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Sakura Wars 4: Fall in Love, Maidens

Sakura Wars 4: Fall in Love, Maidens[a] is a cross-genre video game developed by Red Company and Overworks and published by Sega for the Dreamcast. The fourth main installment in the Sakura Wars series and the last for Sega home consoles, it was released in March 2002. Defined by its publisher as a "dramatic adventure" game, Sakura Wars 4 combines overlapping tactical role-playing, dating sim and visual novel gameplay elements.

Sakura Wars 4: Fall in Love, Maidens
Cover art of the original Dreamcast release, featuring protagonists Sakura Shinguji and Erica Fontaine.
Developer(s)
Publisher(s)
  • JP: Sega
  • CN: Beijing Entertainment All Technology
Director(s)Katsuhiko Goto
Producer(s)Yuji Horikawa
Designer(s)Takehiko Akaba
Programmer(s)Mikio Kume
Artist(s)Hidenori Matsubara
Writer(s)
Composer(s)Kohei Tanaka
SeriesSakura Wars
Platform(s)
Release
March 21, 2002
  • Dreamcast
    • JP: March 21, 2002
    Microsoft Windows
    • JP: March 3, 2005
Genre(s)Tactical role-playing, dating sim, visual novel
Mode(s)Single-player

Set six months after the events of Sakura Wars 3: Is Paris Burning? and Sakura Wars: The Movie, main protagonist Ichiro Ogami returns to Tokyo and reunites with the Imperial Combat Revue and its "Flower Division", a troupe of magically-imbued women who also works as a theater company. While Ogami produces the group's adaptation of Les Misérables, the Imperial Combat Revue must join forces with the Paris Division to stop the hostile ghost of the main antagonist, Ōkubo Nagayasu, from terrorizing Tokyo.

Sakura Wars 4 was intended to take place in New York, continuing Ogami's overseas adventures. When the Dreamcast was discontinued by Sega, the development team instead decided to create a celebratory game to conclude Ogami's narrative. The game took just ten months to make, resulting in less gameplay content than previous Sakura Wars games. While reusing gameplay assets from Is Paris Burning?, the graphics were improved using new software tools. The game was produced by Yuji Horikawa and directed by Katsuhiko Goto, with Noriyoshi Ohba serving as executive producer; it was the last game in the series to involve Ohba. The game has been praised by critics, and is one of Japan's best-selling Dreamcast titles. The game's initial concepts would be used in the next entry, Sakura Wars: So Long, My Love.

Gameplay edit

 
 
The two main gameplay modes of Sakura Wars are social interaction using the LIPS system (above), and turn-based strategic battles which is directly influenced by earlier LIPS interactions (below).

Sakura Wars 4: Fall in Love, Maidens is a cross-genre video game in which the player controls the role of Ichiro Ogami and two all-female combat groups; the "Flower Division" of the Imperial Combat Revue and the "Paris Division" of the France-based Paris Combat Revue. Their goal is to stop Ōkubo Nagayasu from terrorizing Tokyo. Dubbed a "dramatic adventure" game and taking place across three "acts", the gameplay segments incorporate tactical role-playing, dating sim and visual novel elements.[1][2] Gameplay is divided between periods where Ogami navigates the Grand Imperial Theater and interacts with various characters, and combat sequences governed by a turn-based battle system across a three-dimensional (3D) area allowing full range of movement.[3][4]

During the adventure sections, when talking with both the main heroines and supporting characters from the Imperial Combat Revue, conversations rely on the series' "Live & Interactive Picture System" (LIPS); when faced with critical choices in the course of a conversation, dialogue options are displayed with a time limit for the player to select a response. Depending on the type of response, the character may respond positively or negatively, impacting their relationship and future interactions with Ogami. The game also incorporates "Double LIPS", where interactions cross between multiple characters; and "Analog LIPS", where a single response's intensity is judged by the player.[2][3] If save data from the Dreamcast versions of the last three Sakura Wars titles is imported, Ogami's romance choices from those games are incorporated into the narrative.[5]

During combat segments, the Flower Division fight monsters in the streets of Tokyo using machines called Koubu. As with Is Paris Burning?, the game uses the "Active & Realtime Machine System" (ARMS), where each unit has a full range of movement, with their distance limited by an Action Point meter. Each unit can perform two actions during their turn, which cover a variety of actions including attacking, healing, boosting a unit's statistics, and defending. Actions taken during LIPS sequences with members of the Flower Division directly impact battles; skillful performances during LIPS segments raise a character's Trust, granting status increases and improving combat ability. LIPS interactions can also unlock Combination and Coalesce attacks, where two characters perform a joint attack to deal high damage to a single enemy. If certain conditions are not met or if Ogami's unit is destroyed, the game ends.[2][3][4]

Synopsis edit

In 1927 Tokyo, four months after his return from Paris,[b] Imperial Japanese Navy Lieutenant Ichiro Ogami has reunited with the Flower Division of the Imperial Combat Revue. All is quiet until a powerful spirit breaks free of its imprisonment in Ginza and begins terrorizing the city using a powerful golden Koubu. Immobilized by a golden mist produced by the Koubu, the Flower Division are easily beaten back and their base at the Grand Imperial Theater damaged. The ghost belongs to Ōkubo Nagayasu, a corrupt samurai daimyo enraged at his vilification by the people following his death. When Nagayasu is about to kill the Flower Division in another attack, the Paris Combat Revue arrives and rescues them, answering the Imperial Combat Revue's call for aid. When Nagayasu steals the Mikasa, the two groups weaken Nagayasu and Ogami and his chosen companion use a powerful Koubu, the Soubu, to exorcise the ghost, restoring peace to Tokyo.

