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GoldSrc

GoldSrc (pronounced "gold source") is a proprietary game engine developed by Valve. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. It originally made its debut in 1998 with Half-Life, and would power future games developed by or with oversight from Valve, including Half-Life's expansions, Day of Defeat, and multiple games in the Counter-Strike series.

GoldSrc
Other namesGoldSource, Half-Life Engine
Developer(s)Valve, id Software
Written inC, C++
PredecessorQuake Engine
SuccessorSource Engine
LicenseProprietary

GoldSrc was succeeded by the Source engine with the releases of Half-Life: Source, Half-Life 2, and Counter-Strike: Source in 2004. However, Valve continues to support the engine with periodic updates.[when?]

Development

The basis of GoldSrc is the engine used in the video game Quake, albeit with heavy modification by Valve. While the engine served as the basis for GoldSrc, Gabe Newell has stated that a majority of the code used in the engine was created by Valve themselves. GoldSrc's artificial intelligence systems, for example, were essentially made from scratch.[1] The engine also reuses code from other games in the Quake series, including QuakeWorld and Quake II, but this reuse is minimal in comparison to that of the original Quake.[2]

In 1997, Valve hired Ben Morris and acquired Worldcraft, a tool for creating custom Quake maps.[3][better source needed] The tool was later renamed to Valve Hammer Editor and became the official mapping tool for GoldSrc. The engine supports skeletal animation, which allowed for more realistic body kinematics and facial expression animations than most other engines at the time of release.[4]

Prior to the creation of the Source engine, the GoldSrc engine had no real title and was simply called "The Half-Life engine". When the need arose for Valve to work on the engine without risking introducing bugs into Half-Life's codebase, Valve forked the code from the Half-Life engine, creating two main engine branches: one gold master branch titled "GoldSrc" and the other "Src". Internally, any games using the original branch were referred to as "Goldsource" to differentiate it from the second branch, which evolved into the Source engine. Eventually, "GoldSrc" became something of a moniker for the engine and was adopted as the official title externally.[5]

Valve released versions of the GoldSrc engine for OS X and Linux in 2013, eventually porting all of their first-party games using the engine to the platforms by the end of the year.[6][7]

History

Half-Life series

Half-Life was Valve's debut title and the first to use GoldSrc. It received critical acclaim, winning over fifty PC Game of the Year awards.[8] The game was followed up with two expansions, Half-Life: Opposing Force and Half-Life: Blue Shift, both of which ran GoldSrc and were developed by Gearbox Software.[9][10] Half-Life: Decay, an expansion pack for Half-Life only released on PlayStation 2, was released in 2001 alongside Half-Life's debut on the platform.[11] Unlike other games in the series, it never received an official version for Windows, however an unofficial version of the game was released by independent developers in 2008.[12][13][14] Half-Life: Decay was the final iteration in the Half-Life series to run on GoldSrc, with all future entries in the series using the Source and Source 2 engines.[15][16]

Other Valve games

Valve developed several games using the GoldSrc engine, many of which were based on original user-made modifications. Valve's Team Fortress Classic, released in 1999, was developed primarily by two of the developers of the Quake mod Team Fortress.[17] Counter-Strike and Day of Defeat were also originally Half-Life modifications that Valve purchased the rights to and re-released as standalone titles.[18][19] Counter-Strike evolved into its own series with the debut of the Japanese arcade game Counter-Strike Neo in 2003[20] and Valve's own follow-up in 2004, Counter-Strike: Condition Zero, both of which run on the GoldSrc engine.[21][22] Although Valve's further installments in the series starting with Counter-Strike: Source use the newer Source engine instead, Counter-Strike Online and Counter-Strike Nexon: Zombies, two spinoff titles released by Nexon in 2008 and 2014 respectively, use GoldSrc as their basis.

Third-party games and modifications

The GoldSrc engine was also used for a variety of third-party games and modifications not directly developed by Valve. Rewolf Software used the engine for the game Gunman Chronicles in 2000, and the PC version of James Bond 007: Nightfire was developed by Gearbox Software using a modified version of GoldSrc in 2002.[23][24][25]

Unofficial, community-made modifications of GoldSrc have also been produced. Notable games include Natural Selection, Cry of Fear and Sven Co-op, with Valve's Team Fortress Classic, Counter-Strike, and Day of Defeat all being based on GoldSrc mods of the same names. Cry of Fear and Sven Co-op have since been released for free as standalone games on Steam, both of which use a licensed derivative of the engine with their own customizations.

