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Godzilla: Unleashed

Godzilla: Unleashed is a 3D fighting video game based on Toho's Godzilla franchise. It was developed by Pipeworks Software and published by Atari. The game was released in North America on November 20, 2007 for PlayStation 2;[2] and on December 5 of the same year for the Wii.[3] A Nintendo DS version, titled Godzilla Unleashed: Double Smash,[1] was also released in North America on December 5, 2007.

Godzilla: Unleashed
Developer(s)Pipeworks Software
Publisher(s)Atari
SeriesGodzilla
Platform(s)Wii, PlayStation 2, Nintendo DS
ReleaseNintendo DS
  • NA: November 20, 2007
  • AU: December 5, 2007
PlayStation 2
  • NA: November 20, 2007
  • EU: February 22, 2008
  • AU: February 29, 2008[2]
Wii
  • NA: December 5, 2007
  • EU: February 22, 2008
  • AU: February 29, 2008[3]
Genre(s)Fighting
Mode(s)Single player, multiplayer

Unleashed serves as a sequel to 2004's Godzilla: Save the Earth, itself a sequel to 2002's Godzilla: Destroy All Monsters Melee. The game features over 20 Kaiju and Mechas from the Shōwa (1954–1975), Heisei (1984–1995), and Millennium (1999–2004) era films; as well as two original Toho-approved creations: Krystalak and Obsidius.

Gameplay edit

 
King Caesar and Anguirus in battle

Like its predecessors, Godzilla Unleashed plays as a 3D fighting game with the option to play with up to four monsters at a time, with or without teams. While the PS2 version involves only button presses, the Wii version uses a combination of button presses and physically moving the Wii Remote and Nunchuk. Basic punch and kick attacks are through the A and B buttons[4] while more powerful and aggressive strikes require swinging of the remote up, down or sideways while pressing A and/or B.[5] Movement is done by the analog stick on the Nunchuk, and flicking it upwards allows players to jump. Flicking both the remote and Nunchuk allows monsters to grab nearby opponents or environmental objects, and throw them.[6] Weapon and beam attacks also return, but are much less powerful and do not lock on, although they can be sustained for much longer periods of time. Rage Mode from the previous games[7] is absent, but monsters can achieve "Critical Mass" by destroying the energy crystals found in arenas, which causes them to temporarily increase in size, glow red (similar looking to Burning Godzilla from Godzilla vs. Destoroyah), and deal more damage.[8]

Monsters can also use one of seven "Power Surges", which are temporary abilities that can be used only once per battle, per monster. Surges increase certain traits, like for example the Fire Surge increases damage dealt and Speed Surge increases speed. They can also decrease abilities like Shield Surge, which increases defense while slowing movement. Others can improve and damage others like Radiation Surge that improves health regeneration while impairing that of nearby monsters. Before the Surge is over, monsters can release a powerful shockwave attack. In the single player Story Mode, multiple Power Surges can be collected through defeating an enemy monster afflicted with the Surge.[9] In multiplayer mode, the Surges are obtained by destroying Surge Crystals that pop up in the environment.

Along with destructible environments, Earth's Military or the Vortaak's Forces are present, depending on the arena/city. Both will attack certain monsters each time. Monsters are attacked on differing circumstances. For example Global Defense Force monsters will be attacked by humans if they go out their way to destroy human buildings and military units being on the same side. The same goes for Alien monsters and the Vortaak. Destruction of crystals and use of Power Surges and Critical Mass can also affect military attitude towards certain monsters.[10] In Story Mode, the Atragon appears multiple times throughout but due to the personal attitude of its Admiral, it will attack regardless of actions or faction.

Story edit

 
King Ghidorah face-to-face with Gigan

Unleashed takes place twenty years after Godzilla: Save the Earth, beginning when a meteor shower causes climate shifts and earthquakes. Simultaneously, monsters of Earth begin attacking cities across the globe as a result of crystals growing on the ground. Factions form among the members of Earth as well as the monsters attacking them, totaling four monster factions. Choices within the story affect later events, including the relationships between Earth factions and the monster ones. The Vortaak, returning from the previous games, choose to invade and use the crystals to seize Earth, but their mothership was knocked into the San Francisco Bay. It is revealed in the finale that the source of the crystals was SpaceGodzilla trying to escape his interdimensional prison that he was trapped in at the end of Save the Earth.