In their role as a theatre troupe, the Flower Division are preparing a stage adaptation of Les Misérables, which Ogami is tasked with directing. The need to properly portray the marriage scene leads to widespread misunderstandings as both Ogami and Flower Division members think each is proposing to the other. This is further complicated if Ogami had previously romanced any member of both the Flower and Paris Divisions. When the Paris Combat Revue arrives, if Ogami romanced any of them during the events of Is Paris Burning?, a love triangle situation is created. Ogami must choose which character he wishes to commit to. The production of Les Misérables is a resounding success, and Ogami is left as the sole figure of authority after the Imperial Combat Revue's original manager Ikki Yoneda retires, satisfied that Ogami can succeed him. The final scenes vary depending on whether Ogami romanced any member of the Flower or Paris Divisions, and which character Ogami chooses to commit to.

Development edit

Concept work for Sakura Wars 4 began during the last development stages for Sakura Wars 3: Is Paris Burning?.[6] Sakura Wars 4 was originally going to be set in New York, continuing Ogami's overseas travels to both there and a planned Division in Taiwan.[7] When it was announced that series publisher Sega were ending production on the Dreamcast, Sega asked that Sakura Wars 4 be moved to the PlayStation 2. The team disagreed, with series creator and general producer Oji Hiroi not wanting the series' final Dreamcast entry to be Is Paris Burning?. With this in mind, Red Company and Overworks instead decided to create a celebratory final entry for the Dreamcast.[6][7] The game was directed by Katsuhito Goto, produced by Yuji Horikawa and executive produced by Noriyoshi Ohba. Ohba previously produced or executive produced the previous Sakura Wars games. Also returning from Is Paris Burning? were regular series character designer Hidenori Matsubara, scenario writers Satoru Akahori and Hiroyuki Kawasaki, and composer Kohei Tanaka.[8][9] While previous development cycles had lasted two years or more, Sakura Wars 4 was completed in ten months.[10] Sakura Wars 4 was designed as a "gift" from the developers to long-term fans.[11]

The production proved challenging for the team despite the scenario being completed by the time of its announcement. The game system was based on the work done for Is Paris Burning?, with minimal changes made.[6] The Koubu designs were redone slightly, with smoother bodies and new perforated body parts, requiring the integration of both new and updated software tools, which were also applied to complicated environmental effects in cutscenes.[12] The anime sequences were directed by Susumu Kudo and produced by Production I.G, who previously worked on Is Paris Burning?, Sakura Wars 2: Thou Shalt Not Die, and the Sakura Wars film. The opening also played into the theme of celebration, showing the cast in relaxed situations.[13][14] Rather than increase their quantity over previous titles, the teams chose to focus on quality. The anime sequences combined traditional animation with CGI-based elements to allow for greater fluidity [12] The CGI mecha animations were created using techniques used for the movie.[15] A troublesome part of development integrating new video software, with the aim to create the smoothest possible gameplay experience to date. This was possible due to the long-standing positive working relationship between Overworks and Production I.G.[12]

Due to the development goals and short production period, the story was considerably shorter than earlier Sakura Wars, being formatted as a three act play rather than an anime series.[6] The theatre theme also carried over into the motifs surrounding the main villain.[13] The theme of the story was "eternal love", a culmination of the overall theme of romance used in the Sakura Wars series.[15] While it was a legitimate sequel to the earlier Sakura Wars games, the density of the cast caused staff to compare it to a special program or fan disc.[11] The inclusion of Les Misérables reflected the influences of Paris on Ogami since his return to Tokyo. For reference, the team used Kuroiwa Shūroku's 1919 translation, which was among the earliest Japanese versions of the novel. Cast members took on unconventional roles within the play as it would give them a means of evolving as characters; a cited example was Sakura taking a villainous role.[15] The story ultimately acted as the closure for Ogami's storyline, bringing together the casts of the Sakura Wars series up to that point.[6] The game's subtitle was taken from a poem by Japanese writer Tekkan Yosano, with Hiroi saying players would understand the quote's reference better after reading the whole poem.[6]

Audio edit

Before beginning development on Sakura Wars 4, the team contacted the main cast from the past games (Chisa Yokoyama, Michie Tomizawa, Urara Takano, Kumiko Nishihara, Yuriko Fuchizaki, Mayumi Tanaka, Maya Okamoto, Kazue Ikura, Noriko Hidaka, Saeko Shimazu, Etsuko Kozakura, Kikuko Inoue and Yoshino Takamori) to ensure they could include all thirteen heroines. Once this was agreed, the team began development.[6][11] Sakura Wars 4 was at the time the last major performance by Tomizawa as central heroine Sumire Kanzaki, as Tomizawa retired from the role in 2002.[16]

The opening song, a remix of the series theme titled "Geki! Tei - Finale",[c] and the ending song, "You, My Flower",[d] were performed by the main cast. "Geki! Tei - Finale" was Ogami actor Akio Suyama's first time singing a theme for the series, performing it with backing from the female cast.[13][17][18] Hiroi was the first to suggest Suyama perform the songs. The ending theme was designed as a touching farewell ballad, with Takana's favourite part being the unison of all the singers during the theme's later half.[19] Reusing a discarded plan for the theme of Is Paris Burning?, Tanaka wrote the song in the same key as "Geki! Teikoku Kagekidan".[20] Hiroi originally wanted Suyama to sing the whole song, but Tanaka talked him out of it and relied on the actor's speaking talents to narrate his lyrics.[21]

Release edit

Sakura Wars 4 was first announced in June 2001; when announced, Hiroi was quick to point out that while it was the last series entry for the Dreamcast, it was not the final entry in the Sakura Wars series.[22] A preview disc was released with Sakura Wars Online, featuring promotional images and trailers released up to that point.[23] Running up to the game's release, Is Paris Burning? and the Dreamcast ports of the first two Sakura Wars games were reissued at reduced prices by Sega.[24] The game was released on March 21, 2002.[25] It was later ported to Microsoft Windows personal computers (PC). It was released for Windows 98, Windows ME, Windows 2000 and Windows XP on March 3, 2005. This version required multiple CD-ROMs due to the game's size.[26][27] A DVD-ROM version for Windows 2000, Windows XP and Windows Vista on January 25, 2007.[27] The PC version was published in China by Beijing Entertainment All Technology on January 28, 2007.[28][29] As with most of the Sakura Wars series, the game never saw a release in the Western market.[1] Localization efforts were prevented due to Sega's uncertainty as to whether the game's blend of genres would find a profitable audience outside Japan.[30]

