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Hideki Kamiya

Hideki Kamiya (神谷 英樹, Kamiya Hideki, born December 19, 1970) is a Japanese video game designer and director. He began his career in 1994 with Capcom, where he directed Resident Evil 2 (1998), Devil May Cry (2001), Viewtiful Joe (2003), and Ōkami (2006). From 2004 to 2006, he worked for the Capcom subsidiary Clover Studio. After leaving Capcom, Kamiya and other former staff members founded PlatinumGames in 2006, where he has served as vice-president from 2017 to 2023, when he left the company. His projects with PlatinumGames include Bayonetta (2009) and The Wonderful 101 (2013).

Hideki Kamiya
神谷 英樹
Born (1970-12-19) December 19, 1970 (age 52)
NationalityJapanese
Alma materKyorin University
Occupation(s)Video game designer, director
Years active1994–present
Employer(s)Capcom (1994–2006)
Clover Studio (2004–2006)
PlatinumGames (2006–2023)
Notable work

Early life Edit

Kamiya was born in 1970 in Matsumoto in Nagano Prefecture. At a young age, he was already a fan of video games thanks to a neighbor who often invited him to play with his Epoch Cassette Vision console. Gaming appealed to Kamiya mainly due to the sounds it produced. During his early years of junior school he got his own first console, Nintendo's Famicom. The first game he bought was Nuts & Milk.[1] In high school, Kamiya bought a NEC PC-8801 to study programming, but ended up playing video games every day.[2]

The first software he purchased for his PC-8801 MA computer was Hydlide 3: The Space Memories. He also loved monster movies such as Godzilla and Ultraman as a child.[3]

As a game designer, Kamiya stated he has been most inspired by the games The Legend of Zelda: A Link to the Past and Gradius. His favorite action game is the original Castlevania.[4] Other favorite games include Space Harrier, Cybernator, Punch-Out, Wonder Boy in Monster Land, Snatcher, Sorcerian, and Star Cruiser.[5]

Career Edit

When reading an interview from the Family Computer Magazine that featured game creators Shigeru Miyamoto and Masanobu Endo, Kamiya decided he would become a video game developer.[2] After graduating from college, Kamiya applied for jobs at various game developers. He was turned down by Sega and had an application accepted by Namco. However, Namco wanted him to be an artist rather than a game designer.[6]

Resident Evil Edit

Kamiya joined Capcom as a designer in 1994. His early works included planner of the original Resident Evil.

The development of Resident Evil 2 was carried out by a 40- to 50-person group that would later be part of Capcom Production Studio 4.[7][8] The game was directed by Kamiya, who led the team, which was composed of newer Capcom employees and over half of the staff from the original Resident Evil.[7][9][10] In the initial stages of development, producer Shinji Mikami often had creative disagreements with Kamiya, and tried to influence the team with his own direction. He eventually stepped back to an overseeing role as producer, and only demanded to be shown the current build once a month.[10]

To fulfill Capcom's sales plan of two million copies, director Kamiya tried to attract new customers with a more ostentatious and Hollywood-like story presentation.[11] As Yoshiki Okamoto did not want to simply enforce the new direction, he had regular series writer Noboru Sugimura discuss the plot revisions with Mikami and the development staff.[10] The planners redesigned the game from the ground up to fit the changes, and the programmers and other remaining members of the team were sent to work on Resident Evil Director's Cut, which was shipped with a playable preview disc of the new Resident Evil 2 version in order to promote the sequel and to apologize to the players for its belated release.[7][12]

Devil May Cry Edit

Kamiya was later the director of Devil May Cry, which started out as the earliest incarnation of Resident Evil 4.[13] Initially developed for the PlayStation 2, the game was directed by Hideki Kamiya after producer Shinji Mikami requested that he create a new entry in the Resident Evil series.[14] Around the turn of the millennium,[15] Sugimura[16] created a scenario for the title, based on Kamiya's idea to make a very cool and stylized action game.[17] The story was based on unraveling the mystery surrounding the body of protagonist Tony,[18] an invincible man with skills and an intellect exceeding that of normal people, his superhuman abilities explained with biotechnology.[15] As Kamiya felt the playable character did not look brave and heroic enough in battles from a fixed angle, he decided to drop the prerendered backgrounds from previous Resident Evil installments and instead opted for a dynamic camera system.[14] This new direction required the team to make a trip to Europe where they spent eleven days in the United Kingdom and Spain photographing things like Gothic statues, bricks, and stone pavements for use in textures.[19][20] Though the developers tried to make the "coolness" theme fit into the world of Resident Evil, Mikami felt it strayed too far from the series' survival horror roots and gradually convinced all of the staff members to make the game independent from it.[21] Kamiya eventually rewrote the story to be set in a world full of demons and changed the hero's name to "Dante".[15] The cast of characters remained largely identical to that in Sugimura's scenario,[22] although appearances of the hero's mother and father were written out of the story.[23][24] The game's new title was revealed as Devil May Cry in November 2000.[25]

