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New media art

New media art includes artworks designed and produced by means of electronic media technologies. It comprises virtual art, computer graphics, computer animation, digital art, interactive art, sound art, Internet art, video games, robotics, 3D printing, immersive installation and cyborg art. The term defines itself by the thereby created artwork, which differentiates itself from that deriving from conventional visual arts such as architecture, painting or sculpture.

Newskool ASCII Screenshot with the words “Closed Society II”
Eduardo Kac's installation "Genesis" Ars Electronica 1999
10.000 moving cities, Marc Lee, 2013, National Museum of Modern and Contemporary Art Seoul, Korea

New Media art has origins in the worlds of science, art, and performance. Some common themes found in new media art include databases, political and social activism, Afrofuturism, feminism, and identity, a ubiquitous theme found throughout is the incorporation of new technology into the work. The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in "New Genres" or "New Media" and a growing number of graduate programs have emerged internationally.[1]

New media art may involve degrees of interaction between artwork and observer or between the artist and the public, as is the case in performance art. Several theorists and curators have noted that such forms of interaction do not distinguish new media art but rather serve as a common ground that has parallels in other strands of contemporary art practice.[2] Such insights emphasize the forms of cultural practice that arise concurrently with emerging technological platforms, and question the focus on technological media per se. New Media art involves complex curation and preservation practices that make collecting, installing, and exhibiting the works harder than most other mediums.[3] Many cultural centers and museums have been established to cater to the advanced needs of new media art.

History edit

The origins of new media art can be traced to the moving image inventions of the 19th century such as the phenakistiscope (1833), the praxinoscope (1877) and Eadweard Muybridge's zoopraxiscope (1879). From the 1900s through the 1960s, various forms of kinetic and light art, from Thomas Wilfred's 'Lumia' (1919) and 'Clavilux' light organs[4] to Jean Tinguely's self-destructing sculpture Homage to New York (1960) can be seen as progenitors of new media art.[5]

Steve Dixon in his book Digital Performance: New Technologies in Theatre, Dance and Performance Art argues that the early twentieth century avant-garde art movement Futurism was the birthplace of the merging of technology and performance art. Some early examples of performance artists who experimented with then state-of-the-art lighting, film, and projection include dancers Loïe Fuller and Valentine de Saint-Point. Cartoonist Winsor McCay performed in sync with an animated Gertie the Dinosaur on tour in 1914. By the 1920s many Cabaret acts began incorporating film projection into performances.[5]

Robert Rauschenberg's piece Broadcast (1959), composed of three interactive re-tunable radios and a painting, is considered one of the first examples of interactive art. German artist Wolf Vostell experimented with television sets in his (1958) installation TV De-collages. Vostell's work influenced Nam June Paik, who created sculptural installations featuring hundreds of television sets that displayed distorted and abstract footage.[5]

Beginning in Chicago during the 1970s, there was a surge of artists experimenting with video art and combining recent computer technology with their traditional mediums, including sculpture, photography, and graphic design. Many of the artists involved were grad students at The School of the Art Institute of Chicago, including Kate Horsfield and Lyn Blumenthal, who co-founded the Video Data Bank in 1976.[6] Another artists involved was Donna Cox, she collaborated with mathematician George Francis and computer scientist Ray Idaszak on the project Venus in Time which depicted mathematical data as 3D digital sculptures named for their similarities to paleolithic Venus statues.[7] In 1982 artist Ellen Sandor and her team called (art)n Laboratory created the medium called PHSCologram, which stands for photography, holography, sculpture, and computer graphics. Her visualization of the AIDS virus was depicted on the cover of IEEE Computer Graphics and Applications in November 1988.[6] At the University of Illinois in 1989, members of the Electronic Visualization Laboratory Carolina Cruz-Neira, Thomas DeFanti, and Daniel J. Sandin collaborated to create what is known as CAVE or Cave Automatic Virtual Environment an early virtual reality immersion using rear projection.[8]

In 1983, Roy Ascott introduced the concept of "distributed authorship" in his worldwide telematic project La Plissure du Texte[9] for Frank Popper's "Electra" at the Musée d'Art Moderne de la Ville de Paris. The development of computer graphics at the end of the 1980s and real time technologies in the 1990s combined with the spreading of the Web and the Internet favored the emergence of new and various forms of interactive art by Ken Feingold, Lynn Hershman Leeson, David Rokeby, Ken Rinaldo, Perry Hoberman, Tamas Waliczky; telematic art by Roy Ascott, Paul Sermon, Michael Bielický; Internet art by Vuk Ćosić, Jodi; virtual and immersive art by Jeffrey Shaw, Maurice Benayoun, Monika Fleischmann, and large scale urban installation by Rafael Lozano-Hemmer. In Geneva, the Centre pour l'Image Contemporaine or CIC coproduced with Centre Georges Pompidou from Paris and the Museum Ludwig in Cologne the first internet video archive of new media art.[10]

 
Maurizio Bolognini, Sealed Computers (Nice, France, 1992–1998). This installation uses computer codes to create endless flows of random images that nobody would see. (Images are continuously generated but they are prevented from becoming a physical artwork).[11]
 
World Skin (1997), Maurice Benayoun's Virtual Reality Interactive Installation (Photo Safari in the Land of War)

Simultaneously advances in biotechnology have also allowed artists like Eduardo Kac to begin exploring DNA and genetics as a new art medium.[12]

Influences on new media art have been the theories developed around interaction, hypertext, databases, and networks. Important thinkers in this regard have been Vannevar Bush and Theodor Nelson, whereas comparable ideas can be found in the literary works of Jorge Luis Borges, Italo Calvino, and Julio Cortázar.

Themes edit

In the book New Media Art, Mark Tribe and Reena Jana named several themes that contemporary new media art addresses, including computer art, collaboration, identity, appropriation, open sourcing, telepresence, surveillance, corporate parody, as well as intervention and hacktivism.[13] In the book Postdigitale,[14] Maurizio Bolognini suggested that new media artists have one common denominator, which is a self-referential relationship with the new technologies, the result of finding oneself inside an epoch-making transformation determined by technological development.

New media art does not appear as a set of homogeneous practices, but as a complex field converging around three main elements: 1) the art system, 2) scientific and industrial research, and 3) political-cultural media activism.[15] There are significant differences between scientist-artists, activist-artists and technological artists closer to the art system, who not only have different training and technocultures, but have different artistic production.[16] This should be taken into account in examining the several themes addressed by new media art.

Non-linearity can be seen as an important topic to new media art by artists developing interactive, generative, collaborative, immersive artworks like Jeffrey Shaw or Maurice Benayoun who explored the term as an approach to looking at varying forms of digital projects where the content relays on the user's experience. This is a key concept since people acquired the notion that they were conditioned to view everything in a linear and clear-cut fashion. Now, art is stepping out of that form and allowing for people to build their own experiences with the piece. Non-linearity describes a project that escape from the conventional linear narrative coming from novels, theater plays and movies. Non-linear art usually requires audience participation or at least, the fact that the "visitor" is taken into consideration by the representation, altering the displayed content. The participatory aspect of new media art, which for some artists has become integral, emerged from Allan Kaprow's Happenings and became with Internet, a significant component of contemporary art.

The inter-connectivity and interactivity of the internet, as well as the fight between corporate interests, governmental interests, and public interests that gave birth to the web today, inspire a lot of current new media art.

