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Wikipedia

Generative art

Generative art refers to art that in whole or in part has been created with the use of an autonomous system. An autonomous system in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. In some cases the human creator may claim that the generative system represents their own artistic idea, and in others that the system takes on the role of the creator.

Condensation Cube, plexiglass and water; Hirshhorn Museum and Sculpture Garden, begun 1965, completed 2008 by Hans Haacke
Installation view of Irrational Geometrics 2008 by Pascal Dombis
Telepresence-based installation 10.000 Moving Cities, 2016 by Marc Lee

"Generative art" often refers to algorithmic art (algorithmically determined computer generated artwork) and synthetic media (general term for any algorithmically generated media), but artists can also make it using systems of chemistry, biology, mechanics and robotics, smart materials, manual randomization, mathematics, data mapping, symmetry, tiling, and more.

History edit

The use of the word "generative" in the discussion of art has developed over time. The use of "Artificial DNA" defines a generative approach to art focused on the construction of a system able to generate unpredictable events, all with a recognizable common character. The use of autonomous systems, required by some contemporary definitions, focuses a generative approach where the controls are strongly reduced. This approach is also named "emergent". Margaret Boden and Ernest Edmonds have noted the use of the term "generative art" in the broad context of automated computer graphics in the 1960s, beginning with artwork exhibited by Georg Nees and Frieder Nake in 1965:[1] A. Michael Noll did his initial computer art, combining randomness with order, in 1962,[2] and exhibited it along with works by Bell Julesz in 1965.[3]

The terms "generative art" and "computer art" have been used in tandem, and more or less interchangeably, since the very earliest days.[1]

The first such exhibition showed the work of Nees in February 1965, which some claim was titled "Generative Computergrafik".[1] While Nees does not himself remember, this was the title of his doctoral thesis published a few years later.[4] The correct title of the first exhibition and catalog was "computer-grafik".[5] "Generative art" and related terms was in common use by several other early computer artists around this time, including Manfred Mohr[1] and Ken Knowlton. Vera Molnár (born 1924) is a French media artist of Hungarian origin. Molnar is widely considered to be a pioneer of generative art, and is also one of the first women to use computers in her art practice. The term "Generative Art" with the meaning of dynamic artwork-systems able to generate multiple artwork-events was clearly used the first time for the "Generative Art" conference in Milan in 1998.

The term has also been used to describe geometric abstract art where simple elements are repeated, transformed, or varied to generate more complex forms. Thus defined, generative art was practiced by the Argentinian artists Eduardo Mac Entyre and Miguel Ángel Vidal in the late 1960s. In 1972 the Romanian-born Paul Neagu created the Generative Art Group in Britain. It was populated exclusively by Neagu using aliases such as "Hunsy Belmood" and "Edward Larsocchi". In 1972 Neagu gave a lecture titled 'Generative Art Forms' at the Queen's University, Belfast Festival.[6][7]

In 1970 the School of the Art Institute of Chicago created a department called Generative Systems. As described by Sonia Landy Sheridan the focus was on art practices using the then new technologies for the capture, inter-machine transfer, printing and transmission of images, as well as the exploration of the aspect of time in the transformation of image information. Also noteworthy is John Dunn,[8] first a student and then a collaborator of Sheridan.[9]

In 1988 Clauser[10] identified the aspect of systemic autonomy as a critical element in generative art:

It should be evident from the above description of the evolution of generative art that process (or structuring) and change (or transformation) are among its most definitive features, and that these features and the very term 'generative' imply dynamic development and motion. (the result) is not a creation by the artist but rather the product of the generative process - a self-precipitating structure.

In 1989 Celestino Soddu defined the Generative Design approach to Architecture and Town Design in his book Citta' Aleatorie.[11]

In 1989 Franke referred to "generative mathematics" as "the study of mathematical operations suitable for generating artistic images."[12]

From the mid-1990s Brian Eno popularized the terms generative music and generative systems, making a connection with earlier experimental music by Terry Riley, Steve Reich and Philip Glass.[13]

From the end of the 20th century, communities of generative artists, designers, musicians and theoreticians began to meet, forming cross-disciplinary perspectives. The first meeting about generative Art was in 1998, at the inaugural International Generative Art conference at Politecnico di Milano University, Italy.[14] In Australia, the Iterate conference on generative systems in the electronic arts followed in 1999.[15] On-line discussion has centered around the eu-gene mailing list,[16] which began late 1999, and has hosted much of the debate which has defined the field.[17]: 1  These activities have more recently been joined by the conference in Berlin starting in 2005. In 2012 the new journal GASATHJ, Generative Art Science and Technology Hard Journal was founded by Celestino Soddu and Enrica Colabella[18] jointing several generative artists and scientists in the editorial board.

Some have argued that as a result of this engagement across disciplinary boundaries, the community has converged on a shared meaning of the term. As Boden and Edmonds[1] put it in 2011:

Today, the term "Generative Art" is still current within the relevant artistic community. Since 1998 a series of conferences have been held in Milan with that title (Generativeart.com), and Brian Eno has been influential in promoting and using generative art methods (Eno, 1996). Both in music and in visual art, the use of the term has now converged on work that has been produced by the activation of a set of rules and where the artist lets a computer system take over at least some of the decision-making (although, of course, the artist determines the rules).

In the call of the Generative Art conferences in Milan (annually starting from 1998), the definition of Generative Art by Celestino Soddu:

Generative Art is the idea realized as genetic code of artificial events, as construction of dynamic complex systems able to generate endless variations. Each Generative Project is a concept-software that works producing unique and non-repeatable events, like music or 3D Objects, as possible and manifold expressions of the generating idea strongly recognizable as a vision belonging to an artist / designer / musician / architect /mathematician.[19]

Discussion on the eu-gene mailing list was framed by the following definition by Adrian Ward from 1999:

Generative art is a term given to work which stems from concentrating on the processes involved in producing an artwork, usually (although not strictly) automated by the use of a machine or computer, or by using mathematic or pragmatic instructions to define the rules by which such artworks are executed.[20]

A similar definition is provided by Philip Galanter:[17]

Generative art refers to any art practice where the artist creates a process, such as a set of natural language rules, a computer program, a machine, or other procedural invention, which is then set into motion with some degree of autonomy contributing to or resulting in a completed work of art.

