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Wikipedia

Sequel

A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work.[1]

In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not.[citation needed]

Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Audiences are sometimes eager for more stories about popular characters or settings, making the production of sequels financially appealing.[2]

In film, sequels are very common. There are many name formats for sequels. Sometimes, they either have unrelated titles or have a letter added on the end. More commonly, they have numbers at the end or have added words on the end.[citation needed] It is also common for a sequel to have a variation of the original title or have a subtitle. In the 1930s, many musical sequels had the year included in the title. Sometimes sequels are released with different titles in different countries, because of the perceived brand recognition. There are several ways that subsequent works can be related to the chronology of the original. Various neologisms have been coined to describe them.

Classifications

The most common approach[citation needed] is for the events of the second work to directly follow the events of the first one, either resolving remaining plot threads or introducing a new conflict to drive the events of the second story. This is often called a direct sequel. Examples include: Toy Story 2 and The Empire Strikes Back.

A legacy sequel is a work that follows the continuity of the original work(s), but takes place further along the timeline, often focusing on new characters with the original ones still present in the plot.[3][4][5] Legacy sequels are sometimes also direct sequels that ignore previous installments entirely, effectively retconning preceding events. Superman Returns, Halloween, Candyman (2021), Cobra Kai, Blade Runner 2049, the Star Wars sequel trilogy, Ghostbusters: Afterlife, Terminator: Dark Fate, Robert the Bruce, Top Gun: Maverick, and the Jurassic World Trilogy are examples of legacy sequels.

A standalone sequel is a work set in the same universe, yet has very little, if any, inspiration from its predecessor in terms of its narrative, and can stand on its own without a thorough understanding of the series. Big Top Pee-wee, Home Alone 3, The Fast and the Furious: Tokyo Drift, Species - The Awakening, Pirates of the Caribbean: On Stranger Tides, Ghost Rider: Spirit of Vengeance, Mad Max: Fury Road, The SpongeBob Movie: Sponge Out of Water, Spirit Untamed , Space Jam: A New Legacy, and The Suicide Squad are examples of standalone sequels.[6][7][better source needed]

A spiritual sequel is a work inspired by its predecessor. It shares the same styles, genres and elements as its predecessor, but has no direct connection to it at all. Most spiritual sequels are also set in different universes from their predecessors, and some spiritual sequels aren't even a part of their predecessor's franchise, making them non-franchise sequels. Examples of spiritual sequels in film include 10 Cloverfield Lane, a spiritual sequel to the film Cloverfield, and Mute, a spiritual sequel to the film Moon. The video game Deltarune is also considered a spiritual sequel to Undertale, a similar video game.

A prequel is an installment that is made following the original product which portrays events occurring chronologically before those of the original work.[8] Although its name is based on the word sequel, not all prequels are true sequels that are part of a main series. Prequels that not are part of a main series are called spin-off prequels, while prequels that are part of a main series are called true prequels. An example of a true prequel is Tremors 4: The Legend Begins which took place chronologically before the events of the previous Tremors films. Another example of a true prequel would be Better Call Saul, taking place mainly before Breaking Bad but also having some scenes after and during it.

A sequel to the first sequel might be referred to as a "third installment", a threequel, or a second sequel.[9][10] Toy Story 3, The Dark Knight Rises, Captain America: Civil War, The Matrix Revolutions, and How to Train Your Dragon: The Hidden World are examples of "third installment" sequels.

Parallels, paraquels, or sidequels are stories that run at the same point in time as the original story.[11][12]

Midquel is a term used to refer to works which take place between events. Types include interquels and intraquels.[13] An interquel is a story that takes place in between two previously published or released stories. For example, if 'movie C' is an interquel of 'movies A' and 'B', the events of 'movie C' take place after the events of 'movie A', but before the events of 'movie B'. Examples can include Rogue One: A Star Wars Story of Star Wars and some films of The Fast and the Furious franchise. An intraquel, on the other hand, is a work which focuses on events within a previous work. Examples include Bambi 2 and Black Widow.[14][15][16]

Relatives

Alongside sequels, there are also other types of continuation or inspiration of a previous work.

A spin-off is a work that is not a sequel to any previous works, but is set in the same universe. It is a separate work-on-its-own in the same franchise as the series of other works. Spin-offs are often focused on one or more of the minor characters from the other work or new characters in the same universe as the other work. The Scorpion King, Planes, Minions, Hobbs & Shaw and Lightyear are examples of spin-off movies while Star Trek: The Next Generation and CSI: NY are examples of spin-off television series.

A crossover is a work where two previous works from different franchises are meeting in the same universe. Alien vs. Predator, Freddy vs. Jason, Boa vs. Python and Lake Placid vs. Anaconda are examples of a crossover film.

