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Sakura Wars 2: Thou Shalt Not Die

Sakura Wars 2: Thou Shalt Not Die[a] is a cross-genre video game developed by Red Company and Sega, and published by Sega for the Sega Saturn. The second installment in the main Sakura Wars series, it was released in April 1998 and later ported to other systems, including to the Dreamcast in September 2000. Defined as a "dramatic adventure" game, Sakura Wars 2 combines overlapping tactical role-playing, dating sim and visual novel gameplay elements.

Sakura Wars 2: Thou Shalt Not Die
Cover art for the original Sega Saturn release, featuring protagonist Sakura Shinguji
Developer(s)
Publisher(s)
Director(s)
  • Akira Nishino
  • Hirotada Hashimoto
Producer(s)Noriyoshi Ohba
Designer(s)Chie Yoshida
Programmer(s)Yuichi Matsuoka
Artist(s)
Writer(s)Satoru Akahori
Composer(s)Kohei Tanaka
SeriesSakura Wars
Platform(s)
Release
April 4, 1998
  • Sega Saturn
    • JP: April 4, 1998
    Microsoft Windows
    • JP: March 1, 2001
    • RUS: December 24, 2008
    Dreamcast
    • JP: September 21, 2000
    PlayStation Portable
    • JP: March 9, 2006
Genre(s)Tactical role-playing, dating sim, visual novel
Mode(s)Single-player

Taking place one year after the events of the original Sakura Wars, the game follows the protagonist, Imperial Japanese Navy Ensign Ichiro Ogami, and the all-female Flower Division of the Imperial Combat Revue as they fight against new supernatural entities in Tokyo as well as hostile political forces led by Keigo Kyogoku, the story's main antagonist.

Development of Sakura Wars 2 began following the critical and commercial success of the first game. The game was directed by Akira Nishino and Hirotada Hashimoto, written by Satoru Akahori and produced by veteran Sega designer Noriyoshi Ohba. The characters were designed by Kōsuke Fujishima and Hidenori Matsubara, the anime FMV sequences were produced by Production I.G, and the music was composed by Kohei Tanaka. The game's subtitle was taken from a famous war poem by Japanese writer Akiko Yosano. The game went on to become the best-selling entry in the series, and was positively reviewed by critics. A direct sequel, Sakura Wars 3: Is Paris Burning?, was released for the Dreamcast in 2001.

Gameplay edit

 
 
The two main gameplay modes of Sakura Wars are social interaction using the LIPS system (above), and turn-based strategic battles which is directly influenced by earlier LIPS interaction (below).

Sakura Wars 2: Thou Shalt Not Die is a cross-genre video game in which the player controls Ichiro Ogami and the all-female "Flower Division" of the Imperial Combat Revue, whose objective is to stop Keigo Kyogoku from conquering Japan. Dubbed a "dramatic adventure" game and taking place across 13 episodes, the gameplay segments incorporate tactical role-playing, dating sim and visual novel elements.[1][2] Gameplay is divided between periods where Ogami navigates the Grand Imperial Theater and interacts with various characters, and combat sequences governed by a turn-based battle system upon a tilted grid-based battlefield.[2][3]

During the social sections between battles, Ogami navigates the theater. During interactions with both the Flower Division and supporting characters within the Imperial Combat Revue, conversations relies on the series' LIPS (Live & Interactive Picture System) system, in this game dubbed "Double LIPS". When faced with critical choices in the course of a conversation, dialogue options are displayed with a time limit for the player to select a response. Depending on the type of response, the character may respond positively or negatively, impacting their relationship with Ogami and future interactions. The strength of each character's bond with Ogami is represented by a bar below the dialogue box. In addition to normal LIPS segments, Ogami can engage in conversations with multiple characters, the result of which also impacts character relationships, and new responses appearing mid-conversation depending on earlier choices. Other actions within LIPS include holding the cursor over parts of a character's portrait to trigger internal monologues and varying responses from the characters.[2][4] Each main heroine has different personality quirks that must be taken into consideration while talking with them.[5]

During combat segments, the Flower Division fight using machines called Kobus. Each unit has their own turn, with each turn allowing two actions. These actions include "Attack", "Defend", "Move", "Deathblow" (a critical strike that kills an enemy in one hit), Charge (store energy for a more powerful action during the next turn), and Heal (which restores health points to a chosen unit). Different units specialize in different skills, such as support actions, melee attacks, or distance attacks—along with their range of movement, each unit also has an independent range in which they can perform actions. Each unit's critical strike is accompanied by a dedicated cinematic. The player can also issue Commands in battle to make the Flower Division take specific battle formations, and two units can pair up for a powerful attack on a single enemy. Actions taken during LIPS sequences with members of the Flower Division directly impact battles; skillful performances during LIPS segments raise a character's Trust, granting status increases and improving combat ability.[2][3][4][5]

Synopsis edit

In 1925, Imperial Navy Ensign Ichiro Ogami returns from training overseas and reunites with his companions in the Imperial Combat Revue's Flower Division, a section of the Imperial Army who use their spiritual power to defend Tokyo from supernatural threats while also performing as a theater troop. Soon after Ogami's return, the Flower Division are confronted by a group of black magicians dubbed the Black Demons, led by their earlier nemesis Shinnosuke Yamazaki. The group defeat Yamazaki, who is then killed by the Black Demons' true leader, a masked man dubbed the Demon King. The Flower Division recruit two new members during their fight—the aristocratic Japanese-Italian Orihime Soletta, and the emotionally-distant German Reni Milchstrasse.