The game has four different endings depending on what faction you are on. Earth Defenders and Global Defense monsters remove the crystals, defeat the mutants, run off the Vortaak, and are congratulated by the human forces. Players on the Alien Faction destroy the human forces and see Vorticia laugh in victory. Those on the Mutant Faction allow the crystals to spread rapidly, and will witness SpaceGodzilla roar in victory. Any monster who has acquired all of the Power Surges will become corrupted and evil, with the reporter saying the player's monster was their only hope.

Playable monsters edit

The total number of playable monsters differs between the Wii and PS2 versions. The former has 26 playable monsters while the latter has 20. In both versions, monsters are divided into 4 factions: Earth Defenders, Global Defense Force, Aliens, and Mutants. In Story Mode, monsters of particular factions have different goals and take on a different order of missions. Each faction also has different styles of play and what they consider friend or foe. Some choose to destroy the crystals to get rid of them while others intend to abuse their powers, and so will reflect this depending on how the player chooses to act throughout. As players gain points with some factions for obtaining Power Surges, obtaining all seven Power Surges will null any allegiances the player has and unlock a secret level called "Tyrant", in which the player's chosen monster is given unlimited Critical Mass, but is forced to brawl against several monsters who may or may not have been former allies.

In addition to the established Toho created monsters, two original creations were developed for the game. The lava-based Obsidius was selected from a roster of 4 original monsters created by Pipeworks while the aptly named Krystalak was included by default in the Wii version.

Earth Defenders edit

Natural monsters who are very instinctive and protective of their territory, Earth. They see the crystals and Vortaak as threats and will go out of their way to destroy them, even if it means destruction of human cities. The Earth Defenders will ally themselves with monsters that destroy crystals while attacking those who use them to attain Critical Mass.

Global Defense Force edit

Human engineered mechas built to protect humanity from other monsters, the Vortaak, and the crystals. The GDF will ally themselves with monsters who fight the Aliens' monsters and the mutants, and minimize destruction of human structures. Due to their autonomous minds, GDF mechas can fall victim to and become corrupted by the crystals' energy.

Aliens edit

The Alien faction is made up of monsters that have allied themselves with the Vortaak invaders and thus want to destroy the humans and conquer Earth. Alien monsters are driven by power surges and attack monsters that destroy Surge crystals, Vortaak forces, and alien buildings. They also ally themselves with those who preserve crystals and destroy human forces.

Mutants edit

Monsters from the mutant faction are driven by a lust for power. They are drawn to the crystals and will destroy all in their path to get such power. Mutants will ally themselves with other monsters who fight everyone else and are willing to attain Critical Mass. They will also attack monsters who do not cause enough destruction.

Unplayable edit

During production, several monsters were scrapped. The originally designed monsters who lost in the polls were known as Fire Lion, The Visitor, and Lightning Bug. Hedorah was considered, but was scrapped because cel-shading him proved to be time-consuming. King Kong was scrapped due to legal problems with Universal Studios. Zilla was considered, but scrapped due to his overall negative reception, though fans later criticized this decision. Monster X was considered, but scrapped due to his transformation sequence into Keizer Ghidorah being too complicated and the game engine could not handle more than one person playing as him at a time. Gamera was mentioned in an interview, and likely not included since he is owned by Kadokawa.

Development edit

Before the game was released, there was a six page 'designer diary' hosted on IGN that provided some information about working on the game. The first interview of the game with Pipeworks stated that the title was completely new and is specifically designed with the Wii Remote in mind. There were also plans to use WiiConnect24 support for downloading purposes, but this was not in the completed game. First screenshots of the PS2 version of the game were released during September 2007.[12] A PSP version was also planned.

On October 9, 2007, development blog has revealed that Heavy Melody created the soundtrack for the game and that every monster has a unique theme song that ties to the overall feeling of their faction. On October 19, 2007, IGN stated that the PSP version of Godzilla: Unleashed was canceled; however, it was said that if the Wii version of the game sells well, they would consider bringing back the PSP version.

On November 9, 2007, GameSpot posted the sixth designer diary with lead developer Simon Strange talking about the factions' importance. On November 19, 2007, GameSpot put up a Monster Battles 2008-05-15 at the Wayback Machine feature to have people vote for which monsters they want to face off.

