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Simple DirectMedia Layer

Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows.[2]

Simple DirectMedia Layer
Original author(s)Sam Lantinga
Developer(s)SDL Community
Initial release1998; 25 years ago (1998)
Repository
  • github.com/libsdl-org/SDL
Written inC
Operating systemLinux, Windows, AmigaOS, macOS 10.4+, iOS 3.1.3+, tvOS,[1] Android 2.3.3+, FreeBSD 8.4+, Haiku
Additionally before v2.0.0 (deprecated): RISC OS[2]
TypeAPI
Licensezlib License
Before 2.0.0:
GNU LGPL[3]
Websitewww.libsdl.org

SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers.[4] For 3D graphics, it can handle an OpenGL, Vulkan,[5] Metal, or Direct3D11 (older Direct3D version 9 is also supported) context. A common misconception is that SDL is a game engine. However, the library is suited to building games directly, or is usable indirectly by engines built on top of it.

The library is internally written in C and possibly, depending on the target platform, C++ or Objective-C, and provides the application programming interface in C, with bindings to other languages available.[6] It is free and open-source software subject to the requirements of the zlib License since version 2.0, and with prior versions subject to the GNU Lesser General Public License.[3] Under the zlib License, SDL 2.0 is freely available for static linking in closed-source projects, unlike SDL 1.2.[7] SDL 2.0, released in 2013, was a major departure from previous versions, offering more opportunity for 3D hardware acceleration, but breaking backwards-compatibility.

SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.[8]

History

Sam Lantinga created the library, first releasing it in early 1998, while working for Loki Software. He got the idea while porting a Windows application to Macintosh. He then used SDL to port Doom to BeOS (see Doom source ports). Several other free libraries were developed to work alongside SDL, such as SMPEG and OpenAL. He also founded Galaxy Gameworks in 2008 to help commercially support SDL, although the company plans are currently on hold due to time constraints.[9]

Soon after putting Galaxy Gameworks on hold, Lantinga announced that SDL 1.3 (which would then later become SDL 2.0) would be licensed under the zlib License.[10] Lantinga announced SDL 2.0 on 14 July 2012, at the same time announcing that he was joining Valve, the first version of which was announced the same day he joined the company.[11] Lantinga announced the stable release of SDL 2.0.0 on 13 August 2013.[12]

SDL 2.0 is a major update to the SDL 1.2 codebase with a different, not backwards-compatible[13] API. It replaces several parts of the 1.2 API with more general support for multiple input and output options. Some feature additions include multiple window support, hardware-accelerated 2D graphics, and better Unicode support.[14]

Support for Mir and Wayland was added in SDL 2.0.2[15] and enabled by default in SDL 2.0.4.[16] Version 2.0.4 also provided better support for Android.[17]

Software architecture

SDL is a wrapper around the operating-system-specific functions that the game needs to access. The only purpose of SDL is to provide a common framework for accessing these functions for multiple operating systems (cross-platform).[18] SDL provides support for 2D pixel operations, sound, file access, event handling, timing and threading. It is often used to complement OpenGL by setting up the graphical output and providing mouse and keyboard input, since OpenGL comprises only rendering.

A game using the Simple DirectMedia Layer will not automatically run on every operating system; further adaptations must be applied. These are reduced to the minimum, since SDL also contains a few abstraction APIs for frequent functions offered by an operating system.

The syntax of SDL is function-based: all operations done in SDL are done by passing parameters to subroutines (functions). Special structures are also used to store the specific information SDL needs to handle. SDL functions are categorized under several different subsystems.

Subsystems

SDL is divided into several subsystems:[19]

Basics
Initialization and Shutdown, Configuration Variables, Error Handling, Log Handling
Video
Display and Window Management, surface functions, rendering acceleration, etc.
Input Events
Event handling, Support for Keyboard, Mouse, Joystick and Game controller
Force Feedback
SDL_haptic.h implements support for "Force Feedback"
Audio
SDL_audio.h implements Audio Device Management, Playing and Recording
Threads
multi-threading: Thread Management, Thread Synchronization Primitives, Atomic Operations
Timers
Timer Support
File Abstraction
Filesystem Paths, File I/O Abstraction
Shared Object Support
Shared Object Loading and Function Lookup
Platform and CPU Information
Platform Detection, CPU Feature Detection, Byte Order and Byte Swapping, Bit Manipulation
Power Management
Power Management Status
Additional
Platform-specific functionality

