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Fallout (series)

Fallout is a series of post-apocalyptic role-playing video games—and later action role-playing games—created by Interplay Entertainment. The series is set during the 21st, 22nd and 23rd centuries, and its atompunk retrofuturistic setting and art work are influenced by the post-war culture of 1950s United States, with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation. A forerunner of Fallout is Wasteland, a 1988 game developed by Interplay Productions to which the series is regarded as a spiritual successor.

Fallout
Genre(s)
Developer(s)
Publisher(s)
Creator(s)Tim Cain[1]
Platform(s)
First releaseFallout
October 10, 1997
Latest releaseFallout 76
November 14, 2018

The series' first title, Fallout, was developed by Black Isle Studios and released in 1997, and its sequel, Fallout 2, the following year. With the tactical role-playing game Fallout Tactics: Brotherhood of Steel, development was handed to Micro Forté and 14 Degrees East. In 2004, Interplay closed Black Isle Studios,[2] and continued to produce Fallout: Brotherhood of Steel, an action game with role-playing elements for the PlayStation 2 and Xbox, without Black Isle Studios. Fallout 3, the third entry in the main series, was released in 2008 by Bethesda Softworks, and was followed by Fallout: New Vegas, developed by Obsidian Entertainment. Fallout 4 was released in 2015, and Fallout 76 released on November 14, 2018.

Bethesda Softworks owns the rights to the Fallout intellectual property.[3] After acquiring it, Bethesda licensed the rights to make a massively multiplayer online role-playing game (MMORPG) version of Fallout to Interplay. The MMORPG got as far as beta stage under Interplay,[4] but a lengthy legal dispute between Bethesda Softworks and Interplay halted the development of the game and led to its eventual cancellation, as Bethesda claimed in court that Interplay had not met the terms and conditions of the licensing contract. The case was settled in early 2012.[5]

Origins

The ideas of the Fallout series began with Interplay Productions' Wasteland, released in 1988. At that time, Interplay was not a publisher and used Electronic Arts for distribution of the game. According to Interplay's founder, Brian Fargo, they wanted to explore a post-apocalyptic setting and created Wasteland for that. Sometime after release, Interplay decided to shift focus and become a publisher while still developing games. Fargo wanted to continue to use the Wasteland intellectual property but could not negotiate the rights back from Electronic Arts. Still wanting to do something in a post-apocalyptic setting, Fargo and his team decided to make a new setting and game. They determined what aspects of Wasteland were positives and wrote and developed a new game around them. The result was the first Fallout games, which released nearly ten years after Wasteland.[6]

Games

Year Title Developer Platform(s)
Computer Home console Handheld Mobile
Main series
1997 Fallout Interplay Windows OS X
1998 Fallout 2 Black Isle
2008 Fallout 3 Bethesda PS3 · Xbox 360
2015 Fallout 4 PS4 · Xbox One · PS5 · Xbox Series X/S
TBA Fallout 5 TBA
Spin-offs
2001 Fallout Tactics: Brotherhood of Steel Micro Forté Windows
2004 Fallout: Brotherhood of Steel Interplay PS2 · Xbox
2010 Fallout: New Vegas Obsidian Windows PS3 · Xbox 360
2015 Fallout Shelter Bethesda PS4 · Xbox One Switch iOS · Android
2016 Fallout Pinball Zen Studios
2018 Fallout 76 Bethesda Windows PS4 · Xbox One

Main series

Release timeline
Main series in bold
1997Fallout
1998Fallout 2
1999
2000
2001Fallout Tactics: Brotherhood of Steel
2002
2003
2004Fallout: Brotherhood of Steel
2005
2006
2007
2008Fallout 3
2009
2010Fallout: New Vegas
2011
2012
2013
2014
2015Fallout Shelter
Fallout 4
2016
2017
2018Fallout 76
2019
2020
2021
2022
TBAFallout 5

Fallout (1997)

Released in October 1997, Fallout takes place in a post-apocalyptic Southern California, beginning in the year 2161. The protagonist, referred to as the Vault Dweller, is tasked with recovering a water chip in the Wasteland to replace the broken one in their underground shelter home, Vault 13. Afterwards, the Vault Dweller must thwart the plans of a group of mutants, led by a grotesque entity named the Master. Fallout was originally intended to run under the GURPS role-playing game system. However, a disagreement with the creator of GURPS, Steve Jackson, over the game's violent content required Black Isle Studios to develop the new SPECIAL system.[7] Fallout's atmosphere and artwork are reminiscent of post-World War II United States during the Cold War era and the fear that the country was headed for nuclear war in the real world.[8]

Fallout 2 (1998)

Fallout 2 was released in October 1998, with several improvements over the first game, including an improved engine, the ability to set attitudes of non-player characters (NPC) party members and the ability to push people who are blocking doors. Additional features included several changes, including significantly more pop culture jokes and parodies, such as multiple Monty Python and The Hitchhiker's Guide to the Galaxy-referencing special random encounters, and self-parodying dialogue that broke the fourth wall to mention game mechanics. Fallout 2 takes place eighty years after Fallout, and centers around a descendant of the Vault Dweller, the protagonist of Fallout. The player assumes the role of the Chosen One (Vault Dweller's actual grandchild) as they try to save their village, Arroyo, from famine and droughts. After saving the village, the Chosen One must fight the Enclave, the remnants of the pre-war United States government (as well as the shadow government in charge of the vault project).

Fallout 3 (2008)

 
"Prepare for the Future" promotional campaign at the Metro Center station in Washington, D.C.

Fallout 3 was developed by Bethesda Game Studios and released on October 28, 2008. The story picks up thirty years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world.[9] The player-character is a Vault dweller in Vault 101 who is forced to flee when the Overseer tries to arrest them in response to their father leaving the Vault. Once out, the player is dubbed the Lone Wanderer and ventures into the Wasteland in and around Washington, D.C., known as the Capital Wasteland, to find their father. It differs from previous games in the series by utilizing 3D graphics, a free-roam gaming world, and real-time combat, in contrast to previous games' 2D isometric graphics and turn-based combat. It was developed for the PC, Xbox 360 and PlayStation 3 using the Gamebryo engine. It received highly positive reviews, garnering 94/100,[10] 92/100,[11] and 93/100[12] averages scores on Metacritic for the PC, PS3 and Xbox 360 versions of the game, respectively. It won IGN's 2008 Overall Game of the Year Award, Xbox 360 Game of the Year, Best RPG, and Best Use of Sound, as well as E3's Best of the Show and Best Role Playing Game.

Fallout 4 (2015)

Fallout 4, developed by Bethesda Game Studios, was released on November 10, 2015. The game was released for Microsoft Windows, PlayStation 4 and Xbox One and takes place in Boston, Massachusetts, of the in-game New England Commonwealth and features voiced protagonists.[13][14][15][16] The Xbox One version has been confirmed to have mods as of 2016. Bethesda also confirmed mods for PlayStation 4, after lengthy negotiations with Sony.[17] A virtual reality version of the game was released on December 11, 2017, available on SteamVR.[18] Fallout 4 takes place in the year 2287, ten years after the events of Fallout 3. Fallout 4's story begins on the day the bombs dropped: October 23, 2077. The player's character (voiced by either Brian T. Delaney or Courtenay Taylor), dubbed as the Sole Survivor, takes shelter in Vault 111, emerging 210 years later, after being subjected to suspended animation. The Sole Survivor goes on a search for their son who was taken away from the Vault.

Fallout 5 (TBA)

In June 2022, Todd Howard stated in an interview that Fallout 5 would begin development after the completion of The Elder Scrolls VI, with an unspecified release window.[19]

Spin-offs

Fallout: New Vegas (2010)

 
Exposition for Fallout: New Vegas at E3 2010

Fallout: New Vegas was developed by Obsidian Entertainment and released on October 19, 2010.[20] The development team included developers who previously worked on Fallout and Fallout 2.[21][22] Fallout: New Vegas is not a direct sequel to Fallout 3.[23][24][25] Events follow four years after Fallout 3 and offer a similar experience, but no characters from that game appear.[24] The player assumes the role of a courier in the post-apocalyptic world of the Mojave Wasteland. As the game begins, the Courier is shot in the head and left for dead shortly before being found and brought to a doctor in the nearby town of Goodsprings, marking the start of the game and the Courier's search for their would-be murderer. The city of New Vegas is a post-apocalyptic interpretation of Las Vegas.

Fallout 76 (2018)

 
"Our Future Begins" promotion for Fallout 76 at Gamescom 2018

Fallout 76 is the first online multiplayer game in the franchise. It is set in West Virginia, with a majority of monsters and enemies based on regional folklore. When the game was originally released there were no human non-player characters in the game, although with the "Wastelanders" update it received NPCs and character dialogue. It was released for Microsoft Windows, PlayStation 4, and Xbox One on November 14, 2018.[26]

Other games

These games were considered non-canon when Bethesda Softworks acquired the license. However, the canonicity status of Fallout Tactics is complex; despite the original Bethesda statement, multiple Bethesda-era games refer to its events.

Fallout Tactics: Brotherhood of Steel (2001)

Fallout Tactics: Brotherhood of Steel is the first Fallout game not to require the player to fight in a turn-based mode, and the first to allow the player to customize the skills, perks, and combat actions of the rest of the party. Fallout Tactics focuses on tactical combat rather than role-playing; the new combat system included different modes, stances, and modifiers, but the player had no dialogue options. Most of the criticisms of the game came from its incompatibility with the story of the original two games, not from its gameplay. Fallout Tactics includes a multiplayer mode that allows players to compete against squads of other characters controlled by other players. Unlike the previous two games, which are based in California, Fallout Tactics takes place in the Midwestern United States. The game was released in early 2001 to generally favorable reviews.[27][28]

Fallout: Brotherhood of Steel (2004)

Fallout: Brotherhood of Steel became the first Fallout game for consoles when it was released in 2004. It follows an initiate in the Brotherhood of Steel who is given a suicidal quest to find several lost Brotherhood Paladins. Brotherhood of Steel is an action role-playing game, representing a significant break from previous incarnations of the Fallout series in both gameplay and aesthetics. The game does not feature non-player characters that accompany the player in combat and uses heavy metal music, including Slipknot, Devin Townsend, and Killswitch Engage, which stands in contrast to the music of the earlier Fallout games, performed by The Ink Spots and Louis Armstrong. It was the last Fallout game developed by Interplay.