The game was developed by Team Little Devils, a group of staff members within Capcom Production Studio 4.[26][27] Some of the major gameplay elements were partially inspired by a bug found in Onimusha: Warlords. During a test-play, Kamiya discovered that enemies could be kept in the air by slashing them repeatedly, which led to the inclusion of juggles by gunfire and sword strikes in Devil May Cry.[28] According to the director, Devil May Cry was designed from the ground up around Dante's acrobatics and combat abilities.[29] The decision was made late in the development process to change the game to a more mission-based advancement, instead of the more open-ended structure of the Resident Evil games.[30] Devil May Cry's difficulty was intentional, according to Kamiya, who called it his "challenge to those who played light, casual games."[31]

Despite the success of the original Devil May Cry, the sequel was not created by Hideki Kamiya or Team Little Devils.[32][33] The first notice Kamiya's team was given about any sort of sequel occurred during localization of Devil May Cry in North America and Europe, a move which greatly surprised Kamiya. Instead the project was handed over to Capcom Dev Studio 2.[34] Since the game's release, Kamiya has expressed disappointment that he was not called on by his superiors at Capcom to direct Devil May Cry 2.[35]

Although Kamiya did not direct the third game, Devil May Cry 3: Dante's Awakening, he still advised writer Bingo Morihashi in the characterization of the title character as well as his design. He also gave Morihashi freedom in terms of the story's retcons regarding Vergil's history.[36]

Kamiya has stated on Twitter that he would be interested in remaking the original Devil May Cry game, although he is no longer employed by Capcom.[37]

Clover Studio Edit

Kamiya directed the original Viewtiful Joe. The game was conceived as a "staff-focused project" aimed at increasing the skill of its creators, specifically director Kamiya.[38] Kamiya provides the voice for Six Machine in the game.[39]

In 2006, Kamiya worked as the director for Ōkami. Ōkami resulted from the combined ideas of Clover Studio.[40] The game was originally built around "depict[ing] a lot of nature", but had no central concept or theme, according to Kamiya, who served as the game's director.[41] Kamiya eventually created a minute-long demonstration movie showing a wolf running about a forest, with flowers blossoming in its wake, but still lacked any gameplay. Kamiya and other members of the team introduced ideas around the nature aspect and eventually led to the game's initial prototype, which Kamiya admitted was "incredibly boring to play".[41] Eventually, they settled onto the gameplay found in the final product, With the core feature of allowing the player to pause the gameplay at any time to draw on the landscape to affect the world around them.[41]

The gameplay style is a mix of action, platform, and puzzle gaming genres, and has been noted by many reviewers to have numerous similarities in overall gameplay style to The Legend of Zelda series,[42] an inspiration that director Hideki Kamiya, a Zelda fan, has admitted has influenced his general game design.[43]

Clover Studio was closed by Capcom in late 2006.[44]

PlatinumGames Edit

PlatinumGames was founded under the name Seeds, Inc. on August 1, 2006, by Shinji Mikami, Atsushi Inaba and Hideki Kamiya.[44][45]

In May 2008, the company, now renamed to PlatinumGames, announced a four-game deal with publisher Sega.[46] The games involved in the development and publishing deal included Bayonetta, a "stylish action game" for the PlayStation 3 and Xbox 360 directed by Kamiya. The game was considered as the successor of Devil May Cry with Kamiya having used its latest sequel Devil May Cry 4 as part of his research.[47] First announced at E3 2012, Kamiya directed The Wonderful 101 for the Wii U, which was released in September 2013. He also wrote the story to Bayonetta 2,[48] released on the Wii U in October 2014.

Kamiya has stated he is interested in making a new Star Fox game, and due to a lot of fans asking him on Twitter repeatedly, he was encouraged to submit ideas to Nintendo without success. Eventually, PlatinumGames did end up working with Nintendo on the next installment of the Star Fox series, entitled Star Fox Zero, and its companion game Star Fox Guard, both of which were released in April 2016.[49] Kamiya was working on Scalebound, a new game for Microsoft Studios until its cancellation in January 2017.[50][51]

In October 2022, Hellena Taylor, the voice actress for the titular Bayonetta in the first two Bayonetta titles, revealed that she decided not to voice Bayonetta in Bayonetta 3, alleging that PlatinumGames offered her $4,000 for the role, an amount she found "insulting" and instead asked fans to boycott the video game.[52] Days later, Bloomberg and VGC verified sources that allege that Taylor was initially offered a larger sum for the main role, and that the $4000 was a final offer from Kamiya for a cameo role near the end of development.[53][54] Kamiya responded to Taylor's claims with a tweet reading "Sad and deplorable about the attitude of untruth. That's what all I can tell now." before temporarily deactivating his Twitter account.[55][56][57]

In September 2023, PlatinumGames announced that Kamiya would be leaving the company on October 12, 2023. Kamiya later confirmed the news.[58][59]

Online presence Edit

Those who have met Kamiya describe him as having a soft-spoken, friendly personality, but he has earned a contrasting reputation among some on Twitter for blocking large numbers of users for tweeting him in any language other than Japanese, including users responding in English to tweets he made exclusively in English. Kamiya continues to state, in his pinned tweet:

