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Indiana Jones and the Infernal Machine

Indiana Jones and the Infernal Machine is an action-adventure video game by LucasArts released in 1999. The first 3D installment in the series, its gameplay focuses on solving puzzles, fighting enemies, and completing various platforming sections. The story is set in 1947, after the events of Indiana Jones and the Iron Phoenix, and puts the eponymous protagonist, the adventurer Indiana Jones, against the Soviet Union. In a race for a mythological Babylonian power source, he joins forces with the Central Intelligence Agency and collects four pieces of the Infernal Machine, an ancient device that allegedly opens a portal to another dimension.

Indiana Jones and the Infernal Machine
Package illustration by Drew Struzan[8]
Developer(s)LucasArts
Factor 5 (N64)
Publisher(s)
LucasArts
  • Windows 9x / Nintendo 64
    LucasArts
    Game Boy Color
    THQ
Director(s)Hal Barwood
Producer(s)Wayne Cline
Designer(s)Hal Barwood
Artist(s)William Tiller
Writer(s)Hal Barwood
Composer(s)Clint Bajakian
EngineJones engine
Platform(s)Microsoft Windows
Nintendo 64
Game Boy Color
ReleaseMicrosoft Windows
Nintendo 64
Game Boy Color
Genre(s)Action-adventure
Mode(s)Single-player

The title was designed, written, and directed by Hal Barwood, who considered the Indiana Jones franchise a perfect fit for the action-adventure genre. Initially developed for the Microsoft Windows operating systems, the game later received an enhanced Nintendo 64 port jointly developed with Factor 5 released exclusively in North America, as well as a 2D version for the Game Boy Color created by HotGen. Infernal Machine received generally favorable reviews, having been praised for its detailed storyline and sophisticated level designs, though widely criticized for its unwieldy control scheme.

Gameplay

 
A third-person action-adventure, the camera of Infernal Machine is constantly placed behind the playable character. The heads-up display in the bottom left corner is limited to a health indicator.

Infernal Machine is an action-adventure and, as such, features a hybrid of various gameplay mechanics. The player sees Indiana Jones from a third-person perspective and controls him through 17 levels[9] of a fully polygonal 3D world.[10] A recurring element of Infernal Machine are platforming sections, for which a combination of running, jumping, climbing, and the use of the protagonist's trademark bullwhip is required.[11] Furthermore, several human, animal and supernatural enemies are encountered during the course of the game, which the player can fight off with numerous firearms, the aforementioned whip, and a machete.[12] In addition to these obstacles, the game largely focuses on solving puzzles and discovering treasures.[13] Some levels include vehicle-themed portions such as rafting, jeep treks, and mine cart chases. The main objective of the game is to collect four machine parts in order to complete the titular Infernal Machine.[14]

Plot

The story of the game is set in 1947 and depicts archaeologist and adventurer Indiana Jones returning to his digging career after his involvement in World War II.[15] Sophia Hapgood, an old friend of Jones and a member of the Central Intelligence Agency,[16] visits him at his dig site in the Canyonlands, and informs him that the Soviets are excavating the ruins of Babylon.[17] Led by Dr. Gennadi Volodnikov, a physicist interested in alternate dimensions,[18] the Soviets' objective is to find a weapon more powerful than the nuclear bomb, giving them a decisive advantage in the Cold War.[15]

Sophia hires Jones to investigate what exactly the Soviets are searching for, and he travels to their dig site in the Kingdom of Iraq. There, he joins up with Sophia's boss Simon Turner[19] and finds out that Volodnikov is looking for the Babylonian god Marduk who lives on another plane called the Aetherium.[20] Deep in the ruins of the Etemenanki, Jones translates ancient cuneiform tablets revealing the true story behind the Tower of Babel: 2600 years ago, Nebuchadnezzar II was inspired by Marduk to build a great engine, but the frightened Babylonians tore the tower housing it down, leading four of the god's disciples to escape with some parts of this "Infernal Machine".[15][21]

Jones embarks on a journey to find the four machine parts before the Soviets do, and retrieves them from a monastery in the mountains of the Kazakh Soviet Socialist Republic, an active volcano on Palawan in the Philippines, an Olmec valley in Mexico, and a tomb near Meroë in the deserts of the Anglo-Egyptian Sudan.[14] He is confronted by Volodnikov and Turner who both demand him to hand over the parts as they think they would not be safe with the other side.[22] Untrusting of his fellow Americans, but opting for the lesser evil, he gives the parts to Sophia and Turner.[23] Volodnikov says that it was probably better this way, as Marduk would have his revenge on those who desecrated the machine.[24]

Alarmed, Jones returns to the Room of the Tablets in Babylon, and finds a now-opened gate leading further into the ruins, to the core of the Infernal Machine. He catches up with Sophia and Turner, the latter of which intends to convince the other dimension to cooperate with the United States, and uses the machine parts to activate the engine.[25] Turner pushes the unwilling Sophia into a mystical cage as a means of sending her to the Aetherium as an ambassador.[26] Jones sees no other way but to kill him to reclaim all parts and rescue her.[27] However, the activated machine goes awry, and Jones and Sophia are sucked into a portal that leads to the other dimension. There, he defeats the malevolent Marduk[28] and frees Sophia from her cage. Having escaped back to Babylon, the team is greeted by Volodnikov, who is curious to find out if they encountered God on the other side, which Jones denies.[29] In the ensuing conversation, the Soviet doctor turns out less extremist than assumed, and the three wander off into the sunrise in search of a good bottle of vodka.[29] A bonus level sees Jones return to the Peruvian temple from the opening of the film Raiders of the Lost Ark, discovering another golden idol in a secret room.[30]

Development

 
Each version of the game was developed around the same ideas. Indy begins his adventure in all three versions; PC, Nintendo 64, and Game Boy Color, by sliding down a slope and proceeding to the character's right across the edge of a cliff. His weapons in all three versions also function in the same way.

