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Library (computing)

In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, pre-written code and subroutines, classes, values or type specifications. In IBM's OS/360 and its successors they are referred to as partitioned data sets.[1]

Illustration of an application which uses libvorbisfile to play an Ogg Vorbis file

A library is also a collection of implementations of behavior, written in terms of a language, that has a well-defined interface by which the behavior is invoked. For instance, people who want to write a higher-level program can use a library to make system calls instead of implementing those system calls over and over again. In addition, the behavior is provided for reuse by multiple independent programs. A program invokes the library-provided behavior via a mechanism of the language. For example, in a simple imperative language such as C, the behavior in a library is invoked by using C's normal function-call. What distinguishes the call as being to a library function, versus being to another function in the same program, is the way that the code is organized in the system.[2]

Library code is organized in such a way that it can be used by multiple programs that have no connection to each other, while code that is part of a program is organized to be used only within that one program. This distinction can gain a hierarchical notion when a program grows large, such as a multi-million-line program. In that case, there may be internal libraries that are reused by independent sub-portions of the large program. The distinguishing feature is that a library is organized for the purposes of being reused by independent programs or sub-programs, and the user only needs to know the interface and not the internal details of the library.

The value of a library lies in the reuse of standardized program elements. When a program invokes a library, it gains the behavior implemented inside that library without having to implement that behavior itself. Libraries encourage the sharing of code in a modular fashion and ease the distribution of the code.

The behavior implemented by a library can be connected to the invoking program at different program lifecycle phases. If the code of the library is accessed during the build of the invoking program, then the library is called a static library.[3] An alternative is to build the executable of the invoking program and distribute that, independently of the library implementation. The library behavior is connected after the executable has been invoked to be executed, either as part of the process of starting the execution, or in the middle of execution. In this case the library is called a dynamic library (loaded at runtime). A dynamic library can be loaded and linked when preparing a program for execution, by the linker. Alternatively, in the middle of execution, an application may explicitly request that a module be loaded.

Most compiled languages have a standard library, although programmers can also create their own custom libraries. Most modern software systems provide libraries that implement the majority of the system services. Such libraries have organized the services which a modern application requires. As such, most code used by modern applications is provided in these system libraries.

History Edit

The idea of a computer library dates back to the first computers created by Charles Babbage. An 1888 paper on his Analytical Engine suggested that computer operations could be punched on separate cards from numerical input. If these operation punch cards were saved for reuse then "by degrees the engine would have a library of its own."[4]

 
A woman working next to a filing cabinet containing the subroutine library on reels of punched tape for the EDSAC computer.

In 1947 Goldstine and von Neumann speculated that it would be useful to create a "library" of subroutines for their work on the IAS machine, an early computer that was not yet operational at that time.[5] They envisioned a physical library of magnetic wire recordings, with each wire storing reusable computer code.[6]

Inspired by von Neumann, Wilkes and his team constructed EDSAC. A filing cabinet of punched tape held the subroutine library for this computer.[7] Programs for EDSAC consisted of a main program and a sequence of subroutines copied from the subroutine library.[8] In 1951 the team published the first textbook on programming, The Preparation of Programs for an Electronic Digital Computer, which detailed the creation and the purpose of the library.[9]

COBOL included "primitive capabilities for a library system" in 1959,[10] but Jean Sammet described them as "inadequate library facilities" in retrospect.[11]

JOVIAL had a Communication Pool (COMPOOL), roughly a library of header files.

Another major contributor to the modern library concept came in the form of the subprogram innovation of FORTRAN. FORTRAN subprograms can be compiled independently of each other, but the compiler lacked a linker. So prior to the introduction of modules in Fortran-90, type checking between FORTRAN[NB 1] subprograms was impossible.[12]

By the mid 1960s, copy and macro libraries for assemblers were common. Starting with the popularity of the IBM System/360, libraries containing other types of text elements, e.g., system parameters, also became common.