Reception edit

During its first week on sale, Sakura Wars 4 sold over 207,000 copies, selling through over 80% of its initial shipments. As of 2004, the game has sold over 257,000 copies, making the game the tenth best-selling Dreamcast title in Japan.[32] As of 2007, the game is the fourth best-selling Sakura Wars title behind its predecessor.[33] The game's soundtrack album was awarded at the 2003 Japan Gold Disc Awards in the "Animation – Album of the Year" category.[34]

Due to its Japanese exclusivity, some of the English-language reviews for Sakura Wars 4 were published years after the initial release. Japanese gaming magazine Famitsu gave Sakura Wars 4 a score of 36/40, with the critics giving it scores of 10, 9, 8 and 9 out of 10; this was the highest score given to a mainline Sakura Wars game up to that point.[31] RPGFan noted the game's focus on the theater, which the reviewer generally enjoyed despite missing the previous games' episodic format and noting a continued amount of unresolved plot threads. The graphics were praised for their increased quality and its solid gameplay elements, but criticised its short length.[2]

Japanese site Game Watch Impress was very positive about the storyline, graphics and the gameplay system. The main issue raised was that the game was not designed for series newcomers due to its callbacks and short length.[35] 4Gamer.net's Tetsuya Asakura, reviewing the PC version, praised the story options opened with the entire cast being present, and its solid gameplay. His main points of criticism were the limited graphical options and its short length.[36]

Legacy edit

In honor of Tomizawa's retirement from the role of Sumire following Sakura Wars 4, an original video animation (OVA) titled Sakura Wars; Sumire Kanzaki Retirement Memorial—Su・Me・Re was produced by Radix Ace Entertainment and Overworks; Tanaka created the music, while Kawasaki wrote the script. Depicting Sumire's retirement from the Flower Division and her career as an actress, it features Tomizawa's last performance in the role. The OVA was released for VHS and DVD on December 18, 2002.[9] Funimation dubbed the OVA and released it in North America on October 26, 2005 under the title Sakura Wars: Sumire.[37][38] Tomizawa would eventually return to the role for 2019's Sakura Wars.[39]

The original plans for Sakura Wars 4 were carried over into the next Sakura Wars game, which was being developed for the PlayStation 2.[7] Titled Sakura Wars V: Farewell, My Love in Japan, it was released in Japan in 2005 and overseas in 2010 for both the PlayStation 2 and Wii as Sakura Wars: So Long, My Love.[40][41][42] So Long, My Love formed part of the Sakura Wars World Project, a group of seven games being developed for the PlayStation 2 to expand the series' audience and eventually release internationally.[43] Four games in the group were released, but only So Long, My Love was released overseas, while the remaining three projects were officially cancelled in September 2008.[1][42][44]

Notes and references edit

Footnotes edit

  1. ^ Japanese: サクラ大戦4 〜恋せよ乙女〜, Hepburn: Sakura Taisen Fō: Koiseyo Otome
  2. ^ As depicted in Sakura Wars 3: Is Paris Burning? (2001) and Sakura Wars: The Movie (2001).
  3. ^ Japanese: 激!帝 〜最終章〜(フィナーレ), Hepburn: Geki! Tei ~Fināre~
  4. ^ Japanese: 君よ、花よ, Hepburn: Kimi yo, Hana yo

