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List of Sega arcade system boards

Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin-operated machines, including pinball games and jukeboxes.[1][2][3] Sega imported second-hand machines that required frequent maintenance. This necessitated the construction of replacement guns, flippers, and other parts for the machines. According to former Sega director Akira Nagai, this is what led to the company into developing their own games.[4]

A Sega Titan-Video (ST-V) arcade system board, based on Sega Saturn hardware and featuring interchangeable games.

Sega released Pong-Tron, its first video-based game, in 1973.[5] The company prospered from the arcade game boom of the late 1970s, with revenues climbing to over US$100 million by 1979.[6] Nagai has stated that Hang-On and Out Run helped to pull the arcade game market out of the 1983 downturn and created new genres of video games.[4]

In terms of arcades, Sega is the world's most prolific arcade game producer, having developed more than 500 games, 70 franchises, and 20 arcade system boards since 1981. It has been recognized by Guinness World Records for this achievement.[7] The following list comprises the various arcade system boards developed and used by Sega in their arcade games.

Arcade system boards

Arcade board Notes Notable games and release years
Dual[8][9]
  • Capable of both black-and-white and color display[10]
  • Capable of packaging two games in the same arcade cabinet[10]
G80[11][12]
VCO Object
Laserdisc
System 1 / System 2
  • System 1 released in July 1983[32]
  • Not designed with console ports in mind, but some titles were ported to the Master System[33]
  • System 2's graphics unit served as the basis for the Master System's graphics chip[34]
Super Scaler
  • Initially known as "Sega Hang-On hardware"; was developed for Hang-On[39]
  • Refinement of VCO Object hardware[39]
  • Featured two Motorola 68000 processors.[39]
  • 16-bit hardware[40]
  • First board in the Super Scaler series
System E
  • Stripped-down version of Master System hardware[39]
System 16 / System 18
OutRun
  • Based on the System 16[54]
  • Second generation Super Scaler board; able to use sprite scaling to simulate 3D using Super Scaler technology[54][55]
  • Designed because Yu Suzuki was unable to make Out Run on existing technology at the time[56]
X Board
System 24
  • Displayed in 496 x 384 resolution, larger than the 320 x 224 to which Sega designers were accustomed at the time[61]
  • Limited character RAM[61]
  • Early games loaded onto a floppy disk and could be switched[61]
Y Board
  • Fourth board in the Super Scaler series, and successor to the X Board[47]
  • Added an extra CPU and memory, as well as upgraded video hardware compared to the X Board[47]
  • Capable of performing real-time sprite rotation[47]
Mega-Tech / Mega Play
  • Modified version of Mega Drive/Genesis hardware, designed to play multiple games[64]
  • Mega-Tech capable of playing up to eight games[64]
  • Mega Play capable of playing up to four games[64]
  • Distributed in the United States by Belam[65]
System C
  • Also known as System 14[66]
  • Based on Mega Drive/Genesis hardware[66]
System 32
  • Final board in the Super Scaler series[68]
  • Sega's first 32-bit system, and final major sprite-based board[68]
  • Uses NEC V60 processor[69]
  • Research and development began in 1988[70]
Model 1
  • Sega's first video game system designed for 3D polygon graphics, developed internally at Sega between 1990 and 1991.[78][79]
  • Uses the same NEC V60 processor as in the System 32[69]
  • Contains a custom graphics unit, the CG Board, that can display 180,000 polygons per second[69] and 6,500 polygons per frame[80]
  • Capable of displaying 60 frames per second[76]
  • Board had a high cost during development[81]
  • Original concept was initially conceived around 1988,[82] and Sega began staff hiring for new system in 1989[83]
Model 2
Sega Titan-Video (ST-V)
Model 3
  • Developed in collaboration with Lockheed Martin[103]
  • First unveiled at the 1996 AOU (Amusement Machine Operators' Union) show[104]
  • Upon release, was the most powerful arcade system board in existence[105]
  • Released in multiple "steps" with improving specifications[106]
  • Model 2 and 3 sold more than 200,000 arcade systems combined by 2000.[107]
NAOMI
Hikaru
NAOMI 2
Triforce
  • Co-developed by Namco, Sega, and Nintendo[137]
  • Based on GameCube architecture.[137] Supported GameCube memory cards.[138]
  • The idea for Triforce came from Namco and Sega. They saw potential in the GameCube architecture for a cost-effective and port-friendly arcade machine. Nintendo agreed to cooperate in building the Triforce board, but had little interest in developing arcade games of their own.[139]
Chihiro
SystemSP
Lindbergh
Europa-R
  • Runs at 60 frames per second and 720p video resolution[148]
RingEdge / RingWide / RingEdge 2
Nu
ALLS

Additional arcade hardware

Sega has developed and released additional arcade games that use technology other than their dedicated arcade system boards. The first arcade game manufactured by Sega was Periscope, an electromechanical game. This was followed by Missile in 1969.[155] Subsequent video-based games such as Pong-Tron (1973), Fonz (1976), and Monaco GP (1979) used discrete logic boards without a CPU microprocessor.[156] Frogger (1981) used a system powered by two Z80 CPU microprocessors.[157] Some titles, such as Zaxxon (1982) were developed externally from Sega, a practice that was not uncommon at the time.[158]

See also

References

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  83. ^ "Pedal To The Metal: Sega Set To Speed, Swing, Sidekick Into The 1990s With New Fall Line". Vending Times. Vol. 29, no. 10. August 1989. pp. 52–5.