Databases edit

One of the key themes in new media art is to create visual views of databases. Pioneers in this area include Lisa Strausfeld, Martin Wattenberg[17] and Alberto Frigo.[18] From 2004–2014 George Legrady's piece "Making Visible the Invisible" displayed the normally unseen library metadata of items recently checked out at the Seattle Public Library on six LCD monitors behind the circulation desk.[19] Database aesthetics holds at least two attractions to new media artists: formally, as a new variation on non-linear narratives; and politically as a means to subvert what is fast becoming a form of control and authority.

Political and social activism edit

Many new media art projects also work with themes like politics and social consciousness, allowing for social activism through the interactive nature of the media. New media art includes "explorations of code and user interface; interrogations of archives, databases, and networks; production via automated scraping, filtering, cloning, and recombinatory techniques; applications of user-generated content (UGC) layers; crowdsourcing ideas on social- media platforms; narrowcasting digital selves on "free" websites that claim copyright; and provocative performances that implicate audiences as participants".[20]

Afrofuturism edit

Afrofuturism is an interdisciplinary genre that explores the African diaspora experience, predominantly in the United States, by deconstructing the past and imagining the future through the themes of technology, science fiction, and fantasy. Musician Sun Ra, believed to be one of the founders of Afrofuturism, thought a blend of technology and music could help humanity overcome the ills of society.[21] His band, The Sun Ra Arkestra, combined traditional Jazz with sound and performance art and were among the first musicians to perform with a synthesizer.[22] The twenty-first century has seen a resurgence of Afrofuturism aesthetics and themes with artists and cooperation's like Jessi Jumanji and Black Quantum Futurism and art educational centers like Black Space in Durham, North Carolina.[23]

Feminism and the female experience edit

Japanese artist Mariko Mori's multimedia installation piece Wave UFO (1999–2003) sought to examine the science and perceptions behind the study of consciousness and neuroscience. Exploring the ways that these fields undertake research in a materially reductionist manner. Mori's work emphasized the need for these fields to become more holistic and incorporate incites and understanding of the world from philosophy and the humanities.[24] Swiss artist Pipilotti Rist's (2008) immersive video installation Pour Your Body Out explores the dichotomy of beauty and the grotesque in the natural world and their relation to the female experience. The large-scale 360-degree installation featured breast-shaped projectors and circular pink pillows that invited viewers to relax and immerse themselves in the vibrant colors, psychedelic music, and partake in meditation and yoga.[24] American filmmaker and artist Lynn Hersman Leeson explores in her films the themes of identity, technology and the erasure of women's roles and contributions to technology. Her (1999) film Conceiving Ada depicts a computer scientist and new media artist named Emmy as she attempts and succeeds at creating a way to communicate through cyberspace with Ada Lovelace, an Englishwoman who created the first computer program in the 1840s via a form of artificial intelligence.[25]

Identity edit

With its roots in outsider art, New Media has been an ideal medium for an artist to explore the topics of identity and representation. In Canada, Indigenous multidisciplinary artists like Cheryl L'Hirondelle and Kent Monkman have incorporated themes about gender, identity, activism, and colonization in their work.[26] Monkman, a Cree artist, performs and appears as their alter ego Miss Chief Eagle Testickle, in film, photography, painting, installation, and performance art. Monkman describes Miss Chief as a representation of a two-spirit or non-binary persona that does not fall under the traditional description of drag.[27]

Future of new media art edit

The emergence of 3D printing has introduced a new bridge to new media art, joining the virtual and the physical worlds. The rise of this technology has allowed artists to blend the computational base of new media art with the traditional physical form of sculpture. A pioneer in this field was artist Jonty Hurwitz who created the first known anamorphosis sculpture using this technique.

Longevity edit

As the technologies used to deliver works of new media art such as film, tapes, web browsers, software and operating systems become obsolete, New Media art faces serious issues around the challenge to preserve artwork beyond the time of its contemporary production. Currently, research projects into New media art preservation are underway to improve the preservation and documentation of the fragile media arts heritage (see DOCAM – Documentation and Conservation of the Media Arts Heritage).

Methods of preservation exist, including the translation of a work from an obsolete medium into a related new medium,[28] the digital archiving of media (see the Rhizome ArtBase, which holds over 2000 works, and the Internet Archive), and the use of emulators to preserve work dependent on obsolete software or operating system environments.[29][30]

Around the mid-90s, the issue of storing works in digital form became a concern. Digital art such as moving images, multimedia, interactive programs, and computer-generated art has different properties than physical artwork such as oil paintings and sculptures. Unlike analog technologies, a digital file can be recopied onto a new medium without any deterioration of content. One of the problems with preserving digital art is that the formats continuously change over time. Former examples of transitions include that from 8-inch floppy disks to 5.25-inch floppies, 3-inch diskettes to CD-ROMs, and DVDs to flash drives. On the horizon is the obsolescence of flash drives and portable hard drives, as data is increasingly held in online cloud storage.[31]

Museums and galleries thrive off of being able to accommodate the presentation and preservation of physical artwork. New media art challenges the original methods of the art world when it comes to documentation, its approach to collection and preservation. Technology continues to advance, and the nature and structure of art organizations and institutions will remain in jeopardy. The traditional roles of curators and artist are continually changing, and a shift to new collaborative models of production and presentation is needed.[32]

Preservation edit

see also Conservation and restoration of new media art

New media art encompasses various mediums all which require their own preservation approaches.[3] Due to the vast technical aspects involved no established digital preservation guidelines fully encompass the spectrum of new media art.[33] New media art falls under the category of "complex digital object" in the Digital Curation Centre's digital curation lifecycle model which involves specialized or totally unique preservation techniques.  Complex digital objects preservation has an emphasis on the inherent connection of the components of the piece.[34]

Education edit

In New Media programs, students are able to get acquainted with the newest forms of creation and communication. New Media students learn to identify what is or isn't "new" about certain technologies.[35] Science and the market will always present new tools and platforms for artists and designers. Students learn how to sort through new emerging technological platforms and place them in a larger context of sensation, communication, production, and consumption.

When obtaining a bachelor's degree in New Media, students will primarily work through practice of building experiences that utilize new and old technologies and narrative. Through the construction of projects in various media, they acquire technical skills, practice vocabularies of critique and analysis, and gain familiarity with historical and contemporary precedents.[35]

In the United States, many Bachelor's and Master's level programs exist with concentrations on Media Art, New Media, Media Design, Digital Media and Interactive Arts.[36]

Theorists and historians edit

Notable art theorists and historians working in this field include:

Types edit

The term New Media Art is generally applied to disciplines such as:

Artists edit

Cultural centres edit

See also edit

References edit

  1. ^ Shanken, Edward A. (2005). "Artists in Industry and the Academy: Collaborative Research, Interdisciplinary Scholarship and the Creation and Interpretation of Hybrid Forms". Leonardo. 38 (5). MIT Press - Journals: 415–418. doi:10.1162/leon.2005.38.5.415. ISSN 0024-094X. S2CID 55958365.
  2. ^ "Contemporary Art and New Media: Toward a Hybrid Discourse?". 15 February 2011.
  3. ^ a b Paul, Christiane (2012). "The myth of immateriality – presenting new media art". Technoetic Arts. 10 (2): 167–172. doi:10.1386/tear.10.2-3.167_7.
  4. ^ Eskilson, Stephen (2003). "Thomas Wilfred and Intermedia: Seeking a Framework for Lumia". Leonardo. 36 (1). MIT Press - Journals: 65–68. doi:10.1162/002409403321152347. ISSN 0024-094X. S2CID 57568475.
  5. ^ a b c Dixon, S. (2015). Digital Performance: A History of New Media in Theater, Dance, Performance Art, and Installation. Leonardo. MIT Press. ISBN 978-0-262-52752-1.
  6. ^ a b Cox et al. 2018, p. 50-70.
  7. ^ Cox et al. 2018, p. 165–169.
  8. ^ Cox et al. 2018, p. 85-91.
  9. ^ . 1904.cc. Archived from the original on 2015-04-02.
  10. ^ "Nouveaux Media – New Media – Neue Medien". www.newmedia-art.org.
  11. ^ Broeckmann, Andreas (2007). "Image, Process, Performance, Machine: Aspects of an Aesthetics of the Machinic". In Oliver Grau (ed.). Media Art Histories. Cambridge: MIT Press. pp. 204–205. doi:10.7551/mitpress/4530.003.0014. ISBN 978-0-262-07279-3.
  12. ^ Kac, E. (2007). "Art that looks you in the eye: hybrids, clones, mutants, synthetics, and transgenics". Signs of life: Bio art and beyond. MIT Press. pp. 1–27.
  13. ^ Mark Tribe, Reena Jana (2007), New Media Art, Introduction, Rome: Taschen, ISBN 978-3-8228-2537-2
  14. ^ Maurizio Bolognini (2008), Postdigitale (in Italian), Rome: Carocci Editore, ISBN 978-88-430-4739-0
  15. ^ Catricalà, Valentino (2015). Media Art. Toward a new Definition of Arts in the Age of Technology. Gli Ori. ISBN 978-88-7336-564-8.
  16. ^ Maurizio Bolognini (2010). From interactivity to democracy. Towards a post-digital generative art. Artmedia X Proceedings, Paris.
  17. ^ Bulajic, Viktorija Vesna (2007). Database aesthetics: art in the age of information overflow. University of Minnesota Press.
  18. ^ Moulon, Dominique (2013). Contemporary new media art. Nouvelles éditions Scala.
  19. ^ van der Meulen, Sjoukje (2017). "A Strong Couple: New Media and Socially Engaged Art". Leonardo. 50 (2). MIT Press - Journals: 170–176. doi:10.1162/leon_a_00963. ISSN 0024-094X.
  20. ^ Hudson, D.; Zimmermann, P. (2015-04-09). Thinking Through Digital Media. New York: Palgrave Macmillan. ISBN 978-1-137-43362-6.
  21. ^ Womack, Y.L. (2013). Afrofuturism: The World of Black Sci-Fi and Fantasy Culture. Chicago Review Press. ISBN 978-1-61374-799-5.
  22. ^ Youngquist, Paul (2016). A pure solar world: Sun Ra and the birth of Afrofuturism. Austin: University of Texas Press. doi:10.7560/726369. ISBN 978-1-4773-1117-2.
  23. ^ Peattie, Peggy (2021-08-26). "Afrofuturism Revelation and Revolution; Voices of the Digital Generation". Journal of Communication Inquiry. 46 (2). SAGE Publications: 161–184. doi:10.1177/01968599211041117. ISSN 0196-8599. S2CID 239684575.
  24. ^ a b Mondloch, K. (2018). A Capsule Aesthetic: Feminist Materialisms in New Media Art. University of Minnesota Press. ISBN 978-1-4529-5511-7.
  25. ^ Kinder, M. (2005). "A cinema of intelligent agents: conceiving ada and teknolust". In Tromble, M. (ed.). The art and films of lynn Hershman leeson: Secret agents, private. University of California Press. pp. 167–181.
  26. ^ Nagam, Julie; Swanson, Kerry (2014). "Decolonial Interventions in Performance and New Media Art: In Conversation with Cheryl L'Hirondelle and Kent Monkman". Canadian Theatre Review. 159. University of Toronto Press Inc. (UTPress): 30–37. doi:10.3138/ctr.159.006. ISSN 0315-0836. S2CID 194059689.
  27. ^ Scudeler, June (2015-12-01). ""Indians on Top": Kent Monkman's Sovereign Erotics". American Indian Culture and Research Journal. 39 (4). California Digital Library (CDL): 19–32. doi:10.17953/aicrj.39.4.scudeler. ISSN 0161-6463.
  28. ^ "Digital Rosetta Stone" (PDF). ercim.org.
  29. ^ Rinehart, Richard. . rhizome.org. Archived from the original on 2005-01-16.
  30. ^ Rose, Frank (2016-10-21). "The Mission to Save Vanishing Internet Art". The New York Times. ISSN 0362-4331. Retrieved 2016-11-14.
  31. ^ "Longevity of Electronic Art". besser.tsoa.nyu.edu. Retrieved 2017-12-07.
  32. ^ Paul, Christiane (2008). New Media in the White Cube and Beyond. Berkeley: University of California Press. ISBN 978-0-520-25597-5. OCLC 225871513.
  33. ^ Almeida, Nora (2012). "Dismantling the Monolith: post-media art and the culture of instability". Art Documentation: Journal of the Art Libraries Society of North America. 31 (1). University of Chicago Press: 2–11. doi:10.1086/664932. ISSN 0730-7187. JSTOR 664932. S2CID 109627137.
  34. ^ Post, Colin (2017). "Preservation practices of new media artists". Journal of Documentation. 73 (4): 716–732. doi:10.1108/JD-09-2016-0116.
  35. ^ a b . illinois.edu. Archived from the original on 2016-03-02. Retrieved 2013-04-30.
  36. ^ "New Media Programs in the United States — Dr. Edgar Huang". www.iupui.edu.