Besides this basic, low-level support, there also are a few separate official libraries that provide some more functions. These comprise the "standard library", and are provided on the official website and included in the official documentation:

  • SDL_image — support for multiple image formats[20]
  • SDL_mixer — complex audio functions, mainly for sound mixing[21]
  • SDL_net — networking support[22]
  • SDL_ttfTrueType font rendering support[23]
  • SDL_rtf — simple Rich Text Format rendering[24]

Other, non-standard libraries also exist. For example: SDL_Collide on SourceForge created by Amir Taaki.

Language bindings

The SDL 2.0 library has language bindings for:

Supported back-ends

 
Abstraction layers of several SDL platforms

Because of the way SDL is designed, much of its source code is split into separate modules for each operating system, to make calls to the underlying system. When SDL is compiled, the appropriate modules are selected for the target system. The following back-ends are available:[2]

SDL 1.2 has support for RISC OS (dropped in 2.0).

An unofficial Sixel back-end is available for SDL 1.2.[46]

The Rockbox MP3 player firmware also distributes a version of SDL 1.2, which is used to run games such as Quake.[47]

Reception and adoption

 
Workshop on SDL, University of Cádiz

Over the years SDL was used for many commercial and non-commercial video game projects. For instance, MobyGames listed 120 games using SDL in 2013,[48] and the SDL website itself listed around 700 games in 2012.[49] Important commercial examples are Angry Birds,[50] Unreal Tournament, and games developed using Valve's Source Engine, which uses SDL extensively for cross-platform compatibility; ones from the open-source domain are OpenTTD,[51] The Battle for Wesnoth[52] or Freeciv.[53]

The cross-platform game releases of the popular Humble Indie Bundles for Linux, Mac and Android are often SDL-based.

SDL is also often used for later ports on new platforms with legacy code. For instance, the PC game Homeworld was ported to the Pandora handheld[54] and Jagged Alliance 2 for Android[55] via SDL.

Also, several non video game programs use SDL; examples are the emulators, such as DOSBox, FUSE ZX Spectrum emulator and VisualBoyAdvance.

There were several books written for development with SDL (see further readings).

SDL is used in university courses teaching multimedia and computer science, for instance, in a workshop about game programming using libSDL at the University of Cadiz in 2010, or a Game Design discipline at UTFPR (Ponta Grossa campus) in 2015.

