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Tom Clancy's Splinter Cell

Tom Clancy's Splinter Cell is a series of stealth action-adventure video games, the first of which was released in 2002, and their tie-in novels that were endorsed by Tom Clancy. The series follows Sam Fisher, a highly trained agent of a fictional black-ops sub-division within the NSA, dubbed "Third Echelon", as he overcomes his adversaries. Levels are created using Unreal Engine and emphasize light and darkness as gameplay elements. The series has been positively received, and was once considered to be one of Ubisoft's flagship franchises.[1] The series had sold 19 million units by 2008.[2] No further installments have been released since 2013.[3] A remake of the first game was announced in December 2021.[4]

Games edit

Tom Clancy's Splinter Cell (2002) edit

Tom Clancy's Splinter Cell was developed over a period of two years and developed by Ubisoft Montreal with original publishing by Microsoft Game Studios[5][6] for the Xbox as an exclusive title. Later in 2003, Ubisoft ported the game to Microsoft Windows, Mac, PlayStation 2, GameCube, and Game Boy Advance. Inspired by the Metal Gear series,[7][8][9] it uses an Unreal Engine 2 that was modified to allow light-and-dark based gameplay.

Tom Clancy's Splinter Cell: Pandora Tomorrow (2004) edit

Pandora Tomorrow was developed by Ubisoft Shanghai and Ubisoft Milan and introduced multiplayer gameplay to the series. In single-player mode, the game AI adapts to adjust to the player's skill level.[10][11] Unlike other games in the series, which generally lean towards information-based threats, the plot of Pandora Tomorrow focuses on biological warfare, in which an Indonesian terrorist group threatens to infect people with the smallpox virus. Fisher is also given new abilities like SWAT turns and whistling to attract enemies' attention.

Tom Clancy's Splinter Cell: Chaos Theory (2005) edit

Ubisoft Montreal and Ubisoft Milan were again responsible for the third game in the series, Chaos Theory. It adds a cooperative multiplayer mode.[12] Originally announced to be released in Fall 2004, its initial releases were made at the end of March 2005. The Unreal Engine was heavily modified, this time from version 2.5. The game includes a number of new features, including adding a combat knife to the player's inventory. Maps are also more open with multiple ways of achieving the end goal.

Tom Clancy's Splinter Cell: Essentials (2006) edit

Essentials extends the Splinter Cell series to the PSP platform. Through a series of flashback missions, the player learns more about Fisher's backstory. The game was less positively received critically than previous installments, with criticism aimed at the control mechanics and the multiplayer mode.

Tom Clancy's Splinter Cell: Double Agent (2006) edit

For the series' fourth installment, Double Agent, two separate versions were created, one for generation six consoles and the Wii, and the other for Xbox 360, Microsoft Windows, and PlayStation 3. Double Agent features a "trust system"[13] that presents the player with moral dilemmas. It is the first game in the series with a hub-like area, where Sam can explore and do objectives between missions. This is also the only game in the series to have different endings based on player decisions, but only one ending is considered canon.

Tom Clancy's Splinter Cell: Conviction (2010) edit

Conviction was officially announced on May 23, 2007, when Ubisoft released a trailer for the game. The game was due for release on November 16, 2007.[14] However, the game missed its initial launch date, and on May 19, 2008, it was reported that Conviction was "officially on hold" and that the game had been taken "back to the drawing board".[15] Ubisoft announced that the game had been pushed back to the 2009–10 fiscal year. At E3 2009, the developers confirmed that the "new" Conviction had been in development since early 2008, commenting that "the gameplay has evolved a lot" and "the visual direction is simply much better".[16] The game's release date was pushed back several times.[17][18] On March 18, 2010, the demo was released for Xbox 360.[19] Ubisoft wanted to make the fifth game more accessible,[20] so Conviction was designed around the new core elements "Mark and Execute" and "Last Known Position", while stealth elements present in the previous games were omitted, such as the ability to whistle, lock pick, and hide bodies. Conviction uses a cover system and adds simple interrogation sequences to the series.[21]

Tom Clancy's Splinter Cell: Blacklist (2013) edit

Blacklist is the sixth installment in the series, developed by Ubisoft Toronto and was released on August 20, 2013. Blacklist boasts new features combining gameplay from Chaos Theory and Conviction. Series veteran Michael Ironside was replaced in his role as Sam Fisher by actor Eric Johnson. In the game, Fisher has been appointed as the commander of the new "Fourth Echelon", a clandestine unit that answers solely to the President of the United States. She has denied any existence of the agency and Fourth Echelon is working to stop a new terror plot, known as the 'Blacklist'. Fourth Echelon also has the secondary objective of stopping all operations in which Third Echelon is still running. Features returning include a moving "Mark and Execute", Fisher's signature goggles and a new knife, the Karambit, and the ability to perform "abduction" stealth melee takedowns.

Future edit

At E3 2017 regarding Splinter Cell, Ubisoft CEO Yves Guillemot stated: "I can't say much about that. But, for sure, all the Clancy games are taken care of. It's just we have quite a lot on our plate at the moment...[A]ll the Clancy games are really coming along, so we are not forgetting Splinter Cell."[22] Later in an Ask Me Anything Reddit post, he stated: "We don't have anything specific to share at the moment but teams are working on different things, so stay tuned for more."[23]

In May 2019, Julian Gerighty, Ubisoft Creative Director, announced on his social media page that a game is currently in development. In his statement, he said he had been working on the game with Ubisoft Montreal creative director, Roman Campos-Oriola, and executive producer Dan Hay.[24] However, Ubisoft later disputed this.[25]

On 16 September 2020, it was announced at Facebook Connect that a virtual reality version of the series is coming exclusively to the Oculus VR platform, along with an Assassin's Creed game. They are set to be developed by Red Storm Entertainment.[26] On July 21, 2022, the VR Splinter Cell game was cancelled.[27]

In December 2021, Ubisoft revealed that they are developing a remake of the first game.[28] In October 2022, David Grivel, the director of the game, left Ubisoft.[29]

Novels edit

Tom Clancy's Splinter Cell (2004) edit

Splinter Cell[30] is the first installment of a series of novels based on the video game series. It was written by Raymond Benson under the pseudonym David Michaels. The plot follows Sam Fisher as he investigates a terrorist group called "The Shadows" and a related arms-dealing organization named "The Shop". Members of "The Shop" use inside information to attempt to kill "Third Echelon" members, including Fisher. Shortly after its publication in December 2004, it spent 3 weeks on the New York Times list of bestsellers.[31] It also made it to the list of Wall Street Journal mass-market paperback bestsellers.[32]

Tom Clancy's Splinter Cell: Operation Barracuda (2005) edit

In Operation Barracuda, which was released on November 1, 2005, Raymond Benson (again as David Michaels) continues the story of the first Splinter Cell novel. The book was also featured on the New York Times bestseller list.