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Sega is a video game developer publisher and hardware development company headquartered in Tokyo Japan with multiple offices around the world The company s involvement in the arcade game industry began as a Japan based distributor of coin operated machines including pinball games and jukeboxes 1 2 3 Sega imported second hand machines that required frequent maintenance This necessitated the construction of replacement guns flippers and other parts for the machines According to former Sega director Akira Nagai this is what led to the company into developing their own games 4 A Sega Titan Video ST V arcade system board based on Sega Saturn hardware and featuring interchangeable games Sega released Pong Tron its first video based game in 1973 5 The company prospered from the arcade game boom of the late 1970s with revenues climbing to over US 100 million by 1979 6 Nagai has stated that Hang On and Out Run helped to pull the arcade game market out of the 1983 downturn and created new genres of video games 4 In terms of arcades Sega is the world s most prolific arcade game producer having developed more than 500 games 70 franchises and 20 arcade system boards since 1981 It has been recognized by Guinness World Records for this achievement 7 The following list comprises the various arcade system boards developed and used by Sega in their arcade games Contents 1 Arcade system boards 2 Additional arcade hardware 3 See also 4 ReferencesArcade system boards EditArcade board Notes Notable games and release yearsDual 8 9 Capable of both black and white and color display 10 Capable of packaging two games in the same arcade cabinet 10 Head On 1979 10 Head On 2 1979 10 G80 11 12 Introduced arcade conversion kits where games could be changed in 15 minutes via a card cage housed in game cabinet with six PC boards kits were sold as Convert a Game paks or ConvertaPaks 13 Color display 13 Capable of raster and vector graphics 14 Possessed the world s first color X Y video system 14 Convert a Game released in 1981 making it the second interchangeable arcade system after the DECO Cassette System 15 Inspired later interchangeable arcade systems such as the Nintendo VS System 16 Space Odyssey 1981 13 Space Fury 1981 13 Eliminator 1981 17 Star Trek Strategic Operations Simulator 1983 18 VCO Object Also called the Sega Z80 3D System 17 Uses a Zilog Z80 central processing unit CPU microprocessor 17 Uses scaling to create 3D effects 19 Turbo 1981 17 Buck Rogers Planet of Zoom 1982 19 SUBROC 3D 1982 20 Laserdisc Supports laserdisc playback using a Pioneer laserdisc player 21 Designed for laserdisc games 21 Capable of displaying computer graphics over video footage 22 Technology licensed to Bally Midway in 1983 23 Astron Belt 1983 24 Star Blazer Galaxy Ranger 1983 24 25 GP World 1984 26 NFL Football 1984 23 Time Traveler 1991 27 AS 1 1991 28 Muggo 1992 29 Michael Jackson in Scramble Training 1993 29 30 31 System 1 System 2 System 1 released in July 1983 32 Not designed with console ports in mind but some titles were ported to the Master System 33 System 2 s graphics unit served as the basis for the Master System s graphics chip 34 Flicky 1984 35 Choplifter 1985 35 Sega Ninja 1985 33 Wonder Boy 1986 36 Shooting Master System 2 1985 37 Wonder Boy in Monster Land System 2 1987 38 Super Scaler Initially known as Sega Hang On hardware was developed for Hang On 39 Refinement of VCO Object hardware 39 Featured two Motorola 68000 processors 39 16 bit hardware 40 First board in the Super Scaler series Hang On 1985 39 Space Harrier 1985 40 System E Stripped down version of Master System hardware 39 Hang On Jr 1986 39 