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Kingdom Hearts: Chain of Memories

Kingdom Hearts: Chain of Memories[a] is an action role-playing video game co-developed by Square Enix and Jupiter, and published by Square Enix in collaboration with Disney Interactive in 2004 for the Game Boy Advance. The game serves as an intermediary between the two larger-scale PlayStation 2 games in the Kingdom Hearts series. It was one of the first GBA games to incorporate full motion video (FMV).[4]

Kingdom Hearts:
Chain of Memories
Kingdom Hearts: Chain of Memories North American packaging artwork
Developer(s)Square Enix
Jupiter[3]
Publisher(s)
Director(s)Tetsuya Nomura
Aguro Tanaka
Producer(s)Shinji Hashimoto
Yoshinori Kitase
Hatao Ogata
Artist(s)Tetsuya Nomura
Takayuki Odachi
Tomohiro Hasegawa
Writer(s)Daisuke Watanabe
Composer(s)Yoko Shimomura
SeriesKingdom Hearts
Platform(s)
ReleaseGame Boy Advance
Re:Chain of Memories
PlayStation 2
  • JP: March 29, 2007
  • NA: December 2, 2008
Genre(s)Action-role playing
Mode(s)Single-player, multiplayer

Kingdom Hearts: Chain of Memories is the second game in the Kingdom Hearts series. It is a direct sequel to Kingdom Hearts, and its ending is set about a year before Kingdom Hearts II.[5] The game follows Sora and friends as they explore the mysterious Castle Oblivion while battling the sinister Organization XIII, a group of antagonists new to the series. The game introduces new characters and plotlines that further expand the Kingdom Hearts universe and set up the premise of Kingdom Hearts II. The game features a new card-based battle system, in a departure from its predecessor's real time combat system.

Though not as successful as the other Kingdom Hearts games, it received positive reviews and sold well. It was praised for its story, graphics, and FMVs, but the card-based battle system was criticized. When it debuted in Japan, it sold over 100,000 units in 48 hours. The game was remade for the PlayStation 2 as Kingdom Hearts Re:Chain of Memories, released in Japan as a second disc packaged with Kingdom Hearts II Final Mix in March 2007.[6] The remake was later released in North America on December 2, 2008, and was remastered in HD and included in the Kingdom Hearts HD 1.5 Remix collection released in 2013 for the PS3 and later for PS4, Xbox One, and PC.

Gameplay edit

 
Sora battles Vexen. Player information, including cards and HP, is located on the left side of the screen while enemy information is located on the right.

Kingdom Hearts: Chain of Memories is a combination between a role-playing video game and collectible card game. The main role-playing aspect is an experience point system that is used to increase the character's maximum health or Card Points or to learn new skills.[7] The cards are utilized in the progression of the story as well as in combat. The game features both a field map and battle screen. The field map is an isometric area where the player can traverse between rooms.[7][8] Enemies inhabit the field map and track the player to engage in combat, which can be initiated through contact between the player and an enemy. Once combat has been engaged, the game switches to the battle screen, which utilizes a card-based battle system.[9]

A unique aspect to this game is "room synthesis": to advance through the game, the player must utilize Map cards obtained after winning battles to synthesize rooms.[10] The properties of each room―including quality of items and strength of enemies―are determined by the Map cards the player chooses.[9] Each card has a specific effect: red cards affect the number and type of enemies; green cards affect the power of the player's deck; and blue cards affect the properties of the room itself, such as allowing treasure chests or a save point to appear.[7][11]

The game features three modes of gameplay. The first two are story modes that feature either Sora or Riku, and the third is a two player battle mode. Initially, only Sora's story mode is available; once completed, "Reverse/Rebirth" mode becomes available.[11] Reverse/Rebirth allows the player to play a second story mode featuring Riku and a link mode where players can battle each other via a Game Link Cable.[10]

Combat edit

Combat uses a card-based battle system executed in real time.[7][12] The player can jump and maneuver around the battle screen as they would on the field map, but all physical attacks, magic, items and summons are activated by playing cards.[5] Cards are ranked from zero to nine, and are used for making attack combos or breaking enemy cards. With the exception of zero-ranked cards, which are more expensive in terms of Card Points (CP) compared to other cards of the same type and have other ranks, more CP is required to place higher-ranked cards in the player's deck. Card Points, which are increased through level up, limit the number of cards the player can use in a deck. Cards with rank "zero" can break any opposing card or combo if played after the opposing card or combo, but can be broken by any card or combo if played after the zero card is played.[13] Breaking an opposing card will cancel that attack and stun the loser of a card break for a short time. Special enemy cards can be obtained by defeating enemies and bosses, and are used to give the player a temporary ability, ranging from enhanced offensive and defensive capabilities to modifying the attributes of certain cards.

Combining cards in sets of three will create combo attacks. These attacks are usually more difficult to break because the rank of the combo is the sum of the ranks of the three cards in the combo. Certain card combinations will create a "sleight", a special combination that will create a powerful physical attack, magical spell, or summon attack.[10] When the player runs out of cards, the deck must be reloaded. Additionally, using a card combination will cause the first card in the combo to become unusable until the end of combat.[9]

Sora's and Riku's stories differ gameplay-wise in several ways. In Sora's story, Sora obtains cards by defeating enemies or through Moogle Shops.[10] In some cases, Sora must earn the specific card through a plot event before it becomes available. Sora can create and store three different decks in the pause menu. Unlike Sora, Riku has a closed deck that cannot be customized, and the cards in his deck change depending on the world he is in. Riku is limited to mainly physical attacks, enemy cards, and Mickey Mouse ally cards. He has the ability to activate "dark mode" and unlock his sleight attacks if he accumulates enough "dark points". Dark points are earned by breaking enemy cards and combos, and the difference between Riku's card or combo and the enemy's card or combo is how many dark points he will accumulate for that card break.[11]

Plot edit

Setting edit

Kingdom Hearts: Chain of Memories takes place immediately after the events of the first game.[14][15] It is set in Castle Oblivion, a mysterious castle kept by Lord Marluxia.[16] Sora and his teammates are told that the castle causes visitors to lose their memories upon entering.[17] The lobby and areas between floors are white with flower-themed decorations, but each floor can be transformed into a different world from the first Kingdom Hearts game using "world cards" created from Sora's memories.[11][18] Like before, many of the worlds of Disney and Square Enix reappear.

Unlike the previous game, the worlds are created from Sora's memories. As such, many of the events experienced in Kingdom Hearts are relived in this game, Sora encounters memory-based versions of Disney characters that he has met before, except for Deep Jungle in Tarzan. The individual plotlines differ from those in the original game and revolve around the theme of memory. Just as Kingdom Hearts had several worlds created specifically for it, Chain of Memories introduces Twilight Town as a world created from memories on "the other side of [Sora's] heart",[19] in addition to the original worlds of Kingdom Hearts.

Characters edit

Sora returns as the game's protagonist.[3] Like the first game, Chain of Memories features numerous characters from both the Final Fantasy series and the Disney animated features canon. Being a direct sequel, many of the characters from the first Kingdom Hearts reappear. As each world and the related characters are recreated from Sora's memories, they interact with Sora as if they had never met before. The game also introduces several new characters, several of which are members of the enigmatic Organization. Other new characters include Naminé, a young girl capable of manipulating memories, and DiZ, a mysterious man concealed by red robes and bandages. Riku appears as a playable character in the second story mode. After being sealed in the realm of darkness, he heads to the basement of Castle Oblivion, aided by King Mickey Mouse and DiZ.