During their continued efforts against the Black Demons, Yoneda is shot by a sniper and incapacitated. While he recuperates, Yoneda is replaced by Kaede Fujieda, the sister of Ayame Fujieda. With its position weakened, the Imperial Combat Revue come under political pressure from a military faction opposed to their existence. The faction is led by Keigo Kyogoku, a former Imperial Army officer turned formidable and callous politician. Kyogoku is revealed as the secret leader of the Black Demons, and the Flower Division are forced into hiding when Kyogoku launches a military coup d'état against Tokyo's government and the group's theater base.

As the Imperial Combat Revue continue to fight against the Black Demons, they learn that Kyogoku has orchestrated events to reactivate Musashi, a dormant magical weapon, and rule as Japan's emperor. The Flower Division, supported by Yoneda and Kaede leading the remains of the Imperial Combat Revue, launch an assault on Musashi using their ship, the Mikasa. Sakura faces off against the Demon King himself—his defeat reveals him to be Sakura's resurrected father Kazuma Shinguji, who is dealt a fatal blow protecting Sakura from Kyogoku. The combined power of Sakura and Ogami disables Musashi, and the Imperial Combat Revue then kills Kyogoku, causing Musashi to collapse as a result. Following a promotion to Lieutenant in honour of his actions, Ogami is dispatched to Paris to train a new Combat Revue there.

Development edit

The original Sakura Wars was considered an ambitious project, and many of its core staff did not think would be a commercial success. Upon release, however, it was both a critical and commercial success. In response to the game's success, Sega and Red Company (now Red Entertainment) began expanding Sakura Wars into a franchise, which included producing a sequel.[6][7] The game was co-developed by Red Company and Sega's CS Research & Development No. 2 division, who had produced the original game. Series creator Oji Hiroi returned as general producer, Tomoyuki Ito as chief director, Satoru Akahori as writer, Hidenori Matsubara and Kōsuke Fujishima as the character designers, and Kohei Tanaka as composer.[2][7] Takaharu Terada, who would later work on the PlayStation 2 remake of Sakura Wars, acted as battle designer.[8]

The development team used the basic work done for Sakura Wars while expanding and improving existing battle and dialogue functions, in addition to taking player feedback into consideration while making alterations. The amount of added content resulted in the number of discs increasing from two to three. The main storyline was darker than that of Sakura Wars, featuring political elements and more tragic scenarios related to the main cast. Kyogoku's attempted coup was based upon the February 26 Incident.[7] The game's subtitle was taken from the title of a famous anti-war poem written by Japanese author and poet Akiko Yosano, tying into the game's themes and story.[7][9] The animated cutscenes were directed by Shinji Takagi and produced by Production I.G. Sakura Wars 2 was their first work on the Sakura Wars series.[10][11] The studio were brought aboard the project after Hiroi saw their film Ghost in the Shell, but nearly refused as the game was halfway through development.[12]

Audio edit

Tanaka returned as sole composer and musical director.[2] While there are some live tracks, most are synthesised music using the Saturn's sound chip. For Sakura Wars 2, Tanaka aimed to create a sound to surpass the original game. He wanted the synthesised music to be as close as possible to live music within the Saturn's hardware restrictions.[13]

The main cast reprised their roles from the first game.[14] This included Ai Orikasa, who had voiced the character Ayame Fujieda—who died during the events of the first game—and returned playing Ayame's twin sister Kaede. After finishing recording Ayame's part for Sakura Wars, Orikasa assumed she would not be used for future games, but she was surprised when asked to return.[15] Two new cast members were added in the form of Orihime and Reni, voiced respectively by Maya Okamoto and Kazue Ikura.[14] Ikura received an audition paper for the role asking for someone who could play a boy's role, perform songs and read musical notation.[16]

Speaking about the songs, Tanaka described them as being themed around the characters' inner thoughts and what they would sing.[17] Tanaka enjoyed writing Iris's new song, but Hiroi had trouble writing lyrics for it. Orihime's song was set to a waltz, with the tone being to show the character as different from Sumire though both fitted the Japanese "tsudere" archetype. Leni's theme was a subdued piece, with Tanaka writing in the key of D-flat to suit Ikura's voice without thinking of Reni's character.[18] The opening theme was a new version of the first game's opening "Geki! Teikoku Kagekidan", performed by Chisa Yokoyama, Urara Takano, Michie Tomizawa, Kumiko Nishihara, Yuriko Fuchizaki, Mayumi Tanaka, Okamoto and Ikura. The ending theme, "Continuation of the Dream", was performed by Yokoyama, Takano, Tomizawa, Nishihara, Fuchizaki, Tanaka, Okamoto, Ikura and Ai Orikasa.[19] "Continuation of the Dream" remains Tanaka's favorite theme.[17]

Release edit

Sakura Wars 2 was first announced in October 1997.[20] The game was released for the Sega Saturn on April 4, 1998. A later port for the Dreamcast released on September 21, 2000.[21] It was later ported to Microsoft Windows personal computers (PC). It was released for Windows 95, Windows 98 and Windows ME systems on March 1, 2001; and for Windows 98, Windows Me, Windows 2000 and Windows XP on March 20, 2003.[21][22] Due to the game's size, these versions were released on multiple CD-ROMs.[23] A DVD-ROM version was released for Windows 2000, Windows XP and Windows Vista on January 25, 2007.[21][23] It was ported with the original game to the PlayStation Portable (PSP) and released on March 9, 2006.[24]

Wider localization efforts for the series were prevented due to Sega's uncertainty as to whether the game's blend of genres would find a profitable audience outside Japan.[25] An attempt to localize the game's PSP port by an unspecified company were halted when Sony refused to approve the project.[26] The PC version was twice licensed for release outside Japan; a Chinese version was released in Taiwan and mainland China by Dysin Interactive on August 17, 2001[27] and a Russian translation was published by Akella on December 24, 2008.[28] The Chinese launch of Sakura Wars 2 was intended as a springboard for Sega to bring Sakura Wars to North America and Europe.[27]

Reception edit

During its first week on sale, Sakura Wars 2 sold 500,000 units.[31] According to Weekly Famitsu, Japan bought 501,066 units of Sakura Wars 2 during the first half of 1998, which made it the country's eighth-best-selling game for the period.[32] Its total sales by August 1998 reached 577,000 units in Japan,[33] where it became the fifth best-selling Saturn title of all time.[34] The Dreamcast port sold over 63,000 units in its first week on sale, selling through nearly 70% of its shipments.[35] The port eventually sold a total of 154,837 units.[36] As of 2008, Sakura Wars 2 is the best-selling video game in the Sakura Wars series.[37] The game sold a combined 731,837 units across the Saturn and Dreamcast in Japan.