Reception edit

Unleashed received negative reviews on all platforms, according to video game review aggregator Metacritic.[33][31][32] Play Magazine called the Wii version "among the best fighters for the system",[34] while GameSpot stated, "Unleashed is the worst thing to happen to Godzilla since getting killed by Mothra's babies."[19]

GameSpy praised the large lineup of playable kaiju as "ample fan service" while showing disappointment over the new original kaiju, Obsidius and Krystalak, being "a shame that these guys make the cut while classic foes like Hedorah and Battra are MIA (or confined to the PS2 version in Battra's case)."[21]

The controls were criticized the most by critics, reportedly being unresponsive at times. Nintendo Power said of the Wii version, "Though Godzilla Unleashed is fairly accessible, even casual gamers may wonder why their creatures don't always do what they want,"[30] while IGN experienced "a good deal of lag between when you swing the Wiimote and when your monster attacks."[28] Game Informer, however, more bluntly called them a "complete slop".[16]

The visuals were also criticized, with GameTrailers stating that the Wii version's films "are often seen as classics because of their low production values and hokey monster designs. Still, Godzilla Unleashed is simply unattractive with its low-res textures and washed-out color palette."[22]

The game eventually sold around 800,000 units over its lifetime, outselling both Godzilla: Destroy All Monsters Melee and Godzilla: Save the Earth, the two previous games in the series.[35]

Double Smash edit

The Nintendo DS version of Unleashed, Double Smash features gameplay akin to a side-scroller, similar to that of the Godzilla: Monster of Monsters.[36] Although graphically 3D, its 2D gameplay made it similar to titles such as New Super Mario Bros. or Sonic Rush. Using the two-screen display of the Nintendo DS, flying monsters appear on the top screen, while grounded monsters appear on the bottom screen.[36] A multi-player option allows for a different player to control each monster.[36]

Critical reaction to Double Smash was largely negative. IGN gave the game a score of 3 out of 10, saying: "None of the recent Godzilla games have been very good, but at least they were fun. Godzilla Unleashed: Double Smash cannot make this claim. It looks terrible, and reduces the King of the Monsters to a mush of no-texture polygons, then puts him in a tedious series of punching planes and kicking boats."[26] GameSpot gave Double Smash a 2 out of 10, calling it "one of the worst DS games ever made," adding: "With a perfect storm of terrible game design, bad play mechanics, and uninspired destruction, this game does what oxidation bombs, volcanoes, and Matthew Broderick couldn't: It kills Godzilla."[17] GameSpy gave the game a 1 out of 5, saying: "This brain-dead combat is perhaps the worst part of Double Smash. Slowly plodding through the stale levels, fighting the same enemies, and using the same techniques to win grows old almost immediately."[20]