Fallout Shelter (2015)

Fallout Shelter is a simulation game for Microsoft Windows, iOS, Android, Xbox One, PlayStation 4 and Nintendo Switch. The player acts as the Overseer, building and managing their Vault and its dwellers, sending them into the Wasteland on scouting missions and defending the Vault from attacks. Unlike the main entries in the franchise, this game has no ending and mostly revolves around attempting to keep the people who live in the vault, an intricate fallout shelter, alive. The game uses microtransactions, a form of in game purchases, that take the form of nuka-cola quantum, the game's "premium" currency, lunch boxes, an item that would give a random mixture of in-game items, pet carriers, something that would contain a pet, which can boost a single dweller's stats, and "mister handys", a robot who could harvest the games materials or be assigned to outside the vault to harvest bottle caps, the games currency. Fallout Shelter was released for iOS on June 14, 2015, Android on August 13, 2015, and for PC on July 15, 2016. On February 7, 2017, Bethesda launched Fallout Shelter on Xbox One. On June 10, 2018, Bethesda announced and launched Fallout Shelter on Nintendo Switch and PlayStation 4.

Fallout Pinball (2016)

In late 2016, Zen Studios developed a virtual pinball game based on the Fallout universe as part of the Bethesda Pinball collection, which became available as part of Zen Pinball 2, Pinball FX 2[29] and Pinball FX 3,[30] as well as a separate free-to-play app for iOS and Android mobile devices.[31] The pinball adaptation is based on Fallout 4, while containing elements from previous installments as well.

Cancelled games

Fallout Extreme

Fallout Extreme was in development for several months in 2000 but was canceled before leaving the concept stage.[32] It was intended to be a squad-based, first and third-person tactical shooter to be released on Xbox[33] and built on Unreal Engine.[34]

Fallout Tactics 2

Fallout Tactics 2 was proposed as a sequel to Fallout Tactics: Brotherhood of Steel, although it was originally conceived as a sequel to Wasteland, the video game that inspired the Fallout series. It was developed by Micro Forté, but the production was canceled in December 2001 after the poor sales of Fallout Tactics.[35]

Van Buren, Black Isle Studios' Fallout 3

Van Buren is the codename for the canceled version of Fallout 3 developed by Black Isle Studios and published by Interplay Entertainment. It featured an improved engine with real 3D graphics as opposed to sprites, new locations, vehicles, and a modified version of the SPECIAL system. The story disconnected from the Vault Dweller/Chosen One bloodline in Fallout and Fallout 2. Plans for the game included the ability to influence the various factions. The game was canceled in December 2003 when the budget cuts forced Interplay to dismiss the PC development team. Interplay subsequently sold the Fallout intellectual property to Bethesda Softworks, who began development on their own version of Fallout 3 unrelated to Van Buren. Main parts of the game were incorporated into Fallout 3 and its add-ons as well as Fallout: New Vegas.

Fallout: Brotherhood of Steel 2

Fallout: Brotherhood of Steel 2 is the canceled sequel to Brotherhood of Steel. The development of the game started before the completion of the original, and its development caused the cancellation of the Van Buren project. Like its predecessor, the game would have used the Dark Alliance Engine. It featured fourteen new weapons and ten new enemies. The game would have used a simplified reputation system based on previous entries; depending on whether the player was good or evil, the game would play out differently. Each of the four characters that were playable had a different fighting style, therefore every new play-through would have been a different experience. It had two player co-op action for players to experience the game with their friends. The Dark Alliance Engine would be fleshed out to refine player experience. A new stealth system would have been added to the game. This system would have allowed players to stalk enemies or stealthily assassinate them with a sniper rifle. For characters that could not use the sniper rifle, Interplay added a turret mode allowing those characters to use turrets.[36]

While the main quest of the game would have been linear, how the player reach the conclusion would have been their choice. The main character would have been a Latino girl named Lilith, who was said to have a short temper with short black hair, green eyes and a sexy body. She would have worn a sports bra and jeans. Three other characters would be Maxus, the son of Cyrus, and Jaffe, a Brotherhood R&D worker who was pulled from duty due to Brotherhood/NCR tensions. Scarlet was a character that is completely albino, she was raised by Harold and inspired by the stories of Dweller, the main character of the original Fallout.[37]

Fallout Online

Fallout Online (previously known as Project V13) is a canceled project by Interplay and Masthead Studios[38] to develop a Fallout-themed massively multiplayer online game. It entered production in 2008.[39] In 2009, Bethesda filed a lawsuit against Interplay regarding Project V13, claiming that Interplay has violated their agreement as development has not yet begun on the project.[40] On January 2, 2012, Bethesda and Interplay reached a settlement, the terms of which include the cancellation of Fallout Online and transfer of all rights in the franchise to Bethesda.[41] Since then, Project V13 has been revived as a completely different project called Mayan Apocalypse, unrelated to Fallout.

Gameplay

SPECIAL

SPECIAL is a character creation and statistics system developed specifically for the Fallout series. SPECIAL is an acronym, representing the seven attributes used to define Fallout characters: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. SPECIAL is heavily based on GURPS, which was originally intended to be the character system used in the game.

The SPECIAL system involves the following sets of key features:

  • Attributes (listed above) represent a character's core, innate abilities. Attributes stay largely constant throughout the game, though they can be temporarily affected by drugs, altered indefinitely by conditions such as the wearing of Power Armor, the presence of certain NPCs or eye damage received in a critical hit, or permanently changed at certain points in the game through use of certain items or by taking certain perks.
  • Skills represent a character's chance of successfully performing a group of specific tasks (such as firing a gun, or picking a lock). They are represented as percentages, though these percentages can extend well beyond the expected maximum of 100%, at increased cost for skills over 100%. The SPECIAL stats continually add bonuses to skills. This is done passively, i.e. if the SPECIAL stats change, the bonuses are automatically and instantly adjusted. Skill Points that are earned each time the character levels up can be used to raise skill percentage. At character creation, the player selects three "tag skills" — skills which can be increased at multiples of the normal rate, starting at one skill point per 2% skill at under 101% skill.

The SPECIAL system was used in Fallout, Fallout 2, and Fallout Tactics: Brotherhood of Steel. A modified version of the system was used in Fallout: Warfare, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout Shelter.

Aside from Fallout games, modified versions of SPECIAL were also used in Lionheart: Legacy of the Crusader (also referred to as Fallout Fantasy early in production), a fantasy role-playing video game that involved spirits and magic in addition to the traditional SPECIAL features, as well as the canceled project Black Isle's Torn.

The Pip-Boy and Vault Boy

 
The Fallout series' aesthetic is represented in the user interface of the Pip-Boy computer, and the frequent occurrences of the Vault Boy character, illustrating perks and mechanics.

The Pip-Boy (Personal Information Processor-Boy) is a wrist-computer given to the player early in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76 which serves various roles in quest, inventory, and battle management, as well as presenting player statistics. The model present in Fallout and Fallout 2 is identified as a Pip-Boy 2000, and both games feature the same unit, used first by the Vault Dweller and later inherited by the Chosen One. Fallout Tactics contains a modified version of the 2000 model, called Pip-Boy 2000BE, while Fallout 3 and Fallout: New Vegas uses a Pip-Boy 3000. Fallout: New Vegas has a golden version of it, called the Pimp-Boy 3 Billion that is given to the player as a reward for completing a quest in a certain way. Fallout 4 contains a modified version of the 3000, called the Pip-Boy 3000 Mark IV. Fallout 76 contains a modified version of the Pip-Boy, called the Pip-Boy 2000 Mark VI, which is another version of the Pip-Boy 2000.

The Vault Boy character is Vault-Tec's mascot, and is a recurring element in Vault-Tec products in the game world.[42] This includes the Pip-Boy, where the Vault Boy illustrates all of the character statistics and selectable attributes. From Bethesda's Fallout 3 onward Vault Boy models all of the clothing and weaponry as well.[43] The character was originally designed by Leonard Boyarsky, based partly on Rich Uncle Pennybags' aesthetic from the Monopoly board game.

Series overview

Setting

 
Fallout's U.S. flag shown here is inspired by the Cowpens flag, but with the center star enlarged to represent the nation as a whole.
 
Logo of the Nuka-Cola Corporation

The series is set in a fictionalized United States in an alternate history scenario that diverges from reality after 1945, following World War II.[44][a] In this alternative atompunk "golden age", vacuum tubes and atomic physics serve as the foundations of scientific progress, while transistors are not as scientifically important in this world.[b] As such, a bizarre socio-technological status quo emerges, in which advanced robots, nuclear-powered cars, directed-energy weapons, and other futuristic technologies are seen alongside 1950s-era computers and televisions. The United States divides itself into 13 commonwealths and the aesthetics and Cold War paranoia of the 1950s continue to dominate the American lifestyle well into the 21st century.

More than a hundred years before the start of the series, an energy crisis emerged caused by oil depletion, leading to a period called the "Resource Wars" in April 2052 – a series of events which included a war between the European Commonwealth and the Middle Eastern states, the disbanding of the United Nations, the U.S. invasion of Mexico and annexation of Canada, and a Chinese invasion and subsequent military occupation of Alaska coupled with their release of the "New Plague" that devastated the American mainland. As global situations worsened, the American government became increasingly jingoistic and authoritarian, going as far as having dissidents sent off to re-education camps and experimentation. Tensions between the United States and China eventually culminated in the "Great War" on the morning of October 23, 2077, eastern standard time, a two-hour nuclear exchange on an apocalyptic scale, which subsequently created the post-apocalyptic United States, the setting of the Fallout world.

Vaults

 
Logo of the Vault-Tec Corporation

Having foreseen this outcome decades earlier, the U.S. government began a nationwide project in 2054 to build fallout shelters known as "Vaults". The Vaults were ostensibly designed by the Vault-Tec Corporation as public shelters, each able to support up to a thousand people. Around 400,000 Vaults would have been needed, but only 122 were commissioned and constructed. Each Vault is self-sufficient, so they could theoretically sustain their inhabitants indefinitely. However, the Vault project was not intended as a viable method of repopulating the United States in these deadly events. Instead, most Vaults were secret, unethical social experiments and were designed to determine the effects of different environmental and psychological conditions on their inhabitants. Experiments were widely varied and included: a Vault filled with clones of an individual; a Vault where its residents were frozen in suspended animation; a Vault where its residents were exposed to psychoactive drugs; a Vault where one resident, decided by popular vote, is sacrificed each year; a Vault with only one man and puppets; a Vault where its inhabitants were segregated into two hostile factions; two Vaults with disproportionate ratios of men and women; a Vault where the inhabitants were exposed to the mutagenic Forced Evolutionary Virus (F.E.V.); and a Vault where the door never fully closed, exposing the inhabitants to the dangerous nuclear fallout. 17 control Vaults were made to function as advertised in contrast with the Vault experiments but were usually shoddy and unreliable due to most of the funding going towards the experimental ones. Subsequently, many Vaults had their experiments derailed due to unexpected events, and several Vaults became occupied by raiders or mutants.