Japanese gaming magazine Famitsu gave the game a score of 33/40, with the title generally receiving praise for its polished mechanics and storyline despite a lack of innovation.[29] Due to its Japanese exclusivity, some of the English-language reviews for Sakura Wars 2 were published years after the initial release. RPGFan felt that Sakura Wars 2 surpassed the original in terms of gameplay polish and story, praising the revamped character design while noting lagging during gameplay.[30] At the 1998 Animation Kobe event, Sakura Wars 2 was awarded in the "Packaged Work" category alongside the original video animation (OVA) series Sakura Wars: The Gorgeous Blooming Cherry Blossoms.[38]

Legacy edit

An OVA series titled Sakura Wars: The Radiant Gorgeous Blooming Cherry Blossoms was released between 1999 and 2000, produced by Radix Ace Entertainment and supervised by Red Company. Set during the ending of Sakura Wars 2 when Ogami prepares to leave for Paris, the six-episode OVA tells side stories about the Flower Division during the events of both Sakura Wars and Sakura Wars 2.[39][40][41]

Sakura Wars 2 was the last entry in the series developed for the Saturn, as the next entry—Sakura Wars 3: Is Paris Burning?—was developed for the Dreamcast, releasing in 2001.[42][43] Ogami's foreign travels portrayed in Sakura Wars 3 were intended to continue into the next entry, but due to the discontinuation of the Dreamcast, the concept was reworked and Sakura Wars 4: Fall in Love, Maidens released in 2002 as the culmination of the series on Sega consoles.[44][45][46] The original plans for Sakura Wars 4 were carried over to the next entry for the PlayStation 2, released overseas as Sakura Wars: So Long, My Love.[1][45]

Notes and references edit

Footnotes edit

  1. ^ Japanese: サクラ大戦2 〜君、死にたもうことなかれ〜, Hepburn: Sakura Taisen Tsū: Kimi, Shinitamō Koto Nakare