Really fed up with insects which never read my posts/header pic and just keep posting . THAT’S WHY I’m telling u not to post me in languages other than Japanese. If u break rules, that means u r brainless insect and will be blocked immediately. BE CAREFUL.[60]

This is despite at times failing to follow these same rules himself (including tweets made exclusively in English). Kamiya's blocking has become an inside joke with fans, to the point that getting blocked or unblocked became a stretch reward for The Wonderful 101: Remastered Kickstarter.[61][62]

Works Edit

Video games Edit

Year Game Role
1996 Resident Evil System planner
Arthur to Astaroth no Nazomakaimura: Incredible Toons Planner
1998 Resident Evil 2 Director
2001 Devil May Cry Director, story
2002 Resident Evil Zero Original game design
2003 Viewtiful Joe Director
2004 Phoenix Wright: Ace Attorney − Trials and Tribulations Japanese voice of Godot
Viewtiful Joe 2 Story
2005 Viewtiful Joe: Double Trouble!
2006 Ōkami Director, story
2009 Bayonetta
2013 The Wonderful 101
2014 Bayonetta 2 Supervisor, story
2019 Astral Chain Supervisor
2021 World of Demons
2022 Sol Cresta[63][64] Creative director, story
Bayonetta 3[65] Supervising director, scenario
2023 Bayonetta Origins: Cereza and the Lost Demon Supervising director, original story, chief scenario writer
TBA Project G.G.[66] Director

Canceled projects Edit

Game Role
Scalebound Director, story[a]

Notes Edit

  1. ^ Cancellation announced in January 2017[51]

