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Pokémon Red, Blue, and Yellow

Pokémon Red Version and Pokémon Blue Version are 1996 role-playing video games developed by Game Freak and published by Nintendo for the Game Boy. They are the first installments of the Pokémon video game series. They were first released in Japan in 1996 as Pocket Monsters Red[a] and Pocket Monsters Green,[b] with the special edition Pocket Monsters Blue[c] being released in Japan later that same year. The games were later released as Pokémon Red and Pokémon Blue in North America and Australia in 1998 and Europe in 1999. Pokémon Red and Pokémon Blue combined Red/Green/Blue for release outside of Japan.

  • Pokémon Red Version
  • Pocket Monsters Green
  • Pokémon Blue Version
  • Pokémon Yellow Version
  • Left: North American cover art for Pokémon Red, depicting Charizard
  • Center: North American cover art for Pokémon Blue, depicting Blastoise
  • Right: Australian cover art for Pokémon Yellow, depicting Pikachu
  • Cover art for Pocket Monsters Green depicts Venusaur (not pictured).
Developer(s)
Publisher(s)Nintendo
Director(s)Satoshi Tajiri
Producer(s)
Designer(s)Satoshi Tajiri
Programmer(s)
Artist(s)
Writer(s)
  • Satoshi Tajiri
  • Ryosuke Taniguchi
  • Fumihiro Nonomura
  • Hiroyuki Jinnai
Composer(s)Junichi Masuda
SeriesPokémon
Platform(s)
Release
  • Pocket Monsters Red and Green
    • JP: February 27, 1996
  • Pocket Monsters Blue
    • JP: October 15, 1996
    (CoroCoro Comic)
    • JP: October 10, 1999
    (retail)
  • Pokémon Red and Blue
    • NA: September 28, 1998
    • AU: October 23, 1998
    • EU: October 5, 1999
  • Pokémon Yellow
    • JP: September 12, 1998
    • AU: September 3, 1999
    • NA: October 19, 1999
    • EU: June 16, 2000
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

Pokémon Yellow Version: Special Pikachu Edition,[d] often referred to as simply Pokémon Yellow, is an improved version released in Japan in 1998 and in other regions in 1999 and 2000. Remakes of Red and Green, Pokémon FireRed and LeafGreen, were released for the Game Boy Advance in 2004, while remakes of Yellow, Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! were released for the Nintendo Switch in 2018. Red, Blue, and Yellow–in addition to Green in Japan–were re-released on the Nintendo 3DS Virtual Console service on Nintendo eShop as emulated versions of the originals, in 2016 as a commemoration of the franchise's 20th anniversary.

The player controls the protagonist from an overhead perspective and navigates him throughout the fictional region of Kanto in a quest to master Pokémon battling. The goal of the games is to become the champion of the Indigo League by defeating the eight Gym Leaders and then the top four Pokémon trainers in the land, the Elite Four. Another objective is to complete the Pokédex, an in-game encyclopedia, by obtaining the 151 available Pokémon. Red and Blue utilize the Game Link Cable, which connects two Game Boy systems together and allows Pokémon to be traded or battled between games. Both titles are independent of each other but feature the same plot,[1] and while they can be played separately, it is necessary for players to trade between both games in order to obtain all of the original 151 Pokémon.

Red and Blue were well received with critics praising the multiplayer options, especially the concept of trading. They received an aggregated score of 89% on GameRankings and are considered among the greatest games ever made, perennially ranked on top game lists including at least four years on IGN's "Top 100 Games of All Time". The games' releases marked the beginning of what would become a multibillion-dollar franchise, jointly selling over 300 million copies worldwide. In 2009 they were declared by IGN to be the "Best selling RPG on the Game Boy" and "Best selling RPG of all time".

Gameplay edit

 
The player's Bulbasaur engaged in battle with a Charmander[2]

Pokémon Red and Blue are played in a third-person view, overhead perspective and consist of three basic screens: an overworld, in which the player navigates the main character;[3] a side-view battle screen;[4] and a menu interface, in which the player may configure their Pokémon, items, or gameplay settings.[5]

The player can use their Pokémon to battle other Pokémon. When the player encounters a wild Pokémon or is challenged by a trainer, the screen switches to a turn-based battle screen that displays the two engaged Pokémon. During a battle, the player may choose to fight using one of four moves, use an item, switch the active Pokémon, or attempt to flee; however, fleeing is not possible in trainer battles. Pokémon have hit points (HP); when a Pokémon's HP is reduced to zero, it faints and can no longer battle until it is revived. Once an enemy Pokémon faints, the player's Pokémon that were involved in the battle receive a certain number of experience points (EXP). After accumulating enough EXP, a Pokémon will level up.[4] A Pokémon's level controls its physical properties, such as the battle statistics acquired, and the moves it has learned. Some Pokémon may also evolve at certain levels. These evolutions affect the statistics and the levels at which new moves are learned. Pokémon at higher stages of evolution gain more statistics each time they level up, although they may not learn new moves as early, if at all, compared with the lower stages of evolution.[6]

Catching Pokémon is another essential element of the gameplay. While battling with a wild Pokémon, the player may throw a Poké Ball at it. If the Pokémon is successfully caught, it will come under the player's ownership. Factors in the success rate of capture include the HP of the target Pokémon, whether it is under a status effect, and the type of Poké Ball used: the lower the target's HP, and the stronger the status effect and type of Poké Ball, the higher the success rate of capture.[7] The ultimate goal of the games is to complete the entries in the Pokédex, a comprehensive Pokémon encyclopedia, by capturing, evolving, and trading to obtain all 151 creatures.[8]

Pokémon Red and Blue allow players to trade Pokémon between two cartridges via a Game Link Cable.[9] This method of trading must be done to fully complete the Pokédex since certain Pokémon will only evolve upon being traded and each of the two games have version-exclusive Pokémon.[1] The Link Cable also makes it possible to battle another player's Pokémon team.[9] When playing Red or Blue on a Game Boy Advance or SP, the standard GBA/SP link cable will not work; players must use the Nintendo Universal Game Link Cable instead.[10] Moreover, the English versions of the games are incompatible with their Japanese counterparts, and such trades will corrupt the save files, as the games use different languages and therefore character sets.[11]

As well as trading with each other and Pokémon Yellow, Pokémon Red and Blue can trade Pokémon with the second generation of Pokémon games: Pokémon Gold, Silver, and Crystal. However, there are limitations: the games cannot link together if one player's party contains Pokémon or moves introduced in the second generation games.[12] Also, using the Transfer Pak for the Nintendo 64, data such as Pokémon and items from Pokémon Red and Blue can be used in the Nintendo 64 games Pokémon Stadium[13] and Pokémon Stadium 2.[14] Red and Blue are incompatible with the Pokémon games of the later "Advanced Generation" for the Game Boy Advance and GameCube.[15]

Bugs and glitches edit

Pokémon Red and Blue are notable for a large quantity of glitches, possibly due to the game's scope in comparison to Game Freak's development experience at the time.[16] One of the most popular glitches in Red and Blue involves encountering MissingNo. (short for "Missing Number"), a glitch Pokémon with multiple forms that arise when different glitches are performed.[17] Additionally, several other Pokémon can be encountered using glitches, such as the otherwise-unobtainable Mythical Pokémon Mew. Another glitch, dubbed the "EXP underflow glitch", allows players to manipulate unsigned integers in the game's code for Pokémon in the "medium slow" experience group in order to max out the level of any such Pokémon.[18]

Plot edit

Story edit

The player begins in their hometown of Pallet Town. After venturing alone into the tall grass, the player is stopped by Professor Oak, a famous Pokémon researcher. Professor Oak explains to the player that wild Pokémon may be living there and encountering them alone can be very dangerous.[19] He takes the player to his laboratory where the player meets Oak's grandson, a rival aspiring Pokémon Trainer. The player and the rival are both instructed to select a starter Pokémon for their travels out of Bulbasaur, Squirtle and Charmander.[20] Oak's Grandson will always choose the Pokémon which is stronger against the player's starting Pokémon. He will then challenge the player to a Pokémon battle with their newly obtained Pokémon and will continue to battle the player at certain points throughout the games.[21]

While visiting the region's cities, the player will encounter special establishments called Gyms. Inside these buildings are Gym Leaders, each of whom the player must defeat in a Pokémon battle to obtain a total of eight Gym Badges. Once the badges are acquired, the player is given permission to enter the Indigo League, which consists of the best Pokémon trainers in the region. There the player will battle the Elite Four and finally the new Champion: the player's rival.[22] Also, throughout the game, the player will have to battle against the forces of Team Rocket, a criminal organization that abuses/uses the Pokémon for various crimes.[6] They devise numerous plans for stealing rare Pokémon, which the player must foil.[23][24]

Setting edit

 
Red, Green, and Blue take place in the Kanto region, based on Japan's real Kantō region.
 
