fbpx
Wikipedia

The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth is a roguelike indie game designed by Edmund McMillen and developed and published by Nicalis. Rebirth was released for Linux, Microsoft Windows, OS X, PlayStation 4 and PlayStation Vita in November 2014, for Xbox One, New Nintendo 3DS and Wii U in July 2015, for iOS in January 2017 and for Nintendo Switch in March 2017. The PlayStation 5 and Xbox Series X/S versions were released in November 2021.

The Binding of Isaac: Rebirth
Developer(s)Nicalis
Publisher(s)Nicalis
Designer(s)Edmund McMillen
Artist(s)Edmund McMillen
Composer(s)Ridiculon
Platform(s)
Release
November 4, 2014
  • Linux, Windows, OS X
    • WW: November 4, 2014
    PS4, PS Vita
    • NA: November 4, 2014
    • EU: November 5, 2014
    New 3DS, Wii U
    • NA: July 23, 2015
    • EU: October 29, 2015
    Xbox One
    • NA: July 23, 2015
    • EU: December 9, 2015
    iOS
    • WW: January 11, 2017
Afterbirth
October 30, 2015
  • Linux, Windows, OS X
    • WW: October 30, 2015
    PS4, Xbox One
    • WW: May 10, 2016
Afterbirth+
January 3, 2017
  • Windows
    • WW: January 3, 2017
    Nintendo Switch[a]
    • NA: March 17, 2017
    • EU: September 7, 2017
    PlayStation 4
    • WW: September 19, 2017
    Xbox One
    • WW: October 24, 2019
Repentance
March 31, 2021
  • Windows
    • WW: March 31, 2021
    PS5, Xbox Series X/S[a]
    • WW: November 4, 2021
    PS4, Xbox One
    • WW: November 4, 2021
    Nintendo Switch
Genre(s)Roguelike
Mode(s)Single-player, multiplayer

Rebirth is a remake of The Binding of Isaac, which was developed by McMillen and Florian Himsl and released in 2011 as an Adobe Flash application. This platform had limitations and led McMillen to work with Nicalis to produce Rebirth with a more advanced game engine, which in turn enabled the substantial addition of content and gameplay features. Since release, Rebirth has had three expansions: Afterbirth (2015), Afterbirth+ (2017) and Repentance (2021), with more game content and gameplay modes. Afterbirth+ also added support for user-created content.

Similar to the original The Binding of Isaac, the plot is based on the biblical story of the same name and was inspired by McMillen's religious upbringing. The player controls Isaac, a young boy whose mother, convinced that she is doing God's work, strips him of everything and locks him in his room. When Isaac's mother is about to kill him, he escapes to the basement and fights through random, roguelike dungeons. The player defeats monsters, using Isaac's tears as projectiles, and collects items which modify his appearance, attributes, and abilities, potentially creating powerful combinations. Unlike the game's predecessor, Rebirth has a limited multiplayer mode, allowing an additional player in Rebirth, later increased to three additional players in Afterbirth and Afterbirth+. Full local co-op support was added to Repentance, where up to four players are able to play as any of the playable characters. Online co-op support was announced as a future feature in September 2023.

Rebirth released to critical acclaim. Reviewers praised its gameplay and improvements compared to the original The Binding of Isaac, but criticized its graphic imagery. Afterbirth, Afterbirth+ and Repentance also had a generally-favorable reception, with reviewers criticizing their difficulty but praising their added content. By July 2015, Rebirth and The Binding of Isaac had sold over five million copies combined. The game is regarded as one of the best roguelike games of all time.[2][3][4][5][6][7][8][9]

Gameplay edit

Gameplay of The Binding of Isaac: Rebirth with the Repentance DLC, showing the player using the Isaac character to fight enemies in the "Downpour" floor

Like the original, The Binding of Isaac: Rebirth is a top-down 2D game in which the player controls the boy Isaac, amongst sixteen other unlockable characters, as he traverses the basement and beyond, fighting off monsters and collecting items.[10] The gameplay is presented in a roguelike style; the levels are procedurally generated through a random seed[10][11] into a number of self-contained rooms, including at least one boss battle. A run is completed by beating one of a number of different final bosses. Like most roguelike games, it has permadeath: when the player character dies, the game is over.[12] Rebirth allows a play-through to be saved at any point.[10] Map seeds can be shared, allowing for multiple people to try the same dungeon layout.[11] However, seeded runs do not earn a player achievements, preventing players from using seeds which make getting these achievements easier.

The game is controlled similarly to a multidirectional shooter: the player moves the character with one set of controls, while 'shooting' tears with the other;[10] the tears are bullets which defeat enemies. The player-character's health is represented by a number of hearts (in halves). The character can find items which replenish hearts; other items give the character additional hearts, increasing their number. Throughout the dungeons, the player can find bombs to damage foes and destroy obstacles; keys to open doors and treasure chests; and coins to buy items. Many items impact the character's attributes (such as speed and the damage and range of the character's tears) and other gameplay effects, including a character who floats behind the player-character and aids in combat. Items are either passive, granting permanent effects on pickup, or active, which can be used at any point and are either consumed on use or recharged by clearing rooms.[12] The player can collect any number of passive items, whose effects build on each other with the potential to create powerful combinations. The player can only carry one active item at a time.[10] The player can also carry one consumable, mostly tarot cards or pills with various effects, and one trinket, which act similarly to passive items except that they can be swapped out. Each floor contains a number of special rooms, such as treasure rooms, mini-boss fights, dice pip rooms, arcades, vaults, and curse rooms.[13][14]

In addition to expanding The Binding of Isaac's number of items, monsters, and room types (including those spanning multiple screens), Rebirth provides integrated controller support[10] and allows a second local player to join in with a drop-in-drop-out mechanic. The second player controls a follower of the first player-character with the same attributes and abilities of that character, costing the first player-character one heart. The second character cannot plant bombs or carry items.[10] The Repentance expansion adds support for a 4-player co-op, where the extra players control fully functional characters.[15]

Plot edit

The Binding of Isaac: Rebirth's plot loosely follows the biblical story of the same name, similar to the original game. Isaac, a child, and his mother live in a small house on a hill, both happily keeping to themselves, with Isaac drawing pictures and playing with his toys, and his mother watching Christian broadcasts on television. Isaac's mother then hears "a voice from above", stating her son is corrupted with sin, and needs to be saved. She removes all his possessions (including toys and clothing), believing they were the corrupting agents, and later locks him in his room to protect him from the evil outside. When she receives instructions to sacrifice her son to prove her devotion to her faith, Isaac flees through a trap door in his room, leading to "the unknown depths below".

After venturing through various floors and reaching The Depths, Isaac battles his mother. After defeating her, the game cuts back to Isaac in his room, where his mother attempts to kill him, grasping a butcher's knife. A Bible is knocked off a shelf, striking Isaac's mother in the head, killing her. Isaac celebrates, before the game cuts again to a smiling Isaac, where his mother once again opens his door, holding a knife.

Further completions of the game unlock new routes, new endings, and fights against various new final bosses, such as Mom's Heart, It Lives (a more difficult variation of Mom's Heart), Mega Satan, and more - these bosses themselves can unlock more endings and routes upon completion.

Afterbirth edit

The Binding of Isaac: Afterbirth expansion contains two new endings, both of which involve the expansion's new content. Ending 17 is unlocked by defeating the newly added boss, Hush. It opens with the missing poster from Ending 15 and zooms in on Isaac's house. The scene cuts to Isaac's mother opening his toy chest, revealing Isaac's skeletal remains. Isaac is seen in a dull-colored landscape, where a shadow forms behind him.

Ending 18 is unlocked by defeating the boss Ultra Greed at the end of the new Greed Mode. It shows Isaac in a small cave, which caves in on him. The scene then changes to show one of the shopkeepers found throughout the game. It smiles, and the scene ends.

Afterbirth+ edit

The Binding of Isaac: Afterbirth+, like the expansion before it, contains two new endings involving the new content added in the expansion. Ending 19 is unlocked by defeating the boss Ultra Greedier at the end of the new Greedier mode. It is almost exactly the same as Ending 18, with the major difference being that after the shopkeeper smiles, its head falls off and the body begins to spew out a geyser of spiders.

Ending 20, called "Final Ending" prior to The Binding of Isaac: Repentance, is unlocked after defeating the boss Delirium, who is Isaac's representation of the "light at the end of the tunnel".[16] It builds upon events seen in Endings 12, 15, and 17, and shows Isaac recalling his memories in his final moments before dying. Isaac is shown lying in his toy chest, breathing heavily. He recalls a memory of him overhearing a fight between his parents while he is drawing, and looks at a drawing he made of his house, with the caption "we lived here". He recalls a memory of his mother crying in front of a TV. His breathing gets faster as he recalls another memory, this one of him looking at a burnt family photo with his father removed. His breathing slows down, with Isaac visibly turning blue. Another memory is shown, showing a wall covered in drawings Isaac made. As the scene pans to the left, the drawings get more disturbed, and the noises of an argument in the background becomes more audible, culminating in a drawing of a demon towering over Isaac's dead and bloody parents, and Isaac's father saying "I'm outta here!"

After a cut to black, the scene changes to Isaac's skeleton lying in the chest, covered in cobwebs. The chest is opened like in Ending 12, and the missing poster from Ending 15 is shown flying off the telephone pole. Isaac is seen roaming the dull-colored landscape from Ending 17.

Repentance edit

The Binding of Isaac: Repentance contains two new endings involving the content added. Ending 21 is unlocked for defeating the added Mother boss. It shows Isaac drawing a picture of the boss. His mother walks in, and Isaac tries to hide the drawing from her. His mother reacts by throwing him into a closet, saying "You think I'm a monster, Isaac? I'll show you a monster!" The scene cuts to Isaac in the closet, hyperventilating. His mother begins to tearfully recite the Lord's Prayer, with the closet growing darker and darker. A statue of Satan materializes behind Isaac, and the scene ends.

Ending 22 is the Final Ending, and is unlocked by defeating The Beast, the true final boss of the game. This ending completes the story of the game and its expansions.

Normally, after defeating the Mom boss on Depths II (or its equivalent alternate floor, Necropolis II), the player is locked out of leaving the room. If the player brings an item to teleport out of the room, they can enter a special door. Isaac finds a note left from his dad, and the game begins the Ascent sequence. Isaac begins to go up through the floors he visited throughout the game in reverse order.

