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Atari, Inc. (1993–present)

Atari, Inc. is an American subsidiary and publishing arm of Atari SA. Formed in 1993 as GT Interactive Software Corp., the video game publishing arm of GoodTimes Home Video, the company was subsequently majority acquired by Infogrames in 1999, and later renamed to Infogrames, Inc. As part of Infogrames's company-wide re-branding following its 2001 acquisition of Hasbro Interactive, which owned the rights to the Atari brand, Infogrames, Inc. became known as Atari, Inc. in May 2003.[1] On October 11, 2008, Infogrames completed its acquisition of Atari, Inc., making it a wholly owned subsidiary.[2]

Atari, Inc.
Logo of Atari, Inc. since 2018
Formerly
  • GT Interactive Software Corp. (1993–2000)
  • Infogrames, Inc. (2000–2003)
Company typeSubsidiary
IndustryVideo games
FoundedFebruary 1993; 31 years ago (1993-02)
Founders
Headquarters
New York City, New York
,
United States
Key people
  • Wade J. Rosen (chairman, CEO)
  • Alex Zyngier (director)
Products
Revenue$218 million (2006)
$68 million (2006)
OwnerAtari SA
Parent
Websiteatari.com

Prior to its acquisition by Infogrames, GT Interactive was known for publishing games such as Doom II, Quake, Driver, the first Unreal and acquiring developers such as Reflections Interactive and Legend Entertainment.

History edit

 
GT Interactive logo

1993: Founding of GT Interactive edit

The GT Interactive Software Corp. was founded in February 1993 as a division of GoodTimes Home Video, a video-tape distributor owned by the Cayre family, with Ron Chaimowitz as co-founder and president. That same year the publisher saw the release of their first shareware title, the hugely popular Doom.[3] In its first year, revenue reached $10.3 million.[4] GT was unique among many publishers as they allowed developers they contracted to retain their Intellectual Property.[citation needed]

1994: 880% revenue growth edit

GT Interactive revenue soared 880% and reached $101 million in its second year of existence, with profits reaching $18 million.[5] GT Interactive's partnership with id Software scored another hit with Doom II: Hell on Earth, which was released in October and sold over 2 million copies.

1995 – Initial public offering edit

In February GT Interactive obtained the publishing rights to games based on Mercer Mayer property, which included Little Critter and Little Monster.[6] GT Interactive began to set up displays at Kmart and Walmart for low cost software.[7]

GT Interactive signed an exclusive software supplier agreement with Walmart,[citation needed] that meant according to UBS Securities analyst Michael Wallace: "All software developers have to deal with GT if they want to sell in a Walmart."[4]

In December GT Interactive debuted on the NASDAQ stock exchange under the stock symbol GTIS.[8] Raising $140 million with its initial public offering, it was one of the biggest IPOs of the year, second only to Netscape's.[citation needed][9]

GT Interactive offered 10 million shares to the public at $14 each.[9] During GT Interactive's IPO, Joseph Cayre sold more than 1.4 million shares, 9.2% of his shares, for a $20 million return.[9]

GT Interactive reported a strong revenue growth of 134% in the year to $234.4 million but, in the first sign of trouble ahead, profits increased a meager 23% to $22.6 million.[10]

1996: Humongous Entertainment acquisition edit

In January GT Interactive obtained the publishing rights for the highly anticipated Quake from id Software.[11] In February GT Interactive and Target signed an agreement in which GT Interactive became the primary consumer software supplier to all Target's 675 stores.[12]

In June 1996 GT Interactive acquired WizardWorks, publisher of the Deer Hunter series, for 2.4 million shares and FormGen, which had the publishing rights to Duke Nukem, for 1 million shares,[8] or $17 million.[13]

Quake was also released in June by GT Interactive for PC.[citation needed] It sold 1.8 million copies,[3] becoming a PC classic.

In July, the game developer Humongous Entertainment was bought by GT Interactive for 3.5 million shares, or $76 million.[14] In 1995, Humongous Entertainment's revenue had risen to $10 million, an increase of 233% over 1994's revenue of $3 million.[14] The deal gave GT Interactive rights to successful children's software titles such as the Putt-Putt franchise as well as the Freddi Fish and Spy Fox series.

