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Toru Iwatani

Toru Iwatani (岩谷 徹, Iwatani Tōru, born January 25, 1955) is a Japanese video game designer who spent much of his career working for Namco. He is best known as the creator of the arcade game Pac-Man (1980). In 2009, he was chosen by IGN as one of the top 100 game creators of all time.[1]

Toru Iwatani
岩谷徹
Iwatani at the 2011 Game Developers Conference
Born (1955-01-25) January 25, 1955 (age 69)
Meguro, Tokyo, Japan
OccupationVideo game designer
Years active1980–present
Known forCreator of Pac-Man

Early life edit

Iwatani was born in the Meguro ward of Tokyo, Japan on January 25, 1955. While in kindergarten, he and his family moved to the Tōhoku region of Japan after his father got a job as an engineer for the Japan Broadcasting Corporation. After becoming a junior high student, Iwatani returned to Tokyo and graduated from the Tokyo Metropolitan University High School, before graduating from the Tokai University Faculty of Engineering. Iwatani was self-taught in computers without any formal training in programming or graphic design.[2] He often filled his school textbooks with scattered manga, which he claims had a major influence on the character designs of his games.[3]

Career edit

At the age of 22, Iwatani joined the Japanese video game publisher Namco in 1977.[2] Before he had joined, Namco had acquired the rights to the Japanese division of Atari, Inc. from Nolan Bushnell, giving them the rights to distribute many of the company's games, such as Breakout, across the country. This became an unprecedented success for Namco, and made them interested in producing their own video games in-house instead of relying on other companies to make games for them.

Iwatani was assigned to the video game development division of the company upon arrival. He originally wanted to create pinball machines, however Namco executives declined the idea due to patent-related issues. As a sort-of compromise, Iwatani was allowed to create a video game based on the concept of pinball. With the assistance of programmer Shigeichi Ishimura, Iwatani created Gee Bee, released in 1978. While not as successful as the company hoped, Gee Bee helped Namco get a foothold in the gradually-expanding video game market. Two sequels were released in 1979, Bomb Bee and Cutie Q, which Iwatani worked on as a designer.

Towards the end of 1979, Iwatani grew disappointed towards the video game industry, thinking that the market only appealed to men through its usage of violent "war" games, such as Space Invaders, and sports games reminiscent of Pong. He decided to create a video game that appealed to women, with cute, colorful character design and easy-to-understand gameplay, based around the concept of eating. Working with a small team of nine employees, Iwatani created Pac-Man, test-marketed on May 22, 1980, and released in Japan in July and in North America in October. While it proved to be only a moderate success in Japan, being outperformed by Namco's own Galaxian, Pac-Man was an astronomical success in North America, quickly selling over 100,000 arcade units and becoming the best-selling and highest-grossing arcade game of all time. Pac-Man has since become Namco's most-successful video game of all time and the company's signature title. After its release, Iwatani was promoted within the ranks of Namco, eventually becoming responsible for overseeing the administration of the company. Despite the success of Pac-Man, Iwatani did not receive any kind of bonus or change of salary.[4] An often-repeated story is that Iwatani left Namco furious at the lack of any recognition or additions to his pay, which he has claimed to be false.[citation needed]

Iwatani went on to design Libble Rabble in 1983, a twin-stick puzzler based on a game he had played in his childhood. Iwatani claims Libble Rabble to be his favorite game. He also worked as a producer for many of Namco's arcade games, including Rally-X, Galaga, Pole Position, Ridge Racer and Time Crisis. From April 2005, he taught the subject of Character Design Studies at Osaka University of Arts as visiting professor. Iwatani left Namco in March 2007 to become a full-time lecturer at Tokyo Polytechnic University.[5] Iwatani returned to his Pac-Man roots in 2007 when he developed Pac-Man Championship Edition for the Xbox 360, which he states is the final game he will develop.[6]

On June 3, 2010, at the Festival of Games, Iwatani received a certificate from Guinness World Records for Pac-Man having the most "coin-operated arcade machines" installed worldwide: 293,822. The record was set and recognized in 2005, and recorded in the Guinness World Records: Gamer's Edition 2008.[7]

He was portrayed in the Adam Sandler sci-fi comedy adventure Pixels by actor Denis Akiyama,[8] while Iwatani himself has a cameo as an arcade repairman.