Video game examples using SDL

See also

References

  1. ^ "Oh look, we'll have official tvOS support in SDL 2.0.5, for people that want their SDL-based games on Apple TV!". 15 September 2016.
  2. ^ a b c . Libsdl.org. Archived from the original on 1 April 2016. Retrieved 9 April 2016.
  3. ^ a b "SDL license". Retrieved 3 March 2014.
  4. ^ "SDL official website". Libsdl.org. Retrieved 19 March 2010.
  5. ^ a b "CategoryVulkan - SDL Wiki'". wiki.libsdl.org. Retrieved 5 May 2019.
  6. ^ a b c d e f g h i j "SDL Language Bindings". libsdl.org. Simple DirectMedia Layer. Retrieved 13 August 2014.
  7. ^ "Licensing the Simple DirectMedia Layer library". Retrieved 30 January 2012.
  8. ^ . 29 June 2010. Archived from the original on 29 June 2010. Retrieved 7 August 2021.
  9. ^ "Exploring the Galaxy". 6 April 2011. Retrieved 30 January 2012.
  10. ^ SDL 1.3 to be zLib Licensed, SDL Mailing List, 7 April 2011
  11. ^ "SDL 2.0 Is Coming Very Soon With New Features". Retrieved 17 August 2012.
  12. ^ Announcing SDL 2.0.0, SDL Mailing List, 13 August 2013
  13. ^ MigrationGuide - SDL Wiki'. Wiki.libsdl.org (21 November 2013). Retrieved on 2013-12-08.
  14. ^ "SDL 1.3 Roadmap". 14 June 2011. Retrieved 25 July 2011.
  15. ^ Sneddon, Joey-Elijah (5 February 2014). "Some of Linux's Most Popular Games Will Run Natively On Mir". Retrieved 19 March 2014.
  16. ^ Lantinga, Sam (2 January 2016). "SDL 2.0.4 Changelog". Retrieved 6 January 2016.
  17. ^ "SDL_SysWMinfo".
  18. ^ "Introduction to SDL". Retrieved 3 March 2014.
  19. ^ "APIByCategory".
  20. ^ "SDL_image 2.0". libsdl.org. Retrieved 19 July 2014.
  21. ^ "SDL_mixer 2.0". libsdl.org. Retrieved 19 July 2014.
  22. ^ "SDL_net 2.0". libsdl.org. Retrieved 19 July 2014.
  23. ^ "SDL_ttf 2.0". libsdl.org. Retrieved 19 July 2014.
  24. ^ "SDL_rtf 0.1". libsdl.org. Retrieved 19 July 2014.
  25. ^ "f03sdl2". GitHub. Retrieved 28 October 2019.
  26. ^ "gb.sdl2". Gambas Wiki. Retrieved 2 February 2023.
  27. ^ a b Robison, Arch D. (9 November 2015). "Go + Julia + Fourier = Open Source Frequon Invaders". software.intel.com. Retrieved 2 August 2019.
  28. ^ "SDL on Hackage".
  29. ^ "SDL2 on Hackage".
  30. ^ Bieler, Jonathan (30 July 2020). "jonathanBieler/SimpleDirectMediaLayer.jl". GitHub. Retrieved 8 August 2020.
  31. ^ SquidSinker (2 August 2020). "Example games for GameZero.jl". GitHub. Retrieved 8 August 2020.
  32. ^ Daly, Nathan (31 July 2019). "Example game written in julia using SDL2". GitHub. Retrieved 2 August 2019.
  33. ^ "SDL2 for Nim". GitHub. Retrieved 31 May 2022.
  34. ^ "PerlGameDev/SDL". GitHub. Retrieved 20 February 2019.
  35. ^ "PHP-SDL". GitHub. Retrieved 28 October 2019.