Post-War conditions

 
Flag of the New California Republic
 
Symbol of the Enclave

In the years after the Great War, the United States has devolved into a post-apocalyptic environment commonly dubbed "the Wasteland". The Great War and subsequent nuclear Armageddon had severely depopulated the country, leaving large expanses of property decaying from neglect. In addition, virtually all food and water is irradiated and most lifeforms have mutated due to high radiation combined with mutagens of varied origins. Despite the large-scale devastation, some areas were fortunate enough to survive the nuclear apocalypse relatively unscathed, even possessing non-irradiated water, flora, and fauna. However, these areas are exceedingly rare. With a large portion of the country's infrastructure in ruins, basic necessities are scarce. Barter is the common method of exchange, with bottle caps providing a more conventional form of currency. Most cities and towns are empty, having been looted or deserted in favor of smaller, makeshift communities scattered around the Wasteland.

Many humans who could not get into the Vaults survived the atomic blasts, but many of these, affected by the radiation, turned into so-called "ghouls". While their lifespans are greatly extended, their bodies develop widespread necrosis or rot; many lose their hair, their voices take on a raspy tone, and otherwise have permanently deformed physical features. Ghouls often resent normal human beings, either out of jealousy or in response to discrimination. Ghouls typically resent any comparison to zombies, and being called a zombie is viewed as a great insult. If ghouls continue to be exposed to high radiation levels, their brains experience irreversible damage, which can cause them to become "feral" and attack almost anything on sight, having lost their minds.

Various factions of humans would later form in the Wasteland, with three of the most prominent being the Brotherhood of Steel, the New California Republic (NCR), and the Enclave. The Brotherhood came together when a group of soldiers led by U.S. Army Captain Roger Maxson started a mutiny after finding out about the Forced Evolutionary Virus experiments. Declaring themselves independent from the U.S. government, their rebellion never got off the ground due to the Great War beginning. The defectors, safe in the underground confines of the base, survived and came to the surface and reconnected with other survivors, then headed to the Lost Hills bunker to start anew. The NCR was formed by a group of Vault 15 dwellers who would go on to found the town of Shady Sands. Over time under the leadership of their elder Aradesh and his daughter Tandi, Shady Sands became a major economic power in the southwest and united with other major hubs of civilization in the area to found the New California Republic. The Enclave was a secret cabal of wealthy industrialists, members of the military, and influential politicians who operated in the shadows and held a great degree of control over the United States' government. This enigmatic alliance of private interests eventually subverted and developed from the continuity of government protocol to ensure its survival as the real America, laying claim to the North American mainland.

Influences

Fallout satirizes the 1950s’ and 1960s’ fantasies of the United States' "post-nuclear-war-survival",[45][46][47][48] thus draws from 1950s pulp magazine science fiction and superhero comic books, all rooted in Atomic Age optimism of a nuclear-powered future, though gone terribly awry by the time the events of the game take place. The technology is retro-futuristic, with various Raygun Gothic machines such as laser weaponry and boxy Forbidden Planet-style robots.[46] Computers use vacuum tubes instead of transistors (of which only a few exist), the architecture of ruined buildings feature Art Deco, Streamline Moderne, and Googie designs, direct-energy weapons resemble those used by Flash Gordon, and what few vehicles remain in the world are all 1950s-styled. Fallout's other production designs, such as menu interfaces, are similarly designed to resemble advertisements and toys of the Atomic Age. Advertising in the game such as billboards and brochures has a distinct 1950s motif and feel. The lack of retro-stylization was a common reason for criticism in spin-off games, as well as modern features on weapons and other models.

A major influence was A Boy and His Dog, where the main character Vic and his dog Blood scavenge the desert of the Southwestern United States, stealing for a living and evading bands of marauders, berserk androids, and mutants. It "inspired Fallout on many levels, from underground communities of survivors to glowing mutants."[49] Other film influences include the Mad Max series, with its depiction of a post-apocalyptic wasteland. In the first game, one of the first available armors is a one-sleeved leather jacket that resembles the jacket worn in Mad Max 2.[50]

Tabletop games

Fallout: Warfare

Fallout: Warfare is a tabletop wargame based on the Fallout Tactics storyline, using a simplified version of the SPECIAL system. The rulebook was written by Christopher Taylor, and was available on the Fallout Tactics bonus CD, together with cut-out miniatures. Fallout: Warfare features five distinct factions, vehicles, four game types and 33 different units. The rules only require ten-sided dice. The modifications to the SPECIAL system allow every unit a unique set of stats and give special units certain skills they can use, including piloting, doctor, and repair. A section of the Fallout: Warfare manual allows campaigns to be conducted using the Warfare rules. It has been chosen for many awards and won game of the year.[citation needed]

Fallout

A board game titled Fallout was announced by Fantasy Flight Games in 2017 for a November release.[51]

Fallout: Wasteland Warfare

The tabletop wargame Fallout: Wasteland Warfare was announced by Modiphius Entertainment in April 2017.[52] It was released in March 2018.[53]

A virtual tabletop version was released on Fantasy Grounds April 26, 2022.[54]

Other media

Canceled films

In 1998, Interplay Entertainment founded the film division Interplay Films to make films based on its properties, and announced that a Fallout film was one of their first projects, along adaptations of Descent and Redneck Rampage. In 2000, Interplay confirmed that a film based on the original Fallout game was in production with Mortal Kombat: Annihilation screenwriter Brent V. Friedman attached to write a film treatment and with Dark Horse Entertainment attached to produce it.[55] The division was later disbanded without any film produced, but Friedman's treatment was leaked on the Internet in 2011.

In 2009, Bethesda Softworks expressed its interest in producing a Fallout film.[56] After four extensions of the trademark without any use, Bethesda filed a "Statement of Use" with the USPTO in January 2012.[57] In the next month, instead of a Fallout film, a special feature was made, entitled "Making of Fallout 3 DVD",[58] which was accepted as a film on March 27 of the same year.[59] This action removed the requirement to continue to re-register that mark indefinitely. In the DVD commentary of Mutant Chronicles, voice actor Ron Perlman stated that if a Fallout film was made, he would like to reprise his role as the Narrator. In 2016, Todd Howard stated that Bethesda had turned down the offers of making a film based on Fallout, but that he did not rule out the possibility.[60]

Television series

A Fallout television series based on the franchise was announced in July 2020. The series is created by Lisa Joy and Jonathan Nolan for Amazon Prime Video. The duo will also be writing and executive producing the series with their production company, Kilter Films, working alongside Bethesda Softworks and Bethesda Game Studios. Alongside Joy and Nolan, Kilter Films' Athena Wickham, Bethesda Softworks' James Altman, and Bethesda Game Studios' Todd Howard will also be executive producing the series.[61] In January 2022, Amazon officially moved forward with the series, with Nolan set to direct the pilot episode and Geneva Robertson-Dworet and Graham Wagner joining as showrunners. Filming is set to occur later in the year.[62] Walton Goggins and Ella Purnell have been cast in lead roles.[63][64]

Reception and legacy

Aggregate review scores
Game Year Metacritic
Fallout 5  
Fallout   1997 89/100[65]
Fallout 2   1998 86/100[66]
Fallout Tactics: Brotherhood of Steel   2001 82/100[67]
Fallout: Brotherhood of Steel   2004 PS2: 64/100[68]
XBOX: 66/100[69]
Fallout 3   2008 PC: 91/100[70]
PS3: 90/100[71]
X360: 93/100[72]
Fallout: New Vegas   2010 PC: 84/100[73]
PS3: 82/100[74]
X360: 84/100[75]
Fallout Shelter   2015 71/100[79]
Fallout 4   2015 PC: 84/100[76]
PS4: 87/100[77]
XONE: 88/100[78]
Fallout 76   2018 PC: 52/100[80]
PS4: 53/100[81]
XONE: 49/100[82]

The Fallout series has been met with mostly positive reception. The highest rated title is Fallout 3 and the lowest is Fallout 76 according to review aggregator Metacritic.

Controversy and fandom

Many fans have expressed dismay at the direction the Fallout series has taken since its acquisition by Bethesda Softworks. Notorious for their vehement support of the series' first two games, Fallout and Fallout 2,[83][84] members centered around one of the oldest Fallout fansites, No Mutants Allowed, have cried foul over departures from the original games' stories, gameplay mechanics and setting.[84] Minor criticisms include the prevalence of unspoiled food after 200 years, the survival of wood-framed dwellings after a nuclear blast, and the ubiquity of Super Mutants at early levels in the game.[84] More serious criticisms involve the quality of the game's writing, lack of verisimilitude, the switch to a first-person action game format, and the reactiveness of the surrounding game world to player actions.[84][85][86] In response, Jim Sterling of Destructoid has called fan groups like No Mutants Allowed "selfish" and "arrogant"; stating that a new audience deserves a chance to play a Fallout game; and that if the series had stayed the way it was back in 1997, new titles would never have been made and brought to market.[87] Luke Winkie of Kotaku tempers these sentiments, saying that it is a matter of ownership; and that in the case of Fallout 3, hardcore fans of the original series witnessed their favorite games become transformed into something else and that they are "not wrong" for having grievances.[84]

The redesigned dialogue interface featured in Fallout 4 received mixed reception by the community.[88][89] Unsatisfied fans created mods for the game, providing subtitles and allowing the player to know what their character would say before choosing it as it was in previous games in the franchise such as in Fallout 3 and Fallout: New Vegas.[90][91] Though even taking the mods into account, Patricia Hernandez of Kotaku still criticized the writing of the game in her review, describing it as "thin", "You never have particularly long or nuanced conversations with the other characters. I like to play a Charisma-focused character, and I was disappointed."[92]