A reboot is a start over from a previous work. It could either be a film set in a new universe resembling the old one or it could be a regular spin-off film that starts a new film series. Reboots are usually a part of the same media franchise as the previous work(s), but not always. Batman Begins, Casino Royale, Star Trek, Børning, Man of Steel and Terminator: Genisys are examples of reboot films.

History

In The Afterlife of a Character, David Brewer describes a reader's desire to "see more", or to know what happens next in the narrative after it has ended.[17]

Sequels of the novel

 
The Marvelous Land of Oz sequel to Wizard of Oz was an official sequel novel written to satisfy popular demand

The origin of the sequel as it is conceived in the 21st century developed from the novella and romance traditions in a slow process that culminated towards the end of the 17th century.

The substantial shift toward a rapidly growing print culture and the rise of the market system by the early 18th-century meant that an author's merit and livelihood became increasingly linked to the number of copies of a work he or she could sell. This shift from a text-based to an author-centered reading culture[18] led to the "professionalization" of the author – that is, the development of a "sense of identity based on a marketable skill and on supplying to a defined public a specialized service it was demanding."[19] In one sense, then, sequels became a means to profit further from previous work that had already obtained some measure of commercial success.[20] As the establishment of a readership became increasingly important to the economic viability of authorship, sequels offered a means to establish a recurring economic outlet.

In addition to serving economic profit, the sequel was also used as a method to strengthen an author's claim to his literary property. With weak copyright laws and unscrupulous booksellers willing to sell whatever they could, in some cases the only way to prove ownership of a text was to produce another like it. Sequels in this sense are rather limited in scope, as the authors are focused on producing "more of the same" to defend their "literary paternity".[19] As is true throughout history, sequels to novels provided an opportunity for authors to interact with a readership. This became especially important in the economy of the 18th century novel, in which authors often maintained readership by drawing readers back with the promise of more of what they liked from the original. With sequels, therefore, came the implicit division of readers by authors into the categories of "desirable" and "undesirable"—that is, those who interpret the text in a way unsanctioned by the author. Only after having achieved a significant reader base would an author feel free to alienate or ignore the "undesirable" readers.[19]

This concept of "undesirable" readers extends to unofficial sequels with the 18th century novel. While in certain historical contexts unofficial sequels were actually the norm (for an example, see Arthurian literature), with the emphasis on the author function that arises in conjunction with the novel many authors began to see these kinds of unauthorized extensions as being in direct conflict with authorial authority. In the matter of Don Quixote (an early novel, perhaps better classified as a satirical romance), for example, Cervantes disapproved of Alonso Fernández de Avellaneda's use of his characters in Second Volume of the Ingenious Gentleman Don Quixote of La Mancha, an unauthorized sequel. In response, Cervantes very firmly kills the protagonist at the end of the Second Part to discourage any more such creative liberties.[21] Another example is Samuel Richardson, an 18th-century author who responded particularly strongly against the appropriation of his material by unauthorized third parties. Richardson was extremely vocal in his disapproval of the way the protagonist of his novel Pamela was repeatedly incorporated into unauthorized sequels featuring particularly lewd plots. The most famous of these is Henry Fielding's parody, entitled Shamela.[22]

In To Renew Their Former Acquaintance: Print, Gender, and Some Eighteenth Century Sequels, Betty Schellenberg theorizes that whereas for male writers in the 18th century sequels often served as "models of paternity and property", for women writers these models were more likely to be seen as transgressive. Instead, the recurring readership created by sequels let female writers function within the model of "familiar acquaintances reunited to enjoy the mutual pleasures of conversation", and made their writing an "activity within a private, non-economic sphere". Through this created perception women writers were able to break into the economic sphere and "enhance their professional status" through authorship.[19]

Dissociated from the motives of profit and therefore unrestrained by the need for continuity felt by male writers, Schellenberg argues that female-authored sequel fiction tended to have a much broader scope.[citation needed] He says that women writers showed an "innovative freedom" that male writers rejected to "protect their patrimony". For example, Sarah Fielding's Adventures of David Simple and its sequels Familiar Letters between the Principal Characters in David Simple and David Simple, Volume the Last are extremely innovative and cover almost the entire range of popular narrative styles of the 18th century.[23]

Video games

As the cost of developing a triple-A video game has risen,[24][25][26] sequels have become increasingly common in the video game industry.[27] Today, new installments of established brands make up much of the new releases from mainstream publishers and provide a reliable source of revenue, smoothing out market volatility.[28] Sequels are often perceived to be safer than original titles because they can draw from the same customer base, and generally keep to the formula that made the previous game successful.

