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The Legend of Zelda: A Link to the Past

The Legend of Zelda: A Link to the Past[a] is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System. It is the third game in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe.

The Legend of Zelda: A Link to the Past
North American box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Takashi Tezuka
Producer(s)Shigeru Miyamoto
Programmer(s)
  • Yasunari Soejima
  • Toshihiko Nakago
Artist(s)
  • Masanao Arimoto
  • Tsuyoshi Watanabe
Writer(s)
Composer(s)Koji Kondo
SeriesThe Legend of Zelda
Platform(s)Super NES
Release
  • JP: November 21, 1991[1]
  • NA: April 13, 1992
  • EU: September 24, 1992
Genre(s)Action-adventure
Mode(s)Single-player

The story is set many years before the events of the first two Zelda games. The player assumes the role of Link as he journeys to save Hyrule, defeat the demon king Ganon, and rescue the descendants of the Seven Sages. It returns to a top-down perspective similar to the original The Legend of Zelda, dropping the side-scrolling gameplay of Zelda II: The Adventure of Link. It introduced series staples such as parallel worlds and items including the Master Sword.

A Link to the Past is widely considered among the greatest video games ever made, with particular praise for its presentation and innovative gameplay. It was ported to the Game Boy Advance as A Link to the Past and Four Swords in 2002, and sold 6.5 million copies across both platforms by 2004. It was subsequently re-released on the Wii, Wii U, and New Nintendo 3DS via the Virtual Console, the Nintendo Switch via Nintendo Switch Online, and the Super NES Classic Edition.[2] A sequel, A Link Between Worlds, was released for the Nintendo 3DS in 2013.[3][4]

Gameplay edit

 
A specific area in both the Light World (top), and the Dark World (bottom), a dilapidated parallel Hyrule

A Link to the Past puts the player in control of its protagonist, Link, and is viewed and controlled from an overhead perspective, much like the original The Legend of Zelda.[citation needed] This contrasts its predecessor, Zelda II: The Adventure of Link, which had a side-scrolling perspective.[citation needed] Where Link could only move in four directions in the original The Legend of Zelda, Link can now move diagonally as well.[citation needed] The player explores the overworld of Hyrule while entering dungeons in order to defeat bosses and receive items necessary for completing Link's quest. These dungeons are often multi-level unlike the original The Legend of Zelda, which may require Link to ascend and descend stairs or fall into holes to progress.[citation needed] Link is able to use a variety of weapons and items, with his two main items being his sword and shield, both of which are acquired early and can be upgraded multiple times.[citation needed] Certain items, such as the Lantern, use magic points when used.[citation needed] Link acquires items at various point in his journey, sometimes in the overworld. Each dungeon has a large chest, which grants a piece of equipment that is typically necessary to complete the game.[citation needed] As the player explores the overworld, they can find optional health upgrades called Heart Pieces; when four are collected, they form a Heart Container, which increases Link's health by one.[citation needed]

A Link to the Past features two separate but similar overworlds: the Light World and the Dark World. Link starts in the Light World, but by traveling through portals, he can enter the Dark World, a parallel version of the Light World. The Dark World has different enemies, non-playable characters, and dungeons, and the player will often have to travel back and forth between the two worlds to progress. The Dark World's locations and geography often line up with the Light World's, such as Kakariko Village and Thieves Town. While Link can enter the Dark World via portals, he can only exit the Dark World using an item called the Magic Mirror. This leaves a special portal behind that allows him to return through it, though it is erased if Link uses the Magic Mirror in the Dark World. At times, this allows Link to reach areas otherwise inaccessible.[citation needed]

[5][6][7][8][9]

Plot edit

A Link to the Past is a distant prequel to the original The Legend of Zelda and Zelda II: The Adventure of Link,[10][11][12] and within the official chronology is the first game in the "Defeated Hero" timeline that connects to an alternate reality scenario that the Hero of Time does not succeed in Ocarina of Time. This results in Ganon being imprisoned in the Sacred Realm in his Dark Beast form out of desperation. Having successfully gathered all three pieces of the Triforce, Ganon's evil desires have transformed the realm into the Dark World.[13] The game is set in Hyrule, also known as the Light World, which parallels the Dark World.[citation needed] Before the events of the game, the descendants of the Seven Sages who imprisoned Ganon are captured, Princess Zelda included, and one by one sent to the Dark World. The King of Hyrule is also murdered, and the wizard Agahnim has taken over.[citation needed]

The game begins with series protagonist Link, the last descendant of the Knights of Hyrule, and his uncle, being awakened by a telepathic message from Zelda, who says that she has been locked in Hyrule Castle's dungeon by Agahnim and requires rescue. Link's uncle goes to rescue her first, and Link follows despite his uncle's orders to remain home. His uncle is slain, though beforehand, Link receives a sword and shield from him. Link infiltrates Hyrule Castle and successfully hides Zelda in the Sanctuary as his uncle's last wish.[14][citation needed] Zelda remains in the Sanctuary with the priest, who tells Link that Agahnim is a powerful wizard planning to free Ganon from the Dark World, after he was imprisoned for attempting to use the Triforce for evil purposes. Agahnim's weak point is the Master Sword, a relic weapon only the chosen hero can wield; to do so, the hero must obtain the three pendants.[citation needed]

Link journeys to find the three pendants, aided by Sahasrahla along the way, and eventually obtaining the Master Sword. Zelda communicates her peril to Link telepathically, and upon returning to the Sanctuary, finds the priest dying, who tells him to rescue Zelda. He attempts to rescue Zelda, but to no avail, as Agahnim sends her to the Dark World. After defeating Agahnim, the wizard sends Link to the Dark World, where he must rescue the descendants of the Seven Sages. He once again battles Agahnim, and upon defeat, Ganon appears from Agahnim's corpse and flies to the Pyramid of Power. Upon defeating Ganon, Link retrieves the Triforce and is given the chance to make a wish. In the ending, his uncle, the priest, and the King of Hyrule are all resurrected, and Link later puts the Master Sword back into its pedestal.[citation needed]