In November GT Interactive acquired Warner Interactive Europe (including Renegade Software) from Time Warner for $6.3 million in cash, with this acquisition GT Interactive gained bigger access to software markets in Western Europe.[8]

In a sign of uncertainty for its future, GT Interactive, for the year, reported a net income increase of only 11% over the previous year to $25.1 million. Revenue growth also decelerated to 56%, revenue for the year was $365 million. Making matters worse, net income in the fourth quarter reduced 16.8% to $8.5 million when compared to 1995's fourth quarter.[10]

1997 edit

In January GT Interactive bought One Stop, a European value software publisher, for $800,000 in cash.[8]

In June GT Interactive signed a deal with MTV, the deal gave GT Interactive the rights to publish games based on Beavis and Butt-head and Æon Flux.[15]

In October GT Interactive bought game developer SingleTrac for $14.7 million — $5.4 million in cash and $9.3 million in stock. SingleTrac owned and developed such games as Twisted Metal and Jet Moto.[16][17] In September game developer Cavedog Entertainment, a division of Humongous Entertainment, made its first release, Total Annihilation,[18] which sold more than 1 million copies.[10]

On October 5, 1997, GT Interactive announced that it had signed a definitive agreement to acquire MicroProse for $250 million in stock; the deal had even been unanimously approved by the Board of Directors of both companies and was expected to be completed by the end of that year.[19] The merger would have made GT Interactive the second largest U.S. gaming software company, exceeded only by Electronic Arts.[20]

But on December 5 the acquisition was cancelled, according to both CEOs "the time is simply not right" for the deal. MicroProse's stock plummeted after the announcement of the deal's cancellation.[21]

GT Interactive's result was negatively affected because, in March, they stopped being the exclusive computer software distributor to Walmart, who decided to buy its software directly from the publishers.[22]

In 1997 GT Interactive's share of the entertainment software market reached a historical low of 6.4% down from the record highs of 9% and 10% years earlier. GT Interactive was a leader only on the arcade/action category, with a 20.3% market share. Making matters worse, GT Interactive also had a high debt/equity ratio of 41%, Electronic Arts had a debt/equity ratio of just 8%. For 1997 GT Interactive's return on equity was a dismal -16.14%.[23] For the year, GT Interactive's revenue growth continued to decelerate, increased only 45% to $530 million.[24] During 1997 GT Interactive posted its first net loss, totaling $25 million.[10]

1998 edit

In May Epic Games's Unreal was published by GT Interactive, in the first 10 months over 800,000 copies were sold. Coincidentally Deer Hunter II, which was released in October also sold 800,000 copies.[10]

In November GT Interactive bought OneZero Media for $17.2 million in stock and $20 million in total, becoming the first game publisher to own an entertainment Internet website.[16][25]

Legend Entertainment was acquired for around $2 million,[16] while Reflections Interactive was acquired for 2.3 million shares or $13.5 million.[16] Both companies were bought in December of 1998.[26]

In the fourth quarter of 1998 GT Interactive posted a net income of $16.7 million on revenues of $246.3 million.[27] For the year, GT Interactive reported revenues were almost flat rising 10% to $584 million, but GT Interactive swung into black by posting a $20.3 million net income (results from the fiscal year ending on December 31, 1998).[10][27]

1999: Acquisition by Infogrames edit

In 1999, GT Interactive posted first quarter losses of $90 million due to restructuring costs.[10] In February, in light of the bad results, CEO Ron Chaimowitz was replaced.[24]

Game sales in 1999 fell in comparison to 1998, which had dire consequences on GT Interactive's finances. In April, GT Interactive predicted for 2000 a first quarter loss of $55 million on revenues of around just $95 million. A failure to release 5 major games and a planned relocation to Los Angeles added to the losses.[citation needed] In June GT Interactive announced it had hired Bear Stearns to look into the possibility of either a merger or a sale of the company and in October GT Interactive fired 35% of its workforce, or 650 employees, mostly from its distribution section.[28][failed verification]

In June, Reflections-developed Driver was released, selling approximately 1 million copies.[10] In July GT Interactive sold OneZero Media for $5.2 million in cash, just six months after it was purchased.[16]

On November 16, Infogrames Entertainment, SA (IESA) announced that it would buy 70% of GT Interactive for $135 million and assume $10.5 million in debt,[28] a deal completed by December 17.[29]

IESA's acquisition came just in time because GT Interactive's 1999 results were dismal. Revenues fell 30% to $408 million in 1999 and GT Interactive posted a net loss of $254 million for the year (results with the fiscal year ending on December 31, 1999).[27][30]

On May 10, 2000, IESA announced the renaming of GT Interactive to Infogrames, Inc.[31] Almost three years later, on May 8, 2003, the company would again change its name, this time to Atari, Inc., becoming ATAR on the NASDAQ stock market.[1]

Legacy edit

Following the bankruptcy of Atari, the GT Interactive brand and trademark was soon sold to Tommo, Inc., and later Billionsoft.[32] On April 20, 2023, Atari announced they had re-acquired the GT Interactive brand and trademark from Billionsoft alongside select titles formerly published by the company.[33] Following this acquisition, the trademark and brand transitioned to GT Interactive, LLC, a subsidiary of Atari that holds the archived titles[34] which includes the 2000 version of Gunship!.[35]

Product history edit

In 2002 Jakks Pacific, a toy company, released a plug-and-play video game console called the Atari 10-in-1 TV Game. It was battery-operated and shaped similarly to an Atari 2600 joystick, and included composite video and audio output. In 2004, the same company created a device called Atari Paddle Games, in the shape of one of the 2600's "paddle" controllers with appropriate titles included.