System 16 System 18 System 16 redirects here For the tower computer see Pronto System 16 Successor to the System 1 and System 2 boards released in 1985 41 42 Nearly 40 titles released 41 Four different versions of System 16 were made 41 Served as the basis for design of the Mega Drive Genesis 43 44 Uses a Motorola 68000 and a Zilog Z80 as CPU processors 43 Limited to 128 sprites on screen at a time 41 Fantasy Zone 16A 1986 41 Quartet 1986 37 Alien Syndrome 16B 1987 45 Shinobi 1987 46 Altered Beast 1988 47 48 Golden Axe 1989 48 Aurail 16B 1990 49 Shadow Dancer 18 1989 50 51 Alien Storm 18 1990 52 D D Crew 18 1991 53 OutRun Based on the System 16 54 Second generation Super Scaler board able to use sprite scaling to simulate 3D using Super Scaler technology 54 55 Designed because Yu Suzuki was unable to make Out Run on existing technology at the time 56 Out Run 1986 55 Super Hang On 1987 57 Turbo Outrun 1989 58 59 X Board Capable of displaying 256 sprites on screen at the same time 24 Capable of running at 60 frames per second 60 After Burner 1987 24 Thunder Blade 1987 24 Super Monaco GP 1989 60 A B Cop 1990 60 GP Rider 1990 60 System 24 Displayed in 496 x 384 resolution larger than the 320 x 224 to which Sega designers were accustomed at the time 61 Limited character RAM 61 Early games loaded onto a floppy disk and could be switched 61 Gain Ground 1988 61 Bonanza Bros 1990 62 Y Board Fourth board in the Super Scaler series and successor to the X Board 47 Added an extra CPU and memory as well as upgraded video hardware compared to the X Board 47 Capable of performing real time sprite rotation 47 Galaxy Force 1988 47 Galaxy Force II 1988 47 Power Drift 1988 63 Mega Tech Mega Play Modified version of Mega Drive Genesis hardware designed to play multiple games 64 Mega Tech capable of playing up to eight games 64 Mega Play capable of playing up to four games 64 Distributed in the United States by Belam 65 Mega Tech Arcade System 1989 64 Mega Play 64 Altered Beast 65 Shinobi 65 Super Hang On 65 System C Also known as System 14 66 Based on Mega Drive Genesis hardware 66 Bloxeed 1989 67 Columns 1990 66 System 32 Final board in the Super Scaler series 68 Sega s first 32 bit system and final major sprite based board 68 Uses NEC V60 processor 69 Research and development began in 1988 70 Rad Mobile 68 1990 71 F1 Exhaust Note 1991 72 Golden Axe The Revenge of Death Adder 1992 73 SegaSonic the Hedgehog 1993 74 Dark Edge 1993 75 76 Burning Rival 1993 76 Jurassic Park 1994 77 Model 1 Sega s first video game system designed for 3D polygon graphics developed internally at Sega between 1990 and 1991 78 79 Uses the same NEC V60 processor as in the System 32 69 Contains a custom graphics unit the CG Board that can display 180 000 polygons per second 69 and 6 500 polygons per frame 80 Capable of displaying 60 frames per second 76 Board had a high cost during development 81 Original concept was initially conceived around 1988 82 and Sega began staff hiring for new system in 1989 83 Virtua Racing 1992 69 Virtua Fighter 1993 76 Star Wars Arcade 1993 84 Wing War 1994 85 Model 2 Developed in collaboration with GE Aerospace 86 81 The first Sega board using Lockheed Martin technology to produce texture mapped 3D polygon graphics 78 79 Sega and GE Aerospace began co development of texture mapping 3D arcade system in September 1992 originally intended for release in 1993 87 88 Introduced the use of texture filtering and texture anti aliasing 89 Added Compu Scene 3D graphics technology 81 Capable of displaying 300 000 textured polygons per second at 60 frames per second 90 91 Licensed to other developers 92 Model 2 sold over 130 000 arcade systems by 1996 78 Daytona