References Edit

  1. ^ "Iwata Asks". Nintendo. p. 1. Retrieved August 12, 2013.
  2. ^ a b "Iwata Asks". Nintendo. p. 2. Retrieved August 12, 2013.
  3. ^ Leone, Matt. "Hideki Kamiya: Making Scalebound with a Western publisher". Polygon. from the original on January 22, 2015. Retrieved August 2, 2021.
  4. ^ Mielke, James (August 18, 2006). . 1UP.com. Archived from the original on October 12, 2012. Retrieved April 6, 2009.
  5. ^ Kamiya, Hideki (January 20, 2008). . Facebook. Archived from the original on January 18, 2016. Retrieved August 2, 2021.
  6. ^ Kato, Matthew (December 2009). "Action Hero: An Interview With PlatinumGames' Hideki Kamiya". Game Informer. GameStop. p. 11.
  7. ^ a b c "Resident Evil 2: New In-Depth Interview!". Tips & Tricks. LFP, Inc. (37). January 1998.
  8. ^ (in Japanese). Capcom Co., Ltd. Archived from the original on February 6, 2005.
  9. ^ Hodgson, David (1997). Resident Evil 2 Survival Guide. Gamefan Books. pp. 106A–108A.
  10. ^ a b c Research on Biohazard 2 final edition (in Japanese). Micro Design Publishing Inc. September 1, 1998. ISBN 978-4-944000-77-7.
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  14. ^ a b Hideki Kamiya (July 2001). [New bio]. Devil May Cry Column. Capcom. Archived from the original on March 6, 2010. Retrieved July 17, 2010.
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  27. ^ (in Japanese). Capcom. Archived from the original on February 6, 2005.
  28. ^ Electronic Gaming Monthly, December 2001 issue, pg. 56
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  30. ^ Ike Sato, Yukiyoshi (May 24, 2001). "Capcom changes Devil May Cry gameplay". GameSpot. Retrieved July 20, 2008.
  31. ^ "Greatest 200". 1UP. Archived from the original on January 16, 2013. Retrieved July 20, 2008.
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  33. ^ Kristan Reed (February 20, 2003). "The Devil's in the detail". Eurogamer. Eurogamer Network Ltd. Retrieved October 19, 2010.
  34. ^ Capcom (January 25, 2003). Devil May Cry 2. Capcom Entertainment, Inc. Scene: staff credits.
  35. ^ Mielke, James (August 18, 2006). "The Kamiya Touch". Archived from the original on January 16, 2013. Retrieved July 20, 2008.
  36. ^ Devil May Cry: 3142 Graphic Arts. Capcom, Udon Entertainment. 2015. p. 211. ISBN 978-1927925485.
  37. ^ "Devil May Cry Creator Wants to Remake Original Game". March 15, 2018.
  38. ^ Sheffield, Brandon (March 11, 2005). "Postcard from GDC 2005: Lessons from Viewtiful Joe: Making a Creatively and Financially Successful New Game". Gamasutra. Retrieved February 17, 2009.
  39. ^ Production Studio 4 (October 7, 2003). Viewtiful Joe. Capcom Entertainment, Inc. Scene: Staff credits, 3:35:19 in, Voices.
  40. ^ McGarvey, Sterling (February 23, 2006). "Running with the Wolves: Atsushi Inaba talks Ōkami". Gamespy. Retrieved August 9, 2007.
  41. ^ a b c Grifford, Kevin (November 4, 2009). . 1UP.com. Archived from the original on October 19, 2012. Retrieved November 5, 2009.
  42. ^ Totilo, Stephen (October 10, 2006). "GameFile: 'Ōkami' Goes Green; Official Wii Word; 'Idol' Launch And More". MTV. Retrieved August 10, 2007.
  43. ^ Mielke, James (August 18, 2006). "The Kamiya Touch: An Interview with Clover's Hideki Kamiya". 1up. Retrieved August 10, 2007.
  44. ^ a b Sinclair, Brendan (February 14, 2007). . GameSpot. Archived from the original on May 24, 2011. Retrieved December 21, 2009.
  45. ^ Gantayat, Anoop (February 15, 2007). "Clover Reborn". IGN. Retrieved February 16, 2007.
  46. ^ "PlatinumGames Partner For Four-Title Deal".
  47. ^ Ramsay, Randolph (April 8, 2009). . GameSpot. Archived from the original on December 28, 2009. Retrieved October 21, 2009.
  48. ^ . PlatinumGames.com. August 31, 2012. Archived from the original on September 15, 2012. Retrieved September 14, 2012.
  49. ^ . andriasang.com. Archived from the original on December 25, 2012. Retrieved January 11, 2022.
  50. ^ Dyer, Mitch (September 16, 2014). "PlatinumGames Has Never Made A Game Like Scalebound". IGN. Ziff Davis. Retrieved August 5, 2015.
  51. ^ a b Goldfarb, Andrew (January 9, 2017). "Microsoft Confirms Scalebound is Cancelled". IGN.
  52. ^ Foster, George (October 15, 2022). "Hellena Taylor Is Asking Fans To Boycott Bayonetta 3". TheGamer. Retrieved October 15, 2022.
  53. ^ "A Tense Pay Dispute Overshadows Nintendo's Upcoming Bayonetta 3". Bloomberg.com. October 18, 2022.
  54. ^ "Sources dispute Bayonetta voice actor's claims over pay offer". October 18, 2022.
  55. ^ Young, Rorie (October 15, 2022). "Bayonetta 3 Executive Director Hideki Kamiya Responds to Voice Actor's Call For Boycott". Game Rant. Retrieved October 16, 2022.
  56. ^ Comrie, Sam (October 16, 2022). "Bayonetta director Hideki Kamiya's Twitter account restricted amid voice actor controversy". Dexerto. Retrieved October 16, 2022.
  57. ^ Middler, Jordan (October 16, 2022). "Hideki Kamiya's Twitter account restricted amidst Bayonetta 3 VO controversy". Video Games Chronicle. Retrieved October 16, 2022.
  58. ^ Welsh, Oli (September 25, 2023). . Polygon. Archived from the original on September 25, 2023. Retrieved September 25, 2023.
  59. ^ Porter, Jon (September 25, 2023). . The Verge. Archived from the original on September 26, 2023. Retrieved September 25, 2023.
  60. ^ Hideki Kamiya [@pg_kamiya] (July 3, 2019). "Really fed up with insects which never read my posts/header pic and just keep posting . THAT'S WHY I'm telling u not to post me in languages other than Japanese. If u break rules, that means u r brainless insect and will be blocked immediately. BE CAREFUL" (Tweet) – via Twitter.
  61. ^ PlatinumGames. "The Wonderful 101: Remastered". Kickstarter. Retrieved April 6, 2020.
  62. ^ Robinson, Andy (February 4, 2020). "Blog: I asked Hideki Kamiya all the questions he blocks you for on Twitter". Video Games Chronicle. Retrieved February 4, 2020.
  63. ^ Kamiya, Hideki (August 5, 2021). "Sol Cresta revealed: PlatinumGames' 36-years-in-the-making space shooter sequel". PlayStation.Blog. Retrieved August 5, 2021.
  64. ^ "Sol Cresta - Gameplay Trailer | PS4". YouTube. August 5, 2021. Retrieved August 5, 2021.
  65. ^ Kamiya, Hideki (September 23, 2021). "A Message from Bayonetta 3 Executive Director Hideki Kamiya". PlatinumGames Official Blog (in Japanese). Retrieved September 23, 2021.
  66. ^ Romano, Sal (February 25, 2020). "Platinum Games announces Hideki Kamiya-directed hero game Project G.G." Gematsu. Retrieved February 25, 2020.

