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Doom (2016 video game)

Doom is a 2016 first-person shooter video game developed by id Software and published by Bethesda Softworks. The game is the first major installment in the Doom series since 2004's Doom 3 and was a reboot of the franchise. It was released for PlayStation 4, Windows, and Xbox One in May 2016. A port for Nintendo Switch was co-developed with Panic Button and released in November 2017, and a version for Google Stadia was released in August 2020. Players take the role of an unnamed space marine, known as the "Doom Slayer", as he battles demonic forces within an energy-mining facility on Mars and in Hell.

Doom
Developer(s)id Software[a]
Publisher(s)Bethesda Softworks
Director(s)
  • Marty Stratton
  • Hugo Martin
Writer(s)Adam Gascoine
Composer(s)Mick Gordon
SeriesDoom
Engineid Tech 6
Platform(s)
Release
  • PS4, Windows, Xbox One
  • May 13, 2016
  • Nintendo Switch
  • November 10, 2017
  • Stadia
  • August 19, 2020
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Doom was announced as Doom 4 in 2008, and that version underwent an extensive development cycle with different builds and designs before the game was restarted in 2011 and revealed as simply Doom in 2014. It was tested by customers who pre-ordered the 2014 MachineGames game Wolfenstein: The New Order and the general public. Mick Gordon composed the music, with contributions by Richard Devine. The game also has an online multiplayer component and a level editor known as "SnapMap", co-developed with Certain Affinity and Escalation Studios respectively.

Doom was well-received by critics and players. The single-player campaign, graphics, soundtrack, and gameplay received considerable praise, whereas the multiplayer mode drew significant criticism. It was the second best-selling video game in North America and the UK in the week of its release and sold over 500,000 copies for PCs by the end of May 2016. A sequel, titled Doom Eternal, was released in March 2020.

Gameplay edit

 
The Doom Slayer fighting against a Baron of Hell with the Super Shotgun

Doom is a first-person shooter.[5] Gameplay consists of fast movement and frenetic combat against aggressive and mobile opponents, as well as exploration of the game's environments via double-jumps and ledge climbing.[6][7] To progress through the game, the player wields an arsenal of weapons influenced by those of Doom and Doom II, such as a chainsaw and BFG 9000, against undead and demonic opponents also influenced by the original Doom games. Weapons do not need to be reloaded and can be augmented with various mods obtained during the campaign.[8][9][10]

To replenish their resources, the player must pick up items or kill enemies.[11] Players may recover health by using the "Glory Kill" mechanic, in which sufficiently damaged enemies enter a stunned state and may be killed by the player in a short melee animation.[12][13] Ammunition can be replenished by using the chainsaw on an enemy, which instantly kills them if there is enough fuel in the chainsaw.[9][14]

The single-player campaign has 13 levels,[15] which typically have multiple pathways and open areas for players to explore and find collectibles, secrets, and upgrades to their equipment.[10] Other pickups include Doomguy figurines and data files that expand on the setting and story.[16] Throughout the campaign are Easter egg references to Commander Keen, The Elder Scrolls V: Skyrim, Fallout 4, Terminator 2, and the preceding Doom games.[17] Each level contains a hidden lever which opens an area extracted from a classic level in the original games.[18] An arcade mode in which all upgrades in the single-player campaign are unlocked from the beginning of the game was added on October 20, 2016.[19][20]

Multiplayer edit

Doom supports an online multiplayer mode.[21] Gamemodes include a basic Team Deathmatch and variations thereof called Freeze Tag, in which defeated players are frozen in ice and may be revived by teammates,[22] and Soul Harvest, in which players must pick up "souls" dropped by slain opponents;[23] Warpath, a variation of King of the Hill in which the hill moves around the map;[24] Clan Arena, a team-based last man standing mode;[25] and Domination, in which teams must capture and hold three locations.[23] Players use a loadout consisting of two weapons chosen from an arsenal of weapons that may include weapons unique to the multiplayer mode.[26][27] During matches, players may obtain "hack modules", one-use power-ups that convey information to the player, such as the time until other power-ups respawn. They may also obtain "runes" that temporarily transform them into demons.[22][28] Playable demons include the Revenant, Baron of Hell, and Mancubus, also featured in the single-player campaign,[29] and the Prowler and Harvester, which are not.[19][30]

Level creation tool edit

Doom includes a level creation tool called SnapMap which allows players to create and edit maps.[31] Using in-game assets,[32] players can create single-player levels and co-operative or competitive multiplayer maps. Players can place enemies into their maps, with the exception of the campaign's bosses, and modify their artificial intelligence and stats. Alternatively, SnapMap can automatically generate enemies for player-made maps with the AI conductor feature.[33] Players can share their completed maps with other players, who can rate and make derivatives of their map.[4]

Synopsis edit

Doom takes place on Mars, where the Union Aerospace Corporation (UAC) operates a facility to exploit an energy seeping from Hell, an alternate dimension populated by hostile lifeforms known as demons. To solve an energy crisis on Earth, the UAC constructed the Argent Tower to extract and refine raw Hell energy into Argent energy, which deteriorates the physical and mental health of the facility's staff,[34] and allowed transit to and from Hell. After discovering that Argent energy had properties that defied their understanding of physics, the UAC began occult research into Argent energy and Hell, and the demons, who its staff began to worship and cybernetically modify.

The facility is run by Samuel Hayden, a UAC scientist who transferred his consciousness to an android body after being afflicted with terminal brain cancer during the construction of the Argent Tower. In addition to directing the energy extraction and refining process, Hayden organizes expeditions into Hell to retrieve back captive demons and artifacts for study. Among them is a sarcophagus containing the player character, a being they call the Doom Slayer and fear immensely, along with his armor, the Praetor Suit. Assisting Hayden is VEGA, a self-aware artificial intelligence that controls and monitors the facility. Leading the UAC's research into biomechanics is Olivia Pierce, a protege of Hayden's who developed crippling scoliosis while working on Mars and makes a pact with the demons to open a portal between Mars and Hell and allow the demons to conquer humanity.

Plot edit

At an undetermined time, Pierce opens the portal for the demons, who overrun the facility and kill almost all of its staff. To repel them, Hayden awakens the Slayer, who recovers his armor and initially ignores Hayden's entreaties. Denied information unless he agrees to help Hayden, the Slayer acquiesces and begins to be guided by VEGA. After clearing out the facility core and preventing a meltdown in its foundry, the Slayer pursues Pierce up the tower, along the way destroying infrastructure critical to the refinement of Argent energy despite Hayden's protests. At the top of the tower, Pierce opens an explosive rift into Hell using a device called an Argent accumulator, destroying the Tower and sending the Slayer back to Hell.

In Hell, the Slayer fights his way to the tomb he was imprisoned within and a teleporter back to Mars. The Slayer makes his way to Hayden's office, where Hayden installs a teleporting device in the Praetor Suit for more reliable teleportation. Hayden also tells the Slayer of the Helix Stone, an artifact used to study and harness Argent energy being housed in Pierce's office in the Lazarus Labs. Entering the Lazarus Labs, the Slayer observes the Helix Stone and learns of the Well, where the portal is powered, and of the Crucible, a magical blade. To reach the Well, he makes another excursion into Hell with the Argent accumulator within the Cyberdemon, a massive and cybernetically modified demon. After killing the Cyberdemon, the Slayer fights through a labyrinthine gauntlet and two more powerful demons to recover the Crucible.

Hayden teleports the Slayer to a facility in the frozen north of Mars that houses VEGA's core, which he plans to use to trigger an explosion powerful enough to send the Slayer to the Well. The Slayer triggers a meltdown of the core, but makes a backup copy of VEGA before the explosion. Entering the Well, the Slayer uses the Crucible to destroy the portal's power source and confronts Pierce, who is betrayed and transformed by the demons into the Spider Mastermind. Upon killing the Spider Mastermind, the Slayer is teleported back to Mars by Hayden, who confiscates the Crucible to continue his research into Argent energy. To keep the Slayer from interfering with his plans, Hayden teleports him to an undisclosed location.

