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Wikipedia

HyperCard

HyperCard is a software application and development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web.

HyperCard combines a flat-file database with a graphical, flexible, user-modifiable interface.[3] HyperCard includes a built-in programming language called HyperTalk for manipulating data and the user interface.

This combination of features – a database with simple form layout, flexible support for graphics, and ease of programming – suits HyperCard for many different projects such as rapid application development of applications and databases, interactive applications with no database requirements, command and control systems, and many examples in the demoscene.

HyperCard was originally released in 1987 for $49.95 and was included free with all new Macs sold afterwards.[1] It was withdrawn from sale in March 2004, having received its final update in 1998 upon the return of Steve Jobs to Apple. HyperCard was not ported to Mac OS X, but can run in the Classic Environment on versions of Mac OS X that support it.

Overview Edit

Design Edit

 
The SE/30 was one of Apple's Macintosh computers that were contemporaneous with the HyperCard application[4]
 
A screenshot from the Datebook stack, included in the original release of HyperCard

The beauty of HyperCard is that it lets people program without having to learn how to write code — what I call "programming for the rest of us". HyperCard has made it possible for people to do things they wouldn't have ever thought of doing in the past without a lot of heavy-duty programming. It's let a lot of non-programmers, like me, into that loop.

David Lingwood, APDA[5]

HyperCard is based on the concept of a "stack" of virtual "cards".[6] Cards hold data, just as they would in a Rolodex card-filing device. Each card contains a set of interactive objects, including text fields, check boxes, buttons, and similar common graphical user interface (GUI) elements. Users browse the stack by navigating from card to card, using built-in navigation features, a powerful search mechanism, or through user-created scripts.[7]

Users build or modify stacks by adding new cards. They place GUI objects on the cards using an interactive layout engine based on a simple drag-and-drop interface.[7] Also, HyperCard includes prototype or template cards called backgrounds; when new cards are created they can refer to one of these background cards, which causes all of the objects on the background to be copied onto the new card. This way, a stack of cards with a common layout and functionality can be created. The layout engine is similar in concept to a form as used in most rapid application development (RAD) environments such as Borland Delphi, and Microsoft Visual Basic and Visual Studio.

The database features of the HyperCard system are based on the storage of the state of all of the objects on the cards in the physical file representing the stack. The database does not exist as a separate system within the HyperCard stack; no database engine or similar construct exists. Instead, the state of any object in the system is considered to be live and editable at any time. From the HyperCard runtime's perspective, there is no difference between moving a text field on the card and typing into it; both operations simply change the state of the target object within the stack. Such changes are immediately saved when complete, so typing into a field causes that text to be stored to the stack's physical file. The system operates in a largely stateless fashion, with no need to save during operation. This is in common with many database-oriented systems, although somewhat different from document-based applications.

The final key element in HyperCard is the script, a single code-carrying element of every object within the stack. The script is a text field whose contents are interpreted in the HyperTalk language.[7] Like any other property, the script of any object can be edited at any time and changes are saved as soon as they were complete. When the user invokes actions in the GUI, like clicking on a button or typing into a field, these actions are translated into events by the HyperCard runtime. The runtime then examines the script of the object that is the target of the event, like a button, to see if its script object contains the event's code, called a handler. If it does, the HyperTalk engine runs the handler; if it does not, the runtime examines other objects in the visual hierarchy.

External video
  "HyperCard Mania!" Computer Chronicles, 1987 archive.org (Internet Archive)

These concepts make up the majority of the HyperCard system; stacks, backgrounds and cards provide a form-like GUI system, the stack file provides object persistence and database-like functionality, and HyperTalk allows handlers to be written for GUI events. Unlike the majority of RAD or database systems of the era, however, HyperCard combines all of these features, both user-facing and developer-facing, in a single application. This allows rapid turnaround and immediate prototyping, possibly without any coding, allowing users to author custom solutions to problems with their own personalized interface. "Empowerment" became a catchword as this possibility was embraced by the Macintosh community, as was the phrase "programming for the rest of us",[8][5] that is, anyone, not just professional programmers.

It is this combination of features that also makes HyperCard a powerful hypermedia system. Users can build backgrounds to suit the needs of some system, say a rolodex, and use simple HyperTalk commands to provide buttons to move from place to place within the stack, or provide the same navigation system within the data elements of the UI, like text fields. Using these features, it is easy to build linked systems similar to hypertext links on the Web.[6] Unlike the Web, programming, placement, and browsing are all the same tool. Similar systems have been created for HTML, but traditional Web services are considerably more heavyweight.

HyperTalk Edit

HyperCard contains an object-oriented scripting language called HyperTalk, which was noted for having a syntax resembling casual English language. HyperTalk language features were predetermined by the HyperCard environment, although they could be extended by the use of externals functions (XFCN) and commands (XCMD), written in a compiled language.[9] The weakly typed HyperTalk supports most standard programming structures such as "if-then" and "repeat". HyperTalk is verbose, hence its ease of use and readability.[10] HyperTalk code segments are referred to as "scripts", a term that is considered[by whom?] less daunting to beginning programmers.

Externals Edit

HyperCard can be extended significantly through the use of external command (XCMD) and external function (XFCN) modules. These are code libraries packaged in a resource fork that integrate into either the system generally or the HyperTalk language specifically; this is an early example of the plug-in concept. Unlike conventional plug-ins, these do not require separate installation before they are available for use; they can be included in a stack, where they are directly available to scripts in that stack.

During HyperCard's peak popularity in the late 1980s, a whole ecosystem of vendors offered thousands of these externals such as HyperTalk compilers, graphing systems, database access, Internet connectivity, and animation. Oracle offered an XCMD that allows HyperCard to directly query Oracle databases on any platform, superseded by Oracle Card. BeeHive Technologies offered a hardware interface that allows the computer to control external devices. Connected via the Apple Desktop Bus (ADB), this instrument can read the state of connected external switches or write digital outputs to a multitude of devices.

Externals allow access to the Macintosh Toolbox, which contains many lower-level commands and functions not native to HyperTalk, such as control of the serial and ADB ports.

History Edit

Development Edit

HyperCard was created by Bill Atkinson following an LSD trip.[11] Work for it began in March 1985 under the name of WildCard (hence its creator code of WILD). In 1986, Dan Winkler began work on HyperTalk and the name was changed to HyperCard for trademark reasons. It was released on 11 August 1987 for the first day of the MacWorld Conference & Expo in Boston,[12] with the understanding that Atkinson would give HyperCard to Apple only if the company promised to release it for free on all Macs. Apple timed its release to coincide with the MacWorld Conference & Expo in Boston, Massachusetts to guarantee maximum publicity.