Infernal Machine project leader, designer and writer Hal Barwood always thought of Indiana Jones as an action hero. Based on this notion, he decided for the game to be an action-adventure, as he was particularly fond of the genre and its use of 3D worlds.[10] Barwood also considered the Nazis to be overused as villains in the series and so instead set the title in the Cold War era with Russians as the antagonists.[31] Originally, UFOs were planned to be used as a plot device, though George Lucas vetoed the idea, still reserving it for a then undeveloped fourth installment.[32] In lieu thereof, Barwood became interested in ancient technology like the Antikythera mechanism, conceived the Infernal Machine as the MacGuffin, and placed it in the biblical Tower of Babel, which is believed to be identical with the Etemenanki, a temple dedicated to the god Marduk.[33]

 
Hal Barwood, who had previously worked on the LucasArts adventure game Indiana Jones and the Fate of Atlantis, returned as project leader, designer and writer for Infernal Machine.

Developed for Windows 95 and 98,[34] the game uses a modified version of the Sith engine adapted for a third-person view by lead programmer Paul LeFevre.[35] Eventually, lighting, collision, rendering and tools underwent drastic rewrites to the point that the code was renamed the Jones engine.[35] The levels were principally designed by Steven Chen, and later conceptualized with illustrations by lead artist William Tiller.[36] Multiplayer support was planned at the beginning of the development, but ultimately dropped because it turned out to be too complex to adequately test.[35] Instead, more emphasis was put on the design of the single-player campaign with its puzzles and exploring aspect.[35] The team implemented a hint system to lead players in the right direction.[33] Additionally, the score system from previous Indiana Jones games, the Indy Quotient, makes a return.[37] Apart from John Williams' "Raiders March", the soundtrack was newly composed by Clint Bajakian and consists of about 130 original pieces.[35] Dubbed European language versions of the fully voice-acted game were released by THQ in Germany, Ubisoft in France, Electronic Arts in Spain and CTO in Italy.[38][39][40][41]

An intended PlayStation version was canceled early after the game's announcement.[42] However, a team of eight Factor 5 employees teamed up with artists, level designers and a programmer from LucasArts to port Infernal Machine to the Nintendo 64.[4] Development of this version commenced in early March 1999 and was finished in October 2000.[4] Over the course of these 19 months, several improvements were made to the game, such as enhanced real-time lighting, controls, camera and particle systems, as well as added lock-on targeting and assigning items to three of the C buttons of the Nintendo 64 controller.[4] Furthermore, the N64 version has some new musical pieces composed by Chris Hülsbeck, and employs sequenced music as opposed to the prerecorded audio from the PC original.[4] The port was only released in North America and was exclusive to the LucasArts Company Store, a majority of the stock being distributed for rental at the Blockbuster chain of stores.[43] Electronic Arts planned to release it in Europe, but the title then saw a change of publisher to THQ.[44] Originally scheduled for March 2001, the PAL version became subject to continuous monthly delays and was eventually canceled in September 2001.[45][46] A 2D version of Infernal Machine with top-down perspective gameplay was developed for the Game Boy Color by HotGen also in early 2001.[47]

In October 2018, GOG.com re-released Indiana Jones and the Infernal Machine as a downloadable game for personal computers.[48][49] In November, the game was released through Steam.[50][51]

Reception

The PC version of Infernal Machine received generally favorable reviews with an average score of 73.60 percent at GameRankings.[52] Although some critics found it to be too similar to Tomb Raider,[56] the game was noted for setting itself apart from the aforementioned series due to being based on the Indiana Jones franchise, and relying more heavily on puzzle-solving.[2][58] IGN commended the game for its intricate and intriguing storyline.[2] Eurogamer shared the opinion and stated the plot to be "excellently woven", enhancing the feel of "being part of a big blockbuster movie".[59] Computer and Video Games, Eurogamer, and IGN also praised Infernal Machine for its levels, calling them "excellently designed" and including "some of the most brilliant layouts [...] seen in a game of this type".[2][58][59] While IGN thought the variety of puzzles provided was sufficient and applauded the inclusion of a hint system,[2] GameSpot found many of the puzzles in the game to focus too heavily on platforming and went on to state that they become "quite repetitive - even predictable" after the first few levels.[60] The most criticized aspect of the PC game across the majority of reviews, however, are the controls. Eurogamer described them as "infuriating at times", mostly due to their faulty collision detection when performing certain actions.[59] GameSpot thought the control system was too jerky, unresponsive, and unnecessarily slow because of delays between the moves.[60]

Tom Russo reviewed the PC version of the game for Next Generation, rating it three stars out of five.[64]

The graphics, while low on polygons, were received well for its detailed textures and the diverse locations presented.[2][60] Eurogamer called Infernal Machine "one of the best looking third person adventures", and applauded the in-engine cutscenes, claiming them to be "bordering on film quality at times".[59] GameSpot said the graphics were "not exactly cutting edge", but "generally quite good" due to the "fairly smooth and convincing" animations.[60] IGN praised the environments for having "a lot more personality than the Tomb Raider series".[2] Eurogamer called some of the locations "simply stunning",[59] and GameSpot found the levels to be "aesthetically well designed because of convincing architecture and wall decorations".[60] Furthermore, the soundtrack was stated by IGN to be "one of the best features of the game", based on its adding to the dramatic impact along the way.[2] They applauded the voice recording for being "crisp and clean", though were disappointed with the sparsity of musical tracks and environmental sound effects.[2] Allgame was impressed with the weapon effects and the foreign-language voice overs for the Soviet soldiers,[56] while Computer and Video Games considered the lack of Harrison Ford as Indiana Jones' voice disappointing, though understandable given his high salary.[58] Eurogamer found the comments of the playable character to become annoying after a while, but were impressed with the ambient sounds and music, claiming the latter to be "ace stuff", "further enhancing the motion picture feeling of the game".[59]