Development edit

 
Marty Stratton (left) and Hugo Martin (right), the game's directors

As Doom 4 edit

After releasing Doom 3 in 2004, id Software began working on a new intellectual property, Rage, and unsuccessfully sought to license the Doom franchise to another developer as it had with Wolfenstein. In 2007, however, id began development of Doom 4. The studio, which had 19 employees at the time of Doom 3's release,[35] struggled to simultaneously develop Rage and Doom 4.[35][36] Development of Doom was first revealed via job listings on id's website on May 7, 2008, for a project titled Doom 4.[37] On June 23, 2009, ZeniMax Media, parent company of Bethesda Softworks, acquired id and announced that Bethesda would publish its future games.[38] According to id creative director Tim Willits, the partnership allowed the company to have two teams, each having a project in parallel development.[39] Asked in April 2009 about whether Doom 4 would be a sequel to Doom 3 or a reboot, id CEO Todd Hollenshead stated that it was neither.[40]

Doom 4 was intended to feature a story written by British science fiction writer Graham Joyce.[1] The game was going to be set on Earth and was described as a "new take"[41] on Doom II (subtitled Hell on Earth).[35] In a 2016 video documentary by Noclip about the game's development, Doom creative director Hugo Martin described Doom 4 as being "about the global impact of a Hellish invasion"[42] and compared it to the 1997 film Contact. The game was influenced by the Call of Duty series of first-person shooters, featuring passive health regeneration, an emphasis on using cover to protect the player character,[41] and scripted cinematics; developers and fans derided the project as "Call of Doom".[43] In 2011, Rage was released to mixed reception.[35][41] id and Bethesda, feeling that Doom 4 was out of touch with the original games, decided to restart development.[36][44][45]

On April 3, 2013, Kotaku published an exposé that described Doom 4 as being trapped in "development hell" and allegedly mismanaged.[46] Bethesda's vice president of marketing, Pete Hines, acknowledged difficulty in the development of Doom 4 that same day.[47] In an August 2013 interview with IGN, Willits said that the pre-2011 Doom 4 "had a bit of schizophrenia, a little bit of an identity crisis."[48] Marty Stratton, Doom's director, described the period between 2011 and 2013 as a "rolling reboot".[49] This period contained numerous departures from id such as Hollenshead and company co-founder John Carmack.[50][51] In an interview by Nathan Grayson of Rock, Paper, Shotgun on August 6, 2013, Willits stated that there was no publicly available timeline for updates on Doom 4.[52]

As Doom edit

 
Various developers at QuakeCon 2016. From left to right: Marty Stratton, Tiago Sousa, Billy Khan, Shale Williams, and Robert Duffy

On June 10, 2014, Bethesda presented a teaser trailer at E3 2014,[53] followed by another at id's yearly convention, QuakeCon, on July 17, 2014, that revealed Doom 4 had been renamed to Doom and would be a series reboot.[54] id selected Stratton to be game director and hired Hugo Martin as creative director in August 2013.[12][55] Tiago Sousa, head R&D graphics engineer at Crytek, led development of the id Tech 6 engine for Doom.[56] Stratton, Martin, and id used the original Doom games as their template for Doom's artwork and gameplay, and abandoned the slower pace and survival horror themes of Doom 3.[12][35] Stratton highlighted id's desire to "[be] faithful to the legacy of [the original] Doom"[57] and the replication of its tone.[35] Willits explained that Doom was "built on the emotional core of the original game".[58]

Development of Doom focused primarily on refining its combat, dubbed "push forward combat".[12] The Glory Kill mechanic, which began as a "sync melee" system to be used in Doom 4,[59][b] was developed early and became crucial to the design of Doom's combat. To incentivize player aggression, id rewarded use of the Glory Kill mechanic and chainsaw by replenishing resources and built the game's levels to encourage movement during combat.[12][60] Enemies were also designed to visually resemble those of the original Doom games and encourage the player to be mobile.[61][62]

Id placed less emphasis on Doom's story,[63] which was written by Adam Gascoine.[1] Speaking to Noclip, Martin said that the story was one of the last elements of the game to be implemented,[64] and that he and Gascoine aimed for a lighter, self-aware narrative;[65] the game begins with a quotation of a 1996 comic parodying Doom.[1][62] In his direction for Doom's story, Martin was inspired by action movies such as RoboCop (1987), Evil Dead 2 (1987),[65] and The Last Boyscout (1991),[66] and paintings by American artist Frank Frazetta.[67]

Doom's multiplayer was co-developed with Certain Affinity,[1] though id parted ways with them after launch to work on the Windows-version multiplayer and introduce new features such as private matches, custom game settings, and an enhanced cheat detection system.[2][68] BattleCry Studios assisted id with post-release multiplayer updates.[3] SnapMap was developed with Escalation Studios.[4][69] Patches for Doom after its release introduced a new photo mode, a new game option for holding weapons in the center of the screen as in the original games,[70] and support for the Vulkan API.[71] The Vulkan patch was expected to enable playable frame rates on older hardware. Subsequent benchmarks show up to a 66% improvement in the frame rates on AMD graphics cards, with minor changes in the performance of Nvidia cards.[72]

Soundtrack edit

Doom's soundtrack was composed by Australian musician and composer Mick Gordon,[73] with contributions by American electronic musician and sound designer Richard Devine.[74] Gordon met with id at their Dallas headquarters in mid-2014 to discuss composing music for Doom.[75][76] At their meeting, id instructed Gordon not to use guitars or write a metal score,[77][78] despite the original Doom having an ambient, thrash metal soundtrack by Bobby Prince,[76][79] as id felt that the genre had grown "corny".[76] Gordon was encouraged to use synthesizers,[80] and used them to create the sound Argent energy might make.[81] He designed several chains of effects units through which he passed sub-bass sine waves,[80][82] layered with white noise to make them audible on widely available speaker equipment.[83] According to Gordon, after "six to nine months [of] doing just synthesisers",[76] he convinced id to allow the use of guitars and began experimenting with augmenting their sound.[84] For the main riff of the main menu track, Gordon combined a nine-string guitar with a sample of the chainsaw from the original Doom.[85]

Gordon devised different soundscapes for Mars and for Hell, saying in an interview with Revolver magazine, "As the [Mars] environments were created by humans ... the music needed to sound like humans created it, too. ... That lead to Hell being more atonal, dissonant and weird."[86] Some tracks, such as "At Doom's Gate", contain homages to Prince's work for the original Doom.[84] Gordon also included Easter eggs in the soundtrack; shortly after the game's release in May 2016, players discovered pentagrams and the number "666" hidden in the track "Cyberdemon" via spectrogram.[87][88] Speaking to the Game Development Conference about composing Doom's soundtrack in 2017, Gordon revealed the presence of a reserved message, "Jesus loves you", in an unidentified track.[89] On February 7, 2019, Gordon confirmed the discovery of the final Easter egg on Twitter.[90]

Release and marketing edit

Doom was released worldwide for PlayStation 4, Windows, and Xbox One on May 13, 2016, except in Japan, where it was released on May 19, 2016,[91] and Google Stadia on August 19, 2020.[92] It was the first game in the franchise to be released without censorship in Germany.[93] A Nintendo Switch port developed by Panic Button was released on November 10, 2017,[94][95] without SnapMap because of storage constraints on the game cartridge.[96][97] Review copies of the game were held back until release day, which prompted comment from several gaming outlets.[98][99][100] Bethesda partnered with Arrow Schmidt Peterson Motorsports for a special promotion in which Mikhail Aleshin drove a Doom-styled car at the Indianapolis 500 racing competition.[101] The vehicle crashed during the 2016 Indianapolis 500 and was eliminated from the race.[102]

On June 12, 2016, at E3 2016 Bethesda announced a virtual reality (VR) adaptation of Doom with a demo.[103][104] The critical reception of the VR adaptation was mixed.[103][105][106] A virtual pinball adaptation of Doom was released on December 6, 2016, as part of the Bethesda Pinball collection for Zen Pinball 2, Pinball FX 2,[107] and Pinball FX 3,[108] as well as a separate free-to-play app for iOS and Android mobile devices.[109] A VR spinoff of Doom, Doom VFR, was announced at E3 2017 and was released for the PlayStation VR and HTC Vive headsets on December 1, 2017.[110][111] The game was set after the events of Doom and was generally well received by critics.[112][113][114]

Trailers and cover art edit

 
The alternate cover that was picked via a poll on Twitter[115]

Initial reception of the QuakeCon 2014 trailer accumulated considerable acclaim among fans.[116] At E3 2015, on June 14, Bethesda showed gameplay from the singleplayer campaign and multiplayer,[117] which was simultaneously applauded and criticized for its graphic violence.[118] Hines responded by saying, "if you're not into violent, bloody games... Doom's probably not a game for you."[119] A live-action trailer directed by American filmmaker Joe Kosinski was released on March 31, 2016.[120]