Six members of the Organization serve as antagonists; four appear in Sora's story mode, and the other two in Riku's. The four Sora encounters are Marluxia, the lord of Castle Oblivion; Larxene, Marluxia's assistant; Axel, a double agent with hidden loyalty; and Vexen, Marluxia's unwilling collaborator. Riku battles Zexion and Lexaeus, Vexen's allies. Ansem also appears in Riku's story as an entity that attempts to control him. Many of the Disney villains return via memory-based recreations, like the rest of the Disney characters.

Story edit

As Sora, Donald, Goofy, and Jiminy Cricket are searching for Riku and King Mickey, a man dressed in a black, hooded coat appears and directs Sora towards a massive fortress called Castle Oblivion.[11] Upon entering, he and his friends realize they have forgotten their abilities.[17] The hooded man explains that as they go deeper into the castle, they will lose more memories, but will uncover new memories in the process.[20] He creates a deck of cards made from Sora's and his friends' memories, and tells them that everything they encounter in this castle will be based on their memories.[7]

Sora ascends the castle, and along the way faces off against other hooded figures who are part of a group called "the Organization". As Sora loses his memories, he gradually appears to remember a girl named Naminé as an old friend of his, and learns from Organization member Larxene that Naminé is being held prisoner in the castle.[21] He also clashes with a replica of Riku created and controlled by another Organization member, Vexen, and is believed by both Sora and the replica himself to be the real Riku. Axel, an Organization double agent, kills Vexen for his "betrayal" to the Organization, but later releases Naminé and allows her to meet Sora in person. Sora discovers that Naminé has been manipulating his memories under the orders of Marluxia—the lord of Castle Oblivion and the man who lured Sora to Castle Oblivion—as part of his and Larxene's plan to overthrow the Organization.[22] Sora climbs to the highest floor and defeats Larxene and Marluxia, after which Naminé puts Sora and his friends into pod-like machines to help them regain the memories they have lost. However, this process will cause them to forget the events that transpired in the castle.[23] Before they are put to sleep, Sora and Naminé promise to meet again as real friends after he reawakens.[24]

In Reverse/Rebirth, which occurs concurrently with the game's main story, Riku is transported from the realm of darkness to Castle Oblivion's deepest basement, and he fights figments of previous enemies to combat his inner darkness as he traverses the castle. Vexen fights Riku to obtain his data and creates his replica to counter Marluxia's plan. Ansem, still possessing Riku's body, tries to regain control of Riku, but Mickey's power keeps Ansem at bay.[25] Along the way, Riku battles and defeats Lexaeus, a member of Vexen's circle, only to be dragged into the realm of darkness. However, he is saved by Mickey when Ansem nearly succeeds in taking Riku's body as his own. With Marluxia eliminated, another of Vexen's allies, Zexion, attempts to dispose of Riku by drowning him in light. Riku is saved by Naminé disguised as Kairi, who helps him to control his darkness, allowing him to defeat Zexion. Riku later meets DiZ, an enigmatic individual interested in him who sends him to find Naminé.[26] Riku's replica, who has learned of his altered memories, seeks to justify his existence by killing Riku, only to be destroyed by him. Riku chooses to face Ansem upon learning from Naminé that Ansem lives in his heart, and defeats him after DiZ summons him for Riku to fight. Riku then sets out on a journey to utilize both his darkness and light, with Mickey as his companion.[27]

Development edit

 
Early concept art of the card-based battle system

The idea for an intermediary title was developed after director Tetsuya Nomura and his team had already begun to develop ideas for the second Kingdom Hearts game, which he had intended to be set a year after the original. Originally titled Kingdom Hearts: Lost Memories, Nomura changed the name to match the overall outline of the story, while still reflecting the theme of memories.[28] Chain of Memories was developed to bridge the gap between Kingdom Hearts and Kingdom Hearts II.[28][29] Like most sequels, Kingdom Hearts II was planned to have the character start from the beginning, ability-wise. To explain the loss of abilities gained in the previous game, Nomura had the story revolve around Sora's memories getting corrupted and implemented the card battle system to symbolize Sora's various memories.[28]

Nomura was hesitant about releasing a Kingdom Hearts title on the Game Boy Advance, feeling that the 3D graphics of the original game would not translate well into 2D. Nomura changed his position after hearing that children wanted to play Kingdom Hearts on the GBA.[28][30] After exploring ideas for the gameplay, he felt that a 2D Kingdom Hearts game would be possible, and that it could still feel like and play like what gamers were used to in the original.[15][28] Meanwhile, Nomura wanted to give the game a "lighter tone" than the PlayStation 2 games.[31]

Chain of Memories was announced along with Kingdom Hearts II at the Tokyo Game Show in September 2003.[32] Initial details included the switch to 2D graphics, the use of cards to perform attacks, and that compressed movies would be utilized in some cut scenes.[8] The cut scene animations were rendered using the graphical engine of the PlayStation 2 iteration and then encoded for the Game Boy Advance by using a technology developed by Japanese company, AM3.[29][33] To help market the game, Disney and Square Enix launched official Japanese websites.[34][35] A playable demo was first made available to the public at the 2003 Jump Festa in Japan;[36] this demo and subsequent demos highlighted the card-based combat system. Aside from information gathered from the opening sequences, most details regarding the story were kept secret until the release.

The card-based gameplay of Chain of Memories would later serve to inspire the gameplay of Jupiter's next game, The World Ends with You; originally, the team envisioned a similar card game-based system taking place on the lower screen of the Nintendo DS, but eventually this morphed to a battle system taking place on both screens, with a card game controlled on the upper screen.[37][38]

Audio edit

Much of the music from the original Kingdom Hearts is present in Chain of Memories; the main vocal theme for the Japanese release is "Hikari" (), while the English version of "Hikari", "Simple And Clean", is used in the Western releases.[39] Additional and reworked tracks were created for its PlayStation 2 rerelease, Kingdom Hearts Re:Chain of Memories. Since the music is reused from the original, a Chain of Memories soundtrack was never released. The new reworked tracks, however, are included on two CDs in the Kingdom Hearts Original Soundtrack Complete.[40]

Due to the technological limitations of the Game Boy Advance cartridge size, voice acting was kept to a minimum. Though many characters from Kingdom Hearts were voiced by the cast from before, the Japanese version used the following voice actors: Keiji Fujiwara as Axel; Tatsuya Kando as Vexen, Marluxia, and Lexaeus; and Rieko Katayama as Larxene.[41] A limited amount of voice acting was added only for the battle sequences.[42] Voice clips from the first Kingdom Hearts were inserted into Chain of Memories.[43] The English version is absent of dialogue; voices during Organization battles are replaced with simple grunts, laughter, and other battle cries.