USA 1994 81 Virtua Cop 1994 93 Virtua Fighter 2 1994 91 Sega Rally Championship 1994 94 Virtua Cop 2 1995 95 Fighting Vipers 1995 96 Virtual On Cyber Troopers 1996 97 Sonic the Fighters 1996 98 Dead or Alive 1996 92 The House of the Dead 1996 99 Top Skater 1997 77 Dynamite Cop 1998 100 Sega Titan Video ST V ST V redirects here For other uses see STV Based on Sega Saturn architecture 100 Was Sega s low end board during its lifespan underpowered compared to the Model 2 100 Uses two Hitachi SH 2 CPU processors 101 Funky Head Boxers 1995 77 Virtua Fighter Remix 1995 102 Die Hard Arcade 1996 100 Model 3 Developed in collaboration with Lockheed Martin 103 First unveiled at the 1996 AOU Amusement Machine Operators Union show 104 Upon release was the most powerful arcade system board in existence 105 Released in multiple steps with improving specifications 106 Model 2 and 3 sold more than 200 000 arcade systems combined by 2000 107 Virtua Fighter 3 1996 91 108 Scud Race 1996 109 Sega Rally 2 1997 109 Fighting Vipers 2 1998 96 Daytona USA 2 Battle on the Edge 1998 106 SpikeOut 1998 110 Star Wars Trilogy Arcade 1998 111 NAOMI Released in 1998 at one third the price of the Model 3 112 Shared architecture with Dreamcast but with additional main graphics and sound memory 32 16 and 8 megabytes respectively 113 114 Uses Hitachi SH 4 CPU processor 115 and PowerVR graphics processor 116 Uses ROM boards with optional GD ROM compatible CD ROM drive 112 117 If a drive is used it will be used at bootup to copy data to a DIMM RAM board instead 118 Naomi multiboard can use 3 or 4 boards at the same time depending on the game 119 120 121 122 NAOMI is a backronym for New Arcade Operation Machine Idea 123 The name NAOMI was reportedly selected by Sega R amp D head Hisashi Suzuki in honor of the British model Naomi Campbell 124 The House of the Dead 2 1998 125 Crazy Taxi 1999 126 Dead or Alive 2 1999 127 F355 Challenge 1999 128 Power Stone 1999 127 Marvel vs Capcom 2 New Age of Heroes 2000 127 Monkey Ball 2001 129 Rhythm Tengoku 2006 Hikaru Custom modified version of NAOMI hardware 130 Uses a custom Sega graphics chip and had more memory than the NAOMI 130 Capable of smooth Phong shading and particle effects 130 Much more expensive than NAOMI 131 Brave Fire Fighters 1999 130 Star Wars Racer Arcade 2000 131 Planet Harriers 2000 130 NASCAR Arcade 2000 132 NAOMI 2 NAOMI 2 released in 2000 served as high end replacement for Hikaru 131 133 Next generation successor to NAOMI 134 Uses PowerVR co processor capable of transform clipping and lighting T amp L 134 Capable of rendering a fillrate of 2 000 megapixels per second 131 133 Virtua Fighter 4 2001 91 135 Virtua Striker 3 2001 133 Initial D Arcade Stage 2002 136 Triforce Co developed by Namco Sega and Nintendo 137 Based on GameCube architecture 137 Supported GameCube memory cards 138 The idea for Triforce came from Namco and Sega They saw potential in the GameCube architecture for a cost effective and port friendly arcade machine Nintendo agreed to cooperate in building the Triforce board but had little interest in developing arcade games of their own 139 F Zero AX 2003 140 Mario Kart Arcade GP 2005 141 Mario Kart Arcade GP 2 2007 Chihiro Based on Xbox architecture 142 The House of the Dead III 2002 143 OutRun 2 2003 142 Virtua Cop 3 2003 142 Ghost Squad 2004 144 Ollie King 2004 142 SystemSP Capable of software upgrade with CompactFlash 145 Dinosaur King 2005 145 Lindbergh Uses a 3 GHz Pentium 4 CPU 1 GB RAM and an Nvidia GPU 146 LAN play capabilities USB controller slots and DVD ROM 146 The House of the Dead 4 2005 142 Virtua Tennis 3 2006 146 Virtua Fighter 5 2006 142 After Burner Climax 2006 146 Initial D