Map of Kantō region, Japan

Pokémon Red and Blue take place in the region of Kanto, which is based on the real-life Kantō region in Japan. This is one distinct region, as shown in later games, with different geographical habitats for the 151 existing Pokémon species, along with human-populated towns and cities and Routes connecting locations with one another. Some areas are only accessible once the player learns a special ability or gains a special item.[25] Kanto has multiple settlements: Pallet Town, Viridian City, Pewter City, Cerulean City, Vermillion City, Lavender Town, Celadon City, Fuchsia City, Saffron City, Cinnabar Island, and the Indigo Plateau. All of these other than Pallet Town, Lavender Town, and Indigo Plateau have a gym with a leader who serves as a boss, and the battles against the Elite Four and final rival battle occur at Indigo Plateau. Areas in which the player can catch Pokémon range from caves (such as Mt. Moon, Rock Tunnel, Seafoam Islands, and Cerulean Cave) to the sea, where the kinds of Pokémon available to catch varies. For example, Tentacool can only be caught either through fishing or when the player is in a body of water, while Zubat can only be caught in a cave.

Development edit

The game developer, Satoshi Tajiri, pitched the concept of Pokémon to Nintendo's staff in 1990[26] and was met with skepticism. They believed his ideas were too ambitious and found it difficult to see the appeal. However, Shigeru Miyamoto saw great potential in the idea and convinced the company to go ahead with the project.[27]

The initial concept for Pokémon stemmed from the hobby of insect collecting, a popular pastime which Tajiri enjoyed as a child.[28] While growing up, however, he observed more urbanization taking place in the town where he lived and as a result, the insect population declined. Tajiri noticed that kids now played in their homes instead of outside and he came up with the idea of a video game, containing creatures that resembled insects, called Pokémon. He thought kids could relate with the Pokémon by individually naming them, and then controlling them to represent fear or anger as a good way of relieving stress. However, Pokémon never bleed nor die in battle, only faint – this was a very touchy subject to Tajiri, as he did not want to further fill the gaming world with "pointless violence".[29]

The concept of trading Pokémon was inspired by a frustrating experience Tajiri had while playing Dragon Quest II: Luminaries of the Legendary Line. Tajiri was attempting to obtain an item that could only be obtained by a rare drop from an enemy, but he was not able to acquire it. Ken Sugimori was also playing Dragon Quest II at the time and was able to acquire two of the rare item. Wishing to obtain Sugimori's extra copy, Tajiri attempted to figure out if it was possible to trade items between games, but realized this was not possible on the Famicom.[30] When the Game Boy was released, Tajiri thought the system was perfect for his idea, especially because of the link cable, which he envisioned would allow players to trade Pokémon with each other. This concept of trading information was new to the video game industry because previously connection cables were only being used for competition.[31] "I imagined a chunk of information being transferred by connecting two Game Boys with special cables, and I went wow, that's really going to be something!" said Tajiri.[32] Upon hearing of the Pokémon concept, Shigeru Miyamoto suggested creating multiple cartridges with different Pokémon in each, noting it would assist the trading aspect.[33] Tajiri was also influenced by Square's Game Boy game The Final Fantasy Legend, noting in an interview that the game gave him the idea that more than just action games could be developed for the handheld.[34]

The main characters were named after Tajiri himself as Satoshi, who is described as Tajiri in his youth, and his long-time friend, role model, mentor, and fellow Nintendo developer, Shigeru Miyamoto, as Shigeru.[29][35] Ken Sugimori, an artist and longtime friend of Tajiri, headed the development of drawings and designs of the Pokémon, working with a team of fewer than ten people who conceived the various designs for all 151 Pokémon. Atsuko Nishida created the designs for Pikachu, Bulbasaur, Charmander, Squirtle, and many others.[36] Sugimori, in turn, finalized each design, drawing the Pokémon from various angles in order to assist Game Freak's graphics department in properly rendering the creature.[37][38] Music for the game was composed by Junichi Masuda, who utilized the four sound channels of the Game Boy to create both the melodies and the sound effects and Pokémon "cries" heard upon encountering them. He noted the game's opening theme, titled "Monster", was produced with the image of battle scenes in mind, using white noise to sound like marching music and imitate a snare drum.[39]

Originally called Capsule Monsters, the game's title went through several transitions due to trademark difficulties, becoming CapuMon and KapuMon before eventually settling upon Pocket Monsters.[40][41] Tajiri always thought that Nintendo would reject his game, as the company did not really understand the concept at first. However, the games turned out to be a success, something Tajiri and Nintendo never expected, especially because of the declining popularity of the Game Boy.[29]

Tajiri said that the Poké Ball concept was inspired by Ultraseven's Capsule Monsters from the tokusatsu superhero television series Ultraseven (1967–1968).[42] Nintendo spent $13 million marketing Pokémon Red and Blue in the United States.[43]

Music edit

 
Junichi Masuda composed the music for all versions.

The music was composed by Junichi Masuda[44] at his home on a Commodore Amiga computer, which only features PCM sample playback and converted to the Game Boy with a program he had written.[45]

Release edit

 
Pocket Monsters Green in original packaging box on display at the Stockholm Game Museum (Stockholms Spelmuseum).

In Japan, Pocket Monsters Red and Green were the first versions released. Development was completed by October 1995 and release was originally planned for December 21, 1995,[46] but was delayed until February 27, 1996[47][48] because the derivative products were not yet ready for sale.[49] After a slow start they continued to sell well. [50] Several months later, Pocket Monsters Blue was released in Japan as a mail-order-only special edition[51] to subscribers of CoroCoro Comic on October 15, 1996. It was later released to general retail on October 10, 1999.[52][53] It features updated in-game artwork and new dialogue.[54] Using Blastoise as its mascot, the code, script, and artwork for Blue were used for the international releases of Red and Green, which were renamed to Red and Blue.[51] The Japanese Blue edition of the game features all but a handful of Pokémon available in Red and Green, making certain Pokémon exclusive to the original editions.

To create more interest for the games, Tajiri revealed an extra Pokémon called Mew hidden within them, which he believed "created a lot of rumors and myths about the game" and "kept the interest alive".[29] The creature was originally added by Shigeki Morimoto as an internal prank and was not intended to be exposed to consumers.[55] It was not until later that Nintendo decided to distribute Mew through a Nintendo promotional event. However, in 2003 a glitch became widely known and could be exploited so anyone could obtain the elusive Pokémon.[56]

During the North American localization of Pokémon, a small team led by Hiro Nakamura went through the individual Pokémon, renaming them for western audiences based on their appearance and characteristics after approval from Nintendo. In addition, during this process, Nintendo trademarked the 151 Pokémon names in order to ensure they would be unique to the franchise.[57] During the translation process, it became apparent that simply altering the games' text from Japanese to English was impossible; the games had to be entirely reprogrammed from scratch due to the fragile state of their source code, a side effect of the unusually lengthy development time.[38] Therefore, the games were based on the more modern Japanese version of Blue; modeling its programming and artwork after Blue, but keeping the same distribution of Pokémon found in the Japanese Red and Green cartridges, respectively.[51]

As the finished Red and Blue versions were being prepared for release, Nintendo allegedly spent over 50 million dollars to promote the games, fearing the series would not be appealing to American children.[58] The western localization team warned that the "cute monsters" may not be accepted by American audiences, and instead recommended they be redesigned and "beefed-up". Then-president of Nintendo Hiroshi Yamauchi refused and instead viewed the games' possible reception in America as a challenge to face.[59] Despite these setbacks, the reprogrammed Red and Blue versions with their original creature designs were eventually released in North America on September 28, 1998, over two and a half years after Red and Green debuted in Japan.[60][61] The games were received extremely well by the foreign audiences and Pokémon went on to become a lucrative franchise in America.[59] The same versions were later released in Australia sometime later in 1998[62] and in Europe on October 5, 1999[63][64] being the second-to-last video game released for the original Game Boy in Europe with Pokemon Yellow Version: Special Pikachu Edition being the last.