Launch Edit

HyperCard was successful almost instantly. The Apple Programmer's and Developer's Association (APDA) said, "HyperCard has been an informational feeding frenzy. From August [1987, when it was announced] to October our phones never stopped ringing. It was a zoo." Within a few months of release, there were multiple HyperCard books and a 50 disk set of public domain stacks.[5] Apple's project managers found HyperCard was being used by a huge number of people, internally and externally. Bug reports and upgrade suggestions continued to flow in, demonstrating its wide variety of users. Since it was also free, it was difficult to justify dedicating engineering resources to improvements in the software. Apple and its mainstream developers understood that HyperCard's user empowerment could reduce the sales of ordinary shrink-wrapped products.[13] Stewart Alsop II speculated that HyperCard might replace Finder as the shell of the Macintosh graphical user interface.[14]

HyperCard 2.0 Edit

In late 1989, Kevin Calhoun, then a HyperCard engineer at Apple, led an effort to upgrade the program. This resulted in HyperCard 2.0, released in 1990. The new version included an on-the-fly compiler that greatly increased performance of computationally intensive code, a new debugger and many improvements to the underlying HyperTalk language.

At the same time HyperCard 2.0 was being developed, a separate group within Apple developed and in 1991 released HyperCard IIGS, a version of HyperCard for the Apple IIGS system. Aimed mainly at the education market, HyperCard IIGS has roughly the same feature set as the 1.x versions of Macintosh HyperCard, while adding support for the color graphics abilities of the IIGS. Although stacks (HyperCard program documents) are not binary-compatible, a translator program (another HyperCard stack) allows them to be moved from one platform to the other.

Then, Apple decided that most of its application software packages, including HyperCard, would be the property of a wholly owned subsidiary called Claris. Many of the HyperCard developers chose to stay at Apple rather than move to Claris, causing the development team to be split. Claris attempted to create a business model where HyperCard could also generate revenues. At first the freely-distributed versions of HyperCard shipped with authoring disabled. Early versions of Claris HyperCard contain an Easter Egg: typing "magic" into the message box converts the player into a full HyperCard authoring environment.[15] When this trick became nearly universal, they wrote a new version, HyperCard Player, which Apple distributed with the Macintosh operating system, while Claris sold the full version commercially. Many users were upset that they had to pay to use software that had traditionally been supplied free and which many considered a basic part of the Mac.

Even after HyperCard was generating revenue, Claris did little to market it. Development continued with minor upgrades, and the first failed attempt to create a third generation of HyperCard. During this period, HyperCard began losing market share. Without several important, basic features, HyperCard authors began moving to systems such as SuperCard and Macromedia Authorware. Nonetheless, HyperCard continued to be popular and used for a widening range of applications, from the game The Manhole, an earlier effort by the creators of Myst, to corporate information services.

Apple eventually folded Claris back into the parent company, returning HyperCard to Apple's core engineering group. In 1992, Apple released the eagerly anticipated upgrade of HyperCard 2.2 and included licensed versions of Color Tools and Addmotion II, adding support for color pictures and animations. However, these tools are limited and often cumbersome to use because HyperCard 2.0 lacks true, internal color support.

HyperCard 3.0 Edit

Several attempts were made to restart HyperCard development once it returned to Apple. Because of the product's widespread use as a multimedia-authoring tool it was rolled into the QuickTime group. A new effort to allow HyperCard to create QuickTime interactive (QTi) movies started, once again under the direction of Kevin Calhoun. QTi extended QuickTime's core multimedia playback features to provide true interactive facilities and a low-level programming language based on 68000 assembly language. The resulting HyperCard 3.0 was first presented in 1996 when an alpha-quality version was shown to developers at Apple's annual Apple Worldwide Developers Conference (WWDC).[16] Under the leadership of Dan Crow development continued through the late 1990s, with public demos showing many popular features such as color support, Internet connectivity, and the ability to play HyperCard stacks (which were now special QuickTime movies) in a web browser. Development upon HyperCard 3.0 stalled when the QuickTime team was focused away from developing QuickTime interactive to the streaming features of QuickTime 4.0. in 1998[17] Steve Jobs disliked the software because Atkinson had chosen to stay at Apple to finish it instead of joining Jobs at NeXT, and (according to Atkinson) "it had Sculley's stink all over it".[11] In 2000, the HyperCard engineering team was reassigned to other tasks after Jobs decided to abandon the product. Calhoun and Crow both left Apple shortly after, in 2001.

Its final release was in 1998, and it was totally discontinued in March 2004.[18]

HyperCard runs natively only in the classic Mac OS, but it can still be used in Mac OS X's Classic mode on PowerPC based machines (G5 and earlier). The last functional native HyperCard authoring environment is Classic mode in Mac OS X 10.4 (Tiger) on PowerPC-based machines.

Applications Edit

HyperCard has been used for a range of hypertext and artistic purposes. Before the advent of PowerPoint, HyperCard was often used as a general-purpose presentation program. Examples of HyperCard applications include simple databases, "choose your own adventure"-type games, and educational teaching aids.

Due to its rapid application design facilities, HyperCard was also often used for prototyping applications and sometimes even for version 1.0 implementations. Inside Apple, the QuickTime team was one of HyperCard's biggest customers.

HyperCard has lower hardware requirements than Macromedia Director. Several commercial software products were created in HyperCard, most notably the original version of the graphic adventure game Myst,[19] the Voyager Company's Expanded Books, multimedia CD-ROMs of Beethoven's Ninth Symphony CD-ROM, A Hard Day's Night by the Beatles, and the Voyager MacBeth. An early electronic edition of the Whole Earth Catalog was implemented in HyperCard.[20] and stored on CD-ROM.[21]

The prototype and demo of the popular game You Don't Know Jack was written in HyperCard.[22][23] The French auto manufacturer Renault used it to control their inventory system.[6][24]

In Quebec, Canada, HyperCard was used to control a robot arm used to insert and retrieve video disks at the National Film Board CinéRobothèque.

In 1989, Hypercard was used to control the BBC Radiophonic Workshop Studio Network, using a single Macintosh.[25]

HyperCard was used to prototype a fully functional prototype of SIDOCI (one of the first experiments in the world to develop an integrated electronic patient record system) and was heavily used by Montréal Consulting firm DMR to demonstrate how "a typical day in the life of a patient about to get surgery" would look like in a paperless age.

Activision, which was until then mainly a game company, saw HyperCard as an entry point into the business market. Changing its name to Mediagenic, it published several major HyperCard-based applications, most notably Danny Goodman's Focal Point,[20] a personal information manager, and Reports For HyperCard, a program by Nine To Five Software that allows users to treat HyperCard as a full database system with robust information viewing and printing features.

The HyperCard-inspired SuperCard for a while included the Roadster plug-in that allowed stacks to be placed inside web pages and viewed by web browsers with an appropriate browser plug-in. There was even a Windows version of this plug-in allowing computers other than Macintoshes to use the plug-in.

Exploits Edit

The first HyperCard virus was discovered in Belgium and the Netherlands in April 1991.[26]

Because HyperCard executed scripts in stacks immediately on opening, it was also one of the first applications susceptible to macro viruses. The Merryxmas virus was discovered in early 1993[27] by Ken Dunham, two years before the Concept virus.[28] Very few viruses were based on HyperCard, and their overall impact was minimal.