Despite its enhancements, the Nintendo 64 version fared about as well with critics as the PC original, yielding 70.99 percent at GameRankings and a Metacritic score of 75 out of 100 points.[53][55] The control scheme of the port was well received by IGN for the addition of C button item management and Z-targeting, both inspired by Ocarina of Time.[63] Though they still considered the controls "slow" and "a little clunky", they commended them for being "more intuitive, tighter, speedier, and all around more balanced" than those of the PC version.[63] GameSpot did not share these sentiments and stated the adaption of the keyboard controls to the console controller to be "rather clunky and unintuitive".[61] IGN was impressed with the texture work and lighting, and found the title to be "one of the prettiest" on the Nintendo 64, even more so by employing the Expansion Pak to achieve high-resolution graphics.[63] Despite its praise, the graphics received criticism for its "wooden" character animations, occasional frame rate drops, and bugs such as pop-ups and faulty texture placement.[61][63] IGN remarked that the sound was superior to the PC version's,[63] while GameSpot thought it was about on par with the port's above-average graphics.[61] Additionally, GameSpot criticized the Nintendo 64 version for the many bugs and lockups, a problem uncommon for console releases.[61]

HotGen's Game Boy Color version received an average score of 73.80 percent at GameRankings.[54] It was panned by GameSpot for its backtracking, missing puzzle hints, and lack of plot development, but lauded for its clean animations and sound effects.[62] Allgame was disappointed with the instruction manual being mandatory to understand the game's mostly non-existent plot, and criticized the decision to make the player restart a level upon dying, as well as the password system, calling it "annoying".[57] Nintendo Power compared it to the N64 version saying it that it has much depth and far fewer control problems, and described it more as a puzzle game.[69]

Further reading

  • Ashburn, Jo; Barba, Rick (1999). Indiana Jones and the Infernal Machine: Prima's Official Strategy Guide (Platform: PC ed.). Prima Games. ISBN 0-7615-2195-X.
  • Rick, Barba (2000). Indiana Jones and the Infernal Machine: Prima's Official Strategy Guide (Platform: Nintendo 64 ed.). Prima Games. ISBN 0-7615-3421-0.

References

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  16. ^ LucasArts Entertainment Company LLC (29 October 1999). Indiana Jones and the Infernal Machine. LucasArts Entertainment Company LLC. Sophia Hapgood: We need your help. Indiana Jones: Unh-hunh. Who's "we"? Sophia Hapgood: When I joined, during the war, it was the OSS. Now President Truman calls us the Central Intelligence Agency.
  17. ^ LucasArts Entertainment Company LLC (29 October 1999). Indiana Jones and the Infernal Machine. LucasArts Entertainment Company LLC. Sophia Hapgood: It's my job to worry about more... uhh... unusual activity... ...such as this dig site on the Euphrates River, south of Baghdad. Indiana Jones: Babylon! Sophia Hapgood: Remember your bible? That's where mortals raised the Tower of Babel to invade heaven.
  18. ^ LucasArts Entertainment Company LLC (29 October 1999). Indiana Jones and the Infernal Machine. LucasArts Entertainment Company LLC. Sophia Hapgood: You're looking at the brainchild of one Gennadi Volodnikov of the Leningrad Physics Institute... ...he thinks there's some truth to the biblical legend. Indiana Jones: Isn't he a godless Communist? Sophia Hapgood: He's a physicist who studies manifolds and hyperspace. Quirky theoretical stuff.
  19. ^ Ashburn, Jo; Boero, Mollie. "Characters". Indiana Jones and the Infernal Machine Adventure Guide. LucasArts Entertainment Company LLC. pp. 4–5.
  20. ^ LucasArts Entertainment Company LLC (29 October 1999). Indiana Jones and the Infernal Machine. LucasArts Entertainment Company LLC. Gennadi Volodnikov: I'm searching for Marduk, a creature the Babylonians worshipped as a god. But he doesn't live in Heaven, just on another plane. [...] it's another dimension of reality--the Aetherium!
  21. ^ LucasArts Entertainment Company LLC (29 October 1999). Indiana Jones and the Infernal Machine. LucasArts Entertainment Company LLC. Indiana Jones: There's some cuneiform writing here... [...] Know that it was Nebuchadnezzar, in heed of the writing that Marduk made appear unto him, who builded the great engine. Having no understanding, the rabble hath thrown down his work, but four trusted disciples are...are scattered upon the face of the earth, and the relics go with them. [...] According to the inscription, the Tower once housed a "great engine". When the Babylonians smashed the thing, four priests escaped with the parts.
  22. ^ LucasArts Entertainment Company LLC (29 October 1999). Indiana Jones and the Infernal Machine. LucasArts Entertainment Company LLC. Simon Turner: Give me the parts, Jones! He's a Commie! Gennadi Volodnikov: The parts will be safer with me, doctor. Your friend is a gangster.
  23. ^ LucasArts Entertainment Company LLC (29 October 1999). Indiana Jones and the Infernal Machine. LucasArts Entertainment Company LLC. Indiana Jones: What a choice!
  24. ^ LucasArts Entertainment Company LLC (29 October 1999). Indiana Jones and the Infernal Machine. LucasArts Entertainment Company LLC. Gennadi Volodnikov: <Sigh> Perhaps it's best, Jones. Your droogye have the machinery, but you have the satisfaction of knowing their betrayal will cost them their lives! [...] Those ignorant fools know nothing of Babel, but I have studied, and I know that beneath the foundations of the Tower the cause of all the biblical turmoil waits to complete his designs on mankind. [...] The Lord Marduk himself crossed over from the Aetherium to inspire the Babylonian priests. And Marduk, potent and malevolent to this day, will have his mest on those who desecrated the Great Machine. Luckily, you and I are professors at heart. Too wise to become so easily ensnared. <Sigh> And too timid. Back home to our tea and books now, eh? Ha ha ha.
  25. ^ LucasArts Entertainment Company LLC (29 October 1999). Indiana Jones and the Infernal Machine. LucasArts Entertainment Company LLC. Simon Turner: Finally! The new world beckons! It's up to us, as Americans, to meet the other side and secure their cooperation with the West.
  26. ^ LucasArts Entertainment Company LLC (29 October 1999). Indiana Jones and the Infernal Machine. LucasArts Entertainment Company LLC. Simon Turner: We need an ambassador! Sophia Hapgood: Don't be a fool! You can't go in there! I sense danger... an evil force waiting to destroy us. [...] Simon Turner: Don't worry, Sophia, I know my limitations. You're the one with contacts in the spirit world. Sophia Hapgood: Oh sure. Do I look that crazy to you? Simon Turner: You look like a real diplomat!
  27. ^ LucasArts Entertainment Company LLC (29 October 1999). Indiana Jones and the Infernal Machine. LucasArts Entertainment Company LLC. Indiana Jones: Turner! You've got the Part I need. Hand it over! [...] Come on, it's our only chance to save Sophia! Simon Turner: You don't fool me, Jones: once you stop the Commies, you'll use the Machine to take over! That's your plan! Indiana Jones: The world's seen enough dictators, don't you think?
  28. ^ LucasArts Entertainment Company LLC (29 October 1999). Indiana Jones and the Infernal Machine. LucasArts Entertainment Company LLC. Indiana Jones: Marduk! You're one of those angry gods, I'll bet. Ugly too!
  29. ^ a b LucasArts Entertainment Company LLC (29 October 1999). Indiana Jones and the Infernal Machine. LucasArts Entertainment Company LLC. Gennadi Volodnikov: Did you find God, Dr. Jones? Indiana Jones: I hope not. Whoever we ran into wasn't very forgiving. Gennadi Volodnikov: That's a relief. As you know, Socialist Theory disavows the existence of supernatural powers. Sophia Hapgood: And you expect to win the Cold War? Gennadi Volodnikov: I expect a long struggle. Indiana Jones: Listen, uh, Gennadi, you don't happen to have any socialist vodka on hand? I'm thirsty.
  30. ^ LucasArts Entertainment Company LLC (29 October 1999). Indiana Jones and the Infernal Machine. LucasArts Entertainment Company LLC. Indiana Jones: Ahh...Peru! It's been a long time since I stood here... [...] Another idol! Well, Belloq won't get this one!
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External links

