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Ridge Racer (1993 video game)

Ridge Racer[a] is a 1993 racing video game developed and published by Namco. It was released initially on the Namco System 22 arcade system board and ported to the PlayStation console in 1994. It is the first title in the Ridge Racer series released for arcades and home consoles. The aim is to finish in first place in a series of races. The PlayStation version supports Namco's NeGcon controller.

Ridge Racer
North American PlayStation box art
Developer(s)Namco
Publisher(s)
Producer(s)Toru Iwatani
Composer(s)Shinji Hosoe
Nobuyoshi Sano
Ayako Saso
SeriesRidge Racer
Platform(s)Arcade, PlayStation, mobile phone, Zeebo
ReleaseArcade
  • JP: 30 October 1993
  • NA: 30 November 1993[1]
  • UK: January 1994[2]
  • EU: 26 April 1994
PlayStation
  • JP: 3 December 1994
  • NA: 9 September 1995
  • EU: 29 September 1995
Genre(s)Racing
Mode(s)Single-player
Arcade systemNamco System 22

Development took eight months, and the game is based on a trend among Japanese car enthusiasts, which involves racing on mountain roads while drifting around corners. It was also the first arcade video game with 3D texture-mapped graphics, with its System 22 hardware capable of texture mapping and Gouraud shading. The first home version was released in Japan in 1994 as a launch title for the PlayStation; the versions for North America and Europe were released in 1995, also as a launch title for both regions. It was re-released in Japan for the PlayStation The Best range in 1997, and for the Greatest Hits and Platinum ranges in North America and PAL regions respectively the same year. Ridge Racer played a major role in establishing the new system and gave it an early edge over its nearest competitor, the Sega Saturn; it was considered a rival to Sega's Daytona USA.

Ridge Racer received a highly positive reception. Reviewers praised the 3D texture-mapped graphics, audio, drifting mechanics, and arcade racing gameplay, although some were critical of the lack of strong artificial intelligence and a multiplayer mode. The arcade version was followed in 1994 by a sequel, Ridge Racer 2, whereas the PlayStation sequel, Ridge Racer Revolution, was released in 1995 in Japan, and in 1996 in North America and PAL regions. The soundtrack was remixed and released on the Namco Game Sound Express Vol. 11 album.

Gameplay

 
A race in progress, PlayStation version.

Players choose a course, a car, a transmission (automatic or six-speed manual),[3] and a song. The cars' specifications vary: some have a high top speed, others excel at acceleration or turning, and some present a balance of the three. Certain cars are named after other Namco games such as Solvalou, Mappy, Bosconian, Nebulasray, and Xevious.[4][5] The racetrack can be observed from a first-person perspective or, for the PlayStation version, from a third-person perspective.[6] Namco's NeGcon controller can be used to play the game.[7] Because Ridge Racer is an arcade-style racing game, collisions cause no damage, and merely slow the player down. There is a time limit, which ends the race if counted down to zero.[8]

A single course is featured comprising four configurations of increasing difficulty: Novice, Intermediate, Advanced and Time Trial (the latter two are extended).[9] The player races eleven opponents except in Time Trial, where there is only one.[10] The greater the difficulty, the faster the cars run; Time Trial is the fastest.[9][11] Each race consists of three laps (two on the beginner course).[11][12] Checkpoints that grant additional time when passed through are present throughout.[13][14] In the PlayStation version, after every race is won, reversed ones become available, and an additional opponent is encountered in Time Trial: the 13th Racing (also known as the "Devil" car), the fastest car.[6][15] On winning, the car is unlocked. The PlayStation version features a hidden "mirror" version of the tracks. It becomes a "mirror image" of itself; left turns become right turns and vice versa, and the surroundings switch sides of the road.[5][16] In the arcade version, the winning player's score is saved in action-replay highlights after finishing the game.[3][5]

In the PlayStation version, a mini-game of Galaxian can be played as the game loads. If won, eight additional cars become available.[17] Once the game has loaded, the CD is only needed to play six music tracks. The disc can be replaced during gameplay, although the game does not update; regardless of what disc is inserted, there will always be six tracks, corresponding to the starting points of the tracks on the game disc.[5][18]

Development and release

At the Japan Amusement Machinery Manufacturers Association (JAMMA) 1992 Amusement Machine Show (AM Show) in Japan, held during 17–19 August,[19] Namco debuted a racing game called Sim Drive[19][20] for the Namco System 22 arcade system board.[20] It was a sequel to Eunos Roadster Driving Simulator, a Mazda MX-5 driving simulation arcade game that Namco developed with Mazda and released in 1990.[21] Its 3D polygon graphics stood out for the use of Gouraud shading and texture mapping.[22] After a location test at the show,[20] where it was previewed in the November issue of Electronic Gaming Monthly,[19] Sim Drive had a limited Japanese release in December 1992, but did not get a mass-market release.[20] It served as a prototype for Ridge Racer.[20]

Ridge Racer had a development cycle of eight months.[23] The development team was under pressure to complete it before their rivals, and designer Fumihiro Tanaka commented that "the other company" (Sega) was in the same position.[24] Ridge Racer was originally planned to be an F1 racing game, but the concept was replaced with one based on a trend among Japanese car enthusiasts at the time. Namco Bandai's general manager, Yozo Sakagami, explained that they liked racing on mountain roads and did not want to slow down around corners, so drifted around them instead. Therefore, the team decided to create a game which allowed players to test their driving skills and experience cars' manipulation at high speeds while mastering drifting.[25] The team did not worry about how Ridge Racer would be received outside Japan: Tanaka explained that it was a naïve time when Japanese developers could develop games for players in general, rather than for specific markets.[26]

During the release for arcade system board, Namco described Ridge Racer as "the most realistic driving game ever".[27] It featured three-dimensional polygon graphics with texture mapping.[27] In Japan, the game was demonstrated at the 1993 AM Show, held in August 1993.[28][29]

Ridge Racer Full Scale

 
Ridge Racer Full Scale. The car's controls are used to race.