Pokémon Yellow edit

Two years after Red and Green, Nintendo released Pokémon Yellow, an enhanced version of Red and Blue, in Japan in 1998,[65][66] and in North America and Europe in 1999[67] and 2000, respectively.[68] The game was designed to resemble the Pokémon anime series, with the player receiving a Pikachu as their starter Pokémon, and their rival starting with an Eevee. Some non-player characters resemble those from the anime, including Team Rocket's Jessie and James.[69]

Pokémon Yellow changes and enhances several aspects of the original games. Pikachu is provided as the player's only starter Pokémon and the character is given both a voice and a personality unique from other Pokémon. The character visually follows behind the player on the overworld, and the player can turn around and speak with it. Pikachu can grow to love or hate the player based on their actions; leveling up will keep Pikachu happy, while fainting frequently will make it unhappy. This enhanced feature would be used again in Pokémon HeartGold and SoulSilver, the remakes of Pokémon Gold and Silver, and Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the remakes of Pokémon Yellow.[70] Yellow includes a "Pikachu's Beach" minigame that is only accessible to players who either won a Nintendo contest or complete a challenge in another game, Pokémon Stadium, and exchange data between the games using the Transfer Pak.[71] Yellow has slightly improved graphics from its predecessors and can print Pokédex entries onto stickers using the Game Boy Printer.[70][72]

Pokémon Yellow was developed by Game Freak and first began development after the completion of the Japanese-only version of Pokémon Blue, which itself followed the Japanese-only versions of Pokémon Red and Green. Nintendo may had been considering a "Pokémon Pink" alternative version of Yellow, based on source code leaked from Nintendo.[73]

Pokémon Yellow's release was made to coincide with the release of Pokémon: The First Movie. Future Nintendo president Satoru Iwata later commented that people likely felt Yellow to be unnecessary due to the upcoming release of Pokémon Gold and Silver, which were scheduled to be released in the same year.[74] It was released in Japan on September 12, 1998, in Australia on September 3, 1999,[75] in North America on October 19, 1999, and in Europe on June 16, 2000.[76] It was published by Nintendo. A Pikachu-themed Game Boy Color bundle was released in North America in October 1999.[77] To promote the release of Pokémon Yellow, Volkswagen and Nintendo collaborated to create a yellow Volkswagen New Beetle with some of its features inspired by Pikachu.[78] Nintendo World Report listed Pokémon Yellow as one of the notable handheld releases in 1999.[79]

Re-releases edit

On the 20th anniversary of the first generation Pokémon games' Japanese release, in February 2016, Nintendo re-released Red, Blue, and Yellow for their Nintendo 3DS Virtual Console service. The games include a first for the Virtual Console: simulated Link Cable functionality to allow trading and battling between games.[80] As was the case with its original release, Green is exclusive to Japanese consumers.[81] These versions of the games are able to transfer Pokémon to Pokémon Sun and Moon via the Pokémon Bank application.[82]

A special Nintendo 2DS bundle was released in Japan, Europe, and Australia on February 27, 2016, with each console matching the corresponding color of the game version.[83] North America received a special New Nintendo 3DS bundle with cover plates styled after Red and Blue's box art.[84]

By March 31, 2016, combined sales of the re-releases reached 1.5 million units with more than half being sold in North America.[85]

Reception edit

The games received mostly positive reviews from critics, holding an aggregate score of 88% on GameRankings.[86] Special praise was given to its multiplayer features: the ability to trade and battle Pokémon with one another. Craig Harris of IGN gave the games a "masterful" 10 out of 10, noting that: "Even if you finish the quest, you still might not have all the Pokémon in the game. The challenge to catch 'em all is truly the game's biggest draw". He also commented on the popularity of the game, especially among children, describing it as a "craze".[1] GameSpot's Peter Bartholow, who gave the games a "great" 8.8 out of 10, cited the graphics and audio as somewhat primitive but stated that these were the games' only drawbacks. He praised the titles' replay value due to their customization and variety and commented upon their universal appeal: "Under its cuddly exterior, Pokémon is a serious and unique RPG with lots of depth and excellent multiplayer extensions. As an RPG, the game is accessible enough for newcomers to the genre to enjoy, but it will entertain hard-core fans as well. It's easily one of the best Game Boy games to date".[6]

The success of these games has been attributed to their innovative gaming experience rather than audiovisual effects. Papers published by the Columbia Business School indicate both American and Japanese children prefer the actual gameplay of a game over special audio or visual effects. In Pokémon games, the lack of these artificial effects has actually been said to promote the child's imagination and creativity.[98] "With all the talk of game engines and texture mapping and so on, there is something refreshing about this superlative gameplay which makes you ignore the cutesy 8-bit graphics" commented The Guardian.[99]

During the Academy of Interactive Arts & Sciences' 2nd Annual Interactive Achievement Awards, Pokémon Red and Blue won the award for "Outstanding Achievement in Character or Story Development", along with receiving nominations for "Console Game of the Year", "Console Role-Playing Game of the Year" and "Outstanding Achievement in Interactive Design".[100][97]

Pokémon Yellow edit

Pokémon Yellow has been well received by critics, holding an aggregate score of 85% from GameRankings as their fifth highest-rated Game Boy game of all time.[88] The Sarasota Herald-Tribune recommended Yellow as a good game for children.[101] RPGFan called it "so revoltingly addictive that any player of it has no choice but to 'catch 'em all'". They also called Yellow "insulting" in how limited the additions from Red and Blue were.[102] Giving the game a perfect score, IGN's Craig Harris praised the game's mechanics, commenting that Yellow was the best game of the three to start with.[72]

GameSpot's Cameron Davis called it a "stopgap" to appease players until the release of Gold and Silver, commenting that "the new challenges are enough to fill the hole - but only just".[93] GameDaily's Chris Buffa listed it as one of the best Pokémon games, commenting that while it was a rehash, there was enough that was new to warrant playing.[103] Allgame's Brad Cook commented that for those who did not play Red and Blue, Yellow was good; but otherwise, he advised that they wait until Gold and Silver.[90] The Daily Telegraph's Steve Boxer commented that while it had good gameplay mechanics, it was held back by the lack of features. He described Nintendo's actions as avaricious, commenting that Yellow "marks the point where Pokémon ceases to become a game and becomes a marketing exercise/obsession-satisfier".[104]

Pokémon Yellow received two nominations for "Game of the Year" and "Console Game of the Year" during the 3rd Annual Interactive Achievement Awards.[105][106]

Sales edit

Pokémon Red and Blue set the precedent for what has become a blockbuster, multibillion-dollar franchise.[107] In Japan Red, Green, and Blue sold 1.04 million units combined during 1996, and another 3.65 million in 1997. The latter performance made Pokémon, collectively, the country's best-selling game of the year, surpassing Final Fantasy VII.[108] By 1997, about 7 million Game Boy units had been sold in Japan.[109] In 1998, Red, Green and Blue sold 1,739,391 units in Japan.[110] By 1998, 10 million units had been sold in Japan.[111] Pokémon Red, Green and Blue ultimately sold 10.23 million copies in Japan,[112] and as of August 2020, were the country's best-selling video games.[113] The video games were accompanied by the Pokémon Trading Card Game; both the video games and card game grossed combined sales revenue of more than $4 billion in Japan, as of 2000.[114]

In the United States, it became the fastest-selling Game Boy title, having sold 200,000 copies within two weeks and 4 million units by the end of 1998.[115] It went on to become the best-selling video game of 1999 in the United States, where 6.1 million copies were sold that year.[116] By 2007, it had total combined sales of 9.85 million in the United States.[117] In Europe, the games had grossed €60,388,924 or $64,362,515 (equivalent to $113,000,000 in 2022) in 1999.[118] In France, over 2.5 million copies were sold within a year.[119] In Germany, they became the first video games to receive two Special Prize awards from the Verband der Unterhaltungssoftware Deutschland (VUD) for sales above 2 million copies by early 2001.[120] In the United Kingdom, Red and Blue received two Platinum awards for sales above 600,000 copies.[121]

Worldwide sales reached over 31 million copies sold.[122] It was "the most successful computer game of all time" according to Joseph Tobin in 2004.[123] In 2009, IGN referred to Pokémon Red and Blue as the "Best-selling RPG on the Game Boy" and "Best-selling RPG of all time",[124] while in 2017, Guinness World Records declared the games to be the "Best-selling videogame (excluding bundle sales)."[125]

Pokémon Yellow edit

In Japan, the game sold 1,549,000 units in 1998, making it the third-best-selling video game of 1998 in Japan.[126]