External links Edit

hideki, kamiya, native, form, this, personal, name, kamiya, hideki, this, article, uses, western, name, order, when, mentioning, individuals, 神谷, 英樹, kamiya, hideki, born, december, 1970, japanese, video, game, designer, director, began, career, 1994, with, ca. The native form of this personal name is Kamiya Hideki This article uses Western name order when mentioning individuals Hideki Kamiya 神谷 英樹 Kamiya Hideki born December 19 1970 is a Japanese video game designer and director He began his career in 1994 with Capcom where he directed Resident Evil 2 1998 Devil May Cry 2001 Viewtiful Joe 2003 and Ōkami 2006 From 2004 to 2006 he worked for the Capcom subsidiary Clover Studio After leaving Capcom Kamiya and other former staff members founded PlatinumGames in 2006 where he has served as vice president from 2017 to 2023 when he left the company His projects with PlatinumGames include Bayonetta 2009 and The Wonderful 101 2013 Hideki Kamiya神谷 英樹Born 1970 12 19 December 19 1970 age 52 Matsumoto Nagano JapanNationalityJapaneseAlma materKyorin UniversityOccupation s Video game designer directorYears active1994 presentEmployer s Capcom 1994 2006 Clover Studio 2004 2006 PlatinumGames 2006 2023 Notable workResident Evil 2Devil May CryViewtiful JoeŌkamiBayonettaThe Wonderful 101 Contents 1 Early life 2 Career 2 1 Resident Evil 2 2 Devil May Cry 2 3 Clover Studio 2 4 PlatinumGames 3 Online presence 4 Works 4 1 Video games 4 2 Canceled projects 5 Notes 6 References 7 External linksEarly life EditKamiya was born in 1970 in Matsumoto in Nagano Prefecture At a young age he was already a fan of video games thanks to a neighbor who often invited him to play with his Epoch Cassette Vision console Gaming appealed to Kamiya mainly due to the sounds it produced During his early years of junior school he got his own first console Nintendo s Famicom The first game he bought was Nuts amp Milk 1 In high school Kamiya bought a NEC PC 8801 to study programming but ended up playing video games every day 2 The first software he purchased for his PC 8801 MA computer was Hydlide 3 The Space Memories He also loved monster movies such as Godzilla and Ultraman as a child 3 As a game designer Kamiya stated he has been most inspired by the games The Legend of Zelda A Link to the Past and Gradius His favorite action game is the original Castlevania 4 Other favorite games include Space Harrier Cybernator Punch Out Wonder Boy in Monster Land Snatcher Sorcerian and Star Cruiser 5 Career EditWhen reading an interview from the Family Computer Magazine that featured game creators Shigeru Miyamoto and Masanobu Endo Kamiya decided he would become a video game developer 2 After graduating from college Kamiya applied for jobs at various game developers He was turned down by Sega and had an application accepted by Namco However Namco wanted him to be an artist rather than a game designer 6 Resident Evil Edit Kamiya joined Capcom as a designer in 1994 His early works included planner of the original Resident Evil The development of Resident Evil 2 was carried out by a 40 to 50 person group that would later be part of Capcom Production Studio 4 7 8 The game was directed by Kamiya who led the team which was composed of newer Capcom employees and over half of the staff from the original Resident Evil 7 9 10 In the initial stages of development producer Shinji Mikami often had creative disagreements with Kamiya and tried to influence the team with his own direction He eventually stepped back to an overseeing role as producer and only demanded to be shown the current build once a month 10 To fulfill Capcom s sales plan of two million copies director Kamiya tried to attract new customers with a more ostentatious and Hollywood like story presentation 11 As Yoshiki Okamoto did not want to simply enforce the new direction he had regular series writer Noboru Sugimura discuss the plot revisions with Mikami and the development staff 10 The planners redesigned the game from the ground up to fit the changes and the programmers and other remaining members of the team were sent to work on Resident Evil Director s Cut which was shipped with a playable preview disc of the new Resident Evil 2 version in order to promote the sequel and to apologize to the players for its belated release 7 12 Devil May Cry Edit Kamiya was later the director of Devil May Cry which started out as the earliest incarnation of Resident Evil 4 13 Initially developed for the PlayStation 2 the game was directed by Hideki Kamiya after producer Shinji Mikami requested that he create a new entry in the Resident Evil series 14 Around the turn of the millennium 15 Sugimura 16 created a scenario for the title based on Kamiya s idea to make a very cool and stylized action game 17 The story was based on unraveling the mystery surrounding the body of protagonist Tony 18 an invincible man with skills and an intellect exceeding that of normal people his superhuman abilities explained with biotechnology 15 As Kamiya felt the playable character did not look brave and heroic enough in battles from a fixed angle he decided to drop the prerendered backgrounds from previous Resident Evil installments and instead opted for a dynamic camera system 14 This new direction required the team to make a trip to Europe where