 
An image generated by Stable Diffusion using the prompt "an astronaut riding a horse, by Picasso". Generative image models are adept at imitating the visual style of particular artists in their training set, prompting a backlash from some artists who object to having imitations of their style generated on a massive scale without their permission.

Around the 2020s, generative AI models learned to imitate the distinct style of particular authors. For example, a generative image model such as Stable Diffusion is able to model the stylistic characteristics of an artist like Pablo Picasso (including his particular brush strokes, use of colour, perspective, and so on), and a user can engineer a prompt such as "an astronaut riding a horse, by Picasso" to cause the model to generate a novel image applying the artist's style to an arbitrary subject. Generative image models have received significant backlash from artists who object to their style being imitated without their permission, arguing that this harms their ability to profit from their own work.[21]

Types edit

Music edit

Johann Kirnberger's Musikalisches Würfelspiel ("Musical Dice Game") of 1757 is considered an early example of a generative system based on randomness. Dice were used to select musical sequences from a numbered pool of previously composed phrases. This system provided a balance of order and disorder. The structure was based on an element of order on one hand, and disorder on the other.[22]

The fugues of J.S. Bach could be considered generative, in that there is a strict underlying process that is followed by the composer.[23] Similarly, serialism follows strict procedures which, in some cases, can be set up to generate entire compositions with limited human intervention.[24][25]

Composers such as John Cage,[26]: 13–15  Farmers Manual,[27] and Brian Eno[26]: 133  have used generative systems in their works.

Visual art edit

The artist Ellsworth Kelly created paintings by using chance operations to assign colors in a grid. He also created works on paper that he then cut into strips or squares and reassembled using chance operations to determine placement.[28]

 
Album de 10 sérigraphies sur 10 ans, by François Morellet, 2009
 
Iapetus, by Jean-Max Albert, 1985
 
Calmoduline Monument, by Jean-Max Albert, 1991

Artists such as Hans Haacke have explored processes of physical and social systems in artistic context. François Morellet has used both highly ordered and highly disordered systems in his artwork. Some of his paintings feature regular systems of radial or parallel lines to create Moiré Patterns. In other works he has used chance operations to determine the coloration of grids.[29][30] Sol LeWitt created generative art in the form of systems expressed in natural language and systems of geometric permutation. Harold Cohen's AARON system is a longstanding project combining software artificial intelligence with robotic painting devices to create physical artifacts.[31]Steina and Woody Vasulka are video art pioneers who used analog video feedback to create generative art. Video feedback is now cited as an example of deterministic chaos, and the early explorations by the Vasulkas anticipated contemporary science by many years. Software systems exploiting evolutionary computing to create visual form include those created by Scott Draves and Karl Sims. The digital artist Joseph Nechvatal has exploited models of viral contagion.[32]Autopoiesis by Ken Rinaldo includes fifteen musical and robotic sculptures that interact with the public and modify their behaviors based on both the presence of the participants and each other.[26]: 144–145 Jean-Pierre Hebert and Roman Verostko are founding members of the Algorists, a group of artists who create their own algorithms to create art. A. Michael Noll, of Bell Telephone Laboratories, Incorporated, programmed computer art using mathematical equations and programmed randomness, starting in 1962.[33] The French artist Jean-Max Albert, beside environmental sculptures like Iapetus,[34] and O=C=O,[35] developed a project dedicated to the vegetation itself, in terms of biological activity. The Calmoduline Monument project is based on the property of a protein, calmodulin, to bond selectively to calcium. Exterior physical constraints (wind, rain, etc.) modify the electric potential of the cellular membranes of a plant and consequently the flux of calcium. However, the calcium controls the expression of the calmoduline gene.[36] The plant can thus, when there is a stimulus, modify its "typical" growth pattern. So the basic principle of this monumental sculpture is that to the extent that they could be picked up and transported, these signals could be enlarged, translated into colors and shapes, and show the plant's "decisions" suggesting a level of fundamental biological activity.[37]

Maurizio Bolognini works with generative machines to address conceptual and social concerns.[38]Mark Napier is a pioneer in data mapping, creating works based on the streams of zeros and ones in Ethernet traffic, as part of the "Carnivore" project. Martin Wattenberg pushed this theme further, transforming "data sets" as diverse as musical scores (in "Shape of Song", 2001) and Wikipedia edits (History Flow, 2003, with Fernanda Viegas) into dramatic visual compositions. The Canadian artist San Base developed a "Dynamic Painting" algorithm in 2002. Using computer algorithms as "brush strokes", Base creates sophisticated imagery that evolves over time to produce a fluid, never-repeating artwork.[39]

Since 1996 there have been ambigram generators that auto generate ambigrams.[40][41][42]

Italian composer Pietro Grossi, pioneer of computer music since 1986, he extended his experiments to images, (same procedure used in his musical work) precisely to computer graphics, writing programs with specific auto-decisions, and developing the concept of HomeArt, presented for the first time in the exhibition New Atlantis: the continent of electronic music organized by the Venice Biennale in 1986.

Some contemporary artists who create generative visual artworks are Daniel Shiffman, Zachary Lieberman, Golan Levin, Ben Fry, and Giles Whitaker (artist).

Software art edit

For some artists, graphic user interfaces and computer code have become an independent art form in themselves. Adrian Ward created Auto-Illustrator as a commentary on software and generative methods applied to art and design.[citation needed]

Architecture edit

In 1987 Celestino Soddu created the artificial DNA of Italian Medieval towns able to generate endless 3D models of cities identifiable as belonging to the idea.[43]

In 2010, Michael Hansmeyer generated architectural columns in a project called "Subdivided Columns – A New Order (2010)". The piece explored how the simple process of repeated subdivision can create elaborate architectural patterns. Rather than designing any columns directly, Hansmeyer designed a process that produced columns automatically. The process could be run again and again with different parameters to create endless permutations. Endless permutations could be considered a hallmark of generative design.[44]

Literature edit

Writers such as Tristan Tzara, Brion Gysin, and William Burroughs used the cut-up technique to introduce randomization to literature as a generative system. Jackson Mac Low produced computer-assisted poetry and used algorithms to generate texts; Philip M. Parker has written software to automatically generate entire books. Jason Nelson used generative methods with speech-to-text software to create a series of digital poems from movies, television and other audio sources.[45]

In the late 2010s, authors began to experiment with neural networks trained on large language datasets. David Jhave Johnston's ReRites is an early example of human-edited AI-generated poetry.