Reception Edit

Compute!'s Apple Applications in 1987 stated that HyperCard "may make Macintosh the personal computer of choice". While noting that its large memory requirement made it best suited for computers with 2 MB of memory and hard drives, the magazine predicted that "the smallest programming shop should be able to turn out stackware", especially for using CD-ROMs.[29] Compute! predicted in 1988 that most future Mac software would be developed using HyperCard, if only because using it was so addictive that developers "won't be able to tear themselves away from it long enough to create anything else".[30] Byte in 1989 listed it as among the "Excellence" winners of the Byte Awards. While stating that "like any first entry, it has some flaws", the magazine wrote that "HyperCard opened up a new category of software", and praised Apple for bundling it with every Mac.[31] In 2001 Steve Wozniak called HyperCard "the best program ever written".[32]

Legacy Edit

HyperCard is one of the first products that made use of and popularized the hypertext concept to a large popular base of users.

Jakob Nielsen has pointed out that HyperCard was really only a hypermedia program since its links started from regions on a card, not text objects; actual HTML-style text hyperlinks were possible in later versions, but were awkward to implement and seldom used.[33][34] Deena Larsen programmed links into HyperCard for Marble Springs. Bill Atkinson later lamented that if he had only realized the power of network-oriented stacks, instead of focusing on local stacks on a single machine, HyperCard could have become the first Web browser.[35]

HyperCard saw a loss in popularity with the growth of the World Wide Web, since the Web could handle and deliver data in much the same way as HyperCard without being limited to files on a local hard disk. HyperCard had a significant impact on the web as it inspired the creation of both HTTP (through its influence on Tim Berners-Lee's colleague Robert Cailliau),[36] and JavaScript (whose creator, Brendan Eich, was inspired by HyperTalk[37]). It was also a key inspiration for ViolaWWW, an early web browser.[38]

The pointing-finger cursor used for navigating stacks was later used in the first web browsers, as the hyperlink cursor.[39]

The Myst computer game franchise, initially released as a HyperCard stack and included bundled with some Macs (for example the Performa 5300), still lives on, making HyperCard a facilitating technology for starting one of the best-selling computer games of all time.[40]

According to Ward Cunningham, the inventor of Wiki, the wiki concept can be traced back to a HyperCard stack he wrote in the late 1980s.[41][42][43]

In 2017 the Internet Archive established a project to preserve and emulate HyperCard stacks, allowing users to upload their own.[44]

The GUI of the prototype Apple Wizzy Active Lifestyle Telephone was based on HyperCard.[45]

World Wide Web Edit

HyperCard influenced the development of the Web in late 1990 through its influence on Robert Cailliau, who assisted in developing Tim Berners-Lee's first Web browser.[46] Javascript was inspired by HyperTalk.[47]

Although HyperCard stacks do not operate over the Internet, by 1988, at least 300 stacks were publicly available for download from the commercial CompuServe network (which was not connected to the official Internet yet). The system can link phone numbers on a user's computer together and enable them to dial numbers without a modem, using a less expensive piece of hardware, the Hyperdialer.[48]

In this sense, like the Web, it does form an association-based experience of information browsing via links, though not operating remotely over the TCP/IP protocol then. Like the Web, it also allows for the connections of many different kinds of media.

Similar systems Edit

Other companies have offered their own versions. As of 2010, four products are available which offer HyperCard-like abilities:

  • HyperNext is a software development system that uses many ideas from HyperCard and can create both standalone applications and stacks that run on the freeware Hypernext Player. HyperNext is available for Mac OS 9 & X, and Windows XP & Vista.
  • HyperStudio, one of the first HyperCard clones, is as of 2009, developed and published by Software MacKiev.[49]
  • LiveCode, published by LiveCode, Ltd., expands greatly on HyperCard's feature set[50] and offers color and a GUI toolkit which can be deployed on many popular platforms (Android, iOS, Classic Macintosh system software, Mac OS X, Windows 98 through 10, and Linux/Unix). LiveCode directly imports extant HyperCard stacks and provides a migration path for stacks still in use.
  • SuperCard, the first HyperCard clone, is similar to HyperCard, but with many added features such as: full color support, pixel and vector graphics, a full GUI toolkit, and support for many modern Mac OS X features. It can create both standalone applications and projects that run on the freeware SuperCard Player. SuperCard can also convert extant HyperCard stacks into SuperCard projects. It runs only on Macs.

Past products include:

  • SK8 was a "HyperCard killer" developed within Apple but never released. It extends HyperTalk to allow arbitrary objects which allowed it to build complete Mac-like applications (instead of stacks). The project was never released, although the source code was placed in the public domain.
  • Hyper DA by Symmetry was a Desk Accessory for classic single-tasked Mac OS that allows viewing HyperCard 1.x stacks as added windows in any extant application, and is also embedded into many Claris products (like MacDraw II) to display their user documentation.
  • HyperPad from Brightbill-Roberts is a clone of HyperCard, written for DOS. It makes use of ASCII linedrawing to create the graphics of cards and buttons.
  • Plus, later renamed WinPlus, is similar to HyperCard, for Windows and Macintosh.
  • Oracle purchased Plus and created a cross-platform version as Oracle Card, later renamed Oracle Media Objects, used as a 4GL for database access.
  • IBM LinkWay - a mouse-controlled HyperCard-like environment for DOS PCs. It has minimal system requirements, runs in graphics CGA and VGA. It even supported video disc control.[51]
  • Asymetrix's Windows application ToolBook resembles HyperCard, and later included an external converter to read HyperCard stacks (the first was a third-party product from Heizer software).
  • TileStack is an attempt to create a web based version of HyperCard that is compatible with the original HyperCard files.[52] The site closed down January 24, 2011.[53][54]

In addition, many of the basic concepts of the original system were later re-used in other forms. Apple built its system-wide scripting engine AppleScript on a language similar to HyperTalk; it is often used for desktop publishing (DTP) workflow automation needs.[citation needed] In the 1990s FaceSpan provided a third-party graphical interface. AppleScript also has a native graphical programming front-end called Automator, released with Mac OS X Tiger in April 2005. One of HyperCard's strengths was its handling of multimedia, and many multimedia systems like Macromedia Authorware and Macromedia Director are based on concepts originating in HyperCard.[55]

AppWare, originally named Serius Developer, is sometimes seen to be similar to HyperCard, as both are rapid application development (RAD) systems. AppWare was sold in the early 90s and worked on both Mac and Windows systems.

Zoomracks, a DOS application with a similar "stack" database metaphor, predates HyperCard by 4 years, which led to a contentious lawsuit against Apple.[citation needed]