Arcade Stage 4 2007 147 Psy Phi cancelled 146 Europa R Runs at 60 frames per second and 720p video resolution 148 Sega Rally 3 2008 148 Race Driver Grid 2010 148 RingEdge RingWide RingEdge 2 RingEdge and RingEdge 2 utilize Pentium Dual Core CPUs and are the higher end units 149 RingWide uses a Celeron CPU 149 All three run Windows Embedded Standard 2009 149 Border Break 2009 150 Chaos Code RingWide 2011 151 Initial D Arcade Stage 7 AA X 2012 150 Transformers Human Alliance RingEdge 2 2013 152 Nu Uses Windows Embedded 8 Standard for an operating system 153 Intel Core i3 3220 CPU 153 Nvidia GeForce GTX 650 Ti graphics card 153 DirectX 11 support 153 Hatsune Miku Project DIVA Arcade Future Tone 2013 153 ALLS Capable of running Unreal Engine 4 based games 154 House of the Dead Scarlet Dawn 2018 154 Additional arcade hardware EditSega has developed and released additional arcade games that use technology other than their dedicated arcade system boards The first arcade game manufactured by Sega was Periscope an electromechanical game This was followed by Missile in 1969 155 Subsequent video based games such as Pong Tron 1973 Fonz 1976 and Monaco GP 1979 used discrete logic boards without a CPU microprocessor 156 Frogger 1981 used a system powered by two Z80 CPU microprocessors 157 Some titles such as Zaxxon 1982 were developed externally from Sega a practice that was not uncommon at the time 158 See also EditSega R360 List of game engines List of Sega video game consolesReferences Edit Horowitz Ken 2018 The Sega Arcade Revolution A History in 62 Games McFarland amp Company pp 3 6 ISBN 9781476631967 Sega and Utamatic Purchase Assets of Service Games Billboard 5 September 1960 p 71 ISSN 0006 2510 Service Games Inc Bought By Sega and Uta Matic Cashbox Vol 21 no 51 3 September 1960 p 52 ISSN 0008 7289 a b Famitsu DC 15 February 2002 Interview Akira Nagai SEGA REPRESENTATIVE セガ アーケード ヒストリー Sega Arcade History Famitsu Books in Japanese Enterbrain pp 20 23 ISBN 9784757707900 Translation by Shmuplations Archived 2020 08 07 at the Wayback Machine Horowitz 2018 pp 14 16 Horowitz 2018 pp 21 23 Most prolific producer of arcade machines Guinness World Records Jim Pattison Group Archived from the original on 25 December 2014 The Arcade Flyer Archive Video Game Flyers Dual Gremlin Sega flyers arcade museum com ヘッドオン Sega Interactive Archived from the original on 5 January 2020 a b c d Horowitz 2018 p 24 26 The Arcade Flyer Archive Video Game Flyers Battle Star Sega Gremlin flyers arcade museum com スペースオデッセイ Sega Interactive Archived from the original on 24 December 2019 a b c d Sega Gremlin Introduces Convert A Game At Annual Distributor Meeting In La Costa Cashbox 4 July 1981 pp 41 42 a b Horowitz 2018 pp 31 35 Adlum Eddie November 1985 The Replay Years Reflections from Eddie Adlum RePlay Vol 11 no 2 pp 134 175 160 3 The Replay Years Video Systems RePlay Vol 11 no 2 November 1985 pp 128 130 a b c d Horowitz 2018 pp 43 46 Horowitz 2018 pp 65 69 a b Horowitz 2018 pp 56 58 Horowitz 2018 pp 52 54 a b Overseas Readers Column Sega s Astron Belt Will Be Shipped Soon PDF Game Machine No 211 Amusement Press Inc 1 May 1983 p 30 Horowitz 2018 pp 71 74 a b Adlum Eddie November 1985 The Replay Years Reflections from Eddie Adlum RePlay Vol 11 no 2 pp 134 175 168 70 a b c d e Horowitz 2018 pp 120 131 Somber JAMMA Show Hosts Five Laser Disc Games PDF Cash Box 15 October 1983 pp 32 34 Best Hit Games 25 PDF Game Machine in Japanese No 251 Amusement Press Inc 1 January 1985 p 37 Horowitz 2018 pp 184 187 Overseas Readers Column Sega Develops Movie Simulator AS 1 PDF Game Machine in Japanese No 419 Amusement Press Inc 1 February 1992 p 26 a b Sega s Wild Ride Wired April 