they spent eleven days in the United Kingdom and Spain photographing things like Gothic statues bricks and stone pavements for use in textures 19 20 Though the developers tried to make the coolness theme fit into the world of Resident Evil Mikami felt it strayed too far from the series survival horror roots and gradually convinced all of the staff members to make the game independent from it 21 Kamiya eventually rewrote the story to be set in a world full of demons and changed the hero s name to Dante 15 The cast of characters remained largely identical to that in Sugimura s scenario 22 although appearances of the hero s mother and father were written out of the story 23 24 The game s new title was revealed as Devil May Cry in November 2000 25 The game was developed by Team Little Devils a group of staff members within Capcom Production Studio 4 26 27 Some of the major gameplay elements were partially inspired by a bug found in Onimusha Warlords During a test play Kamiya discovered that enemies could be kept in the air by slashing them repeatedly which led to the inclusion of juggles by gunfire and sword strikes in Devil May Cry 28 According to the director Devil May Cry was designed from the ground up around Dante s acrobatics and combat abilities 29 The decision was made late in the development process to change the game to a more mission based advancement instead of the more open ended structure of the Resident Evil games 30 Devil May Cry s difficulty was intentional according to Kamiya who called it his challenge to those who played light casual games 31 Despite the success of the original Devil May Cry the sequel was not created by Hideki Kamiya or Team Little Devils 32 33 The first notice Kamiya s team was given about any sort of sequel occurred during localization of Devil May Cry in North America and Europe a move which greatly surprised Kamiya Instead the project was handed over to Capcom Dev Studio 2 34 Since the game s release Kamiya has expressed disappointment that he was not called on by his superiors at Capcom to direct Devil May Cry 2 35 Although Kamiya did not direct the third game Devil May Cry 3 Dante s Awakening he still advised writer Bingo Morihashi in the characterization of the title character as well as his design He also gave Morihashi freedom in terms of the story s retcons regarding Vergil s history 36 Kamiya has stated on Twitter that he would be interested in remaking the original Devil May Cry game although he is no longer employed by Capcom 37 Clover Studio Edit Further information Clover Studio Kamiya directed the original Viewtiful Joe The game was conceived as a staff focused project aimed at increasing the skill of its creators specifically director Kamiya 38 Kamiya provides the voice for Six Machine in the game 39 In 2006 Kamiya worked as the director for Ōkami Ōkami resulted from the combined ideas of Clover Studio 40 The game was originally built around depict ing a lot of nature but had no central concept or theme according to Kamiya who served as the game s director 41 Kamiya eventually created a minute long demonstration movie showing a wolf running about a forest with flowers blossoming in its wake but still lacked any gameplay Kamiya and other members of the team introduced ideas around the nature aspect and eventually led to the game s initial prototype which Kamiya admitted was incredibly boring to play 41 Eventually they settled onto the gameplay found in the final product With the core feature of allowing the player to pause the gameplay at any time to draw on the landscape to affect the world around them 41 The gameplay style is a mix of action platform and puzzle gaming genres and has been noted by many reviewers to have numerous similarities in overall gameplay style to The Legend of Zelda series 42 an inspiration that director Hideki Kamiya a Zelda fan has admitted has influenced his general game design 43 Clover Studio was closed by Capcom in late 2006 44 PlatinumGames Edit Further information PlatinumGames PlatinumGames was founded under the name Seeds Inc on August 1 2006 by Shinji Mikami Atsushi Inaba and Hideki Kamiya 44 45 In May 2008 the company now renamed to PlatinumGames announced a four game deal with publisher Sega 46 The games involved in the development and publishing deal included Bayonetta a stylish action game for the PlayStation 3 and Xbox 360 directed by Kamiya The game was considered as the successor of Devil May Cry with Kamiya having used its latest sequel Devil May Cry 4 as part of his research 47 First announced at E3 2012 Kamiya directed The Wonderful 101 for the Wii U which was released in September 2013 He also wrote the story to Bayonetta 2 48 released on the Wii U in October 2014 Kamiya has stated he is interested in making a new Star Fox game and due to a lot of fans asking him on Twitter repeatedly he was encouraged to submit ideas to Nintendo without success Eventually PlatinumGames did end up working with Nintendo on the next installment of the Star Fox series entitled Star Fox Zero and its companion game Star Fox Guard both of which were released in April 2016 49 Kamiya was working on Scalebound a new game for Microsoft Studios until its cancellation in January 2017 50 51 In October 2022 Hellena Taylor the voice actress for the titular