Upon release, Fallout 76 became the lowest rated title in the series due to its mixed reception and criticisms from reviewers.[93] It has been the subject of several controversies since its release. IGN gave the game a five out of ten rating, criticizing the game for its lackluster graphics, poor use of multiplayer, and bugs, "Fallout 76 fails to do any of it well enough to form an identity. Its multiplayer mindset robs its quests of all the moral decisionmaking that makes the series great, and all that’s left is a buggy mess of systemic designs that never seems to work (culminating) in an aggravating endgame that’s more busywork than satisfying heroics. Bethesda missed the mark with Fallout 76...because it seems it could never decide what it was aiming for." The magazine, PC Gamer, rated the game a six out of ten, praising it for its evocative and beautiful setting, large world, and combat but also criticizing the game for its bugs, poor UI, and repetitiveness, "the world retains a lot of what I love about Bethesda's previous RPGs with finely crafted environments, enjoyable weapons and crafting, and surprising little scraps of story to uncover and investigate. Like Valley Galleria, though, it doesn't take long to for the shine to fade, the once-fascinating areas to lose their wonder among the mobs of identical enemies I've killed there time and time again."[94]

Legal action

Interplay was threatened with bankruptcy and sold the full Fallout franchise to Bethesda, but kept the rights to the Fallout MMO through a back license in April 2007 and began work on the MMO later that year. Bethesda Softworks sued Interplay Entertainment for copyright infringement on September 8, 2009, regarding the Fallout Online license and selling of Fallout Trilogy and sought an injunction to stop development of Fallout Online and sales of Fallout Trilogy. Key points that Bethesda were trying to argue is that Interplay did not have the right to sell Fallout Trilogy on the Internet via Steam, Good Old Games or other online services. Bethesda also said that "full scale" development on Fallout Online was not met and that the minimum financing of 30 million of "secured funding" was not met. Interplay launched a counter suit claiming that Bethesda's claims were meritless and that it did have the right to sell Fallout Trilogy via online stores via its contract with Bethesda. Interplay also claimed secure funding had been met and the game was in full scale development by the cut off date. Interplay argued to have the second contract that sold Fallout voided which would result in the first contract that licensed Fallout to come back into effect. This would mean that Fallout would revert to Interplay. Bethesda would be allowed to make Fallout 5. Bethesda would have to pay 12% of royalties on Fallout 3, Fallout: New Vegas, Fallout 4 and expansions plus interest on the money owed. On December 10, 2009, Bethesda lost the first injunction.[95]

Bethesda shortly afterward tried a new tactic and fired its first lawyer, replacing him and filing a second injunction, claiming that Interplay had only back-licensed the name Fallout but no content. Interplay has countered showing that the contract states that they must make Fallout Online that has the look and feel of Fallout and that in the event Interplay fails to meet the requirements (30 million minimum secure funding and "full scale" development by X date) that Interplay can still release the MMO but they have to remove all Fallout content. The contract then goes on to list all Fallout content as locations, monsters, settings and lore.[citation needed] Bethesda has known that Interplay would use Fallout elements via internet emails shown in court documents and that the contract was not just for the name.[96] The second injunction by Bethesda was denied on August 4, 2011, by the courts. Bethesda then appealed the denial of their second preliminary injunction. Bethesda then sued Masthead Studios and asked for a restraining order against the company. Bethesda was denied this restraining order before Masthead Studios could call a counter-suit.[97] Bethesda lost its appeal of the second injunction.[98]

Bethesda filed motion in limine against Interplay. Interplay filed a motion in limine against Bethesda the day after. The trial by jury which Bethesda requested on October 26, 2010, was changed to a trial by court because the APA contract stated that all legal matters would be resolved via a trial by court and not a trial by jury. The trial by court began on December 12. In 2012, in a press conference Bethesda revealed that in exchange for 2 million dollars, Interplay gave to them full rights for Fallout Online. Interplay's rights to sell and merchandise Fallout, Fallout 2 and Fallout Tactics: Brotherhood of Steel expired on December 31, 2013.

See also

  • Exodus, a role-playing game previously associated with the Fallout intellectual property during its development.

Notes

  1. ^ Aside from the fact that this "Divergence" happened after 1945, its details are completely unknown.
  2. ^ A popular myth is that the transistor was never invented throughout the series; this myth has been debunked by the developers.

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Further reading

  • Marshall, Cass (November 8, 2019). "The Fallout franchise has had a risky roller coaster of a decade". Polygon. Retrieved November 10, 2019.

