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Sega AM1

Sega AM Research & Development No. 1[a] is a development department within Japanese video game developer Sega that also previously existed as Wow Entertainment and Sega Wow Inc.[b] AM1 spent most of its early existence under the leadership of Rikiya Nakagawa and developed a number of arcade games for Sega.

Sega AM Research & Development No. 1
R&D1 logo
Native name
セガ第一AM研究開発本部
Sega Daiichi Ē Emu Kenkyū Kaihatsu Bu
FormerlyWow Entertainment
Sega Wow, Inc.
Company typeDivision
IndustryVideo games
HeadquartersJapan
Key people
Rikiya Nakagawa
Noriyoshi Ohba
Kazunori Tsukamoto
ProductsArcade games, video games, mobile games
ParentSega

In 2000, Sega split its development studios into nine semi-autonomous companies, with AM1 becoming Wow Entertainment. Wow developed games for the Dreamcast and later other consoles as well as arcade games. In 2003, as part of studio consolidations within Sega, Wow was merged with Overworks Ltd.[c] (originally titled Sega CS Research & Development No. 2[d] and later AM7) and renamed to Sega Wow. Nakagawa resigned a few weeks later after Sammy Corporation acquired a significant amount of shares in Sega. Sega Wow was re-integrated back into the company the next year. Since then, the AM1 division has continued within Sega.

History edit

Rikiya Nakagawa joined Sega as a programmer in 1983.[1] Working for Sega's development division, he programmed arcade games including Ninja Princess, Alien Syndrome, and Choplifter.[2] Although the exact date of the transition is not known, some time after the release of Power Drift, Sega began to separate the amusement division into the Amusement Machine Research and Development teams, or AM teams. AM1 was formed not long after the decision was made to separate the teams.[3] Hisao Oguchi worked with AM1 before later going to AM3.[4]

Nakagawa was made manager of AM1 in September 1991.[5] According to Nakagawa, he was working with AM2 with Yu Suzuki before being made head of AM1. He has also stated that his job focus had to change upon taking the new title, with less coding and more production and schedule management.[2] Joining him at AM1 were members of Team Shinobi, who had developed Alien Syndrome and the arcade version of Golden Axe.[3] AM1 also included Makoto Uchida, the lead developer for Golden Axe, who had also developed Altered Beast as well as several other Sega arcade titles.[6][7]

 
AM1 had involvement with technical aspects of the NAOMI arcade system board (PowerVR2 chip on the NAOMI board pictured).

During the next few years, AM1 made several technological advances in their game development. The team used 3D computer graphics for the first time in 1994's Wing War,[2] a game that would also be released for Sega's R360 arcade cabinet.[8] AM1 would also develop Indy 500, which Nakagawa called his most memorable AM1 project and he credits it for AM1's ability to develop proper 3D games. From there, AM1 developed WaveRunner and The House of the Dead.[2] AM1 also collaborated with Sega Technical Institute to develop and release Die Hard Arcade in 1996.[9] According to developer Koichi Izumi, who had worked with AM1 before moving to AM3, AM1 had developed so many games that he lost count of them.[10] Nakagawa has stated that he considered it good that AM1 did not have a specialty area and could develop almost any game as long as it was fun, and highlighted Wakuwaku Anpanman, a kiddie ride, as an example.[2] AM1 also took charge of technical aspects of the NAOMI arcade system board.[11] Some of AM1's other titles developed were Sega Bass Fishing, Sega Strike Fighter, and Wild Riders.[12]

In April 2000,[13] Sega restructured its arcade and console development teams into nine semi-autonomous studios headed by the company's top designers.[14][15] Sega's design houses were encouraged to experiment and benefited from a relatively lax approval process.[16] Nakagawa chose the name Wow Entertainment for his new company, because it was an easy name to say in Japanese and also would work worldwide as a word in the English dictionary. At the time, Wow Entertainment had a staff of 120 and had 12 to 13 production lines, one of which was based in the United States. Though AM1 had previously focused on arcade games, Wow would split its time with console games as well. Wow also announced a collaboration with Nihon Television and Kodansha for the development of additional games.[11]

Wow's offices were based in Shibuya, Tokyo, Japan.[12][13] In addition to Dreamcast games, such as Sega Bass Fishing 2, Wow developed for other consoles. The Game Boy Advance received Columns Crown, and games were developed for the GameCube, as well as the Xbox and PlayStation 2. Arcade games, such as The House of the Dead III, were also released.[12]