See also Edit

References Edit

  1. ^ a b "Hypercard – How About New Mac Owners", Mac GUI
  2. ^ "Macworld Expo 1987 Boston", 32by32 Macintosh History from the 1980s, August 11, 1987
  3. ^ Needle, David (August 11, 1987), "HyperCard: Rumors or Reality", Computer Currents
  4. ^ USA, Jeff Keyzer from Austin, TX (January 7, 2011), Apple Macintosh SE/30, retrieved November 16, 2015{{citation}}: CS1 maint: multiple names: authors list (link)
  5. ^ a b c Lingwood, David (May 23, 1988). "APDA Pinpoints Development Trends in Macintosh Products". InfoWorld (Interview). Vol. 10, no. 21. Interviewed by Stuart J. Johnston. p. S9. Retrieved March 30, 2019.
  6. ^ a b c Kahney, Leander (August 14, 2002), , Wired, archived from the original on February 6, 2010
  7. ^ a b c "A Hypercard Primer". InfoWorld. Vol. 11, no. 45. November 6, 1989. p. S3 (sidebar).
  8. ^ Winograd, Terry (1996), "HyperCard, Director, and Visual Basic", Bringing Design to Software, Addison-Wesley
  9. ^ Goodman 1988, p. 799.
  10. ^ DeVoto, Jeanne. "Jeanne's House o' HyperCard". www.jaedworks.com. Retrieved May 9, 2019. Its string handling is the most flexible I've seen - the language contains primitives for directly addressing any character, word, logical line, or chunk delimited by any character you choose. The natural-language syntax - "wait until the mouse is down", "if it is not a number then beep", "get word 3 to 10 of line 8 of theAnswer", and "go to the last card of this stack" are all legal HyperTalk expressions - makes it a joy to read and easy to maintain.
  11. ^ a b Bill Atkinson interviewed on the TV show Triangulation on the TWiT.tv network (link)
  12. ^ Bobker, Steven (November 1988). "The Price of Freedom". MacUser. Vol. 4, no. 11. pp. 63–66.
  13. ^ Adams, Douglas (2002) [1989]. "Frank the Vandal". MacWorld. Pan MacMillan. Retrieved March 30, 2019.
  14. ^ Alsop, Stewart II (January 18, 1988). "Apple's Finder: Maturity in UI" (PDF). P.C. Letter. 4 (2): 4–5.
  15. ^ Foraker, Paul. "Apple's taken HyperCard back from Claris. Here's what they've done with it". MacTech. Vol. 10, no. 3. Claris also tried an interim scheme of shipping a crippled, low user-level, Home stack, which users could override by typing 'magic' in the message box. There was some confusion between this version and the Player, that had people trying unsuccessfully to type 'magic' in the message box of the Player. The magic in HyperCard 2.2 is all plain and visible.
  16. ^ Colby, Clifford (September 1996). "HyperCard's new deal: QuickTime authoring". MacWeek.
  17. ^ Duncan, Geoff (November 2, 1998). "Alas, HyperCard!". TidBits.
  18. ^ Oren, Tim (March 26, 2004), "A Eulogy for HyperCard", Due diligence (blog), Type pad
  19. ^ Breen, Christopher (December 1993). "A Spectacle Not To Be Myst". Computer Gaming World. pp. 114, 116. Retrieved March 29, 2016.
  20. ^ a b HyperCard Mania!. Computer Chronicles, 1987. Stewart Cheifet Productions (archive.org)
  21. ^ A Brief History of The Whole Earth Catalog March 7, 2021, at the Wayback Machine, Whole Earth
  22. ^ "You Don't Know Jack For Macintosh (1995)". MobyGames. Retrieved January 23, 2016.
  23. ^ "Apple HyperCard: Precursor to the First Web Browser". DailyMotion. FORA.TV. January 2, 2015. Retrieved January 23, 2016.
  24. ^ "Ahead of their time: Nine technologies that came early", IT World, October 26, 2009
  25. ^ Elen, Richard (February 1989). "MIDI Futures at the BBC (SOS Feb 1989)". Sound on Sound (Feb 1989): 48–54.
  26. ^ "Latest Mac viral infection hits the stacks: HyperCard affliction turns up in Europe (includes related article on forms virus attacks take)". MacWEEK. April 16, 1991.
  27. ^ Antivirus software for Macintosh (list), University of Michigan, retrieved March 18, 2010 includes/mac/util/virus/merryxmaskiller.sit.hqx 8 4/27/93 BinHex4.0,StuffIt3.50 Eliminate a script-based virus called "merryxmas." Requires HyperCard 2.0.
  28. ^ "HyperCard", (wiki), CA: UQAM, archived from the original on September 26, 2006
  29. ^ "Information On A Card". Compute!'s Apple Applications. December 1987. p. 6. Retrieved August 18, 2014.
  30. ^ Leemon, Sheldon (April 1988). "The Hazards of HyperCard". Compute!. p. 49. Retrieved August 18, 2014.
  31. ^ "The Byte Awards". Byte. Vol. 14, no. 1. January 1989. p. 327.
  32. ^ "Wozniak's fireside chat". Macworld. June 22, 2001. Retrieved February 16, 2015.
  33. ^ . Archived from the original on November 30, 2018. The biggest failing of HyperCard for anyone interested in hypertext is the lack of text links.
  34. ^ Swaine, Michael. "Programming Paradigms". Dr. Dobb's Journal. Vol. 15, no. June 1990. p. 130. The biggest failing of HyperCard for anyone interested in hypertext is the lack of text links.
  35. ^ "HyperCard: What Could Have Been", Wired, August 2002
  36. ^ Cailliau, Robert, , Computer, archived from the original on January 6, 2011 (on the WWW proposal).
  37. ^ Eich, Brendan (1998), (3rd ed.), Danny G, archived from the original on April 15, 2008
  38. ^ Gillies, James; Cailliau, Robert (2000). How the Web was born: The Story of the World Wide Web. Oxford: Oxford University Press. p. 213. ISBN 0-19-286207-3. I got a HyperCard manual and looked at it and just basically took the concepts and implemented them in X-windows [sic].
  39. ^ Granneman, Scott, "1987", Computing history 1968–present
  40. ^ "Part 33: Myst", , 1UP, archived from the original on May 23, 2011
  41. ^ "Wiki History", C2 (wiki)
  42. ^ Bruning, Kim, Wikinewsie discusses Wikimania (Interview)
  43. ^
    • Cunningham, Ward; Gage, John, "An Evening in Conversation with the Wiki Inventor", , archived from the original on May 7, 2007, retrieved February 9, 2007
    • Computer History Museum (April 24, 2006). "Wiki Inventor Ward Cunningham with John Gage". youtube. Retrieved June 25, 2023.
  44. ^ Scott, Jason (August 11, 2017). "HyperCard On The Archive (Celebrating 30 Years of HyperCard)". The Internet Archive. After our addition of in-browser early Macintosh emulation earlier this year, the Internet Archive now has a lot of emulated Hypercard stacks available for perusal, and we encourage you to upload your own, easily and quickly.
  45. ^ Dickson, Sonny (April 8, 2019). "Video of Apple's W.A.L.T. in Action - The 1993-Edition iPhone". SonnyDickson. Retrieved April 11, 2019.
  46. ^ People involved in the WorldWideWeb project
  47. ^ Dr. Axel Rauschmayer, Speaking JavaScript: An In-Depth Guide for Programmers December 26, 2018, at the Wayback Machine (O'Reilly, 2014)
  48. ^ Greene, Denise; Greene, Doug (April 11, 1988). "HyperCard:The First Eight Months". InfoWorld. Vol. 10, no. 15. p. 37.
  49. ^ "HyperStudio". Software MacKiev. Retrieved August 31, 2009.
  50. ^ "LiveCode is Next Generation of HyperCard". opensource.com. February 23, 2013.
  51. ^ "IBM LinkWay 2.0".
  52. ^ "HyperCard comes back from the dead to the web", Slashdot, June 7, 2008
  53. ^ . Archived from the original on January 5, 2020. Retrieved May 14, 2013.
  54. ^ @tilestack (January 25, 2011). "Farewell. tilestack.com" (Tweet) – via Twitter.
  55. ^ Keating, Anne B; Hargitai, Joseph R (1999). The Wired Professor: A Guide to Incorporating the World Wide Web in College Instruction. NYU Press. p. 178. ISBN 978-0814747254. Retrieved January 23, 2016.