indiana, jones, infernal, machine, aetherium, redirects, here, crystal, anime, film, castle, action, adventure, video, game, lucasarts, released, 1999, first, installment, series, gameplay, focuses, solving, puzzles, fighting, enemies, completing, various, pla. Aetherium redirects here For the crystal in the anime film see Castle in the Sky Indiana Jones and the Infernal Machine is an action adventure video game by LucasArts released in 1999 The first 3D installment in the series its gameplay focuses on solving puzzles fighting enemies and completing various platforming sections The story is set in 1947 after the events of Indiana Jones and the Iron Phoenix and puts the eponymous protagonist the adventurer Indiana Jones against the Soviet Union In a race for a mythological Babylonian power source he joins forces with the Central Intelligence Agency and collects four pieces of the Infernal Machine an ancient device that allegedly opens a portal to another dimension Indiana Jones and the Infernal MachinePackage illustration by Drew Struzan 8 Developer s LucasArts Factor 5 N64 Publisher s LucasArts Windows 9x Nintendo 64LucasArtsGame Boy ColorTHQDirector s Hal BarwoodProducer s Wayne ClineDesigner s Hal BarwoodArtist s William TillerWriter s Hal BarwoodComposer s Clint BajakianEngineJones enginePlatform s Microsoft WindowsNintendo 64Game Boy ColorReleaseMicrosoft WindowsNA November 23 1999 1 2 EU 1999Nintendo 64NA December 15 2000 3 4 Game Boy ColorNA March 30 2001 6 7 EU May 5 2001 5 Genre s Action adventureMode s Single playerThe title was designed written and directed by Hal Barwood who considered the Indiana Jones franchise a perfect fit for the action adventure genre Initially developed for the Microsoft Windows operating systems the game later received an enhanced Nintendo 64 port jointly developed with Factor 5 released exclusively in North America as well as a 2D version for the Game Boy Color created by HotGen Infernal Machine received generally favorable reviews having been praised for its detailed storyline and sophisticated level designs though widely criticized for its unwieldy control scheme Contents 1 Gameplay 2 Plot 3 Development 4 Reception 5 Further reading 6 References 7 External linksGameplay Edit A third person action adventure the camera of Infernal Machine is constantly placed behind the playable character The heads up display in the bottom left corner is limited to a health indicator Infernal Machine is an action adventure and as such features a hybrid of various gameplay mechanics The player sees Indiana Jones from a third person perspective and controls him through 17 levels 9 of a fully polygonal 3D world 10 A recurring element of Infernal Machine are platforming sections for which a combination of running jumping climbing and the use of the protagonist s trademark bullwhip is required 11 Furthermore several human animal and supernatural enemies are encountered during the course of the game which the player can fight off with numerous firearms the aforementioned whip and a machete 12 In addition to these obstacles the game largely focuses on solving puzzles and discovering treasures 13 Some levels include vehicle themed portions such as rafting jeep treks and mine cart chases The main objective of the game is to collect four machine parts in order to complete the titular Infernal Machine 14 Plot EditThe story of the game is set in 1947 and depicts archaeologist and adventurer Indiana Jones returning to his digging career after his involvement in World War II 15 Sophia Hapgood an old friend of Jones and a member of the Central Intelligence Agency 16 visits him at his dig site in the Canyonlands and informs him that the Soviets are excavating the ruins of Babylon 17 Led by Dr Gennadi Volodnikov a physicist interested in alternate dimensions 18 the Soviets objective is to find a weapon more powerful than the nuclear bomb giving them a decisive advantage in the Cold War 15 Sophia hires Jones to investigate what exactly the Soviets are searching for and he travels to their dig site in the Kingdom of Iraq There he joins up with Sophia s boss Simon Turner 19 and finds out that Volodnikov is looking for the Babylonian god Marduk who lives on another plane called the Aetherium 20 Deep in the ruins of the Etemenanki Jones translates ancient cuneiform tablets revealing the true story behind the Tower of Babel 2600 years ago Nebuchadnezzar II was inspired by Marduk to build a great engine but the frightened Babylonians tore the tower housing it down leading four of the god s disciples to escape with some parts of this Infernal Machine 15 21 Jones embarks on a journey to find the four machine parts before the Soviets do and retrieves them from a monastery in the mountains of the Kazakh Soviet Socialist Republic an active volcano on Palawan in the Philippines an Olmec valley in Mexico and a tomb near Meroe in the deserts of the Anglo Egyptian Sudan 14 He is confronted by Volodnikov and Turner who both demand him to hand over the parts as they think they would not be safe with the other side 22 Untrusting of his fellow Americans but opting for the lesser evil he gives the parts to Sophia and Turner 23 Volodnikov says that it was probably better this way as Marduk would have his revenge on those who desecrated the machine 24 Alarmed Jones returns to the Room of the Tablets in Babylon and finds a now opened gate leading further into the ruins to the core of the Infernal Machine He catches up with Sophia and Turner the latter of which intends to convince the other dimension to cooperate with the United States and uses the machine parts to activate the engine 25 Turner pushes the unwilling Sophia into a mystical cage as a means of sending her to the Aetherium as an ambassador 26 Jones sees no other way but to kill him to reclaim all parts