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Quake II

Quake II is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the Quake series, following Quake.[8] The game's storyline is continued in its expansions, including one tying in Quake II and the first game, and Quake 4.

Quake II
Developer(s)id Software[a]
Publisher(s)Activision[b]
Designer(s)
Programmer(s)
Artist(s)
Composer(s)Sonic Mayhem
SeriesQuake
EngineQuake II engine[7][c]
Platform(s)
Release
December 9, 1997
  • Microsoft Windows
    • NA: December 9, 1997
    • EU: December 12, 1997[1]
  • Mac OS
  • Nintendo 64
  • PlayStation
  • Xbox 360
    • NA: November 18, 2005
    • EU: December 2, 2005
  • Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X/S
    • WW: August 10, 2023
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Gameplay edit

 
The single-player mode in Quake II involves gun-battles often with multiple enemies in large, outdoor areas.

Quake II is a first-person shooter, in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player's movement speed has been slowed down, and the player now has the ability to crouch. The game retains four of the eight weapons from Quake (the Shotgun, Super Shotgun, Grenade Launcher, and Rocket Launcher), although they have been redesigned visually and made to function in slightly different ways. The remainder of Quake's eight weapons (the Axe, Nailgun, Super Nailgun, and Thunderbolt) are not present in Quake II. The six new weapons are the Blaster, Machine Gun, Chain Gun, Hyperblaster, Railgun, and BFG10K. The Quad Damage power up from Quake is present in Quake II, and new power-ups include the Ammo Pack, Invulnerability, Bandolier, Enviro-Suit, Rebreather, and Silencer.

The single-player game features a number of changes from Quake. First, the player is given mission-based objectives that correspond to the storyline, including stealing a Tank Commander's head to open a door and calling down an air-strike on a bunker. CGI cutscenes are used to illustrate the player's progress through the main objectives, although they are all essentially the same short piece of video, showing a computerized image of the player character as he moves through game's levels. Another addition is the inclusion of a non-hostile character type: the player character's captured comrades. It is not possible to interact with these characters, however, as they have all been driven insane by their Strogg captors.

The game features much larger levels than Quake, with many more wide open areas. A hub system allows the player to travel back and forth between levels, which is necessary to complete certain objectives. Some of the textures and symbols that appear in the game are similar to some of those found in Quake. Enemies demonstrate visible wounds after they have taken damage.

Multiplayer edit

The multiplayer portion is similar to that of Quake. It can be played as a free-for-all deathmatch game mode, a cooperative version of the single-player game, or as a 1 vs 1 match that is used in official tournaments, like the Cyberathlete Professional League. It can also be played in Capture the Flag mode (CTF). The deathmatch game benefited from the release of eight specifically designed levels that id Software added after the game's initial release. They were introduced to the game via one of the early patches, that were released free of charge. Prior to the release of these maps, players were limited to playing multiplayer games on the single-player levels, which, while functional as multiplayer levels, were not designed with deathmatch gameplay specifically in mind.

As in Quake, it is possible to customize the way in which the player appears to other people in multiplayer games. However, whereas in Quake, the only option was to change the color of the player's uniform unless third party modifications were used, now the game comes with a selection of three different player models: a male marine, a female marine, and a male cyborg; choice of player model also affects the speech effects the player's character will make, such as exhaling in effort while jumping or groaning when injured. Each model can be customized from in the in-game menu via the selection of pre-drawn skins, which differ in many ways; for example, skin color, camouflage style, and application of facepaint.

Plot edit

Quake II takes place in a science fiction environment set against the backdrop of a war between humanity and an alien race known as the Strogg, who capture and convert deceased humans into horrific cyborgs for their war machine. In the single-player game, the player assumes the role of a Marine named Bitterman taking part in "Operation Alien Overlord", a desperate attempt to end the war by launching a counter-offensive on alien home planet of Stroggos. Most of the other soldiers are captured or killed as soon as they approach the planned landing zone. Bitterman survives because another Marine's personal capsule collided with his upon launch, causing him to crash far short of the landing zone. Bitterman fights his way through the highly industrial Strogg city, destroying strategic objectives along the way, and finally kills the Strogg leader, the Makron, in his orbital asteroid base.

Development edit

 
Unlike its predecessor, Quake II's engine allows colored lighting effects and skyboxes.

Originally, Quake II was supposed to be a new game and intellectual property; titles like "Strogg", "Lock and Load", and just "Load" were toyed with in the early days of development. But after numerous failed attempts, the team at id decided to stick with Quake II and forgo the Gothic Lovecraftian horror theme from the original in favor of a more sci-fi aesthetic.[9]

It was a conscious decision [to change Quake II's direction] and controversial inside the company. We weren't happy with the [original] Quake story. [John] Romero was gone, so there was no one left to defend it. Kevin Cloud headed up Quake II and he wanted to make it story-driven.

— Todd Hollenshead [9]

The game was developed with 13 person team.[10] Activision obtained the worldwide distribution rights to the game in May 1997.[11] Artist and co-owner Adrian Carmack had said that Quake II is his favorite game in the series because "it was different and a cohesive project".[9] This is the last id Software game to feature American McGee as he was fired shortly after its release.[12][13]

Unlike Quake, where hardware-accelerated graphics controllers were supported only with later patches, Quake II came with OpenGL support out of the box. Later downloads from id Software added support for AMD's 3DNow! instruction set for improved performance on their K6-2 processors, and Rendition released a native renderer for their V1000 graphics chip. The latest version is 3.21. This update includes numerous bug fixes and new levels designed for multiplayer deathmatch. Version 3.21, available as source code on id Software's FTP server, has no improved functionality over version 3.20 and is simply a slight modification to make compiling for Linux easier.

Quake II uses an improved client–server model introduced in Quake. The game code of Quake II, which defines all the functionality for weapons, entities, and game mechanics, can be changed in any way because id Software published the source code of their own implementation that shipped with the game. Quake II uses the shared library functionality of the operating system to load the game library at run-time—this is how mod authors are able to alter the game and provide different gameplay mechanics, new weapons, and much more. The full source code to Quake II version 3.19 was released under the terms of the GNU GPL-2.0-or-later on December 22, 2001. Version 3.21 followed later. An LCC-friendly version was released on January 1, 2002, by a modder going by the name of Major Bitch.[14]

Quake II's game engine was a popular license and formed the basis for several commercial and free games, such as CodeRED: Alien Arena, War§ow, SiN, Anachronox, Heretic II, Daikatana, Soldier of Fortune, Kingpin: Life of Crime, and UFO: Alien Invasion. Valve's 1998 video game Half-Life used the Quake II engine during early development stages.[15] However, the final version runs on a heavily modified version of the Quake engine, GoldSrc, with a small amount of the Quake II code.

