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Wikipedia

Digital art

Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational art that uses and engages with digital media.[2]

Irrational Geometrics digital art installation 2008 by Pascal Dombis
The Cave Automatic Virtual Environment at the University of Illinois, Chicago
The hybrid art 2007 combines an algorithmically generated image with an acrylic painting using a neural network. The cover art by Ryota Matsumoto for Postdigital Aesthetics: Art, Computation, and Design, London: Palgrave.[1]
Linguistics River, 2012 MoMa educational net art project

Since the 1960s, various names have been used to describe digital art, including computer art, electronic art, multimedia art[3] and new media art.[4][5]

History edit

 
Lillian Schwartz's Comparison of Leonardo's self-portrait and the Mona Lisa is based on Schwartz's Mona Leo. An example of a collage of digitally manipulated photographs

John Whitney developed the first computer-generated art in the early 1960s by utilizing mathematical operations to create art.[6] In 1963, Ivan Sutherland invented the first user interactive computer-graphics interface known as Sketchpad.[7] Between 1974 and 1977, Salvador Dalí created two big canvases of Gala Contemplating the Mediterranean Sea which at a distance of 20 meters is transformed into the portrait of Abraham Lincoln (Homage to Rothko)[8] and prints of Lincoln in Dalivision based on a portrait of Abraham Lincoln processed on a computer by Leon Harmon published in "The Recognition of Faces".[9] The technique is similar to what later became known as photographic mosaics.

Andy Warhol created digital art using an Amiga where the computer was publicly introduced at the Lincoln Center, New York, in July 1985. An image of Debbie Harry was captured in monochrome from a video camera and digitized into a graphics program called ProPaint. Warhol manipulated the image by adding color using flood fills.[10][11]

Art that uses digital tools edit

 
Digital paintings are completed in much the same way as traditional ones.

Digital art can be purely computer-generated (such as fractals and algorithmic art) or taken from other sources, such as a scanned photograph or an image drawn using vector graphics software using a mouse or graphics tablet. Artworks are considered digital paintings when created similarly to non-digital paintings but using software on a computer platform and digitally outputting the resulting image as painted on canvas.

Amidst varied opinions on the pros and cons of digital technology on the arts, there seems to be a strong consensus within the digital art community that it has created a "vast expansion of the creative sphere", i.e., that it has greatly broadened the creative opportunities available to professional and non-professional artists alike.[12]

Computer-generated visual media edit

 
Designer Madsen created a picture art generated by a picture generator: Midjourney. Named "Road"
 
A procedurally generated photorealistic landscape was created with Terragen. Terragen has been used in creating CGI for movies.

Digital visual art consists of either 2D visual information displayed on an electronic visual display or information mathematically translated into 3D information viewed through perspective projection on an electronic visual display. The simplest is 2D computer graphics which reflect how you might draw using a pencil and a piece of paper. In this case, however, the image is on the computer screen, and the instrument you draw with might be a tablet stylus or a mouse. What is generated on your screen might appear to be drawn with a pencil, pen, or paintbrush. The second kind is 3D computer graphics, where the screen becomes a window into a virtual environment, where you arrange objects to be "photographed" by the computer. Typically 2D computer graphics use raster graphics as their primary means of source data representations, whereas 3D computer graphics use vector graphics in the creation of immersive virtual reality installations. A possible third paradigm is to generate art in 2D or 3D entirely through the execution of algorithms coded into computer programs. This can be considered the native art form of the computer, and an introduction to the history of which is available in an interview with computer art pioneer Frieder Nake.[13] Fractal art, Datamoshing, algorithmic art, and real-time generative art are examples.

Computer-generated 3D still imagery edit

3D graphics are created via the process of designing imagery from geometric shapes, polygons, or NURBS curves[14] to create three-dimensional objects and scenes for use in various media such as film, television, print, rapid prototyping, games/simulations, and special visual effects.

There are many software programs for doing this. The technology can enable collaboration, lending itself to sharing and augmenting by a creative effort similar to the open source movement and the creative commons in which users can collaborate on a project to create art.[15]

Pop surrealist artist Ray Caesar works in Maya (a 3D modeling software used for digital animation), using it to create his figures as well as the virtual realms in which they exist.

Computer-generated animated imagery edit

Computer-generated animations are animations created with a computer from digital models created by 3D artists or procedurally generated. The term is usually applied to works created entirely with a computer. Movies make heavy use of computer-generated graphics; they are called computer-generated imagery (CGI) in the film industry. In the 1990s and early 2000s, CGI advanced enough that, for the first time, it was possible to create realistic 3D computer animation, although films had been using extensive computer images since the mid-70s. A number of modern films have been noted for their heavy use of photo-realistic CGI.[16]

Digital painting edit

Digital painting[17] mainly refers to the process of creating paintings on computer software based on computers or graphic tables. Through pixel simulation, digital brushes in digital software (see the software in Digital painting) can imitate traditional painting paints and tools, such as oil, acrylic acid, pastel, charcoal, and airbrush. Users of the software can also customize the pixel size to achieve a unique visual effect (customized brushes).