Live coding edit

Generative systems may be modified while they operate, for example by using interactive programming environments such as SuperCollider, Fluxus and TidalCycles, including patching environments such as Max/MSP, Pure Data and vvvv. This is a standard approach to programming by artists, but may also be used to create live music and/or video by manipulating generative systems on stage, a performance practice that has become known as live coding. As with many examples of software art, because live coding emphasizes human authorship rather than autonomy, it may be considered in opposition to generative art.[46]

Blockchain edit

 
Chromie Squiggle #7515, from the first generative art collection of Art Blocks

In 2020, Erick "Snowfro" Calderon launched the Art Blocks platform[47] for combining the ideas of generative art and the blockchain, with resulting artworks created as NFTs on the Ethereum blockchain. One of the key innovations with the generative art created in this way is that all the source code and algorithm for creating the art has to be finalized and put on the blockchain permanently, without any ability to alter it further. Only when the artwork is sold ("minted"), the artwork is generated; the result is random yet should reflect the overall aesthetic defined by the artist. Calderon argues that this process forces the artist to be very thoughtful of the algorithm behind the art:

Until today, a [generative] artist would create an algorithm, press the spacebar 100 times, pick five of the best ones and print them in high quality. Then they would frame them, and put them in a gallery. Maybe. Because Art Blocks forces the artist to accept every single output of the algorithm as their signed piece, the artist has to go back and tweak the algorithm until it's perfect. They can't just cherry pick the good outputs. That elevates the level of algorithmic execution because the artist is creating something that they know they're proud of before they even know what's going to come out on the other side.[48]

Theories edit

Philip Galanter edit

In the most widely cited theory of generative art, in 2003 Philip Galanter[17] describes generative art systems in the context of complexity theory. In particular the notion of Murray Gell-Mann and Seth Lloyd's effective complexity is cited. In this view both highly ordered and highly disordered generative art can be viewed as simple. Highly ordered generative art minimizes entropy and allows maximal data compression, and highly disordered generative art maximizes entropy and disallows significant data compression. Maximally complex generative art blends order and disorder in a manner similar to biological life, and indeed biologically inspired methods are most frequently used to create complex generative art. This view is at odds with the earlier information theory influenced views of Max Bense[49] and Abraham Moles[50] where complexity in art increases with disorder.

Galanter notes further that given the use of visual symmetry, pattern, and repetition by the most ancient known cultures generative art is as old as art itself. He also addresses the mistaken equivalence by some that rule-based art is synonymous with generative art. For example, some art is based on constraint rules that disallow the use of certain colors or shapes. Such art is not generative because constraint rules are not constructive, i.e. by themselves they do not assert what is to be done, only what cannot be done.[51]

Margaret Boden and Ernest Edmonds edit

In their 2009 article, Margaret Boden and Ernest Edmonds agree that generative art need not be restricted to that done using computers, and that some rule-based art is not generative. They develop a technical vocabulary that includes Ele-art (electronic art), C-art (computer art), D-art (digital art), CA-art (computer assisted art), G-art (generative art), CG-art (computer based generative art), Evo-art (evolutionary based art), R-art (robotic art), I-art (interactive art), CI-art (computer based interactive art), and VR-art (virtual reality art).[1]

Questions edit

The discourse around generative art can be characterized by the theoretical questions which motivate its development. McCormack et al. propose the following questions, shown with paraphrased summaries, as the most important:[52]

  1. Can a machine originate anything? Related to machine intelligence - can a machine generate something new, meaningful, surprising and of value: a poem, an artwork, a useful idea, a solution to a long-standing problem?[52]
  2. What is it like to be a computer that makes art? If a computer could originate art, what would it be like from the computer's perspective?[52]
  3. Can human aesthetics be formalized?[52]
  4. What new kinds of art does the computer enable? Many generative artworks do not involve digital computers, but what does generative computer art bring that is new?[52]
  5. In what sense is generative art representational, and what is it representing?[52]
  6. What is the role of randomness in generative art? For example, what does the use of randomness say about the place of intentionality in the making of art?[52]
  7. What can computational generative art tell us about creativity? How could generative art give rise to artifacts and ideas that are new, surprising and valuable?[52]
  8. What characterizes good generative art? How can we form a more critical understanding of generative art?[52]
  9. What can we learn about art from generative art? For example, can the art world be considered a complex generative system involving many processes outside the direct control of artists, who are agents of production within a stratified global art market?[52]
  10. What future developments would force us to rethink our answers?[52]

Another question is of postmodernism—are generative art systems the ultimate expression of the postmodern condition, or do they point to a new synthesis based on a complexity-inspired world-view?[53]