Simula was the first object-oriented programming language, and its classes were nearly identical to the modern concept as used in Java, C++, and C#. The class concept of Simula was also a progenitor of the package in Ada and the module of Modula-2.[13] Even when developed originally in 1965, Simula classes could be included in library files and added at compile time.[14]

Linking Edit

Libraries are important in the program linking or binding process, which resolves references known as links or symbols to library modules. The linking process is usually automatically done by a linker or binder program that searches a set of libraries and other modules in a given order. Usually it is not considered an error if a link target can be found multiple times in a given set of libraries. Linking may be done when an executable file is created (static linking), or whenever the program is used at runtime (dynamic linking).

The references being resolved may be addresses for jumps and other routine calls. They may be in the main program, or in one module depending upon another. They are resolved into fixed or relocatable addresses (from a common base) by allocating runtime memory for the memory segments of each module referenced.

Some programming languages use a feature called smart linking whereby the linker is aware of or integrated with the compiler, such that the linker knows how external references are used, and code in a library that is never actually used, even though internally referenced, can be discarded from the compiled application. For example, a program that only uses integers for arithmetic, or does no arithmetic operations at all, can exclude floating-point library routines. This smart-linking feature can lead to smaller application file sizes and reduced memory usage.

Relocation Edit

Some references in a program or library module are stored in a relative or symbolic form which cannot be resolved until all code and libraries are assigned final static addresses. Relocation is the process of adjusting these references, and is done either by the linker or the loader. In general, relocation cannot be done to individual libraries themselves because the addresses in memory may vary depending on the program using them and other libraries they are combined with. Position-independent code avoids references to absolute addresses and therefore does not require relocation.

Static libraries Edit

When linking is performed during the creation of an executable or another object file, it is known as static linking or early binding. In this case, the linking is usually done by a linker, but may also be done by the compiler.[15] A static library, also known as an archive, is one intended to be statically linked. Originally, only static libraries existed. Static linking must be performed when any modules are recompiled.

All of the modules required by a program are sometimes statically linked and copied into the executable file. This process, and the resulting stand-alone file, is known as a static build of the program. A static build may not need any further relocation if virtual memory is used and no address space layout randomization is desired.[16]

Shared libraries Edit

A shared library or shared object is a file that is intended to be shared by executable files and further shared object files. Modules used by a program are loaded from individual shared objects into memory at load time or runtime, rather than being copied by a linker when it creates a single monolithic executable file for the program.

Shared libraries can be statically linked during compile-time, meaning that references to the library modules are resolved and the modules are allocated memory when the executable file is created.[citation needed] But often linking of shared libraries is postponed until they are loaded.[dubious ]

Object libraries Edit

Although originally pioneered in the 1960s, dynamic linking did not reach operating systems used by consumers until the late 1980s. It was generally available in some form in most operating systems by the early 1990s. During this same period, object-oriented programming (OOP) was becoming a significant part of the programming landscape. OOP with runtime binding requires additional information that traditional libraries do not supply. In addition to the names and entry points of the code located within, they also require a list of the objects they depend on. This is a side-effect of one of OOP's core concepts, inheritance, which means that parts of the complete definition of any method may be in different places. This is more than simply listing that one library requires the services of another: in a true OOP system, the libraries themselves may not be known at compile time, and vary from system to system.

At the same time many developers worked on the idea of multi-tier programs, in which a "display" running on a desktop computer would use the services of a mainframe or minicomputer for data storage or processing. For instance, a program on a GUI-based computer would send messages to a minicomputer to return small samples of a huge dataset for display. Remote procedure calls (RPC) already handled these tasks, but there was no standard RPC system.

Soon the majority of the minicomputer and mainframe vendors instigated projects to combine the two, producing an OOP library format that could be used anywhere. Such systems were known as object libraries, or distributed objects, if they supported remote access (not all did). Microsoft's COM is an example of such a system for local use. DCOM, a modified version of COM, supports remote access.

For some time object libraries held the status of the "next big thing" in the programming world. There were a number of efforts to create systems that would run across platforms, and companies competed to try to get developers locked into their own system. Examples include IBM's System Object Model (SOM/DSOM), Sun Microsystems' Distributed Objects Everywhere (DOE), NeXT's Portable Distributed Objects (PDO), Digital's ObjectBroker, Microsoft's Component Object Model (COM/DCOM), and any number of CORBA-based systems.