Tom Clancy's Splinter Cell: Checkmate (2006) edit

For Checkmate, Grant Blackwood took over as author behind the David Michaels pseudonym, Benson having declared that he was "finished with Splinter Cell".[33] Unlike the first two books, Checkmate is not written from the first person perspective of Fisher, nor does Checkmate continue the running subplots that were established in the previous book. This novel was released on November 7, 2006.

The book begins with a ship by the name of Trego sailing towards the American East Coast. Sam Fisher is called in from a training mission to disable the ship. After Fisher stops the ship from irradiating the American West Coast with nuclear waste, he is informed that a town by the name of Slipstone has been attacked with a radiological weapon and over 5,000 people are dead. These events lead Fisher to Ukraine, Iran, Dubai, and Ashgabat, Turkmenistan.

Tom Clancy's Splinter Cell: Fallout (2007) edit

On November 6, 2007, Fallout, was published, Blackwood's second Splinter Cell novel and the fourth in the series. Like the previous novel, it was written by Grant Blackwood, under the pseudonym David Michaels. The story follows Sam Fisher as he combats Islamic fundamentalists who have taken over the government of Kyrgyzstan.

Tom Clancy's Splinter Cell: Conviction (2009) edit

Conviction[34] is the tie-in novel to the game with the same name. It was published on November 3, 2009, and was written by Peter Telep under the name David Michaels. It was published by Berkley Books, under Penguin Group. The book follows Sam Fisher after the killing of Lambert. Fisher is on the run and has "gone rogue," as he is believed to be a treasonous agent. He is chased by a team of rookie Splinter Cells led by Ben Hansen.

Tom Clancy's Splinter Cell: Endgame (2009) edit

Endgame,[35] published on December 1, 2009, is the counterpart to the Conviction novel. The plot runs parallel to the Conviction novel, but from the point of view of Fisher's antagonists. The story is told from the perspective of Ben Hansen and the rest of the team pursuing Fisher.

Tom Clancy's Splinter Cell Blacklist: Aftermath (2013) edit

Published in October 2013, this tie-in novel takes place after the events of the video game Tom Clancy's Splinter Cell: Blacklist. It involves Fisher and Fourth Echelon finding and rescuing a Russian billionaire who disobeyed orders from the Kremlin to release a computer virus against the United States. Aftermath is written by Peter Telep and the first in the series to be authored without the use of the David Michaels pseudonym.

Tom Clancy's Splinter Cell: Firewall (2022) edit

Firewall was released on March 1 for Kindle and on March 15 for paperback. It was written by James Swallow and features Sam Fisher's daughter, Sarah, working alongside her father.[36] The plot involves Fisher dealing with a cyberwarfare technology known as "Gordian Sword" which is capable of defeating any firewall and will be auctioned to the highest bidder regardless of their motives for using it. Fisher must stop the technology being used or sold before it falls into the hands of terrorists, criminals, or rogue states.[37]

Common elements edit

Plot and themes edit

The first game explains that "Splinter Cell" refers to an elite recon-type unit of single covert operatives (such as Sam Fisher) who are supported in the field by a high-tech remote team.

In the first three games (Splinter Cell, Pandora Tomorrow, Chaos Theory), terrorists are planning attacks, usually by use of information warfare, which Fisher, an operative for Third Echelon, a secret branch of the NSA, must prevent. The missions range from gathering intelligence to capturing and/or eliminating terrorists.

In the fourth game, Double Agent, Fisher assumes the identity of a wanted criminal in order to infiltrate a terrorist ring.

The fifth game, Conviction, begins immediately after Double Agent. Having abandoned Third Echelon, Fisher discovers that the death of his daughter Sarah had not been an accident (as had been purported at the beginning of Double Agent), leading him to strike out on his own in search of those responsible, until his investigation uncovers a conspiracy within his old agency.

In the sixth and most recent game, Blacklist, Third Echelon has been disbanded by the President of the United States. A new outfit, Fourth Echelon, is formed by the President and placed under the command of Fisher with the mission of stopping the 'Blacklist' attacks and the Engineers, the organization behind them. Blacklist deals with the morality of war and how far Fisher and his team go in order to prevent these plots against America.

Characters edit

The characters of the games, as well as the organization "Third Echelon", were created by J. T. Petty. The main recurring ones are:

  • Sam Fisher is the main protagonist of the series.
  • Irving Lambert, leader of "Third Echelon", serves as the player's guide by leading Fisher through the games' missions, until he is killed by Sam in Double Agent.
  • Anna "Grim" Grimsdóttír is portrayed as an official Third Echelon hacker and analyst, who helps Fisher when technical obstacles need to be overcome. In Conviction she takes over the role of guide from the deceased Lambert; her character also becomes the source of dramatic tension in the story. In Blacklist, she is the technical operations officer and butts heads with Sam over morality, ethics, and Fourth Echelon's operating parameters.
  • Sarah Fisher, Sam's daughter and sole family member. She was presumed to be killed in Double Agent, but Conviction revealed her murder to be a deception.

Gameplay edit

The encouraged way to progress through the games is to remain hidden, select non-obvious routes, and utilize diversions to pass guards. The first game in the series only features a single-player mode, Pandora Tomorrow introduces a two-on-two multiplayer mode. Chaos Theory further develops that mode and introduces a cooperative mode. Cooperative mode plays similarly to the single player mode, but adds situations that can only be overcome as a team. The cooperative storylines in Chaos Theory and the sixth generation version of Double Agent parallel those of Fisher's actions in the single-player modes, letting players act on information he obtained or provide support in the field.