Before its release in North America, Nintendo anticipated that it would make them $75 million in the 1999 holiday season.[127] The Pokémon Yellow Game Boy Color bundle was predicted to be the second most popular toy of the holiday season.[128] In North America the game received roughly 150,000 pre-orders.[129] The bundle debuted at #2 in video game sales and claimed the #1 spot a week later.[130] The standard cartridge sold over 600,000 units in its first week and one million copies within ten days, becoming the fastest-selling handheld game of all time when it was released.[131] Pokémon: The First Movie, a film released around the same time as Yellow, was expected to give it a sales boost.[132][133] A Nintendo spokesman attributed the high demand for the Game Boy Color during the Christmas season of 1999 to Yellow.[134] For the month of December, Donkey Kong 64 led Pokémon Yellow and Gran Turismo 2 on the monthly chart.[135]

Gwenn Friss of the Cape Cod Times called it one of the hottest items of the 1999 Christmas season, comparing it to popular Christmas toys from previous years such as Furby and Tickle me Elmo.[136] Thomas Content of USA Today reiterated the comparison, commenting that it was "poised to stomp" them. He added that it, along with Red and Blue, were responsible for the boost of Game Boy sales from 3.5 million in 1998 to 8 million in 1999.[137] The Idaho Statesman called it the "hottest new title for the Game Boy Color".[138] Yellow was the third best-selling video game in North America in 1999, with the other four top spots occupied by other Pokémon titles.[139] The demand for Yellow resulted in Target to issue an apology for not being able to meet the "unprecedented demand".[140] CNET-surveyed stores sold out of Yellow.[141] A spokesperson for FuncoLand attributed a drop in sales to shortages of both the Game Boy Color and Pokémon Yellow.[142]

For its European launch, 2 million units were shipped across the continent during June 2000, including 500,000 in the United Kingdom.[143] Yellow became the fastest-selling Pokémon title in the United Kingdom,[144] where it received a Double Platinum award from ELSPA for more than 600,000 sales[145] and grossed more than £20 million or $30,000,000 (equivalent to $51,000,000 in 2022).[146] In Germany, Yellow received a Double Platinum award from the Verband der Unterhaltungssoftware Deutschland (VUD) for sales above 400,000 copies by early 2001.[147]

Legacy edit

The video game website 1UP.com composed a list of the "Top 5 'Late to the Party' Games" showing selected titles that "prove a gaming platform's untapped potential" and were one of the last games released for their respective console. Red and Blue were ranked first and called Nintendo's "secret weapon" when the games were brought out for the Game Boy in the late 1990s.[32] The game's success revitalized the Game Boy in the late 1990s.[123] Nintendo Power listed the Red and Blue versions together as the third best video game for the Game Boy and Game Boy Color, stating that something about the games kept them playing until they caught every Pokémon.[148] Game Informer's Ben Reeves called them (along with Pokémon Yellow, Gold, Silver, and Crystal) the second best Game Boy games and stated that it had more depth than it appeared.[149] Official Nintendo Magazine named the games one of the best Nintendo games of all time, placing 52nd on their list of the top 100 games.[150] Red and Blue made number 72 on IGN's "Top 100 Games of All Time" in 2003, in which the reviewers noted that the pair of games "started a revolution" and praised the deep game design and complex strategy, as well the option to trade between other games.[151] Two years later, it climbed the ranks to number 70 in the updated list, with the games' legacy again noted to have inspired multiple video game sequels, movies, television shows, and other merchandise, strongly rooting it in popular culture.[152] In 2019, PC Magazine included the games on their "The 10 Best Game Boy Games".[153] In 2023, Time Extension included the game on their "Best JRPGs of All Time" list.[154] In 2007, Red and Blue were ranked at number 37 on the list, and the reviewers remarked at the games' longevity:

For everything that has come in the decade since, it all started right here with Pokémon Red/Blue''. Its unique blend of exploration, training, battling and trading created a game that was far more in-depth than it first appeared and one that actually forced the player to socialize with others in order to truly experience all that it had to offer. The game is long, engrossing and sparkles with that intangible addictiveness that only the best titles are able to capture. Say what you will about the game, but few gaming franchises can claim to be this popular ten years after they first hit store shelves.[35]

The games are widely credited with starting and helping pave the way for the successful multibillion-dollar series.[32] Five years after Red and Blue's initial release, Nintendo celebrated its "Pokémonniversary". George Harrison, the senior vice president of marketing and corporate communications of Nintendo of America, stated that "those precious gems [Pokémon Red and Blue] have evolved into Ruby and Sapphire. The release of Pokémon Pinball kicks off a line of great new Pokémon adventures that will be introduced in the coming months".[155] The series has since sold over 300 million games, all accredited to the enormous success of the original Red and Blue versions.[32][156]

On February 12, 2014, an anonymous Australian programmer launched Twitch Plays Pokémon, a "social experiment" on the video streaming website Twitch. The project was a crowdsourced attempt to play a modified version of Pokémon Red by typing commands into the channel's chat log, with an average of 50,000 viewers participating at the same time. The result was compared to "watching a car crash in slow motion".[157] The game was completed on March 1, 2014, boasting 390 hours of multi-user controlled non-stop gameplay.[158]

In 2017, The Strong National Museum of Play inducted Pokémon Red and Green to its World Video Game Hall of Fame.[159]

Remakes edit

Pokémon FireRed Version[e] and Pokémon LeafGreen Version[f] are enhanced remakes of Pokémon Red and Blue. The new titles were developed by Game Freak and published by Nintendo for the Game Boy Advance and have compatibility with the Game Boy Advance Wireless Adapter, which originally came bundled with the games. However, due to the new variables added to FireRed and LeafGreen (such as changing the single, "Special" stat into two separate "Special Attack" and "Special Defense" stats), these titles are not compatible with older versions outside of the third generation of Pokémon. FireRed and LeafGreen were first released in Japan on January 29, 2004,[160][161] and released in North America and Europe on September 9[162] and October 1, 2004[163] respectively. Nearly two years after their original release, Nintendo re-marketed them as Player's Choice titles.[164]

The games received critical acclaim, obtaining an aggregate score of 81 percent on Metacritic.[165] Most critics praised the fact that the games introduced new features while still maintaining the traditional gameplay of the series. Reception of the graphics and audio was more mixed, with some reviewers complaining that they were too simplistic and not much of an improvement over the previous games, Pokémon Ruby and Sapphire. FireRed and LeafGreen were commercial successes, selling a total of around 12 million copies worldwide.[166]

Pokémon: Let's Go, Pikachu![g] and Pokémon: Let's Go, Eevee![h] are enhanced remakes of Pokémon Yellow Version, released in November 2018 for the Nintendo Switch. They were aimed at newcomers to the Pokémon series, and incorporate mechanics from Pokémon Go.[167] The games take place in the Kanto region and include only the original 151 Pokémon from the first generation of Pokémon. The ability for Pokémon to accompany the protagonist in the overworld returns, a feature last seen in Pokémon HeartGold and SoulSilver on the Nintendo DS. However, whereas only one Pokémon could be chosen to follow the protagonist previously, they will additionally be accompanied by the starter Pikachu or Eevee in Let's Go, Pikachu! or Let's Go, Eevee!, respectively.

They have combined global sales of over 13 million copies.[168]

Related games edit

Notes edit

  1. ^ Japanese: ポケットモンスター 赤, Hepburn: Poketto Monsutā Aka
  2. ^ Japanese: ポケットモンスター 緑, Hepburn: Poketto Monsutā Midori
  3. ^ Japanese: ポケットモンスター 青, Hepburn: Poketto Monsutā Ao
  4. ^ ポケットモンスターピカチュウ, Poketto Monsutā Pikachū, lit. "Pocket Monsters Pikachu"
  5. ^ ポケットモンスター ファイアレッド, Poketto Monsutā Faiareddo, lit. "Pocket Monsters FireRed"
  6. ^ ポケットモンスター リーフグリーン, Poketto Monsutā Rīfugurīn, lit. "Pocket Monsters LeafGreen"
  7. ^ ポケットモンスター Let's Go! ピカチュウ, Poketto Monsutā Let's GO! Pikachū
  8. ^ ポケットモンスター Let's Go! イーブイ, Poketto Monsutā Let's GO! Ībui

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External links edit

  • Official website (US)
  • Official website for Pokémon Red and Green (in Japanese)
  • Official website for Pokémon Blue (in Japanese)
  • Official website for Pokémon Yellow (in Japanese)