Arguments can be heard that explain what happened to Isaac's family prior to the game. Isaac, a child, lives with his parents in a small house, on a hill. His parents become unhappy with each other, commonly fighting late at night while Isaac watches from a crack in the living room door. Isaac's father starts stealing money from his mother, who slowly develops into a religious fanatic to cope with her domestic abuse, prompting Isaac's father to leave and divorce Isaac's mother. Without Isaac's father around, her mental health worsens as she begins watching Christian broadcasts on the television, which in turn causes her to abuse Isaac.

Isaac throws himself into his toy chest from Ending 12 to hide from both his mother and himself, believing he is the reason his parents fought. The chest locks, preventing Isaac from leaving. Isaac slowly suffocates to death, with the events of the game being his final delusions. His mother realizes Isaac has gone missing, and puts up missing posters around the neighborhood in an attempt to find him, but no word comes. After an indeterminate amount of time, she opens the locked chest Isaac was in. Seeing that her son is dead, she cries over his body, mourning him.

In-game, upon venturing back from the depths of the basement to the surface, Isaac finds himself in a memory of his house. He sleeps in his mother's bed, and is awoken by a nightmare. Isaac enters the living room, where he fights Dogma, an embodiment of the Christian broadcasts watched by his mother. After defeating Dogma, Isaac fights the Four Horsemen of the Apocalypse, followed by The Beast (who is wearing his mother's dress), the true final boss of the game.

Isaac finally ascends up to the sky, and his life flashes back before him once more, before he sees nothing. In a final hallucination,[17] Isaac's dad interjects, asking if Isaac really wants the story to end like this, and changes it to have a happy ending, with the opening narration changed to "Isaac and his parents lived in a small house, on the top of a hill...". Isaac passes away as the scene fades to black.

Development edit

The Binding of Isaac was developed by Edmund McMillen and Florian Himsl in 2011 during a game jam after the completion of Super Meat Boy, McMillen's previous game. Since Super Meat Boy was successful, McMillen was not concerned about making a popular game; he wanted to craft a game which melded The Legend of Zelda's top-down dungeon approach with the roguelike genre, wrapping it in religious allegory inspired by his upbringing.[18][19] They used Adobe Flash, since it enabled them to develop the game quickly. McMillen quietly released the game to Steam for PC, where it unexpectedly became very popular.[18] Wanting to expand the game, McMillen and Himsl discovered limitations in Flash which made an expansion difficult.[18] Although they could incorporate more content with the Wrath of the Lamb expansion, McMillen had to abandon a second expansion due to the limitations.[18]

 
The Binding of Isaac: Rebirth's designer, Edmund McMillen

After The Binding of Isaac's release, McMillen was approached by Tyrone Rodriguez of Nicalis (a development and publishing studio which had helped bring the PC games Cave Story and VVVVVV to consoles).[20] Rodriguez offered Nicalis' services to help port The Binding of Isaac to consoles. McMillen was interested, but required they recreate the game outside Flash to incorporate the additional content he had to forego and fix additional bugs found since release.[18] He also asked to be left out of the business side of the game's release (after his negative experiences dealing with business matters with Super Meat Boy), and Rodriguez agreed.[18][20] Rebirth was announced in November 2012 as a console version of The Binding of Isaac, with plans to improve its graphics to 16-bit colors and incorporate the new content and material originally planned for the second expansion.[20] Local cooperative play would also be added to the game, but McMillen said that they could not add online cooperative play because it would drastically lengthen development time.[21]

McMillen wanted to overhaul the entire game, particularly its graphics (which he called an "eyesore").[22] After polling players about which art style to use for the remake,[23] McMillen and Nicalis brought in artists to improve the original assets in the new style and began working on the new content.[24] McMillen commissioned a new soundtrack for the remake from Matthias Bossi and Jon Evans.[22]

Release edit

McMillen and Rodriguez initially wanted to develop The Binding of Isaac: Rebirth for the Nintendo 3DS as a tribute to its roots in Nintendo's Legend of Zelda series.[19][25] Nintendo, however, did not authorize the game's release for the 3DS in 2012 for content reasons.[25] Although they had spent some time creating the 3DS version, McMillen and Rodriguez decided to focus on PC and PlayStation versions instead; those platforms allowed them to increase the game's capabilities.[25] In addition to the PlayStation 3 and Vita consoles, Nicalis was in discussions with Microsoft for a release on the Xbox systems and McMillen had also considered a future iOS release.[21] McMillen and Nicalis opted to move development from the PlayStation 3 to the new PlayStation 4 in August 2013, announcing its release at Sony's Gamescom presentation.[26] The PlayStation 4 and Vita versions were released with the PC versions on November 5, 2014.[27]

During development, three senior Nintendo employees—Steve Singer, vice president of licensing; Mark Griffin, a senior manager in licensing, and indie development head Dan Adelman—championed the game within the company.[25] They continued to work within Nintendo, and secured approval of Rebirth's release for the 3DS and Wii U in 2014.[25] McMillen and Nicalis, after tailoring the game to run on more powerful systems, worked to keep it intact for the 3DS port. They spent about a year on the conversion and, although they got the game to work on the original 3DS, its performance was sub-optimal. They were one of the first developers (with Nintendo help) to obtain a development kit for the New Nintendo 3DS, which had more powerful hardware and memory to run the game at a speed matching that of the other platforms.[25] The announcement of the New 3DS and Wii U versions was made with plans for an Xbox One version,[28] and the game was released for all three systems on July 23, 2015.[29]

In January 2016, Nicalis reported that it was working on an iOS port of the game. The company reported the following month that Apple rejected its application to Apple's app, citing "violence towards children" violating content policies.[30] Nicalis has worked with Apple to obtain preapproval and will release a universal iOS version of Rebirth (including the Afterbirth+ expansion) with improvements for that platform, including the use of iCloud for ease of play on multiple devices. Although Nicalis wants to add this to the Vita port, the company said it was a low priority due to the Vita's limited ability to handle many weapon combos.[31] The initial iOS version of the core game, without expansions, was released on January 11, 2017.[32]

After hinting at a release on the upcoming Nintendo Switch console, Nicalis confirmed in January 2017 that Rebirth (with both expansions) would be released for the Switch in March 2017 as retail and digital titles.[33][34] Scheduled for release on March 3 as a launch title, last-minute adjustments required the company to delay it until March 17.[35][36] Because of the existing relationship with Nintendo for the Wii U and New Nintendo 3DS versions, Rodriguez said that they could obtain developer-prototype hardware for the Switch to port the game to that system. McMillen said that they could get Rebirth working on the Switch easily due to their approach to developing the game (with hooking integrated into respective system features, such as achievements, to simplify porting) and the ease of the Switch's development platform.[37] The game was released for Switch on March 17, 2017. The version allows up to four players in a drop-in/drop-out cooperative mode, with the other three players using Joy-Con to control one of Isaac's "buddies" (similar to the two-player cooperative mode for PC).[38] The physical version of the Switch game includes a manual similar to the manual which shipped with The Legend of Zelda for the Nintendo Entertainment System.[39]

Expansions edit

Afterbirth edit

McMillen announced The Binding of Isaac: Afterbirth, the first expansion for Rebirth, in February 2015. Afterbirth added items, enemies, alternate floors and bosses, and endings (including Greed Mode, which differs from the main game and is reportedly more difficult).[40] Afterbirth was released on October 30, 2015, for Windows, OS X, and Linux computers.[41] The expansion was released for the PlayStation 4 and Xbox One versions on May 10, 2016.[42] The expansion is unlikely to be released on any other platforms due to limitations in the platforms' hardware capabilities and Afterbirth's more complex mechanics.[43]

McMillen had programmed a number of hidden secrets into The Binding of Isaac (which fans were discovering and discussing on a Reddit subforum), and took additional care to hide them in patches and updates.[44] He knew that players would be looking for hidden secrets in Rebirth, and took steps to completely hide the Lost (a new playable character). Unlocking it required a number of steps (including having the player-character repeatedly die in specific circumstances), and hints for what needed to be done were scattered among the game's assets; therefore, McMillen and his team anticipated that it would take a long time before players would discover the Lost.[44] However, players on the Reddit subforum went to its executable files to search for clues to secrets and discovered the Lost (and how to unlock it) within 109 hours of the game's release.[44] McMillen said that he was disappointed with the community because his team hid the secrets for discovery in gameplay and clues in the game; although he still planned to release Afterbirth, he said that he would not rush its release.[45]

McMillen wanted to hide the Keeper (another character) and elements already hinted at in the game about Isaac's father in Afterbirth, but knew that players would data-mine its program files to find them; instead, he planned an alternate reality game (ARG) which would require players to discover real-world clues.[44] Since he expected the birth of his daughter at the end of September 2015 and the expansion was planned for release in October, he arranged the ARG to continue without him.[44] When Afterbirth was released, players found what they thought were bugs (such as missing new items which had been promised on the game's store page); some accused McMillen of deceiving them.[44] Although some of these omissions were planned as part of the ARG, McMillen discovered that the released game accidentally lacked some new items because it used a different build than originally planned. His team raced to patch the game and tried to provide support (and hints) about the Keeper, using the number 109. McMillen later said that the items missing from the released game distracted players from the secrets he had hidden.[44]

With the release of the patch, players began discovering in-game hints about the Keeper and engaged in McMillen's ARG as planned. Clues included calling a special phone number and identifying actual locations in the Santa Cruz area (where McMillen lives) which were related to the game.[44][46] Following additional clues (including locating a buried figure of one of the game's mini-bosses), they unlocked the Keeper and additional in-game items to collect.[47] Although McMillen thought that the ARG ultimately worked out, he would not engage the community in a similar manner again to avoid seeming egotistical.[44]

Afterbirth+ edit

Nicalis announced in December 2015 that a second expansion, Afterbirth+, was in development. In addition to adding monsters, bosses, items and a playable character called Apollyon to the game, the expansion includes a bestiary which tracks how many of each type of creature (and boss) the player has defeated and modding support to allow players to craft room types, import graphics, and script events with Lua.[48][49] The expansion was released for Windows on January 3, 2017,[50] and for PlayStation 4 on September 19, 2017.[51] The expansion later released to Xbox One as downloadable content on October 24, 2019.[52] The Switch version of the game was released in North America on March 17, 2017, and in Europe and Australia on September 7 of that year.[51][53] This version includes Afterbirth and Afterbirth+; limited-time launch editions of the game are available physically and digitally, making it the first Nicalis-published game to be released physically.[51]