Bibliography Edit

External links Edit

  • Atkinson, William ‘Bill’; Winkler, Dan (1987), "Demonstrating HyperCard", Computer Chronicles (Interview)
  • Collection of emulated HyperCard stacks via the Internet Archive
  • , America OnLine, archived from the original on April 30, 2007
  • Teach Yourself HyperCard, Folk stream
  • HyperCard (PDF) (manual), Apple
  • (in French), Scripteur, archived from the original on May 18, 2006
  • , Economy X talk, archived from the original on July 29, 2010; HyperCard conversion utility
  • . Loper OS. Archived from the original on June 5, 2015. Retrieved June 15, 2015.

hypercard, software, application, development, apple, macintosh, apple, iigs, computers, among, first, successful, hypermedia, systems, predating, world, wide, original, author, bill, atkinsondeveloper, apple, computerinitial, releaseaugust, 1987, years, augus. HyperCard is a software application and development kit for Apple Macintosh and Apple IIGS computers It is among the first successful hypermedia systems predating the World Wide Web HyperCardOriginal author s Bill AtkinsonDeveloper s Apple ComputerInitial releaseAugust 11 1987 36 years ago August 11 1987 1 2 Final release2 4 1 1998 25 years ago 1998 Written inApple PascalOperating systemMacintosh System 6 System 7 Mac OS 8 Mac OS 9Apple IIGS GS OS 5 and 6PlatformMacintosh Apple IIGSAvailable inEnglishTypeHypermedia software developmentLicenseProprietaryHyperCard combines a flat file database with a graphical flexible user modifiable interface 3 HyperCard includes a built in programming language called HyperTalk for manipulating data and the user interface This combination of features a database with simple form layout flexible support for graphics and ease of programming suits HyperCard for many different projects such as rapid application development of applications and databases interactive applications with no database requirements command and control systems and many examples in the demoscene HyperCard was originally released in 1987 for 49 95 and was included free with all new Macs sold afterwards 1 It was withdrawn from sale in March 2004 having received its final update in 1998 upon the return of Steve Jobs to Apple HyperCard was not ported to Mac OS X but can run in the Classic Environment on versions of Mac OS X that support it Contents 1 Overview 1 1 Design 1 2 HyperTalk 1 3 Externals 2 History 2 1 Development 2 2 Launch 2 3 HyperCard 2 0 2 4 HyperCard 3 0 3 Applications 3 1 Exploits 4 Reception 5 Legacy 5 1 World Wide Web 5 2 Similar systems 6 See also 7 References 7 1 Bibliography 8 External linksOverview EditDesign Edit nbsp The SE 30 was one of Apple s Macintosh computers that were contemporaneous with the HyperCard application 4 nbsp A screenshot from the Datebook stack included in the original release of HyperCardThe beauty of HyperCard is that it lets people program without having to learn how to write code what I call programming for the rest of us HyperCard has made it possible for people to do things they wouldn t have ever thought of doing in the past without a lot of heavy duty programming It s let a lot of non programmers like me into that loop David Lingwood APDA 5 HyperCard is based on the concept of a stack of virtual cards 6 Cards hold data just as they would in a Rolodex card filing device Each card contains a set of interactive objects including text fields check boxes buttons and similar common graphical user interface GUI elements Users browse the stack by navigating from card to card using built in navigation features a powerful search mechanism or through user created scripts 7 Users build or modify stacks by adding new cards They place GUI objects on the cards using an interactive layout engine based on a simple drag and drop interface 7 Also HyperCard includes prototype or template cards called backgrounds when new cards are created they can refer to one of these background cards which causes all of the objects on the background to be copied onto the new card This way a stack of cards with a common layout and functionality can be created The layout engine is similar in concept to a form as used in most rapid application development RAD environments such as Borland Delphi and Microsoft Visual Basic and Visual Studio The database features of the HyperCard system are based on the storage of the state of all of the objects on the cards in the physical file representing the stack The database does not exist as a separate system within the HyperCard stack no database engine or similar construct exists Instead the state of any object in the system is considered to be live and editable at any time From the HyperCard runtime s perspective there is no difference between moving a text field on the card and typing into it both operations simply change the state of the target object within the stack Such changes are immediately saved when complete so typing into a field causes that text to be stored to the stack s physical file The system operates in a largely stateless fashion with no need to save during operation This is in common with many database oriented systems although somewhat different from document based applications The final key element in HyperCard is the script a single code carrying element of every object within the stack The script is a text field whose contents are interpreted in the HyperTalk language 7 Like any other property the script of any object can be edited at any time and changes are saved as soon as they were complete When the user invokes actions in the GUI like clicking on a button or typing into a field these actions are translated into events by the HyperCard runtime The runtime then examines the script of the object that is the target of the event like a button to see if its script object contains the event s code called a handler If it does the HyperTalk engine runs the handler if it does not the runtime examines other objects in the visual hierarchy External video nbsp HyperCard Mania Computer Chronicles 1987 archive org Internet Archive These concepts make up the majority of the HyperCard system stacks backgrounds and cards provide a form like GUI system the stack file provides object persistence and database like functionality and HyperTalk allows handlers to be written for GUI events Unlike the majority of RAD or database systems of the era however HyperCard combines all of these features both user facing and developer facing in a single application This allows rapid turnaround and immediate prototyping possibly without any coding allowing users to author custom solutions to problems with their own personalized interface Empowerment became a catchword as this possibility was embraced by the Macintosh community as was the phrase programming for the rest of us 8 5 that is anyone not just professional programmers It is this combination of features that also makes HyperCard a powerful hypermedia system Users can build backgrounds to suit the needs of some system say a rolodex and use simple HyperTalk commands to provide buttons to move from place to place within the stack or provide the same navigation system within the data elements of the UI like text fields Using these features it is easy to build linked systems similar to hypertext links on the Web 6 Unlike the Web programming placement and browsing are all the same tool Similar systems have been created for HTML but traditional Web services are considerably more heavyweight HyperTalk Edit Main article HyperTalk HyperCard contains an object oriented scripting language called HyperTalk which was noted for having a syntax resembling casual English language HyperTalk language features were predetermined by the HyperCard environment although they could be extended by the use of externals functions XFCN and commands XCMD written in a compiled language 9 The weakly typed HyperTalk supports most standard programming structures such as if then and repeat HyperTalk is verbose hence its ease of use and readability 10 HyperTalk code segments are referred to as scripts a term that is considered by whom less daunting to beginning programmers Externals Edit HyperCard can be extended significantly through the use of external command XCMD and external function XFCN modules These are code libraries packaged in a resource fork that integrate into either the system generally or the HyperTalk language specifically this is an early