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Pokemon Red Version and Pokemon Blue Version are 1996 role playing video games developed by Game Freak and published by Nintendo for the Game Boy They are the first installments of the Pokemon video game series They were first released in Japan in 1996 as Pocket Monsters Red a and Pocket Monsters Green b with the special edition Pocket Monsters Blue c being released in Japan later that same year The games were later released as Pokemon Red and Pokemon Blue in North America and Australia in 1998 and Europe in 1999 Pokemon Red and Pokemon Blue combined Red Green Blue for release outside of Japan Pokemon Red VersionPocket Monsters GreenPokemon Blue VersionPokemon Yellow VersionLeft North American cover art for Pokemon Red depicting CharizardCenter North American cover art for Pokemon Blue depicting BlastoiseRight Australian cover art for Pokemon Yellow depicting PikachuCover art for Pocket Monsters Green depicts Venusaur not pictured Developer s Game FreakPublisher s NintendoDirector s Satoshi TajiriProducer s Shigeru MiyamotoTakashi KawaguchiTsunekazu IshiharaDesigner s Satoshi TajiriProgrammer s Junichi MasudaShigeki MorimotoTetsuya WatanabeSousuke TamadaArtist s Ken SugimoriAtsuko NishidaWriter s Satoshi TajiriRyosuke TaniguchiFumihiro NonomuraHiroyuki JinnaiComposer s Junichi MasudaSeriesPokemonPlatform s Game BoyReleasePocket Monsters Red and GreenJP February 27 1996Pocket Monsters BlueJP October 15 1996 CoroCoro Comic JP October 10 1999 retail Pokemon Red and BlueNA September 28 1998AU October 23 1998EU October 5 1999Pokemon YellowJP September 12 1998AU September 3 1999NA October 19 1999EU June 16 2000Genre s Role playingMode s Single player multiplayerPokemon Yellow Version Special Pikachu Edition d often referred to as simply Pokemon Yellow is an improved version released in Japan in 1998 and in other regions in 1999 and 2000 Remakes of Red and Green Pokemon FireRed and LeafGreen were released for the Game Boy Advance in 2004 while remakes of Yellow Pokemon Let s Go Pikachu and Let s Go Eevee were released for the Nintendo Switch in 2018 Red Blue and Yellow in addition to Green in Japan were re released on the Nintendo 3DS Virtual Console service on Nintendo eShop as emulated versions of the originals in 2016 as a commemoration of the franchise s 20th anniversary The player controls the protagonist from an overhead perspective and navigates him throughout the fictional region of Kanto in a quest to master Pokemon battling The goal of the games is to become the champion of the Indigo League by defeating the eight Gym Leaders and then the top four Pokemon trainers in the land the Elite Four Another objective is to complete the Pokedex an in game encyclopedia by obtaining the 151 available Pokemon Red and Blue utilize the Game Link Cable which connects two Game Boy systems together and allows Pokemon to be traded or battled between games Both titles are independent of each other but feature the same plot 1 and while they can be played separately it is necessary for players to trade between both games in order to obtain all of the original 151 Pokemon Red and Blue were well received with critics praising the multiplayer options especially the concept of trading They received an aggregated score of 89 on GameRankings and are considered among the greatest games ever made perennially ranked on top game lists including at least four years on IGN s Top 100 Games of All Time The games releases marked the beginning of what would become a multibillion dollar franchise jointly selling over 300 million copies worldwide In 2009 they were declared by IGN to be the Best selling RPG on the Game Boy and Best selling RPG of all time Contents 1 Gameplay 1 1 Bugs and glitches 2 Plot 2 1 Story 2 2 Setting 3 Development 3 1 Music 4 Release 4 1 Pokemon Yellow 4 2 Re releases 5 Reception 5 1 Pokemon Yellow 5 2 Sales 5 2 1 Pokemon Yellow 6 Legacy 6 1 Remakes 6 2 Related games 7 Notes 8 References 9 External linksGameplay editSee also Gameplay of Pokemon nbsp The player s Bulbasaur engaged in battle with a Charmander 2 Pokemon Red and Blue are played in a third person view overhead perspective and consist of three basic screens an overworld in which the player navigates the main character 3 a side view battle screen 4 and a menu interface in which the player may configure their Pokemon items or gameplay settings 5 The player can use their Pokemon to battle other Pokemon When the player encounters a wild Pokemon or is challenged by a trainer the screen switches to a turn based battle screen that displays the two engaged Pokemon During a battle the player may choose to fight using one of four moves use an item switch the active Pokemon or attempt to flee however fleeing is not possible in trainer battles Pokemon have hit points HP when a Pokemon s HP is reduced to zero it faints and can no longer battle until it is revived Once an enemy Pokemon faints the player s Pokemon that were involved in the battle receive a certain number of experience points EXP After accumulating enough EXP a Pokemon will level up 4 A Pokemon s level controls its physical properties such as the battle statistics acquired and the moves it has learned Some Pokemon may also evolve at certain levels These evolutions affect the statistics and the levels at which new moves are learned Pokemon at higher stages of evolution gain more statistics each time they level up although they may not learn new moves as early if at all compared with the lower stages of evolution 6 Catching Pokemon is another essential element of the gameplay While battling with a wild Pokemon the player may throw a Poke Ball at it If the Pokemon is successfully caught it will come under the player s ownership Factors in the success rate of capture include the HP of the target Pokemon whether it is under a status effect and the type of Poke Ball used the lower the target s HP and the stronger the status effect and type of Poke Ball the higher the success rate of capture 7 The ultimate goal of the games is to complete the entries in the Pokedex a comprehensive Pokemon encyclopedia by capturing evolving and trading to obtain all 151 creatures 8 Pokemon Red and Blue allow players to trade Pokemon between two cartridges via a Game Link Cable 9 This method of trading must be done to fully complete the Pokedex since certain Pokemon will only evolve upon being traded and each of the two games have version exclusive Pokemon 1 The Link Cable also makes it possible to battle another player s Pokemon team 9 When playing Red or Blue on a Game Boy Advance or SP the standard GBA SP link cable will not work players must use the Nintendo Universal Game Link Cable instead 10 Moreover the English versions of the games are incompatible with their Japanese counterparts and such trades will corrupt the save files as the games use different languages and therefore character sets 11 As well as trading with each other and Pokemon Yellow Pokemon Red and Blue can trade Pokemon with the second generation of Pokemon games Pokemon Gold Silver and Crystal However there are limitations the games cannot link together if one player s party contains Pokemon or moves introduced in the second generation games 12 Also using the Transfer Pak for the Nintendo 64 data such as Pokemon and items from Pokemon Red and Blue can be used in the Nintendo 64 games Pokemon Stadium 13 and Pokemon Stadium 2 14 Red and Blue are incompatible with the Pokemon games of the later Advanced Generation for the Game Boy Advance and GameCube 15 Bugs and glitches edit See also MissingNo Pokemon Red and Blue are notable for a large quantity of glitches possibly due to the game s scope in comparison to Game Freak s development experience at the time 16 One of the most popular glitches in Red and Blue involves encountering MissingNo short for Missing Number a glitch Pokemon with multiple forms that arise when different glitches are performed 17 Additionally several other Pokemon can be encountered using glitches such as the otherwise unobtainable Mythical Pokemon Mew Another glitch dubbed the EXP underflow glitch allows players to manipulate unsigned integers in the game s code for Pokemon in the medium slow experience group in order to max out the level of any such Pokemon 18 Plot editStory edit See also List of Pokemon characters and List of generation I Pokemon The player begins in their hometown of Pallet Town After venturing alone into the tall grass the player is stopped by Professor Oak a famous Pokemon researcher Professor Oak explains to the player that wild Pokemon may be living there and encountering them alone can be very dangerous 19 He takes the player to his laboratory where the player meets Oak s grandson a rival aspiring Pokemon Trainer The player and the rival are both instructed to select a starter Pokemon for their travels out of Bulbasaur Squirtle and Charmander 20 Oak s Grandson will always choose the Pokemon which is stronger against the player s starting Pokemon He will then challenge the player to a Pokemon battle with their newly obtained Pokemon and will continue to battle the player at certain points throughout the games 21 While visiting the region s cities the player will encounter special establishments called Gyms Inside these buildings are Gym Leaders each of whom the player must defeat in a Pokemon battle to obtain a total of eight Gym Badges Once the badges are acquired the player is given permission to enter the Indigo League which consists of the best Pokemon trainers in the region There the player will battle the Elite Four and finally the new Champion the player s rival 22 Also throughout the game the player will have to battle against the forces of Team Rocket a criminal organization that abuses uses the Pokemon for various crimes 6 They devise numerous plans for stealing rare Pokemon which the player must foil 23 24 Setting edit nbsp Red Green and Blue take place in