Works edit

Year Title Role
1978 Gee Bee Designer
1979 Cutie Q
1980 Pac-Man
Rally-X Producer
1981 Galaga
1982 Pole Position
Super Pac-Man Designer
1983 Pole Position II Producer
Libble Rabble Designer
1984 Pac-Land Producer
1987 Pac-Mania Director
Quester Producer
1993 Ridge Racer
1995 Time Crisis
2007 Pac-Man Championship Edition Project Supervisor

Writings edit

  • Iwatani, Toru (2005-09-17). Pakkuman no Gēmu Gaku Nyūmon [Pacman's Methods [sic]]. Enter Brain. ISBN 978-4757717527.
  • Iwatani, Toru (2012-06-21). Gēmu no Ryūgi [The style of game [sic]]. Ohta Books. ISBN 978-4778313265.

References edit

  1. ^ . IGN. Archived from the original on 2014-04-20. Retrieved 2023-11-15.
  2. ^ a b "Toru Iwatani, 1986 Pac-Man Designer | Programmers At Work". 29 November 2010. Retrieved 2015-07-25.
  3. ^ Kohler, Chris (2016). Power-Up: How Japanese Video Games Gave the World an Extra Life. p. 52.
  4. ^ Pfeffer, Helen (2007-06-06). "Exclusive: Pac-Man Creator Speaks!". VH-1. Retrieved 2007-06-07.
  5. ^ Wyman, Walt (2006-07-10). . GameSpot. Archived from the original on July 13, 2006. Retrieved 2006-07-31.
  6. ^ Ransom-Wiley, James (2007-06-07). . Joystiq. Archived from the original on May 18, 2014.
  7. ^ Müller, Martijn (June 3, 2010). (in Dutch). NG-Gamer. Archived from the original on July 23, 2011.
  8. ^ "Pixels gives Pac-Man creator his moment of fame". Cult of Mac.

External links edit

  • Toru Iwatani at IMDb
  • at PAC-MAN Museum
  • Q&A: Pac-Man Creator Reflects on 30 Years of Dot-Eating at Wired.com