Versions and merchandise edit

Like its predecessor, a great deal of merchandise was produced to help market the release of the game. Square Enix released two products to coincide with the release of the video game. The first was a limited edition Kingdom Hearts Game Boy Advance SP set released only in Japan. The set contained the game, a "Kingdom deep silver" GBA SP with the Kingdom Hearts logo, and a carrying strap.[44][45] The second was a Kingdom Hearts trading card game produced by Tomy.[46] The TCG featured starter decks, playing mats, and booster packs.[45] Fantasy Flight Games later acquired the rights to market it to English-speaking countries.[47] In 2007, a remake for the PlayStation 2, titled Kingdom Hearts Re:Chain of Memories was released along with Kingdom Hearts II Final Mix in a set, Kingdom Hearts II Final Mix+.[6] A manga series ran in Monthly Shōnen Gangan in Japan, and was later released in the United States.[48] It is accompanied by three novels—two set during Sora's storyline and the third during Reverse/Rebirth, Riku's story. Like with the Final Fantasy games and the first Kingdom Hearts game, Square released an Ultimania book on Kingdom Hearts: Chain of Memories following the release of the game. In North America, BradyGames released a strategy guide with a comprehensive walkthrough.[49]

Re:Chain of Memories edit

 
Comparison of a scene involving Sora, Donald, Goofy and Aerith on the GBA (top) and the PS2 (bottom)

Kingdom Hearts: Chain of Memories was remade for the PlayStation 2, titled Kingdom Hearts Re:Chain of Memories. It was developed by Square Enix's fifth Product Development Division, based in Osaka,[50] and released as the second disc of Kingdom Hearts II Final Mix+ in Japan on March 29, 2007[6] and as a standalone title in North America on December 2, 2008.[51][52] It has not been released in Europe or Australia for the PlayStation 2, but has seen a worldwide release as part of Kingdom Hearts HD 1.5 Remix. The remake includes polygonal 3D battles and worlds using the same graphics as Kingdom Hearts,[53] as well as voice acting and an improved soundtrack. While the card-based battle system and room synthesis aspects of the gameplay stayed mostly the same,[54] there were additions, such as the "Reaction Command" function from Kingdom Hearts II.[53] Voice-acted scenes occur only in Castle Oblivion, as well as in the Destiny Islands and Twilight Town simulations. The remake also includes new cutscenes and battles that were not in the original game.[55] IGN ranked it as the 92nd best PlayStation 2 game. The staff felt that it stood out among other card-based RPGs.[56]

Manga edit

Like the first Kingdom Hearts, Chain of Memories was adapted into a manga by Shiro Amano, following the same plot as the video game.[57] It was serialized in Square's Monthly Shōnen Gangan in Japan, then released in two volumes in Japan and later in the United States by TOKYOPOP. The first volume was released in Japan on October 22, 2005. A year later, it was released in English on October 10, 2006, followed by the second volume on February 6, 2007.[48][58][59]

The manga series has had moderate success. The first volume was ranked 112th on USA Today's "Top 150 best sellers" during the week of its release.[60] IGN praised Amano's renditions of the characters and the humor added into scenes. They also commented the weak elements of the game lessened the manga's overall quality.[57] The series was followed by a third manga series, Kingdom Hearts II. The Chain of Memories manga series was re-released in a boxed set in the United States on October 9, 2007.[61]

HD 1.5 Remix edit

In September 2012, Square Enix announced Kingdom Hearts HD 1.5 Remix a compilation for the PlayStation 3 to include both Kingdom Hearts Final Mix and Re:Chain of Memories in high definition and trophy support. Additionally, the collection includes HD cinematic scenes from Kingdom Hearts 358/2 Days. It was released in Japan on March 14, 2013[62] and in North America on September 10, 2013.[63] Releases on September 12, 2013 for Australia[64] and September 13, 2013 for Europe[65] marked the first time Re:Chain of Memories was available in both of those territories. This version was later ported to the PlayStation 4 as part of Kingdom Hearts HD 1.5 + 2.5 Remix, released in March 2017.[66]

Reception edit

While the least successful in the series commercially, Chain of Memories received generally positive reviews and met with successful sales figures. In Japan, it sold 104,000 units in 48 hours, a record for a Game Boy Advance title at the time.[81] Its positive debut sales placed it in the top spot of sales charts in Japan.[82] In the first month of its North American release, it was ranked 1st on GameSpot's ChartSpot for portable systems and 6th for all consoles.[83] By February 2005, it had sold over one million copies in Japan and North America.[84] Worldwide sales of the game reached 1.50 million copies by the end of 2006.[85] In the United States alone, it sold 900,000 copies and earned $28 million by August 2006. During the period between January 2000 and August 2006, it was the 24th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country.[86] By late 2009, Chain of Memories had sold over 1.55 million copies worldwide, with 200,000 in PAL regions, 410,000 in Japan, and 940,000 in North America.[87]

The game received mostly positive reviews from critics. The card-based battle system received mixed reviews. GameSpot called it "unwieldy", while GameSpy called it "engaging" and Game Watch called it original.[5][14][88] Reviews also cited that the card battle system was awkward and made it difficult to plan strategies.[14][76] G4 commented that the gameplay was well suited for portable play and that it successfully combined card battles and random dungeons, "two much-maligned RPG" elements.[4] Some critics found the Room Synthesis to be far too linear. The most frequent praise went towards the story. IGN called it an "engrossing storyline that actually changes up after the adventure comes to an end" and rated the presentation a 10 out of 10.[3]

The quality of the graphics was well received, particularly the cut scenes.[3][89] IGN cited them as "wonderfully produced FMV sequences".[3] GameSpot stated that the movies were true to the art style of the original and were on par with GBA video paks. They also commented on the detailed and well animated game sprites.[7] Game Watch described the event scenes as "high quality".[88] Many critics stated that though the graphics were not as good as the PlayStation 2 predecessor, they were very good for a GBA game.[5][12][90] G4 complimented the graphics stating that Chain of Memories was "one of the best-looking GBA games out there."[4]

During the 8th Annual Interactive Achievement Awards, the GBA version received a nomination for "Handheld Game of the Year".[91]

See also edit

Notes edit

  1. ^ Japanese: キングダム ハーツ チェイン オブ メモリーズ, Hepburn: Kingudamu Hātsu Chein Obu Memorīzu

References edit

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  19. ^ Vexen: Did you even notice? I was delving deep into your memory as we fought. And here ... Look what I found. A card crafted from all the memories that are locked in the other side of your heart. Square Enix (2008-12-02). Kingdom Hearts: ReChain of Memories (Playstation 2). Square Enix.
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  22. ^ Square Enix (December 7, 2004). Kingdom Hearts: Chain of Memories (Game Boy Advance). Square Enix U.S.A. Marluxia: Why did you let her go? You and your cursed meddling! He was ours! The Keyblade master could have been our slave! / Axel: Right, your big plan. You use Naminé to rewrite Sora's memory piece by piece. He becomes her puppet. Then, using Naminé and Sora, you and Larxene overthrow the Organization. Did I get it right? 'Cause that would make YOU the traitor, Marluxia. Not me.
  23. ^ Square Enix (December 7, 2004). Kingdom Hearts: Chain of Memories (Game Boy Advance). Square Enix U.S.A. Donald: We have to sleep in these to get our memories back? / Naminé: You'll be fine. It might take a little time, but I'll take care of you. / Goofy: But when we wake up, we won't remember you anymore ...
  24. ^ Square Enix (December 7, 2004). Kingdom Hearts: Chain of Memories (Game Boy Advance). Square Enix U.S.A. Sora: I'll find you again after I wake up. And we'll be friends for real. Promise me, Naminé. / Naminé: You'll only forget. / Sora: I won't. Even if you take apart the chain of memories in my heart, the links will stay there. This memory will always be inside me somewhere. / Naminé: I guess you're right.
  25. ^ Square Enix (December 7, 2004). Kingdom Hearts: Chain of Memories (Game Boy Advance). Square Enix U.S.A. Ansem: You need the darkness. Submit! Bow to the darkness, and bow to me. / Riku: Not a ... chance ... / Ansem: Only darkness can help you now. / Mickey: You're wrong! / Riku: That voice ...! Your Majesty, is that you?! / Mickey: You betcha! Riku, you're not alone. Listen careful now, Riku. The light'll never give up on you. You'll always find it, even in the deepest darkness! But you have to believe!
  26. ^ Jupiter (December 7, 2004). Kingdom Hearts: Chain of Memories (Game Boy Advance). Square Enix U.S.A., Disney Interactive. DiZ: You are special. You exist between light and darkness. You stand in the twilight. I want you to meet Naminé, then choose.
  27. ^ Jupiter (December 7, 2004). Kingdom Hearts: Chain of Memories (Game Boy Advance). Square Enix U.S.A., Disney Interactive. Mickey: Your darkness belongs to you. Just like your light. Until now, I thought darkness was nothing but bad. But my time with you made me change my mind. You've chosen a road I never thought of. Light and darkness, back to back. With you, they mingle in a way no one's ever seen before. I want to see where that road leads. And if it's okay, I want to walk the road with you.
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External links edit