Some of the best community mods were added to the game in "booster packs" (initially planned monthly, becoming less frequent), with the first release in March 2017 and the fifth (and final) release on May 1, 2018.[54][55][56][57] The last two packs include material developed by players who created the Antibirth fan expansion and whom McMillen enlisted.[58]

Repentance edit

Before the release of Afterbirth+, The Binding of Isaac: Antibirth (a fan-made mod of Rebirth) was released in December 2016. Similar to the official expansions, Antibirth adds playable characters, bosses, power-ups and other content, and returns some gameplay aspects (which had been changed in the Afterbirth expansion) to the original Rebirth version.[59] Alice O'Connor of Rock, Paper, Shotgun called the mod "more difficult than [The Binding of Isaac]" and a new challenge compatible with the official game expansions.[59] At McMillen's request, the group reworked some Antibirth content (which was incorporated into the Afterbirth+ booster packs).[56][58] McMillen said at PAX West in September 2018 that Antibirth would be made into Repentance (official DLC for Rebirth), and he was working with some of the mod's creators on balance tweaking and ensuring that its narrative was consistent with Isaac.[60] Initially, Repentance was announced to be a reworking of the extremely well-regarded Antibirth mod for The Binding of Isaac (it's being developed alongside Antibirth's original creator Vinh), albeit tweaked to "make it canon" and expanded with "a ton more content".[61]

The expansion was released for PC on March 31, 2021.[62] Repentance was released for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on November 4, 2021.[63]

Future development edit

Although McMillen wanted to support the modding community and its expansions as part of The Binding of Isaac: Rebirth, he found that several ideas began overlapping with his own thoughts about what a sequel to The Binding of Isaac should be; in addition, further expansion of the game would require him to rework the base game engine.[64] With the last booster packs (containing Antibirth content), he considered The Binding of Isaac complete.[64] The addition of the Antibirth content somewhat extends the game, but McMillen does not plan any more updates.[65] He plans to continue to develop The Binding of Isaac franchise; a prequel, The Legend of Bum-bo, was released on November 12, 2019.[64][66] During an investigation by Kotaku exploring questionable business practices and behavior from Nicalis, McMillen announced that he would sever his working relationship with the company, with Repentance being their final planned collaboration.[67] McMillen recanted his stance with Nicalis in January 2021, citing Rodriguez's adjusted behavior.[68] Nicalis published McMillen's further works, including the console versions of The Legend of Bum-bo in 2022.[69]

Rodriguez stated on social media in September 2023 that they were working on adding four player online cooperative play to The Binding of Isaac.[70]

Reception edit

According to review aggregator Metacritic, The Binding of Isaac: Rebirth received "generally favorable" reviews;[71][72][73][76] the iOS version received "universal acclaim".[75] Dan Stapleton of IGN praised Rebirth for the seemingly-endless variation in gameplay created by each run-through, giving him "plenty of motivation" to continue playing; his only criticism was its lack of in-game information on available power-ups.[77] GameSpot's Brent Todd wrote that while the game's story and imagery may be initially disturbing, Rebirth has "speedy, varied gameplay and seemingly neverending new features" which would keep the player entertained for a long time.[13] Simon Parkin of Eurogamer said that Rebirth "feels like the product of the psychotherapeutic process", but is "the most accessible Rogue-like [game] yet made" due to its easy control scheme and randomization of each run.[12] Nic Rowen of Destructoid said that Rebirth was a great improvement on The Binding of Isaac, "an incredible experience that can't be missed".[10]

Afterbirth+ received generally-favorable reviews from critics.[76] Jose Otero of IGN praised its variety: "The unpredictable items and varied enemies make it one of the most wacky and replayable games I've ever experienced."[38] Although Peter Glagowksi of Destructoid gave its DLC a positive review, calling it an "impressive effort", he wrote that the DLC's base content has little to offer newcomers to the series.[83]

Rock, Paper, Shotgun was critical of the DLC's difficulty, which it thought was largely derived from random, untelegraphed enemy behavior. About Afterbirth+'s design cohesion, reviewer Adam Smith characterized its DLC as "mashing together existing parts of the game and producing either a weak cover version or a clumsy remix".[84] Review website Beastby criticized Afterbirth+'s fairness: "The question isn't always 'Will I enjoy the gameplay loop?' but rather 'How many unfair runs will it take for me to have one in which I stand a chance?'"[85] The expansion's modding application programming interface was called "a disappointment" by members of the Team Alpha modding group, who expressed frustration with the API's "massive shortcomings" and Nicalis' lack of support.[86] [87][88]