example of the plug in concept Unlike conventional plug ins these do not require separate installation before they are available for use they can be included in a stack where they are directly available to scripts in that stack During HyperCard s peak popularity in the late 1980s a whole ecosystem of vendors offered thousands of these externals such as HyperTalk compilers graphing systems database access Internet connectivity and animation Oracle offered an XCMD that allows HyperCard to directly query Oracle databases on any platform superseded by Oracle Card BeeHive Technologies offered a hardware interface that allows the computer to control external devices Connected via the Apple Desktop Bus ADB this instrument can read the state of connected external switches or write digital outputs to a multitude of devices Externals allow access to the Macintosh Toolbox which contains many lower level commands and functions not native to HyperTalk such as control of the serial and ADB ports History EditDevelopment Edit HyperCard was created by Bill Atkinson following an LSD trip 11 Work for it began in March 1985 under the name of WildCard hence its creator code of WILD In 1986 Dan Winkler began work on HyperTalk and the name was changed to HyperCard for trademark reasons It was released on 11 August 1987 for the first day of the MacWorld Conference amp Expo in Boston 12 with the understanding that Atkinson would give HyperCard to Apple only if the company promised to release it for free on all Macs Apple timed its release to coincide with the MacWorld Conference amp Expo in Boston Massachusetts to guarantee maximum publicity Launch Edit HyperCard was successful almost instantly The Apple Programmer s and Developer s Association APDA said HyperCard has been an informational feeding frenzy From August 1987 when it was announced to October our phones never stopped ringing It was a zoo Within a few months of release there were multiple HyperCard books and a 50 disk set of public domain stacks 5 Apple s project managers found HyperCard was being used by a huge number of people internally and externally Bug reports and upgrade suggestions continued to flow in demonstrating its wide variety of users Since it was also free it was difficult to justify dedicating engineering resources to improvements in the software Apple and its mainstream developers understood that HyperCard s user empowerment could reduce the sales of ordinary shrink wrapped products 13 Stewart Alsop II speculated that HyperCard might replace Finder as the shell of the Macintosh graphical user interface 14 HyperCard 2 0 Edit In late 1989 Kevin Calhoun then a HyperCard engineer at Apple led an effort to upgrade the program This resulted in HyperCard 2 0 released in 1990 The new version included an on the fly compiler that greatly increased performance of computationally intensive code a new debugger and many improvements to the underlying HyperTalk language At the same time HyperCard 2 0 was being developed a separate group within Apple developed and in 1991 released HyperCard IIGS a version of HyperCard for the Apple IIGS system Aimed mainly at the education market HyperCard IIGS has roughly the same feature set as the 1 x versions of Macintosh HyperCard while adding support for the color graphics abilities of the IIGS Although stacks HyperCard program documents are not binary compatible a translator program another HyperCard stack allows them to be moved from one platform to the other Then Apple decided that most of its application software packages including HyperCard would be the property of a wholly owned subsidiary called Claris Many of the HyperCard developers chose to stay at Apple rather than move to Claris causing the development team to be split Claris attempted to create a business model where HyperCard could also generate revenues At first the freely distributed versions of HyperCard shipped with authoring disabled Early versions of Claris HyperCard contain an Easter Egg typing magic into the message box converts the player into a full HyperCard authoring environment 15 When this trick became nearly universal they wrote a new version HyperCard Player which Apple distributed with the Macintosh operating system while Claris sold the full version commercially Many users were upset that they had to pay to use software that had traditionally been supplied free and which many considered a basic part of the Mac Even after HyperCard was generating revenue Claris did little to market it Development continued with minor upgrades and the first failed attempt to create a third generation of HyperCard During this period HyperCard began losing market share Without several important basic features HyperCard authors began moving to systems such as SuperCard and Macromedia Authorware Nonetheless HyperCard continued to be popular and used for a widening range of applications from the game The Manhole an earlier effort by the creators of Myst to corporate information services Apple eventually folded Claris back into the parent company returning HyperCard to Apple s core engineering group In 1992 Apple released the eagerly anticipated upgrade of HyperCard 2 2 and included licensed versions of Color Tools and Addmotion II adding support for color pictures and animations However these tools are limited and often cumbersome to use because HyperCard 2 0 lacks true internal color support HyperCard 3 0 Edit Several attempts were made to restart HyperCard development once it returned to Apple Because of the product s widespread use as a multimedia authoring tool it was rolled into the QuickTime group A new effort to allow HyperCard to create QuickTime interactive QTi movies started once again under the direction of Kevin Calhoun QTi extended QuickTime s core multimedia playback features to provide true interactive facilities and a low level programming language based on 68000 assembly language The resulting HyperCard 3 0 was first presented in 1996 when an alpha quality version was shown to developers at Apple s annual Apple Worldwide Developers Conference WWDC 16 Under the leadership of Dan Crow development continued through the late 1990s with public demos showing many popular features such as color support Internet connectivity and the ability to play HyperCard stacks which were now special QuickTime movies in a web browser Development upon HyperCard 3 0 stalled when the QuickTime team was focused away from developing QuickTime interactive to the streaming features of QuickTime 4 0 in 1998 17 Steve Jobs disliked the software because Atkinson had chosen to stay at Apple to finish it instead of joining Jobs at NeXT and according to Atkinson it had Sculley s stink all over it 11 In 2000 the HyperCard engineering team was reassigned to other tasks after Jobs decided to abandon the product Calhoun and Crow both left Apple shortly after in 2001 Its final release was in 1998 and it was totally discontinued in March 2004 18 HyperCard runs natively only in the classic Mac OS but it can still be used in Mac OS X s Classic mode on PowerPC based machines G5 and earlier The last functional native HyperCard authoring environment is Classic mode in Mac OS X 10 4 Tiger on PowerPC based machines Applications EditHyperCard has been used for a range of hypertext and artistic purposes Before the advent of PowerPoint HyperCard was often used as a general purpose presentation program Examples of HyperCard applications include simple databases choose your own adventure type games and educational teaching aids Due to its rapid application design facilities HyperCard was also often used for prototyping applications and sometimes even for version 1 0 implementations Inside Apple the QuickTime team was one of HyperCard s biggest customers HyperCard has lower hardware requirements than Macromedia Director Several commercial software products were created in HyperCard most notably the original version of the graphic adventure game Myst 19 the Voyager Company s Expanded Books multimedia CD ROMs of Beethoven s Ninth Symphony CD ROM A Hard Day s Night by the Beatles and the Voyager MacBeth An early electronic edition of the Whole Earth Catalog was implemented in HyperCard 20 and stored on CD ROM 21 The prototype and demo of the popular game You Don t Know Jack was written in HyperCard 22 23 The French auto manufacturer Renault used it to control their inventory system 6 24 In Quebec