Artificial intelligence art edit

Artists have used artificial intelligence to create artwork since at least the 1960s.[18] Since their design in 2014, some artists have created artwork using a generative adversarial network (GAN), which is a machine learning framework that allows two "algorithms" to compete with each other and iterate.[19][20] It is usually used to let the computer find the best solution by itself. It can be used to generate pictures that have visual effects similar to traditional fine art. The essential idea of image generators is that people can use text descriptions to let AI convert their text into visual picture content. Anyone can turn their language into a painting through a picture generator.[21] And some artists can use image generators to generate their paintings instead of drawing from scratch, and then they use the generated paintings as a basis to improve them and finally create new digital paintings. This greatly reduces the threshold of painting and challenges the traditional definition of painting art.

Generation Process edit

Generally, the user can set the input, and the input content includes detailed picture content that the user wants. For example, the content can be a scene's content, characters, weather, character relationships, specific items, etc. It can also include selecting a specific artist style, screen style, image pixel size, brightness, etc. Then picture generators will return several similar pictures[20] generated according to the input (generally, 4 pictures are given now). After receiving the results generated by picture generators, the user can select one picture as a result he wants or let the generator redraw and return to new pictures.

In addition, it is worth mentioning the whole process: it is also similar to the "generator" and "discriminator" modules[19] in GANs.

Awards and recognition edit

In both 1991 and 1992, Karl Sims won the Golden Nica award at Prix Ars Electronica for his 3D AI animated videos using artificial evolution.[22][23][24]

In 2009, Eric Millikin won the Pulitzer Prize along with several other awards for his artificial intelligence art that was critical of government corruption in Detroit and resulted in the city's mayor being sent to jail.[25][26][27]

In 2018 Christie's auction house in New York sold an artificial intelligence work, "Edmond de Bellamy" for US$432,500. It was created by a collective in Paris named "Obvious".[28]

In 2019, Stephanie Dinkins won the Creative Capital award for her creation of an evolving artificial intelligence based on the "interests and culture(s) of people of color."[29]

Also in 2019, Sougwen Chung won the Lumen Prize for her performances with a robotic arm that uses AI to attempt to draw in a manner similar to Chung.[30]

In 2022, an amateur artist using Midjourney won the first-place $300 prize in a digital art competition at the Colorado State Fair.[31][21]

Also in 2022, Refik Anadol created an artificial intelligence art installation at the Museum of Modern Art in New York, based on the museum's own collection.[32]

Art made for digital media edit

In contemporary art, the term digital art is used primarily to describe visual art that is made with digital tools, and also is highly computational, and explicitly engages with digital technologies. Art historian Christiane Paul writes that it "is highly problematic to classify all art that makes use of digital technologies somewhere in its production and dissemination process as digital art since it makes it almost impossible to arrive at any unifying statement about the art form.[33]

Computer demos edit

 
An animation frame generated by demo "fr-041: debris." by Farbrausch, first released in 2007.

Computer demos are computer programs, usually non-interactive, that produce audiovisual presentations. They are a novel form of art, which emerged as a consequence of home computer revolution in the early 1980s. In the classification of digital art, they can be best described as real-time proceduraly generated animated audio-visuals.

This form of art does not concentrate only on aesthetics of the final presentation, but also on complexities and skills involved in creating the presentation. As such, it can be fully enjoyed only by persons with a high level of knowledge in the filed of accompanying computer technologies. On the other hand, many of the created pieces of art are primarily aesthetic or amusing, and those can be enjoyed by general public.

Digital installation art edit

 
Boundary Functions (1998) interactive floor projection by Scott Snibbe at the NTT InterCommunication Center in Tokyo[34]

Digital installation art constitutes a broad field of activity and incorporates many forms. Some resemble video installations, particularly large-scale works involving projections and live video capture. By using projection techniques that enhance an audience's impression of sensory envelopment, many digital installations attempt to create immersive environments. Others go even further and attempt to facilitate a complete immersion in virtual realms. This type of installation is generally site-specific, scalable, and without fixed dimensionality, meaning it can be reconfigured to accommodate different presentation spaces.[35]

Noah Wardrip-Fruin's "Screen" (2003) is an example of interactive digital installation art which makes use of a Cave Automatic Virtual Environment to create an interactive experience.[36] Scott Snibbe's "Boundary Functions" is an example of augmented reality digital installation art, which response to people who enter the installation by drawing lines between people, indicating their personal space.[34]

Internet art and net.art edit

Internet art is digital art that uses the specific characteristics of the internet and is exhibited on the internet.

Digital art and blockchain edit

Blockchain, and more specifically NFTs, are associated with digital art since the NFTs craze of 2020 and 2021. Digital art is a common use case for NFTs.[37] By minting a piece of digital art the owner of the NFT is proven to be the owner of the art piece.[38] While the technology received many critics and has many flaws related to plagiarism and fraud (due to its almost completely unregulated nature),[39] auction houses like Sotheby's, Christie's and various museums and galleries in the world started collaborations and partnerships with digital artists, selling NFTs associated with digital artworks (via NFT platforms) and showcasing those artworks (associated to the respective NFTs) both in virtual galleries and real-life screens, monitors and TVs.[40][41][42]

Art theorists and historians edit

Notable art theorists and historians in this field include Oliver Grau, Jon Ippolito, Christiane Paul, Frank Popper, Jasia Reichardt, Mario Costa, Christine Buci-Glucksmann, Dominique Moulon, Robert C. Morgan, Roy Ascott, Catherine Perret, Margot Lovejoy, Edmond Couchot, Fred Forest and Edward A. Shanken.

