fbpx
Wikipedia

Media Molecule

Media Molecule Ltd. is a British video game developer based in Guildford, Surrey. Founded in 2006 by Mark Healey, Alex Evans, David Smith, and Kareem Ettouney,[a] Sony Computer Entertainment acquired the firm in 2010. It became part of SCE Worldwide Studios (now PlayStation Studios). The company is best known for developing the LittleBigPlanet series, 2013's Tearaway, and 2020's Dreams for PlayStation consoles.

Media Molecule Ltd.
Headquarters of Media Molecule in Guildford[1][2][3][4]
Company typeSubsidiary
IndustryVideo games
PredecessorLionhead Studios
Founded4 January 2006; 18 years ago (2006-01-04)[5]
Founders
Headquarters,
England
Key people
  • John Beech (creative director)
  • David Smith (technical director)
  • Siobhan Reddy (studio director)
Products
Financial data
Revenue £10.5 million[6] (2019)
£1.1 million[6] (2019)
£1.1 million[6] (2019)
Total assets £71.2 million[6] (2019)
Total equity £36.0 million[6] (2019)
Number of employees
135 (2023)
ParentPlayStation Studios (2010–present)
Websitemediamolecule.com

Before the company's formation, the co-founders, led by Healey, developed Rag Doll Kung Fu, whilst working at Lionhead Studios. They left Lionhead in 2005 and presented an early precursor of LittleBigPlanet to Sony. Sony was interested, so in January 2006 they secured their funding from Sony for six months and Media Molecule was incorporated. The studio signed a deal with Sony Computer Entertainment Europe in June. This allowed Media Molecule to create LittleBigPlanet for the PlayStation 3, with Sony owning the intellectual property. Soon after, LittleBigPlanet began production; it was released in October 2008 to critical acclaim. Sony acquired Media Molecule for an undisclosed sum two years later.

In 2011, the developer released a sequel, LittleBigPlanet 2. LittleBigPlanet spawned a series of games developed by other studios, often in collaboration with Media Molecule. The studio developed 2013's Tearaway and its extended remake, Tearaway Unfolded. In 2016, they opened a small studio in Brighton, East Sussex. Dreams was released in February 2020. The studio has won numerous awards, including Studio of the Year from the 2008 Spike Video Game Awards. Media Molecule's philosophy is to have as few employees as achievable.

History edit

Background (2005–2006) edit

 
Alex Evans
 
Kareem Ettouney
Evans, Ettouney, Healey, and David Smith (not pictured) founded Media Molecule.

Four former Lionhead Studios' employees—Alex Evans, Kareem Ettouney, Mark Healey, and David Smith—founded Media Molecule, incorporating it on 4 January 2006.[5][7][8][9] Chris Lee and Mags Hardwick are also among the founding team.[7][a] Evans and Smith were both technical directors until 2020 when Evans left;[21][25] Healey was the creative director whilst Ettouney was the art director.[25][26] Healey left the company on 17 April 2023.[27]

Before the founding of Media Molecule, Evans and Healey worked at Bullfrog Productions for its co-founder Peter Molyneux.[25][28][29] Molyneux later went on to co-found Lionhead Studios, with Evans and Healey being two of its first employees.[29][30] Soon after, the co-founders, led primarily by Healey, developed Rag Doll Kung Fu in their spare time whilst working at Lionhead Studios.[10][13][25] Healey demonstrated the game at the 2005 Game Developers Conference (GDC). Valve employees were in the audience[31][32] because the firm was interested in the game. They were looking for a "low risk, low cost" third-party game to test on Steam; it became the first non-Valve game to be released on the platform in October 2005.[31][32][33]

Also in 2005, whilst at Lionhead, the co-founders were working a game called The Room using clay tubes and portals.[16][31][34] In retrospect, the founders noted it had similarities to 2007's Portal.[35] They also demonstrated it at GDC 2005.[16][31][34] The founders met with Valve who were interested in hiring them to develop The Room or another game idea, but nothing came of it.[16][35] Evans noted if they had, Portal may not have been developed.[35][31][34] The founders left Lionhead Studios in December 2005 and met with Sony Computer Entertainment (SCE) regarding a game idea.[10][7]

LittleBigPlanet, formation, and Sony deal (2006–2008) edit

Harrison was described by Evans as "completely key and pivotal" to LittleBigPlanet's early days.[36] Reddy is the studio director at Media Molecule.

They pitched an early precursor of what LittleBigPlanet was to become dubbed Craftworld to Phil Harrison, the head of development for Sony Worldwide Studios.[10][16][17][37][38] Craftworld was a physics-based 2D side-scrolling game similar to LittleBigPlanet. Its main character was Mr. Yellowhead, who would later become Sackboy.[7][37][39] Evans said that the pitch, which he described as "pretty vague", was "meant to be a 30-minute pitch for our idea for a game called Craftworld that soon turned into a three-hour brainstorming session".[10][16] Despite this Sony were interested, partly because of Harrison's enthusiasm for the game, according to Smith.[37][40] In January 2006, they secured their funding from Sony for six months. They set up their office, incorporated Media Molecule, and started pre-production of the game.[5][10][16][7] Evans described the company's formation as a combination of the boost from Rag Doll Kung Fu, some new ideas bubbling in his head, and the new wave of consoles around the corner.[13] In March, they moved into a studio in Guildford, Surrey; around this time Siobhan Reddy, the studio director, joined Media Molecule.[11] Reddy is occasionally regarded as the fifth co-founder.[22][23]

On 1 June 2006, Media Molecule announced they had signed an exclusive deal with SCE.[12][41][42] This agreement allowed Media Molecule to create an original game exclusively for the PlayStation 3.[12][13][9][41][42] The deal included SCE owning the intellectual property and that LittleBigPlanet would be available only on PlayStation consoles.[38] Evans said, "SCE have proven to be the perfect partner for us. They immediately understood both our ambition for the game as well as our development style."[12][41][42] Pre-production was extended until August when Media Molecule met with Sony executives, including Harrison, to decide whether to greenlight the game's production.[43] Harrison described the pitch for production as the best meeting he had ever had. Media Molecule then started full development.[43] In 2019, Harrison reaffirmed this sentiment, citing Evan's different approach. Instead of using PowerPoint, he wrote his own interactive 'PowerPoint' so that the game was playable through the presentation.[44] Harrison said this demonstrated their innovative thinking and the way Media Molecule wanted to challenge conventions impressed him.[44]

"The green-light meeting in August: I would summarise it by saying in my career I've probably seen close to 1000 game pitches. This is the best meeting I have ever had. It was the best presentation of a vision executed perfectly, which was fun, which was playable, and showed the potential of where this could go. I must admit I floated out of that meeting room thinking that this was just the most fantastic opportunity that was in front of us."

Phil Harrison, describing the LittleBigPlanet's green-light meeting in August 2006.[43]

Phil Harrison announced LittleBigPlanet at the Game Developers Conference on 7 March 2007, in San Francisco;[7] only upon arrival did Healey and others realise they were a part of his keynote with Healey. He noted that, "Sony were very, very much behind the game, much more than we had previously thought."[45][46][47] The keynote included a demonstration by Healey, Evans, Harrison, and Peter Smith (senior producer on LittleBigPlanet) showing core gameplay elements throughout a game level and explaining players could create their own levels with tools provided to them within the game.[45][46][48] LittleBigPlanet was one game that Sony considered fit their "Game 3.0" concept of user-generated content.[45] Harrison originally suggested having LittleBigPlanet a free-to-play with downloadable content (DLC) along with a mechanism to monetise user-generated content to reward the best creators for their innovation.[16][43][49] After viewing GDC 2007, Kenneth Young joined the studio in 2007 as their audio and music lead after being infatuated by LittleBigPlanet, Healey, and Evans.[50][51][52] Some time before its release, the development of a sequel began.[19] In July, Media Molecule had 28 employees.[53] LittleBigPlanet was released between 27 October 2008 and 5 November across different regions.[54][55][56] LittleBigPlanet was critically acclaimed by critics,[57] winning over 90 awards including the Award for Artistic Achievement at the 5th British Academy Video Games Awards.[58][59]

LittleBigPlanet 2, new games, and Sony acquisition (since 2009) edit

By January 2009, Media Molecule had 34 employees.[14] A month later, it announced LittleBigPlanet for the PlayStation Portable at the Destination PlayStation meeting. SCE Studio Cambridge had been the primary developer, alongside Media Molecule.[60][61][62][63][64] They released it in November to positive critical reviews.[65][66] It was announced on 2 March 2010 that SCE had purchased Media Molecule for an undisclosed sum.[67][68][69][70] Shuhei Yoshida, president of SIE Worldwide Studios, praised the studio's innovation and noted they had "world-class credentials".[67][69] Evans added that, "Since Media Molecule's inception, we've had a uniquely close relationship with SCE. Over the years they have consistently shown their dedication to Creative Gaming and Media Molecule, not only through their support of the company, but their willingness to take risks and embrace our often unusual approach and ideas."[68][69] It brought the total number of developers at SCE Worldwide Studios to fifteen.[69] In May 2010, the company officially announced a sequel entitled LittleBigPlanet 2;[71][72] they released it in January 2011 to critical acclaim.[73][74] In June, it was confirmed that LittleBigPlanet PS Vita was not being developed by Media Molecule but by Double Eleven, Tarsier Studios and XDev.[75][76]

Development of Tearaway began in May 2011.[8] In July at Gamelab 2011 in Barcelona, Reddy announced that Media Molecule were stepping away from LittleBigPlanet to focus on new game ideas.[77][78][79][80] Media Molecule added on Twitter that they would always be involved in LittleBigPlanet to some degree.[79][80] In July at a Develop conference, the co-founders said they were still involved with LittleBigPlanet 2 pointing to the upcoming PlayStation Move level pack as an example of their on-going work.[81][82] Healey remarked that, "It's a bit like, if you think of LittleBigPlanet as having a child, Sackboy was our child, you get to the stage where they want to leave home, It's kind of like that."[81][82] Evans elaborated by saying that Media Molecule is no longer a "single-threaded company" and noted developing similar games all the time would become stale.[81][82] In January 2012, Media Molecule had spent £4.1 million on research and development on new, innovative games aiming to reduce the reliance on the LittleBigPlanet brand name.[83]

In August 2012, they announced Tearaway led by Smith and Rex Crowle, with 15 developers working on it.[84] The rest of the studio was working on another project—Dreams—which was in the research and development phase.[84] Around this time, Media Molecule had over 40 employees. They released Tearaway in November 2013 for the PlayStation Vita.[85] In March 2015, Young left Media Molecule to become a game audio freelancer, though he continued working on Unfolded.[86][52] Two years later, Media Molecule and Tarsier Studios released Tearaway Unfolded, an expanded remake of Tearaway for the PlayStation 4.[87][88] Crowle and LittleBigPlanet programmer, Moo Yu, founded Foam Sword in November 2015 and released their debut title Knights and Bikes in August 2019.[89][90]

Whilst Media Molecule may have moved away from LittleBigPlanet, they have collaborated with other studios and contributed to new games. This includes: 2009's LittleBigPlanet,[62][63] 2010's Sackboy's Prehistoric Moves,[91][92] 2012's LittleBigPlanet Karting,[93][94] and 2014's LittleBigPlanet 3.[95][96]