See also edit

References edit

  1. ^ a b c d e f Boden, Margaret; Edmonds, Ernest (2009). "What is Generative Art?". Digital Creativity. 20 (1/2): 21–46. doi:10.1080/14626260902867915. S2CID 28266287.
  2. ^ "Patterns by 7090," Bell Telephone Laboratories Technical Memorandum, TM-62-1234-14, August 28, 1962, by A. Michael Noll.
  3. ^ "The Howard Wise Gallery Show (1965): A 50th-Anniversary Memoir," LEONARDO, Vol. 49, No. 3 (June 2016), pp. 232-239.
  4. ^ Nake, Frieder. "Georg Nees: Generative Computergrafik". University of Bremen. Retrieved 19 August 2012.
  5. ^ Ness, Georg; Bense, Max: computer-grafik; Edition Rot 19; Stuttgart, 1965.
  6. ^ Osborne, Harold, ed. The Oxford Companion to Twentieth-Century Art, Oxford; New York: Oxford University Press
  7. ^ Walker, J. A. Glossary of art, architecture, and design since 1945 (3rd ed.), London; Boston: Library Association Publishing; G.K. Hall.
  8. ^ "Memories from Sonia Sheridan". Geneticmusic.com. Retrieved 17 June 2021.
  9. ^ Sheridan, Sonia Landy. Generative Systems versus Copy Art: A Clarification of Terms and Ideas, Leonardo, 16(2), 1983.
  10. ^ Clauser, H. R. Towards a Dynamic, Generative Computer Art, Leonardo, 21(2), 1988.
  11. ^ Soddu, C. Citta' Aleatorie, Masson Publisher 1989 "[1]"
  12. ^ Franke, H. W.Mathematics As an Artistic-Generative Principle, Leonardo, Supplemental Issue, 1989.
  13. ^ Eno, B. Generative Music, In Motion Magazine
  14. ^ Soddu, C. and Colabella, E. ed.s "Generative Art", Dedalo
  15. ^ "First Iteration Home Page".
  16. ^ . Archived from the original on 2012-07-27. Retrieved 2012-08-22.
  17. ^ a b c Philip Galanter What is Generative Art? Complexity theory as a context for art theory, 2003 International Conference on Generative Art
  18. ^ GASATHJ
  19. ^ Generative Art
  20. ^
  21. ^ Zirpoli, Christopher T. (24 February 2023). "Generative Artificial Intelligence and Copyright Law". Congressional Research Service.
  22. ^ Nierhaus, Gerhard (2009). Algorithmic Composition: Paradigms of Automated Music Generation, pp. 36 & 38n7. ISBN 9783211755396.
  23. ^ Smith, Tim (2013). . NAU.edu. Archived from the original on 23 November 2017. Retrieved 28 November 2017.
  24. ^ Lerdahl, Fred. 1988. "Cognitive Constraints on Compositional Systems". In Generative Processes in Music, ed. John Sloboda. Oxford University Press. Reprinted in Contemporary Music Review 6, no. 2 (1992):97–121.
  25. ^ Lerdahl, Fred, and Ray Jackendoff. 1983. A Generative Theory of Tonal Music. MIT Press.
  26. ^ a b c Christiane Paul Digital Art, Thames & Hudson.
  27. ^ "Generative Art Conference – Politecnico di Milano University, Italy". 2009.
  28. ^ Yve-Alain Bois, Jack Cowart, Alfred Pacquement Ellsworth Kelly: The Years in France, 1948-1954, Washington DC, National Gallery of Art, Prestel, p. 23-26
  29. ^ Tate Online Article 2012-03-25 at the Wayback Machine about François Morellet
  30. ^ Grace Glueck "Francois Morellet, Austere Abtractionism", New York Times, Feb. 22, 1985
  31. ^ Biography of Harold Cohen Harold Cohen
  32. ^ Bruce Wands Art of the Digital Age, London: Thames & Hudson, p. 65
  33. ^ A. Michael Noll, "The Digital Computer as a Creative Medium," IEEE Spectrum, Vol. 4, No. 10, (October 1967), pp. 89-95; and "Computers and the Visual Arts," Design and Planning 2: Computers in Design and Communication (Edited by Martin Krampen and Peter Seitz), Hastings House, Publishers, Inc.: New York (1967), pp. 65-79.
  34. ^ Michel Ragon, Jean-Max Albert «Iapetus», L’art abstrait vol.5, Éditions Maeght, Paris, 1989
  35. ^ Jean-Max Albert O=C=O, Franco Torriani, Dalla Land arte alla bioarte, Hopefulmonster editore Torino, 2007, p. 64-70
  36. ^ Intra-and Intercellular Communications in Plants, Millet & Greppin Editors, INRA, Paris, 1980, p.117.
  37. ^ Space in profile/ L'espace de profil,
  38. ^ Maurizio Bolognini, De l'interaction à la démocratie. Vers un art génératif post-digital (From interactivity to democracy. Towards a post-digital generative art), in Actes du Colloque international Artmedia X (2011), Ethique, esthétique, communication technologique dans l'art contemporain (in French), Paris: L’Harmattan, ISBN 9782296132306
  39. ^ San Base: About
  40. ^ "Davalan Ambigram Generator". Davalan.org. Retrieved 1 April 2020.
  41. ^ "The Make Ambigrams Ambigram Generator". MakeAmbigrams.com. Retrieved 1 April 2020.
  42. ^ . trulyscience. Archived from the original on 30 September 2022. Retrieved 2 April 2020.
  43. ^ Celestino Soddu Soddu: "Italian Medieval Town"
  44. ^ Michael Hansmeyer AIArtists: "Generative Art & Design Guide"
  45. ^ Flores, Leonardo (29 June 2012). "The Battery Life of Meaning: Speech to Text Poetry". I love E-Poetry. from the original on 4 July 2013. Retrieved 9 February 2018.
  46. ^ McLean, Alex (2011). (PDF). Goldsmiths, University of London (PhD Thesis). pp. 16–17. Archived from the original (PDF) on 2015-06-10. Retrieved 2012-08-21.
  47. ^ Escalante-De Mattei, Shanti (17 September 2021). "Meet Erick Calderon, Founder of Art Blocks".
  48. ^ Escalante-De Mattei, Shanti (13 September 2021). "Algorithm-Generated NFTs Are Quickly Rising in Value. Can Art Blocks Up the Quality?".
  49. ^ Bense, Max Aesthetica; Einfuehrung in die neue Aesthetik, Agis-Verlag
  50. ^ Moles, Abraham. Information theory and esthetic perception, University of Illinois Press
  51. ^ Galanter, Philip. Generative art and rules-based art., Vague Terrain (2006)
  52. ^ a b c d e f g h i j k McCormack, Jon; Oliver Bown; Alan Dorin; Jonathan McCabe; Gordon Monro; Mitchell Whitelaw (2012). "Ten Questions Concerning Generative Computer Art". Leonardo. Archived from the original on 2012-11-29.
  53. ^ Galanter, Philip. Complexism and the role of evolutionary art in "The art of artificial evolution : a handbook on evolutionary art and music", Springer