Media franchises

In some cases, the characters or the settings of an original film or video game become so valuable that they develop into a series, lately referred to as a media franchise. Generally, a whole series of sequels is made, along with merchandising. Multiple sequels are often planned well in advance, and actors and directors may sign extended contracts to ensure their participation. This can extend into a series/ franchise's initial production's plot to provide story material to develop for sequels called sequel hooks.

Box office

Movie sequels do not always do as well at the box office as the original, but they tend to do better than non-sequels, according to a study in the July 2008 issue of the Journal of Business Research. The shorter the period between releases, the better the sequel does at the box office. Sequels also show a faster drop in weekly revenues relative to non-sequels.[29]

Sequels in other media

Sequels are most often produced in the same medium as the previous work (e.g. a film sequel is usually a sequel to another film). Producing sequels to a work in another medium has recently become common, especially when the new medium is less costly or time-consuming to produce.

A sequel to a popular but discontinued television series may be produced in another medium, thereby bypassing whatever factors led to the series' cancellation.

Some highly popular movies and television series have inspired the production of multiple novel sequels, sometimes rivaling or even dwarfing the volume of works in the original medium.

For example, the 1956 novel The Hundred and One Dalmatians, its 1961 animated adaptation and that film's 1996 live-action remake each have a sequel unrelated to the other sequels: respectively The Starlight Barking (1967), 101 Dalmatians II: Patch's London Adventure (2003, direct to video) and 102 Dalmatians (2000).

Unofficial sequels

 
New Adventures of Alice, 1917, John Rae

Sometimes sequels are produced without the consent of the creator of the original work. These may be dubbed unofficial, informal, unauthorized, or illegitimate sequels. In some cases, the work is in the public domain, and there is no legal obstacle to producing sequels. An example would be books and films serving as sequels to the book The Wonderful Wizard of Oz, which is in the public domain (as opposed to its 1939 film adaptation). In other cases, the original creator or their heirs may assert copyrights, and challenge the creators of the sequels.