The Ridge Racer Full Scale arcade version was released along with the standard arcade version in 1993. This version was designed to give the player a more realistic driving experience. Players (a passenger could sit in the car next to the driver) sat inside an adapted red Eunos Roadster,[30] the Japanese right-hand drive version of the Mazda MX-5 Miata and controlled the same car on-screen. The game was played in front of a 10 feet (3.0 m) wide, front-projected triple screen (which benefited from dimmed ambient lighting), with the wheel, gear stick and pedals functioning as the controls. The ignition key was used to start, the speed and RPM gauges were functional, and fans blew wind on the player from inside the air vents. Speakers concealed inside the car provided realistic engine and tyre sounds; overhead speakers provided surround music.[21]

The Ridge Racer Full Scale cabinet cost £150,000 or $230,000 (equivalent to $420,000 in 2021) to purchase in 1994.[31]

PlayStation

Development of the PlayStation version began in April 1994. Because of the differences, it had to be produced essentially from scratch, and took nearly as long to develop as the arcade version, being half-complete in November.[23][32] It was mostly complete by December, with the graphics 70 per cent finished.[33] This version was developed by the same team. Because of technical limitations, it was difficult to program and run at a lower resolution, lower framerate (30 frames per second for NTSC, 25 for PAL), and was less detailed. Specialised graphics libraries were developed because it was felt the standard ones provided by Sony were too limited.[34] Visual director Yozo Sakagami remarked that the hardest element to port was the experience of driving a car.[35] It was felt that the NeGcon controller would provide a more analogue feel than the standard PlayStation controller.[23] Sakagami was concerned about loading times because of the CD-ROM format; the team countered this by having all the data loaded into memory by the time the title screen appeared and having the player play a mini-game of Galaxian while waiting. Sakagami chose to include Galaxian because he was part of its arcade team and wanted to honour his former boss.[24] Because CDs were cheaper to produce, the retail price was less than cartridge games despite an increase in development costs.[23] 13th Racing's design was meant to be futuristic, according to Tanaka, because the team was considering the future of sports cars. The team settled on a black car "no-one had ever driven before", and at one point it was known as "The Cockroach" because of its performance.[26] There was a rumour that the PlayStation version would include Ridge Racer 2's link-up mode,[32] which Namco denied.[33]

The PlayStation version was shown at the 1995 Electronic Entertainment Expo event and was an innovation in the use of three-dimensional polygons.[36] Ridge Racer was released in Japan on 3 December 1994,[37] in North America on 9 September 1995,[38][39] and in Europe on 29 September[40][41][42] as a launch title for the PlayStation.

Music

The soundtrack was produced at the same time as the game by Shinji Hosoe,[43] with contributions from Nobuyoshi Sano[44] and Ayako Saso,[45] as the development team did not have enough time to produce them separately. Initially, the team did not plan to have music, but ended up producing techno, hardcore and gabber, which Tanaka believed helped players to enjoy a fun feeling while playing.[24][25] Later Ridge Racer series composer Hiroshi Okubo believed techno would give a feeling of energy, journey, and speed, and commented that the genre was chosen because it embodied the game's "unrealistic speed and tension".[25] This was commemorated by the release of Namco Game Sound Express Vol. 11 by Victor Entertainment on 21 January 1994 in Japan, which features remixed versions of the themes.[46]

Reception

Arcade

In Japan, Game Machine listed it on their 1 December 1993 issue as being the most-successful upright/cockpit arcade game of the month.[66] It went on to be the highest-grossing dedicated arcade game of 1994 in Japan.[67] In North America, Play Meter listed Ridge Racer to be the third most-popular arcade game in February 1994.[68] In the United Kingdom, it was London's top-grossing arcade game in early 1994.[31]

Upon release in arcades, Ridge Racer received critical acclaim, particularly for its graphics and sound. Following its AM Show demonstration in August 1993, Edge magazine said that the game's custom-designed real-time texture mapping and rendering system pumps out the most photorealistic image ever seen in the arcades. He also said that Namco managed to put Virtua Racing from Sega firmly in the shade with the release of own title.[29] RePlay magazine praised the graphics, calling it "the first" video game with "next-generation computer texture-mapping" graphics.[28] Following its European debut at the Amusement Trades Exhibition International (ATEI) in January 1994, Edge considered Ridge Racer the most visually impressive 3D game at the time.[2] In March, Computer and Video Games writer Paul Rand gave high marks, remarking that it was "far and away the most realistic arcade game ever seen" on reviewing the arcade machine (based on the full-scale unit). Compared to Virtua Racing, he considered Ridge Racer to have the better "drop-dread stunning" graphics and Virtua Racing to have the better gameplay.[31]

PlayStation

In Japan, the PlayStation version sold 859,085 units by 1995.[69] In the United States, it sold 609,422 units, including 60,958 bundled units and 548,464 standalone units.[70] This adds up to 1,468,507 units sold in Japan and the United States.

The PlayStation port also received positive reviews from critics. In a review of its Japanese console release, GamePro called the PlayStation version "a near carbon copy of the original" and praised the graphics, soundtrack, and the entire game being loaded into the PlayStation's RAM, eliminating mid-game loading and giving the option of removing the game disc and using the PlayStation as a music CD player during gameplay. Although they criticised the graphical glitches and slowdown, the game was recommended.[55] Next Generation applauded the conversion's faithful recreation of the arcade version, smooth graphics, and additional cars. Although they noted the lack of variety in the different cars' performance and the absence of a multiplayer mode as downsides, they found the game remarkable overall and commented that Ridge Racer was an early game for the PlayStation, and a rushed project at that, making it "an excellent harbinger of what's to come".[60] GamePro's review of the later North American release judged that the game surpassed competitor Daytona USA in graphics, audio, and control responsiveness, and called it the best racing game to date for home systems.[56] Commenting on the realism, Game Informer remarked that Ridge Racer better captures the feel of high performance car racing than any existing driving game.[57]

Electronic Gaming Monthly's two sports reviewers praised the gameplay and music.[52] Maximum commented that Ridge Racer has only one track and the game lacks the attractive crash sequences of Daytona USA, but they commented positively on the feeling of smoothness and speed, the "distinctly European" dance music, the engine sounds, and the unrealistically exaggerated driving manoeuvres.[64] In 1996, two years after its release, IGN commented that the game has stood the test of time, but complained of lacking two-player mode and that the cars don't really vary in performances.[59] AllGame's Shawn Sackenheim praised the game, particularly the graphics and audio.[48] Coming Soon Magazine praised its "ultra fluid and very realistic" graphics, but criticised the game for being too short.[62] The Electric Playground's Victor Lucas gave top marks, remarking: "The experience of playing RR supersedes the thrills generally attributed to playing other racing video games. I really can't stress enough how deserving of your video game dollars Ridge Racer is".[63] Edge praised the "dazzling" graphics and "arcade-perfect" music.[51]