Citations edit

  1. ^ a b Lada, Jenni (April 24, 2006). . GamerTell. Archived from the original on May 9, 2010. Retrieved May 7, 2017.
  2. ^ a b c d e f (in Japanese). Sakura Wars 2: Thou Shalt Not Die Website. Archived from the original on December 5, 1998. Retrieved May 16, 2017.
  3. ^ a b Sega Staff (April 4, 1998). サクラ大戦2 〜君、死にたもうことなかれ〜 マニュアル [Sakura Wars 2: Thou Shalt Not Die Manual] (in Japanese). Sega. GS-9198.
  4. ^ a b (in Japanese). Sakura Wars 2 Dreamcast Website. Archived from the original on May 16, 2017. Retrieved May 16, 2017.
  5. ^ a b (in Japanese). Sakura Wars 2 Dreamcast Website. Archived from the original on May 16, 2017. Retrieved May 16, 2017.
  6. ^ "Project S: The People Who Made Sakura Wars (プロジェクトS 『サクラ大戦』 を創った人々, Purojekuto S “Sakura Taisen” O Tsukutta Hitobito)" Red Entertainment, Sega CS2 R&D (February 27, 2003). サクラ大戦~熱き血潮に~ プレミアムDVD [Sakura Wars: To My Heating Blood Premium DVD] (Video) (in Japanese). Sega.
  7. ^ a b c d サクラ大戦2 君、死にたもうことなかれ 原画&設定資料集 [Sakura Wars 2: Thou Shalt Not Die Original Picture & Setting Material Collection] (in Japanese). SoftBank Creative. 1998. ISBN 4-7973-0755-2.
  8. ^ 開発者インタビュー「Creators Note」 #10 寺田 貴治 (in Japanese). Sega. from the original on March 23, 2016. Retrieved May 7, 2017.
  9. ^ 「東京ゲームショウ2002」閉幕。来場者数は約13万人各種イベントレポートをお届け…… (in Japanese). Game Watch Impress. September 22, 2002. from the original on March 4, 2016. Retrieved May 7, 2017.
  10. ^ "Sakura Wars 2: Thou Shalt Not Die". Production I.G. from the original on May 8, 2006. Retrieved May 16, 2017.
  11. ^ サクラ大戦4 ~恋せよ乙女~. Dorimaga (in Japanese). SoftBank Creative (21): 44. March 8, 2002.
  12. ^ Production I.Gイベントに押井氏&広井氏登場 (in Japanese). ITMedia. April 20, 2004. from the original on April 23, 2004. Retrieved January 3, 2019.
  13. ^ Red Company, Sega. "Sakura Wars 2 Steam Gramophone liner notes." (in Japanese) Marvelous Entertainment. July 17, 1998. MJCA-00021. Retrieved on February 15, 2020.
  14. ^ a b Red Entertainment, Sega CS2 R&D (December 23, 1998). サクラ大戦 帝撃グラフ [Sakura Wars Empirical Graph] (in Japanese). Sega. ASIN B000069RTX.
  15. ^ サクラ大戦4 ~恋せよ乙女~ 最終攻略&設定資料集 [Sakura Wars 4: Fall in Love, Maidens - Final Strategy & Setting Information Collection] (in Japanese). SoftBank Creative. July 25, 2002. p. 193. ISBN 4-7973-2010-9.
  16. ^ Red Entertainment (March 10, 2011). サクラ大戦WEBラジオ 第16回 「摩天楼にバキュー……」 [Sakura Wars Web Radio; Episode 16: "Bachelor on the skyscraper ... ...."] (in Japanese). Sakura Wars Portal Site.
  17. ^ a b Archived copy セガゲームス・アトラス生放送!DAY4(9/15)【TGS2019】 (Video) (in Japanese). Tokyo: YouTube. September 14, 2019. Event occurs at 6:16:58. from the original on December 16, 2019. Retrieved February 15, 2020.{{cite AV media}}: CS1 maint: archived copy as title (link)
  18. ^ Tanaka, Kohei (July 9, 2009). ベスト曲解説(2) (in Japanese). Kohei Tanaka blog. from the original on April 20, 2019.
  19. ^ Red Company, Sega. "Sakura Wars Complete Song Box liner notes." (in Japanese) Avex Mode. December 11, 2002. AVCA-14491~8. Retrieved on 2017-05-07.
  20. ^ "サクラ大戦2". Dengeki Sega Saturn (in Japanese). ASCII Media Works (Vol 7). October 9, 1997.
  21. ^ a b c (in Japanese). Sakura Wars Portal Site. Archived from the original on July 19, 2014. Retrieved May 16, 2017.
  22. ^ (in Japanese). Game Watch Impress. March 1, 2001. Archived from the original on June 29, 2013. Retrieved May 16, 2017.
  23. ^ a b 豪華特典付き!『サクラ大戦』シリーズ4作品がDVD-ROMで登場 (in Japanese). Dengeki Online. November 28, 2006. from the original on July 6, 2016. Retrieved May 7, 2017.
  24. ^ (in Japanese). Sakura Wars Portal Site. Archived from the original on April 4, 2017. Retrieved May 7, 2017.
  25. ^ "Letter of the Month: Sakura, Sakura, Sakura". Official Dreamcast Magazine (US). Dennis Publishing (7): 12. September 2000.
  26. ^ Yip, Spencer (June 29, 2010). "NIS America's President On Anime, Crossovers, Sakura Wars, And More". Siliconera. from the original on March 16, 2017. Retrieved October 20, 2017.
  27. ^ a b 【TOPIC】『サクラ大戦2』がアジア進出! 中国語版ウィンドウズ用ソフトを発表 (in Japanese). Famitsu. November 8, 2001. from the original on November 6, 2007. Retrieved October 22, 2018.
  28. ^ (in Russian). Akella. Archived from the original on December 9, 2016. Retrieved May 16, 2017.
  29. ^ a b セガサターン - サクラ大戦2 〜君、死にたもうことなかれ〜. Famitsu. No. 487. Enterbrain. April 17, 1998. p. 29.
  30. ^ a b Sagami, Kei (2001). "RPGFan Reviews - Sakura Taisen 2". RPGFan. from the original on September 6, 2015. Retrieved May 16, 2017.
  31. ^ "Sakura Wars Strikes the Dreamcast". IGN. October 19, 1999. Retrieved October 21, 2021.
  32. ^ Ohbuchi, Yutaka (August 20, 1998). . GameSpot. Archived from the original on March 2, 2000.
  33. ^ [1998 Consumer Game Software Sales: Top 100]. Dengeki Oh (in Japanese). MediaWorks. Archived from the original on September 21, 2001. Retrieved September 16, 2021.
  34. ^ . Japan Game Charts. Archived from the original on September 24, 2009. Retrieved July 14, 2009.
  35. ^ . Japan Game Charts. Archived from the original on September 24, 2009. Retrieved May 5, 2017.
  36. ^ "Game Search". Game Data Library. Famitsu. Retrieved April 25, 2020.
  37. ^ 永久保存版 歴代ゲームソフト販売本数ランキング1986年2007年のソフトTOP100を大公開!!. Famitsu. No. 487. Enterbrain. February 8, 2008. p. 54.
  38. ^ (in Japanese). Sega. 1999. Archived from the original on August 23, 1999. Retrieved May 16, 2017.
  39. ^ サクラ大戦 ~轟華絢爛~ 第1話 (in Japanese). Bandai Visual. from the original on March 15, 2018. Retrieved March 15, 2018.
  40. ^ サクラ大戦 ~轟華絢爛~ 第6話<最終巻> (in Japanese). Bandai Visual. from the original on March 15, 2018. Retrieved March 15, 2018.
  41. ^ . A.D. Vision. Archived from the original on March 16, 2005. Retrieved April 1, 2018.
  42. ^ Sato, Yukiyoshi Ike (April 27, 2000). "Sakura Project 2000 Details". GameSpot. from the original on May 16, 2017. Retrieved May 16, 2017.
  43. ^ (in Japanese). Sakura Wars Portal Site. Archived from the original on April 4, 2017. Retrieved May 16, 2017.
  44. ^ (in Japanese). Game Watch Impress. June 25, 2001. Archived from the original on June 28, 2013. Retrieved May 16, 2017.
  45. ^ a b セガ、PS2「サクラ大戦V」発売記念トークショーを実施広井王子氏らが「太正浪漫」の裏話などを披露 (in Japanese). Game Watch Impress. July 7, 2005. from the original on June 28, 2013. Retrieved May 16, 2017.
  46. ^ セガ、DC「サクラ大戦4」発売日を3月21日に決定Xbox「ガンヴァルキリー」、PS2「NFL2K2」なども決定 (in Japanese). Game Watch Impress. January 8, 2002. from the original on June 28, 2013. Retrieved May 16, 2017.