Citations edit

  1. ^ a b c Lada, Jenni (April 24, 2006). . GamerTell. Archived from the original on May 9, 2010. Retrieved May 7, 2017.
  2. ^ a b c d e "RPGFan Review – Sakura Taisen 4: Fall in Love, Maidens". RPGFan. from the original on September 6, 2015. Retrieved May 19, 2017.
  3. ^ a b c Sega Staff (March 21, 2002). サクラ大戦4 〜恋せよ乙女〜 マニュアル [Sakura Wars 4: Fall in Love, Maidens Manual] (in Japanese). Sega. HDR-0191.
  4. ^ a b よりパワーアップした戦闘システムを詳しく紹介! (in Japanese). Sakura Wars 4: Fall in Love, Maidens Website. from the original on August 4, 2015. Retrieved May 19, 2017.
  5. ^ ”大神華撃団”、参上!! (in Japanese). Sakura Wars 4: Fall in Love, Maidens Website. from the original on April 8, 2016. Retrieved May 19, 2017.
  6. ^ a b c d e f g サクラ大戦4 ~恋せよ乙女~ 最終攻略&設定資料集 [Sakura Wars 4 – Fall in Love, Maidens – Final Strategy & Setting Information Collection] (in Japanese). SoftBank Creative. July 25, 2002. ISBN 4-7973-2010-9.
  7. ^ a b c セガ、PS2「サクラ大戦V」発売記念トークショーを実施広井王子氏らが「太正浪漫」の裏話などを披露 (in Japanese). Game Watch Impress. July 7, 2005. from the original on June 28, 2013. Retrieved May 19, 2017.
  8. ^ Red Company, Overworks (March 21, 2002). Sakura Wars 4: Fall in Love, Maidens (Dreamcast). Sega. Scene: Credits.
  9. ^ a b サクラ大戦 神崎すみれ引退記念 す・み・れ (in Japanese). Sakura Wars Portal Site. from the original on August 3, 2016. Retrieved May 19, 2017.
  10. ^ サクラ大戦 蒸気工廠 [Sakura Wars Steam Factory] (in Japanese). SoftBank Creative. 2002. p. 42. ISBN 4-7973-2243-8.
  11. ^ a b c これが最後のサクラ! セガ、DC版『サクラ大戦4』を来春発売 (in Japanese). ASCII Media Works. June 25, 2001. from the original on May 17, 2017. Retrieved May 19, 2017.
  12. ^ a b c Japanese Game Graphics: Behind the Scenes of Your Favorite Games. Harper Design. June 29, 2004. pp. 64–69. ISBN 0-0605-6772-4.
  13. ^ a b c "サクラ大戦4". Dorimaga (in Japanese). SoftBank Creative (21): 44–47. March 8, 2002.
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  15. ^ a b c "Sakura Taisen 4 Interview With Hiroi Ouji". RPGFan. 2002. from the original on September 7, 2015. Retrieved May 19, 2017.
  16. ^ 【東京ゲームショウ2001秋】イベントレポート ~「サクラ大戦4」にて神崎すみれ引退!!~ (in Japanese). Game Watch Impress. October 13, 2001. from the original on March 4, 2016. Retrieved May 7, 2017.
  17. ^ (in Japanese). Sakura Wars 4: Fall in Love, Maidens Website. Archived from the original on August 4, 2015. Retrieved February 15, 2020.
  18. ^ Red Company, Sega. "Sakura Wars Complete Song Box liner notes." (in Japanese) Avex Mode. December 11, 2002. AVCA-14491~8. Retrieved on 2017-05-07.
  19. ^ Tanaka, Kohei (January 24, 2010). 君よ花よ セガバージョン (in Japanese). Kohei Tanaka blog. from the original on April 20, 2019. Retrieved February 15, 2020.
  20. ^ Tanaka, Kohei (May 26, 2009). サクラの主題歌 ん〜、プレッシャー. Kohei Tanaka website (in Japanese). from the original on February 16, 2020. Retrieved February 16, 2020.
  21. ^ セガゲームス・アトラス生放送!DAY4(9/15)【TGS2019】 (Video) (in Japanese). Tokyo: YouTube. September 14, 2019. Event occurs at 6:16:58. from the original on December 16, 2019. Retrieved February 15, 2020.
  22. ^ 2002年春、ドリームキャスト最後の超大作「サクラ大戦4」遂に映画化! 12月22日「サクラ大戦 活動写真」劇場公開 (in Japanese). Game Watch Impress. June 25, 2001. from the original on June 28, 2013. Retrieved May 19, 2017.
  23. ^ (in Japanese). Sega. Archived from the original on November 15, 2001. Retrieved May 19, 2017.
  24. ^ セガ、「サクラ大戦4」3月発売を前に「サクラ大戦」を特典付き、低価格で発売 (in Japanese). Game Watch Impress. November 30, 2001. from the original on June 28, 2013. Retrieved May 19, 2017.
  25. ^ セガ、DC「サクラ大戦4」発売日を3月21日に決定Xbox「ガンヴァルキリー」、PS2「NFL2K2」なども決定 (in Japanese). Game Watch Impress. January 8, 2002. from the original on June 28, 2013. Retrieved May 16, 2017.
  26. ^ サクラ大戦.com ゲームタイトル紹介 – サクラ大戦4 〜恋せよ乙女〜 (in Japanese). Sakura Wars Portal Site. from the original on April 4, 2017. Retrieved May 19, 2017.
  27. ^ a b 豪華特典付き!『サクラ大戦』シリーズ4作品がDVD-ROMで登場 (in Japanese). Dengeki Online. November 28, 2006. from the original on July 6, 2016. Retrieved May 7, 2017.
  28. ^ (in Chinese). GamerSky. January 5, 2007. Archived from the original on December 25, 2018. Retrieved December 25, 2018.
  29. ^ (in Chinese). Beijing Entertainment All Technology. Archived from the original on January 27, 2007. Retrieved December 25, 2018.
  30. ^ "Letter of the Month: Sakura, Sakura, Sakura". Official Dreamcast Magazine (US). Dennis Publishing (7): 12. September 2000.
  31. ^ a b (in Japanese). Geimin.net. Archived from the original on February 17, 2013. Retrieved May 19, 2017.
  32. ^ . Japan Game Charts. Archived from the original on September 24, 2009. Retrieved May 5, 2017.
  33. ^ "サクラ大戦". Famitsu (in Japanese). No. 487. Enterbrain. February 8, 2008. p. 54.
  34. ^ 『サクラ大戦4』のサントラアルバムが日本ゴールドディスク大賞を受賞! (in Japanese). Famitsu. March 12, 2003. from the original on March 31, 2015. Retrieved May 19, 2017.
  35. ^ Saeki, Kenji (March 20, 2002). DCゲームレビュー 「サクラ大戦4 ~恋せよ乙女~」 (in Japanese). Game Watch Impress. from the original on July 1, 2013. Retrieved May 19, 2017.
  36. ^ Asakura, Tetsuya (March 2, 2005). Windows版 サクラ大戦4 ~恋せよ乙女~ (in Japanese). 4Gamer.net. from the original on October 23, 2016. Retrieved May 19, 2017.
  37. ^ Phillips, George (August 12, 2019). "Otakon 2004: FUNimation". Anime News Network. from the original on August 27, 2008. Retrieved April 12, 2019.
  38. ^ . Funimation. Archived from the original on December 8, 2005. Retrieved April 12, 2019.
  39. ^ 【特別企画】『サクラ大戦』レジェンド対談! 横山智佐さん×富沢美智恵さんが語るあのころ・いま・これから. Famitsu (in Japanese). November 21, 2019. from the original on December 13, 2019. Retrieved February 15, 2020.
  40. ^ . Red Entertainment. Archived from the original on December 18, 2007. Retrieved May 19, 2017.
  41. ^ "Date Change: Sakura Wars Coming March 30, 2010" (PDF) (Press release). NIS America. March 2, 2010. (PDF) from the original on August 22, 2016. Retrieved March 2, 2010.
  42. ^ a b Mason, Mike (February 4, 2010). "Sakura Wars Wii Given European Release Date". Cubed3. from the original on March 23, 2012. Retrieved February 8, 2010.
  43. ^ "Sakura Taisen World Project: 7 New Sakura Taisen Games Announced". RPGFan. July 1, 2002. from the original on March 3, 2016. Retrieved May 7, 2017.
  44. ^ "サクラ大戦". Famitsu (in Japanese). No. 1033. Enterbrain. September 19, 2008.