Further reading edit

  • Matt Pearson, Generative art : a practical guide (Manning 2011).
  • Wands, Bruce (2006). Art of the Digital Age, London: Thames & Hudson. ISBN 0-500-23817-0.
  • Oliver Grau (2003). Virtual Art: From Illusion to Immersion (MIT Press/Leonardo Book Series). Cambridge, Massachusetts: The MIT Press. ISBN 0-262-07241-6.
  • A conversation between Will Wright and Brian Eno on generative creation.
  • Off Book: Generative Art - Computers, Data, and Humanity Documentary produced by Off Book (web series)
  • Thomas Dreher: History of Computer Art, chap.III.2, IV.3, VIII.1
  • [2]"Epigenetic Painting:Software as Genotype", Roman Verostko(International Symposium on Electronic Art, Utrecht, 1988); Leonardo, 23:1,1990, pp. 17–23

generative, refers, that, whole, part, been, created, with, autonomous, system, autonomous, system, this, context, generally, that, human, independently, determine, features, artwork, that, would, otherwise, require, decisions, made, directly, artist, some, ca. Generative art refers to art that in whole or in part has been created with the use of an autonomous system An autonomous system in this context is generally one that is non human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist In some cases the human creator may claim that the generative system represents their own artistic idea and in others that the system takes on the role of the creator Condensation Cube plexiglass and water Hirshhorn Museum and Sculpture Garden begun 1965 completed 2008 by Hans HaackeInstallation view of Irrational Geometrics 2008 by Pascal DombisTelepresence based installation 10 000 Moving Cities 2016 by Marc Lee Generative art often refers to algorithmic art algorithmically determined computer generated artwork and synthetic media general term for any algorithmically generated media but artists can also make it using systems of chemistry biology mechanics and robotics smart materials manual randomization mathematics data mapping symmetry tiling and more Contents 1 History 2 Types 2 1 Music 2 2 Visual art 2 3 Software art 2 4 Architecture 2 5 Literature 2 6 Live coding 2 7 Blockchain 3 Theories 3 1 Philip Galanter 3 2 Margaret Boden and Ernest Edmonds 3 3 Questions 4 See also 5 References 6 Further readingHistory editThe use of the word generative in the discussion of art has developed over time The use of Artificial DNA defines a generative approach to art focused on the construction of a system able to generate unpredictable events all with a recognizable common character The use of autonomous systems required by some contemporary definitions focuses a generative approach where the controls are strongly reduced This approach is also named emergent Margaret Boden and Ernest Edmonds have noted the use of the term generative art in the broad context of automated computer graphics in the 1960s beginning with artwork exhibited by Georg Nees and Frieder Nake in 1965 1 A Michael Noll did his initial computer art combining randomness with order in 1962 2 and exhibited it along with works by Bell Julesz in 1965 3 The terms generative art and computer art have been used in tandem and more or less interchangeably since the very earliest days 1 The first such exhibition showed the work of Nees in February 1965 which some claim was titled Generative Computergrafik 1 While Nees does not himself remember this was the title of his doctoral thesis published a few years later 4 The correct title of the first exhibition and catalog was computer grafik 5 Generative art and related terms was in common use by several other early computer artists around this time including Manfred Mohr 1 and Ken Knowlton Vera Molnar born 1924 is a French media artist of Hungarian origin Molnar is widely considered to be a pioneer of generative art and is also one of the first women to use computers in her art practice The term Generative Art with the meaning of dynamic artwork systems able to generate multiple artwork events was clearly used the first time for the Generative Art conference in Milan in 1998 The term has also been used to describe geometric abstract art where simple elements are repeated transformed or varied to generate more complex forms Thus defined generative art was practiced by the Argentinian artists Eduardo Mac Entyre and Miguel Angel Vidal in the late 1960s In 1972 the Romanian born Paul Neagu created the Generative Art Group in Britain It was populated exclusively by Neagu using aliases such as Hunsy Belmood and Edward Larsocchi In 1972 Neagu gave a lecture titled Generative Art Forms at the Queen s University Belfast Festival 6 7 In 1970 the School of the Art Institute of Chicago created a department called Generative Systems As described by Sonia Landy Sheridan the focus was on art practices using the then new technologies for the capture inter machine transfer printing and transmission of images as well as the exploration of the aspect of time in the transformation of image information Also noteworthy is John Dunn 8 first a student and then a collaborator of Sheridan 9 In 1988 Clauser 10 identified the aspect of systemic autonomy as a critical element in generative art It should be evident from the above description of the evolution of generative art that process or structuring and change or transformation are among its most definitive features and that these features and the very term generative imply dynamic development and motion the result is not a creation by the artist but rather the product of the generative process a self precipitating structure In 1989 Celestino Soddu defined the Generative Design approach to Architecture and Town Design in his book Citta Aleatorie 11 In 1989 Franke referred to generative mathematics as the study of mathematical operations suitable for generating artistic images 12 From the mid 1990s Brian Eno popularized the terms generative music and generative systems making a connection with earlier experimental music by Terry Riley Steve Reich and Philip Glass 13 From the end of the 20th century communities of generative artists designers musicians and theoreticians began to meet forming cross disciplinary perspectives The first meeting about generative Art was in 1998 at the inaugural International Generative Art conference at Politecnico di Milano University Italy 14 In Australia the Iterate conference on generative systems in the electronic arts followed in 1999 15 On line discussion has centered around the eu gene mailing list 16 which began late 1999 and has hosted much of the debate which has defined the field 17 1 These activities have more recently been joined by the Generator x conference in Berlin starting in 2005 In 2012 the new journal GASATHJ Generative Art Science and Technology Hard Journal was founded by Celestino Soddu and Enrica Colabella 18 jointing several generative artists and scientists in the editorial board Some have argued that as a result of this engagement across disciplinary boundaries the community has converged on a shared meaning of the term As Boden and Edmonds 1 put it in 2011 Today the term Generative Art is still current within the relevant artistic community Since 1998 a series of conferences have been held in Milan