Class libraries Edit

Class libraries are the rough OOP equivalent of older types of code libraries. They contain classes, which describe characteristics and define actions (methods) that involve objects. Class libraries are used to create instances, or objects with their characteristics set to specific values. In some OOP languages, like Java, the distinction is clear, with the classes often contained in library files (like Java's JAR file format) and the instantiated objects residing only in memory (although potentially able to be made persistent in separate files). In others, like Smalltalk, the class libraries are merely the starting point for a system image that includes the entire state of the environment, classes and all instantiated objects.

Today most class libraries are stored in a package repository (such as Maven Central for Java). Client code explicitly declare the dependencies to external libraries in build configuration files (such as a Maven Pom in Java).

Remote libraries Edit

Another library technique uses completely separate executables (often in some lightweight form) and calls them using a remote procedure call (RPC) over a network to another computer. This maximizes operating system re-use: the code needed to support the library is the same code being used to provide application support and security for every other program. Additionally, such systems do not require the library to exist on the same machine, but can forward the requests over the network.

However, such an approach means that every library call requires a considerable amount of overhead. RPC calls are much more expensive than calling a shared library that has already been loaded on the same machine. This approach is commonly used in a distributed architecture that makes heavy use of such remote calls, notably client-server systems and application servers such as Enterprise JavaBeans.

Code generation libraries Edit

Code generation libraries are high-level APIs that can generate or transform byte code for Java. They are used by aspect-oriented programming, some data access frameworks, and for testing to generate dynamic proxy objects. They also are used to intercept field access.[17]

File naming Edit

Most modern Unix-like systems Edit

The system stores libfoo.a and libfoo.so files in directories such as /lib, /usr/lib or /usr/local/lib. The filenames always start with lib, and end with a suffix of .a (archive, static library) or of .so (shared object, dynamically linked library). Some systems might have multiple names for a dynamically linked library. These names typically share the same prefix and have different suffixes indicating the version number. Most of the names are names for symbolic links to the latest version. For example, on some systems libfoo.so.2 would be the filename for the second major interface revision of the dynamically linked library libfoo. The .la files sometimes found in the library directories are libtool archives, not usable by the system as such.

macOS Edit

The system inherits static library conventions from BSD, with the library stored in a .a file, and can use .so-style dynamically linked libraries (with the .dylib suffix instead). Most libraries in macOS, however, consist of "frameworks", placed inside special directories called "bundles" which wrap the library's required files and metadata. For example, a framework called MyFramework would be implemented in a bundle called MyFramework.framework, with MyFramework.framework/MyFramework being either the dynamically linked library file or being a symlink to the dynamically linked library file in MyFramework.framework/Versions/Current/MyFramework.

Microsoft Windows Edit

Dynamic-link libraries usually have the suffix *.DLL,[18] although other file name extensions may identify specific-purpose dynamically linked libraries, e.g. *.OCX for OLE libraries. The interface revisions are either encoded in the file names, or abstracted away using COM-object interfaces. Depending on how they are compiled, *.LIB files can be either static libraries or representations of dynamically linkable libraries needed only during compilation, known as "import libraries". Unlike in the UNIX world, which uses different file extensions, when linking against .LIB file in Windows one must first know if it is a regular static library or an import library. In the latter case, a .DLL file must be present at runtime.

See also Edit

Notes Edit

  1. ^ It was possible earlier between, e.g., Ada subprograms.