External links edit

  • Official website (in Japanese) (Dreamcast)

sakura, wars, thou, shalt, cross, genre, video, game, developed, company, sega, published, sega, sega, saturn, second, installment, main, sakura, wars, series, released, april, 1998, later, ported, other, systems, including, dreamcast, september, 2000, defined. Sakura Wars 2 Thou Shalt Not Die a is a cross genre video game developed by Red Company and Sega and published by Sega for the Sega Saturn The second installment in the main Sakura Wars series it was released in April 1998 and later ported to other systems including to the Dreamcast in September 2000 Defined as a dramatic adventure game Sakura Wars 2 combines overlapping tactical role playing dating sim and visual novel gameplay elements Sakura Wars 2 Thou Shalt Not DieCover art for the original Sega Saturn release featuring protagonist Sakura ShingujiDeveloper s Red CompanySega CS2 R amp DPublisher s JP SegaRUS AkellaCHN Dysin InteractiveDirector s Akira NishinoHirotada HashimotoProducer s Noriyoshi OhbaDesigner s Chie YoshidaProgrammer s Yuichi MatsuokaArtist s Hidenori MatsubaraKōsuke FujishimaWriter s Satoru AkahoriComposer s Kohei TanakaSeriesSakura WarsPlatform s Sega SaturnDreamcastMicrosoft WindowsPlayStation PortableReleaseApril 4 1998 Sega SaturnJP April 4 1998Microsoft WindowsJP March 1 2001RUS December 24 2008DreamcastJP September 21 2000PlayStation PortableJP March 9 2006Genre s Tactical role playing dating sim visual novelMode s Single playerTaking place one year after the events of the original Sakura Wars the game follows the protagonist Imperial Japanese Navy Ensign Ichiro Ogami and the all female Flower Division of the Imperial Combat Revue as they fight against new supernatural entities in Tokyo as well as hostile political forces led by Keigo Kyogoku the story s main antagonist Development of Sakura Wars 2 began following the critical and commercial success of the first game The game was directed by Akira Nishino and Hirotada Hashimoto written by Satoru Akahori and produced by veteran Sega designer Noriyoshi Ohba The characters were designed by Kōsuke Fujishima and Hidenori Matsubara the anime FMV sequences were produced by Production I G and the music was composed by Kohei Tanaka The game s subtitle was taken from a famous war poem by Japanese writer Akiko Yosano The game went on to become the best selling entry in the series and was positively reviewed by critics A direct sequel Sakura Wars 3 Is Paris Burning was released for the Dreamcast in 2001 Contents 1 Gameplay 2 Synopsis 3 Development 3 1 Audio 4 Release 5 Reception 6 Legacy 7 Notes and references 7 1 Footnotes 7 2 Citations 8 External linksGameplay editSee also Gameplay of Sakura Wars nbsp nbsp The two main gameplay modes of Sakura Wars are social interaction using the LIPS system above and turn based strategic battles which is directly influenced by earlier LIPS interaction below Sakura Wars 2 Thou Shalt Not Die is a cross genre video game in which the player controls Ichiro Ogami and the all female Flower Division of the Imperial Combat Revue whose objective is to stop Keigo Kyogoku from conquering Japan Dubbed a dramatic adventure game and taking place across 13 episodes the gameplay segments incorporate tactical role playing dating sim and visual novel elements 1 2 Gameplay is divided between periods where Ogami navigates the Grand Imperial Theater and interacts with various characters and combat sequences governed by a turn based battle system upon a tilted grid based battlefield 2 3 During the social sections between battles Ogami navigates the theater During interactions with both the Flower Division and supporting characters within the Imperial Combat Revue conversations relies on the series LIPS Live amp Interactive Picture System system in this game dubbed Double LIPS When faced with critical choices in the course of a conversation dialogue options are displayed with a time limit for the player to select a response Depending on the type of response the character may respond positively or negatively impacting their relationship with Ogami and future interactions The strength of each character s bond with Ogami is represented by a bar below the dialogue box In addition to normal LIPS segments Ogami can engage in conversations with multiple characters the result of which also impacts character relationships and new responses appearing mid conversation depending on earlier choices Other actions within LIPS include holding the cursor over parts of a character s portrait to trigger internal monologues and varying responses from the characters 2 4 Each main heroine has different personality quirks that must be taken into consideration while talking with them 5 During combat segments the Flower Division fight using machines called Kobus Each unit has their own turn with each turn allowing two actions These actions include Attack Defend Move Deathblow a critical strike that kills an enemy in one hit Charge store energy for a more powerful action during the next turn and Heal which restores health points to a chosen unit Different units specialize in different skills such as support actions melee attacks or distance attacks along with their range of movement each unit also has an independent range in which they can perform actions Each unit s critical strike is accompanied by a dedicated cinematic The player can also issue Commands in battle to make the Flower Division take specific battle formations and two units can pair up for a powerful attack on a