Despite positive reviews, the game was criticised by 1UP.com for the arcade style of gameplay. The lack of artificial intelligence has received criticism - the movement of the computer-controlled cars is restricted to predetermined waypoints.[6] The game was reviewed in 1995 in Dragon No. 221 by Jay & Dee in the "Eye of the Monitor" column, where Dee called it "just another racing game".[50]

Ridge Racer was awarded Best Driving Game of 1995 by Electronic Gaming Monthly.[65] In 1996, GamesMaster ranked the game 23rd on their "Top 100 Games of All Time."[71]

Legacy

It was listed as one of the best games of all time by Game Informer in 2001,[72] Yahoo in 2005,[73]Electronic Gaming Monthly in 2006,[74]Guinness World Records in 2008[75] and 2009,[76] NowGamer in 2010,[77] and FHM in 2012.[78]

According to RePlay and Play Meter magazines, Ridge Racer was the first arcade game with texture-mapped 3D graphics.[79][80] Greg Reeves in Play Meter said the game's texture mapping combined "the depth, perspective, and distance" of Virtua Racing with the enhanced "scenery details" of OutRunners (1992), resulting in "scenery such as rocks, trees, and roads" that looked realistic.[81]

Ridge Racer influenced the development of rival Sega's arcade game Daytona USA. Sega mandated that Daytona USA had to be better than Ridge Racer.[82][83] Whereas Ridge Racer focused on simulation, Daytona USA instead aimed for "funky entertainment". Daytona USA shares some features with Ridge Racer, including a drifting mechanic.[84]

Ridge Racer has been followed by many sequels and helped establish the PlayStation's popularity.[85] IGN stated that Ridge Racer was "one of PlayStation's first big system pushers" and an excellent port of the arcade version that showed the true potential of Sony's 32-bit wonder.[86] UGO Networks's Michael Hess and Chris Plante said that it set the stage for Gran Turismo by adding an option to choose between automatic and manual transmission.[36] John Davison of 1UP.com said that Ridge Racer was an "unbelievable demonstration of what the PlayStation could do".[6]

Other releases

The PlayStation version was re-released for The Best, Greatest Hits, and Platinum ranges in 1997.[37] A PC port was cancelled.[87] Ridge Racer received a number of ports and spin-offs:

Ridge Racer: 3 Screen Edition

A version with three screens was released for arcades to give a peripheral vision effect. The machine used multiple System 22 arcade boards to drive the additional monitors and was only available in the sit down version.[20]

Pocket Racer

 
Pocket Racer, a version featuring buggies.

Pocket Racer (ポケットレーサー, Poketto Rēsā) is a super deformed version with cars resembling Choro-Q models, aimed at children. Released in 1996 in Japan, it was only available in an upright cabinet version, and uses Namco System 11 hardware.[88] A similar game is included in Ridge Racer Revolution using the same cars under the name Pretty Racer (also known as buggy mode), the inspiration for this game.[25][89][90]

Ridge Racer Turbo

 
Ridge Racer Turbo features updated graphics and a higher frame rate.

R4: Ridge Racer Type 4 (released on 3 December 1998 in Japan,[91] 1 May 1999 in North America,[92] and on 1 September in Europe[93]) includes a bonus disc containing a new version of the original Ridge Racer, called Ridge Racer Turbo in North America, Ridge Racer Hi-Spec Demo in Europe,[94] and Ridge Racer Hi Spec Version (リッジレーサーハイスペックバージョン, Rijji Rēsā Hai Supekku Bājon) in Japan.[95] It features improved graphics, runs at 60 frames per second (50 for PAL), as opposed to the original 30, and supports vibration feedback and the Jogcon controller.[96][97] There is only one opponent (two in time trial boss races), and the White Angel from Ridge Racer Revolution appears in addition to the 13th Racing as a boss and unlockable car.[98] A Time Attack mode is added, in which the player attempts to beat the time record with no opponent cars. This is distinct from Time Trial, where there are opponent cars.[99]

Mobile versions

A version for mobile phones was released on 31 December 2005.[100][101] It received mixed reviews. GameSpot's Jeff Gerstmann gave the game 6.1/10. He praised graphics as "somewhat impressive for a mobile game", but criticised the steering.[102] Levi Buchanan of IGN gave Ridge Racer 6.2/10, complaining about the problematic controls and saying that the game without the analogue control "feels really lacking".[100] In 2005, a version of Ridge Racer was released for mobile phones under the name Ridge Racer 3D[103][104] (not to be confused with the later Ridge Racer 3D for the Nintendo 3DS). This version was ported to Zeebo in August 2009.[105][106]

References

Notes

  1. ^ Japanese: リッジレーサー, Hepburn: Rijji Rēsā

Footnotes

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  3. ^ a b "Ridge Racer (3)". The Arcade Flyer Archive. 1993. Retrieved 6 January 2012.
  4. ^ Winning Strategy, pp. 84–90.
  5. ^ a b c d SEGABits. "This is Playstation – Ridge Racer". Youtube. SEGABits. Archived from the original on 14 December 2021. Retrieved 22 September 2015.
  6. ^ a b c d Davison, John (13 September 2006). . 1UP. Archived from the original on 23 July 2012. Retrieved 6 January 2012.
  7. ^ Manual, p. 3.
  8. ^ Winning Strategy, pp. 2.
  9. ^ a b "Ridge Racer (2)". The Arcade Flyer Archive. 1993. Retrieved 6 January 2012.
  10. ^ Manual, pp. 4–5.
  11. ^ a b Winning Strategy, pp. 18,24,30,40.
  12. ^ Manual, p. 5.
  13. ^ Winning Strategy, p. 2.
  14. ^ Victory Guide, p. 4.
  15. ^ Winning Strategy, p. 84.
  16. ^ Victory Guide, p. 56.
  17. ^ Winning Strategy, p. 4.
  18. ^ Winning Strategy, p. 10.
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Sources

  • Ridge Racer saisoku ou (Pureisutēshon hisshouhou supesharu) RIDGE RACER最速王 (プレイステーション必勝法スペシャル) [Ridge Racer fastest champion (PlayStation winning strategy special)] (in Japanese). Tokyo: Keibunsha. 1995. ISBN 4-7669-2166-6.
  • Rijji Rēsā hisshou kouryaku hou (Pureisutēshon kanpeki kouryaku shirīzu) リッジレーサー必勝攻略法 (プレイステーション完璧攻略シリーズ) [Ridge Racer Victory Guide (PlayStation complete guide series)] (in Japanese). Tokyo: Futabasha. 31 January 1995. ISBN 978-4-575-28423-2.
  • Ridge Racer Instruction Manual (PAL ed.). Namco. 1994.