Notes edit

  1. ^ a b Standalone release

References edit

  1. ^ @NE_Brian (November 2, 2021). "The Binding of Isaac: Repentance launches on Switch this week". NintendoEverything. from the original on November 5, 2021. Retrieved November 5, 2021.
  2. ^ Bentley, James (September 24, 2020). "Best roguelikes to keep you saying "just one more round"". GamesRadar. from the original on April 27, 2021. Retrieved April 27, 2021.
  3. ^ He, James (April 19, 2021). "The 15 best roguelike games of all time (updated for 2021)". Happy. from the original on April 27, 2021. Retrieved April 27, 2021.
  4. ^ "The best roguelike games and roguelites on PC". from the original on April 27, 2021. Retrieved April 27, 2021.
  5. ^ Carroll, Austin (January 3, 2020). "The 15 Best Roguelike Games of 2021". from the original on April 27, 2021. Retrieved April 27, 2021.
  6. ^ Fernandez, Justin (March 9, 2021). "Best Roguelike Games 2021". from the original on April 27, 2021. Retrieved April 27, 2021.
  7. ^ Roach, Jacob (October 19, 2020). "The best roguelikes". from the original on May 12, 2021. Retrieved April 27, 2021.
  8. ^ Villafañe, Flavio (October 4, 2020). "The 10 Best Roguelike RPGs, Ranked". from the original on April 27, 2021. Retrieved April 27, 2021.
  9. ^ Donnellan, Jimmy (January 15, 2021). "15 Best Roguelike & Roguelite Games of All Time". from the original on May 8, 2021. Retrieved April 27, 2021.
  10. ^ a b c d e f g h i Rowen, Nic (November 11, 2014). "Review: The Binding of Isaac: Rebirth". Destructoid. from the original on February 26, 2016. Retrieved February 11, 2016.
  11. ^ a b Prescott, Shaun (July 29, 2014). . PC Gamer. Future plc. Archived from the original on January 6, 2019. Retrieved January 6, 2019.
  12. ^ a b c d Parkin, Simon (November 12, 2014). "The Binding of Isaac: Rebirth Review". Eurogamer. from the original on February 5, 2016. Retrieved February 11, 2016.
  13. ^ a b c Todd, Brent (November 24, 2014). "The Binding of Isaac: Rebirth Review". GameSpot. from the original on December 5, 2015. Retrieved February 11, 2016.
  14. ^ "Rooms - The Binding of Isaac: Rebirth Wiki Guide". IGN. from the original on October 5, 2022. Retrieved September 6, 2022.
  15. ^ "How to Play Co-op in The Binding of Isaac: Repentance". Gamer Journalist. April 1, 2021. Retrieved October 7, 2023.
  16. ^ @edmundmcmillen (October 19, 2017). "delirium is the light at the end of the tunnel,..." (Tweet). Retrieved May 6, 2023 – via Twitter.
  17. ^ "Tweet from Edmund McMillen". from the original on April 27, 2021. Retrieved April 27, 2021.
  18. ^ a b c d e f McMillen, Edmund (November 28, 2012). "Postmortem: McMillen and Himsl's The Binding of Isaac". Gamasutra. from the original on August 23, 2017. Retrieved December 20, 2015.
  19. ^ a b Podgorski, Daniel (October 14, 2015). "Bound and Determined: The Binding of Isaac as a Worthy Successor to the Original Legend of Zelda". The Gemsbok. from the original on February 19, 2016. Retrieved February 19, 2016.
  20. ^ a b c Hillier, Brenna (November 28, 2012). "The Binding of Isaac: Rebirth headed to consoles". VG247. from the original on April 19, 2021. Retrieved February 5, 2016.
  21. ^ a b Matulef, Jeffrey (November 29, 2016). "The Binding of Isaac: Rebirth already in development for PS3 and Vita". Eurogamer. from the original on September 9, 2015. Retrieved February 5, 2016.
  22. ^ a b Teti, John (February 25, 2014). "Binding Of Isaac creator releases new images and music from upcoming remake". The A.V. Club. from the original on March 20, 2016. Retrieved February 5, 2016.
  23. ^ Hillier, Brenna (December 3, 2012). "The Binding of Isaac: Rebirth seeks your approval for pixel makeover". VG247. from the original on October 7, 2015. Retrieved February 5, 2016.
  24. ^ Hillier, Brenna (February 11, 2013). "The Binding of Isaac: Rebirth team nearly ready for new content". VG247. from the original on February 20, 2016. Retrieved February 5, 2016.
  25. ^ a b c d e f Crecente, Brian (April 3, 2015). "How a love of Nintendo opened the door for The Binding of Isaac and why it's only coming to New 3DS". Polygon. from the original on April 15, 2016. Retrieved February 7, 2016.
  26. ^ Shahid Ahmad (August 20, 2013). "Gamescom Indie Avalanche: N++, Volume, Hotline Miami 2". PlayStation Blog. from the original on March 4, 2016. Retrieved August 20, 2013.
  27. ^ Hillier, Brenna (November 4, 2014). "The Binding of Isaac: Rebirth out now on Steam, PSN". VG247. from the original on August 25, 2016. Retrieved April 20, 2016.
  28. ^ McMillen, Edmund (April 1, 2015). "Rebirth Coming to 3ds WiiU and Xbox1!!". from the original on April 3, 2015. Retrieved April 1, 2015.
  29. ^ Machkovech, Sam (July 23, 2015). "Sacrilegious Binding of Isaac: Rebirth finally launches on Nintendo systems". Ars Technica. from the original on May 13, 2016. Retrieved April 20, 2016.
  30. ^ Good, Owen S. (February 7, 2016). "Apple rejects The Binding of Isaac: Rebirth because of 'violence towards children'". Polygon. from the original on February 7, 2016. Retrieved February 7, 2016.
  31. ^ Hussain, Tamoor (October 26, 2016). "Binding of Isaac Afterbirth† Coming to iOS 'Soon,' Vita Version is 'Low Priority'". GameSpot. from the original on October 29, 2016. Retrieved October 26, 2016.
  32. ^ Matulef, Jeffrey (January 11, 2017). "The Binding of Isaac: Rebirth is out now on iOS". Eurogamer. from the original on January 13, 2017. Retrieved January 11, 2017.
  33. ^ Schwartz, Terri (January 13, 2017). "Nicalis Bringing Binding of Isaac: Afterbirth, Redout to Nintendo Switch". IGN. from the original on January 14, 2017. Retrieved January 13, 2017.
  34. ^ Onder, Cade (January 18, 2017). "The Binding of Isaac: Afterbirth + will launch on March 3, 2017 for Nintendo Switch". Gamezone. from the original on January 20, 2017. Retrieved January 18, 2017.
  35. ^ Sarkar, Samit (February 20, 2017). "The Binding of Isaac: Afterbirth+ will miss Nintendo Switch launch". Polygon. from the original on February 21, 2017. Retrieved February 20, 2017.
  36. ^ Carter, Chris (March 9, 2017). "Binding of Isaac: Afterbirth+ hits Switch on March 17 for $40". Destructoid. from the original on March 10, 2017. Retrieved March 9, 2017.
  37. ^ Frushtick, Russ (February 9, 2017). "Is the Switch indie friendly? One developer's take". Polygon. from the original on February 10, 2017. Retrieved February 9, 2017.
  38. ^ a b Otero, Jose (March 17, 2017). "The Binding of Isaac: Afterbirth+ Review". IGN. from the original on March 18, 2017. Retrieved March 17, 2017.
  39. ^ Macy, Seth (March 17, 2017). "Binding of Isaac's Manual for Switch is a Tribute to Zelda on NES". IGN. from the original on March 18, 2017. Retrieved March 17, 2017.
  40. ^ Matulef, Jeffrey (February 13, 2015). "The Binding of Isaac: Rebirth's upcoming Afterbirth DLC detailed". Eurogamer. from the original on March 20, 2015. Retrieved March 15, 2015.
  41. ^ Phillips, Tom (September 8, 2015). "The Binding of Isaac: Rebirth's meaty Afterbirth expansion pushes out a release date". Eurogamer. Gamer Network. from the original on September 11, 2015. Retrieved September 8, 2015.
  42. ^ Craddock, David (April 20, 2016). "The Binding of Isaac: Afterbirth DLC headed to PS4, Xbox One in May". Shacknews. from the original on April 20, 2016. Retrieved April 20, 2016.
  43. ^ Davis, Ben (November 20, 2015). "The Binding of Isaac: Afterbirth coming to PS4, but other platforms unlikely". Destructoid. from the original on March 22, 2016. Retrieved November 20, 2015.
  44. ^ a b c d e f g h i Klepek, Patrick (February 3, 2016). "The Binding of Isaac's Biggest Secret Nearly Broke The Guy Who Made it". Kotaku. from the original on February 3, 2016. Retrieved February 3, 2016.
  45. ^ Klepek, Patrick (November 3, 2015). "The Binding of Isaac's New Secrets Sound Completely Nuts". Kotaku. from the original on November 12, 2015. Retrieved November 13, 2015.
  46. ^ Marks, Tom (November 13, 2015). "An insane ARG is happening in the Binding of Isaac community right now". PC Gamer. from the original on November 14, 2015. Retrieved November 13, 2015.
  47. ^ Smith, Adam (November 16, 2015). "Burials And Bubblewrap: The Binding Of Isaac ARG". Rock Paper Shotgun. from the original on November 17, 2015. Retrieved November 16, 2015.
  48. ^ Davis, Ben (December 8, 2015). "An expansion for The Binding of Isaac: Afterbirth is already in the works". Destructoid. from the original on December 10, 2015. Retrieved December 8, 2015.
  49. ^ Matulef, Jeffrey (December 8, 2015). "The Binding of Isaac to receive mod tools DLC". Eurogamer. from the original on December 11, 2015. Retrieved December 8, 2015.
  50. ^ MacLoud, Riley (December 9, 2016). "The Binding of Isaac: Afterbirth+ releases January 3rd on Steam". Kotaku. from the original on December 9, 2016. Retrieved December 9, 2016.
  51. ^ a b c Hood, Vic (September 7, 2017). "The Binding of Isaac: Afterbirth+ now available on Nintendo Switch". Eurogamer. from the original on December 3, 2018. Retrieved December 11, 2018.
  52. ^ Carey, Sean (October 18, 2019). "The Binding of Isaac Afterbirth+ DLC Coming to Xbox One Next Week". True Achievements. from the original on October 22, 2019. Retrieved October 22, 2019.
  53. ^ Matulef, Jeffrey (April 10, 2017). "The Binding of Isaac: Afterbirth+ Switch retail release confirmed for Europe". Eurogamer. from the original on October 14, 2017. Retrieved December 11, 2018.
  54. ^ O'Conner, Alice (November 15, 2016). "Binding of Isaac: Afterbirth+ to officially add some mods". Rock Paper Shotgun. from the original on November 16, 2016. Retrieved November 15, 2016.
  55. ^ Hillier, Brenna (January 3, 2017). "The Binding of Isaac: Afterbirth+ is out now so we'd better sort out once and for all what it actually is". VG247. from the original on January 5, 2017. Retrieved January 3, 2017.
  56. ^ a b O'Conner, Alice (February 2, 2017). "Mod me up! Isaac: Afterbirth+ and Antibirth future plans". Rock Paper Shotgun. from the original on February 2, 2017. Retrieved February 2, 2017.
  57. ^ O'Conner, Alice (March 24, 2017). "Binding of Isaac: Afterbirth+ unwraps mod Booster Pack". Rock Paper Shotgun. from the original on March 24, 2017. Retrieved March 24, 2017.
  58. ^ a b Frushtick, Russ (May 15, 2018). "The past, present and future of The Binding of Isaac". Polygon. from the original on April 19, 2021. Retrieved May 17, 2018.
  59. ^ a b O'Connor, Alice (December 23, 2016). "Binding of Isaac player-made expansion Antibirth is out". Rock Paper Shotgun. from the original on December 24, 2016. Retrieved February 2, 2017.
  60. ^ O'Conner, Alice (September 3, 2018). "The Binding Of Isaac adding Antibirth mod in next expansion". Rock Paper Shotgun. from the original on September 4, 2018. Retrieved September 3, 2018.
  61. ^ Wales, Matt (September 29, 2020). "Edmund McMillen says The Binding of Isaac's Repentance expansion is "basically a sequel"". Eurogamer. from the original on March 28, 2022. Retrieved March 28, 2022.
  62. ^ Moyse, Chris (March 31, 2021). "The Binding of Isaac: Repentance comes crawlin' n' cryin' onto PC today". Destructoid. from the original on April 1, 2021. Retrieved March 31, 2021.
  63. ^ Shea, Brian (November 2, 2021). "The Binding Of Isaac: Repentance Heads To Consoles This Week". Game Informer. Retrieved November 2, 2021.
  64. ^ a b c McGlynn, Anthony (June 5, 2018). "How mods made The Binding of Isaac a phenomenon, and why Edmund McMillen's laying it to rest". PC Gamer. from the original on April 19, 2021. Retrieved June 5, 2018.
  65. ^ "Edmund McMillen on Twitter". Twitter. from the original on March 29, 2019. Retrieved November 27, 2018. Its official! Binding of Isaac: Repentance is the FINAL (for real this time) DLC for isaac. it will include the amazing Antibirth mod + a ton more content that will make you shit your butts! im working along side @FixItVinh to tweak the mod and make it canon!
  66. ^ Wakeling, Richard (September 6, 2019). "Binding Of Isaac Prequel The Legend Of Bum-Bo Is Out This Year". GameStop. from the original on March 8, 2021. Retrieved October 4, 2019.
  67. ^ Schreier, Jason (September 13, 2019). "Nicalis founder Tyrone Rodriguez posted a statement on Twitter last night". Kotaku. from the original on September 21, 2019. Retrieved October 4, 2019.
  68. ^ Klepek, Patrick (April 6, 2021). "10 Years After Release, Edmund McMillen Can't Stop Working on 'Binding of Isaac'". Vice Media. Retrieved March 22, 2024.
  69. ^ Friscia, John (June 15, 2022). "The Legend of Bum-bo Arrives on Switch, PS5, & Xbox Series This Month". Escapist Magazine. Retrieved June 23, 2022.
  70. ^ Allsop, Ken (September 29, 2023). "The Binding of Isaac gets online multiplayer at long last". PCGamesN. Retrieved September 29, 2023.
  71. ^ a b "The Binding of Isaac: Rebirth for PC Reviews". Metacritic. CBS Interactive. from the original on February 17, 2015. Retrieved February 18, 2015.
  72. ^ a b "The Binding of Isaac: Rebirth for PlayStation 4 Reviews". Metacritic. CBS Interactive. from the original on February 19, 2015. Retrieved February 18, 2015.
  73. ^ a b "The Binding of Issac: Rebirth for 3DS Reviews". Metacritic. CBS Interactive. from the original on May 14, 2017. Retrieved May 4, 2017.
  74. ^ "The Binding of Issac: Afterbirth for PC Reviews". Metacritic. CBS Interactive. from the original on July 24, 2018. Retrieved July 14, 2018.
  75. ^ a b "The Binding of Issac: Rebirth for iPhone/iPad Reviews". Metacritic. CBS Interactive. from the original on April 28, 2017. Retrieved May 4, 2017.
  76. ^ a b c "The Binding of Issac: Afterbirth + for Switch Reviews". Metacritic. CBS Interactive. from the original on May 13, 2017. Retrieved May 4, 2017.
  77. ^ a b Stapleton, Dan (November 26, 2014). "The Binding of Isaac: Rebirth Review". IGN. from the original on February 20, 2016. Retrieved February 11, 2016.
  78. ^ Dotson, Carter (January 12, 2017). "'The Binding of Isaac: Rebirth' Review – Good Things Come to Those Who Wait". TouchArcade. from the original on February 29, 2020. Retrieved July 14, 2018.
  79. ^ "The Binding of Isaac: Rebirth Review (New 3DS) | Aces high". Nintendo Life. September 12, 2021. from the original on September 12, 2021. Retrieved September 12, 2021.
  80. ^ "The Binding of Isaac: Rebirth Review (PS4) | Aces high". Push Square. September 12, 2021. from the original on September 12, 2021. Retrieved September 12, 2021.
  81. ^ Miller, Zachary (September 12, 2021). "The Binding of Isaac: Rebirth (New 3DS eShop) Review". Nintendo World Report. from the original on September 12, 2021. Retrieved September 12, 2021.
  82. ^ "The Binding of Isaac: Rebirth review - A solid port of the addictive roguelike shooter | Aces high". Pocket Gamer. September 12, 2021. from the original on September 12, 2021. Retrieved September 12, 2021.
  83. ^ "Review: Binding of Isaac: Afterbirth+". Destructoid. from the original on September 6, 2017. Retrieved September 10, 2017.
  84. ^ "Wot I Think: The Binding of Isaac Afterbirth †". Rock, Paper, Shotgun. January 5, 2017. from the original on May 12, 2017. Retrieved September 10, 2017.
  85. ^ . beastby.net. April 11, 2017. Archived from the original on May 27, 2017. Retrieved September 10, 2017.
  86. ^ "One of The Binding of Isaac's most popular mod teams is moving on because of 'broken' mod support". pcgamer.com. September 10, 2017. from the original on April 19, 2021. Retrieved September 10, 2017.
  87. ^ Mahardy, Mike (July 4, 2014). "Roguelikes: The Rebirth of the Counterculture". IGN. from the original on September 3, 2014. Retrieved December 23, 2015.
  88. ^ Working, Sam (July 22, 2015). "The Binding of Edmund McMillen". Good Times. from the original on February 16, 2016. Retrieved February 11, 2016.