and rescue her 27 However the activated machine goes awry and Jones and Sophia are sucked into a portal that leads to the other dimension There he defeats the malevolent Marduk 28 and frees Sophia from her cage Having escaped back to Babylon the team is greeted by Volodnikov who is curious to find out if they encountered God on the other side which Jones denies 29 In the ensuing conversation the Soviet doctor turns out less extremist than assumed and the three wander off into the sunrise in search of a good bottle of vodka 29 A bonus level sees Jones return to the Peruvian temple from the opening of the film Raiders of the Lost Ark discovering another golden idol in a secret room 30 Development Edit Each version of the game was developed around the same ideas Indy begins his adventure in all three versions PC Nintendo 64 and Game Boy Color by sliding down a slope and proceeding to the character s right across the edge of a cliff His weapons in all three versions also function in the same way Infernal Machine project leader designer and writer Hal Barwood always thought of Indiana Jones as an action hero Based on this notion he decided for the game to be an action adventure as he was particularly fond of the genre and its use of 3D worlds 10 Barwood also considered the Nazis to be overused as villains in the series and so instead set the title in the Cold War era with Russians as the antagonists 31 Originally UFOs were planned to be used as a plot device though George Lucas vetoed the idea still reserving it for a then undeveloped fourth installment 32 In lieu thereof Barwood became interested in ancient technology like the Antikythera mechanism conceived the Infernal Machine as the MacGuffin and placed it in the biblical Tower of Babel which is believed to be identical with the Etemenanki a temple dedicated to the god Marduk 33 Hal Barwood who had previously worked on the LucasArts adventure game Indiana Jones and the Fate of Atlantis returned as project leader designer and writer for Infernal Machine Developed for Windows 95 and 98 34 the game uses a modified version of the Sith engine adapted for a third person view by lead programmer Paul LeFevre 35 Eventually lighting collision rendering and tools underwent drastic rewrites to the point that the code was renamed the Jones engine 35 The levels were principally designed by Steven Chen and later conceptualized with illustrations by lead artist William Tiller 36 Multiplayer support was planned at the beginning of the development but ultimately dropped because it turned out to be too complex to adequately test 35 Instead more emphasis was put on the design of the single player campaign with its puzzles and exploring aspect 35 The team implemented a hint system to lead players in the right direction 33 Additionally the score system from previous Indiana Jones games the Indy Quotient makes a return 37 Apart from John Williams Raiders March the soundtrack was newly composed by Clint Bajakian and consists of about 130 original pieces 35 Dubbed European language versions of the fully voice acted game were released by THQ in Germany Ubisoft in France Electronic Arts in Spain and CTO in Italy 38 39 40 41 An intended PlayStation version was canceled early after the game s announcement 42 However a team of eight Factor 5 employees teamed up with artists level designers and a programmer from LucasArts to port Infernal Machine to the Nintendo 64 4 Development of this version commenced in early March 1999 and was finished in October 2000 4 Over the course of these 19 months several improvements were made to the game such as enhanced real time lighting controls camera and particle systems as well as added lock on targeting and assigning items to three of the C buttons of the Nintendo 64 controller 4 Furthermore the N64 version has some new musical pieces composed by Chris Hulsbeck and employs sequenced music as opposed to the prerecorded audio from the PC original 4 The port was only released in North America and was exclusive to the LucasArts Company Store a majority of the stock being distributed for rental at the Blockbuster chain of stores 43 Electronic Arts planned to release it in Europe but the title then saw a change of publisher to THQ 44 Originally scheduled for March 2001 the PAL version became subject to continuous monthly delays and was eventually canceled in September 2001 45 46 A 2D version of Infernal Machine with top down perspective gameplay was developed for the Game Boy Color by HotGen also in early 2001 47 In October 2018 GOG com re released Indiana Jones and the Infernal Machine as a downloadable game for personal computers 48 49 In November the game was released through Steam 50 51 Reception EditReceptionAggregate scoresAggregatorScoreGameRankingsPC 73 60 52 N64 70 99 53 GBC 73 80 54 MetacriticN64 75 100 55 Review scoresPublicationScoreAllGamePC 56 GBC 57 Computer and Video GamesPC 8 8 58 Electronic Gaming MonthlyN64 6 83 10 53 EurogamerPC 9 10 59 Game InformerN64 6 75 10 53 GameSpotPC 6 3 10 60 N64 6 10 61 GBC 6 9 10 62 IGNPC 7 8 10 2 N64 8 0 63 Next Generation 64 Nintendo PowerN64 7 8 10 65 GBC 66 6490 67 AwardPublicationAwardGameSpotMost Disappointing Game of the Year nomination 68 The PC version of Infernal Machine received generally favorable reviews with an average score of 73 60 percent at GameRankings 52 Although some critics found it to be too similar to Tomb Raider 56 the game was noted for setting itself apart from the aforementioned series due to being based on the Indiana Jones franchise and relying more heavily on puzzle solving 2 58 IGN commended the game for its intricate and intriguing storyline 2 Eurogamer shared the opinion and stated the plot to be excellently woven enhancing the feel of being part of a big blockbuster movie 59 Computer and Video Games Eurogamer