1993 Retrieved 4 September 2021 Horowitz Ken 21 October 2016 Playing at the Next Level A History of American Sega Games McFarland amp Company p 122 ISBN 978 0 7864 9994 6 Williams Leah J 2 June 2021 New Reports Have Everyone Fired Up For A Sega World Return Kotaku Australia Retrieved 4 September 2021 SC 3000 sega jp in Japanese Sega Retrieved 14 January 2020 a b Horowitz 2018 pp 81 84 Sato Hideki Famitsu DC 15 February 2002 Interview The Witness of History セガ コンシューマー ヒストリー Sega Consumer History Famitsu Books in Japanese Enterbrain pp 22 25 ISBN 978 4 75770789 4 Translation by Shmuplations Archived 2020 08 14 at the Wayback Machine a b Horowitz 2018 p 77 91 Horowitz 2018 pp 108 109 a b Horowitz 2018 pp 106 108 Horowitz 2018 pp 124 125 a b c d e f Horowitz 2018 pp 92 97 a b Horowitz 2018 pp 100 102 a b c d e Horowitz 2018 pp 102 106 Fahs Travis 21 April 2009 IGN Presents the History of SEGA IGN Page 3 IGN Retrieved 8 August 2016 a b Sato 18 September 2013 Sega s Original Hardware Developer Talks About The Company s Past Consoles Siliconera Curse LLC Archived from the original on 2 December 2013 Retrieved 23 November 2013 Sczepaniak John August 2006 Retroinspection Mega Drive Retro Gamer No 27 Imagine Publishing pp 42 47 Archived from the original on 24 September 2015 via Sega 16 Horowitz 2018 p 114 Horowitz 2018 pp 126 127 a b c d e f Horowitz 2018 pp 132 134 a b Horowitz 2018 p 148 Horowitz 2018 pp 174 177 Video Game Flyers Shadow Dancer Sega Japan The Arcade Flyer Archive Retrieved 19 September 2021 Leadership Sega USA does it again with Line of Fire and some hot kits RePlay Vol 15 no 4 January 1990 pp 23 6 Horowitz 2018 p 171 The One No 36 emap Images September 1991 p 96 a b Grazza Brian October 5 2017 OutRun Hardcore Gaming 101 Kurt Kalata Archived from the original on October 14 2017 a b Horowitz 2018 pp 112 114 Mielke James 2012 The Disappearance of Yu Suzuki Part 1 1Up com Ziff Davis Archived from the original on 13 November 2013 Retrieved 22 January 2019 Horowitz 2018 pp 118 119 Sega 16 com History of The OutRun series Archived from the original on 14 January 2010 Retrieved 24 April 2009 Turbo Out Run The Arcade Flyer Archive a b c d Horowitz 2018 pp 144 145 a b c d Horowitz 2018 pp 141 144 Horowitz 2018 p 173 Horowitz 2018 pp 137 140 a b c d e Horowitz 2018 pp 151 152 a b c d ACME New Product Review RePlay Vol 15 no 7 April 1990 pp 50 60 a b c Horowitz 2018 pp 165 168 ACME New Product Review RePlay Vol 15 no 7 April 1990 pp 50 80 a b c Horowitz 2018 p 182 a b c d Horowitz 2018 pp 187 190 Overseas Readers Column Sega s R amp D Shows System 32 Board PDF Game Machine in Japanese No 388 Amusement Press Inc 15 September 1990 p 22 Rad Mobile Registration Number PA0000606075 United States Copyright Office Retrieved 5 July 2021 F1 Exhaust Note Videogame by Sega Killer List of Videogames Retrieved 10 September 2021 Golden Axe The Revenge of Death Adder Killer List of Video Games The International Arcade Museum Retrieved 18 December 2013 Horowitz 2018 pp 190 193 Sega Arcade History in Japanese Enterbrain p 123 a b c d Horowitz 2018 pp 193 197 a b c Horowitz 2018 pp 229 233 a b c Sega Enterprises Ltd Real3D Lockheed Martin 1996 Archived from the original on 2 January 1997 Retrieved 19 April 2021 a b Second Hand Smoke One up two down Tom s Hardware Guide Tom s Hardware 22 October 1999 Retrieved 19 April 2021 Sega s Riding High big sales for Virtua Racing signal new era for Sega amp the biz Tom Petit amp Ken Anderson explain how hi tech is remaking coin op RePlay Vol 18 no 4 January 1993 pp 75 83 a b c d Horowitz 2018 pp 198 204 Sega s Riding High big sales for Virtua Racing signal new era for Sega amp the biz Tom Petit amp Ken Anderson