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Sakura Wars

Sakura Wars[b] is a Japanese steampunk media franchise created by Oji Hiroi and owned by Sega. It is focused around a series of cross-genre video games. The first game in the series was released in 1996, with five sequels and numerous spin-off titles being released since then. The series—set during a fictionalized version of the Taishō period—depicts groups of women with magical abilities using steam-powered mecha to combat demonic threats.

The original Sakura Wars was an ambitious title for the then-in-production Sega Saturn. The first game's overlap of the tactical role-playing, dating sim and visual novel genres prompted Sega to classify it as a "dramatic adventure", a moniker which has endured during the series' lifetime. Both Red Entertainment and Sega co-developed most of the games until 2008, when the series went on hiatus. Sega rebooted the series as sole developer because of fan demand. Recurring elements include anime cutscenes created by notable studios including Production I.G, and music by composer Kohei Tanaka.

The series has sold over 5.8 million copies as of 2022, and garnered both critical and popular acclaim. The original Sega console games have been voted among the most popular for the Saturn and Dreamcast. The Sakura Wars franchise includes numerous anime productions, manga, and other media projects such as stage shows. With the exception of Sakura Wars: So Long, My Love and the 2019 soft reboot, the video game series has not been released in English. Several of the anime series have been localized for English territories.

Games

The first installment was released on September 27, 1996. Many Sakura Wars games have been localized for markets in North America, Europe, Asia, and Australia on numerous video game consoles, personal computers (PC), and mobile phones. As of December 2019, the series includes the main installments from the 1996 Sakura Wars to the 2019 Sakura Wars, as well as direct sequels and spin-offs, both released and confirmed as being in development. Most of the older games have been remade or re-released on multiple platforms.[7][8]

Main series

The original Sakura Wars was released in 1996 for the Sega Saturn.[7] It was ported to a number of platforms including Dreamcast, Microsoft Windows and mobile devices.[9] A remake for the PlayStation 2 (PS2), Sakura Wars: In Hot Blood, was released in 2003. The remake includes additional voice acting, redone graphics and battle system based on later entries.[10] Its sequel Sakura Wars 2: Thou Shalt Not Die was released for the Saturn in 1998.[7] It was the last title developed for the platform,[11] receiving ports to Dreamcast and Windows,[12] and as a bundle with the first game to the PlayStation Portable (PSP).[13]

The next entry, Sakura Wars 3: Is Paris Burning?, was released in 2001 for the Dreamcast.[7] It was later ported to Windows,[14] and then to the PS2 with Dreamcast-exclusive features redesigned to work on the PS2.[15][16] Sakura Wars 4: Fall in Love, Maidens was released in 2002 for the Dreamcast.[7] It was the last Sakura Wars game produced for Sega hardware,[17] and was later ported to Windows.[18]

The fifth game, Sakura Wars V: Farewell, My Lovely, was first released for the PS2 in Japan in 2005.[7][19] It was the first mainline Sakura Wars game to be produced after Sega abandoned game console production.[17] In North America, Europe, and Australia, the game was localized as Sakura Wars: So Long, My Love and published by NIS America for the PS2 and the Wii in 2010; this release removed the number from the title.[19][20] The sixth entry is a soft reboot of the series, titled Sakura Wars (New Sakura Wars in Japan). The game carries over multiple elements while featuring a new cast and action-based combat system.[21][22][23] It was released for the PlayStation 4 (PS4) in 2019 in Asia, and 2020 worldwide.[21][24]

Spin-offs

In addition to the main series, numerous spin-off games covering multiple genres were released.[6][7][8] The first spin-off title was Sakura Wars: Hanagumi Taisen Columns, released for the Saturn in 1997. A sequel for the Dreamcast was released in 2000.[7][25] A spin-off set just after Sakura Wars for the Game Boy Color, Sakura Wars GB, was developed by Jupiter and released by Media Factory in 2000. A direct sequel was released the following year.[6][26] A small peripheral titled Pocket Sakura was also developed by Jupiter and released alongside the first Game Boy Color title.[27]

A small group of spin-off titles were developed under the umbrella title Sakura Wars World Project.[28] Sakura Wars Story: Mysterious Paris, a visual novel adventure set after the events of Is Paris Burning?, was released in 2004 for the PS2.[29] A prequel to So Long, My Love, Sakura Wars V Episode 0: Samurai Daughter of the Wild, was also released for the PS2 that year. The gameplay deviated from the main series in featuring hack and slash action.[25][30] A Nintendo DS dungeon crawler spin-off, Dramatic Dungeon: Sakura Wars — Because You Were There, was developed by Neverland and released in 2008, featuring the casts of all mainline games up to that point.[7][8]

Other releases included fan discs, supplementary materials related to Sakura Wars and its first sequel, and Sakura Wars-themed pachinko machines.[7] Multiple mobile titles based on the series were also released, beginning in 2001 with Sakura Wars: Keitai Club.[7][31][32][33][34] Sakura Wars Online for the Dreamcast was released in 2001 with two character packs, one themed after the Tokyo Flower Division and one after the Paris Flower Division. It operated until Sega closed down its servers in 2005.[7][35]

A mobile game by Sega and Delight Works, Sakura Kakumei ~Hana Saku Otome-tachi~ for iOS and Android devices was announced for a 2020 release in September. The game is set in 2011, (Taisho 100) after a great calamity 16 years earlier, a new combat revue known as B.L.A.C.K. has risen to defend the citizen of Japan from new demon hordes and unravel a deep government conspiracy. Anime studio, CloverWorks produced a short anime for streaming to promote the new game.[36]

Recurring elements

 
 
Screenshots of the recurring LIPS system (from Sakura Wars: So Long, My Love) and the recurring ARMS combat system (from Sakura Wars 3).

Setting and characters

The Sakura Wars series is set during a fictionalised version of the Taishō period, with the chronology currently running from 1923 (Taisho 12) to 1940 (Taisho 29).[22][37][38] The games are set in the cities of Tokyo, Paris and New York.[8] The setting combines real locations with fantastical events and steampunk-based technology.[8] The central conflict of the series is between demonic forces created by the ingrained darkness in human hearts.[39] To combat this in Tokyo, the Japanese government created a unit of steam-based mecha called Koubu powered by spirit energy. While a few men are capable of using them, women form the main combat units because of their stronger spiritual power. This group is known as the Imperial Assault Force, based in a theater and working undercover as the Imperial Theater Revue.[8][25] The group to which the protagonists belong is the Flower Division (Hanagumi), the main combat troop. Other groups make cameo appearances in the story if present.[21][8][40]

The first four games follow the military and romantic exploits of Imperial Army officer Ichiro Ogami. Originally assigned to the Imperial Assault Force in Tokyo, he later traveled to Paris and trained the newly formed Paris Assault Force before returning to Tokyo and commanding the two united Flower Divisions during the events of Sakura Wars 4.[25][41] For So Long, My Love, the lead protagonist was changed to Ogami's nephew Shinjiro Taiga, who is sent in place of Ogami to train the New York Combat Revue.[42] The 2019 soft reboot of Sakura Wars takes place in 1940, twelve years after an event called the "Great Demon War" saw the destruction of all three original Flower Divisions. New divisions were created across the world and began competing with each other, with the newly reformed Tokyo Flower Division being the main protagonists.[21]