single enemy Actions taken during LIPS sequences with members of the Flower Division directly impact battles skillful performances during LIPS segments raise a character s Trust granting status increases and improving combat ability 2 3 4 5 Synopsis editIn 1925 Imperial Navy Ensign Ichiro Ogami returns from training overseas and reunites with his companions in the Imperial Combat Revue s Flower Division a section of the Imperial Army who use their spiritual power to defend Tokyo from supernatural threats while also performing as a theater troop Soon after Ogami s return the Flower Division are confronted by a group of black magicians dubbed the Black Demons led by their earlier nemesis Shinnosuke Yamazaki The group defeat Yamazaki who is then killed by the Black Demons true leader a masked man dubbed the Demon King The Flower Division recruit two new members during their fight the aristocratic Japanese Italian Orihime Soletta and the emotionally distant German Reni Milchstrasse During their continued efforts against the Black Demons Yoneda is shot by a sniper and incapacitated While he recuperates Yoneda is replaced by Kaede Fujieda the sister of Ayame Fujieda With its position weakened the Imperial Combat Revue come under political pressure from a military faction opposed to their existence The faction is led by Keigo Kyogoku a former Imperial Army officer turned formidable and callous politician Kyogoku is revealed as the secret leader of the Black Demons and the Flower Division are forced into hiding when Kyogoku launches a military coup d etat against Tokyo s government and the group s theater base As the Imperial Combat Revue continue to fight against the Black Demons they learn that Kyogoku has orchestrated events to reactivate Musashi a dormant magical weapon and rule as Japan s emperor The Flower Division supported by Yoneda and Kaede leading the remains of the Imperial Combat Revue launch an assault on Musashi using their ship the Mikasa Sakura faces off against the Demon King himself his defeat reveals him to be Sakura s resurrected father Kazuma Shinguji who is dealt a fatal blow protecting Sakura from Kyogoku The combined power of Sakura and Ogami disables Musashi and the Imperial Combat Revue then kills Kyogoku causing Musashi to collapse as a result Following a promotion to Lieutenant in honour of his actions Ogami is dispatched to Paris to train a new Combat Revue there Development editThe original Sakura Wars was considered an ambitious project and many of its core staff did not think would be a commercial success Upon release however it was both a critical and commercial success In response to the game s success Sega and Red Company now Red Entertainment began expanding Sakura Wars into a franchise which included producing a sequel 6 7 The game was co developed by Red Company and Sega s CS Research amp Development No 2 division who had produced the original game Series creator Oji Hiroi returned as general producer Tomoyuki Ito as chief director Satoru Akahori as writer Hidenori Matsubara and Kōsuke Fujishima as the character designers and Kohei Tanaka as composer 2 7 Takaharu Terada who would later work on the PlayStation 2 remake of Sakura Wars acted as battle designer 8 The development team used the basic work done for Sakura Wars while expanding and improving existing battle and dialogue functions in addition to taking player feedback into consideration while making alterations The amount of added content resulted in the number of discs increasing from two to three The main storyline was darker than that of Sakura Wars featuring political elements and more tragic scenarios related to the main cast Kyogoku s attempted coup was based upon the February 26 Incident 7 The game s subtitle was taken from the title of a famous anti war poem written by Japanese author and poet Akiko Yosano tying into the game s themes and story 7 9 The animated cutscenes were directed by Shinji Takagi and produced by Production I G Sakura Wars 2 was their first work on the Sakura Wars series 10 11 The studio were brought aboard the project after Hiroi saw their film Ghost in the Shell but nearly refused as the game was halfway through development 12 Audio edit Tanaka returned as sole composer and musical director 2 While there are some live tracks most are synthesised music using the Saturn s sound chip For Sakura Wars 2 Tanaka aimed to create a sound to surpass the original game He wanted the synthesised music to be as close as possible to live music within the Saturn s hardware restrictions 13 The main cast reprised their roles from the first game 14 This included Ai Orikasa who had voiced the character Ayame Fujieda who died during the events of the first game and returned playing Ayame s twin sister Kaede After finishing recording Ayame s part for Sakura Wars Orikasa assumed she would not be used for future games but she was surprised when asked to return 15 Two new cast members were added in the form of Orihime and Reni voiced respectively by Maya Okamoto and Kazue Ikura 14 Ikura received an audition paper for the role asking for someone who could play a boy s role perform songs and read musical notation 16 Speaking about the songs Tanaka described them as being themed around the characters inner thoughts and what they would sing 17 Tanaka enjoyed writing Iris s new song but Hiroi had trouble writing lyrics for it Orihime s song was set to a waltz with the tone being to show the character as different from Sumire though both fitted the Japanese tsudere archetype