Further reading edit

  • Wardrip-Fruin, Noah; Montfort, Nick, eds. (2003). The New Media Reader. The MIT Press. ISBN 0-262-23227-8.
  • Maurice Benayoun (July 2011). The Dump, 207 Hypotheses for Committing Art (in French). France: Fyp éditions. ISBN 978-2-916571-64-5.
  • Timothy Murray; Derrick de Kerckhove; Oliver Grau; Kristine Stiles; Jean-Baptiste Barrière; Dominique Moulon; Jean-Pierre Balpe (2011). Maurice Benayoun - Open Art (in French). Nouvelles éditions Scala. ISBN 978-2-35988-046-5.
  • Bush, Vannevar (1945-07-01). "As We May Think". The Atlantic. from the original on 2012-08-22.
  • Ascott, Roy (2003). Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness. Berkeley, Calif.: Univ of California Press. ISBN 978-0-520-21803-1.
  • Barreto, Ricardo; Perissinotto, Paula (2002). . INTERNET ART FILE 2002, São Paulo, IMESP. ISBN 85-7060-038-0. Archived from the original (DOC) on 2008-06-25.
  • Jorge Luis Borges (1941). "The Garden of Forking Paths." Editorial Sur.
  • Bourriaud, Nicolas (2020) [1998]. Relational Aesthetics. Les presses du réel. ISBN 978-2-37896-371-2.
  • Buci-Glucksmann, Christine (1999). "L'art à l'époque virtuel". In Olive, Jean-Paul; Amey, Claude (eds.). Les frontières esthétiques de l'art (in French). Paris Montréal (Québec): Editions L'Harmattan. ISBN 2-7384-8262-7.
  • Buci-Glucksmann, Christine (2002). La folie du voir: Une esthétique du virtuel (in French). Paris: Editions Galilée. ISBN 978-2-7186-0599-9.
  • Catricalà, Valentino (2015-01-01). "Media Art. Towards a New Definition of Arts in the Age of Technology". Academia.edu.
  • Graham, Beryl; Cook, Sarah (2010). Rethinking Curating: Art After New Media. Cambridge: MIT Press (MA). ISBN 978-0-262-01388-8.
  • "Curating New Media – Beryl Graham & Sarah Cook on the challenges of exhibiting massless media". Art Monthly. No. 261. November 2002.
  • Cook, Sarah (2010). A Brief History of Curating New Media Art – Conversations with Curators. Berlin: Damaris Publishing. ISBN 978-3-941644-20-5.
  • Cook, Sarah (2010). A Brief History of Working with New Media Art – Conversations with Artists. Berlin: The Green-Box-Kunst-Ed. ISBN 978-3-941644-21-2.
  • Fleischmann, Monika; Reinhard, Ulrike (2004). Digitale Transformationen : Medienkunst als Schnittstelle von Kunst, Wissenschaft, Wirtschaft und Gesellschaft [Digital Transformations – Media Art as at the Interface between Art, Science, Economy and Society] (in German). Heidelberg: WHOIS Verlags- & Vetriebsgesellschaft. ISBN 978-3-934013-38-4.
  • Fleischmann, Monika; Strauss, Wolfgang, eds. (2001). CAST01//Living in Mixed Realities. ISSN 1618-1387.
  • Shapiro, Alan N. (2010). "Preface". In Gatti, Gianna Maria (ed.). The Technological Herbarium. Avinus Verlag. ISBN 978-3-86938-012-4.
  • Gere, Charlie (2002). Digital Culture. London: Reaktion Books. ISBN 978-1-86189-143-3.
  • Paul Brown; Charlie Gere; Nicholas Lambert; Catherine Mason, eds. (2008). White Heat Cold Logic: British Computer Art 1960–1980. MIT Press/Leonardo Books. ISBN 978-0-262-02653-6.
  • Graham, Philip Mitchell, New Epoch Art, InterACTA: Journal of the Art Teachers Association of Victoria, Published by ACTA, Parkville, Victoria, No 4, 1990, ISSN 0159-9135, Cited In APAIS. This database is available on the Informit Online Internet Service or on CD-ROM, or on Australian Public Affairs – Full Text
  • Grau, Oliver (2003). Virtual Art: From Illusion to Immersion. Cambridge (Mass.): Mit Press. ISBN 0-262-07241-6.
  • Grau, Oliver (2007). MediaArtHistories. Cambridge, Mass: MIT Press. ISBN 978-0-262-07279-3.
  • Hansen, Mark (2004). New Philosophy for New Media. Cambridge, Mass.: MIT Press. ISBN 978-0-262-08321-8.
  • Higgins, Dick (February 1966). "Intermedia". The Something else Newsletter. 1 (1).
  • Lopes, Dominic McIver. (2009). A Philosophy of Computer Art. London: Routledge
  • Manovich, Lev (2002-02-22). The Language of New Media. Cambridge, Mass.: MIT Press. ISBN 0-262-63255-1.
  • Manovich, Lev (2002). "Ten Key Texts on Digital Art: 1970-2000". Leonardo. 35 (5). MIT Press - Journals: 567–575. doi:10.1162/002409402320774385. ISSN 0024-094X. S2CID 57566892.
  • Manovich, Lev (2003-02-14). "New Media from Borges to HTML" (PDF). In Wardrip-Fruin, Noah; Montfort, Nick (eds.). The New Media Reader. Cambridge, Mass: MIT Press. ISBN 978-0-262-23227-2.
  • Mondloch, Kate (2010). Screens: Viewing Media Installation Art. Minneapolis, Minn: University of Minnesota Press. ISBN 978-0-8166-6522-8.
  • Paul, Christiane (2003). Digital Art. London: Thames & Hudson. ISBN 0-500-20367-9.
  • Paul, Christiane (2007-01-27). "Challenges for a Ubiquitous Museum: Presenting and Preserving New Media". NeMe.
  • Robert C. Morgan, Commentaries on the New Media Arts Pasadena, CA: Umbrella Associates,1992
  • Janet Murray (2003). "Inventing the Medium", The New Media Reader. MIT Press.
  • Frank Popper (2007) From Technological to Virtual Art, MIT Press/Leonardo Books
  • Frank Popper (1997) Art of the Electronic Age, Thames & Hudson
  • Edward Shanken (2009-02-09). "Writings on Contemporary Art and New Media".
  • Shanken, Edward A. (2009-02-21). Art and Electronic Media. London New York [Lagny-sur-Marne]: Phaidon. ISBN 978-0-7148-4782-5.
  • Tribe, Mark; Jana, Reena (2009). . Basic art series. Taschen. ISBN 978-3-8365-1413-2. Archived from the original on 2010-07-05.
  • Usselmann, Rainer (2003). "The Dilemma of Media Art: Cybernetic Serendipity at the ICA London". Leonardo. 36 (5). MIT Press - Journals: 389–396. doi:10.1162/002409403771048191. ISSN 0024-094X. S2CID 263470200.
  • Rainer Usselmann, (2002) "About Interface: Actualisation and Totality", University of Southampton
  • Wands, Bruce (2006). Art of the Digital Age. London: Thames and Hudson. ISBN 0-500-23817-0.
  • Whitelaw, Mitchell (2006). Metacreation: Art and Artificial Life. Cambridge, Mass London: MIT Press. ISBN 0-262-73176-2.
  • Dietz, Steve (2004-02-16). "Collecting New Media Art: Just Like Anything Else, Only Different". NeMe.
  • Worms, Anne-Cécile (2008). (in French). M21 Editions. ISBN 978-2-916260-33-4. Archived from the original on 2018-06-25.
  • Youngblood, Gene (1970). Expanded Cinema. New York. E.P. Dutton & Company.
  • Prada, Juan Martín (2012-04-12). Prácticas artísticas e internet en la época de las redes sociales (in Spanish). Ediciones Akal, S.A. ISBN 978-84-460-3517-6.
  • Hiekel, Jörn Peter (2009). Vernetzungen: Neue Musik im Spannungsfeld von Wissenschaft und Technik (in German). Institut für Neue Musik und Musikerziehung Darmstadt. OCLC 320198124.
  • Bailey, Chris; Gardiner, Hazel (2016-04-08). Revisualizing Visual Culture. Routledge. doi:10.4324/9781315606286. ISBN 978-1-317-06349-0.
  • Hudson, Dale; Zimmermann, Patricia R. (2009). "Taking things apart: Migratory archives, locative media, and micropublics". Afterimage. 36 (4): 14–19. doi:10.1525/aft.2009.36.4.15.
  • Moss, Ceci (2008-12-03). "Thoughts on "New Media Artists vs Artists With Computers"". Rhizome.
  • Nechvatal, Joseph (2013-08-20). "Whither Art? David Joselit's Digital Art Problem". Hyperallergic.
  • Joselit, David (2013). After Art. Princeton: Princeton University Press. ISBN 978-0-691-15044-4.
  • Guertin, Carolyn (2012-04-26). Digital Prohibition: Piracy and authorship in new media art. London: Continuum. ISBN 978-1-4411-0610-0.
  • Catricalà, Valentino (2013-01-01). "Come l'avanguardia inventò il futuro. L'Optofono di Raoul Hausman, la "visione elettromeccanica di Lissitzky e le forme dell'energia" [How the avant-garde invented the future. The Raoul Hausmann’s Optophone, the Lissitzky‘s "electromecchanic vision" and the shapes of energies]. In "Imago. Rivista di studi sul cinema e i media" (in Italian).
  • Hudson, D.; Zimmermann, P. (2015-04-09). Thinking Through Digital Media: Transnational Environments and Locative Places. Palgrave Macmillan. ISBN 978-1-137-43362-6.
  • Strehovec, Janez; Baldwin, Sandy (2016-10-08). Text as Ride: Electronic Literature and New Media Art. Computing Literature. West Virginia University Press. ISBN 9781943665372. OCLC 959956315.
  • Cox, D.; Sandor, E.; Fron, J.; Wainwright, L.; Balsamo, A.; Malloy, J.; Cruz-Niera, C.; Bushell, C.; Goggin, N.; Rasmussen, M. (2018). New Media Futures: The Rise of Women in the Digital Arts. University of Illinois Press. ISBN 978-0-252-05018-3.

