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Wikipedia

Autodesk Maya

Autodesk Maya, commonly shortened to just Maya (/ˈmə/ MY[3][4]), is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications (including video games), animated films, TV series, and visual effects.

Autodesk Maya
Original author(s)Alias Systems Corporation
Developer(s)Autodesk, Inc.
Initial releaseFebruary 1, 1998; 25 years ago (1998-02-01)
Stable release
2023.2 / September 2022; 5 months ago (2022-09)
Written inC++,[1] MEL, Python,[2] C#
Operating system
PlatformIA-32, x64
Available inEnglish, Japanese, Chinese, Korean
Type3D computer graphics
LicenseTrialware
Websitewww.autodesk.com/products/maya/overview

History

Maya was originally an animation product based on code from The Advanced Visualizer by Wavefront Technologies, Thomson Digital Image (TDI) Explore, PowerAnimator by Alias, and Alias Sketch!. The IRIX-based projects were combined and animation features were added; the project codename was Maya.[5] Walt Disney Feature Animation collaborated closely with Maya's development during its production of Dinosaur.[6] Disney requested that the user interface of the application be customizable so that a personalized workflow could be created. This was a particular influence in the open architecture of Maya, and partly responsible for it becoming popular in the animation industry.

After Silicon Graphics Inc. acquired both Alias and Wavefront Technologies, Inc., Wavefront's technology (then under development) was merged into Maya. SGI's acquisition was a response to Microsoft Corporation acquiring Softimage 3D. The new wholly owned subsidiary was named "Alias Wavefront".[7]

In the early days of development Maya started with Tcl as the scripting language, in order to leverage its similarity to a Unix shell language, but after the merger with Wavefront it was replaced with Maya Embedded Language (MEL). Sophia, the scripting language in Wavefront's Dynamation, was chosen as the basis of MEL.[8]

Maya 1.0 was released in February 1998. Following a series of acquisitions, Maya was bought by Autodesk in 2005.[9][10] Under the name of the new parent company, Maya was renamed Autodesk Maya. However, the name "Maya" continues to be the dominant name used for the product.

Overview

Maya is an application used to generate 3D assets for use in film, television, games, and commercials. The software was initially released for the IRIX operating system. However, this support was discontinued in August 2006 after the release of version 6.5. Maya was available in both "Complete" and "Unlimited" editions until August 2008, when it was turned into a single suite.[11]

Users define a virtual workspace (scene) to implement and edit media of a particular project. Scenes can be saved in a variety of formats, the default being .mb (Maya D). Maya exposes a node graph architecture. Scene elements are node-based, each node having its own attributes and customization. As a result, the visual representation of a scene is based entirely on a network of interconnecting nodes, depending on each other's information. For the convenience of viewing these networks, there is a dependency and a directed acyclic graph.

Nowadays, the 3D models can be imported to game engines such as Unreal Engine and Unity.

Industry usage

The widespread use of Maya in the film industry is usually associated with its development on the film Dinosaur, released by Disney and The Secret Lab on May 19, 2000.[12] In 2003, when the company received an Academy Award for Technical Achievement, it was noted to be used in films such as The Lord of the Rings: The Two Towers, Spider-Man (2002), Ice Age, and Star Wars: Episode II – Attack of the Clones.[13] By 2015, VentureBeat Magazine stated that all ten films in consideration for the Best Visual Effects Academy Award had used Autodesk Maya and that it had been "used on every winning film since 1997."[14]

Awards

On March 1, 2003, Alias was given an Academy Award for Technical Achievement by the Academy of Motion Picture Arts and Sciences for scientific and technical achievement for their development of Maya software.[13]

In 2005, while working for Alias|Wavefront, Jos Stam shared an Academy Award for Technical Achievement with Edwin Catmull and Tony DeRose for their invention and application of subdivision surfaces.[15]

On February 8, 2008, Duncan Brinsmead, Jos Stam, Julia Pakalns and Martin Werner received an Academy Award for Technical Achievement for the design and implementation of the Maya Fluid Effects system.[16][17]