External links edit

  • Official website

binding, isaac, rebirth, story, from, hebrew, bible, binding, isaac, original, game, binding, isaac, video, game, roguelike, indie, game, designed, edmund, mcmillen, developed, published, nicalis, rebirth, released, linux, microsoft, windows, playstation, play. For the story from the Hebrew bible see Binding of Isaac For the original game see The Binding of Isaac video game The Binding of Isaac Rebirth is a roguelike indie game designed by Edmund McMillen and developed and published by Nicalis Rebirth was released for Linux Microsoft Windows OS X PlayStation 4 and PlayStation Vita in November 2014 for Xbox One New Nintendo 3DS and Wii U in July 2015 for iOS in January 2017 and for Nintendo Switch in March 2017 The PlayStation 5 and Xbox Series X S versions were released in November 2021 The Binding of Isaac RebirthDeveloper s NicalisPublisher s NicalisDesigner s Edmund McMillenArtist s Edmund McMillenComposer s RidiculonPlatform s LinuxMicrosoft WindowsOS XPlayStation 4PlayStation VitaNew Nintendo 3DSWii UXbox OneiOSNintendo SwitchPlayStation 5Xbox Series X SReleaseNovember 4 2014 Linux Windows OS XWW November 4 2014PS4 PS VitaNA November 4 2014EU November 5 2014New 3DS Wii UNA July 23 2015EU October 29 2015Xbox OneNA July 23 2015EU December 9 2015iOSWW January 11 2017 AfterbirthOctober 30 2015 Linux Windows OS XWW October 30 2015PS4 Xbox OneWW May 10 2016 Afterbirth January 3 2017 WindowsWW January 3 2017Nintendo Switch a NA March 17 2017EU September 7 2017PlayStation 4WW September 19 2017Xbox OneWW October 24 2019 RepentanceMarch 31 2021 WindowsWW March 31 2021PS5 Xbox Series X S a WW November 4 2021PS4 Xbox OneWW November 4 2021Nintendo SwitchNA November 4 2021EU 2021 1 Genre s RoguelikeMode s Single player multiplayer Rebirth is a remake of The Binding of Isaac which was developed by McMillen and Florian Himsl and released in 2011 as an Adobe Flash application This platform had limitations and led McMillen to work with Nicalis to produce Rebirth with a more advanced game engine which in turn enabled the substantial addition of content and gameplay features Since release Rebirth has had three expansions Afterbirth 2015 Afterbirth 2017 and Repentance 2021 with more game content and gameplay modes Afterbirth also added support for user created content Similar to the original The Binding of Isaac the plot is based on the biblical story of the same name and was inspired by McMillen s religious upbringing The player controls Isaac a young boy whose mother convinced that she is doing God s work strips him of everything and locks him in his room When Isaac s mother is about to kill him he escapes to the basement and fights through random roguelike dungeons The player defeats monsters using Isaac s tears as projectiles and collects items which modify his appearance attributes and abilities potentially creating powerful combinations Unlike the game s predecessor Rebirth has a limited multiplayer mode allowing an additional player in Rebirth later increased to three additional players in Afterbirth and Afterbirth Full local co op support was added to Repentance where up to four players are able to play as any of the playable characters Online co op support was announced as a future feature in September 2023 Rebirth released to critical acclaim Reviewers praised its gameplay and improvements compared to the original The Binding of Isaac but criticized its graphic imagery Afterbirth Afterbirth and Repentance also had a generally favorable reception with reviewers criticizing their difficulty but praising their added content By July 2015 Rebirth and The Binding of Isaac had sold over five million copies combined The game is regarded as one of the best roguelike games of all time 2 3 4 5 6 7 8 9 Contents 1 Gameplay 2 Plot 2 1 Afterbirth 2 2 Afterbirth 2 3 Repentance 3 Development 3 1 Release 3 2 Expansions 3 2 1 Afterbirth 3 2 2 Afterbirth 3 2 3 Repentance 3 3 Future development 4 Reception 5 Notes 6 References 7 External linksGameplay edit source source source source Gameplay of The Binding of Isaac Rebirth with the Repentance DLC showing the player using the Isaac character to fight enemies in the Downpour floor Like the original The Binding of Isaac Rebirth is a top down 2D game in which the player controls the boy Isaac amongst sixteen other unlockable characters as he traverses the basement and beyond fighting off monsters and collecting items 10 The gameplay is presented in a roguelike style the levels are procedurally generated through a random seed 10 11 into a number of self contained rooms including at least one boss battle A run is completed by beating one of a number of different final bosses Like most roguelike games it has permadeath when the player character dies the game is over 12 Rebirth allows a play through to be saved at any point 10 Map seeds can be shared allowing for multiple people to try the same dungeon layout 11 However seeded runs do not earn a player achievements preventing players from using seeds which make getting these achievements easier The game is controlled similarly to a multidirectional shooter the player moves the character with one set of controls while shooting tears with the other 10 the tears are bullets which defeat enemies The player character s health is represented by a number of hearts in halves The character can find items which replenish hearts other items give the character additional hearts increasing their number Throughout the dungeons the player can find bombs to damage foes and destroy obstacles keys to open doors and treasure chests and coins to buy items Many items impact the character s attributes such as speed and the damage and range of the character s tears and other gameplay effects including a character who floats behind the player character and aids in combat Items are either passive granting permanent effects on pickup or active which can be used at any point and are either consumed on use or recharged by clearing rooms 12 The player can collect any number of passive items whose effects build on each other with the potential to create powerful combinations The player can only carry one active item at a time 10 The player can also carry one consumable mostly tarot cards or pills with various effects and one trinket which act similarly to passive items except that they can be swapped out Each floor contains a number of special rooms such as treasure rooms mini boss fights dice pip rooms arcades vaults and curse rooms 13 14 In addition to expanding The Binding of Isaac s number of items monsters and room types including those spanning multiple screens Rebirth provides integrated controller support 10 and allows a second local player to join in with a drop in drop out mechanic The second player controls a follower of the first player character with the same attributes and abilities of that character costing the first player character one heart The second character cannot plant bombs or carry items 10 The Repentance expansion adds support for a 4 player co op where the extra players control fully functional characters 15 Plot editSee also The Binding of Isaac video game Plot The Binding of Isaac Rebirth s plot loosely follows the biblical story of the same name similar to the original game Isaac a child and his mother live in a small house on a hill both happily keeping to themselves with Isaac drawing pictures and playing with his toys and his mother watching Christian broadcasts on television Isaac s mother then hears a voice from above stating her son is corrupted with sin and needs to be saved She removes all his possessions including toys and clothing believing they were the corrupting agents and later locks him in his room to protect him from the evil outside When she receives instructions to sacrifice her son to prove her devotion to her faith Isaac flees through a trap door in his room leading to the unknown depths below After venturing through various floors and reaching The Depths Isaac battles his mother After defeating her the game cuts back to Isaac in his room where his mother attempts to kill him grasping a butcher s knife A Bible is knocked off a shelf striking Isaac s mother in the head killing her Isaac celebrates before the game cuts again to a smiling Isaac where his mother once again opens his door holding a knife Further completions of the game unlock new routes new endings and fights against various new final bosses such as Mom s Heart It Lives a more difficult variation of Mom s Heart Mega Satan and more these bosses themselves can unlock more endings and routes upon completion Afterbirth edit The Binding of Isaac Afterbirth expansion contains two new endings both of which involve the expansion s new content Ending 17 is unlocked by defeating the newly added boss Hush It opens with the missing poster from Ending 15 and zooms in on Isaac s house The scene cuts to Isaac s mother opening his toy chest revealing Isaac s skeletal remains Isaac is seen in a dull colored landscape where a shadow forms behind him Ending 18 is unlocked by defeating the boss Ultra Greed at the end of the new Greed Mode It shows Isaac in a small cave which caves in on him The scene then changes to show one of the shopkeepers found throughout the game It smiles and the scene ends Afterbirth edit The Binding of Isaac Afterbirth like the expansion before it contains two new endings involving the new content added in the expansion Ending 19 is unlocked by defeating the boss Ultra Greedier at the end of the new Greedier mode It is almost exactly the same as Ending 18 with the major difference being that after the shopkeeper smiles its head falls off and the body begins to spew out a geyser of spiders Ending 20 called Final Ending prior to The Binding of Isaac Repentance is unlocked after defeating the boss Delirium who is Isaac s representation of the light at the end of the tunnel 16 It builds upon events seen in Endings 12 15 and 17 and shows Isaac recalling his memories in his final moments before dying Isaac is shown lying in his toy chest breathing heavily He recalls a memory of him overhearing a fight between his parents while he is drawing and looks at a drawing he made of his house with the caption we lived here He recalls a memory of his mother crying in front of a TV His breathing gets faster as he recalls another memory this one of him looking at a burnt family photo with his father removed His breathing slows down with Isaac visibly turning blue Another memory is shown showing a wall covered in drawings Isaac made As the scene pans to the left the drawings get more disturbed and the noises of an argument in the background becomes more audible culminating in a drawing of a demon towering over Isaac s dead and bloody parents and Isaac s father saying I m outta here After a cut to black the scene changes to Isaac s skeleton lying in the chest covered in cobwebs The chest is opened like in Ending 12 and the missing poster from Ending 15 is shown flying off the telephone pole Isaac is seen roaming the dull colored landscape from Ending 17 Repentance edit The Binding of Isaac Repentance contains two new endings involving the content added Ending 21 is unlocked for defeating the added Mother boss It shows Isaac drawing a picture of the boss His mother walks in and Isaac tries to hide the drawing