Music edit

The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown; the main theme was also composed by Bill Brown and Rob Zombie, and one track by Jer Sypult. The soundtrack for the Nintendo 64 version of the game was composed by Aubrey Hodges, credited as Ken "Razor" Richmond.[citation needed]

Community content edit

As with the original Quake, Quake II was designed to allow players to easily create custom content. A large number of mods, maps, graphics such as player models and skins, and sound effects were created and distributed to others free of charge via the Internet.[16] Popular websites such as PlanetQuake and Telefragged allowed players to gain access to custom content. Another improvement over Quake was that it was easier to select custom player models, skins, and sound effects because they could be selected from an in-game menu.[citation needed]

Mods for the game include Action Quake from 1999. PC Gaming World's Simon Quirk wrote of the game, "The Action Quake team fancied a multiplayer-only total conversion of Quake II where strategy, accuracy, and cool-looking fights would dominate."[17]

Source ports edit

Since the release of the Quake II engine's source code, several updates from third-party projects to the game engine have been created; the most prominent of these are projects focused on graphical enhancements to the game such as most notable Yamagi Quake II, Quake2maX, EGL, Quake II Evolved, and KMQuake II. The source release also revealed numerous security flaws[18] which can result in remote compromise of both the Quake II client and server. As id Software no longer maintains Quake II, most third-party engines include fixes for these bugs. The unofficial patch 3.24 that fixes bugs and adds only meager tweaks is recommended for Quake II purists, as it is not intended to add new features or be an engine mod in its own right.[19] The most popular server-side engine modification for multiplayer, R1Q2, is generally recommended as a replacement for the 3.20 release for both clients and servers.

In July 2003, Vertigo Software released a source port of Quake II for the Microsoft .NET platform, using Managed C++, called Quake II .NET.[20] It became a poster application for the language, showcasing the powerful interoperability between .NET and standard C++ code. It remains one of the top downloads on the Visual C++ website. In May 2004, Bytonic Software released a source port of Quake II (called Jake2) written in Java using JOGL. In 2010 Google ported Jake2 to HTML5, running in Safari and Chrome.[21]

vkQuake2 edit

In December 2018, Polish programmer Krzysztof Kondrak released the original Quake 2 v3.21 source code with Vulkan support added. The port, called vkQuake2, is available under the GPLv2.[22][23]

Quake II RTX edit

A new source port of the game, titled Quake II RTX was announced by Nvidia in March 2019[24] and was released on June 6 for Windows and Linux on Steam. This source port requires either a Nvidia RTX or an AMD Radeon RX 6000 series GPU to utilize these cards' hardware ray-tracing functionality, but a software fallback is available for graphics cards that are fast enough.[25][26] The source port, provided free of charge, includes the three levels present in the original Quake II demo,[d] but can be used to play the full game if its data files are available.[27] Unlike in most games, ray tracing is used extensively here for lighting, reflections, etc. This is only possible because of the otherwise low hardware demands of Quake II.

Release edit

Quake II released on December 9, 1997, in the United States and on December 12 in Europe.[1] Despite the title, Quake II is a sequel to the original Quake in name only. The scenario, enemies, and theme are separate and do not fall into the same continuity as Quake. id initially wanted to set it separately from Quake, but due to legal reasons (most of their suggested names were already taken), they decided to use the working title.[citation needed] Quake II was adopted as a name to leverage the popularity of Quake according to Jennell Jaquays.[28] Quake II has been released on Steam, but this version does not include the soundtrack. The game was released on a bonus disc included with Quake 4 Special Edition for the PC, along with both expansion packs. This version lacks the soundtrack. Quake II is available on a bonus disc with the Xbox 360 version of Quake 4. This version is a direct port featuring the original soundtrack and multiplayer maps.

In 2015, Quake II: Quad Damage, a bundle containing the original game with the mission packs has been released at GOG.com, but unlike the previous releases, this one contains a new customizable launcher and the official soundtrack in OGG format which was made possible to play in-game, making it the only digital release at the time to include music.

The game has been included in the following official compilations:

  • Quake II: Quad Damage – contains Quake II and all three official expansion packs.[29]
  • Quake II: Colossus – a compilation for Linux that contains Quake II and both mission packs.[30]
  • Ultimate Quake – a compilation including the original Quake trilogy.[31]

Ports edit

Ports of Quake II were released in 1999 on the Nintendo 64 (ported by Raster Productions) and PlayStation (ported by HammerHead) video game consoles.[citation needed] In both cases, the core gameplay was largely identical; however, changes were made to the game sequence and split-screen multiplayer replaced network or Internet play. A Macintosh port was developed by Logicware and released in July 1999. Quake II: Colossus (Quake II with both official add-ons) was ported to Linux by id Software and published by Macmillan Digital Publishing in 1999.[citation needed] Be Inc. ported Quake II: Colossus to BeOS to test their OpenGL acceleration in 1999, and provided the game files for free download at a later date—a Windows, Macintosh, or Linux install CD was required to install the game, with the add-ons being optional.

 
Quake II on the PlayStation

The PlayStation version contains abridged versions of Units 1, 3, 6, 7, 8, and 10 of the PC version, redesigned to meet the console's technical limitations.[32][33] For example, many short airlock-like corridors were added to maps to provide loading pauses inside what were contiguous areas in the PC version. In addition, part of the first mission of the N64 port is used as a prologue. Some enemy types were removed and two new enemies was added: the Arachnid, a human-spider cyborg with twin railgun arms, and the Guardian, a bipedal boss enemy. Saving the game is only possible between levels and at mid-level checkpoints where the game loads, while in the PC version the game could be saved and loaded at any time. The game supports the PlayStation Mouse peripheral to provide a greater parity with the PC version's gameplay. The music used in this port is a combination of the Quake II original music score and tracks from the PC version's mission packs, while the opening and closing cut-scenes are taken from the Ground Zero expansion pack.

The PlayStation version uses an engine developed by HammerHead for their future PlayStation projects[33] and runs at a 512x240 resolution at 30 frames per second.[32] The developer was keen to retain a visual parity with the PC version and avoid tricks such as the use of environmental fog. Colored lights for levels and enemies, and yellow highlights for gunfire and explosions, are carried across from the PC version, with the addition of lens flare effects located around the light sources on the original lightmaps. There is no skybox; instead, a flat Gouraud-textured purple "sky" is drawn across the ceiling. The game uses particles to render blood, debris, and rail gun beams analogously to the PC version.