Canada HyperCard was used to control a robot arm used to insert and retrieve video disks at the National Film Board CineRobotheque In 1989 Hypercard was used to control the BBC Radiophonic Workshop Studio Network using a single Macintosh 25 HyperCard was used to prototype a fully functional prototype of SIDOCI one of the first experiments in the world to develop an integrated electronic patient record system and was heavily used by Montreal Consulting firm DMR to demonstrate how a typical day in the life of a patient about to get surgery would look like in a paperless age Activision which was until then mainly a game company saw HyperCard as an entry point into the business market Changing its name to Mediagenic it published several major HyperCard based applications most notably Danny Goodman s Focal Point 20 a personal information manager and Reports For HyperCard a program by Nine To Five Software that allows users to treat HyperCard as a full database system with robust information viewing and printing features The HyperCard inspired SuperCard for a while included the Roadster plug in that allowed stacks to be placed inside web pages and viewed by web browsers with an appropriate browser plug in There was even a Windows version of this plug in allowing computers other than Macintoshes to use the plug in Exploits Edit The first HyperCard virus was discovered in Belgium and the Netherlands in April 1991 26 Because HyperCard executed scripts in stacks immediately on opening it was also one of the first applications susceptible to macro viruses The Merryxmas virus was discovered in early 1993 27 by Ken Dunham two years before the Concept virus 28 Very few viruses were based on HyperCard and their overall impact was minimal Reception EditCompute s Apple Applications in 1987 stated that HyperCard may make Macintosh the personal computer of choice While noting that its large memory requirement made it best suited for computers with 2 MB of memory and hard drives the magazine predicted that the smallest programming shop should be able to turn out stackware especially for using CD ROMs 29 Compute predicted in 1988 that most future Mac software would be developed using HyperCard if only because using it was so addictive that developers won t be able to tear themselves away from it long enough to create anything else 30 Byte in 1989 listed it as among the Excellence winners of the Byte Awards While stating that like any first entry it has some flaws the magazine wrote that HyperCard opened up a new category of software and praised Apple for bundling it with every Mac 31 In 2001 Steve Wozniak called HyperCard the best program ever written 32 Legacy EditHyperCard is one of the first products that made use of and popularized the hypertext concept to a large popular base of users Jakob Nielsen has pointed out that HyperCard was really only a hypermedia program since its links started from regions on a card not text objects actual HTML style text hyperlinks were possible in later versions but were awkward to implement and seldom used 33 34 Deena Larsen programmed links into HyperCard for Marble Springs Bill Atkinson later lamented that if he had only realized the power of network oriented stacks instead of focusing on local stacks on a single machine HyperCard could have become the first Web browser 35 HyperCard saw a loss in popularity with the growth of the World Wide Web since the Web could handle and deliver data in much the same way as HyperCard without being limited to files on a local hard disk HyperCard had a significant impact on the web as it inspired the creation of both HTTP through its influence on Tim Berners Lee s colleague Robert Cailliau 36 and JavaScript whose creator Brendan Eich was inspired by HyperTalk 37 It was also a key inspiration for ViolaWWW an early web browser 38 The pointing finger cursor used for navigating stacks was later used in the first web browsers as the hyperlink cursor 39 The Myst computer game franchise initially released as a HyperCard stack and included bundled with some Macs for example the Performa 5300 still lives on making HyperCard a facilitating technology for starting one of the best selling computer games of all time 40 According to Ward Cunningham the inventor of Wiki the wiki concept can be traced back to a HyperCard stack he wrote in the late 1980s 41 42 43 In 2017 the Internet Archive established a project to preserve and emulate HyperCard stacks allowing users to upload their own 44 The GUI of the prototype Apple Wizzy Active Lifestyle Telephone was based on HyperCard 45 World Wide Web Edit HyperCard influenced the development of the Web in late 1990 through its influence on Robert Cailliau who assisted in developing Tim Berners Lee s first Web browser 46 Javascript was inspired by HyperTalk 47 Although HyperCard stacks do not operate over the Internet by 1988 at least 300 stacks were publicly available for download from the commercial CompuServe network which was not connected to the official Internet yet The system can link phone numbers on a user s computer together and enable them to dial numbers without a modem using a less expensive piece of hardware the Hyperdialer 48 In this sense like the Web it does form an association based experience of information browsing via links though not operating remotely over the TCP IP protocol then Like the Web it also allows for the connections of many different kinds of media Similar systems Edit Other companies have offered their own versions As of 2010 update four products are available which offer HyperCard like abilities HyperNext is a software development system that uses many ideas from HyperCard and can create both standalone applications and stacks that run on the freeware Hypernext Player HyperNext is available for Mac OS 9 amp X and Windows XP amp Vista HyperStudio one of the first HyperCard clones is as of 2009 update developed and published by Software MacKiev 49 LiveCode published by LiveCode Ltd expands greatly on HyperCard s feature set 50 and offers color and a GUI toolkit which can be deployed on many popular platforms Android iOS Classic Macintosh system software Mac OS X Windows 98 through 10 and Linux Unix LiveCode directly imports extant HyperCard stacks and provides a migration path for stacks still in use SuperCard the first HyperCard clone is similar to HyperCard but with many added features such as full color support pixel and vector graphics a full GUI toolkit and support for many modern Mac OS X features It can create both standalone applications and projects that run on the freeware SuperCard Player SuperCard can also convert extant HyperCard stacks into SuperCard projects It runs only on Macs Past products include SK8 was a HyperCard killer developed within Apple but never released It extends HyperTalk to allow arbitrary objects which allowed it to build complete Mac like applications instead of stacks The project was never released although the source code was placed in the public domain Hyper DA by Symmetry was a Desk Accessory for classic single tasked Mac OS that allows viewing HyperCard 1 x stacks as added windows in any extant application and is also embedded into many Claris products like MacDraw II to display their user documentation HyperPad from Brightbill Roberts is a clone of HyperCard written for DOS It makes use of ASCII linedrawing to create the graphics of cards and buttons Plus later renamed WinPlus is similar to HyperCard for Windows and Macintosh Oracle purchased Plus and created a cross platform version as Oracle Card later renamed Oracle Media Objects used as a 4GL for database access IBM LinkWay a mouse controlled HyperCard like environment for DOS PCs It has minimal system requirements runs in graphics CGA and VGA It even supported video disc control 51 Asymetrix s Windows application ToolBook resembles HyperCard and later included an external converter to read HyperCard stacks the first was a third party product from Heizer software TileStack is an attempt to create a web based version of HyperCard that is compatible with the original HyperCard files 52 The site closed down January 24 2011 53 54 In addition many of the basic concepts of the original system were later re used in other forms Apple built its system wide scripting engine AppleScript on a language similar to HyperTalk it is often used for desktop publishing DTP workflow automation needs