 
The venue of Media Molecule's satellite studio in Brighton, East Sussex[97]

In October 2016, Media Molecule opened Media Molecule Brighton a 'satellite' (small) studio in Brighton, East Sussex.[97][98][99] They opened this workspace to accommodate a group of developers who had been commuting to and from their headquarters, allowing them to reduce travel times.[98][99] The venue where the office is located is called the "Lighthouse" and hosts offices for other organisations like Culture24.[97]

The company announced Dreams, a sandbox video game with a game creation system, at Sony Interactive Entertainment's press conference at E3 2015.[100] In April 2019, the game was made available via early access, a first for a Sony game.[101] In December 2019, Sony announced a February 2020 release date[102] which it met.[103]

In September 2020, Evans announced he was leaving after serving for 13 years as a technical director at the studio, saying he wanted a break from game development.[104] He has since joined Nvidia as a researcher.[105] In December 2022, Ettouney announced he was leaving the company in January 2023.[106]

In April 2023, Media Molecule announced that it would stop supporting Dreams in September of the same year.[107] Their future game will not be related to Dreams.[107] John Beech was announced as the new creative director after Healey's departure.[108]

In October 2023, it was reported that Media Molecule had laid off about 20 employees. The company confirmed that layoffs had occurred, but not state how many people were affected.[109] This was alongside about 900 layoffs across PlayStation Studios including the closure of London Studio.[110] Media Molecule was reportedly near to being closed instead of London Studio.[111][112]

Philosophy edit

Media Molecule aims to have as few employees as possible. In 2006, Evans said that Media Molecule wants to stay as small as possible whilst being able to produce a AAA game, aiming to keep the number of employees below thirty.[13] Healey said, "I am really intent on keeping us a small focused team. I've had enough of working on big, bloated teams, you get too much deadwood in those situations. Everyone at Media Molecule matters."[13] Healey added there are always tensions between people in development,[113] however, once there are too many they can cause tensions comparing it to being in a soap opera.[113] Media Molecule had 135 employees in 2023, before layoffs occurred in October.[114]

Other game developers have adopted this policy, most notably Hideo Kojima of Kojima Productions.[115][116] After visiting Media Molecule in 2016, when he was re-establishing the company, Kojima modelled the new studio around Media Molecule, wanting "a small, intimate type of studio".[116][117][118][119] Kojima praised the high number of female employees and the relaxed atmosphere comparing it to a family.[116][119][120][121] He set a limit of one hundred employees at Kojima Productions, similar to Media Molecule.[117][118][122]

Games edit

Year Game title Platform(s) Notes Ref(s).
PS3 PS4 PSP PS Vita
2008 LittleBigPlanet Yes No No No [55]
2009 LittleBigPlanet No No Yes No Primarily developed by SCE Studio Cambridge [62][63][64]
2010 Sackboy's Prehistoric Moves Yes No No No Co-developed alongside Supermassive Games and XDev [91][92][123][124][125][126]
2011 LittleBigPlanet 2 Yes No No No [73]
2012 LittleBigPlanet Karting Yes No No No Developed by United Front Games and San Diego Studio with Media Molecule in a supporting role [93][94][127]
2013 Tearaway No No No Yes [85]
2014 LittleBigPlanet 3 Yes Yes No No Developed by Sumo Digital with Media Molecule being a contributor in the early stages of development [95][96]
2015 Tearaway Unfolded No Yes No No Co-developed alongside Tarsier Studios [87][88]
2020 Dreams No Yes No No [103]

LittleBigPlanet (2008–2014) edit

As the creator of the LittleBigPlanet series Media Molecule developed the first two games—LittleBigPlanet (2008) and LittleBigPlanet 2 (2011) for the PlayStation 3—in addition to co-developing the PlayStation Portable version of the same name (2009) with SCE Studio Cambridge, the primary developer.[62][63][64] It is a series of puzzle platformer games that follow Sackboy a small, brown, anthropomorphic, humanoid creature made of fabric with a zip fastener and button eyes across a variety of levels.[128][129][130] The series features user-generated content, allowing players to create levels which can be shared and played by others online.[45][46][54][55][128] The three games have collectively sold 8.5 million units.[128] Sackboy has featured in every LittleBigPlanet game and is a mascot for the PlayStation brand.[128] In 2011, Media Molecule stepped away from the LittleBigPlanet series.[77] Despite this, they have collaborated and contributed with other studios for other games in the series, including Sackboy's Prehistoric Moves (2010),[91][92] LittleBigPlanet Karting (2012),[93][94] and LittleBigPlanet 3 (2014).[95][96]

Tearaway (2013–2015) edit

Media Molecule created the Tearaway series and developed Tearaway (2013) for the PlayStation Vita and co-developed Tearaway Unfolded (2015), an expanded remake of the earlier game, for the PlayStation 4 with Tarsier Studios.[85][87][88] Tearaway is a platform-adventure game that follows Iota or Atoi through a world made of paper.[131] The game utilises the PlayStation Vita's numerous sensors and inputs when interacting with the in-game environment like the rear touchpad, touchscreen, and cameras.[85][132] Both games received "generally favourable reviews" according to review aggregator Metacritic.[133][134]

Dreams (2020–2023) edit

Dreams is a game creation system allowing players to create and share their own levels similar to that of LittleBigPlanet. Players can create games from a range of different genres including point-and-click adventures, puzzle-platformers, and shoot'em ups.[103] Players interact with the game's world by controlling an "imp", similar to a mouse cursor, to create new items and characters.[135] Released in February 2020, it received "generally favourable reviews" according to review aggregator Metacritic.[103][136] In April 2023, Media Molecule announced that it would stop supporting the game in September of the same year.[107]

Awards edit

Year Award Category Result Ref(s).
2008 Spike Video Game Awards Studio of the Year Won [137]
2009 Develop Award Best Independent Developer Won [138]
Best New Studio Won [138]
BAFTA Children's Award Video Game Won [139]
BAFTA Games Award Artistic Achievement Won [140]
Golden Joystick Award Family Game of the Year Won [141]
2011 Develop Award Family Won [142]
2012 BAFTA Games Award Game Innovation Won [143]
Artistic Achievement Nominated [144]
2014 Mobile & Handheld Won [145]
Family Won [146]
Artistic Achievement Won [147]
2016 Young Game Designers: Industry Hero Won [148]

Notes edit

  1. ^ a b c Alex Evans, Kareem Ettouney, Mark Healey, and David Smith are the principal founders of the company, while Chris Lee (entitled the "man with the business plan") and accountant Mags Hardwick were also part of the founding team.[7][8][9][10][11][12][13][14][15][16][17][18][19][20] Smith stated in an interview that, "I am one of the original four or five or six [co-founders], it depends on how you count us."[21] Some sources erroneously name Siobhan Reddy as a co-founder;[22][23][24] she joined a few months after the company's incorporation.[7][11]