Gameplay

The gameplay of Sakura Wars incorporate role-playing, dating sim and visual novel elements.[8][43] This blend of genres and styles resulted in it being labeled as a new genre dubbed "dramatic adventure" in its marketing.[44] The original combination of narrative and tactical role-playing gameplay was inspired by the Fire Emblem series.[45] The gameplay is split between adventure-style segments where the player explores environments and interacts with cast members; and battle sections where choices during the adventure segments come into play. With the main female cast, the protagonist can pursue a romance.[8] Romance options can be carried between the first four titles using save data.[46]

Throughout the series, the games have used different battle systems. The first Sakura Wars and its sequel made use of a traditional turn-based battle system on a tilted two-dimensional grid-based battlefield. Each unit has two actions from a selection of five.[47][48] The sequel expanded the selection to six, and included cinematic attacks. The leader could also issue commands to the entire squad to take specific battle formations.[49][50] Sakura Wars 3 introduced the "Active & Realtime Machine System" (ARMS), which takes place in three-dimensional battle arenas. Under this system, units have an allotment of Action Points (AP). AP are used up by moving around the battlefield. Units can perform one of six actions, with two actions per turn as in earlier titles.[51][52][53] Each unit has special abilities, and attack ranges based on their weaponry.[47][49][51][52] For the 2019 Sakura Wars, the battle system was redesigned to use action-based combat, focusing on free movement within large arenas.[43][54]

Central to all the games and most spin-off titles is the "Live & Interactive Picture System" (LIPS). During conversations with characters and key story sections, the player is faced with critical choices with an imposed time limit.[25][34][55][56] The concept behind LIPS was to maintain player engagement while making narrative rather than freezing time and allowing prolonged time for thought, a trend the staff found annoying.[45] The most basic version was established in the first Sakura Wars,[57] then later expanded into "Double LIPS" with the incorporation of a personality meter which could indicate a character's feelings towards the player.[58] Between Is Paris Burning? and So Long, My Love, a version called "Analog LIPS" was used. This allowed players to alter the intensity of a single response. It also included interacting with the character and environments.[59][60][61] So Long, My Love expanded it further with quick time events using the control sticks and buttons.[51] The 2019 Sakura Wars continues this use of the LIPS system, featuring Analog LIPS and new free-roaming elements.[62] Choices made during LIPS sections directly impact character performance in battle.[8][62]

History

Origins and development

In 1990, Oji Hiroi at Red Entertainment (formally Red Company) decided to create Sakura Wars. Hiroi drew inspiration from Japanese stage shows when creating the project, initially titled "Sakura" ().[63][45][64] Because of lack of interest from publishers, Hiroi shelved the project until he was approached by Sega vice president Shoichiro Irimajiri to develop a new project for the Saturn. Successfully pitching his project to Irimajiri, the game began production under the title Sakura Wars.[65][63][66] While the scenario and gameplay went through multiple redrafts, Sakura Wars always made use of a steampunk setting, a female lead and mecha combat.[45][64] Development lasted three years, double the original estimate, and was Sega's most expensive project at the time.[45][57][67] Many within both Red Company and Sega were sceptical of the game's success, but Hiroi remained confident.[68] Following the critical and commercial success of Sakura Wars, Sega and Red Company expanded the original premise into a franchise, starting with Thou Shalt Not Die.[57][58] A recurring feature from Thou Shalt Not Die onwards was the use of subtitles drawn from famous poetry or other types of fiction related to a game's location or mood. A recurring poet was Akiko Yosano, whom Hiroi admired.[58][69][70]

Following Thou Shalt Not Die, the team moved onto the Dreamcast to develop Sakura Wars 3, rebuilding the game engine and utilising the console's functions for gameplay elements.[11] Following the release of Sakura Wars 3, Sega discontinued the Dreamcast because of declining console sales, transitioning to a software developer and publisher. Rather than move their planned next entry to the PlayStation 2, the team created a final Dreamcast entry as a celebratory title for series fans.[17][41] This became Sakura Wars 4, which was completed in 10 months as opposed to the usual two year development period of other entries.[71] The original story planned for Sakura Wars 4 was moved for the team's next entry on the PlayStation 2.[17]

In 2005, Red Entertainment split from Sega after it bought back its majority share holding, although it continued to be involved in the Sakura Wars series.[72] The next entry, Sakura Wars V, formed part of a seven-game group dubbed "Sakura Wars World Project"; the aim was to release these games overseas.[28] In the event, only Sakura Wars V was published overseas as Sakura Wars: So Long, My Love, and only three of the other planned games were released.[8] The remaining three titles were cancelled in 2008.[73] Sega and Red Entertainment greenlit Dramatic Dungeon: Sakura Wars in an attempt to revitalise the franchise using a new gameplay genre.[70] In August 2008, Sega decided to end the franchise, with the final Sakura Wars-themed event being a concert that month.[74] Red Entertainment was bought by Chinese company UltaZen in 2011, with Sega retaining the Sakura Wars property.[75][76] Fan demand eventually persuaded Sega to greenlight a new title in the series, which would both continue the narrative and feature a new cast.[77]

Staff

All titles from 1996 to 2005 were developed by the same central team. These included writer Satoru Akahori, artists Kōsuke Fujishima and Hidenori Matsubara, director and later chief director Tomoyuki Ito, producer and later executive producer Noriyoshi Ohba, and designer Takaharu Terada. Hiroi had contributed to all the projects as a general producer.[37][39][40][58][78][79] Red Entertainment co-developed the games with an internal Sega team which shifted identity over the years—originally known as CS2 R&D during development of the first two Sakura Wars, the team was renamed Overworks in 2000 when Sega consolidated its 9 semi-autonomous subsidiaries into six studios; they worked on the series between Sakura Wars 3 and Sakura Wars V: Episode 0.[80][81][82] Sakura Wars: So Long, My Love was developed by the same team as part of Sega's GE2 R&D division, the same team which would develop Valkyria Chronicles.[83][84] The 2019 Sakura Wars was developed by a team within Sega's CS2 R&D division, a newer group including Sonic Team.[85] New team members included character designer Tite Kubo, and writers Jiro Ishii and Takaaki Suzuki, all famous names in anime and video games respectively. Hiroi remained in a supervisory role, and also wrote the theme song lyrics.[21][55]

Other developers worked on the series alongside Sega and Red Entertainment, including Idea Factory, who created the Wii port of So Long, My Love;[86] Jupiter Corporation, producers of the Sakura Wars GB duology and the Pocket Sakura peripheral;[6][26][27] and Neverland, who developed Dramatic Dungeon: Sakura Wars.[87] A notable feature of the series is its FMV anime sequences.[57] The first game's scenes were animated by Sega's animation subsidiary, Kyokuichi Tokyo Movie (now known as TMS Entertainment).[88][89] From Thou Shalt Not Die to Fall in Love, Maidens, they were produced by Production I.G.[90] For So Long, My Love, the scenes were primarily produced by M.S.C.[91][83] In the 2019 Sakura Wars, the anime FMV sequences were produced by Sanzigen.[92]

