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Neverwinter Nights

Neverwinter Nights is a series of video games developed by BioWare and Obsidian Entertainment, based on the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. Aside from also being set around the city Neverwinter, it is unrelated to both the 1991 Neverwinter Nights online game and the 2013 online game called Neverwinter.

Neverwinter Nights
Genre(s)Role-playing video game
Developer(s)BioWare, Obsidian Entertainment
Publisher(s)Atari (formerly Infogrames)
Platform(s)Microsoft Windows, Mac OS X, Linux, iOS, Android, Nintendo Switch, PlayStation 4, Xbox One
First releaseNeverwinter Nights (Microsoft Windows)
June 18, 2002
Latest releaseNeverwinter Nights: Enhanced Edition (Nintendo Switch, Playstation 4, Xbox One)
December 3, 2019

Overview edit

The Neverwinter Nights series take place primarily in the city of Neverwinter, located in the Sword Coast region of the fictional land of Faerûn.[1] Also commonly referred to as the City of Skilled Hands,[2] Neverwinter grew from a multi-racial settlement named Eigersstor founded several hundred years prior to the start of Neverwinter Nights.[3] At the time the first game takes place, the city of Neverwinter was beset by a magical plague named the Wailing Death,[4] whereas in the second game the city is threatened by an invasion from its ancient enemy named the King of Shadows.[5]

Gameplay edit

The Neverwinter Nights series is a franchise of role-playing games with a third-person isometric perspective.[6] The systems of the games are based on the rules of Dungeons & Dragons, a table-top role-playing game originally developed by TSR, Inc.[7] Both Neverwinter Nights and Neverwinter Nights 2 contain three game modes: a default campaign, a multiplayer mode, and custom contents.[7]

Campaign edit

Both Neverwinter Nights and Neverwinter Nights 2 include a default campaign, which focus on the development of the player character through a series of distinct acts.[8] In addition to the main story, the player also has the opportunity to undertake a variety of side quests, some of which form storylines that span the entire game. The player has the ability to make key choices in specific quests can affect combat encounters, key plot points, and the outcome of the overarching story.[9]

Before the player can begin the campaign, they must first create a new character through the game's character creation interface. The player may customize a new character from scratch, or select one of the pre-set characters provided by the games. If the player chooses to create a new character, they are then guided through a series of choices about their character, including race, class, appearance etc.. Some of the choices such as gender and appearance are purely cosmetic, whereas others such as race and class affect how the player character fights and what abilities they have access to.[10]

Custom content edit

In addition to the base campaign and the multiplayer mode, both Neverwinter Nights and Neverwinter Nights 2 also included sets of software development tools which allow the players to create custom campaigns which they can then share with other players.[11] Neverwinter Nights shipped with the Aurora Toolset,[11] while Neverwinter Nights 2 shipped with the Electron Toolset, which was completely rewritten by Bioware using the programming language C#.[12]

Reception edit

The first instalment in the series, Neverwinter Nights, was generally well received according to review aggregator Metacritic, which gave it a score of 91/100 based on 34 critic reviews and a score of 8.1/10 based on 608 user reviews.[13] Greg Kasavin of GameSpot praised the game's accessibility, calling it "one of those exceedingly rare games that has a lot to offer virtually everyone, even if they aren't already into RPGs".[14] Gamezone appreciated the game's graphic and sound design, and that "the musical score foreshadows game action (the music picks up in intensity when combat looms), and is well done".[15] Allgame reviewer Mark Hoogland commended the Aurora toolset shipped with Neverwinter Nights, calling the breadth of level, story, environment, and module creation options "impressive". Eurogamer reviewer Gestalt was less convinced, criticising the single-player campaign's emphasis on combat encounters over "actual roleplaying", but was optimistic that the game's mod support will give it longevity.[16]

Legacy edit

The Neverwinter Nights series has been adopted by a number of educators for use in the classroom. University of Alberta's Professor Mike Carbonara and colleagues made use of the Aurora Toolset to develop an "economics game" aimed at teaching the concepts of fixed price commerce, mark up, and supply and demand.[17] Squire & Jenkins at MIT Education Arcade created the multiplayer game Revolution, which allows players to roleplay characters with different dispositions and political views in 1770s colonial Williamsburg, with an aim to improve the student's understanding of the American Revolution.[18] In 2005, researchers Nora Paul and Kathleen A. Hansen designed a custom module for journalism students; players took on the role of a journalist investigating a train derailment in the fictional American town named Harperville, during which they must investigate and analyse multiple sources.[19]