Development edit

In 1988, development of a new NES The Legend of Zelda video game began, but one year later, the project was brought to Nintendo's next console; the Super Famicom (known as the Super NES in other regions).[15] Due to the success of previous Zelda games, Nintendo was able to invest a large budget and ample development time and resources into the game's production.[16] At the time, most Super NES game cartridges had 4 Mbit (512 KB) of storage space. This game broke the trend by using 8 Mbit (1 MB), allowing the Nintendo development team to create a remarkably expansive world for Link to inhabit.[17] Like Super Mario World, this game used a simple graphic compression method on the Super NES by limiting the color depth of many tiles to eight colors instead of the Super NES's native 16-color tiles. The tiles were decompressed at runtime by adding a leading bit to each pixel's color index. Storage space was also saved by eliminating duplication: The Light World and the Dark World are almost identical in layout (though using differing texture tiles), and the Dark World exists in the ROM only as an "overlay" of the Light World. Producer Shigeru Miyamoto originally intended the game to feature a party, "one that consists of the protagonist, ... a magic user, and a girl".[18][19] The script was written by series newcomer Kensuke Tanabe,[19] while Yoshiaki Koizumi was responsible for the background story explained in the instruction manual.[20] Due to time constraints, certain features were cut from the final release, such as the ability to cause wildfires in grassy areas (which would later be incorporated into Four Swords Adventures).[21][citation needed]

Music edit

The score was composed, arranged, and produced by Koji Kondo. The overworld theme of The Legend of Zelda ("Hyrule Overture") returns in A Link to the Past, redone in S-SMP style. The theme is also featured in "Light World Overworld" and in "End Credits". A Link to the Past helped to establish the musical core of the Zelda series. While the first game originated the "Hyrule Overture", many recurring motifs of the Zelda scores come from A Link to the Past, including "Zelda's Lullaby" (Princess Zelda's Theme), "Ganondorf's Theme", "Hyrule Castle" (Royal Family Theme), "Kakariko Village" and "Select Screen/Fairy Cave". These themes have been used in subsequent The Legend of Zelda games.[22] A soundtrack to Kamigami no Triforce, entitled The Legend of Zelda: Sound and Drama, was released by Sony Records in Japan on June 22, 1994. The first disc is 44 minutes long and features rearranged versions of a selection of the game's themes, along with a bonus drama track. The second disc features 54 minutes of the original arrangements for the game and those of the original NES game.[23][24]

Localization edit

The English-language localization included changes to the original Japanese game. The most common change was the removal of religious references to conform with Nintendo of America's content guidelines. The most obvious change was made to the subtitle, which was renamed from Kamigami no Triforce ("Triforce of the Gods") to A Link to the Past. The "Sanctuary" in which Zelda hides is modeled on the Christian chapel, with rows of pews, stained glass windows, a raised chancel and altar, but it contains no overt religious symbols, and the dialogue of characters within it was simplified to remove any religious implication. The font used to represent an unreadable language, Hylian, originally had designs of a vulture and an ankh. These designs were based on Egyptian hieroglyphs which carry religious meanings, and they were altered in the English version. The localization also changed plot details included in the instruction manual. The priest Agahnim became a wizard, and his background, which originally implied that he was sent by the gods, was altered to remove any celestial origin.[25]

Easter egg edit

In 1990, Nintendo Power held a contest, requiring players to take a photo of the "WarMECH", a powerful and rare enemy in Final Fantasy. As a prize, one of the successful entrants was to be selected at random to appear in an upcoming game, though it was not revealed which game it would be.[26] As a result, a hidden room exists in A Link to the Past containing 45 blue rupees and a greeting from Chris Houlihan, the winner of the contest, reading "My name is Chris Houlihan. This is my top secret room. Keep it between us, okay?"[27]

The room was intended as a crash prevention measure; the game would send players to this room if it could not determine where Link was going when he goes to another area, and has been found through five different methods.[28] There was no wide awareness of the room until the 2000s, more than a decade after the release of A Link to the Past with the increased popularity of the Internet and Super NES emulators.[29]

The Game Boy Advance re-release, The Legend of Zelda: A Link to the Past and Four Swords, removed the ability to access the room, though it could still be found in the game's code.[30] The Virtual Console re-releases on the Wii, Wii U, and New Nintendo 3DS, as well as the version present on Nintendo Switch Online, contain the room, being emulations of the original game.[29]

Reception edit

A Link to the Past was critically acclaimed upon release for its graphics and gameplay, and has since been recognized by critics as one of the greatest video games of all time.[31][56] It was the first game to receive a near-perfect score of 39 out of 40 from Famitsu magazine.[38] It was awarded Best Sequel of 1992 by Electronic Gaming Monthly.[45] Chicago Tribune selected it as Best Game of the Year, tied with Street Fighter II.[44] A Link to the Past was reviewed in Dragon magazine by Sandy Petersen in 1993, giving it 5 out of 5 stars.[36]

In 1995, Total! listed the game 2nd on its "Top 100 SNES Games".[57] In 1996, GamesMaster rated the game 80th on their "Top 100 Games of All Time".[58] In 2005, IGN editors placed it 11th in its "Top 100 Games",[59] while readers voted it to 5th place,[60] before IGN later ranked it the second best game of all time in 2015[52] and 2019.[53] In 2006, Entertainment Weekly chose it as the best game of all-time and it was inducted into GameSpot's list of the greatest games of all time.[47][61] It has also been listed as the best game of all time by Next Generation[48] and Popular Mechanics magazines,[49] and as the second best game of all time by G4[50] and Gamereactor.[51] Members of GameFAQs ranked it the 4th best,[62] and readers of Japanese magazine Famitsu ranked it 31st in a 2006 poll.[63] It also placed 3rd in Electronic Gaming Monthly's list,[64] 23rd in Game Informer's,[65] and 3rd in a best 200 Nintendo games list by Nintendo Power.[66] In July 2007, readers of the magazine Edge voted it sixth in a poll of the 100 best games of all time.[67] ScrewAttack placed it 2nd on their list of top 20 Super Nintendo games.[68] GamesRadar named A Link to the Past the third best Super NES game of all time, losing only to Chrono Trigger (2nd) and Super Metroid (1st).[69] It placed eighth (the second-highest Zelda game on the list) in Official Nintendo Magazine's "100 greatest Nintendo games of all time" list.[70] In 2009, Game Informer put A Link to the Past 12th on their list of "The Top 200 Games of All Time", saying that it "remains a blast today".[71] This is 11 places ahead of the rank it had back in 2001.[72] In 2018, Complex listed the game 2nd on its "The Best Super Nintendo Games of All Time". They felt the game is "definitely Nintendo's best first-party title for the SNES".[73]