toru, iwatani, 岩谷, iwatani, tōru, born, january, 1955, japanese, video, game, designer, spent, much, career, working, namco, best, known, creator, arcade, game, 1980, 2009, chosen, game, creators, time, 岩谷徹iwatani, 2011, game, developers, conferenceborn, 1955,. Toru Iwatani 岩谷 徹 Iwatani Tōru born January 25 1955 is a Japanese video game designer who spent much of his career working for Namco He is best known as the creator of the arcade game Pac Man 1980 In 2009 he was chosen by IGN as one of the top 100 game creators of all time 1 Toru Iwatani岩谷徹Iwatani at the 2011 Game Developers ConferenceBorn 1955 01 25 January 25 1955 age 69 Meguro Tokyo JapanOccupationVideo game designerYears active1980 presentKnown forCreator of Pac Man Contents 1 Early life 2 Career 3 Works 4 Writings 5 References 6 External linksEarly life editIwatani was born in the Meguro ward of Tokyo Japan on January 25 1955 While in kindergarten he and his family moved to the Tōhoku region of Japan after his father got a job as an engineer for the Japan Broadcasting Corporation After becoming a junior high student Iwatani returned to Tokyo and graduated from the Tokyo Metropolitan University High School before graduating from the Tokai University Faculty of Engineering Iwatani was self taught in computers without any formal training in programming or graphic design 2 He often filled his school textbooks with scattered manga which he claims had a major influence on the character designs of his games 3 Career editAt the age of 22 Iwatani joined the Japanese video game publisher Namco in 1977 2 Before he had joined Namco had acquired the rights to the Japanese division of Atari Inc from Nolan Bushnell giving them the rights to distribute many of the company s games such as Breakout across the country This became an unprecedented success for Namco and made them interested in producing their own video games in house instead of relying on other companies to make games for them Iwatani was assigned to the video game development division of the company upon arrival He originally wanted to create pinball machines however Namco executives declined the idea due to patent related issues As a sort of compromise Iwatani was allowed to create a video game based on the concept of pinball With the assistance of programmer Shigeichi Ishimura Iwatani created Gee Bee released in 1978 While not as successful as the company hoped Gee Bee helped Namco get a foothold in the gradually expanding video game market Two sequels were released in 1979 Bomb Bee and Cutie Q which Iwatani worked on as a designer Towards the end of 1979 Iwatani grew disappointed towards the video game industry thinking that the market only appealed to men through its usage of violent war games such as Space Invaders and sports games reminiscent of Pong He decided to create a video game that appealed to women with cute colorful character design and easy to understand gameplay based around the concept of eating Working with a small team of nine employees Iwatani created Pac Man test marketed on May 22 1980 and released in Japan in July and in North America in October While it proved to be only a moderate success in Japan being outperformed by Namco s own Galaxian Pac Man was an astronomical success in North America quickly selling over 100 000 arcade units and becoming the best selling and highest grossing arcade game of all time Pac Man has since become Namco s most successful video game of all time and the company s signature title After its release Iwatani was promoted within the ranks of Namco eventually becoming responsible for overseeing the administration of the company Despite the success of Pac Man Iwatani did not receive any kind of bonus or change of salary 4 An often repeated story is that Iwatani left Namco furious at the lack of any recognition or additions to his pay which he has claimed to be false citation needed Iwatani went on to design Libble Rabble in 1983 a twin stick puzzler based on a game he had played in his childhood Iwatani claims Libble Rabble to be his favorite game He also worked as a producer for many of Namco s arcade games including Rally X Galaga Pole Position Ridge Racer and Time Crisis From April 2005 he taught the subject of Character Design Studies at Osaka University of Arts as visiting professor Iwatani left Namco in March 2007 to become a full time lecturer at Tokyo Polytechnic University 5 Iwatani returned to his Pac Man roots in 2007 when he developed Pac Man Championship Edition for the Xbox 360 which he states is the final game he will develop 6 On June 3 2010 at the Festival of Games Iwatani received a certificate from Guinness World Records for Pac Man having the most coin operated arcade machines installed worldwide 293 822 The record was set and recognized in 2005 and recorded in the Guinness World Records Gamer s Edition 2008 7 He was portrayed in the Adam Sandler sci fi comedy adventure Pixels by actor Denis Akiyama 8 while Iwatani himself has a cameo as an arcade repairman Works editYear Title Role 1978 Gee Bee Designer 1979 Cutie Q 1980 Pac Man Rally X Producer 1981 Galaga 1982 Pole Position Super Pac Man Designer 1983 Pole Position II Producer Libble Rabble Designer 1984 Pac Land Producer 1987 Pac Mania Director Quester Producer 1993 Ridge Racer 1995 Time Crisis 2007 Pac Man Championship Edition Project SupervisorWritings editIwatani Toru 2005 09 17 Pakkuman no Gemu Gaku Nyumon Pacman s Methods sic Enter Brain ISBN 978 4757717527 Iwatani Toru 2012 06 21 Gemu no Ryugi The style of game sic Ohta Books ISBN 978 4778313265 References edit IGN 99 Toru Iwatani IGN Archived from the original on 2014 04 20 Retrieved 2023 11 15 a b Toru Iwatani 1986 Pac Man Designer Programmers At Work 29 November 2010 Retrieved 2015 07 25 Kohler Chris 2016 Power Up How Japanese Video Games Gave the World an Extra Life p 52 Pfeffer Helen 2007 06 06 Exclusive Pac Man Creator Speaks VH 1 Retrieved 2007 06 07 Wyman Walt 2006 07 10 Pac Man creator leaves Namco Bandai for school GameSpot Archived from the original on July 13 2006 Retrieved 2006 07 31 Ransom Wiley James 2007 06 07 Chasing pellets Pac Man tries to make history again Joystiq Archived from the original on May 18 2014 Muller Martijn June 3 2010 Pac Man wereldrecord beklonken en het hele verhaal in Dutch NG Gamer Archived from the original on July 23 2011 Pixels gives Pac Man creator his moment of fame Cult of Mac External links edit nbsp Wikiquote has quotations related to Toru Iwatani Toru Iwatani at IMDb Detailed Toru Iwatani biography at PAC MAN Museum Q amp A Pac Man Creator Reflects on 30 Years of Dot Eating at Wired com Retrieved from https en wikipedia org w index php title Toru Iwatani amp oldid 1220121015, wikipedia, wiki, book, books, library,

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