Scholarship and archives edit

In addition to the creation of original art, research methods that utilize AI have been generated to quantitatively analyze digital art collections. This has been made possible due to the large-scale digitization of artwork in the past few decades. Although the main goal of digitization was to allow for accessibility and exploration of these collections, the use of AI in analyzing them has brought about new research perspectives.[43]

Two computational methods, close reading and distant viewing, are the typical approaches used to analyze digitized art.[44] Close reading focuses on specific visual aspects of one piece. Some tasks performed by machines in close reading methods include computational artist authentication and analysis of brushstrokes or texture properties. In contrast, through distant viewing methods, the similarity across an entire collection for a specific feature can be statistically visualized. Common tasks relating to this method include automatic classification, object detection, multimodal tasks, knowledge discovery in art history, and computational aesthetics.[43] Whereas distant viewing includes the analysis of large collections, close reading involves one piece of artwork.

Whilst 2D and 3D digital art is beneficial as it allows the preservation of history that would otherwise have been destroyed by events like natural disasters and war, there is the issue of who should own these 3D scans – i.e., who should own the digital copyrights.[45]

Subtypes edit

Related organizations and conferences edit

See also edit

References edit

  1. ^ Berry, D. M. and Dieter (2015) Postdigital Aesthetics: Art, Computation and Design, London: Palgrave. ISBN 978-1137437198
  2. ^ Paul, Christiane (2016). "Introduction From Digital to Post‐Digital—Evolutions of an Art Form". In Paul, Christiane (ed.). A Companion to Digital Art. Malden, MA: Wiley. pp. 1–2. ISBN 978-1-118-47520-1.
  3. ^ Reichardt, Jasia (1974). "Twenty years of symbiosis between art and science". Art and Science. XXIV (1): 41–53.
  4. ^ Christiane Paul (2006). Digital Art, pp. 7–8. Thames & Hudson.
  5. ^ Lieser, Wolf. Digital Art. Langenscheidt: h.f. ullmann. 2009, pp. 13–15
  6. ^ Grierson, Mick. "Creative Coding for Audiovisual Art: The CodeCircle Platform" (PDF).
  7. ^ "Sketchpad | computer program | Britannica". www.britannica.com. Retrieved 2022-12-01.
  8. ^ Pitxot, Antoni; Aguer, Montse (2022). "Cúpula". Guía - Teatro-Museo Dalí - Figueres (in Spanish). Barcelona: Fundació Gala-Salvador Dalí - Triangle Books. p. 97. ISBN 978-84-8478-714-3. A la derecha llama la atención el inmenso óleo fotográfico "Gala desnuda mirando al mar que a 18 metros aparece el presidente Lincoln" (1975), nueva muestra anticipadora de Dalí que representa ,en este caso, el primer ejemplo de utilización de imagen digitalizada en la pintura. [On the right, attention is attracted by the immense photographic oil "Nude Gala Looking at the Sea that from 18 Meters Appears as President Lincoln (1975), new anticipating sample of Dalí that represents, in this case, the first example of the use of the digitized image in painting.]
  9. ^ Harmon, Leon D. (November 1973). "The Recognition of Faces". Scientific American. 229 (5): 70–82. Bibcode:1973SciAm.229e..70H. doi:10.1038/scientificamerican1173-70. Retrieved 4 September 2023.
  10. ^ 'Reimer, Jeremy (October 21, 2007). "A history of the Amiga, part 4: Enter Commodore". Arstechnica.com. Retrieved June 10, 2011.
  11. ^ . Archived from the original on 2009-05-07.
  12. ^ Bessette, Juliette; Frederic Fol Leymarie; Glenn W. Smith (16 September 2019). "Trends and Anti-Trends in Techno-Art Scholarship: The Legacy of the Arts "Machine" Special Issues". Arts. 8 (3): 120. doi:10.3390/arts8030120.
  13. ^ Smith, Glenn (31 May 2019). "An Interview with Frieder Nake". Arts. 8 (2): 69. doi:10.3390/arts8020069.
  14. ^ Wands, Bruce (2006). Art of the Digital Age, pp. 15–16. Thames & Hudson.
  15. ^ Foundation, Blender. "About". blender.org. Retrieved 2021-02-25.
  16. ^ Lev Manovich (2001) The Language of New Media Cambridge, Massachusetts: The MIT Press.
  17. ^ Jackson, Wallace (2015). Digital Painting Techniques Using Corel Painter 2016 (1st ed.). Berkeley, CA: Imprint: Apress. pp. intro. ISBN 9781484217368.
  18. ^ McCorduck, Pamela (1991). AARONS's Code: Meta-Art. Artificial Intelligence, and the Work of Harold Cohen. New York: W. H. Freeman and Company. p. 210. ISBN 0-7167-2173-2.