with that title Generativeart com and Brian Eno has been influential in promoting and using generative art methods Eno 1996 Both in music and in visual art the use of the term has now converged on work that has been produced by the activation of a set of rules and where the artist lets a computer system take over at least some of the decision making although of course the artist determines the rules In the call of the Generative Art conferences in Milan annually starting from 1998 the definition of Generative Art by Celestino Soddu Generative Art is the idea realized as genetic code of artificial events as construction of dynamic complex systems able to generate endless variations Each Generative Project is a concept software that works producing unique and non repeatable events like music or 3D Objects as possible and manifold expressions of the generating idea strongly recognizable as a vision belonging to an artist designer musician architect mathematician 19 Discussion on the eu gene mailing list was framed by the following definition by Adrian Ward from 1999 Generative art is a term given to work which stems from concentrating on the processes involved in producing an artwork usually although not strictly automated by the use of a machine or computer or by using mathematic or pragmatic instructions to define the rules by which such artworks are executed 20 A similar definition is provided by Philip Galanter 17 Generative art refers to any art practice where the artist creates a process such as a set of natural language rules a computer program a machine or other procedural invention which is then set into motion with some degree of autonomy contributing to or resulting in a completed work of art nbsp An image generated by Stable Diffusion using the prompt an astronaut riding a horse by Picasso Generative image models are adept at imitating the visual style of particular artists in their training set prompting a backlash from some artists who object to having imitations of their style generated on a massive scale without their permission Around the 2020s generative AI models learned to imitate the distinct style of particular authors For example a generative image model such as Stable Diffusion is able to model the stylistic characteristics of an artist like Pablo Picasso including his particular brush strokes use of colour perspective and so on and a user can engineer a prompt such as an astronaut riding a horse by Picasso to cause the model to generate a novel image applying the artist s style to an arbitrary subject Generative image models have received significant backlash from artists who object to their style being imitated without their permission arguing that this harms their ability to profit from their own work 21 Types editMusic edit Main article Generative music Johann Kirnberger s Musikalisches Wurfelspiel Musical Dice Game of 1757 is considered an early example of a generative system based on randomness Dice were used to select musical sequences from a numbered pool of previously composed phrases This system provided a balance of order and disorder The structure was based on an element of order on one hand and disorder on the other 22 The fugues of J S Bach could be considered generative in that there is a strict underlying process that is followed by the composer 23 Similarly serialism follows strict procedures which in some cases can be set up to generate entire compositions with limited human intervention 24 25 Composers such as John Cage 26 13 15 Farmers Manual 27 and Brian Eno 26 133 have used generative systems in their works Visual art edit The artist Ellsworth Kelly created paintings by using chance operations to assign colors in a grid He also created works on paper that he then cut into strips or squares and reassembled using chance operations to determine placement 28 nbsp Album de 10 serigraphies sur 10 ans by Francois Morellet 2009 nbsp Iapetus by Jean Max Albert 1985 nbsp Calmoduline Monument by Jean Max Albert 1991Artists such as Hans Haacke have explored processes of physical and social systems in artistic context Francois Morellet has used both highly ordered and highly disordered systems in his artwork Some of his paintings feature regular systems of radial or parallel lines to create Moire Patterns In other works he has used chance operations to determine the coloration of grids 29 30 Sol LeWitt created generative art in the form of systems expressed in natural language and systems of geometric permutation Harold Cohen s AARON system is a longstanding project combining software artificial intelligence with robotic painting devices to create physical artifacts 31 Steina and Woody Vasulka are video art pioneers who used analog video feedback to create generative art Video feedback is now cited as an example of deterministic chaos and the early explorations by the Vasulkas anticipated contemporary science by many years Software systems exploiting evolutionary computing to create visual form include those created by Scott Draves and Karl Sims The digital artist Joseph Nechvatal has exploited models of viral contagion 32 Autopoiesis by Ken Rinaldo includes fifteen musical and robotic sculptures that interact with the public and modify their behaviors based on both the presence of the participants and each other 26 144 145 Jean Pierre Hebert and Roman Verostko are founding members of the Algorists a group of artists who create their own algorithms to create art A Michael Noll of Bell Telephone Laboratories Incorporated programmed computer art using mathematical equations and programmed randomness starting in 1962 33 The French artist Jean Max Albert beside environmental sculptures like Iapetus 34 and O C O 35 developed a project dedicated to the vegetation itself in terms of biological activity The Calmoduline Monument project is based on the property of a protein calmodulin to bond selectively to calcium Exterior physical constraints wind rain etc modify the electric potential of the cellular membranes of a plant and consequently the flux of calcium However the calcium controls the expression of the calmoduline gene 36 The plant can thus when there is a stimulus modify its typical growth pattern So the basic principle of this monumental sculpture is that to the extent that they could be picked up and transported these signals could be enlarged translated into colors and shapes and show the plant s decisions suggesting a level of fundamental biological activity 37 Maurizio Bolognini works with generative machines to address conceptual and social concerns 38 Mark Napier is a pioneer in data mapping creating works based on the streams of zeros and ones in Ethernet traffic as part of the Carnivore project Martin Wattenberg pushed this theme further transforming data sets as diverse as musical scores in Shape of Song 2001 and Wikipedia edits History Flow 2003 with Fernanda Viegas into dramatic visual compositions The Canadian artist San Base developed a Dynamic Painting algorithm in 2002 Using computer algorithms as brush strokes Base creates sophisticated imagery that evolves over time to produce a fluid never repeating artwork 39 Since 1996 there have been ambigram generators