External links

ridge, racer, 1993, video, game, ridge, racer, 1993, racing, video, game, developed, published, namco, released, initially, namco, system, arcade, system, board, ported, playstation, console, 1994, first, title, ridge, racer, series, released, arcades, home, c. Ridge Racer a is a 1993 racing video game developed and published by Namco It was released initially on the Namco System 22 arcade system board and ported to the PlayStation console in 1994 It is the first title in the Ridge Racer series released for arcades and home consoles The aim is to finish in first place in a series of races The PlayStation version supports Namco s NeGcon controller Ridge RacerNorth American PlayStation box artDeveloper s NamcoPublisher s WW NamcoEU Sony Computer Entertainment PS Producer s Toru IwataniComposer s Shinji HosoeNobuyoshi SanoAyako SasoSeriesRidge RacerPlatform s Arcade PlayStation mobile phone ZeeboReleaseArcade JP 30 October 1993NA 30 November 1993 1 UK January 1994 2 EU 26 April 1994 PlayStation JP 3 December 1994NA 9 September 1995EU 29 September 1995Genre s RacingMode s Single playerArcade systemNamco System 22Development took eight months and the game is based on a trend among Japanese car enthusiasts which involves racing on mountain roads while drifting around corners It was also the first arcade video game with 3D texture mapped graphics with its System 22 hardware capable of texture mapping and Gouraud shading The first home version was released in Japan in 1994 as a launch title for the PlayStation the versions for North America and Europe were released in 1995 also as a launch title for both regions It was re released in Japan for the PlayStation The Best range in 1997 and for the Greatest Hits and Platinum ranges in North America and PAL regions respectively the same year Ridge Racer played a major role in establishing the new system and gave it an early edge over its nearest competitor the Sega Saturn it was considered a rival to Sega s Daytona USA Ridge Racer received a highly positive reception Reviewers praised the 3D texture mapped graphics audio drifting mechanics and arcade racing gameplay although some were critical of the lack of strong artificial intelligence and a multiplayer mode The arcade version was followed in 1994 by a sequel Ridge Racer 2 whereas the PlayStation sequel Ridge Racer Revolution was released in 1995 in Japan and in 1996 in North America and PAL regions The soundtrack was remixed and released on the Namco Game Sound Express Vol 11 album Contents 1 Gameplay 2 Development and release 2 1 Ridge Racer Full Scale 2 2 PlayStation 2 3 Music 3 Reception 3 1 Arcade 3 2 PlayStation 3 3 Legacy 4 Other releases 4 1 Ridge Racer 3 Screen Edition 4 2 Pocket Racer 4 3 Ridge Racer Turbo 4 4 Mobile versions 5 References 5 1 Notes 5 2 Footnotes 5 3 Sources 6 External linksGameplay Edit A race in progress PlayStation version Players choose a course a car a transmission automatic or six speed manual 3 and a song The cars specifications vary some have a high top speed others excel at acceleration or turning and some present a balance of the three Certain cars are named after other Namco games such as Solvalou Mappy Bosconian Nebulasray and Xevious 4 5 The racetrack can be observed from a first person perspective or for the PlayStation version from a third person perspective 6 Namco s NeGcon controller can be used to play the game 7 Because Ridge Racer is an arcade style racing game collisions cause no damage and merely slow the player down There is a time limit which ends the race if counted down to zero 8 A single course is featured comprising four configurations of increasing difficulty Novice Intermediate Advanced and Time Trial the latter two are extended 9 The player races eleven opponents except in Time Trial where there is only one 10 The greater the difficulty the faster the cars run Time Trial is the fastest 9 11 Each race consists of three laps two on the beginner course 11 12 Checkpoints that grant additional time when passed through are present throughout 13 14 In the PlayStation version after every race is won reversed ones become available and an additional opponent is encountered in Time Trial the 13th Racing also known as the Devil car the fastest car 6 15 On winning the car is unlocked The PlayStation version features a hidden mirror version of the tracks It becomes a mirror image of itself left turns become right turns and vice versa and the surroundings switch sides of the road 5 16 In the arcade version the winning player s score is saved in action replay highlights after finishing the game 3 5 In the PlayStation version a mini game of Galaxian can be played as the game loads If won eight additional cars become available 17 Once the game has loaded the CD is only needed to play six music tracks The disc can be replaced during gameplay although the game does not update regardless of what disc is inserted there will always be six tracks corresponding to the starting points of the tracks on the game disc 5 18 Development and release EditAt the Japan Amusement Machinery Manufacturers Association JAMMA 1992 Amusement Machine Show AM Show in Japan held during 17 19 August 19 Namco debuted a racing game called Sim Drive 19 20 for the Namco System 22 arcade system board 20 It was a sequel to Eunos Roadster Driving Simulator a Mazda MX 5 driving simulation arcade game that Namco developed with Mazda and released in 1990 21 Its 3D polygon graphics stood out for the use of Gouraud shading and texture mapping 22 After a location test at the show 20 where it was previewed in the November issue of Electronic Gaming Monthly 19 Sim Drive had a limited Japanese release in December 1992 but did not get a mass market release 20 It served as a prototype for Ridge Racer 20 Ridge Racer had a development cycle of eight months 23 The development team was under pressure to complete it before their rivals and designer Fumihiro Tanaka commented that the other company Sega was in the same position 24 Ridge Racer was originally planned to be an F1 racing game but the concept was replaced with one based on a trend among Japanese car enthusiasts at the time Namco Bandai s general manager Yozo Sakagami