 
Initial D Arcade Stage 8 Infinity, developed by AM1

In 2003, Hisao Oguchi was named president of Sega. He announced his intention to consolidate Sega's studios into "four or five core operations".[17] As part of the mergers, Wow Entertainment merged with Overworks,[18] formerly Sega's AM7 department and headed by Noriyoshi Ohba.[11] With this merger, completed in October 2003, Wow Entertainment changed its name to Sega Wow.[13] Also in 2003, Sammy Corporation purchased a large share of Sega and announced its desire to have Sega focus on arcade game development, preferably with Sammy's Atomiswave arcade system board, which was less expensive and less advanced than Sega's Chihiro and Triforce boards. Nakagawa resigned weeks after the acquisition. While no official reason for his departure was given, it has been suggested that Nakagawa's resignation could have been due to a desire not to comply with Sammy's demands.[1] Nakagawa joined Sammy itself as a general manager at the start of 2004,[19] and as of 2008, was then president of the company Paon DP.[20] Kazunori Tsukamoto, who had worked on The House of the Dead and Super GT, replaced Nakagawa as president of Sega Wow.[21] As Sega Wow, they developed Blood Will Tell and the 2005 Altered Beast game.[22] During the existence of existence of Sega Wow, producer Yosuku Okunari pitched remakes of Streets of Rage and Dragon Force made by Sega Wow for the Sega Ages 2500 series. Ultimately, only Dragon Force eventually became an outsourced project with Okunari helming the project and the Sega Ages 2500 series as whole.[23]

During mid-2004, Sammy bought a controlling share in Sega at a cost of $1.1 billion, creating the new company Sega Sammy Holdings, an entertainment conglomerate.[24] Prior to the acquisition by Sammy, Sega began the process of re-integrating its subsidiaries into the main company,[25] which was completed by October 2004.[26] Sega Wow's 215 employees were split across consumer and arcade development after the integration back into Sega.[27]

The AM1 division has continued within Sega since the re-integration of Sega Wow. Further development since 2004 has included smartphone games, such as Chain Chronicle.[28] Some of AM1's arcade developments since 2004 include Maimai, Initial D Arcade Stage 8 Infinity, Puyopuyo!! Quest Arcade, Fist of the North Star: Battle Medal, and Starhorse III,[29] as well as Sangokushi Taisen, a digital collectible card and trading card game.[30] AM1 is said to be the broadest division of Sega covering arcade video games, smartphone apps, games for kids, medal games, and simulators.[31]

Overworks edit

 
Overworks' logo

Overworks was a development division of Sega, originally founded as CS Research and Development #2. It was led by Noriyoshi Ohba,[32] who was initially hired to Sega's CS2 department as a planner and worked on titles such as Wonder Boy in Monster Land and Clockwork Knight.[33] Rieko Kodama was a developer on the team, which was formed of developers who had previously worked on series such as Shinobi, Streets of Rage, Phantasy Star, and Alex Kidd.[34] CS2 R&D had a hand in the development of Sega Saturn games, including Sakura Wars,[32] Deep Fear, and J-League Pro Soccer.[11] The team would later be known as R&D #7 or AM7.[35] Upon the transition of the studios that led to the formation of Overworks from AM7, Ohba chose the name "Overworks" as a simplification of "Over Quality Works". Games released for the Dreamcast as Overworks include Skies of Arcadia, Sakura Wars 3: Is Paris Burning?,[34] and GuruGuru Onsen.[11] They also released a game for arcades called Dragon Treasure.[36] After the discontinuation of the Dreamcast, Overworks continued to work on Sakura Wars 4: Fall in Love, Maidens and a sequel to Shinobi, before being consolidated into Wow Entertainment.[34] After serving as vice president of Sega Wow, Ohba departed Sega in 2004 to join Interchannel.[37] The CS2 designation would later be given to Sonic Team by 2010.[38]

See also edit

Notes edit

  1. ^ Japanese: セガ第一AM研究開発本部, Hepburn: Sega Daiichi Ē Emu Kenkyū Kaihatsu Bu
  2. ^ Japanese: 株式会社セガワウ, Hepburn: Kabushiki gaisha Sega Wau
  3. ^ Japanese: 株式会社オーバーワークス, Hepburn: Kabushiki gaisha Ōbāwākusu
  4. ^ Japanese: セガ第二CS研究開発部, Hepburn: Sega Daini Shī Esu Kenkyū Kaihatsu Bu