There is a split-screen multiplayer mode for two to four players (a four player game is possible using the PlayStation's Multi-tap). The only available player avatar is a modified version of the male player avatar from the PC version, the most noticeable difference being the addition of a helmet. Players can only customize the color of their avatar's armor and change their name. The twelve multiplayer levels featured are unique to the PlayStation version, with none of the PC multiplayer maps being carried over.

The Nintendo 64 version has different single-player levels and multiplayer maps, and features multiplayer support for up to four players. This version has new lighting effects, mostly seen in gunfire, and uses the Expansion Pak for extra graphical detail. This port features a new soundtrack, consisting mostly of dark ambient pieces, composed by Aubrey Hodges.[citation needed]

A port of Quake II was included with Quake 4 for the Xbox 360 on a bonus disc. This is a direct port of the original game, with some graphical improvements.[34] The port allows for System Link play for up to sixteen players, split-screen for four players, and cooperative play in single-player for up to sixteen players or four players with split-screen alone.

Expansion packs edit

Mission Pack: The Reckoning edit

Quake II Mission Pack: The Reckoning is the first expansion pack, released on May 27, 1998.[35] It was developed by Xatrix Entertainment.[36] First announced in January 1998,[37][36] it features eighteen single player levels, six deathmatch levels, three weapons (the Ion Ripper, Phalanx Particle Cannon, and Trap), a power-up, two enemies, seven modified versions of existing enemies, and five music tracks. The storyline follows Joker, a member of an elite squad of marines on a mission to infiltrate a Strogg base on one of Stroggos' moons and destroy the Strogg fleet, which is preparing to attack. Joker crash lands in the swamps outside of the compound where his squad is waiting. He travels through the swamps and bypasses the compounds outer defenses and enters through the main gate, finding his squad just in time to watch them get executed by Strogg forces. Next, Joker escapes on his own to the fuel refinery where he helps the Air Force destroy all fuel production, then infiltrates the Strogg spaceport, boards a cargo ship and reaches the Moon Base, destroying it and the Strogg fleet. The section of the game that takes place on the Moon Base has low gravity, something that was previously used on one secret level of the original Quake.

The Reckoning received mixed reviews. It holds 69.50% from Gamerankings and GameSpot given a score of 7.4/10.[38][39]

Mission Pack: Ground Zero edit

Quake II Mission Pack: Ground Zero is the second expansion pack, released on September 11, 1998.[40] It was developed by Rogue Entertainment.[41] It comes with fourteen single-player levels, ten multiplayer maps, five additional music tracks, five enemies, seven power-ups, and five weapons.[42][43][44] In the expansion's story the Gravity Well has trapped the Earth Fleet in orbit above the planet Stroggos. One of the marines who managed to land, Stepchild, must now make his way to the Gravity Well to destroy it and free the fleet above and disable the entire defenses of the planet.

Ground Zero received average to mixed reviews. It holds 65.40% from Gamerankings.[45][46] Patrick Baggatta of IGN gave the expansion 7.5/10, describing it as similar to the original, but noting occasionally confusing map design.[42] Elliott Chin of GameSpot gave the game 7.9/10, citing it as decent for an expansion and praising the monsters and enhanced AI.[43] Johnny B. of Game Revolution rated the expansion D+, citing bad level design and few additions to the original game, and noted the multiplayer power-up gameplay as the only fun feature.[44]

Internet Pack I: Extremities edit

Quake II Netpack I: Extremities contains, among other features, 11 game mods and 12 deathmatch maps.[47]

Enhanced version and Call of the Machine edit

An "enhanced" version of Quake II developed by Nightdive Studios was released for Nintendo Switch, PlayStation 4, PlayStation 5, Microsoft Windows, Xbox One, Xbox Series X/S on August 10, 2023 during QuakeCon. It collects the full single-player campaign alongside all previously released official expansions and multiplayer maps. It is the first console version of the game to be presented in native widescreen at a resolution of 1080p and 60 frames-per-second performance on the eighth-generation platforms, while the PlayStation 5, Xbox One X, Xbox Series X/S and Windows releases are able to support native 4K (3840x2160) resolution and up to 120FPS with compatible displays. The Xbox Series X/S and Windows releases also support 8-player splitscreen. This version of the game also introduces a new single-player expansion, Call of the Machine, which was designed exclusively for the enhanced version by Bethesda studio MachineGames, comprising 28 additional levels and a new Deathmatch map. The Nintendo 64 version of Quake II is also bundled with the enhanced version as a bonus.[48][49]

Reception edit

Critical reception edit

Quake II received generally positive reviews across all platforms.

Next Generation reviewed the PC version of the game and stated that "all in all, id should be commended for the advancement of its technology and improvement in its single-player level design, but it's going to be up to mod designers to provide the necessary additions to the multiplayer game in order to make it stand out from Quake."[57] GamePro said the game "lives up to its impossibly high hype." Praising its interconnected levels, new weapons, enemy design, soundtrack, and the ability to play as a female character in multiplayer mode (which they called "an overdue nod to the growing number of QuakeGrrls"), they gave it a perfect 5.0 out of 5 in all four categories (graphics, sound, control, and funfactor).[62]

On aggregating review website GameRankings, the PC version held 87%,[50] the Nintendo 64 version 81%,[51] and the PlayStation version 80%.[52] AllGame editor Michael L. House stated, "the beauty of Quake II is not in the single-player game, it's in the multi-player feature."[53] GameSpot editor Vince Broady described Quake II as "the only first-person shooter to render the original Quake entirely obsolete."[56]

Daniel Erickson reviewed the N64 version of the game for Next Generation, and stated that "a good first-person shooter with a great multiplayer mode; GoldenEye is no longer the only game in town."[58]

At the Academy of Interactive Arts & Sciences' inaugural Interactive Achievement Awards, Quake II was awarded "PC Action Game of the Year"; it also received nominations for "Computer Entertainment Title of the Year" and "Interactive Title of the Year".[63][64] Quake II won Macworld's 1999 "Best Shoot-'Em-Up" award, and the magazine's Christopher Breen wrote: "In either single-player or multiplayer mode, for careening-through-corridor-carnage satisfaction, Quake II is a must-have."[59] It also won Computer Gaming World's 1997 "Action Game of the Year" award. The editors wrote that "for pure adrenaline-pumping, visceral, instantly gratifying action, Quake II is the hands-down winner. No game gave us the rush that Quake II did".[65]