explained that they liked racing on mountain roads and did not want to slow down around corners so drifted around them instead Therefore the team decided to create a game which allowed players to test their driving skills and experience cars manipulation at high speeds while mastering drifting 25 The team did not worry about how Ridge Racer would be received outside Japan Tanaka explained that it was a naive time when Japanese developers could develop games for players in general rather than for specific markets 26 During the release for arcade system board Namco described Ridge Racer as the most realistic driving game ever 27 It featured three dimensional polygon graphics with texture mapping 27 In Japan the game was demonstrated at the 1993 AM Show held in August 1993 28 29 Ridge Racer Full Scale Edit Ridge Racer Full Scale The car s controls are used to race The Ridge Racer Full Scale arcade version was released along with the standard arcade version in 1993 This version was designed to give the player a more realistic driving experience Players a passenger could sit in the car next to the driver sat inside an adapted red Eunos Roadster 30 the Japanese right hand drive version of the Mazda MX 5 Miata and controlled the same car on screen The game was played in front of a 10 feet 3 0 m wide front projected triple screen which benefited from dimmed ambient lighting with the wheel gear stick and pedals functioning as the controls The ignition key was used to start the speed and RPM gauges were functional and fans blew wind on the player from inside the air vents Speakers concealed inside the car provided realistic engine and tyre sounds overhead speakers provided surround music 21 The Ridge Racer Full Scale cabinet cost 150 000 or 230 000 equivalent to 420 000 in 2021 to purchase in 1994 31 PlayStation Edit Development of the PlayStation version began in April 1994 Because of the differences it had to be produced essentially from scratch and took nearly as long to develop as the arcade version being half complete in November 23 32 It was mostly complete by December with the graphics 70 per cent finished 33 This version was developed by the same team Because of technical limitations it was difficult to program and run at a lower resolution lower framerate 30 frames per second for NTSC 25 for PAL and was less detailed Specialised graphics libraries were developed because it was felt the standard ones provided by Sony were too limited 34 Visual director Yozo Sakagami remarked that the hardest element to port was the experience of driving a car 35 It was felt that the NeGcon controller would provide a more analogue feel than the standard PlayStation controller 23 Sakagami was concerned about loading times because of the CD ROM format the team countered this by having all the data loaded into memory by the time the title screen appeared and having the player play a mini game of Galaxian while waiting Sakagami chose to include Galaxian because he was part of its arcade team and wanted to honour his former boss 24 Because CDs were cheaper to produce the retail price was less than cartridge games despite an increase in development costs 23 13th Racing s design was meant to be futuristic according to Tanaka because the team was considering the future of sports cars The team settled on a black car no one had ever driven before and at one point it was known as The Cockroach because of its performance 26 There was a rumour that the PlayStation version would include Ridge Racer 2 s link up mode 32 which Namco denied 33 The PlayStation version was shown at the 1995 Electronic Entertainment Expo event and was an innovation in the use of three dimensional polygons 36 Ridge Racer was released in Japan on 3 December 1994 37 in North America on 9 September 1995 38 39 and in Europe on 29 September 40 41 42 as a launch title for the PlayStation Music Edit The soundtrack was produced at the same time as the game by Shinji Hosoe 43 with contributions from Nobuyoshi Sano 44 and Ayako Saso 45 as the development team did not have enough time to produce them separately Initially the team did not plan to have music but ended up producing techno hardcore and gabber which Tanaka believed helped players to enjoy a fun feeling while playing 24 25 Later Ridge Racer series composer Hiroshi Okubo believed techno would give a feeling of energy journey and speed and commented that the genre was chosen because it embodied the game s unrealistic speed and tension 25 This was commemorated by the release of Namco Game Sound Express Vol 11 by Victor Entertainment on 21 January 1994 in Japan which features remixed versions of the themes 46 Reception EditReceptionReview scoresPublicationScoreArcadePSAllGame 47 48 Computer and Video Games80 31 96 49 Dragon 50 EdgePositive 29 2 9 10 51 Electronic Gaming Monthly17 5 20 52 18 20 53 Famitsu37 40 54 Game Informer8 75 10 57 GamePro5 5 55 56 Hyper92 58 IGN7 5 10 59 Next Generation 60 PlayStation Official Magazine UK8 10 61 Coming Soon Magazine 62 The Electric Playground10 10 63 Maximum 64 AwardPublicationAwardElectronic Gaming MonthlyBest Driving Game 1995 65 Arcade Edit In Japan Game Machine listed it on their 1 December 1993 issue as being the most successful upright cockpit arcade game of the month 66 It went on to be the highest grossing dedicated arcade game of 1994 in Japan 67 In North America Play Meter listed Ridge Racer to be the third most popular arcade game in February 1994 68 In the United Kingdom it was London s top grossing arcade game in early 1994 31 Upon release in arcades Ridge Racer received critical acclaim particularly for its graphics and sound Following its AM Show demonstration in August 1993 Edge magazine said that the game s custom designed real time texture mapping and rendering system pumps out the most photorealistic image ever seen in the arcades He also said that Namco managed to put Virtua Racing from Sega firmly in the shade with the release of own title 29 RePlay magazine praised the graphics calling it the first video game with next generation computer texture mapping graphics 28 Following its European debut at the Amusement Trades Exhibition International ATEI in January 1994 Edge