from her His mother reacts by throwing him into a closet saying You think I m a monster Isaac I ll show you a monster The scene cuts to Isaac in the closet hyperventilating His mother begins to tearfully recite the Lord s Prayer with the closet growing darker and darker A statue of Satan materializes behind Isaac and the scene ends Ending 22 is the Final Ending and is unlocked by defeating The Beast the true final boss of the game This ending completes the story of the game and its expansions Normally after defeating the Mom boss on Depths II or its equivalent alternate floor Necropolis II the player is locked out of leaving the room If the player brings an item to teleport out of the room they can enter a special door Isaac finds a note left from his dad and the game begins the Ascent sequence Isaac begins to go up through the floors he visited throughout the game in reverse order Arguments can be heard that explain what happened to Isaac s family prior to the game Isaac a child lives with his parents in a small house on a hill His parents become unhappy with each other commonly fighting late at night while Isaac watches from a crack in the living room door Isaac s father starts stealing money from his mother who slowly develops into a religious fanatic to cope with her domestic abuse prompting Isaac s father to leave and divorce Isaac s mother Without Isaac s father around her mental health worsens as she begins watching Christian broadcasts on the television which in turn causes her to abuse Isaac Isaac throws himself into his toy chest from Ending 12 to hide from both his mother and himself believing he is the reason his parents fought The chest locks preventing Isaac from leaving Isaac slowly suffocates to death with the events of the game being his final delusions His mother realizes Isaac has gone missing and puts up missing posters around the neighborhood in an attempt to find him but no word comes After an indeterminate amount of time she opens the locked chest Isaac was in Seeing that her son is dead she cries over his body mourning him In game upon venturing back from the depths of the basement to the surface Isaac finds himself in a memory of his house He sleeps in his mother s bed and is awoken by a nightmare Isaac enters the living room where he fights Dogma an embodiment of the Christian broadcasts watched by his mother After defeating Dogma Isaac fights the Four Horsemen of the Apocalypse followed by The Beast who is wearing his mother s dress the true final boss of the game Isaac finally ascends up to the sky and his life flashes back before him once more before he sees nothing In a final hallucination 17 Isaac s dad interjects asking if Isaac really wants the story to end like this and changes it to have a happy ending with the opening narration changed to Isaac and his parents lived in a small house on the top of a hill Isaac passes away as the scene fades to black Development editSee also Development of The Binding of Isaac The Binding of Isaac was developed by Edmund McMillen and Florian Himsl in 2011 during a game jam after the completion of Super Meat Boy McMillen s previous game Since Super Meat Boy was successful McMillen was not concerned about making a popular game he wanted to craft a game which melded The Legend of Zelda s top down dungeon approach with the roguelike genre wrapping it in religious allegory inspired by his upbringing 18 19 They used Adobe Flash since it enabled them to develop the game quickly McMillen quietly released the game to Steam for PC where it unexpectedly became very popular 18 Wanting to expand the game McMillen and Himsl discovered limitations in Flash which made an expansion difficult 18 Although they could incorporate more content with the Wrath of the Lamb expansion McMillen had to abandon a second expansion due to the limitations 18 nbsp The Binding of Isaac Rebirth s designer Edmund McMillen After The Binding of Isaac s release McMillen was approached by Tyrone Rodriguez of Nicalis a development and publishing studio which had helped bring the PC games Cave Story and VVVVVV to consoles 20 Rodriguez offered Nicalis services to help port The Binding of Isaac to consoles McMillen was interested but required they recreate the game outside Flash to incorporate the additional content he had to forego and fix additional bugs found since release 18 He also asked to be left out of the business side of the game s release after his negative experiences dealing with business matters with Super Meat Boy and Rodriguez agreed 18 20 Rebirth was announced in November 2012 as a console version of The Binding of Isaac with plans to improve its graphics to 16 bit colors and incorporate the new content and material originally planned for the second expansion 20 Local cooperative play would also be added to the game but McMillen said that they could not add online cooperative play because it would drastically lengthen development time 21 McMillen wanted to overhaul the entire game particularly its graphics which he called an eyesore 22 After polling players about which art style to use for the remake 23 McMillen and Nicalis brought in artists to improve the original assets in the new style and began working on the new content 24 McMillen commissioned a new soundtrack for the remake from Matthias Bossi and Jon Evans 22 Release edit McMillen and Rodriguez initially wanted to develop The Binding of Isaac Rebirth for the Nintendo 3DS as a tribute to its roots in Nintendo s Legend of Zelda series 19 25 Nintendo however did not authorize the game s release for the 3DS in 2012 for content reasons 25 Although they had spent some time creating the 3DS version McMillen and Rodriguez decided to focus on PC and PlayStation versions instead those platforms allowed them to increase the game s capabilities 25 In addition to the PlayStation 3 and Vita consoles Nicalis was in discussions with Microsoft for a release on the Xbox systems and McMillen had also considered a future iOS release 21 McMillen and Nicalis opted to move development from the PlayStation 3 to the new PlayStation 4 in August 2013 announcing its release at Sony s Gamescom presentation 26 The PlayStation 4 and Vita versions were released with the PC versions on November 5 2014 27 During development three senior Nintendo employees Steve Singer vice president of licensing Mark Griffin a senior manager in licensing and indie development head Dan Adelman championed the game within the company 25 They continued to work within Nintendo and secured approval of Rebirth s release for the 3DS and Wii U in 2014 25 McMillen and Nicalis after tailoring the game to run on more powerful systems worked to keep it intact for the 3DS port They spent about a year on the conversion and although they got the game to work on the original 3DS its performance was sub optimal They were one of the first developers with Nintendo help to obtain a development kit for the New Nintendo 3DS which had more powerful hardware and memory to run the game at a speed matching that of the other platforms 25 The announcement of the New 3DS and Wii U versions was made with plans for an Xbox One version 28 and the game was released for all three systems on July 23 2015 29 In January 2016 Nicalis reported that it was working on an iOS port of the game The company reported the following month that Apple rejected its application to Apple s app citing violence towards children violating content policies 30 Nicalis has worked with Apple to obtain preapproval and will release a universal iOS version of Rebirth including the Afterbirth expansion with improvements for that platform including the use of iCloud for ease of play on multiple devices Although Nicalis wants to add this to the Vita port the company said it was a low priority due to the Vita s limited ability to handle many weapon combos 31 The initial iOS version of the core game without expansions was released on January 11 2017 32 After hinting at a release on the upcoming Nintendo Switch console Nicalis confirmed in January 2017 that Rebirth with both expansions would be released for the Switch in March 2017 as retail and digital titles 33 34 Scheduled for release on March 3 as a launch title last minute adjustments required the company to delay it until March 17 35 36 Because of the existing relationship with Nintendo for the Wii U and New Nintendo 3DS versions Rodriguez said that they could obtain developer prototype hardware for the Switch to port the game to that system McMillen said that they could get Rebirth working on the Switch easily due to their approach to developing the game with hooking integrated into respective system features such as achievements to simplify porting and the ease of the Switch s development platform 37 The game was released for Switch on March 17 2017 The version allows up to four players in a drop in drop out cooperative mode with the other three players using Joy Con to control one of Isaac s buddies similar to the two player cooperative mode for PC 38 The physical version of the Switch game includes a manual similar to the manual which shipped with The Legend of Zelda for the Nintendo Entertainment System 39 Expansions edit Afterbirth edit McMillen announced The Binding of Isaac Afterbirth the first expansion for Rebirth in February 2015 Afterbirth added items enemies alternate floors and bosses and endings including Greed Mode which differs from the main game and is reportedly more difficult 40 Afterbirth was released on October 30 2015 for Windows OS X and Linux computers 41 The expansion was released for the PlayStation 4 and Xbox One versions on May 10 2016 42 The expansion is unlikely to be released on any other platforms due to limitations in the platforms hardware capabilities and Afterbirth s more complex mechanics 43 McMillen had programmed a number of hidden secrets into The Binding of Isaac which fans were discovering and discussing on a Reddit subforum and took additional care to hide them in patches and updates 44 He knew that players would be looking for hidden secrets in Rebirth and took steps to completely hide the Lost a new playable character Unlocking it required a number of steps including having the player character repeatedly die in specific circumstances and hints for what needed to be done were scattered among the game s assets therefore McMillen and his team anticipated that it would take a long time before players would discover the Lost 44 However players on the Reddit subforum went to its executable files to search for clues to secrets and discovered the Lost and how to unlock it within 109 hours of the game s release 44 McMillen said that he was disappointed with the community because his team hid the secrets for discovery in gameplay and clues in the game although he still planned to release Afterbirth he said that he would not rush its release 45 McMillen wanted to hide the Keeper another character and elements already hinted at in the game about Isaac s father in Afterbirth but knew that players would data mine its program files to find them instead he planned an alternate reality game ARG which would require players to discover real world clues 44 Since he expected the birth of his daughter at the end of September 2015 and the expansion was planned for release in October he arranged the ARG to continue without him 44 