References edit

  1. ^ a b "Godzilla Unleashed: Double Smash Release Information for DS". GameFAQs. from the original on April 24, 2013. Retrieved June 30, 2014.
  2. ^ a b "Godzilla: Unleashed Release Information for PlayStation 2". GameFAQs. from the original on January 15, 2015. Retrieved June 30, 2014.
  3. ^ a b "Godzilla: Unleashed Release Information for Wii". GameFAQs. from the original on August 4, 2014. Retrieved June 30, 2014.
  4. ^ Atari Interactive, ed. (2007). Godzilla: Unleashed Instruction Booklet (Wii). Atari. p. 4.
  5. ^ Atari Interactive, ed. (2007). Godzilla: Unleashed Instruction Booklet (Wii). Atari. p. 5.
  6. ^ Atari Interactive, ed. (2007). Godzilla: Unleashed Instruction Booklet (Wii). Atari. pp. 4–5.
  7. ^ Atari Interactive, ed. (2004). Godzilla: Save the Earth Instruction Booklet (PS2). Atari. p. 6.
  8. ^ Atari Interactive, ed. (2007). Godzilla: Unleashed Instruction Booklet (Wii). Atari. p. 14.
  9. ^ Atari Interactive, ed. (2007). Godzilla: Unleashed Instruction Booklet (Wii). Atari. pp. 13–14.
  10. ^ Atari Interactive, ed. (2007). Godzilla: Unleashed Instruction Booklet (Wii). Atari. pp. 14–16.
  11. ^ a b c d Atari Interactive, ed. (2007). Godzilla: Unleashed Instruction Booklet (Wii). Atari. pp. 15–16.
  12. ^ . Archived from the original on 2007-10-12. Retrieved 2007-09-15.
  13. ^ Suttner, Nick (December 10, 2007). "Godzilla: Unleashed (WII)". 1UP.com. Archived from the original on July 7, 2014. Retrieved July 1, 2014.
  14. ^ 8BitBrian (December 10, 2007). "Destructoid review: Godzilla: Unleashed (PS2)". Destructoid. from the original on April 13, 2014. Retrieved July 1, 2014.{{cite web}}: CS1 maint: numeric names: authors list (link)
  15. ^ Gibson, Ellie (June 18, 2008). "Shame Train Roundup (Page 2)". Eurogamer. from the original on September 27, 2014. Retrieved July 1, 2014.
  16. ^ a b Vore, Bryan (December 2007). . Game Informer. No. 176. p. 146. Archived from the original on February 12, 2008. Retrieved July 1, 2014.
  17. ^ a b Dodson, Joe (December 14, 2007). "Godzilla Unleashed: Double Smash Review". GameSpot. from the original on November 7, 2015. Retrieved July 1, 2014.
  18. ^ Dodson, Joe (December 12, 2007). "Godzilla: Unleashed Review (PS2)". GameSpot. from the original on January 19, 2016. Retrieved July 1, 2014.
  19. ^ a b Dodson, Joe (December 12, 2007). "Godzilla: Unleashed Review (Wii)". GameSpot. from the original on January 19, 2016. Retrieved July 1, 2014.
  20. ^ a b Theobald, Phil (December 11, 2007). . GameSpy. Archived from the original on December 13, 2007. Retrieved July 1, 2014.
  21. ^ a b Theobald, Phil (December 11, 2007). "GameSpy: Godzilla: Unleashed (Wii)". GameSpy. from the original on September 10, 2015. Retrieved July 1, 2014.
  22. ^ a b . GameTrailers. January 4, 2008. Archived from the original on February 10, 2009. Retrieved March 30, 2016.
  23. ^ Bedigian, Louis (November 29, 2007). "Godzilla Unleashed: Double Smash - NDS - Review". GameZone. from the original on September 28, 2008. Retrieved July 1, 2014.
  24. ^ Hobbs, Ronnie (December 4, 2007). "Godzilla Unleashed - PS2 - Review". GameZone. from the original on October 5, 2008. Retrieved July 1, 2014.
  25. ^ David, Mike (December 18, 2007). "Godzilla: Unleashed - WII - Review". GameZone. from the original on October 5, 2008. Retrieved July 1, 2014.
  26. ^ a b DeVries, Jack (November 27, 2007). "Godzilla: Unleashed Double Smash [sic] Review". IGN. from the original on October 3, 2015. Retrieved July 1, 2014.
  27. ^ Hatfield, Daemon (November 30, 2007). "Godzilla: Unleashed Review (PS2)". IGN. from the original on July 1, 2014. Retrieved July 1, 2014.
  28. ^ a b Hatfield, Daemon (February 5, 2008). "Godzilla: Unleashed Review (Wii)". IGN. from the original on October 13, 2014. Retrieved July 1, 2014.
  29. ^ "Godzilla Unleashed: Double Smash". Nintendo Power. Vol. 224. January 2008. p. 89.
  30. ^ a b "Godzilla: Unleashed". Nintendo Power. Vol. 223. December 25, 2007. p. 82.
  31. ^ a b "Godzilla Unleashed: Double Smash for DS Reviews". Metacritic. from the original on December 18, 2013. Retrieved July 1, 2014.
  32. ^ a b "Godzilla Unleashed for PlayStation 2 Reviews". Metacritic. from the original on October 6, 2014. Retrieved July 1, 2014.
  33. ^ a b "Godzilla: Unleashed for Wii Reviews". Metacritic. from the original on May 24, 2014. Retrieved July 1, 2014.
  34. ^ "Godzilla: Unleashed". Play Magazine: 82. December 2007.
  35. ^ "The Energy System I designed into Godzilla: Unleashed is a Failure". TypePad. from the original on July 17, 2011. Retrieved June 12, 2011.
  36. ^ a b c Harris, Craig (February 21, 2007). "Godzilla: Unleashed First Impressions". IGN. CNET. from the original on November 7, 2015. Retrieved July 1, 2014.