External links

  • Official website  
  • Fallout wiki

fallout, series, fallout, series, post, apocalyptic, role, playing, video, games, later, action, role, playing, games, created, interplay, entertainment, series, during, 21st, 22nd, 23rd, centuries, atompunk, retrofuturistic, setting, work, influenced, post, c. Fallout is a series of post apocalyptic role playing video games and later action role playing games created by Interplay Entertainment The series is set during the 21st 22nd and 23rd centuries and its atompunk retrofuturistic setting and art work are influenced by the post war culture of 1950s United States with its combination of hope for the promises of technology and the lurking fear of nuclear annihilation A forerunner of Fallout is Wasteland a 1988 game developed by Interplay Productions to which the series is regarded as a spiritual successor FalloutGenre s 1997 2004 Role playingsince 2004 Action role playingDeveloper s Interplay EntertainmentBlack Isle StudiosMicro ForteBethesda Game StudiosObsidian EntertainmentPublisher s Interplay Entertainment 1997 2004 14 Degrees East 2001 Bethesda Softworks since 2004 Creator s Tim Cain 1 Platform s DOSMicrosoft WindowsMac OSMac OS XNintendo SwitchPlayStation 2PlayStation 3PlayStation 4PlayStation 5XboxXbox 360Xbox OneXbox Series X SiOSAndroidFirst releaseFalloutOctober 10 1997Latest releaseFallout 76November 14 2018The series first title Fallout was developed by Black Isle Studios and released in 1997 and its sequel Fallout 2 the following year With the tactical role playing game Fallout Tactics Brotherhood of Steel development was handed to Micro Forte and 14 Degrees East In 2004 Interplay closed Black Isle Studios 2 and continued to produce Fallout Brotherhood of Steel an action game with role playing elements for the PlayStation 2 and Xbox without Black Isle Studios Fallout 3 the third entry in the main series was released in 2008 by Bethesda Softworks and was followed by Fallout New Vegas developed by Obsidian Entertainment Fallout 4 was released in 2015 and Fallout 76 released on November 14 2018 Bethesda Softworks owns the rights to the Fallout intellectual property 3 After acquiring it Bethesda licensed the rights to make a massively multiplayer online role playing game MMORPG version of Fallout to Interplay The MMORPG got as far as beta stage under Interplay 4 but a lengthy legal dispute between Bethesda Softworks and Interplay halted the development of the game and led to its eventual cancellation as Bethesda claimed in court that Interplay had not met the terms and conditions of the licensing contract The case was settled in early 2012 5 Contents 1 Origins 2 Games 2 1 Main series 2 1 1 Fallout 1997 2 1 2 Fallout 2 1998 2 1 3 Fallout 3 2008 2 1 4 Fallout 4 2015 2 1 5 Fallout 5 TBA 2 2 Spin offs 2 2 1 Fallout New Vegas 2010 2 2 2 Fallout 76 2018 2 3 Other games 2 3 1 Fallout Tactics Brotherhood of Steel 2001 2 3 2 Fallout Brotherhood of Steel 2004 2 3 3 Fallout Shelter 2015 2 3 4 Fallout Pinball 2016 2 4 Cancelled games 2 4 1 Fallout Extreme 2 4 2 Fallout Tactics 2 2 4 3 Van Buren Black Isle Studios Fallout 3 2 4 4 Fallout Brotherhood of Steel 2 2 4 5 Fallout Online 3 Gameplay 3 1 SPECIAL 3 2 The Pip Boy and Vault Boy 4 Series overview 4 1 Setting 4 2 Vaults 4 3 Post War conditions 4 4 Influences 5 Tabletop games 5 1 Fallout Warfare 5 2 Fallout 5 3 Fallout Wasteland Warfare 6 Other media 6 1 Canceled films 6 2 Television series 7 Reception and legacy 7 1 Controversy and fandom 8 Legal action 9 See also 10 Notes 11 References 12 Further reading 13 External linksOrigins EditThe ideas of the Fallout series began with Interplay Productions Wasteland released in 1988 At that time Interplay was not a publisher and used Electronic Arts for distribution of the game According to Interplay s founder Brian Fargo they wanted to explore a post apocalyptic setting and created Wasteland for that Sometime after release Interplay decided to shift focus and become a publisher while still developing games Fargo wanted to continue to use the Wasteland intellectual property but could not negotiate the rights back from Electronic Arts Still wanting to do something in a post apocalyptic setting Fargo and his team decided to make a new setting and game They determined what aspects of Wasteland were positives and wrote and developed a new game around them The result was the first Fallout games which released nearly ten years after Wasteland 6 Games EditYear Title Developer Platform s Computer Home console Handheld MobileMain series1997 Fallout Interplay Windows OS X1998 Fallout 2 Black Isle2008 Fallout 3 Bethesda PS3 Xbox 3602015 Fallout 4 PS4 Xbox One PS5 Xbox Series X STBA Fallout 5 TBASpin offs2001 Fallout Tactics Brotherhood of Steel Micro Forte Windows2004 Fallout Brotherhood of Steel Interplay PS2 Xbox2010 Fallout New Vegas Obsidian Windows PS3 Xbox 3602015 Fallout Shelter Bethesda PS4 Xbox One Switch iOS Android2016 Fallout Pinball Zen Studios2018 Fallout 76 Bethesda Windows PS4 Xbox OneMain series Edit Release timelineMain series in bold1997Fallout1998Fallout 2199920002001Fallout Tactics Brotherhood of Steel200220032004Fallout Brotherhood of Steel2005200620072008Fallout 320092010Fallout New Vegas20112012201320142015Fallout ShelterFallout 4201620172018Fallout 762019202020212022TBAFallout 5Fallout 1997 Edit Main article Fallout video game Released in October 1997 Fallout takes place in a post apocalyptic Southern California beginning in the year 2161 The protagonist referred to as the Vault Dweller is tasked with recovering a water chip in the Wasteland to replace the broken one in their underground shelter home Vault 13 Afterwards the Vault Dweller must thwart the plans of a group of mutants led by a grotesque entity named the Master Fallout was originally intended to run under the GURPS role playing game system However a disagreement with the creator of GURPS Steve Jackson over the game s violent content required Black Isle Studios to develop the new SPECIAL system 7 Fallout s atmosphere and artwork are reminiscent of post World War II United States during the Cold War era and the fear that the country was headed for nuclear war in the real world 8 Fallout 2 1998 Edit Main article Fallout 2 Fallout 2 was released in October 1998 with several improvements over the first game including an improved engine the ability to set attitudes of non player characters NPC party members and the ability to push people who are blocking doors Additional features included several changes including significantly more pop culture jokes and parodies such as multiple Monty Python and The Hitchhiker s Guide to the Galaxy referencing special random encounters and self parodying dialogue that broke the fourth wall to mention game mechanics Fallout 2 takes place eighty years after Fallout and centers around a descendant of the Vault Dweller the protagonist of Fallout The player assumes the role of the Chosen One Vault Dweller s actual grandchild as they try to save their village Arroyo from famine and droughts After saving the village the Chosen One must fight the Enclave the remnants of the pre war United States government as well as the shadow government in charge of the vault project Fallout 3 2008 Edit Main article Fallout 3 Prepare for the Future promotional campaign at the Metro Center station in Washington D C Fallout 3 was developed by Bethesda Game Studios and released on October 28 2008 The story picks up thirty years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game s world 9 The player character is a Vault dweller in Vault 101 who is forced to flee when the Overseer tries to arrest them in response to their father leaving the Vault Once out the player is dubbed the Lone Wanderer and ventures into the Wasteland in and around Washington D C known as the Capital Wasteland to find their father It differs from previous games in the series by utilizing 3D graphics a free roam gaming world and real time combat in contrast to previous games 2D isometric graphics and turn based combat It was developed for the PC Xbox 360 and PlayStation 3 using the Gamebryo engine It received highly positive reviews garnering 94 100 10 92 100 11 and 93 100 12 averages scores on Metacritic for the PC PS3 and Xbox 360 versions of the game respectively It won IGN s 2008 Overall Game of the Year Award Xbox 360 Game of the Year Best RPG and Best Use of Sound as well as E3 s Best of the Show and Best Role Playing Game Fallout 4 2015 Edit Main article Fallout 4 Fallout 4 developed by Bethesda Game Studios was released on November 10 2015 The game was released for Microsoft Windows PlayStation 4 and Xbox One and takes place in Boston Massachusetts of the in game New England Commonwealth and features voiced protagonists 13 14 15 16 The Xbox One version has been confirmed to have mods as of 2016 update Bethesda also confirmed mods for PlayStation 4 after lengthy negotiations with Sony 17 A virtual reality version of the game was released on December 11 2017 available on SteamVR 18 Fallout 4 takes place in the year 2287 ten years after the events of Fallout 3 Fallout 4 s story begins on the day the bombs dropped October 23 2077 The player s character voiced by either Brian T Delaney or Courtenay Taylor dubbed as the Sole Survivor takes shelter in Vault 111 emerging 210 years later after being subjected to suspended animation The Sole Survivor goes on a search for their son who was taken away from the Vault Fallout 5 TBA Edit In June 2022 Todd Howard stated in an interview that Fallout 5 would begin development after the completion of The Elder Scrolls VI with an unspecified release window 19 Spin offs Edit Fallout New Vegas 2010 Edit Main article Fallout New Vegas Exposition for Fallout New Vegas at E3 2010 Fallout New Vegas was developed by Obsidian Entertainment and released on October 19 2010 20 The development team included developers who previously worked on Fallout and Fallout 2 21 22 Fallout New Vegas is not a direct sequel to Fallout 3 23 24 25 Events follow four years after Fallout 3 and offer a similar experience but no characters from that game appear 24 The player assumes the role of a courier in the post apocalyptic world of the Mojave Wasteland As the game begins the Courier is shot in the head and left for dead shortly before being found and brought to a doctor in the nearby town of Goodsprings marking the start of the game and the Courier s search for their would be murderer The city of New Vegas is a post apocalyptic interpretation of Las Vegas Fallout 76 2018 Edit Main article Fallout 76 Our Future Begins promotion for Fallout 76 at Gamescom 2018 Fallout 76 is the first online multiplayer game in the franchise It is set in West Virginia with a majority of monsters and enemies based on regional folklore When the game was originally released there were no human non player characters in the game although with the Wastelanders update it received NPCs and character dialogue It was released for Microsoft Windows PlayStation 4 and Xbox One on November 14 2018 26 Other games Edit These games were considered non canon when Bethesda Softworks acquired the license However the canonicity status of Fallout Tactics is complex despite the original Bethesda statement multiple Bethesda era games refer to its events Fallout Tactics Brotherhood of Steel 2001 Edit Main article Fallout Tactics Brotherhood of Steel Fallout Tactics Brotherhood of Steel is the first Fallout game not to require the player to fight in a turn based mode and the first to allow the player to customize the skills perks and combat actions of the rest of the party Fallout Tactics focuses on tactical combat rather than role playing the new combat system included different modes stances and modifiers but the player had no dialogue options Most of the criticisms of the game came from its incompatibility with the story of the original two games not from its gameplay Fallout Tactics includes a multiplayer mode that allows players to compete against squads of other characters controlled by other players Unlike the previous two games which are based in California Fallout Tactics takes place in the Midwestern United States The game was released in early 2001 to generally favorable reviews 27 28 Fallout Brotherhood of Steel 2004 Edit Main article Fallout Brotherhood of Steel Fallout Brotherhood of Steel became the first Fallout game for consoles when it was released in 2004 It follows an initiate in the Brotherhood of Steel who is given a suicidal quest to find several lost Brotherhood Paladins Brotherhood of Steel is an action role playing game representing a significant break from previous incarnations of the Fallout series in both gameplay and aesthetics The game does not feature non player characters that accompany the player in combat and uses heavy metal music including Slipknot Devin Townsend and Killswitch Engage which stands in contrast to the music of the earlier Fallout games performed by The Ink Spots and Louis Armstrong It was the last Fallout game developed by Interplay Fallout Shelter 2015 Edit Main article Fallout Shelter Fallout Shelter is a simulation game for Microsoft Windows iOS Android Xbox One PlayStation 4 and Nintendo Switch The player acts as the Overseer building and managing their Vault and its dwellers sending them