explain how hi tech is remaking coin op RePlay Vol 18 no 4 January 1993 pp 75 83 Pedal To The Metal Sega Set To Speed Swing Sidekick Into The 1990s With New Fall Line Vending Times Vol 29 no 10 August 1989 pp 52 5 Star Wars Aracde The Arcade Flyer Archive Retrieved 21 May 2021 Horowitz 2018 p 180 US defense corp holds key to Sega s plans Next Generation November 1995 pp 12 14 Retrieved 14 November 2020 Overseas Readers Column Sega GE Tie Up On CG Technology PDF Game Machine in Japanese No 438 Amusement Press Inc 1 15 November 1992 p 30 News Digest Future Sega Simulators to Use Super Hi Tech From GE RePlay Vol 18 no 3 December 1992 p 30 Fahs Travis 21 April 2009 IGN Presents the History of SEGA IGN Page 8 IGN Retrieved 8 August 2016 Horowitz 2018 pp 203 206 a b c d Horowitz 2018 pp 206 210 a b Webb Marcus June 1996 Sega Model 2 Technology Licensed to Data East Jaleco and Tecmo Next Generation No 18 Imagine Media p 26 Horowitz 2018 pp 204 206 Horowitz 2018 p 212 Horowitz 2018 p 215 a b Horowitz 2018 pp 217 220 Horowitz 2018 p 220 セガ PS3 Xbox 360 MODEL2 COLLECTION Game Watch November 16 2012 Archived from the original on August 9 2017 Retrieved March 7 2019 AOU Electronic Gaming Monthly No 93 Ziff Davis April 1997 p 79 a b c d Horowitz 2018 pp 222 226 Overseas Reader Column Sega Introduces Titan Coin Op System Board PDF Game Machine No 471 Amusement Press Inc 1 May 1994 p 26 Virtua Fighter Remix Next Generation No 12 Imagine Media December 1995 p 209 US defense corp holds key to Sega s plans Next Generation No 11 November 1995 pp 12 14 Model 3 Sega Affirms Arcade Supremacy Next Generation No 17 Imagine Media May 1996 pp 12 18 News Virtua Fighter 3 Computer and Video Games 174 10 1 May 1996 a b Horowitz 2018 pp 233 237 Lenoir Tim 2000 All but War Is Simulation The Military Entertainment Complex PDF Configurations 8 3 289 335 317 doi 10 1353 con 2000 0022 NG Alphas Virtua Fighter 3 Next Generation No 22 Imagine Media October 1996 p 108 a b Sega Model 3 Pinout Class Killer List of Videogames Retrieved 19 April 2021 Horowitz 2018 pp 237 240 Star Wars Trilogy Aracde The Arcade Flyer Archive Retrieved 21 May 2021 a b Ohbuchi Yutaka September 17 1998 How Naomi Got Its Groove On GameSpot Archived from the original on December 24 2017 Retrieved December 9 2014 Fahs Travis 9 September 2010 IGN Presents the History of Dreamcast IGN Archived from the original on 28 September 2014 Retrieved 31 October 2014 Hagiwara Shiro Oliver Ian November December 1999 Sega Dreamcast Creating a Unified Entertainment World IEEE Micro 19 6 29 35 doi 10 1109 40 809375 NAOMI New Arcade Board System PDF Sega 1998 Retrieved 15 October 2021 NEC and VideoLogic Power Up Edge January 1999 p 11 Sega Naomi service manual SEGA ENTERPRISES LTD MANUAL NO 420 6455 01 p 7 Sega Naomi GD ROM system service manual SEGA ENTERPRISES INC USA MANUAL NO 420 6620 02 p 12 16 22 Naomi in this configuration has no ROM board to run a game from Sega Strike Fighter DX 9 1 ver DGM 0095 schematic Sega enterprises ltd Mentions Naomi slave Naomi master and game boards Sega Strike Fighter DX type Owner s manual SEGA ENTERPRISES INC USA MANUAL NO 420 6589 01 mentions Naomi boards Naomi multi master and Naomi multi slave and a game BD on p 128 and a photo with a 3 board design each with two white edge connectors on the same side not including a ROM board on top nor a midplane on p 89 Airline Pilots DX Type Owner s manual SEGA ENTERPRISES LTD MANUAL NO 420 6471 01 uses the same 3 board design on p 72 Mentions a Naomi board on p 10 Sega F355 challenge Owner s manual SEGA ENTERPRISES INC USA MANUAL NO 4201 6507 01 shows 4 boards on p 72 each with two white edge connectors and Naomi board on p 10 and NAOMI