Double Agent introduces a morality factor: Fisher may now encounter conflicting objectives between his superiors and the terrorists. For example, the terrorists may assign a mission to assassinate someone, while the NSA simultaneously instructs the player to prevent the assassination. This creates a delicate balancing act between gaining the trust of the terrorists and fulfilling the mission assignments. In addition, Fisher must not do anything to reveal to the terrorists that he is a double agent (such as let himself be seen with an NSA gadget), otherwise he will lose instantly.

Conviction utilises a much faster and more violent form of stealth action gameplay than previous games in the series. It retains the cooperative multiplayer mode of the two preceding games. The weapons that Sam Fisher uses are based more accurately on current real-world weapons which behave accordingly and all weapons can be upgraded by a points system. This points system is secondary to the main storyline and is achievement based. These points may be used to add silencers, sights, upgraded ammo, laser targeting and other upgrades, with up to three upgrades per weapon. This game provides an interactive mission update sequence that is built into the levels themselves. Instead of getting an objective-bar popup, the objective may appear in bold white text on the side of a building or in front of a barricade. This adds to the immersion and keeps the HUD uncluttered. The stealth element of the game allows Fisher to hide in the shadows and become almost invisible. Guards may be assassinated by unsuppressed or silenced weapons, gadgets, or hand-to-hand combat. After successfully completing a hand-to-hand kill, the player is provided with an 'execution' bonus, which allows the player to mark two to four targets (depending on the weapon selected) such as enemies or objects, and trigger the execution animation. Fisher will then dispatch all targets within a few seconds in an extraordinary fashion. Interactive interrogation cutscenes where Fisher beats up a target for information do not require the player to do anything other than press [Interrogate]. Though if the player happens to be near an interactive object like a television or table, Fisher may use that to alter the standard animation.

Development and history edit

Origin edit

Although the series features his name, Tom Clancy had little to no involvement in the development of any of the installments. According to series producer Mathieu Ferland, the original game was developed so that Ubisoft's Montreal studio could demonstrate its full potential.[38] After Tom Clancy's Rainbow Six and Tom Clancy's Ghost Recon, "special ops was the natural next step" for Clancy-endorsed games.[38]

Graphics and technology edit

The first game in the series modified the Unreal Engine to allow the light-and-dark-based gameplay style.[38] The other games continued this, using updated versions of the engine.

By the release of the latest game – Blacklist – the engine had been upgraded to the LEAD engine, a heavily modified version of the Unreal Engine 2.5. The game had active shadows on all consoles not simply as a graphical function – as in most games – but as a gameplay enhancer for the sake of the game's stealth features. This meant that more coding for the game was required and overall, required a powerful desktop computer in order to get the best clarity and performance.

Reception edit

Aggregate review scores
Game Metacritic
Tom Clancy's Splinter Cell (GBA) 77/100[39]
(GC) 89/100[40]
(PC) 91/100[41]
(PS2) 89/100[42]
(Xbox) 93/100[43]
Tom Clancy's Splinter Cell: Pandora Tomorrow (GBA) 68/100[44]
(GC) 78/100[45]
(PC) 87/100[46]
(PS2) 87/100[47]
(Xbox) 93/100[48]
Tom Clancy's Splinter Cell: Chaos Theory (3DS) 53/100[49]
(GC) 81/100[50]
(NDS) 50/100[51]
(PC) 92/100[52]
(PS2) 87/100[53]
(Xbox) 94/100[54]
Tom Clancy's Splinter Cell: Essentials (PSP) 58/100[55]
Tom Clancy's Splinter Cell: Double Agent (GC) 64/100[56]
(PC) 80/100[57]
(PS2) 84/100[58]
(PS3) 78/100[59]
(Wii) 61/100[60]
(Xbox) 89/100[61]
(X360) 85/100[62]
Tom Clancy's Splinter Cell: Conviction (PC) 83/100[63]
(X360) 85/100[64]
Tom Clancy's Splinter Cell: Blacklist (PC) 82/100[65]
(PS3) 84/100[66]
(WIIU) 75/100[67]
(X360) 82/100[68]

By the end of 2004, sales of the Splinter Cell series totaled 9.6 million units.[69] By October 2005, the series' global sales had surpassed 12.5 million units.[70] By May 2008, the series had sold 19 million units.[2]

Other media edit

Film adaptation edit

Originally announced as a special feature on Splinter Cell: Chaos Theory, a film adaptation for the series was confirmed to be in development, as early as 2005.

In 2011, Ubisoft announced that Tom Clancy's Splinter Cell, Tom Clancy's Ghost Recon, and Assassin's Creed were all planned to receive film adaptations. The company officially stated, "We want to keep ownership, retain control over the film content, and we're open to work with studios on the development of our projects, and eventually collaborate on the pre-casting, pre-budget and script."[71] The following year, it was reported that Warner Bros. and Paramount Pictures are the front-runners bidding to make a Splinter Cell film.[72] By November, it was announced that British actor Tom Hardy was cast as Sam Fisher,[73] while Eric Warren Singer was hired as screenwriter.[74] By 2013, Ubisoft announced that the film will be made by New Regency, with Basil Iwanyk signed on as producer through his production company, Thunder Road Films.[75]

In March 2014, Doug Liman joined the production as director, with Jean-Julien Baronnet and David Bartis attached as producers.[76] Later that month, Sheldon Turner was brought into the production team, to write a new draft of the script.[77] Hardy told Collider in an interview that the studio was hoping to start filming that August.[78] By June that year, Liman stated that both he and Hardy were working on the film's script, which will focus on a young Sam Fisher, in his prime as opposed to the portrayal of a seasoned spy in the video games.[79] In October of the same year, Iwanyk has stated that filming would start in early 2015.[80]

In April 2015, Liman had left as director, with reports stating that the studio were talking with Joseph Kahn as his replacement.[81] By July, Ubisoft hired Frank John Hughes to rewrite the film's script.[82] In January 2017, Iwanyk confirmed that the script had been completed and sent to Hardy to read over. The producer explained that the film is intended to have its own style within the action movie genre, and that the production team is aiming to make an "edgy" PG-13 rated film.[83]

Anime series adaptation edit

In late July 2020, streaming service company Netflix announced that an anime series adaptation is in the works. John Wick writer Derek Kolstad will be serving as executive producer on the series,[84] while the animation will be created by Sun Creature and Fost.[85]