the Kanto region based on Japan s real Kantō region nbsp Map of Kantō region Japan Pokemon Red and Blue take place in the region of Kanto which is based on the real life Kantō region in Japan This is one distinct region as shown in later games with different geographical habitats for the 151 existing Pokemon species along with human populated towns and cities and Routes connecting locations with one another Some areas are only accessible once the player learns a special ability or gains a special item 25 Kanto has multiple settlements Pallet Town Viridian City Pewter City Cerulean City Vermillion City Lavender Town Celadon City Fuchsia City Saffron City Cinnabar Island and the Indigo Plateau All of these other than Pallet Town Lavender Town and Indigo Plateau have a gym with a leader who serves as a boss and the battles against the Elite Four and final rival battle occur at Indigo Plateau Areas in which the player can catch Pokemon range from caves such as Mt Moon Rock Tunnel Seafoam Islands and Cerulean Cave to the sea where the kinds of Pokemon available to catch varies For example Tentacool can only be caught either through fishing or when the player is in a body of water while Zubat can only be caught in a cave Development editThe game developer Satoshi Tajiri pitched the concept of Pokemon to Nintendo s staff in 1990 26 and was met with skepticism They believed his ideas were too ambitious and found it difficult to see the appeal However Shigeru Miyamoto saw great potential in the idea and convinced the company to go ahead with the project 27 The initial concept for Pokemon stemmed from the hobby of insect collecting a popular pastime which Tajiri enjoyed as a child 28 While growing up however he observed more urbanization taking place in the town where he lived and as a result the insect population declined Tajiri noticed that kids now played in their homes instead of outside and he came up with the idea of a video game containing creatures that resembled insects called Pokemon He thought kids could relate with the Pokemon by individually naming them and then controlling them to represent fear or anger as a good way of relieving stress However Pokemon never bleed nor die in battle only faint this was a very touchy subject to Tajiri as he did not want to further fill the gaming world with pointless violence 29 The concept of trading Pokemon was inspired by a frustrating experience Tajiri had while playing Dragon Quest II Luminaries of the Legendary Line Tajiri was attempting to obtain an item that could only be obtained by a rare drop from an enemy but he was not able to acquire it Ken Sugimori was also playing Dragon Quest II at the time and was able to acquire two of the rare item Wishing to obtain Sugimori s extra copy Tajiri attempted to figure out if it was possible to trade items between games but realized this was not possible on the Famicom 30 When the Game Boy was released Tajiri thought the system was perfect for his idea especially because of the link cable which he envisioned would allow players to trade Pokemon with each other This concept of trading information was new to the video game industry because previously connection cables were only being used for competition 31 I imagined a chunk of information being transferred by connecting two Game Boys with special cables and I went wow that s really going to be something said Tajiri 32 Upon hearing of the Pokemon concept Shigeru Miyamoto suggested creating multiple cartridges with different Pokemon in each noting it would assist the trading aspect 33 Tajiri was also influenced by Square s Game Boy game The Final Fantasy Legend noting in an interview that the game gave him the idea that more than just action games could be developed for the handheld 34 The main characters were named after Tajiri himself as Satoshi who is described as Tajiri in his youth and his long time friend role model mentor and fellow Nintendo developer Shigeru Miyamoto as Shigeru 29 35 Ken Sugimori an artist and longtime friend of Tajiri headed the development of drawings and designs of the Pokemon working with a team of fewer than ten people who conceived the various designs for all 151 Pokemon Atsuko Nishida created the designs for Pikachu Bulbasaur Charmander Squirtle and many others 36 Sugimori in turn finalized each design drawing the Pokemon from various angles in order to assist Game Freak s graphics department in properly rendering the creature 37 38 Music for the game was composed by Junichi Masuda who utilized the four sound channels of the Game Boy to create both the melodies and the sound effects and Pokemon cries heard upon encountering them He noted the game s opening theme titled Monster was produced with the image of battle scenes in mind using white noise to sound like marching music and imitate a snare drum 39 Originally called Capsule Monsters the game s title went through several transitions due to trademark difficulties becoming CapuMon and KapuMon before eventually settling upon Pocket Monsters 40 41 Tajiri always thought that Nintendo would reject his game as the company did not really understand the concept at first However the games turned out to be a success something Tajiri and Nintendo never expected especially because of the declining popularity of the Game Boy 29 Tajiri said that the Poke Ball concept was inspired by Ultraseven s Capsule Monsters from the tokusatsu superhero television series Ultraseven 1967 1968 42 Nintendo spent 13 million marketing Pokemon Red and Blue in the United States 43 Music edit nbsp Junichi Masuda composed the music for all versions The music was composed by Junichi Masuda 44 at his home on a Commodore Amiga computer which only features PCM sample playback and converted to the Game Boy with a program he had written 45 Release edit nbsp Pocket Monsters Green in original packaging box on display at the Stockholm Game Museum Stockholms Spelmuseum In Japan Pocket Monsters Red and Green were the first versions released Development was completed by October 1995 and release was originally planned for December 21 1995 46 but was delayed until February 27 1996 47 48 because the derivative products were not yet ready for sale 49 After a slow start they continued to sell well 50 Several months later Pocket Monsters Blue was released in Japan as a mail order only special edition 51 to subscribers of CoroCoro Comic on October 15 1996 It was later released to general retail on October 10 1999 52 53 It features updated in game artwork and new dialogue 54 Using Blastoise as its mascot the code script and artwork for Blue were used for the international releases of Red and Green which were renamed to Red and Blue 51 The Japanese Blue edition of the game features all but a handful of Pokemon available in Red and Green making certain Pokemon exclusive to the original editions To create more interest for the games Tajiri revealed an extra Pokemon called Mew hidden within them which he believed created a lot of rumors and myths about the game and kept the interest alive 29 The creature was originally added by Shigeki Morimoto as an internal prank and was not intended to be exposed to consumers 55 It was not until later that Nintendo decided to distribute Mew through a Nintendo promotional event However in 2003 a glitch became widely known and could be exploited so anyone could obtain the elusive Pokemon 56 During the North American localization of Pokemon a small team led by Hiro Nakamura went through the individual Pokemon renaming them for western audiences based on their appearance and characteristics after approval from Nintendo In addition during this process Nintendo trademarked the 151 Pokemon names in order to ensure they would be unique to the franchise 57 During the translation process it became apparent that simply altering the games text from Japanese to English was impossible the games had to be entirely reprogrammed from scratch due to the fragile state of their source code a side effect of the unusually lengthy development time 38 Therefore the games were based on the more modern Japanese version of Blue modeling its programming and artwork after Blue but keeping the same distribution of Pokemon found in the Japanese Red and Green cartridges respectively 51 As the finished Red and Blue versions were being prepared for release Nintendo allegedly spent over 50 million dollars to promote the games fearing the series would not be appealing to American children 58 The western localization team warned that the cute monsters may not be accepted by American audiences and instead recommended they be redesigned and beefed up Then president of Nintendo Hiroshi Yamauchi refused and instead viewed the games possible reception in America as a challenge to face 59 Despite these setbacks the reprogrammed Red and Blue versions with their original creature designs were eventually released in North America on September 28 1998 over two and a half years after Red and Green debuted in Japan 60 61 The games were received extremely well by the foreign audiences and Pokemon went on to become a lucrative franchise in America 59 The same versions were later released in Australia sometime later in 1998 62 and in Europe on October 5 1999 63 64 being the second to last video game released for the original Game Boy in Europe with Pokemon Yellow Version Special Pikachu Edition being the last Pokemon Yellow edit Two years after Red and Green Nintendo released Pokemon Yellow an enhanced version of Red and Blue in Japan in 1998 65 66 and in North America and Europe in 1999 67 and 2000 respectively 68 The game was designed to resemble the Pokemon anime series with the player receiving a Pikachu as their starter Pokemon and their rival starting with an Eevee Some non player characters resemble those from the anime including Team Rocket s Jessie and James 69 Pokemon Yellow changes and enhances several aspects of the original games Pikachu is provided as the