and IGN also praised Infernal Machine for its levels calling them excellently designed and including some of the most brilliant layouts seen in a game of this type 2 58 59 While IGN thought the variety of puzzles provided was sufficient and applauded the inclusion of a hint system 2 GameSpot found many of the puzzles in the game to focus too heavily on platforming and went on to state that they become quite repetitive even predictable after the first few levels 60 The most criticized aspect of the PC game across the majority of reviews however are the controls Eurogamer described them as infuriating at times mostly due to their faulty collision detection when performing certain actions 59 GameSpot thought the control system was too jerky unresponsive and unnecessarily slow because of delays between the moves 60 Tom Russo reviewed the PC version of the game for Next Generation rating it three stars out of five 64 The graphics while low on polygons were received well for its detailed textures and the diverse locations presented 2 60 Eurogamer called Infernal Machine one of the best looking third person adventures and applauded the in engine cutscenes claiming them to be bordering on film quality at times 59 GameSpot said the graphics were not exactly cutting edge but generally quite good due to the fairly smooth and convincing animations 60 IGN praised the environments for having a lot more personality than the Tomb Raider series 2 Eurogamer called some of the locations simply stunning 59 and GameSpot found the levels to be aesthetically well designed because of convincing architecture and wall decorations 60 Furthermore the soundtrack was stated by IGN to be one of the best features of the game based on its adding to the dramatic impact along the way 2 They applauded the voice recording for being crisp and clean though were disappointed with the sparsity of musical tracks and environmental sound effects 2 Allgame was impressed with the weapon effects and the foreign language voice overs for the Soviet soldiers 56 while Computer and Video Games considered the lack of Harrison Ford as Indiana Jones voice disappointing though understandable given his high salary 58 Eurogamer found the comments of the playable character to become annoying after a while but were impressed with the ambient sounds and music claiming the latter to be ace stuff further enhancing the motion picture feeling of the game 59 Despite its enhancements the Nintendo 64 version fared about as well with critics as the PC original yielding 70 99 percent at GameRankings and a Metacritic score of 75 out of 100 points 53 55 The control scheme of the port was well received by IGN for the addition of C button item management and Z targeting both inspired by Ocarina of Time 63 Though they still considered the controls slow and a little clunky they commended them for being more intuitive tighter speedier and all around more balanced than those of the PC version 63 GameSpot did not share these sentiments and stated the adaption of the keyboard controls to the console controller to be rather clunky and unintuitive 61 IGN was impressed with the texture work and lighting and found the title to be one of the prettiest on the Nintendo 64 even more so by employing the Expansion Pak to achieve high resolution graphics 63 Despite its praise the graphics received criticism for its wooden character animations occasional frame rate drops and bugs such as pop ups and faulty texture placement 61 63 IGN remarked that the sound was superior to the PC version s 63 while GameSpot thought it was about on par with the port s above average graphics 61 Additionally GameSpot criticized the Nintendo 64 version for the many bugs and lockups a problem uncommon for console releases 61 HotGen s Game Boy Color version received an average score of 73 80 percent at GameRankings 54 It was panned by GameSpot for its backtracking missing puzzle hints and lack of plot development but lauded for its clean animations and sound effects 62 Allgame was disappointed with the instruction manual being mandatory to understand the game s mostly non existent plot and criticized the decision to make the player restart a level upon dying as well as the password system calling it annoying 57 Nintendo Power compared it to the N64 version saying it that it has much depth and far fewer control problems and described it more as a puzzle game 69 Further reading EditAshburn Jo Barba Rick 1999 Indiana Jones and the Infernal Machine Prima s Official Strategy Guide Platform PC ed Prima Games ISBN 0 7615 2195 X Rick Barba 2000 Indiana Jones and the Infernal Machine Prima s Official Strategy Guide Platform Nintendo 64 ed Prima Games ISBN 0 7615 3421 0 References Edit 20th Anniversary LucasArts Entertainment Company LLC Archived from the original on 26 June 2006 Retrieved 4 April 2010 a b c d e f g h i j Blevins Tal 6 December 1999 Indiana Jones and the Infernal Machine PC Review IGN IGN Entertainment Inc Archived from the original on February 20 2003 Retrieved 23 May 2010 The LucasArts Company Store LucasArts Entertainment Company LLC Archived from the original on 5 December 2000 Retrieved 4 April 2010 a b c d e Casamassina Matt Mirabella III Fran 9 November 2000 Bringing Indy to N64 IGN IGN Entertainment Inc Retrieved 13 April 2010 News THQ Entertainment GmbH 7 May 2001 Archived from the original on 20 January 2003 Retrieved 4 April 2010 Game Boy Color Games PDF Nintendo of America Inc Archived from the original PDF on 3 September 2006 Retrieved 4 April 2010 Harris Craig 16 February 2001 Indiana Jones and the Infernal Machine Game Boy Color Preview IGN IGN Entertainment Inc Retrieved 4 April 2010 The Art of Drew Struzan LucasArts Entertainment Company LLC Archived from the original on 20 March 2006 Retrieved 13 April 2010 Ashburn Jo Boero Mollie