References Edit

  1. ^ dx.doi.org. doi:10.1107/s1600576715005518/fs5094sup1.zip http://dx.doi.org/10.1107/s1600576715005518/fs5094sup1.zip. Retrieved 2021-05-27. {{cite journal}}: Missing or empty |title= (help)
  2. ^ Deshpande, Prasad (2013). Metamorphic Detection Using Function Call Graph Analysis (Thesis). San Jose State University Library. doi:10.31979/etd.t9xm-ahsc.
  3. ^ "Static Libraries". TLDP. from the original on 2013-07-03. Retrieved 2013-10-03.
  4. ^ Babbage, H. P. (1888-09-12). "The Analytical Engine". Proceedings of the British Association. Bath.
  5. ^ Goldstine, Herman H. (2008-12-31). The Computer from Pascal to von Neumann. Princeton: Princeton University Press. doi:10.1515/9781400820139. ISBN 978-1-4008-2013-9.
  6. ^ Goldstine, Herman; von Neumann, John (1947). Planning and coding of problems for an electronic computing instrument (Report). Institute for Advanced Study. p. 3, 21–22. OCLC 26239859. it will probably be very important to develop an extensive "library" of subroutines
  7. ^ Wilkes, M. V. (1951). "The EDSAC Computer". 1951 International Workshop on Managing Requirements Knowledge. 1951 International Workshop on Managing Requirements Knowledge. IEEE. p. 79. doi:10.1109/afips.1951.13.
  8. ^ Campbell-Kelly, Martin (September 2011). "In Praise of 'Wilkes, Wheeler, and Gill'". Communications of the ACM. 54 (9): 25–27. doi:10.1145/1995376.1995386. S2CID 20261972.
  9. ^ Wilkes, Maurice; Wheeler, David; Gill, Stanley (1951). The Preparation of Programs for an Electronic Digital Computer. Addison-Wesley. p. 45, 80–91, 100. OCLC 641145988.
  10. ^ Wexelblat, Richard (1981). History of Programming Languages. ACM Monograph Series. New York, NY: Academic Press (A subsidiary of Harcourt Brace). p. 274. ISBN 0-12-745040-8.
  11. ^ Wexelblat, op. cit., p. 258
  12. ^ Wilson, Leslie B.; Clark, Robert G. (1988). Comparative Programming Languages. Wokingham, England: Addison-Wesley. p. 126. ISBN 0-201-18483-4.
  13. ^ Wilson and Clark, op. cit., p. 52
  14. ^ Wexelblat, op. cit., p. 716
  15. ^ Kaminsky, Dan (2008), "Portable Executable and Executable and Linking Formats", Reverse Engineering Code with IDA Pro, Elsevier, pp. 37–66, doi:10.1016/b978-1-59749-237-9.00003-x, ISBN 978-1-59749-237-9, retrieved 2021-05-27
  16. ^ Collberg, Christian; Hartman, John H.; Babu, Sridivya; Udupa, Sharath K. (2003). "SLINKY: Static Linking Reloaded". Department of Computer Science, University of Arizona. from the original on 2016-03-23. Retrieved 2016-03-17.
  17. ^ "Code Generation Library". Source Forge. from the original on 2010-01-12. Retrieved 2010-03-03. Byte Code Generation Library is high level API to generate and transform JAVA byte code. It is used by AOP, testing, data access frameworks to generate dynamic proxy objects and intercept field access.
  18. ^ Bresnahan, Christine; Blum, Richard (2015-04-27). LPIC-1 Linux Professional Institute Certification Study Guide: Exam 101-400 and Exam 102-400. John Wiley & Sons (published 2015). p. 82. ISBN 9781119021186. from the original on 2015-09-24. Retrieved 2015-09-03. Linux shared libraries are similar to the dynamic link libraries (DLLs) of Windows. Windows DLLs are usually identified by .dll filename extensions.

Further reading Edit

  • Levine, John R. (2000) [October 1999]. "Chapter 9: Shared Libraries & Chapter 10: Dynamic Linking and Loading". Linkers and Loaders. The Morgan Kaufmann Series in Software Engineering and Programming (1 ed.). San Francisco, USA: Morgan Kaufmann. ISBN 1-55860-496-0. OCLC 42413382. Archived from the original on 2012-12-05. Retrieved 2020-01-12. Code: [1][2] Errata: [3]
  • Article Beginner's Guide to Linkers by David Drysdale
  • Article Faster C++ program startups by improving runtime linking efficiency by Léon Bottou and John Ryland
  • How to Create Program Libraries by Baris Simsek
  • BFD - the Binary File Descriptor Library
  • 1st Library-Centric Software Design Workshop LCSD'05 2019-08-28 at the Wayback Machine at OOPSLA'05
  • at OOPSLA'06
  • How to create shared library by Ulrich Drepper (with much background info)
  • Anatomy of Linux dynamic libraries at IBM.com