On February 4, 2016, Bethesda revealed Doom's official box art, which was immediately criticized as "painfully boring and dull."[121] From March 3, to March 7, 2016, Bethesda held a poll on Twitter to decide an alternate cover that would be printed on the obverse of the official box art.[115][122] The winner, with 68% of the votes cast, was a cover inspired by the original Doom's, showing the Doom Slayer battling demons in Hell.[123]

Multiplayer alpha and beta tests edit

Bethesda announced on February 19, 2014, that a beta version of Doom, then still called Doom 4, would be made available to those who pre-ordered Wolfenstein: The New Order (2014),[124][125] a reboot of Wolfenstein developed by MachineGames and published by Bethesda.[126] These players were also given exclusive access to an alpha test of Doom's multiplayer,[127] which ran from October 23 to 25, 2015.[128] A second alpha test of the multiplayer was held from December 3 to 6, 2015.[129] A datamine of the content in the alphas revealed aspects of the singleplayer campaign such as the existence of the Spider Mastermind.[130]

A closed beta test of the multiplayer began on March 31, 2016, and ended on April 3,[131] and was followed by an open beta that ran from April 15 to April 18, 2016.[132] PC Games criticized the weapons and weapon loadouts following the closed beta but praised the mobility.[133][134] Nathan Lawrence of IGN and Adam Smith of Rock, Paper, Shotgun also criticized the weapon loadouts and unfavorably compared the open beta to other shooters such as Halo, Quake 3, Unreal Tournament, and Call of Duty.[135][136] The beta was also negatively received by players on Steam.[137]

Downloadable content edit

Doom supported downloadable content (DLC) packs, three of which had to be purchased, and added three new maps and a demon.[138] These DLCs were Unto the Evil, released on August 4, 2016;[139] Hell Followed, released on October 27, 2016;[140] and Bloodfall, released December 14, 2016.[141] On July 19, 2017, Bethesda made the three paid DLCs free to all players.[142]

Reception edit

Upon release, Doom was positively received, with scores of 85/100 for PC and PlayStation 4, 87/100 for the Xbox One, and 79/100 on Nintendo Switch on Metacritic.[161] The final PC version of the game received very positive reviews from users on Steam.[162] The Nintendo Switch port was also praised in a review by Nintendo Life.[15]

The game's single-player elements received critical acclaim and was favorably compared to contemporary shooter games.[163][164][165] Mike Henriquez of GameRevolution described the visual and artistic design as "top-notch".[146] Sam White in The Daily Telegraph lauded Doom' for its performance on all platforms, weapon design, and score.[156] Peter Brown of GameSpot praised single-player because he thought that the reboot captured the spirits of the older games, while refining them with modern elements. Brown also drew attention toward the soundtrack, calling it "impactful".[147] Jordan Pearson of Vice also singled out the score for praise.[166] James Davenport, writing for PC Gamer in December 2016, called Doom' soundtrack "one of the best" of 2016.[167]

Polygon's Arthur Gies remarked positively upon the exploration for collectables and secrets, and their relevance to the new upgrade feature, but he was critical of instances where the game would lock away sections of a level without warning.[152] Zack Furniss of Destructoid, originally skeptical about the "Glory Kill" mechanic, ultimately considered it to fit well in the flow of gameplay.[143] Giant Bomb's Brad Shoemaker felt that the mechanic was "an essential part of the give-and-take of Doom's super fast combat".[149] Conversely, Kyle Orland of Ars Technica felt that the mechanic briefly taking control away from the player can easily disorient players or misposition them.[168]

SnapMap was also positively received, with critics praising its simplicity and ease-of-use,[169][170] but also expressing disappointment at only being able to use in-game assets.[32][151][171] Matt Bertz of Game Informer commented upon the accessibility but criticized the lack of diverse settings and possible limitations when compared to a traditional community-based mod.[145]

The multiplayer mode received mixed reception from critics. IGN's Joab Gilory described Doom as "a tale of two very different shooters", stating that multiplayer did not live up to the standard set by the single-player components and would not satisfy players.[150] Matt Buchholtz of Electronic Gaming Monthly criticized what he felt was the network's poor handling of latency.[144] Edwin Evans-Thirlwell of Eurogamer singled out the "Warpath" multiplayer mode as the most interesting of the match type, describing it as "memorable", and regarded the other multiplayer modes as underdeveloped and underwhelming.[172] Julian Benson from Kotaku wrote that Doom's multiplayer was very similar to other contemporary games.[173] David Houghton of GamesRadar+ called the multiplayer "endlessly playable, smart, brutal fun."[148] Jon Denton, writing for Eurogamer, also praised the multiplayer.[22]

Sales edit

Doom was the second best-selling retail game in its week of release in the US and UK behind Uncharted 4: A Thief's End,[174][175] By late June 2016, the game rose to number one in the UK charts, overtaking Uncharted 4 and the later-released Overwatch,[176] and remained number one for a second week.[177] Sales for Doom on PC reached 500,000 copies in May 2016,[178] 1,000,000 copies in August 2016,[179] and 2,000,000 copies by July 2017.[180] When Doom released for the Switch, it was the fourth-best selling title of its debut week.[181]

Accolades edit

Doom was named one of the best games of 2016 by critics and media outlets such as Giant Bomb,[182] GameSpot,[183] GamesRadar,[184] The Escapist,[185] The A.V. Club,[186] Rock Paper Shotgun,[187] James Stephanie Sterling,[188] VG247,[189] Daily Mirror,[190] and Shacknews.[191] Doom's soundtrack won the Best Music / Sound Design award at The Game Awards 2016; Gordon, joined by Periphery drummer Matt Halpern and Quake II composer Sascha Dikiciyan, performed a short medley of the tracks "Rip and Tear", "BFG Division", and Quake II's "Descent Into Cerberon" at the awards show.[192] It was also nominated for the Audio Achievement and Best Music categories of the 13th British Academy Games Awards.[193][194]

Year Award Category Result Ref.
2015 Game Critics Awards 2015 Best Action Game Nominated [195]
Best PC Game Nominated
2016 Golden Joystick Award 2016 Game of the Year Nominated [196]
Best Visual Design Nominated
Best Audio Nominated
PC Game of the Year Nominated
The Game Awards 2016 Game of the Year Nominated [197]
[198]
Best Game Direction Nominated
Best Music/Sound Design Won
Best Action Game Won
2017 20th Annual D.I.C.E. Awards Action Game of the Year Nominated [199]
Outstanding Achievement in Original Music Composition Won
Game Developers Choice Awards 2016 Best Audio Nominated [200]
Best Design Nominated
Best Technology Nominated
2017 SXSW Gaming Awards Video Game of the Year Nominated [201]
Excellence in Gameplay Won
Excellence in Animation Nominated
Excellence in Visual Achievement Nominated
Excellence in Musical Score Won
13th British Academy Games Awards Audio Achievement Nominated [202]
Music Nominated
National Academy of Video Game Trade Reviewers Art Direction, Contemporary Won [203]
Control Design, 3D Won
Control Precision Won
Game Design, Franchise Won
Game, Classic Revival Won
Game, Franchise Action Won

Sequel edit

A sequel to Doom, Doom Eternal, was released on March 20, 2020.[204] The development of Doom influenced Doom Eternal's in several ways. Post-release analysis by id and the Doom playerbase showed a reliance on the Super Shotgun to the exclusion of all other weapons by a large segment of the game's players. To encourage players to use other weapons, id reduced the amount of ammo the player could carry in Doom Eternal and reworked the other weapons, weapon mods, and enemies in the game, and added weaknesses to specific weapons to specific enemies.[205] id also abandoned team deathmatch for Doom Eternal's multiplayer and instead created a gamemode called Battlemode, in which AI and player-controlled demons battle a player-controlled Doom Slayer.[206] SnapMap was not retained for Doom Eternal.[207]

Notes edit

  1. ^ Certain Affinity developed the game's multiplayer,[1] while post-launch updates were handled by both id Software and BattleCry Studios.[2][3] Escalation Studios worked on the game's SnapMap feature.[4]
  2. ^ The designs of the Hell Knight and Summoner demons, and Super Shotgun and Chainsaw weapons, were also retained from Doom 4.[41]

References edit

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Sources edit

  • Aristopoulos, Marios (2023). The Game Music Toolbox: Composition Techniques and Production Tools from 20 Iconic Game Soundtracks. Routledge. ISBN 9781003146872.
  • Gordon, Mick (August 22, 2017). Doom: Behind the Music. Game Developers Conference. Retrieved December 11, 2023.
  • Noclip (December 12, 2016). Doom Resurrected: Part 1 - To Hell & Back. from the original on December 13, 2016. Retrieved December 14, 2016.
  • Noclip (December 13, 2016). Doom Documentary: Part 2 - Designing a First Impression. Retrieved January 6, 2024.
  • Noclip (December 14, 2016). Doom Documentary: Part 3 - Guns, Guitars & Chess on Mars. Retrieved January 6, 2024.
  • Smith, Barnabas (October 22, 2017). "Rip & Tear: Deconstructing the Technological and Musical Composition of Mick Gordon's Score for DOOM (2016)". Proceedings of the Australian Music Conference. University of Adelaide. doi:10.4225/55/59ed513f8b470. ISSN 1448-7780.