External links edit

  • Toho Kingdom Godzilla Unleashed Wii site
  • Toho Kingdom Godzilla Unleashed: Double Smash page
  • Godzilla: Unleashed at MobyGames
  • Godzilla Unleashed: Double Smash at MobyGames

godzilla, unleashed, fighting, video, game, based, toho, godzilla, franchise, developed, pipeworks, software, published, atari, game, released, north, america, november, 2007, playstation, december, same, year, nintendo, version, titled, godzilla, unleashed, d. Godzilla Unleashed is a 3D fighting video game based on Toho s Godzilla franchise It was developed by Pipeworks Software and published by Atari The game was released in North America on November 20 2007 for PlayStation 2 2 and on December 5 of the same year for the Wii 3 A Nintendo DS version titled Godzilla Unleashed Double Smash 1 was also released in North America on December 5 2007 Godzilla UnleashedDeveloper s Pipeworks SoftwarePublisher s AtariSeriesGodzillaPlatform s Wii PlayStation 2 Nintendo DSReleaseNintendo DSNA November 20 2007AU December 5 2007EU February 22 2008 1 PlayStation 2NA November 20 2007EU February 22 2008AU February 29 2008 2 WiiNA December 5 2007EU February 22 2008AU February 29 2008 3 Genre s FightingMode s Single player multiplayer Unleashed serves as a sequel to 2004 s Godzilla Save the Earth itself a sequel to 2002 s Godzilla Destroy All Monsters Melee The game features over 20 Kaiju and Mechas from the Shōwa 1954 1975 Heisei 1984 1995 and Millennium 1999 2004 era films as well as two original Toho approved creations Krystalak and Obsidius Contents 1 Gameplay 2 Story 3 Playable monsters 3 1 Earth Defenders 3 2 Global Defense Force 3 3 Aliens 3 4 Mutants 3 4 1 Unplayable 4 Development 5 Reception 6 Double Smash 7 References 8 External linksGameplay edit nbsp King Caesar and Anguirus in battle Like its predecessors Godzilla Unleashed plays as a 3D fighting game with the option to play with up to four monsters at a time with or without teams While the PS2 version involves only button presses the Wii version uses a combination of button presses and physically moving the Wii Remote and Nunchuk Basic punch and kick attacks are through the A and B buttons 4 while more powerful and aggressive strikes require swinging of the remote up down or sideways while pressing A and or B 5 Movement is done by the analog stick on the Nunchuk and flicking it upwards allows players to jump Flicking both the remote and Nunchuk allows monsters to grab nearby opponents or environmental objects and throw them 6 Weapon and beam attacks also return but are much less powerful and do not lock on although they can be sustained for much longer periods of time Rage Mode from the previous games 7 is absent but monsters can achieve Critical Mass by destroying the energy crystals found in arenas which causes them to temporarily increase in size glow red similar looking to Burning Godzilla from Godzilla vs Destoroyah and deal more damage 8 Monsters can also use one of seven Power Surges which are temporary abilities that can be used only once per battle per monster Surges increase certain traits like for example the Fire Surge increases damage dealt and Speed Surge increases speed They can also decrease abilities like Shield Surge which increases defense while slowing movement Others can improve and damage others like Radiation Surge that improves health regeneration while impairing that of nearby monsters Before the Surge is over monsters can release a powerful shockwave attack In the single player Story Mode multiple Power Surges can be collected through defeating an enemy monster afflicted with the Surge 9 In multiplayer mode the Surges are obtained by destroying Surge Crystals that pop up in the environment Along with destructible environments Earth s Military or the Vortaak s Forces are present depending on the arena city Both will attack certain monsters each time Monsters are attacked on differing circumstances For example Global Defense Force monsters will be attacked by humans if they go out their way to destroy human buildings and military units being on the same side The same goes for Alien monsters and the Vortaak Destruction of crystals and use of Power Surges and Critical Mass can also affect military attitude towards certain monsters 10 In Story Mode the Atragon appears multiple times throughout but due to the personal attitude of its Admiral it will attack regardless of actions or faction Story edit nbsp King Ghidorah face to face with Gigan Unleashed takes place twenty years after Godzilla Save the Earth beginning when a meteor shower causes climate shifts and earthquakes Simultaneously monsters of Earth begin attacking cities across the globe as a result of crystals growing on the ground Factions form among the members of Earth as well as the monsters attacking them