into the Wasteland on scouting missions and defending the Vault from attacks Unlike the main entries in the franchise this game has no ending and mostly revolves around attempting to keep the people who live in the vault an intricate fallout shelter alive The game uses microtransactions a form of in game purchases that take the form of nuka cola quantum the game s premium currency lunch boxes an item that would give a random mixture of in game items pet carriers something that would contain a pet which can boost a single dweller s stats and mister handys a robot who could harvest the games materials or be assigned to outside the vault to harvest bottle caps the games currency Fallout Shelter was released for iOS on June 14 2015 Android on August 13 2015 and for PC on July 15 2016 On February 7 2017 Bethesda launched Fallout Shelter on Xbox One On June 10 2018 Bethesda announced and launched Fallout Shelter on Nintendo Switch and PlayStation 4 Fallout Pinball 2016 Edit In late 2016 Zen Studios developed a virtual pinball game based on the Fallout universe as part of the Bethesda Pinball collection which became available as part of Zen Pinball 2 Pinball FX 2 29 and Pinball FX 3 30 as well as a separate free to play app for iOS and Android mobile devices 31 The pinball adaptation is based on Fallout 4 while containing elements from previous installments as well Cancelled games Edit Fallout Extreme Edit Fallout Extreme was in development for several months in 2000 but was canceled before leaving the concept stage 32 It was intended to be a squad based first and third person tactical shooter to be released on Xbox 33 and built on Unreal Engine 34 Fallout Tactics 2 Edit Fallout Tactics 2 was proposed as a sequel to Fallout Tactics Brotherhood of Steel although it was originally conceived as a sequel to Wasteland the video game that inspired the Fallout series It was developed by Micro Forte but the production was canceled in December 2001 after the poor sales of Fallout Tactics 35 Van Buren Black Isle Studios Fallout 3 Edit This section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed September 2022 Learn how and when to remove this template message Main article Van Buren video game Van Buren is the codename for the canceled version of Fallout 3 developed by Black Isle Studios and published by Interplay Entertainment It featured an improved engine with real 3D graphics as opposed to sprites new locations vehicles and a modified version of the SPECIAL system The story disconnected from the Vault Dweller Chosen One bloodline in Fallout and Fallout 2 Plans for the game included the ability to influence the various factions The game was canceled in December 2003 when the budget cuts forced Interplay to dismiss the PC development team Interplay subsequently sold the Fallout intellectual property to Bethesda Softworks who began development on their own version of Fallout 3 unrelated to Van Buren Main parts of the game were incorporated into Fallout 3 and its add ons as well as Fallout New Vegas Fallout Brotherhood of Steel 2 Edit Fallout Brotherhood of Steel 2 is the canceled sequel to Brotherhood of Steel The development of the game started before the completion of the original and its development caused the cancellation of the Van Buren project Like its predecessor the game would have used the Dark Alliance Engine It featured fourteen new weapons and ten new enemies The game would have used a simplified reputation system based on previous entries depending on whether the player was good or evil the game would play out differently Each of the four characters that were playable had a different fighting style therefore every new play through would have been a different experience It had two player co op action for players to experience the game with their friends The Dark Alliance Engine would be fleshed out to refine player experience A new stealth system would have been added to the game This system would have allowed players to stalk enemies or stealthily assassinate them with a sniper rifle For characters that could not use the sniper rifle Interplay added a turret mode allowing those characters to use turrets 36 While the main quest of the game would have been linear how the player reach the conclusion would have been their choice The main character would have been a Latino girl named Lilith who was said to have a short temper with short black hair green eyes and a sexy body She would have worn a sports bra and jeans Three other characters would be Maxus the son of Cyrus and Jaffe a Brotherhood R amp D worker who was pulled from duty due to Brotherhood NCR tensions Scarlet was a character that is completely albino she was raised by Harold and inspired by the stories of Dweller the main character of the original Fallout 37 Fallout Online Edit Main article Fallout Online Fallout Online previously known as Project V13 is a canceled project by Interplay and Masthead Studios 38 to develop a Fallout themed massively multiplayer online game It entered production in 2008 39 In 2009 Bethesda filed a lawsuit against Interplay regarding Project V13 claiming that Interplay has violated their agreement as development has not yet begun on the project 40 On January 2 2012 Bethesda and Interplay reached a settlement the terms of which include the cancellation of Fallout Online and transfer of all rights in the franchise to Bethesda 41 Since then Project V13 has been revived as a completely different project called Mayan Apocalypse unrelated to Fallout Gameplay EditSPECIAL Edit SPECIAL is a character creation and statistics system developed specifically for the Fallout series SPECIAL is an acronym representing the seven attributes used to define Fallout characters Strength Perception Endurance Charisma Intelligence Agility and Luck SPECIAL is heavily based on GURPS which was originally intended to be the character system used in the game The SPECIAL system involves the following sets of key features Attributes listed above represent a character s core innate abilities Attributes stay largely constant throughout the game though they can be temporarily affected by drugs altered indefinitely by conditions such as the wearing of Power Armor the presence of certain NPCs or eye damage received in a critical hit or permanently changed at certain points in the game through use of certain items or by taking certain perks Skills represent a character s chance of successfully performing a group of specific tasks such as firing a gun or picking a lock They are represented as percentages though these percentages can extend well beyond the expected maximum of 100 at increased cost for skills over 100 The SPECIAL stats continually add bonuses to skills This is done passively i e if the SPECIAL stats change the bonuses are automatically and instantly adjusted Skill Points that are earned each time the character levels up can be used to raise skill percentage At character creation the player selects three tag skills skills which can be increased at multiples of the normal rate starting at one skill point per 2 skill at under 101 skill The SPECIAL system was used in Fallout Fallout 2 and Fallout Tactics Brotherhood of Steel A modified version of the system was used in Fallout Warfare Fallout 3 Fallout New Vegas Fallout 4 and Fallout Shelter Aside from Fallout games modified versions of SPECIAL were also used in Lionheart Legacy of the Crusader also referred to as Fallout Fantasy early in production a fantasy role playing video game that involved spirits and magic in addition to the traditional SPECIAL features as well as the canceled project Black Isle s Torn The Pip Boy and Vault Boy Edit The Fallout series aesthetic is represented in the user interface of the Pip Boy computer and the frequent occurrences of the Vault Boy character illustrating perks and mechanics Main articles Pip Boy and Vault Boy The Pip Boy Personal Information Processor Boy is a wrist computer given to the player early in Fallout Fallout 2 Fallout 3 Fallout New Vegas Fallout 4 and Fallout 76 which serves various roles in quest inventory and battle management as well as presenting player statistics The model present in Fallout and Fallout 2 is identified as a Pip Boy 2000 and both games feature the same unit used first by the Vault Dweller and later inherited by the Chosen One Fallout Tactics contains a modified version of the 2000 model called Pip Boy 2000BE while Fallout 3 and Fallout New Vegas uses a Pip Boy 3000 Fallout New Vegas has a golden version of it called the Pimp Boy 3 Billion that is given to the player as a reward for completing a quest in a certain way Fallout 4 contains a modified version of the 3000 called the Pip Boy 3000 Mark IV Fallout 76 contains a modified version of the Pip Boy called the Pip Boy 2000 Mark VI which is another version of the Pip Boy 2000 The Vault Boy character is Vault Tec s mascot and is a recurring element in Vault Tec products in the game world 42 This includes the Pip Boy where the Vault Boy illustrates all of the character statistics and selectable attributes From Bethesda s Fallout 3 onward Vault Boy models all of the clothing and weaponry as well 43 The character was originally designed by Leonard Boyarsky based partly on Rich Uncle Pennybags aesthetic from the Monopoly board game Series overview EditSetting Edit Fallout s U S flag shown here is inspired by the Cowpens flag but with the center star enlarged to represent the nation as a whole Logo of the Nuka Cola Corporation The series is set in a fictionalized United States in an alternate history scenario that diverges from reality after 1945 following World War II 44 a In this alternative atompunk golden age vacuum tubes and atomic physics serve as the foundations of scientific progress while transistors are not as scientifically important in this world b As such a bizarre socio technological status quo emerges in which advanced robots nuclear powered cars directed energy weapons and other futuristic technologies are seen alongside 1950s era computers and televisions The United States divides itself into 13 commonwealths and the aesthetics and Cold War paranoia of the 1950s continue to dominate the American lifestyle well into the 21st century More than a hundred years before the start of the series an energy crisis emerged caused by oil depletion leading to a period called the Resource Wars in April 2052 a series of events which included a war between the European Commonwealth and the Middle Eastern states the disbanding of the United Nations the U S invasion of Mexico and annexation of Canada and a Chinese invasion and subsequent military occupation of Alaska coupled with their release of the New Plague that devastated the American mainland As global situations worsened the American government became increasingly jingoistic and authoritarian going as far as having dissidents sent off to re education camps and experimentation Tensions between the United States and China eventually culminated in the Great War on the morning of October 23 2077 eastern standard time a two hour nuclear exchange on an apocalyptic scale which subsequently created the post apocalyptic United States the setting of the Fallout world Vaults Edit Logo of the Vault Tec Corporation Having foreseen this outcome decades earlier the U S government began a nationwide project in 2054 to build fallout shelters known as Vaults The Vaults were ostensibly designed by the Vault Tec Corporation as public shelters each able to support up to a thousand people Around 400 000 Vaults would have been needed but only 122 were commissioned and constructed Each Vault is self sufficient so they could theoretically sustain their inhabitants indefinitely However the Vault project was not intended as a viable method of repopulating the United States in these deadly events Instead most Vaults were secret unethical social experiments and were designed to determine the effects of different environmental and psychological conditions on their inhabitants Experiments were widely varied and included a Vault filled with clones of an individual a Vault where its residents were frozen in suspended animation a Vault where its residents were exposed to psychoactive drugs a Vault where one resident decided by popular vote is sacrificed each year a Vault with only one man and puppets a Vault where its inhabitants were segregated into two hostile factions two Vaults with disproportionate ratios of men and women a Vault where the inhabitants were exposed to the mutagenic Forced Evolutionary Virus F E V and a Vault where the door never fully closed exposing the inhabitants to the dangerous nuclear fallout 17 control Vaults were made to function as advertised in contrast with the Vault experiments but were usually shoddy and unreliable due to most of the funding going towards the experimental ones Subsequently many Vaults had their experiments derailed due to unexpected events and several Vaults became occupied by raiders or mutants Post War conditions Edit Flag of the New California Republic Symbol of the Enclave In the years after the Great War the United States has devolved into a post apocalyptic environment commonly dubbed the Wasteland The Great War and subsequent nuclear Armageddon had severely depopulated the country leaving large expanses of