See also

References

  1. ^ "C++ Applications". stroustrup.com. Retrieved December 16, 2016.
  2. ^ Baas, Matthias (May 8, 2006). "Python/Maya: Introductory tutorial". cgkit.sourceforge.net. from the original on November 15, 2010. Retrieved December 10, 2010.
  3. ^ "Maya 2017 Overview". YouTube. Autodesk. Archived from the original on 2021-11-17. Retrieved May 18, 2018.
  4. ^ "Maya LT 2018 – Overview". YouTube. Autodesk. Archived from the original on 2021-11-17. Retrieved May 18, 2018.
  5. ^ . Maya books. Archived from the original on November 25, 2010. Retrieved December 11, 2010.
  6. ^ Muwanguzi, Michael J (July 1, 2010). . Microfilmmaker Magazine. Archived from the original (Software Review) on July 20, 2011. Retrieved December 11, 2010.
  7. ^ Weisbard, Sam (December 13, 2002). . Alias. Design engine. Archived from the original on August 22, 2009. Retrieved December 10, 2010.
  8. ^ Sharpe, Jason; Lumsden, Charles J; Woolridge, Nicholas (2008), In silico: 3D animation and simulation of cell biology with Maya and MEL, Morgan Kaufmann Martin, p. 263, ISBN 978-0-12-373655-0
  9. ^ Autodesk (October 4, 2005). . Archived from the original on January 10, 2016. Retrieved October 23, 2015.
  10. ^ Wikinews:Autodesk to buy Alias
  11. ^ . Autodesk. Archived from the original on 2010-10-06. Retrieved 2010-10-02.
  12. ^ Warren, Scott (16 June 2017). Learning Games: The Science and Art of Development. Springer. p. 77.
  13. ^ a b Sellers, Dennis (14 January 2003). "Maya gets Oscar for Technical Achievement". Macworld. Retrieved 8 January 2019.
  14. ^ Terdiman, Daniel (15 January 2015). "And the Oscar for Best Visual Effects Goes to… Autodesk's Maya". media. VentureBeat.
  15. ^ . Archived from the original on September 27, 2011. Retrieved November 15, 2011.
  16. ^ . January 6, 2003. Archived from the original on February 16, 2009. Retrieved December 10, 2010.
  17. ^ "Technical Achievement Award". January 6, 2003. Retrieved December 10, 2010.