  19. ^ a b Andrej Karpathy; Pieter Abbeel; Greg Brockman; Peter Chen; Vicki Cheung; Rocky Duan; Ian Goodfellow; Durk Kingma; Jonathan Ho; Rein Houthooft; Tim Salimans; John Schulman; Ilya Sutskever; Wojciech Zaremba (2016-06-16). "Generative Models, OpenAI". OpenAI. Retrieved 2022-10-09.{{cite web}}: CS1 maint: multiple names: authors list (link)
  20. ^ a b Ramesh, Aditya; Pavlov, Mikhail; Goh, Gabriel; Gray, Scott; Voss, Chelsea; Radford, Alec; Chen, Mark; Sutskever, Ilya (2021-02-26). "Zero-Shot Text-to-Image Generation". arXiv:2102.12092 [cs.CV].
  21. ^ a b Roose, Kevin (2022-09-02). "An A.I.-Generated Picture Won an Art Prize. Artists Aren't Happy". The New York Times. Retrieved 2022-10-04.
  22. ^ "Golden Nicas". Ars Electronica Center. Retrieved 2023-02-26.
  23. ^ "Panspermia by Karl Sims, 1990". www.karlsims.com. Retrieved 2023-02-26.
  24. ^ "Liquid Selves by Karl Sims, 1992". www.karlsims.com. Retrieved 2023-02-26.
  25. ^ "Mayoral reporting: Free Press wins top honor". (April 1, 2009). Detroit Free Press, p. 5A.
  26. ^ "Free Press wins its 9th Pulitzer; Reporting led to downfall of mayor". (April 21, 2009). Detroit Free Press, p.1A.
  27. ^ "The 2009 Pulitzer Prize Winners: Local Reporting". The Pulitzer Prizes. Retrieved 2013-10-26.
  28. ^ Cohn, Gabe (2018-10-25). "AI Art at Christie's Sells for $432,500". The New York Times. ISSN 0362-4331. Retrieved 2022-10-04.
  29. ^ "Not the Only One". Creative Capital. Retrieved 2023-02-26.
  30. ^ "Sougwen Chung". The Lumen Prize. Retrieved 2023-02-26.
  31. ^ "2022 Fine Arts Placings of the Colorado State Fair" (PDF).
  32. ^ "Refik Anadol: Unsupervised | MoMA". The Museum of Modern Art. Retrieved 2023-02-26.
  33. ^ Christiane Paul, ed. (2016). A companion to digital art. Chichester, West Sussex: Wiley. pp. 1–2. ISBN 978-1-118-47521-8. OCLC 925426732.
  34. ^ a b "Boundary Functions"
  35. ^ Paul, Christiane (2006). Digital Art, pp 71. Thames & Hudson.
  36. ^ "screen - noah wardrip-fruin".
  37. ^ Sestino, Andrea; Guido, Gianluigi; Peluso, Alessandro M. (2022). Non-Fungible Tokens (NFTs). Examining the Impact on Consumers and Marketing Strategies. Palgrave. p. 26 f. doi:10.1007/978-3-031-07203-1. ISBN 978-3-031-07202-4. S2CID 250238540.
  38. ^ Kugler, Logan (2021). "Non-Fungible Tokens and the Future of Art". Communications of the ACM. 64 (9): 19–20. doi:10.1145/3474355. S2CID 237283169. There is nothing stopping someone online from viewing, copying, and sharing a digital art file, but thanks to NFTs, they cannot fake possession of the art. NFTs make it possible to have exclusive ownership of digital art — something that was previously impossible. Cf. Trautman, Lawrence J. (2022). "Virtual Art and Non-Fungible Tokens". Hofstra Law Review. 50 (361): 372 f. doi:10.2139/ssrn.3814087. S2CID 234830426. Trautman references Zittrain, Jonathan; Marks, Will (7 April 2021). "What Critics Don't Understand About NFTs. The complexity and arbitrariness of non-fungible tokens are a big part of their appeal". The Atlantic. Retrieved 11 January 2023. The buyer is not, however, acquiring anything that they alone can use. (...) an NFT buyer is not purchasing a work, but rather a publicly available token that links to a work. (...) The token itself is visible to all, as is the work to which it points, so anyone else can look at the work and download it. And most NFT transactions don't purport to convey copyright or other intellectual-property interests regarding the work in question (...) By these terms, many NFT purchases are akin to acquiring a piece of art that nevertheless remains in the gallery where it was sold, open all the time to members of the public, who may grab a free print of the work after their visit.
  39. ^ "Does NFT Art Have A Place In The Museum In 2022?". jingculturecommerce.com. 6 January 2022.
  40. ^ Trautman, Lawrence J. (2022). "Virtual Art and Non-Fungible Tokens". Hofstra Law Review. 50 (361): 371. doi:10.2139/ssrn.3814087. S2CID 234830426.
  41. ^ "Natively Digital: A Curated NFT Sale". sothebys.com.
  42. ^ "Beeple sold an NFT for $69 million". theverge.com. 11 March 2021.
  43. ^ a b Cetinic, Eva; She, James (2022-02-16). "Understanding and Creating Art with AI: Review and Outlook". ACM Transactions on Multimedia Computing, Communications, and Applications. 18 (2): 66:1–66:22. arXiv:2102.09109. doi:10.1145/3475799. ISSN 1551-6857. S2CID 231951381.
  44. ^ Lang, Sabine; Ommer, Bjorn (2018). "Reflecting on How Artworks Are Processed and Analyzed by Computer Vision: Supplementary Material". Proceedings of the European Conference on Computer Vision (ECCV) Workshops – via Computer Vision Foundation.
  45. ^ Sydell, Laura (21 May 2018). "3D Scans Help Preserve History, But Who Should Own Them? 2018". NPR. from the original on 2022-01-18. Retrieved 7 February 2021.