External links edit

  • Official website

doom, 2016, video, game, this, article, about, 2016, reboot, 1993, game, doom, 1993, video, game, other, uses, doom, disambiguation, doom, 2016, first, person, shooter, video, game, developed, software, published, bethesda, softworks, game, first, major, insta. This article is about the 2016 reboot For the 1993 game see Doom 1993 video game For other uses see Doom disambiguation Doom is a 2016 first person shooter video game developed by id Software and published by Bethesda Softworks The game is the first major installment in the Doom series since 2004 s Doom 3 and was a reboot of the franchise It was released for PlayStation 4 Windows and Xbox One in May 2016 A port for Nintendo Switch was co developed with Panic Button and released in November 2017 and a version for Google Stadia was released in August 2020 Players take the role of an unnamed space marine known as the Doom Slayer as he battles demonic forces within an energy mining facility on Mars and in Hell DoomDeveloper s id Software a Publisher s Bethesda SoftworksDirector s Marty StrattonHugo MartinWriter s Adam GascoineComposer s Mick GordonSeriesDoomEngineid Tech 6Platform s PlayStation 4WindowsXbox OneNintendo SwitchStadiaReleasePS4 Windows Xbox OneMay 13 2016Nintendo SwitchNovember 10 2017StadiaAugust 19 2020Genre s First person shooterMode s Single player multiplayerDoom was announced as Doom 4 in 2008 and that version underwent an extensive development cycle with different builds and designs before the game was restarted in 2011 and revealed as simply Doom in 2014 It was tested by customers who pre ordered the 2014 MachineGames game Wolfenstein The New Order and the general public Mick Gordon composed the music with contributions by Richard Devine The game also has an online multiplayer component and a level editor known as SnapMap co developed with Certain Affinity and Escalation Studios respectively Doom was well received by critics and players The single player campaign graphics soundtrack and gameplay received considerable praise whereas the multiplayer mode drew significant criticism It was the second best selling video game in North America and the UK in the week of its release and sold over 500 000 copies for PCs by the end of May 2016 A sequel titled Doom Eternal was released in March 2020 Contents 1 Gameplay 1 1 Multiplayer 1 2 Level creation tool 2 Synopsis 2 1 Plot 3 Development 3 1 As Doom 4 3 2 As Doom 3 3 Soundtrack 4 Release and marketing 4 1 Trailers and cover art 4 2 Multiplayer alpha and beta tests 4 3 Downloadable content 5 Reception 5 1 Sales 5 2 Accolades 6 Sequel 7 Notes 8 References 8 1 Sources 9 External linksGameplay edit nbsp The Doom Slayer fighting against a Baron of Hell with the Super ShotgunDoom is a first person shooter 5 Gameplay consists of fast movement and frenetic combat against aggressive and mobile opponents as well as exploration of the game s environments via double jumps and ledge climbing 6 7 To progress through the game the player wields an arsenal of weapons influenced by those of Doom and Doom II such as a chainsaw and BFG 9000 against undead and demonic opponents also influenced by the original Doom games Weapons do not need to be reloaded and can be augmented with various mods obtained during the campaign 8 9 10 To replenish their resources the player must pick up items or kill enemies 11 Players may recover health by using the Glory Kill mechanic in which sufficiently damaged enemies enter a stunned state and may be killed by the player in a short melee animation 12 13 Ammunition can be replenished by using the chainsaw on an enemy which instantly kills them if there is enough fuel in the chainsaw 9 14 The single player campaign has 13 levels 15 which typically have multiple pathways and open areas for players to explore and find collectibles secrets and upgrades to their equipment 10 Other pickups include Doomguy figurines and data files that expand on the setting and story 16 Throughout the campaign are Easter egg references to Commander Keen The Elder Scrolls V Skyrim Fallout 4 Terminator 2 and the preceding Doom games 17 Each level contains a hidden lever which opens an area extracted from a classic level in the original games 18 An arcade mode in which all upgrades in the single player campaign are unlocked from the beginning of the game was added on October 20 2016 19 20 Multiplayer edit Doom supports an online multiplayer mode 21 Gamemodes include a basic Team Deathmatch and variations thereof called Freeze Tag in which defeated players are frozen in ice and may be revived by teammates 22 and Soul Harvest in which players must pick up souls dropped by slain opponents 23 Warpath a variation of King of the Hill in which the hill moves around the map 24 Clan Arena a team based last man standing mode 25 and Domination in which teams must capture and hold three locations 23 Players use a loadout consisting of two weapons chosen from an arsenal of weapons that may include weapons unique to the multiplayer mode 26 27 During matches players may obtain hack modules one use power ups that convey information to the player such as the time until other power ups respawn They may also obtain runes that temporarily transform them into demons 22 28 Playable demons include the Revenant Baron of Hell and Mancubus also featured in the single player campaign 29 and the Prowler and Harvester which are not 19 30 Level creation tool edit Doom includes a level creation tool called SnapMap which allows players to create and edit maps 31 Using in game assets 32 players can create single player levels and co operative or competitive multiplayer maps Players can place enemies into their maps with the exception of the campaign s bosses and modify their artificial intelligence and stats Alternatively SnapMap can automatically generate enemies for player made maps with the AI conductor feature 33 Players can share their completed maps with other players who can rate and make derivatives of their map 4 Synopsis editDoom takes place on Mars where the Union Aerospace Corporation UAC operates a facility to exploit an energy seeping from Hell an alternate dimension populated by hostile lifeforms known as demons To solve an energy crisis on Earth the UAC constructed the Argent Tower to extract and refine raw Hell energy into Argent energy which deteriorates the physical and mental health of the facility s staff 34 and allowed transit to and from Hell After discovering that Argent energy had properties that defied their understanding of physics the UAC began occult research into Argent energy and Hell and the demons who its staff began to worship and cybernetically modify The facility is run by Samuel Hayden a UAC scientist who transferred his consciousness to an android body after being afflicted with terminal brain cancer during the construction of the Argent Tower In addition to directing the energy extraction and refining process Hayden organizes expeditions into Hell to retrieve back captive demons and artifacts for study Among them is a sarcophagus containing the player character a being they call the Doom Slayer and fear immensely along with his armor the Praetor Suit Assisting Hayden is VEGA a self aware artificial intelligence that controls and monitors the facility Leading the UAC s research into biomechanics is Olivia Pierce a protege of Hayden s who developed crippling scoliosis while working on Mars and makes a pact with the demons to open a portal between Mars and Hell and allow the demons to conquer humanity Plot edit At an undetermined time Pierce opens the portal for the demons who overrun the facility and kill almost all of its staff To repel them Hayden awakens the Slayer who recovers his armor and initially ignores Hayden s entreaties Denied information unless he agrees to help Hayden the Slayer acquiesces and begins to be guided by VEGA After clearing out the facility core and preventing a meltdown in its foundry the Slayer pursues Pierce up the tower along the way destroying infrastructure critical to the refinement of Argent energy despite Hayden s protests At the top of the tower Pierce opens an explosive rift into Hell using a device called an Argent accumulator destroying the Tower and sending the Slayer back to Hell In Hell the Slayer fights his way to the tomb he was imprisoned within and a teleporter back to Mars The Slayer makes his way to Hayden s office where Hayden installs a teleporting device in the Praetor Suit for more reliable teleportation Hayden also tells the Slayer of the Helix Stone an artifact used to study and harness Argent