totaling four monster factions Choices within the story affect later events including the relationships between Earth factions and the monster ones The Vortaak returning from the previous games choose to invade and use the crystals to seize Earth but their mothership was knocked into the San Francisco Bay It is revealed in the finale that the source of the crystals was SpaceGodzilla trying to escape his interdimensional prison that he was trapped in at the end of Save the Earth The game has four different endings depending on what faction you are on Earth Defenders and Global Defense monsters remove the crystals defeat the mutants run off the Vortaak and are congratulated by the human forces Players on the Alien Faction destroy the human forces and see Vorticia laugh in victory Those on the Mutant Faction allow the crystals to spread rapidly and will witness SpaceGodzilla roar in victory Any monster who has acquired all of the Power Surges will become corrupted and evil with the reporter saying the player s monster was their only hope Playable monsters editThe total number of playable monsters differs between the Wii and PS2 versions The former has 26 playable monsters while the latter has 20 In both versions monsters are divided into 4 factions Earth Defenders Global Defense Force Aliens and Mutants In Story Mode monsters of particular factions have different goals and take on a different order of missions Each faction also has different styles of play and what they consider friend or foe Some choose to destroy the crystals to get rid of them while others intend to abuse their powers and so will reflect this depending on how the player chooses to act throughout As players gain points with some factions for obtaining Power Surges obtaining all seven Power Surges will null any allegiances the player has and unlock a secret level called Tyrant in which the player s chosen monster is given unlimited Critical Mass but is forced to brawl against several monsters who may or may not have been former allies In addition to the established Toho created monsters two original creations were developed for the game The lava based Obsidius was selected from a roster of 4 original monsters created by Pipeworks while the aptly named Krystalak was included by default in the Wii version Earth Defenders edit Natural monsters who are very instinctive and protective of their territory Earth They see the crystals and Vortaak as threats and will go out of their way to destroy them even if it means destruction of human cities The Earth Defenders will ally themselves with monsters that destroy crystals while attacking those who use them to attain Critical Mass Anguirus Showa Baragon Showa Millennium hybrid Fire Rodan Godzilla 1954 Wii only cannot be used in training or story mode 11 Godzilla 1990s Available in PS2 and can be used in story mode cannot be used in training or story mode on the Wii version Godzilla 2000 King Caesar Showa Millennium hybrid Wii only Mothra Heisei Millennium hybrid Varan Wii only Global Defense Force edit Human engineered mechas built to protect humanity from other monsters the Vortaak and the crystals The GDF will ally themselves with monsters who fight the Aliens monsters and the mutants and minimize destruction of human structures Due to their autonomous minds GDF mechas can fall victim to and become corrupted by the crystals energy Jet Jaguar Kiryu Mechagodzilla 2 Mecha King Ghidorah M O G U E R A Heisei 11 Aliens edit The Alien faction is made up of monsters that have allied themselves with the Vortaak invaders and thus want to destroy the humans and conquer Earth Alien monsters are driven by power surges and attack monsters that destroy Surge crystals Vortaak forces and alien buildings They also ally themselves with those who preserve crystals and destroy human forces Gigan King Ghidorah Mechagodzilla Wii only Megalon Orga 11 Mutants edit Monsters from the mutant faction are driven by a lust for power They are drawn to the crystals and will destroy all in their path to get such power Mutants will ally themselves with other monsters who fight everyone else and are willing to attain Critical Mass They will also attack monsters who do not cause enough destruction Battra PS2 Only Biollante Wii only Destoroyah Krystalak Wii only Megaguirus Obsidius SpaceGodzilla Titanosaurus Wii only 11 Unplayable edit Atragon During production several monsters were scrapped The originally designed monsters who lost in the polls were known as Fire Lion The Visitor and Lightning Bug Hedorah was considered but was scrapped because cel shading him proved to be time consuming King Kong was scrapped due to legal problems with Universal Studios Zilla was considered but scrapped due to his overall negative reception though fans later criticized this decision