A Link to the Past and Four Swords for the Game Boy Advance received positive reviews.[74] IGN praised it for being a faithful conversion of the original, but noted that the audio did not sound as crisp on the Game Boy Advance, and found the frequent sound effects tiresome. The game holds the top spot of Metacritic's all-time high scores for Game Boy Advance games with a score of 95.[33] In 2007, IGN named A Link to the Past and Four Swords the third best Game Boy Advance game of all time.[75][76] GamePro's Star Dingo called it a "masterpiece", as well as an "important part of the Grand Renaissance of the Second Dimension". He also praised the overworld for its secrets and "quirky random characters", adding that playing it required patience and exploring.[40] Star Dingo praised the port of A Link to the Past's ability to retain its visuals. He specifically praises its "clean sprites", calling its overworld a "colorful, happy place", sarcastically calling it kiddy. He also questioned how the series' cartoon style was abnormal for the series.[40] Star Dingo called the sound effects "indelible", though he noted that they were "a little dated".[40] UGO Networks compared Four Swords to Oracle of Ages and Oracle of Seasons, calling it "similarly gimmicky". They commented that the best Four Swords brought was its sequel, The Minish Cap.[77] CNET praised both the original A Link to the Past release as well as the Four Swords multiplayer mode, calling the former a "great handheld port of one of the greatest games ever released for Nintendo's 16-bit system", while describing the latter as "an exciting, replayable multiplayer experience".[78]

Sales edit

The game was a commercial success upon release. In Japan, it topped the Famitsu sales charts during November–December 1991[79][80] and January 1992,[81] becoming the best-selling 1991 release.[82] In the United States, it became the third best-selling game of 1992 (below Sonic the Hedgehog 2 and Street Fighter II) with one million units sold.[83] It had an exceptionally long stay on Nintendo Power's top games list (ranking number 2 in Nintendo Power's last issue in December 2012): when the Super NES list was retired, A Link to the Past had more than five consecutive years in the number one spot. It was later re-released as a Player's Choice title in North America, indicating that it had sold a minimum of one million copies there.[84] Worldwide, it was one of the best-selling Super NES games, with 4.61 million units sold as of 2004.[85]

The later Game Boy Advance version in the United States alone sold 1.4 million copies and earned $41 million by August 2006. During the period between January 2000 and August 2006, it was the 8th highest-selling game launched for the Game Boy Advance, Nintendo DS, or PlayStation Portable in that country.[86] The Game Boy Advance version sold 1.89 million units worldwide by 2004, bringing total sales to 6.5 million units as of 2004.[85]

Legacy edit

Chris Houlihan Room edit

The Escapist, G4TV, GameSpy, Good Game, IGN, Nintendo Life, and PALGN referenced the Chris Houlihan room in articles which discuss video game easter eggs and secrets.[29][87][88][89][90][91][92]

GamesRadar included it in its lists of the greatest video game Easter eggs and the thirteen "video game secrets that were almost never found".[28][93] GamesRadar's Jason Fanelli called it "one of the Zelda franchise's biggest mysteries".[93] GamesRadar's Justin Towell included it in his list of the top seven secret rooms in video games at number two. He felt that the contest prize was exciting, and called it "one of the coolest and most exclusive secrets in the Zelda universe".[30] 1UP.com featured it in its list of "25 things you didn't know about The Legend of Zelda".[27]

Comics edit

A comic book adaptation of A Link to the Past illustrated by Shotaro Ishinomori was published in Nintendo Power that was serialized for 12 issues from January to December 1992. The comic was then re-released as a trade paperback in 1993. The comic is a loose adaptation of the original game's story, featuring several plot changes and new characters.[94] Two other manga were released in Japan: a manga by Ataru Cagiva from 1995 to 1996 that was serialized in Enix Corporation's Monthly GFantasy and later collected into three volumes[95] and a one-volume manga by the duo Akira Himekawa released in 2005 corresponding with the release of Game Boy Advance version.[96] Both follow the game's plot more closely, and the latter introduced a new character called "Ghanti", a thief with a single devil's horn and a star under her eye.[95][96]

Related games edit

A French version of this game was released in Canada, making it the only French-only release in North America for the Super NES. This version had the same case as the English release in North America, but the whole game was translated into French. The next Zelda game, Link's Awakening was released in 1993 for the Nintendo Game Boy. It retained many of A Link to the Past's gameplay mechanics, including the top-down perspective, as well as an overworld which resembled that of A Link to the Past. After traveling to train abroad, Link is shipwrecked and awakens on an island called Koholint.[97] Beginning on March 2, 1997, a simple unaltered re-release of the original Japanese version of A Link to the Past was broadcast via Satellaview. The game was rebroadcast more often than any other Zelda game on the Satellaview, and was the only Zelda title broadcast by St.GIGA after ties with Nintendo were broken in April 1999. Unlike other two Satellaview Zelda games, Kamigami no Triforce lacked SoundLink support.[98]

Apart from official sequels and re-releases made or licensed by Nintendo, A Link to the Past has proven to be very popular within the game-modding community, inspiring the development of numerous fangames, such as the unofficial 2007 sequel The Legend of Zelda: Parallel Worlds.[99][100][101] In 2023, A Link to the Past was reverse-engineered, making unofficial ports possible on a broad range of platforms.[102]