energy being housed in Pierce s office in the Lazarus Labs Entering the Lazarus Labs the Slayer observes the Helix Stone and learns of the Well where the portal is powered and of the Crucible a magical blade To reach the Well he makes another excursion into Hell with the Argent accumulator within the Cyberdemon a massive and cybernetically modified demon After killing the Cyberdemon the Slayer fights through a labyrinthine gauntlet and two more powerful demons to recover the Crucible Hayden teleports the Slayer to a facility in the frozen north of Mars that houses VEGA s core which he plans to use to trigger an explosion powerful enough to send the Slayer to the Well The Slayer triggers a meltdown of the core but makes a backup copy of VEGA before the explosion Entering the Well the Slayer uses the Crucible to destroy the portal s power source and confronts Pierce who is betrayed and transformed by the demons into the Spider Mastermind Upon killing the Spider Mastermind the Slayer is teleported back to Mars by Hayden who confiscates the Crucible to continue his research into Argent energy To keep the Slayer from interfering with his plans Hayden teleports him to an undisclosed location Development edit nbsp Marty Stratton left and Hugo Martin right the game s directorsAs Doom 4 edit After releasing Doom 3 in 2004 id Software began working on a new intellectual property Rage and unsuccessfully sought to license the Doom franchise to another developer as it had with Wolfenstein In 2007 however id began development of Doom 4 The studio which had 19 employees at the time of Doom 3 s release 35 struggled to simultaneously develop Rage and Doom 4 35 36 Development of Doom was first revealed via job listings on id s website on May 7 2008 for a project titled Doom 4 37 On June 23 2009 ZeniMax Media parent company of Bethesda Softworks acquired id and announced that Bethesda would publish its future games 38 According to id creative director Tim Willits the partnership allowed the company to have two teams each having a project in parallel development 39 Asked in April 2009 about whether Doom 4 would be a sequel to Doom 3 or a reboot id CEO Todd Hollenshead stated that it was neither 40 Doom 4 was intended to feature a story written by British science fiction writer Graham Joyce 1 The game was going to be set on Earth and was described as a new take 41 on Doom II subtitled Hell on Earth 35 In a 2016 video documentary by Noclip about the game s development Doom creative director Hugo Martin described Doom 4 as being about the global impact of a Hellish invasion 42 and compared it to the 1997 film Contact The game was influenced by the Call of Duty series of first person shooters featuring passive health regeneration an emphasis on using cover to protect the player character 41 and scripted cinematics developers and fans derided the project as Call of Doom 43 In 2011 Rage was released to mixed reception 35 41 id and Bethesda feeling that Doom 4 was out of touch with the original games decided to restart development 36 44 45 On April 3 2013 Kotaku published an expose that described Doom 4 as being trapped in development hell and allegedly mismanaged 46 Bethesda s vice president of marketing Pete Hines acknowledged difficulty in the development of Doom 4 that same day 47 In an August 2013 interview with IGN Willits said that the pre 2011 Doom 4 had a bit of schizophrenia a little bit of an identity crisis 48 Marty Stratton Doom s director described the period between 2011 and 2013 as a rolling reboot 49 This period contained numerous departures from id such as Hollenshead and company co founder John Carmack 50 51 In an interview by Nathan Grayson of Rock Paper Shotgun on August 6 2013 Willits stated that there was no publicly available timeline for updates on Doom 4 52 As Doom edit nbsp Various developers at QuakeCon 2016 From left to right Marty Stratton Tiago Sousa Billy Khan Shale Williams and Robert DuffyOn June 10 2014 Bethesda presented a teaser trailer at E3 2014 53 followed by another at id s yearly convention QuakeCon on July 17 2014 that revealed Doom 4 had been renamed to Doom and would be a series reboot 54 id selected Stratton to be game director and hired Hugo Martin as creative director in August 2013 12 55 Tiago Sousa head R amp D graphics engineer at Crytek led development of the id Tech 6 engine for Doom 56 Stratton Martin and id used the original Doom games as their template for Doom s artwork and gameplay and abandoned the slower pace and survival horror themes of Doom 3 12 35 Stratton highlighted id s desire to be faithful to the legacy of the original Doom 57 and the replication of its tone 35 Willits explained that Doom was built on the emotional core of the original game 58 Development of Doom focused primarily on refining its combat dubbed push forward combat 12 The Glory Kill mechanic which began as a sync melee system to be used in Doom 4 59 b was developed early and became crucial to the design of Doom s combat To incentivize player aggression id rewarded use of the Glory Kill mechanic and chainsaw by replenishing resources and built the game s levels to encourage movement during combat 12 60 Enemies were also designed to visually resemble those of the original Doom games and encourage the player to be mobile 61 62 Id placed less emphasis on Doom s story 63 which was written by Adam Gascoine 1 Speaking to Noclip Martin said that the story was one of the last elements of the game to be implemented 64 and that he and Gascoine aimed for a lighter self aware narrative 65 the game begins with a quotation of a 1996 comic parodying Doom 1 62 In his direction for Doom s story Martin was inspired by action movies such as RoboCop 1987 Evil Dead 2 1987 65 and The Last Boyscout 1991 66 and paintings by American artist Frank Frazetta 67 Doom s multiplayer was co developed with Certain Affinity 1 though id parted ways with them after launch to work on the Windows version multiplayer and introduce new features such as private matches custom game settings and an enhanced cheat detection system 2 68 BattleCry Studios assisted id with post release multiplayer updates 3 SnapMap was developed with Escalation Studios 4 69 Patches for Doom after its release introduced a new photo mode a new game option for holding weapons in the center of the screen as in the original games 70 and support for the Vulkan API 71 The Vulkan patch was expected to enable playable frame rates on older hardware Subsequent benchmarks show up to a 66 improvement in the frame rates on AMD graphics cards with minor changes in the performance of Nvidia cards 72 Soundtrack edit Doom s soundtrack was composed by Australian musician and composer Mick Gordon 73 with contributions by American electronic musician and sound designer Richard Devine 74 Gordon met with id at their Dallas headquarters in mid 2014 to discuss composing music for Doom 75 76 At their meeting id instructed Gordon not to use guitars or write a metal score 77 78 despite the original Doom having an ambient thrash metal soundtrack by Bobby Prince 76 79 as id felt that the genre had grown corny 76 Gordon was encouraged to use synthesizers 80 and used them to create the sound Argent energy might make 81 He designed several chains of effects units through which he passed sub bass sine waves 80 82 layered with white noise to make them audible on widely available speaker equipment 83 According to Gordon after six to nine months of doing just synthesisers 76 he convinced id to allow the use of guitars and began experimenting with augmenting their sound 84 For the main riff of the main menu track Gordon combined a nine string guitar with a sample of the chainsaw from the original Doom 85 Gordon devised different soundscapes for Mars and for Hell saying in an interview with Revolver magazine As the Mars environments were created by humans the music needed to sound like humans created it too That lead to Hell being more atonal dissonant and weird 86 Some tracks such as At Doom s Gate contain homages to Prince s work for the original Doom 84 Gordon also included Easter eggs in the soundtrack shortly after the game s release in May 2016 players discovered pentagrams and the number 666 hidden in the track Cyberdemon via spectrogram 87 88 Speaking to the Game Development Conference about composing Doom s soundtrack in 2017 Gordon revealed the presence of a reserved message Jesus loves you in an unidentified track 89 On February 7 2019 Gordon confirmed the discovery of the final Easter egg on Twitter 90 Release and marketing editDoom was released worldwide for PlayStation 4 Windows