Radio drama edit

A radio drama for BBC Radio 4 Limelight called Tom Clancy's Splinter Cell: Firewall was released 2 December 2022 and was adapted by Sebastian Baczkiewicz and Paul Cornell from the novel of the same name by James Swallow.[86] It is an eight part series that follows the plot of the novel of the same name. It was recorded with binaural audio which is ideal for a headphone listening experience. The main voice actors include Andonis Anthony as Sam Fisher (replacing Michael Ironside as the traditional voice actor for the character), as well as Will Poulter, Daisy Head, Rosalie Craig, Sacha Dhawan, and Nikesh Patel.[87] Other actors include Mihai Arsene, Olga Fedori, Rina Mahoney, Roger Ringrose, Riad Richie, David Hounslow, Tijan Sarr, Tom Kiteley, Joe Belham, Ali Gadema, Lloyd Thomas, and Charis Jardim-Hinds.[86]

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  83. ^ Trumbore, Dave (January 30, 2017). "'Splinter Cell' Movie Aims to Distance Itself from Bond, Bourne, and Video Game Adaptations". Collider. Retrieved January 30, 2017.
  84. ^ "'Splinter Cell' Anime Series From 'John Wick' Writer Derek Kolstad Set at Netflix (EXCLUSIVE)". Chaospin. July 31, 2020. Retrieved July 31, 2020.
  85. ^ Leri, Michael (June 11, 2021). "Splinter Cell and Far Cry 3: Blood Dragon Animated Series Get First Images". ComingSoon.net. Retrieved June 11, 2021.
  86. ^ a b "BBC Radio 4 - Limelight, Tom Clancy's Splinter Cell: Firewall".
  87. ^ "Tom Clancy's Splinter Cell: Firewall set for BBC Radio 4".