Monster X was considered but scrapped due to his transformation sequence into Keizer Ghidorah being too complicated and the game engine could not handle more than one person playing as him at a time Gamera was mentioned in an interview and likely not included since he is owned by Kadokawa Development editBefore the game was released there was a six page designer diary hosted on IGN that provided some information about working on the game The first interview of the game with Pipeworks stated that the title was completely new and is specifically designed with the Wii Remote in mind There were also plans to use WiiConnect24 support for downloading purposes but this was not in the completed game First screenshots of the PS2 version of the game were released during September 2007 12 A PSP version was also planned On October 9 2007 IGN s development blog has revealed that Heavy Melody created the soundtrack for the game and that every monster has a unique theme song that ties to the overall feeling of their faction On October 19 2007 IGN stated that the PSP version of Godzilla Unleashed was canceled however it was said that if the Wii version of the game sells well they would consider bringing back the PSP version On November 9 2007 GameSpot posted the sixth designer diary with lead developer Simon Strange talking about the factions importance On November 19 2007 GameSpot put up a Monster Battles Archived 2008 05 15 at the Wayback Machine feature to have people vote for which monsters they want to face off Reception editReceptionAggregate scoreAggregatorScoreDSPS2WiiMetacritic28 100 31 38 100 32 44 100 33 Review scoresPublicationScoreDSPS2Wii1Up comN AN AD 13 DestructoidN A2 5 10 14 N AEurogamerN AN A2 10 15 Game InformerN AN A4 10 16 GameSpot2 10 17 3 10 18 3 5 10 19 GameSpy nbsp nbsp nbsp nbsp nbsp 20 N A nbsp nbsp nbsp nbsp nbsp 21 GameTrailersN AN A5 10 22 GameZone3 10 23 5 10 24 4 10 25 IGN3 10 26 4 9 10 27 4 9 10 28 Nintendo Power3 10 29 N A5 5 10 30 Unleashed received negative reviews on all platforms according to video game review aggregator Metacritic 33 31 32 Play Magazine called the Wii version among the best fighters for the system 34 while GameSpot stated Unleashed is the worst thing to happen to Godzilla since getting killed by Mothra s babies 19 GameSpy praised the large lineup of playable kaiju as ample fan service while showing disappointment over the new original kaiju Obsidius and Krystalak being a shame that these guys make the cut while classic foes like Hedorah and Battra are MIA or confined to the PS2 version in Battra s case 21 The controls were criticized the most by critics reportedly being unresponsive at times Nintendo Power said of the Wii version Though Godzilla Unleashed is fairly accessible even casual gamers may wonder why their creatures don t always do what they want 30 while IGN experienced a good deal of lag between when you swing the Wiimote and when your monster attacks 28 Game Informer however more bluntly called them a complete slop 16 The visuals were also criticized with GameTrailers stating that the Wii version s films are often seen as classics because of their low production values and hokey monster designs Still Godzilla Unleashed is simply unattractive with its low res textures and washed out color palette 22 The game eventually sold around 800 000 units over its lifetime outselling both Godzilla Destroy All Monsters Melee and Godzilla Save the Earth the two previous games in the series 35 Double Smash editThe Nintendo DS version of Unleashed Double Smash features gameplay akin to a side scroller similar to that of the Godzilla Monster of Monsters 36 Although graphically 3D its 2D gameplay made it similar to titles such as New Super Mario Bros or Sonic Rush Using the two screen display of the Nintendo DS flying monsters appear on the top screen while grounded monsters appear on the bottom screen 36 A multi player option allows for a different player to control each monster 36 Critical reaction to Double Smash was largely negative IGN gave the game a score of 3 out of 10 saying None of the recent Godzilla games have been very good but at least they were fun Godzilla Unleashed Double Smash cannot make this claim It looks terrible and reduces the King of the Monsters to a mush of no texture polygons then puts him in a tedious series of punching planes and kicking boats 26 GameSpot gave Double Smash a 2 out of 10 calling it one of the worst DS games ever made adding With a perfect storm of terrible game design bad play mechanics and uninspired destruction this game does what oxidation bombs volcanoes and Matthew Broderick couldn t It kills Godzilla 17 GameSpy gave the game a 1 out of 5 saying This brain dead combat is perhaps the worst part of Double Smash Slowly plodding through the stale levels