Steve 2005 Integrated Intellectual Asset Management Gower Publishing Ltd ISBN 0 566 08721 9 a b Wagner Erica 23 December 2009 Peter Rabbit blazed a trail still well trod The Times Retrieved 25 April 2023 a b Eccleshare Julia 22 April 2002 Peter Rabbit Turns 100 Publishers Weekly Retrieved 21 March 2023 Peter Rabbit hops into Harrods in film affiliation Luxury Daily Retrieved 11 May 2023 Atlanta Business Radio Interview Anonymous Top 150 Global Licensors Stone Michael Ames Allison 2017 06 01 8 Trends Ahead for the 263 Billion Licensing Industry Advertising Age Retrieved 2017 06 01 Gu Jungmo 2016 07 14 한국 캐릭터 변천사를 살피다 캐릭터 라이선싱 페어 The history of Korean character Character licensing fair MSN Korean Ministry of Trade Industry and Energy Official blog 2013 04 19 황글알을 낳는 거위 떠오르는 한국 캐릭터 산업 Archived 2022 12 09 at the Wayback Machine The golden goose Growing Korean character industries Korean Ministry of Trade Industry and Energy No Jawoon 2013 05 01 둘리 이후 30년 캐릭터 시장 규모 8조원 육박 30 years after Dooly The size of Character market is closing in upon 8 trillion won Chosun Biz Retrieved from https en wikipedia org w index php title Brand licensing amp oldid 1181905861, wikipedia, wiki, book, books, library,

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