that auto generate ambigrams 40 41 42 Italian composer Pietro Grossi pioneer of computer music since 1986 he extended his experiments to images same procedure used in his musical work precisely to computer graphics writing programs with specific auto decisions and developing the concept of HomeArt presented for the first time in the exhibition New Atlantis the continent of electronic music organized by the Venice Biennale in 1986 Some contemporary artists who create generative visual artworks are Daniel Shiffman Zachary Lieberman Golan Levin Ben Fry and Giles Whitaker artist Software art edit Main article Software art For some artists graphic user interfaces and computer code have become an independent art form in themselves Adrian Ward created Auto Illustrator as a commentary on software and generative methods applied to art and design citation needed Architecture edit In 1987 Celestino Soddu created the artificial DNA of Italian Medieval towns able to generate endless 3D models of cities identifiable as belonging to the idea 43 In 2010 Michael Hansmeyer generated architectural columns in a project called Subdivided Columns A New Order 2010 The piece explored how the simple process of repeated subdivision can create elaborate architectural patterns Rather than designing any columns directly Hansmeyer designed a process that produced columns automatically The process could be run again and again with different parameters to create endless permutations Endless permutations could be considered a hallmark of generative design 44 Literature edit Further information Generative literature The Eureka Electronic literature Spam Lit Informationist poetry Language game and Prehistoric Digital Poetry Writers such as Tristan Tzara Brion Gysin and William Burroughs used the cut up technique to introduce randomization to literature as a generative system Jackson Mac Low produced computer assisted poetry and used algorithms to generate texts Philip M Parker has written software to automatically generate entire books Jason Nelson used generative methods with speech to text software to create a series of digital poems from movies television and other audio sources 45 In the late 2010s authors began to experiment with neural networks trained on large language datasets David Jhave Johnston s ReRites is an early example of human edited AI generated poetry Live coding edit Main article Live coding Generative systems may be modified while they operate for example by using interactive programming environments such as SuperCollider Fluxus and TidalCycles including patching environments such as Max MSP Pure Data and vvvv This is a standard approach to programming by artists but may also be used to create live music and or video by manipulating generative systems on stage a performance practice that has become known as live coding As with many examples of software art because live coding emphasizes human authorship rather than autonomy it may be considered in opposition to generative art 46 Blockchain edit nbsp Chromie Squiggle 7515 from the first generative art collection of Art BlocksIn 2020 Erick Snowfro Calderon launched the Art Blocks platform 47 for combining the ideas of generative art and the blockchain with resulting artworks created as NFTs on the Ethereum blockchain One of the key innovations with the generative art created in this way is that all the source code and algorithm for creating the art has to be finalized and put on the blockchain permanently without any ability to alter it further Only when the artwork is sold minted the artwork is generated the result is random yet should reflect the overall aesthetic defined by the artist Calderon argues that this process forces the artist to be very thoughtful of the algorithm behind the art Until today a generative artist would create an algorithm press the spacebar 100 times pick five of the best ones and print them in high quality Then they would frame them and put them in a gallery Maybe Because Art Blocks forces the artist to accept every single output of the algorithm as their signed piece the artist has to go back and tweak the algorithm until it s perfect They can t just cherry pick the good outputs That elevates the level of algorithmic execution because the artist is creating something that they know they re proud of before they even know what s going to come out on the other side 48 Theories editPhilip Galanter edit In the most widely cited theory of generative art in 2003 Philip Galanter 17 describes generative art systems in the context of complexity theory In particular the notion of Murray Gell Mann and Seth Lloyd s effective complexity is cited In this view both highly ordered and highly disordered generative art can be viewed as simple Highly ordered generative art minimizes entropy and allows maximal data compression and highly disordered generative art maximizes entropy and disallows significant data compression Maximally complex generative art blends order and disorder in a manner similar to biological life and indeed biologically inspired methods are most frequently used to create complex generative art This view is at odds with the earlier information theory influenced views of Max Bense 49 and Abraham Moles 50 where complexity in art increases with disorder Galanter notes further that given the use of visual symmetry pattern and repetition by the most ancient known cultures generative art is as old as art itself He also addresses the mistaken equivalence by some that rule based art is synonymous with generative art For example some art is based on constraint rules that disallow the use of certain colors or shapes Such art is not generative because constraint rules are not constructive i e by themselves they do not assert what is to be done only what cannot be done 51 Margaret Boden and Ernest Edmonds edit In their 2009 article Margaret Boden and Ernest Edmonds agree that generative art need not be restricted to that done using computers and that some rule based art is not generative They develop a technical vocabulary that includes Ele art electronic art C art computer art D art digital art CA art computer assisted art G art generative art CG art computer based generative art Evo art evolutionary based art R art robotic art I art interactive art CI art computer based interactive art and VR art virtual reality art 1 Questions edit The discourse around generative art can be characterized by the theoretical questions which motivate its development McCormack et al propose the following questions shown with paraphrased summaries as the most important 52 Can a machine originate anything Related to machine intelligence can a machine generate something new meaningful surprising and of value a poem an artwork a useful idea a solution to a long standing problem 52 What is it like to be a computer that makes art If a computer could originate art what would it be like from the computer s perspective 52 Can human aesthetics be formalized 52 What new kinds of art does the computer enable Many generative artworks do not involve digital computers but what does generative computer art bring that is new 52 In what sense is generative art representational