External links edit

  • Official website

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Splinter cell redirects here For the sleeper cell system see Clandestine cell system This article is about the Splinter Cell video game series For the first video game in the series see Tom Clancy s Splinter Cell video game Tom Clancy s Splinter Cell is a series of stealth action adventure video games the first of which was released in 2002 and their tie in novels that were endorsed by Tom Clancy The series follows Sam Fisher a highly trained agent of a fictional black ops sub division within the NSA dubbed Third Echelon as he overcomes his adversaries Levels are created using Unreal Engine and emphasize light and darkness as gameplay elements The series has been positively received and was once considered to be one of Ubisoft s flagship franchises 1 The series had sold 19 million units by 2008 2 No further installments have been released since 2013 3 A remake of the first game was announced in December 2021 4 Tom Clancy s Splinter CellGenre s Action adventure stealth shooterDeveloper s Ubisoft MontrealUbisoft MilanUbisoft ShanghaiUbisoft TorontoGameloftRed Storm EntertainmentPublisher s UbisoftMicrosoft Game StudiosGameloftAspyr MediaPlatform s XboxMicrosoft WindowsPlayStation 2GameCubeGame Boy AdvanceMobile phoneN GageOS XNintendo DSPlayStation PortableXbox 360WiiPlayStation 3iOSNintendo 3DSAndroidWindows PhoneWii UOculus QuestOculus RiftFirst releaseTom Clancy s Splinter CellNovember 17 2002Latest releaseTom Clancy s Splinter Cell BlacklistAugust 20 2013 Contents 1 Games 1 1 Tom Clancy s Splinter Cell 2002 1 2 Tom Clancy s Splinter Cell Pandora Tomorrow 2004 1 3 Tom Clancy s Splinter Cell Chaos Theory 2005 1 4 Tom Clancy s Splinter Cell Essentials 2006 1 5 Tom Clancy s Splinter Cell Double Agent 2006 1 6 Tom Clancy s Splinter Cell Conviction 2010 1 7 Tom Clancy s Splinter Cell Blacklist 2013 1 8 Future 2 Novels 2 1 Tom Clancy s Splinter Cell 2004 2 2 Tom Clancy s Splinter Cell Operation Barracuda 2005 2 3 Tom Clancy s Splinter Cell Checkmate 2006 2 4 Tom Clancy s Splinter Cell Fallout 2007 2 5 Tom Clancy s Splinter Cell Conviction 2009 2 6 Tom Clancy s Splinter Cell Endgame 2009 2 7 Tom Clancy s Splinter Cell Blacklist Aftermath 2013 2 8 Tom Clancy s Splinter Cell Firewall 2022 3 Common elements 3 1 Plot and themes 3 2 Characters 3 3 Gameplay 4 Development and history 4 1 Origin 4 2 Graphics and technology 5 Reception 6 Other media 6 1 Film adaptation 6 2 Anime series adaptation 6 3 Radio drama 7 References 8 External linksGames editRelease timeline2002Tom Clancy s Splinter Cell20032004Tom Clancy s Splinter Cell Pandora Tomorrow2005Tom Clancy s Splinter Cell Chaos Theory2006Tom Clancy s Splinter Cell Double AgentTom Clancy s Splinter Cell Essentials2007200820092010Tom Clancy s Splinter Cell Conviction201120122013Tom Clancy s Splinter Cell BlacklistTom Clancy s Splinter Cell 2002 edit Main article Tom Clancy s Splinter Cell video game Tom Clancy s Splinter Cell was developed over a period of two years and developed by Ubisoft Montreal with original publishing by Microsoft Game Studios 5 6 for the Xbox as an exclusive title Later in 2003 Ubisoft ported the game to Microsoft Windows Mac PlayStation 2 GameCube and Game Boy Advance Inspired by the Metal Gear series 7 8 9 it uses an Unreal Engine 2 that was modified to allow light and dark based gameplay Tom Clancy s Splinter Cell Pandora Tomorrow 2004 edit Main article Tom Clancy s Splinter Cell Pandora Tomorrow Pandora Tomorrow was developed by Ubisoft Shanghai and Ubisoft Milan and introduced multiplayer gameplay to the series In single player mode the game AI adapts to adjust to the player s skill level 10 11 Unlike other games in the series which generally lean towards information based threats the plot of Pandora Tomorrow focuses on biological warfare in which an Indonesian terrorist group threatens to infect people with the smallpox virus Fisher is also given new abilities like SWAT turns and whistling to attract enemies attention Tom Clancy s Splinter Cell Chaos Theory 2005 edit Main article Tom Clancy s Splinter Cell Chaos Theory Ubisoft Montreal and Ubisoft Milan were again responsible for the third game in the series Chaos Theory It adds a cooperative multiplayer mode 12 Originally announced to be released in Fall 2004 its initial releases were made at the end of March 2005 The Unreal Engine was heavily modified this time from version 2 5 The game includes a number of new features including adding a combat knife to the player s inventory Maps are also more open with multiple ways of achieving the end goal Tom Clancy s Splinter Cell Essentials 2006 edit Main article Tom Clancy s Splinter Cell Essentials Essentials extends the Splinter Cell series to the PSP platform Through a series of flashback missions the player learns more about Fisher s backstory The game was less positively received critically than previous installments with criticism aimed at the control mechanics and the multiplayer mode Tom Clancy s Splinter Cell Double Agent 2006 edit Main article Tom Clancy s Splinter Cell Double Agent For the series fourth installment Double Agent two separate versions were created one for generation six consoles and the Wii and the other for Xbox 360 Microsoft Windows and PlayStation 3 Double Agent features a trust system 13 that presents the player with moral dilemmas It is the first game in the series with a hub like area where Sam can explore and do objectives between missions This is also the only game in the series to have different endings based on player decisions but only one ending is considered canon Tom Clancy s Splinter Cell Conviction 2010 edit Main article Tom Clancy s Splinter Cell Conviction Conviction was officially announced on May 23 2007 when Ubisoft released a trailer for the game The game was due for release on November 16 2007 14 However the game missed its initial launch date and on May 19 2008 it was reported that Conviction was officially on hold and that the game had been taken back to the drawing board 15 Ubisoft announced that the game had been pushed back to the 2009 10 fiscal year At E3 2009 the developers confirmed that the new Conviction had been in development since early 2008 commenting that the gameplay has evolved a lot and the visual direction is simply much better 16 The game s release date was pushed back several times 17 18 On March 18 2010 the demo was released for Xbox 360 19 Ubisoft wanted to make the fifth game more accessible 20 so Conviction was designed around the new core elements Mark and Execute and Last Known Position while stealth elements present in the previous games were omitted such as the ability to whistle lock pick and hide bodies Conviction uses a cover system and adds simple interrogation sequences to the series 21 Tom Clancy s Splinter Cell Blacklist 2013 edit Main article Tom Clancy s Splinter Cell Blacklist Blacklist is the sixth installment in the series developed by Ubisoft Toronto and was released on August 20 2013 Blacklist boasts new features combining gameplay from Chaos Theory and Conviction Series veteran Michael Ironside was replaced in his role as Sam Fisher by actor Eric Johnson In the game Fisher has been appointed as the commander of the new Fourth Echelon a clandestine unit that answers solely to the President of the United States She has denied any existence of the agency and Fourth Echelon is working to stop a new terror plot known as the Blacklist Fourth Echelon also has the secondary objective of stopping all operations in which Third Echelon is still running Features returning include a moving Mark and Execute Fisher s signature goggles and a new knife the Karambit and the ability to perform abduction stealth melee takedowns Future edit At E3 2017 regarding Splinter Cell Ubisoft CEO Yves Guillemot stated I can t say much about that But for sure all the Clancy games are taken care of It s just we have quite a lot on our plate at the moment A ll the Clancy