Music

The Sakura Wars series features a variety of music, and frequently reuses themes. Kohei Tanaka is the chief music composer of the series. Tanaka's first major work in the video game industry, it brought him widespread recognition.[93] Tanaka was among the first to support Hiroi with Sakura Wars, having worked with him during work on an original video animation (OVA) of Tengai Makyou: Ziria. Tanaka acted as a teacher figure for the rest of the development team.[64][94][95] At that time, rhythm and percussion dominated Japanese popular music rather than melody. Both Tanaka and Hiroi wanted to reintroduce younger Japanese to beautiful melodies.[96] Tanaka has been involved to some degree in most of the Sakura Wars games, composing the music for all mainline entries, and several spin-off titles.[8][56][96] A recurring theme in the series is a piece called "Geki! Teikoku Kagekidan".[97] Tanaka wrote the theme based on Hiroi's request to combine the music of a Super Sentai opening theme with the vocal style of the title song for the film Aoi sanmyaku (1949).[98] Versions of it were included in Sakura Wars 2, Sakura Wars 4, and the 2019 soft reboot of Sakura Wars.[21][90][96]

Localization

While Hiroi wanted the series to be released worldwide, nearly all games in the Sakura Wars series remain exclusive to Asian territories.[99] Early efforts at localizing the series were not undertaken because of Sega's uncertainty over whether the game's blend of genres would find a large enough audience outside Japan to be profitable.[100] An unspecified attempt by Sega to localize the game stalled during the concept approval stage. No official reason was ever given.[101] The PSP ports of Sakura Wars and Thou Shalt Not Die were scheduled for the North American market, but it were canceled. It was later explained that the Sony classified Sakura Wars as a text novel, which made then-future licensing for importation and translation difficult.[102]

A Korean translation of So Long, My Love was published in South Korea by Sega in 2006.[103] The PC CD-ROM versions of Sakura Wars and its sequel were localized and released in Russia by Akella in 2006 and 2008 respectively.[1][2] Dysin Interactive published the PC versions of Sakura Wars to Is Paris Burning? in China,[3][4] and Fall in Love, Maidens was released in the region by Beijing Entertainment All Technology.[5][104]

The first official English release in the Sakura Wars series is So Long, My Love, which was translated by NIS America in collaboration with Red Entertainment and Idea Factory.[99] The dub was produced at Bang Zoom! Entertainment, and included actors from NIS America's localization of the Disgaea series.[105][106] The team also included the Japanese voice track in the PlayStation 2 version, with a dedicated translation which preserved the original character names being created for it.[101][107] The localization took two years to complete, becoming NIS America's largest localization effort to date.[102][106] For the 2019 reboot, Sega brought on Yakuza 0 translators Inbound Games to localise the game.[24] The localised version uses the Japanese audio with subtitles in other languages.[21]

Reception and sales

Between the series' debut in 1996 and 2010, the series has sold over 4.5 million copies worldwide.[40] Each entry on Sega hardware rank among the best-selling titles for their respective hardware.[108][109] The original Sakura Wars was an immediate success, with several stores being sold out of copies within hours of its release.[57] Sakura Wars 2 remains the best-selling title in the series, with over 500,000 copies sold on the Saturn alone, making it one of the console's best-selling titles in Japan.[108][110] So Long, My Love is the worst-selling mainline entry to date,[110] and was a commercial failure in the West.[102]

Japanese website 4Gamer.net described the series as a "legendary" property connected to Sega, citing several elements such as the anime-style presentation and blend of genres that were hardly seen in gaming at the time.[25] Jenni Lada of TechnologyTell wrote a retrospective on the series in 2009, calling Sakura Wars "an odd series [...] that defies genres".[8] In a 1999 IGN article on the franchise following the announcement of Sakura Wars 3, journalist Anoop Gantayat described it as "probably the greatest series of games to never make their way stateside", citing its unprecedented success when compared to other games on Sega hardware at the time.[111]

The series has been popular with both journalists and fans in Japan since the first game's release.[57] At the inaugural CESA Awards, Sakura Wars won the Grand Award, as well as awards in the Best Director, Best Main Character and Best Supporting Character categories.[112] Sakura Wars 2 won the Packaged Work Award at the 1998 Animation Kobe event.[113] The soundtrack album of Sakura Wars 4 won in the "Animation – Album of the Year" category at the 2003 Japan Gold Disc Awards.[114] Prior to release, Sakura Wars was the second most-wanted game in a Famitsu poll in 1996, coming in behind Final Fantasy VII.[111] The first four games all appeared on a public Famitsu poll from 2006 of the 100 best games of all time.[115] A second later poll ranked the Sakura Wars games as among the best on the Saturn and Dreamcast.[116] Sakura Wars heroine Sakura Shinguji was rated in 2009 by Famitsu as the 17th best Japanese video game character.[117]

Related media

 
The Sakura Wars series met with considerable success, spawning a multimedia franchise and having its own themed cafe between 1998 and 2008.[118]

Red Company and Sega have expanded the Sakura Wars series into various media.[57] These include anime, manga, stage shows, several light novels, concerts and CD album releases of soundtracks. The latter have met with substantial commercial success.[119][120] Despite a shared identity, Hiroi took care to keep each of these elements distinct and separate from each other.[121] A dedicated themed cafe and merchandise store based in the Ikebukuro district of Tokyo, Sakura Wars Taisho Romando, opened in 1998. Taisho Romando remained open for ten years until it closed in March 2008.[118]

A prominent feature was an annual stage show dubbed Sakura Wars Kayou Show supervised by Hiroi, for which new musical numbers were created by Tanaka.[119][122] The show featured the cast reprising their roles and performing stage shows drawn from the series. Each character had songs themed after their characters.[25][119][123] The cast, which grew to include those of later games, remained for the entire run with the exception of actress Michie Tomizawa who retired from the series and her role as character Sumire Kanzaki in 2002.[124][125] Tomizawa appeared as a guest in later revival concerts.[126][124] The original stage shows ran regularly from 1997 to 2006.[119][123] Since then, it has seen irregular revivals with both the first cast and later additions.[119][126][127][128] The stage shows were originally meant to end in 2008 along with the franchise, but fan support allowed future revivals.[74] A stage adaptation of the 2019 game was planned to run from March 5–8, 2020 at Sogetsu Hall.[129][130] However, on February 26, 2020, Sega announced that the event would not take place because of the COVID-19 pandemic.[131] The play will now be postponed to winter 2020 with precautions to protect the spread of the virus.[132]

Hiroi wrote a manga adaptation of the first Sakura Wars, which began serialization in 2002. The original run finished in December 2008, but its popularity led to a second series continuing the narrative.[133][134] Since 2003, the manga has been published as tankōbon by Kodansha.[135][136] A comedy manga titled Sakura Wars: Show Theater, which featured comedy skits of characters from each main Sakura Wars location, was serialised between 2005 and 2009, and published by Kodansha in four volumes between 2006 and 2009.[137] A manga adaptation of the 2019 game, Shin Sakura Taisen: The Comic, began serialization in 2019 by Shueisha. It was written by Ishii, and illustrated by Koyuri Noguchi.[138]