Games using GoldSrc

Year Title Developer(s) Publisher(s)
1998 Half-Life Valve Sierra Entertainment, Valve (digital)
1999 Half-Life: Opposing Force Gearbox, Valve
Team Fortress Classic Valve Valve, Sierra Entertainment (digital)
Sven Co-op Sven Co-op team Sven Co-op team
2000 Counter-Strike Valve Sierra Entertainment
Gunman Chronicles Rewolf Entertainment Sierra Entertainment
Ricochet Valve Valve
2001 Deathmatch Classic
Half-Life: Blue Shift Gearbox, Valve Sierra Entertainment, Valve (digital)
Half-Life: Decay Gearbox Sierra Entertainment
2002 James Bond 007: Nightfire Eurocom, Gearbox Electronic Arts
2003 Day of Defeat Valve Activision, Valve (digital)
Counter-Strike Neo Namco Namco
2004 Counter-Strike: Condition Zero Valve, Ritual Entertainment, Gearbox, Turtle Rock Studios Sierra Entertainment, Valve (digital)
2008 Counter-Strike Online Valve, Nexon Nexon
2013 Cry of Fear Team Psykskallar Team Psykskallar
2014 Counter-Strike Nexon: Studio Valve, Nexon Nexon

References

  1. '^ Bokitch, Chris (August 1, 2002). . Valve Editing Resource Collective. Valve. Archived from the original on March 1, 2007. Retrieved February 12, 2011.
  2. ^ . GameSpot UK. 1999. Archived from the original on July 23, 2001. Retrieved March 22, 2011.
  3. ^ "Valve Press Release". Valve. Retrieved May 12, 2010.
  4. ^ "Modeling and Animating for Half-Life (Interactive Graphics Lecture 22 notes, Professor Denis Zorn)" (PDF). NYU Math Dept. Retrieved January 13, 2019.
  5. ^ Johnson, Erik (September 1, 2005). "Talk:Erik Johnson". Valve Developer Community. Retrieved February 12, 2011.
  6. ^ "Counter-Strike 1.6 Beta released". Valve. January 28, 2013. Retrieved February 22, 2014.
  7. ^ McWhertor, Michael (January 25, 2013). "Valve releases original Half-Life for Mac and Linux". Polygon. from the original on December 17, 2013. Retrieved January 25, 2013.
  8. ^ "Awards and Honors". Valve. from the original on January 8, 2014. Retrieved February 23, 2014.
  9. ^ . IGN. April 15, 1999. Archived from the original on November 9, 2012. Retrieved February 23, 2014.
  10. ^ Trueman, Doug (August 30, 2000). "DC Half-Life Includes Blue Shift". GameSpot. from the original on November 7, 2012. Retrieved February 23, 2014.
  11. ^ C. Perry, Douglass; Zdyrko, Dave; Smith, David (September 19, 2001). "Half-Life Preview". IGN. from the original on November 8, 2012. Retrieved February 23, 2014.
  12. ^ "Half-Life: Decay - Valve Developer Community". Valve Software. Valve. September 6, 2011. Retrieved July 19, 2016.
  13. ^ Dzhura, Vyacheslav; Zhatov, Denis. "PC:Decay". Half-Life Creations. Dimension Force. Retrieved July 14, 2016.
  14. ^ Hoaxer. "ModDB Half-Life Decay". ModDB. Retrieved July 14, 2016.
  15. ^ Butts, Steve (May 8, 2003). . IGN. Archived from the original on November 11, 2013. Retrieved February 23, 2014.
  16. ^ Machkovech, Sam (January 22, 2020). "Valve opens up about Half-Life: Alyx, Source 2 engine on Reddit". Ars Technica. Retrieved October 23, 2020.
  17. ^ Craddock, David (March 16, 2018). "Threading the Needle: The Making of Quake Team Fortress". Shacknews. Retrieved February 18, 2021.
  18. ^ Wolfe, Clayton (November 22, 2000). "Counter-Strike". IGN. from the original on October 25, 2012. Retrieved February 24, 2014.
  19. ^ "Valve signs with Activision, exclusive Day of Defeat screens". GameSpot. April 4, 2003. from the original on February 25, 2014. Retrieved February 25, 2014. The first Valve game to be released through Activision will be Day of Defeat, a Half-Life-powered first-person shooter set in World War II.
  20. ^ "ナムコ、「カウンターストライク ネオ」のβテストを実施" (in Japanese). GAME Watch. Retrieved February 18, 2021.
  21. ^ Greg, Kasavin (March 25, 2002). "Counter-Strike: Condition Zero Preview". GameSpot. from the original on February 25, 2014. Retrieved February 24, 2014.
  22. ^ "ナムコ、「Counter-Strike NEO Ver.2」を今夏に全国展開新コンソールデザインを発表 βテストは今春を予定" (in Japanese). GAME Watch. Retrieved February 18, 2021.
  23. ^ Varanini, Giancarlo (September 1, 2000). "Sierra Unveils Gunman Chronicles". GameSpot. from the original on February 26, 2014. Retrieved February 25, 2014.
  24. ^ Blevins, Tal (December 4, 2000). "Gunman Chronicles". GameSpot. from the original on February 26, 2014. Retrieved February 26, 2014.
  25. ^ Amer, Ajami (July 18, 2002). "James Bond 007: NightFire Preview". GameSpot. from the original on February 25, 2014. Retrieved February 24, 2014.