References edit

  1. ^ a b Fahey, Rob (December 18, 2003). "Sega arcade development chief resigns". Gamesindustry.biz. Gamer Network. from the original on April 7, 2020. Retrieved April 7, 2020.
  2. ^ a b c d e "Sega New President's Story: Rikiya Nakagawa". Dreamcast Magazine. SoftBank Publishing. August 2000. pp. 93–96. from the original on September 29, 2019. Retrieved April 7, 2020 – via Sega-16.
  3. ^ a b Horowitz, Ken (2018). The Sega Arcade Revolution: A History in 62 Games. McFarland & Company. pp. 153–157. ISBN 9781476631967.
  4. ^ "NG Alphas: An Interview With Hisao Oguchi". Next Generation. No. 32. August 1997. pp. 54–55. Retrieved April 1, 2020.
  5. ^ "Nakagawa leaves Sega Wow". IGN. December 17, 2003. from the original on April 7, 2020. Retrieved April 7, 2020.
  6. ^ Buchanan, Levi (September 25, 2008). "Golden Axe Retrospective". IGN.
  7. ^ "The History of Sega Japan R&D, Part 1: The Origins and the 80s". Segabits. Retrieved 2021-08-19.
  8. ^ Horowitz 2018, p. 177-184.
  9. ^ Day, Ashley (2007). "Company Profile: Sega Technical Institute". Retro Gamer. No. 36. Imagine Publishing. pp. 28–33.
  10. ^ . hitmaker.co.jp. Sega AM3. Archived from the original on April 22, 2003. Retrieved April 7, 2020.
  11. ^ a b c d e "Sega's new beginning". Edge. No. 89. Future plc. October 2000. pp. 68–78.
  12. ^ a b c Torres, Ricardo (May 17, 2006). "Wow Entertainment interview". GameSpot. from the original on April 7, 2020. Retrieved April 7, 2020.
  13. ^ a b c . segawow.com (in Japanese). Sega Wow. Archived from the original on June 3, 2004. Retrieved April 7, 2020.
  14. ^ Fahs, Travis (April 21, 2009). "IGN Presents the History of Sega". IGN. from the original on October 31, 2014. Retrieved October 31, 2014.
  15. ^ Parish, Jeremy (September 3, 2009). "9.9.99, A Dreamcast Memorial". 1UP.com. Archived from the original on February 1, 2014. Retrieved December 10, 2016.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  16. ^ Montfort, Nick; Consalvo, Mia. "The Dreamcast, Console of the Avant-Garde". Loading... The Journal of the Canadian Game Studies Association. 6 (9): 82–99.
  17. ^ Fahey, Rob (May 20, 2003). "Sega reports a profit, but top execs step down". Gamesindustry.biz. from the original on July 11, 2018. Retrieved April 1, 2020.
  18. ^ Doree, Adam (July 25, 2013). "Sega Studio Mergers: Full Details". Kikizo. Superglobal Ltd. from the original on June 8, 2015. Retrieved March 31, 2020.
  19. ^ "元セガワウの中川力也氏がサミーの開発本部長に就任". Famitsu (in Japanese). December 25, 2003.
  20. ^ Sugawara, Tetsuji (September 19, 2008). "第46回アミューズメントマシンショー タイトーブースレポート". GAME Watch (in Japanese). Retrieved July 4, 2021.
  21. ^ "Nakagawa Leaves Sega Wow". IGN. December 17, 2003. Retrieved September 11, 2022.