Inishie no Sekiban edit

In 1997,[103] a follow-up, BS Zelda no Densetsu: Inishie no Sekiban (lit. "BS The Legend of Zelda: Ancient Stone Tablets" or "Stone Tablets of Antiquity"), was released in Japan. Designed exclusively for the Super Famicom's Satellaview peripheral, BS Zelda made use of a voice broadcast system, SoundLink, to provide voice-acting for several characters.[104] The game takes place six years after the events in A Link to the Past and is set in Hyrule's Light World.[105] It lacks a Link character, and instead the player character is known as the Hero of Light.[106] The available player-characters are actually the male and female BS-X avatars that also featured in BS Zelda no Densetsu. The game was divided into four weekly episodes. These episodes were played live, and a voice-acted soundtrack simultaneously ran on the satellite network, sometimes containing suggestions, clues, and plot development for the game currently being broadcast. Each week, the player could only access certain portions of the overworld. Areas shrouded in clouds were unreachable. Two dungeons were accessible per week, but the episode ended only when time expired and not when the player had completed all the objectives for that week. The game could only be played during the set hours because the SoundLink content was central to gameplay (and not stored on the base unit or flash-RAM cartridge in any way), and the timer was based on a real-time clock set by the satellite itself.[103]

A Link to the Past and Four Swords edit

A Link to the Past was re-released for the Game Boy Advance in 2002 in North America and 2003 in other territories as part of The Legend of Zelda: A Link to the Past and Four Swords, a collaborative development effort between Nintendo and Capcom.[107] The port of A Link to the Past contains minor changes from the original, including the addition of voice clips and other sound effects taken from Ocarina of Time and Majora's Mask.[42] Four Swords is a multiplayer adventure that interacts with the single-player adventure. Accomplishments can be transferred between the two; for example, if the player learns a new sword technique, it is made available in both modes. By completing Four Swords, a new dungeon called the Palace of the Four Sword is unlocked in A Link to the Past.[108][109] In Four Swords, dungeons are randomly generated and are affected by the number of players.[41] If only two players are active, the game ensures that all puzzles generated do not require a third or fourth player to solve.[41] The plot of Four Swords revolves around the wind mage Vaati, who escapes from the Four Sword he is sealed in and captures Princess Zelda to marry her. Link uses the Four Sword to create three copies of himself and rescues Zelda, trapping Vaati in the sword once again. At the time of its release, the story of Four Swords was considered the earliest point in the series' timeline.[110]

A Link Between Worlds edit

In 2011, Shigeru Miyamoto expressed desire to have A Link to the Past remade for the Nintendo 3DS, stating how attractive the two layers would look.[111] Planning for this successor actually began after the completion of Spirit Tracks in 2009, though full development did not begin until 2012. In April 2013, Nintendo revealed in its Nintendo Direct presentation a new game based on the same world as A Link to the Past for Nintendo 3DS, featuring new 3D visuals, completely new dungeons, new gameplay mechanics, and an original story.[112] On November 22, Nintendo released A Link Between Worlds, which takes place in the same world, but features a new storyline, new puzzles and original dungeons. Height and depth play a large role by taking advantage of the 3D feature of the 3DS, while maintaining the traditional top-down perspective.[113]

In other media edit

A Link to the Past has been prominently represented in other Zelda-related media since its original release, chiefly the Super Smash Bros. series. Several music tracks from the game appear in the game on Zelda-themed stages. Finally, Princess Zelda's design in Super Smash Bros. Ultimate is partially based on her incarnation from A Link to the Past and A Link Between Worlds, replacing her previous incarnations from Ocarina of Time and Twilight Princess.[114]

Speedrunning edit

A Link to the Past is a popular game for speedrunning. It had the fourth highest number of players of all games listed on Speedrun.com in 2019,[115] though it has since fallen to a lower position.[116] It is commonly run at the Games Done Quick charity marathon, where it is often considered one of the highlights of the event.[117][118][119] Many speedrunners also play using A Link to the Past: Randomizer, a mod that randomizes the locations of most of the items, in an attempt to evoke the uncertainty and excitement of playing the game for the first time.[120]

Notes edit

  1. ^ Known in Japan as Zelda no Densetsu: Kamigami no Triforce (ゼルダの伝説 神々のトライフォース, Zeruda no Densetsu: Kamigami no Toraifōsu, lit. The Legend of Zelda: Triforce of the Gods).