  • Kingdom Hearts: Chain of Memories Japan official website
  • Kingdom Hearts: Chain of Memories at IMDb  

kingdom, hearts, chain, memories, action, role, playing, video, game, developed, square, enix, jupiter, published, square, enix, collaboration, with, disney, interactive, 2004, game, advance, game, serves, intermediary, between, larger, scale, playstation, gam. Kingdom Hearts Chain of Memories a is an action role playing video game co developed by Square Enix and Jupiter and published by Square Enix in collaboration with Disney Interactive in 2004 for the Game Boy Advance The game serves as an intermediary between the two larger scale PlayStation 2 games in the Kingdom Hearts series It was one of the first GBA games to incorporate full motion video FMV 4 Kingdom Hearts Chain of MemoriesKingdom Hearts Chain of Memories North American packaging artworkDeveloper s Square EnixJupiter 3 Publisher s WW Square EnixEU NintendoDirector s Tetsuya NomuraAguro TanakaProducer s Shinji HashimotoYoshinori KitaseHatao OgataArtist s Tetsuya NomuraTakayuki OdachiTomohiro HasegawaWriter s Daisuke WatanabeComposer s Yoko ShimomuraSeriesKingdom HeartsPlatform s Game Boy AdvancePlayStation 2ReleaseGame Boy AdvanceJP November 11 2004 1 NA December 7 2004 1 AU January 13 2005 2 EU May 6 2005 1 Re Chain of MemoriesPlayStation 2JP March 29 2007NA December 2 2008Genre s Action role playingMode s Single player multiplayer Kingdom Hearts Chain of Memories is the second game in the Kingdom Hearts series It is a direct sequel to Kingdom Hearts and its ending is set about a year before Kingdom Hearts II 5 The game follows Sora and friends as they explore the mysterious Castle Oblivion while battling the sinister Organization XIII a group of antagonists new to the series The game introduces new characters and plotlines that further expand the Kingdom Hearts universe and set up the premise of Kingdom Hearts II The game features a new card based battle system in a departure from its predecessor s real time combat system Though not as successful as the other Kingdom Hearts games it received positive reviews and sold well It was praised for its story graphics and FMVs but the card based battle system was criticized When it debuted in Japan it sold over 100 000 units in 48 hours The game was remade for the PlayStation 2 as Kingdom Hearts Re Chain of Memories released in Japan as a second disc packaged with Kingdom Hearts II Final Mix in March 2007 6 The remake was later released in North America on December 2 2008 and was remastered in HD and included in the Kingdom Hearts HD 1 5 Remix collection released in 2013 for the PS3 and later for PS4 Xbox One and PC Contents 1 Gameplay 1 1 Combat 2 Plot 2 1 Setting 2 2 Characters 2 3 Story 3 Development 3 1 Audio 4 Versions and merchandise 4 1 Re Chain of Memories 4 2 Manga 4 3 HD 1 5 Remix 5 Reception 6 See also 7 Notes 8 References 9 External linksGameplay edit nbsp Sora battles Vexen Player information including cards and HP is located on the left side of the screen while enemy information is located on the right Kingdom Hearts Chain of Memories is a combination between a role playing video game and collectible card game The main role playing aspect is an experience point system that is used to increase the character s maximum health or Card Points or to learn new skills 7 The cards are utilized in the progression of the story as well as in combat The game features both a field map and battle screen The field map is an isometric area where the player can traverse between rooms 7 8 Enemies inhabit the field map and track the player to engage in combat which can be initiated through contact between the player and an enemy Once combat has been engaged the game switches to the battle screen which utilizes a card based battle system 9 A unique aspect to this game is room synthesis to advance through the game the player must utilize Map cards obtained after winning battles to synthesize rooms 10 The properties of each room including quality of items and strength of enemies are determined by the Map cards the player chooses 9 Each card has a specific effect red cards affect the number and type of enemies green cards affect the power of the player s deck and blue cards affect the properties of the room itself such as allowing treasure chests or a save point to appear 7 11 The game features three modes of gameplay The first two are story modes that feature either Sora or Riku and the third is a two player battle mode Initially only Sora s story mode is available once completed Reverse Rebirth mode becomes available 11 Reverse Rebirth allows the player to play a second story mode featuring Riku and a link mode where players can battle each other via a Game Link Cable 10 Combat edit Combat uses a card based battle system executed in real time 7 12 The player can jump and maneuver around the battle screen as they would on the field map but all physical attacks magic items and summons are activated by playing cards 5 Cards are ranked from zero to nine and are used for making attack combos or breaking enemy cards With the exception of zero ranked cards which are more expensive in terms of Card Points CP compared to other cards of the same type and have other ranks more CP is required to place higher ranked cards in the player s deck Card Points which are increased through level up limit the number of cards the player can use in a deck Cards with rank zero can break any opposing card or combo if played after the opposing card or combo but can be broken by any card or combo if played after the zero card is played 13 Breaking an opposing card will cancel that attack and stun the loser of a card break for a short time Special enemy cards can be obtained by defeating enemies and bosses and are used to give the player a temporary ability ranging from enhanced offensive and defensive capabilities to modifying the attributes of certain cards Combining cards in sets of three will create combo attacks These attacks are usually more difficult to break because the rank of the combo is the sum of the ranks of the three cards in the combo Certain card combinations will create a sleight a special combination that will create a powerful physical attack magical spell or summon attack 10 When the player runs out of cards the deck must be reloaded Additionally using a card combination will cause the first card in the combo to become unusable until the end of combat 9 Sora s and Riku s stories differ gameplay wise in several ways In Sora s story Sora obtains cards by defeating enemies or through Moogle Shops 10 In some cases Sora must earn the specific card through a plot event before it becomes available Sora can create and store three different decks in the pause menu Unlike Sora Riku has a closed deck that cannot be customized and the cards in his deck change depending on the world he is in Riku is limited to mainly physical attacks enemy cards and Mickey Mouse ally cards He has the ability to activate dark mode and unlock his sleight attacks if he accumulates enough dark points Dark points are earned by breaking enemy cards and combos and the difference between Riku s card or combo and the enemy s card or combo is how many dark points he will accumulate for that card break 11 Plot editSetting edit Further information Universe of Kingdom Hearts Kingdom Hearts Chain of Memories takes place immediately after the events of the first game 14 15 It is set in Castle Oblivion a mysterious castle kept by Lord Marluxia 16 Sora and his teammates are told that the castle causes visitors to lose their memories upon entering 17 The lobby and areas between floors are white with flower themed decorations but each floor can be transformed into a different world from the first Kingdom Hearts game using world