  36. ^ "SDL2::Raw". modules.raku.org. Retrieved 15 May 2020.
  37. ^ Beginning Ring Programming - From Novice to Professional | Mansour Ayouni | Apress.
  38. ^ "Using RingLibSDL — Ring 1.16 documentation".
  39. ^ "cl-sdl2". GitHub. Retrieved 23 November 2017.
  40. ^ "WhatsNew.txt". Retrieved 28 September 2020.
  41. ^ "[Commits] SDL: Enable building the Metal renderer by default, and weak lin..." 7 December 2017.
  42. ^ . Hg.libsdl.org. libsdl.org. Archived from the original on 15 December 2013. Retrieved 8 December 2013.
  43. ^ "Using OpenGL With SDL". Retrieved 9 July 2015.
  44. ^ "SDL and Wayland".
  45. ^ Larabel, Michael (30 September 2013). "Raspberry Pi Support Added To SDL2 Library".
  46. ^ "SDL 1.2 Sixel". GitHub. Retrieved 9 April 2016.
  47. ^ "SDLPluginPort". Retrieved 11 August 2019.
  48. ^ "Middleware: SDL Group Description". MobyGames. 27 September 2013. Retrieved 18 May 2012. Games that use the very portable Simple DirectMedia Layer.
  49. ^ . libsdl.org. 18 May 2012. Archived from the original on 29 June 2010. Retrieved 18 May 2012.
  50. ^ . Galaxygameworks.com. Archived from the original on 16 July 2011. Retrieved 1 February 2012.
  51. ^ "Development". OpenTTD. Retrieved 19 March 2010.
  52. ^ "CompilingWesnoth". Wesnoth. 27 February 2010. Retrieved 19 March 2010.
  53. ^ "SDLClient - Freeciv.org". Freeciv.wikia.com. Retrieved 19 March 2010.
  54. ^ may88 (23 June 2011). "Game of the Week #3 – Homeworld SDL". pandorapress.net. Retrieved 8 May 2012. [...] released port of HomeworldSDL. Forum member Edglex enables your Pandora to experience the excellent work done by the guys at HomeworldSDL.
  55. ^ JA2 Stracciatella Feedback » Jagged Alliance 2 Android Stracciatella Port RC2 Release - please test 23 October 2012 at the Wayback Machine on the Bear's Pit Forum, 3 October 2011
  56. ^ "Features · fifengine/fifengine Wiki · GitHub". GitHub. Retrieved 9 March 2015.
  57. ^ "FAQ Hedgewars". hedgewars.org. Retrieved 3 October 2014. ...SDL >= 1.2.5...
  58. ^ . scorched3d.co.uk. Archived from the original on 6 October 2014. Retrieved 3 October 2014. ...Simple DirectMedia Layer - SDL for cross platform game windowing...
  59. ^ "About the game". Retrieved 20 September 2021.
  60. ^ "OOlite SDL Dependencies". GitHub. 29 May 2016. Retrieved 21 September 2021.
  61. ^ "Roadmap - Wesnoth". www.wesnoth.org. Retrieved 9 March 2015.
  62. ^ "New Release: 0 A.D. Alpha 19 Syllepsis". 26 November 2015. Retrieved 20 September 2021. Linux users, please be advised that SDL2 is now enabled by default on Linux.
  63. ^ "Secret Maryo Chronicles". sourceforge.net. Retrieved 3 October 2014. ... based on SDL ...
  64. ^ "Frozenbyte Support". trine2.com. Retrieved 1 September 2020.