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External links edit

  • Official website
  • The Legend of Zelda: A Link to the Past at MobyGames

legend, zelda, link, past, action, adventure, game, developed, published, nintendo, super, nintendo, entertainment, system, third, game, legend, zelda, series, released, 1991, japan, 1992, north, america, europe, north, american, artdeveloper, nintendo, eadpub. The Legend of Zelda A Link to the Past a is an action adventure game developed and published by Nintendo for the Super Nintendo Entertainment System It is the third game in The Legend of Zelda series and was released in 1991 in Japan and 1992 in North America and Europe The Legend of Zelda A Link to the PastNorth American box artDeveloper s Nintendo EADPublisher s NintendoDirector s Takashi TezukaProducer s Shigeru MiyamotoProgrammer s Yasunari Soejima Toshihiko NakagoArtist s Masanao Arimoto Tsuyoshi WatanabeWriter s Kensuke TanabeComposer s Koji KondoSeriesThe Legend of ZeldaPlatform s Super NESReleaseJP November 21 1991 1 NA April 13 1992EU September 24 1992Genre s Action adventureMode s Single playerThe story is set many years before the events of the first two Zelda games The player assumes the role of Link as he journeys to save Hyrule defeat the demon king Ganon and rescue the descendants of the Seven Sages It returns to a top down perspective similar to the original The Legend of Zelda dropping the side scrolling gameplay of Zelda II The Adventure of Link It introduced series staples such as parallel worlds and items including the Master Sword A Link to the Past is widely considered among the greatest video games ever made with particular praise for its presentation and innovative gameplay It was ported to the Game Boy Advance as A Link to the Past and Four Swords in 2002 and sold 6 5 million copies across both platforms by 2004 It was subsequently re released on the Wii Wii U and New Nintendo 3DS via the Virtual Console the Nintendo Switch via Nintendo Switch Online and the Super NES Classic Edition 2 A sequel A Link Between Worlds was released for the Nintendo 3DS in 2013 3 4 Contents 1 Gameplay 2 Plot 3 Development 3 1 Music 3 2 Localization 3 3 Easter egg 4 Reception 4 1 Sales 5 Legacy 5 1 Chris Houlihan Room 5 2 Comics 5 3 Related games 5 3 1 Inishie no Sekiban 5 3 2 A Link to the Past and Four Swords 5 3 3 A Link Between Worlds 5 4 In other media 5 5 Speedrunning 6 Notes 7 References 8 External linksGameplay edit nbsp A specific area in both the Light World top and the Dark World bottom a dilapidated parallel HyruleA Link to the Past puts the player in control of its protagonist Link and is viewed and controlled from an overhead perspective much like the original The Legend of Zelda citation needed This contrasts its predecessor Zelda II The Adventure of Link which had a side scrolling perspective citation needed Where Link could only move in four directions in the original The Legend of Zelda Link can now move diagonally as well citation needed The player explores the overworld of Hyrule while entering dungeons in order to defeat bosses and receive items necessary for completing Link s quest These dungeons are often multi level unlike the original The Legend of Zelda which may require Link to ascend and descend stairs or fall into holes to progress citation needed Link is able to use a variety of weapons and items with his two main items being his sword and shield both of which are acquired early and can be upgraded multiple times citation needed Certain items such as the Lantern use magic points when used citation needed Link acquires items at various point in his journey sometimes in the overworld Each dungeon has a large chest which grants a piece of equipment that is typically necessary to complete the game citation needed As the player explores the overworld they can find optional health upgrades called Heart Pieces when four are collected they form a Heart Container which increases Link s health by one citation needed A Link to the Past features two separate but similar overworlds the Light World and the Dark World Link starts in the Light World but by traveling through portals he can enter the Dark World a parallel version of the Light World The Dark World has different enemies non playable characters and dungeons and the player will often have to travel back and forth between the two worlds to progress The Dark World s locations and geography often line up with the Light World s such as Kakariko Village and Thieves Town While Link can enter the Dark World via portals he can only exit the Dark World using an item called the Magic Mirror This leaves a special portal behind that allows him to return through it though it is erased if Link uses the Magic Mirror in the Dark World At times this allows Link to reach areas otherwise inaccessible citation needed 5 6 7 8 9 Plot editFurther information Fictional chronology of The Legend of Zelda A Link to the Past is a distant prequel to the original The Legend of Zelda and Zelda II The Adventure of Link 10 11 12 and within the official chronology is the first game in the Defeated Hero timeline that connects to an alternate reality scenario that the Hero of Time does not succeed in Ocarina of Time This results in Ganon being imprisoned in the Sacred Realm in his Dark Beast form out of desperation Having successfully gathered all three pieces of the Triforce Ganon s evil desires have transformed the realm into the Dark World 13 The game is set in Hyrule also known as the Light World which parallels the Dark World citation needed Before the events of the game the descendants of the Seven Sages who imprisoned Ganon are captured Princess Zelda included and one by one sent to the Dark World The King of Hyrule is also murdered and the wizard Agahnim has taken over citation needed The game begins with series protagonist Link the last descendant of the Knights of Hyrule and his uncle being awakened by a telepathic message from Zelda who says that she has been locked in Hyrule Castle s dungeon by Agahnim and requires rescue Link s uncle goes to rescue her first and Link follows despite his uncle s orders to remain home His uncle is slain though beforehand Link receives a sword and shield from him Link infiltrates Hyrule Castle and successfully hides Zelda in the Sanctuary as his uncle s last wish 14 citation needed Zelda remains in the Sanctuary with the priest who tells Link that Agahnim is a powerful wizard planning to free Ganon from the Dark World after he was imprisoned for attempting to use the Triforce for evil purposes Agahnim s weak point is the Master Sword a relic weapon only the chosen hero can wield to do so the hero must obtain the three pendants citation needed Link journeys to find the three pendants aided by Sahasrahla along the way and eventually obtaining the Master Sword Zelda communicates her peril to Link telepathically and upon returning to the Sanctuary finds the priest dying who tells him to rescue Zelda He attempts to rescue Zelda but to no avail as Agahnim sends her to the Dark World After defeating Agahnim the wizard sends Link to the Dark World where he must rescue the descendants of the Seven Sages He once again battles Agahnim and upon defeat Ganon appears from Agahnim s corpse and flies to the Pyramid of Power Upon defeating Ganon Link retrieves the Triforce and is given the chance to make a wish In the ending his uncle the priest and the King of Hyrule are all resurrected and Link later puts the Master Sword back into its pedestal