goldsrc, pronounced, gold, source, proprietary, game, engine, developed, valve, core, heavily, modified, version, software, quake, engine, originally, made, debut, 1998, with, half, life, would, power, future, games, developed, with, oversight, from, valve, in. GoldSrc pronounced gold source is a proprietary game engine developed by Valve At its core GoldSrc is a heavily modified version of id Software s Quake engine It originally made its debut in 1998 with Half Life and would power future games developed by or with oversight from Valve including Half Life s expansions Day of Defeat and multiple games in the Counter Strike series GoldSrcOther namesGoldSource Half Life EngineDeveloper s Valve id SoftwareWritten inC C PredecessorQuake EngineSuccessorSource EngineLicenseProprietaryGoldSrc was succeeded by the Source engine with the releases of Half Life Source Half Life 2 and Counter Strike Source in 2004 However Valve continues to support the engine with periodic updates when Contents 1 Development 2 History 2 1 Half Life series 2 2 Other Valve games 2 3 Third party games and modifications 3 Games using GoldSrc 4 ReferencesDevelopment EditThe basis of GoldSrc is the engine used in the video game Quake albeit with heavy modification by Valve While the engine served as the basis for GoldSrc Gabe Newell has stated that a majority of the code used in the engine was created by Valve themselves GoldSrc s artificial intelligence systems for example were essentially made from scratch 1 The engine also reuses code from other games in the Quake series including QuakeWorld and Quake II but this reuse is minimal in comparison to that of the original Quake 2 In 1997 Valve hired Ben Morris and acquired Worldcraft a tool for creating custom Quake maps 3 better source needed The tool was later renamed to Valve Hammer Editor and became the official mapping tool for GoldSrc The engine supports skeletal animation which allowed for more realistic body kinematics and facial expression animations than most other engines at the time of release 4 Prior to the creation of the Source engine the GoldSrc engine had no real title and was simply called The Half Life engine When the need arose for Valve to work on the engine without risking introducing bugs into Half Life s codebase Valve forked the code from the Half Life engine creating two main engine branches one gold master branch titled GoldSrc and the other Src Internally any games using the original branch were referred to as Goldsource to differentiate it from the second branch which evolved into the Source engine Eventually GoldSrc became something of a moniker for the engine and was adopted as the official title externally 5 Valve released versions of the GoldSrc engine for OS X and Linux in 2013 eventually porting all of their first party games using the engine to the platforms by the end of the year 6 7 History EditHalf Life series Edit See also Half Life series Half Life was Valve s debut title and the first to use GoldSrc It received critical acclaim winning over fifty PC Game of the Year awards 8 The game was followed up with two expansions Half Life Opposing Force and Half Life Blue Shift both of which ran GoldSrc and were developed by Gearbox Software 9 10 Half Life Decay an expansion pack for Half Life only released on PlayStation 2 was released in 2001 alongside Half Life s debut on the platform 11 Unlike other games in the series it never received an official version for Windows however an unofficial version of the game was released by independent developers in 2008 12 13 14 Half Life Decay was the final iteration in the Half Life series to run on GoldSrc with all future entries in the series using the Source and Source 2 engines 15 16 Other Valve games Edit Valve developed several games using the GoldSrc engine many of which were based on original user made modifications Valve s Team Fortress Classic released in 1999 was developed primarily by two of the developers of the Quake mod Team Fortress 17 Counter Strike and Day of Defeat were also originally Half Life modifications that Valve purchased the rights to and re released as standalone titles 18 19 Counter Strike evolved into its own series with the debut of the Japanese arcade game Counter Strike Neo in 2003 20 and Valve s own follow up in 2004 Counter Strike Condition Zero both of which run on the GoldSrc engine 21 22 Although Valve s further installments in the series starting with Counter Strike Source use the newer Source engine instead Counter Strike Online and Counter Strike Nexon Zombies two spinoff titles released by Nexon in 2008 and 2014 respectively use GoldSrc as their basis Third party games and modifications Edit See also List of GoldSrc mods The GoldSrc engine was also used for a variety of third party games and modifications not directly developed by Valve Rewolf Software used