Literary

See also

References

  1. ^ Fabrikant, Geraldine (March 12, 1991). "Sequels of Hit Films Now Often Loser". The New York Times. Retrieved 2010-08-09.
  2. ^ Rosen, David (June 15, 2011). . Call It Like I See It. Archived from the original on December 3, 2013. Retrieved June 23, 2011.
  3. ^ "6 Films That Are Waiting for Their Legacy Sequels". 4 August 2016.
  4. ^ "Do legacy sequels fail if they pander to the fans?". 30 December 2016.
  5. ^ "Creed 2 Loses Sylvester Stallone as Director". 12 December 2017.
  6. ^ Michael Andre-Driussi (1 August 2008). Lexicon Urthus, Second Edition. Sirius Fiction. p. 21. ISBN 978-0-9642795-1-3. Retrieved 30 July 2013.
  7. ^ "Five Films Show How 2008 Redefined the Movies". Cinematic Slant. 14 August 2018. Retrieved September 11, 2018.
  8. ^ Silverblatt, Art (2007). Genre Studies in Mass Media: A Handbook. M. E. Sharpe. p. 211. ISBN 9780765616708. Prequels focus on the action that took place before the original narrative. For instance, in Star Wars: Episode III – Revenge of the Sith the audience learns about how Darth Vader originally became a villain. A prequel assumes that the audience is familiar with the original—the audience must rework the narrative so that they can understand how the prequel leads up to the beginning of the original.
  9. ^ John Kenneth Muir (2013). Horror Films of the 1980s. McFarland. p. 43. ISBN 978-0-7864-5501-0. Retrieved 30 July 2013.
  10. ^ Soanes, Stevenson (2008). Concise Oxford English dictionary. Oxford University Press. p. 1501. ISBN 978-0199548415.
  11. ^ "What is a Paraquel?", The Storyteller's Scroll; Sunday, March 27, 2011
  12. ^ Mark J.P. Wolf, Building Imaginary Worlds: The Theory and History of Subcreation; 210
  13. ^ Wolf, Mark J.P. (2017). The Routledge Companion to Imaginary Worlds. Taylor & Francis. pp. 82–. ISBN 978-1-317-26828-4.
  14. ^ William D. Crump, How the Movies Saved Christmas: 228 Rescues from Clausnappers, Sleigh Crashes, Lost Presents and Holiday Disasters; 19
  15. ^ Jack Zipes; The Enchanted Screen: The Unknown History of Fairy-Tale Films
  16. ^ Mark J.P. Wolf; The Routledge Companion to Imaginary Worlds
  17. ^ Brewer, David A. The Afterlife of Character, 1726–1825. Philadelphia: University of Pennsylvania, 2005. Print.
  18. ^ Schellenberg, Betty A. (2007). "The Measured Lines of the Copyist: Sequels, Reviews, and the Discourse of Authorship in England, 1749–1800". In Taylor Bourdeau, Debra; Kraft, Elizabeth (eds.). On Second Thought: Updating the Eighteenth-century Text. University of Delaware Press. p. 27. ISBN 9780874139754. Retrieved 2014-11-14. Of particular interest to me in this essay is the shift from a text-based to an author-based culture, accompanied by a developing elevation of the original author over the imitative one.
  19. ^ a b c d Schellenberg, Betty A. "'To Renew Their Former Acquaintance': Print, Gender, and Some Eighteenth-Century Sequels." Part Two: Reflections on the Sequel (Theory / Culture). Ed. Paul Budra and Betty A. Schellenberg. New York: University of Toronto, 1998. Print.
  20. ^ Budra, Paul, and Betty Schellenberg. "Introduction." Part Two: Reflections on the Sequel (Theory / Culture). New York: University of Toronto, 1998. Print.
  21. ^ Riley, E.C. "Three Versions of Don Quixote". The Modern Language Review 68.4 (173). JSTOR. Web.
  22. ^ Brewer, David A. The Afterlife of Character, 1726–1825. Philadelphia: University of Pennsylvania, 2005. Print.
  23. ^ Michie, Allen. "Far From Simple: Sarah Fielding's Familiar Letters and the Limits of the Eighteenth-Century Sequel" in Second Thought, Edited by Bourdeau and Kraft. Cranbury, NJ: Rosemont, 2007. Print.
  24. ^ Koster, Raph (January 23, 2018). "The cost of games". VentureBeat. Retrieved June 20, 2019. The trajectory line for triple-A games ... goes up tenfold every 10 years and has since at least 1995 or so ...
  25. ^ Takatsuki, Yo (December 27, 2007). "Cost headache for game developers". BBC News.
  26. ^ Mattas, Jeff. "Video Game Development Costs Continue to Rise in Face of Nearly 12K Layoffs Since '08". Shacknews.
  27. ^ Taub, Eric (September 20, 2004). "In Video Games, Sequels Are Winners". The New York Times. Retrieved June 20, 2019.
  28. ^ Richtel, Matt (August 8, 2005). "Relying on Video Game Sequels". The New York Times. Retrieved June 20, 2019.
  29. ^ Newswise: Researchers Investigate Box Office Impact Vs. Original Movie Retrieved on June 19, 2008.
  30. ^ "Austen mashups are nothing new to Janeites". The Daily Dot. 23 July 2012.
  31. ^ Morrison, Ewan (13 August 2012). "In the beginning, there was fan fiction: from the four gospels to Fifty Shades". The Guardian.
  32. ^ "Piratical prequels".
  33. ^ "Heidi Grows Up" - foreword, by Charles Tritten
  34. ^ "Heidi has a secret past: she sneaked in over the border".
  35. ^ "War of the Worlds gets a sequel 119 years on – but what about all the unofficial ones?". The Guardian. 8 December 2015.
  36. ^ "Steampunk". The A.V. Club. 16 July 2009.
  37. ^ Fuller, John (5 May 1985). "LEWIS CARROLL IS STILL DEAD (Published 1985)". The New York Times.
  38. ^ Susannah Clapp (2006-01-29). "Theatre: Nights at the Circus | The Observer". The Guardian. London. Retrieved 2010-03-30.
  39. ^ Smith, Kevin (23 February 2011). "One ring to rule them all?". Scholarly Communications @ Duke.

Further reading

External links

  • Slate: "The Midas Formula (How to create a billion-dollar movie franchise)"
  • Box Office Mojo: Film franchise earning comparison