citation needed Development editIn 1988 development of a new NES The Legend of Zelda video game began but one year later the project was brought to Nintendo s next console the Super Famicom known as the Super NES in other regions 15 Due to the success of previous Zelda games Nintendo was able to invest a large budget and ample development time and resources into the game s production 16 At the time most Super NES game cartridges had 4 Mbit 512 KB of storage space This game broke the trend by using 8 Mbit 1 MB allowing the Nintendo development team to create a remarkably expansive world for Link to inhabit 17 Like Super Mario World this game used a simple graphic compression method on the Super NES by limiting the color depth of many tiles to eight colors instead of the Super NES s native 16 color tiles The tiles were decompressed at runtime by adding a leading bit to each pixel s color index Storage space was also saved by eliminating duplication The Light World and the Dark World are almost identical in layout though using differing texture tiles and the Dark World exists in the ROM only as an overlay of the Light World Producer Shigeru Miyamoto originally intended the game to feature a party one that consists of the protagonist a magic user and a girl 18 19 The script was written by series newcomer Kensuke Tanabe 19 while Yoshiaki Koizumi was responsible for the background story explained in the instruction manual 20 Due to time constraints certain features were cut from the final release such as the ability to cause wildfires in grassy areas which would later be incorporated into Four Swords Adventures 21 citation needed Music edit The score was composed arranged and produced by Koji Kondo The overworld theme of The Legend of Zelda Hyrule Overture returns in A Link to the Past redone in S SMP style The theme is also featured in Light World Overworld and in End Credits A Link to the Past helped to establish the musical core of the Zelda series While the first game originated the Hyrule Overture many recurring motifs of the Zelda scores come from A Link to the Past including Zelda s Lullaby Princess Zelda s Theme Ganondorf s Theme Hyrule Castle Royal Family Theme Kakariko Village and Select Screen Fairy Cave These themes have been used in subsequent The Legend of Zelda games 22 A soundtrack to Kamigami no Triforce entitled The Legend of Zelda Sound and Drama was released by Sony Records in Japan on June 22 1994 The first disc is 44 minutes long and features rearranged versions of a selection of the game s themes along with a bonus drama track The second disc features 54 minutes of the original arrangements for the game and those of the original NES game 23 24 Localization edit The English language localization included changes to the original Japanese game The most common change was the removal of religious references to conform with Nintendo of America s content guidelines The most obvious change was made to the subtitle which was renamed from Kamigami no Triforce Triforce of the Gods to A Link to the Past The Sanctuary in which Zelda hides is modeled on the Christian chapel with rows of pews stained glass windows a raised chancel and altar but it contains no overt religious symbols and the dialogue of characters within it was simplified to remove any religious implication The font used to represent an unreadable language Hylian originally had designs of a vulture and an ankh These designs were based on Egyptian hieroglyphs which carry religious meanings and they were altered in the English version The localization also changed plot details included in the instruction manual The priest Agahnim became a wizard and his background which originally implied that he was sent by the gods was altered to remove any celestial origin 25 Easter egg edit In 1990 Nintendo Power held a contest requiring players to take a photo of the WarMECH a powerful and rare enemy in Final Fantasy As a prize one of the successful entrants was to be selected at random to appear in an upcoming game though it was not revealed which game it would be 26 As a result a hidden room exists in A Link to the Past containing 45 blue rupees and a greeting from Chris Houlihan the winner of the contest reading My name is Chris Houlihan This is my top secret room Keep it between us okay 27 The room was intended as a crash prevention measure the game would send players to this room if it could not determine where Link was going when he goes to another area and has been found through five different methods 28 There was no wide awareness of the room until the 2000s more than a decade after the release of A Link to the Past with the increased popularity of the Internet and Super NES emulators 29 The Game Boy Advance re release The Legend of Zelda A Link to the Past and Four Swords removed the ability to access the room though it could still be found in the game s code 30 The Virtual Console re releases on the Wii Wii U and New Nintendo 3DS as well as the version present on Nintendo Switch Online contain the room being emulations of the original game 29 Reception editReceptionAggregate scoresAggregatorScoreGBASNESGameRankings92 32 93 31 Metacritic95 100 33 Review scoresPublicationScoreGBASNESAllGame nbsp nbsp nbsp nbsp nbsp 35 nbsp nbsp nbsp nbsp nbsp 34 Dragon nbsp nbsp nbsp nbsp nbsp 36 Electronic Gaming Monthly35 40 37 Famitsu39 40 38 GamePro5 5 40 5 5 39 GameSpot9 2 10 41 IGN9 7 10 42 Nintendo Power4 9 5 32 SNES Force93 43 AwardsPublicationAwardChicago TribuneBest Game of the Year 1992 44 Electronic Gaming MonthlyBest Video Game Sequel 1992 45 Nintendo PowerSNES Game of the Year runner up Graphics and Sound SNES Challenge SNES Best Hero Link 46 Entertainment Weekly 47 Next Generation 48 Popular Mechanics 49 Best Game of All TimeG4 50 Gamereactor 51 IGN 52 53 Best Game of All Time runner up GamePro 54 Kotaku 55 Best Game of the Generation A Link to the Past was critically acclaimed upon release for its graphics and gameplay and has since been recognized by critics as one of the greatest video games of all time 31 56 It was the first game to receive a near perfect score of 39 out of 40 from Famitsu magazine 38 It was awarded Best Sequel of 1992 by Electronic Gaming Monthly 45 Chicago Tribune selected it as Best Game of the Year tied with Street Fighter II 44 A Link to the Past was reviewed in Dragon magazine by Sandy Petersen in 1993 giving it 5 out of 5 stars 36 In 1995 Total listed the game 2nd on its Top 100 SNES Games 57 In 1996 GamesMaster rated the game 80th on their Top 100 Games of All Time 58 In 2005 IGN editors placed it 11th in its Top 100 Games 59 while readers voted it to 5th place 60 before IGN later ranked it the second best game of all time in 2015 52 and 2019 53 In 2006 Entertainment Weekly chose it as the best game of all time and it was inducted into GameSpot s list of the greatest games of all time 47 61 It has also been listed as the best game of all time by Next Generation 48 and Popular Mechanics magazines 49 and as the second best game of all time by G4 50 and Gamereactor 51 Members of GameFAQs ranked it the 4th best 62 and readers of Japanese magazine Famitsu ranked it 31st in a 2006 poll 63 It also placed 3rd in Electronic Gaming Monthly s list 64 23rd in Game Informer s 65 and 3rd in a best 200 Nintendo games list by Nintendo Power 66 In July 2007 readers of the magazine Edge voted it sixth in a poll of the 100 best games of all time 67 ScrewAttack placed it 2nd on their list of top 20 Super Nintendo games 68 GamesRadar named A Link to the Past