The same year that the Paddle Games were released, Atari released a TV game of their own which they called the Atari Flashback. The device was designed and produced by Atari consultant Curt Vendel through his engineering firm Legacy Engineering. With only a 10-week development window, what they produced looked like a miniature version of the Atari 7800 console originally released in 1984. Twenty titles were built into the system. The Flashback did fairly well in sales. Since the games were all recreated on hardware more closely resembling the Nintendo Entertainment System than the 7800, some of the aspects of certain games concerning the sound, graphics, or gameplay were either changed or omitted.

Because of popular demand, Atari hired Curt Vendel once again to produce a follow-up product. With a longer development window, Vendel released a new version of the Flashback console, titled Atari Flashback 2, in August 2005. The Flashback 2 is based on an implementation of the original Atari 2600 on a single chip that Curt Vendel designed, allowing the original 2600 games to be run instead of ports as in the first Flashback. In addition, the included joysticks are fully compatible with the original 2600 joysticks and vice versa. Furthermore, the circuitboard in the Flashback 2 actually has connectors for modders to solder on a cartridge slot, allowing the Flashback 2 to play the entire library of 2600 games. Since 2011, the consoles have been produced and marketed by AtGames under license from Atari.

Also, in late October 2005, Atari released one of two collections of its classic arcade games for the Nokia N-Gage console, titled Atari Masterpieces. Atari Masterpieces Volume I includes classic arcade games: Asteroids, Battlezone, Black Widow, Millipede, Missile Command, Red Baron, Lunar Lander and Super Breakout, and features an exclusive interview with Nolan Bushnell. Atari Masterpieces Volume II was released in March 2006.

On May 5, 2006, Atari and Hasbro stopped BioWare and DLA from further development of premium modules and publishing near-completed premium modules for Neverwinter Nights. No reason was stated, but it was likely in anticipation of the upcoming sequel, Neverwinter Nights 2, which would lack features from these modules. They relented after community backlash.

Atari's top-selling titles have been the Dragon Ball games based on the popular anime license from Toei Animation in Japan. These include the Dragon Ball Z: Budokai series of games for next-generation console systems and the Dragon Ball Z: The Legacy of Goku series of games for the Game Boy Advance. These games have topped the best-seller charts for numerous console platforms since the release of Atari's first Dragon Ball Z game, The Legacy of Goku in 2002, which was the first Dragon Ball game to be made by an American company, Webfoot Technologies, and is one of the best-selling Game Boy Advance games of all time (#16). The best selling Budokai series is developed in Japan by Dimps and includes Dragon Ball Z: Budokai, Dragon Ball Z: Budokai 2 and Dragon Ball Z: Budokai 3). Atari is also releasing Dragon Ball Z: Budokai Tenkaichi and its sequel, Dragon Ball Z: Budokai Tenkaichi 2 which is a separate series from the Budokai series. Following the success of the Budokai and Legacy of Goku series, Atari has released numerous other Dragon Ball titles including Dragon Ball Z: Supersonic Warriors, Dragon Ball Z: Super Sonic Warriors 2, Dragon Ball Z: Sagas, Dragon Ball GT: Transformation, Dragon Ball: Advanced Adventure and Super Dragon Ball Z.

Atari also released a series of games based on The Matrix movie trilogy including Enter the Matrix and The Matrix: Path of Neo. Although not critical successes, these titles represent some of the most expensive video games ever developed. Enter the Matrix, which was developed by Shiny Entertainment, sold 1.38 million units for the PlayStation 2 and 1 million units for the GameCube.

Another success for Atari was a series based on Godzilla. Pipeworks developed and created all three of the console titles, although handheld titles were developed separately. The series started with Godzilla: Destroy All Monsters Melee for the GameCube which was released on October 11, 2002, to much success before it was ported to the Microsoft Xbox a year later. It was followed by a sequel, Godzilla: Save the Earth for the PlayStation 2 and the Xbox, on November 16, 2004. Despite Save the Earth's relative commercial failure, Godzilla: Unleashed was released for the PS2 and Wii, on November 20, 2007, and December 5, 2007, respectively. Unleashed was accompanied by Godzilla Unleashed: Double Smash for the Nintendo DS, which was released on November 20, 2007.

Other popular titles of Atari, Inc. include RollerCoaster Tycoon 3, Test Drive Unlimited, Neverwinter Nights, the Alone in the Dark series and the Driver series (sold to Ubisoft for a reported $24 million[36]).