References edit

  1. ^ "Media Molecule - Office Design". www.officedesign.co.uk. from the original on 15 September 2019. Retrieved 14 September 2019.
  2. ^ "Siobhan Margaret REDDY". Companies House. from the original on 18 December 2019. Retrieved 23 November 2019.
  3. ^ "BAME in Games July BBQ Meet @ Media Molecule". interests.me. from the original on 18 December 2019. Retrieved 23 November 2019.
  4. ^ "Office Guildford PDF - Office Design" (PDF). (PDF) from the original on 18 December 2019. Retrieved 25 November 2019.
  5. ^ a b c "Certificate of Incorporation - Media Molecule" (PDF). Companies House. 4 January 2006. from the original on 15 September 2019. Retrieved 15 September 2019.
  6. ^ a b c d e "Media Molecule - Full Accounts" (PDF). Companies House. Government of the United Kingdom. 22 November 2019. pp. 9–10. from the original on 21 December 2019. Retrieved 21 December 2019.
  7. ^ a b c d e f g h Media Molecule staff. "History". Media Molecule. from the original on 17 September 2019. Retrieved 9 June 2019.
  8. ^ a b c Leone, Matt (18 November 2013). "Making Tearaway: Start to finish". Polygon. Vox Media. from the original on 18 August 2019. Retrieved 18 November 2019.
  9. ^ a b c Boyer, Brandon (21 September 2006). "Media Molecule Cooking Exclusively For PS3". Gamasutra. UBM Technology Group. from the original on 14 November 2013. Retrieved 18 December 2019.
  10. ^ a b c d e f Simons, Iain (2007). Inside Game Design. United Kingdom: Laurence King (published 27 September 2007). ISBN 978-1856695329. Retrieved 14 December 2007.
  11. ^ a b c Dealessandri, Marie (4 July 2019). "'We love starting again!' – Why Media Molecule remade Dreams from scratch". MCV/Develop. Biz Media. from the original on 18 December 2019. Retrieved 25 October 2019.
  12. ^ a b c d . Media Molecule. 21 September 2006. Archived from the original on 31 July 2012. Retrieved 14 December 2007. The company was founded in January this year by Alex Evans, Mark Healey, Dave Smith and Kareem Ettouney.
  13. ^ a b c d e f Boyer, Brandon (10 November 2006). "Q&A: The Organic Chemistry Of Media Molecule". Gamasutra. UBM Technology Group. from the original on 13 January 2019. Retrieved 14 December 2007.
  14. ^ a b Woodward, David (20 January 2009). . Director. Institute of Directors. Archived from the original on 14 December 2010. Retrieved 27 January 2011.
  15. ^ Kim, Tom (7 November 2008). "In Depth: Media Molecule On LBP 's Genesis And Future". Gamasutra. UBM Technology Group. from the original on 12 November 2014. Retrieved 17 November 2019.
  16. ^ a b c d e f g h Parkin, Simon (20 July 2011). "Develop: LittleBigPlanet Was Originally Free-To-Play Reveals Media Molecule". Gamasutra. UBM Technology Group. from the original on 8 November 2019. Retrieved 8 November 2019.
  17. ^ a b Yin-Poole, Wesley (20 July 2011). "Media Molecule". Eurogamer. Gamer Network. from the original on 18 September 2019. Retrieved 16 November 2019.
  18. ^ Stanislao, Manuel (19 January 2013). "Media Molecule: non solo LittleBigPlanet" [Media Molecule: not just LittleBigPlanet]. Eurogamer (in Italian). Gamer Network. from the original on 23 December 2019. Retrieved 23 December 2019.
  19. ^ a b Waters, Darren (24 October 2008). "Game on for British developers". BBC News. from the original on 18 September 2019. Retrieved 8 March 2020.
  20. ^ Lewis P (20 July 2011). "MM: 1.5 million new users came to LBP after PSN outage". VG247. videogaming247. from the original on 14 December 2019. Retrieved 8 March 2020.
  21. ^ a b Stuart, Keith (6 June 2014). "A day in the life of Media Molecule – as it happened". The Guardian. ISSN 0261-3077. from the original on 26 April 2017. Retrieved 16 November 2019.
  22. ^ a b Dougherty, Scott (19 February 2013). "From Donkey Kong to power list: Siobhan makes big impact in UK". The Sydney Morning Herald. Fairfax Media. from the original on 25 October 2019. Retrieved 25 October 2019.
  23. ^ a b Wen, Alan (17 July 2019). "From LittleBigPlanet to Dreams: Media Molecule and the future of DIY gaming". TechRadar. from the original on 25 October 2019. Retrieved 17 November 2019.
  24. ^ Lawrence, Jenny (3 November 2016). "Celebrate 10 years of Media Molecule with a very special LBParty!". PlayStation Blog. Sony Interactive Entertainment. from the original on 19 July 2017. Retrieved 17 November 2019.
  25. ^ a b c d "From The Archive: When Media Molecule interviewed Ralph Baer". MCV/Develop. Biz Media. 8 December 2014. from the original on 18 December 2019. Retrieved 18 December 2019.
  26. ^ Handrahan, Matthew (25 October 2019). "Media Molecule wants Dreams games published "to other devices and beyond"". GamesIndustry.biz. Gamer Network. from the original on 18 December 2019. Retrieved 18 December 2019.
  27. ^ Square, Push (17 April 2023). "Media Molecule Co-Founder Exits Following Dreams' Live Support Stoppage". Push Square.
  28. ^ Elliott, Phil (19 June 2008). "Alex Evans - Part One". GamesIndustry.biz. Gamer Network. from the original on 18 December 2019. Retrieved 18 December 2019.
  29. ^ a b "Revisiting Bullfrog: 25 Years On". Retro Gamer. No. 110. Bournemouth: Imagine Publishing. December 2012. pp. 60–67. ISSN 1742-3155.
  30. ^ Yin-Poole, Wesley (12 May 2016). "Lionhead: The inside story". Eurogamer. Gamer Network. from the original on 21 May 2016. Retrieved 18 December 2019.
  31. ^ a b c d e "MM: 1.5 million new users came to LBP after PSN outage". VG247. videogaming247. 20 July 2011. from the original on 14 December 2019. Retrieved 14 December 2019.
  32. ^ a b Sassoon, Alex (20 July 2011). "A close look at Little Big Planet's Media Molecule". GameSpot. CBS Interactive. from the original on 14 December 2019. Retrieved 14 December 2019.
  33. ^ Sinclair, Brendan (13 October 2005). "Rag Doll Kung Fu now playing". GameSpot. CBS Interactive. from the original on 14 December 2019. Retrieved 14 December 2019.
  34. ^ a b c Kelly, Neon (20 July 2011). "How LBP creators nearly robbed the world of Portal". VideoGamer. from the original on 14 December 2019. Retrieved 14 December 2019.
  35. ^ a b c "LittleBigPlanet: The Very Big Interview, with Media Molecule". Kikizo. 30 September 2008. from the original on 6 September 2019. Retrieved 14 December 2019.
  36. ^ Bowden, Mike (26 June 2008). "Phil Harrison's influence on LittleBigPlanet was "pivotal"". VG247. videogaming247. from the original on 15 December 2019. Retrieved 15 December 2019.
  37. ^ a b c "Little Big Planet [PS3 – Beta / Prototype]". Unseen64. 4 April 2008. from the original on 8 November 2019. Retrieved 8 November 2019.
  38. ^ a b Rory Cellan-Jones (10 March 2009). "A Little Big Business". BBC News. from the original on 3 April 2011. Retrieved 11 October 2010.
  39. ^ "From YellowHead to Sackboy". Media Molecule. 8 November 2010. from the original on 8 November 2019. Retrieved 8 November 2019.
  40. ^ Bramwell, Tom (2 July 2008). "Media Molecule's David Smith talks LittleBigPlanet". Eurogamer. Gamer Network. from the original on 8 November 2019. Retrieved 8 November 2019.
  41. ^ a b c "Media Molecule Sign Exclusive Deal With Sony Computer Entertainment Europe". GamesIndustry.biz. Gamer Network. 21 September 2006. from the original on 8 November 2019. Retrieved 8 November 2019.
  42. ^ a b c . Media Molecule. 1 June 2006. Archived from the original on 19 August 2010. Retrieved 8 November 2019.
  43. ^ a b c d Purchese, Robert (20 July 2011). "Sony wanted LittleBigPlanet free-to-play". Eurogamer. Gamer Network. from the original on 18 September 2019. Retrieved 8 November 2019.
  44. ^ a b Barnett, Brian (20 November 2019). "Why LittleBigPlanet Was the Best Game Pitch This Ex-Sony Exec Ever Saw – IGN Unfiltered". IGN. Ziff Davis. from the original on 26 November 2019. Retrieved 16 December 2019.
  45. ^ a b c d Gibson, Ellie (7 March 2007). "GDC: Phil Harrison's Keynote Speech". GamesIndustry.biz. Gamer Network. from the original on 20 August 2019. Retrieved 18 November 2019.
  46. ^ a b c Purchese, Robert (7 March 2007). "GDC: LittleBigPlanet announced". Eurogamer. Gamer Network. from the original on 5 December 2019. Retrieved 18 November 2019.
  47. ^ Mark Healey (17 July 2008). . Edge. Future. Archived from the original on 6 June 2012. Retrieved 20 October 2008.
  48. ^ "GDC 2007 LittleBigPlanet first demonstration", YouTube, 13 January 2011, from the original on 5 September 2019, retrieved 18 November 2019
  49. ^ Pearson, Dan (20 July 2011). "LBP was almost a downloadable, free-to-play title". GamesIndustry.biz. Gamer Network. from the original on 5 December 2019. Retrieved 18 November 2019.
  50. ^ Tong, Sophia (18 January 2011). "Sound Byte: Meet Little Big Planet 2's Audio Lead - Kenny Young". GameSpot. CBS Interactive. from the original on 14 April 2014. Retrieved 5 November 2019.
  51. ^ Menhorn, Jack (23 April 2014). "Audio Interviewing Audio: Tomoya Kishi and Kenneth Young". Designing Sound. from the original on 18 February 2020. Retrieved 1 March 2020.
  52. ^ a b "Biography". Kenny Young. from the original on 17 June 2020. Retrieved 17 June 2020.
  53. ^ Waters, Darren (25 July 2008). "Media Molecule hits little big time". BBC News. from the original on 28 August 2019. Retrieved 8 March 2020.
  54. ^ a b Cocker, Guy (27 October 2008). "LittleBigPlanet Review". GameSpot. CBS Interactive. from the original on 9 September 2019. Retrieved 16 December 2019.
  55. ^ a b c Roper, Chris (13 October 2008). "LittleBigPlanet Review". IGN. News Corporation. from the original on 16 December 2019. Retrieved 18 December 2019.
  56. ^ Suttner, Nick (29 October 2008). . 1Up.com. IGN. Archived from the original on 13 November 2008. Retrieved 16 December 2019.
  57. ^ "LittleBigPlanet". Metacritic. from the original on 18 September 2019. Retrieved 16 December 2019.
  58. ^ Rory Cellan-Jones (11 March 2009). "Three Baftas for Call of Duty 4". BBC News. from the original on 13 March 2009. Retrieved 18 December 2019.
  59. ^ Schilling, Mark (2 March 2010). "Sony acquires Media Molecule". Variety. Penske Media Corporation. from the original on 12 July 2021. Retrieved 8 March 2020.
  60. ^ Crecente, Brian (24 February 2009). "LittleBigPlanet, Rock Band, Assassin's Creed Coming to PSP". Kotaku. G/O Media. from the original on 17 November 2019. Retrieved 8 March 2020.
  61. ^ Miller, Greg (24 February 2009). "MEGATON: Major Franchises Assault PSP". IGN. News Corporation. from the original on 17 November 2019. Retrieved 8 March 2020.
  62. ^ a b c d Brian Crecente (24 February 2009). "LittleBigPlanet, Rock Band, Assassin's Creed Coming to PSP". Kotaku. G/O Media. from the original on 17 September 2019. Retrieved 18 December 2019.
  63. ^ a b c d Miller, Greg (24 February 2009). . IGN. News Corporation. Archived from the original on 18 February 2014. Retrieved 25 February 2009.
  64. ^ a b c Orry, James (26 February 2009). "Sony Cambridge is the primary developer of LBP PSP". VideoGamer.com. Resero Network. from the original on 17 March 2020. Retrieved 17 March 2020.
  65. ^ Miller, Greg (17 November 2009). "LittleBigPlanet PSP Review". IGN. News Corporation. from the original on 12 July 2021. Retrieved 8 March 2020.
  66. ^ "LittleBigPlanet PSP". Metacritic. CBS Interactive. 2009. from the original on 9 October 2019. Retrieved 8 March 2020.
  67. ^ a b (PDF). 2 March 2010. Archived from the original (PDF) on 1 January 2011. Retrieved 27 January 2011.
  68. ^ a b "Sony Computer Entertainment Acquires Media Molecule". Sony Interactive Entertainment. from the original on 17 September 2019. Retrieved 11 June 2019.
  69. ^ a b c d "Sony acquires Media Molecule". MCV/Develop. Biz Media. 2 March 2010. from the original on 17 September 2019. Retrieved 11 June 2019.
  70. ^ "Sony buys Media Molecule". The Telegraph. Telegraph Media Group. 3 March 2010. from the original on 6 March 2010. Retrieved 18 December 2019.
  71. ^ Reilly, Jim (7 May 2010). "LittleBigPlanet 2 Confirmed (For Real This Time)". IGN. News Corporation. from the original on 12 July 2021. Retrieved 8 March 2020.
  72. ^ Barker, Sammy (10 May 2010). "LittleBigPlanet 2 Formally Announced For Release This Year". Push Square. Gamer Network. from the original on 18 July 2017. Retrieved 8 March 2020.
  73. ^ a b Miller, Greg (4 January 2011). "LittleBigPlanet 2 Review". IGN. News Corporation. from the original on 18 September 2019. Retrieved 22 December 2019.