  22. ^ Doree, Adam (September 7, 2004). "Sega Wow: The Kikizo Interview 2004". Kikizo. Superglobal Ltd. from the original on September 9, 2018. Retrieved April 10, 2020.
  23. ^ 実存 (2019-09-09). ""セガが好きすぎるセガ社員"奥成さんってどんな人? セガのやり過ぎ(!?)企画の裏につねにこの人あり!". 電ファミニコゲーマー – ゲームの面白い記事読んでみない? (in Japanese). Retrieved 2022-09-02.
  24. ^ Hirohiko Niizumi (June 1, 2004). "Sammy reveals new logo, changes at Sega". GameSpot. from the original on August 28, 2018. Retrieved November 16, 2016.
  25. ^ Fahey, Rob (June 29, 2004). "Sega development studios return to the fold". GamesIndustry.biz. Gamer Network. from the original on July 11, 2018. Retrieved July 11, 2018.
  26. ^ Fahey, Rob (October 4, 2004). "Sega and Sammy complete merger, new holding company launched". Gamesindustry.biz. from the original on June 12, 2018. Retrieved March 31, 2020.
  27. ^ (PDF). www.segasammy.co.jp. Archived from the original (PDF) on June 30, 2013. Retrieved 2015-06-28.
  28. ^ 株式会社インプレス (2013-07-04). "Sega Networks, iOS / Android "Chain Chronicle" the official announcement". GAME Watch (in Japanese). from the original on 2020-03-27. Retrieved 2020-03-27.
  29. ^ "R&D1 Title List". buzz.sega.jp (in Japanese). Sega Interactive Co., Ltd. from the original on October 23, 2017. Retrieved April 8, 2020.
  30. ^ . Sega.jp (in Japanese). Sega. April 21, 2005. Archived from the original on May 25, 2015. Retrieved April 10, 2020.
  31. ^ "注目の企業 ~ セガ第一研究開発本部". careerlabotary.jp (in Japanese). October 30, 2013. from the original on December 29, 2018. Retrieved April 10, 2020.
  32. ^ a b "CS2 R&D". Sega Saturn Magazine (in Japanese). SoftBank Publishing. June 14, 1996. p. 136.
  33. ^ "名作アルバム -『ザ・スーパー忍』-". sega.jp. Sega. from the original on June 18, 2015. Retrieved June 14, 2015.
  34. ^ a b c Fahs, Travis (September 9, 2010). "IGN Presents the History of Dreamcast". IGN. from the original on September 28, 2014. Retrieved October 31, 2014.
  35. ^ EGM Staff (October 2000). "Sega's R&D Hierarchy". Electronic Gaming Monthly. No. 135. Sendai Publishing. p. 40. ISSN 1058-918X.
  36. ^ . Sega.jp. Sega. Archived from the original on May 9, 2015. Retrieved April 10, 2020.
  37. ^ "Premium Agency Appoints Noriyoshi Ohba as Vice President and Chief Creative Officer of Production" (PDF). Premium Agency, Inc. March 3, 2010. (PDF) from the original on September 24, 2015. Retrieved June 14, 2015.
  38. ^ Inemoto, Tetsuya (28 December 2011). "Producer Takashi Iizuka speaks, "Sonic Generations White Space-Time Space / Blue Adventure" Production Secret Story and Sonic Series 20 Years of Progress". www.4gamer.net (in Japanese). Aetas, Inc. from the original on 21 August 2017. Retrieved 11 July 2018.