Software piracy edit

Atari was one of the companies using British legal company Davenport Lyons in 2008 to recover damages from computer users illegally downloading games. It stopped using the company when they were made aware of the false claims being made against innocent members of the public.[37]

See also edit

References edit

  1. ^ a b "10-KT Atari, Inc. Business Information – Overview". SEC Info. Fran Finnegan & Company. March 31, 2003. Retrieved February 11, 2016.
  2. ^ Infogrames completes Atari, Inc. acquisition - Phil Elliott 11/10/2008 gamesindustry.biz
  3. ^ a b . Just Adventure. Archived from the original on 2010-12-06. Retrieved February 5, 2012.
  4. ^ a b Eng, Paul M. (September 2, 1996). . Business Week. The McGraw-Hill Companies. Archived from the original on 1997-06-17. Retrieved 2015-06-05.
  5. ^ SEC Info – Atari Inc – 10-K – For 3/31/99, On 6/29/99 – Table in Document 1 of 9 – 10-K – GT Interactive Software Corp.
  6. ^ . Archived from the original on 2013-10-17. Retrieved 2016-06-05.
  7. ^ "SEC Info - Atari Inc - 'POS AM' on 5/1/97". www.secinfo.com. Retrieved 2024-05-01.
  8. ^ a b c d "SEC Info - Atari Inc - '10-Q' for 6/30/97". www.secinfo.com. Retrieved 2024-05-01.
  9. ^ a b c Rothman v. Gregor GT LLP
  10. ^ a b c d e f g h SEC Info – Atari Inc – 10-K – For 3/31/99
  11. ^ "GT Interactive Software Corp. has acquired the worldwide publishing rights to id Software's "Quake". Billboard. January 27, 1996. p. 96. Retrieved July 3, 2019.
  12. ^ . Archived from the original on 2012-10-22. Retrieved 2016-06-05.
  13. ^ Game Matters: Royal tease
  14. ^ a b Baker, M. Sharon (July 14, 1996). "Humongous lives up to name with $76 million sale".
  15. ^ "Tidbits...". Electronic Gaming Monthly. No. 98. Ziff Davis. September 1997. p. 20.
  16. ^ a b c d e SEC Info – Atari Inc – 10-Q – For 12/31/99
  17. ^ "Tidbits...". Electronic Gaming Monthly. No. 98. Ziff Davis. September 1997. p. 23.
  18. ^ cavedog - GameSpot
  19. ^ "$250 Million Stock Deal for Microprose". The New York Times. October 6, 1997. Retrieved May 4, 2010.
  20. ^ "GT Interactive Grabs MicroProse". Next Generation. No. 36. Imagine Media. December 1997. p. 20.
  21. ^ "Company News; Microprose and GT Interactive End Merger Talks". The New York Times. December 6, 1997. Retrieved May 4, 2010.
  22. ^ . Business Wire. March 24, 1997. Archived from the original on November 7, 2012. Retrieved September 4, 2021 – via The Free Dictionary.
  23. ^ ElecArts.PDF 2007-06-10 at the Wayback Machine
  24. ^ a b GT Interactive Hires Disney Honcho, Raises Cash 2008-01-12 at the Wayback Machine
  25. ^ Ocampo, Jason (November 5, 1998). . gamecenter.com. Archived from the original on January 18, 2000. Retrieved July 12, 2019.
  26. ^ Amazon.com: Game Design, Second Edition: Books: Bob Bates
  27. ^ a b c SEC Info – Atari Inc – 10-Q – For 12/31/99, As Of 2/14/00 – Table in Document 1 of 2 – 10-Q – GT Interactive Software Corp.
  28. ^ a b "Infogrames Gets Control of GT Interactive". The New York Times. November 16, 1999. Retrieved May 4, 2010.
  29. ^ (Press release). Infogrames. December 17, 1999. Archived from the original on 2000-08-15. Retrieved 2016-06-05.
  30. ^ SEC Info – Atari Inc – 10-K – For 3/31/99, On 6/29/99 – Table in Document 1 of 9 – 10-K – GT Interactive Software Corp.
  31. ^ (Press release). Los Angeles: Infogrames. May 10, 2000. Archived from the original on 2000-08-15. Retrieved 2016-06-05.
  32. ^ "GT Trademark of BILLION SOFT (HONG KONG) LIMITED – Registration Number 2009337 – Serial Number 74550441 :: Justia Trademarks".
  33. ^ "Atari Announces Acquisition of More than 100 PC and Console" (Press release). April 20, 2023. Retrieved April 19, 2023.
  34. ^ "GT Trademark of GT INTERACTIVE LLC - Registration Number 2009337 - Serial Number 74550441 :: Justia Trademarks".
  35. ^ "Gunship! On Steam".
  36. ^ Atari: "In The Money", Driver Gone 2007-10-18 at the Wayback Machine - TotalGaming.net news, July 13, 2006
  37. ^ BBC Watchdog website, Davenport Lyons - threatening letters, 8 December 2008

External links edit

  • Official website  
  • . Archived from the original on 1999-11-11. Retrieved 2016-04-02.