media, includes, artworks, designed, produced, means, electronic, media, technologies, comprises, virtual, computer, graphics, computer, animation, digital, interactive, sound, internet, video, games, robotics, printing, immersive, installation, cyborg, term, . New media art includes artworks designed and produced by means of electronic media technologies It comprises virtual art computer graphics computer animation digital art interactive art sound art Internet art video games robotics 3D printing immersive installation and cyborg art The term defines itself by the thereby created artwork which differentiates itself from that deriving from conventional visual arts such as architecture painting or sculpture Newskool ASCII Screenshot with the words Closed Society II Eduardo Kac s installation Genesis Ars Electronica 1999 10 000 moving cities Marc Lee 2013 National Museum of Modern and Contemporary Art Seoul Korea New Media art has origins in the worlds of science art and performance Some common themes found in new media art include databases political and social activism Afrofuturism feminism and identity a ubiquitous theme found throughout is the incorporation of new technology into the work The emphasis on medium is a defining feature of much contemporary art and many art schools and major universities now offer majors in New Genres or New Media and a growing number of graduate programs have emerged internationally 1 New media art may involve degrees of interaction between artwork and observer or between the artist and the public as is the case in performance art Several theorists and curators have noted that such forms of interaction do not distinguish new media art but rather serve as a common ground that has parallels in other strands of contemporary art practice 2 Such insights emphasize the forms of cultural practice that arise concurrently with emerging technological platforms and question the focus on technological media per se New Media art involves complex curation and preservation practices that make collecting installing and exhibiting the works harder than most other mediums 3 Many cultural centers and museums have been established to cater to the advanced needs of new media art Contents 1 History 2 Themes 2 1 Databases 2 2 Political and social activism 2 3 Afrofuturism 2 4 Feminism and the female experience 2 5 Identity 3 Future of new media art 4 Longevity 4 1 Preservation 5 Education 6 Theorists and historians 7 Types 8 Artists 9 Cultural centres 10 See also 11 References 12 Further readingHistory editMain article Media art history This section needs additional citations for verification Please help improve this article by adding citations to reliable sources in this section Unsourced material may be challenged and removed September 2015 Learn how and when to remove this template message The origins of new media art can be traced to the moving image inventions of the 19th century such as the phenakistiscope 1833 the praxinoscope 1877 and Eadweard Muybridge s zoopraxiscope 1879 From the 1900s through the 1960s various forms of kinetic and light art from Thomas Wilfred s Lumia 1919 and Clavilux light organs 4 to Jean Tinguely s self destructing sculpture Homage to New York 1960 can be seen as progenitors of new media art 5 Steve Dixon in his book Digital Performance New Technologies in Theatre Dance and Performance Art argues that the early twentieth century avant garde art movement Futurism was the birthplace of the merging of technology and performance art Some early examples of performance artists who experimented with then state of the art lighting film and projection include dancers Loie Fuller and Valentine de Saint Point Cartoonist Winsor McCay performed in sync with an animated Gertie the Dinosaur on tour in 1914 By the 1920s many Cabaret acts began incorporating film projection into performances 5 Robert Rauschenberg s piece Broadcast 1959 composed of three interactive re tunable radios and a painting is considered one of the first examples of interactive art German artist Wolf Vostell experimented with television sets in his 1958 installation TV De collages Vostell s work influenced Nam June Paik who created sculptural installations featuring hundreds of television sets that displayed distorted and abstract footage 5 Beginning in Chicago during the 1970s there was a surge of artists experimenting with video art and combining recent computer technology with their traditional mediums including sculpture photography and graphic design Many of the artists involved were grad students at The School of the Art Institute of Chicago including Kate Horsfield and Lyn Blumenthal who co founded the Video Data Bank in 1976 6 Another artists involved was Donna Cox she collaborated with mathematician George Francis and computer scientist Ray Idaszak on the project Venus in Time which depicted mathematical data as 3D digital sculptures named for their similarities to paleolithic Venus statues 7 In 1982 artist Ellen Sandor and her team called art n Laboratory created the medium called PHSCologram which stands for photography holography sculpture and computer graphics Her visualization of the AIDS virus was depicted on the cover of IEEE Computer Graphics and Applications in November 1988 6 At the University of Illinois in 1989 members of the Electronic Visualization Laboratory Carolina Cruz Neira Thomas DeFanti and Daniel J Sandin collaborated to create what is known as CAVE or Cave Automatic Virtual Environment an early virtual reality immersion using rear projection 8 In 1983 Roy Ascott introduced the concept of distributed authorship in his worldwide telematic project La Plissure du Texte 9 for Frank Popper s Electra at the Musee d Art Moderne de la Ville de Paris The development of computer graphics at the end of the 1980s and real time technologies in the 1990s combined with the spreading of the Web and the Internet favored the emergence of new and various forms of interactive art by Ken Feingold Lynn Hershman Leeson David Rokeby Ken Rinaldo Perry Hoberman Tamas Waliczky telematic art by Roy Ascott Paul Sermon Michael Bielicky Internet art by Vuk Cosic Jodi virtual and immersive art by Jeffrey Shaw Maurice Benayoun Monika Fleischmann and large scale urban installation by Rafael Lozano Hemmer In Geneva the Centre pour l Image Contemporaine or CIC coproduced with Centre Georges Pompidou from Paris and the Museum Ludwig in Cologne the first internet video archive of new media art 10 nbsp Maurizio Bolognini Sealed Computers Nice France 1992 1998 This installation uses computer codes to create endless flows of random images that nobody would see Images are continuously generated but they are prevented from becoming a physical artwork 11 nbsp World Skin 1997 Maurice Benayoun s Virtual Reality Interactive Installation Photo Safari in the Land of War Simultaneously advances in biotechnology have also allowed artists like Eduardo Kac to begin exploring DNA and genetics as a new art medium 12 Influences on new media art have been the theories developed around interaction hypertext databases and networks Important thinkers in this regard have been Vannevar Bush and Theodor Nelson whereas comparable ideas can be found in the literary works of Jorge Luis Borges Italo Calvino and Julio Cortazar Themes editIn the book New Media Art Mark Tribe and Reena Jana named several themes that contemporary new media art addresses including computer art collaboration identity appropriation open sourcing telepresence surveillance corporate parody as well as intervention and hacktivism 13 In the book Postdigitale 14 Maurizio Bolognini suggested that new media artists have one common denominator which is a self referential relationship with the new technologies the result of finding oneself inside an epoch making transformation determined by technological development New media art does not appear as a set of homogeneous practices but as a complex field converging around three main elements 1 the art system 2 scientific and