the third best Super NES game of all time losing only to Chrono Trigger 2nd and Super Metroid 1st 69 It placed eighth the second highest Zelda game on the list in Official Nintendo Magazine s 100 greatest Nintendo games of all time list 70 In 2009 Game Informer put A Link to the Past 12th on their list of The Top 200 Games of All Time saying that it remains a blast today 71 This is 11 places ahead of the rank it had back in 2001 72 In 2018 Complex listed the game 2nd on its The Best Super Nintendo Games of All Time They felt the game is definitely Nintendo s best first party title for the SNES 73 A Link to the Past and Four Swords for the Game Boy Advance received positive reviews 74 IGN praised it for being a faithful conversion of the original but noted that the audio did not sound as crisp on the Game Boy Advance and found the frequent sound effects tiresome The game holds the top spot of Metacritic s all time high scores for Game Boy Advance games with a score of 95 33 In 2007 IGN named A Link to the Past and Four Swords the third best Game Boy Advance game of all time 75 76 GamePro s Star Dingo called it a masterpiece as well as an important part of the Grand Renaissance of the Second Dimension He also praised the overworld for its secrets and quirky random characters adding that playing it required patience and exploring 40 Star Dingo praised the port of A Link to the Past s ability to retain its visuals He specifically praises its clean sprites calling its overworld a colorful happy place sarcastically calling it kiddy He also questioned how the series cartoon style was abnormal for the series 40 Star Dingo called the sound effects indelible though he noted that they were a little dated 40 UGO Networks compared Four Swords to Oracle of Ages and Oracle of Seasons calling it similarly gimmicky They commented that the best Four Swords brought was its sequel The Minish Cap 77 CNET praised both the original A Link to the Past release as well as the Four Swords multiplayer mode calling the former a great handheld port of one of the greatest games ever released for Nintendo s 16 bit system while describing the latter as an exciting replayable multiplayer experience 78 Sales edit The game was a commercial success upon release In Japan it topped the Famitsu sales charts during November December 1991 79 80 and January 1992 81 becoming the best selling 1991 release 82 In the United States it became the third best selling game of 1992 below Sonic the Hedgehog 2 and Street Fighter II with one million units sold 83 It had an exceptionally long stay on Nintendo Power s top games list ranking number 2 in Nintendo Power s last issue in December 2012 when the Super NES list was retired A Link to the Past had more than five consecutive years in the number one spot It was later re released as a Player s Choice title in North America indicating that it had sold a minimum of one million copies there 84 Worldwide it was one of the best selling Super NES games with 4 61 million units sold as of 2004 85 The later Game Boy Advance version in the United States alone sold 1 4 million copies and earned 41 million by August 2006 During the period between January 2000 and August 2006 it was the 8th highest selling game launched for the Game Boy Advance Nintendo DS or PlayStation Portable in that country 86 The Game Boy Advance version sold 1 89 million units worldwide by 2004 bringing total sales to 6 5 million units as of 2004 85 Legacy editChris Houlihan Room edit The Escapist G4TV GameSpy Good Game IGN Nintendo Life and PALGN referenced the Chris Houlihan room in articles which discuss video game easter eggs and secrets 29 87 88 89 90 91 92 GamesRadar included it in its lists of the greatest video game Easter eggs and the thirteen video game secrets that were almost never found 28 93 GamesRadar s Jason Fanelli called it one of the Zelda franchise s biggest mysteries 93 GamesRadar s Justin Towell included it in his list of the top seven secret rooms in video games at number two He felt that the contest prize was exciting and called it one of the coolest and most exclusive secrets in the Zelda universe 30 1UP com featured it in its list of 25 things you didn t know about The Legend of Zelda 27 Comics edit See also The Legend of Zelda manga A comic book adaptation of A Link to the Past illustrated by Shotaro Ishinomori was published in Nintendo Power that was serialized for 12 issues from January to December 1992 The comic was then re released as a trade paperback in 1993 The comic is a loose adaptation of the original game s story featuring several plot changes and new characters 94 Two other manga were released in Japan a manga by Ataru Cagiva from 1995 to 1996 that was serialized in Enix Corporation s Monthly GFantasy and later collected into three volumes 95 and a one volume manga by the duo Akira Himekawa released in 2005 corresponding with the release of Game Boy Advance version 96 Both follow the game s plot more closely and the latter introduced a new character called Ghanti a thief with a single devil s horn and a star under her eye 95 96 Related games edit A French version of this game was released in Canada making it the only French only release in North America for the Super NES This version had the same case as the English release in North America but the whole game was translated into French The next Zelda game Link s Awakening was released in 1993 for the Nintendo Game Boy It retained many of A Link to the Past s gameplay mechanics including the top down perspective as well as an overworld which resembled that of A Link to the Past After traveling to train abroad Link is shipwrecked and awakens on an island called Koholint 97 Beginning on March 2 1997 a simple unaltered re release of the original Japanese version of A Link to the Past was broadcast via Satellaview The game was rebroadcast more often than any other Zelda game on the Satellaview and was the only Zelda title broadcast by St GIGA after ties with Nintendo were broken in April 1999 Unlike other two Satellaview Zelda games Kamigami no Triforce lacked SoundLink support 98 Apart from official sequels and re releases made or licensed by Nintendo A Link to the Past has proven to be very popular within the game modding community inspiring the development of numerous fangames such as the unofficial 2007 sequel The Legend of Zelda Parallel Worlds 99 100 101 In 2023 A Link to the Past was reverse engineered making unofficial ports possible on a broad range of platforms 102 Inishie no Sekiban edit Main article BS Zelda no Densetsu Inishie no Sekiban In 1997 103 a follow up BS Zelda no Densetsu Inishie no Sekiban lit BS The Legend of Zelda Ancient Stone Tablets or Stone Tablets of Antiquity was released in Japan Designed exclusively for the Super Famicom s Satellaview peripheral BS Zelda made use of a voice broadcast system SoundLink to provide voice acting for several characters 104 The game takes place six years after the events in A Link to the Past and is set in Hyrule s Light World 105 It lacks a Link character and instead the player character is known as the Hero of Light 106 The available player characters are actually the male and female BS X avatars that also featured in BS Zelda no Densetsu The game was divided into four weekly episodes These episodes were played live and a voice acted soundtrack simultaneously ran on the satellite network sometimes containing suggestions clues and plot development for the game currently being broadcast Each week the player could only access