  74. ^ "LittleBigPlanet 2 PlayStation 3". Metacritic. CBS Interactive. 2011. from the original on 2 May 2019. Retrieved 8 March 2020.
  75. ^ Yin-Poole, Wesley (27 June 2011). "Who's making LittleBigPlanet Vita?". Eurogamer. Gamer Network. from the original on 18 September 2019. Retrieved 21 March 2020.
  76. ^ Sterling, Jim (12 September 2012). "Review: LittleBigPlanet PS Vita". Destructoid. Enthusiast Gaming. from the original on 7 March 2021. Retrieved 21 March 2020.
  77. ^ a b Purchese, Robert (1 July 2011). "MM "stepping away" from LittleBigPlanet". Eurogamer. Gamer Network. from the original on 16 November 2019. Retrieved 22 December 2019.
  78. ^ . Edge. Future plc. 1 July 2011. Archived from the original on 3 July 2011. Retrieved 21 March 2020.
  79. ^ a b Makuch, Eddie (1 July 2011). "Media Molecule 'stepping away' from Little Big Planet - Report". GameSpot. CBS Interactive. from the original on 25 February 2020. Retrieved 21 March 2020.
  80. ^ a b Michael, McWhertor (1 July 2011). "LittleBigPlanet Creators 'Stepping Away' from Series to Pursue 'New Ideas'". Kotaku. G/O Media. from the original on 21 March 2020. Retrieved 21 March 2020.
  81. ^ a b c Yin-Poole, Wesley (20 July 2011). "Media Molecule: "It's time to expand"". Eurogamer. Gamer Network. from the original on 18 September 2019. Retrieved 21 March 2020.
  82. ^ a b c Barker, Sammy (20 July 2011). "Media Molecule Talk Candidly About Leaving LittleBigPlanet Behind". Push Square. Gamer Network. from the original on 21 March 2020. Retrieved 21 March 2020.
  83. ^ Dutton, Fred (7 January 2012). "Media Molecule focusing on "new, risky innovations"". Eurogamer. Gamer Network. from the original on 8 September 2015. Retrieved 22 December 2019.
  84. ^ a b Robinson, Martin (16 August 2012). "Media Molecule working on second project". Eurogamer. Gamer Network. from the original on 17 November 2019. Retrieved 22 December 2019.
  85. ^ a b c d Krupa, Daniel (20 November 2013). "Tearaway Review". IGN. Ziff Davis. from the original on 22 December 2019. Retrieved 22 December 2019.
  86. ^ Barker, Sammy (1 March 2015). "Tearaway Unfolded Will Send You a Message This Summer on PS4". Push Square. Gamer Network. from the original on 18 July 2017. Retrieved 17 June 2020.
  87. ^ a b c Krupa, Daniel (2 September 2015). "Tearaway Unfolded Review". IGN. Ziff Davis. from the original on 22 December 2019. Retrieved 22 December 2019.
  88. ^ a b c Sarkar, Samit (1 March 2017). "PlayStation Plus games for March 2017 include Tearaway, Severed (correction)". Polygon. Vox Media. from the original on 17 January 2018. Retrieved 22 December 2019.
  89. ^ Wawro, Alex (5 November 2015). "Foam Sword is the new studio from a pair of Media Molecule vets". Gamasutra. UBM Technology Group. from the original on 17 May 2020. Retrieved 16 June 2020.
  90. ^ Wallace, Chris (17 March 2020). ""You get to see how it affects people and their relationships. That's a benefit of the industry that we're in" – Foam Sword on Knights and Bikes". MCV/Develop. Biz Media. from the original on 16 June 2020. Retrieved 16 June 2020.
  91. ^ a b c "Supermassive Games - LittleBigPlanet 2- Level Kits". Supermassive Games. 2012. from the original on 5 May 2019. Retrieved 14 September 2019.
  92. ^ a b c "Sackboy's Prehistoric Moves". PlayStation. Sony Interactive Entertainment. from the original on 5 November 2019. Retrieved 5 November 2019.
  93. ^ a b c Siobhan Reddy (22 March 2012). "LittleBigPlanet Karting is Coming to PS3!". PlayStation Blog. Sony Interactive Entertainment. from the original on 7 September 2019. Retrieved 18 May 2015.
  94. ^ a b c Makuch, Eddie (7 August 2012). "Little Big Planet Karting arrives Nov. 6". GameSpot. CBS Interactive. from the original on 5 November 2019. Retrieved 5 November 2019.
  95. ^ a b c Holmes, Mike (26 June 2014). "Media Molecule involved with LittleBigPlanet 3". Gamereactor. Gamez Publishing A/S. from the original on 5 September 2019. Retrieved 26 June 2014.
  96. ^ a b c Scammell, David (23 October 2014). "LittleBigPlanet 3 has been in development for 3 years". VideoGamer. Gamer Network. from the original on 23 May 2017. Retrieved 23 November 2019.
  97. ^ a b c . Lighthouse. Archived from the original on 5 May 2019. Retrieved 16 December 2019.
  98. ^ a b "Introducing Mm Brighton!". Media Molecule. 21 October 2016. from the original on 9 June 2019. Retrieved 16 December 2019.
  99. ^ a b Barker, Sammy (24 October 2016). "Media Molecule Opens Satellite Studio in Brighton". Push Square. Gamer Network. from the original on 17 July 2017. Retrieved 16 December 2019.
  100. ^ Sheridan, Connor (16 June 2015). "LittleBigPlanet devs share their Dreams on PlayStation 4". GamesRadar. Future Publishing. from the original on 8 August 2019. Retrieved 22 December 2019.
  101. ^ Frank, Allegra (20 February 2019). "Dreams enters 'early access' on PS4 this spring". Polygon. Vox Media. from the original on 17 November 2019. Retrieved 22 December 2019.
  102. ^ Heppe, Abbie (10 December 2019). "The full version of Dreams will launch on PS4 next February". PlayStation Blog. Sony Interactive Entertainment. from the original on 10 December 2019. Retrieved 22 December 2019.
  103. ^ a b c d Cardy, Simon (13 February 2020). "Dreams Review". IGN. Ziff Davis. from the original on 26 May 2020. Retrieved 15 June 2020.
  104. ^ Dealessandri, Marie (4 September 2020). "Media Molecule co-founder Alex Evans steps down". GamesIndustry.biz. Gamer Network. from the original on 23 September 2020. Retrieved 22 November 2020.
  105. ^ "Alex Evans Research". Nvidia. from the original on 30 January 2021. Retrieved 6 May 2021.
  106. ^ Ivan, Tom (9 December 2022). "Media Molecule co-founder and art director Kareem Ettouney is stepping down". Video Games Chronicle. Retrieved 10 December 2022.
  107. ^ a b c "Sony ending support for Dreams in September". Polygon. 11 April 2023. Retrieved 11 April 2023.
  108. ^ Kerr, Chris (26 May 2023). "Media Molecule's new creative director is veteran designer John Beech". Game Developer. Retrieved 30 May 2023.
  109. ^ Square, Push (24 October 2023). "Media Molecule Confirms Report of Layoffs, Has Begun Consultation Process". Push Square. Retrieved 24 October 2023.
  110. ^ "PlayStation is Laying off 900 People". GamingBolt. Retrieved 17 March 2024.
  111. ^ Square, Push (4 March 2024). "Sony's London Studio, Media Molecule Were Reportedly 'Highest on the List' for Closure". Push Square. Retrieved 17 March 2024.
  112. ^ "Media Molecule Was Close to Being Shuttered as Part of PlayStation Layoffs – Rumour". GamingBolt. Retrieved 17 March 2024.
  113. ^ a b Sheffield, Brandon (23 June 2008). "Paris GDC: Media Molecule On Making LittleBigPlanet". Gamasutra. UBM Technology Group. from the original on 14 December 2019. Retrieved 14 December 2019.
  114. ^ Square, Push (24 October 2023). "Media Molecule Confirms Report of Layoffs, Has Begun Consultation Process". Push Square. Retrieved 24 October 2023.
  115. ^ Sliva, Marty (26 January 2017). "Hideo Kojima, Death Stranding, and Building the Studio". IGN. Ziff Davis. from the original on 12 January 2020. Retrieved 16 January 2020.
  116. ^ a b c Barker, Sammy (24 May 2016). "Hideo Kojima Modelling New Studio on Media Molecule". Push Square. Gamer Network. from the original on 17 July 2017. Retrieved 16 January 2020.
  117. ^ a b Holmes, Mike (23 May 2016). "Kojima on why he's modelling his studio on Media Molecule". Gamereactor. Gamez Publishing A/S. Archived from the original on 16 January 2020. Retrieved 16 January 2020.
  118. ^ a b "Kojima's new studio is modeled on Media Molecule and won't go over 100 employees". PCGamesN. Network N. 24 May 2016. from the original on 2 February 2017. Retrieved 16 January 2020.
  119. ^ a b Prell, Sam (23 May 2016). "Hideo Kojima is modeling his new studio after LittleBigPlanet dev Media Molecule". GamesRadar+. Future Publishing. from the original on 12 July 2021. Retrieved 16 January 2020.
  120. ^ Goldfarb, Andrew (19 February 2016). "DICE 2016: Why Kojima Hopes to Keep His New Studio Small". IGN. Ziff Davis. from the original on 10 January 2020. Retrieved 16 January 2020.
  121. ^ "Kojima's new studio inspired by Media Molecule". MCV/Develop. Biz Media. 24 May 2016. Archived from the original on 16 January 2020. Retrieved 16 January 2020.
  122. ^ "Hideo Kojima's World Tour: Building Games & Studios". Gamereactor. Gamez Publishing A/S. 24 May 2016. Archived from the original on 16 January 2020. Retrieved 16 January 2020.
  123. ^ Guanio, Daniel (25 January 2011). "Sackboy's Prehistoric Moves". Gamereactor. Gamez Publishing A/S. from the original on 12 July 2021. Retrieved 8 March 2020.
  124. ^ Bradford, Matt (23 June 2012). "Sackboy's Prehistoric Moves review". GamesRadar+. Future plc. from the original on 24 February 2014. Retrieved 8 March 2020.
  125. ^ Caoili, Eric (6 January 2012). "Media Molecule invests millions to stop relying on LittleBigPlanet". Gamasutra. United Business Media. from the original on 12 November 2014. Retrieved 8 March 2020.
  126. ^ "LittleBigPlanet: Sackboy's Prehistoric Moves". GameSpy. IGN. 2010. from the original on 24 September 2014. Retrieved 8 March 2020.
  127. ^ Goldfarb, Andrew (2 May 2012). "LittleBigPlanet Karting: A Platformer on Wheels". IGN. News Corporation. from the original on 18 September 2019. Retrieved 8 March 2020.
  128. ^ a b c d Yin-Poole, Wesley (9 November 2012). "The rise of Sackboy, the mascot PlayStation has been searching for". Eurogamer. Gamer Network. from the original on 24 February 2020. Retrieved 24 February 2020.
  129. ^ LittleBigPlanet (2008) developed by Media Molecule published by Sony Computer Entertainment
  130. ^ LittleBigPlanet 2 (2011) developed by Media Molecule published by Sony Computer Entertainment
  131. ^ Leone, Matt (18 November 2013). "Making Tearaway: Start to finish". Polygon. Vox Media. from the original on 17 November 2019. Retrieved 1 March 2020.
  132. ^ Groth-Andersen, Magnus (20 November 2013). "Tearaway (Review)". Gamereactor. from the original on 1 March 2020. Retrieved 1 March 2020.
  133. ^ "Tearaway PlayStation Vita". Metacritic. CBS Interactive. from the original on 12 July 2019. Retrieved 1 March 2020.
  134. ^ "Tearaway Unfoleded PlayStation 4". Metacritic. CBS Interactive. from the original on 16 September 2019. Retrieved 1 March 2020.
  135. ^ Purchese, Robert (27 October 2015). "Watch: What you actually do in Media Molecule's new game Dreams". Eurogamer. Gamer Network. from the original on 22 December 2015. Retrieved 21 December 2015.
  136. ^ "Dreams PlayStation 4". Metacritic. CBS Interactive. 2020. from the original on 11 June 2020. Retrieved 15 June 2020.
  137. ^ Haas, Pete (15 December 2008). "Spike 2008 VGA Results". CINEMABLEND. from the original on 9 April 2019. Retrieved 14 September 2019.
  138. ^ a b "Develop Winners 2009". GamesIndustry.biz. 15 July 2009. from the original on 14 December 2017. Retrieved 14 September 2019.
  139. ^ "BAFTA - Children's Video Game in 2009". awards.bafta.org. from the original on 27 September 2018. Retrieved 14 September 2019.
  140. ^ "2009 Games Artistic Achievement | BAFTA Awards". awards.bafta.org. from the original on 27 September 2018. Retrieved 14 September 2019.
  141. ^ "Golden Joystick Award Winners 2009". BBC Newsbeat. 30 October 2009. from the original on 15 November 2018. Retrieved 14 September 2019.
  142. ^ "2012 Games Family | BAFTA Awards". awards.bafta.org. from the original on 27 September 2018. Retrieved 14 September 2019.
  143. ^ "2012 Game Innovation | BAFTA Awards". awards.bafta.org. from the original on 27 September 2018. Retrieved 14 September 2019.
  144. ^ "2012 Games Artistic Achievement | BAFTA Awards". awards.bafta.org. from the original on 28 April 2019. Retrieved 14 September 2019.
  145. ^ "2014 Mobile & Handheld Games | BAFA Awards". awards.bafta.org. from the original on 4 February 2019. Retrieved 14 September 2019.
  146. ^ "2014 Games Family | BAFTA Awards". awards.bafta.org. from the original on 4 February 2019. Retrieved 14 September 2019.
  147. ^ "2014 Games Artistic Achievement | BAFTA Awards". awards.bafta.org. from the original on 4 February 2019. Retrieved 14 September 2019.
  148. ^ . ygd.bafta.org. Archived from the original on 13 March 2019. Retrieved 14 September 2019.