External links edit

    sega, sega, research, development, development, department, within, japanese, video, game, developer, sega, that, also, previously, existed, entertainment, sega, spent, most, early, existence, under, leadership, rikiya, nakagawa, developed, number, arcade, gam. Sega AM Research amp Development No 1 a is a development department within Japanese video game developer Sega that also previously existed as Wow Entertainment and Sega Wow Inc b AM1 spent most of its early existence under the leadership of Rikiya Nakagawa and developed a number of arcade games for Sega Sega AM Research amp Development No 1R amp D1 logoNative nameセガ第一AM研究開発本部Romanized nameSega Daiichi E Emu Kenkyu Kaihatsu BuFormerlyWow EntertainmentSega Wow Inc Company typeDivisionIndustryVideo gamesHeadquartersJapanKey peopleRikiya NakagawaNoriyoshi OhbaKazunori TsukamotoProductsArcade games video games mobile gamesParentSegaIn 2000 Sega split its development studios into nine semi autonomous companies with AM1 becoming Wow Entertainment Wow developed games for the Dreamcast and later other consoles as well as arcade games In 2003 as part of studio consolidations within Sega Wow was merged with Overworks Ltd c originally titled Sega CS Research amp Development No 2 d and later AM7 and renamed to Sega Wow Nakagawa resigned a few weeks later after Sammy Corporation acquired a significant amount of shares in Sega Sega Wow was re integrated back into the company the next year Since then the AM1 division has continued within Sega Contents 1 History 2 Overworks 3 See also 4 Notes 5 References 6 External linksHistory editSee also Sega development studios Rikiya Nakagawa joined Sega as a programmer in 1983 1 Working for Sega s development division he programmed arcade games including Ninja Princess Alien Syndrome and Choplifter 2 Although the exact date of the transition is not known some time after the release of Power Drift Sega began to separate the amusement division into the Amusement Machine Research and Development teams or AM teams AM1 was formed not long after the decision was made to separate the teams 3 Hisao Oguchi worked with AM1 before later going to AM3 4 Nakagawa was made manager of AM1 in September 1991 5 According to Nakagawa he was working with AM2 with Yu Suzuki before being made head of AM1 He has also stated that his job focus had to change upon taking the new title with less coding and more production and schedule management 2 Joining him at AM1 were members of Team Shinobi who had developed Alien Syndrome and the arcade version of Golden Axe 3 AM1 also included Makoto Uchida the lead developer for Golden Axe who had also developed Altered Beast as well as several other Sega arcade titles 6 7 nbsp AM1 had involvement with technical aspects of the NAOMI arcade system board PowerVR2 chip on the NAOMI board pictured During the next few years AM1 made several technological advances in their game development The team used 3D computer graphics for the first time in 1994 s Wing War 2 a game that would also be released for Sega s R360 arcade cabinet 8 AM1 would also develop Indy 500 which Nakagawa called his most memorable AM1 project and he credits it for AM1 s ability to develop proper 3D games From there AM1 developed WaveRunner and The House of the Dead 2 AM1 also collaborated with Sega Technical Institute to develop and release Die Hard Arcade in 1996 9 According to developer Koichi Izumi who had worked with AM1 before moving to AM3 AM1 had developed so many games that he lost count of them 10 Nakagawa has stated that he considered it good that AM1 did not have a specialty area and could develop almost any game as long as it was fun and highlighted Wakuwaku Anpanman a kiddie ride as an example 2 AM1 also took charge of technical aspects of the NAOMI arcade system board 11 Some of AM1 s other titles developed were Sega Bass Fishing Sega Strike Fighter and Wild Riders 12 In April 2000 13 Sega restructured its arcade and console development teams into nine semi autonomous studios headed by the company s top designers 14 15 Sega s design houses were encouraged to experiment and benefited from a relatively lax approval process 16 Nakagawa chose the name Wow Entertainment for his new company because it was an easy name to say in Japanese and also would work worldwide as a word in the English dictionary At the time Wow Entertainment had a staff of 120 and had 12 to 13 production lines one of which was based in the United States Though AM1 had previously focused on arcade games Wow would split its time with console games as well Wow also announced a collaboration with Nihon Television and Kodansha for the development of additional games 11 Wow s offices were based in Shibuya Tokyo Japan 12 13 In addition to Dreamcast games such as Sega Bass Fishing 2 Wow developed for