Leni s theme was a subdued piece with Tanaka writing in the key of D flat to suit Ikura s voice without thinking of Reni s character 18 The opening theme was a new version of the first game s opening Geki Teikoku Kagekidan performed by Chisa Yokoyama Urara Takano Michie Tomizawa Kumiko Nishihara Yuriko Fuchizaki Mayumi Tanaka Okamoto and Ikura The ending theme Continuation of the Dream was performed by Yokoyama Takano Tomizawa Nishihara Fuchizaki Tanaka Okamoto Ikura and Ai Orikasa 19 Continuation of the Dream remains Tanaka s favorite theme 17 Release editSakura Wars 2 was first announced in October 1997 20 The game was released for the Sega Saturn on April 4 1998 A later port for the Dreamcast released on September 21 2000 21 It was later ported to Microsoft Windows personal computers PC It was released for Windows 95 Windows 98 and Windows ME systems on March 1 2001 and for Windows 98 Windows Me Windows 2000 and Windows XP on March 20 2003 21 22 Due to the game s size these versions were released on multiple CD ROMs 23 A DVD ROM version was released for Windows 2000 Windows XP and Windows Vista on January 25 2007 21 23 It was ported with the original game to the PlayStation Portable PSP and released on March 9 2006 24 Wider localization efforts for the series were prevented due to Sega s uncertainty as to whether the game s blend of genres would find a profitable audience outside Japan 25 An attempt to localize the game s PSP port by an unspecified company were halted when Sony refused to approve the project 26 The PC version was twice licensed for release outside Japan a Chinese version was released in Taiwan and mainland China by Dysin Interactive on August 17 2001 27 and a Russian translation was published by Akella on December 24 2008 28 The Chinese launch of Sakura Wars 2 was intended as a springboard for Sega to bring Sakura Wars to North America and Europe 27 Reception editReceptionReview scoresPublicationScoreFamitsu33 40 29 RPGFan85 30 During its first week on sale Sakura Wars 2 sold 500 000 units 31 According to Weekly Famitsu Japan bought 501 066 units of Sakura Wars 2 during the first half of 1998 which made it the country s eighth best selling game for the period 32 Its total sales by August 1998 reached 577 000 units in Japan 33 where it became the fifth best selling Saturn title of all time 34 The Dreamcast port sold over 63 000 units in its first week on sale selling through nearly 70 of its shipments 35 The port eventually sold a total of 154 837 units 36 As of 2008 Sakura Wars 2 is the best selling video game in the Sakura Wars series 37 The game sold a combined 731 837 units across the Saturn and Dreamcast in Japan Japanese gaming magazine Famitsu gave the game a score of 33 40 with the title generally receiving praise for its polished mechanics and storyline despite a lack of innovation 29 Due to its Japanese exclusivity some of the English language reviews for Sakura Wars 2 were published years after the initial release RPGFan felt that Sakura Wars 2 surpassed the original in terms of gameplay polish and story praising the revamped character design while noting lagging during gameplay 30 At the 1998 Animation Kobe event Sakura Wars 2 was awarded in the Packaged Work category alongside the original video animation OVA series Sakura Wars The Gorgeous Blooming Cherry Blossoms 38 Legacy editMain articles Sakura Wars 3 Is Paris Burning Sakura Wars 4 Fall in Love Maidens and Sakura Wars So Long My Love An OVA series titled Sakura Wars The Radiant Gorgeous Blooming Cherry Blossoms was released between 1999 and 2000 produced by Radix Ace Entertainment and supervised by Red Company Set during the ending of Sakura Wars 2 when Ogami prepares to leave for Paris the six episode OVA tells side stories about the Flower Division during the events of both Sakura Wars and Sakura Wars 2 39 40 41 Sakura Wars 2 was the last entry in the series developed for the Saturn as the next entry Sakura Wars 3 Is Paris Burning was developed for the Dreamcast releasing in 2001 42 43 Ogami s foreign travels portrayed in Sakura Wars 3 were intended to continue into the next entry but due to the discontinuation of the Dreamcast the concept was reworked and Sakura Wars 4 Fall in Love Maidens released in 2002 as the culmination of the series on Sega consoles 44 45 46 The original plans for Sakura Wars 4 were carried over to the next entry for the PlayStation 2 released overseas as Sakura Wars So Long My Love 1 45 Notes and references editFootnotes edit Japanese サクラ大戦2 君 死にたもうことなかれ Hepburn Sakura Taisen Tsu Kimi Shinitamō Koto Nakare Citations edit a b Lada Jenni April 24 2006 Important Importables Sakura Taisen GamerTell Archived from the original on May 9 2010 Retrieved May 7 2017 a b c d e f サクラ大戦2 君 死にたもうことなかれ in Japanese Sakura Wars 2 Thou Shalt Not Die Website Archived from the original on December 5 1998 Retrieved May 16 2017 a b Sega Staff April 4 1998 サクラ大戦2 君 死にたもうことなかれ マニュアル Sakura Wars 2 Thou Shalt Not Die Manual in Japanese Sega GS 9198 a b サクラ2 戦闘パート攻略指南 in Japanese Sakura Wars 2 Dreamcast Website Archived from the original on May 16 2017 Retrieved May 16 2017 a b サクラ2 ADVパート恋愛指南 in Japanese Sakura Wars 2 Dreamcast Website Archived from the original on May 16 2017 Retrieved May 16 2017 Project S The People Who Made Sakura Wars プロジェクトS サクラ大戦 を創った人々 Purojekuto S Sakura Taisen O Tsukutta Hitobito Red Entertainment Sega CS2 R amp D February 27 2003 サクラ大戦 熱き血潮に プレミアムDVD Sakura Wars To My Heating Blood Premium DVD Video in Japanese Sega a b c d サクラ大戦2 君 死にたもうことなかれ 原画 