games are really coming along so we are not forgetting Splinter Cell 22 Later in an Ask Me Anything Reddit post he stated We don t have anything specific to share at the moment but teams are working on different things so stay tuned for more 23 In May 2019 Julian Gerighty Ubisoft Creative Director announced on his social media page that a game is currently in development In his statement he said he had been working on the game with Ubisoft Montreal creative director Roman Campos Oriola and executive producer Dan Hay 24 However Ubisoft later disputed this 25 On 16 September 2020 it was announced at Facebook Connect that a virtual reality version of the series is coming exclusively to the Oculus VR platform along with an Assassin s Creed game They are set to be developed by Red Storm Entertainment 26 On July 21 2022 the VR Splinter Cell game was cancelled 27 In December 2021 Ubisoft revealed that they are developing a remake of the first game 28 In October 2022 David Grivel the director of the game left Ubisoft 29 Novels editTom Clancy s Splinter Cell 2004 edit Splinter Cell 30 is the first installment of a series of novels based on the video game series It was written by Raymond Benson under the pseudonym David Michaels The plot follows Sam Fisher as he investigates a terrorist group called The Shadows and a related arms dealing organization named The Shop Members of The Shop use inside information to attempt to kill Third Echelon members including Fisher Shortly after its publication in December 2004 it spent 3 weeks on the New York Times list of bestsellers 31 It also made it to the list of Wall Street Journal mass market paperback bestsellers 32 Tom Clancy s Splinter Cell Operation Barracuda 2005 edit In Operation Barracuda which was released on November 1 2005 Raymond Benson again as David Michaels continues the story of the first Splinter Cell novel The book was also featured on the New York Times bestseller list Tom Clancy s Splinter Cell Checkmate 2006 edit For Checkmate Grant Blackwood took over as author behind the David Michaels pseudonym Benson having declared that he was finished with Splinter Cell 33 Unlike the first two books Checkmate is not written from the first person perspective of Fisher nor does Checkmate continue the running subplots that were established in the previous book This novel was released on November 7 2006 The book begins with a ship by the name of Trego sailing towards the American East Coast Sam Fisher is called in from a training mission to disable the ship After Fisher stops the ship from irradiating the American West Coast with nuclear waste he is informed that a town by the name of Slipstone has been attacked with a radiological weapon and over 5 000 people are dead These events lead Fisher to Ukraine Iran Dubai and Ashgabat Turkmenistan Tom Clancy s Splinter Cell Fallout 2007 edit On November 6 2007 Fallout was published Blackwood s second Splinter Cell novel and the fourth in the series Like the previous novel it was written by Grant Blackwood under the pseudonym David Michaels The story follows Sam Fisher as he combats Islamic fundamentalists who have taken over the government of Kyrgyzstan Tom Clancy s Splinter Cell Conviction 2009 edit Conviction 34 is the tie in novel to the game with the same name It was published on November 3 2009 and was written by Peter Telep under the name David Michaels It was published by Berkley Books under Penguin Group The book follows Sam Fisher after the killing of Lambert Fisher is on the run and has gone rogue as he is believed to be a treasonous agent He is chased by a team of rookie Splinter Cells led by Ben Hansen Tom Clancy s Splinter Cell Endgame 2009 edit Endgame 35 published on December 1 2009 is the counterpart to the Conviction novel The plot runs parallel to the Conviction novel but from the point of view of Fisher s antagonists The story is told from the perspective of Ben Hansen and the rest of the team pursuing Fisher Tom Clancy s Splinter Cell Blacklist Aftermath 2013 edit Published in October 2013 this tie in novel takes place after the events of the video game Tom Clancy s Splinter Cell Blacklist It involves Fisher and Fourth Echelon finding and rescuing a Russian billionaire who disobeyed orders from the Kremlin to release a computer virus against the United States Aftermath is written by Peter Telep and the first in the series to be authored without the use of the David Michaels pseudonym Tom Clancy s Splinter Cell Firewall 2022 edit Firewall was released on March 1 for Kindle and on March 15 for paperback It was written by James Swallow and features Sam Fisher s daughter Sarah working alongside her father 36 The plot involves Fisher dealing with a cyberwarfare technology known as Gordian Sword which is capable of defeating any firewall and will be auctioned to the highest bidder regardless of their motives for using it Fisher must stop the technology being used or sold before it falls into the hands of terrorists criminals or rogue states 37 Common elements editThis article is missing information about fifth freedom Please expand the article to include this information Further details may exist on the talk page November 2018 Plot and themes edit The first game explains that Splinter Cell refers to an elite recon type unit of single covert operatives such as Sam Fisher who are supported in the field by a high tech remote team In the first three games Splinter Cell Pandora Tomorrow Chaos Theory terrorists are planning attacks usually by use of information warfare which Fisher an operative for Third Echelon a secret branch of the NSA must prevent The missions range from gathering intelligence to capturing and or eliminating terrorists In the fourth game Double Agent Fisher assumes the identity of a wanted criminal in order to infiltrate a terrorist ring The fifth game Conviction begins immediately after Double Agent Having abandoned Third Echelon Fisher discovers that the death of his daughter Sarah had not been an accident as had been purported at the beginning of Double Agent leading him to strike out on his own in search of those responsible until his investigation uncovers a conspiracy within his old agency In the sixth and most recent game Blacklist Third Echelon has been disbanded by the President of the United States A new outfit Fourth Echelon is formed by the President and placed under the command of Fisher with the mission of stopping the Blacklist attacks and the Engineers the organization behind them Blacklist deals with the morality of war and how far Fisher and his team go in order to prevent these plots against America Characters edit The characters of the games as well as the organization Third Echelon were created by J T Petty The main recurring ones are Sam Fisher is the main protagonist of the series Irving Lambert leader of Third Echelon serves as the player s guide by leading Fisher through the games missions until he is killed by Sam in Double Agent Anna Grim Grimsdottir is portrayed as an official Third Echelon hacker and analyst who helps Fisher when technical obstacles need to be overcome In Conviction she takes over the role of guide from the deceased Lambert her character also becomes the source of dramatic tension in the story In Blacklist she is the technical operations officer and butts heads with Sam over morality ethics and Fourth Echelon s operating parameters Sarah Fisher Sam s daughter and sole family member She was presumed to be killed in Double Agent but Conviction revealed her murder to be a deception Gameplay edit The encouraged way to progress through the games is to remain hidden select non obvious routes and utilize diversions to pass guards The first game in the series only features a single player mode Pandora Tomorrow introduces a two on two multiplayer mode Chaos Theory further develops that mode and introduces a cooperative mode Cooperative mode plays similarly to the single player mode but adds situations that can only be overcome as a team