and what is it representing 52 What is the role of randomness in generative art For example what does the use of randomness say about the place of intentionality in the making of art 52 What can computational generative art tell us about creativity How could generative art give rise to artifacts and ideas that are new surprising and valuable 52 What characterizes good generative art How can we form a more critical understanding of generative art 52 What can we learn about art from generative art For example can the art world be considered a complex generative system involving many processes outside the direct control of artists who are agents of production within a stratified global art market 52 What future developments would force us to rethink our answers 52 Another question is of postmodernism are generative art systems the ultimate expression of the postmodern condition or do they point to a new synthesis based on a complexity inspired world view 53 See also editArtificial intelligence art Artmedia Conway s Game of Life Digital morphogenesis Evolutionary art New media art Non fungible token Post conceptualism Systems art Virtual artReferences edit a b c d e f Boden Margaret Edmonds Ernest 2009 What is Generative Art Digital Creativity 20 1 2 21 46 doi 10 1080 14626260902867915 S2CID 28266287 Patterns by 7090 Bell Telephone Laboratories Technical Memorandum TM 62 1234 14 August 28 1962 by A Michael Noll The Howard Wise Gallery Show 1965 A 50th Anniversary Memoir LEONARDO Vol 49 No 3 June 2016 pp 232 239 Nake Frieder Georg Nees Generative Computergrafik University of Bremen Retrieved 19 August 2012 Ness Georg Bense Max computer grafik Edition Rot 19 Stuttgart 1965 Osborne Harold ed The Oxford Companion to Twentieth Century Art Oxford New York Oxford University Press Walker J A Glossary of art architecture and design since 1945 3rd ed London Boston Library Association Publishing G K Hall Memories from Sonia Sheridan Geneticmusic com Retrieved 17 June 2021 Sheridan Sonia Landy Generative Systems versus Copy Art A Clarification of Terms and Ideas Leonardo 16 2 1983 Clauser H R Towards a Dynamic Generative Computer Art Leonardo 21 2 1988 Soddu C Citta Aleatorie Masson Publisher 1989 1 Franke H W Mathematics As an Artistic Generative Principle Leonardo Supplemental Issue 1989 Eno B Generative Music In Motion Magazine Soddu C and Colabella E ed s Generative Art Dedalo First Iteration Home Page Eu gene Info Page Archived from the original on 2012 07 27 Retrieved 2012 08 22 a b c Philip Galanter What is Generative Art Complexity theory as a context for art theory 2003 International Conference on Generative Art GASATHJ Generative Art eu gene mailing list welcome page Zirpoli Christopher T 24 February 2023 Generative Artificial Intelligence and Copyright Law Congressional Research Service Nierhaus Gerhard 2009 Algorithmic Composition Paradigms of Automated Music Generation pp 36 amp 38n7 ISBN 9783211755396 Smith Tim 2013 Fugue 9 E Major Well Tempered Clavier book 1 The Fugue is Generative NAU edu Archived from the original on 23 November 2017 Retrieved 28 November 2017 Lerdahl Fred 1988 Cognitive Constraints on Compositional Systems In Generative Processes in Music ed John Sloboda Oxford University Press Reprinted in Contemporary Music Review 6 no 2 1992 97 121 Lerdahl Fred and Ray Jackendoff 1983 A Generative Theory of Tonal Music MIT Press a b c Christiane Paul Digital Art Thames amp Hudson Generative Art Conference Politecnico di Milano University Italy 2009 Yve Alain Bois Jack Cowart Alfred Pacquement Ellsworth Kelly The Years in France 1948 1954 Washington DC National Gallery of Art Prestel p 23 26 Tate Online Article Archived 2012 03 25 at the Wayback Machine about Francois Morellet Grace Glueck Francois Morellet Austere Abtractionism New York Times Feb 22 1985 Biography of Harold Cohen Harold Cohen Bruce Wands Art of the Digital Age London Thames amp Hudson p 65 A Michael Noll The Digital Computer as a Creative Medium IEEE Spectrum Vol 4 No 10 October 1967 pp 89 95 and Computers and the Visual Arts Design and Planning 2 Computers in Design and Communication Edited by Martin Krampen and Peter Seitz Hastings House Publishers Inc New York 1967 pp 65 79 Michel Ragon Jean Max Albert Iapetus L art abstrait vol 5 Editions Maeght Paris 1989 Jean Max Albert O C O Franco Torriani Dalla Land arte alla bioarte Hopefulmonster editore Torino 2007 p 64 70 Intra and Intercellular Communications in Plants Millet amp Greppin Editors INRA Paris 1980 p 117 Space in profile L espace de profil Maurizio Bolognini De l interaction a la democratie Vers un art generatif post digital From interactivity to democracy Towards a post digital generative art in Actes du Colloque international Artmedia X 2011 Ethique esthetique communication technologique dans l art contemporain in French Paris L Harmattan ISBN 9782296132306 San Base About Davalan Ambigram Generator Davalan org Retrieved 1 April 2020 The Make Ambigrams Ambigram Generator MakeAmbigrams com Retrieved 1 April 2020 Truly Science Free Ambigram Generator trulyscience Archived from the original on 30 September 2022 Retrieved 2 April 2020 Celestino Soddu Soddu Italian Medieval Town Michael Hansmeyer AIArtists Generative Art amp Design Guide Flores Leonardo 29 June 2012 The Battery Life of Meaning Speech to Text Poetry I love E Poetry Archived from the original on 4 July 2013 Retrieved 9 February 2018 McLean Alex 2011 Artist Programmers and Programming Languages for the Arts PDF Goldsmiths University of London PhD Thesis pp 16 17 Archived from the original PDF on 2015 06 10 Retrieved 2012 08 21 Escalante De Mattei Shanti 17 September 2021 Meet Erick Calderon Founder of Art Blocks Escalante De Mattei Shanti 13 September 2021 Algorithm Generated NFTs Are Quickly Rising in Value Can Art Blocks Up the Quality Bense Max Aesthetica Einfuehrung in die neue Aesthetik Agis Verlag Moles Abraham Information theory and esthetic perception University of Illinois Press Galanter Philip Generative art and rules based art Vague Terrain 2006 a b c d e f g h i j k McCormack Jon Oliver Bown Alan Dorin Jonathan McCabe Gordon Monro Mitchell Whitelaw 2012 Ten Questions Concerning Generative Computer Art Leonardo Archived from the original on 2012 11 29 Galanter Philip Complexism and the role of evolutionary art in The art of artificial evolution a handbook on evolutionary art and music SpringerFurther reading editMatt Pearson Generative art a practical guide Manning 2011 Wands Bruce 2006 Art of the Digital Age London Thames amp Hudson ISBN 0 500 23817 0 Oliver Grau 2003 Virtual Art From Illusion to Immersion MIT Press Leonardo Book Series Cambridge Massachusetts The MIT Press ISBN 0 262 07241 6 Playing with Time A conversation between Will Wright and Brian Eno on generative creation Off Book Generative Art Computers Data and Humanity Documentary produced by Off Book web series Thomas Dreher History of Computer Art chap III 2 IV 3 VIII 1 2 Epigenetic Painting Software as Genotype Roman Verostko International Symposium on Electronic Art Utrecht 1988 Leonardo 23 1 1990 pp 17 23 Retrieved from https en wikipedia org w index php title Generative art amp 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