considered Ridge Racer the most visually impressive 3D game at the time 2 In March Computer and Video Games writer Paul Rand gave high marks remarking that it was far and away the most realistic arcade game ever seen on reviewing the arcade machine based on the full scale unit Compared to Virtua Racing he considered Ridge Racer to have the better drop dread stunning graphics and Virtua Racing to have the better gameplay 31 PlayStation Edit In Japan the PlayStation version sold 859 085 units by 1995 69 In the United States it sold 609 422 units including 60 958 bundled units and 548 464 standalone units 70 This adds up to 1 468 507 units sold in Japan and the United States The PlayStation port also received positive reviews from critics In a review of its Japanese console release GamePro called the PlayStation version a near carbon copy of the original and praised the graphics soundtrack and the entire game being loaded into the PlayStation s RAM eliminating mid game loading and giving the option of removing the game disc and using the PlayStation as a music CD player during gameplay Although they criticised the graphical glitches and slowdown the game was recommended 55 Next Generation applauded the conversion s faithful recreation of the arcade version smooth graphics and additional cars Although they noted the lack of variety in the different cars performance and the absence of a multiplayer mode as downsides they found the game remarkable overall and commented that Ridge Racer was an early game for the PlayStation and a rushed project at that making it an excellent harbinger of what s to come 60 GamePro s review of the later North American release judged that the game surpassed competitor Daytona USA in graphics audio and control responsiveness and called it the best racing game to date for home systems 56 Commenting on the realism Game Informer remarked that Ridge Racer better captures the feel of high performance car racing than any existing driving game 57 Electronic Gaming Monthly s two sports reviewers praised the gameplay and music 52 Maximum commented that Ridge Racer has only one track and the game lacks the attractive crash sequences of Daytona USA but they commented positively on the feeling of smoothness and speed the distinctly European dance music the engine sounds and the unrealistically exaggerated driving manoeuvres 64 In 1996 two years after its release IGN commented that the game has stood the test of time but complained of lacking two player mode and that the cars don t really vary in performances 59 AllGame s Shawn Sackenheim praised the game particularly the graphics and audio 48 Coming Soon Magazine praised its ultra fluid and very realistic graphics but criticised the game for being too short 62 The Electric Playground s Victor Lucas gave top marks remarking The experience of playing RR supersedes the thrills generally attributed to playing other racing video games I really can t stress enough how deserving of your video game dollars Ridge Racer is 63 Edge praised the dazzling graphics and arcade perfect music 51 Despite positive reviews the game was criticised by 1UP com for the arcade style of gameplay The lack of artificial intelligence has received criticism the movement of the computer controlled cars is restricted to predetermined waypoints 6 The game was reviewed in 1995 in Dragon No 221 by Jay amp Dee in the Eye of the Monitor column where Dee called it just another racing game 50 Ridge Racer was awarded Best Driving Game of 1995 by Electronic Gaming Monthly 65 In 1996 GamesMaster ranked the game 23rd on their Top 100 Games of All Time 71 Legacy Edit It was listed as one of the best games of all time by Game Informer in 2001 72 Yahoo in 2005 73 Electronic Gaming Monthly in 2006 74 Guinness World Records in 2008 75 and 2009 76 NowGamer in 2010 77 and FHM in 2012 78 According to RePlay and Play Meter magazines Ridge Racer was the first arcade game with texture mapped 3D graphics 79 80 Greg Reeves in Play Meter said the game s texture mapping combined the depth perspective and distance of Virtua Racing with the enhanced scenery details of OutRunners 1992 resulting in scenery such as rocks trees and roads that looked realistic 81 Ridge Racer influenced the development of rival Sega s arcade game Daytona USA Sega mandated that Daytona USA had to be better than Ridge Racer 82 83 Whereas Ridge Racer focused on simulation Daytona USA instead aimed for funky entertainment Daytona USA shares some features with Ridge Racer including a drifting mechanic 84 Ridge Racer has been followed by many sequels and helped establish the PlayStation s popularity 85 IGN stated that Ridge Racer was one of PlayStation s first big system pushers and an excellent port of the arcade version that showed the true potential of Sony s 32 bit wonder 86 UGO Networks s Michael Hess and Chris Plante said that it set the stage for Gran Turismo by adding an option to choose between automatic and manual transmission 36 John Davison of 1UP com said that Ridge Racer was an unbelievable demonstration of what the PlayStation could do 6 Other releases EditThe PlayStation version was re released for The Best Greatest Hits and Platinum ranges in 1997 37 A PC port was cancelled 87 Ridge Racer received a number of ports and spin offs Ridge Racer 3 Screen Edition Edit A version with three screens was released for arcades to give a peripheral vision effect The machine used multiple System 22 arcade boards to drive the additional monitors and was only available in the sit down version 20 Pocket Racer Edit Pocket Racer a version featuring buggies Pocket Racer ポケットレーサー Poketto Resa is a super deformed version with cars resembling Choro Q models aimed at children Released in 1996 in Japan it was only available in an upright cabinet version and uses Namco System 11 hardware 88 A similar game is included in Ridge Racer Revolution using the same cars under the name Pretty Racer also known as buggy mode the inspiration for this game 25 89 90 Ridge Racer Turbo Edit Ridge Racer Turbo features updated graphics and a higher frame rate R4 Ridge Racer Type 4 released on 3 December 1998 in Japan 91 1 May 1999 in North America 92 and on 1 September