Further reading

  • Alberto García Serrano: Programación de videojuegos en SDL, Ediversitas, ISBN 84-95836-08-4 (Spanish)
  • Ernest Pazera: Focus On SDL, Muska & Lipman/Premier-Trade, ISBN 1-59200-030-4
  • Ron Penton: Data Structures for Game Programmers, Muska & Lipman/Premier-Trade, ISBN 1-931841-94-2 (game programming examples with SDL)
  • John R. Hall: Programming Linux Games, No Starch, ISBN 1-886411-49-2 (First SDL book, by Loki Games, archived online version: at the Wayback Machine (archived 22 January 2003), at the Wayback Machine (archived 14 February 2003))

External links

  • Official website  

simple, directmedia, layer, cross, platform, software, development, library, designed, provide, hardware, abstraction, layer, computer, multimedia, hardware, components, software, developers, write, high, performance, computer, games, other, multimedia, applic. Simple DirectMedia Layer SDL is a cross platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components Software developers can use it to write high performance computer games and other multimedia applications that can run on many operating systems such as Android iOS Linux macOS and Windows 2 Simple DirectMedia LayerOriginal author s Sam LantingaDeveloper s SDL CommunityInitial release1998 25 years ago 1998 Repositorygithub wbr com wbr libsdl org wbr SDLWritten inCOperating systemLinux Windows AmigaOS macOS 10 4 iOS 3 1 3 tvOS 1 Android 2 3 3 FreeBSD 8 4 Haiku Additionally before v2 0 0 deprecated RISC OS 2 TypeAPILicensezlib License Before 2 0 0 GNU LGPL 3 Websitewww wbr libsdl wbr orgSDL manages video audio input devices CD ROM threads shared object loading networking and timers 4 For 3D graphics it can handle an OpenGL Vulkan 5 Metal or Direct3D11 older Direct3D version 9 is also supported context A common misconception is that SDL is a game engine However the library is suited to building games directly or is usable indirectly by engines built on top of it The library is internally written in C and possibly depending on the target platform C or Objective C and provides the application programming interface in C with bindings to other languages available 6 It is free and open source software subject to the requirements of the zlib License since version 2 0 and with prior versions subject to the GNU Lesser General Public License 3 Under the zlib License SDL 2 0 is freely available for static linking in closed source projects unlike SDL 1 2 7 SDL 2 0 released in 2013 was a major departure from previous versions offering more opportunity for 3D hardware acceleration but breaking backwards compatibility SDL is extensively used in the industry in both large and small projects Over 700 games 180 applications and 120 demos have been posted on the library website 8 Contents 1 History 2 Software architecture 2 1 Subsystems 2 2 Language bindings 2 3 Supported back ends 3 Reception and adoption 3 1 Video game examples using SDL 4 See also 5 References 6 Further reading 7 External linksHistory EditSam Lantinga created the library first releasing it in early 1998 while working for Loki Software He got the idea while porting a Windows application to Macintosh He then used SDL to port Doom to BeOS see Doom source ports Several other free libraries were developed to work alongside SDL such as SMPEG and OpenAL He also founded Galaxy Gameworks in 2008 to help commercially support SDL although the company plans are currently on hold due to time constraints 9 Soon after putting Galaxy Gameworks on hold Lantinga announced that SDL 1 3 which would then later become SDL 2 0 would be licensed under the zlib License 10 Lantinga announced SDL 2 0 on 14 July 2012 at the same time announcing that he was joining Valve the first version of which was announced the same day he joined the company 11 Lantinga announced the stable release of SDL 2 0 0 on 13 August 2013 12 SDL 2 0 is a major update to the SDL 1 2 codebase with a different not backwards compatible 13 API It replaces several parts of the 1 2 API with more general support for multiple input and output options Some feature additions include multiple window support hardware accelerated 2D graphics and better Unicode support 14 Support for Mir and Wayland was added in SDL 2 0 2 15 and enabled by default in SDL 2 0 4 16 Version 2 0 4 also provided better support for Android 17 Software architecture EditSDL is a wrapper around the operating system specific functions that the game needs to access The only purpose of SDL is to provide a common framework for accessing these functions for multiple operating systems cross platform 18 SDL provides support for 2D pixel operations sound file access event handling timing and threading It is often used to complement OpenGL by setting up the graphical output and providing mouse and keyboard input since OpenGL comprises only rendering A game using the Simple DirectMedia Layer will not automatically run on every operating system further adaptations must be applied These are reduced to the minimum since SDL also contains a few abstraction APIs for frequent functions offered by an operating system The syntax of SDL is