A spin-off manga Sakura Wars: Kanadegumi was created by Chie Shimada, based on concepts from the Sakura Wars team, and published in the shojo magazine Hana to Yume published by Hakusensha.[139] In contrast to the main series, it was aimed at a female audience and shifted the narrative to a male harem set-up; main protagonist Neko Miyabi is assigned to the titular Kanadagumi, and develops relationships with its five male members.[139] Originally a two-chapter special published between November and December 2011,[139] it was expanded into a full series in February 2012.[140] The manga ran from 2012 to 2013. Between its debut and final issue, the manga inspired both an anime short and a dedicated stage show.[141] It was published in four tankōbon by Hakusensha between September 2012 and July 2013.[142][143]

Film and television

Multiple anime films, television series and original video animations (OVAs) have been produced that are based either on individual Sakura Wars games or on the series as a whole.[119] The first was an OVA, titled Sakura Wars: The Gorgeous Blooming Cherry Blossoms. The OVA was released as four 30-minute episodes from 1997 to 1998, following the cast of the first game.[144] A second OVA series, The Radiant Gorgeous Blooming Cherry Blossoms, was released as six 30-minute episodes from 1999 to 2000, relating side stories from between Sakura Wars and the end of Thou Shalt Not Die.[145][146] Further OVA series based around the characters of Is Paris Burning? and So Long, My Love (École de Paris; Le Nouveau Paris; Sumire; New York, New York) were released from 2003 to 2007.[147][148][149][150] The OVAs were produced by Radix Ace Entertainment until New York, New York in 2007, when production shifted by Anime International Company.[144][145][149][150]

An anime television series based on the first game was produced by Madhouse. The 25-episode series was broadcast on Tokyo Broadcasting System Television from April 8 to September 23, 2000.[151] While based on the first game's narrative and preserving Hiroi's vision, the series changed and added in several events. A major problem was remaining faithful to the source material within a TV format.[152] In 2001, an animated theatrical film, Sakura Wars: The Movie, was released. The film takes place between Is Paris Burning? and Fall in Love, Maidens and features new character Ratchet Altair who would later appear in So Long, My Love.[153][154][155] The film was animated by Production I.G; production took three years and was inspired by the wish to expand the series animation beyond what the short cutscenes and OVA projects had achieved.[156] A second anime television series, titled Sakura Wars the Animation and serving as a sequel to the 2019 Sakura Wars, premiered on April 3, 2020. It is animated by Sanzigen, which helped create the animated sequences for the game.[157][158]

In North America, the first two OVA series and the television series were localised by ADV Films.[159] École de Paris and Sumire were dubbed and released by Funimation,[160][161][162][163][164] The film was released in North America by Pioneer Entertainment in 2003,[165][166] and later by Funimation in 2013.[167] Funimation is streaming the 2020 anime for a simulcast release in North America and the United Kingdom.[168]

See also

References

Citations

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Notes

  1. ^ Sakura Wars: So Long, My Love published worldwide by NIS America. First two Sakura Wars titles published in Russia by Akella.[1][2] PC versions of Sakura Wars to Sakura Wars 4 published in China by Dysin Interactive[3][4] and Beijing Entertainment All Technology.[5] Sakura Wars GB published by MediaWorks.[6]
  2. ^ Japanese: サクラ大戦, Hepburn: Sakura Taisen

Bibliography

  • サクラ大戦クロニクル [Sakura Wars Chronicle] (in Japanese). Mainichi Communications. July 28, 2003. ISBN 4-8399-0960-1.
  • 広井王子の全仕事 [Complete Work of Oji Hiroi] (in Japanese). Everyday Communications. 2000. ISBN 4-8399-0259-3.
  • サクラ大戦公式ガイド 戦闘篇 [Sakura Wars Official Guide: Battle Story] (in Japanese). Enterbrain. 2000. ISBN 4-7577-0091-1.

External links

  • Official website (in Japanese)