Games edit

Neverwinter Nights Series
Title Release Platforms Additional Info
Neverwinter Nights 2002 Windows, Mac, Linux
Neverwinter Nights: Shadows of Undrentide 2003 Windows, Mac, Linux expansion pack
Neverwinter Nights: Hordes of the Underdark 2003 Windows, Mac, Linux expansion pack
Neverwinter Nights: Kingmaker 2004 Windows premium module* (requires Hordes of the Underdark)
Neverwinter Nights: Pirates of the Sword Coast 2005 Windows, Mac, Linux premium module*
Neverwinter Nights: Infinite Dungeons 2006 Windows, Mac, Linux premium module*
Neverwinter Nights: Darkness over Daggerford 2006 Windows, Mac, Linux premium module*
Neverwinter Nights: Wyvern Crown of Cormyr 2006 Windows, Mac, Linux premium module*
Neverwinter Nights 2 2006 Windows, Mac
Neverwinter Nights 2: Mask of the Betrayer 2007 Windows expansion pack
Neverwinter Nights 2: Storm of Zehir 2008 Windows expansion pack
Neverwinter Nights 2: Mysteries of Westgate 2009 Windows adventure pack**
Neverwinter Nights: Tyrants of the Moonsea[20] 2019 Windows, Mac, Linux premium module*
Neverwinter Nights: Dark Dreams of Furiae[21] 2020 Windows, Mac, Linux premium module*
  • A "premium module" is a small-scale, stand-alone adventure.
  • An "adventure pack" is similar to the first game's premium modules.

References edit

  1. ^ "TTRPG Products & Accessories | Roleplaying Games | Dungeons & Dragons".
  2. ^ Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting (pp.2). Wizards of the Coast. ISBN 0-7869-5814-6.
  3. ^ Jennell Jaquays (1988). The Savage Frontier (pp. 13). TSR, Inc. ISBN 0-88038-593-6.
  4. ^ "TTRPG Products & Accessories | Roleplaying Games | Dungeons & Dragons".
  5. ^ Onyett, Charles (November 3, 2006). "Neverwinter Nights 2 Review". IGN. Retrieved May 3, 2022.
  6. ^ "TTRPG Products & Accessories | Roleplaying Games | Dungeons & Dragons".
  7. ^ a b Kasavin, Greg (June 24, 2002). "Neverwinter Nights Review". GameSpot. Retrieved May 3, 2022.
  8. ^ Dubin, Jayson (May 4, 2012). "Neverwinter Nights 2 - PC - Review". GameZone. Retrieved May 3, 2022.
  9. ^ Chadwick, Gareth (March 12, 2020). "Neverwinter Nights: Enhanced Edition Review". TheSixthAxis. Retrieved May 3, 2022.
  10. ^ Mueller, Greg (November 1, 2006). "Neverwinter Nights 2 Review". GameSpot. Retrieved May 3, 2022.
  11. ^ a b "Aurora Toolset - Neverwinter Nights 1: EE - NWN.wiki".
  12. ^ Robertson, Judy & Good, Judith (2004). Children's narrative development through computer game authoring. TechTrends 49(5), 57-64. doi:10.1145/1017833.1017841
  13. ^ "Neverwinter Nights". Metacritic. Retrieved May 3, 2022.
  14. ^ "Neverwinter Nights Review".
  15. ^ Dubin, Jayson (May 4, 2012). "Neverwinter Nights - PC - Review". GameZone. Retrieved May 3, 2022.
  16. ^ Gestalt (July 31, 2002). "Neverwinter Nights". Eurogamer. Retrieved May 3, 2022.
  17. ^ Carbonaro, Michael et al. (2006, January). Adapting a Commercial Role-Playing Game for Educational Computer Game Production. Conference: 2nd International North-American Conference on Intelligent Games and Simulation, Game-On NA 2006.
  18. ^ Squire, K., & Jenkins, H. (2003). Harnessing the Power of Games in Education. Insight 2003 (3), pp.7-33.
  19. ^ Paul, N., Hansen, K., & Taylor, M. (2005). Modding' Education: Engaging Today's Learners. International digital media and arts journal, 2(1), Spring.
  20. ^ "Tyrants of the Moonsea - a new premium module for Neverwinter Nights: Enhanced Edition". Beamdog. 2019-08-16. Retrieved 2023-03-03.
  21. ^ "Neverwinter Nights: Enhanced Edition - Dark Dreams of Furiae Module Announced". GameBanshee. 2020-03-24. Retrieved 2023-03-03.