sequel, other, uses, disambiguation, sequel, work, literature, film, theatre, television, music, video, game, that, continues, story, expands, upon, some, earlier, work, common, context, narrative, work, fiction, sequel, portrays, events, same, fictional, univ. For other uses see Sequel disambiguation A sequel is a work of literature film theatre television music or video game that continues the story of or expands upon some earlier work In the common context of a narrative work of fiction a sequel portrays events set in the same fictional universe as an earlier work usually chronologically following the events of that work 1 The Return of Tarzan official sequel to Tarzan of the Apes In many cases the sequel continues elements of the original story often with the same characters and settings A sequel can lead to a series in which key elements appear repeatedly Although the difference between more than one sequel and a series is somewhat arbitrary it is clear that some media franchises have enough sequels to become a series whether originally planned as such or not citation needed Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings Audiences are sometimes eager for more stories about popular characters or settings making the production of sequels financially appealing 2 In film sequels are very common There are many name formats for sequels Sometimes they either have unrelated titles or have a letter added on the end More commonly they have numbers at the end or have added words on the end citation needed It is also common for a sequel to have a variation of the original title or have a subtitle In the 1930s many musical sequels had the year included in the title Sometimes sequels are released with different titles in different countries because of the perceived brand recognition There are several ways that subsequent works can be related to the chronology of the original Various neologisms have been coined to describe them Contents 1 Classifications 2 Relatives 3 History 3 1 Sequels of the novel 3 2 Video games 4 Media franchises 4 1 Box office 4 2 Sequels in other media 5 Unofficial sequels 5 1 Literary 6 See also 7 References 8 Further reading 9 External linksClassifications EditThe most common approach citation needed is for the events of the second work to directly follow the events of the first one either resolving remaining plot threads or introducing a new conflict to drive the events of the second story This is often called a direct sequel Examples include Toy Story 2 and The Empire Strikes Back A legacy sequel is a work that follows the continuity of the original work s but takes place further along the timeline often focusing on new characters with the original ones still present in the plot 3 4 5 Legacy sequels are sometimes also direct sequels that ignore previous installments entirely effectively retconning preceding events Superman Returns Halloween Candyman 2021 Cobra Kai Blade Runner 2049 the Star Wars sequel trilogy Ghostbusters Afterlife Terminator Dark Fate Robert the Bruce Top Gun Maverick and the Jurassic World Trilogy are examples of legacy sequels A standalone sequel is a work set in the same universe yet has very little if any inspiration from its predecessor in terms of its narrative and can stand on its own without a thorough understanding of the series Big Top Pee wee Home Alone 3 The Fast and the Furious Tokyo Drift Species The Awakening Pirates of the Caribbean On Stranger Tides Ghost Rider Spirit of Vengeance Mad Max Fury Road The SpongeBob Movie Sponge Out of Water Spirit Untamed Space Jam A New Legacy and The Suicide Squad are examples of standalone sequels 6 7 better source needed A spiritual sequel is a work inspired by its predecessor It shares the same styles genres and elements as its predecessor but has no direct connection to it at all Most spiritual sequels are also set in different universes from their predecessors and some spiritual sequels aren t even a part of their predecessor s franchise making them non franchise sequels Examples of spiritual sequels in film include 10 Cloverfield Lane a spiritual sequel to the film Cloverfield and Mute a spiritual sequel to the film Moon The video game Deltarune is also considered a spiritual sequel to Undertale a similar video game A prequel is an installment that is made following the original product which portrays events occurring chronologically before those of the original work 8 Although its name is based on the word sequel not all prequels are true sequels that are part of a main series Prequels that not are part of a main series are called spin off prequels while prequels that are part of a main series are called true prequels An example of a true prequel is Tremors 4 The Legend Begins which took place chronologically before the events of the previous Tremors films Another example of a true prequel would be Better Call Saul taking place mainly before Breaking Bad but also having some scenes after and during it A sequel to the first sequel might be referred to as a third installment a threequel or a second sequel 9 10 Toy Story 3 The Dark Knight Rises Captain America Civil War The Matrix Revolutions and How to Train Your Dragon The Hidden World are examples of third installment sequels Parallels paraquels or sidequels are stories that run at the same point in time as the original story 11 12 Midquel is a term used to refer to works which take place between events Types include interquels and intraquels 13 An interquel is a story that takes place in between two previously published or released stories For example if movie C is an interquel of movies A and B the events of movie C take place after the events of movie A but before the events of movie B Examples can include Rogue One A Star Wars Story of Star Wars and some films of The Fast and the Furious franchise An intraquel on the other hand is a work which focuses on events