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This article is about the media franchise For other uses see Sakura Wars disambiguation Sakura Wars b is a Japanese steampunk media franchise created by Oji Hiroi and owned by Sega It is focused around a series of cross genre video games The first game in the series was released in 1996 with five sequels and numerous spin off titles being released since then The series set during a fictionalized version of the Taishō period depicts groups of women with magical abilities using steam powered mecha to combat demonic threats Sakura WarsGenre s Role playing Dating sim Visual novelDeveloper s Red Entertainment Sega Jupiter Neverland Sammy CorporationPublisher s Sega a Creator s Oji HiroiArtist s Kosuke Fujishima Tite KuboComposer s Kohei TanakaPlatform s Arcade Dreamcast Windows Game Boy Color PlayStation 2 PlayStation 4 PlayStation Portable mobile phones Nintendo DS Sega Saturn WiiFirst releaseSakura WarsSeptember 27 1996Latest releaseSakura WarsDecember 12 2019The original Sakura Wars was an ambitious title for the then in production Sega Saturn The first game s overlap of the tactical role playing dating sim and visual novel genres prompted Sega to classify it as a dramatic adventure a moniker which has endured during the series lifetime Both Red Entertainment and Sega co developed most of the games until 2008 when the series went on hiatus Sega rebooted the series as sole developer because of fan demand Recurring elements include anime cutscenes created by notable studios including Production I G and music by composer Kohei Tanaka The series has sold over 5 8 million copies as of 2022 and garnered both critical and popular acclaim The original Sega console games have been voted among the most popular for the Saturn and Dreamcast The Sakura Wars franchise includes numerous anime productions manga and other media projects such as stage shows With the exception of Sakura Wars So Long My Love and the 2019 soft reboot the video game series has not been released in English Several of the anime series have been localized for English territories Contents 1 Games 1 1 Main series 1 2 Spin offs 2 Recurring elements 2 1 Setting and characters 2 2 Gameplay 3 History 3 1 Origins and development 3 2 Staff 3 3 Music 3 4 Localization 4 Reception and sales 5 Related media 5 1 Film and television 6 See also 7 References 7 1 Citations 7 2 Notes 7 3 Bibliography 8 External linksGames EditSee also List of Sakura Wars media The first installment was released on September 27 1996 Many Sakura Wars games have been localized for markets in North America Europe Asia and Australia on numerous video game consoles personal computers PC and mobile phones As of December 2019 the series includes the main installments from the 1996 Sakura Wars to the 2019 Sakura Wars as well as direct sequels and spin offs both released and confirmed as being in development Most of the older games have been remade or re released on multiple platforms 7 8 Main series Edit Main series releasesSakura Wars 1996 Sakura Wars 2 Thou Shalt Not Die 1998 Sakura Wars 3 Is Paris Burning 2001 Sakura Wars 4 Fall in Love Maidens 2002 Sakura Wars So Long My Love 2005 Sakura Wars 2019 The original Sakura Wars was released in 1996 for the Sega Saturn 7 It was ported to a number of platforms including Dreamcast Microsoft Windows and mobile devices 9 A remake for the PlayStation 2 PS2 Sakura Wars In Hot Blood was released in 2003 The remake includes additional voice acting redone graphics and battle system based on later entries 10 Its sequel Sakura Wars 2 Thou Shalt Not Die was released for the Saturn in 1998 7 It was the last title developed for the platform 11 receiving ports to Dreamcast and Windows 12 and as a bundle with the first game to the PlayStation Portable PSP 13 The next entry Sakura Wars 3 Is Paris Burning was released in 2001 for the Dreamcast 7 It was later ported to Windows 14 and then to the PS2 with Dreamcast exclusive features redesigned to work on the PS2 15 16 Sakura Wars 4 Fall in Love Maidens was released in 2002 for the Dreamcast 7 It was the last Sakura Wars game produced for Sega hardware 17 and was later ported to Windows 18 The fifth game Sakura Wars V Farewell My Lovely was first released for the PS2 in Japan in 2005 7 19 It was the first mainline Sakura Wars game to be produced after Sega abandoned game console production 17 In North America Europe and Australia the game was localized as Sakura Wars So Long My Love and published by NIS America for the PS2 and the Wii in 2010 this release removed the number from the title 19 20 The sixth entry is a soft reboot of the series titled Sakura Wars New Sakura Wars in Japan The game carries over multiple elements while featuring a new cast and action based combat system 21 22 23 It was released for the PlayStation 4 PS4 in 2019 in Asia and 2020 worldwide 21 24 Spin offs Edit In addition to the main series numerous spin off games covering multiple genres were released 6 7 8 The first spin off title was Sakura Wars Hanagumi Taisen Columns released for the Saturn in 1997 A sequel for the Dreamcast was released in 2000 7 25 A spin off set just after Sakura Wars for the Game Boy Color Sakura Wars GB was developed by Jupiter and released by Media Factory in 2000 A direct sequel was released the following year 6 26 A small peripheral titled Pocket Sakura was also developed by Jupiter and released alongside the first Game Boy Color title 27 A small group of spin off titles were developed under the umbrella title Sakura Wars World Project 28 Sakura Wars Story Mysterious Paris a visual novel adventure set after the events of Is Paris Burning was released in 2004 for the PS2 29 A prequel to So Long My Love Sakura Wars V Episode 0 Samurai Daughter of the Wild was also released for the PS2 that year The gameplay deviated from the main series in featuring hack and slash action 25 30 A Nintendo DS dungeon crawler spin off Dramatic Dungeon Sakura Wars Because You Were There was developed by Neverland and released in 2008 featuring the casts of all mainline games up to that point 7 8 Other releases included fan discs supplementary materials related to Sakura Wars and its first sequel and Sakura Wars themed pachinko machines 7 Multiple mobile titles based on the series were also released beginning in 2001 with Sakura Wars Keitai Club 7 31 32 33 34 Sakura Wars Online for the Dreamcast was released in 2001 with two character packs one themed after the Tokyo Flower Division and one after the Paris Flower Division It operated until Sega closed down its servers in 2005 7 35 A mobile game by Sega and Delight Works Sakura Kakumei Hana Saku Otome tachi for iOS and Android devices was announced for a 2020 release in September The game is set in 2011 Taisho 100 after a great calamity 16 years earlier a new combat revue known as B L A C K has risen to defend the citizen of Japan from new demon hordes and unravel a deep government conspiracy Anime studio CloverWorks produced a short anime for streaming to promote the new game 36 Recurring elements Edit Screenshots of the recurring LIPS system from Sakura Wars So Long My Love and the recurring ARMS combat system from Sakura Wars 3 Setting and characters Edit See also List of Sakura Wars characters The Sakura Wars series is set during a fictionalised version of the Taishō period with the chronology currently running from 1923 Taisho 12 to 1940 Taisho 29 22 37 38 The games are set in the cities of Tokyo Paris and New York 8 The setting combines real locations with fantastical events and steampunk based technology 8 The central conflict of the series is between demonic forces created by the ingrained darkness in human hearts 39 To combat this in Tokyo the Japanese government created a unit of steam based mecha called Koubu powered by spirit energy While a few men are capable of using them women form the main combat units because of their stronger spiritual power This group is known as the Imperial Assault Force based in a theater and working undercover as the Imperial Theater Revue 8 25 The group to which the protagonists belong is the Flower Division Hanagumi the main combat troop Other groups make cameo appearances in the story if present 21 8 40 The first four games follow the military and romantic exploits of Imperial Army officer Ichiro Ogami Originally assigned to the Imperial Assault Force in Tokyo he later traveled to Paris and trained the newly formed Paris Assault Force before returning to Tokyo and commanding the two united Flower Divisions during the events of Sakura Wars 4 25 41 For So Long My Love the lead protagonist was changed to Ogami s nephew Shinjiro Taiga who is sent in place of