player s only starter Pokemon and the character is given both a voice and a personality unique from other Pokemon The character visually follows behind the player on the overworld and the player can turn around and speak with it Pikachu can grow to love or hate the player based on their actions leveling up will keep Pikachu happy while fainting frequently will make it unhappy This enhanced feature would be used again in Pokemon HeartGold and SoulSilver the remakes of Pokemon Gold and Silver and Pokemon Let s Go Pikachu and Let s Go Eevee the remakes of Pokemon Yellow 70 Yellow includes a Pikachu s Beach minigame that is only accessible to players who either won a Nintendo contest or complete a challenge in another game Pokemon Stadium and exchange data between the games using the Transfer Pak 71 Yellow has slightly improved graphics from its predecessors and can print Pokedex entries onto stickers using the Game Boy Printer 70 72 Pokemon Yellow was developed by Game Freak and first began development after the completion of the Japanese only version of Pokemon Blue which itself followed the Japanese only versions of Pokemon Red and Green Nintendo may had been considering a Pokemon Pink alternative version of Yellow based on source code leaked from Nintendo 73 Pokemon Yellow s release was made to coincide with the release of Pokemon The First Movie Future Nintendo president Satoru Iwata later commented that people likely felt Yellow to be unnecessary due to the upcoming release of Pokemon Gold and Silver which were scheduled to be released in the same year 74 It was released in Japan on September 12 1998 in Australia on September 3 1999 75 in North America on October 19 1999 and in Europe on June 16 2000 76 It was published by Nintendo A Pikachu themed Game Boy Color bundle was released in North America in October 1999 77 To promote the release of Pokemon Yellow Volkswagen and Nintendo collaborated to create a yellow Volkswagen New Beetle with some of its features inspired by Pikachu 78 Nintendo World Report listed Pokemon Yellow as one of the notable handheld releases in 1999 79 Re releases edit On the 20th anniversary of the first generation Pokemon games Japanese release in February 2016 Nintendo re released Red Blue and Yellow for their Nintendo 3DS Virtual Console service The games include a first for the Virtual Console simulated Link Cable functionality to allow trading and battling between games 80 As was the case with its original release Green is exclusive to Japanese consumers 81 These versions of the games are able to transfer Pokemon to Pokemon Sun and Moon via the Pokemon Bank application 82 A special Nintendo 2DS bundle was released in Japan Europe and Australia on February 27 2016 with each console matching the corresponding color of the game version 83 North America received a special New Nintendo 3DS bundle with cover plates styled after Red and Blue s box art 84 By March 31 2016 combined sales of the re releases reached 1 5 million units with more than half being sold in North America 85 Reception editReceptionAggregate scoreAggregatorScoreGameRankingsRed 88 86 Blue 88 87 Yellow 85 88 Review scoresPublicationScoreAllGameBlue nbsp nbsp nbsp nbsp nbsp 89 Yellow nbsp nbsp nbsp nbsp nbsp 90 Electronic Gaming MonthlyRed Blue 8 5 10 91 Yellow 8 5 10 88 FamitsuRed Green 29 40 92 Game InformerYellow 6 5 10 88 GameProRed Blue 4 5 5 94 GameSpotBlue 8 8 10 6 Yellow 8 9 10 93 IGNRed 10 10 1 Yellow 10 10 72 Nintendo PowerRed Blue 7 2 10 95 Yellow 4 5 88 GBOMYellow 95 96 AwardPublicationAwardAIAS 2nd Annual Interactive Achievement AwardsRed Blue Outstanding Achievement in Character or Story Development 97 The games received mostly positive reviews from critics holding an aggregate score of 88 on GameRankings 86 Special praise was given to its multiplayer features the ability to trade and battle Pokemon with one another Craig Harris of IGN gave the games a masterful 10 out of 10 noting that Even if you finish the quest you still might not have all the Pokemon in the game The challenge to catch em all is truly the game s biggest draw He also commented on the popularity of the game especially among children describing it as a craze 1 GameSpot s Peter Bartholow who gave the games a great 8 8 out of 10 cited the graphics and audio as somewhat primitive but stated that these were the games only drawbacks He praised the titles replay value due to their customization and variety and commented upon their universal appeal Under its cuddly exterior Pokemon is a serious and unique RPG with lots of depth and excellent multiplayer extensions As an RPG the game is accessible enough for newcomers to the genre to enjoy but it will entertain hard core fans as well It s easily one of the best Game Boy games to date 6 The success of these games has been attributed to their innovative gaming experience rather than audiovisual effects Papers published by the Columbia Business School indicate both American and Japanese children prefer the actual gameplay of a game over special audio or visual effects In Pokemon games the lack of these artificial effects has actually been said to promote the child s imagination and creativity 98 With all the talk of game engines and texture mapping and so on there is something refreshing about this superlative gameplay which makes you ignore the cutesy 8 bit graphics commented The Guardian 99 During the Academy of Interactive Arts amp Sciences 2nd Annual Interactive Achievement Awards Pokemon Red and Blue won the award for Outstanding Achievement in Character or Story Development along with receiving nominations for Console Game of the Year Console Role Playing Game of the Year and Outstanding Achievement in Interactive Design 100 97 Pokemon Yellow edit Pokemon Yellow has been well received by critics holding an aggregate score of 85 from GameRankings as their fifth highest rated Game Boy game of all time 88 The Sarasota Herald Tribune recommended Yellow as a good game for children 101 RPGFan called it so revoltingly addictive that any player of it has no choice but to catch em all They also called Yellow insulting in how limited the additions from Red and Blue were 102 Giving the game a perfect score IGN s Craig Harris praised the game s mechanics commenting that Yellow was the best game of the three to start with 72 GameSpot s Cameron Davis called it a stopgap to appease players until the release of Gold and Silver commenting that the new challenges are enough to fill the hole but only just 93 GameDaily s Chris Buffa listed it as one of the best Pokemon games commenting that while it was a rehash there was enough that was new to warrant playing 103 Allgame s Brad Cook commented that for those who did not play Red and Blue Yellow was good but otherwise he advised that they wait until Gold and Silver 90 The Daily Telegraph s Steve Boxer commented that while it had good gameplay mechanics it was held back by the lack of features He described Nintendo s actions as avaricious commenting that Yellow marks the point where Pokemon ceases to become a game and becomes a marketing exercise obsession satisfier 104 Pokemon Yellow received two nominations for Game of the Year and Console Game of the Year during the 3rd Annual Interactive Achievement Awards 105 106 Sales edit Pokemon Red and Blue set the precedent for what has become a blockbuster multibillion dollar franchise 107 In Japan Red Green and Blue sold 1 04 million units combined during 1996 and another 3 65 million in 1997 The latter performance made Pokemon collectively the country s best selling game of the year surpassing Final Fantasy VII 108 By 1997 about 7 million Game Boy units had been sold in Japan 109 In 1998 Red Green and Blue sold 1 739 391 units in Japan 110 By 1998 10 million units had been sold in Japan 111 Pokemon Red Green and Blue ultimately sold 10 23 million copies in Japan 112 and as of August 2020 were the country s best selling video games 113 The video games were accompanied by the Pokemon Trading Card Game both the video games and card game grossed combined sales revenue of more than 4 billion in Japan as of 2000 update 114 In the United States it became the fastest selling Game Boy title having sold 200 000 copies within two weeks and 4 million units by the end of 1998 115 It went on to become the best selling video game of 1999 in the United States where 6 1 million copies were sold that year 116 By 2007 it had total combined sales of 9 85 million in the United States 117 In Europe the games had grossed 60 388 924 or 64 362 515 equivalent to 113 000 000 in 2022 in 1999 118 In France over 2 5 million copies were sold within a year 119 In Germany they became the first video games to receive two Special Prize awards from the Verband der Unterhaltungssoftware Deutschland VUD for sales above 2 million copies by early 2001 120 In the United Kingdom Red and Blue received two Platinum awards for sales above 600 000 copies 121 Worldwide sales reached over 31 million copies sold 122 It was the most successful computer game of all time according to Joseph Tobin in 2004 123 In 2009 IGN referred to Pokemon Red and Blue as the Best selling RPG on the Game Boy and Best selling RPG of all time 124 while in 2017 Guinness World Records declared the games to be the Best selling videogame excluding bundle sales 125 Pokemon Yellow edit In Japan the game sold 1 549 000 units in 1998 making it the third best selling video game of 1998 in Japan 126 Before its release in North America Nintendo anticipated that it would make them 75 million in the 1999 holiday season 127 The Pokemon Yellow Game Boy Color bundle was predicted to be the second most popular toy of the holiday season 128 In North America the game received roughly 150 000 pre orders 129 The bundle debuted at 2 in video game sales and claimed the 1 spot a week later 130 The standard cartridge sold over 600 000 units in its first week and one million copies within ten days becoming the