industrial research and 3 political cultural media activism 15 There are significant differences between scientist artists activist artists and technological artists closer to the art system who not only have different training and technocultures but have different artistic production 16 This should be taken into account in examining the several themes addressed by new media art Non linearity can be seen as an important topic to new media art by artists developing interactive generative collaborative immersive artworks like Jeffrey Shaw or Maurice Benayoun who explored the term as an approach to looking at varying forms of digital projects where the content relays on the user s experience This is a key concept since people acquired the notion that they were conditioned to view everything in a linear and clear cut fashion Now art is stepping out of that form and allowing for people to build their own experiences with the piece Non linearity describes a project that escape from the conventional linear narrative coming from novels theater plays and movies Non linear art usually requires audience participation or at least the fact that the visitor is taken into consideration by the representation altering the displayed content The participatory aspect of new media art which for some artists has become integral emerged from Allan Kaprow s Happenings and became with Internet a significant component of contemporary art The inter connectivity and interactivity of the internet as well as the fight between corporate interests governmental interests and public interests that gave birth to the web today inspire a lot of current new media art Databases edit One of the key themes in new media art is to create visual views of databases Pioneers in this area include Lisa Strausfeld Martin Wattenberg 17 and Alberto Frigo 18 From 2004 2014 George Legrady s piece Making Visible the Invisible displayed the normally unseen library metadata of items recently checked out at the Seattle Public Library on six LCD monitors behind the circulation desk 19 Database aesthetics holds at least two attractions to new media artists formally as a new variation on non linear narratives and politically as a means to subvert what is fast becoming a form of control and authority Political and social activism edit Many new media art projects also work with themes like politics and social consciousness allowing for social activism through the interactive nature of the media New media art includes explorations of code and user interface interrogations of archives databases and networks production via automated scraping filtering cloning and recombinatory techniques applications of user generated content UGC layers crowdsourcing ideas on social media platforms narrowcasting digital selves on free websites that claim copyright and provocative performances that implicate audiences as participants 20 Afrofuturism edit Afrofuturism is an interdisciplinary genre that explores the African diaspora experience predominantly in the United States by deconstructing the past and imagining the future through the themes of technology science fiction and fantasy Musician Sun Ra believed to be one of the founders of Afrofuturism thought a blend of technology and music could help humanity overcome the ills of society 21 His band The Sun Ra Arkestra combined traditional Jazz with sound and performance art and were among the first musicians to perform with a synthesizer 22 The twenty first century has seen a resurgence of Afrofuturism aesthetics and themes with artists and cooperation s like Jessi Jumanji and Black Quantum Futurism and art educational centers like Black Space in Durham North Carolina 23 Feminism and the female experience edit Japanese artist Mariko Mori s multimedia installation piece Wave UFO 1999 2003 sought to examine the science and perceptions behind the study of consciousness and neuroscience Exploring the ways that these fields undertake research in a materially reductionist manner Mori s work emphasized the need for these fields to become more holistic and incorporate incites and understanding of the world from philosophy and the humanities 24 Swiss artist Pipilotti Rist s 2008 immersive video installation Pour Your Body Out explores the dichotomy of beauty and the grotesque in the natural world and their relation to the female experience The large scale 360 degree installation featured breast shaped projectors and circular pink pillows that invited viewers to relax and immerse themselves in the vibrant colors psychedelic music and partake in meditation and yoga 24 American filmmaker and artist Lynn Hersman Leeson explores in her films the themes of identity technology and the erasure of women s roles and contributions to technology Her 1999 film Conceiving Ada depicts a computer scientist and new media artist named Emmy as she attempts and succeeds at creating a way to communicate through cyberspace with Ada Lovelace an Englishwoman who created the first computer program in the 1840s via a form of artificial intelligence 25 Identity edit With its roots in outsider art New Media has been an ideal medium for an artist to explore the topics of identity and representation In Canada Indigenous multidisciplinary artists like Cheryl L Hirondelle and Kent Monkman have incorporated themes about gender identity activism and colonization in their work 26 Monkman a Cree artist performs and appears as their alter ego Miss Chief Eagle Testickle in film photography painting installation and performance art Monkman describes Miss Chief as a representation of a two spirit or non binary persona that does not fall under the traditional description of drag 27 Future of new media art editThe emergence of 3D printing has introduced a new bridge to new media art joining the virtual and the physical worlds The rise of this technology has allowed artists to blend the computational base of new media art with the traditional physical form of sculpture A pioneer in this field was artist Jonty Hurwitz who created the first known anamorphosis sculpture using this technique Longevity editAs the technologies used to deliver works of new media art such as film tapes web browsers software and operating systems become obsolete New Media art faces serious issues around the challenge to preserve artwork beyond the time of its contemporary production Currently research projects into New media art preservation are underway to improve the preservation and documentation of the fragile media arts heritage see DOCAM Documentation and Conservation of the Media Arts Heritage Methods of preservation exist including the translation of a work from an obsolete medium into a related new medium 28 the digital archiving of media see the Rhizome ArtBase which holds over 2000 works and the Internet Archive and the use of emulators to preserve work dependent on obsolete software or operating system environments 29 30 Around the mid 90s the issue of storing works in digital form became a concern Digital art such as moving images multimedia interactive programs and computer generated art has different properties than physical artwork such as oil paintings and sculptures Unlike analog technologies a digital file can be recopied onto a new medium without any deterioration of content One of the problems with preserving digital art is that the formats continuously change over time Former examples of transitions include that from 8 inch floppy disks to 5 25 inch floppies 3 inch diskettes to CD ROMs and DVDs to flash drives On the horizon is the obsolescence of flash drives and portable hard drives as data is increasingly held in online cloud storage 31 Museums and galleries thrive off of being able to accommodate the presentation and preservation of physical artwork New media art challenges the original methods of the art world when it comes to documentation its approach to collection and preservation Technology continues to advance and the nature and structure of art organizations and institutions will remain