I Q Indy Quotient Indiana Jones and the Infernal Machine Adventure Guide LucasArts Entertainment Company LLC p 10 a b Mishan Eddie 10 October 2004 Interview with Hal Barwood The Indy Experience Archived from the original on 8 November 2005 Retrieved 7 April 2010 Ashburn Jo Boero Mollie Movement Indiana Jones and the Infernal Machine Adventure Guide LucasArts Entertainment Company LLC pp 8 10 Ashburn Jo Boero Mollie Weapons Indiana Jones and the Infernal Machine Adventure Guide LucasArts Entertainment Company LLC pp 22 23 Ashburn Jo Boero Mollie Treasures Indiana Jones and the Infernal Machine Adventure Guide LucasArts Entertainment Company LLC p 10 a b Ashburn Jo Boero Mollie Machine Parts Indiana Jones and the Infernal Machine Adventure Guide LucasArts Entertainment Company LLC p 24 a b c Ashburn Jo Boero Mollie Introduction Indiana Jones and the Infernal Machine Adventure Guide LucasArts Entertainment Company LLC p 2 LucasArts Entertainment Company LLC 29 October 1999 Indiana Jones and the Infernal Machine LucasArts Entertainment Company LLC Sophia Hapgood We need your help Indiana Jones Unh hunh Who s we Sophia Hapgood When I joined during the war it was the OSS Now President Truman calls us the Central Intelligence Agency LucasArts Entertainment Company LLC 29 October 1999 Indiana Jones and the Infernal Machine LucasArts Entertainment Company LLC Sophia Hapgood It s my job to worry about more uhh unusual activity such as this dig site on the Euphrates River south of Baghdad Indiana Jones Babylon Sophia Hapgood Remember your bible That s where mortals raised the Tower of Babel to invade heaven LucasArts Entertainment Company LLC 29 October 1999 Indiana Jones and the Infernal Machine LucasArts Entertainment Company LLC Sophia Hapgood You re looking at the brainchild of one Gennadi Volodnikov of the Leningrad Physics Institute he thinks there s some truth to the biblical legend Indiana Jones Isn t he a godless Communist Sophia Hapgood He s a physicist who studies manifolds and hyperspace Quirky theoretical stuff Ashburn Jo Boero Mollie Characters Indiana Jones and the Infernal Machine Adventure Guide LucasArts Entertainment Company LLC pp 4 5 LucasArts Entertainment Company LLC 29 October 1999 Indiana Jones and the Infernal Machine LucasArts Entertainment Company LLC Gennadi Volodnikov I m searching for Marduk a creature the Babylonians worshipped as a god But he doesn t live in Heaven just on another plane it s another dimension of reality the Aetherium LucasArts Entertainment Company LLC 29 October 1999 Indiana Jones and the Infernal Machine LucasArts Entertainment Company LLC Indiana Jones There s some cuneiform writing here Know that it was Nebuchadnezzar in heed of the writing that Marduk made appear unto him who builded the great engine Having no understanding the rabble hath thrown down his work but four trusted disciples are are scattered upon the face of the earth and the relics go with them According to the inscription the Tower once housed a great engine When the Babylonians smashed the thing four priests escaped with the parts LucasArts Entertainment Company LLC 29 October 1999 Indiana Jones and the Infernal Machine LucasArts Entertainment Company LLC Simon Turner Give me the parts Jones He s a Commie Gennadi Volodnikov The parts will be safer with me doctor Your friend is a gangster LucasArts Entertainment Company LLC 29 October 1999 Indiana Jones and the Infernal Machine LucasArts Entertainment Company LLC Indiana Jones What a choice LucasArts Entertainment Company LLC 29 October 1999 Indiana Jones and the Infernal Machine LucasArts Entertainment Company LLC Gennadi Volodnikov lt Sigh gt Perhaps it s best Jones Your droogye have the machinery but you have the satisfaction of knowing their betrayal will cost them their lives Those ignorant fools know nothing of Babel but I have studied and I know that beneath the foundations of the Tower the cause of all the biblical turmoil waits to complete his designs on mankind The Lord Marduk himself crossed over from the Aetherium to inspire the Babylonian priests And Marduk potent and malevolent to this day will have his mest on those who desecrated the Great Machine Luckily you and I are professors at heart Too wise to become so easily ensnared lt Sigh gt And too timid Back home to our tea and books now eh Ha ha ha LucasArts Entertainment Company LLC 29 October 1999 Indiana Jones and the Infernal Machine LucasArts Entertainment Company LLC Simon Turner Finally The new world beckons It s up to us as Americans to meet the other side and secure their cooperation with the West LucasArts Entertainment Company LLC 29 October 1999 Indiana Jones and the Infernal Machine LucasArts Entertainment Company LLC Simon Turner We need an ambassador Sophia Hapgood Don t be a fool You can t go in there I sense danger an evil force waiting to destroy us Simon Turner Don t worry Sophia I know my limitations You re the one with contacts in the spirit world Sophia Hapgood Oh sure Do I look that crazy to you Simon Turner You look like a real diplomat LucasArts Entertainment Company LLC 29 October 1999 Indiana Jones and the Infernal Machine LucasArts Entertainment Company LLC Indiana Jones Turner You ve got the Part I need Hand it over Come on it s our only chance to save Sophia Simon Turner You don t fool me Jones once you stop the Commies you ll use the Machine to take over That s your plan Indiana Jones The world s seen enough dictators don t you think LucasArts Entertainment Company LLC 29 October 1999 Indiana Jones and the Infernal Machine LucasArts Entertainment Company LLC Indiana Jones Marduk You re one of those angry gods I ll bet Ugly too a b LucasArts Entertainment Company LLC 29 October 1999 Indiana Jones and the Infernal Machine LucasArts Entertainment Company LLC Gennadi Volodnikov Did you find God