library, computing, software, library, redirects, here, confused, with, library, software, this, article, about, software, development, concept, repository, digital, assets, digital, library, computer, science, library, collection, volatile, resources, used, c. Software library redirects here Not to be confused with library software This article is about a software development concept For a repository of digital assets see Digital library In computer science a library is a collection of non volatile resources used by computer programs often for software development These may include configuration data documentation help data message templates pre written code and subroutines classes values or type specifications In IBM s OS 360 and its successors they are referred to as partitioned data sets 1 Illustration of an application which uses libvorbisfile to play an Ogg Vorbis fileA library is also a collection of implementations of behavior written in terms of a language that has a well defined interface by which the behavior is invoked For instance people who want to write a higher level program can use a library to make system calls instead of implementing those system calls over and over again In addition the behavior is provided for reuse by multiple independent programs A program invokes the library provided behavior via a mechanism of the language For example in a simple imperative language such as C the behavior in a library is invoked by using C s normal function call What distinguishes the call as being to a library function versus being to another function in the same program is the way that the code is organized in the system 2 Library code is organized in such a way that it can be used by multiple programs that have no connection to each other while code that is part of a program is organized to be used only within that one program This distinction can gain a hierarchical notion when a program grows large such as a multi million line program In that case there may be internal libraries that are reused by independent sub portions of the large program The distinguishing feature is that a library is organized for the purposes of being reused by independent programs or sub programs and the user only needs to know the interface and not the internal details of the library The value of a library lies in the reuse of standardized program elements When a program invokes a library it gains the behavior implemented inside that library without having to implement that behavior itself Libraries encourage the sharing of code in a modular fashion and ease the distribution of the code The behavior implemented by a library can be connected to the invoking program at different program lifecycle phases If the code of the library is accessed during the build of the invoking program then the library is called a static library 3 An alternative is to build the executable of the invoking program and distribute that independently of the library implementation The library behavior is connected after the executable has been invoked to be executed either as part of the process of starting the execution or in the middle of execution In this case the library is called a dynamic library loaded at runtime A dynamic library can be loaded and linked when preparing a program for execution by the linker Alternatively in the middle of execution an application may explicitly request that a module be loaded Most compiled languages have a standard library although programmers can also create their own custom libraries Most modern software systems provide libraries that implement the majority of the system services Such libraries have organized the services which a modern application requires As such most code used by modern applications is provided in these system libraries Contents 1 History 2 Linking 3 Relocation 4 Static libraries 5 Shared libraries 6 Object libraries 7 Class libraries 8 Remote libraries 9 Code generation libraries 10 File naming 10 1 Most modern Unix like systems 10 2 macOS 10 3 Microsoft Windows 11 See also 12 Notes 13 References 14 Further readingHistory EditThe idea of a computer library dates back to the first computers created by Charles Babbage An 1888 paper on his Analytical Engine suggested that computer operations could be punched on separate cards from numerical input If these operation punch cards were saved for reuse then by degrees the engine would have a library of its own 4 nbsp A woman working next to a filing cabinet containing the subroutine library on reels of punched tape for the EDSAC computer In 1947 Goldstine and von Neumann speculated that it would be useful to create a library of subroutines for their work on the IAS machine an early computer that was not yet operational at that time 5 They envisioned a physical library of magnetic wire recordings with each wire storing reusable computer code 6 Inspired by von Neumann Wilkes and his team constructed EDSAC A filing cabinet of punched tape held the subroutine library for this computer 7 Programs for EDSAC consisted of a main program and a sequence of subroutines copied from the subroutine library 8 In 1951 the team published the first textbook on programming The Preparation of Programs for an Electronic Digital Computer which detailed the creation and the purpose of the library 9 COBOL included primitive capabilities for a library system in 1959 10 but Jean Sammet described them as inadequate library facilities in retrospect 11 JOVIAL had