neverwinter, nights, this, article, about, video, game, series, unrelated, online, role, playing, game, 1991, video, game, first, game, series, 2002, video, game, series, video, games, developed, bioware, obsidian, entertainment, based, forgotten, realms, camp. This article is about the video game series For the unrelated online role playing game see Neverwinter Nights 1991 video game For the first game in the series see Neverwinter Nights 2002 video game Neverwinter Nights is a series of video games developed by BioWare and Obsidian Entertainment based on the Forgotten Realms campaign setting of the Dungeons amp Dragons role playing game Aside from also being set around the city Neverwinter it is unrelated to both the 1991 Neverwinter Nights online game and the 2013 online game called Neverwinter Neverwinter NightsGenre s Role playing video gameDeveloper s BioWare Obsidian EntertainmentPublisher s Atari formerly Infogrames Platform s Microsoft Windows Mac OS X Linux iOS Android Nintendo Switch PlayStation 4 Xbox OneFirst releaseNeverwinter Nights Microsoft Windows June 18 2002Latest releaseNeverwinter Nights Enhanced Edition Nintendo Switch Playstation 4 Xbox One December 3 2019 Contents 1 Overview 2 Gameplay 3 Campaign 3 1 Custom content 4 Reception 5 Legacy 6 Games 7 ReferencesOverview editThe Neverwinter Nights series take place primarily in the city of Neverwinter located in the Sword Coast region of the fictional land of Faerun 1 Also commonly referred to as the City of Skilled Hands 2 Neverwinter grew from a multi racial settlement named Eigersstor founded several hundred years prior to the start of Neverwinter Nights 3 At the time the first game takes place the city of Neverwinter was beset by a magical plague named the Wailing Death 4 whereas in the second game the city is threatened by an invasion from its ancient enemy named the King of Shadows 5 Gameplay editThe Neverwinter Nights series is a franchise of role playing games with a third person isometric perspective 6 The systems of the games are based on the rules of Dungeons amp Dragons a table top role playing game originally developed by TSR Inc 7 Both Neverwinter Nights and Neverwinter Nights 2 contain three game modes a default campaign a multiplayer mode and custom contents 7 Campaign editBoth Neverwinter Nights and Neverwinter Nights 2 include a default campaign which focus on the development of the player character through a series of distinct acts 8 In addition to the main story the player also has the opportunity to undertake a variety of side quests some of which form storylines that span the entire game The player has the ability to make key choices in specific quests can affect combat encounters key plot points and the outcome of the overarching story 9 Before the player can begin the campaign they must first create a new character through the game s character creation interface The player may customize a new character from scratch or select one of the pre set characters provided by the games If the player chooses to create a new character they are then guided through a series of choices about their character including race class appearance etc Some of the choices such as gender and appearance are purely cosmetic whereas others such as race and class affect how the player character fights and what abilities they have access to 10 Custom content edit In addition to the base campaign and the multiplayer mode both Neverwinter Nights and Neverwinter Nights 2 also included sets of software development tools which allow the players to create custom campaigns which they can then share with other players 11 Neverwinter Nights shipped with the Aurora Toolset 11 while Neverwinter Nights 2 shipped with the Electron Toolset which was completely rewritten by Bioware using the programming language C 12 Reception editThe first instalment in the series Neverwinter Nights was generally well received according to review aggregator Metacritic which gave it a score of 91 100 based on 34 critic reviews and a score of 8 1 10 based on 608 user reviews 13 Greg Kasavin of GameSpot praised the game s accessibility calling it one of those exceedingly rare games that has a lot to offer virtually everyone even if they aren t already into RPGs 14 Gamezone appreciated the game s graphic and sound design and that the musical score foreshadows game action the music picks up in intensity when combat looms and is well done 15 Allgame reviewer Mark Hoogland commended the Aurora toolset shipped with Neverwinter Nights calling the breadth of level story