fighting the same enemies and using the same techniques to win grows old almost immediately 20 References edit a b Godzilla Unleashed Double Smash Release Information for DS GameFAQs Archived from the original on April 24 2013 Retrieved June 30 2014 a b Godzilla Unleashed Release Information for PlayStation 2 GameFAQs Archived from the original on January 15 2015 Retrieved June 30 2014 a b Godzilla Unleashed Release Information for Wii GameFAQs Archived from the original on August 4 2014 Retrieved June 30 2014 Atari Interactive ed 2007 Godzilla Unleashed Instruction Booklet Wii Atari p 4 Atari Interactive ed 2007 Godzilla Unleashed Instruction Booklet Wii Atari p 5 Atari Interactive ed 2007 Godzilla Unleashed Instruction Booklet Wii Atari pp 4 5 Atari Interactive ed 2004 Godzilla Save the Earth Instruction Booklet PS2 Atari p 6 Atari Interactive ed 2007 Godzilla Unleashed Instruction Booklet Wii Atari p 14 Atari Interactive ed 2007 Godzilla Unleashed Instruction Booklet Wii Atari pp 13 14 Atari Interactive ed 2007 Godzilla Unleashed Instruction Booklet Wii Atari pp 14 16 a b c d Atari Interactive ed 2007 Godzilla Unleashed Instruction Booklet Wii Atari pp 15 16 Atari Forums View Single Post GU on PS2 Archived from the original on 2007 10 12 Retrieved 2007 09 15 Suttner Nick December 10 2007 Godzilla Unleashed WII 1UP com Archived from the original on July 7 2014 Retrieved July 1 2014 8BitBrian December 10 2007 Destructoid review Godzilla Unleashed PS2 Destructoid Archived from the original on April 13 2014 Retrieved July 1 2014 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Gibson Ellie June 18 2008 Shame Train Roundup Page 2 Eurogamer Archived from the original on September 27 2014 Retrieved July 1 2014 a b Vore Bryan December 2007 Godzilla Unleashed Wii Game Informer No 176 p 146 Archived from the original on February 12 2008 Retrieved July 1 2014 a b Dodson Joe December 14 2007 Godzilla Unleashed Double Smash Review GameSpot Archived from the original on November 7 2015 Retrieved July 1 2014 Dodson Joe December 12 2007 Godzilla Unleashed Review PS2 GameSpot Archived from the original on January 19 2016 Retrieved July 1 2014 a b Dodson Joe December 12 2007 Godzilla Unleashed Review Wii GameSpot Archived from the original on January 19 2016 Retrieved July 1 2014 a b Theobald Phil December 11 2007 GameSpy Godzilla Unleashed Double Smash sic GameSpy Archived from the original on December 13 2007 Retrieved July 1 2014 a b Theobald Phil December 11 2007 GameSpy Godzilla Unleashed Wii GameSpy Archived from the original on September 10 2015 Retrieved July 1 2014 a b Godzilla Unleashed Review Wii GameTrailers January 4 2008 Archived from the original on February 10 2009 Retrieved March 30 2016 Bedigian Louis November 29 2007 Godzilla Unleashed Double Smash NDS Review GameZone Archived from the original on September 28 2008 Retrieved July 1 2014 Hobbs Ronnie December 4 2007 Godzilla Unleashed PS2 Review GameZone Archived from the original on October 5 2008 Retrieved July 1 2014 David Mike December 18 2007 Godzilla Unleashed WII Review GameZone Archived from the original on October 5 2008 Retrieved July 1 2014 a b DeVries Jack November 27 2007 Godzilla Unleashed Double Smash sic Review IGN Archived from the original on October 3 2015 Retrieved July 1 2014 Hatfield Daemon November 30 2007 Godzilla Unleashed Review PS2 IGN Archived from the original on July 1 2014 Retrieved July 1 2014 a b Hatfield Daemon February 5 2008 Godzilla Unleashed Review Wii IGN Archived from the original on October 13 2014 Retrieved July 1 2014 Godzilla Unleashed Double Smash Nintendo Power Vol 224 January 2008 p 89 a b Godzilla Unleashed Nintendo Power Vol 223 December 25 2007 p 82 a b Godzilla Unleashed Double Smash for DS Reviews Metacritic Archived from the original on December 18 2013 Retrieved July 1 2014 a b Godzilla Unleashed for PlayStation 2 Reviews Metacritic Archived from the original on October 6 2014 Retrieved July 1 2014 a b Godzilla Unleashed for Wii Reviews Metacritic Archived from the original on May 24 2014 Retrieved July 1 2014 Godzilla Unleashed Play Magazine 82 December 2007 The Energy System I designed into Godzilla Unleashed is a Failure TypePad Archived from the original on July 17 2011 Retrieved June 12 2011 a b c Harris Craig February 21 2007 Godzilla Unleashed First Impressions IGN CNET Archived from the original on November 7 2015 Retrieved July 1 2014 External links editToho Kingdom Godzilla Unleashed Wii site Toho Kingdom Godzilla Unleashed Double Smash page Godzilla Unleashed at MobyGames Godzilla Unleashed Double Smash at MobyGames Retrieved from https en wikipedia org w index php title Godzilla Unleashed amp oldid 1216421484 Double Smash, wikipedia, wiki, book, books, library,

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