The cooperative storylines in Chaos Theory and the sixth generation version of Double Agent parallel those of Fisher s actions in the single player modes letting players act on information he obtained or provide support in the field Double Agent introduces a morality factor Fisher may now encounter conflicting objectives between his superiors and the terrorists For example the terrorists may assign a mission to assassinate someone while the NSA simultaneously instructs the player to prevent the assassination This creates a delicate balancing act between gaining the trust of the terrorists and fulfilling the mission assignments In addition Fisher must not do anything to reveal to the terrorists that he is a double agent such as let himself be seen with an NSA gadget otherwise he will lose instantly Conviction utilises a much faster and more violent form of stealth action gameplay than previous games in the series It retains the cooperative multiplayer mode of the two preceding games The weapons that Sam Fisher uses are based more accurately on current real world weapons which behave accordingly and all weapons can be upgraded by a points system This points system is secondary to the main storyline and is achievement based These points may be used to add silencers sights upgraded ammo laser targeting and other upgrades with up to three upgrades per weapon This game provides an interactive mission update sequence that is built into the levels themselves Instead of getting an objective bar popup the objective may appear in bold white text on the side of a building or in front of a barricade This adds to the immersion and keeps the HUD uncluttered The stealth element of the game allows Fisher to hide in the shadows and become almost invisible Guards may be assassinated by unsuppressed or silenced weapons gadgets or hand to hand combat After successfully completing a hand to hand kill the player is provided with an execution bonus which allows the player to mark two to four targets depending on the weapon selected such as enemies or objects and trigger the execution animation Fisher will then dispatch all targets within a few seconds in an extraordinary fashion Interactive interrogation cutscenes where Fisher beats up a target for information do not require the player to do anything other than press Interrogate Though if the player happens to be near an interactive object like a television or table Fisher may use that to alter the standard animation Development and history editOrigin edit Although the series features his name Tom Clancy had little to no involvement in the development of any of the installments According to series producer Mathieu Ferland the original game was developed so that Ubisoft s Montreal studio could demonstrate its full potential 38 After Tom Clancy s Rainbow Six and Tom Clancy s Ghost Recon special ops was the natural next step for Clancy endorsed games 38 Graphics and technology edit The first game in the series modified the Unreal Engine to allow the light and dark based gameplay style 38 The other games continued this using updated versions of the engine By the release of the latest game Blacklist the engine had been upgraded to the LEAD engine a heavily modified version of the Unreal Engine 2 5 The game had active shadows on all consoles not simply as a graphical function as in most games but as a gameplay enhancer for the sake of the game s stealth features This meant that more coding for the game was required and overall required a powerful desktop computer in order to get the best clarity and performance Reception editAggregate review scores Game MetacriticTom Clancy s Splinter Cell GBA 77 100 39 GC 89 100 40 PC 91 100 41 PS2 89 100 42 Xbox 93 100 43 Tom Clancy s Splinter Cell Pandora Tomorrow GBA 68 100 44 GC 78 100 45 PC 87 100 46 PS2 87 100 47 Xbox 93 100 48 Tom Clancy s Splinter Cell Chaos Theory 3DS 53 100 49 GC 81 100 50 NDS 50 100 51 PC 92 100 52 PS2 87 100 53 Xbox 94 100 54 Tom Clancy s Splinter Cell Essentials PSP 58 100 55 Tom Clancy s Splinter Cell Double Agent GC 64 100 56 PC 80 100 57 PS2 84 100 58 PS3 78 100 59 Wii 61 100 60 Xbox 89 100 61 X360 85 100 62 Tom Clancy s Splinter Cell Conviction PC 83 100 63 X360 85 100 64 Tom Clancy s Splinter Cell Blacklist PC 82 100 65 PS3 84 100 66 WIIU 75 100 67 X360 82 100 68 By the end of 2004 sales of the Splinter Cell series totaled 9 6 million units 69 By October 2005 the series global sales had surpassed 12 5 million units 70 By May 2008 the series had sold 19 million units 2 Other media editFilm adaptation edit Originally announced as a special feature on Splinter Cell Chaos Theory a film adaptation for the series was confirmed to be in development as early as 2005 In 2011 Ubisoft announced that Tom Clancy s Splinter Cell Tom Clancy s Ghost Recon and Assassin s Creed were all planned to receive film adaptations The company officially stated We want to keep ownership retain control over the film content and we re open to work with studios on the development of our projects and eventually collaborate on the pre casting pre budget and script 71 The following year it was reported that Warner Bros and Paramount Pictures are the front runners bidding to make a Splinter Cell film 72 By November it was announced that British actor Tom Hardy was cast as Sam Fisher 73 while Eric Warren Singer was hired as screenwriter 74 By 2013 Ubisoft announced that the film will be made by New Regency with Basil Iwanyk signed on as producer through his production company Thunder Road Films 75 In March 2014 Doug Liman joined the production as director with Jean Julien Baronnet and David Bartis attached as producers 76 Later that month Sheldon Turner was brought into the production team to write a new draft of the script 77 Hardy told Collider in an interview that the studio was hoping to start filming that August 78 By June that year Liman stated that both he and Hardy were working on the film s script which will focus on a young Sam Fisher in his prime as opposed to the portrayal of a seasoned spy in the video games 79 In October of the same year Iwanyk has stated that filming would start in early 2015 80 In April 2015 Liman had left as director with reports stating that the studio were talking with Joseph Kahn as his replacement 81 By July Ubisoft hired Frank John Hughes to rewrite the film s script 82 In January 2017 Iwanyk confirmed that the script had been completed and sent to Hardy to read over The producer explained that the film is intended to have its own style within the action movie genre and that the production team is aiming to make an edgy PG 13 rated film 83 Anime series adaptation edit In late July 2020 streaming service company Netflix announced that an anime series adaptation is in the works John Wick writer Derek Kolstad will be serving as executive producer on the series 84 while the animation will be created by Sun Creature and Fost 85 Radio drama edit A radio drama for BBC Radio 4 Limelight called Tom Clancy s Splinter Cell Firewall was released 2 December 2022 and was adapted by Sebastian Baczkiewicz and Paul Cornell from the novel of the same name by James Swallow 86 It is an eight part series that follows the plot of the novel of the same name It was recorded with binaural audio which is ideal for a headphone listening experience The main voice actors include Andonis Anthony as Sam Fisher replacing Michael Ironside as the traditional voice actor for the character as well as Will Poulter Daisy Head Rosalie Craig Sacha Dhawan and Nikesh Patel 87 Other actors include Mihai Arsene Olga Fedori Rina Mahoney Roger Ringrose Riad Richie David Hounslow Tijan Sarr Tom Kiteley Joe Belham Ali Gadema Lloyd Thomas and Charis Jardim Hinds 86 References edit The making of Splinter Cell Blacklist February 8 2013 a b Contributor Matt Martin May 28 2008 Tom Clancy series tops 55 million units sold GamesIndustry biz Retrieved April 10 2023 a href Template Cite web html title Template Cite web cite web a last has generic