When Afterbirth was released players found what they thought were bugs such as missing new items which had been promised on the game s store page some accused McMillen of deceiving them 44 Although some of these omissions were planned as part of the ARG McMillen discovered that the released game accidentally lacked some new items because it used a different build than originally planned His team raced to patch the game and tried to provide support and hints about the Keeper using the number 109 McMillen later said that the items missing from the released game distracted players from the secrets he had hidden 44 With the release of the patch players began discovering in game hints about the Keeper and engaged in McMillen s ARG as planned Clues included calling a special phone number and identifying actual locations in the Santa Cruz area where McMillen lives which were related to the game 44 46 Following additional clues including locating a buried figure of one of the game s mini bosses they unlocked the Keeper and additional in game items to collect 47 Although McMillen thought that the ARG ultimately worked out he would not engage the community in a similar manner again to avoid seeming egotistical 44 Afterbirth edit Nicalis announced in December 2015 that a second expansion Afterbirth was in development In addition to adding monsters bosses items and a playable character called Apollyon to the game the expansion includes a bestiary which tracks how many of each type of creature and boss the player has defeated and modding support to allow players to craft room types import graphics and script events with Lua 48 49 The expansion was released for Windows on January 3 2017 50 and for PlayStation 4 on September 19 2017 51 The expansion later released to Xbox One as downloadable content on October 24 2019 52 The Switch version of the game was released in North America on March 17 2017 and in Europe and Australia on September 7 of that year 51 53 This version includes Afterbirth and Afterbirth limited time launch editions of the game are available physically and digitally making it the first Nicalis published game to be released physically 51 Some of the best community mods were added to the game in booster packs initially planned monthly becoming less frequent with the first release in March 2017 and the fifth and final release on May 1 2018 54 55 56 57 The last two packs include material developed by players who created the Antibirth fan expansion and whom McMillen enlisted 58 Repentance edit Before the release of Afterbirth The Binding of Isaac Antibirth a fan made mod of Rebirth was released in December 2016 Similar to the official expansions Antibirth adds playable characters bosses power ups and other content and returns some gameplay aspects which had been changed in the Afterbirth expansion to the original Rebirth version 59 Alice O Connor of Rock Paper Shotgun called the mod more difficult than The Binding of Isaac and a new challenge compatible with the official game expansions 59 At McMillen s request the group reworked some Antibirth content which was incorporated into the Afterbirth booster packs 56 58 McMillen said at PAX West in September 2018 that Antibirth would be made into Repentance official DLC for Rebirth and he was working with some of the mod s creators on balance tweaking and ensuring that its narrative was consistent with Isaac 60 Initially Repentance was announced to be a reworking of the extremely well regarded Antibirth mod for The Binding of Isaac it s being developed alongside Antibirth s original creator Vinh albeit tweaked to make it canon and expanded with a ton more content 61 The expansion was released for PC on March 31 2021 62 Repentance was released for Nintendo Switch PlayStation 4 PlayStation 5 Xbox One and Xbox Series X S on November 4 2021 63 Future development edit Although McMillen wanted to support the modding community and its expansions as part of The Binding of Isaac Rebirth he found that several ideas began overlapping with his own thoughts about what a sequel to The Binding of Isaac should be in addition further expansion of the game would require him to rework the base game engine 64 With the last booster packs containing Antibirth content he considered The Binding of Isaac complete 64 The addition of the Antibirth content somewhat extends the game but McMillen does not plan any more updates 65 He plans to continue to develop The Binding of Isaac franchise a prequel The Legend of Bum bo was released on November 12 2019 64 66 During an investigation by Kotaku exploring questionable business practices and behavior from Nicalis McMillen announced that he would sever his working relationship with the company with Repentance being their final planned collaboration 67 McMillen recanted his stance with Nicalis in January 2021 citing Rodriguez s adjusted behavior 68 Nicalis published McMillen s further works including the console versions of The Legend of Bum bo in 2022 69 Rodriguez stated on social media in September 2023 that they were working on adding four player online cooperative play to The Binding of Isaac 70 Reception editReceptionAggregate scoreAggregatorScoreMetacriticPC 86 100 71 PS4 88 100 72 3DS 78 100 73 Afterbirth PC 85 100 74 iOS 93 100 75 NS 85 100 76 Review scoresPublicationScoreDestructoid10 10 10 Eurogamer9 10 12 GameSpot8 10 13 IGN9 10 77 Nintendo Life nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 79 Nintendo World Report8 10 81 Pocket Gamer nbsp nbsp nbsp nbsp nbsp 82 Push Square nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 80 TouchArcade nbsp nbsp nbsp nbsp nbsp 78 According to review aggregator Metacritic The Binding of Isaac Rebirth received generally favorable reviews 71 72 73 76 the iOS version received universal acclaim 75 Dan Stapleton of IGN praised Rebirth for the seemingly endless variation in gameplay created by each run through giving him plenty of motivation to continue playing his only criticism was its lack of in game information on available power ups 77 GameSpot s Brent Todd wrote that while the game s story and imagery may be initially disturbing Rebirth has speedy varied gameplay and seemingly neverending new features which would keep the player entertained for a long time 13 Simon Parkin of Eurogamer said that Rebirth feels like the product of the psychotherapeutic process but is the most accessible Rogue like game yet made due to its easy control scheme and randomization of each run 12 Nic Rowen of Destructoid said that Rebirth was a great improvement on The Binding of Isaac an incredible experience that can t be missed 10 Afterbirth received generally favorable reviews from critics 76 Jose Otero of IGN praised its variety The unpredictable items and varied enemies make it one of the most wacky and replayable games I ve ever experienced 38 Although Peter Glagowksi of Destructoid gave its DLC a positive review calling it an impressive effort he wrote that the DLC s base content has little to offer newcomers to the series 83 Rock Paper Shotgun was critical of the DLC s difficulty which it thought was largely derived from random untelegraphed enemy behavior About Afterbirth s design cohesion reviewer Adam Smith characterized its DLC as mashing together existing parts of the game and producing either a weak cover version or a clumsy remix 84 Review website Beastby criticized Afterbirth s fairness The question isn t always Will I enjoy the gameplay loop but rather How many unfair runs will it take for me to have one in which I stand a chance 85 The expansion s modding application programming interface was called a disappointment by members of the Team Alpha modding group who expressed frustration with the API s massive shortcomings and Nicalis lack of support 86 87 88 Notes edit a b Standalone releaseReferences edit NE Brian November 2 2021 The Binding of Isaac Repentance launches on Switch this week NintendoEverything Archived from the original on November 5 2021 Retrieved November 5 2021 Bentley James September 24 2020 Best roguelikes to keep you saying just one more round GamesRadar Archived from the original on April 27 2021 Retrieved April 27 2021 He James April 19 2021 The 15 best roguelike games of all time updated for 2021 Happy Archived from the original on April 27 2021 Retrieved April 27 2021 The best roguelike games and roguelites on PC Archived from the original on April 27 2021 Retrieved April 27 2021 Carroll Austin January 3 2020 The 15 Best Roguelike Games of 2021 Archived from the original on April 27 2021 Retrieved April 27 2021 Fernandez Justin March 9 2021 Best Roguelike Games 2021 Archived from the original on April 27 2021 Retrieved April 27 2021 Roach Jacob October 19 2020 The best roguelikes Archived from the original on May 12 2021 Retrieved April 27 2021 Villafane Flavio October 4 2020 The 10 Best Roguelike RPGs Ranked Archived from the original on April 27 2021 Retrieved April 27 2021 Donnellan Jimmy January 15 2021 15 Best Roguelike amp Roguelite Games of All Time Archived from the original on May 8 2021 Retrieved April 27 2021 a b c d e f g h i Rowen Nic November 11 2014 Review The Binding of Isaac Rebirth Destructoid Archived from the original on February 26 2016 Retrieved February 11 2016 a b Prescott Shaun July 29 2014 The Binding of Isaac Rebirth will allow users to share game seeds PC Gamer Future plc Archived from the original on January 6 2019 Retrieved January 6 2019 a b c d Parkin Simon November 12 2014 The Binding of Isaac Rebirth Review Eurogamer Archived from the original on February 5 2016 Retrieved February 11 2016 a b c Todd Brent November 24 2014 The Binding of Isaac Rebirth Review GameSpot Archived from the original on December 5 2015 Retrieved February 11 2016 Rooms The Binding of Isaac Rebirth Wiki Guide IGN Archived from the original on October 5 2022 Retrieved September 6 2022 How to Play Co op in The Binding of Isaac Repentance Gamer Journalist April 1 2021 Retrieved October 7 2023 edmundmcmillen October 19 2017 delirium is the light at the end of the tunnel Tweet Retrieved May 6 2023 via Twitter Tweet from Edmund McMillen Archived from the original on April 27 2021 Retrieved April 27 2021 a b c d e f McMillen Edmund November 28 2012 Postmortem McMillen and Himsl s The Binding of Isaac Gamasutra Archived from the original on August 23 2017 Retrieved December 20 2015 a b Podgorski Daniel October 14 2015 Bound and Determined The Binding of Isaac as a Worthy Successor to the Original Legend of Zelda The Gemsbok Archived from the original on February 19 2016 Retrieved February 19 2016 a b c Hillier Brenna November 28 2012 The Binding of Isaac Rebirth headed to consoles VG247 Archived from the original on April 19 2021 Retrieved February 5 2016 a b Matulef Jeffrey November 29 2016 The Binding of Isaac Rebirth already in development for PS3 and Vita Eurogamer Archived from the original on September 9 2015 Retrieved February 5 2016 a b Teti John February 25 2014 Binding Of Isaac creator releases new images and music from upcoming remake The A V Club Archived from the original on March 20 2016 Retrieved February 5 2016 Hillier Brenna December 3 2012 The Binding of Isaac Rebirth seeks your approval for pixel makeover VG247 Archived from the original on October 7 2015 Retrieved February 5 2016 Hillier Brenna February 11 2013 The Binding of Isaac Rebirth