atari, 1993, present, original, company, with, same, name, atari, atari, american, subsidiary, publishing, atari, formed, 1993, interactive, software, corp, video, game, publishing, goodtimes, home, video, company, subsequently, majority, acquired, infogrames,. For the original company with the same name see Atari Inc Atari Inc is an American subsidiary and publishing arm of Atari SA Formed in 1993 as GT Interactive Software Corp the video game publishing arm of GoodTimes Home Video the company was subsequently majority acquired by Infogrames in 1999 and later renamed to Infogrames Inc As part of Infogrames s company wide re branding following its 2001 acquisition of Hasbro Interactive which owned the rights to the Atari brand Infogrames Inc became known as Atari Inc in May 2003 1 On October 11 2008 Infogrames completed its acquisition of Atari Inc making it a wholly owned subsidiary 2 Atari Inc Logo of Atari Inc since 2018FormerlyGT Interactive Software Corp 1993 2000 Infogrames Inc 2000 2003 Company typeSubsidiaryIndustryVideo gamesFoundedFebruary 1993 31 years ago 1993 02 FoundersRon ChaimowitzJoseph CayreKenneth CayreStanley CayreHeadquartersNew York City New York United StatesKey peopleWade J Rosen chairman CEO Alex Zyngier director ProductsOddworldUnrealDriverNeverwinter NightsRollerCoaster TycoonAtari Flashback seriesRevenue 218 million 2006 Net income 68 million 2006 OwnerAtari SAParentGoodTimes Entertainment 1993 1999 Atari SA 1999 present Websiteatari wbr com Prior to its acquisition by Infogrames GT Interactive was known for publishing games such as Doom II Quake Driver the first Unreal and acquiring developers such as Reflections Interactive and Legend Entertainment Contents 1 History 1 1 1993 Founding of GT Interactive 1 2 1994 880 revenue growth 1 3 1995 Initial public offering 1 4 1996 Humongous Entertainment acquisition 1 5 1997 1 6 1998 1 7 1999 Acquisition by Infogrames 1 8 Legacy 2 Product history 3 Software piracy 4 See also 5 References 6 External linksHistory edit nbsp GT Interactive logo 1993 Founding of GT Interactive edit The GT Interactive Software Corp was founded in February 1993 as a division of GoodTimes Home Video a video tape distributor owned by the Cayre family with Ron Chaimowitz as co founder and president That same year the publisher saw the release of their first shareware title the hugely popular Doom 3 In its first year revenue reached 10 3 million 4 GT was unique among many publishers as they allowed developers they contracted to retain their Intellectual Property citation needed 1994 880 revenue growth edit GT Interactive revenue soared 880 and reached 101 million in its second year of existence with profits reaching 18 million 5 GT Interactive s partnership with id Software scored another hit with Doom II Hell on Earth which was released in October and sold over 2 million copies 1995 Initial public offering edit In February GT Interactive obtained the publishing rights to games based on Mercer Mayer property which included Little Critter and Little Monster 6 GT Interactive began to set up displays at Kmart and Walmart for low cost software 7 GT Interactive signed an exclusive software supplier agreement with Walmart citation needed that meant according to UBS Securities analyst Michael Wallace All software developers have to deal with GT if they want to sell in a Walmart 4 In December GT Interactive debuted on the NASDAQ stock exchange under the stock symbol GTIS 8 Raising 140 million with its initial public offering it was one of the biggest IPOs of the year second only to Netscape s citation needed 9 GT Interactive offered 10 million shares to the public at 14 each 9 During GT Interactive s IPO Joseph Cayre sold more than 1 4 million shares 9 2 of his shares for a 20 million return 9 GT Interactive reported a strong revenue growth of 134 in the year to 234 4 million but in the first sign of trouble ahead profits increased a meager 23 to 22 6 million 10 1996 Humongous Entertainment acquisition edit In January GT Interactive obtained the publishing rights for the highly anticipated Quake from id Software 11 In February GT Interactive and Target signed an agreement in which GT Interactive became the primary consumer software supplier to all Target s 675 stores 12 In June 1996 GT Interactive acquired WizardWorks publisher of the Deer Hunter series for 2 4 million shares and FormGen which had the publishing rights to Duke Nukem for 1 million shares 8 or 17 million 13 Quake was also released in June by GT Interactive for PC citation needed It sold 1 8 million copies 3 becoming a PC classic In July the game developer Humongous Entertainment was bought by GT Interactive for 3 5 million shares or 76 million 14 In 1995 Humongous Entertainment s revenue had risen to 10 million an increase of 233 over 1994 s revenue of 3 million 14 The deal gave GT Interactive rights to successful children s software titles such as the Putt Putt franchise as well as the Freddi Fish and Spy Fox series In November GT Interactive acquired Warner Interactive Europe including Renegade Software from Time Warner for 6 3 million in cash with this acquisition GT Interactive gained bigger access to software markets in Western Europe 