cards created from Sora s memories 11 18 Like before many of the worlds of Disney and Square Enix reappear Unlike the previous game the worlds are created from Sora s memories As such many of the events experienced in Kingdom Hearts are relived in this game Sora encounters memory based versions of Disney characters that he has met before except for Deep Jungle in Tarzan The individual plotlines differ from those in the original game and revolve around the theme of memory Just as Kingdom Hearts had several worlds created specifically for it Chain of Memories introduces Twilight Town as a world created from memories on the other side of Sora s heart 19 in addition to the original worlds of Kingdom Hearts Characters edit Further information Characters of Kingdom Hearts Sora returns as the game s protagonist 3 Like the first game Chain of Memories features numerous characters from both the Final Fantasy series and the Disney animated features canon Being a direct sequel many of the characters from the first Kingdom Hearts reappear As each world and the related characters are recreated from Sora s memories they interact with Sora as if they had never met before The game also introduces several new characters several of which are members of the enigmatic Organization Other new characters include Namine a young girl capable of manipulating memories and DiZ a mysterious man concealed by red robes and bandages Riku appears as a playable character in the second story mode After being sealed in the realm of darkness he heads to the basement of Castle Oblivion aided by King Mickey Mouse and DiZ Six members of the Organization serve as antagonists four appear in Sora s story mode and the other two in Riku s The four Sora encounters are Marluxia the lord of Castle Oblivion Larxene Marluxia s assistant Axel a double agent with hidden loyalty and Vexen Marluxia s unwilling collaborator Riku battles Zexion and Lexaeus Vexen s allies Ansem also appears in Riku s story as an entity that attempts to control him Many of the Disney villains return via memory based recreations like the rest of the Disney characters Story edit As Sora Donald Goofy and Jiminy Cricket are searching for Riku and King Mickey a man dressed in a black hooded coat appears and directs Sora towards a massive fortress called Castle Oblivion 11 Upon entering he and his friends realize they have forgotten their abilities 17 The hooded man explains that as they go deeper into the castle they will lose more memories but will uncover new memories in the process 20 He creates a deck of cards made from Sora s and his friends memories and tells them that everything they encounter in this castle will be based on their memories 7 Sora ascends the castle and along the way faces off against other hooded figures who are part of a group called the Organization As Sora loses his memories he gradually appears to remember a girl named Namine as an old friend of his and learns from Organization member Larxene that Namine is being held prisoner in the castle 21 He also clashes with a replica of Riku created and controlled by another Organization member Vexen and is believed by both Sora and the replica himself to be the real Riku Axel an Organization double agent kills Vexen for his betrayal to the Organization but later releases Namine and allows her to meet Sora in person Sora discovers that Namine has been manipulating his memories under the orders of Marluxia the lord of Castle Oblivion and the man who lured Sora to Castle Oblivion as part of his and Larxene s plan to overthrow the Organization 22 Sora climbs to the highest floor and defeats Larxene and Marluxia after which Namine puts Sora and his friends into pod like machines to help them regain the memories they have lost However this process will cause them to forget the events that transpired in the castle 23 Before they are put to sleep Sora and Namine promise to meet again as real friends after he reawakens 24 In Reverse Rebirth which occurs concurrently with the game s main story Riku is transported from the realm of darkness to Castle Oblivion s deepest basement and he fights figments of previous enemies to combat his inner darkness as he traverses the castle Vexen fights Riku to obtain his data and creates his replica to counter Marluxia s plan Ansem still possessing Riku s body tries to regain control of Riku but Mickey s power keeps Ansem at bay 25 Along the way Riku battles and defeats Lexaeus a member of Vexen s circle only to be dragged into the realm of darkness However he is saved by Mickey when Ansem nearly succeeds in taking Riku s body as his own With Marluxia eliminated another of Vexen s allies Zexion attempts to dispose of Riku by drowning him in light Riku is saved by Namine disguised as Kairi who helps him to control his darkness allowing him to defeat Zexion Riku later meets DiZ an enigmatic individual interested in him who sends him to find Namine 26 Riku s replica who has learned of his altered memories seeks to justify his existence by killing Riku only to be destroyed by him Riku chooses to face Ansem upon learning from Namine that Ansem lives in his heart and defeats him after DiZ summons him for Riku to fight Riku then sets out on a journey to utilize both his darkness and light with Mickey as his companion 27 Development edit nbsp Early concept art of the card based battle system The idea for an intermediary title was developed after director Tetsuya Nomura and his team had already begun to develop ideas for the second Kingdom Hearts game which he had intended to be set a year after the original Originally titled Kingdom Hearts Lost Memories Nomura changed the name to match the overall outline of the story while still reflecting the theme of memories 28 Chain of Memories was developed to bridge the gap between Kingdom Hearts and Kingdom Hearts II 28 29 Like most sequels Kingdom Hearts II was planned to have the character start from the beginning ability wise To explain the loss of abilities gained in the previous game Nomura had the story revolve around Sora s memories getting corrupted and implemented the card battle system to symbolize Sora s various memories 28 Nomura was hesitant about releasing a Kingdom Hearts title on the Game Boy Advance feeling that the 3D graphics of the original game would not translate well into 2D Nomura changed his position after hearing that children wanted to play Kingdom Hearts on the GBA 28 30 After exploring ideas for the gameplay he felt that a 2D Kingdom Hearts game would be possible and that it could still feel like and play like what gamers were used to in the original 15 28 Meanwhile Nomura wanted to give the game a lighter tone than the PlayStation 2 games 31 Chain of Memories was announced along with Kingdom Hearts II at the Tokyo Game Show in September 2003 32 Initial details included the switch to 2D graphics the use of cards to perform attacks and that compressed movies would be utilized in some cut scenes 8 The cut scene animations were rendered using the graphical engine of the PlayStation 2 iteration and then encoded for the Game Boy Advance by using a technology developed by Japanese company AM3 29 33 To help market the game Disney and Square Enix launched official Japanese websites 34 35 A playable demo was first made available to the public at the 2003 Jump Festa in Japan 36 this demo and subsequent demos highlighted the card based combat system Aside from information gathered from the opening sequences most details regarding the story were kept secret until the release The card based gameplay of Chain of Memories would later serve to inspire the gameplay of Jupiter s next game The World Ends with You originally the team envisioned a similar card game based system taking place on the lower screen of the