in jeopardy The traditional roles of curators and artist are continually changing and a shift to new collaborative models of production and presentation is needed 32 Preservation edit see also Conservation and restoration of new media artNew media art encompasses various mediums all which require their own preservation approaches 3 Due to the vast technical aspects involved no established digital preservation guidelines fully encompass the spectrum of new media art 33 New media art falls under the category of complex digital object in the Digital Curation Centre s digital curation lifecycle model which involves specialized or totally unique preservation techniques Complex digital objects preservation has an emphasis on the inherent connection of the components of the piece 34 Education editIn New Media programs students are able to get acquainted with the newest forms of creation and communication New Media students learn to identify what is or isn t new about certain technologies 35 Science and the market will always present new tools and platforms for artists and designers Students learn how to sort through new emerging technological platforms and place them in a larger context of sensation communication production and consumption When obtaining a bachelor s degree in New Media students will primarily work through practice of building experiences that utilize new and old technologies and narrative Through the construction of projects in various media they acquire technical skills practice vocabularies of critique and analysis and gain familiarity with historical and contemporary precedents 35 In the United States many Bachelor s and Master s level programs exist with concentrations on Media Art New Media Media Design Digital Media and Interactive Arts 36 Theorists and historians editNotable art theorists and historians working in this field include Roy Ascott Maurice Benayoun Christine Buci Glucksmann Jack Burnham Mario Costa Edmond Couchot Fred Forest Oliver Grau Margot Lovejoy Lev Manovich Robert C Morgan Dominique Moulon Christiane Paul Catherine Perret Frank Popper Edward A ShankenTypes editThe term New Media Art is generally applied to disciplines such as Artistic computer game modification ASCII art Bio Art Cyberformance Computer art Critical making Digital art Demoscene Digital poetry Electronic art Experimental musical instrument building Evolutionary art Fax art Generative art Glitch art Hypertext Information art Interactive art Kinetic art Light art Motion graphics Net art Performance art Radio art Robotic art Software art Sound art Systems art Telematic art Video art Video games Virtual artArtists editMain article List of new media artistsCultural centres editAustralian Network for Art and Technology Center for Art and Media Karlsruhe Centre pour l Image Contemporaine Daniel Langlois Foundation Eyebeam Art and Technology Center Foundation for Art and Creative Technology Gray Area Foundation for the Arts Harvestworks InterAccess Los Angeles Center for Digital Art LACDA Netherlands Media Art Institute NTT InterCommunication Center Rhizome organization RIXC School for Poetic Computation SFPC School of the Art Institute of Chicago Squeaky Wheel Film and Media Arts Center V2 Institute for the Unstable Media WORMSee also edit nbsp Wikimedia Commons has media related to New media art ART MEDIA Artmedia Aspect magazine Culture jamming Digital media Digital puppetry Electronic Language International Festival Expanded Cinema Experiments in Art and Technology Interactive film Interactive media Intermedia LA Freewaves Net art New media art festivals New media artist New media art journals New media art preservation Remix culture VJingReferences edit Shanken Edward A 2005 Artists in Industry and the Academy Collaborative Research Interdisciplinary Scholarship and the Creation and Interpretation of Hybrid Forms Leonardo 38 5 MIT Press Journals 415 418 doi 10 1162 leon 2005 38 5 415 ISSN 0024 094X S2CID 55958365 Contemporary Art and New Media Toward a Hybrid Discourse 15 February 2011 a b Paul Christiane 2012 The myth of immateriality presenting new media art Technoetic Arts 10 2 167 172 doi 10 1386 tear 10 2 3 167 7 Eskilson Stephen 2003 Thomas Wilfred and Intermedia Seeking a Framework for Lumia Leonardo 36 1 MIT Press Journals 65 68 doi 10 1162 002409403321152347 ISSN 0024 094X S2CID 57568475 a b c Dixon S 2015 Digital Performance A History of New Media in Theater Dance Performance Art and Installation Leonardo MIT Press ISBN 978 0 262 52752 1 a b Cox et al 2018 p 50 70 Cox et al 2018 p 165 169 Cox et al 2018 p 85 91 La Plissure du Texte 1904 cc Archived from the original on 2015 04 02 Nouveaux Media New Media Neue Medien www newmedia art org Broeckmann Andreas 2007 Image Process Performance Machine Aspects of an Aesthetics of the Machinic In Oliver Grau ed Media Art Histories Cambridge MIT Press pp 204 205 doi 10 7551 mitpress 4530 003 0014 ISBN 978 0 262 07279 3 Kac E 2007 Art that looks you in the eye hybrids clones mutants synthetics and transgenics Signs of life Bio art and beyond MIT Press pp 1 27 Mark Tribe Reena Jana 2007 New Media Art Introduction Rome Taschen ISBN 978 3 8228 2537 2 Maurizio Bolognini 2008 Postdigitale in Italian Rome Carocci Editore ISBN 978 88 430 4739 0 Catricala Valentino 2015 Media Art Toward a new Definition of Arts in the Age of Technology Gli Ori ISBN 978 88 7336 564 8 Maurizio Bolognini 2010 From interactivity to democracy Towards a post digital generative art Artmedia X Proceedings Paris Bulajic Viktorija Vesna 2007 Database aesthetics art in the age of information overflow University of Minnesota Press Moulon Dominique 2013 Contemporary new media art Nouvelles editions Scala van der Meulen Sjoukje 2017 A Strong Couple New Media and Socially Engaged Art Leonardo 50 2 MIT Press Journals 170 176 doi 10 1162 leon a 00963 ISSN 0024 094X Hudson D Zimmermann P 2015 04 09 Thinking Through Digital Media New York Palgrave Macmillan ISBN 978 1 137 43362 6 Womack Y L 2013 Afrofuturism The World of Black Sci Fi and Fantasy Culture Chicago Review Press ISBN 978 1 61374 799 5 Youngquist Paul 2016 A pure solar world Sun Ra and the birth of Afrofuturism Austin University of Texas Press doi 10 7560 726369 ISBN 978 1 4773 1117 2 Peattie Peggy 2021 08 26 Afrofuturism Revelation and Revolution Voices of the Digital Generation Journal of Communication Inquiry 46 2 SAGE Publications 161 184 doi 10 1177 01968599211041117 ISSN 0196 8599 S2CID 239684575 a b Mondloch K 2018 A Capsule Aesthetic Feminist Materialisms in New Media Art University of Minnesota Press ISBN 978 1 4529 5511 7 Kinder M 2005 A cinema of intelligent agents conceiving ada and teknolust In Tromble M ed The art and films of lynn Hershman leeson Secret agents private University of California Press pp 167 181 Nagam Julie Swanson Kerry 2014 Decolonial Interventions in Performance and New Media Art In Conversation with Cheryl L Hirondelle and Kent Monkman Canadian Theatre Review 159 University of Toronto Press Inc UTPress 30 37 doi 10 3138 ctr 159 006 ISSN 0315 0836 S2CID 194059689 Scudeler June 2015 12 01 Indians on Top Kent Monkman s Sovereign Erotics American Indian Culture and Research Journal 39 4 California Digital Library CDL 19 32 doi 10 17953 aicrj 39 4 scudeler ISSN 0161 6463 Digital Rosetta Stone PDF ercim org Rinehart Richard Preserving the Rhizome ArtBase report rhizome org Archived from the original on 2005 01 16 Rose Frank 2016 10 21 The Mission to Save Vanishing Internet Art The New York Times ISSN 0362 4331 Retrieved 2016 11 14 Longevity of Electronic Art besser tsoa nyu edu Retrieved 2017 12 07 Paul Christiane 2008 New Media in the White Cube and Beyond Berkeley University of California Press ISBN 978 0 520 25597 5 OCLC 225871513 Almeida Nora 2012 Dismantling the Monolith post media art and the culture of instability Art Documentation Journal of the Art Libraries Society of North America 31 1 University of Chicago Press 2 11 doi 10 1086 664932 ISSN 0730 7187 JSTOR 664932 S2CID 109627137 Post Colin 2017 Preservation