External links edit

  •   Media related to Digital art at Wikimedia Commons
  • Dreher, Thomas. "History of Computer Art"
  • Zorich, Diane M. "Transitioning to a Digital World"
  • Chitrakala "Digital Art"

digital, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, needs, attention, from, expert, visual, arts, talk, page, details, wikiproject, visual, arts, ab. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article needs attention from an expert in Visual arts See the talk page for details WikiProject Visual arts may be able to help recruit an expert June 2022 This article s tone or style may not reflect the encyclopedic tone used on Wikipedia See Wikipedia s guide to writing better articles for suggestions June 2022 Learn how and when to remove this template message This article may be in need of reorganization to comply with Wikipedia s layout guidelines Please help by editing the article to make improvements to the overall structure June 2022 Learn how and when to remove this template message Learn how and when to remove this template message Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process It can also refer to computational art that uses and engages with digital media 2 Irrational Geometrics digital art installation 2008 by Pascal DombisThe Cave Automatic Virtual Environment at the University of Illinois ChicagoThe hybrid art 2007 combines an algorithmically generated image with an acrylic painting using a neural network The cover art by Ryota Matsumoto for Postdigital Aesthetics Art Computation and Design London Palgrave 1 Linguistics River 2012 MoMa educational net art projectSince the 1960s various names have been used to describe digital art including computer art electronic art multimedia art 3 and new media art 4 5 Contents 1 History 2 Art that uses digital tools 2 1 Computer generated visual media 2 2 Computer generated 3D still imagery 2 3 Computer generated animated imagery 2 4 Digital painting 2 5 Artificial intelligence art 2 5 1 Generation Process 2 5 2 Awards and recognition 3 Art made for digital media 3 1 Computer demos 3 2 Digital installation art 3 3 Internet art and net art 3 4 Digital art and blockchain 4 Art theorists and historians 5 Scholarship and archives 6 Subtypes 7 Related organizations and conferences 8 See also 9 References 10 External linksHistory edit nbsp Lillian Schwartz s Comparison of Leonardo s self portrait and the Mona Lisa is based on Schwartz s Mona Leo An example of a collage of digitally manipulated photographsJohn Whitney developed the first computer generated art in the early 1960s by utilizing mathematical operations to create art 6 In 1963 Ivan Sutherland invented the first user interactive computer graphics interface known as Sketchpad 7 Between 1974 and 1977 Salvador Dali created two big canvases of Gala Contemplating the Mediterranean Sea which at a distance of 20 meters is transformed into the portrait of Abraham Lincoln Homage to Rothko 8 and prints of Lincoln in Dalivision based on a portrait of Abraham Lincoln processed on a computer by Leon Harmon published in The Recognition of Faces 9 The technique is similar to what later became known as photographic mosaics Andy Warhol created digital art using an Amiga where the computer was publicly introduced at the Lincoln Center New York in July 1985 An image of Debbie Harry was captured in monochrome from a video camera and digitized into a graphics program called ProPaint Warhol manipulated the image by adding color using flood fills 10 11 Art that uses digital tools edit nbsp Digital paintings are completed in much the same way as traditional ones Digital art can be purely computer generated such as fractals and algorithmic art or taken from other sources such as a scanned photograph or an image drawn using vector graphics software using a mouse or graphics tablet Artworks are considered digital paintings when created similarly to non digital paintings but using software on a computer platform and digitally outputting the resulting image as painted on canvas Amidst varied opinions on the pros and cons of digital technology on the arts there seems to be a strong consensus within the digital art community that it has created a vast expansion of the creative sphere i e that it has greatly broadened the creative opportunities available to professional and non professional artists alike 12 Computer generated visual media edit See also Computer art nbsp Designer Madsen created a picture art generated by a picture generator Midjourney Named Road nbsp A procedurally generated photorealistic landscape was created with Terragen Terragen has been used in creating CGI for movies Digital visual art consists of either 2D visual information displayed on an electronic visual display or information mathematically translated into 3D information viewed through perspective projection on an electronic visual display The simplest is 2D computer graphics which reflect how you might draw using a pencil and a piece of paper In this case however the image is on the computer screen and the instrument you draw with might be a tablet stylus or a mouse What is generated on your screen might appear to be drawn with a pencil pen or paintbrush The second kind is 3D computer graphics where the screen becomes a window into a virtual environment where you arrange objects to be photographed by the computer Typically 2D computer graphics use raster graphics as their primary means of source data representations whereas 3D computer graphics use vector graphics in the creation of immersive virtual reality installations A possible third paradigm is to generate art in 2D or 3D entirely through the execution of algorithms coded into computer programs This can be considered the native art form of the computer and an introduction to the history of which is available in an interview with computer art pioneer Frieder Nake 13 Fractal art Datamoshing algorithmic art and real time generative art are examples Computer generated 3D still imagery edit Main article 3D computer graphics 3D graphics are created via the process of designing imagery from geometric shapes polygons or NURBS