citation needed In the 1990s FaceSpan provided a third party graphical interface AppleScript also has a native graphical programming front end called Automator released with Mac OS X Tiger in April 2005 One of HyperCard s strengths was its handling of multimedia and many multimedia systems like Macromedia Authorware and Macromedia Director are based on concepts originating in HyperCard 55 AppWare originally named Serius Developer is sometimes seen to be similar to HyperCard as both are rapid application development RAD systems AppWare was sold in the early 90s and worked on both Mac and Windows systems Zoomracks a DOS application with a similar stack database metaphor predates HyperCard by 4 years which led to a contentious lawsuit against Apple citation needed See also EditApple Media Tool MetaCard LiveCode Morphic software mTropolis NoteCards Stagecast CreatorReferences Edit a b Hypercard How About New Mac Owners Mac GUI Macworld Expo 1987 Boston 32by32 Macintosh History from the 1980s August 11 1987 Needle David August 11 1987 HyperCard Rumors or Reality Computer Currents USA Jeff Keyzer from Austin TX January 7 2011 Apple Macintosh SE 30 retrieved November 16 2015 a href Template Citation html title Template Citation citation a CS1 maint multiple names authors list link a b c Lingwood David May 23 1988 APDA Pinpoints Development Trends in Macintosh Products InfoWorld Interview Vol 10 no 21 Interviewed by Stuart J Johnston p S9 Retrieved March 30 2019 a b c Kahney Leander August 14 2002 HyperCard Forgotten but Not Gone Wired archived from the original on February 6 2010 a b c A Hypercard Primer InfoWorld Vol 11 no 45 November 6 1989 p S3 sidebar Winograd Terry 1996 HyperCard Director and Visual Basic Bringing Design to Software Addison Wesley Goodman 1988 p 799 DeVoto Jeanne Jeanne s House o HyperCard www jaedworks com Retrieved May 9 2019 Its string handling is the most flexible I ve seen the language contains primitives for directly addressing any character word logical line or chunk delimited by any character you choose The natural language syntax wait until the mouse is down if it is not a number then beep get word 3 to 10 of line 8 of theAnswer and go to the last card of this stack are all legal HyperTalk expressions makes it a joy to read and easy to maintain a b Bill Atkinson interviewed on the TV show Triangulation on the TWiT tv network link Bobker Steven November 1988 The Price of Freedom MacUser Vol 4 no 11 pp 63 66 Adams Douglas 2002 1989 Frank the Vandal MacWorld Pan MacMillan Retrieved March 30 2019 Alsop Stewart II January 18 1988 Apple s Finder Maturity in UI PDF P C Letter 4 2 4 5 Foraker Paul Apple s taken HyperCard back from Claris Here s what they ve done with it MacTech Vol 10 no 3 Claris also tried an interim scheme of shipping a crippled low user level Home stack which users could override by typing magic in the message box There was some confusion between this version and the Player that had people trying unsuccessfully to type magic in the message box of the Player The magic in HyperCard 2 2 is all plain and visible Colby Clifford September 1996 HyperCard s new deal QuickTime authoring MacWeek Duncan Geoff November 2 1998 Alas HyperCard TidBits Oren Tim March 26 2004 A Eulogy for HyperCard Due diligence blog Type pad Breen Christopher December 1993 A Spectacle Not To Be Myst Computer Gaming World pp 114 116 Retrieved March 29 2016 a b HyperCard Mania Computer Chronicles 1987 Stewart Cheifet Productions archive org A Brief History of The Whole Earth Catalog Archived March 7 2021 at the Wayback Machine Whole Earth You Don t Know Jack For Macintosh 1995 MobyGames Retrieved January 23 2016 Apple HyperCard Precursor to the First Web Browser DailyMotion FORA TV January 2 2015 Retrieved January 23 2016 Ahead of their time Nine technologies that came early IT World October 26 2009 Elen Richard February 1989 MIDI Futures at the BBC SOS Feb 1989 Sound on Sound Feb 1989 48 54 Latest Mac viral infection hits the stacks HyperCard affliction turns up in Europe includes related article on forms virus attacks take MacWEEK April 16 1991 Antivirus software for Macintosh list University of Michigan retrieved March 18 2010 includes mac util virus merryxmaskiller sit hqx 8 4 27 93 BinHex4 0 StuffIt3 50 Eliminate a script based virus called merryxmas Requires HyperCard 2 0 HyperCard Pantechnicon wiki CA UQAM archived from the original on September 26 2006 Information On A Card Compute s Apple Applications December 1987 p 6 Retrieved August 18 2014 Leemon Sheldon April 1988 The Hazards of HyperCard Compute p 49 Retrieved August 18 2014 The Byte Awards Byte Vol 14 no 1 January 1989 p 327 Wozniak s fireside chat Macworld June 22 2001 Retrieved February 16 2015 Programming Paradigms Dr Dobbs Journal Jun 1990 Archived from the original on November 30 2018 The biggest failing of HyperCard for anyone interested in hypertext is the lack of text links Swaine Michael Programming Paradigms Dr Dobb s Journal Vol 15 no June 1990 p 130 The biggest failing of HyperCard for anyone interested in hypertext is the lack of text links HyperCard What Could Have Been Wired August 2002 Cailliau Robert How It Really Happened Computer archived from the original on January 6 2011 on the WWW proposal Eich Brendan 1998 JavaScript Bible 3rd ed Danny G archived from the original on April 15 2008 Gillies James Cailliau Robert 2000 How the Web was born The Story of the World Wide Web Oxford Oxford University Press p 213 ISBN 0 19 286207 3 I got a HyperCard manual and looked at it and just basically took the concepts and implemented them in X windows sic Granneman Scott 1987 Computing history 1968 present Part 33 Myst The Essential 50 1UP archived from the original on May 23 2011 Wiki History C2 wiki Bruning Kim Wikinewsie discusses Wikimania Interview Cunningham Ward Gage John An Evening in Conversation with the Wiki Inventor Video archived from the original on May 7 2007 retrieved February 9 2007 Computer History Museum April 24 2006 Wiki Inventor Ward Cunningham with John Gage youtube Retrieved June 25 2023 Scott Jason August 11 2017 HyperCard On The Archive Celebrating 30 Years of HyperCard The Internet Archive After our addition of in browser early Macintosh emulation earlier this year the Internet Archive now has a lot of emulated Hypercard stacks available for perusal and we encourage you to upload your own easily and quickly Dickson Sonny April 8 2019 Video of Apple s W A L T in Action The 1993 Edition iPhone SonnyDickson Retrieved April 11 2019 People involved in the WorldWideWeb project Dr Axel Rauschmayer Speaking JavaScript An In Depth Guide for Programmers Archived December 26 2018 at the Wayback Machine O Reilly 2014 Greene Denise Greene Doug April 11 1988 HyperCard The First Eight Months InfoWorld Vol 10 no 15 p 37 HyperStudio Software MacKiev Retrieved August 31 2009 LiveCode is Next Generation of HyperCard opensource com February 23 2013 IBM LinkWay 2 0 HyperCard comes back from the dead to the web Slashdot June 7 2008 Farewell to Tilestack Archived from the original on January 5 2020 Retrieved May 14 2013 tilestack January 25 2011 Farewell tilestack com Tweet via Twitter Keating Anne B Hargitai Joseph R 1999 The Wired Professor A Guide to Incorporating the World Wide Web in College Instruction NYU Press p 178 ISBN 978 0814747254 Retrieved January 23 2016 Bibliography Edit Goodman Danny 1987 The Complete HyperCard Handbook Bantam Books ISBN 0 9665514 2 7 Goodman Danny 1988 The Complete HyperCard Handbook 2nd Edition Bantam Books ISBN 055334577XExternal links EditAtkinson William Bill Winkler Dan 1987 Demonstrating HyperCard Computer Chronicles Interview Collection of emulated HyperCard stacks via the Internet Archive A list of HyperCard links America OnLine archived from the original on April 30 2007 Teach Yourself HyperCard Folk stream HyperCard PDF manual Apple HyperCard and AppleScript in French Scripteur archived from the original on May 18 2006 Differsifier Economy X talk archived from the original on July 29 2010 HyperCard conversion utility Why HyperCard Had to Die includes a section on A HyperCard walkthrough making a four function calculator Loper OS Archived from the original on June 5 2015 Retrieved June 15 2015 Retrieved from https en wikipedia org w index php title HyperCard amp oldid 1169082514, wikipedia, wiki, book, books, library,

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