External links edit

  • Official website (in Japanese)

sakura, wars, fall, love, maidens, cross, genre, video, game, developed, company, overworks, published, sega, dreamcast, fourth, main, installment, sakura, wars, series, last, sega, home, consoles, released, march, 2002, defined, publisher, dramatic, adventure. Sakura Wars 4 Fall in Love Maidens a is a cross genre video game developed by Red Company and Overworks and published by Sega for the Dreamcast The fourth main installment in the Sakura Wars series and the last for Sega home consoles it was released in March 2002 Defined by its publisher as a dramatic adventure game Sakura Wars 4 combines overlapping tactical role playing dating sim and visual novel gameplay elements Sakura Wars 4 Fall in Love MaidensCover art of the original Dreamcast release featuring protagonists Sakura Shinguji and Erica Fontaine Developer s Red Company OverworksPublisher s JP SegaCN Beijing Entertainment All TechnologyDirector s Katsuhiko GotoProducer s Yuji HorikawaDesigner s Takehiko AkabaProgrammer s Mikio KumeArtist s Hidenori MatsubaraWriter s Satoru AkahoriHiroyuki KawasakiComposer s Kohei TanakaSeriesSakura WarsPlatform s DreamcastMicrosoft WindowsReleaseMarch 21 2002 DreamcastJP March 21 2002Microsoft WindowsJP March 3 2005Genre s Tactical role playing dating sim visual novelMode s Single playerSet six months after the events of Sakura Wars 3 Is Paris Burning and Sakura Wars The Movie main protagonist Ichiro Ogami returns to Tokyo and reunites with the Imperial Combat Revue and its Flower Division a troupe of magically imbued women who also works as a theater company While Ogami produces the group s adaptation of Les Miserables the Imperial Combat Revue must join forces with the Paris Division to stop the hostile ghost of the main antagonist Ōkubo Nagayasu from terrorizing Tokyo Sakura Wars 4 was intended to take place in New York continuing Ogami s overseas adventures When the Dreamcast was discontinued by Sega the development team instead decided to create a celebratory game to conclude Ogami s narrative The game took just ten months to make resulting in less gameplay content than previous Sakura Wars games While reusing gameplay assets from Is Paris Burning the graphics were improved using new software tools The game was produced by Yuji Horikawa and directed by Katsuhiko Goto with Noriyoshi Ohba serving as executive producer it was the last game in the series to involve Ohba The game has been praised by critics and is one of Japan s best selling Dreamcast titles The game s initial concepts would be used in the next entry Sakura Wars So Long My Love Contents 1 Gameplay 2 Synopsis 3 Development 3 1 Audio 4 Release 5 Reception 6 Legacy 7 Notes and references 7 1 Footnotes 7 2 Citations 8 External linksGameplay editSee also Gameplay of Sakura Wars nbsp nbsp The two main gameplay modes of Sakura Wars are social interaction using the LIPS system above and turn based strategic battles which is directly influenced by earlier LIPS interactions below Sakura Wars 4 Fall in Love Maidens is a cross genre video game in which the player controls the role of Ichiro Ogami and two all female combat groups the Flower Division of the Imperial Combat Revue and the Paris Division of the France based Paris Combat Revue Their goal is to stop Ōkubo Nagayasu from terrorizing Tokyo Dubbed a dramatic adventure game and taking place across three acts the gameplay segments incorporate tactical role playing dating sim and visual novel elements 1 2 Gameplay is divided between periods where Ogami navigates the Grand Imperial Theater and interacts with various characters and combat sequences governed by a turn based battle system across a three dimensional 3D area allowing full range of movement 3 4 During the adventure sections when talking with both the main heroines and supporting characters from the Imperial Combat Revue conversations rely on the series Live amp Interactive Picture System LIPS when faced with critical choices in the course of a conversation dialogue options are displayed with a time limit for the player to select a response Depending on the type of response the character may respond positively or negatively impacting their relationship and future interactions with Ogami The game also incorporates Double LIPS where interactions cross between multiple characters and Analog LIPS where a single response s intensity is judged by the player 2 3 If save data from the Dreamcast versions of the last three Sakura Wars titles is imported Ogami s romance choices from those games are incorporated into the narrative 5 During combat segments the Flower Division fight monsters in the streets of Tokyo using machines called Koubu As with Is Paris Burning the game uses the Active amp Realtime Machine System ARMS where each unit has a full range of movement with their distance limited by an Action Point meter Each unit can perform two actions during their turn which cover a variety of actions including attacking healing boosting a unit s statistics and defending Actions taken during LIPS sequences with members of the Flower Division directly impact battles skillful performances during LIPS segments raise a character s Trust granting status increases and improving combat ability LIPS interactions can also unlock Combination and Coalesce attacks where two characters perform a joint attack to deal high damage to a single enemy If certain conditions are not met or if Ogami s unit is destroyed the game ends 2 3 4 Synopsis editIn 1927 Tokyo four months after his return from Paris b Imperial Japanese Navy Lieutenant Ichiro Ogami has reunited with the Flower Division of the Imperial Combat Revue All is quiet until a powerful spirit breaks free of its imprisonment in Ginza and