Dr Jones Indiana Jones I hope not Whoever we ran into wasn t very forgiving Gennadi Volodnikov That s a relief As you know Socialist Theory disavows the existence of supernatural powers Sophia Hapgood And you expect to win the Cold War Gennadi Volodnikov I expect a long struggle Indiana Jones Listen uh Gennadi you don t happen to have any socialist vodka on hand I m thirsty LucasArts Entertainment Company LLC 29 October 1999 Indiana Jones and the Infernal Machine LucasArts Entertainment Company LLC Indiana Jones Ahh Peru It s been a long time since I stood here Another idol Well Belloq won t get this one Frenc Mike 15 December 2008 Hal Barwood Interview TheRaider net Retrieved 7 April 2010 Hardy Igor 4 January 2009 Hal Barwood Finite Arts Interview Adventure Classic Gaming Retrieved 7 April 2010 a b Sluganski Randy December 1999 Interview with Hal Barwood Retrieved 2015 02 07 Indiana Jones and the Infernal Machine Disc 1 LucasArts Entertainment Company LLC 23 November 1999 Retrieved 21 May 2010 a b c d e Jensen Chris 1999 Indiana Jones Interview CheckOut Games Archived from the original on 27 January 2000 Retrieved 7 April 2010 LucasArts Entertainment Company LLC 29 October 1999 Indiana Jones and the Infernal Machine Windows 95 98 LucasArts Entertainment Company LLC Scene staff credits Keighley Geoff 30 August 1999 Indiana Jones and the Infernal Machine Preview GamePen Archived from the original on 5 March 2001 Retrieved 7 April 2010 Indiana Jones und der Turm von Babel THQ Entertainment GmbH Archived from the original on 8 November 2002 Retrieved 4 April 2010 Indiana Jones y la Maquina Infernal Electronic Arts Espana Archived from the original on 2 March 2001 Retrieved 4 April 2010 Indiana Jones et la Machine Infernale jeuxvideo com L Odyssee Interactive Retrieved 4 April 2010 Indiana Jones e la Macchina Infernale CTO S p A Archived from the original on 22 February 2001 Retrieved 4 April 2010 Indiana Jones and the Infernal Machine LucasArts Entertainment Company LLC 13 May 1999 Archived from the original on 29 February 2000 Retrieved 4 April 2010 LucasArts and Blockbuster Join in Exclusive Agreement LucasArts Entertainment Company LLC 30 October 2000 Archived from the original on 9 November 2000 Retrieved 4 April 2010 Spiele Lexikon N Zone Computec Media 11 2000 32 2 October 2000 Jung Jean Reiner Indiana Jones and the Infernal Machine Import Test N Zone Computec Media 2 2001 48 49 Spiele Lexikon N Zone Computec Media 9 2001 30 Game Boy Color Indiana Jones and the Infernal Machine HotGen Ltd 2007 Archived from the original on 15 September 2010 Retrieved 29 August 2010 Lane Rick 3 October 2018 Indiana Jones and the Infernal Machine gets first digital release in 19 years PC Gamer Retrieved 5 October 2018 Grubb Jeff 3 October 2018 Indiana Jones lost gaming adventure returns on GOG VentureBeat Retrieved 5 October 2018 Walker John 17 November 2018 More LucasArts classics appear on Steam including Hit The Road Afterlife and Outlaws Rock Paper Shotgun Retrieved 9 January 2019 Horti Samuel 17 November 2018 Seven old school LucasArts games just popped up on Steam PC Gamer Retrieved 9 January 2019 a b Indiana Jones and the Infernal Machine for PC GameRankings CBS Interactive Inc Retrieved 23 May 2010 a b c d Indiana Jones and the Infernal Machine for Nintendo 64 GameRankings CBS Interactive Inc Retrieved 23 May 2010 a b Indiana Jones and the Infernal Machine for Game Boy Color GameRankings CBS Interactive Inc Retrieved 23 May 2010 a b Indiana Jones and the Infernal Machine N64 Metacritic CBS Interactive Inc Archived from the original on 13 May 2012 Retrieved 23 May 2010 a b c Sutyak Jonathan Indiana Jones and the Infernal Machine Review Allgame Rovi Corporation Archived from the original on 16 November 2014 Retrieved 2 September 2010 a b Woods Nick Indiana Jones and the Infernal Machine Review Allgame Rovi Corporation Archived from the original on 15 November 2014 Retrieved 2 September 2010 a b c d Hill Mark 13 August 2001 Indiana Jones And The Infernal Machine Review ComputerAndVideoGames com Future Publishing Limited Archived from the original on April 18 2009 Retrieved 23 May 2010 a b c d e f g Purchese Robert 11 January 2000 Indiana Jones amp The Infernal Machine PC Review Eurogamer Eurogamer Network Ltd Retrieved 23 May 2010 a b c d e f Ryan Michael E 8 December 1999 Indiana Jones and the Infernal Machine Review for PC GameSpot CBS Interactive Inc Retrieved 23 May 2010 a b c d e Fielder Joe 22 December 2000 Indiana Jones and the Infernal Machine Review for Nintendo 64 GameSpot CBS Interactive Inc Retrieved 23 May 2010 a b Provo Frank 17 April 2001 Indiana Jones and the Infernal Machine Review for Game Boy Color GameSpot CBS Interactive Inc Retrieved 29 August 2010 a b c d e f Casamassina Matt 15 December 2000 Indiana Jones and the Infernal Machine Nintendo 64 Review IGN IGN Entertainment Inc Retrieved 23 May 2010 a b Russo Tom March 2000 Finals Next Generation Vol 3 no 3 Imagine Media p 94 Nintendo Power 139 Nintendo of America December 2000 146 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Nintendo Power 144 Nintendo of America May 2001 117 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Indiana Jones and the Infernal Machine 64 No 50 February 2001 pp 38 45 Retrieved July 22 2021 Most Disappointing Game of the Year GameSpot CBS Interactive Archived from the original on 16 August 2000 Retrieved 21 August 2022 Nintendo Power 143 Nintendo of America April 2001 102 103 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help External links EditOfficial website via Internet Archive Indiana Jones and the Infernal Machine at MobyGames Retrieved from https en wikipedia org w index php title Indiana Jones and the Infernal Machine amp oldid 1134919262, wikipedia, wiki, book, books, library,

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