8 In a sign of uncertainty for its future GT Interactive for the year reported a net income increase of only 11 over the previous year to 25 1 million Revenue growth also decelerated to 56 revenue for the year was 365 million Making matters worse net income in the fourth quarter reduced 16 8 to 8 5 million when compared to 1995 s fourth quarter 10 1997 edit In January GT Interactive bought One Stop a European value software publisher for 800 000 in cash 8 In June GT Interactive signed a deal with MTV the deal gave GT Interactive the rights to publish games based on Beavis and Butt head and AEon Flux 15 In October GT Interactive bought game developer SingleTrac for 14 7 million 5 4 million in cash and 9 3 million in stock SingleTrac owned and developed such games as Twisted Metal and Jet Moto 16 17 In September game developer Cavedog Entertainment a division of Humongous Entertainment made its first release Total Annihilation 18 which sold more than 1 million copies 10 On October 5 1997 GT Interactive announced that it had signed a definitive agreement to acquire MicroProse for 250 million in stock the deal had even been unanimously approved by the Board of Directors of both companies and was expected to be completed by the end of that year 19 The merger would have made GT Interactive the second largest U S gaming software company exceeded only by Electronic Arts 20 But on December 5 the acquisition was cancelled according to both CEOs the time is simply not right for the deal MicroProse s stock plummeted after the announcement of the deal s cancellation 21 GT Interactive s result was negatively affected because in March they stopped being the exclusive computer software distributor to Walmart who decided to buy its software directly from the publishers 22 In 1997 GT Interactive s share of the entertainment software market reached a historical low of 6 4 down from the record highs of 9 and 10 years earlier GT Interactive was a leader only on the arcade action category with a 20 3 market share Making matters worse GT Interactive also had a high debt equity ratio of 41 Electronic Arts had a debt equity ratio of just 8 For 1997 GT Interactive s return on equity was a dismal 16 14 23 For the year GT Interactive s revenue growth continued to decelerate increased only 45 to 530 million 24 During 1997 GT Interactive posted its first net loss totaling 25 million 10 1998 edit In May Epic Games s Unreal was published by GT Interactive in the first 10 months over 800 000 copies were sold Coincidentally Deer Hunter II which was released in October also sold 800 000 copies 10 In November GT Interactive bought OneZero Media for 17 2 million in stock and 20 million in total becoming the first game publisher to own an entertainment Internet website 16 25 Legend Entertainment was acquired for around 2 million 16 while Reflections Interactive was acquired for 2 3 million shares or 13 5 million 16 Both companies were bought in December of 1998 26 In the fourth quarter of 1998 GT Interactive posted a net income of 16 7 million on revenues of 246 3 million 27 For the year GT Interactive reported revenues were almost flat rising 10 to 584 million but GT Interactive swung into black by posting a 20 3 million net income results from the fiscal year ending on December 31 1998 10 27 1999 Acquisition by Infogrames edit In 1999 GT Interactive posted first quarter losses of 90 million due to restructuring costs 10 In February in light of the bad results CEO Ron Chaimowitz was replaced 24 Game sales in 1999 fell in comparison to 1998 which had dire consequences on GT Interactive s finances In April GT Interactive predicted for 2000 a first quarter loss of 55 million on revenues of around just 95 million A failure to release 5 major games and a planned relocation to Los Angeles added to the losses citation needed In June GT Interactive announced it had hired Bear Stearns to look into the possibility of either a merger or a sale of the company and in October GT Interactive fired 35 of its workforce or 650 employees mostly from its distribution section 28 failed verification In June Reflections developed Driver was released selling approximately 1 million copies 10 In July GT Interactive sold OneZero Media for 5 2 million in cash just six months after it was purchased 16 On November 16 Infogrames Entertainment SA IESA announced that it would buy 70 of GT Interactive for 135 million and assume 10 5 million in debt 28 a deal completed by December 17 29 IESA s acquisition came just in time because GT Interactive s 1999 results were dismal Revenues fell 30 to 408 million in 1999 and GT Interactive posted a net loss of 254 million for the year results with the fiscal year ending on December 31 1999 27 30 On May 10 2000 IESA announced the renaming of GT Interactive to Infogrames Inc 31 Almost three years later on May 8 2003 the company would again change its name this time to Atari Inc becoming ATAR on the NASDAQ stock market 1 Legacy edit Following the bankruptcy of Atari the GT Interactive brand and trademark was soon sold to Tommo Inc and later Billionsoft 32 On April 20 2023 Atari announced they had re acquired the GT Interactive brand and trademark from Billionsoft alongside