amp 設定資料集 Sakura Wars 2 Thou Shalt Not Die Original Picture amp Setting Material Collection in Japanese SoftBank Creative 1998 ISBN 4 7973 0755 2 開発者インタビュー Creators Note 10 寺田 貴治 in Japanese Sega Archived from the original on March 23 2016 Retrieved May 7 2017 東京ゲームショウ2002 閉幕 来場者数は約13万人各種イベントレポートをお届け in Japanese Game Watch Impress September 22 2002 Archived from the original on March 4 2016 Retrieved May 7 2017 Sakura Wars 2 Thou Shalt Not Die Production I G Archived from the original on May 8 2006 Retrieved May 16 2017 サクラ大戦4 恋せよ乙女 Dorimaga in Japanese SoftBank Creative 21 44 March 8 2002 Production I Gイベントに押井氏 広井氏登場 in Japanese ITMedia April 20 2004 Archived from the original on April 23 2004 Retrieved January 3 2019 Red Company Sega Sakura Wars 2 Steam Gramophone liner notes in Japanese Marvelous Entertainment July 17 1998 MJCA 00021 Retrieved on February 15 2020 a b Red Entertainment Sega CS2 R amp D December 23 1998 サクラ大戦 帝撃グラフ Sakura Wars Empirical Graph in Japanese Sega ASIN B000069RTX サクラ大戦4 恋せよ乙女 最終攻略 amp 設定資料集 Sakura Wars 4 Fall in Love Maidens Final Strategy amp Setting Information Collection in Japanese SoftBank Creative July 25 2002 p 193 ISBN 4 7973 2010 9 Red Entertainment March 10 2011 サクラ大戦WEBラジオ 第16回 摩天楼にバキュー Sakura Wars Web Radio Episode 16 Bachelor on the skyscraper in Japanese Sakura Wars Portal Site a b Archived copy セガゲームス アトラス生放送 DAY4 9 15 TGS2019 Video in Japanese Tokyo YouTube September 14 2019 Event occurs at 6 16 58 Archived from the original on December 16 2019 Retrieved February 15 2020 a href Template Cite AV media html title Template Cite AV media cite AV media a CS1 maint archived copy as title link Tanaka Kohei July 9 2009 ベスト曲解説 2 in Japanese Kohei Tanaka blog Archived from the original on April 20 2019 Red Company Sega Sakura Wars Complete Song Box liner notes in Japanese Avex Mode December 11 2002 AVCA 14491 8 Retrieved on 2017 05 07 サクラ大戦2 Dengeki Sega Saturn in Japanese ASCII Media Works Vol 7 October 9 1997 a b c サクラ大戦 com ゲームタイトル紹介 サクラ大戦2 君 死にたもうことなかれ in Japanese Sakura Wars Portal Site Archived from the original on July 19 2014 Retrieved May 16 2017 サクラ大戦2 君 死にたもうことなかれ 本日発売非売品マウスパッド ポスターをプレゼント in Japanese Game Watch Impress March 1 2001 Archived from the original on June 29 2013 Retrieved May 16 2017 a b 豪華特典付き サクラ大戦 シリーズ4作品がDVD ROMで登場 in Japanese Dengeki Online November 28 2006 Archived from the original on July 6 2016 Retrieved May 7 2017 サクラ大戦 com ゲームタイトル紹介 サクラ大戦1 amp 2 in Japanese Sakura Wars Portal Site Archived from the original on April 4 2017 Retrieved May 7 2017 Letter of the Month Sakura Sakura Sakura Official Dreamcast Magazine US Dennis Publishing 7 12 September 2000 Yip Spencer June 29 2010 NIS America s President On Anime Crossovers Sakura Wars And More Siliconera Archived from the original on March 16 2017 Retrieved October 20 2017 a b TOPIC サクラ大戦2 がアジア進出 中国語版ウィンドウズ用ソフトを発表 in Japanese Famitsu November 8 2001 Archived from the original on November 6 2007 Retrieved October 22 2018 Akella Igry Vojny Sakury 2 in Russian Akella Archived from the original on December 9 2016 Retrieved May 16 2017 a b セガサターン サクラ大戦2 君 死にたもうことなかれ Famitsu No 487 Enterbrain April 17 1998 p 29 a b Sagami Kei 2001 RPGFan Reviews Sakura Taisen 2 RPGFan Archived from the original on September 6 2015 Retrieved May 16 2017 Sakura Wars Strikes the Dreamcast IGN October 19 1999 Retrieved October 21 2021 Ohbuchi Yutaka August 20 1998 First Half 98 Top Ten Japanese Games GameSpot Archived from the original on March 2 2000 1998年のコンシューマーゲームソフトの売上Top100 1998 Consumer Game Software Sales Top 100 Dengeki Oh in Japanese MediaWorks Archived from the original on September 21 2001 Retrieved September 16 2021 Sega Saturn Japanese Ranking Japan Game Charts Archived from the original on September 24 2009 Retrieved July 14 2009 Sega Dreamcast Japanese Ranking Japan Game Charts Archived from the original on September 24 2009 Retrieved May 5 2017 Game Search Game Data Library Famitsu Retrieved April 25 2020 永久保存版 歴代ゲームソフト販売本数ランキング1986年2007年のソフトTOP100を大公開 Famitsu No 487 Enterbrain February 8 2008 p 54 サクラ大戦 が 第3回アニメーション神戸 において 作品賞 パッケージ部門 を受賞 in Japanese Sega 1999 Archived from the original on August 23 1999 Retrieved May 16 2017 サクラ大戦 轟華絢爛 第1話 in Japanese Bandai Visual Archived from the original on March 15 2018 Retrieved March 15 2018 サクラ大戦 轟華絢爛 第6話 最終巻 in Japanese Bandai Visual Archived from the original on March 15 2018 Retrieved March 15 2018 Sakura Wars Performances A D Vision Archived from the original on March 16 2005 Retrieved April 1 2018 Sato Yukiyoshi Ike April 27 2000 Sakura Project 2000 Details GameSpot Archived from the original on May 16 2017 Retrieved May 16 2017 サクラ大戦 com ゲームタイトル紹介 サクラ大戦3 巴里は燃えているか in Japanese Sakura Wars Portal Site Archived from the original on April 4 2017 Retrieved May 16 2017 2002年春 ドリームキャスト最後の超大作 サクラ大戦4 遂に映画化 12月22日 サクラ大戦 活動写真 劇場公開 in Japanese Game Watch Impress June 25 2001 Archived from the original on June 28 2013 Retrieved May 16 2017 a b セガ PS2 サクラ大戦V 発売記念トークショーを実施広井王子氏らが 太正浪漫 の裏話などを披露 in Japanese Game Watch Impress July 7 2005 Archived from the original on June 28 2013 Retrieved May 16 2017 セガ DC サクラ大戦4 発売日を3月21日に決定Xbox ガンヴァルキリー PS2 NFL2K2 なども決定 in Japanese Game Watch Impress January 8 2002 Archived from the original on June 28 2013 Retrieved May 16 2017 External links editOfficial website in Japanese Dreamcast Retrieved from https en wikipedia org w index php title Sakura Wars 2 Thou Shalt Not Die amp oldid 1170866949, wikipedia, wiki, book, books, library,

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