External links edit

  • Official website

media, molecule, british, video, game, developer, based, guildford, surrey, founded, 2006, mark, healey, alex, evans, david, smith, kareem, ettouney, sony, computer, entertainment, acquired, firm, 2010, became, part, worldwide, studios, playstation, studios, c. Media Molecule Ltd is a British video game developer based in Guildford Surrey Founded in 2006 by Mark Healey Alex Evans David Smith and Kareem Ettouney a Sony Computer Entertainment acquired the firm in 2010 It became part of SCE Worldwide Studios now PlayStation Studios The company is best known for developing the LittleBigPlanet series 2013 s Tearaway and 2020 s Dreams for PlayStation consoles Media Molecule Ltd Headquarters of Media Molecule in Guildford 1 2 3 4 Company typeSubsidiaryIndustryVideo gamesPredecessorLionhead StudiosFounded4 January 2006 18 years ago 2006 01 04 5 FoundersKareem EttouneyAlex EvansMark HealeyDavid Smith a HeadquartersGuildford Surrey EnglandKey peopleJohn Beech creative director David Smith technical director Siobhan Reddy studio director ProductsLittleBigPlanet 2008 2014 Tearaway 2013 2015 Dreams 2020 Financial dataRevenue 10 5 million 6 2019 Operating income 1 1 million 6 2019 Net income 1 1 million 6 2019 Total assets 71 2 million 6 2019 Total equity 36 0 million 6 2019 Number of employees135 2023 ParentPlayStation Studios 2010 present Websitemediamolecule comBefore the company s formation the co founders led by Healey developed Rag Doll Kung Fu whilst working at Lionhead Studios They left Lionhead in 2005 and presented an early precursor of LittleBigPlanet to Sony Sony was interested so in January 2006 they secured their funding from Sony for six months and Media Molecule was incorporated The studio signed a deal with Sony Computer Entertainment Europe in June This allowed Media Molecule to create LittleBigPlanet for the PlayStation 3 with Sony owning the intellectual property Soon after LittleBigPlanet began production it was released in October 2008 to critical acclaim Sony acquired Media Molecule for an undisclosed sum two years later In 2011 the developer released a sequel LittleBigPlanet 2 LittleBigPlanet spawned a series of games developed by other studios often in collaboration with Media Molecule The studio developed 2013 s Tearaway and its extended remake Tearaway Unfolded In 2016 they opened a small studio in Brighton East Sussex Dreams was released in February 2020 The studio has won numerous awards including Studio of the Year from the 2008 Spike Video Game Awards Media Molecule s philosophy is to have as few employees as achievable Contents 1 History 1 1 Background 2005 2006 1 2 LittleBigPlanet formation and Sony deal 2006 2008 1 3 LittleBigPlanet 2 new games and Sony acquisition since 2009 2 Philosophy 3 Games 3 1 LittleBigPlanet 2008 2014 3 2 Tearaway 2013 2015 3 3 Dreams 2020 2023 4 Awards 5 Notes 6 References 7 External linksHistory editBackground 2005 2006 edit nbsp Alex Evans nbsp Kareem Ettouney nbsp Mark HealeyEvans Ettouney Healey and David Smith not pictured founded Media Molecule Four former Lionhead Studios employees Alex Evans Kareem Ettouney Mark Healey and David Smith founded Media Molecule incorporating it on 4 January 2006 5 7 8 9 Chris Lee and Mags Hardwick are also among the founding team 7 a Evans and Smith were both technical directors until 2020 when Evans left 21 25 Healey was the creative director whilst Ettouney was the art director 25 26 Healey left the company on 17 April 2023 27 Before the founding of Media Molecule Evans and Healey worked at Bullfrog Productions for its co founder Peter Molyneux 25 28 29 Molyneux later went on to co found Lionhead Studios with Evans and Healey being two of its first employees 29 30 Soon after the co founders led primarily by Healey developed Rag Doll Kung Fu in their spare time whilst working at Lionhead Studios 10 13 25 Healey demonstrated the game at the 2005 Game Developers Conference GDC Valve employees were in the audience 31 32 because the firm was interested in the game They were looking for a low risk low cost third party game to test on Steam it became the first non Valve game to be released on the platform in October 2005 31 32 33 Also in 2005 whilst at Lionhead the co founders were working a game called The Room using clay tubes and portals 16 31 34 In retrospect the founders noted it had similarities to 2007 s Portal 35 They also demonstrated it at GDC 2005 16 31 34 The founders met with Valve who were interested in hiring them to develop The Room or another game idea but nothing came of it 16 35 Evans noted if they had Portal may not have been developed 35 31 34 The founders left Lionhead Studios in December 2005 and met with Sony Computer Entertainment SCE regarding a game idea 10 7 LittleBigPlanet formation and Sony deal 2006 2008 edit nbsp Phil Harrison nbsp Siobhan ReddyHarrison was described by Evans as completely key and pivotal to LittleBigPlanet s early days 36 Reddy is the studio director at Media Molecule They pitched an early precursor of what LittleBigPlanet was to become dubbed Craftworld to Phil Harrison the head of development for Sony Worldwide Studios 10 16 17 37 38 Craftworld was a physics based 2D side scrolling game similar to LittleBigPlanet Its main character was Mr Yellowhead who would later become Sackboy 7 37 39 Evans said that the pitch which he described as pretty vague was meant to be a 30 minute pitch for our idea for a game called Craftworld that soon turned into a three hour brainstorming session 10 16 Despite this Sony were interested partly because of Harrison s enthusiasm for the game according to Smith 37 40 In January 2006 they secured their funding from Sony for six months They set up their office incorporated Media Molecule and started pre production of the game 5 10 16 7 Evans described the company s formation as a combination of the boost from Rag Doll Kung Fu some new ideas bubbling in his head and the new wave of consoles around the corner 13 In March they moved into a studio in Guildford Surrey around this time Siobhan Reddy the studio director joined Media Molecule 11 Reddy is occasionally regarded as the fifth co founder 22 23 On 1 June 2006 Media Molecule announced they had signed an exclusive deal with SCE 12 41 42 This agreement allowed Media Molecule to create an original game exclusively for the PlayStation 3 12 13 9 41 42 The deal included SCE owning the intellectual property and that LittleBigPlanet would be available only on PlayStation consoles 38 Evans said SCE have proven to be the perfect partner for us They immediately understood both our ambition for the game as well as our development style 12 41 42 Pre production was extended until August when Media Molecule met with Sony executives including Harrison to decide whether to greenlight the game s production 43 Harrison described the pitch for production as the best meeting he had ever had Media Molecule then started full development 43 In 2019 Harrison reaffirmed this sentiment citing Evan s different approach Instead of using PowerPoint he wrote his own interactive PowerPoint so that the game was playable through the presentation 44 Harrison said this demonstrated their innovative thinking and the way Media Molecule wanted to challenge conventions impressed him 44 The green light meeting in August I would summarise it by saying in my career I ve probably seen close to 1000 game pitches This is the best meeting I have ever had It was the best presentation of a vision executed perfectly which was fun which was playable and showed the potential of where this could go I must admit I floated out of that meeting room thinking that this was just the most fantastic opportunity that was in front of us Phil Harrison describing the LittleBigPlanet s green light meeting in August 2006 43 Phil Harrison announced LittleBigPlanet at the Game Developers Conference on 7 March 2007 in San Francisco 7 only upon arrival did Healey and others realise they were a part of his keynote with Healey He noted that Sony were very very much behind the game much more than we had previously thought 45 46 47 The keynote included a demonstration by Healey Evans Harrison and Peter Smith senior producer on LittleBigPlanet showing core gameplay elements throughout a game level and explaining players could create their own levels with tools provided to them within the game 45 46 48 LittleBigPlanet was one game that Sony considered fit their Game 3 0 concept of user generated content 45 Harrison originally suggested having LittleBigPlanet a free to play with downloadable content DLC along with a mechanism to monetise user generated content to reward the best creators for their innovation 16 43 49 After viewing GDC 2007 Kenneth Young joined the studio in 2007 as their audio and music lead after being infatuated by LittleBigPlanet Healey and Evans 50 51 52 Some time before its release the development of a sequel began 19 In July Media Molecule had 28 employees 53 LittleBigPlanet was released between 27 October 2008 and 5 November across different regions 54 55 56 LittleBigPlanet was critically acclaimed by critics 57 winning over 90 awards including the Award for Artistic Achievement at the 5th British Academy Video Games Awards 58 59 LittleBigPlanet 2 new games and Sony acquisition since 2009 edit By January 2009 Media Molecule had 34 employees 14 A month later it announced LittleBigPlanet for the PlayStation Portable at the Destination PlayStation meeting SCE Studio Cambridge had been the primary developer alongside Media Molecule 60 61 62 63 64 They released it in November to positive critical reviews 65 66 It was announced on 2 March 2010 that SCE had purchased Media Molecule for an undisclosed sum 67 68 69 70 Shuhei Yoshida president of SIE Worldwide Studios praised the studio s innovation and noted they had world class credentials 67 69 Evans added that Since Media Molecule s inception we ve had a uniquely close relationship with SCE Over the years they have consistently shown their dedication to Creative Gaming and Media Molecule not only through their support of the company but their willingness to take risks and embrace our often unusual approach and ideas 68 69 It brought the total number of developers at SCE Worldwide Studios to fifteen 69 In May 2010 the company officially announced a sequel entitled LittleBigPlanet 2 71 72 they released it in January 2011 to critical acclaim 73 74 In June it was confirmed that LittleBigPlanet PS Vita was not being developed by Media Molecule but by Double Eleven Tarsier Studios and XDev 75 76 Development of Tearaway began in May 2011 8 In July at Gamelab 2011 in Barcelona Reddy announced that Media Molecule were stepping away from LittleBigPlanet to focus on new game ideas 77 78 79 80 Media Molecule added on Twitter that they would always be involved in