Bayonetta in the first two Bayonetta titles revealed that she decided not to voice Bayonetta in Bayonetta 3 alleging that PlatinumGames offered her 4 000 for the role an amount she found insulting and instead asked fans to boycott the video game 52 Days later Bloomberg and VGC verified sources that allege that Taylor was initially offered a larger sum for the main role and that the 4000 was a final offer from Kamiya for a cameo role near the end of development 53 54 Kamiya responded to Taylor s claims with a tweet reading Sad and deplorable about the attitude of untruth That s what all I can tell now before temporarily deactivating his Twitter account 55 56 57 In September 2023 PlatinumGames announced that Kamiya would be leaving the company on October 12 2023 Kamiya later confirmed the news 58 59 Online presence EditThose who have met Kamiya describe him as having a soft spoken friendly personality but he has earned a contrasting reputation among some on Twitter for blocking large numbers of users for tweeting him in any language other than Japanese including users responding in English to tweets he made exclusively in English Kamiya continues to state in his pinned tweet Really fed up with insects which never read my posts header pic and just keep posting THAT S WHY I m telling u not to post me in languages other than Japanese If u break rules that means u r brainless insect and will be blocked immediately BE CAREFUL 60 This is despite at times failing to follow these same rules himself including tweets made exclusively in English Kamiya s blocking has become an inside joke with fans to the point that getting blocked or unblocked became a stretch reward for The Wonderful 101 Remastered Kickstarter 61 62 Works EditVideo games Edit Year Game Role1996 Resident Evil System plannerArthur to Astaroth no Nazomakaimura Incredible Toons Planner1998 Resident Evil 2 Director2001 Devil May Cry Director story2002 Resident Evil Zero Original game design2003 Viewtiful Joe Director2004 Phoenix Wright Ace Attorney Trials and Tribulations Japanese voice of GodotViewtiful Joe 2 Story2005 Viewtiful Joe Double Trouble 2006 Ōkami Director story2009 Bayonetta2013 The Wonderful 1012014 Bayonetta 2 Supervisor story2019 Astral Chain Supervisor2021 World of Demons2022 Sol Cresta 63 64 Creative director storyBayonetta 3 65 Supervising director scenario2023 Bayonetta Origins Cereza and the Lost Demon Supervising director original story chief scenario writerTBA Project G G 66 DirectorCanceled projects Edit Game RoleScalebound Director story a Notes Edit Cancellation announced in January 2017 51 References Edit Iwata Asks Nintendo p 1 Retrieved August 12 2013 a b Iwata Asks Nintendo p 2 Retrieved August 12 2013 Leone Matt Hideki Kamiya Making Scalebound with a Western publisher Polygon Archived from the original on January 22 2015 Retrieved August 2 2021 Mielke James August 18 2006 The Kamiya Touch An Interview with Clover s Hideki Kamiya 1UP com Archived from the original on October 12 2012 Retrieved April 6 2009 Kamiya Hideki January 20 2008 Hideki Kamiya s Blog A Self Introduction Facebook Archived from the original on January 18 2016 Retrieved August 2 2021 Kato Matthew December 2009 Action Hero An Interview With PlatinumGames Hideki Kamiya Game Informer GameStop p 11 a b c Resident Evil 2 New In Depth Interview Tips amp Tricks LFP Inc 37 January 1998 Production Studio 4 in Japanese Capcom Co Ltd Archived from the original on February 6 2005 Hodgson David 1997 Resident Evil 2 Survival Guide Gamefan Books pp 106A 108A a b c Research on Biohazard 2 final edition in Japanese Micro Design Publishing Inc September 1 1998 ISBN 978 4 944000 77 7 Devil May Cry Graphic Edition in Japanese Kadokawa Shoten December 2001 ISBN 978 4 04 707071 4 Bio Hazard Perfect Guide Inside of Bio Hazard in Japanese ASCII Corporation March 1997 ISBN 4 89366 659 2 Kevin Gifford Mark MacDonald April 2005 Afterthoughts Resident Evil 4 Electronic Gaming Monthly No 190 Ziff Davis Media Inc pp 51 52 a b Hideki Kamiya July 2001 新しいバイオ New bio Devil May Cry Column Capcom Archived from the original on March 6 2010 Retrieved July 17 2010 a b c Hideki Kamiya July 2001 シナリオの話 Devil May Cry Column Capcom Archived from the original on March 6 2010 Retrieved July 17 2010 Minoru Funatsu April 11 2001 カプコン 深作欣二監督を招き クロックタワー3 を制作 Game Watch Impress Watch Corporation Retrieved July 8 2010 Devil May Cry Graphic Edition Kadokawa Shoten December 2001 ISBN 978 4 04 707071 4 Hideki Kamiya September 19 2010 Twitter Archived from the original on October 27 2013 Hideki Kamiya July 2001 背景 Devil May Cry Column Capcom Archived from the original on March 6 2010 Retrieved July 17 2010 James Mielke August 18 2006 Retro Active Hideki Kamiya The Okami Family Tree 1UP com UGO Entertainment Inc Archived from the original on September 27 2007 Retrieved July 20 2008 Douglass C Perry May 17 2001 E3 2001 Interview with Shinji Mikami IGN IGN Entertainment Inc Retrieved July 20 2008 Hideki Kamiya September 22 2010 Twitter Archived from the original on January 8 2014 Hideki Kamiya September 19 2010 Twitter Archived from the original on January 8 2014 Hideki Kamiya September 20 2010 Twitter Archived from the original on January 8 2014 New From Capcom Devil May Cry IGN IGN Entertainment Inc November 15 2000 Retrieved July 