Ogami to train the New York Combat Revue 42 The 2019 soft reboot of Sakura Wars takes place in 1940 twelve years after an event called the Great Demon War saw the destruction of all three original Flower Divisions New divisions were created across the world and began competing with each other with the newly reformed Tokyo Flower Division being the main protagonists 21 Gameplay Edit The gameplay of Sakura Wars incorporate role playing dating sim and visual novel elements 8 43 This blend of genres and styles resulted in it being labeled as a new genre dubbed dramatic adventure in its marketing 44 The original combination of narrative and tactical role playing gameplay was inspired by the Fire Emblem series 45 The gameplay is split between adventure style segments where the player explores environments and interacts with cast members and battle sections where choices during the adventure segments come into play With the main female cast the protagonist can pursue a romance 8 Romance options can be carried between the first four titles using save data 46 Throughout the series the games have used different battle systems The first Sakura Wars and its sequel made use of a traditional turn based battle system on a tilted two dimensional grid based battlefield Each unit has two actions from a selection of five 47 48 The sequel expanded the selection to six and included cinematic attacks The leader could also issue commands to the entire squad to take specific battle formations 49 50 Sakura Wars 3 introduced the Active amp Realtime Machine System ARMS which takes place in three dimensional battle arenas Under this system units have an allotment of Action Points AP AP are used up by moving around the battlefield Units can perform one of six actions with two actions per turn as in earlier titles 51 52 53 Each unit has special abilities and attack ranges based on their weaponry 47 49 51 52 For the 2019 Sakura Wars the battle system was redesigned to use action based combat focusing on free movement within large arenas 43 54 Central to all the games and most spin off titles is the Live amp Interactive Picture System LIPS During conversations with characters and key story sections the player is faced with critical choices with an imposed time limit 25 34 55 56 The concept behind LIPS was to maintain player engagement while making narrative rather than freezing time and allowing prolonged time for thought a trend the staff found annoying 45 The most basic version was established in the first Sakura Wars 57 then later expanded into Double LIPS with the incorporation of a personality meter which could indicate a character s feelings towards the player 58 Between Is Paris Burning and So Long My Love a version called Analog LIPS was used This allowed players to alter the intensity of a single response It also included interacting with the character and environments 59 60 61 So Long My Love expanded it further with quick time events using the control sticks and buttons 51 The 2019 Sakura Wars continues this use of the LIPS system featuring Analog LIPS and new free roaming elements 62 Choices made during LIPS sections directly impact character performance in battle 8 62 History EditOrigins and development Edit In 1990 Oji Hiroi at Red Entertainment formally Red Company decided to create Sakura Wars Hiroi drew inspiration from Japanese stage shows when creating the project initially titled Sakura 桜 63 45 64 Because of lack of interest from publishers Hiroi shelved the project until he was approached by Sega vice president Shoichiro Irimajiri to develop a new project for the Saturn Successfully pitching his project to Irimajiri the game began production under the title Sakura Wars 65 63 66 While the scenario and gameplay went through multiple redrafts Sakura Wars always made use of a steampunk setting a female lead and mecha combat 45 64 Development lasted three years double the original estimate and was Sega s most expensive project at the time 45 57 67 Many within both Red Company and Sega were sceptical of the game s success but Hiroi remained confident 68 Following the critical and commercial success of Sakura Wars Sega and Red Company expanded the original premise into a franchise starting with Thou Shalt Not Die 57 58 A recurring feature from Thou Shalt Not Die onwards was the use of subtitles drawn from famous poetry or other types of fiction related to a game s location or mood A recurring poet was Akiko Yosano whom Hiroi admired 58 69 70 Following Thou Shalt Not Die the team moved onto the Dreamcast to develop Sakura Wars 3 rebuilding the game engine and utilising the console s functions for gameplay elements 11 Following the release of Sakura Wars 3 Sega discontinued the Dreamcast because of declining console sales transitioning to a software developer and publisher Rather than move their planned next entry to the PlayStation 2 the team created a final Dreamcast entry as a celebratory title for series fans 17 41 This became Sakura Wars 4 which was completed in 10 months as opposed to the usual two year development period of other entries 71 The original story planned for Sakura Wars 4 was moved for the team s next entry on the PlayStation 2 17 In 2005 Red Entertainment split from Sega after it bought back its majority share holding although it continued to be involved in the Sakura Wars series 72 The next entry Sakura Wars V formed part of a seven game group dubbed Sakura Wars World Project the aim was to release these games overseas 28 In the event only Sakura Wars V was published overseas as Sakura Wars So Long My Love and only three of the other planned games were released 8 The remaining three titles were cancelled in 2008 73 Sega and Red Entertainment greenlit Dramatic Dungeon Sakura Wars in an attempt to revitalise the franchise using a new gameplay genre 70 In August 2008 Sega decided to end the franchise with the final Sakura Wars themed event being a concert that month 74 Red Entertainment was bought by Chinese company UltaZen in 2011 with Sega retaining the Sakura Wars property 75 76 Fan demand eventually persuaded Sega to greenlight a new title in the series which would both continue the narrative and feature a new cast 77 Staff Edit All titles from 1996 to 2005 were developed by the same central team These included writer Satoru Akahori artists Kōsuke Fujishima and Hidenori Matsubara director and later chief director Tomoyuki Ito producer and later executive producer Noriyoshi Ohba and designer Takaharu Terada Hiroi had contributed to all the projects as a general producer 37 39 40 58 78 79 Red Entertainment co developed the games with an internal Sega team which shifted identity over the years originally known as CS2 R amp D during development of the first two Sakura Wars the team was renamed Overworks in 2000 when Sega consolidated its 9 semi autonomous subsidiaries into six studios they worked on the series between Sakura Wars 3 and Sakura Wars V Episode 0 80 81 82 Sakura Wars So Long My Love was developed by the same team as part of Sega s GE2 R amp D division the same team which would develop Valkyria Chronicles 83 84 The 2019 Sakura Wars was developed by a team within Sega s CS2 R amp D division a newer group including Sonic Team 85 New team members included character designer Tite Kubo and writers Jiro Ishii and Takaaki Suzuki all famous names in anime and video games respectively Hiroi remained in a supervisory role and also wrote the theme song lyrics 21 55 Other developers worked on the series alongside Sega and Red Entertainment including Idea Factory who created the Wii port of So Long My Love 86 Jupiter Corporation producers of the Sakura Wars GB duology and the Pocket Sakura peripheral 6 26 27 and Neverland who developed Dramatic Dungeon Sakura Wars 87 A notable feature of the series is its FMV anime sequences 57 The first game s scenes were animated by Sega s animation subsidiary Kyokuichi Tokyo Movie now known as TMS Entertainment 88 89 From Thou Shalt Not Die to Fall in Love Maidens they were produced by Production I G 90 For So Long My Love the scenes were primarily produced by M S C 91 83 In the 2019 Sakura Wars the anime FMV sequences were produced by Sanzigen 92 Music Edit The Sakura Wars series features a variety of music and frequently reuses themes Kohei Tanaka is the chief music composer of the series Tanaka s first major work in the video game industry it brought him widespread recognition 93 Tanaka was among the first to support Hiroi with Sakura Wars having worked with him during work on an original video animation OVA of Tengai Makyou Ziria Tanaka acted as a teacher figure for the rest of the development team 64 94 95 At that time rhythm and