curves 14 to create three dimensional objects and scenes for use in various media such as film television print rapid prototyping games simulations and special visual effects There are many software programs for doing this The technology can enable collaboration lending itself to sharing and augmenting by a creative effort similar to the open source movement and the creative commons in which users can collaborate on a project to create art 15 Pop surrealist artist Ray Caesar works in Maya a 3D modeling software used for digital animation using it to create his figures as well as the virtual realms in which they exist Computer generated animated imagery edit Main article Computer generated imagery See also Computer animation Computer generated animations are animations created with a computer from digital models created by 3D artists or procedurally generated The term is usually applied to works created entirely with a computer Movies make heavy use of computer generated graphics they are called computer generated imagery CGI in the film industry In the 1990s and early 2000s CGI advanced enough that for the first time it was possible to create realistic 3D computer animation although films had been using extensive computer images since the mid 70s A number of modern films have been noted for their heavy use of photo realistic CGI 16 Digital painting edit See also Digital paintingDigital painting 17 mainly refers to the process of creating paintings on computer software based on computers or graphic tables Through pixel simulation digital brushes in digital software see the software in Digital painting can imitate traditional painting paints and tools such as oil acrylic acid pastel charcoal and airbrush Users of the software can also customize the pixel size to achieve a unique visual effect customized brushes Artificial intelligence art edit See also Artificial intelligence artThis article appears to be slanted towards recent events Please try to keep recent events in historical perspective and add more content related to non recent events October 2022 Artists have used artificial intelligence to create artwork since at least the 1960s 18 Since their design in 2014 some artists have created artwork using a generative adversarial network GAN which is a machine learning framework that allows two algorithms to compete with each other and iterate 19 20 It is usually used to let the computer find the best solution by itself It can be used to generate pictures that have visual effects similar to traditional fine art The essential idea of image generators is that people can use text descriptions to let AI convert their text into visual picture content Anyone can turn their language into a painting through a picture generator 21 And some artists can use image generators to generate their paintings instead of drawing from scratch and then they use the generated paintings as a basis to improve them and finally create new digital paintings This greatly reduces the threshold of painting and challenges the traditional definition of painting art Generation Process edit Generally the user can set the input and the input content includes detailed picture content that the user wants For example the content can be a scene s content characters weather character relationships specific items etc It can also include selecting a specific artist style screen style image pixel size brightness etc Then picture generators will return several similar pictures 20 generated according to the input generally 4 pictures are given now After receiving the results generated by picture generators the user can select one picture as a result he wants or let the generator redraw and return to new pictures In addition it is worth mentioning the whole process it is also similar to the generator and discriminator modules 19 in GANs Awards and recognition edit In both 1991 and 1992 Karl Sims won the Golden Nica award at Prix Ars Electronica for his 3D AI animated videos using artificial evolution 22 23 24 In 2009 Eric Millikin won the Pulitzer Prize along with several other awards for his artificial intelligence art that was critical of government corruption in Detroit and resulted in the city s mayor being sent to jail 25 26 27 In 2018 Christie s auction house in New York sold an artificial intelligence work Edmond de Bellamy for US 432 500 It was created by a collective in Paris named Obvious 28 In 2019 Stephanie Dinkins won the Creative Capital award for her creation of an evolving artificial intelligence based on the interests and culture s of people of color 29 Also in 2019 Sougwen Chung won the Lumen Prize for her performances with a robotic arm that uses AI to attempt to draw in a manner similar to Chung 30 In 2022 an amateur artist using Midjourney won the first place 300 prize in a digital art competition at the Colorado State Fair 31 21 Also in 2022 Refik Anadol created an artificial intelligence art installation at the Museum of Modern Art in New York based on the museum s own collection 32 Art made for digital media editIn contemporary art the term digital art is used primarily to describe visual art that is made with digital tools and also is highly computational and explicitly engages with digital technologies Art historian Christiane Paul writes that it is highly problematic to classify all art that makes use of digital technologies somewhere in its production and dissemination process as digital art since it makes it almost impossible to arrive at any unifying statement about the art form 33 Computer demos edit nbsp An animation frame generated by demo fr 041 debris by Farbrausch first released in 2007 See also Demoscene Computer demos are computer programs usually non interactive that produce audiovisual presentations They are a novel form of art which emerged as a consequence of home computer revolution in the early 1980s In the classification of digital art they can be best described as real time proceduraly generated animated audio visuals This form of art does not concentrate only on aesthetics of the final presentation but also on complexities and skills involved in creating the