environment and module creation options impressive Eurogamer reviewer Gestalt was less convinced criticising the single player campaign s emphasis on combat encounters over actual roleplaying but was optimistic that the game s mod support will give it longevity 16 Legacy editThe Neverwinter Nights series has been adopted by a number of educators for use in the classroom University of Alberta s Professor Mike Carbonara and colleagues made use of the Aurora Toolset to develop an economics game aimed at teaching the concepts of fixed price commerce mark up and supply and demand 17 Squire amp Jenkins at MIT Education Arcade created the multiplayer game Revolution which allows players to roleplay characters with different dispositions and political views in 1770s colonial Williamsburg with an aim to improve the student s understanding of the American Revolution 18 In 2005 researchers Nora Paul and Kathleen A Hansen designed a custom module for journalism students players took on the role of a journalist investigating a train derailment in the fictional American town named Harperville during which they must investigate and analyse multiple sources 19 Games editNeverwinter Nights Series Title Release Platforms Additional Info Neverwinter Nights 2002 Windows Mac Linux Neverwinter Nights Shadows of Undrentide 2003 Windows Mac Linux expansion pack Neverwinter Nights Hordes of the Underdark 2003 Windows Mac Linux expansion pack Neverwinter Nights Kingmaker 2004 Windows premium module requires Hordes of the Underdark Neverwinter Nights Pirates of the Sword Coast 2005 Windows Mac Linux premium module Neverwinter Nights Infinite Dungeons 2006 Windows Mac Linux premium module Neverwinter Nights Darkness over Daggerford 2006 Windows Mac Linux premium module Neverwinter Nights Wyvern Crown of Cormyr 2006 Windows Mac Linux premium module Neverwinter Nights 2 2006 Windows Mac Neverwinter Nights 2 Mask of the Betrayer 2007 Windows expansion pack Neverwinter Nights 2 Storm of Zehir 2008 Windows expansion pack Neverwinter Nights 2 Mysteries of Westgate 2009 Windows adventure pack Neverwinter Nights Tyrants of the Moonsea 20 2019 Windows Mac Linux premium module Neverwinter Nights Dark Dreams of Furiae 21 2020 Windows Mac Linux premium module A premium module is a small scale stand alone adventure An adventure pack is similar to the first game s premium modules References edit TTRPG Products amp Accessories Roleplaying Games Dungeons amp Dragons Matt Sernett Erik Scott de Bie Ari Marmell 2011 Neverwinter Campaign Setting pp 2 Wizards of the Coast ISBN 0 7869 5814 6 Jennell Jaquays 1988 The Savage Frontier pp 13 TSR Inc ISBN 0 88038 593 6 TTRPG Products amp Accessories Roleplaying Games Dungeons amp Dragons Onyett Charles November 3 2006 Neverwinter Nights 2 Review IGN Retrieved May 3 2022 TTRPG Products amp Accessories Roleplaying Games Dungeons amp Dragons a b Kasavin Greg June 24 2002 Neverwinter Nights Review GameSpot Retrieved May 3 2022 Dubin Jayson May 4 2012 Neverwinter Nights 2 PC Review GameZone Retrieved May 3 2022 Chadwick Gareth March 12 2020 Neverwinter Nights Enhanced Edition Review TheSixthAxis Retrieved May 3 2022 Mueller Greg November 1 2006 Neverwinter Nights 2 Review GameSpot Retrieved May 3 2022 a b Aurora Toolset Neverwinter Nights 1 EE NWN wiki Robertson Judy amp Good Judith 2004 Children s narrative development through computer game authoring TechTrends 49 5 57 64 doi 10 1145 1017833 1017841 Neverwinter Nights Metacritic Retrieved May 3 2022 Neverwinter Nights Review Dubin Jayson May 4 2012 Neverwinter Nights PC Review GameZone Retrieved May 3 2022 Gestalt July 31 2002 Neverwinter Nights Eurogamer Retrieved May 3 2022 Carbonaro Michael et al 2006 January Adapting a Commercial Role Playing Game for Educational Computer Game Production Conference 2nd International North American Conference on Intelligent Games and Simulation Game On NA 2006 Squire K amp Jenkins H 2003 Harnessing the Power of Games in Education Insight 2003 3 pp 7 33 Paul N Hansen K amp Taylor M 2005 Modding Education Engaging Today s Learners International digital media and arts journal 2 1 Spring Tyrants of the Moonsea a new premium module for Neverwinter Nights Enhanced Edition Beamdog 2019 08 16 Retrieved 2023 03 03 Neverwinter Nights Enhanced Edition Dark Dreams of Furiae Module Announced GameBanshee 2020 03 24 Retrieved 2023 03 03 Retrieved from https en wikipedia org w index php title Neverwinter Nights amp oldid 1182889148, wikipedia, wiki, book, books, library,

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