and Xbox One on May 13 2016 except in Japan where it was released on May 19 2016 91 and Google Stadia on August 19 2020 92 It was the first game in the franchise to be released without censorship in Germany 93 A Nintendo Switch port developed by Panic Button was released on November 10 2017 94 95 without SnapMap because of storage constraints on the game cartridge 96 97 Review copies of the game were held back until release day which prompted comment from several gaming outlets 98 99 100 Bethesda partnered with Arrow Schmidt Peterson Motorsports for a special promotion in which Mikhail Aleshin drove a Doom styled car at the Indianapolis 500 racing competition 101 The vehicle crashed during the 2016 Indianapolis 500 and was eliminated from the race 102 On June 12 2016 at E3 2016 Bethesda announced a virtual reality VR adaptation of Doom with a demo 103 104 The critical reception of the VR adaptation was mixed 103 105 106 A virtual pinball adaptation of Doom was released on December 6 2016 as part of the Bethesda Pinball collection for Zen Pinball 2 Pinball FX 2 107 and Pinball FX 3 108 as well as a separate free to play app for iOS and Android mobile devices 109 A VR spinoff of Doom Doom VFR was announced at E3 2017 and was released for the PlayStation VR and HTC Vive headsets on December 1 2017 110 111 The game was set after the events of Doom and was generally well received by critics 112 113 114 Trailers and cover art edit nbsp The alternate cover that was picked via a poll on Twitter 115 Initial reception of the QuakeCon 2014 trailer accumulated considerable acclaim among fans 116 At E3 2015 on June 14 Bethesda showed gameplay from the singleplayer campaign and multiplayer 117 which was simultaneously applauded and criticized for its graphic violence 118 Hines responded by saying if you re not into violent bloody games Doom s probably not a game for you 119 A live action trailer directed by American filmmaker Joe Kosinski was released on March 31 2016 120 On February 4 2016 Bethesda revealed Doom s official box art which was immediately criticized as painfully boring and dull 121 From March 3 to March 7 2016 Bethesda held a poll on Twitter to decide an alternate cover that would be printed on the obverse of the official box art 115 122 The winner with 68 of the votes cast was a cover inspired by the original Doom s showing the Doom Slayer battling demons in Hell 123 Multiplayer alpha and beta tests edit Bethesda announced on February 19 2014 that a beta version of Doom then still called Doom 4 would be made available to those who pre ordered Wolfenstein The New Order 2014 124 125 a reboot of Wolfenstein developed by MachineGames and published by Bethesda 126 These players were also given exclusive access to an alpha test of Doom s multiplayer 127 which ran from October 23 to 25 2015 128 A second alpha test of the multiplayer was held from December 3 to 6 2015 129 A datamine of the content in the alphas revealed aspects of the singleplayer campaign such as the existence of the Spider Mastermind 130 A closed beta test of the multiplayer began on March 31 2016 and ended on April 3 131 and was followed by an open beta that ran from April 15 to April 18 2016 132 PC Games criticized the weapons and weapon loadouts following the closed beta but praised the mobility 133 134 Nathan Lawrence of IGN and Adam Smith of Rock Paper Shotgun also criticized the weapon loadouts and unfavorably compared the open beta to other shooters such as Halo Quake 3 Unreal Tournament and Call of Duty 135 136 The beta was also negatively received by players on Steam 137 Downloadable content edit Doom supported downloadable content DLC packs three of which had to be purchased and added three new maps and a demon 138 These DLCs were Unto the Evil released on August 4 2016 139 Hell Followed released on October 27 2016 140 and Bloodfall released December 14 2016 141 On July 19 2017 Bethesda made the three paid DLCs free to all players 142 Reception editReceptionAggregate scoreAggregatorScoreMetacriticNS 79 100 157 PC 85 100 158 PS4 85 100 159 XONE 87 100 160 Review scoresPublicationScoreDestructoid9 10 143 Electronic Gaming Monthly8 5 10 144 Game Informer8 75 10 145 GameRevolution nbsp nbsp nbsp nbsp nbsp 146 GameSpot8 10 147 GamesRadar nbsp nbsp nbsp nbsp nbsp 148 Giant Bomb nbsp nbsp nbsp nbsp nbsp 149 IGN7 1 10 150 PC Gamer US 88 100 151 Polygon8 5 10 152 VideoGamer com8 10 153 Digital Spy nbsp nbsp nbsp nbsp nbsp 154 The Guardian nbsp nbsp nbsp nbsp nbsp 155 The Telegraph nbsp nbsp nbsp nbsp nbsp 156 nbsp Edit on Wikidata Upon release Doom was positively received with scores of 85 100 for PC and PlayStation 4 87 100 for the Xbox One and 79 100 on Nintendo Switch on Metacritic 161 The final PC version of the game received very positive reviews from users on Steam 162 The Nintendo Switch port was also praised in a review by Nintendo Life 15 The game s single player elements received critical acclaim and was favorably compared to contemporary shooter games 163 164 165 Mike Henriquez of GameRevolution described the visual and artistic design as top notch 146 Sam White in The Daily Telegraph lauded Doom for its performance on all platforms weapon design and score 156 Peter Brown of GameSpot praised single player because he thought that the reboot captured the spirits of the older games while refining them with modern elements Brown also drew attention toward the soundtrack calling it impactful 147 Jordan Pearson of Vice also singled out the score for praise 166 James Davenport writing for PC Gamer in December 2016 called Doom soundtrack one of the best of 2016 167 Polygon s Arthur Gies remarked positively upon the exploration for collectables and secrets and their relevance to the new upgrade feature but he was critical of instances where the game would lock away sections of a level without warning 152 Zack Furniss of Destructoid originally skeptical about the Glory Kill mechanic ultimately considered it to fit well in the flow of gameplay 143 Giant Bomb s Brad Shoemaker felt that the mechanic was an essential part of the give and take of Doom s super fast combat 149 Conversely Kyle Orland of Ars Technica felt that the mechanic briefly taking control away from the player can easily disorient players or misposition them 168 SnapMap was also positively received with critics praising its simplicity and ease of use 169 170 but also expressing disappointment at only being able to use in game assets 32 151 171 Matt Bertz of Game Informer commented upon the accessibility but criticized the lack of diverse settings and possible limitations when compared to a traditional community based mod 145 The multiplayer mode received mixed reception from critics IGN s Joab Gilory described Doom as a tale of two very different shooters stating that multiplayer did not live up to the standard set by the single player components and would not satisfy players 150 Matt Buchholtz of Electronic Gaming Monthly criticized what he felt was the network s poor handling of latency 144 Edwin Evans Thirlwell of Eurogamer singled out the Warpath multiplayer mode as the most interesting of the match type describing it as memorable and regarded the other multiplayer modes as underdeveloped and underwhelming 172 Julian Benson from Kotaku wrote that Doom s multiplayer was very similar to other contemporary games 173 David Houghton of GamesRadar called the multiplayer endlessly playable smart brutal fun 148 Jon Denton writing for Eurogamer also praised the multiplayer 22 Sales edit Doom was the second best selling retail game in its week of release in the US and UK behind Uncharted 4 A Thief s End 174 175 By late June 2016 the game rose to number one in the UK charts overtaking Uncharted 4 and the later released Overwatch 176 and remained number one for a second week 177 Sales for Doom on PC reached 500 000 copies in May 2016 178 1 000 000 copies in August 2016 179 and 2 000 000 copies by July 2017 180 When Doom released for the Switch it was the fourth best selling title of its debut week 181 Accolades edit Doom was named one of the best games of 2016 by critics and media outlets such as Giant Bomb 182 GameSpot 183 GamesRadar 184 The Escapist 185 The A V Club 186 Rock Paper Shotgun 187 James Stephanie Sterling 188 VG247 189 Daily Mirror 190 and Shacknews 191 Doom s soundtrack won the Best Music Sound Design award at The Game Awards 2016 Gordon joined by Periphery drummer Matt Halpern and Quake II composer Sascha Dikiciyan performed a short medley of the tracks Rip and Tear BFG Division and Quake II s Descent Into Cerberon at the awards show 192 It was also