presentation As such it can be fully enjoyed only by persons with a high level of knowledge in the filed of accompanying computer technologies On the other hand many of the created pieces of art are primarily aesthetic or amusing and those can be enjoyed by general public Digital installation art edit See also interactive art nbsp Boundary Functions 1998 interactive floor projection by Scott Snibbe at the NTT InterCommunication Center in Tokyo 34 Digital installation art constitutes a broad field of activity and incorporates many forms Some resemble video installations particularly large scale works involving projections and live video capture By using projection techniques that enhance an audience s impression of sensory envelopment many digital installations attempt to create immersive environments Others go even further and attempt to facilitate a complete immersion in virtual realms This type of installation is generally site specific scalable and without fixed dimensionality meaning it can be reconfigured to accommodate different presentation spaces 35 Noah Wardrip Fruin s Screen 2003 is an example of interactive digital installation art which makes use of a Cave Automatic Virtual Environment to create an interactive experience 36 Scott Snibbe s Boundary Functions is an example of augmented reality digital installation art which response to people who enter the installation by drawing lines between people indicating their personal space 34 Internet art and net art edit See also Internet art Internet art is digital art that uses the specific characteristics of the internet and is exhibited on the internet Digital art and blockchain edit See also NFT and Generative art Blockchain and more specifically NFTs are associated with digital art since the NFTs craze of 2020 and 2021 Digital art is a common use case for NFTs 37 By minting a piece of digital art the owner of the NFT is proven to be the owner of the art piece 38 While the technology received many critics and has many flaws related to plagiarism and fraud due to its almost completely unregulated nature 39 auction houses like Sotheby s Christie s and various museums and galleries in the world started collaborations and partnerships with digital artists selling NFTs associated with digital artworks via NFT platforms and showcasing those artworks associated to the respective NFTs both in virtual galleries and real life screens monitors and TVs 40 41 42 Art theorists and historians editNotable art theorists and historians in this field include Oliver Grau Jon Ippolito Christiane Paul Frank Popper Jasia Reichardt Mario Costa Christine Buci Glucksmann Dominique Moulon Robert C Morgan Roy Ascott Catherine Perret Margot Lovejoy Edmond Couchot Fred Forest and Edward A Shanken Scholarship and archives editIn addition to the creation of original art research methods that utilize AI have been generated to quantitatively analyze digital art collections This has been made possible due to the large scale digitization of artwork in the past few decades Although the main goal of digitization was to allow for accessibility and exploration of these collections the use of AI in analyzing them has brought about new research perspectives 43 Two computational methods close reading and distant viewing are the typical approaches used to analyze digitized art 44 Close reading focuses on specific visual aspects of one piece Some tasks performed by machines in close reading methods include computational artist authentication and analysis of brushstrokes or texture properties In contrast through distant viewing methods the similarity across an entire collection for a specific feature can be statistically visualized Common tasks relating to this method include automatic classification object detection multimodal tasks knowledge discovery in art history and computational aesthetics 43 Whereas distant viewing includes the analysis of large collections close reading involves one piece of artwork Whilst 2D and 3D digital art is beneficial as it allows the preservation of history that would otherwise have been destroyed by events like natural disasters and war there is the issue of who should own these 3D scans i e who should own the digital copyrights 45 Subtypes editArt game ASCII art Chip art Computer art scene Computer music Crypto art Cyberarts Digital illustration Digital imaging Digital literature Digital painting Digital photography Digital poetry Digital sculpture Digital architecture Electronic music Evolutionary art Fractal art Generative art Generative music GIF art Immersion virtual reality Interactive art Internet art Motion graphics Music visualization Photo manipulation Pixel art Render art Software art Systems art TexturesRelated organizations and conferences editArtfutura Artmedia Austin Museum of Digital Art Computer Arts Society EVA Conferences Los Angeles Center for Digital Art Lumen Prize onedotzero Rhizome V amp A Digital FuturesSee also editAlgorithmic art Computer art Computer graphics Electronic art Generative art Graphic arts New media art Theatre of Digital Art Virtual artReferences edit Berry D M and Dieter 2015 Postdigital Aesthetics Art Computation and Design London Palgrave ISBN 978 1137437198 Paul Christiane 2016 Introduction From Digital to Post Digital Evolutions of an Art Form In Paul Christiane ed A Companion to Digital Art Malden MA Wiley pp 1 2 ISBN 978 1 118 47520 1 Reichardt Jasia 1974 Twenty years of symbiosis between art and science Art and Science XXIV 1 41 53 Christiane Paul 2006 Digital Art pp 7 8 Thames amp Hudson Lieser Wolf Digital Art Langenscheidt h f ullmann 2009 pp 13 15 Grierson Mick Creative Coding for Audiovisual Art The CodeCircle Platform PDF Sketchpad computer program Britannica www britannica com Retrieved 2022 12 01 Pitxot Antoni Aguer Montse 2022 Cupula Guia Teatro Museo Dali Figueres in Spanish Barcelona Fundacio Gala Salvador Dali Triangle Books p 97 ISBN 978 84 8478 714 3 A la derecha llama la atencion el inmenso oleo fotografico Gala desnuda mirando al mar que a 18 metros aparece el presidente Lincoln 1975 nueva muestra anticipadora de Dali que representa en este caso