within a previous work Examples include Bambi 2 and Black Widow 14 15 16 Relatives EditAlongside sequels there are also other types of continuation or inspiration of a previous work A spin off is a work that is not a sequel to any previous works but is set in the same universe It is a separate work on its own in the same franchise as the series of other works Spin offs are often focused on one or more of the minor characters from the other work or new characters in the same universe as the other work The Scorpion King Planes Minions Hobbs amp Shaw and Lightyear are examples of spin off movies while Star Trek The Next Generation and CSI NY are examples of spin off television series A crossover is a work where two previous works from different franchises are meeting in the same universe Alien vs Predator Freddy vs Jason Boa vs Python and Lake Placid vs Anaconda are examples of a crossover film A reboot is a start over from a previous work It could either be a film set in a new universe resembling the old one or it could be a regular spin off film that starts a new film series Reboots are usually a part of the same media franchise as the previous work s but not always Batman Begins Casino Royale Star Trek Borning Man of Steel and Terminator Genisys are examples of reboot films History EditIn The Afterlife of a Character David Brewer describes a reader s desire to see more or to know what happens next in the narrative after it has ended 17 Sequels of the novel Edit The Marvelous Land of Oz sequel to Wizard of Oz was an official sequel novel written to satisfy popular demand The origin of the sequel as it is conceived in the 21st century developed from the novella and romance traditions in a slow process that culminated towards the end of the 17th century The substantial shift toward a rapidly growing print culture and the rise of the market system by the early 18th century meant that an author s merit and livelihood became increasingly linked to the number of copies of a work he or she could sell This shift from a text based to an author centered reading culture 18 led to the professionalization of the author that is the development of a sense of identity based on a marketable skill and on supplying to a defined public a specialized service it was demanding 19 In one sense then sequels became a means to profit further from previous work that had already obtained some measure of commercial success 20 As the establishment of a readership became increasingly important to the economic viability of authorship sequels offered a means to establish a recurring economic outlet In addition to serving economic profit the sequel was also used as a method to strengthen an author s claim to his literary property With weak copyright laws and unscrupulous booksellers willing to sell whatever they could in some cases the only way to prove ownership of a text was to produce another like it Sequels in this sense are rather limited in scope as the authors are focused on producing more of the same to defend their literary paternity 19 As is true throughout history sequels to novels provided an opportunity for authors to interact with a readership This became especially important in the economy of the 18th century novel in which authors often maintained readership by drawing readers back with the promise of more of what they liked from the original With sequels therefore came the implicit division of readers by authors into the categories of desirable and undesirable that is those who interpret the text in a way unsanctioned by the author Only after having achieved a significant reader base would an author feel free to alienate or ignore the undesirable readers 19 This concept of undesirable readers extends to unofficial sequels with the 18th century novel While in certain historical contexts unofficial sequels were actually the norm for an example see Arthurian literature with the emphasis on the author function that arises in conjunction with the novel many authors began to see these kinds of unauthorized extensions as being in direct conflict with authorial authority In the matter of Don Quixote an early novel perhaps better classified as a satirical romance for example Cervantes disapproved of Alonso Fernandez de Avellaneda s use of his characters in Second Volume of the Ingenious Gentleman Don Quixote of La Mancha an unauthorized sequel In response Cervantes very firmly kills the protagonist at the end of the Second Part to discourage any more such creative liberties 21 Another example is Samuel Richardson an 18th century author who responded particularly strongly against the appropriation of his material by unauthorized third parties Richardson was extremely vocal in his disapproval of the way the protagonist of his novel Pamela was repeatedly incorporated into unauthorized sequels featuring particularly lewd plots The most famous of these is Henry Fielding s parody entitled Shamela 22 In To Renew Their Former Acquaintance Print Gender and Some Eighteenth Century Sequels Betty Schellenberg theorizes that whereas for male writers in the 18th century sequels often served as models of paternity and property for women writers these models were more likely to be seen as transgressive Instead the recurring readership created by sequels let female writers function within the model of familiar acquaintances reunited to enjoy the mutual pleasures of conversation and made their writing an activity within a private non economic sphere Through this created perception women writers were able to break into the economic sphere and enhance their professional status through authorship 19 Dissociated from the motives of profit and therefore unrestrained by the need for continuity felt by male writers Schellenberg argues that female authored sequel fiction tended to have a much broader scope citation needed He says that women writers showed an innovative freedom