select titles formerly published by the company 33 Following this acquisition the trademark and brand transitioned to GT Interactive LLC a subsidiary of Atari that holds the archived titles 34 which includes the 2000 version of Gunship 35 Product history editMain article List of Atari SA video games This section needs additional citations for verification Please help improve this article by adding citations to reliable sources in this section Unsourced material may be challenged and removed June 2016 Learn how and when to remove this message In 2002 Jakks Pacific a toy company released a plug and play video game console called the Atari 10 in 1 TV Game It was battery operated and shaped similarly to an Atari 2600 joystick and included composite video and audio output In 2004 the same company created a device called Atari Paddle Games in the shape of one of the 2600 s paddle controllers with appropriate titles included The same year that the Paddle Games were released Atari released a TV game of their own which they called the Atari Flashback The device was designed and produced by Atari consultant Curt Vendel through his engineering firm Legacy Engineering With only a 10 week development window what they produced looked like a miniature version of the Atari 7800 console originally released in 1984 Twenty titles were built into the system The Flashback did fairly well in sales Since the games were all recreated on hardware more closely resembling the Nintendo Entertainment System than the 7800 some of the aspects of certain games concerning the sound graphics or gameplay were either changed or omitted Because of popular demand Atari hired Curt Vendel once again to produce a follow up product With a longer development window Vendel released a new version of the Flashback console titled Atari Flashback 2 in August 2005 The Flashback 2 is based on an implementation of the original Atari 2600 on a single chip that Curt Vendel designed allowing the original 2600 games to be run instead of ports as in the first Flashback In addition the included joysticks are fully compatible with the original 2600 joysticks and vice versa Furthermore the circuitboard in the Flashback 2 actually has connectors for modders to solder on a cartridge slot allowing the Flashback 2 to play the entire library of 2600 games Since 2011 the consoles have been produced and marketed by AtGames under license from Atari Also in late October 2005 Atari released one of two collections of its classic arcade games for the Nokia N Gage console titled Atari Masterpieces Atari Masterpieces Volume I includes classic arcade games Asteroids Battlezone Black Widow Millipede Missile Command Red Baron Lunar Lander and Super Breakout and features an exclusive interview with Nolan Bushnell Atari Masterpieces Volume II was released in March 2006 On May 5 2006 Atari and Hasbro stopped BioWare and DLA from further development of premium modules and publishing near completed premium modules for Neverwinter Nights No reason was stated but it was likely in anticipation of the upcoming sequel Neverwinter Nights 2 which would lack features from these modules They relented after community backlash Atari s top selling titles have been the Dragon Ball games based on the popular anime license from Toei Animation in Japan These include the Dragon Ball Z Budokai series of games for next generation console systems and the Dragon Ball Z The Legacy of Goku series of games for the Game Boy Advance These games have topped the best seller charts for numerous console platforms since the release of Atari s first Dragon Ball Z game The Legacy of Goku in 2002 which was the first Dragon Ball game to be made by an American company Webfoot Technologies and is one of the best selling Game Boy Advance games of all time 16 The best selling Budokai series is developed in Japan by Dimps and includes Dragon Ball Z Budokai Dragon Ball Z Budokai 2 and Dragon Ball Z Budokai 3 Atari is also releasing Dragon Ball Z Budokai Tenkaichi and its sequel Dragon Ball Z Budokai Tenkaichi 2 which is a separate series from the Budokai series Following the success of the Budokai and Legacy of Goku series Atari has released numerous other Dragon Ball titles including Dragon Ball Z Supersonic Warriors Dragon Ball Z Super Sonic Warriors 2 Dragon Ball Z Sagas Dragon Ball GT Transformation Dragon Ball Advanced Adventure and Super Dragon Ball Z Atari also released a series of games based on The Matrix movie trilogy including Enter the Matrix and The Matrix Path of Neo Although not critical successes these titles represent some of the most expensive video games ever developed Enter the Matrix which was developed by Shiny Entertainment sold 1 38 million units for the PlayStation 2 and 1 million units for the GameCube Another success for Atari was a series based on Godzilla Pipeworks developed and created all three of the console titles although handheld titles were developed separately The series started with Godzilla Destroy All Monsters Melee for the GameCube which was released on October 11 2002 to much success before it was ported to the Microsoft Xbox a year later It was followed by a sequel Godzilla Save the Earth for the PlayStation 2 and