property decaying from neglect In addition virtually all food and water is irradiated and most lifeforms have mutated due to high radiation combined with mutagens of varied origins Despite the large scale devastation some areas were fortunate enough to survive the nuclear apocalypse relatively unscathed even possessing non irradiated water flora and fauna However these areas are exceedingly rare With a large portion of the country s infrastructure in ruins basic necessities are scarce Barter is the common method of exchange with bottle caps providing a more conventional form of currency Most cities and towns are empty having been looted or deserted in favor of smaller makeshift communities scattered around the Wasteland Many humans who could not get into the Vaults survived the atomic blasts but many of these affected by the radiation turned into so called ghouls While their lifespans are greatly extended their bodies develop widespread necrosis or rot many lose their hair their voices take on a raspy tone and otherwise have permanently deformed physical features Ghouls often resent normal human beings either out of jealousy or in response to discrimination Ghouls typically resent any comparison to zombies and being called a zombie is viewed as a great insult If ghouls continue to be exposed to high radiation levels their brains experience irreversible damage which can cause them to become feral and attack almost anything on sight having lost their minds Various factions of humans would later form in the Wasteland with three of the most prominent being the Brotherhood of Steel the New California Republic NCR and the Enclave The Brotherhood came together when a group of soldiers led by U S Army Captain Roger Maxson started a mutiny after finding out about the Forced Evolutionary Virus experiments Declaring themselves independent from the U S government their rebellion never got off the ground due to the Great War beginning The defectors safe in the underground confines of the base survived and came to the surface and reconnected with other survivors then headed to the Lost Hills bunker to start anew The NCR was formed by a group of Vault 15 dwellers who would go on to found the town of Shady Sands Over time under the leadership of their elder Aradesh and his daughter Tandi Shady Sands became a major economic power in the southwest and united with other major hubs of civilization in the area to found the New California Republic The Enclave was a secret cabal of wealthy industrialists members of the military and influential politicians who operated in the shadows and held a great degree of control over the United States government This enigmatic alliance of private interests eventually subverted and developed from the continuity of government protocol to ensure its survival as the real America laying claim to the North American mainland Influences Edit Fallout satirizes the 1950s and 1960s fantasies of the United States post nuclear war survival 45 46 47 48 thus draws from 1950s pulp magazine science fiction and superhero comic books all rooted in Atomic Age optimism of a nuclear powered future though gone terribly awry by the time the events of the game take place The technology is retro futuristic with various Raygun Gothic machines such as laser weaponry and boxy Forbidden Planet style robots 46 Computers use vacuum tubes instead of transistors of which only a few exist the architecture of ruined buildings feature Art Deco Streamline Moderne and Googie designs direct energy weapons resemble those used by Flash Gordon and what few vehicles remain in the world are all 1950s styled Fallout s other production designs such as menu interfaces are similarly designed to resemble advertisements and toys of the Atomic Age Advertising in the game such as billboards and brochures has a distinct 1950s motif and feel The lack of retro stylization was a common reason for criticism in spin off games as well as modern features on weapons and other models A major influence was A Boy and His Dog where the main character Vic and his dog Blood scavenge the desert of the Southwestern United States stealing for a living and evading bands of marauders berserk androids and mutants It inspired Fallout on many levels from underground communities of survivors to glowing mutants 49 Other film influences include the Mad Max series with its depiction of a post apocalyptic wasteland In the first game one of the first available armors is a one sleeved leather jacket that resembles the jacket worn in Mad Max 2 50 Tabletop games EditFallout Warfare Edit Main article Fallout Tactics Brotherhood of Steel Fallout Warfare Fallout Warfare is a tabletop wargame based on the Fallout Tactics storyline using a simplified version of the SPECIAL system The rulebook was written by Christopher Taylor and was available on the Fallout Tactics bonus CD together with cut out miniatures Fallout Warfare features five distinct factions vehicles four game types and 33 different units The rules only require ten sided dice The modifications to the SPECIAL system allow every unit a unique set of stats and give special units certain skills they can use including piloting doctor and repair A section of the Fallout Warfare manual allows campaigns to be conducted using the Warfare rules It has been chosen for many awards and won game of the year citation needed Fallout Edit A board game titled Fallout was announced by Fantasy Flight Games in 2017 for a November release 51 Fallout Wasteland Warfare Edit The tabletop wargame Fallout Wasteland Warfare was announced by Modiphius Entertainment in April 2017 52 It was released in March 2018 53 A virtual tabletop version was released on Fantasy Grounds April 26 2022 54 Other media EditCanceled films Edit In 1998 Interplay Entertainment founded the film division Interplay Films to make films based on its properties and announced that a Fallout film was one of their first projects along adaptations of Descent and Redneck Rampage In 2000 Interplay confirmed that a film based on the original Fallout game was in production with Mortal Kombat Annihilation screenwriter Brent V Friedman attached to write a film treatment and with Dark Horse Entertainment attached to produce it 55 The division was later disbanded without any film produced but Friedman s treatment was leaked on the Internet in 2011 In 2009 Bethesda Softworks expressed its interest in producing a Fallout film 56 After four extensions of the trademark without any use Bethesda filed a Statement of Use with the USPTO in January 2012 57 In the next month instead of a Fallout film a special feature was made entitled Making of Fallout 3 DVD 58 which was accepted as a film on March 27 of the same year 59 This action removed the requirement to continue to re register that mark indefinitely In the DVD commentary of Mutant Chronicles voice actor Ron Perlman stated that if a Fallout film was made he would like to reprise his role as the Narrator In 2016 Todd Howard stated that Bethesda had turned down the offers of making a film based on Fallout but that he did not rule out the possibility 60 Television series Edit Main article Fallout upcoming TV series A Fallout television series based on the franchise was announced in July 2020 The series is created by Lisa Joy and Jonathan Nolan for Amazon Prime Video The duo will also be writing and executive producing the series with their production company Kilter Films working alongside Bethesda Softworks and Bethesda Game Studios Alongside Joy and Nolan Kilter Films Athena Wickham Bethesda Softworks James Altman and Bethesda Game Studios Todd Howard will also be executive producing the series 61 In January 2022 Amazon officially moved forward with the series with Nolan set to direct the pilot episode and Geneva Robertson Dworet and Graham Wagner joining as showrunners Filming is set to occur later in the year 62 Walton Goggins and Ella Purnell have been cast in lead roles 63 64 Reception and legacy EditAggregate review scores Game Year MetacriticFallout 5 Fallout 1997 89 100 65 Fallout 2 1998 86 100 66 Fallout Tactics Brotherhood of Steel 2001 82 100 67 Fallout Brotherhood of Steel 2004 PS2 64 100 68 XBOX 66 100 69 Fallout 3 2008 PC 91 100 70 PS3 90 100 71 X360 93 100 72 Fallout New Vegas 2010 PC 84 100 73 PS3 82 100 74 X360 84 100 75 Fallout Shelter 2015 71 100 79 Fallout 4 2015 PC 84 100 76 PS4 87 100 77 XONE 88 100 78 Fallout 76 2018 PC 52 100 80 PS4 53 100 81 XONE 49 100 82 The Fallout series has been met with mostly positive reception The highest rated title is Fallout 3 and the lowest is Fallout 76 according to review aggregator Metacritic Controversy and fandom Edit Many fans have expressed dismay at the direction the Fallout series has taken since its acquisition by Bethesda Softworks Notorious for their vehement support of the series first two games Fallout and Fallout 2 83 84 members centered around one of the oldest Fallout fansites No Mutants Allowed have cried foul over departures from the original games stories gameplay mechanics and setting 84 Minor criticisms include the prevalence of unspoiled food after 200 years the survival of wood framed dwellings after a nuclear blast and the ubiquity of Super Mutants at early levels in the game 84 More serious criticisms involve the quality of the game s writing lack of verisimilitude the switch to a first person action game format and the reactiveness of the surrounding game world to player actions 84 85 86 In response Jim Sterling of Destructoid has called fan groups like No Mutants Allowed selfish and arrogant stating that a new audience deserves a chance to play a Fallout game and that if the series had stayed the way it was back in 1997 new titles would never have been made and brought to market 87 Luke Winkie of Kotaku tempers these sentiments saying that it is a matter of ownership and that in the case of Fallout 3 hardcore fans of the original series witnessed their favorite games become transformed into something else and that they are not wrong for having grievances 84 The redesigned dialogue interface featured in Fallout 4 received mixed reception by the community 88 89 Unsatisfied fans created mods for the game providing subtitles and allowing the player to know what their character would say before choosing it as it was in previous games in the franchise such as in Fallout 3 and Fallout New Vegas 90 91 Though even taking the mods into account Patricia Hernandez of Kotaku still criticized the writing of the game in her review describing it as thin You never have particularly long or nuanced conversations with the other characters I like to play a Charisma focused character and I was disappointed 92 Upon release Fallout 76 became the lowest rated title in the series due to its mixed reception and criticisms from reviewers 93 It has been the subject of several controversies since its release IGN gave the game a five out of ten rating criticizing the game for its lackluster graphics poor use of multiplayer and bugs Fallout 76 fails to do any of it well enough to form an identity Its multiplayer mindset robs its quests of all the moral decisionmaking that makes the series great and all that s left is a buggy mess of systemic designs that never seems to work culminating in an aggravating endgame that s more busywork than satisfying heroics Bethesda missed the mark with Fallout 76 because it seems it could never decide what it was aiming for The magazine PC Gamer rated the game a six out of ten praising it for its evocative and beautiful setting large world and combat but also criticizing the game for its bugs poor UI and repetitiveness the world retains a lot of what I love about Bethesda s previous RPGs with finely crafted environments enjoyable weapons and crafting and surprising little scraps of story to uncover and investigate Like Valley Galleria though it doesn t take long to for the shine to fade the once fascinating areas to lose their wonder among the mobs of identical enemies I ve killed there time and time again 94 Legal action EditInterplay was threatened with bankruptcy and sold the full Fallout franchise to Bethesda but kept the rights to the Fallout MMO through a back license in April 2007 and began work on the MMO later that year Bethesda Softworks sued Interplay Entertainment for copyright infringement on September 8 2009 regarding the Fallout Online license and selling of Fallout Trilogy and sought an injunction to stop development of Fallout Online and sales of Fallout Trilogy Key points that Bethesda were trying to argue is that Interplay did not have the right to sell Fallout Trilogy on the Internet via Steam Good Old Games or other online services Bethesda also said that full scale development on Fallout Online was not met and that the minimum financing of 30 million of secured funding was not met Interplay launched a counter suit claiming that Bethesda s claims were meritless and that it did have the right to sell Fallout Trilogy via online stores via its contract with Bethesda Interplay also claimed secure funding had been met and the game was in full scale development by the cut off date Interplay argued to have the second contract that sold Fallout voided which would result in the first contract that licensed Fallout to come back into effect This would mean