nominated for the Audio Achievement and Best Music categories of the 13th British Academy Games Awards 193 194 Year Award Category Result Ref 2015 Game Critics Awards 2015 Best Action Game Nominated 195 Best PC Game Nominated2016 Golden Joystick Award 2016 Game of the Year Nominated 196 Best Visual Design NominatedBest Audio NominatedPC Game of the Year NominatedThe Game Awards 2016 Game of the Year Nominated 197 198 Best Game Direction NominatedBest Music Sound Design WonBest Action Game Won2017 20th Annual D I C E Awards Action Game of the Year Nominated 199 Outstanding Achievement in Original Music Composition WonGame Developers Choice Awards 2016 Best Audio Nominated 200 Best Design NominatedBest Technology Nominated2017 SXSW Gaming Awards Video Game of the Year Nominated 201 Excellence in Gameplay WonExcellence in Animation NominatedExcellence in Visual Achievement NominatedExcellence in Musical Score Won13th British Academy Games Awards Audio Achievement Nominated 202 Music NominatedNational Academy of Video Game Trade Reviewers Art Direction Contemporary Won 203 Control Design 3D WonControl Precision WonGame Design Franchise WonGame Classic Revival WonGame Franchise Action WonSequel editMain article Doom Eternal A sequel to Doom Doom Eternal was released on March 20 2020 204 The development of Doom influenced Doom Eternal s in several ways Post release analysis by id and the Doom playerbase showed a reliance on the Super Shotgun to the exclusion of all other weapons by a large segment of the game s players To encourage players to use other weapons id reduced the amount of ammo the player could carry in Doom Eternal and reworked the other weapons weapon mods and enemies in the game and added weaknesses to specific weapons to specific enemies 205 id also abandoned team deathmatch for Doom Eternal s multiplayer and instead created a gamemode called Battlemode in which AI and player controlled demons battle a player controlled Doom Slayer 206 SnapMap was not retained for Doom Eternal 207 Notes edit Certain Affinity developed the game s multiplayer 1 while post launch updates were handled by both id Software and BattleCry Studios 2 3 Escalation Studios worked on the game s SnapMap feature 4 The designs of the Hell Knight and Summoner demons and Super Shotgun and Chainsaw weapons were also retained from Doom 4 41 References edit a b c d e Crecente Brian May 23 2016 How Doom lived up to nearly a decade s worth of expectations Polygon Archived from the original on October 31 2023 Retrieved June 23 2016 a b Makedonski Brett June 10 2016 Doom s multiplayer is being taken over by id who promises to fix things Destructoid Archived from the original on October 31 2023 Retrieved January 27 2024 a b Calvin Alex March 9 2018 BattleCry Studios is now Bethesda Austin PC Games Insider Archived from the original on January 15 2024 Retrieved January 15 2024 a b c Wojcik Wade January 27 2016 Infinite Doom Why SnapMap Is id s Secret Weapon Game Informer Archived from the original on October 31 2023 Retrieved July 12 2016 Appel Molly May 27 2016 The Alien Among Us Why Doom is the Best First Person Shooter for Beginners Paste Archived from the original on January 10 2024 Retrieved January 9 2024 Wojcik Wade January 11 2016 The Gruesome Level Design Of Doom Game Informer Archived from the original on December 31 2023 Retrieved June 30 2016 Birnbaum Ian July 18 2014 Doom revealed at QuakeCon 2014 and here s what we saw PC Gamer Archived from the original on May 27 2023 Retrieved July 3 2015 Houghton David July 3 2015 Doom is fast thrilling authentic and deeply hilariously gory GamesRadar Archived from the original on January 27 2024 Retrieved January 27 2024 a b Bertz Matt January 20 2016 The Explosive Modified Arsenal of Doom Game Informer Archived from the original on July 29 2023 Retrieved July 4 2016 a b Sarkar Samit May 11 2016 Doom developers explain the campaign s progression system Polygon Archived from the original on June 29 2016 Retrieved June 28 2016 Saed Sherif August 6 2015 Doom can t afford to let you hang back VG247 Archived from the original on November 17 2023 Retrieved January 27 2024 a b c d e Craddock David March 16 2020 Stairway to Badass The Making and Remaking of Doom Keywords Shacknews Archived from the original on December 27 2023 Retrieved December 27 2023 Wiltshire Alex July 15 2016 How Doom s Glory Kills Maintain Momentum Rock Paper Shotgun Archived from the original on December 27 2023 Retrieved December 27 2023 Craddock David May 18 2016 How to Get the Chainsaw in Doom Shacknews Archived from the original on December 27 2023 Retrieved December 27 2023 a b Bowling Steve November 9 2017 Doom Review Nintendo Life Archived from the original on December 27 2023 Retrieved December 27 2023 Hall Mat December 8 2020 Doom Doomguy model locations Where to find all 26 figurines Eurogamer Archived from the original on December 27 2023 Retrieved December 27 2023 Keefer John May 13 2016 Doom 2016 All Easter Eggs and How to Trigger them Shacknews Archived from the original on December 27 2023 Retrieved December 27 2023 Moser Cassidee May 30 2016 Doom How to Find All 13 Classic Maps Shacknews Archived from the original on July 10 2016 Retrieved July 4 2016 a b Vazquez Suriel October 19 2016 Latest Update For Doom Adds Arcade And Multiplayer Modes Classic Map Modules Game Informer Archived from the original on January 16 2024 Retrieved January 15 2024 Porter Matt October 20 2016 Free Doom Update Adds Arcade Mode Retro Snapmap Textures IGN Archived from the original on January 15 2024 Retrieved January 15 2024 Meer Alec May 19 2016 Wot I Think Doom Multiplayer Rock Paper Shotgun Archived from the original on December 28 2023 Retrieved December 28 2023 a b c Denton Jon May 20 2016 In defence of Doom s multiplayer Eurogamer Archived from the original on December 28 2023 Retrieved December 28 2023 a b All the Doom multiplayer modes revealed CNET GameSpot March 20 2016 Archived from the original on December 28 2023 Retrieved December 28 2023 Porter Matt February 24 2017 Warpath Mode Revealed for Doom Multiplayer IGN Archived from the original on December 28 2023 Retrieved December 28 2023 Reimer Andrew January 8 2016 Doom 10 Badass Moments From Our Hands On Session Game Informer Archived from the original on December 31 2023 Retrieved December 28 2023 McElroy Griffin July 23 2015 Doom s multiplayer mixes modern and retro but it s still the fastest game in town Polygon Archived from the original on October 31 2023 Retrieved July 2 2016 Bohn Jason August 11 2016 Review Doom Unto the Evil Hardcore Gamer Archived from the original on January 27 2024 Retrieved January 16 2024 Prescott Shaun February 22 2016 Doom s Hack Modules will offer temporary multiplayer boosts PC Gamer Archived from the original on October 31 2023 Retrieved July 22 2016 Cheong Miles March 24 2016 Meet Doom s Menagerie Of Playable Demons Game Ranx Archived from the original on January 16 2024 Retrieved January 15 2024 McWhertor Michael January 15 2024 Doom s next big update arrives July 29 Polygon Archived from the original on January 15 2024 Sarker Samit June 14 2015 Doom SnapMap lets users create and share their own gameplay modes Polygon Archived from the 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publishing Rage GameSpot Archived from the original on December 18 2009 Retrieved March 1 2014 Reilly Jim August 16 2010 Doom 4 Coming Sooner Than You Think IGN Archived from the original on October 31 2023 Retrieved July 9 2016 Thorsen Tor April 10 2009 Hollenshead Rages about PC gaming E3 surprises GameSpot Archived from the original on November 4 2012 Retrieved April 10 2009 a b c d Kaharl Jonathan October 17 2021 Doom 4 Unreleased Hardcore Gaming 101 Archived from the original on January 18 2024 Retrieved January 3 2024 Noclip 2016a 14 06 Bailey Dustin July 11 2022 New Doom 4 footage shows what the Call of Duty inspired FPS would ve played like GamesRadar Archived from the original on January 18 2024 Retrieved January 4 2024 Kuchera Ben Robinson Nick June 24 2015 Bethesda scrapped Doom 4 because it felt like Call of Duty with a Doom skin on it Polygon Archived from the original on January 4 2024 Retrieved January 4 2024 Hurley Leon July 28 2015 Call of Doom died because it didn t match the game we thought people wanted GamesRadar Archived from the original on October 31 2023 Retrieved July 22 2016 Schreier Jason April 3 2013 Five Years And Nothing To Show How Doom 4 Got Off Track Kotaku Archived from the original on January 8 2024 Retrieved August 17 2013 Yoon Andrew April 3 2013 Doom 4 was not exciting enough sent back to the drawing