LittleBigPlanet to some degree 79 80 In July at a Develop conference the co founders said they were still involved with LittleBigPlanet 2 pointing to the upcoming PlayStation Move level pack as an example of their on going work 81 82 Healey remarked that It s a bit like if you think of LittleBigPlanet as having a child Sackboy was our child you get to the stage where they want to leave home It s kind of like that 81 82 Evans elaborated by saying that Media Molecule is no longer a single threaded company and noted developing similar games all the time would become stale 81 82 In January 2012 Media Molecule had spent 4 1 million on research and development on new innovative games aiming to reduce the reliance on the LittleBigPlanet brand name 83 In August 2012 they announced Tearaway led by Smith and Rex Crowle with 15 developers working on it 84 The rest of the studio was working on another project Dreams which was in the research and development phase 84 Around this time Media Molecule had over 40 employees They released Tearaway in November 2013 for the PlayStation Vita 85 In March 2015 Young left Media Molecule to become a game audio freelancer though he continued working on Unfolded 86 52 Two years later Media Molecule and Tarsier Studios released Tearaway Unfolded an expanded remake of Tearaway for the PlayStation 4 87 88 Crowle and LittleBigPlanet programmer Moo Yu founded Foam Sword in November 2015 and released their debut title Knights and Bikes in August 2019 89 90 Whilst Media Molecule may have moved away from LittleBigPlanet they have collaborated with other studios and contributed to new games This includes 2009 s LittleBigPlanet 62 63 2010 s Sackboy s Prehistoric Moves 91 92 2012 s LittleBigPlanet Karting 93 94 and 2014 s LittleBigPlanet 3 95 96 nbsp The venue of Media Molecule s satellite studio in Brighton East Sussex 97 In October 2016 Media Molecule opened Media Molecule Brighton a satellite small studio in Brighton East Sussex 97 98 99 They opened this workspace to accommodate a group of developers who had been commuting to and from their headquarters allowing them to reduce travel times 98 99 The venue where the office is located is called the Lighthouse and hosts offices for other organisations like Culture24 97 The company announced Dreams a sandbox video game with a game creation system at Sony Interactive Entertainment s press conference at E3 2015 100 In April 2019 the game was made available via early access a first for a Sony game 101 In December 2019 Sony announced a February 2020 release date 102 which it met 103 In September 2020 Evans announced he was leaving after serving for 13 years as a technical director at the studio saying he wanted a break from game development 104 He has since joined Nvidia as a researcher 105 In December 2022 Ettouney announced he was leaving the company in January 2023 106 In April 2023 Media Molecule announced that it would stop supporting Dreams in September of the same year 107 Their future game will not be related to Dreams 107 John Beech was announced as the new creative director after Healey s departure 108 In October 2023 it was reported that Media Molecule had laid off about 20 employees The company confirmed that layoffs had occurred but not state how many people were affected 109 This was alongside about 900 layoffs across PlayStation Studios including the closure of London Studio 110 Media Molecule was reportedly near to being closed instead of London Studio 111 112 Philosophy editMedia Molecule aims to have as few employees as possible In 2006 Evans said that Media Molecule wants to stay as small as possible whilst being able to produce a AAA game aiming to keep the number of employees below thirty 13 Healey said I am really intent on keeping us a small focused team I ve had enough of working on big bloated teams you get too much deadwood in those situations Everyone at Media Molecule matters 13 Healey added there are always tensions between people in development 113 however once there are too many they can cause tensions comparing it to being in a soap opera 113 Media Molecule had 135 employees in 2023 before layoffs occurred in October 114 Other game developers have adopted this policy most notably Hideo Kojima of Kojima Productions 115 116 After visiting Media Molecule in 2016 when he was re establishing the company Kojima modelled the new studio around Media Molecule wanting a small intimate type of studio 116 117 118 119 Kojima praised the high number of female employees and the relaxed atmosphere comparing it to a family 116 119 120 121 He set a limit of one hundred employees at Kojima Productions similar to Media Molecule 117 118 122 Games editYear Game title Platform s Notes Ref s PS3 PS4 PSP PS Vita2008 LittleBigPlanet Yes No No No 55 2009 LittleBigPlanet No No Yes No Primarily developed by SCE Studio Cambridge 62 63 64 2010 Sackboy s Prehistoric Moves Yes No No No Co developed alongside Supermassive Games and XDev 91 92 123 124 125 126 2011 LittleBigPlanet 2 Yes No No No 73 2012 LittleBigPlanet Karting Yes No No No Developed by United Front Games and San Diego Studio with Media Molecule in a supporting role 93 94 127 2013 Tearaway No No No Yes 85 2014 LittleBigPlanet 3 Yes Yes No No Developed by Sumo Digital with Media Molecule being a contributor in the early stages of development 95 96 2015 Tearaway Unfolded No Yes No No Co developed alongside Tarsier Studios 87 88 2020 Dreams No Yes No No 103 LittleBigPlanet 2008 2014 edit Main article LittleBigPlanet As the creator of the LittleBigPlanet series Media Molecule developed the first two games LittleBigPlanet 2008 and LittleBigPlanet 2 2011 for the PlayStation 3 in addition to co developing the PlayStation Portable version of the same name 2009 with SCE Studio Cambridge the primary developer 62 63 64 It is a series of puzzle platformer games that follow Sackboy a small brown anthropomorphic humanoid creature made of fabric with a zip fastener and button eyes across a variety of levels 128 129 130 The series features user generated content allowing players to create levels which can be shared and played by others online 45 46 54 55 128 The three games have collectively sold 8 5 million units 128 Sackboy has featured in every LittleBigPlanet game and is a mascot for the PlayStation brand 128 In 2011 Media Molecule stepped away from the LittleBigPlanet series 77 Despite this they have collaborated and contributed with other studios for other games in the series including Sackboy s Prehistoric Moves 2010 91 92 LittleBigPlanet Karting 2012 93 94 and LittleBigPlanet 3 2014 95 96 Tearaway 2013 2015 edit Main article Tearaway Media Molecule created the Tearaway series and developed Tearaway 2013 for the PlayStation Vita and co developed Tearaway Unfolded 2015 an expanded remake of the earlier game for the PlayStation 4 with Tarsier Studios 85 87 88 Tearaway is a platform adventure game that follows Iota or Atoi through a world made of paper 131 The game utilises the PlayStation Vita s numerous sensors and inputs when interacting with the in game environment like the rear touchpad touchscreen and cameras 85 132 Both games received generally favourable reviews according to review aggregator Metacritic 133 134 Dreams 2020 2023 edit Main article Dreams Dreams is a game creation system allowing players to create and share their own levels similar to that of LittleBigPlanet Players can create games from a range of different genres including point and click adventures puzzle platformers and shoot em ups 103 Players interact with the game s world by controlling an imp similar to a mouse cursor to create new items and characters 135 Released in February 2020 it received generally favourable reviews according to review aggregator Metacritic 103 136 In April 2023 Media Molecule announced that it would stop supporting the game in September of the same year 107 Awards editYear Award Category Result Ref s 2008 Spike Video Game Awards Studio of the Year Won 137 2009 Develop Award Best Independent Developer Won 138 Best New Studio Won 138 BAFTA Children s Award Video Game Won 139 BAFTA Games Award Artistic Achievement Won 140 Golden Joystick Award Family Game of the Year Won 141 2011 Develop Award Family Won 142 2012 BAFTA Games Award Game Innovation Won 143 Artistic Achievement Nominated 144 2014 Mobile amp Handheld Won 145 Family Won 146 Artistic Achievement Won 147 2016 Young Game Designers Industry Hero Won 148 Notes edit a b c Alex Evans Kareem Ettouney Mark Healey and David Smith are the principal founders of the company while Chris Lee entitled the man with the business plan and accountant Mags Hardwick were also part of the founding team 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Smith stated in an interview that I am one of the original four or five or six co founders it depends on how you count us 21 Some sources erroneously name Siobhan Reddy as a co founder 22 23 24 she joined a few months after the company s incorporation 7 11 References edit Media Molecule Office Design www officedesign co uk Archived from the original on 15 September 2019 Retrieved 14 September 2019 Siobhan Margaret REDDY Companies House Archived from the original on 18 December 2019 Retrieved 23 November 2019 BAME in Games July BBQ Meet Media Molecule interests me Archived from the original on 18 December 2019 Retrieved 23 November 2019 Office Guildford PDF Office Design PDF Archived PDF from the original on 18 December 2019 Retrieved 25 November 2019 a b c Certificate of Incorporation Media Molecule PDF Companies House 4 January 2006 Archived from the original on 15 September 2019 Retrieved 15 September 2019 a b c d e Media Molecule Full Accounts PDF Companies House Government of the United Kingdom 22 November 2019 pp 9 10 Archived from the original on 21 December 2019 Retrieved 21 December 2019 a b c d e f g h Media Molecule staff History Media Molecule Archived from the original on 17 September 2019 Retrieved 9 June 2019 a b c Leone Matt 18 November 2013 Making Tearaway Start to finish Polygon Vox Media Archived from the original on 18 August 2019 Retrieved 18 November 2019 a b c Boyer Brandon 21 September 2006 Media Molecule Cooking Exclusively For PS3 Gamasutra UBM Technology Group Archived from the original on 14 November 2013 Retrieved 18 December 2019 a b c d e f Simons Iain 2007 Inside Game Design United Kingdom Laurence King published 27 September 2007 ISBN 978 1856695329 Retrieved 14 December 2007 a b c Dealessandri Marie 4 July 2019 We love starting again Why Media Molecule remade Dreams from scratch MCV Develop Biz Media Archived from the original on 18 December 2019 Retrieved 25 October 2019 a b c d Media Molecule sign exclusive deal with Sony Computer Entertainment Europe Media Molecule 21 September 2006 Archived from the original on 31 July 2012 Retrieved 14 December 2007 The company