Nintendo DS but eventually this morphed to a battle system taking place on both screens with a card game controlled on the upper screen 37 38 Audio edit Further information Music of Kingdom Hearts Much of the music from the original Kingdom Hearts is present in Chain of Memories the main vocal theme for the Japanese release is Hikari 光 while the English version of Hikari Simple And Clean is used in the Western releases 39 Additional and reworked tracks were created for its PlayStation 2 rerelease Kingdom Hearts Re Chain of Memories Since the music is reused from the original a Chain of Memories soundtrack was never released The new reworked tracks however are included on two CDs in the Kingdom Hearts Original Soundtrack Complete 40 Due to the technological limitations of the Game Boy Advance cartridge size voice acting was kept to a minimum Though many characters from Kingdom Hearts were voiced by the cast from before the Japanese version used the following voice actors Keiji Fujiwara as Axel Tatsuya Kando as Vexen Marluxia and Lexaeus and Rieko Katayama as Larxene 41 A limited amount of voice acting was added only for the battle sequences 42 Voice clips from the first Kingdom Hearts were inserted into Chain of Memories 43 The English version is absent of dialogue voices during Organization battles are replaced with simple grunts laughter and other battle cries Versions and merchandise editFurther information List of Kingdom Hearts media Like its predecessor a great deal of merchandise was produced to help market the release of the game Square Enix released two products to coincide with the release of the video game The first was a limited edition Kingdom Hearts Game Boy Advance SP set released only in Japan The set contained the game a Kingdom deep silver GBA SP with the Kingdom Hearts logo and a carrying strap 44 45 The second was a Kingdom Hearts trading card game produced by Tomy 46 The TCG featured starter decks playing mats and booster packs 45 Fantasy Flight Games later acquired the rights to market it to English speaking countries 47 In 2007 a remake for the PlayStation 2 titled Kingdom Hearts Re Chain of Memories was released along with Kingdom Hearts II Final Mix in a set Kingdom Hearts II Final Mix 6 A manga series ran in Monthly Shōnen Gangan in Japan and was later released in the United States 48 It is accompanied by three novels two set during Sora s storyline and the third during Reverse Rebirth Riku s story Like with the Final Fantasy games and the first Kingdom Hearts game Square released an Ultimania book on Kingdom Hearts Chain of Memories following the release of the game In North America BradyGames released a strategy guide with a comprehensive walkthrough 49 Re Chain of Memories edit nbsp Comparison of a scene involving Sora Donald Goofy and Aerith on the GBA top and the PS2 bottom Kingdom Hearts Chain of Memories was remade for the PlayStation 2 titled Kingdom Hearts Re Chain of Memories It was developed by Square Enix s fifth Product Development Division based in Osaka 50 and released as the second disc of Kingdom Hearts II Final Mix in Japan on March 29 2007 6 and as a standalone title in North America on December 2 2008 51 52 It has not been released in Europe or Australia for the PlayStation 2 but has seen a worldwide release as part of Kingdom Hearts HD 1 5 Remix The remake includes polygonal 3D battles and worlds using the same graphics as Kingdom Hearts 53 as well as voice acting and an improved soundtrack While the card based battle system and room synthesis aspects of the gameplay stayed mostly the same 54 there were additions such as the Reaction Command function from Kingdom Hearts II 53 Voice acted scenes occur only in Castle Oblivion as well as in the Destiny Islands and Twilight Town simulations The remake also includes new cutscenes and battles that were not in the original game 55 IGN ranked it as the 92nd best PlayStation 2 game The staff felt that it stood out among other card based RPGs 56 Manga edit Like the first Kingdom Hearts Chain of Memories was adapted into a manga by Shiro Amano following the same plot as the video game 57 It was serialized in Square s Monthly Shōnen Gangan in Japan then released in two volumes in Japan and later in the United States by TOKYOPOP The first volume was released in Japan on October 22 2005 A year later it was released in English on October 10 2006 followed by the second volume on February 6 2007 48 58 59 The manga series has had moderate success The first volume was ranked 112th on USA Today s Top 150 best sellers during the week of its release 60 IGN praised Amano s renditions of the characters and the humor added into scenes They also commented the weak elements of the game lessened the manga s overall quality 57 The series was followed by a third manga series Kingdom Hearts II The Chain of Memories manga series was re released in a boxed set in the United States on October 9 2007 61 HD 1 5 Remix edit Main article Kingdom Hearts HD 1 5 Remix In September 2012 Square Enix announced Kingdom Hearts HD 1 5 Remix a compilation for the PlayStation 3 to include both Kingdom Hearts Final Mix and Re Chain of Memories in high definition and trophy support Additionally the collection includes HD cinematic scenes from Kingdom Hearts 358 2 Days It was released in Japan on March 14 2013 62 and in North America on September 10 2013 63 Releases on September 12 2013 for Australia 64 and September 13 2013 for Europe 65 marked the first time Re Chain of Memories was available in both of those territories This version was later ported to the PlayStation 4 as part of Kingdom Hearts HD 1 5 2 5 Remix released in March 2017 66 Reception editReceptionAggregate scoreAggregatorScoreGBAPS2Metacritic76 100 67 68 100 68 Review scoresPublicationScoreGBAPS21Up comC 69 B 70 AllGame nbsp nbsp nbsp nbsp nbsp 71 Eurogamer8 10 72 Famitsu36 40 73 Game Informer7 75 10 74 6 75 10 75 GamePro nbsp nbsp nbsp nbsp nbsp 76 nbsp nbsp nbsp nbsp nbsp 77 GameSpot6 5 10 78 GameZone9 1 10 79 IGN8 10 3 8 4 10 80 While the least successful in the series commercially Chain of Memories received generally positive reviews and met with successful sales figures In Japan it sold 104 000 units in 48 hours a record for a Game Boy Advance title at the time 81 Its positive debut sales placed it in the top spot of sales charts in Japan 82 In the first month of its North American release it was ranked 1st on GameSpot s ChartSpot for portable systems and 6th for all consoles 83 By February 2005 it had sold over one million copies in Japan and North America 84 Worldwide sales of the game reached 1 50 million copies by the end of 2006 85 In the United States alone it sold 900 000 copies and earned 28 million by August 2006 During the period between January 2000 and August 2006 it was the 24th highest selling game launched for the Game Boy Advance Nintendo DS or PlayStation Portable in that country 86 By late 2009 Chain of Memories had sold over 1 55 million copies worldwide with 200 000 in PAL regions 410 000 in Japan and 940 000 in North America 87 The game received mostly positive reviews from critics The card based battle system received mixed reviews GameSpot called it unwieldy while GameSpy called it engaging and Game Watch called it original 5 14 88 Reviews also cited that the card battle system was awkward and made it difficult to plan strategies 14 76 G4 commented that the gameplay was well suited for portable play and that it successfully combined card battles and random dungeons two much maligned RPG elements 4 Some critics found the Room Synthesis to be far too linear The most frequent praise went towards the story IGN called it an engrossing storyline that actually changes up after the adventure comes to an end and rated the presentation a 10 out of 