In 1998, PC Gamer declared it the 3rd-best computer game ever released, and the editors called it "id's gun-happy masterpiece is the most sensational and subtle shooter ever, and one of the best games of any type ever created."[66]

In 1999, Next Generation listed Quake 2 as number 5 on their "Top 50 Games of All Time", commenting that, "Quake 2 is the standard for multiplayer shooting, and we've yet to see a "Quake killer" that can keep us from returning to multiplayer Quake for longer than a month or so."[67]

Sales edit

Quake II entered PC Data's monthly computer game sales rankings at #2 for December 1997, behind Riven.[68] The game's sales in the United States alone reached 240,913 copies by the end of 1997,[69] after its release on December 9.[citation needed] According to PC Data, it was the country's 22nd-best-selling computer game of 1997.[69] The following year, Quake II secured fifth place on PC Data's charts for January and February 1998,[70][71] then dropped to #8 in March and #9 in April.[71][72] It remained in PC Data's top 20 for another two months,[73] before exiting in July 1998.[74] Quake II surpassed 850,000 units shipped to retailers by April 1998,[75] and 900,000 by June.[76]

According to PC Data, Quake II was the United States' 14th-best-selling computer game during the January–November 1998 period.[77] It ultimately secured 15th place for the full year, with sales of 279,536 copies and revenues of $12.6 million.[78] GameDaily reported in January 1999 that Quake II's sales in the United States had reached 550,000 units;[79] this number rose to 610,000 units by December of that year.[80] Worldwide, Quake II sold over 1 million copies by 2002.[81]

Notes edit

  1. ^ The enhanced version of the game was developed by Nightdive Studios.
  2. ^ Bethesda Softworks published the enhanced version of the game.
  3. ^ The 2023 enhanced version uses the Kex Engine.
  4. ^ Nvidia calls it shareware but Quake II was the first id Software game that did not have a shareware release.