percussion dominated Japanese popular music rather than melody Both Tanaka and Hiroi wanted to reintroduce younger Japanese to beautiful melodies 96 Tanaka has been involved to some degree in most of the Sakura Wars games composing the music for all mainline entries and several spin off titles 8 56 96 A recurring theme in the series is a piece called Geki Teikoku Kagekidan 97 Tanaka wrote the theme based on Hiroi s request to combine the music of a Super Sentai opening theme with the vocal style of the title song for the film Aoi sanmyaku 1949 98 Versions of it were included in Sakura Wars 2 Sakura Wars 4 and the 2019 soft reboot of Sakura Wars 21 90 96 Localization Edit While Hiroi wanted the series to be released worldwide nearly all games in the Sakura Wars series remain exclusive to Asian territories 99 Early efforts at localizing the series were not undertaken because of Sega s uncertainty over whether the game s blend of genres would find a large enough audience outside Japan to be profitable 100 An unspecified attempt by Sega to localize the game stalled during the concept approval stage No official reason was ever given 101 The PSP ports of Sakura Wars and Thou Shalt Not Die were scheduled for the North American market but it were canceled It was later explained that the Sony classified Sakura Wars as a text novel which made then future licensing for importation and translation difficult 102 A Korean translation of So Long My Love was published in South Korea by Sega in 2006 103 The PC CD ROM versions of Sakura Wars and its sequel were localized and released in Russia by Akella in 2006 and 2008 respectively 1 2 Dysin Interactive published the PC versions of Sakura Wars to Is Paris Burning in China 3 4 and Fall in Love Maidens was released in the region by Beijing Entertainment All Technology 5 104 The first official English release in the Sakura Wars series is So Long My Love which was translated by NIS America in collaboration with Red Entertainment and Idea Factory 99 The dub was produced at Bang Zoom Entertainment and included actors from NIS America s localization of the Disgaea series 105 106 The team also included the Japanese voice track in the PlayStation 2 version with a dedicated translation which preserved the original character names being created for it 101 107 The localization took two years to complete becoming NIS America s largest localization effort to date 102 106 For the 2019 reboot Sega brought on Yakuza 0 translators Inbound Games to localise the game 24 The localised version uses the Japanese audio with subtitles in other languages 21 Reception and sales EditBetween the series debut in 1996 and 2010 the series has sold over 4 5 million copies worldwide 40 Each entry on Sega hardware rank among the best selling titles for their respective hardware 108 109 The original Sakura Wars was an immediate success with several stores being sold out of copies within hours of its release 57 Sakura Wars 2 remains the best selling title in the series with over 500 000 copies sold on the Saturn alone making it one of the console s best selling titles in Japan 108 110 So Long My Love is the worst selling mainline entry to date 110 and was a commercial failure in the West 102 Japanese website 4Gamer net described the series as a legendary property connected to Sega citing several elements such as the anime style presentation and blend of genres that were hardly seen in gaming at the time 25 Jenni Lada of TechnologyTell wrote a retrospective on the series in 2009 calling Sakura Wars an odd series that defies genres 8 In a 1999 IGN article on the franchise following the announcement of Sakura Wars 3 journalist Anoop Gantayat described it as probably the greatest series of games to never make their way stateside citing its unprecedented success when compared to other games on Sega hardware at the time 111 The series has been popular with both journalists and fans in Japan since the first game s release 57 At the inaugural CESA Awards Sakura Wars won the Grand Award as well as awards in the Best Director Best Main Character and Best Supporting Character categories 112 Sakura Wars 2 won the Packaged Work Award at the 1998 Animation Kobe event 113 The soundtrack album of Sakura Wars 4 won in the Animation Album of the Year category at the 2003 Japan Gold Disc Awards 114 Prior to release Sakura Wars was the second most wanted game in a Famitsu poll in 1996 coming in behind Final Fantasy VII 111 The first four games all appeared on a public Famitsu poll from 2006 of the 100 best games of all time 115 A second later poll ranked the Sakura Wars games as among the best on the Saturn and Dreamcast 116 Sakura Wars heroine Sakura Shinguji was rated in 2009 by Famitsu as the 17th best Japanese video game character 117 Related media Edit The Sakura Wars series met with considerable success spawning a multimedia franchise and having its own themed cafe between 1998 and 2008 118 Red Company and Sega have expanded the Sakura Wars series into various media 57 These include anime manga stage shows several light novels concerts and CD album releases of soundtracks The latter have met with substantial commercial success 119 120 Despite a shared identity Hiroi took care to keep each of these elements distinct and separate from each other 121 A dedicated themed cafe and merchandise store based in the Ikebukuro district of Tokyo Sakura Wars Taisho Romando opened in 1998 Taisho Romando remained open for ten years until it closed in March 2008 118 A prominent feature was an annual stage show dubbed Sakura Wars Kayou Show supervised by Hiroi for which new musical numbers were created by Tanaka 119 122 The show featured the cast reprising their roles and performing stage shows drawn from the series Each character had songs themed after their characters 25 119 123 The cast which grew to include those of later games remained for the entire run with the exception of actress Michie Tomizawa who retired from the series and her role as character Sumire Kanzaki in 2002 124 125 Tomizawa appeared as a guest in later revival concerts 126 124 The original stage shows ran regularly from 1997 to 2006 119 123 Since then it has seen irregular revivals with both the first cast and later additions 119 126 127 128 The stage shows were originally meant to end in 2008 along with the franchise but fan support allowed future revivals 74 A stage adaptation of the 2019 game was planned to run from March 5 8 2020 at Sogetsu Hall 129 130 However on February 26 2020 Sega announced that the event would not take place because of the COVID 19 pandemic 131 The play will now be postponed to winter 2020 with precautions to protect the spread of the virus 132 Hiroi wrote a manga adaptation of the first Sakura Wars which began serialization in 2002 The original run finished in December 2008 but its popularity led to a second series continuing the narrative 133 134 Since 2003 the manga has been published as tankōbon by Kodansha 135 136 A comedy manga titled Sakura Wars Show Theater which featured comedy skits of characters from each main Sakura Wars location was serialised between 2005 and 2009 and published by Kodansha in four volumes between 2006 and 2009 137 A manga adaptation of the 2019 game Shin Sakura Taisen The Comic began serialization in 2019 by Shueisha It was written by Ishii and illustrated by Koyuri Noguchi 138 A spin off manga Sakura Wars Kanadegumi was created by Chie Shimada based on concepts from the Sakura Wars team and published in the shojo magazine Hana to Yume published by Hakusensha 139 In contrast to the main series it was aimed at a female audience and shifted the narrative to a male harem set up main protagonist Neko Miyabi is assigned to the titular Kanadagumi and develops relationships with its five male members 139 Originally a two chapter special published between November and December 2011 139 it was expanded into a full series in February 2012 140 The manga ran from 2012 to 2013 Between its debut and final issue the manga inspired both an anime short and a dedicated stage show 141 It was published in four tankōbon by Hakusensha between September 2012 and July 2013 142 143 Film and television Edit Multiple anime films television series and original video animations OVAs have been produced that are based either on individual Sakura Wars games or on the series as a whole 119 The first was an OVA titled Sakura Wars The Gorgeous Blooming Cherry Blossoms The OVA was released as four 30 minute episodes from 1997 to 1998 following the cast of the first game 144 A second OVA series The Radiant Gorgeous Blooming Cherry Blossoms was released as six 30 minute episodes from 1999 to 2000 relating side