function based all operations done in SDL are done by passing parameters to subroutines functions Special structures are also used to store the specific information SDL needs to handle SDL functions are categorized under several different subsystems Subsystems Edit SDL is divided into several subsystems 19 Basics Initialization and Shutdown Configuration Variables Error Handling Log Handling Video Display and Window Management surface functions rendering acceleration etc Input Events Event handling Support for Keyboard Mouse Joystick and Game controller Force Feedback SDL haptic h implements support for Force Feedback Audio SDL audio h implements Audio Device Management Playing and Recording Threads multi threading Thread Management Thread Synchronization Primitives Atomic Operations Timers Timer Support File Abstraction Filesystem Paths File I O Abstraction Shared Object Support Shared Object Loading and Function Lookup Platform and CPU Information Platform Detection CPU Feature Detection Byte Order and Byte Swapping Bit Manipulation Power Management Power Management Status Additional Platform specific functionalityBesides this basic low level support there also are a few separate official libraries that provide some more functions These comprise the standard library and are provided on the official website and included in the official documentation SDL image support for multiple image formats 20 SDL mixer complex audio functions mainly for sound mixing 21 SDL net networking support 22 SDL ttf TrueType font rendering support 23 SDL rtf simple Rich Text Format rendering 24 Other non standard libraries also exist For example SDL Collide on SourceForge created by Amir Taaki Language bindings Edit The SDL 2 0 library has language bindings for Ada 6 Beef C C C 6 D 6 Fortran 25 Gambas 26 Genie Go 6 27 Haskell 28 29 Java e g JSDL Julia 30 31 32 27 Lua 6 Nim 33 OCaml 6 Pascal 6 Perl via SDL 34 PHP 35 Python several e g pygame sdl2 and sdl2hl 6 Raku 36 Ring 37 38 Rust 6 Vala Common Lisp 39 Supported back ends Edit Abstraction layers of several SDL platforms Because of the way SDL is designed much of its source code is split into separate modules for each operating system to make calls to the underlying system When SDL is compiled the appropriate modules are selected for the target system The following back ends are available 2 GDI back end for Microsoft Windows DirectX back end older SDL 1 2 uses DirectX 7 by default while 2 0 defaults to DirectX 9 and can access up to DirectX 11 Quartz back end for macOS dropped in 2 0 Metal back end for macOS iOS tvOS since 2 0 8 older versions use OpenGL by default 40 41 Xlib back end for X11 based windowing system on various operating systems 42 OpenGL contexts on various platforms 43 EGL back end when used in conjunction with Wayland based windowing system 44 Raspberry Pi 45 and other systems Vulkan contexts on platforms that support it 5 sceGu back end a Sony OpenGL like backend native to the PSP SDL 1 2 has support for RISC OS dropped in 2 0 An unofficial Sixel back end is available for SDL 1 2 46 The Rockbox MP3 player firmware also distributes a version of SDL 1 2 which is used to run games such as Quake 47 Reception and adoption Edit Workshop on SDL University of Cadiz Over the years SDL was used for many commercial and non commercial video game projects For instance MobyGames listed 120 games using SDL in 2013 48 and the SDL website itself listed around 700 games in 2012 49 Important commercial examples are Angry Birds 50 Unreal Tournament and games developed using Valve s Source Engine which uses SDL extensively for cross platform compatibility ones from the open source domain are OpenTTD 51 The Battle for Wesnoth 52 or Freeciv 53 The cross platform game releases of the popular Humble Indie Bundles for Linux Mac and Android are often SDL based SDL is also often used for later ports on new platforms with legacy code For instance the PC game Homeworld was ported to the Pandora handheld 54 and Jagged Alliance 2 for Android 55 via SDL Also several non video game programs use SDL examples are the emulators such as DOSBox FUSE ZX Spectrum emulator and VisualBoyAdvance There were several books written for development with SDL see further readings SDL is used in university courses teaching multimedia and computer science for instance in a workshop about game programming using libSDL at the University of Cadiz in 2010 or a Game Design discipline at UTFPR Ponta Grossa campus in 2015 Video game examples using SDL Edit Unknown Horizons 56 Hedgewars 57 Scorched 3D 58 Frets on Fire 59 Oolite 60 The Battle for Wesnoth 61 OpenTTD 0 A D 62 Secret Maryo Chronicles 63 Trine Trine 2 64 See also Edit Free and open source software portalAllegro ClanLib Cross platform support middleware DirectFB General Graphics Interface GLFW OpenML Pygame Raylib Ren Py SFML SVGAlibReferences Edit Oh look we ll have official tvOS support in SDL 2 0 5 for people that want their SDL based games on Apple TV 15 September 2016 a b c a list of the platforms SDL supports Libsdl org Archived from the original on 1 April 2016 Retrieved 9 April 2016 a b SDL