el primer ejemplo de utilizacion de imagen digitalizada en la pintura On the right attention is attracted by the immense photographic oil Nude Gala Looking at the Sea that from 18 Meters Appears as President Lincoln 1975 new anticipating sample of Dali that represents in this case the first example of the use of the digitized image in painting Harmon Leon D November 1973 The Recognition of Faces Scientific American 229 5 70 82 Bibcode 1973SciAm 229e 70H doi 10 1038 scientificamerican1173 70 Retrieved 4 September 2023 Reimer Jeremy October 21 2007 A history of the Amiga part 4 Enter Commodore Arstechnica com Retrieved June 10 2011 YouTube Archived from the original on 2009 05 07 Bessette Juliette Frederic Fol Leymarie Glenn W Smith 16 September 2019 Trends and Anti Trends in Techno Art Scholarship The Legacy of the Arts Machine Special Issues Arts 8 3 120 doi 10 3390 arts8030120 Smith Glenn 31 May 2019 An Interview with Frieder Nake Arts 8 2 69 doi 10 3390 arts8020069 Wands Bruce 2006 Art of the Digital Age pp 15 16 Thames amp Hudson Foundation Blender About blender org Retrieved 2021 02 25 Lev Manovich 2001 The Language of New Media Cambridge Massachusetts The MIT Press Jackson Wallace 2015 Digital Painting Techniques Using Corel Painter 2016 1st ed Berkeley CA Imprint Apress pp intro ISBN 9781484217368 McCorduck Pamela 1991 AARONS s Code Meta Art Artificial Intelligence and the Work of Harold Cohen New York W H Freeman and Company p 210 ISBN 0 7167 2173 2 a b Andrej Karpathy Pieter Abbeel Greg Brockman Peter Chen Vicki Cheung Rocky Duan Ian Goodfellow Durk Kingma Jonathan Ho Rein Houthooft Tim Salimans John Schulman Ilya Sutskever Wojciech Zaremba 2016 06 16 Generative Models OpenAI OpenAI Retrieved 2022 10 09 a href Template Cite web html title Template Cite web cite web a CS1 maint multiple names authors list link a b Ramesh Aditya Pavlov Mikhail Goh Gabriel Gray Scott Voss Chelsea Radford Alec Chen Mark Sutskever Ilya 2021 02 26 Zero Shot Text to Image Generation arXiv 2102 12092 cs CV a b Roose Kevin 2022 09 02 An A I Generated Picture Won an Art Prize Artists Aren t Happy The New York Times Retrieved 2022 10 04 Golden Nicas Ars Electronica Center Retrieved 2023 02 26 Panspermia by Karl Sims 1990 www karlsims com Retrieved 2023 02 26 Liquid Selves by Karl Sims 1992 www karlsims com Retrieved 2023 02 26 Mayoral reporting Free Press wins top honor April 1 2009 Detroit Free Press p 5A Free Press wins its 9th Pulitzer Reporting led to downfall of mayor April 21 2009 Detroit Free Press p 1A The 2009 Pulitzer Prize Winners Local Reporting The Pulitzer Prizes Retrieved 2013 10 26 Cohn Gabe 2018 10 25 AI Art at Christie s Sells for 432 500 The New York Times ISSN 0362 4331 Retrieved 2022 10 04 Not the Only One Creative Capital Retrieved 2023 02 26 Sougwen Chung The Lumen Prize Retrieved 2023 02 26 2022 Fine Arts Placings of the Colorado State Fair PDF Refik Anadol Unsupervised MoMA The Museum of Modern Art Retrieved 2023 02 26 Christiane Paul ed 2016 A companion to digital art Chichester West Sussex Wiley pp 1 2 ISBN 978 1 118 47521 8 OCLC 925426732 a b Boundary Functions Paul Christiane 2006 Digital Art pp 71 Thames amp Hudson screen noah wardrip fruin Sestino Andrea Guido Gianluigi Peluso Alessandro M 2022 Non Fungible Tokens NFTs Examining the Impact on Consumers and Marketing Strategies Palgrave p 26 f doi 10 1007 978 3 031 07203 1 ISBN 978 3 031 07202 4 S2CID 250238540 Kugler Logan 2021 Non Fungible Tokens and the Future of Art Communications of the ACM 64 9 19 20 doi 10 1145 3474355 S2CID 237283169 There is nothing stopping someone online from viewing copying and sharing a digital art file but thanks to NFTs they cannot fake possession of the art NFTs make it possible to have exclusive ownership of digital art something that was previously impossible Cf Trautman Lawrence J 2022 Virtual Art and Non Fungible Tokens Hofstra Law Review 50 361 372 f doi 10 2139 ssrn 3814087 S2CID 234830426 Trautman references Zittrain Jonathan Marks Will 7 April 2021 What Critics Don t Understand About NFTs The complexity and arbitrariness of non fungible tokens are a big part of their appeal The Atlantic Retrieved 11 January 2023 The buyer is not however acquiring anything that they alone can use an NFT buyer is not purchasing a work but rather a publicly available token that links to a work The token itself is visible to all as is the work to which it points so anyone else can look at the work and download it And most NFT transactions don t purport to convey copyright or other intellectual property interests regarding the work in question By these terms many NFT purchases are akin to acquiring a piece of art that nevertheless remains in the gallery where it was sold open all the time to members of the public who may grab a free print of the work after their visit Does NFT Art Have A Place In The Museum In 2022 jingculturecommerce com 6 January 2022 Trautman Lawrence J 2022 Virtual Art and Non Fungible Tokens Hofstra Law Review 50 361 371 doi 10 2139 ssrn 3814087 S2CID 234830426 Natively Digital A Curated NFT Sale sothebys com Beeple sold an NFT for 69 million theverge com 11 March 2021 a b Cetinic Eva She James 2022 02 16 Understanding and Creating Art with AI Review and Outlook ACM Transactions on Multimedia Computing Communications and Applications 18 2 66 1 66 22 arXiv 2102 09109 doi 10 1145 3475799 ISSN 1551 6857 S2CID 231951381 Lang Sabine Ommer Bjorn 2018 Reflecting on How Artworks Are Processed and Analyzed by Computer Vision Supplementary Material Proceedings of the European Conference on Computer Vision ECCV Workshops via Computer Vision Foundation Sydell Laura 21 May 2018 3D Scans Help Preserve History But Who Should Own Them 2018 NPR Archived from the original on 2022 01 18 Retrieved 7 February 2021 External links edit nbsp Media related to Digital art at Wikimedia Commons Dreher Thomas History of Computer Art Zorich Diane M Transitioning to a Digital World Chitrakala Digital Art Retrieved from https en wikipedia org w index php title Digital art amp oldid 1206064665, wikipedia, wiki, book, books, library,

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