that male writers rejected to protect their patrimony For example Sarah Fielding s Adventures of David Simple and its sequels Familiar Letters between the Principal Characters in David Simple and David Simple Volume the Last are extremely innovative and cover almost the entire range of popular narrative styles of the 18th century 23 Video games Edit This section needs expansion You can help by adding to it January 2018 As the cost of developing a triple A video game has risen 24 25 26 sequels have become increasingly common in the video game industry 27 Today new installments of established brands make up much of the new releases from mainstream publishers and provide a reliable source of revenue smoothing out market volatility 28 Sequels are often perceived to be safer than original titles because they can draw from the same customer base and generally keep to the formula that made the previous game successful Media franchises EditMain article Media franchise In some cases the characters or the settings of an original film or video game become so valuable that they develop into a series lately referred to as a media franchise Generally a whole series of sequels is made along with merchandising Multiple sequels are often planned well in advance and actors and directors may sign extended contracts to ensure their participation This can extend into a series franchise s initial production s plot to provide story material to develop for sequels called sequel hooks Box office Edit Movie sequels do not always do as well at the box office as the original but they tend to do better than non sequels according to a study in the July 2008 issue of the Journal of Business Research The shorter the period between releases the better the sequel does at the box office Sequels also show a faster drop in weekly revenues relative to non sequels 29 Sequels in other media Edit See also List of television programs based on films and List of films based on television programs This section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed October 2017 Learn how and when to remove this template message Sequels are most often produced in the same medium as the previous work e g a film sequel is usually a sequel to another film Producing sequels to a work in another medium has recently become common especially when the new medium is less costly or time consuming to produce A sequel to a popular but discontinued television series may be produced in another medium thereby bypassing whatever factors led to the series cancellation Some highly popular movies and television series have inspired the production of multiple novel sequels sometimes rivaling or even dwarfing the volume of works in the original medium For example the 1956 novel The Hundred and One Dalmatians its 1961 animated adaptation and that film s 1996 live action remake each have a sequel unrelated to the other sequels respectively The Starlight Barking 1967 101 Dalmatians II Patch s London Adventure 2003 direct to video and 102 Dalmatians 2000 Unofficial sequels EditFurther information Pastiche New Adventures of Alice 1917 John Rae Sometimes sequels are produced without the consent of the creator of the original work These may be dubbed unofficial informal unauthorized or illegitimate sequels In some cases the work is in the public domain and there is no legal obstacle to producing sequels An example would be books and films serving as sequels to the book The Wonderful Wizard of Oz which is in the public domain as opposed to its 1939 film adaptation In other cases the original creator or their heirs may assert copyrights and challenge the creators of the sequels Literary Edit Further information Continuation novel and Parallel novel Old Friends and New Fancies An Imaginary Sequel to the Novels of Jane Austen 1913 is a novel by Sybil G Brinton that is generally acknowledged to be the first sequel to the works of Jane Austen and as such the first piece of Austen fan fiction 30 31 Porto Bello Gold 1924 a prequel by A D Howden Smith to Treasure Island that was written with explicit permission from Stevenson s executor tells the origin of the buried treasure and recasts many of Stevenson s pirates in their younger years giving the hidden treasure some Jacobite antecedents not mentioned in the original 32 Back to Treasure Island 1935 is a sequel by H A Calahan the introduction of which argues that Robert Louis Stevenson wanted to write a continuation of the story Heidi Grows Up a k a Heidi Grows Up A Sequel to Heidi is a 1938 novel and sequel to Johanna Spyri s 1881 novel Heidi written by Spyri s French and English translator Charles Tritten after a three decade long period of pondering what to write since Spyri s death gave no sequel of her own 33 34 Manly Wade Wellman and his son Wade Wellman wrote Sherlock Holmes War of the Worlds 1975 which describes Sherlock Holmes s adventures during the Martian occupation of London This version uses Wells short story The Crystal Egg as a prequel with Holmes being the man who bought the egg at the end and includes a crossover with Arthur Conan Doyle s Professor Challenger stories Among many changes the Martians are changed into simple vampires who suck and ingest human blood 35 In The Space Machine 1976 Christopher Priest presents both a sequel and prequel to The War of the Worlds due to time travel elements which also integrates the events of The Time Machine 36 Gyorgy Dalos wrote the novel 1985 that was intended as a direct sequel to Orwell s work Alice Through the Needle s Eye 1984 by Gilbert Adair a sequel to Lewis Carroll s Alice in Wonderland books 37 The novelist Angela Carter was working on a sequel to Jane Eyre at the time of her death in 1992 This was to have been the story of Jane s stepdaughter Adele Varens and her mother Celine Only a synopsis survives 38 Mrs Rochester A Sequel to Jane Eyre 1997 by Hilary Bailey The Last Ringbearer