board Shacknews Archived from the original on January 4 2024 Retrieved January 4 2024 Dyer Mitch August 2 2013 id Software Pushing Boundaries Focusing Only on Doom 4 IGN Archived from the original on January 13 2024 Retrieved August 17 2013 Noclip 2016a 17 06 17 20 Ligman Kris June 25 2013 After 17 year tenure Todd Hollenshead leaves id Software Game Developer Archived from the original on January 5 2024 Retrieved January 5 2024 Fingas Jon November 22 2013 John Carmack leaves id Software to focus on Oculus VR Engadget Archived from the original on October 31 2023 Retrieved January 5 2024 Grayson Nathan August 6 2013 The Obligatory 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2023 Retrieved December 11 2023 Gordon Mick Doom Archived from the original on December 17 2023 Retrieved December 16 2023 Gordon 2017 3 16 a b c d Prescott Shaun November 15 2016 Doom composer Mick Gordon one of the pre conditions of the project was no metal PC Gamer Archived from the original on December 16 2023 Retrieved December 16 2023 Scott Jones Richard November 16 2016 id Software didn t want heavy metal for Doom soundtrack says composer now working on Prey PCGames Archived from the original on December 22 2023 Retrieved December 21 2023 Gordon 2017 3 16 3 30 Smith 2017 pp 3 4 a b Smith 2017 p 5 Favis Elise May 28 2016 Doom s Sounds Were Created From Old Cassettes And A Russian Synthesizer Game Informer Archived from the original on December 23 2023 Retrieved December 23 2023 Aristopoulos 2023 pp 151 153 Gordon 2017 9 58 10 07 a b Smith 2017 p 7 Gordon 2017 33 04 34 40 Winkie Luke July 3 2018 Doom Inside Ultra Violent Video Game s Brutally Heavy Soundtrack Revolver Archived from the original on December 19 2023 Retrieved December 11 2023 Fingas Jon May 29 2016 The new Doom hides sinister images in its soundtrack Engadget Archived from the original on December 23 2023 Retrieved December 23 2023 Matulef Jeffrey May 31 2016 Doom s soundtrack contains satanic Easter eggs Eurogamer Archived from the original on December 23 2023 Retrieved December 23 2023 Davenport James March 2 2017 Jesus loves you is hidden in the Doom soundtrack PC Gamer Archived from the original on January 12 2024 Retrieved December 23 2023 Mick Gordon February 8 2019 Big ups to nick w94 who found the final DOOM soundtrack easter egg a little over 2 years after release Rock on dude Tweet Archived from the original on March 8 2019 Retrieved December 23 2023 via Twitter Nunneley Stephany May 12 2016 Doom here s the PC requirements and launch times for your region VG247 Archived from the original on February 12 2023 Retrieved January 27 2024 Wilhelm Parker August 19 2020 Rip amp Tear Anywhere Doom 2016 arrives on Google Stadia Bethesda Softworks Archived from the original on January 27 2024 Retrieved January 27 2024 Frank Allegra February 24 2016 Doom launching uncut in Germany a franchise first Polygon Archived from the original on January 17 2024 Retrieved July 10 2016 Sirani Jordan October 16 2017 Doom Gets a Release Date for Nintendo Switch IGN Archived from the original on December 28 2023 Retrieved December 28 2023 Osborn Alex December 19 2017 Wolfenstein 2 Switch Port Handled by Same Studio Behind Doom Rocket League Port IGN Archived from the original on September 1 2023 Retrieved December 28 2023 Matulef Jeffery September 15 2017 Doom on Switch won t have SnapMap level editor Eurogamer Archived from the original on October 31 2023 Retrieved January 27 2024 Khan Asif November 9 2017 Doom on Nintendo Switch Review What a time to be alive Shacknews Archived from the original on December 28 2023 Retrieved December 28 2023 Furniss Zack May 10 2016 Where is our review for Doom Destructoid Archived from the original on October 31 2023 Retrieved January 27 2024 Shreier Jason May 10 2016 Bethesda Isn t Sending Out Early Review Copies Of Doom Kotaku Archived from the original on January 9 2024 Retrieved January 8 2024 Craddock David May 30 2016 Opinion Doom Release Highlights Shifting Problem of Embargoes Shacknews Archived from the original on January 9 2024 Retrieved January 8 2024 Makuch Eddie May 12 2016 Doom Branded Car Will Race at Indy 500 GameSpot Archived from the original on October 31 2023 Retrieved July 22 2016 Wade Clark May 29 2016 Mikhail Aleshin wrecks during Indy 500 The Indianapolis Star Archived from the original on January 6 2024 Retrieved January 6 2024 a b Ingenito Vince August 4 2016 QuakeCon 2016 Movement Takes Doom VR To A New Level IGN Archived from the original on January 9 2024 Retrieved January 8 2024 Morris Chris June 13 2016 Doom Fallout creator dives into virtual reality CNBC Archived from the original on October 31 2023 Retrieved July 17 2016 Kuchera Matt July 2 2016 Keep virtual reality weird Polygon Archived from the original on January 9 2024 Retrieved January 9 2024 Peckham Matt Vella Matt December 27 2016 In 2016 Did Virtual Reality Experience a New Dawn or a Massive Flop Time Archived from the original on January 9 2024 Retrieved January 9 2024 Coppock Mark December 6 2016 Now you can play pinball versions of Doom Fallout and Elder Scrolls Digital Trends Archived from the original on April 23 2023 Retrieved November 24 2018 Fahey Mike August 17 2017 Pinball FX 3 Is All About Cross Platform Competition Kotaku Archived from the original on July 26 2023 Retrieved August 17 2017 Phillips Tom November 19 2016 You ll soon be able to play Fallout Skyrim and Doom pinball Eurogamer Archived from the original on January 9 2024 Retrieved January 9 2024 Thang Jimmy June 11 2017 E3 2017 Bethesda Reveals Doom VFR With New Trailer GameSpot Archived from the original on January 9 2024 Retrieved January 9 2024 Skyrim VR Doom VFR And Fallout 4 VR Release Dates Confirmed WCCFTech August 24 2017 Archived from the original on April 22 2023 Stapleton Dan December 5 2017 Doom VFR Review IGN Archived from the original on April 7 2023 Irwin Dave December 13 2018 Have You Played Doom VFR Rock Paper Shotgun Archived from the original on January 9 2024 Retrieved January 9 2024 Clark Justin December 5 2017 Doom VFR Review Gamespot Archived from the original on January 9 2024 Retrieved January 9 2024 a b McWhertor Michael March 3 2016 The new Doom is getting alternate box art that looks way better Polygon Archived from the original on January 9 2024 Retrieved January 8 2024 Totilo Stephen July 19 2014 Big Time Doom Fans React To Yesterday s Doom Reveal Kotaku Archived from the original on October 31 2023 Retrieved June 23 2016 Hillier Brenna June 15 2015 Bethesda E3 2015 Fallout 4 out 2015 Dishonored 2 in 2016 VG247 Archived from the original on January 9 2024 Retrieved January 8 2024 Griffin Andrew June 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13 2019 Retrieved April 1 2017 Doom Eternal release date multiplayer details and new gameplay PCGamesN February 2 2020 Archived from the original on January 15 2024 Retrieved January 15 2024 Craddock David March 20 2020 Hell Razer The Making of Doom Eternal The Racecar and the Chess Pieces Shacknews Archived from the original on January 15 2024 Retrieved January 15 2024 McCaffrey Ryan January 21 2020 Doom Eternal s Battlemode Was Born Out of Doom 2016 s Safe Multiplayer IGN Archived from the original on January 15 2024 Retrieved January 15 2024 Fillari Alessandro August 13 2018 Doom Eternal Ditches SnapMap To Focus On Campaign DLC New PvP Mode GameSpot Archived from the original on October 29 2020 Retrieved January 15 2024 Sources edit Aristopoulos Marios 2023 The Game Music Toolbox Composition Techniques and Production Tools from 20 Iconic Game Soundtracks Routledge ISBN 9781003146872 Gordon Mick August 22 2017 Doom Behind the Music Game Developers Conference Retrieved December 11 2023 Noclip December 12 2016 Doom Resurrected Part 1 To Hell amp Back Archived from the original on December 13 2016 Retrieved December 14 2016 Noclip December 13 2016 Doom Documentary Part 2 Designing a First Impression Retrieved January 6 2024 Noclip December 14 2016 Doom Documentary Part 3 Guns Guitars amp Chess on Mars Retrieved January 6 2024 Smith Barnabas October 22 2017 Rip amp Tear Deconstructing the Technological and Musical Composition of Mick Gordon s Score for DOOM 2016 Proceedings of the Australian Music Conference University of Adelaide doi 10 4225 55 59ed513f8b470 ISSN 1448 7780 External links editOfficial website Portals nbsp Solar System nbsp Speculative fiction nbsp Video games Retrieved from https en wikipedia org w index php title Doom 2016 video game amp oldid 1212122921 Release and marketing, wikipedia, wiki, book, books, library,

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