begins terrorizing the city using a powerful golden Koubu Immobilized by a golden mist produced by the Koubu the Flower Division are easily beaten back and their base at the Grand Imperial Theater damaged The ghost belongs to Ōkubo Nagayasu a corrupt samurai daimyo enraged at his vilification by the people following his death When Nagayasu is about to kill the Flower Division in another attack the Paris Combat Revue arrives and rescues them answering the Imperial Combat Revue s call for aid When Nagayasu steals the Mikasa the two groups weaken Nagayasu and Ogami and his chosen companion use a powerful Koubu the Soubu to exorcise the ghost restoring peace to Tokyo In their role as a theatre troupe the Flower Division are preparing a stage adaptation of Les Miserables which Ogami is tasked with directing The need to properly portray the marriage scene leads to widespread misunderstandings as both Ogami and Flower Division members think each is proposing to the other This is further complicated if Ogami had previously romanced any member of both the Flower and Paris Divisions When the Paris Combat Revue arrives if Ogami romanced any of them during the events of Is Paris Burning a love triangle situation is created Ogami must choose which character he wishes to commit to The production of Les Miserables is a resounding success and Ogami is left as the sole figure of authority after the Imperial Combat Revue s original manager Ikki Yoneda retires satisfied that Ogami can succeed him The final scenes vary depending on whether Ogami romanced any member of the Flower or Paris Divisions and which character Ogami chooses to commit to Development editConcept work for Sakura Wars 4 began during the last development stages for Sakura Wars 3 Is Paris Burning 6 Sakura Wars 4 was originally going to be set in New York continuing Ogami s overseas travels to both there and a planned Division in Taiwan 7 When it was announced that series publisher Sega were ending production on the Dreamcast Sega asked that Sakura Wars 4 be moved to the PlayStation 2 The team disagreed with series creator and general producer Oji Hiroi not wanting the series final Dreamcast entry to be Is Paris Burning With this in mind Red Company and Overworks instead decided to create a celebratory final entry for the Dreamcast 6 7 The game was directed by Katsuhito Goto produced by Yuji Horikawa and executive produced by Noriyoshi Ohba Ohba previously produced or executive produced the previous Sakura Wars games Also returning from Is Paris Burning were regular series character designer Hidenori Matsubara scenario writers Satoru Akahori and Hiroyuki Kawasaki and composer Kohei Tanaka 8 9 While previous development cycles had lasted two years or more Sakura Wars 4 was completed in ten months 10 Sakura Wars 4 was designed as a gift from the developers to long term fans 11 The production proved challenging for the team despite the scenario being completed by the time of its announcement The game system was based on the work done for Is Paris Burning with minimal changes made 6 The Koubu designs were redone slightly with smoother bodies and new perforated body parts requiring the integration of both new and updated software tools which were also applied to complicated environmental effects in cutscenes 12 The anime sequences were directed by Susumu Kudo and produced by Production I G who previously worked on Is Paris Burning Sakura Wars 2 Thou Shalt Not Die and the Sakura Wars film The opening also played into the theme of celebration showing the cast in relaxed situations 13 14 Rather than increase their quantity over previous titles the teams chose to focus on quality The anime sequences combined traditional animation with CGI based elements to allow for greater fluidity 12 The CGI mecha animations were created using techniques used for the movie 15 A troublesome part of development integrating new video software with the aim to create the smoothest possible gameplay experience to date This was possible due to the long standing positive working relationship between Overworks and Production I G 12 Due to the development goals and short production period the story was considerably shorter than earlier Sakura Wars being formatted as a three act play rather than an anime series 6 The theatre theme also carried over into the motifs surrounding the main villain 13 The theme of the story was eternal love a culmination of the overall theme of romance used in the Sakura Wars series 15 While it was a legitimate sequel to the earlier Sakura Wars games the density of the cast caused staff to compare it to a special program or fan disc 11 The inclusion of Les Miserables reflected the influences of Paris on Ogami since his return to Tokyo For reference the team used Kuroiwa Shuroku s 1919 translation which was among the earliest Japanese versions of the novel Cast members took on unconventional roles within the play as it would give them a means of evolving as characters a cited example was Sakura taking a villainous role 15 The story ultimately acted as the closure for Ogami s storyline bringing together the casts of the Sakura Wars series up to that point 6 The game s subtitle was taken from a poem by Japanese writer Tekkan Yosano with Hiroi saying players would understand the quote s reference better after reading the whole poem 6 Audio edit Before beginning development on Sakura Wars 4 the team contacted the main cast from the past games Chisa Yokoyama Michie Tomizawa Urara Takano Kumiko Nishihara Yuriko Fuchizaki Mayumi Tanaka Maya Okamoto Kazue Ikura Noriko Hidaka Saeko Shimazu Etsuko Kozakura Kikuko Inoue and Yoshino Takamori to ensure they could include all thirteen heroines Once this was agreed the team began development 6 11 Sakura Wars 4 was