the engine for the game Gunman Chronicles in 2000 and the PC version of James Bond 007 Nightfire was developed by Gearbox Software using a modified version of GoldSrc in 2002 23 24 25 Unofficial community made modifications of GoldSrc have also been produced Notable games include Natural Selection Cry of Fear and Sven Co op with Valve s Team Fortress Classic Counter Strike and Day of Defeat all being based on GoldSrc mods of the same names Cry of Fear and Sven Co op have since been released for free as standalone games on Steam both of which use a licensed derivative of the engine with their own customizations Games using GoldSrc EditYear Title Developer s Publisher s 1998 Half Life Valve Sierra Entertainment Valve digital 1999 Half Life Opposing Force Gearbox ValveTeam Fortress Classic Valve Valve Sierra Entertainment digital Sven Co op Sven Co op team Sven Co op team2000 Counter Strike Valve Sierra EntertainmentGunman Chronicles Rewolf Entertainment Sierra EntertainmentRicochet Valve Valve2001 Deathmatch ClassicHalf Life Blue Shift Gearbox Valve Sierra Entertainment Valve digital Half Life Decay Gearbox Sierra Entertainment2002 James Bond 007 Nightfire Eurocom Gearbox Electronic Arts2003 Day of Defeat Valve Activision Valve digital Counter Strike Neo Namco Namco2004 Counter Strike Condition Zero Valve Ritual Entertainment Gearbox Turtle Rock Studios Sierra Entertainment Valve digital 2008 Counter Strike Online Valve Nexon Nexon2013 Cry of Fear Team Psykskallar Team Psykskallar2014 Counter Strike Nexon Studio Valve Nexon NexonReferences Edit Bokitch Chris August 1 2002 Half Lifes Code Basis Valve Editing Resource Collective Valve Archived from the original on March 1 2007 Retrieved February 12 2011 Half Life Interview With Gabe Newell GameSpot UK 1999 Archived from the original on July 23 2001 Retrieved March 22 2011 Valve Press Release Valve Retrieved May 12 2010 Modeling and Animating for Half Life Interactive Graphics Lecture 22 notes Professor Denis Zorn PDF NYU Math Dept Retrieved January 13 2019 Johnson Erik September 1 2005 Talk Erik Johnson Valve Developer Community Retrieved February 12 2011 Counter Strike 1 6 Beta released Valve January 28 2013 Retrieved February 22 2014 McWhertor Michael January 25 2013 Valve releases original Half Life for Mac and Linux Polygon Archived from the original on December 17 2013 Retrieved January 25 2013 Awards and Honors Valve Archived from the original on January 8 2014 Retrieved February 23 2014 Half Life Expands IGN April 15 1999 Archived from the original on November 9 2012 Retrieved February 23 2014 Trueman Doug August 30 2000 DC Half Life Includes Blue Shift GameSpot Archived from the original on November 7 2012 Retrieved February 23 2014 C Perry Douglass Zdyrko Dave Smith David September 19 2001 Half Life Preview IGN Archived from the original on November 8 2012 Retrieved February 23 2014 Half Life Decay Valve Developer Community Valve Software Valve September 6 2011 Retrieved July 19 2016 Dzhura Vyacheslav Zhatov Denis PC Decay Half Life Creations Dimension Force Retrieved July 14 2016 Hoaxer ModDB Half Life Decay ModDB Retrieved July 14 2016 Butts Steve May 8 2003 Half Life 2 Preview IGN Archived from the original on November 11 2013 Retrieved February 23 2014 Machkovech Sam January 22 2020 Valve opens up about Half Life Alyx Source 2 engine on Reddit Ars Technica Retrieved October 23 2020 Craddock David March 16 2018 Threading the Needle The Making of Quake Team Fortress Shacknews Retrieved February 18 2021 Wolfe Clayton November 22 2000 Counter Strike IGN Archived from the original on October 25 2012 Retrieved February 24 2014 Valve signs with Activision exclusive Day of Defeat screens GameSpot April 4 2003 Archived from the original on February 25 2014 Retrieved February 25 2014 The first Valve game to be released through Activision will be Day of Defeat a Half Life powered first person shooter set in World War II ナムコ カウンターストライク ネオ のbテストを実施 in Japanese GAME Watch Retrieved February 18 2021 Greg Kasavin March 25 2002 Counter Strike Condition Zero Preview GameSpot Archived from the original on February 25 2014 Retrieved February 24 2014 ナムコ Counter Strike NEO Ver 2 を今夏に全国展開新コンソールデザインを発表 bテストは今春を予定 in Japanese GAME Watch Retrieved February 18 2021 Varanini Giancarlo September 1 2000 Sierra Unveils Gunman Chronicles GameSpot Archived from the original on February 26 2014 Retrieved February 25 2014 Blevins Tal December 4 2000 Gunman Chronicles GameSpot Archived from the original on February 26 2014 Retrieved February 26 2014 Amer Ajami July 18 2002 James Bond 007 NightFire Preview GameSpot Archived from the original on February 25 2014 Retrieved February 24 2014 Retrieved from https en wikipedia org w index php title GoldSrc amp oldid 1150710116, wikipedia, wiki, book, books, library,

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