was founded in January this year by Alex Evans Mark Healey Dave Smith and Kareem Ettouney a b c d e f Boyer Brandon 10 November 2006 Q amp A The Organic Chemistry Of Media Molecule Gamasutra UBM Technology Group Archived from the original on 13 January 2019 Retrieved 14 December 2007 a b Woodward David 20 January 2009 Media Molecule Director Institute of Directors Archived from the original on 14 December 2010 Retrieved 27 January 2011 Kim Tom 7 November 2008 In Depth Media Molecule On LBP s Genesis And Future Gamasutra UBM Technology Group Archived from the original on 12 November 2014 Retrieved 17 November 2019 a b c d e f g h Parkin Simon 20 July 2011 Develop LittleBigPlanet Was Originally Free To Play Reveals Media Molecule Gamasutra UBM Technology Group Archived from the original on 8 November 2019 Retrieved 8 November 2019 a b Yin Poole Wesley 20 July 2011 Media Molecule Eurogamer Gamer Network Archived from the original on 18 September 2019 Retrieved 16 November 2019 Stanislao Manuel 19 January 2013 Media Molecule non solo LittleBigPlanet Media Molecule not just LittleBigPlanet Eurogamer in Italian Gamer Network Archived from the original on 23 December 2019 Retrieved 23 December 2019 a b Waters Darren 24 October 2008 Game on for British developers BBC News Archived from the original on 18 September 2019 Retrieved 8 March 2020 Lewis P 20 July 2011 MM 1 5 million new users came to LBP after PSN outage VG247 videogaming247 Archived from the original on 14 December 2019 Retrieved 8 March 2020 a b Stuart Keith 6 June 2014 A day in the life of Media Molecule as it happened The Guardian ISSN 0261 3077 Archived from the original on 26 April 2017 Retrieved 16 November 2019 a b Dougherty Scott 19 February 2013 From Donkey Kong to power list Siobhan makes big impact in UK The Sydney Morning Herald Fairfax Media Archived from the original on 25 October 2019 Retrieved 25 October 2019 a b Wen Alan 17 July 2019 From LittleBigPlanet to Dreams Media Molecule and the future of DIY gaming TechRadar Archived from the original on 25 October 2019 Retrieved 17 November 2019 Lawrence Jenny 3 November 2016 Celebrate 10 years of Media Molecule with a very special LBParty PlayStation Blog Sony Interactive Entertainment Archived from the original on 19 July 2017 Retrieved 17 November 2019 a b c d From The Archive When Media Molecule interviewed Ralph Baer MCV Develop Biz Media 8 December 2014 Archived from the original on 18 December 2019 Retrieved 18 December 2019 Handrahan Matthew 25 October 2019 Media Molecule wants Dreams games published to other devices and beyond GamesIndustry biz Gamer Network Archived from the original on 18 December 2019 Retrieved 18 December 2019 Square Push 17 April 2023 Media Molecule Co Founder Exits Following Dreams Live Support Stoppage Push Square Elliott Phil 19 June 2008 Alex Evans Part One GamesIndustry biz Gamer Network Archived from the original on 18 December 2019 Retrieved 18 December 2019 a b Revisiting Bullfrog 25 Years On Retro Gamer No 110 Bournemouth Imagine Publishing December 2012 pp 60 67 ISSN 1742 3155 Yin Poole Wesley 12 May 2016 Lionhead The inside story Eurogamer Gamer Network Archived from the original on 21 May 2016 Retrieved 18 December 2019 a b c d e MM 1 5 million new users came to LBP after PSN outage VG247 videogaming247 20 July 2011 Archived from the original on 14 December 2019 Retrieved 14 December 2019 a b Sassoon Alex 20 July 2011 A close look at Little Big Planet s Media Molecule GameSpot CBS Interactive Archived from the original on 14 December 2019 Retrieved 14 December 2019 Sinclair Brendan 13 October 2005 Rag Doll Kung Fu now playing GameSpot CBS Interactive Archived from the original on 14 December 2019 Retrieved 14 December 2019 a b c Kelly Neon 20 July 2011 How LBP creators nearly robbed the world of Portal VideoGamer Archived from the original on 14 December 2019 Retrieved 14 December 2019 a b c LittleBigPlanet The Very Big Interview with Media Molecule Kikizo 30 September 2008 Archived from the original on 6 September 2019 Retrieved 14 December 2019 Bowden Mike 26 June 2008 Phil Harrison s influence on LittleBigPlanet was pivotal VG247 videogaming247 Archived from the original on 15 December 2019 Retrieved 15 December 2019 a b c Little Big Planet PS3 Beta Prototype Unseen64 4 April 2008 Archived from the original on 8 November 2019 Retrieved 8 November 2019 a b Rory Cellan Jones 10 March 2009 A Little Big Business BBC News Archived from the original on 3 April 2011 Retrieved 11 October 2010 From YellowHead to Sackboy Media Molecule 8 November 2010 Archived from the original on 8 November 2019 Retrieved 8 November 2019 Bramwell Tom 2 July 2008 Media Molecule s David Smith talks LittleBigPlanet Eurogamer Gamer Network Archived from the original on 8 November 2019 Retrieved 8 November 2019 a b c Media Molecule Sign Exclusive Deal With Sony Computer Entertainment Europe GamesIndustry biz Gamer Network 21 September 2006 Archived from the original on 8 November 2019 Retrieved 8 November 2019 a b c Media Molecule signs exclusive deal with Sony Computer Entertainment Europe Media Molecule 1 June 2006 Archived from the original on 19 August 2010 Retrieved 8 November 2019 a b c d Purchese Robert 20 July 2011 Sony wanted LittleBigPlanet free to play Eurogamer Gamer Network Archived from the original on 18 September 2019 Retrieved 8 November 2019 a b Barnett Brian 20 November 2019 Why LittleBigPlanet Was the Best Game Pitch This Ex Sony Exec Ever Saw IGN Unfiltered IGN Ziff Davis Archived from the original on 26 November 2019 Retrieved 16 December 2019 a b c d Gibson Ellie 7 March 2007 GDC Phil Harrison s Keynote Speech GamesIndustry biz Gamer Network Archived from the original on 20 August 2019 Retrieved 18 November 2019 a b c Purchese Robert 7 March 2007 GDC LittleBigPlanet announced Eurogamer Gamer Network Archived from the original on 5 December 2019 Retrieved 18 November 2019 Mark Healey 17 July 2008 My LittleBig Game Edge Future Archived from the original on 6 June 2012 Retrieved 20 October 2008 GDC 2007 LittleBigPlanet first demonstration YouTube 13 January 2011 archived from the original on 5 September 2019 retrieved 18 November 2019 Pearson Dan 20 July 2011 LBP was almost a downloadable free to play title GamesIndustry biz Gamer Network Archived from the original on 5 December 2019 Retrieved 18 November 2019 Tong Sophia 18 January 2011 Sound Byte Meet Little Big Planet 2 s Audio Lead Kenny Young GameSpot CBS Interactive Archived from the original on 14 April 2014 Retrieved 5 November 2019 Menhorn Jack 23 April 2014 Audio Interviewing Audio Tomoya Kishi and Kenneth Young Designing Sound Archived from the original on 18 February 2020 Retrieved 1 March 2020 a b Biography Kenny Young Archived from the original on 17 June 2020 Retrieved 17 June 2020 Waters Darren 25 July 2008 Media Molecule hits little big time BBC News Archived from the original on 28 August 2019 Retrieved 8 March 2020 a b Cocker Guy 27 October 2008 LittleBigPlanet Review GameSpot CBS Interactive Archived from the original on 9 September 2019 Retrieved 16 December 2019 a b c Roper Chris 13 October 2008 LittleBigPlanet Review IGN News Corporation Archived from the original on 16 December 2019 Retrieved 18 December 2019 Suttner Nick 29 October 2008 LittleBigPlanet PS3 1Up com IGN Archived from the original on 13 November 2008 Retrieved 16 December 2019 LittleBigPlanet Metacritic Archived from the original on 18 September 2019 Retrieved 16 December 2019 Rory Cellan Jones 11 March 2009 Three Baftas for Call of Duty 4 BBC News Archived from the original on 13 March 2009 Retrieved 18 December 2019 Schilling Mark 2 March 2010 Sony acquires Media Molecule Variety Penske Media Corporation Archived from the original on 12 July 2021 Retrieved 8 March 2020 Crecente Brian 24 February 2009 LittleBigPlanet Rock Band Assassin s Creed Coming to PSP Kotaku G O Media Archived from the original on 17 November 2019 Retrieved 8 March 2020 Miller Greg 24 February 2009 MEGATON Major Franchises Assault PSP IGN News Corporation Archived from the original on 17 November 2019 Retrieved 8 March 2020 a b c d Brian Crecente 24 February 2009 LittleBigPlanet Rock Band Assassin s Creed Coming to PSP Kotaku G O Media Archived from the original on 17 September 2019 Retrieved 18 December 2019 a b c d Miller Greg 24 February 2009 MEGATON Major Franchises Assault PSP IGN News Corporation Archived from the original on 18 February 2014 Retrieved 25 February 2009 a b c Orry James 26 February 2009 Sony Cambridge is the primary developer of LBP PSP VideoGamer com Resero Network Archived from the original on 17 March 2020 Retrieved 17 March 2020 Miller Greg 17 November 2009 LittleBigPlanet PSP Review IGN News Corporation Archived from the original on 12 July 2021 Retrieved 8 March 2020 LittleBigPlanet PSP Metacritic CBS Interactive 2009 Archived from the original on 9 October 2019 Retrieved 8 March 2020 a b Sony Computer Entertainment Acquires Media Molecule Studios PDF 2 March 2010 Archived from the original PDF on 1 January 2011 Retrieved 27 January 2011 a b Sony Computer Entertainment Acquires Media Molecule Sony Interactive Entertainment Archived from the original on 17 September 2019 Retrieved 11 June 2019 a b c d Sony acquires Media Molecule MCV Develop Biz Media 2 March 2010 Archived from the original on 17 September 2019 Retrieved 11 June 2019 Sony buys Media Molecule The Telegraph Telegraph Media Group 3 March 2010 Archived from the original on 6 March 2010 Retrieved 18 December 2019 Reilly Jim 7 May 2010 LittleBigPlanet 2 Confirmed For Real This Time IGN News Corporation Archived from the original on 12 July 2021 Retrieved 8 March 2020 Barker Sammy 10 May 2010 LittleBigPlanet 2 Formally Announced For Release This Year Push Square Gamer Network Archived from the original on 18 July 2017 Retrieved 8 March 2020 a b Miller Greg 4 January 2011 LittleBigPlanet 2 Review IGN News Corporation Archived from the original on 18 September 2019 Retrieved 22 December 2019 LittleBigPlanet 2 PlayStation 3 Metacritic CBS Interactive 2011 Archived from the original on 2 May 2019 Retrieved 8 March 2020 Yin Poole Wesley 27 June 2011 Who s making LittleBigPlanet Vita Eurogamer Gamer Network Archived from the original on 18 September 2019 Retrieved 21 March 2020 Sterling Jim 12 September 2012 Review LittleBigPlanet PS Vita Destructoid Enthusiast Gaming Archived from the original on 7 March 2021 Retrieved 21 March 2020 a b Purchese Robert 1 July 2011 MM stepping away from LittleBigPlanet Eurogamer Gamer Network Archived from the original on 16 November 2019 Retrieved 22 December 2019 Media Molecule stepping away from LBP Edge Future plc 1 July 2011 Archived from the original on 3 July 2011 Retrieved 21 March 2020 a b Makuch Eddie 1 July 2011 Media Molecule stepping away from Little Big Planet Report GameSpot CBS Interactive Archived