a Communication Pool COMPOOL roughly a library of header files Another major contributor to the modern library concept came in the form of the subprogram innovation of FORTRAN FORTRAN subprograms can be compiled independently of each other but the compiler lacked a linker So prior to the introduction of modules in Fortran 90 type checking between FORTRAN NB 1 subprograms was impossible 12 By the mid 1960s copy and macro libraries for assemblers were common Starting with the popularity of the IBM System 360 libraries containing other types of text elements e g system parameters also became common Simula was the first object oriented programming language and its classes were nearly identical to the modern concept as used in Java C and C The class concept of Simula was also a progenitor of the package in Ada and the module of Modula 2 13 Even when developed originally in 1965 Simula classes could be included in library files and added at compile time 14 Linking EditMain articles Link time and Linker computing Libraries are important in the program linking or binding process which resolves references known as links or symbols to library modules The linking process is usually automatically done by a linker or binder program that searches a set of libraries and other modules in a given order Usually it is not considered an error if a link target can be found multiple times in a given set of libraries Linking may be done when an executable file is created static linking or whenever the program is used at runtime dynamic linking The references being resolved may be addresses for jumps and other routine calls They may be in the main program or in one module depending upon another They are resolved into fixed or relocatable addresses from a common base by allocating runtime memory for the memory segments of each module referenced Some programming languages use a feature called smart linking whereby the linker is aware of or integrated with the compiler such that the linker knows how external references are used and code in a library that is never actually used even though internally referenced can be discarded from the compiled application For example a program that only uses integers for arithmetic or does no arithmetic operations at all can exclude floating point library routines This smart linking feature can lead to smaller application file sizes and reduced memory usage Relocation EditMain article Relocation computer science Some references in a program or library module are stored in a relative or symbolic form which cannot be resolved until all code and libraries are assigned final static addresses Relocation is the process of adjusting these references and is done either by the linker or the loader In general relocation cannot be done to individual libraries themselves because the addresses in memory may vary depending on the program using them and other libraries they are combined with Position independent code avoids references to absolute addresses and therefore does not require relocation Static libraries EditMain article Static library When linking is performed during the creation of an executable or another object file it is known as static linking or early binding In this case the linking is usually done by a linker but may also be done by the compiler 15 A static library also known as an archive is one intended to be statically linked Originally only static libraries existed Static linking must be performed when any modules are recompiled All of the modules required by a program are sometimes statically linked and copied into the executable file This process and the resulting stand alone file is known as a static build of the program A static build may not need any further relocation if virtual memory is used and no address space layout randomization is desired 16 Shared libraries EditMain article Shared library A shared library or shared object is a file that is intended to be shared by executable files and further shared object files Modules used by a program are loaded from individual shared objects into memory at load time or runtime rather than being copied by a linker when it creates a single monolithic executable file for the program Shared libraries can be statically linked during compile time meaning that references to the library modules are resolved and the modules are allocated memory when the executable file is created citation needed But often linking of shared libraries is postponed until they are loaded dubious discuss Object libraries EditAlthough originally pioneered in the 1960s dynamic linking did not reach operating systems used by consumers until the late 1980s It was generally available in some form in most operating systems by the early 1990s During this same period object oriented programming OOP was becoming a significant part of the programming landscape OOP with runtime binding requires additional information that traditional libraries do not supply In addition to the names and entry points of the code located within they also require a list of the objects they depend on This is a side effect of one of OOP s core concepts inheritance which means that parts of the complete definition of any method may be in different places This is more than simply listing that one library requires the services of another in a true OOP system the libraries themselves may not be known at compile time and vary from system to system At the same time many developers worked on the idea