stories from between Sakura Wars and the end of Thou Shalt Not Die 145 146 Further OVA series based around the characters of Is Paris Burning and So Long My Love Ecole de Paris Le Nouveau Paris Sumire New York New York were released from 2003 to 2007 147 148 149 150 The OVAs were produced by Radix Ace Entertainment until New York New York in 2007 when production shifted by Anime International Company 144 145 149 150 An anime television series based on the first game was produced by Madhouse The 25 episode series was broadcast on Tokyo Broadcasting System Television from April 8 to September 23 2000 151 While based on the first game s narrative and preserving Hiroi s vision the series changed and added in several events A major problem was remaining faithful to the source material within a TV format 152 In 2001 an animated theatrical film Sakura Wars The Movie was released The film takes place between Is Paris Burning and Fall in Love Maidens and features new character Ratchet Altair who would later appear in So Long My Love 153 154 155 The film was animated by Production I G production took three years and was inspired by the wish to expand the series animation beyond what the short cutscenes and OVA projects had achieved 156 A second anime television series titled Sakura Wars the Animation and serving as a sequel to the 2019 Sakura Wars premiered on April 3 2020 It is animated by Sanzigen which helped create the animated sequences for the game 157 158 In North America the first two OVA series and the television series were localised by ADV Films 159 Ecole de Paris and Sumire were dubbed and released by Funimation 160 161 162 163 164 The film was released in North America by Pioneer Entertainment in 2003 165 166 and later by Funimation in 2013 167 Funimation is streaming 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Archived from the original on March 30 2019 Retrieved March 31 2019 週刊ファミ通 2008年10月3日号 Famitsu No 1033 Enterbrain September 19 2008 a b Tanaka Kohei September 16 2019 あの時から 新サクラ大戦へ Kohei Tanaka blog in Japanese Archived from the original on September 17 2019 Retrieved February 15 2020 Caoili Eric April 1 2011 Chinese Firm UltiZen Buys Red Entertainment Gamasutra Archived from the original on November 13 2013 Retrieved March 31 2019 Sakura Taisen Sega Archived from the original on March 31 2019 Retrieved March 31 2019 新サクラ大戦 最速スタッフインタビュー ゲームシステムは 恋愛要素は などなど気になる情報が続々明らかに Famitsu in Japanese March 30 2019 Archived from the original on March 30 2019 Retrieved April 21 2019 サクラ大戦3 巴里は燃えているか インタビュー Sakura Wars 3 Is Paris Burning Website in Japanese Archived from the original on April 12 2016 Retrieved May 19 2017 New Sakura Taisen 3 Artwork amp Info RPGFan May 8 2000 Archived from the original on September 5 2015 Retrieved May 19 2017 オーバーワークス Overworks in Japanese Archived from the original 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Japanese Archived from the original on June 4 2017 Retrieved April 2 2019 これまでのサクラ大戦 Project Sakura Wars website in Japanese Retrieved April 2 2019 広井王子さん サクラ大戦には望郷の想いがあるんです サクラ大戦20周年記念 20年目の太正浪漫 帝劇スタアインタビュウ 第2回 Animate Times in Japanese September 23 2016 Archived from the original on April 11 2017 Retrieved May 7 2017 舞台 サクラ大戦奏組 薫風のセレナーデ 作曲家 田中公平 インタビュー Anime Anime in Japanese September 10 2013 Archived from the original on December 10 2013 Retrieved April 2 2019 a b 10年間の思い出が語られた サクラ大戦 歌謡ショウファイナル公演 記者会見 Dengeki Online in Japanese June 12 2006 Archived from the original on October 28 2016 Retrieved April 2 2019 a b 太正浪漫堂 Sakura Cafeトークイベント レポート第3回 富沢美智恵 Sakura Wars website in Japanese 2008 Archived from the original on September 21 2008 Retrieved April 2 2019 東京ゲームショウ2001秋 イベントレポート サクラ大戦4 にて神崎すみれ引退 Game Watch Impress in Japanese October 13 2001 Archived from the original on March 4 2016 Retrieved May 7 2017 a b Chapman Paul August 11 2015 Chisa Yokoyama Returns to the Stage for Sakura Wars Concert Crunchyroll Archived from the original on December 20 2016 Retrieved April 2 2019 帝都の夜に歌声が響き渡った サクラ大戦 帝都花組ライブ2010 レポ Dengeki Online in Japanese March 19 2010 Archived from the original on February 5 2019 Retrieved April 2 2019 サクラ大戦 歌謡ショウ が約10年ぶりに復活 ダンディー商会主催公演は 男だらけの華やかさ Famitsu in Japanese July 7 2017 Archived from the original on December 15 2017 Retrieved April 2 2019 Sherman Jennifer December 11 2019 New Sakura Wars Project Reveals Anime s April Premiere Stage Play s Cast Anime News Network Archived from the original on December 11 2019 Retrieved December 11 2019 舞台 新サクラ大戦 the Stage メインキャスト決定 2020年3月5日 木 8日 日 草月ホールにて公演 Press release in Japanese Sega PR Times December 11 2019 Archived from the original on December 11 2019 Retrieved April 27 2020 新型コロナウィルス感染症への対応について in Japanese Sega February 26 2020 Archived from the original on February 29 2020 Retrieved April 27 2020 New Sakura Wars Stage Play Runs This Winter After COVID 19 Delay Anime News Network Retrieved June 23 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第4期OVAシリーズ ル ヌーヴォー 巴里 Sakura Wars Portal Site in Japanese Archived from the original on April 2 2019 Retrieved May 19 2017 a b サクラ大戦 神崎すみれ引退記念 す み れ Sakura Wars Portal Site in Japanese Archived from the original on August 3 2016 Retrieved May 19 2017 a b サクラ大戦 第5期OVAシリーズ ニューヨーク 紐育 Sakura Wars Website in Japanese Archived from the original on October 4 2017 Retrieved October 20 2017 サクラ大戦とは Sakura Wars Portal Site in Japanese Archived from the original on June 14 2001 Retrieved May 7 2017 サクラ大戦 潜入 アニメ制作現場 Sakura Wars Anime Website in Japanese 2000 Archived from the original on January 14 2007 Retrieved May 7 2017 サクラ大戦V さらば愛しき人よ 原画 設定資料集 Sakura Wars V Farewell My Lovely Original Setting and Picture in Japanese SoftBank Creative September 30 2005 ISBN 4 7973 3186 0 これが最後のサクラ セガ DC版 サクラ大戦4 を来春発売 ASCII Media Works in Japanese June 25 2001 Archived from the original on May 17 2017 Retrieved May 19 2017 冬の角川アニメ公式サイトオープン Sakura Wars Website in Japanese Archived from the original on August 6 2016 Retrieved May 15 2018 映画 サクラ大戦活動写真 完成披露試写会 舞台挨拶 CinemaTopics in Japanese November 30 2001 Archived from the original on May 15 2018 Retrieved May 15 2018 Pineda Rafael Antonio September 13 2019 New Sakura Wars Game Gets TV Anime in 2020 Anime News Network Archived from the original on January 29 2020 Retrieved September 13 2019 Romano Sal January 29 2020 Shin Sakura Wars the Animation debut trailer main visual story and new characters detailed Gematsu Archived from the original on January 29 2020 Retrieved February 15 2020 Sakura Wars Performances A D Vision Archived from the original on March 16 2005 Retrieved April 1 2018 Koulikov Mikhail May 2 2005 Anime Central 2005 Anime Central Funimation Anime News Network Archived from the original on July 6 2008 Retrieved April 12 2019 Funimation Gets Sakura Wars OVAs ICV2 February 12 2003 Archived from the original on April 12 2019 Retrieved April 12 2019 Sakura Wars Ecole de Paris Release Date Anime News Network January 19 2005 Archived from the original on April 27 2008 Retrieved April 12 2019 Phillips George August 12 2019 Otakon 2004 FUNimation Anime News Network Archived from the original on August 27 2008 Retrieved April 12 2019 Sakura Wars Sumire Funimation Archived from the original on December 8 2005 Retrieved April 12 2019 Sakura Wars The Movie Standard Edition Pioneer Entertainment Archived from the original on October 1 2003 Retrieved May 17 2018 Sakura Wars The Movie Limited Edition DVD Pioneer Entertainment Archived from the original on October 8 2003 Retrieved May 17 2018 FUNimation Acquires Rights for Sakura Wars the Movie Funimation June 1 2013 Archived from the original on March 4 2016 Retrieved May 17 2018 Get Ready Recruits Sakura Wars the Animation Joins the Funimation Spring 2020 Lineup Funimation March 27 2020 Archived from the original on March 28 2020 Retrieved March 27 2020 Notes Edit Sakura Wars So Long My Love published worldwide by NIS America First two Sakura Wars titles published in Russia by Akella 1 2 PC versions of Sakura Wars to Sakura Wars 4 published in China by Dysin Interactive 3 4 and Beijing Entertainment All Technology 5 Sakura Wars GB published by MediaWorks 6 Japanese サクラ大戦 Hepburn Sakura Taisen Bibliography Edit サクラ大戦クロニクル Sakura Wars Chronicle in Japanese Mainichi Communications July 28 2003 ISBN 4 8399 0960 1 広井王子の全仕事 Complete Work of Oji Hiroi in Japanese Everyday Communications 2000 ISBN 4 8399 0259 3 サクラ大戦公式ガイド 戦闘篇 Sakura Wars Official Guide Battle Story in Japanese Enterbrain 2000 ISBN 4 7577 0091 1 External links EditOfficial website in Japanese Retrieved from https en wikipedia org w index php title Sakura Wars amp oldid 1139804109, wikipedia, wiki, book, books, library,

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