at the time the last major performance by Tomizawa as central heroine Sumire Kanzaki as Tomizawa retired from the role in 2002 16 The opening song a remix of the series theme titled Geki Tei Finale c and the ending song You My Flower d were performed by the main cast Geki Tei Finale was Ogami actor Akio Suyama s first time singing a theme for the series performing it with backing from the female cast 13 17 18 Hiroi was the first to suggest Suyama perform the songs The ending theme was designed as a touching farewell ballad with Takana s favourite part being the unison of all the singers during the theme s later half 19 Reusing a discarded plan for the theme of Is Paris Burning Tanaka wrote the song in the same key as Geki Teikoku Kagekidan 20 Hiroi originally wanted Suyama to sing the whole song but Tanaka talked him out of it and relied on the actor s speaking talents to narrate his lyrics 21 Release editSakura Wars 4 was first announced in June 2001 when announced Hiroi was quick to point out that while it was the last series entry for the Dreamcast it was not the final entry in the Sakura Wars series 22 A preview disc was released with Sakura Wars Online featuring promotional images and trailers released up to that point 23 Running up to the game s release Is Paris Burning and the Dreamcast ports of the first two Sakura Wars games were reissued at reduced prices by Sega 24 The game was released on March 21 2002 25 It was later ported to Microsoft Windows personal computers PC It was released for Windows 98 Windows ME Windows 2000 and Windows XP on March 3 2005 This version required multiple CD ROMs due to the game s size 26 27 A DVD ROM version for Windows 2000 Windows XP and Windows Vista on January 25 2007 27 The PC version was published in China by Beijing Entertainment All Technology on January 28 2007 28 29 As with most of the Sakura Wars series the game never saw a release in the Western market 1 Localization efforts were prevented due to Sega s uncertainty as to whether the game s blend of genres would find a profitable audience outside Japan 30 Reception editReceptionReview scoresPublicationScoreFamitsu36 40 31 RPGFan90 2 During its first week on sale Sakura Wars 4 sold over 207 000 copies selling through over 80 of its initial shipments As of 2004 the game has sold over 257 000 copies making the game the tenth best selling Dreamcast title in Japan 32 As of 2007 the game is the fourth best selling Sakura Wars title behind its predecessor 33 The game s soundtrack album was awarded at the 2003 Japan Gold Disc Awards in the Animation Album of the Year category 34 Due to its Japanese exclusivity some of the English language reviews for Sakura Wars 4 were published years after the initial release Japanese gaming magazine Famitsu gave Sakura Wars 4 a score of 36 40 with the critics giving it scores of 10 9 8 and 9 out of 10 this was the highest score given to a mainline Sakura Wars game up to that point 31 RPGFan noted the game s focus on the theater which the reviewer generally enjoyed despite missing the previous games episodic format and noting a continued amount of unresolved plot threads The graphics were praised for their increased quality and its solid gameplay elements but criticised its short length 2 Japanese site Game Watch Impress was very positive about the storyline graphics and the gameplay system The main issue raised was that the game was not designed for series newcomers due to its callbacks and short length 35 4Gamer net s Tetsuya Asakura reviewing the PC version praised the story options opened with the entire cast being present and its solid gameplay His main points of criticism were the limited graphical options and its short length 36 Legacy editMain article Sakura Wars So Long My Love In honor of Tomizawa s retirement from the role of Sumire following Sakura Wars 4 an original video animation OVA titled Sakura Wars Sumire Kanzaki Retirement Memorial Su Me Re was produced by Radix Ace Entertainment and Overworks Tanaka created the music while Kawasaki wrote the script Depicting Sumire s retirement from the Flower Division and her career as an actress it features Tomizawa s last performance in the role The OVA was released for VHS and DVD on December 18 2002 9 Funimation dubbed the OVA and released it in North America on October 26 2005 under the title Sakura Wars Sumire 37 38 Tomizawa would eventually return to the role for 2019 s Sakura Wars 39 The original plans for Sakura Wars 4 were carried over into the next Sakura Wars game which was being developed for the PlayStation 2 7 Titled Sakura Wars V Farewell My Love in Japan it was released in Japan in 2005 and overseas in 2010 for both the PlayStation 2 and Wii as Sakura Wars So Long My Love 40 41 42 So Long My Love formed part of the Sakura Wars World Project a group of seven games being developed for the PlayStation 2 to expand the series audience and eventually release internationally 43 Four games in the group were released but only So Long My Love was released overseas while the remaining three projects were officially cancelled in September 2008 1 42 44 Notes and references editFootnotes edit Japanese サクラ大戦4 恋せよ乙女 Hepburn Sakura Taisen Fō Koiseyo Otome As depicted in Sakura Wars 3 Is Paris Burning 2001 and Sakura Wars The Movie 2001 Japanese 激 帝 最終章 フィナーレ Hepburn Geki Tei Finare Japanese 君よ 花よ Hepburn Kimi yo Hana yo Citations edit a b c Lada Jenni April 24 2006 Important Importables Sakura Taisen GamerTell Archived from the original on May 9 2010 Retrieved May 7 2017 a b c d e RPGFan Review Sakura Taisen 4 Fall in Love Maidens RPGFan Archived from the original on September 6 2015 Retrieved May 19 2017 a b c Sega Staff March 21 2002 サクラ大戦4 恋せよ乙女 マニュアル Sakura Wars 4 Fall in Love Maidens Manual in Japanese