the Xbox on November 16 2004 Despite Save the Earth s relative commercial failure Godzilla Unleashed was released for the PS2 and Wii on November 20 2007 and December 5 2007 respectively Unleashed was accompanied by Godzilla Unleashed Double Smash for the Nintendo DS which was released on November 20 2007 Other popular titles of Atari Inc include RollerCoaster Tycoon 3 Test Drive Unlimited Neverwinter Nights the Alone in the Dark series and the Driver series sold to Ubisoft for a reported 24 million 36 Software piracy editAtari was one of the companies using British legal company Davenport Lyons in 2008 to recover damages from computer users illegally downloading games It stopped using the company when they were made aware of the false claims being made against innocent members of the public 37 See also edit nbsp Wikimedia Commons has media related to Atari List of Atari Inc games 1993 present History of video gamesReferences edit a b 10 KT Atari Inc Business Information Overview SEC Info Fran Finnegan amp Company March 31 2003 Retrieved February 11 2016 Infogrames completes Atari Inc acquisition Phil Elliott 11 10 2008 gamesindustry biz a b Now What Was That GT and Hasbro Were Saying About American Game Purchasers Being a Group of 17 28 Year Olds Only Interested in Bloody Games Just Adventure Archived from the original on 2010 12 06 Retrieved February 5 2012 a b Eng Paul M September 2 1996 Lots of Doom but No Gloom Business Week The McGraw Hill Companies Archived from the original on 1997 06 17 Retrieved 2015 06 05 SEC Info Atari Inc 10 K For 3 31 99 On 6 29 99 Table in Document 1 of 9 10 K GT Interactive Software Corp GT INTERACTIVE REPORTS RECORD SECOND QUARTER REVENUES Publishing Business Increases Nearly 300 Percent Free Online Library Archived from the original on 2013 10 17 Retrieved 2016 06 05 SEC Info Atari Inc POS AM on 5 1 97 www secinfo com Retrieved 2024 05 01 a b c d SEC Info Atari Inc 10 Q for 6 30 97 www secinfo com Retrieved 2024 05 01 a b c Rothman v Gregor GT LLP a b c d e f g h SEC Info Atari Inc 10 K For 3 31 99 GT Interactive Software Corp has acquired the worldwide publishing rights to id Software s Quake Billboard January 27 1996 p 96 Retrieved July 3 2019 GT Interactive and Target Stores enter distribution agreement GT Interactive to Become Primary Software Vendor to More Than 600 Target Stores Nationwide Free Online Library Archived from the original on 2012 10 22 Retrieved 2016 06 05 Game Matters Royal tease a b Baker M Sharon July 14 1996 Humongous lives up to name with 76 million sale Tidbits Electronic Gaming Monthly No 98 Ziff Davis September 1997 p 20 a b c d e SEC Info Atari Inc 10 Q For 12 31 99 Tidbits Electronic Gaming Monthly No 98 Ziff Davis September 1997 p 23 cavedog GameSpot 250 Million Stock Deal for Microprose The New York Times October 6 1997 Retrieved May 4 2010 GT Interactive Grabs MicroProse Next Generation No 36 Imagine Media December 1997 p 20 Company News Microprose and GT Interactive End Merger Talks The New York Times December 6 1997 Retrieved May 4 2010 GT Interactive reaches understanding with Wal Mart enabling the mass merchant to begin purchasing directly from other software publishers Business Wire March 24 1997 Archived from the original on November 7 2012 Retrieved September 4 2021 via The Free Dictionary ElecArts PDF Archived 2007 06 10 at the Wayback Machine a b GT Interactive Hires Disney Honcho Raises Cash Archived 2008 01 12 at the Wayback Machine Ocampo Jason November 5 1998 GT Interactive Buys Portal gamecenter com Archived from the original on January 18 2000 Retrieved July 12 2019 Amazon com Game Design Second Edition Books Bob Bates a b c SEC Info Atari Inc 10 Q For 12 31 99 As Of 2 14 00 Table in Document 1 of 2 10 Q GT Interactive Software Corp a b Infogrames Gets Control of GT Interactive The New York Times November 16 1999 Retrieved May 4 2010 Infogrames Entertainment Completes Acquisition of Controlling Stake in GT Interactive Software Press release Infogrames December 17 1999 Archived from the original on 2000 08 15 Retrieved 2016 06 05 SEC Info Atari Inc 10 K For 3 31 99 On 6 29 99 Table in Document 1 of 9 10 K GT Interactive Software Corp GT Interactive to Adopt Infogrames Brand Across the Company and Its Products Press release Los Angeles Infogrames May 10 2000 Archived from the original on 2000 08 15 Retrieved 2016 06 05 GT Trademark of BILLION SOFT HONG KONG LIMITED Registration Number 2009337 Serial Number 74550441 Justia Trademarks Atari Announces Acquisition of More than 100 PC and Console Press release April 20 2023 Retrieved April 19 2023 GT Trademark of GT INTERACTIVE LLC Registration Number 2009337 Serial Number 74550441 Justia Trademarks Gunship On Steam Atari In The Money Driver Gone Archived 2007 10 18 at the Wayback Machine TotalGaming net news July 13 2006 BBC Watchdog website Davenport Lyons threatening letters 8 December 2008External links editOfficial website nbsp Official GT Interactive website Archived from the original on 1999 11 11 Retrieved 2016 04 02 Retrieved from https en wikipedia org w index php title Atari Inc 1993 present amp oldid 1221684410, wikipedia, wiki, book, books, library,

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