of multi tier programs in which a display running on a desktop computer would use the services of a mainframe or minicomputer for data storage or processing For instance a program on a GUI based computer would send messages to a minicomputer to return small samples of a huge dataset for display Remote procedure calls RPC already handled these tasks but there was no standard RPC system Soon the majority of the minicomputer and mainframe vendors instigated projects to combine the two producing an OOP library format that could be used anywhere Such systems were known as object libraries or distributed objects if they supported remote access not all did Microsoft s COM is an example of such a system for local use DCOM a modified version of COM supports remote access For some time object libraries held the status of the next big thing in the programming world There were a number of efforts to create systems that would run across platforms and companies competed to try to get developers locked into their own system Examples include IBM s System Object Model SOM DSOM Sun Microsystems Distributed Objects Everywhere DOE NeXT s Portable Distributed Objects PDO Digital s ObjectBroker Microsoft s Component Object Model COM DCOM and any number of CORBA based systems Class libraries EditClass libraries are the rough OOP equivalent of older types of code libraries They contain classes which describe characteristics and define actions methods that involve objects Class libraries are used to create instances or objects with their characteristics set to specific values In some OOP languages like Java the distinction is clear with the classes often contained in library files like Java s JAR file format and the instantiated objects residing only in memory although potentially able to be made persistent in separate files In others like Smalltalk the class libraries are merely the starting point for a system image that includes the entire state of the environment classes and all instantiated objects Today most class libraries are stored in a package repository such as Maven Central for Java Client code explicitly declare the dependencies to external libraries in build configuration files such as a Maven Pom in Java Remote libraries EditAnother library technique uses completely separate executables often in some lightweight form and calls them using a remote procedure call RPC over a network to another computer This maximizes operating system re use the code needed to support the library is the same code being used to provide application support and security for every other program Additionally such systems do not require the library to exist on the same machine but can forward the requests over the network However such an approach means that every library call requires a considerable amount of overhead RPC calls are much more expensive than calling a shared library that has already been loaded on the same machine This approach is commonly used in a distributed architecture that makes heavy use of such remote calls notably client server systems and application servers such as Enterprise JavaBeans Code generation libraries EditCode generation libraries are high level APIs that can generate or transform byte code for Java They are used by aspect oriented programming some data access frameworks and for testing to generate dynamic proxy objects They also are used to intercept field access 17 File naming EditMost modern Unix like systems Edit See also Unix like The system stores libfoo a and libfoo so files in directories such as lib usr lib or usr local lib The filenames always start with lib and end with a suffix of a archive static library or of so shared object dynamically linked library Some systems might have multiple names for a dynamically linked library These names typically share the same prefix and have different suffixes indicating the version number Most of the names are names for symbolic links to the latest version For example on some systems libfoo so 2 would be the filename for the second major interface revision of the dynamically linked library libfoo The la files sometimes found in the library directories are libtool archives not usable by the system as such macOS Edit See also macOS The system inherits static library conventions from BSD with the library stored in a a file and can use so style dynamically linked libraries with the dylib suffix instead Most libraries in macOS however consist of frameworks placed inside special directories called bundles which wrap the library s required files and metadata For example a framework called MyFramework would be implemented in a bundle called MyFramework framework with MyFramework framework MyFramework being either the dynamically linked library file or being a symlink to the dynamically linked library file in MyFramework framework Versions Current MyFramework Microsoft Windows Edit See also Microsoft Windows Dynamic link libraries usually have the suffix DLL 18 although other file name extensions may identify specific purpose dynamically linked libraries e g OCX for OLE libraries The interface revisions are either encoded in the file names or abstracted away using COM object interfaces Depending on how they are compiled LIB files can be either static libraries or representations of dynamically linkable libraries needed only during compilation known as import libraries Unlike in the UNIX world which uses different file extensions when linking against LIB file in