name help Ubisoft Company Overview www ubisoft com A Splinter Cell remake has officially been announced VGC December 15 2021 Retrieved April 10 2023 Splinter Cell exclusive to Xbox only in 2002 November 21 2002 Retrieved July 23 2021 Splinter Cell an Xbox exclusive for 2002 Eurogamer May 24 2002 Retrieved July 26 2021 EGM s Final Milestone The Legendary 200th Issue Part 2 VentureBeat September 21 2009 Interview with Clint Hocking GameCritics Retrieved November 26 2018 Dyer Mitch February 3 2014 House of Dreams The Ubisoft Montreal Story IGN Thorsen Tor January 5 2004 Pandora Tomorrow to adopt adaptive AI News at GameSpot Gamespot com Retrieved August 26 2011 S Kazmi and I J Palmer Action Recognition for Support of Adaptive Gameplay A Case Study of a First Person Shooter International Journal of Computer Games Technology vol 2010 Article ID 536480 14 pages 2010 doi 10 1155 2010 536480 online at http www hindawi com journals ijcgt 2010 536480 html Surette Tim March 22 2005 Splinter Cell Chaos Theory golden News at GameSpot Gamespot com Retrieved August 26 2011 Tom Clancy s Splinter Cell Double Agent Review for Xbox 360 GameSpot October 17 2006 Retrieved August 26 2011 Mitchell Richard June 19 2007 Ubisoft dates its winter titles Joystiq Retrieved December 20 2009 Splinter Cell Conviction back to the drawing board CVG May 19 2008 Retrieved April 6 2009 Splinter Cell Conviction escapes original gameplay visual design Joystiq September 22 2008 Retrieved April 6 2009 Splinter Cell delayed Eurogamer January 14 2010 Retrieved January 15 2010 Splinter Cell Conviction infiltrates April 13 GameSpot February 4 2010 Retrieved February 5 2010 Fajardo Mark March 18 2010 Splinter Cell Conviction Demo Now Available Just Push Start Retrieved August 26 2011 Tom Ivan April 13 2010 Ubisoft Felt Splinter Cell Was Too Hardcore Edge Magazine Next gen biz Archived from the original on August 15 2011 Retrieved August 26 2011 Tom Clancy s Splinter Cell Conviction Review for Xbox 360 GameSpot April 13 2010 Retrieved August 26 2011 Osborn Alex June 12 2017 E3 2017 Ubisoft Not Forgetting Splinter Cell Says CEO r IAmA I am Yves Guillemot CEO and co founder of Ubisoft currently enjoying E3 2017 AMA reddit June 13 2017 Ubisoft creative director casually confirms a new Splinter Cell on Twitter Update Ubisoft Says Creative Director Was Obviously Joking when He Announced a New Splinter Cell Game Game Informer Assassin s Creed and Splinter Cell coming to Oculus VR ubisoft com Wales Matt July 21 2022 Splinter Cell VR and Ghost Recon Frontline cancelled Eurogamer Gamer Network Retrieved July 21 2022 Splinter Cell Remake Begins Development at Ubisoft Toronto news ubisoft com Retrieved December 15 2021 Splinter Cell remake s director has left Ubisoft VGC October 16 2022 Retrieved October 16 2022 Michaels David December 7 2004 Tom Clancy s Splinter Cell Penguin ISBN 978 0 425 20168 8 Paperback Fiction The New York Times January 9 2005 Press releases Ubisoftgroup com Retrieved August 26 2011 Raymond Benson finished with Splinter Cell RaymondBenson com Latest News February 6 2006 Retrieved March 4 2011 Tom Clancy s Splinter Cell Conviction Books by David Michaels Penguin Group USA Us penguingroup com November 3 2009 Retrieved August 26 2011 Tom Clancy s Splinter Cell Endgame Books by David Michaels Penguin Group USA Us penguingroup com December 1 2009 Retrieved August 26 2011 Firewall A Tom Clancy s Splinter Cell Novel Launches March 15 Ubisoft January 6 2022 Retrieved February 14 2022 Tom Clancy s Splinter Cell Firewall by James Swallow March 4 2020 a b c Tom Clancy s Splinter Cell Q amp A October 2 2002 Retrieved February 21 2011 Tom Clancy s Splinter Cell Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Pandora Tomorrow Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Pandora Tomorrow Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Pandora Tomorrow Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Pandora Tomorrow Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Pandora Tomorrow Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell 3D Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Chaos Theory Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Chaos Theory Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Chaos Theory Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Chaos Theory Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Chaos Theory Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Essentials Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Double Agent Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Double Agent Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Double Agent Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Double Agent Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Double Agent Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Double Agent Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Double Agent Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Conviction Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Conviction Reviews Metacritic Retrieved April 19 2011 Tom Clancy s Splinter Cell Blacklist Reviews Metacritic Retrieved October 21 2013 Tom Clancy s Splinter Cell Blacklist Reviews Metacritic Retrieved October 21 2013 Tom Clancy s Splinter Cell Blacklist Reviews Metacritic Retrieved October 21 2013 Tom Clancy s Splinter Cell Blacklist Reviews Metacritic Retrieved October 21 2013 2004 05 Third Quarter Sales 186 Million Record Sales Projected for the Fourth Quarter gt 220 Million 2005 06 Increased Growth and Profitability Press release Ubisoft January 20 2005 Archived from the original on September 21 2017 Ubisoft Announces Tom Clancy s Splinter Cell 4 Press release Amsterdam the Netherlands Ubisoft October 4 2005 Archived from the original on September 21 2017 Keslassy Elsa Hopewell John May 15 2011 Gallic vidgamer Ubisoft lines up 3 features Variety Retrieved January 30 2013 Fleming Mike Jr June 15 2012 Ubisoft Vidgame Tom Clancy s Splinter Cell In Play For Film Scott Collura November 14 2012 Tom Hardy to Play Sam Fisher in Splinter Cell Movie IGN Retrieved November 15 2012 Adam Chitwood November 14 2012 Exclusive Screenwriter Eric Singer to Adapt SPLINTER CELL for Ubisoft Collider Retrieved November 14 2012 Fleming Mike Jr June 10 2013 New Regency Ubisoft Set Producer Basil Iwanyk To Steer Splinter Cell Doug Liman in Final Talks to Direct Splinter Cell Exclusive The Hollywood Reporter March 19 2014 New Regency amp Ubisoft Hire Everest Scribe Sheldon Turner For Splinter Cell deadline com Tom Hardy and Director Steven Knight Talk LOCKE BMW s Generosity Low Loaders SPLINTER CELL and More Collider Tilly Chris June 1 2014 SPLINTER CELL MOVIE A GREAT TAKE ON SERIES IGN Retrieved June 1 2014 Weintraub Steven October 27 2014 Producer Basil Iwanyk Talks JOHN WICK Script Changes Keanu Reeves GODS OF EGYPT SICARIO CIVILIAN SPLINTER CELL and More Collider Retrieved October 27 2014 Mills Parker April 22 2015 TB EXCLUSIVE DOUG LIMAN OUT JOSEPH KAHN TARGETED TO DIRECT TOM HARDY IN SPLINTER CELL The Tracking Board Fleming Mike Jr July 14 2015 Ubisoft s Splinter Cell Gets New Scribe For Tom Hardy Film Comic Com Deadline Trumbore Dave January 30 2017 Splinter Cell Movie Aims to Distance Itself from Bond Bourne and Video Game Adaptations Collider Retrieved January 30 2017 Splinter Cell Anime Series From John Wick Writer Derek Kolstad Set at Netflix EXCLUSIVE Chaospin July 31 2020 Retrieved July 31 2020 Leri Michael June 11 2021 Splinter Cell and Far Cry 3 Blood Dragon Animated Series Get First Images ComingSoon net Retrieved June 11 2021 a b BBC Radio 4 Limelight Tom Clancy s Splinter Cell Firewall Tom Clancy s Splinter Cell Firewall set for BBC Radio 4 External links edit nbsp Wikiquote has quotations related to Tom Clancy s Splinter Cell Official website Retrieved from https en wikipedia org w index php title Tom Clancy 27s Splinter Cell amp oldid 1188985902, wikipedia, wiki, book, books, library,

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