license Retrieved 3 March 2014 SDL official website Libsdl org Retrieved 19 March 2010 a b CategoryVulkan SDL Wiki wiki libsdl org Retrieved 5 May 2019 a b c d e f g h i j SDL Language Bindings libsdl org Simple DirectMedia Layer Retrieved 13 August 2014 Licensing the Simple DirectMedia Layer library Retrieved 30 January 2012 Simple DirectMedia Layer 29 June 2010 Archived from the original on 29 June 2010 Retrieved 7 August 2021 Exploring the Galaxy 6 April 2011 Retrieved 30 January 2012 SDL 1 3 to be zLib Licensed SDL Mailing List 7 April 2011 SDL 2 0 Is Coming Very Soon With New Features Retrieved 17 August 2012 Announcing SDL 2 0 0 SDL Mailing List 13 August 2013 MigrationGuide SDL Wiki Wiki libsdl org 21 November 2013 Retrieved on 2013 12 08 SDL 1 3 Roadmap 14 June 2011 Retrieved 25 July 2011 Sneddon Joey Elijah 5 February 2014 Some of Linux s Most Popular Games Will Run Natively On Mir Retrieved 19 March 2014 Lantinga Sam 2 January 2016 SDL 2 0 4 Changelog Retrieved 6 January 2016 SDL SysWMinfo Introduction to SDL Retrieved 3 March 2014 APIByCategory SDL image 2 0 libsdl org Retrieved 19 July 2014 SDL mixer 2 0 libsdl org Retrieved 19 July 2014 SDL net 2 0 libsdl org Retrieved 19 July 2014 SDL ttf 2 0 libsdl org Retrieved 19 July 2014 SDL rtf 0 1 libsdl org Retrieved 19 July 2014 f03sdl2 GitHub Retrieved 28 October 2019 gb sdl2 Gambas Wiki Retrieved 2 February 2023 a b Robison Arch D 9 November 2015 Go Julia Fourier Open Source Frequon Invaders software intel com Retrieved 2 August 2019 SDL on Hackage SDL2 on Hackage Bieler Jonathan 30 July 2020 jonathanBieler SimpleDirectMediaLayer jl GitHub Retrieved 8 August 2020 SquidSinker 2 August 2020 Example games for GameZero jl GitHub Retrieved 8 August 2020 Daly Nathan 31 July 2019 Example game written in julia using SDL2 GitHub Retrieved 2 August 2019 SDL2 for Nim GitHub Retrieved 31 May 2022 PerlGameDev SDL GitHub Retrieved 20 February 2019 PHP SDL GitHub Retrieved 28 October 2019 SDL2 Raw modules raku org Retrieved 15 May 2020 Beginning Ring Programming From Novice to Professional Mansour Ayouni Apress Using RingLibSDL Ring 1 16 documentation cl sdl2 GitHub Retrieved 23 November 2017 WhatsNew txt Retrieved 28 September 2020 Commits SDL Enable building the Metal renderer by default and weak lin 7 December 2017 SDL README platforms txt 3e2f230a6d62 Hg libsdl org libsdl org Archived from the original on 15 December 2013 Retrieved 8 December 2013 Using OpenGL With SDL Retrieved 9 July 2015 SDL and Wayland Larabel Michael 30 September 2013 Raspberry Pi Support Added To SDL2 Library SDL 1 2 Sixel GitHub Retrieved 9 April 2016 SDLPluginPort Retrieved 11 August 2019 Middleware SDL Group Description MobyGames 27 September 2013 Retrieved 18 May 2012 Games that use the very portable Simple DirectMedia Layer Games libsdl org 18 May 2012 Archived from the original on 29 June 2010 Retrieved 18 May 2012 SDL Testimonials Galaxygameworks com Archived from the original on 16 July 2011 Retrieved 1 February 2012 Development OpenTTD Retrieved 19 March 2010 CompilingWesnoth Wesnoth 27 February 2010 Retrieved 19 March 2010 SDLClient Freeciv org Freeciv wikia com Retrieved 19 March 2010 may88 23 June 2011 Game of the Week 3 Homeworld SDL pandorapress net Retrieved 8 May 2012 released port of HomeworldSDL Forum member Edglex enables your Pandora to experience the excellent work done by the guys at HomeworldSDL JA2 Stracciatella Feedback Jagged Alliance 2 Android Stracciatella Port RC2 Release please test Archived 23 October 2012 at the Wayback Machine on the Bear s Pit Forum 3 October 2011 Features fifengine fifengine Wiki GitHub GitHub Retrieved 9 March 2015 FAQ Hedgewars hedgewars org Retrieved 3 October 2014 SDL gt 1 2 5 Development Details scorched3d co uk Archived from the original on 6 October 2014 Retrieved 3 October 2014 Simple DirectMedia Layer SDL for cross platform game windowing About the game Retrieved 20 September 2021 OOlite SDL Dependencies GitHub 29 May 2016 Retrieved 21 September 2021 Roadmap Wesnoth www wesnoth org Retrieved 9 March 2015 New Release 0 A D Alpha 19 Syllepsis 26 November 2015 Retrieved 20 September 2021 Linux users please be advised that SDL2 is now enabled by default on Linux Secret Maryo Chronicles sourceforge net Retrieved 3 October 2014 based on SDL Frozenbyte Support trine2 com Retrieved 1 September 2020 Further reading EditAlberto Garcia Serrano Programacion de videojuegos en SDL Ediversitas ISBN 84 95836 08 4 Spanish Ernest Pazera Focus On SDL Muska amp Lipman Premier Trade ISBN 1 59200 030 4 Ron Penton Data Structures for Game Programmers Muska amp Lipman Premier Trade ISBN 1 931841 94 2 game programming examples with SDL John R Hall Programming Linux Games No Starch ISBN 1 886411 49 2 First SDL book by Loki Games archived online version PDF at the Wayback Machine archived 22 January 2003 LaTex sources at the Wayback Machine archived 14 February 2003 External links EditOfficial website Retrieved from https en wikipedia org w index php title Simple DirectMedia Layer amp oldid 1144961223, wikipedia, wiki, book, books, library,

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