practices of new media artists Journal of Documentation 73 4 716 732 doi 10 1108 JD 09 2016 0116 a b The School of Art and Design University of Illinois at Urbana Champaign illinois edu Archived from the original on 2016 03 02 Retrieved 2013 04 30 New Media Programs in the United States Dr Edgar Huang www iupui edu Further reading editWardrip Fruin Noah Montfort Nick eds 2003 The New Media Reader The MIT Press ISBN 0 262 23227 8 Maurice Benayoun July 2011 The Dump 207 Hypotheses for Committing Art in French France Fyp editions ISBN 978 2 916571 64 5 Timothy Murray Derrick de Kerckhove Oliver Grau Kristine Stiles Jean Baptiste Barriere Dominique Moulon Jean Pierre Balpe 2011 Maurice Benayoun Open Art in French Nouvelles editions Scala ISBN 978 2 35988 046 5 Bush Vannevar 1945 07 01 As We May Think The Atlantic Archived from the original on 2012 08 22 Ascott Roy 2003 Telematic Embrace Visionary Theories of Art Technology and Consciousness Berkeley Calif Univ of California Press ISBN 978 0 520 21803 1 Barreto Ricardo Perissinotto Paula 2002 The Culture of Immanence INTERNET ART FILE 2002 Sao Paulo IMESP ISBN 85 7060 038 0 Archived from the original DOC on 2008 06 25 Jorge Luis Borges 1941 The Garden of Forking Paths Editorial Sur Bourriaud Nicolas 2020 1998 Relational Aesthetics Les presses du reel ISBN 978 2 37896 371 2 Buci Glucksmann Christine 1999 L art a l epoque virtuel In Olive Jean Paul Amey Claude eds Les frontieres esthetiques de l art in French Paris Montreal Quebec Editions L Harmattan ISBN 2 7384 8262 7 Buci Glucksmann Christine 2002 La folie du voir Une esthetique du virtuel in French Paris Editions Galilee ISBN 978 2 7186 0599 9 Catricala Valentino 2015 01 01 Media Art Towards a New Definition of Arts in the Age of Technology Academia edu Graham Beryl Cook Sarah 2010 Rethinking Curating Art After New Media Cambridge MIT Press MA ISBN 978 0 262 01388 8 Curating New Media Beryl Graham amp Sarah Cook on the challenges of exhibiting massless media Art Monthly No 261 November 2002 Cook Sarah 2010 A Brief History of Curating New Media Art Conversations with Curators Berlin Damaris Publishing ISBN 978 3 941644 20 5 Cook Sarah 2010 A Brief History of Working with New Media Art Conversations with Artists Berlin The Green Box Kunst Ed ISBN 978 3 941644 21 2 Fleischmann Monika Reinhard Ulrike 2004 Digitale Transformationen Medienkunst als Schnittstelle von Kunst Wissenschaft Wirtschaft und Gesellschaft Digital Transformations Media Art as at the Interface between Art Science Economy and Society in German Heidelberg WHOIS Verlags amp Vetriebsgesellschaft ISBN 978 3 934013 38 4 Fleischmann Monika Strauss Wolfgang eds 2001 CAST01 Living in Mixed Realities ISSN 1618 1387 Shapiro Alan N 2010 Preface In Gatti Gianna Maria ed The Technological Herbarium Avinus Verlag ISBN 978 3 86938 012 4 Gere Charlie 2002 Digital Culture London Reaktion Books ISBN 978 1 86189 143 3 Paul Brown Charlie Gere Nicholas Lambert Catherine Mason eds 2008 White Heat Cold Logic British Computer Art 1960 1980 MIT Press Leonardo Books ISBN 978 0 262 02653 6 Graham Philip Mitchell New Epoch Art InterACTA Journal of the Art Teachers Association of Victoria Published by ACTA Parkville Victoria No 4 1990 ISSN 0159 9135 Cited In APAIS This database is available on the Informit Online Internet Service or on CD ROM or on Australian Public Affairs Full Text Grau Oliver 2003 Virtual Art From Illusion to Immersion Cambridge Mass Mit Press ISBN 0 262 07241 6 Grau Oliver 2007 MediaArtHistories Cambridge Mass MIT Press ISBN 978 0 262 07279 3 Hansen Mark 2004 New Philosophy for New Media Cambridge Mass MIT Press ISBN 978 0 262 08321 8 Higgins Dick February 1966 Intermedia The Something else Newsletter 1 1 Lopes Dominic McIver 2009 A Philosophy of Computer Art London Routledge Manovich Lev 2002 02 22 The Language of New Media Cambridge Mass MIT Press ISBN 0 262 63255 1 Manovich Lev 2002 Ten Key Texts on Digital Art 1970 2000 Leonardo 35 5 MIT Press Journals 567 575 doi 10 1162 002409402320774385 ISSN 0024 094X S2CID 57566892 Manovich Lev 2003 02 14 New Media from Borges to HTML PDF In Wardrip Fruin Noah Montfort Nick eds The New Media Reader Cambridge Mass MIT Press ISBN 978 0 262 23227 2 Mondloch Kate 2010 Screens Viewing Media Installation Art Minneapolis Minn University of Minnesota Press ISBN 978 0 8166 6522 8 Paul Christiane 2003 Digital Art London Thames amp Hudson ISBN 0 500 20367 9 Paul Christiane 2007 01 27 Challenges for a Ubiquitous Museum Presenting and Preserving New Media NeMe Robert C Morgan Commentaries on the New Media Arts Pasadena CA Umbrella Associates 1992 Janet Murray 2003 Inventing the Medium The New Media Reader MIT Press Frank Popper 2007 From Technological to Virtual Art MIT Press Leonardo Books Frank Popper 1997 Art of the Electronic Age Thames amp Hudson Edward Shanken 2009 02 09 Writings on Contemporary Art and New Media Shanken Edward A 2009 02 21 Art and Electronic Media London New York Lagny sur Marne Phaidon ISBN 978 0 7148 4782 5 Tribe Mark Jana Reena 2009 New Media Art Basic art series Taschen ISBN 978 3 8365 1413 2 Archived from the original on 2010 07 05 Usselmann Rainer 2003 The Dilemma of Media Art Cybernetic Serendipity at the ICA London Leonardo 36 5 MIT Press Journals 389 396 doi 10 1162 002409403771048191 ISSN 0024 094X S2CID 263470200 Rainer Usselmann 2002 About Interface Actualisation and Totality University of Southampton Wands Bruce 2006 Art of the Digital Age London Thames and Hudson ISBN 0 500 23817 0 Whitelaw Mitchell 2006 Metacreation Art and Artificial Life Cambridge Mass London MIT Press ISBN 0 262 73176 2 Dietz Steve 2004 02 16 Collecting New Media Art Just Like Anything Else Only Different NeMe Worms Anne Cecile 2008 Arts Numeriques Tendances Artistes Lieux et Festivals in French M21 Editions ISBN 978 2 916260 33 4 Archived from the original on 2018 06 25 Youngblood Gene 1970 Expanded Cinema New York E P Dutton amp Company Prada Juan Martin 2012 04 12 Practicas artisticas e internet en la epoca de las redes sociales in Spanish Ediciones Akal S A ISBN 978 84 460 3517 6 New Media Faculty 2011 New Media University of Illinois at Urbana Champaign Hiekel Jorn Peter 2009 Vernetzungen Neue Musik im Spannungsfeld von Wissenschaft und Technik in German Institut fur Neue Musik und Musikerziehung Darmstadt OCLC 320198124 Bailey Chris Gardiner Hazel 2016 04 08 Revisualizing Visual Culture Routledge doi 10 4324 9781315606286 ISBN 978 1 317 06349 0 Hudson Dale Zimmermann Patricia R 2009 Taking things apart Migratory archives locative media and micropublics Afterimage 36 4 14 19 doi 10 1525 aft 2009 36 4 15 Moss Ceci 2008 12 03 Thoughts on New Media Artists vs Artists With Computers Rhizome Nechvatal Joseph 2013 08 20 Whither Art David Joselit s Digital Art Problem Hyperallergic Joselit David 2013 After Art Princeton Princeton University Press ISBN 978 0 691 15044 4 Guertin Carolyn 2012 04 26 Digital Prohibition Piracy and authorship in new media art London Continuum ISBN 978 1 4411 0610 0 Catricala Valentino 2013 01 01 Come l avanguardia invento il futuro L Optofono di Raoul Hausman la visione elettromeccanica di Lissitzky e le forme dell energia How the avant garde invented the future The Raoul Hausmann s Optophone the Lissitzky s electromecchanic vision and the shapes of energies In Imago Rivista di studi sul cinema e i media in Italian Hudson D Zimmermann P 2015 04 09 Thinking Through Digital Media Transnational Environments and Locative Places Palgrave Macmillan ISBN 978 1 137 43362 6 Strehovec Janez Baldwin Sandy 2016 10 08 Text as Ride Electronic Literature and New Media Art Computing Literature West Virginia University Press ISBN 9781943665372 OCLC 959956315 Cox D Sandor E Fron J Wainwright L Balsamo A Malloy J Cruz Niera C Bushell C Goggin N Rasmussen M 2018 New Media Futures The Rise of Women in the Digital Arts University of Illinois Press ISBN 978 0 252 05018 3 Retrieved from https en wikipedia org w index php title New media art amp oldid 1220389146, 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