in Europe 93 includes a bonus disc containing a new version of the original Ridge Racer called Ridge Racer Turbo in North America Ridge Racer Hi Spec Demo in Europe 94 and Ridge Racer Hi Spec Version リッジレーサーハイスペックバージョン Rijji Resa Hai Supekku Bajon in Japan 95 It features improved graphics runs at 60 frames per second 50 for PAL as opposed to the original 30 and supports vibration feedback and the Jogcon controller 96 97 There is only one opponent two in time trial boss races and the White Angel from Ridge Racer Revolution appears in addition to the 13th Racing as a boss and unlockable car 98 A Time Attack mode is added in which the player attempts to beat the time record with no opponent cars This is distinct from Time Trial where there are opponent cars 99 Mobile versions Edit A version for mobile phones was released on 31 December 2005 100 101 It received mixed reviews GameSpot s Jeff Gerstmann gave the game 6 1 10 He praised graphics as somewhat impressive for a mobile game but criticised the steering 102 Levi Buchanan of IGN gave Ridge Racer 6 2 10 complaining about the problematic controls and saying that the game without the analogue control feels really lacking 100 In 2005 a version of Ridge Racer was released for mobile phones under the name Ridge Racer 3D 103 104 not to be confused with the later Ridge Racer 3D for the Nintendo 3DS This version was ported to Zeebo in August 2009 105 106 References EditNotes Edit Japanese リッジレーサー Hepburn Rijji Resa Footnotes Edit Ridge racer Registration Number PA0000714062 United States Copyright Office Retrieved 15 September 2021 a b c Prescreen PDF Edge No 6 March 1994 27 January 1994 pp 20 22 3 a b Ridge Racer 3 The Arcade Flyer Archive 1993 Retrieved 6 January 2012 Winning Strategy pp 84 90 a b c d SEGABits This is Playstation Ridge Racer Youtube SEGABits Archived from the original on 14 December 2021 Retrieved 22 September 2015 a b c d Davison John 13 September 2006 Ridge Racer 1UP Archived from the original on 23 July 2012 Retrieved 6 January 2012 Manual p 3 Winning Strategy pp 2 a b Ridge Racer 2 The Arcade Flyer Archive 1993 Retrieved 6 January 2012 Manual pp 4 5 a b Winning Strategy pp 18 24 30 40 Manual p 5 Winning Strategy p 2 Victory Guide p 4 Winning Strategy p 84 Victory Guide p 56 Winning Strategy p 4 Winning Strategy p 10 a b c Electronic Gaming Monthly Ziff Davis 40 78 80 November 1992 ISSN 1058 918X a b c d e f System 16 Namco System 22 Hardware Namco System 16 Retrieved 13 October 2015 a b System 16 Namco Medium Sized Attractions Hardware Namco System 16 Retrieved 13 October 2015 McFerran Damien 28 May 2015 Throwback Thursday Ridge Racer Red Bull Retrieved 23 September 2015 a b c d Namco Discuss the Making of Ridge Racer for the Sony PlayStation Electronic Gaming Monthly No 66 Ziff Davis January 1995 pp 170 171 ISSN 1058 918X a b c The Making of Ridge Racer NowGamer 6 March 2012 Retrieved 3 January 2016 a b c d History of Ridge Racer The PlayStation Book Bournemouth Imagine Publishing Ltd 2015 pp 169 172 ISBN 978 1 78546 106 4 a b Jonti Davies Fumihiro Tanaka 2015 The Making of Ridge Racer Retro Gamer Book of Arcade Classics Bournemouth Imagine Publishing pp 150 155 ISBN 978 1 7854 6207 8 a b Ridge Racer 1 The Arcade Flyer Archive 1993 Retrieved 6 January 2012 a b JAMMA 1993 Latest Tokyo Show Bigger Than Ever RePlay Vol 19 no 1 October 1993 pp 29 127 50 a b c New wave graphics dominate AMS 93 PDF Edge No 2 November 1993 30 September 1993 pp 16 8 Ridge Racer Full Scale 3 The Arcade Flyer Museum 1993 Retrieved 1 June 2012 a b c d Arcade Action PDF Computer and Video Games No 149 April 1994 United Kingdom Future Publishing 15 March 1994 pp 82 6 a b Ridge Racer Prescreen Edge No 14 Bath Future plc November 1994 pp 28 29 ISSN 1350 1593 a b Namco Prescreen Edge No 15 Bath Future plc December 1994 pp 51 53 ISSN 1350 1593 Maximum Invades Namco R amp D Headquarters Ridge Racer Revolution Development Team Quizzed Maximum the Video Game Magazine No 3 Emap International Limited January 1996 p 121 ISSN 1360 3167 Leadbetter Richard 3 December 2014 20 years of PlayStation the Ridge Racer revolution Eurogamer net Retrieved 21 September 2015 a b Hess Michael amp Plante Chris 27 April 2009 E3 Retrospective Past Games of the Show UGO Archived from the original on 30 April 2009 Retrieved 6 January 2012 a b PlayStation リッジレーサー バンダイナムコゲームス公式サイト バンダイナムコゲームス公式サイト Namco Bandai Entertainment in Japanese Retrieved 25 September 2015 Cifaldi Frank 9 September 2010 This Day in History Sony s PlayStation Launches in the U S 1UP com Archived from the original on 6 November 2015 Retrieved 19 January 2012 Ridge Racer 1995 PlayStation IGN Retrieved 7 January 2012 15 Years of PlayStation Memories playstation com 29 September 2010 Retrieved 25 September 2015 Higton Rich Ready to Launch The PS1 Launch Games PSGamer Archived from the original on 25 September 2015 Retrieved 25 September 2015 Roberts Dave 29 September 2005 The day our world changed MCV Intent Media Archived from the original on 5 February 2016 Retrieved 15 April 2015 The original PlayStation launched on September 29th 1995 priced 299 Launch software comprised Ridge Racer WipEout Toshinden Jumping Flash Kileak The Blood from SCE Interview with Shinji Hosoe Square Enix Music Online January 2010 Retrieved 8 January 2016 Greening Chris 11 August 2014 Nobuyoshi Sano Interview Musical and Technical Innovator Video Game Music Online Retrieved 8 January 2016 Greening Chris 19 May 2010 Ayako Saso Interview Love of Dance Video Game Music Online Retrieved 11 May 2016 Greening Chris Namco Game Sound Express Vol 11 Ridge Racer Review by Chris Video Game Music Online Archived from the original on 6 February 2016 Retrieved 11 July 2016 Ridge Racer Arcade Overview AllGame Archived from the original on 14 November 2014 Retrieved 15 September 2021 a b Sackenheim Shawn Ridge Racer Review allgame Archived from the original on 15 November 2014 Retrieved 5 January 2012 The new machines Ridge Racer PDF Computer and Video Games No 159 February 1995 EMAP 15 January 1995 pp 16 9 a b Jay amp Dee September 1995 Eye of the Monitor Dragon No 221 pp 115 118 a b Ridge Racer is the killer app that Namco and Sony can be proud of EDGE 22 December 1994 Archived from