fastest selling handheld game of all time when it was released 131 Pokemon The First Movie a film released around the same time as Yellow was expected to give it a sales boost 132 133 A Nintendo spokesman attributed the high demand for the Game Boy Color during the Christmas season of 1999 to Yellow 134 For the month of December Donkey Kong 64 led Pokemon Yellow and Gran Turismo 2 on the monthly chart 135 Gwenn Friss of the Cape Cod Times called it one of the hottest items of the 1999 Christmas season comparing it to popular Christmas toys from previous years such as Furby and Tickle me Elmo 136 Thomas Content of USA Today reiterated the comparison commenting that it was poised to stomp them He added that it along with Red and Blue were responsible for the boost of Game Boy sales from 3 5 million in 1998 to 8 million in 1999 137 The Idaho Statesman called it the hottest new title for the Game Boy Color 138 Yellow was the third best selling video game in North America in 1999 with the other four top spots occupied by other Pokemon titles 139 The demand for Yellow resulted in Target to issue an apology for not being able to meet the unprecedented demand 140 CNET surveyed stores sold out of Yellow 141 A spokesperson for FuncoLand attributed a drop in sales to shortages of both the Game Boy Color and Pokemon Yellow 142 For its European launch 2 million units were shipped across the continent during June 2000 including 500 000 in the United Kingdom 143 Yellow became the fastest selling Pokemon title in the United Kingdom 144 where it received a Double Platinum award from ELSPA for more than 600 000 sales 145 and grossed more than 20 million or 30 000 000 equivalent to 51 000 000 in 2022 146 In Germany Yellow received a Double Platinum award from the Verband der Unterhaltungssoftware Deutschland VUD for sales above 400 000 copies by early 2001 147 Legacy editThe video game website 1UP com composed a list of the Top 5 Late to the Party Games showing selected titles that prove a gaming platform s untapped potential and were one of the last games released for their respective console Red and Blue were ranked first and called Nintendo s secret weapon when the games were brought out for the Game Boy in the late 1990s 32 The game s success revitalized the Game Boy in the late 1990s 123 Nintendo Power listed the Red and Blue versions together as the third best video game for the Game Boy and Game Boy Color stating that something about the games kept them playing until they caught every Pokemon 148 Game Informer s Ben Reeves called them along with Pokemon Yellow Gold Silver and Crystal the second best Game Boy games and stated that it had more depth than it appeared 149 Official Nintendo Magazine named the games one of the best Nintendo games of all time placing 52nd on their list of the top 100 games 150 Red and Blue made number 72 on IGN s Top 100 Games of All Time in 2003 in which the reviewers noted that the pair of games started a revolution and praised the deep game design and complex strategy as well the option to trade between other games 151 Two years later it climbed the ranks to number 70 in the updated list with the games legacy again noted to have inspired multiple video game sequels movies television shows and other merchandise strongly rooting it in popular culture 152 In 2019 PC Magazine included the games on their The 10 Best Game Boy Games 153 In 2023 Time Extension included the game on their Best JRPGs of All Time list 154 In 2007 Red and Blue were ranked at number 37 on the list and the reviewers remarked at the games longevity For everything that has come in the decade since it all started right here with Pokemon Red Blue Its unique blend of exploration training battling and trading created a game that was far more in depth than it first appeared and one that actually forced the player to socialize with others in order to truly experience all that it had to offer The game is long engrossing and sparkles with that intangible addictiveness that only the best titles are able to capture Say what you will about the game but few gaming franchises can claim to be this popular ten years after they first hit store shelves 35 The games are widely credited with starting and helping pave the way for the successful multibillion dollar series 32 Five years after Red and Blue s initial release Nintendo celebrated its Pokemonniversary George Harrison the senior vice president of marketing and corporate communications of Nintendo of America stated that those precious gems Pokemon Red and Blue have evolved into Ruby and Sapphire The release of Pokemon Pinball kicks off a line of great new Pokemon adventures that will be introduced in the coming months 155 The series has since sold over 300 million games all accredited to the enormous success of the original Red and Blue versions 32 156 On February 12 2014 an anonymous Australian programmer launched Twitch Plays Pokemon a social experiment on the video streaming website Twitch The project was a crowdsourced attempt to play a modified version of Pokemon Red by typing commands into the channel s chat log with an average of 50 000 viewers participating at the same time The result was compared to watching a car crash in slow motion 157 The game was completed on March 1 2014 boasting 390 hours of multi user controlled non stop gameplay 158 In 2017 The Strong National Museum of Play inducted Pokemon Red and Green to its World Video Game Hall of Fame 159 Remakes edit Main articles Pokemon FireRed and LeafGreen and Pokemon Let s Go Pikachu and Let s Go Eevee Pokemon FireRed Version e and Pokemon LeafGreen Version f are enhanced remakes of Pokemon Red and Blue The new titles were developed by Game Freak and published by Nintendo for the Game Boy Advance and have compatibility with the Game Boy Advance Wireless Adapter which originally came bundled with the games However due to the new variables added to FireRed and LeafGreen such as changing the single Special stat into two separate Special Attack and Special Defense stats these titles are not compatible with older versions outside of the third generation of Pokemon FireRed and LeafGreen were first released in Japan on January 29 2004 160 161 and released in North America and Europe on September 9 162 and October 1 2004 163 respectively Nearly two years after their original release Nintendo re marketed them as Player s Choice titles 164 The games received critical acclaim obtaining an aggregate score of 81 percent on Metacritic 165 Most critics praised the fact that the games introduced new features while still maintaining the traditional gameplay of the series Reception of the graphics and audio was more mixed with some reviewers complaining that they were too simplistic and not much of an improvement over the previous games Pokemon Ruby and Sapphire FireRed and LeafGreen were commercial successes selling a total of around 12 million copies worldwide 166 Pokemon Let s Go Pikachu g and Pokemon Let s Go Eevee h are enhanced remakes of Pokemon Yellow Version released in November 2018 for the Nintendo Switch They were aimed at newcomers to the Pokemon series and incorporate mechanics from Pokemon Go 167 The games take place in the Kanto region and include only the original 151 Pokemon from the first generation of Pokemon The ability for Pokemon to accompany the protagonist in the overworld returns a feature last seen in Pokemon HeartGold and SoulSilver on the Nintendo DS However whereas only one Pokemon could be chosen to follow the protagonist previously they will additionally be accompanied by the starter Pikachu or Eevee in Let s Go Pikachu or Let s Go Eevee respectively They have combined global sales of over 13 million copies 168 Related games edit Main articles Pokemon Stadium and Pokemon PinballThis section is empty You can help by adding to it December 2022 Notes edit Japanese ポケットモンスター 赤 Hepburn Poketto Monsuta Aka Japanese ポケットモンスター 緑 Hepburn Poketto Monsuta Midori Japanese ポケットモンスター 青 Hepburn Poketto Monsuta Ao ポケットモンスターピカチュウ Poketto Monsuta Pikachu lit Pocket Monsters Pikachu ポケットモンスター ファイアレッド Poketto Monsuta Faiareddo lit Pocket Monsters FireRed ポケットモンスター リーフグリーン Poketto Monsuta Rifugurin lit Pocket Monsters LeafGreen ポケットモンスター Let s Go ピカチュウ Poketto Monsuta Let s GO Pikachu ポケットモンスター Let s Go イーブイ Poketto Monsuta Let s GO ibuiReferences edit a b c d Harris Craig June 23 1999 Pokemon Red Version Review IGN Archived from the original on May 16 2012 Retrieved June 26 2008 MacDonald Mark Brokaw Brian Arnold J Douglas Elies Mark 1999 Pokemon Trainer s Guide Sandwich Islands Publishing p 73 ISBN 0 439 15404 9 Game Freak December 9 1997 Pokemon Red and Blue Instruction manual Nintendo p 8 a b Game Freak September 30 1998 Pokemon Red and Blue Instruction manual Nintendo p 17 Game Freak September 30 1998 Pokemon Red and Blue Instruction manual Nintendo p 10 a b c d Bartholow Peter January 28 2000 GameSpot review GameSpot Archived from the original on February 6 2010 Retrieved June 26 2008 Game Freak September 30 1998 Pokemon Red and Blue Instruction manual Nintendo p 21 Game Freak September 30 1998 Pokemon Red and Blue Instruction manual Nintendo p 7 a b Game Freak September 30 1998 Pokemon Red and Blue Instruction manual Nintendo p 36 nintendo com au GBC Frequently Asked Questions Nintendo Archived from the original on December 22 2007 Retrieved October 7 2008 Game Boy Game Pak Troubleshooting Specific Games Nintendo of America Inc Archived from the original on January 27 2008 Retrieved June 9 2009 MissingNO is a programming quirk and not a real part of the game Pokemon Gold and Silver Strategy Guide Trading IGN Archived from the original on March 22 2012 Retrieved June 27 2008 Gerstmann Jeff February 29 2000 Pokemon Stadium for Nintendo 64 Review GameSpot Archived from the original on May 5 2012 Retrieved September 16 2008 Villoria Gerald March 26 2001 Pokemon Stadium 2 for 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