team nearly ready for new content VG247 Archived from the original on February 20 2016 Retrieved February 5 2016 a b c d e f Crecente Brian April 3 2015 How a love of Nintendo opened the door for The Binding of Isaac and why it s only coming to New 3DS Polygon Archived from the original on April 15 2016 Retrieved February 7 2016 Shahid Ahmad August 20 2013 Gamescom Indie Avalanche N Volume Hotline Miami 2 PlayStation Blog Archived from the original on March 4 2016 Retrieved August 20 2013 Hillier Brenna November 4 2014 The Binding of Isaac Rebirth out now on Steam PSN VG247 Archived from the original on August 25 2016 Retrieved April 20 2016 McMillen Edmund April 1 2015 Rebirth Coming to 3ds WiiU and Xbox1 Archived from the original on April 3 2015 Retrieved April 1 2015 Machkovech Sam July 23 2015 Sacrilegious Binding of Isaac Rebirth finally launches on Nintendo systems Ars Technica Archived from the original on May 13 2016 Retrieved April 20 2016 Good Owen S February 7 2016 Apple rejects The Binding of Isaac Rebirth because of violence towards children Polygon Archived from the original on February 7 2016 Retrieved February 7 2016 Hussain Tamoor October 26 2016 Binding of Isaac Afterbirth Coming to iOS Soon Vita Version is Low Priority GameSpot Archived from the original on October 29 2016 Retrieved October 26 2016 Matulef Jeffrey January 11 2017 The Binding of Isaac Rebirth is out now on iOS Eurogamer Archived from the original on January 13 2017 Retrieved January 11 2017 Schwartz Terri January 13 2017 Nicalis Bringing Binding of Isaac Afterbirth Redout to Nintendo Switch IGN Archived from the original on January 14 2017 Retrieved January 13 2017 Onder Cade January 18 2017 The Binding of Isaac Afterbirth will launch on March 3 2017 for Nintendo Switch Gamezone Archived from the original on January 20 2017 Retrieved January 18 2017 Sarkar Samit February 20 2017 The Binding of Isaac Afterbirth will miss Nintendo Switch launch Polygon Archived from the original on February 21 2017 Retrieved February 20 2017 Carter Chris March 9 2017 Binding of Isaac Afterbirth hits Switch on March 17 for 40 Destructoid Archived from the original on March 10 2017 Retrieved March 9 2017 Frushtick Russ February 9 2017 Is the Switch indie friendly One developer s take Polygon Archived from the original on February 10 2017 Retrieved February 9 2017 a b Otero Jose March 17 2017 The Binding of Isaac Afterbirth Review IGN Archived from the original on March 18 2017 Retrieved March 17 2017 Macy Seth March 17 2017 Binding of Isaac s Manual for Switch is a Tribute to Zelda on NES IGN Archived from the original on March 18 2017 Retrieved March 17 2017 Matulef Jeffrey February 13 2015 The Binding of Isaac Rebirth s upcoming Afterbirth DLC detailed Eurogamer Archived from the original on March 20 2015 Retrieved March 15 2015 Phillips Tom September 8 2015 The Binding of Isaac Rebirth s meaty Afterbirth expansion pushes out a release date Eurogamer Gamer Network Archived from the original on September 11 2015 Retrieved September 8 2015 Craddock David April 20 2016 The Binding of Isaac Afterbirth DLC headed to PS4 Xbox One in May Shacknews Archived from the original on April 20 2016 Retrieved April 20 2016 Davis Ben November 20 2015 The Binding of Isaac Afterbirth coming to PS4 but other platforms unlikely Destructoid Archived from the original on March 22 2016 Retrieved November 20 2015 a b c d e f g h i Klepek Patrick February 3 2016 The Binding of Isaac s Biggest Secret Nearly Broke The Guy Who Made it Kotaku Archived from the original on February 3 2016 Retrieved February 3 2016 Klepek Patrick November 3 2015 The Binding of Isaac s New Secrets Sound Completely Nuts Kotaku Archived from the original on November 12 2015 Retrieved November 13 2015 Marks Tom November 13 2015 An insane ARG is happening in the Binding of Isaac community right now PC Gamer Archived from the original on November 14 2015 Retrieved November 13 2015 Smith Adam November 16 2015 Burials And Bubblewrap The Binding Of Isaac ARG Rock Paper Shotgun Archived from the original on November 17 2015 Retrieved November 16 2015 Davis Ben December 8 2015 An expansion for The Binding of Isaac Afterbirth is already in the works Destructoid Archived from the original on December 10 2015 Retrieved December 8 2015 Matulef Jeffrey December 8 2015 The Binding of Isaac to receive mod tools DLC Eurogamer Archived from the original on December 11 2015 Retrieved December 8 2015 MacLoud Riley December 9 2016 The Binding of Isaac Afterbirth releases January 3rd on Steam Kotaku Archived from the original on December 9 2016 Retrieved December 9 2016 a b c Hood Vic September 7 2017 The Binding of Isaac Afterbirth now available on Nintendo Switch Eurogamer Archived from the original on December 3 2018 Retrieved December 11 2018 Carey Sean October 18 2019 The Binding of Isaac Afterbirth DLC Coming to Xbox One Next Week True Achievements Archived from the original on October 22 2019 Retrieved October 22 2019 Matulef Jeffrey April 10 2017 The Binding of Isaac Afterbirth Switch retail release confirmed for Europe Eurogamer Archived from the original on October 14 2017 Retrieved December 11 2018 O Conner Alice November 15 2016 Binding of Isaac Afterbirth to officially add some mods Rock Paper Shotgun Archived from the original on November 16 2016 Retrieved November 15 2016 Hillier Brenna January 3 2017 The Binding of Isaac Afterbirth is out now so we d better sort out once and for all what it actually is VG247 Archived from the original on January 5 2017 Retrieved January 3 2017 a b O Conner Alice February 2 2017 Mod me up Isaac Afterbirth and Antibirth future plans Rock Paper Shotgun Archived from the original on February 2 2017 Retrieved February 2 2017 O Conner Alice March 24 2017 Binding of Isaac Afterbirth unwraps mod Booster Pack Rock Paper Shotgun Archived from the original on March 24 2017 Retrieved March 24 2017 a b Frushtick Russ May 15 2018 The past present and future of The Binding of Isaac Polygon Archived from the original on April 19 2021 Retrieved May 17 2018 a b O Connor Alice December 23 2016 Binding of Isaac player made expansion Antibirth is out Rock Paper Shotgun Archived from the original on December 24 2016 Retrieved February 2 2017 O Conner Alice September 3 2018 The Binding Of Isaac adding Antibirth mod in next expansion Rock Paper Shotgun Archived from the original on September 4 2018 Retrieved September 3 2018 Wales Matt September 29 2020 Edmund McMillen says The Binding of Isaac s Repentance expansion is basically a sequel Eurogamer Archived from the original on March 28 2022 Retrieved March 28 2022 Moyse Chris March 31 2021 The Binding of Isaac Repentance comes crawlin n cryin onto PC today Destructoid Archived from the original on April 1 2021 Retrieved March 31 2021 Shea Brian November 2 2021 The Binding Of Isaac Repentance Heads To Consoles This Week Game Informer Retrieved November 2 2021 a b c McGlynn Anthony June 5 2018 How mods made The Binding of Isaac a phenomenon and why Edmund McMillen s laying it to rest PC Gamer Archived from the original on April 19 2021 Retrieved June 5 2018 Edmund McMillen on Twitter Twitter Archived from the original on March 29 2019 Retrieved November 27 2018 Its official Binding of Isaac Repentance is the FINAL for real this time DLC for isaac it will include the amazing Antibirth mod a ton more content that will make you shit your butts im working along side FixItVinh to tweak the mod and make it canon Wakeling Richard September 6 2019 Binding Of Isaac Prequel The Legend Of Bum Bo Is Out This Year GameStop Archived from the original on March 8 2021 Retrieved October 4 2019 Schreier Jason September 13 2019 Nicalis founder Tyrone Rodriguez posted a statement on Twitter last night Kotaku Archived from the original on September 21 2019 Retrieved October 4 2019 Klepek Patrick April 6 2021 10 Years After Release Edmund McMillen Can t Stop Working on Binding of Isaac Vice Media Retrieved March 22 2024 Friscia John June 15 2022 The Legend of Bum bo Arrives on Switch PS5 amp Xbox Series This Month Escapist Magazine Retrieved June 23 2022 Allsop Ken September 29 2023 The Binding of Isaac gets online multiplayer at long last PCGamesN Retrieved September 29 2023 a b The Binding of Isaac Rebirth for PC Reviews Metacritic CBS Interactive Archived from the original on February 17 2015 Retrieved February 18 2015 a b The Binding of Isaac Rebirth for PlayStation 4 Reviews Metacritic CBS Interactive Archived from the original on February 19 2015 Retrieved February 18 2015 a b The Binding of Issac Rebirth for 3DS Reviews Metacritic CBS Interactive Archived from the original on May 14 2017 Retrieved May 4 2017 The Binding of Issac Afterbirth for PC Reviews Metacritic CBS Interactive Archived from the original on July 24 2018 Retrieved July 14 2018 a b The Binding of Issac Rebirth for iPhone iPad Reviews Metacritic CBS Interactive Archived from the original on April 28 2017 Retrieved May 4 2017 a b c The Binding of Issac Afterbirth for Switch Reviews Metacritic CBS Interactive Archived from the original on May 13 2017 Retrieved May 4 2017 a b Stapleton Dan November 26 2014 The Binding of Isaac Rebirth Review IGN Archived from the original on February 20 2016 Retrieved February 11 2016 Dotson Carter January 12 2017 The Binding of Isaac Rebirth Review Good Things Come to Those Who Wait TouchArcade Archived from the original on February 29 2020 Retrieved July 14 2018 The Binding of Isaac Rebirth Review New 3DS Aces high Nintendo Life September 12 2021 Archived from the original on September 12 2021 Retrieved September 12 2021 The Binding of Isaac Rebirth Review PS4 Aces high Push Square September 12 2021 Archived from the original on September 12 2021 Retrieved September 12 2021 Miller Zachary September 12 2021 The Binding of Isaac Rebirth New 3DS eShop Review Nintendo World Report Archived from the original on September 12 2021 Retrieved September 12 2021 The Binding of Isaac Rebirth review A solid port of the addictive roguelike shooter Aces high Pocket Gamer September 12 2021 Archived from the original on September 12 2021 Retrieved September 12 2021 Review Binding of Isaac Afterbirth Destructoid Archived from the original on September 6 2017 Retrieved September 10 2017 Wot I Think The Binding of Isaac Afterbirth Rock Paper Shotgun January 5 2017 Archived from the original on May 12 2017 Retrieved September 10 2017 The Binding of Isaac Afterbirth Review Overcoming the Odds beastby net April 11 2017 Archived from the original on May 27 2017 Retrieved September 10 2017 One of The Binding of Isaac s most popular mod teams is moving on because of broken mod support pcgamer com September 10 2017 Archived from the original on April 19 2021 Retrieved September 10 2017 Mahardy Mike July 4 2014 Roguelikes The Rebirth of the Counterculture IGN Archived from the original on September 3 2014 Retrieved December 23 2015 Working Sam July 22 2015 The Binding of Edmund McMillen Good Times Archived from the original on February 16 2016 Retrieved February 11 2016 External links edit nbsp Wikiquote has quotations related to The Binding of Isaac Official website Portal nbsp Video games Retrieved from https en wikipedia org w index php title The Binding of Isaac Rebirth amp oldid 1222029233 Afterbirth, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.