Windows one must first know if it is a regular static library or an import library In the latter case a DLL file must be present at runtime See also EditCode reuse Use of existing software to build new software Linker computing Computer program which combines multiple object files into a single file Loader computing Part of an operating system Dynamic link library Microsoft s implementation of the shared library concept in Windows and OS 2 Object file File containing relocatable format machine code Plug in Software component that adds a specific feature to an existing software application Prelink also known as Prebinding Static library set of routines external functions and variables in computer sciencePages displaying wikidata descriptions as a fallback Runtime library set of routines that can be invoked by a compiled software binary during its executionPages displaying wikidata descriptions as a fallback Visual Component Library Visual Library VCL Component Library for Cross Platform CLX C standard library Standard library for the C programming language Java Class Library Framework Class Library Standard library of Microsoft s NET Framework Generic programming Style of computer programming used by the C Standard Library soname Field of data in a shared object file Method stub term in programmingPages displaying wikidata descriptions as a fallbackNotes Edit It was possible earlier between e g Ada subprograms References Edit dx doi org doi 10 1107 s1600576715005518 fs5094sup1 zip http dx doi org 10 1107 s1600576715005518 fs5094sup1 zip Retrieved 2021 05 27 a href Template Cite journal html title Template Cite journal cite journal a Missing or empty title help Deshpande Prasad 2013 Metamorphic Detection Using Function Call Graph Analysis Thesis San Jose State University Library doi 10 31979 etd t9xm ahsc Static Libraries TLDP Archived from the original on 2013 07 03 Retrieved 2013 10 03 Babbage H P 1888 09 12 The Analytical Engine Proceedings of the British Association Bath Goldstine Herman H 2008 12 31 The Computer from Pascal to von Neumann Princeton Princeton University Press doi 10 1515 9781400820139 ISBN 978 1 4008 2013 9 Goldstine Herman von Neumann John 1947 Planning and coding of problems for an electronic computing instrument Report Institute for Advanced Study p 3 21 22 OCLC 26239859 it will probably be very important to develop an extensive library of subroutines Wilkes M V 1951 The EDSAC Computer 1951 International Workshop on Managing Requirements Knowledge 1951 International Workshop on Managing Requirements Knowledge IEEE p 79 doi 10 1109 afips 1951 13 Campbell Kelly Martin September 2011 In Praise of Wilkes Wheeler and Gill Communications of the ACM 54 9 25 27 doi 10 1145 1995376 1995386 S2CID 20261972 Wilkes Maurice Wheeler David Gill Stanley 1951 The Preparation of Programs for an Electronic Digital Computer Addison Wesley p 45 80 91 100 OCLC 641145988 Wexelblat Richard 1981 History of Programming Languages ACM Monograph Series New York NY Academic Press A subsidiary of Harcourt Brace p 274 ISBN 0 12 745040 8 Wexelblat op cit p 258 Wilson Leslie B Clark Robert G 1988 Comparative Programming Languages Wokingham England Addison Wesley p 126 ISBN 0 201 18483 4 Wilson and Clark op cit p 52 Wexelblat op cit p 716 Kaminsky Dan 2008 Portable Executable and Executable and Linking Formats Reverse Engineering Code with IDA Pro Elsevier pp 37 66 doi 10 1016 b978 1 59749 237 9 00003 x ISBN 978 1 59749 237 9 retrieved 2021 05 27 Collberg Christian Hartman John H Babu Sridivya Udupa Sharath K 2003 SLINKY Static Linking Reloaded Department of Computer Science University of Arizona Archived from the original on 2016 03 23 Retrieved 2016 03 17 Code Generation Library Source Forge Archived from the original on 2010 01 12 Retrieved 2010 03 03 Byte Code Generation Library is high level API to generate and transform JAVA byte code It is used by AOP testing data access frameworks to generate dynamic proxy objects and intercept field access Bresnahan Christine Blum Richard 2015 04 27 LPIC 1 Linux Professional Institute Certification Study Guide Exam 101 400 and Exam 102 400 John Wiley amp Sons published 2015 p 82 ISBN 9781119021186 Archived from the original on 2015 09 24 Retrieved 2015 09 03 Linux shared libraries are similar to the dynamic link libraries DLLs of Windows Windows DLLs are usually identified by dll filename extensions Further reading EditLevine John R 2000 October 1999 Chapter 9 Shared Libraries amp Chapter 10 Dynamic Linking and Loading Linkers and Loaders The Morgan Kaufmann Series in Software Engineering and Programming 1 ed San Francisco USA Morgan Kaufmann ISBN 1 55860 496 0 OCLC 42413382 Archived from the original on 2012 12 05 Retrieved 2020 01 12 Code 1 2 Errata 3 Article Beginner s Guide to Linkers by David Drysdale Article Faster C program startups by improving runtime linking efficiency by Leon Bottou and John Ryland How to Create Program Libraries by Baris Simsek BFD the Binary File Descriptor Library 1st Library Centric Software Design Workshop LCSD 05 Archived 2019 08 28 at the Wayback Machine at OOPSLA 05 2nd Library Centric Software Design Workshop LCSD 06 at OOPSLA 06 How to create shared library by Ulrich Drepper with much background info Anatomy of Linux dynamic libraries at IBM com Retrieved from https en wikipedia org w index php title Library computing amp oldid 1176615072, wikipedia, wiki, book, books, library,

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