Sega HDR 0191 a b よりパワーアップした戦闘システムを詳しく紹介 in Japanese Sakura Wars 4 Fall in Love Maidens Website Archived from the original on August 4 2015 Retrieved May 19 2017 大神華撃団 参上 in Japanese Sakura Wars 4 Fall in Love Maidens Website Archived from the original on April 8 2016 Retrieved May 19 2017 a b c d e f g サクラ大戦4 恋せよ乙女 最終攻略 amp 設定資料集 Sakura Wars 4 Fall in Love Maidens Final Strategy amp Setting Information Collection in Japanese SoftBank Creative July 25 2002 ISBN 4 7973 2010 9 a b c セガ PS2 サクラ大戦V 発売記念トークショーを実施広井王子氏らが 太正浪漫 の裏話などを披露 in Japanese Game Watch Impress July 7 2005 Archived from the original on June 28 2013 Retrieved May 19 2017 Red Company Overworks March 21 2002 Sakura Wars 4 Fall in Love Maidens Dreamcast Sega Scene Credits a b サクラ大戦 神崎すみれ引退記念 す み れ in Japanese Sakura Wars Portal Site Archived from the original on August 3 2016 Retrieved May 19 2017 サクラ大戦 蒸気工廠 Sakura Wars Steam Factory in Japanese SoftBank Creative 2002 p 42 ISBN 4 7973 2243 8 a b c これが最後のサクラ セガ DC版 サクラ大戦4 を来春発売 in Japanese ASCII Media Works June 25 2001 Archived from the original on May 17 2017 Retrieved May 19 2017 a b c Japanese Game Graphics Behind the Scenes of Your Favorite Games Harper Design June 29 2004 pp 64 69 ISBN 0 0605 6772 4 a b c サクラ大戦4 Dorimaga in Japanese SoftBank Creative 21 44 47 March 8 2002 Sakura Wars 4 Fall in Love Maidens Production I G Archived from the original on May 8 2006 Retrieved May 19 2017 a b c Sakura Taisen 4 Interview With Hiroi Ouji RPGFan 2002 Archived from the original on September 7 2015 Retrieved May 19 2017 東京ゲームショウ2001秋 イベントレポート サクラ大戦4 にて神崎すみれ引退 in Japanese Game Watch Impress October 13 2001 Archived from the original on March 4 2016 Retrieved May 7 2017 迫力のオープニングムービーフィルムの紹介 in Japanese Sakura Wars 4 Fall in Love Maidens Website Archived from the original on August 4 2015 Retrieved February 15 2020 Red Company Sega Sakura Wars Complete Song Box liner notes in Japanese Avex Mode December 11 2002 AVCA 14491 8 Retrieved on 2017 05 07 Tanaka Kohei January 24 2010 君よ花よ セガバージョン in Japanese Kohei Tanaka blog Archived from the original on April 20 2019 Retrieved February 15 2020 Tanaka Kohei May 26 2009 サクラの主題歌 ん プレッシャー Kohei Tanaka website in Japanese Archived from the original on February 16 2020 Retrieved February 16 2020 セガゲームス アトラス生放送 DAY4 9 15 TGS2019 Video in Japanese Tokyo YouTube September 14 2019 Event occurs at 6 16 58 Archived from the original on December 16 2019 Retrieved February 15 2020 2002年春 ドリームキャスト最後の超大作 サクラ大戦4 遂に映画化 12月22日 サクラ大戦 活動写真 劇場公開 in Japanese Game Watch Impress June 25 2001 Archived from the original on June 28 2013 Retrieved May 19 2017 サクラ大戦オンライン サクラ大戦4 プレビュウDisc 同梱 in Japanese Sega Archived from the original on November 15 2001 Retrieved May 19 2017 セガ サクラ大戦4 3月発売を前に サクラ大戦 を特典付き 低価格で発売 in Japanese Game Watch Impress November 30 2001 Archived from the original on June 28 2013 Retrieved May 19 2017 セガ DC サクラ大戦4 発売日を3月21日に決定Xbox ガンヴァルキリー PS2 NFL2K2 なども決定 in Japanese Game Watch Impress January 8 2002 Archived from the original on June 28 2013 Retrieved May 16 2017 サクラ大戦 com ゲームタイトル紹介 サクラ大戦4 恋せよ乙女 in Japanese Sakura Wars Portal Site Archived from the original on April 4 2017 Retrieved May 19 2017 a b 豪華特典付き サクラ大戦 シリーズ4作品がDVD ROMで登場 in Japanese Dengeki Online November 28 2006 Archived from the original on July 6 2016 Retrieved May 7 2017 恋爱吧 少女 樱花大战4 简体中文版1月隆重上市 in Chinese GamerSky January 5 2007 Archived from the original on December 25 2018 Retrieved December 25 2018 北京娱乐通科技发展有限公司 当前位置 首页 gt 文章中心 gt 娱乐通新闻 in Chinese Beijing Entertainment All Technology Archived from the original on January 27 2007 Retrieved December 25 2018 Letter of the Month Sakura Sakura Sakura Official Dreamcast Magazine US Dennis Publishing 7 12 September 2000 a b 週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧 in Japanese Geimin net Archived from the original on February 17 2013 Retrieved May 19 2017 Sega Dreamcast Japanese Ranking Japan Game Charts Archived from the original on September 24 2009 Retrieved May 5 2017 サクラ大戦 Famitsu in Japanese No 487 Enterbrain February 8 2008 p 54 サクラ大戦4 のサントラアルバムが日本ゴールドディスク大賞を受賞 in Japanese Famitsu March 12 2003 Archived from the original on March 31 2015 Retrieved May 19 2017 Saeki Kenji March 20 2002 DCゲームレビュー サクラ大戦4 恋せよ乙女 in Japanese Game Watch Impress Archived from the original on July 1 2013 Retrieved May 19 2017 Asakura Tetsuya March 2 2005 Windows版 サクラ大戦4 恋せよ乙女 in Japanese 4Gamer net Archived from the original on October 23 2016 Retrieved May 19 2017 Phillips George August 12 2019 Otakon 2004 FUNimation Anime News Network Archived from the original on August 27 2008 Retrieved April 12 2019 Sakura Wars Sumire Funimation Archived from the original on December 8 2005 Retrieved April 12 2019 特別企画 サクラ大戦 レジェンド対談 横山智佐さん 富沢美智恵さんが語るあのころ いま これから Famitsu in Japanese November 21 2019 Archived from the original on December 13 2019 Retrieved February 15 2020 Sakura Wars V Farewell My Love Red Entertainment Archived from the original on December 18 2007 Retrieved May 19 2017 Date Change Sakura Wars Coming March 30 2010 PDF Press release NIS America March 2 2010 Archived PDF from the original on August 22 2016 Retrieved March 2 2010 a b Mason Mike February 4 2010 Sakura Wars Wii Given European Release Date Cubed3 Archived from the original on March 23 2012 Retrieved February 8 2010 Sakura Taisen World Project 7 New Sakura Taisen Games Announced RPGFan July 1 2002 Archived from the original on March 3 2016 Retrieved May 7 2017 サクラ大戦 Famitsu in Japanese No 1033 Enterbrain September 19 2008 External links editOfficial website in Japanese Retrieved from https en wikipedia org w index php title Sakura Wars 4 Fall in Love Maidens amp oldid 1187024563, wikipedia, wiki, book, books, library,

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