certain portions of the overworld Areas shrouded in clouds were unreachable Two dungeons were accessible per week but the episode ended only when time expired and not when the player had completed all the objectives for that week The game could only be played during the set hours because the SoundLink content was central to gameplay and not stored on the base unit or flash RAM cartridge in any way and the timer was based on a real time clock set by the satellite itself 103 A Link to the Past and Four Swords edit Main article The Legend of Zelda A Link to the Past and Four Swords A Link to the Past was re released for the Game Boy Advance in 2002 in North America and 2003 in other territories as part of The Legend of Zelda A Link to the Past and Four Swords a collaborative development effort between Nintendo and Capcom 107 The port of A Link to the Past contains minor changes from the original including the addition of voice clips and other sound effects taken from Ocarina of Time and Majora s Mask 42 Four Swords is a multiplayer adventure that interacts with the single player adventure Accomplishments can be transferred between the two for example if the player learns a new sword technique it is made available in both modes By completing Four Swords a new dungeon called the Palace of the Four Sword is unlocked in A Link to the Past 108 109 In Four Swords dungeons are randomly generated and are affected by the number of players 41 If only two players are active the game ensures that all puzzles generated do not require a third or fourth player to solve 41 The plot of Four Swords revolves around the wind mage Vaati who escapes from the Four Sword he is sealed in and captures Princess Zelda to marry her Link uses the Four Sword to create three copies of himself and rescues Zelda trapping Vaati in the sword once again At the time of its release the story of Four Swords was considered the earliest point in the series timeline 110 A Link Between Worlds edit Main article The Legend of Zelda A Link Between Worlds In 2011 Shigeru Miyamoto expressed desire to have A Link to the Past remade for the Nintendo 3DS stating how attractive the two layers would look 111 Planning for this successor actually began after the completion of Spirit Tracks in 2009 though full development did not begin until 2012 In April 2013 Nintendo revealed in its Nintendo Direct presentation a new game based on the same world as A Link to the Past for Nintendo 3DS featuring new 3D visuals completely new dungeons new gameplay mechanics and an original story 112 On November 22 Nintendo released A Link Between Worlds which takes place in the same world but features a new storyline new puzzles and original dungeons Height and depth play a large role by taking advantage of the 3D feature of the 3DS while maintaining the traditional top down perspective 113 In other media edit A Link to the Past has been prominently represented in other Zelda related media since its original release chiefly the Super Smash Bros series Several music tracks from the game appear in the game on Zelda themed stages Finally Princess Zelda s design in Super Smash Bros Ultimate is partially based on her incarnation from A Link to the Past and A Link Between Worlds replacing her previous incarnations from Ocarina of Time and Twilight Princess 114 Speedrunning edit A Link to the Past is a popular game for speedrunning It had the fourth highest number of players of all games listed on Speedrun com in 2019 115 though it has since fallen to a lower position 116 It is commonly run at the Games Done Quick charity marathon where it is often considered one of the highlights of the event 117 118 119 Many speedrunners also play using A Link to the Past Randomizer a mod that randomizes the locations of most of the items in an attempt to evoke the uncertainty and excitement of playing the game for the first time 120 Notes edit Known in Japan as Zelda no Densetsu Kamigami no Triforce ゼルダの伝説 神々のトライフォース Zeruda no Densetsu Kamigami no Toraifōsu lit The Legend of Zelda Triforce of the Gods References edit Nintendo published Super Famicom listing Nintendo Retrieved March 31 2008 Super NES Classic Edition Nintendo of America Inc September 29 2017 McWhertor Michael April 17 2013 The Legend of Zelda A Link to the Past sequel coming to Nintendo 3DS this holiday Polygon Retrieved December 31 2014 Schreier Jason June 11 2013 The New 3DS Zelda Is Called A Link Between Worlds Kotaku Retrieved December 31 2014 Arakawa M 1992 The Legend of Zelda A Link to the Past Nintendo Player s Strategy Guide Nintendo ASIN B000AMPXNM Stratton Bryan December 10 2002 The Legend of Zelda A Link to the Past Prima Games ISBN 0 7615 4118 7 A Link To Link s Past The History Of Zelda Game Informer November 20 2006 Archived from the original on October 12 2007 Retrieved March 14 2007 Nintendo April 13 1992 The Legend of Zelda A Link to the Past Super NES Nintendo Nintendo December 2 2002 The Legend of Zelda A Link to the Past amp Four Swords Game Boy Advance Nintendo Zelda no Densetsu Kamigami no Triforce Back Cover in Japanese Nintendo via MobyGames November 21 1991 Retrieved June 10 2010 今度の舞台はリンクが活躍した頃よりも遥か昔 ハイラルが まだ一つの王国であった時代 This time the stage is set a long time before Link s exploits an era when Hyrule was still one kingdom The Legend of Zelda A Link to the Past Back Cover Nintendo of America Inc via MobyGames April 13 1992 Retrieved June 10 2010 The predecessors of Link and Zelda face monsters on the march when a menacing magician takes over the kingdom Interview Dengeki Nintendo 64 MediaWorks Inc January 1999 Shigeru Miyamoto 時オカ 神トラ それから初代ときてリンクの冒険という順番になる Ocarina 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Sneaking Stories Past Miyamoto Wired GameLife Conde Nast Digital Retrieved June 10 2010 Yoshiaki Koizumi My first assignment was to do the art and layout and eventually the writing for the manual for The Legend of Zelda A Link To The Past What was funny was that at the time it didn t seem like they d really figured out what most of the game elements meant So it was up to me to come up with story and things while I was working on the manual So for example the design of the goddesses as well as the star sign associated with them The Development of A Link to the Past GlitterBerri s Game Translations April 23 2012 Retrieved January 25 2021 Thomas Jared February 24 2007 The Legend of Zelda Twilight Princess N Philes Archived from the original on March 20 2012 Retrieved March 29 2008 The Legend of Zelda Sound and Drama reviews SoundtrackCentral com Retrieved March 7 2007 Full Song List with Secret Songs Smashbros Retrieved April 9 2008 The Legend of Zelda A Link to the Past IGN 2007 Archived 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this week Mashable Retrieved January 13 2019 D Argenio Angelo January 16 2018 The 10 Best Speedruns of AGDQ 2018 GameCrate Retrieved January 13 2019 Schreier Jason July 10 2017 The Best Speedruns From SGDQ 2017 Kotaku Retrieved January 13 2019 Schreier Jason July 20 2016 People Are Doing Remarkable Things With Zelda A Link to the Past Kotaku Retrieved January 13 2019 External links edit nbsp Wikiquote has quotations related to The Legend of Zelda A Link to the Past Official website The Legend of Zelda A Link to the Past at MobyGames Portals nbsp Video games nbsp 1990s nbsp Japan Retrieved from https en wikipedia org w index php title The Legend of Zelda A Link to the Past amp oldid 1189634964, wikipedia, wiki, book, books, library,

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