References edit

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External links edit

quake, this, article, lead, section, short, adequately, summarize, points, please, consider, expanding, lead, provide, accessible, overview, important, aspects, article, october, 2023, 1997, first, person, shooter, video, game, developed, software, published, . This article s lead section may be too short to adequately summarize the key points Please consider expanding the lead to provide an accessible overview of all important aspects of the article October 2023 Quake II is a 1997 first person shooter video game developed by id Software and published by Activision It is the second installment of the Quake series following Quake 8 The game s storyline is continued in its expansions including one tying in Quake II and the first game and Quake 4 Quake IIDeveloper s id Software a Publisher s Activision b Designer s Kevin CloudAmerican McGeeTim WillitsProgrammer s Brian HookGeorge John Cash IV 6 John CarmackArtist s Adrian CarmackKevin CloudPaul SteedComposer s Sonic MayhemSeriesQuakeEngineQuake II engine 7 c Platform s Microsoft WindowsAmigaOSClassic Mac OSNintendo 64PlayStationLinuxXbox 360ZeeboNintendo SwitchPlayStation 4PlayStation 5Xbox OneXbox Series X SReleaseDecember 9 1997 Microsoft WindowsNA December 9 1997EU December 12 1997 1 Mac OSNA July 1 1999 2 Nintendo 64NA July 7 1999 3 EU 1999PlayStationNA October 5 1999 5 EU October 1999 4 Xbox 360NA November 18 2005EU December 2 2005Nintendo Switch PS4 PS5 Xbox One Xbox Series X SWW August 10 2023Genre s First person shooterMode s Single player multiplayer Contents 1 Gameplay 1 1 Multiplayer 2 Plot 3 Development 3 1 Music 3 2 Community content 3 3 Source ports 3 3 1 vkQuake2 3 3 2 Quake II RTX 4 Release 4 1 Ports 4 2 Expansion packs 4 2 1 Mission Pack The Reckoning 4 2 2 Mission Pack Ground Zero 4 2 3 Internet Pack I Extremities 4 3 Enhanced version and Call of the Machine 5 Reception 5 1 Critical reception 5 2 Sales 6 Notes 7 References 8 External linksGameplay edit nbsp The single player mode in Quake II involves gun battles often with multiple enemies in large outdoor areas Quake II is a first person shooter in which the player shoots enemies from the perspective of the main character The gameplay is very similar to that featured in Quake in terms of movement and controls although the player s movement speed has been slowed down and the player now has the ability to crouch The game retains four of the eight weapons from Quake the Shotgun Super Shotgun Grenade Launcher and Rocket Launcher although they have been redesigned visually and made to function in slightly different ways The remainder of Quake s eight weapons the Axe Nailgun Super Nailgun and Thunderbolt are not present in Quake II The six new weapons are the Blaster Machine Gun Chain Gun Hyperblaster Railgun and BFG10K The Quad Damage power up from Quake is present in Quake II and new power ups include the Ammo Pack Invulnerability Bandolier Enviro Suit Rebreather and Silencer The single player game features a number of changes from Quake First the player is given mission based objectives that correspond to the storyline including stealing a Tank Commander s head to open a door and calling down an air strike on a bunker CGI cutscenes are used to illustrate the player s progress through the main objectives although they are all essentially the same short piece of video showing a computerized image of the player character as he moves through game s levels Another addition is the inclusion of a non hostile character type the player character s captured comrades It is not possible to interact with these characters however as they have all been driven insane by their Strogg captors The game features much larger levels than Quake with many more wide open areas A hub system allows the player to travel back and forth between levels which is necessary to complete certain objectives Some of the textures and symbols that appear in the game are similar to some of those found in Quake Enemies demonstrate visible wounds after they have taken damage Multiplayer edit The multiplayer portion is similar to that of Quake It can be played as a free for all deathmatch game mode a cooperative version of the single player game or as a 1 vs 1 match that is used in official tournaments like the Cyberathlete Professional League It can also be played in Capture the Flag mode CTF The deathmatch game benefited from the release of eight specifically designed levels that id Software added after the game s initial release They were introduced to the game via one of the early patches that were released free of charge Prior to the release of these maps players were limited to playing multiplayer games on the single player levels which while functional as multiplayer levels were not designed with deathmatch gameplay specifically in mind As in Quake it is possible to customize the way in which the player appears to other people in multiplayer games However whereas in Quake the only option was to change the color of the player s uniform unless third party modifications were used now the game comes with a selection of three different player models a male marine a female marine and a male cyborg choice of player model also affects the speech effects the player s character will make such as exhaling in effort while jumping or groaning when injured Each model can be customized from in the in game menu via the selection of pre drawn skins which differ in many ways for example skin color camouflage style and application of facepaint Plot editQuake II takes place in a science fiction environment set against the backdrop of a war between humanity and an alien race known as the Strogg who capture and convert deceased humans into horrific cyborgs for their war machine In the single player game the player assumes the role of a Marine named Bitterman taking part in Operation Alien Overlord a desperate attempt to end the war by launching a counter offensive on alien home planet of Stroggos Most of the other soldiers are captured or killed as soon as they approach the planned landing zone Bitterman survives because another Marine s personal capsule collided with his upon launch causing him to crash far short of the landing zone Bitterman fights his way through the highly industrial Strogg city destroying strategic objectives along the way and finally kills the Strogg leader the Makron in his orbital asteroid base Development edit nbsp Unlike its predecessor Quake II s engine allows colored lighting effects and skyboxes Originally Quake II was supposed to be a new game and intellectual property titles like Strogg Lock and Load and just Load were toyed with in the early days of development But after numerous failed attempts the team at id decided to stick with Quake II and forgo the Gothic Lovecraftian horror theme from the original in favor of a more sci fi aesthetic 9 It was a conscious decision to change Quake II s direction and controversial inside the company We weren t happy with the original Quake story John Romero was gone so there was no one left to defend it Kevin Cloud headed up Quake II and he wanted to make it story driven Todd Hollenshead 9 The game was developed with 13 person team 10 Activision obtained the worldwide distribution rights to the game in May 1997 11 Artist and co owner Adrian Carmack had said that Quake II is his favorite game in the series because it was different and a cohesive project 9 This is the last id Software game to feature American McGee as he was fired shortly after its release 12 13 Unlike Quake where hardware accelerated graphics controllers were supported only with later patches Quake II came with OpenGL support out of the box Later downloads from id Software added support for AMD s 3DNow instruction set for improved performance on their K6 2 processors and Rendition released a native renderer for their V1000 graphics chip The latest version is 3 21 This update includes numerous bug fixes and new levels designed for multiplayer deathmatch Version 3 21 available as source code on id Software s FTP server has no improved functionality over version 3 20 and is simply a slight modification to make compiling for Linux easier Quake II uses an improved client server model introduced in Quake The game code of Quake II which defines all the functionality for weapons entities and game mechanics can be changed in any way because id Software published the source code of their own implementation that shipped with the game Quake II uses the shared library functionality of the operating system to load the game library at run time this is how mod authors are able to alter the game and provide different gameplay mechanics new weapons and much