that Fallout would revert to Interplay Bethesda would be allowed to make Fallout 5 Bethesda would have to pay 12 of royalties on Fallout 3 Fallout New Vegas Fallout 4 and expansions plus interest on the money owed On December 10 2009 Bethesda lost the first injunction 95 Bethesda shortly afterward tried a new tactic and fired its first lawyer replacing him and filing a second injunction claiming that Interplay had only back licensed the name Fallout but no content Interplay has countered showing that the contract states that they must make Fallout Online that has the look and feel of Fallout and that in the event Interplay fails to meet the requirements 30 million minimum secure funding and full scale development by X date that Interplay can still release the MMO but they have to remove all Fallout content The contract then goes on to list all Fallout content as locations monsters settings and lore citation needed Bethesda has known that Interplay would use Fallout elements via internet emails shown in court documents and that the contract was not just for the name 96 The second injunction by Bethesda was denied on August 4 2011 by the courts Bethesda then appealed the denial of their second preliminary injunction Bethesda then sued Masthead Studios and asked for a restraining order against the company Bethesda was denied this restraining order before Masthead Studios could call a counter suit 97 Bethesda lost its appeal of the second injunction 98 Bethesda filed motion in limine against Interplay Interplay filed a motion in limine against Bethesda the day after The trial by jury which Bethesda requested on October 26 2010 was changed to a trial by court because the APA contract stated that all legal matters would be resolved via a trial by court and not a trial by jury The trial by court began on December 12 In 2012 in a press conference Bethesda revealed that in exchange for 2 million dollars Interplay gave to them full rights for Fallout Online Interplay s rights to sell and merchandise Fallout Fallout 2 and Fallout Tactics Brotherhood of Steel expired on December 31 2013 See also EditExodus a role playing game previously associated with the Fallout intellectual property during its development Notes Edit Aside from the fact that this Divergence happened after 1945 its details are completely unknown A popular myth is that the transistor was never invented throughout the series this myth has been debunked by the developers References Edit Dransfield Ian October 3 2018 The History of Fallout Retro Gamer 186 21 Q amp A Feargus Urquhart Part One GameSpot com October 28 2008 Archived from the original on January 22 2009 Retrieved September 8 2013 Contract between Bethesda and Interplay Entertainment Corp April 9 2007 Retrieved May 16 2007 Beta Status for Fallout Online Betawatcher com Retrieved September 8 2013 Bethesda acquires Fallout MMO rights Gameinformer com Retrieved September 8 2013 Dranfield Ian April 4 2019 The complete history of Fallout PC Gamer Retrieved April 4 2019 IGN Presents the History of Fallout IGN June 4 2020 Retrieved August 6 2021 Fallout Review GameSpot November 21 1997 Retrieved October 25 2022 a href Template Cite web html title Template Cite web cite web a first missing last help FAQ Bethesda Softworks May 5 2008 Retrieved September 8 2013 Fallout 3 PC Reviews at Metacritic Metacritic Retrieved November 7 2008 Fallout 3 PS3 Reviews at Metacritic Metacritic Retrieved November 7 2008 Fallout 3 Xbox 360 Reviews at Metacritic Metacritic Retrieved November 7 2008 Hussain Tamoor June 3 2015 Fallout 4 Officially Confirmed for PC Xbox One PS4 Retrieved June 3 2015 Karmali Luke June 3 2015 FALLOUT 4 OFFICIALLY REVEALED BY TEASER SITE Retrieved June 3 2015 Fallout 4 Official Trailer Bethseda Softworks June 3 2015 Archived from the original on June 3 2015 Retrieved June 3 2015 Why Fallout 4 s Protagonists Have Voices IGN June 22 2015 Retrieved June 25 2015 E3 2015 Fallout 4 to Support PC Mods on Xbox One IGN June 15 2015 Retrieved June 25 2015 VR vrheads com December 22 2017 Retrieved May 12 2018 Skrebels Joe June 14 2022 Todd Howard Confirms Fallout 5 Is Coming After Elder Scrolls 6 IGN Retrieved June 14 2022 Fallout New Vegas Release Date Announced News filefront com June 13 2010 Archived from the original on November 3 2010 Retrieved January 19 2012 USATODAY com usatoday30 usatoday com Fallout New Vegas coming to consoles next year Tong Sophia May 4 2010 Fallout New Vegas Interview Josh Sawyer GameSpot Archived from the original Video on June 26 2010 a b Snider Mike February 16 2010 What happens in Fallout New Vegas USA Today Retrieved February 16 2010 Dan Stapleton May 29 2018 Is Bethesda Teasing a Fallout Remaster or a New New Vegas IGN Retrieved June 15 2018 Hall Charlie June 10 2018 Fallout 76 is the first multiplayer game set in the Fallout universe Polygon Retrieved June 10 2018 Fallout Tactics Brotherhood of Steel Review GameSpot Retrieved October 3 2022 Fallout Tactics Brotherhood of Steel Metacritic Retrieved October 3 2022 Coppock Mark December 6 2016 Now you can play pinball versions of Doom Fallout and Elder Scrolls DigitalTrends Retrieved November 24 2018 Fahey Mike August 17 2017 Pinball FX 3 Is All About Cross Platform Competition Kotaku Retrieved August 17 2017 BarbieBobomb December 6 2016 Bethesda and Zen Studios Team Up for an Epic Pinball Pack Zen Studios Archived from the original on January 17 2021 Retrieved November 24 2018 Gillen Kieron January 27 2010 No More Than Words Fallout Extreme Rock Paper Shotgun Retrieved June 20 2010 Fallout Extreme revealed as another nuked project Engadget Retrieved August 8 2020 Fallout Extreme kolejny Fallout ktorego nie bylo Polygamia in Polish January 27 2010 Retrieved August 8 2020 Fallout Tactics 2 PC Cancelled Unseen64 March 26 2010 BOS2 Gameplay Archived from the original on March 24 2012 Retrieved July 21 2011 Lilith the main character of Fallout BOS2 Archived from the original on October 1 2011 Retrieved July 21 2011 Thorsen Tor April 3 2009 Earthrise studio arming Fallout MMORPG Gamespot com Archived from the original on July 17 2012 Retrieved April 10 2009 Zombie Garbled April 10 2008 Interplay returns brings Fallout MMO StuffWeLike com Retrieved April 10 2008 Brennan Colin September 11 2009 Bethesda and Interplay lock legal horns over Fallout MMO Massively com Retrieved September 12 2009 The Great Fallout Legal Battle Ends Without a Fallout MMO Kotaku January 9 2012 Retrieved January 10 2012 Papercraft Vault Boy now online Official Bethesda Softworks Blog July 25 2008 Retrieved November 23 2008 Creating Collectibles Fallout bethsoft com 2008 Archived from the original on June 7 2008 Retrieved February 4 2010 Macgregor Jody July 28 2018 Major events in the Fallout timeline PC Gamer Retrieved August 14 2018 Canavan Gerry amp Stanley Kim April 15 2014 Green Planets Ecology and Science Fiction Wesleyan University Press p 278 ISBN 9780819574282 a b Tringham Neal Roger September 10 2014 Science Fiction Video Games CRC Press p 154 ISBN 9781482203899 Quote Its visual design has a strong retro futurist style drawing on cinematic influences ranging from Forbidden Planet 1956 to the Flash Gordon serials Fallout s tone is often satirical and on occasion cheerfully brutal Tom Bissell Tom June 8 2010 Extra Lives Why Video Games Matter Knopf Doubleday Publishing Group p 4 5 ISBN 9780307379283 Quote The first Fallout games which were exclusive to the personal computer were celebrated for their clever satire and often freakishly exaggerated violence David G Embrick Talmadge J Wright Andras Lukacs March 1 2012 Social Exclusion Power and Video Game Play New Research in Digital Media Lexington Books p 235 ISBN 9780739138625 Fiegel Michael July 21 2009 Junktown Dog The Escapist Archived from the original on January 20 2013 Retrieved July 29 2011 Fallout New Vegas designer Josh Sawyer on post apocalyptic games guardian co uk November 10 2010 retrieved May 4 2011 Hall Charlie August 10 2017 Fallout board game on the way from Fantasy Flight Polygon Retrieved August 15 2017 Fallout Wasteland Warfare brings narrative dystopia to the tabletop May 11 2017 Archived from the original on June 24 2017 Modiphius Entertainment Retrieved October 5 2017 Fallout The Roleplaying Game Ruleset for Fantasy Grounds Fantasy Grounds Website Retrieved May 2 2022 August 2000 No Mutants Allowed Archived from the original on September 19 2015 Retrieved November 17 2016 Trademark Status amp Document Retrieval tsdr uspto gov USPTO TSDR Case Viewer tsdr uspto gov USPTO TSDR Case Viewer tsdr uspto gov USPTO TSDR Case Viewer tsdr uspto gov Kneel before Todd Bethesda s Howard on a lifetime of achievement March 10 2016 Goldberg Lesley July 2 2020 Fallout TV Series From Westworld Creators in the Works at Amazon The Hollywood Reporter Retrieved July 2 2020 Andreeva Nellie January 6 2022 Fallout Kilter Films TV Series Based On Games Moving Forward At Prime Video With Jonathan Nolan Directing Deadline Retrieved January 6 2022 Fallout TV Series at Amazon Casts Walton Goggins Variety February 18 2022 Retrieved February 19 2022 Andreeva Nellie March 30 2022 Fallout Ella Purnell Joins Walton Goggins In Prime Video Series Based On Games Deadline Hollywood Fallout for PC Reviews Metacritic Archived from the original on July 16 2016 Retrieved July 15 2016 Fallout 2 for PC Reviews Metacritic Archived from the original on July 16 2016 Retrieved July 15 2016 Fallout Tactics Brotherhood of Steel for PC Reviews Metacritic Archived from the original on July 16 2016 Retrieved July 15 2016 Fallout Brotherhood of Steel for PlayStation 2 Reviews Metacritic Archived from the original on July 16 2016 Retrieved July 15 2016 Fallout Brotherhood of Steel for Xbox Reviews Metacritic Archived from the original on July 16 2016 Retrieved July 15 2016 Fallout 3 for PC Reviews Metacritic Archived from the original on July 16 2016 Retrieved July 15 2016 Fallout 3 for PlayStation 3 Reviews Metacritic Archived from the original on July 16 2016 Retrieved July 15 2016 Fallout 3 for Xbox 360 Reviews Metacritic Archived from the original on July 16 2016 Retrieved July 15 2016 Fallout New Vegas for PC Reviews Metacritic Archived from the original on July 16 2016 Retrieved July 15 2016 Fallout New Vegas for PlayStation 3 Reviews Metacritic Archived from the original on July 16 2016 Retrieved July 15 2016 Fallout New Vegas for Xbox 360 Reviews Metacritic Archived from the original on July 16 2016 Retrieved July 15 2016 Fallout 4 for PC Reviews Metacritic Archived from the original on March 3 2018 Retrieved June 30 2018 Fallout 4 for PlayStation 4 Reviews Metacritic Archived from the original on March 4 2018 Retrieved June 30 2018 Fallout 4 for Xbox One Reviews Metacritic Archived from the original on July 16 2016 Retrieved July 1 2016 Fallout Shelter for iPhone iPad Reviews Metacritic Archived from the original on July 16 2016 Retrieved July 15 2016 Fallout 76 for PC Reviews Metacritic Retrieved December 7 2018 Fallout 76 for PlayStation 4 Reviews Metacritic Retrieved November 29 2018 Fallout 76 for Xbox One Reviews Metacritic Retrieved November 25 2018 BLANCATO JOE June 19 2007 Gaming s Fringe Cults The Escapist Defy Media LLC Archived from the original on January 7 2019 Retrieved December 20 2015 a b c d e Winkie Luke September 29 2015 The Relentless Champions Of Classic Fallout Kotaku Retrieved December 20 2015 Gillen Kieron January 8 2008 Games for 2008 Fallout 3 Rock Paper Shotgun Retrieved December 20 2015 Williams Mike June 3 2015 Vault 111 Opens in Boston Fallout 4 is Coming to PC PS4 and Xbox One US Gamer Gamer Network Retrieved December 21 2015 Sterling Jim February 20 2010 Videogame fans need to shut up about everything Destructoid Retrieved December 20 2015 Hamilton Kirk December 29 2015 Fallout 4 s Full Dialogue Mod Makes The Game Way Better Kotaku Retrieved June 2 2018 Adamczyk John November 10 2015 Fallout 4 s dialogue wheel bringing a good game down GameSkinny Retrieved June 2 2018 Good Owen November 18 2015 Fallout 4 mod reveals all of the game s dialogue before you say it Polygon Retrieved June 2 2018 Walker Alex November 19 2015 Fallout 4 Mod Replaces Simplified Dialogue With Full Subtitles Kotaku Retrieved June 2 2018 Hernandez Patricia November 19 2015 Fallout 4 The Kotaku Review Kotaku Retrieved June 2 2018 Lillah Sarmad November 20 2018 Fallout 76 is the Lowest Rated Fallout Game in History Fallout 4 DLCs Have Higher Scores SegmentNext Christopher Livingston November 21 2018 Fallout 76 review pcgamer Retrieved October 25 2022 Bethesda Fallout Lawsuit Archived from the original on January 14 2011 Retrieved June 21 2011 New Turn in Interplay Bethesda Lawsuit Retrieved June 28 2011 Bethesda s Restraining Order Denied Retrieved September 25 2011 Goldfarb Andrew October 26 2011 Bethesda Appeal Denied Retrieved October 29 2011 dead link Further reading EditMarshall Cass November 8 2019 The Fallout franchise has had a risky roller coaster of a decade Polygon Retrieved November 10 2019 External links Edit Wikimedia Commons has media related to Fallout series Wikiquote has quotations related to Fallout Official website Fallout wiki Retrieved from https en wikipedia org w index php title Fallout series amp oldid 1135068396, wikipedia, wiki, book, books, library,

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