17 2010 Capcom October 17 2011 Devil May Cry Capcom Entertainment Inc Scene staff credits Production Studio 4 in Japanese Capcom Archived from the original on February 6 2005 Electronic Gaming Monthly December 2001 issue pg 56 Mielke James August 18 2006 The Kamiya Touch 1UP com Archived from the original on December 8 2012 Retrieved July 20 2008 Ike Sato Yukiyoshi May 24 2001 Capcom changes Devil May Cry gameplay GameSpot Retrieved July 20 2008 Greatest 200 1UP Archived from the original on January 16 2013 Retrieved July 20 2008 Team Little Devils October 17 2001 Devil May Cry Capcom Entertainment Inc Scene staff credits Kristan Reed February 20 2003 The Devil s in the detail Eurogamer Eurogamer Network Ltd Retrieved October 19 2010 Capcom January 25 2003 Devil May Cry 2 Capcom Entertainment Inc Scene staff credits Mielke James August 18 2006 The Kamiya Touch Archived from the original on January 16 2013 Retrieved July 20 2008 Devil May Cry 3142 Graphic Arts Capcom Udon Entertainment 2015 p 211 ISBN 978 1927925485 Devil May Cry Creator Wants to Remake Original Game March 15 2018 Sheffield Brandon March 11 2005 Postcard from GDC 2005 Lessons from Viewtiful Joe Making a Creatively and Financially Successful New Game Gamasutra Retrieved February 17 2009 Production Studio 4 October 7 2003 Viewtiful Joe Capcom Entertainment Inc Scene Staff credits 3 35 19 in Voices McGarvey Sterling February 23 2006 Running with the Wolves Atsushi Inaba talks Ōkami Gamespy Retrieved August 9 2007 a b c Grifford Kevin November 4 2009 PlatinumGames Kamiya Reflects on Bayonetta Okami 1UP com Archived from the original on October 19 2012 Retrieved November 5 2009 Totilo Stephen October 10 2006 GameFile Ōkami Goes Green Official Wii Word Idol Launch And More MTV Retrieved August 10 2007 Mielke James August 18 2006 The Kamiya Touch An Interview with Clover s Hideki Kamiya 1up Retrieved August 10 2007 a b Sinclair Brendan February 14 2007 Clover vets reunite form Seeds GameSpot Archived from the original on May 24 2011 Retrieved December 21 2009 Gantayat Anoop February 15 2007 Clover Reborn IGN Retrieved February 16 2007 PlatinumGames Partner For Four Title Deal Ramsay Randolph April 8 2009 Q amp A Hideki Kamiya on Bayonetta GameSpot Archived from the original on December 28 2009 Retrieved October 21 2009 Bayonetta 2 joins The Wonderful 101 on Wii U PlatinumGames com August 31 2012 Archived from the original on September 15 2012 Retrieved September 14 2012 Bayonetta Creator Wants to be Forced to Make Star Fox at Gun Point Andriasang com andriasang com Archived from the original on December 25 2012 Retrieved January 11 2022 Dyer Mitch September 16 2014 PlatinumGames Has Never Made A Game Like Scalebound IGN Ziff Davis Retrieved August 5 2015 a b Goldfarb Andrew January 9 2017 Microsoft Confirms Scalebound is Cancelled IGN Foster George October 15 2022 Hellena Taylor Is Asking Fans To Boycott Bayonetta 3 TheGamer Retrieved October 15 2022 A Tense Pay Dispute Overshadows Nintendo s Upcoming Bayonetta 3 Bloomberg com October 18 2022 Sources dispute Bayonetta voice actor s claims over pay offer October 18 2022 Young Rorie October 15 2022 Bayonetta 3 Executive Director Hideki Kamiya Responds to Voice Actor s Call For Boycott Game Rant Retrieved October 16 2022 Comrie Sam October 16 2022 Bayonetta director Hideki Kamiya s Twitter account restricted amid voice actor controversy Dexerto Retrieved October 16 2022 Middler Jordan October 16 2022 Hideki Kamiya s Twitter account restricted amidst Bayonetta 3 VO controversy Video Games Chronicle Retrieved October 16 2022 Welsh Oli September 25 2023 Bayonetta creator Hideki Kamiya is leaving PlatinumGames Polygon Archived from the original on September 25 2023 Retrieved September 25 2023 Porter Jon September 25 2023 Bayonetta director and Platinum Games co founder Hideki Kamiya is leaving the studio The Verge Archived from the original on September 26 2023 Retrieved September 25 2023 Hideki Kamiya pg kamiya July 3 2019 Really fed up with insects which never read my posts header pic and just keep posting THAT S WHY I m telling u not to post me in languages other than Japanese If u break rules that means u r brainless insect and will be blocked immediately BE CAREFUL Tweet via Twitter PlatinumGames The Wonderful 101 Remastered Kickstarter Retrieved April 6 2020 Robinson Andy February 4 2020 Blog I asked Hideki Kamiya all the questions he blocks you for on Twitter Video Games Chronicle Retrieved February 4 2020 Kamiya Hideki August 5 2021 Sol Cresta revealed PlatinumGames 36 years in the making space shooter sequel PlayStation Blog Retrieved August 5 2021 Sol Cresta Gameplay Trailer PS4 YouTube August 5 2021 Retrieved August 5 2021 Kamiya Hideki September 23 2021 A Message from Bayonetta 3 Executive Director Hideki Kamiya PlatinumGames Official Blog in Japanese Retrieved September 23 2021 Romano Sal February 25 2020 Platinum Games announces Hideki Kamiya directed hero game Project G G Gematsu Retrieved February 25 2020 External links EditPlatinumGames website Hideki Kamiya on Twitter Hideki Kamiya at MobyGamesPortals nbsp Biography nbsp Japan nbsp Video games Retrieved from https en wikipedia org w index php title Hideki Kamiya amp oldid 1179811157, wikipedia, wiki, 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