External links

  • Official website  

autodesk, maya, commonly, shortened, just, maya, computer, graphics, application, that, runs, windows, macos, linux, originally, developed, alias, currently, owned, developed, autodesk, used, create, assets, interactive, applications, including, video, games, . Autodesk Maya commonly shortened to just Maya ˈ m aɪ e MY e 3 4 is a 3D computer graphics application that runs on Windows macOS and Linux originally developed by Alias and currently owned and developed by Autodesk It is used to create assets for interactive 3D applications including video games animated films TV series and visual effects Autodesk MayaOriginal author s Alias Systems CorporationDeveloper s Autodesk Inc Initial releaseFebruary 1 1998 25 years ago 1998 02 01 Stable release2023 2 September 2022 5 months ago 2022 09 Written inC 1 MEL Python 2 C Operating systemRHEL CentOS 7 3 or laterWindows 7 or latermacOS 10 13 or laterPlatformIA 32 x64Available inEnglish Japanese Chinese KoreanType3D computer graphicsLicenseTrialwareWebsitewww wbr autodesk wbr com wbr products wbr maya wbr overview Contents 1 History 2 Overview 3 Industry usage 4 Awards 5 See also 6 References 7 External linksHistory EditMaya was originally an animation product based on code from The Advanced Visualizer by Wavefront Technologies Thomson Digital Image TDI Explore PowerAnimator by Alias and Alias Sketch The IRIX based projects were combined and animation features were added the project codename was Maya 5 Walt Disney Feature Animation collaborated closely with Maya s development during its production of Dinosaur 6 Disney requested that the user interface of the application be customizable so that a personalized workflow could be created This was a particular influence in the open architecture of Maya and partly responsible for it becoming popular in the animation industry After Silicon Graphics Inc acquired both Alias and Wavefront Technologies Inc Wavefront s technology then under development was merged into Maya SGI s acquisition was a response to Microsoft Corporation acquiring Softimage 3D The new wholly owned subsidiary was named Alias displaystyle Wavefront 7 In the early days of development Maya started with Tcl as the scripting language in order to leverage its similarity to a Unix shell language but after the merger with Wavefront it was replaced with Maya Embedded Language MEL Sophia the scripting language in Wavefront s Dynamation was chosen as the basis of MEL 8 Maya 1 0 was released in February 1998 Following a series of acquisitions Maya was bought by Autodesk in 2005 9 10 Under the name of the new parent company Maya was renamed Autodesk Maya However the name Maya continues to be the dominant name used for the product Overview EditMaya is an application used to generate 3D assets for use in film television games and commercials The software was initially released for the IRIX operating system However this support was discontinued in August 2006 after the release of version 6 5 Maya was available in both Complete and Unlimited editions until August 2008 when it was turned into a single suite 11 Users define a virtual workspace scene to implement and edit media of a particular project Scenes can be saved in a variety of formats the default being mb Maya D Maya exposes a node graph architecture Scene elements are node based each node having its own attributes and customization As a result the visual representation of a scene is based entirely on a network of interconnecting nodes depending on each other s information For the convenience of viewing these networks there is a dependency and a directed acyclic graph Nowadays the 3D models can be imported to game engines such as Unreal Engine and Unity Further information SoundRendererIndustry usage EditThe widespread use of Maya in the film industry is usually associated with its development on the film Dinosaur released by Disney and The Secret Lab on May 19 2000 12 In 2003 when the company received an Academy Award for Technical Achievement it was noted to be used in films such as The Lord of the Rings The Two Towers Spider Man 2002 Ice Age and Star Wars Episode II Attack of the Clones 13 By 2015 VentureBeat Magazine stated that all ten films in consideration for the Best Visual Effects Academy Award had used Autodesk Maya and that it had been used on every winning film since 1997 14 Awards EditOn March 1 2003 Alias was given an Academy Award for Technical Achievement by the Academy of Motion Picture Arts and Sciences for scientific and technical achievement for their development of Maya software 13 In 2005 while working for Alias Wavefront Jos Stam shared an Academy Award for Technical Achievement with Edwin Catmull and Tony DeRose for their invention and application of subdivision surfaces 15 On February 8 2008 Duncan Brinsmead Jos Stam Julia Pakalns and Martin Werner received an Academy Award for Technical Achievement for the design and implementation of the Maya Fluid Effects system 16 17 See also EditList of Maya plugins Comparison of 3D computer graphics software PowerAnimator Autodesk 3ds Max Autodesk Softimage Blender software Cinema 4D Lightwave 3D Houdini Computer animation Autodesk ArnoldReferences Edit C Applications stroustrup com Retrieved December 16 2016 Baas Matthias May 8 2006 Python Maya Introductory tutorial cgkit sourceforge net Archived from the original on November 15 2010 Retrieved December 10 2010 Maya 2017 Overview YouTube Autodesk Archived from the original on 2021 11 17 Retrieved May 18 2018 Maya LT 2018 Overview YouTube Autodesk Archived from the original on 2021 11 17 Retrieved May 18 2018 History Maya books Archived from the original on November 25 2010 Retrieved December 11 2010 Muwanguzi Michael J July 1 2010 Maya 2011 Microfilmmaker Magazine Archived from the original Software Review on July 20 2011 Retrieved December 11 2010 Weisbard Sam December 13 2002 Wavefront Discontinued Products and Brands Alias Design engine Archived from the original on August 22 2009 Retrieved December 10 2010 Sharpe Jason Lumsden Charles J Woolridge Nicholas 2008 In silico 3D animation and simulation of cell biology with Maya and MEL Morgan Kaufmann Martin p 263 ISBN 978 0 12 373655 0 Autodesk October 4 2005 Autodesk Signs Definitive Agreement to Acquire Alias Archived from the original on January 10 2016 Retrieved October 23 2015 Wikinews Autodesk to buy Alias Autodesk Maya Features Compare Autodesk Archived from the original on 2010 10 06 Retrieved 2010 10 02 Warren Scott 16 June 2017 Learning Games The Science and Art of Development Springer p 77 a b Sellers Dennis 14 January 2003 Maya gets Oscar for Technical Achievement Macworld Retrieved 8 January 2019 Terdiman Daniel 15 January 2015 And the Oscar for Best Visual Effects Goes to Autodesk s Maya media VentureBeat PIXAR Awards Archived from the original on September 27 2011 Retrieved November 15 2011 Scientific amp Technical Awards Winners January 6 2003 Archived from the original on February 16 2009 Retrieved December 10 2010 Technical Achievement Award January 6 2003 Retrieved December 10 2010 External links EditOfficial website Retrieved from https en wikipedia org w index php title Autodesk Maya amp oldid 1133518603, wikipedia, wiki, book, books, library,

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