from the original on 25 February 2020 Retrieved 21 March 2020 a b Michael McWhertor 1 July 2011 LittleBigPlanet Creators Stepping Away from Series to Pursue New Ideas Kotaku G O Media Archived from the original on 21 March 2020 Retrieved 21 March 2020 a b c Yin Poole Wesley 20 July 2011 Media Molecule It s time to expand Eurogamer Gamer Network Archived from the original on 18 September 2019 Retrieved 21 March 2020 a b c Barker Sammy 20 July 2011 Media Molecule Talk Candidly About Leaving LittleBigPlanet Behind Push Square Gamer Network Archived from the original on 21 March 2020 Retrieved 21 March 2020 Dutton Fred 7 January 2012 Media Molecule focusing on new risky innovations Eurogamer Gamer Network Archived from the original on 8 September 2015 Retrieved 22 December 2019 a b Robinson Martin 16 August 2012 Media Molecule working on second project Eurogamer Gamer Network Archived from the original on 17 November 2019 Retrieved 22 December 2019 a b c d Krupa Daniel 20 November 2013 Tearaway Review IGN Ziff Davis Archived from the original on 22 December 2019 Retrieved 22 December 2019 Barker Sammy 1 March 2015 Tearaway Unfolded Will Send You a Message This Summer on PS4 Push Square Gamer Network Archived from the original on 18 July 2017 Retrieved 17 June 2020 a b c Krupa Daniel 2 September 2015 Tearaway Unfolded Review IGN Ziff Davis Archived from the original on 22 December 2019 Retrieved 22 December 2019 a b c Sarkar Samit 1 March 2017 PlayStation Plus games for March 2017 include Tearaway Severed correction Polygon Vox Media Archived from the original on 17 January 2018 Retrieved 22 December 2019 Wawro Alex 5 November 2015 Foam Sword is the new studio from a pair of Media Molecule vets Gamasutra UBM Technology Group Archived from the original on 17 May 2020 Retrieved 16 June 2020 Wallace Chris 17 March 2020 You get to see how it affects people and their relationships That s a benefit of the industry that we re in Foam Sword on Knights and Bikes MCV Develop Biz Media Archived from the original on 16 June 2020 Retrieved 16 June 2020 a b c Supermassive Games LittleBigPlanet 2 Level Kits Supermassive Games 2012 Archived from the original on 5 May 2019 Retrieved 14 September 2019 a b c Sackboy s Prehistoric Moves PlayStation Sony Interactive Entertainment Archived from the original on 5 November 2019 Retrieved 5 November 2019 a b c Siobhan Reddy 22 March 2012 LittleBigPlanet Karting is Coming to PS3 PlayStation Blog Sony Interactive Entertainment Archived from the original on 7 September 2019 Retrieved 18 May 2015 a b c Makuch Eddie 7 August 2012 Little Big Planet Karting arrives Nov 6 GameSpot CBS Interactive Archived from the original on 5 November 2019 Retrieved 5 November 2019 a b c Holmes Mike 26 June 2014 Media Molecule involved with LittleBigPlanet 3 Gamereactor Gamez Publishing A S Archived from the original on 5 September 2019 Retrieved 26 June 2014 a b c Scammell David 23 October 2014 LittleBigPlanet 3 has been in development for 3 years VideoGamer Gamer Network Archived from the original on 23 May 2017 Retrieved 23 November 2019 a b c Lighthouse Who s Here Lighthouse Archived from the original on 5 May 2019 Retrieved 16 December 2019 a b Introducing Mm Brighton Media Molecule 21 October 2016 Archived from the original on 9 June 2019 Retrieved 16 December 2019 a b Barker Sammy 24 October 2016 Media Molecule Opens Satellite Studio in Brighton Push Square Gamer Network Archived from the original on 17 July 2017 Retrieved 16 December 2019 Sheridan Connor 16 June 2015 LittleBigPlanet devs share their Dreams on PlayStation 4 GamesRadar Future Publishing Archived from the original on 8 August 2019 Retrieved 22 December 2019 Frank Allegra 20 February 2019 Dreams enters early access on PS4 this spring Polygon Vox Media Archived from the original on 17 November 2019 Retrieved 22 December 2019 Heppe Abbie 10 December 2019 The full version of Dreams will launch on PS4 next February PlayStation Blog Sony Interactive Entertainment Archived from the original on 10 December 2019 Retrieved 22 December 2019 a b c d Cardy Simon 13 February 2020 Dreams Review IGN Ziff Davis Archived from the original on 26 May 2020 Retrieved 15 June 2020 Dealessandri Marie 4 September 2020 Media Molecule co founder Alex Evans steps down GamesIndustry biz Gamer Network Archived from the original on 23 September 2020 Retrieved 22 November 2020 Alex Evans Research Nvidia Archived from the original on 30 January 2021 Retrieved 6 May 2021 Ivan Tom 9 December 2022 Media Molecule co founder and art director Kareem Ettouney is stepping down Video Games Chronicle Retrieved 10 December 2022 a b c Sony ending support for Dreams in September Polygon 11 April 2023 Retrieved 11 April 2023 Kerr Chris 26 May 2023 Media Molecule s new creative director is veteran designer John Beech Game Developer Retrieved 30 May 2023 Square Push 24 October 2023 Media Molecule Confirms Report of Layoffs Has Begun Consultation Process Push Square Retrieved 24 October 2023 PlayStation is Laying off 900 People GamingBolt Retrieved 17 March 2024 Square Push 4 March 2024 Sony s London Studio Media Molecule Were Reportedly Highest on the List for Closure Push Square Retrieved 17 March 2024 Media Molecule Was Close to Being Shuttered as Part of PlayStation Layoffs Rumour GamingBolt Retrieved 17 March 2024 a b Sheffield Brandon 23 June 2008 Paris GDC Media Molecule On Making LittleBigPlanet Gamasutra UBM Technology Group Archived from the original on 14 December 2019 Retrieved 14 December 2019 Square Push 24 October 2023 Media Molecule Confirms Report of Layoffs Has Begun Consultation Process Push Square Retrieved 24 October 2023 Sliva Marty 26 January 2017 Hideo Kojima Death Stranding and Building the Studio IGN Ziff Davis Archived from the original on 12 January 2020 Retrieved 16 January 2020 a b c Barker Sammy 24 May 2016 Hideo Kojima Modelling New Studio on Media Molecule Push Square Gamer Network Archived from the original on 17 July 2017 Retrieved 16 January 2020 a b Holmes Mike 23 May 2016 Kojima on why he s modelling his studio on Media Molecule Gamereactor Gamez Publishing A S Archived from the original on 16 January 2020 Retrieved 16 January 2020 a b Kojima s new studio is modeled on Media Molecule and won t go over 100 employees PCGamesN Network N 24 May 2016 Archived from the original on 2 February 2017 Retrieved 16 January 2020 a b Prell Sam 23 May 2016 Hideo Kojima is modeling his new studio after LittleBigPlanet dev Media Molecule GamesRadar Future Publishing Archived from the original on 12 July 2021 Retrieved 16 January 2020 Goldfarb Andrew 19 February 2016 DICE 2016 Why Kojima Hopes to Keep His New Studio Small IGN Ziff Davis Archived from the original on 10 January 2020 Retrieved 16 January 2020 Kojima s new studio inspired by Media Molecule MCV Develop Biz Media 24 May 2016 Archived from the original on 16 January 2020 Retrieved 16 January 2020 Hideo Kojima s World Tour Building Games amp Studios Gamereactor Gamez Publishing A S 24 May 2016 Archived from the original on 16 January 2020 Retrieved 16 January 2020 Guanio Daniel 25 January 2011 Sackboy s Prehistoric Moves Gamereactor Gamez Publishing A S Archived from the original on 12 July 2021 Retrieved 8 March 2020 Bradford Matt 23 June 2012 Sackboy s Prehistoric Moves review GamesRadar Future plc Archived from the original on 24 February 2014 Retrieved 8 March 2020 Caoili Eric 6 January 2012 Media Molecule invests millions to stop relying on LittleBigPlanet Gamasutra United Business Media Archived from the original on 12 November 2014 Retrieved 8 March 2020 LittleBigPlanet Sackboy s Prehistoric Moves GameSpy IGN 2010 Archived from the original on 24 September 2014 Retrieved 8 March 2020 Goldfarb Andrew 2 May 2012 LittleBigPlanet Karting A Platformer on Wheels IGN News Corporation Archived from the original on 18 September 2019 Retrieved 8 March 2020 a b c d Yin Poole Wesley 9 November 2012 The rise of Sackboy the mascot PlayStation has been searching for Eurogamer Gamer Network Archived from the original on 24 February 2020 Retrieved 24 February 2020 LittleBigPlanet 2008 developed by Media Molecule published by Sony Computer Entertainment LittleBigPlanet 2 2011 developed by Media Molecule published by Sony Computer Entertainment Leone Matt 18 November 2013 Making Tearaway Start to finish Polygon Vox Media Archived from the original on 17 November 2019 Retrieved 1 March 2020 Groth Andersen Magnus 20 November 2013 Tearaway Review Gamereactor Archived from the original on 1 March 2020 Retrieved 1 March 2020 Tearaway PlayStation Vita Metacritic CBS Interactive Archived from the original on 12 July 2019 Retrieved 1 March 2020 Tearaway Unfoleded PlayStation 4 Metacritic CBS Interactive Archived from the original on 16 September 2019 Retrieved 1 March 2020 Purchese Robert 27 October 2015 Watch What you actually do in Media Molecule s new game Dreams Eurogamer Gamer Network Archived from the original on 22 December 2015 Retrieved 21 December 2015 Dreams PlayStation 4 Metacritic CBS Interactive 2020 Archived from the original on 11 June 2020 Retrieved 15 June 2020 Haas Pete 15 December 2008 Spike 2008 VGA Results CINEMABLEND Archived from the original on 9 April 2019 Retrieved 14 September 2019 a b Develop Winners 2009 GamesIndustry biz 15 July 2009 Archived from the original on 14 December 2017 Retrieved 14 September 2019 BAFTA Children s Video Game in 2009 awards bafta org Archived from the original on 27 September 2018 Retrieved 14 September 2019 2009 Games Artistic Achievement BAFTA Awards awards bafta org Archived from the original on 27 September 2018 Retrieved 14 September 2019 Golden Joystick Award Winners 2009 BBC Newsbeat 30 October 2009 Archived from the original on 15 November 2018 Retrieved 14 September 2019 2012 Games Family BAFTA Awards awards bafta org Archived from the original on 27 September 2018 Retrieved 14 September 2019 2012 Game Innovation BAFTA Awards awards bafta org Archived from the original on 27 September 2018 Retrieved 14 September 2019 2012 Games Artistic Achievement BAFTA Awards awards bafta org Archived from the original on 28 April 2019 Retrieved 14 September 2019 2014 Mobile amp Handheld Games BAFA Awards awards bafta org Archived from the original on 4 February 2019 Retrieved 14 September 2019 2014 Games Family BAFTA Awards awards bafta org Archived from the original on 4 February 2019 Retrieved 14 September 2019 2014 Games Artistic Achievement BAFTA Awards awards bafta org Archived from the original on 4 February 2019 Retrieved 14 September 2019 Media Molecule BAFTA Young Game Designers ygd bafta org Archived from the original on 13 March 2019 Retrieved 14 September 2019 External links editOfficial website Retrieved from https en wikipedia org w index php title Media Molecule amp oldid 1214231159 History, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.