Russian Poslednij kolcenosec Posledniy kol tsenosets 1999 is a fantasy book by Russian author Kirill Eskov It is an alternative account of and an informal sequel to the events of J R R Tolkien s The Lord of the Rings 39 See also EditCliffhanger Crossover fiction Film series Klinger v Conan Doyle Estate Ltd List of video game franchises List of film sequels by box office performance Prequel List of prequels Reboot fiction Remake Shared universe Spin off media Spiritual successor Standalone film Tetralogy TrilogyReferences Edit Fabrikant Geraldine March 12 1991 Sequels of Hit Films Now Often Loser The New York Times Retrieved 2010 08 09 Rosen David June 15 2011 Creative Bankruptcy Call It Like I See It Archived from the original on December 3 2013 Retrieved June 23 2011 6 Films That Are Waiting for Their Legacy Sequels 4 August 2016 Do legacy sequels fail if they pander to the fans 30 December 2016 Creed 2 Loses Sylvester Stallone as Director 12 December 2017 Michael Andre Driussi 1 August 2008 Lexicon Urthus Second Edition Sirius Fiction p 21 ISBN 978 0 9642795 1 3 Retrieved 30 July 2013 Five Films Show How 2008 Redefined the Movies Cinematic Slant 14 August 2018 Retrieved September 11 2018 Silverblatt Art 2007 Genre Studies in Mass Media A Handbook M E Sharpe p 211 ISBN 9780765616708 Prequels focus on the action that took place before the original narrative For instance in Star Wars Episode III Revenge of the Sith the audience learns about how Darth Vader originally became a villain A prequel assumes that the audience is familiar with the original the audience must rework the narrative so that they can understand how the prequel leads up to the beginning of the original John Kenneth Muir 2013 Horror Films of the 1980s McFarland p 43 ISBN 978 0 7864 5501 0 Retrieved 30 July 2013 Soanes Stevenson 2008 Concise Oxford English dictionary Oxford University Press p 1501 ISBN 978 0199548415 What is a Paraquel The Storyteller s Scroll Sunday March 27 2011 Mark J P Wolf Building Imaginary Worlds The Theory and History of Subcreation 210 Wolf Mark J P 2017 The Routledge Companion to Imaginary Worlds Taylor amp Francis pp 82 ISBN 978 1 317 26828 4 William D Crump How the Movies Saved Christmas 228 Rescues from Clausnappers Sleigh Crashes Lost Presents and Holiday Disasters 19 Jack Zipes The Enchanted Screen The Unknown History of Fairy Tale Films Mark J P Wolf The Routledge Companion to Imaginary Worlds Brewer David A The Afterlife of Character 1726 1825 Philadelphia University of Pennsylvania 2005 Print Schellenberg Betty A 2007 The Measured Lines of the Copyist Sequels Reviews and the Discourse of Authorship in England 1749 1800 In Taylor Bourdeau Debra Kraft Elizabeth eds On Second Thought Updating the Eighteenth century Text University of Delaware Press p 27 ISBN 9780874139754 Retrieved 2014 11 14 Of particular interest to me in this essay is the shift from a text based to an author based culture accompanied by a developing elevation of the original author over the imitative one a b c d Schellenberg Betty A To Renew Their Former Acquaintance Print Gender and Some Eighteenth Century Sequels Part Two Reflections on the Sequel Theory Culture Ed Paul Budra and Betty A Schellenberg New York University of Toronto 1998 Print Budra Paul and Betty Schellenberg Introduction Part Two Reflections on the Sequel Theory Culture New York University of Toronto 1998 Print Riley E C Three Versions of Don Quixote The Modern Language Review 68 4 173 JSTOR Web Brewer David A The Afterlife of Character 1726 1825 Philadelphia University of Pennsylvania 2005 Print Michie Allen Far From Simple Sarah Fielding s Familiar Letters and the Limits of the Eighteenth Century Sequel in Second Thought Edited by Bourdeau and Kraft Cranbury NJ Rosemont 2007 Print Koster Raph January 23 2018 The cost of games VentureBeat Retrieved June 20 2019 The trajectory line for triple A games goes up tenfold every 10 years and has since at least 1995 or so Takatsuki Yo December 27 2007 Cost headache for game developers BBC News Mattas Jeff Video Game Development Costs Continue to Rise in Face of Nearly 12K Layoffs Since 08 Shacknews Taub Eric September 20 2004 In Video Games Sequels Are Winners The New York Times Retrieved June 20 2019 Richtel Matt August 8 2005 Relying on Video Game Sequels The New York Times Retrieved June 20 2019 Newswise Researchers Investigate Box Office Impact Vs Original Movie Retrieved on June 19 2008 Austen mashups are nothing new to Janeites The Daily Dot 23 July 2012 Morrison Ewan 13 August 2012 In the beginning there was fan fiction from the four gospels to Fifty Shades The Guardian Piratical prequels Heidi Grows Up foreword by Charles Tritten Heidi has a secret past she sneaked in over the border War of the Worlds gets a sequel 119 years on but what about all the unofficial ones The Guardian 8 December 2015 Steampunk The A V Club 16 July 2009 Fuller John 5 May 1985 LEWIS CARROLL IS STILL DEAD Published 1985 The New York Times Susannah Clapp 2006 01 29 Theatre Nights at the Circus The Observer The Guardian London Retrieved 2010 03 30 Smith Kevin 23 February 2011 One ring to rule them all Scholarly Communications Duke Further reading EditHenderson Stuart 2017 The Hollywood Sequel History amp Form 1911 2010 Bloomsbury Publishing ISBN 978 1 84457 843 6 Jess Cooke Carolyn 2012 Film Sequels Edinburgh University Press ISBN 978 0 7486 8947 7 Jess Cooke Carolyn Verevis Constantine 2012 Second Takes Critical Approaches to the Film Sequel SUNY Press ISBN 978 1 4384 3031 7 External links Edit Look up sequel threequel or interquel in Wiktionary the free dictionary Slate The Midas Formula How to create a billion dollar movie franchise Box Office Mojo Film franchise earning comparison Retrieved from https en wikipedia org w index php title Sequel amp oldid 1134051633, wikipedia, wiki, book, books, library,

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