more The full source code to Quake II version 3 19 was released under the terms of the GNU GPL 2 0 or later on December 22 2001 Version 3 21 followed later An LCC friendly version was released on January 1 2002 by a modder going by the name of Major Bitch 14 Quake II s game engine was a popular license and formed the basis for several commercial and free games such as CodeRED Alien Arena War ow SiN Anachronox Heretic II Daikatana Soldier of Fortune Kingpin Life of Crime and UFO Alien Invasion Valve s 1998 video game Half Life used the Quake II engine during early development stages 15 However the final version runs on a heavily modified version of the Quake engine GoldSrc with a small amount of the Quake II code Music edit The soundtrack for Quake II was mainly provided by Sonic Mayhem with some additional tracks by Bill Brown the main theme was also composed by Bill Brown and Rob Zombie and one track by Jer Sypult The soundtrack for the Nintendo 64 version of the game was composed by Aubrey Hodges credited as Ken Razor Richmond citation needed Community content edit As with the original Quake Quake II was designed to allow players to easily create custom content A large number of mods maps graphics such as player models and skins and sound effects were created and distributed to others free of charge via the Internet 16 Popular websites such as PlanetQuake and Telefragged allowed players to gain access to custom content Another improvement over Quake was that it was easier to select custom player models skins and sound effects because they could be selected from an in game menu citation needed Mods for the game include Action Quake from 1999 PC Gaming World s Simon Quirk wrote of the game The Action Quake team fancied a multiplayer only total conversion of Quake II where strategy accuracy and cool looking fights would dominate 17 Source ports edit Since the release of the Quake II engine s source code several updates from third party projects to the game engine have been created the most prominent of these are projects focused on graphical enhancements to the game such as most notable Yamagi Quake II Quake2maX EGL Quake II Evolved and KMQuake II The source release also revealed numerous security flaws 18 which can result in remote compromise of both the Quake II client and server As id Software no longer maintains Quake II most third party engines include fixes for these bugs The unofficial patch 3 24 that fixes bugs and adds only meager tweaks is recommended for Quake II purists as it is not intended to add new features or be an engine mod in its own right 19 The most popular server side engine modification for multiplayer R1Q2 is generally recommended as a replacement for the 3 20 release for both clients and servers In July 2003 Vertigo Software released a source port of Quake II for the Microsoft NET platform using Managed C called Quake II NET 20 It became a poster application for the language showcasing the powerful interoperability between NET and standard C code It remains one of the top downloads on the Visual C website In May 2004 Bytonic Software released a source port of Quake II called Jake2 written in Java using JOGL In 2010 Google ported Jake2 to HTML5 running in Safari and Chrome 21 vkQuake2 edit In December 2018 Polish programmer Krzysztof Kondrak released the original Quake 2 v3 21 source code with Vulkan support added The port called vkQuake2 is available under the GPLv2 22 23 Quake II RTX edit A new source port of the game titled Quake II RTX was announced by Nvidia in March 2019 24 and was released on June 6 for Windows and Linux on Steam This source port requires either a Nvidia RTX or an AMD Radeon RX 6000 series GPU to utilize these cards hardware ray tracing functionality but a software fallback is available for graphics cards that are fast enough 25 26 The source port provided free of charge includes the three levels present in the original Quake II demo d but can be used to play the full game if its data files are available 27 Unlike in most games ray tracing is used extensively here for lighting reflections etc This is only possible because of the otherwise low hardware demands of Quake II Release editQuake II released on December 9 1997 in the United States and on December 12 in Europe 1 Despite the title Quake II is a sequel to the original Quake in name only The scenario enemies and theme are separate and do not fall into the same continuity as Quake id initially wanted to set it separately from Quake but due to legal reasons most of their suggested names were already taken they decided to use the working title citation needed Quake II was adopted as a name to leverage the popularity of Quake according to Jennell Jaquays 28 Quake II has been released on Steam but this version does not include the soundtrack The game was released on a bonus disc included with Quake 4 Special Edition for the PC along with both expansion packs This version lacks the soundtrack Quake II is available on a bonus disc with the Xbox 360 version of Quake 4 This version is a direct port featuring the original soundtrack and multiplayer maps In 2015 Quake II Quad Damage a bundle containing the original game with the mission packs has been released at GOG com but unlike the previous releases this one contains a new customizable launcher and the official soundtrack in OGG format which was made possible to play in game making it the only digital release at the time to include music The game has been included in the following official compilations Quake II Quad Damage contains Quake II and all three official expansion packs 29 Quake II Colossus a compilation for Linux that contains Quake II and both mission packs 30 Ultimate Quake a compilation including the original Quake trilogy 31 Ports edit Ports of Quake II were released in 1999 on the Nintendo 64 ported by Raster Productions and PlayStation ported by HammerHead video game consoles citation needed In both cases the core gameplay was largely identical however changes were made to the game sequence and split screen multiplayer replaced network or Internet play A Macintosh port was developed by Logicware and released in July 1999 Quake II Colossus Quake II with both official add ons was ported to Linux by id Software and published by Macmillan Digital Publishing in 1999 citation needed Be Inc ported Quake II Colossus to BeOS to test their OpenGL acceleration in 1999 and provided the game files for free download at a later date a Windows Macintosh or Linux install CD was required to install the game with the add ons being optional nbsp Quake II on the PlayStationThe PlayStation version contains abridged versions of Units 1 3 6 7 8 and 10 of the PC version redesigned to meet the console s technical limitations 32 33 For example many short airlock like corridors were added to maps to provide loading pauses inside what were contiguous areas in the PC version In addition part of the first mission of the N64 port is used as a prologue Some enemy types were removed and two new enemies was added the Arachnid a human spider cyborg with twin railgun arms and the Guardian a bipedal boss enemy Saving the game is only possible between levels and at mid level checkpoints where the game loads while in the PC version the game could be saved and loaded at any time The game supports the PlayStation Mouse peripheral to provide a greater parity with the PC version s gameplay The music used in this port is a combination of the Quake II original music score and tracks from the PC version s mission packs while the opening and closing cut scenes are taken from the Ground Zero expansion pack The PlayStation version uses an engine developed by HammerHead for their future PlayStation projects 33 and runs at a 512x240 resolution at 30 frames per second 32 The developer was keen to retain a visual parity with the PC version and avoid tricks such as the use of environmental fog Colored lights for levels and enemies and yellow highlights for gunfire and explosions are carried across from the PC version with the addition of lens flare effects located around the light sources on the original lightmaps There is no skybox instead a flat Gouraud textured purple sky is drawn across the ceiling The game uses particles to render blood debris and rail gun beams analogously to the PC version There is a split screen multiplayer mode for two to four players a four player game is possible using the PlayStation s Multi tap The only available player avatar is a modified version of the male player avatar from the PC version the most noticeable difference being the addition of a helmet Players can only customize the color of their avatar s armor and change their name The twelve multiplayer levels featured are