other consoles The Game Boy Advance received Columns Crown and games were developed for the GameCube as well as the Xbox and PlayStation 2 Arcade games such as The House of the Dead III were also released 12 nbsp Initial D Arcade Stage 8 Infinity developed by AM1In 2003 Hisao Oguchi was named president of Sega He announced his intention to consolidate Sega s studios into four or five core operations 17 As part of the mergers Wow Entertainment merged with Overworks 18 formerly Sega s AM7 department and headed by Noriyoshi Ohba 11 With this merger completed in October 2003 Wow Entertainment changed its name to Sega Wow 13 Also in 2003 Sammy Corporation purchased a large share of Sega and announced its desire to have Sega focus on arcade game development preferably with Sammy s Atomiswave arcade system board which was less expensive and less advanced than Sega s Chihiro and Triforce boards Nakagawa resigned weeks after the acquisition While no official reason for his departure was given it has been suggested that Nakagawa s resignation could have been due to a desire not to comply with Sammy s demands 1 Nakagawa joined Sammy itself as a general manager at the start of 2004 19 and as of 2008 was then president of the company Paon DP 20 Kazunori Tsukamoto who had worked on The House of the Dead and Super GT replaced Nakagawa as president of Sega Wow 21 As Sega Wow they developed Blood Will Tell and the 2005 Altered Beast game 22 During the existence of existence of Sega Wow producer Yosuku Okunari pitched remakes of Streets of Rage and Dragon Force made by Sega Wow for the Sega Ages 2500 series Ultimately only Dragon Force eventually became an outsourced project with Okunari helming the project and the Sega Ages 2500 series as whole 23 During mid 2004 Sammy bought a controlling share in Sega at a cost of 1 1 billion creating the new company Sega Sammy Holdings an entertainment conglomerate 24 Prior to the acquisition by Sammy Sega began the process of re integrating its subsidiaries into the main company 25 which was completed by October 2004 26 Sega Wow s 215 employees were split across consumer and arcade development after the integration back into Sega 27 The AM1 division has continued within Sega since the re integration of Sega Wow Further development since 2004 has included smartphone games such as Chain Chronicle 28 Some of AM1 s arcade developments since 2004 include Maimai Initial D Arcade Stage 8 Infinity Puyopuyo Quest Arcade Fist of the North Star Battle Medal and Starhorse III 29 as well as Sangokushi Taisen a digital collectible card and trading card game 30 AM1 is said to be the broadest division of Sega covering arcade video games smartphone apps games for kids medal games and simulators 31 Overworks edit nbsp Overworks logoOverworks was a development division of Sega originally founded as CS Research and Development 2 It was led by Noriyoshi Ohba 32 who was initially hired to Sega s CS2 department as a planner and worked on titles such as Wonder Boy in Monster Land and Clockwork Knight 33 Rieko Kodama was a developer on the team which was formed of developers who had previously worked on series such as Shinobi Streets of Rage Phantasy Star and Alex Kidd 34 CS2 R amp D had a hand in the development of Sega Saturn games including Sakura Wars 32 Deep Fear and J League Pro Soccer 11 The team would later be known as R amp D 7 or AM7 35 Upon the transition of the studios that led to the formation of Overworks from AM7 Ohba chose the name Overworks as a simplification of Over Quality Works Games released for the Dreamcast as Overworks include Skies of Arcadia Sakura Wars 3 Is Paris Burning 34 and GuruGuru Onsen 11 They also released a game for arcades called Dragon Treasure 36 After the discontinuation of the Dreamcast Overworks continued to work on Sakura Wars 4 Fall in Love Maidens and a sequel to Shinobi before being consolidated into Wow Entertainment 34 After serving as vice president of Sega Wow Ohba departed Sega in 2004 to join Interchannel 37 The CS2 designation would later be given to Sonic Team by 2010 38 See also edit nbsp Video games portalSega development studios Amusement Vision Smilebit United Game ArtistsNotes edit Japanese セガ第一AM研究開発本部 Hepburn Sega Daiichi E Emu Kenkyu Kaihatsu Bu Japanese 株式会社セガワウ Hepburn Kabushiki gaisha Sega Wau Japanese 株式会社オーバーワークス Hepburn Kabushiki gaisha Ōbawakusu Japanese セガ第二CS研究開発部 Hepburn Sega Daini Shi Esu Kenkyu Kaihatsu BuReferences edit a b Fahey Rob December 18 2003 Sega arcade development chief resigns Gamesindustry biz Gamer Network Archived from the original on April 7 2020 Retrieved April 7 2020 a b c d e Sega New President s Story Rikiya Nakagawa Dreamcast Magazine SoftBank Publishing August 2000 pp 93 96 Archived from the original on September 29 2019 Retrieved April 7 2020 via Sega 16 a b Horowitz