10 3 The quality of the graphics was well received particularly the cut scenes 3 89 IGN cited them as wonderfully produced FMV sequences 3 GameSpot stated that the movies were true to the art style of the original and were on par with GBA video paks They also commented on the detailed and well animated game sprites 7 Game Watch described the event scenes as high quality 88 Many critics stated that though the graphics were not as good as the PlayStation 2 predecessor they were very good for a GBA game 5 12 90 G4 complimented the graphics stating that Chain of Memories was one of the best looking GBA games out there 4 During the 8th Annual Interactive Achievement Awards the GBA version received a nomination for Handheld Game of the Year 91 See also editList of Disney video gamesNotes edit Japanese キングダム ハーツ チェイン オブ メモリーズ Hepburn Kingudamu Hatsu Chein Obu MemorizuReferences edit a b c Kingdom Hearts Chain of Memories Info GameFAQs Archived from the original on 2007 05 19 Retrieved 2007 05 24 van Leuveren Luke November 22 2004 Updated Australian Release List 22 11 04 PALGN PAL Gaming Network Archived from the original on November 27 2004 Retrieved June 29 2023 a b c d e f Harris Craig October 3 2003 Kingdom Hearts Chain of Memories Archived from the original on May 5 2019 Retrieved June 12 2013 a b c G4 Feature Kingdom Hearts Chain of Memories Review G4 Archived from the original on 2006 01 04 Retrieved 2007 07 20 a b c d Raymond Padilla 2004 12 08 Kingdom Hearts Chain of Memories Review GameSpy Archived from the original on 2006 02 21 Retrieved 2007 05 23 a b c キングダム ハーツII ファイナル ミックス が3月29日に発売 in Japanese Dengeki Online Archived from the original on 2012 02 29 Retrieved 2008 09 24 a b c d e f Ricardo Torres 2004 08 30 Kingdom Hearts Chain of Memories Updated Hands On GameSpot Archived from the original on 2012 02 12 Retrieved 2007 06 08 a b IGN Staff 25 September 2003 Kingdom Hearts to GBA IGN Archived from the original on 2012 03 19 Retrieved 2021 11 12 a b c Nintendo com Games Kingdom Hearts Chain of Memories Nintendo Power Archived from the original on 2007 04 03 Retrieved 2007 05 24 a b c d Square Enix 2002 Kingdom Hearts Chain of Memories Instruction Booklet Square Enix Inc a b c d e Hollinger Elizabeth 2004 Kingdom Hearts Chain of Memories Official Strategy Guide BradyGames Publishing ISBN 0 7440 0473 X a b Ricardo Torres 2004 10 22 Kingdom Hearts Chain of Memories Feature Preview GameSpot Archived from the original on 2012 02 12 Retrieved 2007 06 08 Hands On Kingdom Hearts Chain of Memories GamePro 2004 11 26 Archived from the original on 2008 12 06 Retrieved 2008 09 24 a b c Bethany Massimilla 2004 12 09 Kingdom Hearts Chain of Memories Review GameSpot Archived from the original on 2012 09 18 Retrieved 2007 05 23 a b Tetsuya Nomura on the Kingdom Hearts Sequels G4TV Archived from the original on 2006 12 03 Retrieved 2007 06 15 Jupiter 2004 12 07 Kingdom Hearts Chain of Memories Game Boy Advance Square Enix U S A Disney Interactive Zexion That was Marluxia keeper of this castle a b Jupiter 2004 12 07 Kingdom Hearts Chain of Memories Game Boy Advance Square Enix U S A Disney Interactive Donald Let s see how it handles my magic THUNDER Huh That s odd THUNDER THUNDER Umm FIRE Blizzard I don t get it Why isn t my magic working Marluxia I should think it s obvious The moment you set foot in this castle you forgot every spell and ability you knew though the forgetting does not end there In this place to find is to lose and to lose is to find That is the way of things in Castle Oblivion Jupiter 2004 12 07 Kingdom Hearts Chain of Memories Game Boy Advance Square Enix U S A Disney Interactive Marluxia It isn t reality that you see This town is an illusion conceived by your memories ingrained in that card Vexen Did you even notice I was delving deep into your memory as we fought And here Look what I found A card crafted from all the memories that are locked in the other side of your heart Square Enix 2008 12 02 Kingdom Hearts ReChain of Memories Playstation 2 Square Enix Square Enix December 7 2004 Kingdom Hearts Chain of Memories Game Boy Advance Square Enix U S A Marluxia Go Sora To lose and claim anew or to claim anew only to lose Square Enix December 7 2004 Kingdom Hearts Chain of Memories Game Boy Advance Square Enix U S A Sora What s that Is that mine Larxene Tsk tsk You ve been wearing it all this time and you forgot No you couldn t have The memory is engraved in your heart Now think Sora What oh what could it be Who gave it to you Sora Na Na mi Larxene That s right Free the memory from your heart Sora Nami Namine Square Enix December 7 2004 Kingdom Hearts Chain of Memories Game Boy Advance Square Enix U S A Marluxia Why did you let her go You and your cursed meddling He was ours The Keyblade master could have been our slave Axel Right your big plan You use Namine to rewrite Sora s memory piece by piece He becomes her puppet Then using Namine and Sora you and Larxene overthrow the Organization Did I get it right Cause that would make YOU the traitor Marluxia Not me Square Enix December 7 2004 Kingdom Hearts Chain of Memories Game Boy Advance Square Enix U S A Donald We have to sleep in these to get our memories back Namine You ll be fine It might take a little time but I ll take care of you Goofy But when we wake up we won t remember you anymore Square Enix December 7 2004 Kingdom Hearts Chain of Memories Game Boy Advance Square Enix U S A Sora I ll find you again after I wake up And we ll be friends for real Promise me Namine Namine You ll only forget Sora I won t Even if you take apart the chain of memories in my heart the links will stay there This memory will always be inside me somewhere Namine I guess you re right Square Enix December 7 2004 Kingdom Hearts Chain of Memories Game Boy Advance Square Enix U S A Ansem You need the darkness Submit Bow to the darkness and bow to me Riku Not a chance Ansem Only darkness can help you now Mickey You re wrong Riku That voice Your Majesty is that you Mickey You betcha Riku you re not alone Listen careful now Riku The light ll never give up on you You ll always find it even in the deepest darkness But you have to believe Jupiter December 7 2004 Kingdom Hearts Chain of Memories Game Boy Advance Square Enix U S A Disney Interactive DiZ You are special You exist between light and darkness You stand in the twilight I want you to meet Namine then choose Jupiter December 7 2004 Kingdom Hearts Chain of Memories Game Boy Advance Square Enix U S A Disney Interactive Mickey Your darkness belongs to you Just like your light Until now I thought darkness was nothing but bad But my time with you made me change my mind You ve chosen a road I never thought of Light and darkness back to back With you they mingle in a way no one s ever seen before I want to see where that road leads And if it s okay I want to walk the road with you a b c d e Kingdom Hearts Ultimania Revised Edition in Japanese Studio BentStuff 2002 ISBN 4 7575 1349 6 a b 1UP com KHCOM Nomura Interview Kingdom Hearts Ultimania Archived from the original on December 11 2006 Retrieved 2007 06 07 Kingdom Hearts II s Tetsuya Nomura Q amp A GameSpot Archived from the original on 2009 04 18 Retrieved 2007 06 08 Tetsuya Nomura Drops Kingdom Hearts Details 1UP com Archived from the original on 2011 08 05 Retrieved 2007 06 07 Justin Calvert 2003 09 26 TGS 2003 Kingdom Hearts sequels announced GameSpot Archived from the original on 2009 05 18 Retrieved 2007 06 08 Chris Faylor Kingdom Hearts Chain of Memories Gaming Age Archived from the original on 2011 06 05 Retrieved 2007 06 08 Mr Cube 2003 10 02 キングダムハーツ チェインオブメモリーズ 公式サイトオープン in Japanese Inside Games Archived from the original on 2009 07 05 Retrieved 2007 07 20 クリ坊 2003 11 26 キングダムハーツ チェインオブメモリーズ 公式サイトオープン in Japanese Inside Games Archived