the original on 14 April 2012 Retrieved 22 September 2015 a b Ridge Racer PlayStation by Namco Electronic Gaming Monthly No 74 Ziff Davis September 1995 p 114 Electronic Gaming Monthly 1998 Video Game Buyer s Guide p 74 リッジレーサー PS Ridge Racer Famitsu in Japanese Retrieved 11 October 2021 a b PlayStation ProReview Ridge Racer GamePro No 68 IDG March 1995 p 37 ISSN 1042 8658 a b ProReview Ridge Racer GamePro No 84 IDG September 1995 p 42 ISSN 1042 8658 Retrieved 3 May 2016 a b Game Informer Magazine September 1995 Issue Game Informer Archived from the original on 11 August 1997 Retrieved 22 September 2015 Serda Jason May 1995 Ridge Racer Sony PlayStation Hyper No 18 pp 36 7 a b Ridge Racer IGN 26 November 1996 Archived from the original on 17 May 2012 Retrieved 5 January 2012 a b Ridge Racer Next Generation No 4 Imagine Media April 1995 p 86 Play Test Ridge Racer Official UK PlayStation Magazine Platinum Special 114 1999 a b Ridge Racer Sony Playstation Review Coming Soon Magazine 1996 Retrieved 18 October 2015 a b Lucas Victor 18 September 1995 Ridge Racer published by Namco for PlayStation The Electric Playground Archived from the original on 6 August 1997 Retrieved 24 April 2016 a b Ridge Racer Maximum the Video Game Magazine No 1 Emap International Limited October 1995 pp 141 150 151 ISSN 1360 3167 a b Electronic Gaming Monthly s Buyer s Guide 1996 a href Template Cite magazine html title Template Cite magazine cite magazine a Cite magazine requires magazine help Game Machine s Best Hit Games 25 アップライト コックピット型TVゲーム機 Upright Cockpit Videos Game Machine in Japanese No 462 Amusement Press Inc 1 December 1993 p 25 Best Videos 94 Puyo Puyo Ridge Racer DX PDF Game Machine in Japanese No 487 Amusement Press Inc 1 15 January 1995 p 36 Equipment Poll Video amp Pinball Combined Play Meter Vol 20 no 3 Skybird Publishing February 1994 p 8 1995 Top 100 Game Data Library Famitsu Retrieved 17 September 2021 PS1 US Sales from 1995 2003 Game Pilgrimage NPD Group Archived from the original on 20 May 2005 Retrieved 18 October 2020 Top 100 Games of All Time PDF GamesMaster 44 77 July 1996 Game Informer s Top 100 Games of All Time Circa Issue 100 Game Informer 2001 Retrieved 28 December 2014 100 Greatest Games The Best Computer Games Ever Made Yahoo 2005 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Horowitz Ken 2018 The Sega Arcade Revolution A History in 62 Games McFarland amp Company pp 199 204 ISBN 9781476631967 Jeriaska 28 July 2009 Interview A Daytona USA Audio Reunion Gamasutra Archived from the original on 15 October 2020 Retrieved 10 October 2020 Thorpe Nick August 2018 The Making of Daytona USA Retro Gamer No 184 pp 20 29 via Internet Archive Levy Stuart Semrad Ed January 1997 Rage Racer Electronic Gaming Monthly No 90 Ziff Davis p 112 Top 25 Games of All Time Complete List IGN 23 January 2002 Archived from the original on 4 May 2010 Retrieved 6 January 2012 Kelly Andy 18 February 2021 PlayStation classic Ridge Racer was almost a PC game PC Gamer Future plc Retrieved 18 February 2021 System 16 Namco System 11 Hardware Namco System 16 Retrieved 24 September 2015 Rijji Resa Reboryushon Pureisuteshon hisshouhou supesharu リッジレーサーレボリューション プレイステーション必勝法スペシャル Ridge Racer Revolution PlayStation winning strategy special in Japanese Tokyo Keibunsha 1996 p 94 ISBN 978 4 7669 2427 5 100 pasento asobu Rijji Resa Reboryushon denju saisoku rappu e no nouhau Pureisuteshon 100 shirizu 100パーセント遊ぶリッジレーサーレボリューション 伝授 最速ラップへのノウハウ プレイステーション100 シリーズ 100 percent play Ridge Racer Revolution instruction Fastest lap know how PlayStation 100 series in Japanese Tokyo 6 March 1996 p 5 ISBN 978 4 87465 290 9 PlayStation R4 RIDGE RACER TYPE 4 Bandai Namco Entertainment Retrieved 31 October 2015 R4 Ridge Racer Type 4 PlayStation IGN Retrieved 31 October 2015 Barker Sammy 11 August 2010 Feature Late To The Party 2 Ridge Racer Type 4 on PSone Push Square Retrieved 31 October 2015 Ridge Racer Type 4 manual PAL ed Namco 1998 R4 RIDGE RACER TYPE 4 PlayStation Store Retrieved 18 October 2015 Scott Alan Marriott R4 Ridge Racer Type 4 Overview allgame allgame Archived from the original on 14 November 2014 Retrieved 18 October 2015 Games with 3D graphics running at 60 fps 5th Generation Consoles Gamepilgrimage Retrieved 22 September 2015 Rijji Resa Taipu 4 ofisharu gaido bukku リッジレーサータイプ4オフィシャルガイドブック Ridge Racer Type 4 Official Guide Book in Japanese Tokyo アスペクト 7 January 1999 p 139 ISBN 978 4 7572 0307 5 R4 Ridge Racer Type 4 Guran Puri Hisshou Kouryaku Pureisuteshon Magajin Tokubetsu Furoku R4 Ridge Racer Type 4 グランプリ必勝攻略 プレイステーションマガジン 特別付録 R4 Ridge Racer Type 4 Grand Prix Victory Guide PlayStation Magazine Special Extra PlayStation Magazine Booklet in Japanese 17 December 1998 p 54 a b Buchanan Levi 11 January 2006 Ridge Racer 2005 Wireless IGN Archived from the original on 17 May 2012 Retrieved 7 January 2012 Namco Games IGN IGN Retrieved 7 October 2015 dead link Gerstmann Jeff 15 December 2005 Ridge Racer Review GameSpot Retrieved 7 January 2012 Ridge Racer 3D Namco Bandai Entertainment Archived from the original on 21 September 2013 Retrieved 25 September 2015 R i d g e R a c e r b y N A M C O PDF Namco Bandai Entertainment Archived from the original PDF on 21 April 2013 Retrieved 25 September 2015 Zeebo ganha investimento Resident Evil e Ridge Racer UOL Jogos in Portuguese Retrieved 22 September 2015 Ridge Racer 2009 GameSpot Retrieved 7 October 2015 Sources Edit Ridge Racer saisoku ou Pureisuteshon hisshouhou supesharu RIDGE RACER最速王 プレイステーション必勝法スペシャル Ridge Racer fastest champion PlayStation winning strategy special in Japanese Tokyo Keibunsha 1995 ISBN 4 7669 2166 6 Rijji Resa hisshou kouryaku hou Pureisuteshon kanpeki kouryaku shirizu リッジレーサー必勝攻略法 プレイステーション完璧攻略シリーズ Ridge Racer Victory Guide PlayStation complete guide series in Japanese Tokyo Futabasha 31 January 1995 ISBN 978 4 575 28423 2 Ridge Racer Instruction Manual PAL ed Namco 1994 External links EditRidge Racer at the Killer List of Videogames Ridge Racer at MobyGames Portals Video games 1990s Japan Retrieved from https en wikipedia org w index php title Ridge Racer 1993 video game amp oldid 1143972413, wikipedia, wiki, book, books, library,

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