Ken 2018 The Sega Arcade Revolution A History in 62 Games McFarland amp Company pp 153 157 ISBN 9781476631967 NG Alphas An Interview With Hisao Oguchi Next Generation No 32 August 1997 pp 54 55 Retrieved April 1 2020 Nakagawa leaves Sega Wow IGN December 17 2003 Archived from the original on April 7 2020 Retrieved April 7 2020 Buchanan Levi September 25 2008 Golden Axe Retrospective IGN The History of Sega Japan R amp D Part 1 The Origins and the 80s Segabits Retrieved 2021 08 19 Horowitz 2018 p 177 184 Day Ashley 2007 Company Profile Sega Technical Institute Retro Gamer No 36 Imagine Publishing pp 28 33 Hitmaker Lounge hitmaker co jp Sega AM3 Archived from the original on April 22 2003 Retrieved April 7 2020 a b c d e Sega s new beginning Edge No 89 Future plc October 2000 pp 68 78 a b c Torres Ricardo May 17 2006 Wow Entertainment interview GameSpot Archived from the original on April 7 2020 Retrieved April 7 2020 a b c Sega Wow Company information segawow com in Japanese Sega Wow Archived from the original on June 3 2004 Retrieved April 7 2020 Fahs Travis April 21 2009 IGN Presents the History of Sega IGN Archived from the original on October 31 2014 Retrieved October 31 2014 Parish Jeremy September 3 2009 9 9 99 A Dreamcast Memorial 1UP com Archived from the original on February 1 2014 Retrieved December 10 2016 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link Montfort Nick Consalvo Mia The Dreamcast Console of the Avant Garde Loading The Journal of the Canadian Game Studies Association 6 9 82 99 Fahey Rob May 20 2003 Sega reports a profit but top execs step down Gamesindustry biz Archived from the original on July 11 2018 Retrieved April 1 2020 Doree Adam July 25 2013 Sega Studio Mergers Full Details Kikizo Superglobal Ltd Archived from the original on June 8 2015 Retrieved March 31 2020 元セガワウの中川力也氏がサミーの開発本部長に就任 Famitsu in Japanese December 25 2003 Sugawara Tetsuji September 19 2008 第46回アミューズメントマシンショー タイトーブースレポート GAME Watch in Japanese Retrieved July 4 2021 Nakagawa Leaves Sega Wow IGN December 17 2003 Retrieved September 11 2022 Doree Adam September 7 2004 Sega Wow The Kikizo Interview 2004 Kikizo Superglobal Ltd Archived from the original on September 9 2018 Retrieved April 10 2020 実存 2019 09 09 セガが好きすぎるセガ社員 奥成さんってどんな人 セガのやり過ぎ 企画の裏につねにこの人あり 電ファミニコゲーマー ゲームの面白い記事読んでみない in Japanese Retrieved 2022 09 02 Hirohiko Niizumi June 1 2004 Sammy reveals new logo changes at Sega GameSpot Archived from the original on August 28 2018 Retrieved November 16 2016 Fahey Rob June 29 2004 Sega development studios return to the fold GamesIndustry biz Gamer Network Archived from the original on July 11 2018 Retrieved July 11 2018 Fahey Rob October 4 2004 Sega and Sammy complete merger new holding company launched Gamesindustry biz Archived from the original on June 12 2018 Retrieved March 31 2020 Notice on Reorganization of the Company s R amp D Subsidiaries PDF www segasammy co jp Archived from the original PDF on June 30 2013 Retrieved 2015 06 28 株式会社インプレス 2013 07 04 Sega Networks iOS Android Chain Chronicle the official announcement GAME Watch in Japanese Archived from the original on 2020 03 27 Retrieved 2020 03 27 R amp D1 Title List buzz sega jp in Japanese Sega Interactive Co Ltd Archived from the original on October 23 2017 Retrieved April 8 2020 三国志大戦 見参 前編 Sega jp in Japanese Sega April 21 2005 Archived from the original on May 25 2015 Retrieved April 10 2020 注目の企業 セガ第一研究開発本部 careerlabotary jp in Japanese October 30 2013 Archived from the original on December 29 2018 Retrieved April 10 2020 a b CS2 R amp D Sega Saturn Magazine in Japanese SoftBank Publishing June 14 1996 p 136 名作アルバム ザ スーパー忍 sega jp Sega Archived from the original on June 18 2015 Retrieved June 14 2015 a b c Fahs Travis September 9 2010 IGN Presents the History of Dreamcast IGN Archived from the original on September 28 2014 Retrieved October 31 2014 EGM Staff October 2000 Sega s R amp D Hierarchy Electronic Gaming Monthly No 135 Sendai Publishing p 40 ISSN 1058 918X Creator s Voice Sega jp Sega Archived from the original on May 9 2015 Retrieved April 10 2020 Premium Agency Appoints Noriyoshi Ohba as Vice President and Chief Creative Officer of Production PDF Premium Agency Inc March 3 2010 Archived PDF from the original on September 24 2015 Retrieved June 14 2015 Inemoto Tetsuya 28 December 2011 Producer Takashi Iizuka speaks Sonic Generations White Space Time Space Blue Adventure Production Secret Story and Sonic Series 20 Years of Progress www 4gamer net in Japanese Aetas Inc Archived from the original on 21 August 2017 Retrieved 11 July 2018 External links editSega Wow s list of games 1992 1998 Retrieved from https en wikipedia org w index php title Sega AM1 amp oldid 1188328250 Overworks, wikipedia, wiki, book, books, library,

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