from the original on 2009 07 05 Retrieved 2007 07 20 Jump Festa 2003 Report 1UP com Archived from the original on 2012 06 25 Retrieved 2007 06 07 Creator s Roundtable Episode 1 Square Enix 2007 Archived from the original on 2012 02 24 Retrieved 2008 06 18 Creator s Roundtable Episode 2 Square Enix 2007 Archived from the original on 2012 02 24 Retrieved 2008 06 18 Stephen Coleman 2002 08 22 Square Disney and Japanese Pop Star Utada Hikaru Collaborate on Kingdom Hearts IGN Archived from the original on 2012 02 06 Retrieved 2007 08 02 Kingdom Hearts Original Soundtrack Complete EMI Music Japan Archived from the original on 2012 10 03 Retrieved 2008 09 24 Kingdom Hearts Chain of Memories for Game Boy Advance GameSpot Archived from the original on 2012 11 04 Retrieved 2007 08 02 Ashton Liu 2005 02 02 Review Kingdom Hearts Chain of Memories Game Boy Advance GamesAreFun com Archived from the original on 2011 06 12 Retrieved 2007 06 22 Cortney Stone Kingdom Hearts Chain of Memories Review RPGamer Archived from the original on 2012 09 27 Retrieved 2007 06 22 Chris Kohler 2004 10 11 Kingdom Hearts GBA SP for Japan GameSpot Archived from the original on 2012 02 12 Retrieved 2007 06 08 a b GameSpot staff 2004 10 13 Kingdom Hearts trading card game for Japan GameSpot Archived from the original on 2012 11 02 Retrieved 2007 06 08 Chris Cook 2004 09 24 TGS 2004 Square Enix Press Conference Wrap Up Game Informer Archived from the original on June 9 2007 Retrieved 2007 06 22 Kingdom Hearts TCG Fantasy Flight Games Archived from the original on 2008 03 20 Retrieved 2007 12 08 a b Amano Shiro 10 October 2006 Kingdom Hearts Chain of Memories Volume 1 Kingdom Hearts Graphic Novels Paperback TokyoPop ISBN 1598166379 Kingdom Hearts Chain of Memories Official Strategy Guide Brady Games Archived from the original on 2009 04 14 Retrieved 2007 09 23 Gantayat Anoop October 2 2007 Nomura Discusses Kingdom Hearts IGN Archived from the original on March 22 2012 Retrieved November 12 2021 Square Enix Announces Kingdom Hearts Re Chain Of Memories For North America Square Enix 2008 09 19 Archived from the original on 2011 08 16 Retrieved 2008 09 19 Kingdom Hearts Re Chain of Memories Tech Info GameSpot Archived from the original on 2009 04 05 Retrieved 2009 03 18 a b Previews KH II Final Mix 1UP com Archived from the original on 2011 08 05 Retrieved 2007 06 21 Kingdom Hearts II Final Mix Re Chain of Memories in Japanese Square Enix Archived from the original on 2012 02 03 Retrieved 2007 06 12 Kingdom Hearts II Final Mix IGN Archived from the original on 2012 01 10 Retrieved 2021 11 12 Kingdom Hearts RE Chain of Memories 92 IGN Archived from the original on 2014 01 08 Retrieved 2013 12 06 a b A E Sparrow 2006 09 25 Kingdom Hearts Chain of Memories Vol 1 Review IGN Archived from the original on 2012 03 05 Retrieved 2021 11 12 Amano Shiro 13 February 2007 Kingdom Hearts Chain of Memories 2 Paperback TokyoPop ISBN 978 1598166385 Manga Comics Kingdom Hearts Chain Of Memories TOKYOPOP Archived from the original on 2009 01 26 Retrieved 2011 09 14 USA Today Best Selling Books Database Top 150 best sellers USA Today Archived from the original on 2008 02 03 Retrieved 2007 05 24 Amano Shiro 9 October 2007 Kingdom Hearts Chain of Memories Boxed Set Kingdom Hearts Graphic Novels Paperback TokyoPop ISBN 978 1427806291 Romano Sal December 20 2012 Kingdom Hearts HD 1 5 Remix Japanese release date set Archived from the original on June 15 2018 Retrieved May 7 2013 Robert Peeler 2013 02 26 Announcing KINGDOM HEARTS HD 1 5 ReMIX Square Enix Archived from the original on 2015 11 05 Retrieved 2012 02 26 KINGDOM HEARTS HD 1 5 ReMIX releasing exclusively for PS3 PS3 News February 26 2013 Archived from the original on June 14 2013 Retrieved February 26 2013 Kingdom Hearts HD 1 5 ReMIX coming to Europe Square Enix February 25 2013 Archived from the original on November 5 2015 Retrieved February 25 2013 Nunneley Stephany October 27 2016 Kingdom Hearts HD 1 5 2 5 Remix announced for March release on PlayStation 4 VG 24 7 Archived from the original on November 1 2016 Retrieved October 27 2016 Kingdom Hearts Chain of Memories for Game Boy Advance Reviews Metacritic CBS Interactive Archived from the original on 2010 11 12 Retrieved 2007 05 13 Kingdom Hearts Re Chain of Memories ps2 2008 Metacritic Archived from the original on 2018 01 06 Retrieved 2009 05 24 David Smith 2004 12 13 Kingdom Hearts Chain of Memories GBA 1UP com Archived from the original on 2012 07 23 Retrieved 2007 06 06 Michael Donahoe 2008 11 29 Kingdom Hearts Chain of Memories PS2 1UP com Archived from the original on 2012 07 10 Retrieved 2008 11 29 Kingdom Hearts Re Chain of Memories Overview Allgame Archived from the original on 2009 07 06 Retrieved 2009 05 30 Rob Fahey 2005 11 05 Kingdom Hearts Chain of Memories Review Eurogamer Archived from the original on 2011 09 08 Retrieved 2007 06 06 News November 3 2004 The Magic Box Archived from the original on 2007 03 13 Retrieved 2007 05 23 Reiner Andrew January 2005 Kingdom Hearts Chain of Memories Game Informer Archived from the original on May 3 2008 Retrieved 2009 05 30 Vore Bryan January 2009 Kingdom Hearts Re Chain of Memories Game Informer Archived from the original on 2009 04 20 Retrieved 2009 05 30 a b Rice Burner 2004 12 07 Review Kingdom Hearts Chain of Memories GamePro Archived from the original on 2008 09 24 Retrieved 2007 05 23 Noble McKinley 2008 12 09 Review Kingdom Hearts Re Chain of Memories GamePro Archived from the original on 2008 12 05 Retrieved 2009 05 30 Kevin VanOrd 2008 12 09 Kingdom Hearts Re Chain of Memories Review for PlayStation 2 GameSpot Archived from the original on 2011 10 13 Retrieved 2009 03 08 Kingdom Hearts Chain of Memories Review GameZone December 13 2004 Archived from the original on 2009 04 17 Retrieved 2009 05 30 Ryan Clements 2008 12 01 Kingdom Hearts Re Chain of Memories Review IGN Archived from the original on 2012 01 13 Retrieved 2021 11 12 News November 13 2004 The Magic Box Archived from the original on 2007 03 13 Retrieved 2007 05 23 GamePro Staff Kingdom Hearts for GBA Debuts Number One in Japan GamePro Archived from the original on 2009 01 13 Retrieved 2008 09 24 Tor Thorsen 2005 01 31 ChartSpot December 2004 GameSpot Archived from the original on 2012 11 04 Retrieved 2007 06 08 Anoop Gantayat 2005 02 01 Kingdom Hearts Goes Platinum IGN Archived from the original on 2012 03 19 Retrieved 2007 06 06 IGN Staff 2007 02 05 Kingdom Hearts Ships Over 10 Million Worldwide IGN Archived from the original on 2012 05 19 Retrieved 2021 11 12 Keiser Joe August 2 2006 The Century s Top 50 Handheld Games Next Generation Archived from the original on October 10 2007 Graft Kris August 10 2009 Square Enix Profits Drop On Eidos Acquisition Game Developer Informa Archived from the original on 2012 10 17 Retrieved 2022 02 25 a b 石田 賀津男 2005 02 01 スクウェア エニックス GBA キングダム ハーツ チェイン オブ メモリーズ in Japanese GameWatch Archived from the original on 2012 03 24 Retrieved 2007 07 20 Greg Kasavin 2004 05 12 Kingdom Hearts Chain of Memories Hands On GameSpot Archived from the original on 2012 02 12 Retrieved 2007 06 08 Mark Marrow 2005 01 13 Kingdom Hearts Chain of Memories Review PALGN Archived from the original on 2009 01 12 Retrieved 2007 06 08 D I C E Awards By Video Game Details Kingdom Hearts Chain of Memories interactive org Academy of Interactive Arts amp Sciences Retrieved 25 October 2023 External links edit nbsp Wikiquote has quotations related to Kingdom Hearts Chain of Memories Kingdom Hearts Chain of Memories Japan official website Kingdom Hearts Chain of Memories at IMDb nbsp Retrieved from https en wikipedia org w index php title Kingdom Hearts Chain of Memories amp oldid 1214258291 Re Chain of Memories, wikipedia, wiki, book, books, library,

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