unique to the PlayStation version with none of the PC multiplayer maps being carried over The Nintendo 64 version has different single player levels and multiplayer maps and features multiplayer support for up to four players This version has new lighting effects mostly seen in gunfire and uses the Expansion Pak for extra graphical detail This port features a new soundtrack consisting mostly of dark ambient pieces composed by Aubrey Hodges citation needed A port of Quake II was included with Quake 4 for the Xbox 360 on a bonus disc This is a direct port of the original game with some graphical improvements 34 The port allows for System Link play for up to sixteen players split screen for four players and cooperative play in single player for up to sixteen players or four players with split screen alone Expansion packs edit Mission Pack The Reckoning edit Quake II Mission Pack The Reckoning is the first expansion pack released on May 27 1998 35 It was developed by Xatrix Entertainment 36 First announced in January 1998 37 36 it features eighteen single player levels six deathmatch levels three weapons the Ion Ripper Phalanx Particle Cannon and Trap a power up two enemies seven modified versions of existing enemies and five music tracks The storyline follows Joker a member of an elite squad of marines on a mission to infiltrate a Strogg base on one of Stroggos moons and destroy the Strogg fleet which is preparing to attack Joker crash lands in the swamps outside of the compound where his squad is waiting He travels through the swamps and bypasses the compounds outer defenses and enters through the main gate finding his squad just in time to watch them get executed by Strogg forces Next Joker escapes on his own to the fuel refinery where he helps the Air Force destroy all fuel production then infiltrates the Strogg spaceport boards a cargo ship and reaches the Moon Base destroying it and the Strogg fleet The section of the game that takes place on the Moon Base has low gravity something that was previously used on one secret level of the original Quake The Reckoning received mixed reviews It holds 69 50 from Gamerankings and GameSpot given a score of 7 4 10 38 39 Mission Pack Ground Zero edit Quake II Mission Pack Ground Zero is the second expansion pack released on September 11 1998 40 It was developed by Rogue Entertainment 41 It comes with fourteen single player levels ten multiplayer maps five additional music tracks five enemies seven power ups and five weapons 42 43 44 In the expansion s story the Gravity Well has trapped the Earth Fleet in orbit above the planet Stroggos One of the marines who managed to land Stepchild must now make his way to the Gravity Well to destroy it and free the fleet above and disable the entire defenses of the planet Ground Zero received average to mixed reviews It holds 65 40 from Gamerankings 45 46 Patrick Baggatta of IGN gave the expansion 7 5 10 describing it as similar to the original but noting occasionally confusing map design 42 Elliott Chin of GameSpot gave the game 7 9 10 citing it as decent for an expansion and praising the monsters and enhanced AI 43 Johnny B of Game Revolution rated the expansion D citing bad level design and few additions to the original game and noted the multiplayer power up gameplay as the only fun feature 44 Internet Pack I Extremities edit Quake II Netpack I Extremities contains among other features 11 game mods and 12 deathmatch maps 47 Enhanced version and Call of the Machine edit An enhanced version of Quake II developed by Nightdive Studios was released for Nintendo Switch PlayStation 4 PlayStation 5 Microsoft Windows Xbox One Xbox Series X S on August 10 2023 during QuakeCon It collects the full single player campaign alongside all previously released official expansions and multiplayer maps It is the first console version of the game to be presented in native widescreen at a resolution of 1080p and 60 frames per second performance on the eighth generation platforms while the PlayStation 5 Xbox One X Xbox Series X S and Windows releases are able to support native 4K 3840x2160 resolution and up to 120FPS with compatible displays The Xbox Series X S and Windows releases also support 8 player splitscreen This version of the game also introduces a new single player expansion Call of the Machine which was designed exclusively for the enhanced version by Bethesda studio MachineGames comprising 28 additional levels and a new Deathmatch map The Nintendo 64 version of Quake II is also bundled with the enhanced version as a bonus 48 49 Reception editCritical reception edit ReceptionAggregate scoreAggregatorScoreGameRankings87 PC 50 81 N64 51 80 PS 52 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp PC 53 Computer and Video Games nbsp nbsp nbsp nbsp nbsp PC 54 GameFan248 300 N64 55 GameSpot9 0 10 PC 56 Next Generation nbsp nbsp nbsp nbsp nbsp PC N64 57 58 PC PowerPlay94 61 Macworld nbsp nbsp nbsp nbsp nbsp 59 The Sydney Morning Herald4 5 5 60 Quake II received generally positive reviews across all platforms Next Generation reviewed the PC version of the game and stated that all in all id should be commended for the advancement of its technology and improvement in its single player level design but it s going to be up to mod designers to provide the necessary additions to the multiplayer game in order to make it stand out from Quake 57 GamePro said the game lives up to its impossibly high hype Praising its interconnected levels new weapons enemy design soundtrack and the ability to play as a female character in multiplayer mode which they called an overdue nod to the growing number of QuakeGrrls they gave it a perfect 5 0 out of 5 in all four categories graphics sound control and funfactor 62 On aggregating review website GameRankings the PC version held 87 50 the Nintendo 64 version 81 51 and the PlayStation version 80 52 AllGame editor Michael L House stated the beauty of Quake II is not in the single player game it s in the multi player feature 53 GameSpot editor Vince Broady described Quake II as the only first person shooter to render the original Quake entirely obsolete 56 Daniel Erickson reviewed the N64 version of the game for Next Generation and stated that a good first person shooter with a great multiplayer mode GoldenEye is no longer the only game in town 58 At the Academy of Interactive Arts amp Sciences inaugural Interactive Achievement Awards Quake II was awarded PC Action Game of the Year it also received nominations for Computer Entertainment Title of the Year and Interactive Title of the Year 63 64 Quake II won Macworld s 1999 Best Shoot Em Up award and the magazine s Christopher Breen wrote In either single player or multiplayer mode for careening through corridor carnage satisfaction Quake II is a must have 59 It also won Computer Gaming World s 1997 Action Game of the Year award The editors wrote that for pure adrenaline pumping visceral instantly gratifying action Quake II is the hands down winner No game gave us the rush that Quake II did 65 In 1998 PC Gamer declared it the 3rd best computer game ever released and the editors called it id s gun happy masterpiece is the most sensational and subtle shooter ever and one of the best games of any type ever created 66 In 1999 Next Generation listed Quake 2 as number 5 on their Top 50 Games of All Time commenting that Quake 2 is the standard for multiplayer shooting and we ve yet to see a Quake killer that can keep us from returning to multiplayer Quake for longer than a month or so 67 Sales edit Quake II entered PC Data s monthly computer game sales rankings at 2 for December 1997 behind Riven 68 The game s sales in the United States alone reached 240 913 copies by the end of 1997 69 after its release on December 9 citation needed According to PC Data it was the country s 22nd best selling computer game of 1997 69 The following year Quake II secured fifth place on PC Data s charts for January and February 1998 70 71 then dropped to 8 in March and 9 in April 71 72 It remained in PC Data s top 20 for another two months 73 before exiting in July 1998 74 Quake II surpassed 850 000 units shipped to retailers by April 1998 75 and 900 000 by June 76 According to PC Data Quake II was the United States 14th best selling computer game during the January November 1998 period 77 It ultimately secured 15th place for the full year with sales of 279 536 copies and revenues of 12 6 million 78 GameDaily reported in January 1999 that Quake II s sales in the United States had reached 550 000 units 79 this number rose to 610 000 units by December of that year 80 Worldwide Quake II sold over 1 million copies by 2002 81 Notes edit The enhanced version of the game was developed by Nightdive Studios Bethesda Softworks