MULTI MASTER and NAOMI MULTI SLAVE on p 137 F355 Challenge The Arcade Flyer Archive mentions 4 Naomi systems McFerran Damien 16 April 2015 Hardware Classics Sega Dreamcast Nintendo Life Retrieved 11 July 2011 Horowitz Ken 22 June 2018 The Sega Arcade Revolution A History in 62 Games McFarland amp Company p 210 ISBN 978 1 4766 7225 0 House Of The Dead 2 Killer List of Videogames Retrieved 19 April 2021 Horowitz 2018 pp 240 242 a b c Sega Naomi Original Pinout Class Killer List of Videogames Retrieved 19 April 2021 F355 Challenge The Arcade Flyer Archive Souppouris Aaron 23 August 2019 Sega is becoming its weird and wonderful self again Engadget Retrieved 16 January 2019 a b c d e Horowitz 2018 pp 242 244 a b c d NASCAR Arcade Edge No 90 November 2000 p 67 NASCAR Arcade Deluxe Edition Owner s Manual Sega 2000 p 33 a b c NAOMI 2 Sega reveals its next gen arcade hardware DC UK No 16 December 2000 p 41 a b Sega Announces NAOMI2 Next Generation Arcade Systems Using Imagination Technologies PowerVR Graphics Architecture PowerVR 11 January 2001 Retrieved 19 April 2021 Chau Anthony 3 July 2001 Virtua Fighter 4 First Impressions Part 1 Arcade IGN Retrieved 11 March 2016 Initial D Arcade Stage The Arcade Flyer Archive Retrieved 21 May 2021 a b GameCube Arcade Hardware Revealed IGN 18 February 2002 Retrieved 5 March 2013 Mirabella III Fran 16 July 2003 Inside F Zero AX IGN Retrieved 14 June 2013 IGN Staff 28 February 2002 Nintendo Roundtable IGN Retrieved 7 July 2021 Satterfield Shane 28 March 2002 Sega and Nintendo form developmental partnership GameSpot Archived from the original on 13 February 2009 Retrieved 20 June 2007 Mario Kart Arcade GP The Arcade Flyer Database Archived from the original on 25 March 2019 Retrieved 6 May 2021 a b c d e f Jenkins David 20 July 2005 Sega Arcade Hardware Confirmed As PowerVR Based Gamasutra Archived from the original on 13 May 2012 Retrieved 15 January 2020 Torres Ricardo 19 September 2002 JAMMA 2002 House of the Dead 3 Gamespot Archived from the original on 22 May 2016 Retrieved 10 December 2021 Museum of the Game Ghost Squad Killer List of Videogames Retrieved 29 October 2020 a b Dinosaur King owner s manual Sega p 36 a b c d e Maragos Nick Sheffield Brandon 31 August 2005 Round Up New Sega Arcade Board EA s Grammy Pro Sessions PSP European Oceania Launch Gamasutra Archived from the original on 15 November 2013 Retrieved 15 January 2020 Initial D4 PrimeTime Amusements Retrieved 21 May 2021 a b c Plunkett Luke 27 May 2008 Take A Look At Sega Rally 3 Kotaku Retrieved 15 January 2020 a b c Sega Supported Hardware segaarcade com Sega Amusements International Ltd Retrieved 15 January 2020 a b Initial D Arcade Stage 7 AA X Races To Arcades This Thursday Siliconera 28 November 2012 Retrieved 15 January 2020 Chaos Code coming to North America on PSN Polygon 14 August 2013 Retrieved 15 January 2020 McFerran Damien 21 July 2015 Weirdness Sega s Repackaged Transformers Arcade Game Is An Unexpected Nod To Its Glorious Past Nintendo Life Retrieved 15 January 2020 a b c d e Sega announces next generation arcade game board Nu The first adoption title is Hatsune Miku Project DIVA Arcade Future Tone 4gamer net in Japanese 4 September 2013 Retrieved 16 January 2020 a b Nojima Ryo 10 October 2018 Arcade popular series latest work HOUSE OF THE DEAD SCARLET DAWN CGWorld jp in Japanese Born Digital Inc Retrieved 16 January 2020 Horowitz 2018 pp 8 13 Horowitz 2018 pp 16 28 56 Horowitz 2018 pp 36 39 Horowitz 2018 pp 48 50 Retrieved from https en wikipedia org w index php title List of Sega arcade system boards amp oldid 1140823068, wikipedia, wiki, book, books, library,

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