published the enhanced version of the game The 2023 enhanced version uses the Kex Engine Nvidia calls it shareware but Quake II was the first id Software game that did not have a shareware release References edit a b blue s Quake Rag Nov 29 Dec 5 1997 News Blue s News December 1997 Retrieved October 2 2019 Quake II in the UK December 12 id CEO Todd Hollenshead updated his plan to announce that the expected shelf date for Quake II in the UK is December 12 MacQuake II Available Blue s News July 1 1999 Retrieved October 3 2019 Game Informer News September 4 1999 Archived from the original on September 4 1999 Retrieved April 6 2023 Quake II sur PSone Jeuxvideo com in French Retrieved May 15 2023 PSX Nation News January 18 2000 Archived from the original on January 18 2000 Retrieved May 15 2023 Fragmaster An Interview with id Software s John Cash quakewiki net Archived from the original on November 15 2017 Retrieved November 15 2017 Perry Douglass December 31 1998 THE REAL QUAKE II INTERVIEW IGN com Retrieved February 10 2018 Lien Tracey December 7 2012 Quake 2 turns 15 years old today Polygon Retrieved November 15 2017 a b c Retro Gamer 2016 20 Years of Quake Retro Gamer 154 18 27 Wizards of Id The Sydney Morning Herald December 13 1997 p 193 Retrieved August 17 2021 via Newspapers com Lee Helen May 30 1997 Activision Gets Quake II GameSpot Archived from the original on January 19 1998 Retrieved July 25 2022 Mullen Micheal March 13 1998 Id Designer Let Go GameSpot Archived from the original on October 13 2000 Retrieved October 25 2022 John Carmack Archive plan 1998 scribd com Thompson Pete Quake II Engine Source for LCC Compiler Archived from the original on October 14 2012 Retrieved November 15 2017 Kelly Andy August 1 2016 Returning to Quake 2 the legendary shooter that s still fun today PC Gamer Retrieved August 16 2020 Svensson Christian March 1998 Joyriding Extending Quake 2 Gameplay Next Generation No 39 Imagine Media p 28 Quirk Simon August 19 1999 Action Quake Review PC Gaming World Archived from the original on October 5 2000 R1CH List of vulnerabilities in Quake II 3 20 Server Archived from the original on October 3 2011 Retrieved November 15 2017 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link knightmare July 19 2012 Quake2 3 24 Unofficial Patch Released The Quake2 Cafe Retrieved November 15 2017 Vertigo Quake II NET Vertigo Software Inc July 2003 Archived from the original on February 17 2008 Retrieved November 15 2017 Ramsdale Chris April 1 2010 Look ma no plugin Google Web Toolkit Retrieved November 15 2017 Kondrak Krzysztof December 20 2018 Quake 2 Gets A Vulkan Renderer 21 Years After Release Phoronix phoronix com Retrieved December 20 2018 vkQuake2 on GitHub GitHub December 5 2019 Quake II RTX Re Engineering a Classic with Ray Tracing Effects on Vulkan NVIDIA Burnes Andrew May 27 2019 Quake II RTX Available On Windows and Linux June 6th Nvidia Retrieved June 6 2019 McWhertor Michael May 27 2019 Quake 2 with ray tracing support coming June 6 for free Polygon Retrieved June 6 2019 Lilly Paul June 6 2019 Quake 2 RTX with ray traced graphics is now available first 3 levels are free PC Gamer Retrieved June 6 2019 The Unofficial Quake II FAQ October 10 1998 Archived from the original on April 12 2009 Retrieved November 15 2017 Quake II Quad Damage MobyGames 1999 Retrieved November 15 2017 Quake II Colossus MobyGames 1999 Retrieved November 15 2017 Ultimate Quake MobyGames September 25 2001 Retrieved November 15 2017 a b Perry Douglass November 25 1998 Exclusive Quake II Interview IGN Retrieved November 15 2017 a b Perry Douglass December 30 1998 The Real Quake II Interview IGN Retrieved November 15 2017 Linneman John February 15 2015 Quake 2 on Xbox 360 the first console HD remaster Eurogamer Retrieved November 15 2017 Quake II Mission Pack The Reckoning for Windows 1998 a b Saltzman Marc January 13 1998 Quake II Mission Pack Revealed gamecenter com Archived from the original on January 21 1998 Retrieved July 13 2019 Mullen Micheal January 12 1998 Activision Announces Quake II Mission Pack GameSpot Archived from the original on August 31 2000 Retrieved August 30 2022 Video Game Reviews Articles Trailers and more Metacritic Quake II Mission Pack The Reckoning Quake II Mission Pack Ground Zero for Windows 1998 Quake II Mission Pack Ground Zero GameSpot Retrieved November 15 2017 a b Baggatta Patrick October 19 1998 Quake II Ground Zero IGN Retrieved November 15 2017 a b Chin Elliott September 30 1998 Quake II Mission Pack Ground Zero Review GameSpot Retrieved November 15 2017 a b Johnny B September 1 1998 It s Christmas at Ground Zero Review Game Revolution Retrieved November 15 2017 Video Game Reviews Articles Trailers and more Metacritic Quake II Mission Pack Ground Zero Sluggo December 13 1998 The Unofficial Quake II Extremities FAQ quakewiki net Archived from the original on November 15 2017 Retrieved November 15 2017 Skrebels Joe August 10 2023 Quake II Reintroduces the Legendary FPS to Xbox Xbox Wire Retrieved August 10 2023 Quake II returns Play the enhanced release TODAY bethesda net Retrieved August 10 2023 a b Quake II for PC GameRankings CBS Interactive Retrieved November 15 2017 a b Quake II for Nintendo 64 GameRankings CBS Interactive Retrieved November 15 2017 a b Quake II for PlayStation GameRankings CBS Interactive Retrieved November 15 2017 a b House Michael L Quake II Review AllGame Archived from the original on December 11 2014 Lomas Ev August 1998 Quake 2 The Reckoning Computer and Video Games No 201 p 63 GameFan volume 7 issue 7 July 1999 pages 12 amp 66 67 a b Broady Vince Quake II Review GameSpot Retrieved May 19 2017 a b Finals Next Generation No 39 Imagine Media March 1998 p 118 a b Erickson Daniel October 1999 Finals Next Generation Vol 2 no 2 Imagine Media pp 108 109 a b Breen Christopher December 1999 1999 Macworld Game Hall Of Fame Macworld Archived from the original on June 11 2001 Clarke Stuart October 23 1999 Quake makes the break Smh com au Archived from the original on December 2 2000 Retrieved March 27 2022 Sharpe Peter February 1998 Quake II PC PowerPlay 21 56 59 Dan Elektro March 1998 PC GamePro Review Quake II GamePro No 114 IDG p 68 The Award Updates Interactive org Academy of Interactive Arts amp Sciences Archived from the original on June 15 1998 Retrieved April 8 2023 The Award Winners Academy of Interactive Arts amp Sciences Archived from the original on June 15 1998 Retrieved April 8 2023 CGW Presents The Best amp Worst of 1997 Computer Gaming World No 164 March 1998 pp 74 77 80 84 88 89 The 50 Best Games Ever PC Gamer US 5 10 86 87 89 90 92 98 101 102 109 110 113 114 117 118 125 126 129 130 October 1998 Top 50 Games of All Time Next Generation No 50 Imagine Media February 1999 p 81 Ocampo Jason January 20 1998 December s hottest games Computer Games Strategy Plus Archived from the original on May 2 2005 a b Staff April 1998 The Best Selling Games of 1997 PC Gamer US 5 4 44 Staff May 1998 READ ME PC Data Best Sellers Computer Gaming World No 166 p 35 a b Ocampo Jason April 21 1998 Do the PC Data figures prove lower is better Computer Games Strategy Plus Archived from the original on April 6 2005 Ocampo Jason May 13 1998 The top selling games of April according to PC Data Computer Games Strategy Plus Archived from the original on February 8 2005 Ocampo Jason July 21 1998 StarCraft scores a hat trick with its third month at No 1 Computer Games Strategy Plus Archived from the original on May 2 2005 Ocampo Jason August 18 1998 SWAT 2 debuts at No 5 Computer Games Strategy Plus Archived from the original on April 6 2005 Jebens Harley April 15 1998 Official Word on Quake III GameSpot Archived from the original on October 10 2000 Retrieved November 6 2022 Ocampo Jason June 26 1998 Activision notes more than 900 000 copies of PC version have shipped Computer Games Strategy Plus Archived from the original on May 15 2005 IGN Staff January 4 1999 Best Selling Games of 1998 IGN Archived from the original on September 1 2000 Retrieved May 13 2020 Staff April 1999 The Numbers Game PC Gamer US 6 4 50 Staff January 1999 GameDAILY Interviews ION Storm s John Romero GameDaily Archived from the original on April 25 2001 Retrieved May 13 2020 Ajami Amer December 13 1999 Quake III Sales Through the Roof GameSpot Archived from the original on March 4 2000 id Software Background id Software Archived from the original on December 11 2002 External links editQuake II on idsoftware com at the Wayback Machine archived August 24 2011 Source code for Quake II version 3 19 on GitHub Quake II at MobyGames Retrieved from https en wikipedia org w index php title Quake II amp oldid 1184601519 Mods, wikipedia, wiki, book, books, library,

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